┊🧠・suggestions
Show what medallions are activated.
User Interface
Medallions
Challenge/Reward Doors
Level Design
User Interface
A parry and/or counter attack move
Combat System
Trap System
Level Design
quick save option
Progression
User Interface
From to-do list, automatic pick up should be a medallion
Progression
Balancing
Slam Cancelling
Movement System
Medallion Carryover As A Mechanic?
Combat System
Baruute(?) the corrupt is a *very* annoying fight.
Balancing
Minimal damage on hit with kick
Combat System
Medallion Placement / Upgrade Menu UI
User Interface
Unpausing the game
User Interface
Item Pickup Text Too large
Combat System
User Interface
Do not dampen the music too much when opening the map
User Interface
Audio
Do not show the "Controller Recommended" screen on second launch and beyond.
User Interface
Lots of feedback / suggestions
Progression
Combat System
Level Design
Movement System
Mobs
Make the trigger to open a chest / enter a door wider
Level Design