┊🧠・suggestions
Save current awakenings / restore previous conf
User Interface
Awakening
Blessings of the Gods
Progression
Combat System
Movement System
Mobs
Prince should follow mouse cursor with Mouse/Keyboard controls during wallrun
Movement System
End run / game playloop thoughts
Level Design
Once unlocked, let the player choose the weapons and items that will be in the run
Weapons
Medallions
Increase the special attacks damage
Weapons
Balancing
Academy is a bit annoying
Level Design
Balancing
Speed up the elevator and doors opening in Academy
Level Design
Iron Mace special attack should stun victims
Balancing
Let us move when switching weapon modes.
Combat System
Movement System
Speed Boost triggering actions and UI/UX
Movement System
User Interface
Additional reason to change weapon + sound effects
Combat System
Weapons
Tabar Needs a rework
Weapons
Add another Awakening stone that makes Weapon have less durability...
Combat System
Awakening
Give more VFX/SFX when Jagged Saw hits you
Audio
Art
Limit Awakening by points, not stones
Awakening
Slight change to Chain Knife
Balancing
The movement options are GREAT, but the movement itself isn't
Movement System
Revert the changes made to fall damage
Combat System
Balancing
Potions are less readable then before
User Interface
Let the player choose skills from a subset of skills trees
Progression
Combat System
Balancing
Tweaks to Hammer and Knife
Balancing
Simplify Berserker Axes
Combat System
Balancing
Loose all Glimmers is unfair
Level Design
Progression
Balancing
The Dagger of Time or whatever that medallion was that the prince used in PoP Warrior Within
Medallions
Awakening achievement
Awakening
Getting hit by an Arbalist should have some kind of greater punishment
Balancing
Mobs
Get prizes for Awakenings
Progression
Awakening
Awakening of the Steadfast Feels Problematic (+ Possible Improvements)
Balancing
Awakening
Wheel of Fortune / Well of Wishes / Djinn
Progression
Balancing
Skill Tree Rework
Progression
Balancing
Remove or Rework how shield works during the boost
Combat System
Movement System
Awakening runs should limit potions from Fountains
Progression
Balancing
VX for getting damage should be more visible
Art
Loading screen easter eggs
Story
User Interface
Mobs
Art
let us save bataar!
Progression
Story
Nerf punch damage and be able to repair weapon when upgraded.
Combat System
Balancing
Awakening
Ideas for future boss room/arena
Level Design
Give some credit to the poor Stealth Spirit
Combat System
Allow Berude's Gauntlet to be "cancelled" to perform a large, actionable leap
Movement System
Balancing
Add max energy value in UI
User Interface
Combat Room!
Progression
Level Design
Fists need some more work
Combat System
Add Combat and Parkour stance mode to game
Combat System
Side narratives at higher awakenings
Progression
Story
Make protective auras slightly more visually distinct
Mobs
Censer has to be revisited
Combat System
Tweaks to Awakening of the Steadfast
Awakening
Mobs
Add automatic difficulty effects with each Awakening tier
Progression
Awakening
Add Skill tree ability visible in run
User Interface