┊🧠・suggestions
Endgame Story skill unlockable
Combat System
Story
Sacrificing a medallion to free a slot should drop that medallion on the floor
Balancing
Medallions
Rogue Prince
Level Design
Progression
User Interface
Sands of Time mode
Level Design
Medallions
1989 Easter Egg 💀The Skeleton Duel
Mobs
Support for the Dualsense Edge PC
User Interface
Make Weapon Break more obvious
Combat System
Weapons
User Interface
It makes ZERO sense for poison damage to be lethal.
Level Design
Balancing
Current medallions build in-game + which activates
Medallions
Pinning Book of Heads Quests To Menu
Progression
User Interface
Moar Skins!
Progression
Art
Shadowed Waves, Believer's Light (wave attack Level)
Level Design
Secrets of the Oasis - Base Build
Level Design
Art
The Shahzadeh's Scroll - Draw Art notebook
Progression
Art
Collaboratin suggestion;for Persian players in mobile app, who are choosingفارسی lang, "banner ads"
Localization
Progression
User Interface
How to use corrupted blood?
Progression
Balancing
Fractured Epochs for Rogue Prince of Persia
Level Design
Make a few combat encounters mandatory
Balancing
Awakening
Mobs
More medallions means more build sharing - more QoL
User Interface
Elite feedback MEGATHREAD
Balancing
Awakening
Mobs
Movement and gameplay suggestions
Combat System
Movement System
Different animation for equipping outfit in Rogue Prince of Persia
Movement System
in 1989 prince of persia, u could break floors by jumping to the roof.
Movement System
Fire + poison kick nerf
Balancing
New fixed awakening modifier
Awakening
Balancing
Place the first dream well before Daria's chase instead of after it
Level Design
Awakening Final transformation idea
Awakening
Scarab elites should explode into scarabs on death
Mobs
More elite types
Mobs
DO NOT make the rescue totem vaultable
Combat System
Level Design
Balancing
Some descriptions involving energy and kick need to be abstracted more
Combat System
Weapons
User Interface
Medallions
Having the no-hit achievement for a boss should automatically unlock their final Book of Heads entry
Progression
Prevent Flasks of Aryag and Medallion Slots from being sold in the Baazar
Balancing
Weapon Swap at Start
Combat System
Weapons
Harder Difficulty
Progression
Combat System
Mobs
Bosses should have seeded rewards too
Progression
Display Essential Items like Panacea or Weapons on the Level Map
Level Design
User Interface
this as outfit
Art
1600x1000 resolution
User Interface
The wing headed bull (lamassu) is an Assyrian deity not Persian
Localization
Art
To know my enemy (cit from The Last Samurai soundtrack)
Combat System
User Interface
How to nerf protective aura on the Prince
Combat System
Balancing
Mish mash of thoughts #Part2
Progression
Combat System
Story
Mobs
Mish mash of thoughts #Part1
Progression
Combat System
Story
Balancing
Mobs
maybe overkill if there´s no time, but.. if OG Rogue selected, everyone else back to original style
Art
Awakening of Wounds
Awakening
Remove/reduce gold scaling
Balancing
Loot area for Warehouse
Level Design
Apply awakening modifier after certain biome
Awakening
Medallions
risky bet change
User Interface