#Operation: Desert Storm Faction Pack (ODSFP)

5576 messages · Page 6 of 6 (latest)

summer rampart
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Will each faction have their own or will it be universal? As in the Model itself

gentle sail
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@peak bridge I think you should give people m16-A2 with auto

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Many people complain about that burst mode only

obtuse plank
gentle sail
obtuse plank
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IRL:"am i a joke to you?"

gentle sail
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but A2 has auto mode

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dont need to make him harder

obtuse plank
gentle sail
obtuse plank
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maybe you talking about canadian C7 series

peak bridge
summer rampart
peak bridge
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m102

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it's a lighter gun t

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and iirc the m777 didn't enter service early enough

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there was some reason I went with m102 instead of m777, it was either that or the m102 was free and m777 wasnt

peak bridge
obtuse plank
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very weird to add it

peak bridge
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and the a3 came a lot later

obtuse plank
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yeah,like how i did in my bed

obtuse plank
gentle sail
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I personally don't care and I don't play anyway

obtuse plank
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about the m16a2

gentle sail
peak bridge
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idk why they'd complain about famas, it's just m16 but better but ah well lol

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people are weird

gentle sail
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I know, but like i say, for me is not different, I have no fun to play with minecrafters.

peak bridge
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lol

obtuse plank
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i m a doorstopper

gentle sail
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I can back on desert when we get helis back.

obtuse plank
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khafji awaits you.

gentle sail
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my favorite to fly is Jazirra

obtuse plank
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i got idea but you wont take it,and not even for a server

gentle sail
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It's more compact, Khafji is just big flat.

obtuse plank
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its fun and good for me

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and it gots multiple capture routes

gentle sail
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Same,big flat

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I can fly on it, just prefferJazirra

obtuse plank
supple halo
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Ponchovie they're doing things with your mod again

peak bridge
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oh

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my

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god

supple halo
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I think because friendly fire explosives are off makes it so the humvee will survive the explosion

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If that's not the case there might be another bug

peak bridge
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yea

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Def limiting these lol

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that's a ridiculous amount of explosives

supple halo
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It's bad when you cause a framerate drop

nocturne glen
nocturne glen
peak bridge
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that's fucking crazy lmao

cinder drum
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My work))))

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guys so you understand when there was a white screen during the explosion I thought there would be a screen of a nuclear explosion lol

summer rampart
cinder drum
gentle sail
cinder drum
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😭

jovial cobalt
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😭

cinder drum
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kamikaze 2.1

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kamikaze 3.0 Tomorrow

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hehehe

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Guys, why am I and my clan the only one that really does something special? I haven't seen anyone else do something like that or do something that others haven't done.

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at least start doing the same thing as we do, we make a suicide car, we completely build a house with walls and defend it, we play a sabotage squad

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I really want to die at least once from a suicide car while in a Lav-6 or BMP-2M, because it would be fun

peak bridge
cinder drum
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the english speaking community needs to find creative guys like me and my clan

fierce yew
jovial cobalt
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When will the artillery be ready?

peak bridge
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not a clue, could be next weekend, could be June

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depends on how much time I can commit to just the arty and not bug fixes and QOL

fierce yew
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man, being sl fob beaver with a demo guy is all you need, this mod gives the best matches in the game

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Building fobs while demo guy is sabotaging and scouting, and occasionally bombing enemy habs. Its the best

hollow linden
hollow linden
# fierce yew

dw, you should be able to kill a friendly vics as long as there's someone in it

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but the second you get out that's when you know the truck is gonna get deleted in less than 2 seconds

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at least that's kind of a plus if I do solo bomb car

supple halo
nocturne glen
peak bridge
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yea

nocturne glen
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The game has had a drop in players after the update if we had more people 1000% this would get exploited to shit IMO.

cinder drum
fierce yew
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If wish people were blowing up their vehicles, then they wouldnt be at the frontlines

nocturne glen
cinder drum
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с4 - armor

fierce yew
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And even if they did, its gonna take months to implement again

cinder drum
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Yoshi, when you fix your mod, expect your helicopters to be filled with explosives and used as FPV drones.

gentle sail
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Currently, work is underway on all those little things that make the game difficult.

fierce yew
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all of em?

gentle sail
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Yes

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Not everything can be predicted but developers are watching closely and it seems that at the moment most of the problems are known.

gentle sail
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Gatolizer

fierce yew
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@gentle sail do you still have the purely desert storm server? or is it gone now?

gentle sail
fierce yew
gentle sail
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Is the only way to get the vehicles recycled by mod atm

peak bridge
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this works suprisingly well

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not flawless but well enough lol

obtuse plank
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old gaming belike:

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man,IED cars are every where in my mind...

cinder drum
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and imagine, you're driving to lav 6 thinking how cool it would be to destroy equipment but a motorcycle full of IEDs appears

torn bane
obtuse plank
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son of a C4 -----

fierce yew
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playing desert storm mod on a server wihtout logi trucks is torture, 15 mins a supply drop and then hoping it lands near teammates

gentle sail
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Dude, you can refill your ammo from M113

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😉

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or "Shitbox"

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MT-LB

peak bridge
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yoshi can add the tag "HD_Logistical" to any vehicle and make it a logi truck so that this isn't as bad of an issue

cinder drum
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it would be a good idea to give this flag to mi 8 and black hawk. they are used for logistics transportation

peak bridge
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tru tru

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@nocturne glen

peak bridge
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either way it's only that way for my mod

nocturne glen
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Yar

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I give prob to everything but ifv and attack heli

torn bane
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Prob?

cinder drum
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MTLB and M113? BTR, Striker and Lava lack this?

nocturne glen
torn bane
nocturne glen
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Ill make these vehicles logistics:

Mrap
Brdm
M113
Mtlb
Btr80
Stryker
Uh-60a heli
Mi-8t heli

torn bane
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Wow

cinder drum
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Короче он хочет добавить свойство логистических грузовиков техника с его мода

torn bane
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Уже понял

narrow bobcat
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"I will add the gameobject tag, so this list of vehicles will be treated as if they were a logistic truck for building."

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that should make a bit more sense to the russians. ❤️

peak bridge
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early days still, but this thing is LOBBING these mfs

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still gotta do a whole bunch of replication shibbs and reloading mechanics

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plus balancing

cedar condor
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holy fck

peak bridge
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reloading is in gang

obtuse plank
nocturne glen
peak bridge
supple halo
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Infinite ammo, infinite range, infinite damage, no fire rate cap

supple halo
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@peak bridge remember that anti air SAM buildable discussion we had?

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Someone made an interesting point in #1110291763941355691 that reminded me instead of a SAM site, a TOW launcher or other mounted manPAD or manPAT might be viable in place of it. They wouldn't be automated, but increased accuracy, more flight control, and more ammo would be the bonus for building them at a FOB

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Maybe have it be something only the AT guys can build if there's a FOB nearby. Encourages every member to build something

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I know arty is current priority, but just some food for thought

peak bridge
peak bridge
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AFTER 3 HOURS OF REFACTORING THE CODE BASE TO ALLOW THE BUILD LIST TO BE CHANGED ON THE FLY

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fuck i forgot its mkv

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WE HAVE

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RELOADING

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its still pretty rough, as i got it working maybe 30 seconds before recording that video

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but most of the major gameplay mechanics for the artillery is done

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you can place it, reload it, shoot it, move it

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all thats left is resupply and the logistical chain

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and animations/polish

supple halo
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That music is synced so well too holy cow

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I gotta organize a HC squad for this

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With Yoshi refactoring some Vics as Logistical assets, does this mean they can transport arty ammo?

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Also, is it possible you could post some preset mils for certain angles and distances? I feel like trial and error in a match with the computer will end badly

peak bridge
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810 mils / 45 degrees elevation is roughly maximum range for each charge bag, above that you get higher arcs/longer travel times, and below that you get flatter trajectories and shorter travel times

1 bag = 1km
2 bag = 1.75km
3 bag = 2.5km

but ye I'll throw some pre calced angles on the gun

nocturne glen
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Wait u cant split the bags?

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Unplayable

peak bridge
nocturne glen
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/s

peak bridge
supple halo
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Not sure how easy it would be to tie the ammo to the logi identifier

peak bridge
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id probably alter the tags on the vehicle on runtime, use one tag to mark as logi and another tag to keep track of current ammo, and a third to keep track of maximum ammo

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@nocturne glen if you wanna give this a headstart, ill make the tags HD_AmmoCarrier_Ammo (number) and HD_AmmoCarrier_MaxAmmo (number)

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no idea how im gonna do refilling those vehicles tho

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maybe ill just have the howitzer crates add an actor component to vehicles nearby that have the HD_AmmoCarrier tag

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and then use that for ammo tracking and refill

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have it fill up again when near nonrecapturable flags (aka main base) or on a timer

supple halo
peak bridge
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idk, probably not since both the vehicle and the HAB are part of yoshis mod

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so i cant access them from my mod

supple halo
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Ah, i see. Expected as much

peak bridge
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yea, but main base rearm seems like itd be possible

obtuse plank
supple halo
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Could you tie it to the Main Base protection status? Like if you're within that the rearm counter goes up or smthn?

peak bridge
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the component every 5 seconds will grab all nearby flags, and if they have the Recapturable check disabled (meaning a main base), then it will resupply some amount

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so if you are in the main base, you will just keep rearming the arty ammo

supple halo
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That actually seems really efficient

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What's the spread on the arty? Is it as bad as the mortars?

peak bridge
peak bridge
supple halo
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Ooo

peak bridge
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so you need to keep adjusting it if you wanna smack the exact spot over and over

supple halo
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Interesting

peak bridge
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otherwise it will drift off target a lil

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but thats one of those balancing trial and error to find where the fun is

obtuse plank
supple halo
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So what I'm thinking is FOB at main, 3 arty, MTLB or 113, forward support

obtuse plank
peak bridge
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i think im gonna adjust the collision for the pickup so you can actually lay down in the bed

supple halo
peak bridge
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what also would be lit might be letting the player put ammo pallets in the back of the pickups so they can just drive the whole pallet to main for refill

peak bridge
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maybe overpowered tho

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prolly not gonna do

obtuse plank
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only out powered

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wait.

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arty on pickup

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WHNE

peak bridge
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REALLL

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so busted having a pocket arty

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105mm technical

obtuse plank
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or aa guns

peak bridge
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later, after artillery

obtuse plank
peak bridge
supple halo
# peak bridge

Now we can do tailgate meetings in dead servers and have car shows

peak bridge
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may make this minimum spacing smaller

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idk tho

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looks dope asf

supple halo
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Drop it by maybe a quarter of a meter to half a meter. We should be able to entrench the arty behind a minimum 5 hescos imo

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We get 15 hescos per fob right? Or is it 10?

obtuse plank
peak bridge
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but ye ill drop it a lil

supple halo
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5 Hesco wide, 3 sandbag sides (1 on top of the other, 1 next to them), and sandbags enclosing the ammo and charges

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That's my ideal arty setup

peak bridge
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new left, old right

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damn, you aim these right you can nail some precision shots

peak bridge
obtuse plank
peak bridge
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with a full nine person squad, 1 person working elevation / fire controls, 1 person on traverse, and a loader, across the three guns you could get some NARSTY fucking artillery on a point

supple halo
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Gah dayum that shit punches

obtuse plank
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so we can spawn it with Cmdr

supple halo
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Can't wait to teach Hotel Company how to run this stuff

peak bridge
obtuse plank
supple halo
peak bridge
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its decently simple, ill also have to add this to the tutorial level and put some effort into that to not leave it up to groups like HC to teach players

supple halo
obtuse plank
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tell me to angle,and the range,and let me do ikt

supple halo
peak bridge
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yea

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but ye, this shits gonna be so sick

supple halo
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Definitely going to need larger maps after this. Khafji should have been the standard

obtuse plank
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start one then

supple halo
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That implies a few things.
I know how to program
I have time
I have money
I have the patience
I have the energy

I have none of these and thus, cannot do such things

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Macho however can, is, and will be making a map

obtuse plank
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sly can help you maybe...

peak bridge
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mild over tuning GomeBlunt

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keep in mind btw

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hate math

obtuse plank
peak bridge
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bam, now its what i wanted

obtuse plank
peak bridge
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you can barely even see the rest of the map lmao

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crazy how far 2.5km is

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those blips are individual rounds with debug spheres 20m across on them lmao

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through the airstrike designator

supple halo
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G9d it's going to be quite difficult to coordinate shots without map markers

peak bridge
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yeah, really wish we had a consistent scale for the map squares, or at least if we keep a 10x10 grid we list what the scale of those squares were'

supple halo
peak bridge
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crazy shit lmao

supple halo
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"That stupid piece of paper"

cinder drum
obtuse plank
cinder drum
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the mortar you will never find

obtuse plank
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on the damn pickup

cinder drum
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MrPonchovie you can add to your mod browning from mod mktstc, his files are posted in the public domain and I think he intended for his works to be in other mods. All the mods that he created are not in the steam workshop

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and please make it so that if you install a Browning on a pickup, the Browning stays on the car and we get a death machine

peak bridge
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logi system is now functioning, will have showcase video tomorrow, too sleepy tonight

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so the tags can now be added to vehicles ahead of time if you want @nocturne glen

peak bridge
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needs all 3 of those tags to function as an ammo carrier for the artillery logistics

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dont know how to id display the inventory counts on modded vehicles

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but we ball idk

peak bridge
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gun now animates when firing as well

hoary basin
peak bridge
hoary basin
peak bridge
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oh yeah, and when you hold out a construction tool, you can see the no build zones (scaled up for visibility)

supple halo
peak bridge
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yea agreed, i like logi stuff in games, its just we have neither the playerbase experience nor the supporting features to do that for such an important build piece like the ammo crate

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im fine having a limited logi system for the artillery since its an optional thing that more organized players can run for fun

supple halo
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Gun looks absolutely stunning though. I'm surprised how quickly you got this all pushed out. Feels like yesterday when we first discussed the idea

peak bridge
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but core features should have a much better system

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yea im surprised as well

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ive been only working on it a couple hours a day, but also most of my weekends the past couple weeks have been solely dedicated to artillery and almost nothing else

supple halo
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Hey, so long as you're having fun

peak bridge
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yeah, love modding so im having a blast

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cant wait to play this

supple halo
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Were going to need 4 km² maps for this soon. I will lose my mind if I have to find a way to protect the emplacement on something like risala or jazira

peak bridge
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oh yeah fs

supple halo
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Peak efficiency for arty seems like the following: Field commander designating shots, bearing and fire calculator, distance and fire control, loader, and Logistical supply runner (only if you're not set up by the MB. Considering the range)

peak bridge
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if you want even more efficiency, youd probably want a second fire control to work the traverse, since the traverse and elevation controls are on opposite sides of the gun

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at least for the american M102

supple halo
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Yeah that's the bearing guy. Couldn't find the words i was looking for

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Actually I see how that's more efficient since you have to update the computer before firing

peak bridge
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ah gotcha

supple halo
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Field commander could probably do that. They're just relaying fire mission data to the ones adjusting

peak bridge
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ye tru tru

supple halo
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The though of a 10km² map with a uh 60 hovering over a FOB "dropping" resources for the arty position makes me foam at the mouth

peak bridge
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thatd be so fucking awesome

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thing is too, since i have it so that any vehicle can act as an ammo carrier with the mod as long as they have the tags, helicopters absolutely could deliver ammo

supple halo
#

That's another idea, rather than have a limited number of buildable items, have each one cost a certain number of supplies. FOB itself costs, let's say 20 supplies and can store up to an additional 200 supplies. Ladders and pallets cost 5, sandbags and roofing cost 10, hescos cost 20. The numbers could be changed (i did this just off the top of my head, severely unbalanced) but an ammo/supply carrier could refill a FOB with supplies and that fob goes from a tinny little outpost that a sniper, and mg, and a mortarman have made their home into a fully functioning main base more or less.

peak bridge
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exactly the kind of thing id wanna do if we have a more robust logistical system

supple halo
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There's still plenty of holes that need filled, but the current arty system is a massive step in that direction

peak bridge
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crazy that this took a whole month to make, from initial design to near completion

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pretty sure all I have left to do is tutorial shibbs and some bug fixes

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sadly, new construction UI ain't coming with this patch, ran into some roadblocks that I'm not sure how to overcome that'd make the menu damn frustrating to both use and to make

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but we should be good to go for next weekend if nothing else comes up

supple halo
#

Hell yeah brother! I'm sure UI improvements can wait for a little while. You're doing great stuff man.

obtuse plank
cinder drum
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At what distance from the explosion does a player die from a bomb?

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mortars are just not as effective as in real life or squad because we can't measure distance on the map or using markers on the map

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I think the same situation will happen with artillery

peak bridge
supple halo
peak bridge
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postponing the update until the first weekend of may

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then I have a 4 day weekend to finish up the things I need to get done for the update

supple halo
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So many things are happening first week of may for me this is hilarious

peak bridge
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lol

obtuse plank
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any updates on le arty?

peak bridge
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no, week's been hella busy so haven't had time nor energy to work

obtuse plank
peak bridge
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getting close to launch

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expect today or tomorrow

peak bridge
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aight, tutorial level update is gonna come later cuz theres some major crashing shittery going on with it, but everything else is done. so for the time being ill push the update without it today and write up a manual for people to translate and read on the workshop page while i solve the crashing

supple halo
#

Absolutely splendid. Love everything you do Ponchovie!

peak bridge
#

CHANGELOG 5/4/2025

  • Limited C4, 5 per person per variant, for a total of 20 placed charges per person
  • Switched Commander kits to their own construction tool
  • Fixed supply airdrop having a build icon when it shouldnt
  • Major under the hood improvements to the construction system
  • Fixed Rally Points being able to be dug down
  • Added Artillery guns to each faction as a Commander buildable
  • Added Artillery Propellant Pallets and Artillery Ammo Pallets as Commander buildables
  • Added ability for Supply Airdrop to carry 250 artillery supplies, and can resupply pallets up to 25m away
  • Changed logistics trucks to carry 80 supplies
  • Main bases now refill logistical trucks at a rate of 5 supplies every 5 seconds
  • Fixed coalition ammo crates using the same model as the iraqi ammo crates
  • Added new tags for vehicles
    • HD_AmmoCarrier - Marks a vehicle to have a Ammo Carrier component added
    • HD_AmmoCarrier_MaxAmmo (Number) Says how much ammo a vehicle can carry
    • HD_AmmoCarrier_Ammo (Number) Says how much ammo a vehicle starts with
  • Added mils reading along side degrees reading for range finders and airstrike designators
supple halo
#

Just spent half an hour converting mils to meters. Peak firing range with 3 charges is at 870 mils for 2474 meters of range with 22 sec travel time

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Not perfectly accurate yet but were getting there. this is using 30 mils to 400 mils. Y value is distance, X value is mils. Purple line is line of best fit. based on the max range I found that line is still very wrong.

supple halo
#

Ladies and Gentlemen, may I present...

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The mils-meters range calculator

supple halo
#

I've only got single charge estimates rn but if this 102 works how I expect it to it'll just be a factor change

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.03% margin of error

peak bridge
#

seriously impressive shit

supple halo
#

Hey ponchovie, did you put a firing limiter so you can't blow yourself up?

peak bridge
#

not likely, whats a firing limiter? like minimum arming distance or smthn?

supple halo
#

Minimum firing distance. Gonna run some tests but it would let me fire under 60 mils/ somewhere between 27m and 164m

peak bridge
#

oh yea nah i aint got that, i think itl be funny for people to direct fire these at stuff

supple halo
#

interesting. Can you join modding 1 rn. I could show you

peak bridge
#

yee 1 sec

supple halo
#

Some key things I picked up:
Max ranges:
~1025m, single charge, 780-800 mils
~1475m, dual charge, 800 mils
~2485m, triple charge, ~790 mils

Min ranges:
~49m, single charge, 0 mils
~69m, dual charge, 0 mils
~89m, tri charge, 0 mils

Adjustments:
+50 to -10 mils elevation after firing
50 mils right to 10 mils left after firing

Range calculation WILL INCLUDE BUILDING COLLISION. Adjust accordingly

Ponchovie is great.

Friendly reminder that you cannot shoot if a shell will land in spawn protection, even if its your own. Also applies to mortars

peak bridge
#

yea it's 15k damage so anything it direct impacts should be cooked

supple halo
#

Highly impractical, definitely worth trying

hollow linden
#

why can't I fire the artillery on certain elevations

peak bridge
#

likely spawn protection, it might be pointing towards a spawn flag, including one of your own

hollow linden
#

oh wait just noticed that rn

supple halo
#

Oh, Ponchovie, to simplify the multi charge range calc process so I'm not running around a 102 like a chicken with it's head cut off, how are you adjusting the range per charge? Is it a set factor or something else?

peak bridge
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the only thing that changes between each charge is the initial and maximum velocities of the rounds, by a set amount

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its 10k for 1 charge, 12k for 2, and 15.5k for 3

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not a clue what measurement its in, but those are the values

supple halo
#

Noted. I'm sure my high-school level physics degree could solve this problem

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What's the max travel time around max distance? It's around 22 seconds right?

peak bridge
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i think so, might be closer to 30 with 3 charges

supple halo
#

Noted. Thanks.

supple halo
#

Okay so I cheated a bit and used GPT because I'm missing too much data and can't convert things accurately without the game running.

peak bridge
#

nah real enough bro, just double check in game to see if its accurate

supple halo
#

Am going to when I get back to my PC

cinder drum
#

MrPonchovie

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The Saudi Arabia faction was taken from the Middle East Alliance faction squad?

peak bridge
#

no, it's based on the Saudi Arabian military circa 1991, with some creative liberties taken for gameplay. using assets from sketchfab and the ohd mod kit

cinder drum
#

and I have a question what is planned to be added in the near future? and in general, have you thought about creating your own server where there will be a Yoshi mod and your mod at the same time? all your factions will be used there

cinder drum
peak bridge
peak bridge
cinder drum
#

the problem with loyal games is that they don't use desert storm for some unknown reason. but in general I think it's because your factions were used together with casual Field and not with vanilla technology that would give the player gameplay similar to the reality project

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to be honest, the death storm mod is one of my favorites, but it's a shame that your work remains in the shadows because of the "smart" community

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"smart" community - kids

supple halo
cinder drum
#

damn casual field. I hate it. I have nothing against the developer of his mod, I'm sure he's a normal person, but it's a pity that the community chooses to turn OHD into Battlefield 2042 (these people checked the box that they want a game similar to Battlefield and tomorrow they forgot about OHD, that's how important their voice is)

peak bridge
#

I hope once the logi system is more fleshed out players come back to the mod

cinder drum
#

What are your plans for the mod? or were you thinking of creating another one?

peak bridge
#

further content was planned like British and Kuwaiti forces, but since I've started my new job I havent had the time nor energy to mod. plus finding decent quality assets for British and Kuwaiti vehicles and uniforms is a bastard lol

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in the future I may try out more stuff, but for now I just don't have the opportunity to mod

supple halo
#

Question for either Ponchovie or anyone who has run the ODS mod on a public server recently.

At what point, when combined with Yoshis Vehichle mod and without vanilla vehicles does the server become unstable (major lag/ rubber banding). What steps might someone running a sever need to take to reduce this lag?

cedar condor
#

Tracked vehicles apparently hurt the performance. Maybe putting it at 56 max players and removing tracked vehicles, that can ensure pretty solid performance

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And making sure bots are not turned on whenever it starts getting full

supple halo
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Hey Ponchovie, does every artillery system have the same firing system? Like the shells will go the same distance at, say, 100 mils elevation for both the US arty and the Iraqi arty emplacements.

peak bridge
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ya, the only difference between the two is the visualx

supple halo
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Thanks

fierce yew
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This mod is the only thing bringing me back to the game, glad to see it on top of the server list again. I love that you can now use enemy logi vehicles to build FOBs, its a lifesaver on servers with broken logi truck spawns.

peak bridge
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but glad you enjoy the mod

fierce yew
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The new commander class is effective against preventing airstrike spam. I do think its a shame the supplydrop is also tied to the commander, as theyre essential for servers with broken logi truck spawns. Most sl's just pick commander class because its on top of the list, and dont even know they can drop them (let alone actually do so)

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Theres also a divide between logi and arty when it comes to the truck, as stationary arty wants to use it to drive to the backline and logi wants to move it to the frontline. Having the option to call in the supplydrops would also help with this, but i am not sure if that aligns with your vision

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I do get that its kinda cheesy and a fix for something that you didnt cause

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.
The arty system is geniunely incredible when we have access to it, ur mod is miles ahead of the base game

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I really hope someone hosts a properly configured DS server some day

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Its also still really hard to find where the suppy drops land ;P

peak bridge
peak bridge
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oh wait map markers

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that's what you meant

fierce yew
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I dont think it needs changing, just an indicator to know where it landed

peak bridge
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yeah, I'll see what I can do, probably a hud marker like the flag sword and shield

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visible to squad leaders

supple halo
# fierce yew . The arty system is geniunely incredible when we have access to it, ur mod is m...

If you need any help calibrating the arty or understanding the operational ranges (because the elevation is measured in mils) I personally made a range chart that works for most small/medium maps. Feel free to DM me with questions. Ponchovie approved of it and there's a poll in #💬general_chat rn to see who wants to learn everything related to the DS mod (arty specifically). I might lead a class at some point ¯_(ツ)_/¯

supple halo
# peak bridge yeah it is a dilemma, I'll have to play more matches to find out a good balance ...

Again, its a bit of a training issue that I'm going to aim to fix. Forward SL/Commanders should aim to prioritize using airdrops for FOB building (or yoshis HABs if available) due to the ease of access, survivability of the AD, and the (theoretical) unlimited number of them. Logi trucks should ALWAYS be back line units. They're paper thin, small in seat count, and have no way to shoot back. They're better suited for arty emplacement construction as well as their reuseability as ammo carriers.

fierce yew
hoary basin
cedar condor
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Jaziira is 2kmx2km, Risala 1kmx1km

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I think Al Dhakir is 4km

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Tan Binh, Carentan, and Saint Quentin are 2km

nocturne glen
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would be nice one day if the grids were part of the map UI itself instead of people putting it in the map texture

cedar condor
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I agree

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Can think of it like a paper map for now lul

fierce yew
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I am trying out the arty stuff now, but i am unable to interact with the gun at all. In singleplayer it works just fine, but on the server it doesnt respond to my inputs. Doesnt matter if im commander, sl, mortarman etc

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I see other people are able to use it, no clue why it doesnt work for me

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I've got the whole setup, just cant interact with the range/azi adjustments or the pellets

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What are the requirements to use the arty?

peak bridge
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it's not made clear but that is a requirement to interact

fierce yew
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I placed it down as the commander

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Does another commander have to place it for me?

peak bridge
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did you change squads maybe? tho it might just be bugged out if the server lagged

supple halo
torn falcon
hoary basin
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I suggest to give building artillery to an squad leader kit that doesn't require more than 3 members to unlock. Why? Because artillery are supposed to be on the backlines Which means there are like 3-4 extra players that aren't effectively fighting in the frontlines because their commander is busy doing artillery stuff to build rally points to attack the objectives. Also, commander has 2 abilities that incentivizes you to stay in the frontlines: supply drop and airstrike. These abilities can't work at the same time with artillery management.
So something like a squad leader kit called "artillery officer" unlocked once you reach a 3 member squad to make building artillery easier would be good to see them more often in matches while the rest of the team can focus on fighting on the frontlines.

supple halo
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Although giving the SL kit the ability to build arty should be a thing (if it isn't already)

cinder drum
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MrPonchovie right now your mod is popular, what are you planning to add? maybe you will add ied for iraq, and also give him mopeds? ied just make it 2 times stronger than now and also a melody and a delay before the explosion

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I will do jihad

peak bridge
cedar condor
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It's fuckin amazing as it is. Real real solid. Thanks for the hard work Ponchovie

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I'm glad the server caught people's attention, thanks to your mod

cinder drum
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MrPonchovie sigma

supple halo
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@peak bridge whats the damage radius and fall off for the artillery?

peak bridge
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max radius I think is sitting around 35m and the falloff is some exponential thing so that it doesn't guarantee a death for infantry sitting at the 35m line

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cuz the damage is 15k or sm shit like that

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so that you can nuke vehicles with a direct impact

supple halo
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Ladies and gentlemen

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I present

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2 Charge range equation with calculator

peak bridge
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heaaaaat

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so what's the x and y parameters representing?

supple halo
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x is the mils youre calculating, y is whatever your desired range in meters is

peak bridge
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oooo sick

cedar condor
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Dude that's amazing

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Good shit dude 🔥

supple halo
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Imma do a couple of rounds of ABI and then make a tutorial for the calculator

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Its scarily simple considering the equation is already there

supple halo
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Interesting discovery about the calculator

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The software I'm running it on (desmos) is actually really versatile when it comes to the devices it can be run on

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That and its capable of being run via web browser

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So as long as the Gun Section Commander or the Fire Direction Crewman (specifically the one assigned to traversal) has either a dual monitor set up or a mobile device with internet access, they have access to the calculator

narrow bobcat
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a reminder, steam overlay lets you pin things over the game.

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including steamwebhelper tabs.

supple halo
cedar condor
supple halo
narrow bobcat
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shift-tab, then open any website in the overlay.

supple halo
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Thanks a bunch

narrow bobcat
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can probably do it with the xboxlive dashboard too

supple halo
narrow bobcat
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PDFs can be naughty, but that one isn't big enough to be.

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<iso8601> also, what's the 13th month? that's weird. </iso8601>

supple halo
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I put all my file versions in dd.mm.yyyy

narrow bobcat
supple halo
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to not upset a majority of the world

narrow bobcat
supple halo
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Ah, I love xkcd. Might have to fix all my formats to match

narrow bobcat
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it's a really nice, natrually sorting, format

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(not my image)

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the easiest method to get it in windows, is ask for "English (Sweden)"

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works great in android which doesn't let you change the date display settings otherwise.

hoary basin
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So... When c4 is going to do damage to structures? I mean they do damage but its so insignificant that 2 c4 cant disable a FOB or to change the state of a HESCO wall

supple halo
cinder drum
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MrPonchovie, could you please reset the amount of explosives placed by player 1 to 10 or 15? Or increase the explosion power, 5 is very low.

peak bridge
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updated to latest version, seems to all be working fine, lemme know the moment yall run into issues. Make sure to unsubscribe and resubscribe from the workshop for it to update properly

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also, brought the OPs to the vanilla standard, so now they play identical to vanilla OPs (or at least should, might be one or two under the hood things that prevent them from being identical)

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along with some other shibbs

cedar condor
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Oh shit PagChomp

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We gotta get arty back in the servers

hollow linden
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Bugs I found during my gameplay:

  • range calculator doesn't work
  • supply drop only showed once it's landed
  • Iraqi marksman rifle (SVD) have a broken scope
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other than that it's pretty solid

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love direct firing the artillery

hollow linden
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  • arty does not work
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:(

peak bridge
cedar condor
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@peak bridge I never saw the artillery we were firing actually land anywhere. Not sure if you and the other guys did, it's weird because I can see all other artillery and mortars but I can't see my own

cedar condor
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AAAAAAAAACCCGGGHHHAGGHHH

peak bridge
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This bug pmtfo lmao it was working fine not too long ago the hell changed

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Like the projectile exists on the server ig but then doesn't execute or replicate shit for client so it don't do anything

hollow linden
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istg if the next update break a lot of mod

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I will start tweakin

peak bridge
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im gonna tweak

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so apparently there was some change to the projectile system and so they (the arty/airstrike/mortar/etc rounds) are being spawned on the server, just never on the client? so they do all the stuff they normally do like damage stuff and spawn stuff (which is why you cant see the construction drop until it lands) but never are on the clients end?

cedar condor
torn falcon
placid quarry
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Also great mod, thank you.

peak bridge
placid quarry
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Same with airstrikes. I don't see my own "splash" but i def see others.

cedar condor
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That's why I just send it either way, doing artillery and airstrikes even though I can't see it, I know others can and I'm bringing them that immersion lmao

placid quarry
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The Immersion:

peak bridge
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that was the key to look for, turned off client prediction for my mod's custom projectiles and they now appear on the owning client

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much appreciated

peak bridge
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gonna do a once over of the mod rq and then ill publish the fix

placid quarry
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Now you have time to fix the Dragunov scope.

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Or the Arty calculator.

placid quarry
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Also fun observation, folks are putting HE and powder charge pallets on top of the arty.
Calculator seems to work once but doesn't refresh after the first calculation.

peak bridge
bronze narwhal
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hi just to let you know the auto rifleman role is broken on the dev build for the US. the gu n doesnt spawn in their hands and floats kigh above/behind the character

peak bridge
bronze narwhal
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np

cinder drum
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Ahh..hello?

peak bridge
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first of all, what the fuck lmao OMEGALUL

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also secondly, thats cool asf

hollow linden
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That's a thing?