┊🧠・suggestions
Nerf Slayer
Balancing
Medallions Feedback v2
Progression
Medallions
Elite Monsters, Mini Bosses and other enemies to bring more challange to the game.
Awakening
Balancing
Mobs
Too magnetic
Movement System
Requiring Huns' blood for getting skill points comes way earlier
Progression
Allow the use of tools while crouching
Combat System
We Need A Slide Button
Combat System
Movement System
New Potions
Combat System
Story
QoL for Map screen
User Interface
UI and Localization Suggestions + Minor UI Bug Reports (in Comments)
Localization
User Interface
Level Design, Progression, and Quality-of-Life Suggestions (in Comments)
Progression
Level Design
Awakening
Movement, Weapon, and Medallion Suggestions (in Comments)
Combat System
Movement System
Medallions
Suggestions + Bug Reports From Gameplay Experience
Progression
Combat System
User Interface
Balancing
Movement System
All 12 medallions upgraded
Progression
Medallions
Reduce screen shaking on Stunning
Medallions
Bucklers: a solution to the overly-difficult earlygame
Balancing
Medallions
Suggestions and Tweaks
Combat System
Localization
Balancing
Audio
Set a timeout on Ravaging Blast + cooldown
Combat System
Progression
Balancing
Some simple ways to buff ||Kaali|| (New second boss spoilers)
Balancing
Mobs
Movement variety (autoclimb, pole dash, pole jump, ledge grab)
Movement System
Map MEGATHREAD
Level Design
User Interface
Rework rescue gen
Level Design
Story
Balancing
Rescue Daria never happens anymore
Level Design
Achievement name
User Interface
Imagine with holding the wallrun mechanic that you can climb the pole faster.
Movement System
Bind skill points number to current awakenings
Awakening
Balancing
Combos suggestions
Combat System
Awakening Stones for speed
Awakening
New status: Bleed
Combat System
Arsenal Suggestions v.2
Weapons
Medallion Suggestions v.2
Medallions
The Bazaar should sell weapons instead of tools
Weapons
Balancing
Awakening of Revenge
Awakening
Mobs
Elite enemies
Combat System
Mobs
Change medallions of energy hoarding
Medallions
Couple of UI options
User Interface
Attack sequence follows successfull parry.Dodge back followed by attack initiates lunge attack
Combat System
Make medallion drops more consistent
Medallions
make the text size bigger
User Interface
Add current Active skills in Inventory UI
Progression
User Interface
Unarmed medallion usage
Combat System
Balancing
Medallions
Breaking shield of enemies should stun them
Combat System
New Boss type
Mobs
Change icon of the oasis to a circle in the progress bar
User Interface
Highlight new unlocked medallions
User Interface
Medallions
Medallions feedback MEGATHREAD
Combat System
Progression
Balancing
Medallions
Book of Heads grouping by biome
User Interface
Mobs
Buying weapons = Selling weapons
Progression
Spread the rods for a perfect jump
Balancing
Movement System
Rework The Map
User Interface