┊🧠・suggestions
Awakening modifiers stacking
Awakening
Reintroduce challenge rooms with Corrupted Blood
Level Design
Movement System
Daily challenges
Awakening
The Awekening Ui/QoL Thread. + End of run summary Screen
Progression
User Interface
Weapon Usage stats
User Interface
Art
Invincible Scarab Awakening Modifier
Balancing
Awakening
Shown always Corruption Blood counter
Awakening
Make specials universally cancellable
Combat System
Upgrading a weapon with Astara should repair some of its durability with Awakening of Transience
Progression
Combat System
Buff or rework Anahita's Blessing and Prayer to Anahita
Progression
Balancing
Increase the durability of weapons with Awakening of Transience
Progression
Combat System
Balancing
Limiting measure on Vayu's Blast
Progression
Movement System
Changes to Vayu's Protection
Combat System
Progression
Rename Vayu's Blast
Localization
Tweak the reroll upgrade
Progression
Balancing
We need more active difficulty modifiers
Combat System
We need Farzane (info collector)!
User Interface
Awakening MEGATHREAD
Combat System
No Starting Weapon
Level Design
Combat System
add list of modifiers from Awakenings ingame
Combat System
Increase the damage of Spikers
Mobs
Legend for all icons
User Interface
Remove the screen effect when speed boost is active
Movement System
User Interface
Art
Paper lion feedback is a bit annoying
User Interface
Medallions
Strategy Challenge!
Level Design
Medallions
Whirling Spear adjustments
Combat System
User Interface
New modifier: freeze on hit taken
Combat System
Little nerf on Falcata: reset counter on hit taken
Combat System
Weapons & tools combo/sinergies
Combat System
Weapons tutorial area
Combat System
Add more detail about weapon's damage
Combat System
User Interface
Huns War Camp should differ more from Zagros Village
Level Design
Blood altars often feel unrewarding
Balancing
Descending to a vertical pole from a platform
Movement System
Weapon upgrade cost
Progression
Consideration about new map generation in Zagreus village
Level Design
Show run seed in pause menu or run UI
User Interface
Change how the Immortal medallion functions
Medallions
Poles
Movement System
Add more personality to the prince
Progression
Art
Audio
New traps
Level Design
Speed Booster related bonuses and Medallions
Combat System
Movement System
New platforming elements
Level Design
Movement System
Adrenaline Threshold
Balancing
Movement System
Increase the interactive area for doors
Level Design
Movement System
The weapons/tools problem
Combat System
Balancing
New way of executing enemies
Level Design
Combat System
Remove (or give a toggle option) the speed lines around the screen during speed boost
User Interface
regarding new update about speed boost
Progression
Movement System
Speed boost achievement
Movement System