┊🧠・suggestions
Map Locations Names
User Interface
CHALLENGE GAUNTLET
Progression
Combat System
Movement System
New Attack warning hurts
Audio
Add skill's tree to pause menu during game
User Interface
Increase the speed of recycle
Progression
New game mode: increase difficulty over time
Progression
Level Design
Mobs
Chemical reactions feedbacks
User Interface
Medallions
Naming mobs + "bestiary"
Mobs
Upgrades THREAD
Progression
Combat System
Movement System
Give "Perfect Parkour" triggers a gameplay effect upon touching the ground again!
Balancing
Movement System
trap room workshop
Level Design
Movement System
Couple of medallion triggers
Medallions
Falcata damage bonus nerf
Balancing
Lightning Element concept
Combat System
Medallions
Mobs official naming
Mobs
Concept for new Medallion Keyword: "Chain"
Combat System
Medallions
Fan Translation Tool
Localization
Royal Sword special attack should be able to hit multiple targets at once
Combat System
Balancing
Tweaks to Baatar + boss design going forward
Combat System
Level Design
Mobs
Special attacks shouldn't reset the weapon combo
Combat System
Mixed feelings about Shield Breaker medallion
Combat System
NPC Proposal: Farzane (tutorial/info collector)
User Interface
Sinergies explanation once done first time
Combat System
User Interface
Medallions
Enemies MEGATHREAD
Combat System
More ricochet/end gap between enemies kicked into each other
Combat System
Balancing
Mobs
Make more clear Medallion unlock system
User Interface
Give a reward for no-hit biomes
Level Design
Balancing
Add electricity as elemental damage
Combat System
Medallions
Icons in weapons/medallions descriptions
User Interface
Medallion Journal
Medallions
Add option spice up the first biomes
Balancing
Rework Archers
Mobs
Health vs Energy discussion
Medallions
Add additional utility moves other than the vault
Movement System
Prevent ledgesnap when performing a dive attack
Movement System
Automatic wall climb/ledge grab/mantling
Movement System
More persian culture reference
Level Design
Story
PETS MEGATHREAD!
Progression
Suggestions after almost 50 hours of gameplay
Combat System
Level Design
Movement System
Medallions
Delete weapon levels
Combat System
Balancing
Easy and Hard mode
Balancing
Allow spear throw when perched
Combat System
Dashes performed in the air should ALWAYS dash and never be converted into vaults
Combat System
Movement System
Allow us to kick Saw Blade
Combat System
Builds MEGATHREAD
Combat System
Medallions
Bagh Nakh (Claw Weapon) Effect
Combat System
Movement System
Sticky kick on shielded enemies
Combat System
Medallions
Voice acting
Audio
Bagh Nakh (Claw Weapon) - Effect Issue
Combat System
Bola of Time Skill Tree
Progression
Combat System
Story