┊🧠・suggestions
Prevent the game from spawning the same weapon/tool as we already have
Weapons
Balancing
Add "animated" trailer in the menu posts
User Interface
Chaos Medallions
Progression
Medallions
Add feedback when doing an action for a bestiary objective
Progression
Mobs
Indicate what a door contains on the map Please ????? Pretty please ?
Level Design
Garantee 2 Medallions Altar per run
Medallions
turbo mode!
Combat System
Awakening
Movement System
Preserve new file overwrite old one
Progression
User Interface
Move current objective up when there are many objectives
User Interface
Override Controller Icons
User Interface
New medallions per tool/weapon (or alternative to that)
Medallions
Runs become longer
Level Design
Medallions
Remove cancelling the crit. window on Slayer
Weapons
Keyboard Suggestions Thread
User Interface
Medallions sinergies
Medallions
Medallions category
Medallions
Legendary medallions are not legendary
Medallions
Fountains ⛲, Potions and Healing MEGATHREAD
Progression
Combat System
Level Design
Balancing
Awakening
Book of Heads Megathread
Progression
Mobs
Medallion backtracking
Medallions
Medallion Pack Blueprint Description
User Interface
Medallions
Changes to Moksha Altar and Astara spawning
Level Design
Medallions
Rebalance the choice altar that appears after Berude
Balancing
Medallions
Add to Book of Heads biomes where you can find enemies (when found them)
User Interface
Mobs
Rescue feature health bar of the Altar is placed above it.
Level Design
The Altar should articulate its function better
Level Design
the medallion system needs small tweaking
Medallions
Show Book of Heads in run
User Interface
Medallion upgrades should include the option to sacrifice medallions currently in your bag
Medallions
weapon upgrade altars should show what level the weapon is going to be upgraded to
User Interface
Can we tinker mind map a bit please?
User Interface
Dive Attack
Combat System
Weapons
Movement System
Skin system!
User Interface
Art
Corrupted Spear Special attack should be activated automatically after downward jump attack too.
Weapons
Add new achievement for collecting 100k Glimmers
Progression
Show runs log
User Interface
GOLD WEAPON SKINS
Weapons
Art
Weapon Special Rework (concept)
Combat System
Weapons
I wish the game teaches
Level Design
User Interface
Replay value content
Combat System
User Interface
Medallions
Weapons
Mobs
unlock weapon to get them in the run is sooooo slow to get
Progression
Competition between players
Level Design
Combat System
Add element resistance at higher awakenings
Awakening
Corrupted Soul
Combat System
Awakening
Execution/Take down
Combat System
Level Design
Gold is not a great resource right now
Progression
Add style system for combat (not skins)
Combat System
Movement System
User Interface
Option to toggle autograb off + other suggestions
Combat System
Progression
Balancing
Movement System
Keep Challenge Rooms even after all the blueprints have been found
Level Design
Change the Medallion bonus to give us health per money we pick up.
Medallions