#aic-factory

1 messages · Page 272 of 1

pulsar sail
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sure it is

bright nimbus
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That produce green sewage?

young stag
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and sewage from making xircon

vast iron
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many people have reported this bug

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unfixed as of rn

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just live with it

young stag
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slightly pmo but meh

bright nimbus
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How does cuprium yield and usage look?

bright nimbus
young stag
#

copium produces sewage and i’m not short on that

vast iron
bright nimbus
hallow summit
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(I save these space for 1.2)

shell hinge
#

There's a good chance the offline bugs aren't fixed if it's due to sim simplification

#

Wouldn't be worth fixing

dark furnace
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it won't be fixed, but at least make it less severe

vast iron
#

Theres probably no realistic way to fix it without additional power

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since it comes from the recipe itself and not any of the transporting issues

dark furnace
#

the SC battery worsen the bug because the whole chain has multiple crucibles

hallow summit
#

I like the thing they update 1.1 version still 24 gb

bright nimbus
#

Is it the sewage bug?

vast iron
#

i see it in some way even in jincao yazhen

hallow summit
#

Same as 1.0

vast iron
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its a fluid bug

dark furnace
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if you look at the graphs, each liquid gets worse dent everytime they passes through a crucible

hallow summit
pulsar sail
#

153->153
Testing 154

hallow summit
#

Or maybe I didn’t use fluid much

vast iron
#

Well ngl a bit hard for me since all of my fluid bars are unstable

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because of the stuff im doing

bright nimbus
#

I didn’t have to experience this bug yet bc I’m doing 10sc batteries and 2 compositions thank goodness

uneven aspen
#

need to go offlline and look at the 2 hour or 1 day AIC reports

#

to see the dips

pulsar sail
vast iron
#

your workers are slacking off behind your back fr

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peak corporate experience

dark furnace
#

i also got 12/m battery, but it's more like 11.8/m and it fluctuates KekDead

uneven aspen
#

like it's dipping for me

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also doing 10/min

wispy grove
#

Nah the bug is just made to ragebait OCD people

hallow summit
dark furnace
dark furnace
vast iron
wispy grove
#

Even companies won't let a single product go to waste. We are very responsible endminsPerliFumo

uneven aspen
dark furnace
#

man it's just hard to type on mobile while walking

severe sleet
vast iron
uneven aspen
dark furnace
vast iron
#

Copium ore

uneven aspen
#

hmm i should make the cuprium stuff redundant too, I do have 10 extra yield being unused

unkempt estuary
#

just say copper

normal wasp
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I hope they add a logistics that controls how fast items would move on the transport belt

unkempt estuary
#

they are literally copper ores

vast iron
foggy kraken
unkempt estuary
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ferrium is iron

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cuprium is copper

normal wasp
tawny bear
vast iron
hallow summit
pulsar sail
#

What ?

wispy grove
#

Whats originium then

vast iron
hallow summit
wispy grove
pulsar sail
#

originium is the whole plot of arknight

tawny bear
tawny bear
pulsar sail
#

but, Fe = iron , as in the periodic table, and fer in french is iron

tawny bear
#

oh god dont remind me

#

satisfactory numbers don't mix well, it's a pain to get 100% yield efficiency

pulsar sail
#

omg don't launch me on fluid mechanich in satisfactory, the trauma

tawny bear
#

don't get me started on depot overflow

foggy kraken
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Hmm kind of makes me think we'll get more interesting combinations in the future if we get gold, silver, and titanium.

wispy grove
tawny bear
foggy kraken
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Crazy how amethyst pretty much has no value after valley. And Cryston literally has no use

pulsar sail
#

I wonder if you can mine the victim of oripathy

small creek
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does anyone here do priority flow

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i have a question abt it

tawny bear
tawny bear
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wish they had a priority splitter

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that way if i overflow on xiranite i can wire it to components or sumthing

small creek
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i think the basic principle is that if something is clogged, it wont take anymore so it will split the rest to the others

small creek
#

okay but i need pipe version tho 😭

tawny bear
uneven aspen
vast iron
#

its not intended interactions

small creek
#

man i am just gonna send my problem here and hope u guys can confirm my thoughts

pulsar sail
#

go ahead

small creek
#

values are sewage/min
assuming this is a 6/min SCW batt design running at half efficiency (3/min), are the values correct?

uneven aspen
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cant tell if that .25 or .75

small creek
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sry 0.25

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paint bad

pulsar sail
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can you make a BP and send the black and white view ? that's easier (for me) to see the splitter/bridge?

small creek
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hollup

tawny bear
small creek
uneven aspen
#

i don't get where the right side gets sewage from

small creek
#

left crucible and conduit output sewage

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the two right crucibles use sewage

sand pivot
#

@wispy grove I logged in, no clogs, sewage is at 0 on all machines we gucci

small creek
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i cant exactly show what each reactor does since theyre turned off

uneven aspen
small creek
#

whats that green

uneven aspen
#

showing where the sewage flows from left to right

small creek
#

the sewage is from the 2 0.5s on the left

uneven aspen
#

oh wait that's a bridge in tehmiddle im blind

small creek
#

idk what that green part you put is

quasi locust
#

i made a clogging sensor for my 10/min sewage tap out so if either cuprium part or sewage bottle clogged, the xircon line will return to 60/min (from 55/min xircon for 1/min comp)

pulsar sail
#

corrected in blue, if you only want 0.25 you need another splitter and merge the 2 ouput together

quasi locust
#

guess which line clogged PerliWheeze

small creek
#

the clogging from reduced sewage use will just make it 0.25 wont it

pulsar sail
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ok, but which one are you "clogging"

small creek
#

im clogging both

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its half efficiency

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at first its 0.5 then when the sewage clogs, it spits 0.25 back out

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so final 0.25

red saffron
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Mda.... difficult . Factories - very difficult . It's easier to take from the Internet, everything seems to work at the beginning . And then everything breaks .

pulsar sail
#

mmh, if the top right one clogs it sends everything (1) to the right, but in that case 1 in, and 1 out in the treatment, so it's not really an issue of priority really here

wispy grove
sand pivot
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like fully clogged on liq xira

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but it's not slowing the production cause it's getting enough sewage to produce every 2s

upper fiber
#

oh they really fixed the sewage?

blissful lily
#

1.1 Is there a Max Factory code available for Wuling on the European server?🤔

upper fiber
#

i think mine is not enough sewage now... they decreased it too much

pulsar sail
small creek
#

2 crucible first then treatment last

wispy grove
#

Show the 30mins

marble yarrow
#

POGGERS

small creek
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13?

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are u hacking

marble yarrow
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proof of crazy offline shi

young stag
sand pivot
upper fiber
#

2hrs still dip down

sand pivot
#

fluctuations are inevitable

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the idle algorithm is ass

marble yarrow
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when are we gonna protest the offline shi

wispy grove
#

Dang stable

sand pivot
wispy grove
#

What in the world

tawny bear
blissful lily
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1.1 Is there a Max Factory code available for Wuling on the European server?

small creek
#

this is just regular splitting

pulsar sail
tawny bear
#

i could split 11 into 4 and 7

small creek
#

now the left will never clog because you forced 0.5 outward

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okay but this doesnt accomplish what i need it to

tawny bear
#

o u want it to clog

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that makes ur setup make more sense

small creek
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the 0.5 is supposed to come out on its own by clogging

tawny bear
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i see the vision now

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i think ur numbers r right LifengThink

pulsar sail
#

my issue with clogging is that if there is a single bug you will send more than 0.5 in the treatment, clogging your entire line

sand pivot
marble yarrow
#

@small creek what SC rate are you producing?

small creek
#

well we just love bugs dont we PerliFumo

sand pivot
#

so far it's pretty stable and it only uses 1 battery per minute

tawny bear
pulsar sail
#

speaking of, 154 input offline => 154

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so the breakdown is 155

marble yarrow
tawny bear
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funny way to count it but u got it right >.>

pulsar sail
#

so if my theory is correct if I setup a 620 "expected output" and go offline I should get only 616

small creek
#

4.5+6 yes

marble yarrow
#

wait lmaoo

subtle finch
#

I finally figured out why my setup doesn't make sewage buildup, I have zero excess treatment unit too. it all has to do with sewage loopback. basically if a crucible manage to delete its input/output in any stage of the process, no extra sewage is produced

wispy grove
small creek
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why tf did u split that 😭

marble yarrow
#

i misnumbered the reactors lmaoo

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maybe 15 + 30 + 30 + 30 better

small creek
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i dont even know what those numbers mean

sand pivot
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I am assuming you mean this

marble yarrow
#

the xircon effluent production

small creek
#

oh i dont talk in reactor PerliDerp

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cant wrap my head around xircon

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but i will deal with sewage

sand pivot
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I need to empty the first crucible on the right

sand pivot
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I think I started filling it with sewage before liquid xiranite and that's why it's clogged

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but it's working fine

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let me just unclog it rq

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for testing purposes

small creek
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isnt that splitter just strictly splitting into 1/3 and 2/3

marble yarrow
tawny bear
#

i lowkey think i made the smallest xircon factory line ever, i have yet to see anyone else reach 25x13
-# yahzen [A] is also pretty small but i doub't it's the smallest

wispy grove
#

PerliDerp my crucibles doesnt match offline and my current

small creek
#

you can forcefully make the reactor clog tho

marble yarrow
#

if it cannot go to the reactor, all will go to treatment

small creek
#

with just 1 splitter?

wispy grove
#

I should be sseing lower liquid xiranite

marble yarrow
pulsar sail
vast iron
marble yarrow
#

if the 2 paths of the splitter is full, the path that goes to treatment eats all excess

small creek
#

like idk, doesnt this accomplish the same thing

#

just load the pipe full of sewage

tawny bear
small creek
#

wait thats xiranite ICANT

marble yarrow
wispy grove
#

My 1st battery factory got atleast 5liquid xiranite build up within an hour, while my 2nd battery factory lost 5 liquid xiranite liquid PerliDerp what in the world

small creek
upper fiber
#

uh we get 1% more for ore huh

small creek
#

it looks funny

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random ass black beam

sand pivot
pulsar sail
#

it allow the line to work even if some sewage is not coming from the main input (like when you get missing ouput when offline)

marble yarrow
#

my 12/min sewage escape

pulsar sail
#

personnaly my loop doesn't feed back to the crucible but in the main incoming sewage

wispy grove
small creek
#

i conclude that there are just layers to ts

marble yarrow
#

but yeah all these shi and it cannot prevent the innate offline facility behavior

small creek
tawny bear
#

imagine if sc batteries needed 90/min xircon :v

small creek
#

i am still learning prio flow

uneven aspen
#

since being shown the concept of controlling input without protocol stash 1-2 days ago. I got 2 questions.

  1. Are these setups correct? It goes 30,25,20,15,10/min

  2. is 5/min possible?

wispy grove
small creek
#

oh wait i have an image for you

leaden drift
sand pivot
#

yeah I am looking and refineries are good

subtle finch
small creek
#

idk if this image is accurate

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should be 5

small creek
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but i have no idea how this works

marble yarrow
small creek
#

💀

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im gonna jump

leaden drift
#

You divide by 3 then divide one of the branches by two

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That should give 5

small creek
#

nuh uh

sand pivot
#

I have the exact same setups, the one on the right clogs on sewage in the first crucible, the one on the right is fine

leaden drift
#

Ive had a crucible make xiranite and diffusion in the same crucible

uneven aspen
sand pivot
#

1 no sewage

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2 with 50 sewage

leaden drift
sand pivot
#

it's like 2 is receiving more sewage input than 1 but it's impossible cause both 1 and 2 have the same setups 💀

wispy grove
leaden drift
#

Converter one belt into splitter, then 3 belts from the splitter with two feeding back into the converter then a belt then another spliter

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At work cant really show it in factory

marble yarrow
wispy grove
sand pivot
#

to test it

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and it still filled up

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that's the weird part

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could be maybe accumulated sewage on the pipes/ inlets/ outlets?

wispy grove
#

The xiranite crucible is building up liquid ziranite before you connected it

sand pivot
#

it is

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I just checked

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the outlet has 300 sewage built up on it

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I need to get rid of that

sand pivot
#

to see if the setup works

subtle finch
sand pivot
#

but in theory it should cause the one on the right is working perfectly

marble yarrow
pulsar sail
#

I'm in the process of testing 620 item in 1 crucible, if I have 616 output that confirms that the crucible while offline "eat" 1/155 items (probably will need to make a few more test as I didn't logoff exactly when the production started, but 620 x 2s is a bit long)

quasi locust
#

also a 1/6

wispy grove
leaden drift
uneven aspen
marble yarrow
sand pivot
#

yeah, fixed it @wispy grove

uneven aspen
small creek
#

i think i got it

sand pivot
#

it was just sewage built up on the outlet from not connecting the liquid xiranite yday

wispy grove
#

Ohh

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What are the numbers

jovial breach
sand pivot
subtle finch
sand pivot
#

like in terms of sewage?

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0 sewage and 50 liq xiranite

marble yarrow
#

beefy marsh gas

small creek
#

idk if this makes sense

wispy grove
sand pivot
#

50 xira, 50 water, 50 liq xira

sand pivot
#

50 liq xira cause it built up yesterday too

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no actually 50 liq xiranite cause it's just clogged

wispy grove
sand pivot
#

yeah

wispy grove
#

Until now ? Or it got less liquid xiranite inside?

sand pivot
#

for some reason the effluent crucibles are not using liq xiranite on time

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like I am currently producing more liq xira than I am using for effluent

wispy grove
#

So the recipe is the issue?

sand pivot
#

it seems so

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I wonder if I could only use 3 crucibles for liq xiranite production

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and split one of the lines in 2

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one of the pipes

wispy grove
#

Others tried that earlier

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They're still on offline testing

sand pivot
#

that way I could potentially make a very inneficient components production line

wispy grove
#

They wanna do it for 12 hrs offline

sand pivot
#

it'd lower my yazhen to 4/min

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but that's not terrible

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this suggests I am producing more liq xira than the machines are actually using up

wispy grove
#

Ill be off for 8 hrs later to test my forbidden sewage filter

uneven aspen
uneven aspen
wispy grove
sand pivot
#

so your issue is on the sewage?

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like are you getting more sewage input than you're using?

wispy grove
#

I stopped overfeeding xiranite

sand pivot
#

oh I see I see

wispy grove
#

I got back to 2 belts

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But in your case just continue the process since your doing well

leaden drift
#

@uneven aspen gray and purple are spliters weird gray blue with green are converters

sand pivot
#

I will maybe add a line from my liq xiranite to a water treatment station

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to confirm the theory of whether or not the crucibles could work on 3 liq xiranite input

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1.5 each

wispy grove
#

What i can expect is your xiranite crucible will have lower than 50 liquid xiranite inside after doing offline testing

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Thats my hypothesis

jovial breach
sand pivot
#

pain in the ass 😭

leaden drift
sand pivot
leaden drift
#

Just trying my best without being able to get on the game

#

Lol

wispy grove
# leaden drift

Thats a splitter and 2 convergers aligned and one splitter on the right side

sand pivot
leaden drift
leaden drift
#

And a converger on the side

quasi locust
wispy grove
#

How tf you put converger first?

#

Where is that going again?

leaden drift
#

The black box is the depot unloader

tawny bear
leaden drift
wispy grove
#

Oh right you wanna delay

#

Okay

uneven aspen
leaden drift
#

Zombie wanted 5 belt

jovial breach
#

That's a 5/min isnt it

leaden drift
#

Yeah

jovial breach
#

Now make a 6/min belt

pulsar sail
#

lol

leaden drift
wispy grove
#

Can you make 1per 3min belt😌

tawny bear
jovial breach
#

Not as easy as it sounds

quasi locust
#

bro 😭

wispy grove
#

How many blocks would that makePerliWheeze

jovial breach
leaden drift
dark furnace
#

yo how are tests going

uneven aspen
#

spacing between convergers messes things up

#

which is why the belt distancing between convergers and splitters matter

tawny bear
wispy grove
#

Me me

#

Me next

#

1/min and 0.33/min belt😌

#

Thats too unrealPerliWheeze

jovial breach
wispy grove
#

6 per min means 10 blocks

#

Dang

#

1 per min means 60 blocks PerliStare

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Oh not

tawny bear
wispy grove
#

6 per min is 5 blocks cause it takes 2 secs per block🤔

jovial breach
wispy grove
#

Can you even clog that enough to reach 1/ min🥹

uneven aspen
#

so i have 25/min 20/min 15/min 10/min 5/min, any other /min that might be useful?

wispy grove
#

1/minPerliWheeze

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For comps

pulsar sail
#

that's not exactly the same thing, as you want a single output, but I don't know if you send the output back to the input, I guess it could work, with 1 additional merger...

uneven aspen
tawny bear
#

hold on i made a graph of my own ages ago

uneven aspen
#

it's doing it all in 1 lane that's bothering me

pulsar sail
#

yeah in endfield this is more a "delayer" than a ratio splitter that we need

tawny bear
#

it's incredibly inefficient considering u can't build vertical splitters like in satisfactory =3=

pulsar sail
#

yeah

tawny bear
#

speaking of thank god they added vertical splitters, now i can compress setups to glorious cubez

dark furnace
quasi locust
#

@uneven aspen ah i think i figured out the issue. i was relying on the converger interaction whereby when it's stuck directly to the depot, it would prioritize the input from belt

uneven aspen
#

yeah mb i just noticed that was important

#

i had 1 belt then converger when testign yours

quasi locust
#

when not put right next to depot, it may receive excess from the input belt and jam

uneven aspen
#

it worked fine if at depot

marble yarrow
#

ballin

uneven aspen
dark furnace
#

they trap enemies inside

marble yarrow
fluid fog
dark furnace
#

i think only the wuling one has 2 jelly fish spawning quite far from center

pulsar sail
#

on the last level?

uneven aspen
#

couldn't figure out a way to spawn camp them all

#

with fire turrets

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the flying enemies will barely move

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so if you're not on them with a turret they take forever to move and die

#

and sometimes the ground enemies will teleport in front of you, so you gotta stand a certain area where they will teleport in range of turrets.

#

the 2 big enemies just plant 4 fire towers on them

#

they go down to 10% health left then move

#

usually 2-3 sentry towers can finish them off

hidden mural
#

Hi, can someone provide me with an optimised wuling base update PerliFumo

pulsar sail
#

usually you will need the max region level and all ore

hidden mural
pulsar sail
#

not really, I didn't try them (trying to make my own)

hidden mural
pulsar sail
#

630 Expected output => 623 real output, it's worse than I feared

fluid fog
#

Crucible input for solid materials doesn't alternate insert.

upper fiber
#

if it has space, yeah

fluid fog
#

it will just clogged other insert input when its full.

#

I call it bullshit, since I cant balance the lane now.

solid bane
# marble yarrow ballin

Does it even block the mobs tho? I tried with pipe splitter, i cant walk thru but the mobs can

upper fiber
fluid fog
#

that clogged sign doesn't accept materials or not even alternating. its just stops.

subtle finch
bright zodiac
#

honestly, it looks really bad and ugly

just do 15 tower setup with battery (even LC v4 batt works)

i used 6 fragger 2 beam 1 omni 1 marsh 5 sentry

every spawn die within 3-7s they spawn including smasher

marble yarrow
#

maybe protocol stashes also

solid bane
#

Is it only specific units? I think ive tried with relay tower, they then stand inside the relay hahahaha

leaden drift
bright zodiac
subtle finch
narrow garden
#

what are the simplest production lines out of buck a, citrome c, hc battery

leaden drift
#

But the other side of mine has a pipe spliter and converger system

subtle finch
leaden drift
#

Because its made to clog in general

marble yarrow
#

jankiest graph

#

good thing i fixed mine already

bright zodiac
leaden drift
#

This is basically what im doing

narrow garden
#

citrome, buck. battery? smallest to largest?

leaden drift
#

Super jank

marble yarrow
#

final boss

leaden drift
#

But the copium comps is based on xiranite overflow

fluid fog
#

smoothes I can get so far...

bright zodiac
marble yarrow
#

my smoothest 2hr

#

(full 2hr offline)

narrow garden
solid bane
#

Is there any reason production is stable while online and then dip a little bit while offline? I see that my xircon dip a little every few minutes when logged on.

fluid fog
#

I thins point, I have a issue to unload solid materials vs Liquid...

nova quest
#

Hi guys. I should double my SC WuLing battery instead of yazhen syringe C right? Cuz I feel used alot of resources...

quasi locust
marble yarrow
bright zodiac
nova quest
solid bane
nova quest
#

I feel yazhen C should sell the same as SC batt. So complicated and so many spaces used up

narrow garden
nova quest
#

Btw, I see we can use 2 type materials to build gold gear. Which you guys suggest? Xiranite or Caprium component?

subtle finch
#

I kept a backup of 900+ xircon before going offline, now my depot is empty, crucible deleting items is a big deal PerliDerp

solid bane
bright zodiac
#

well, in your case its gonna be easier, isnt it? just copy paste

single meds A, single HC, to your liking, there are many variation but most are usually quite compact

also, i almost reach 80K everything in v4 since i min max the production as well

marble yarrow
#

the lone conduit in my outpost

quasi locust
#

@narrow garden my bp footprint for reference

#

footprint wouldn't be an issue if you have all the area expansion upgrade tho

narrow garden
bright zodiac
narrow garden
wispy grove
#

Needs smaller?

fathom glade
#

do y'all also do something like this?

quasi locust
fathom glade
#

Using the same refinery to make two products, using the same gearing unit to alternate between two products

quasi locust
wispy grove
narrow garden
bright zodiac
uneven aspen
narrow garden
fathom glade
bright zodiac
fathom glade
#

it perfectly alternates between each component, producing a bleed feed of 0.5/min of each component

narrow garden
#

ohhh tyty

fathom glade
#

which aligns with my 11/min SC wuling production to make 120/120 xiranite yield/consumption

#

learnt it from a friend who copied a jp player

#

phenomenal idea, also saves like 25 power lol

#

the other crazy one is linking your yazhen and your liq xiranite production, since each process can be performed parallel in the same crucible

#

saving 50 power a pop

warped delta
#

Unless you're about to go over to another battery, why does it matter?

fathom glade
#

i just wanted to note, it's pretty damn cool

dark furnace
#

they are edging with 1 SC + 1 valley PerliDerp

quasi locust
#

if you are into power savings, may i propose replacing water treatment unit with filling unit? PerliFumo

fathom glade
#

filling unit? i don't think i have enough bottle production to fit lol

bright zodiac
#

now make use the most prestigious bottle on top of it

a "cryston bottle"

quasi locust
#

you save 30W but need to dump the waste daily

bright zodiac
#

(i have 80K)

fathom glade
#

that... sounds painful

dark furnace
#

one more thing for dailies? no thanks PerliWheeze

#

besides if you forgot to dump one day, the cuprium is gonna clog

bright zodiac
#

i will eventually fill up the bottle, the one click seems easy to do

narrow garden
#

ahh so i should go for 18 buck a and 18 battery

max v4 outpost bill production=1992 bills/minute
cost of batteries = 525 bills/minute
total needed 2517 bills/minute

36*70 = 2520 bills/minute

quasi locust
bright zodiac
#

honestly

#

just , move on quick to wuling

dark furnace
#

might as well just place 10 fluild tanks in series for the excess sewage, that's 5000 units total, select all, copy, stash the 10 fluid tanks, then paste new to dump all sewage at once

narrow garden
#

thats the goal PerliFumo

bright zodiac
#

@narrow garden trust me, if you just reach v4 final place and want to be done with it

most ppl will just place down those triple HC , triple meds A and call it done. (most ppl)

dark furnace
#

even saved the energy for filling unit

narrow garden
#

each citrome a/hc battery production line makes 6 resource/minute right

#

okay sounds good

bright zodiac
stoic prairie
#

xiranite's maximum output as of now is at 120/min right?

#

Shit man

quasi locust
dark furnace
#

i mean you want to save as much energy as possible PerliWheeze

winter ingot
dark furnace
#

why is it 67

#

funny number

solid bane
#

Do we even need to save energy? Its not like 12/m sc and 6/m yazhen isnt enough to cover daily credits

dark furnace
#

short answer: we dont

#

people who save energy is for entertainment and achievement PerliFumo

solid bane
#

Ahahaha i see

marble yarrow
bright zodiac
#

power is really tight

quasi locust
dark furnace
#

too lazy

bright zodiac
#

holy thats expensive battery

bright zodiac
#

2 SC wuling is already huge tho

dark furnace
#

3/m translate to 2 SC

bright zodiac
#

oh, yes

dark furnace
#

40s per one

bright zodiac
#

i thought u need 9K power for some reason

dark furnace
#

to power a bar

marble yarrow
#

me on 1 LC, 1 HC, 3 originium

solid bane
#

I maybe would be inclined to do that if we can actually sell more items or there is no credits limit

bright zodiac
dark furnace
#

the reason why I am not edging because whenever I see something interesting I would try, and so the power use fluctuate a lot

final escarp
#

Ok Bois 500 xircon effluent in each tank and 500 ferrium powder in total
We all know there's gonna be less than 500 Xircon and sewage produced let's be real

storm junco
#

I have a question if you use up those 120 cuprium.. do the cuprium will cap over time?

uneven aspen
bright zodiac
#

why no one report this sewage issue on feedback tho?

uneven aspen
#

was wondering if i need 3 xircon reactors or 2 is fine

#

like if it's only the reactors making liquids messing up

storm junco
bright zodiac
dark furnace
storm junco
uneven aspen
#

yeah im kinda worried this will fail

final escarp
uneven aspen
#

currently building up liquid xiranite in fluid tanks

#

then will try

dark furnace
#

the crucible bug affected the efficiency of liquid xiranite production, so the input of liquid xiranite and sewage is not 1:1 for the xircon eff crucible, and that's how sewage clogs up gradually

final escarp
bright zodiac
# storm junco So it won't decrease or increase?

yes

exact input output, usually same with xiranite too

except... in very very specific setup sewage stuff, you might be encounter stuff like me

120 yield 119and121usage

that will leads to eventually super small decrease over time my hoarded cuprium

tawny bear
#

inchresting LifengThink

#

i wanna see ur setup

storm junco
subtle finch
bright zodiac
stoic prairie
#

🗣️

storm junco
stoic prairie
#

but am too lazy to fix it soo

#

here we are

#

gotta check first if its broken

uneven aspen
#

it's 5 xircon effu to 1 conduit, so it should stop at 2/min

final escarp
bright zodiac
uneven aspen
storm junco
storm junco
#

They said water treatment only work at 50% on other stuff

uneven aspen
solid bane
#

Inert xircon has no use currently, possibly future updates will have use.

storm junco
#

Beside sewage

quasi locust
#

personally i don't think it's a uniquely reactor issue

dark furnace
uneven aspen
bright zodiac
#

ill post my BP soon

subtle finch
bright zodiac
#

well, i aint changing my beautiful base

tawny bear
#

i have a setup that won't have sewage clog ever B3

uneven aspen
storm junco
#

You cam put that shiet in a bottle

bright zodiac
#

post it, u all will have my upvote

gonna bring all my ally to upvote it too

storm junco
#

Imagine pumping all those inert into the pool

uneven aspen
dark furnace
quasi locust
#

i have seen my forges increases in xiranite buildup and reduce in stabilized carbon after going offline for extended time (the depot isn't capped on xiranite). not sure if it's a net positive (i get extra xiranite/min) or net negative (it clogs) tho

uneven aspen
dark furnace
#

rn I am trying to make xircon production super flat for all durations

storm junco
#

Is there unlimited sewage resources in this game?

bright zodiac
dark furnace
#

ignoring the login bug though

solid bane
thorn pike
dark furnace
storm junco
#

But natural sewage pool

winter ingot
subtle finch
storm junco
#

Where i can dump all the sewage into sewage

tawny bear
dark furnace
solid bane
#

Uh, there is one, not unlimited, but has 800 sewage units, just... a little far

dark furnace
#

not infinite though

#

it only has like 800 units

solid bane
#

Yeah hahaha

dark furnace
dark furnace
#

the worst part is that after you pumped it you can't dump it back

tawny bear
solid bane
thorn pike
tawny bear
thorn pike
#

are you Nguyen

tawny bear
storm junco
#

Can you turn back xircon into xyrantie?

bright zodiac
solid bane
thorn pike
#

i have backpain

solid bane
#

Hahahah

storm junco
blissful lily
#

The 1.1 update—which actually runs properly and at 100% efficiency—lacks factory code; the existing code is completely nonsensical, and most of it is broken.

storm junco
#

As focaloe

bright zodiac
#

im not kidding i have 10K-58K facility, if they LET "dismantle" option (into resource)

imagine how much resource i could instantly get back

quasi locust
#

58k facility??

blissful lily
#

I need working factory codes for the Wuling 1.1 (European server).

bright zodiac
storm junco
#

If you cycle back sewage water into another crucible

bright zodiac
#

back before 1.1 and whenever i have excess originium when split slightly production into xiranite component

storm junco
#

Yup there no way to dump inert xircon

#

Except water treatment

solid bane
storm junco
#

Please

bright zodiac
warped delta
#

I placed 1 pump and 1 treatment and it cleared that pool in around 15mins

solid bane
storm junco
#

With poo?

subtle finch
#

still bothers me you cant link a thermal bank to facilities w/o a powered relay first

warped delta
#

Well my one xircon line overnight had perfect efficiency, but the other one the buffer gained like 40 sewage, so I'll have to diagnose the other inputs and see how that line differs from the known-good one.

bright zodiac
warped delta
storm junco
#

Do you like put thermal bank outside aic?

quasi locust
dark furnace
#

or simply make thermal bank with radius power supply like relay if you place it outside AIC

subtle finch
uneven aspen
subtle finch
dark furnace
#

tbf pylon is permanent while thermal banks burn battery

quasi locust
leaden drift
storm junco
#

Why the heck you need power bank when you already have pylon?

leaden drift
quasi locust
#

crucible has both 😭

tawny bear
leaden drift
storm junco
quasi locust
#

but we can shove our hands into furnace PerliStare

#

and shredders

leaden drift
warped delta
#

I tried doing the priority fluids thing the guy showed off, but the treatment at the end of the line was still taking the full amount instead of leaving it for the earlier splitter machine

storm junco
tawny bear
leaden drift
subtle finch
tawny bear
#

oh wait u mean power not batteries >.>

storm junco
#

Not battery

tawny bear
leaden drift
#

You use v4 power transfer methods so it doesnt connect with the standing xiranite power system

warped delta
#

I do backfeed the one, but you still need sewage from a refinery for the other one. And I have a fluid buffer

storm junco
#

Apparently you can put battery outside thermal bank

warped delta
#

I ultimately gave up on the priority fluids bc of that and simply have a fluid buffer before the conduit input

storm junco
#

So i was just asking if you can do it

#

Outside of aic

#

This will give us surge of power

#

Before running out

subtle finch
tawny bear
#

as far as I'm concerned u can put facilities outside the aic, but not conveyors

storm junco
#

I mean thermal bank outside aic area

quasi locust
#

i was being literal PerliDerp

storm junco
#

Not discarding the battery

dark furnace
warped delta
storm junco
#

Idk why you need that much power surge thou

dark furnace
#

but that's valley so

storm junco
warped delta
#

and if sewage is backing up, it could also mean the issue is with other inputs earlier in the chain bc it's being made but the other inputs aren't arriving in time.

storm junco
#

Can you burn cuprium?

#

With thermal bank

dark furnace
#

oh nvm they are edging battery

quasi locust
subtle finch
storm junco
#

Plus hydraulic drill

#

This save power

#

Use inlet

#

And outlet

quasi locust
#

yeah i have learned about it. i have only replaced the ferrium ones tho, since the originium ones need like pulling pipe across map for the same power saving

final escarp
storm junco
#

So the setup is like this..

#

Outlet and inlet stretching

#

From aic

final escarp
storm junco
#

I heard one pump can power 3 for hydraulic drill

quasi locust
final escarp
#

We need to do multistep test

final escarp
storm junco
#

My only thinking why they. Don't make water generator yet?

dark furnace
quasi locust
#

wait it should have taxed 3 instead? PerliDerp

storm junco
#

Why we need to power pump with xyranite pillar?

dark furnace
#

and if you look closely to the usage, there are some bumps occationally despite yield is flat. That's the tax you guys are talking about with crucibles

subtle finch
#

i think it just eats items at random PerliDerp

storm junco
#

Do conduit count as facility outside aic?

dark furnace
#

yes

final escarp
#

We need to test with 500 xiranite + 500 water >> result + 500 sewage and see how much of the xircon effluent that gives...
I'm curious to know if its

  1. 500 Xirang + 500 water = 497 xirang fluid >> + 497 sewage = 497 xircon effluent + 3 sewage leftover or
  2. 500 xirang + 500 water = 497 xirang fluid >> + 497 sewage = 494 xircon effluent + 3 sewage leftover or
  3. 500 xirang + 50 water = 500 xirang fluid >> + 500 sewage = 497 xircon effluent no sewage leftover (i.e bug only happens in last step)
subtle finch
#

if you want you can run a full system again with limited input. depends if you backfeed or not

dark furnace
#

not sure about 500 units, but I ran a test a fews days ago with 1:1 input from xiranite to xircon. And looked at the graph, all liquids have random dip, and every dip will cause the next liquid in line to dip deeper, then finally the worst at xircon

final escarp
#

I will test it with flat quantities nonetheless

subtle finch
subtle finch
#

the only difference is mid crucible is all fluid, while the rest require a solid. i dont think it discriminates

languid latch
#

Hello,

I tried to do a good base in Valley IV, but couldn't manage to do something as optimized as I want. I end up finding this one, which is great : https://endfieldtools.dev/community-factories/blueprints/buck-capsule-a/?id=a04ef714-04be-4072-9114-bb6cc3a08e3b

But the more I look at it, the more I realize there are things to optimize and more can actually be done. Already spent a more hours than I should on it... Had fun at beginning but not anymore, I love game like satisfactory, but here, the lack of space change a little the fun 😆 Surely, someone already managed to achieve that and shared it, and I just didn't find it. Any recommandations?

final escarp
pulsar sail
bright zodiac
#

ok, fr, those crucible need fix

subtle finch
#

basically every xircon you lose is a sewage you gain if you don't back feed, which is a lot cause i lost all my 900+ xircon reserves in 11 hours PerliFumo

bright zodiac
#

now i start to saw the effect, after like a week, im losing 1K xircon 2K cuprium (refined) from my stocked depot

#

i used to have 58K refined cuprium, and 22K xircon

#

i thought its my cuprium, but now my xircon

#

so yeah

pulsar sail
#

and much headache to add another treatment unit to prevent clogging when you didn't plan for it with loop and sewage feedback

fathom grotto
#

is it possible for 1 single crucible to produce xircon effulgent directly from xiranite + water + sewage

#

so far it's stuck for me lol

pulsar sail
#

no, you would need 3 pipe output

#

effulgent need the 2 output for the inert one

fathom grotto
#

i thought only xircon and the byproduct liquid are the only outputs

pulsar sail
#

let me check, much recipe and fatigue 🙂

hidden mural
#

Is the max cuprium production in wuling 120?

fathom grotto
#

is it even possible for 1 crucible to do 2 reactions at the same time

subtle finch
pulsar sail
#

yes, if you have enough outputs

fathom grotto
#

like 1 where it makes xiranite liquid from xiranite and water
and the second reaction where the xiranite liquid itself is combined with sewage to make xircon

crude nebula
#

Maybe HC wuling would make it possible

fathom grotto
#

do sc wuling batteries require like 5 crucibles lol

pulsar sail
fathom grotto
#

it takes up so much space

crude nebula
#

4 at least

quasi locust
fathom grotto
#

oh well

#

ohh i got it

mellow lily
fathom grotto
#

fuck

quasi locust
#

might worth it if it can undo the crucible tax lmao

fathom grotto
#

oh well time to redesign the whole thing again

crude nebula
#

Why not using jincao or yazhen for carbon?

#

It'll save you some space with less sandleaf needed

fathom grotto
#

im not making jincao or yahzen lol

#

im making sc battery

crude nebula
#

No no, the plant can be use to craft carbon too

#

Just insert it to refinery to unlock the recipe

fathom grotto
#

hm

subtle finch
fathom grotto
#

is this true chat

mellow lily
subtle finch
fathom grotto
#

i thought only plants from v4 are refinable

crude nebula
#

Save spaces

#

And produce more carbon

fathom grotto
#

gawd damnnn

#

this gonna be revolutionary

pulsar sail
#

you do need water to grow them but that is an acceptable trade off for 3 building I guess

keen river
#

not only you need one less planting unit, you also get twice the carbon

#

you cut your buildings by three

nova lodge
#

yeah....the server sure does funny things when the players logoff....

#

the addition of another component : sewage fluids destabilized the production consistencies.

gloomy notch
#

HELLO DUMB QUESTION HOW TO CONNECT CONDUIT INLETS AND OUTLETS?

#

sorry for the all caps asdfadsf

pulsar sail
#

manually like power lines, havent tried in the tab view

gloomy notch
#

ohhhh okay

#

i understnad

#

tank uu !!

pulsar sail
#

press F on the inlet, go to the outlet, press f

nova lodge
#

yeah, not sure how to connect in tab view within AIC buildzones....it sure is annoying needing to exit and reenter top-down view mode every time.

#

for conduit connections.

pulsar sail
#

mmmh why can't I produce carbon with jincao... is it not with a refiner?

nova lodge
#

turn off the fluid function on your refiner.

pulsar sail
#

oh damn

#

thanks, I completely forgot about that checkbox

nova lodge
thin adder
#

uh sry what? wheres that sewage coming from XD

gray oar
#

does somebody have the ratios for the new batteries?

thin adder
#

4 originium and 1 xircon

#

i think

#

D. origocrust

gray oar
thin adder
nova lodge
#

if its about producing xircon, you can discard the waste water into treatment plants.
or alternatively, loop it back for the other half of the xircon production.

gray oar
thin adder
#

i though u were talking about the batteries themselves

gray oar
nova lodge
#

you will need to nuke it....if you hadn't tidy it up before.
implementing cuprium is a whole different ball game and requires quite a bit of adjustments.

gray oar
#

if i start from scratch, how much wuling batteries/medicine i can make from all the avaliable materials?

nova lodge
#

better to keep the xirantie production separate in a corner =.=

sand pivot
nova lodge
sand pivot
sand pivot
#

keep your machines modular

#

do like yazhen in one corner

gray oar
cinder sunBOT
#

blueamber: You currently have 2470 points.

sand pivot
#

xiranite production in another corner

#

xircon in another corner

#

and the actual battery in another corner

subtle finch
nova lodge
#

yeah...cuprium really messes things up a lot.
sewage management
production division
pipping management etc etc

not accounting for server doing funny things when you log off as well PerliWheeze

sand pivot
#

I'd give you my blueprints but I am not on rn

#

if you want I can @ you later though

gray oar
sand pivot
#

bet bet, goodluck

gray oar
#

thanks

sand pivot
#

just stick with what I told you though, try to make them modular

#

it will be better for future expansions

#

(like if they give us more ore and stuff you don't have to rebuild the whole thing)

gray oar
#

i mean i did 18 HC bats + 18 buck A medicine in valley, surely it's not that much harder

pulsar willow
#

well, after a whole night the graphic didn't dip

sand pivot
#

it's not harder, it's just the whole process is kind of overwhelming at first ngl

#

too many steps

gray oar
pulsar willow
#

all I did was change the cuprium balancer

sand pivot
#

I have them integrated in part of the production

nova lodge
#

gotta have dem sandleaf :3

pulsar willow
sand pivot
#

like rn you kind of need 4 things: xircon (to produce batteries), the battery production lines themselves, the xiranite production line and the yazhen production line

#

I just have the plants along with the rest of the xiranite production lines in my sub PAC

nova lodge
#

don't forget components too....

sand pivot
#

I am not making components

#

I will just turn off half of the batteries when I wanna make them

thin adder
gray oar
sand pivot
#

if I leave it cooking for like 1 night it's more than enough components for the rest of the patch tbh

#

judging from how many xiranite components I used last patch

nova lodge
#

my xircon line, can be copy pasted if anyone is interested.

pulsar willow
gray oar
gray oar
sand pivot
#

oh yeah also I forgot to tell you but when you're making liquid xiranite, feed 1.5 xiranite to each crucible @gray oar

nova lodge
sand pivot
#

cause if you don't do that your refineries will clog when offline

#

cause for some reason the xiranite belts are slower when offline and the sewage will build up in your crucibles and clog up your refineries

pulsar willow
#

don't they need like 0.5 xiranite/sec for a regular recipe

sand pivot
# gray oar 1.5/s?

yeah so basically you have 2 reactors, 3 belts, 1 of the belts splits into both the reactors

nova lodge
#

don't be like me PerliDerp

pulsar willow
sand pivot
fervent lodge
#

This is what your heart rate looks like when you catch oripathy

sand pivot
nova lodge
sand pivot
#

you disable 2 of the copium production lines and produce at 3 per minute

#

in order to allow yourself to use the other 2 for components

gray oar
sand pivot
#

yeah

fervent lodge
#

this time with actual ticks instead of a static graph solve

#

because I realized factory is all oscillators and oscillators are HELL

subtle finch
#

this one doesn't win on symmetry, but it's a quick set and forget. makes most of the things you need

sand pivot
#

idk Jas and Dragonics base is more symmetric than that

#

but it takes up more space too

gray oar
#

is there a tool to plan production lines? cuz rn i use paint and i just write ratios above the arrows PerliFumo

sand pivot
#

but they also have the entire production line in the PAC so there's that

pulsar willow
sand pivot
#

but I never bothered asking the name

gray oar
sand pivot
#

I just craft, no planning

sand pivot
#

that's why it takes me 7 hours to produce a blueprint

gray oar
sand pivot
pulsar willow
fervent lodge
pulsar willow
#

I am the same

sand pivot
#

funny part is if I were to plan, it'd lead to the same thing

#

my brain just gets overwhelmed with processes and I start doubting my own calculations on ratios

#

💀

fervent lodge
fervent lodge
#

because otherwise without proper research of the mechanics and actually testing and theorycrafting them

#

i can never be sure

gray oar
#

i recalculate stuff every 2 minues lmao PerliFumo

sand pivot
#

same lmao

#

yesterday I built the reactors

fervent lodge
#

me when I don't treat sewage properly

sand pivot
#

and then I was like "wait I only need 1 liq xiranite crucible cause the other 2 only spend 1 each 2 seconds" and then I realized the liq xiranite also takes 2 seconds to make which means I need 1 for each crucible

#

and then I changed the whole bp

#

and had to revert back to what it was

#

💀

gray oar
#

lmao so real

fervent lodge
#

i started doing 1.1 stuff in the planner, until I realized i screwed up and there's a second output of the reactor recipes

#

and i dropped it by accident when transforming the recipes

#

that was a major "god damn it" moment

leaden drift
#

And then take days adjusting

sand pivot
#

legit took me like 10h in total to make the new batteries production line lmfao

leaden drift
#

My current one is weird cause I have sewage flowing through a crucible

#

But not being used

sand pivot
#

but it works well

#

no clogging, barely any fluctuations

#

🤷‍♂️

leaden drift
#

But stable 10

fervent lodge
sand pivot
#

mine is stable at 12/min