┊🧠・suggestions
Time rewind mechanic
Movement System
Balancing
Arsenal empty
User Interface
Mob Listing/Bestiary
Story
User Interface
Mobs
Arsenal Suggestions, GO!
Combat System
Monthly Medallion Contest
Medallions
Test Item after buying
Progression
Progression is bad (in my opinion)
Progression
Prevent fallstun while charging a special attack
Combat System
Movement System
Please let us swap medallions around
Medallions
Elemental Overhaul
Combat System
Medallions
Prevent resin slowdown on bosses
Combat System
Mobs
Reduce the height of resin and make it splash
Art
Remove or rework Spartan
Medallions
Allow Berude's rocks to trigger 'kick collision' Medallions like Toxic Shock
Combat System
Medallions
Mobs
Add in-game timer
User Interface
Official Wiki?
Progression
User Interface
More variety of enemies in later areas
Level Design
Add unskippable areas
Level Design
Change color of stones used to kick Berude to higher contrast
Art
Add DEMO
Progression
Balancing
Small change to parkour
Movement System
Enemy attack feel
Combat System
Spike Pit Tweak
Level Design
Movement System
Jumping towards a wall shouldn't cause wall-running, only if LT is held
Movement System
Different Skins for the Prince
Art
Weapon randomizer at beginning
Combat System
Progression
Balancing
weapons and medallions
Combat System
Medallions
Potential future accessibility features
Combat System
Movement System
Balancing
Mechanics and level design
Combat System
Level Design
Add label for weapons and tool
User Interface
Blacksmith tool upgrading
Balancing
Corrupted Fountains
Level Design
Combat System
Item pool editing
Combat System
Progression
User Interface
let the player kick back some projectiles
Combat System
Balancing
Movement System
Elemental weapons
Combat System
Balancing
Medallions
Medallions Suggestions GIGATHREAD
Medallions
Magnetic feet is annoying
Movement System
Dive attack on hanging enemies
Combat System
# of times I DIED!!!
User Interface
Less punishing "jump down"
Movement System
mini map
User Interface
Be able to kick enemies into bombs
Combat System
Mobs
Add an “explorers instinct” function.
User Interface
Hiding the mouse cursor when playing with keayboard+mouse
User Interface
Initial feedback - Prince feeling with the controller in hand
Movement System
Change the button for dive attacks so it’s the same as the actual attack button.
Combat System
choosing weapons in base to train on the dummy
Progression
Level Design
Add more screen resolution, including ultrawide
User Interface
Way too easy to delete your saved data
User Interface
Add a "Patch Notes" window in-game
User Interface