┊🧠・suggestions
Main menu music in Farsi
Audio
Art
Medallions for specific Prince skins (to spice up runs)
Medallions
Vaulting and vulnerability
Combat System
Movement System
some legacy outfit designs deviate a bit too much
Level Design
User Interface
Art
is it possible to make the character even more HD than it currently is? That you can see the eyes.
Art
Add more combo inputs.
Combat System
I hope there's a way to check your past records
Progression
Log files location - save files - crash logs
Progression
Consumable Medallions -- New Medallion type suggestion
Combat System
Progression
Medallions
Opinion: Altan's rockfall shouldn't deal damage
Combat System
Balancing
Random Outfit Selection
Art
Change Ignite Breaker fire position
Medallions
Repeatable interactions in lore rooms
Story
Platforming elements that require Vayu's breath to complete
Level Design
Movement System
each biome always has dialogue to unravel before or after you saved someone. Idea: showcase counter
User Interface
book of heads: boss fight - showcase revelant weapon when tasked to slay with own weapon
User Interface
weapon favorites
User Interface
Arena Mode/Short Biomes suggestion
Level Design
(DLC Suggestion for if there's time or perhaps after launch) Variant 2 and or 3 for Legacy outfits
User Interface
Rename "The Mask of the Wraith" to something else cause it's not Sandwraith
User Interface
Medallion Balancing MEGATHREAD
Balancing
Medallions
variant 2 The Rogue (OG)
Art
For when there's extra time, change in outfit for when you see dialogues for chosen outfit
User Interface
Add hint of status icon
User Interface
Medallions
Give enemies more health/damage later and less health early on
Combat System
Balancing
Reintroduce Challenge rooms with Anahita's Blessing as reward
Level Design
Awakening timed curses per biome
Awakening
Can we have a different currency for the skins?
Level Design
User Interface
Awakening Rework, Stone Ideas
Progression
Awakening
Separate player power progression from weapon/medallion variety progression
Progression
Add "Middle Persian" names to each biome during loadings screens
Level Design
User Interface
Altan's Faithful Friend
Mobs
Weapon Rarities
Weapons
Livestream benefits
Awakening
Add A Way To Mark The Map
User Interface
Comparing chosen medalion with ones possesed
Progression
User Interface
Medallions
Grab Gripe
Level Design
Combat System
Movement System
Enemy scaling issues
Progression
Balancing
Mobs
Option to turn off interaction points
Art
Community Skin Contest
Art
i know it's very minor but can you add in that detail that you see the other hand on the pole
Movement System
Soul Cinders
Level Design
Progression
Kicking boulders is not used enough
Combat System
Movement System
renaming a weapon
Weapons
Suggestion about FOG effect in game
Art
Roadmap could be placed at the end of the game instead the text.
User Interface
Require a certain percentage of enemies in a biome to be killed at a certain difficulty
Progression
Awakening
Please add a [QUICK START] Button in the Oasis.
Progression
User Interface
Level Design
Awakening
Potions rework, resources dump mechanic, and potion modifications
Progression
Combat System
Awakening
Balancing
Optimize sacrifice altar health scaling
Level Design
Balancing