#aic-factory
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That produce green sewage?
inert xircon is treated yes
and sewage from making xircon
slightly pmo but meh
How does cuprium yield and usage look?
Just making sure lol
does that matter
copium produces sewage and i’m not short on that
any usual issues would probably cause a bigger dip ngl
Yes bc it’s used for syringe A and batteries
There's a good chance the offline bugs aren't fixed if it's due to sim simplification
Wouldn't be worth fixing
it won't be fixed, but at least make it less severe
Theres probably no realistic way to fix it without additional power
since it comes from the recipe itself and not any of the transporting issues
the SC battery worsen the bug because the whole chain has multiple crucibles
I like the thing they update 1.1 version still 24 gb
Is it the sewage bug?
i see it in some way even in jincao yazhen
Same as 1.0
its a fluid bug
if you look at the graphs, each liquid gets worse dent everytime they passes through a crucible
I don’t see any bugs different tho
153->153
Testing 154
Or maybe I didn’t use fluid much
Well ngl a bit hard for me since all of my fluid bars are unstable
because of the stuff im doing
I didn’t have to experience this bug yet bc I’m doing 10sc batteries and 2 compositions thank goodness
Ya I got 12/min sc battery
mostly offline so you dont see it
well, the bug is mostly cosmetic for the graph 🙂
i also got 12/m battery, but it's more like 11.8/m and it fluctuates 
Ah I see
Maybe ran out the red block things?
slacking is expected from human, that's why we make mahcines that can work 24/7 
is your xircon at 0 in depot
objection: humans work faster when mining ores
Even companies won't let a single product go to waste. We are very responsible endmins
i don't even depot xircon
man it's just hard to type on mobile while walking
Yo guys i made an AIC Report button while in Factory feedback in the feedback discussion, let's get our AIC button 
https://discord.com/channels/950244160684834837/1484195046470451388
also endmins dumping medicinal solutions into pools
maybe? idk
cap-rium ore 
hmm i should make the cuprium stuff redundant too, I do have 10 extra yield being unused
just say copper
I hope they add a logistics that controls how fast items would move on the transport belt
You do not understand the implications of this
That's what extra belts are for tbh

ferrium is iron
cuprium is copper
nah thats too much work just need something like a delay thingy for items that enters the belt
technically ferrium is a ferromagnet, for all we know it could be a mix of iron and cobalt
under the assumptions of this, jincao tea is now a health hazard.
Ferrium is crystal isnt?
What ?
Whats originium then
magik
Stone
originium is the whole plot of arknight
cuprium is probably like aluminum or something, cuz it needs water to be processed
a health hazard
but, Fe = iron , as in the periodic table, and fer in french is iron
oh god dont remind me
satisfactory numbers don't mix well, it's a pain to get 100% yield efficiency
omg don't launch me on fluid mechanich in satisfactory, the trauma
don't get me started on depot overflow
Hmm kind of makes me think we'll get more interesting combinations in the future if we get gold, silver, and titanium.
Cancer rock
orange uranium
Crazy how amethyst pretty much has no value after valley. And Cryston literally has no use
I wonder if you can mine the victim of oripathy
lay a finger on lifeng and you're gonna bear a mountain
i never touched up on priority flow, too complicated =3=
wish they had a priority splitter
that way if i overflow on xiranite i can wire it to components or sumthing
i think the basic principle is that if something is clogged, it wont take anymore so it will split the rest to the others
oh shit
okay but i need pipe version tho 😭
i don''t get it >.>
So pipe splits to path A and path B.
you clog up path A so liquid can't move through so it will go to path B instead.
its not intended interactions
man i am just gonna send my problem here and hope u guys can confirm my thoughts
go ahead
values are sewage/min
assuming this is a 6/min SCW batt design running at half efficiency (3/min), are the values correct?

cant tell if that .25 or .75
can you make a BP and send the black and white view ? that's easier (for me) to see the splitter/bridge?
hollup
would help to know which reactor does what >.>
i don't get where the right side gets sewage from
@wispy grove I logged in, no clogs, sewage is at 0 on all machines we gucci
i cant exactly show what each reactor does since theyre turned off
like this?
whats that green
showing where the sewage flows from left to right
the sewage is from the 2 0.5s on the left
oh wait that's a bridge in tehmiddle im blind
idk what that green part you put is
i made a clogging sensor for my 10/min sewage tap out so if either cuprium part or sewage bottle clogged, the xircon line will return to 60/min (from 55/min xircon for 1/min comp)
corrected in blue, if you only want 0.25 you need another splitter and merge the 2 ouput together
guess which line clogged 
we're talking priority flow right?
the clogging from reduced sewage use will just make it 0.25 wont it
ok, but which one are you "clogging"
im clogging both
its half efficiency
at first its 0.5 then when the sewage clogs, it spits 0.25 back out
so final 0.25
Mda.... difficult . Factories - very difficult . It's easier to take from the Internet, everything seems to work at the beginning . And then everything breaks .
mmh, if the top right one clogs it sends everything (1) to the right, but in that case 1 in, and 1 out in the treatment, so it's not really an issue of priority really here
How much xiranite liquid left?
50 on all machines
like fully clogged on liq xira
but it's not slowing the production cause it's getting enough sewage to produce every 2s
oh they really fixed the sewage?
wdym 1 in 1 out
1.1 Is there a Max Factory code available for Wuling on the European server?🤔
i think mine is not enough sewage now... they decreased it too much
you have 1 "in" from the left, that line goes in the the 2 crucible and finish in the treatment unit right ?
yes
2 crucible first then treatment last
Hows your aic report
Show the 30mins
POGGERS
proof of crazy offline shi
weird ass aic bug
2h vs 30min
2hrs still dip down
when are we gonna protest the offline shi
Dang stable
they don't care unless you're a whale ngl
What in the world
couldhave it look smth like this :v
1.1 Is there a Max Factory code available for Wuling on the European server?
but this isnt priority flow anymore
this is just regular splitting
I think that is safer
I was a master at balancing in satisfactory B3
i could split 11 into 4 and 7
now the left will never clog because you forced 0.5 outward
okay but this doesnt accomplish what i need it to
the 0.5 is supposed to come out on its own by clogging
my issue with clogging is that if there is a single bug you will send more than 0.5 in the treatment, clogging your entire line
wym by that? if you want 2 batteries and 1 syringe A I can give you that
@small creek what SC rate are you producing?
well we just love bugs dont we 
so far it's pretty stable and it only uses 1 battery per minute
boy do i have the blueprints for you
rn? 10.5
ahh, 4.5+6
1.5 + 3 + 3 + 3?
funny way to count it but u got it right >.>
so if my theory is correct if I setup a 620 "expected output" and go offline I should get only 616
wait lmaoo
I finally figured out why my setup doesn't make sewage buildup, I have zero excess treatment unit too. it all has to do with sewage loopback. basically if a crucible manage to delete its input/output in any stage of the process, no extra sewage is produced
Let me see your sewage factory again
why tf did u split that 😭
i dont even know what those numbers mean
I am assuming you mean this
1 reactor is half rate, other 3 at full
the xircon effluent production
oh i dont talk in reactor 
cant wrap my head around xircon
but i will deal with sewage
I need to empty the first crucible on the right
should've used my auto sewage manager
I think I started filling it with sewage before liquid xiranite and that's why it's clogged
but it's working fine
let me just unclog it rq
for testing purposes
i honestly dont get how this is auto
isnt that splitter just strictly splitting into 1/3 and 2/3
it forcefully makes the reactor full of sewage, then sends the rest to the treatment
i lowkey think i made the smallest xircon factory line ever, i have yet to see anyone else reach 25x13
-# yahzen [A] is also pretty small but i doub't it's the smallest
hmmmmmm
my crucibles doesnt match offline and my current
you can forcefully make the reactor clog tho
if it cannot go to the reactor, all will go to treatment
with just 1 splitter?
I should be sseing lower liquid xiranite
yeah
I use a similar loop, that perfect and hasn't clog once
idt many ppl make xircon independently
if the 2 paths of the splitter is full, the path that goes to treatment eats all excess
i probably cheat with conduits =3=
wait thats xiranite 
(bruh just consider the good animation)
My 1st battery factory got atleast 5liquid xiranite build up within an hour, while my 2nd battery factory lost 5 liquid xiranite liquid
what in the world
okay i like it
uh we get 1% more for ore huh
nope I just tested it, the first reactor always becomes full on sewage, but the refineries don't seem to be clogging somehow
it allow the line to work even if some sewage is not coming from the main input (like when you get missing ouput when offline)
my 12/min sewage escape
personnaly my loop doesn't feed back to the crucible but in the main incoming sewage
No, your red line takes 1/2 split of sewage between treatment and crucible, the pipes shows only 1/3 reaches the treatment plant
i conclude that there are just layers to ts
but yeah all these shi and it cannot prevent the innate offline facility behavior
uh i dont even know how to explain that thats not how it actually works
imagine if sc batteries needed 90/min xircon :v
i am still learning prio flow
since being shown the concept of controlling input without protocol stash 1-2 days ago. I got 2 questions.
-
Are these setups correct? It goes 30,25,20,15,10/min
-
is 5/min possible?
Then its good as long as ur refineries arent clogged, youre fine.just let us know if theres a sewage build up again after couple of days
wow
oh wait i have an image for you
Just take from a different output of the 25
yeah I am looking and refineries are good
hope someone actually read this. tl;dr. if you loop back your sewage from crucible, the crucible deleting items while offline also delete the sewage buildup from imbalance
5/min = 1/6th (yes)
but i have no idea how this works
thats 6/min (1/5th)
it's still strange af though
nuh uh
I have the exact same setups, the one on the right clogs on sewage in the first crucible, the one on the right is fine
Ive had a crucible make xiranite and diffusion in the same crucible
which one? tbh i tried for like 10 minutes couldnt figure it out
If u want it on 3 wide I would go
it's like 2 is receiving more sewage input than 1 but it's impossible cause both 1 and 2 have the same setups 💀
Which scenario happened to you
Converter one belt into splitter, then 3 belts from the splitter with two feeding back into the converter then a belt then another spliter
At work cant really show it in factory
Didnt you say earlier befor eu sleep you forgot to connect the pipes of the xiranite liquid?
yeah but I emptied the crucible to 0 rn
to test it
and it still filled up
that's the weird part
could be maybe accumulated sewage on the pipes/ inlets/ outlets?
The xiranite crucible is building up liquid ziranite before you connected it
it is
I just checked
the outlet has 300 sewage built up on it
I need to get rid of that
something like this?
to see if the setup works
all. like others have said, crucibles can randomly delete items
but in theory it should cause the one on the right is working perfectly
no, thats incorrect, you are doubling the rate of inflow of that 2nd converger
I'm in the process of testing 620 item in 1 crucible, if I have 616 output that confirms that the crucible while offline "eat" 1/155 items (probably will need to make a few more test as I didn't logoff exactly when the production started, but 620 x 2s is a bit long)
also a 1/6
Your ideal scenario. Crucible 3 and 4 recieves 1.5 sewage each? (1from refinery and 1 from crucible 5 split?)
This shouldn't work
hmm will try this

yeah, fixed it @wispy grove
yeah mb i don't really get it, just been experimenting until something works
i think i got it
it was just sewage built up on the outlet from not connecting the liquid xiranite yday
Oh shit not the ifrit lane
wym?
crucible 3 get it from refinery, crucible 4 from crucible 5, it can flip but it doesnt matter, it's 1 sewage each
I see
beefy marsh gas
idk if this makes sense
And your xiranite crucible?
50 xira, 50 water, 50 liq xira
Cant get on to show
50 liq xira cause it built up yesterday too
no actually 50 liq xiranite cause it's just clogged
Was it all 50 when you go offline earlier?
yeah
Until now ? Or it got less liquid xiranite inside?
for some reason the effluent crucibles are not using liq xiranite on time
like I am currently producing more liq xira than I am using for effluent
So the recipe is the issue?
it seems so
I wonder if I could only use 3 crucibles for liq xiranite production
and split one of the lines in 2
one of the pipes
that way I could potentially make a very inneficient components production line
They wanna do it for 12 hrs offline
it'd lower my yazhen to 4/min
but that's not terrible
this suggests I am producing more liq xira than the machines are actually using up
Ill be off for 8 hrs later to test my forbidden sewage filter
stops working after a while.
will try this,ty for takign the time

so your issue is on the sewage?
like are you getting more sewage input than you're using?
I stopped overfeeding xiranite
oh I see I see
I got back to 2 belts
But in your case just continue the process since your doing well
@uneven aspen gray and purple are spliters weird gray blue with green are converters
I will maybe add a line from my liq xiranite to a water treatment station
to confirm the theory of whether or not the crucibles could work on 3 liq xiranite input
1.5 each
What i can expect is your xiranite crucible will have lower than 50 liquid xiranite inside after doing offline testing
Thats my hypothesis

What on earth in looking at
pain in the ass 😭
A 5 output
a minecraft skin on the making
Thats a splitter and 2 convergers aligned and one splitter on the right side
the factory must grow blow!
Nah its a converger into two spliters
And a converger on the side
ah let me check again
The black box is the depot unloader
somethin like this yea?
Yuh
looks like it works. Needed converger at the input no belt.
Zombie wanted 5 belt
That's a 5/min isnt it
Yeah
Now make a 6/min belt
lol
Lol
Can you make 1per 3min belt😌
oh that's easy! gimme one quickeroonie
Not as easy as it sounds
bro 😭
How many blocks would that make
Shhhh
Yeah it isnt lol
yo how are tests going
spacing between convergers messes things up
which is why the belt distancing between convergers and splitters matter
That's just 5/min
o woops i miscounted =3=
6 per min is 5 blocks cause it takes 2 secs per block🤔
1/min is 1/30 
Can you even clog that enough to reach 1/ min🥹
i love this no need for loader/protocols tash the excess belt setups
so i have 25/min 20/min 15/min 10/min 5/min, any other /min that might be useful?
that's not exactly the same thing, as you want a single output, but I don't know if you send the output back to the input, I guess it could work, with 1 additional merger...
splitters how i love you
yeah for some reason I can actually get this as sending the excess away
hold on i made a graph of my own ages ago
it's doing it all in 1 lane that's bothering me
Make it 1/60
yeah in endfield this is more a "delayer" than a ratio splitter that we need
it's incredibly inefficient considering u can't build vertical splitters like in satisfactory =3=
yeah
speaking of thank god they added vertical splitters, now i can compress setups to glorious cubez
or instead replace all corner belts to splitter or converger
@uneven aspen ah i think i figured out the issue. i was relying on the converger interaction whereby when it's stuck directly to the depot, it would prioritize the input from belt
yeah mb i just noticed that was important
i had 1 belt then converger when testign yours
when not put right next to depot, it may receive excess from the input belt and jam
it worked fine if at depot
so many S & M 
ballin
do the planters make them spawn together?
they trap enemies inside
kinda? they all spawn inside
Roast On-site.
i think only the wuling one has 2 jelly fish spawning quite far from center
on the last level?
more of the enemies spawn in 4 areas grouped away from each other
couldn't figure out a way to spawn camp them all
with fire turrets
the flying enemies will barely move
so if you're not on them with a turret they take forever to move and die
and sometimes the ground enemies will teleport in front of you, so you gotta stand a certain area where they will teleport in range of turrets.
the 2 big enemies just plant 4 fire towers on them
they go down to 10% health left then move
usually 2-3 sentry towers can finish them off
Hi, can someone provide me with an optimised wuling base update 
#1461542035617091681 there are lots of eu or asia exemples here
usually you will need the max region level and all ore
Any recommendations?
not really, I didn't try them (trying to make my own)
Yeah it's lvl 9
#1483099341668483162 message this one has a video
630 Expected output => 623 real output, it's worse than I feared
Crucible input for solid materials doesn't alternate insert.
if it has space, yeah
it will just clogged other insert input when its full.
I call it bullshit, since I cant balance the lane now.
Does it even block the mobs tho? I tried with pipe splitter, i cant walk thru but the mobs can
my yazhen powder can still go in when my jincao powder clogged
that clogged sign doesn't accept materials or not even alternating. its just stops.
https://youtu.be/YD9hMxogphI
here's proof of how not to sewage clog while offline, with only the minimum 6 water treatment. there's an explanation at the end.
honestly, it looks really bad and ugly
just do 15 tower setup with battery (even LC v4 batt works)
i used 6 fragger 2 beam 1 omni 1 marsh 5 sentry
every spawn die within 3-7s they spawn including smasher
planters does
maybe protocol stashes also
Is it only specific units? I think ive tried with relay tower, they then stand inside the relay hahahaha
Is this to prevent sewage clog of the refinery?
how bad is the clog if left for too long? like the deficit of the production
now that i notice there is some sewage clog, and also found that my cuprium 120yield 121usage reasoning (i used to Have 58K, been a week and im losing 2K now to 56K)
basically yes.
what are the simplest production lines out of buck a, citrome c, hc battery
Ah I think im running it where I dont care if one side of the xiracon production clogs
But the other side of mine has a pipe spliter and converger system
clog happens because of deficit in production in the first place, crucible is deleting output randomly. this will just cascade to more deficit in produciton if you reached your fluid limits
Because its made to clog in general
eh? just to the point, 8ferrium 2plant 2sandleaf for any A
4amethyst 1plant for C and B (or ferrium)
6ori4ferri2sandleaf for HC
i mean like ranked by production line size
citrome, buck. battery? smallest to largest?
The spike is the meta transfer lol
But the copium comps is based on xiranite overflow
smoothes I can get so far...
eh what? not quite clear what you are asking tbh
for perfect note in v4, you will end up with
24 Meds C (8 amethyst)
18 Meds A and 18 HC
18ori 36 ferrium)
i want the least amount of buildings placed to max out the amount of bills outposts are able to make
Is there any reason production is stable while online and then dip a little bit while offline? I see that my xircon dip a little every few minutes when logged on.
I thins point, I have a issue to unload solid materials vs Liquid...
Hi guys. I should double my SC WuLing battery instead of yazhen syringe C right? Cuz I feel used alot of resources...
if you meant comparing the 3, which one has a bigger footprint, C would be the smallest, then battery and finally A
you can double and still produce yazhen C
tyty
i see now, it should be somewhere
18 Meds A and 9 HC iirc
so you can put everything extra to make something else
True. Doesn't clash.
Those goes hand in hand, you dont need to lower production of one to increase another's output
I feel yazhen C should sell the same as SC batt. So complicated and so many spaces used up
yeah i dont rlly care about maxing out the resources i can use since we're capped by outpost production rate anyways
Btw, I see we can use 2 type materials to build gold gear. Which you guys suggest? Xiranite or Caprium component?
I kept a backup of 900+ xircon before going offline, now my depot is empty, crucible deleting items is a big deal 
Depends on which character you use, older character xiranite, tang2 and rossi prolly will use cuprium
Whats that? Happen to me too
well, in your case its gonna be easier, isnt it? just copy paste
single meds A, single HC, to your liking, there are many variation but most are usually quite compact
also, i almost reach 80K everything in v4 since i min max the production as well
the lone conduit in my outpost
@narrow garden my bp footprint for reference
footprint wouldn't be an issue if you have all the area expansion upgrade tho
middle is bucka /citrome a?
i have 58K xiranite component and 26K cuprium component rn
honestly, most ppl will probably spent like 2K - 10K , no more than that. also depends on how max u want to artifice
the issue is laziness i wanna build as little as i have to 
My bp is always zoomed in. How do u do that seeing the whole factory not just part?
Needs smaller?
do y'all also do something like this?
sry i can't tell, i don't think the zoom is adjustable. maybe it's the screen resolution?
Using the same refinery to make two products, using the same gearing unit to alternate between two products
yeah

whats the max amount of battery i can make?
18

interesting idea, does it alternate?
18 lines?
it does
18/m HC battery
18/m meds A
24/m meds C
unless you are Asia, my BP wont work for you
it perfectly alternates between each component, producing a bleed feed of 0.5/min of each component
ohhh tyty
which aligns with my 11/min SC wuling production to make 120/120 xiranite yield/consumption
learnt it from a friend who copied a jp player
phenomenal idea, also saves like 25 power lol
the other crazy one is linking your yazhen and your liq xiranite production, since each process can be performed parallel in the same crucible
saving 50 power a pop
Unless you're about to go over to another battery, why does it matter?
i just wanted to note, it's pretty damn cool
they are edging with 1 SC + 1 valley 
if you are into power savings, may i propose replacing water treatment unit with filling unit? 
so many labour work
filling unit? i don't think i have enough bottle production to fit lol
now make use the most prestigious bottle on top of it
a "cryston bottle"
you save 30W but need to dump the waste daily
(i have 80K)
that... sounds painful
one more thing for dailies? no thanks 
besides if you forgot to dump one day, the cuprium is gonna clog
i will eventually fill up the bottle, the one click seems easy to do
ahh so i should go for 18 buck a and 18 battery
max v4 outpost bill production=1992 bills/minute
cost of batteries = 525 bills/minute
total needed 2517 bills/minute
36*70 = 2520 bills/minute


honestly
just , move on quick to wuling
might as well just place 10 fluild tanks in series for the excess sewage, that's 5000 units total, select all, copy, stash the 10 fluid tanks, then paste new to dump all sewage at once
thats the goal 
@narrow garden trust me, if you just reach v4 final place and want to be done with it
most ppl will just place down those triple HC , triple meds A and call it done. (most ppl)
even saved the energy for filling unit
each citrome a/hc battery production line makes 6 resource/minute right
okay sounds good
yea like i said, its just copy paste , how much production, is your choice
each are 6/m
i have heard someone doing that but that's too manual for me 🤣
i mean you want to save as much energy as possible 
the problem is the hard limit of the Forges in the sky
Do we even need to save energy? Its not like 12/m sc and 6/m yazhen isnt enough to cover daily credits
Ahahaha i see
i save energy coz i have HC and LC in wuling, so the more i save, the longer supply lasts
its either....
1 SC wuling player
1 SC wuling 1 LC wuling player
or
1 SC wuling + 1 LC v4 / 1 SC v4 player
power is really tight
true. actually i am feeding 1/3 bottle (10/min) to the filling unit for tapping sewage and control xircon line (11/min SC), so for my case i only need to do it once every 4 days
meanwhile me with 3/m SC 
too lazy
2 SC wuling is already huge tho
3/m translate to 2 SC
oh, yes
40s per one
to power a bar
me on 1 LC, 1 HC, 3 originium
I maybe would be inclined to do that if we can actually sell more items or there is no credits limit
i can do that but i dont want to
I have 58K LC wuling (dont want to Spent and sold) , almost every V4 item at 80K too
the reason why I am not edging because whenever I see something interesting I would try, and so the power use fluctuate a lot
Ok Bois 500 xircon effluent in each tank and 500 ferrium powder in total
We all know there's gonna be less than 500 Xircon and sewage produced let's be real
offline or online test?
I have a question if you use up those 120 cuprium.. do the cuprium will cap over time?
oh wow im actually curious about this one
why no one report this sewage issue on feedback tho?
was wondering if i need 3 xircon reactors or 2 is fine
like if it's only the reactors making liquids messing up
Can you recycle back inert xircon into sewage?
if you have income 120 and you spent 120
how much you have now?
the problem is not sewage but crucible eating up your input and doesn't output anything 
So it won't decrease or increase?
yeah im kinda worried this will fail
Offline
the crucible bug affected the efficiency of liquid xiranite production, so the input of liquid xiranite and sewage is not 1:1 for the xircon eff crucible, and that's how sewage clogs up gradually
Waddya mean?
yes
exact input output, usually same with xiranite too
except... in very very specific setup sewage stuff, you might be encounter stuff like me
120 yield 119and121usage
that will leads to eventually super small decrease over time my hoarded cuprium
I wonder if you can treat inert xircon
no, inert has no use
but what about most issue of offline and sewage clog? it also related and all in one about that crucible too
I think the problem is with the water system
🗣️
Can you put in a. Bottle thou
it's 5 xircon effu to 1 conduit, so it should stop at 2/min
Yes I think u can I've miswired a setup before
and have anyone post smthg about it? it needs recognition tbh
the 5th one should only activate if offline desync removes a few xirconeffu from the other 4
I mean not by water treatment facilities
I made a PSA about it
#aic-factory message
They said water treatment only work at 50% on other stuff
if xircon reactor loses output I will need to make a 3rd xircon reactor using the 5th xireffu one and then only yield the right amount to battery maker line . . .
Inert xircon has no use currently, possibly future updates will have use.
Beside sewage
personally i don't think it's a uniquely reactor issue
the reason why crucible is the most severe because the production chain involves multiple of it, with input clog causing other machines to clog too (we used to just store in depot if they clog). This problem exist even in valley4, if you ever notice your depot has stuffs gradually increasing despite supposed to be used 1:1
new explosives, bigger radius would put them to good use
i have my own super perfect build design, its Beautiful and compact and symmetry (21x18) xircon
i dont want to workaround it, i know biggger size, branch pipe will do the solution but....
isnt it smthg the dev should fix
ill post my BP soon
i think people have those origocrust to dust loop, and there's no report of those getting deleted
well, i aint changing my beautiful base
i have a setup that won't have sewage clog ever B3
I'ved fixed sewage, xircon effu reactors at 50 sewage + 1000 in conduits as priority, then excess to treatment.
It's the liquid xiranite -> xircon effu-> xircon losing output even when sewage is fixed to not clog
You cam put that shiet in a bottle
post it, u all will have my upvote
gonna bring all my ally to upvote it too
Imagine pumping all those inert into the pool
opps forgot video showing it. The right side is all sewage conduits to the 4 xircon effu reactors
yea this solves the clog without priority flow, but the production of xircon and battery fluctuates a lot 
i have seen my forges increases in xiranite buildup and reduce in stabilized carbon after going offline for extended time (the depot isn't capped on xiranite). not sure if it's a net positive (i get extra xiranite/min) or net negative (it clogs) tho
leftside is all cuprium refiners and xircon reactor sewage which is at 0 sewage
rn I am trying to make xircon production super flat for all durations
Is there unlimited sewage resources in this game?
yea i mean ive seen it since day 3 of 1.1 till now
and if i found that feedback thread, ill definitely help push it 😂👍
ignoring the login bug though
You can get that from refining cuprium ore
this is not Endmin, it won't be super flat
cuprium production is for 1/s 
Not refining
But natural sewage pool
I identified the following issues with reading the factory graphs:
- self sufficient plant production messes up the graph
- graph don't ignore the ores already mined, but not yet transported to AIC storage, which messes with assumptions when trying to optimize (it shows 0 in AIC storage, but ore keeps coming in at the same rate until then don't after a while)
try the genshin discord 
Where i can dump all the sewage into sewage
u get 30/min sewage per 30/min cuprium, so the max u can get is 120/min
there is one bottom right corner of qingbo, there is a chest into the pool
Uh, there is one, not unlimited, but has 800 sewage units, just... a little far
Yeah hahaha

Not by refining
the worst part is that after you pumped it you can't dump it back
the sewage pool only has 800 units, it'll run out before your 20th sc wuling battery :v
You can route the sewage to crucible to make xircon affluent
ah yes infinite orientation and shipping drama
good luck with that lul :V
no but i am queer
Can you turn back xircon into xyrantie?
ssssh, dont tell him
You cant
can you turn me back into a young guy
i have backpain
Hahahah
Can you go back to genshin server and die
The 1.1 update—which actually runs properly and at 100% efficiency—lacks factory code; the existing code is completely nonsensical, and most of it is broken.
As focaloe
im not kidding i have 10K-58K facility, if they LET "dismantle" option (into resource)
imagine how much resource i could instantly get back
58k facility??
I need working factory codes for the Wuling 1.1 (European server).
electric pylon and relay at wuling
If you cycle back sewage water into another crucible
back before 1.1 and whenever i have excess originium when split slightly production into xiranite component
Water treatment units work
i then convert the excess Originiun into facility and dont let it overflow, and keep making more unnecessary facility, lmao
I placed 1 pump and 1 treatment and it cleared that pool in around 15mins
Lol wat
still bothers me you cant link a thermal bank to facilities w/o a powered relay first
Well my one xircon line overnight had perfect efficiency, but the other one the buffer gained like 40 sewage, so I'll have to diagnose the other inputs and see how that line differs from the known-good one.
logically they should let us do it
either with cable or range (like relay or pylon)
Huh?
They didn't want to design a UI to account for multiple power networks
Do you like put thermal bank outside aic?
i would love to have that, like an emergency power generator for field facilities
or simply make thermal bank with radius power supply like relay if you place it outside AIC
it technically exist already, combat towers have their own power reserves ui
more like the locked areas where you need to power up a pylon to open a door, they dont want thermal banks to be an easy solution
yeah, that's what i first attempted.
tbf pylon is permanent while thermal banks burn battery
speaking of ui, crucible is absolutely horrible that we can't access item from depot and backpack
Not as bad as not being to switch sides of water input
Why the heck you need power bank when you already have pylon?
They want off grid power
crucible has both 😭
well ur not gonna shove ur hand in a cooking pot now would u :b
People have tried...
Can you even hook thermal bank into turret?
They use thermal bank into pylon
I tried doing the priority fluids thing the guy showed off, but the treatment at the end of the line was still taking the full amount instead of leaving it for the earlier splitter machine
Huh?
turrets don't have inputs
So let's say ur in wuling
I made a PSA about offline sewage clogs. tl;dr better to loop back your sewage from crucible instead of taking from refining unit
#aic-factory message
oh wait u mean power not batteries >.>
Thermal bank is that facility
Not battery
I'll loop it back when I need 90/min xircon, I like having a stable source of yahzen A :v
You use v4 power transfer methods so it doesnt connect with the standing xiranite power system
I do backfeed the one, but you still need sewage from a refinery for the other one. And I have a fluid buffer
Apparently you can put battery outside thermal bank
I ultimately gave up on the priority fluids bc of that and simply have a fluid buffer before the conduit input
So i was just asking if you can do it
Outside of aic
This will give us surge of power
Before running out
the backfeed basically destroys the sewage too if crucible deletes an item. if you take all your sewage from refinery, that's what causing the buildup
as far as I'm concerned u can put facilities outside the aic, but not conveyors
...sry
What the heck are you doing
I mean thermal bank outside aic area
i was being literal 
Not discarding the battery
that's what soupsoup would do
I have 2 ostensibly identical setups but only one is adding sewage to the fluid tanks while offline, so I'll have to compare them again when I get home tonight, because something is clearly different then.
Idk why you need that much power surge thou
probably burning origrium
but that's valley so
Owh shieet
and if sewage is backing up, it could also mean the issue is with other inputs earlier in the chain bc it's being made but the other inputs aren't arriving in time.
oh nvm they are edging battery
if thermal bank would work like turrets outside of aic area (consuming battery and gain charge) together with the radius that would be awesome
i accounted for all that scenario
You know you can replace all the mine in wuling using water pump it literally does same thing
Plus hydraulic drill
This save power
Use inlet
And outlet
yeah i have learned about it. i have only replaced the ferrium ones tho, since the originium ones need like pulling pipe across map for the same power saving
Ok pack it up Bois ur Xircon production is cooked (hmm not sure why it's 498 and not 497 this time... someone smart needs to look into it)
One with 48 Xircon is the bottom stash
I heard one pump can power 3 for hydraulic drill
wait so 2 out of 500 just got taxed?
We need to do multistep test
Yep not sure why it's not 3 though
My only thinking why they. Don't make water generator yet?
I was feeding 2 xircon crucible with 5 liquid xiranite crucible + 5 xircon effluent, apparently it flated the xircon production for all 10m, 30m and 2 hr. The dip was the login bug around 1.5 hrs ago.
wait it should have taxed 3 instead? 
Why we need to power pump with xyranite pillar?
and if you look closely to the usage, there are some bumps occationally despite yield is flat. That's the tax you guys are talking about with crucibles
i think it just eats items at random 
Do conduit count as facility outside aic?
yes
We need to test with 500 xiranite + 500 water >> result + 500 sewage and see how much of the xircon effluent that gives...
I'm curious to know if its
- 500 Xirang + 500 water = 497 xirang fluid >> + 497 sewage = 497 xircon effluent + 3 sewage leftover or
- 500 xirang + 500 water = 497 xirang fluid >> + 497 sewage = 494 xircon effluent + 3 sewage leftover or
- 500 xirang + 50 water = 500 xirang fluid >> + 500 sewage = 497 xircon effluent no sewage leftover (i.e bug only happens in last step)
it's 3. check the image i sent earlier. it can delete at any stage
if you want you can run a full system again with limited input. depends if you backfeed or not
not sure about 500 units, but I ran a test a fews days ago with 1:1 input from xiranite to xircon. And looked at the graph, all liquids have random dip, and every dip will cause the next liquid in line to dip deeper, then finally the worst at xircon
Sorry the truth is i don't trust the graph cos I'm not sure how it's calculated exactly
I will test it with flat quantities nonetheless
oh i misread it, it's 2 as well for me. all stages can delete item
true
the only difference is mid crucible is all fluid, while the rest require a solid. i dont think it discriminates
Hello,
I tried to do a good base in Valley IV, but couldn't manage to do something as optimized as I want. I end up finding this one, which is great : https://endfieldtools.dev/community-factories/blueprints/buck-capsule-a/?id=a04ef714-04be-4072-9114-bb6cc3a08e3b
But the more I look at it, the more I realize there are things to optimize and more can actually be done. Already spent a more hours than I should on it... Had fun at beginning but not anymore, I love game like satisfactory, but here, the lack of space change a little the fun 😆 Surely, someone already managed to achieve that and shared it, and I just didn't find it. Any recommandations?
Ok testing with 500 Xiranite and 500 water >> + 500 sewage to see yield of effluent and inert
if you missed my 600+ unit above... 630 expected, 623 obtained, this is strange I was expecting 626 at least, i thought it was 1 miss every ~155, it's worse
basically every xircon you lose is a sewage you gain if you don't back feed, which is a lot cause i lost all my 900+ xircon reserves in 11 hours 
now i start to saw the effect, after like a week, im losing 1K xircon 2K cuprium (refined) from my stocked depot

i used to have 58K refined cuprium, and 22K xircon
i thought its my cuprium, but now my xircon
so yeah
and much headache to add another treatment unit to prevent clogging when you didn't plan for it with loop and sewage feedback
is it possible for 1 single crucible to produce xircon effulgent directly from xiranite + water + sewage
so far it's stuck for me lol
i thought only xircon and the byproduct liquid are the only outputs
let me check, much recipe and fatigue 🙂
Is the max cuprium production in wuling 120?
is it even possible for 1 crucible to do 2 reactions at the same time
yes
only this afaik
yes, if you have enough outputs
like 1 where it makes xiranite liquid from xiranite and water
and the second reaction where the xiranite liquid itself is combined with sewage to make xircon
Maybe HC wuling would make it possible
do sc wuling batteries require like 5 crucibles lol
that 2nd reaction would need ANOTHER output
it takes up so much space
4 at least
you can try halving the rate of two inputs (xiranite/water) and sewage to make it work, but it's not efficient
obviously i need this full efficiency
oh well
ohh i got it
I tried. cant, not had enought slots and output
Sadly need 3 reactor for that battery
fuck
might worth it if it can undo the crucible tax lmao
oh well time to redesign the whole thing again
Why not using jincao or yazhen for carbon?
It'll save you some space with less sandleaf needed
No no, the plant can be use to craft carbon too
Just insert it to refinery to unlock the recipe
hm
you should, they require less power and space. and 1 wuling local plant is double the carbon, unlike sandleaf
is this true chat
Also why its better?
Theres any true reasion?
i thought only plants from v4 are refinable
you do need water to grow them but that is an acceptable trade off for 3 building I guess
not only you need one less planting unit, you also get twice the carbon
you cut your buildings by three
yeah....the server sure does funny things when the players logoff....
the addition of another component : sewage fluids destabilized the production consistencies.
HELLO DUMB QUESTION HOW TO CONNECT CONDUIT INLETS AND OUTLETS?
sorry for the all caps asdfadsf
manually like power lines, havent tried in the tab view
press F on the inlet, go to the outlet, press f
yeah, not sure how to connect in tab view within AIC buildzones....it sure is annoying needing to exit and reenter top-down view mode every time.
for conduit connections.
mmmh why can't I produce carbon with jincao... is it not with a refiner?
turn off the fluid function on your refiner.

uh sry what? wheres that sewage coming from XD
does somebody have the ratios for the new batteries?
what about waste?
your using packaging so no waste there
if its about producing xircon, you can discard the waste water into treatment plants.
or alternatively, loop it back for the other half of the xircon production.
wait new wuling batteries actually don't require waste processing? sounds too easy to be true 
oh if your talking about the whole process then yeah
i though u were talking about the batteries themselves
yeah honestly i kinda wanna nuke my entire wuling setup cuz it's all over the place
you will need to nuke it....if you hadn't tidy it up before.
implementing cuprium is a whole different ball game and requires quite a bit of adjustments.
if i start from scratch, how much wuling batteries/medicine i can make from all the avaliable materials?
better to keep the xirantie production separate in a corner =.=
2 battery production lines (12 per min) 1 yazhen syringe A (6 per min)
everything needs it, and it makes adjustments far easier.
cause the new setup is a hot mess
fair enough
jokes on you, my setup is already a hot mess 
blueamber: You currently have 2470 points.
xiranite production in another corner
xircon in another corner
and the actual battery in another corner
which server are you on?
yeah...cuprium really messes things up a lot.
sewage management
production division
pipping management etc etc
not accounting for server doing funny things when you log off as well 
i'll try it myself first and if things so south i'll be back 
bet bet, goodluck
thanks
just stick with what I told you though, try to make them modular
it will be better for future expansions
(like if they give us more ore and stuff you don't have to rebuild the whole thing)
i mean i did 18 HC bats + 18 buck A medicine in valley, surely it's not that much harder
well, after a whole night the graphic didn't dip
it's not harder, it's just the whole process is kind of overwhelming at first ngl
too many steps
did you move plant loops to the sub PAC area?
all I did was change the cuprium balancer
I don't have plants like that
I have them integrated in part of the production
gotta have dem sandleaf :3
I've made a big strip
like rn you kind of need 4 things: xircon (to produce batteries), the battery production lines themselves, the xiranite production line and the yazhen production line
I just have the plants along with the rest of the xiranite production lines in my sub PAC
don't forget components too....
I am not making components
I will just turn off half of the batteries when I wanna make them
it may be different but truth is, u dont have much cuprium suply atm so there isnt much to build, so it actualy doesnt take up much space
where yanzen for big carbon 
if I leave it cooking for like 1 night it's more than enough components for the rest of the patch tbh
judging from how many xiranite components I used last patch
my xircon line, can be copy pasted if anyone is interested.
true but better make it tidy before we do get a lot of cuprium and things spiral out of control 
yes prepare for the future
what about gear components? i kinda need them the most rn cuz my new team is naked
oh yeah also I forgot to tell you but when you're making liquid xiranite, feed 1.5 xiranite to each crucible @gray oar
1.5/s?
i might had overcomplicated things 
back at my main base.
cause if you don't do that your refineries will clog when offline
cause for some reason the xiranite belts are slower when offline and the sewage will build up in your crucibles and clog up your refineries
don't they need like 0.5 xiranite/sec for a regular recipe
yeah so basically you have 2 reactors, 3 belts, 1 of the belts splits into both the reactors
don't be like me 
too late
for components I'd just make a separate production line and turn off half of the yazhen production line while you're producing it
This is what your heart rate looks like when you catch oripathy
wym turn of half of the yazhen?
yazhen uses 4 copium production lines to produce at 6 per minute
where's the straight line? :3 
what app is that
you disable 2 of the copium production lines and produce at 3 per minute
in order to allow yourself to use the other 2 for components
oh yazhen is the medicine?
yeah
i'm working on the third iteration of my factory solver
this time with actual ticks instead of a static graph solve
because I realized factory is all oscillators and oscillators are HELL
this one doesn't win on symmetry, but it's a quick set and forget. makes most of the things you need
idk Jas and Dragonics base is more symmetric than that
but it takes up more space too
is there a tool to plan production lines? cuz rn i use paint and i just write ratios above the arrows 
but they also have the entire production line in the PAC so there's that
except for the components, I kinda need that as well 😄
I know some people use them
but I never bothered asking the name
i'm somewhat of a designer myself 
I just craft, no planning
that's why it takes me 7 hours to produce a blueprint
thanks

vibe-building
also ^ see above, but it doesn't have the per-building stats in the public version
still working on that
I am the same
funny part is if I were to plan, it'd lead to the same thing
my brain just gets overwhelmed with processes and I start doubting my own calculations on ratios
💀
yeah same
that's why i am doing stuff to math it out in-planner
so real
because otherwise without proper research of the mechanics and actually testing and theorycrafting them
i can never be sure
i recalculate stuff every 2 minues lmao 
me when I don't treat sewage properly
and then I was like "wait I only need 1 liq xiranite crucible cause the other 2 only spend 1 each 2 seconds" and then I realized the liq xiranite also takes 2 seconds to make which means I need 1 for each crucible
and then I changed the whole bp
and had to revert back to what it was
💀
lmao so real
i started doing 1.1 stuff in the planner, until I realized i screwed up and there's a second output of the reactor recipes
and i dropped it by accident when transforming the recipes
that was a major "god damn it" moment
I just freehand it in game
And then take days adjusting
same same
legit took me like 10h in total to make the new batteries production line lmfao
My current one is weird cause I have sewage flowing through a crucible
But not being used
Mine fluctuates upward
But stable 10
the fact that you can just Do This is extremely funny
mine is stable at 12/min



