┊🧠・suggestions

567 threads · Page 7 of 12

Save current awakenings / restore previous conf 2 messages
User Interface Awakening
Blessings of the Gods 40 messages
Progression Combat System Movement System Mobs
Prince should follow mouse cursor with Mouse/Keyboard controls during wallrun 11 messages
Movement System
End run / game playloop thoughts 3 messages
Level Design
Once unlocked, let the player choose the weapons and items that will be in the run 15 messages
Weapons Medallions
Increase the special attacks damage 7 messages
Weapons Balancing
Academy is a bit annoying 43 messages
Level Design Balancing
Speed up the elevator and doors opening in Academy 4 messages
Level Design
Iron Mace special attack should stun victims 2 messages
Balancing
Let us move when switching weapon modes. 2 messages
Combat System Movement System
Speed Boost triggering actions and UI/UX 16 messages
Movement System User Interface
Additional reason to change weapon + sound effects 3 messages
Combat System Weapons
Tabar Needs a rework 10 messages
Weapons
Add another Awakening stone that makes Weapon have less durability... 10 messages
Combat System Awakening
Give more VFX/SFX when Jagged Saw hits you 5 messages
Audio Art
Limit Awakening by points, not stones 7 messages
Awakening
Slight change to Chain Knife 2 messages
Balancing
The movement options are GREAT, but the movement itself isn't 19 messages
Movement System
Revert the changes made to fall damage 6 messages
Combat System Balancing
Potions are less readable then before 8 messages
User Interface
Let the player choose skills from a subset of skills trees 4 messages
Progression Combat System Balancing
Tweaks to Hammer and Knife 3 messages
Balancing
Simplify Berserker Axes 8 messages
Combat System Balancing
Loose all Glimmers is unfair 33 messages
Level Design Progression Balancing
The Dagger of Time or whatever that medallion was that the prince used in PoP Warrior Within 2 messages
Medallions
Awakening achievement 2 messages
Awakening
Getting hit by an Arbalist should have some kind of greater punishment 6 messages
Balancing Mobs
Get prizes for Awakenings 3 messages
Progression Awakening
Awakening of the Steadfast Feels Problematic (+ Possible Improvements) 13 messages
Balancing Awakening
Wheel of Fortune / Well of Wishes / Djinn 31 messages
Progression Balancing
Skill Tree Rework 141 messages
Progression Balancing
Remove or Rework how shield works during the boost 29 messages
Combat System Movement System
Awakening runs should limit potions from Fountains 7 messages
Progression Balancing
VX for getting damage should be more visible 3 messages
Art
Loading screen easter eggs 9 messages
Story User Interface Mobs Art
let us save bataar! 27 messages
Progression Story
Nerf punch damage and be able to repair weapon when upgraded. 2 messages
Combat System Balancing Awakening
Ideas for future boss room/arena 9 messages
Level Design
Give some credit to the poor Stealth Spirit 16 messages
Combat System
Allow Berude's Gauntlet to be "cancelled" to perform a large, actionable leap 6 messages
Movement System Balancing
Add max energy value in UI 5 messages
User Interface
Combat Room! 19 messages
Progression Level Design
Fists need some more work 20 messages
Combat System
Add Combat and Parkour stance mode to game 3 messages
Combat System
Side narratives at higher awakenings 8 messages
Progression Story
Make protective auras slightly more visually distinct 2 messages
Mobs
Censer has to be revisited 6 messages
Combat System
Tweaks to Awakening of the Steadfast 2 messages
Awakening Mobs
Add automatic difficulty effects with each Awakening tier 11 messages
Progression Awakening
Add Skill tree ability visible in run 2 messages
User Interface