#Operation: Desert Storm Faction Pack (ODSFP)
1 messages ยท Page 5 of 1
just for you
ok wat if
wind
wind change over entire match, so u can't just memorize points and keep pounding an objective real good, you need to fire and adjust
i know is more effort to ask
but imo i no like wen people just pull out mortart calculators or shit like that.
yea it kills the fun
idk probably not really important for first implement boi maybe
isnt wind like a physics volume i could add to the map?
i coulda sworn thats just a UE4 thing
i think that's for like grass or somethin? or physics? bullets don't use physics so u need somethin else
oooo
idk some random offset that uses the match time and/or location of the howitzer as a seed
then u need more random too
like a muzzle offset, wen u spawn the projectile. wen it spawns out of muzzle (if ur gonna have it fly all the way) u can add some rotation kinda like cone of fire to boi
depends on implement boi tho
FUCK YA
/s
oh yea i do the cone of fire, its how the mortars work
i think it would be cool if it moved like maybe 10-15 meters over the course of a mathc, idk like 5-10 mins?
too little time and it just becomes basically added randomness that you cannot account for, making the artillery less accurate. i think it would be cool if u kept shelling a target over like 5 min and u need to keep eyes and make sure it's not drifting
wat u think
yeah i could prolly simulate that by shifting the angle and range slightly every couple of shots
idk id probably set it like 2 or 3k
yeet those rounds
do howitzers use charge bags? i thought that was just mortars that used those
both use charge bags
u can kinda use the charge bags to 'balance' the howitzers a little bit. like if the charge bags are something that needs to be brought from main and u need more charge bags to get max range then the better logistics u have the farther out the arty can reach
oh yea i like that
so if people are shit doodoo ass at doing logi stuff then no / less long range arty
i like that a lot
amazing
better idea
==Artillery Charge Bag Pallet==
- Buildable by the commander
- Maximum 4 pallets per team
- Requires a nearby logi and a nearby OP
- Each pallet holds 30 charge bags for a total of 120
- The pallets physically show how many bags you have left
- Bag pallets are refilled by the truck, using the same "ammo" value carried by the truck
- Bag pallets start at around 1/4 to 1/3 full, and must be filled by a logi truck
- Remy brand sticker on bags
are bags in addition to actual shells
yea
amazing
you need both
i can't wait for people to not bring enough charge bags / shells after driving from main
lol
im thinking 1 bag = ~1km / 30 seconds, 2 bag = 1.75km / 45 seconds, and 3 bag is 2.5km / 60 seconds
travel time in seconds
ye maybe
with charge bags u have min / max range, like a ring
if u do max charge u can't hit something 200m in front of u
oh ye that makes sense
Fucking Howitzer??? I gotta warn the boys what's coming
unless you point that bitch vertical
what about direct fire
naaaaaaaaah lmao

i wont let em go down far enough
unless people wanna bean helicopters outta the sky
then i wont stop em
just direct impact that arty shell on the sucker
5 billion damage per shell
but then x^900 falloff
omg imagine arty hitting a ship in the water
heat
cant wait for something like that
i want direct impact to total any vehicle in the mod rn, but then near misses will not do all that much
aint that what the btr is like designed for after all? protect against arty fragments?
i have question. can u take out charge bag? or will u just have to fire it? would be funny "PUT THE BAG IN, NO WAIT TAKE IT OUT TAKE IT OUT"
until i can change people's inventory at runtime cleanly, i will prolly just have it be a button like range and angle
so it will just be a matter of looping or turning down the bags
and then after firing the bags/shells are consumed
what if they had to do bags one by one
like each shot it resets to 1?
no like u put in shell, then u put in one or more bags
like 1 interact = 1 shell or 1 bag
maybe, im thinking ill have the gun auto reload, and then you just fiddle settings and then itll retcon whatever was put into the gun during the auto reload
ye
cuz again without runtime kit alterations, not much i can do more interactively
cuz i wont be able to just give them a shell or a bag to hold
as soon as i can do that tho, yes
also unrelated
why is it such a bitch to find L85 models at a reasonable price and tri count
unknown
sad. i want people to be able to accidentally put too many bags in the thing lol
also what if u could put the bag in before teh shell by accident lmfao
Allow for commanders or any class w/the build option to place an arty shell only on the arty load area if pallet available? Just a thought
oh shit you bring up a good point
i cant edit the kit at runtime, but i COULD add a construction tool stylized as your "hands" and then alter what build pieces you have on it
like a shell and a charge bag
and then if you place them next to or on the breech of the howitzer itll eat them
genius
I mean, rifle men don't have the build option but are basically your ammo supplies. Add an extra "ammo bag" placeable that is only placeable if a) it's on an arty and b)the pallet has ammo
Plus the checklist up top can display those reqs
yeah the ammo bag for the riflemen is actually a construction tool, its just stylized as an ammo bag
Texture it as a shell and boom, work around. Also forces team comp by having a generic class member serve a role rather than running off w/ the marksman class
I am genuinely curious to see how people handle logi trucks after this gets added. I'm sure people will still drive them like humvees but someone might have enough sense to not run off with them
i agree classes should definitely be purpose based like the logi trucks should be locked behind squad-leader lol
@peak bridge Have you considered allowing combat engiees the ability to build ammo pallets if a logi is nearby? I know they're whole gimmick revolves around building without one but they feel a tad underpowered having only towers and sandbags (although toad and I have made some wicked sandbag pits for mortars with them)
yea thats a good point, i felt like they were missing something
And while not relevant now due to the lack of impassable water crossings, bridges might be a good add down the line if any maps happen to have really wide rivers
Also, what's the plan for the UI on adjusting and firing the mortar?
no plans as of right this moment, i think they're alright enough as is, why you got a suggestion?
If there's a way to type values it'd be greatly beneficial. While most of the mortar men I've been spotting for have gotten pretty quick with sandbag adjustments, nothing beats typing your range and elevation. No clue if it's possible though
yes 100% agree
If it was like squa or hll wasd would be nice to move
yeah i was about to mention that
Too broke for squad, gonna go look it up rq
itd be a pretty monumental task, especially the wasd for angle and range since id have to make it a pseudo vehicle while still being a construction piece
Does anyone else think rangefinder a tad too accurate on distance? Maybe within 10m?
We do have vehicles now u could implement boi as wheel-less boi but idk if u need condtruct boi as xertain class boi
yeah it needs to inherit as construction piece
Nooooo
My wheeless boi
could it be a chat command?
Ok
idk, i could look into that, idk if i can edit the chat to make it so it doesnt spam team or all chat, but maybe i could have it only check squad chat? idk ive never messed with the chat
like each placed mortar have a text id on it that way its easier to code as a command and yah thats what i was thinking squad chat
It's more or less what we've been doing. I've just been typing to team "mortars, range x meters, beaeing y degrees" and most people listen
id prolly do it so that the mortar just scans chat for a message by its owner and then grab the range and angle from that
that would be easier on the player
but ye id have to look into it to see if thats even possible without a gamemode mod
Commanders/ SL run spotting, rifleman runs ammo. 2 man team so rather small but considering we're not working all the intricacies of loading a howitzer it works
and one guy on logi
yes
thatd be a pretty litty game play loop
The sandbag option still works but the fire rate of the shovel needs to be cranked way up
that i 100% can do as a quick fix
I know for mortars rn that doesn't work well because it might break base construction (because we found that you can in fact build up FOB components with the mortar ranging shovel) but I'd imagine that's an easy fix.
100% agree an up by 3-5 ticks would be good. and yah iv been building with it too but that comes with using the shovel as the prop it would have to change base code or be separate all together
yeah i should separate the mortar tool from the base shovel, that way we can avoid that
yeah shouldnt be too hard to fix that
aight i gotta dip, need to go to bed for work in the morning but yall are free to keep chatting, ill check this chat again in the morning
Maybe give the mortarman class a calculator that allows you to interact w/ mortar sandbags?
oh yeah i like that
I've got my own work to take care of as well before calling it a night. Cheers lads, love the ideas Pon.
thanks for the conversation, much appreciated
Oh, before you head out @peak bridge did you happen to have a date yet? Tsall good if you don't. Me and lt are just curious
no release date yet, too early to tell so far, especially with my schedule
i really only get time to actually work in the SDK on this on weekends, and even then its limited
No worries. Take your time. I know what that's like and I'd much prefer heavily delayed quality over a rushed product.

idk if it's just me or no but I don't think the c4 works against vehicles on multiplayer
pics or it didn't happen
tbf it might be because of the spawn protection
will try to get that if I experienced it again
I had no idea that you were already using explosives in 'O:HD', it's really encouraging to see that game mode taking shape ๐ .
i can finally GATOLIZE THE WORLD,MAKE EVERYONE BECOME CUTE MEOW
next patch combat engies can place 1 ammo crate if they have a logi nearby, im also increasing the range you can be from logis and teammates/squadmates to place stuff from 15m to 30m
and im on the fence about this, so ill put it to a poll
I am fine with the airstrike commander not having a shovel honestly, though it can be annoying when you select it without realising
yeah i originally had it have no shovel cuz i didnt want to pile on too many responsibilities to the commander, having airstrikes, construction perms, and all the other features i had planned at the time but never got to
but having now seen your gameplay, not having a shovel actually adds the responsibility of herding your teammates to build up fobs
and thats not fun
Maybe SL shouldnt be the one building fobs all together
Actually then your squad leader would have to herd the builder :P
ye
Intersting dillema, imma finish the list first
another thing i noticed is that because the UI is so high up it frequently gets washed out by the skybox, thoughts anyone?
um... ditch the words?
use larger iconography instead?
though I'm not really sure how to convey squad leader in iconography
give them outline
probably could use the kit icons for that
or a color box behind
but two team members and a vehicle could definitely be portrayed a lot easyer with a few icons
two greyed out men and a greyed out vehicle
"show, don't tell"
(at least, as much as possible)
it's not just the kit though, right? also have to be leader of a squad, not just squad leader...?
i have no idea how to portray that with a dashboard warning light symbol ๐
seeing the icons light up in the presence of team members and dim out when you're alone, makes it extremely obvious what's going on, no language skills required.
if you wanna be extra special; throw a lerp fade on them over a half second, it'll draw more attention than just toggling state.
try to avoid using colors to signify state. The checkbox and crossout are good; the color is secondary to the shape/pattern
prefer to use intensity or glow, makes it much easier on people with poor color vision
if you need some vector icon artwork i can probably knock something out for you
NATO Joint Military Symbology is the NATO standard for military map symbols. Originally published in 1986 as Allied Procedural Publication 6 (APP-6), NATO Military Symbols for Land Based Systems, the standard has evolved over the years and is currently in its fifth version (APP-6E). The symbols are designed to enhance NATO's joint interoperabili...
well fuck
the AIs seem to think a simple chevron is the easiest to comprehend.
possibly with the NO symbology superimposed
๐ซ over the typical inverted chevron, i guess
but that doesn't really make it easy to figure out how to resolve it pictographically. The truck or man icon being dimmed out is easy to notice by accident as you leave the base and get far enough away from the logi truck for it's icon to dim, likewise when there's nobody nearby...
and there's also the original problem of "it looks washed out against the skybox sometimes"
tru tru
This is an issue I didnt realise I had, I like it a lot
i would LOVE if the mortar operator kit gave you a tool that you could "build" a mortar ammo cache with if another squad member was close enough that would refill mortar ammo once. The mortar operator could only build the ammo cache with a particular squad member once per that squad members life (could "refill" at HAB maybe) that came close enough for the mortar operator to "build" the ammo cache. This would reflect a squad carrying mortar ammo for a mortar team across rough terrain to aid in facilitating a mortar barrage before an assault/when occupying a new position.
the mortar ammo would also be physical and vulnerable to destruction
as an object
The ammo box also very easily gets destroyed, I get asked to rebuild it by mortar people constantly (I dont mind it, but they do). Though you could argue that it should be easily destroyable, so i didnt put it in my list
yeah it might be nice if squad members could run from an ammo box to a mortar position too so the ammo box could be placed somewhere safer
yea, as it stands all the non-hesco/outpost build pieces are pretty fragile, i saw that whole tower get one shot in your video
ill buff the health a little so they can take at least 1 rocket
are there any weapons that would be a natural fit for being tuned specifically to destroy HABs/defenses?
It would be especially nice if the sandbag roofs could take a few incoming mortar shells
rifleman bag can't get destroyed once placed and then the rifleman can run to the crate and grab a new bag
a 500kg bomb dropped from a fighter jet 
I know the enhanced vehicle mod has C4, that would be really cool for destroying stuff
right but like, maybe a way you can model serious airstrikes for taking out FOBs
yeah C4 is good, i think a lot of times heavy artillery would be the natural solution though/CAS
Ive never had the airstrikes used against me, I dont think people have figured out how to use it
i dont know how to use it yet lol
Airstrike marker should be set to airstrike by default, rather than having to toggle to it
i agree with that, the airstrike is wayyyy more important the range finder since almost everyone has a rangefinder
like, what i like about mortars, and i agree on making the roofs make HABs more resistant to mortars (possibly kind of nullifying it, but make those roof structures very vulnerable to rocket fire?), is that they place an inherent vulnerability over any static position
playerbuilt or not
you don't have to do a bunch of fiddling to make static turtling positions vulnerable, just give people the artillery to solve the problem themselves
even if the mortars don't destroy defenses, if they keep killing any enemies that spawn there, that is effect enough even just for the ticket drain
working on heavier artillery, just making the current version better before i start on that fully
and maybe kills with mortars could contribute slightly more to ticket loss..
nah thatd be kind of oppressive
yeah that makes sense! thank you for all your hard work i love this game and its mods
how about this
@peak bridge Make 2000's factions
I havent even delivered brits yet for this mod lol
its gonna be a hot minute before I make a new faction pack
Sure, I just wrote that right after that thought crossed my mind
fair nuff ye
Like you saw, people demanding russians with mortars as well
yeah still gotta make mortars way more stable and modder friendly before that gets released for everyone
right now that whole system is held together with spit and Scotch tape
I know ๐
lol
imo there should be something visually distinct from squad members and team members, for color blind people
ye true true
that one is kinda tricky to think about
cuz like what makes a guy more of a squad mate than a teammate
maybe it should be multiple guys in the icon
teammate has multiple rows of guys behind him and then the squad mate just has two side by side
unknown
maybe blue rectangle for team member, then squad icon for squad member?
NATO Joint Military Symbology is the NATO standard for military map symbols. Originally published in 1986 as Allied Procedural Publication 6 (APP-6), NATO Military Symbols for Land Based Systems, the standard has evolved over the years and is currently in its fifth version (APP-6E). The symbols are designed to enhance NATO's joint interoperabili...
damn colorblindness ruining my user interface!
i'ts just nato symbolg oiboi
ya blue ruining his own game rn
like it?
just gotta hope people know they have to use the logi truck now, maybe u can add the x on the side of it like on the map?
people really struggle at differenciating the two for some reason, same issue on squad
IMO (this is vanilla issue) all the icons should be much larger.
All UI should be reworked by someone who know what theyre doing
u will be licked
u will be gatolized
pretty good; but remember some folks are colorblind (including our dear leader, Greydrake.) Try to stick to shading/intensity rather than color. ๐
otherwise, fantastic, very close to what I had in mind.
though Instead of numbers, I'd simply position two humanoid icons next to eachother.
<Human> <Human> <Logi> <SL status>
maybe place the wrench icon as a prefix
yea, hence the icon having an empty fill for the squad member, that way you have shapes instead of only color
gato is hungry,give him SAND VICH
now bluedrake can see it
forwarded so i can more easily reference this here
so going through the list, heres their statuses after today's work and planning
- Increased the logi/team/squad range from 15m to 30m
- Working on that exactly
- Looking into it
- Not sure its something im gonna change, its something I think that should be player handled
- Trying to get this to replicate so i can fix it
- Ditto ^
- Thinking of a solution that doesn't make the SL be the only person who can dig a friendly fob down, cuz that is both complex to do in the existing system and brings its own problems design wise
- Yea it is what it is

- added an icon above construction pieces that need to be built, the icon then disappears after its built
- I plan to have a full menu to select build pieces in the future, probably not something i can get to this weekend
tada
icon itself is a WIP
but i think it does convey the idea
maybe ill add in the slot for the shovel as well
i think ill also add a shadow to the icon to help it pop from the background
cant wait
which is better, with the line or without?
you
im also questioning if the arrow is needed at all
you are needed
btw,i m still waiting for BAF(british armed forces)
with, but would also be good if it's only seen when you have the shovel on your hands
maybe, but the point of the marker is to tell squad mates to build up stuff, who may not have the shovel out and ready
kinda like a noticing thing
sometimes you want the sandbags to be half built, and having the icon can be annoying
oh yea true
yeah.
heres how it looks with the sandbags at different build levels
i could make it get a lot smaller if you get close to it
ye, it's better if it gets smaller
heres a new size, crouching next to a half built sandbag on top of another sandbag
heres a couple meters away from it
id make it semi transparent, but UE4 billboards dont allow for it sadly
loved this
litty, ill finish up a couple more things and then push the patch since servers are empty and ill be here to bugfix and such tomorrow
actually nvm not tonight, just realized how many things i gotta do and how late it is lol
tomorrow
Looks awesome, you're a champ at taking positive feedback. โค๏ธ
Insane, wish I was this proficient in unreal. Looks great, I prefer the one with the black outline
C4 is fixed now
it can now damage and destroy vehicles
packaging
CHANGELOG 3/23/25
- Added pickup truck as a civilian vehicle for Iraq
- Removed vehicle-affecting radial forces from all projectiles, nobody should be able to knock helicopters around like ping pong balls anymore lol
- Changed how construction requirements for logi, teammate, and squad member nearby checks are completed to avoid bugs where construction requirements would not be counted as met when not looking at the ground
- Increased radius for logi, teammate, and squadmate nearby checks from 15 meters to 30 meters
- Fixed bug where UI and preview ghost for the construction tool would still be visible after getting into a vehicle
- Changed Airstrike designators default selection from range finder to precision bomb for ease of use
- Added 3d indicator for airstrike designator so the user can more clearly tell where their airstrike will go
- Added new commander airstrike ability "Construction Supply Drop" which can be used to build Outposts or other build pieces that need a logi. The crate cannot be destroyed but despawns after 6 minutes
- Added icon over unbuilt build pieces to tell players to use their shovels and construct them
- Doubled the firerate of the mortar adjustment tool, and halved the build rate to make mortars less tedious to use while not making the mortar kit overpowered for building
- Added shovels to all commander kits
- Replaced the Saudi Arabian Medic's Hi Power pistol with the double action revolver like the commander kit for no particular reason than to pad the change log
- Increased explosive resistance of most build pieces by anywhere from 50% - 300% of their previous values
- Fixed missing tag error that made combat engineer build pieces get counted towards an outpost's build limit
- Fixed explosive charges not damaging vehicles
- Mortars are now able to be placed on vehicles
go crazy yall
Amazing
Can i sit on the mortar
If u take a dump in the tube does it become a bioweapon
Wonderful. Thank you so much Ponchovie.
Does the US have any similar vehicle or is this an Iraqi special? (Outside of the humvee but they can be hard to climb sometimes)
no counterparts for the coalition forces
how much time is the rally cooldown?
the rally right now is 90 seconds iirc
just like HLL
the only difference between HLL rallies and these rallies is the HLL one has no squad member requirement, a much shorter range to burn them, and they play radio static
If it's going to be easier to make rallies. I don't mind if there is a static sound to know where they are. For balance porpuses
I'd first see how much rallies get used once all sl's always have a wrench, before nerfing their placement requirements
thats probably not likely to happen, since altering kits mid game isnt all that possible
its super hacky and requires a gamemode mod, which i like to avoid as much as i can
damn sucks, its so limited
Should Commander kits have a shovel?
12
14
1
Yes
845902084440326155
Yes
Question: in addition to mortars being able to be placed on vehicles, does this also mean I could in theory have a pickup truck with an ammo bag, med bag, and mortar in the back?
no, only mortars do that right now, but I will add that to my todo
the only things I don't want to snap to vehicles is the main construction stuff, but the ammo bag is something you could very reasonably throw on the back of a pickup truck
Same with medical. Have a support vic run by 3 guys (rifleman, mortar, medic) doing so much stuff.
Suggestion since I belive it is mod local: rewording the build warning text "must be a squad leader to place this" to "must be the leader of a squad" or "must be a (fire?)team leader". Too many people in games are getting confused between the Squad Leader (and subsequently the commander) KITS vs the Squad leader position. Mostly in servers w/o kit restrictions
yeah, it's pretty annoying those don't have different names in game
Server Loyal5 - Desert Storm is updated and Mogadishu map is added, bad news, Yoshi gatos don't want to spawn, no helis no yoshi vehicles ๐ฆ
you can add it to the Us vs Ru server, it's a good map
@peak bridge you planned to return the construction of the radio. it will be better if the construction will depend on the radio and not on the hub. i remember there was a radio before but only in training
No, no before we get the Yoshi vehicles working on that map.
If we named server "Armed Vehicles" people expect them there.
what is gatos
GATOS - All yoshi vehicles.
I see a problem that BMP, BTR 82, lav-6 and m113 do not spawn. Is this a mod problem?
Something is missing on the map
same issue like Al-dhakir
but on other multiplayer servers the technique is comparable as needed for example, there is a global conflict on the server
Yes
Remember, if you testing Yoshi gatos in singleplayer this doesn't mean that they spawn on the server
if you add factions to the file, will they be selected randomly or do you choose which factions will be on a specific map?
This is not a place talk about servers configs ๐
I exploded a transport full of infantry, 10/10
I don't plan to return the radio, it was just so that you could build without the special gamemode mod
love your servers ty for the update
@peak bridge this update is sooooo goooooooood
everyone is building
this is so fun
im never playing another server again
built by randoms!
the airdrop gets people curious too, its incredible for getting people together
thjey should resupply ammo by default to encourage going to them
the buildrange is literally so freeing
legit shouldve been like this from the start, i can never go back
Airdrops?! ๐ฎ
instead of logi vehicles, theres logi airdrops too now
Dont say that, just wait when the vehicles will be fixed ๐
Dope af dayum
ah, landmines work on logi vehicles now, did not expect that :>
nevermind i got autobalanced again -_- some things never change huh
Try to not swap the teams for purpose, autobalance algorithm treats you as if you just joined the server
most players are not aware of this
Is that true? I think I've been autobalanced back to my original team before
Hell Let Loose-style?
Yeah thats what I always do, I dont want to swich teams cos id lose my fobs. I still get autobalanced regardless
Its kind of punishment if you trying to check enemy map
isee
oh yeah I was thinking that too, like it makes sense it's a bunch of crates
known bug rn is that the m18 Claymore and ozm72 mines don't have ammo for the shorter wire variants
that's a quick fix I can do when I get home
so I'll do the logi drop gives ammo, fix that bug, and a couple other things I don't remember just now
You outdid yourself. This update fixed so many things. Theres flow to the game, people are actively building stuff themselves, theres teamwork, you can actually do comebacks now, theres no more frontline stalling. Its fucking awesome
hellllll yeah
Its incredible that you can now build a fob when youre getting steamrolled using the airstrike mechanic
I can't wait to get home n play this shit lol
that's one of the things that HLL did that I really loved
commander kit is so nice
the ability for one person to lock tf in and pull the team back from the brink is so sick
or at least give the team a footing to try and come back
yeah man its fantastic
im blown away how much effect the little build marker has had on people
yeah this kinda means people want to interact wkth the systems, you just gotta cross the language barrier
going forward I'm gonna try and keep that philosophy as much as I can
it feels weird how building a rally is more difficult than building a FOB. rallies need to be made without squad mates
truckstealing, vehicle dumping and auto balancer are the only things left fixing (from logi pov)
first 2 things should be fixed by vehicle overhaul already tho, future looking bright
here says you to build the enemy fob
if you are using the shovel on an enemy structure there shouldn't be reason to help your enemy by rebuilding his structures
i've just witnessed a player actively rebuilding an enemy FOB. Don't know if he didn't know it or was a troll
Man that was a bitch of a match xD massive map, ahrd to make a push without brave people
i infiltrated a squad on a humbee in enemy flag. we captured and destroyed their fob
my team are a bunch of melons man xD
just needed a drive to flank the flag
my teammates dont know what the objectives are
oh shiiii lol
No No No No No, You will get chaos in the game, trust me, there will be same as squad spawn before was reduced in the past. You make people spawn from nowhere everywhere
@peak bridge ive unbuilt a friendly sandbag blocking the road 4 times now and it keeps rebuilding itself, i am pretty sure its a bug at this point
if it helps you, if you are building 2 sandbags, both will be built at the same time. if you unbuild, you'll unbuild one sandbag
aight, if you can get a video that would be extremely helpful for finding the bug
every time i play with a russian team this happens. They always rush forward and dont even seem to know flags exist. I dont know if thats a culture thing, but i havnt seen it happen with other team combinations
we are not the americans in this situation ^
We've had control of the map the entire game but they never capture
sometimes killing is funnier than capturing objectives
like bro what do they think theyre doing
It was always like that
sometimes...
The missing thing is vehicle recycling, when we get that it will be better
In the games you will always get people who dont know what they are doing, especially in a free game
i was like "where is my team"
You should never try make in order your team, focus on squad
mmm... maybe only squad leaders can take spawned vehicles for the first time?
thats why i was constantly suggesting them to losen the logi system, most people in this game are clueless
its not a problem per se, but its annoying
after a squad leader takes it, everyone can take it
There are tweaks on the way in the game, just wait.
This what you play today is not the finall game logi/mechanics.
I hope tan binh gets removed unironically, never had a fun battle on that before
Really made me realise how important logi is tho, without a fob theres litteraly no fighting
This is the whole idea, place a HAB/FOB
Hotfix will help, along with the desert Storm fixes he did
I was playing with them today and they built no rally points or FOB's, it was 'marathon time' once again as we tried to get to the defend point. Also, we had some bellend who, as soon as the map started, jumped in a vehicle and drove all the way to our main base in order to destroy all of our vehicles and then ambush infantry.
Once again, mate, if they'd remove the need for the Squad Lead to have another player with him in order to build a rally point it instantly removes most of these spawn problems.
I completely agree with you man, thats what they tested in warfare 1944 but caused way too many flankers, it made the game really chaotic
Wait, you playing and you didnt manage make a rally or hab?
I am for your suggestion, but I dont know if it would work
Getting a rally/fob down is still a really big commitment and requires teammates that cooperate. Its just easier to pull off now with the right metas
its not like the average joe is building fobs now, its still very specialist
There is no squad cohesion in this game, so rallies are pretty painful
Do you know what is gonna happen if you let people make the rally with everyone?
People will stop makes HAB's
The rallies get destroyed after a strong gush of wind and have pretty significant cooldown. With competent players this would happen, but with the current playerbase I dont think itd be a problem
Only the Squad Lead being able to build rally points on his own is what I meant, Sly. I definitely wouldn't give the everyone that ability.
That it will be even worse
Did you playing cuasalfield before we reduced squad spawn timer?
it was mess
It works perfectly in 'Hell Let Loose' and sorted a lot of spawning problems in the process.
this is why i dont bother with rallies (yes i have rage issues)
You know what is going to happen, many squad leader just gonna ride to enemy base make a rally point
Been there, done that, I feel your pain, Swat ๐ ...
You're right, Sly, that's what happened in 'Hell Let Loose' at first too, so the devs limited the range in regards to rally point/outpost placement and that sorted the problem.
Well, the point is we dont have that yet
If you dump any rules now in the modded faction we get a problem
Should squad leaders be able to place rally points like in hell let loose without a squad mate nearby?
5
9
1
Yes
845902084440326155
Yes
Well, do what you want, I just think we should have a same rules on every server, people will get confused why they cant place rally on this server and on another they can
@peak bridge I've not been able to replicate it sadly, but heres some examples from after the update https://youtu.be/yxtmdnwvjnY?si=wLNA-cEgztckpJcQ
I tried to help with the lack of squad cohesion in Casualfield, gave people clear green high vis green tags, player outlines when close, player dots when far and even put in a UI squad list with all names and "classes" (or near enough .. this ain't Battlefield).
Guess what, 0 cohesion witnessed. So I'm out of ideas! ๐
I mean, even in squad theyre complaining about this, people want to pvp not run/build, I get it.
In that regard the easy rally points will be good
wut the fuck lol
cooked
Guys, you have skirmish servers if you dont like to run
what is the problem
Can you tell me why servers with AAS maps are full most of the time more then skirmish?
cause people dont know what skirmish is
had a full skirmish server yesterday, I genuinely dont get the appeal
we so back ๐ซก
People have figured out how to use airstrikes, so theres a bunch of one man squads spamming them
I guess people atleast know they exist now
no kit restrictions?
and soon they will learn to use rallies... i hope
The server is full whole time, i cant get in to enable the restriction
2nd desert storm servers when?
I dont think we get two desert storm servers full before game hotfix
Ok, kit restriction enabled
@gentle sail ever thought of removing tahn bin from the mappool? just wondering
And what I gonna tell to the people who like the map? [DG]Swat is not like it?
Find me one person who enjoys the map and i wont complain about it again
But youre right ;P
I dont need find that a person because people play it.
I'd be curious to see how many people would play this if there was a voting system
Only the US gets a helicopter in a gigantic map thats super hostile to ground vehicles
Its straight up not balanced
I dont need voting system for that because I can see if people use to change server if they not like it.
Ill let the others play, forget what I said
@peak bridge Youre probs overloaded on suggestions, but I'd like to suggest an icon for the the logi box so it can be found after landing. Its very easy to lose them in complex maps (random landing location), and its confusing squad members when im trying to build without a logi truck.
Could also help indicate they contain ammo
yeah I'd like to do custom map icons for shibbs, but it requires gamemode mod so unless I can get @nocturne glen to add a map marker specifically for my mod it likely won't happen sadly
maintaining gamemode independent and dependent versions of the mod is a pain in the ass that I don't wanna do again lol
Crazy thought but have you and yoshi thought about combining the mods? I'd imagine it wouldnt work due to optimization and a handful of other things but it was a wild thought
we do work together to make sure they work well
it'd be nearly impossible to fully combine them, cuz of the complexity of the two mods n stuff
I assumed as much. It'd be really nice if it could though
yee
best we can do is to continue to communicate and make the mods mesh together well
You two are doing great. Absolutely love how well your mods work together already.
NO MORE
yoshi added support for icons to be added to the map withOUT needing gamemode access
SO much shit is getting map markers
im doing the airstrikes
im doing the logi drops
normal ammo crate
you fucking name it
not pushing you or anything but do you have any.plan on releasing the source code for the mortar?
God I cannot wait to try all of this when I get my office PC back.
it's planned, but a lot of cleaning and making it modder friendly needs to happen
cuz right now I'm the only person who can interpret the code and even I don't like going in there
and I want to add support for things other modders might want, like multiple ammo types
Holy shit huge, SL notification is gonna be amazingly useful
I was literally about to do that when I got home today but looks like I don't need to anymore
People are using grenades to blow up friendly mortars, happened in atleast 2 matches now
interesting, that shouldnt be happening, ill add to my todo and maybe i can put a patch out tonight
no promises about patch tonight tho
thx for reporting
yeah that's what happens when your playlist is 4.5k songs long
strange shuffle behaviors
Fiendly GL's will do this as well. Autobalanced people will take the opprotunity to sabatoge fobs this way
like they use gls to attack the fob building or to destroy mortar tubes?
Yeah. A friendly can use grenades, rpg's, and GL's to delete mortar tubes. Not 100% sure if it damages friendly FOBs.
also mortars can delete mortar tubes. Super niche though and only happened once to me when I set my mortar up in an akward spot. Explosion somehow didnt kill me but deleted the mortar tube when it hit the rock next to me.
a milestone has been reached
also last night i fixed the mortars being destroyed, should be out with tonight's patch
===CHANGELOG 3/26/25===
- Airstrike bomb has had its damage and maximum range increased from 3000 and 35m to 150k and 40m cuz fuck them fobs
- Fixed mortars accidentally instantly destroying themselves when taking explosive damage
- Repackaged to update to hotfix
yes fuck them FOBS GUUUD
@peak bridge Are you developing artillery? I saw you wrote how it will work but I'm not sure
This is why u build Fobs inside of nom-destructable buildings ๐ซก
no one does this except my squad lol
im gonna regret this so much, getting the whole FOB wiped in one strike on some map with no hard cover is gonna suck
The whole point was to balance tahn bin HABs, but thisll make the map even worse to play as it relies so much on FOBs
that's why I want to return so that construction would depend on the radio and not on the hub. so I can place the radio inside the house and my buildings will not be deleted
Maximum range = explosive damage range? Pretty sure theres no limit on airstrike call in distance no?
Ive called airstrikes from wayyy further than 40m
mfw I have spent 50% the amount of hours you have in the SDK yet haven't done / release anything;


I think he meant damage radius (could be wrong tho)
sends task manager
<Task Manager> I swear i'll be able to calculate CPU right one day...
yeah, it's slow cuz of how big of a feature it is and how little time I have to put towards it, but it's coming
yeah that's correct, probably should say Blast radius but ah well
In my opinion, some functions in the editor should have more colloquial names
yeah sometimes the bot will give you bullet points
other times not, it's really the luck of the draw
Is the new OHD dlc also desert storm or am I seeing this wrong?
only OGS,and OH.
got timed out.
Congrats Pon. I successfully set up a FOB that acted as a great command point for the entire US team.
A single enemy airstrike killed both MGs, a mortarman, 2 squad leaders, and 3 riflemen. Severely injured a medic and 2 at riflemen, as well as myself.
And completely wiped the FOB, setting us back too many tickets to recover.
10/10 wonderful mod update. Fuck them FOBs.
I don't understand your dissatisfaction. You have to hide your hub otherwise it will be bombed by air strike.
Oh it's not dissatisfaction. I'm actually quite pleased and had the biggest grin on my face after I pulled myself out of the mess. I Genuinely like the ร50000 damage boost to air strikes. It's forcing me to have to think more (not that I wasn't) about FOB placement. I like a challenge
Genuinely unsure of how I survived it. I was right next to the blast too.
I did kind of have plot armor that match. I think I only died once. Maybe twice.
you were the main character
in fact, i didn't notice that the airstrikes were strong, they may not cause damage if they hit a building not right next to the hub. it pisses me off that because of the disabled weapon restriction people take cmd and every minute i hear the sounds of an airplane
sounds miserable ngl, gotta hope we get AA at some point
its fine for most maps, but the really big open ones its gonna suck
yeahh.... calling in an airstrike is like triggering mutually assured destruction
the second someone blows up a fob everyone starts bombing till theres no fobs left and the match stalls
even gets used for clearing out rallies . _.
abslute OP.
if even ryder agrees with me you know its bad
i m just a PRESS.
make pictures,but i actually agrees that it needs get nerfed,or limited
and most of server type are AKS (all kits server)
The goal of my suggestion was to make HAB's be easily destroyed seeing how "OP" they were compared to fobs, instead both were made irrelevant
hmm a match that stalls and is boring as fuck, I wonder what the name of this map is ๐ค
"bro,i have more then 10 guys selected the commander in my team."
"and only really doing ----"
"others are just air striking."
all fobs gone on the biggest hardest to navigate map ๐ซก
"oh ----,the trees are talking again..."
this map is actual hell for vets
just like god intended
its god's plan,to show who is the liar.
that is like 300 meter
dont ask how i know the range,years of practice.
the hex tiles on the map are not accurate
sometimes theyre 150m, sometimes theyre 300m, theyre not to scale
its around 900 meters if the range finder is correct
okay, I will say, the airstrike shit is REALLY fun on city maps
it actually avoids stalls on maps with lots of cover, keeps the match flowing as long as there are fob builders
but on very open maps there is no point in making fobs, which is kind of a problem when theyre the only spawn points
yea, what I'll probably have to do is make it so the airstrike cooldown is per team, and not per person, cuz the constant airstrikes is getting a Lil outta hand especially with how powerful they are now
I fear thisll lead to "ะณ-ะฝ ะณะปัะฟัะน" constantly calling useless airstrikes on everyones behalf
hard to balance a game for people that dont want to play it
true, it really just needs kit restrictions on
it'd be nice to be able to vote the commander in
but no custom kit restrictions makes that almost impossible
Tahn bin, Risala, Jaziira are 200ร200, Al Dahkir is 300ร300, Khafji is 400ร400
For each grid that is
Maybe 7 minute CD on airstrikes? The FOB being utterly destroyed is fine and I assume the damage fall off is adjusted properly (considering I survived). If there's a way to remove FOB limiters and reduce cooldowns for placing fobs (and calling supply crates. They're wicked helpful) it should off set the impact of airstrike spam.
maybe
Rangefinder caps at 900m. Kinda hard to hit anything that far out anyways.
i should probably up that once artillery is in
Maybe. What are you planning to range artillery for? Smallest map in rotation w/the DS mod is 2k mยฒ
1.5 might be more reasonable. We all know someone would set up a fob and try and spawn camp with arty
tru
Mortars cap at 750 so from a game perspective arty could just be double that.
yeah that makes sense
FOB building cooldowns are mod controlled and not server controlled, right?
yea
And my dumbass forgot what that cool down is. How many minutes?
5 min
Hmn
Okay. So some math. Assuming each team has 9 commanders (at peak gameplay) that's 3 airstrikes a minute and close to 2 fobs a minute. Maybe swap the CDs? 5 min Airstike cool down and 3 min FOB CD? People don't build fobs like they should but by this logic it is possible for each team to have a FOB on the map that's not getting hit.
Ignoring the Airdrop CD, FOB limiter, and logi thieves
id probably keep the fob cooldown like vanilla, and just increase the airstrike cooldown or team based cooldown
9 commanders is just dumb
every 20 seconds hearing the jet is busted
Once they found our fob that's all I was hearing. It was one after another
My only other idea for balancing airstrikes would be to have each commander tied to a universal ammo pool that replenishes over time. But that's both problematic on a unit cohesion standpoint and probably a nightmare to code.
ohhh interesting
maybe a commander buildable SAM site
ai controlled
only defends a certain range
@peak bridge https://youtu.be/2VV46s2jIK0
Operation: Harsh Doorstop is an Unreal Engine powered shooter sandbox similar to mod-friendly games like Ravenfield and Garry's Mod but with roots in tactical shooters like Squad and Arma III. The game is entirely donation funded, completely free, and has full Steam workshop support
Support the development of the game on Patreon if you wish
...

C4 Can still kill Friendly FOBs
This is my squad
oh this is my STUPID squad member
he came for the team and blew up your hub being your ally, I told him not to do that again sorry. but I saw your hub and drove up to you in a UAZ but my teammate blew up the c4 too early
yeah i gotta make all the mod stuff not friendly fire
cool i became the reason for the update
it works for players but all the construction stuff can still get hit
if anything this is a gift from us Russians
had a guy unbuilding the fob today too
why'd u ping me?
illl probably do it so that you can only unbuild the fob for the first 5 min of its life
so that you can still reposition it
but also
needing to unbuild old fobs late game might be a pain
I didn't ping, I just replied to the message
โจ Only squad leaders should be able to unbuild fobs โจ
Tho then u get 1 man squads unbuilding ig
do you want to remove the ability to blow up the hub?
yeah, c4 shouldnt friendly fire anything but the vehicle it was placed on
unless the server changes the friendly fire setting
So you can't blow friendly stuff, only enemies
if there were only a way to kick griefers from the server...
yeah people need to run vote kick
i think it's desabled on modded servers for some reason
no one use it because they can't
Are the airstrike planes considered vics? I thought they were just visuals
Oh shoot. Never knew that. Yeah a build able sam site would work wonders.
Maybe a 2 round turret that would function similar to the artillery needing special ammo replacement. The planes spawn at the edge of the map, right?
yea why
Just trying to think about the wind up time for the SAM. Considering line of sight and projectile travel time if it's a missile. I think it'd work
I personally think it'd be a better fit as a vehicle in yoshis mod considering how large Sam sites actually are. A FOB of the size we have now would never host one.
yea
We should never have friendly fire enabled on public servers, including blow up own vehicles
I not gonna ban people for something the game let them do it.
No vote kick
Friendly fire stuff is for whitelisted servers
----(Planned) CHANGELOG----
- Build icons now only show for the team who owns the build piece
- Build pieces do not take friendly fire damage anymore unless server is set to do so
- If an Outpost is destroyed within 5 minutes of being placed it will instantly replenish the cooldown of the person who placed it, allowing them to place another one
waiting on server to die down
soonโข๏ธ
french made,i guess.
VAB

we have mounted gun at home
gatolize when?
Can I put mortar in back?
yes
if you can climb on top then yeah
Hell yes. Combat Engineer ladders
obviously i could do airdrop vehicles, but i wonder if a build piece that spawns in vehicles could be done
thatd be sneaky as fuck
just set up a depot and spawn vehicles in the middle of fuck all nowhere
make it commander
so we could AD a logi
====CHANGELOG====
- Build icons now only show for the team who owns the build piece
- Build pieces do not take friendly fire damage anymore unless server is set to do so
- Outposts destroyed within 5 minutes of being placed will instantly complete the cooldown of the person who placed it
- Added French VAB VTT as Light APC and Heavy APC
- Changed AA-52 animation set to use MG42 instead of RPD so I can get rid of the annoying box
- Increased Rangefinder maximum range from 1km to 3km
its not :(
please add small fpv drones to iraq as reconnaissance, but don't forget to add collision to them for my c4) terrible shit, a regular uaz with c4 can completely demolish the hub and everything around, but what if there's a drone that can fly wherever it wants
try it without caps
the bot is sniping your message
DJI, just to name one brand, wasn't founded until 2006, a full 15 years after desert storm, let alone when FPV drones came into widespread military use
what the hell is the problem
version mismatch for workshop mod plugin "desert stormpack". (servers copy of the mod may be out of date?)
the server needs to be updated
i just pushed the patch and the loyal team is offline rn so they can't update it rn
I am very upset... I will use all available UAZ with C4, all infantry vehicles, all infantrymen, run serverhahahaha

ะฐั ั ะฐะฐะฐั ะฐั ะฐั ะฐ
Server is updated
I don't always have the opportunity to update the server right after the mod is updated.
Admins are people who eat, sleep, and work. In addition, we all live in different time zones.
nobody said anything, everything is fine
he thought the problem was the mod, not the server
first time viet tan binh victory, a perfect team, bad enemy team and no helis, finally
MrPonchovie, are there any plans to add a small motorcycle to Iraq?
ooooh that's a good idea, ill add it to the todo
everything that can be attached to a c4 falls under partial mobilization
and as I said yesterday, you can make a c4 for Iraq in the form of a high-explosive shell with a phone (or something similar) and a detonator in the form of a phone, and also more powerful. and for balance, I think it's worth giving America more weapons with an auto mode, many people don't like to play on America only because of this
I mean France and Saudi Arabia both have automatic weapons and are right there just waiting to be played
after all, it turns out that Iraq has more powerful weapons than America. But it should be the other way around
but ye an IED flavoring for the explosive charge for Iraq would be pretty sick
ye, when I first made the mod, the gunplay was a lot more centered around having optics than having full auto, at least ime
I feel like sticking to realism giving the US M16s isn't a bad idea, but maybe adding an alternate rifleman class that uses the M4. Grenedeir should probably have the M4A1 SOPMOD. During 1991, the US had moved to the M16A2 (single, burst) and M4A1 (single, full).
If you really want to overpower the US, drop the scoped rifleman and give every rifleman a 3.5x or 4x acog. I'm pretty sure this is what the US did.
the m4 was only widely adopted in 1994, before that backline units may have had CAR15s, and adding on, the ACOG wasn't adopted until 1995, seeing first mainstream usage in the Iraq War of 2004 on infantry M16s
it took quite a couple years after the second invasion of Iraq for the M4 to get a foothold as a primary
Ah, that makes sense. Still viable considering the popularity of the US v Iraq set up right now.
Its really annoying how The Loyal games server only uses Iraq vs US, France and Saudi Arabia is there but they don't use it
a lot of cool stuff is not used because SLY says that people don't like it or something like that. For example, he said that people don't like France, although I see the opposite
Sad
ye, 'specially cuz the US is like the dejected step child of this mod, I put all my effort towards France, Iraq, and Saudi Arabia lol
but hey, I'm just happy that they got a server for it
yes before that (as the desert storm server became popular again) SLY said that people don't like this mod because of the old weapons (this happened when the Ukraine - Russia server still existed (or VDV, I don't remember)
I wanna play the dam game but all the servers dont have limited Kits so everyone is a Sniper
but I think that's how it was, people didn't like Desert Storm because of the old weapons, why would they need them if there is Ukraine and Russia where everyone has the same uniform and the same modified weapons
Always you can ask other server owner to enable kit restriction
Would you ever reconsider reviving the The Wagner/Ukraine Faction mod?
ye, it'd be nice if we could get someone to make a server side script going to turn on kit restrictions after a certain point like sly wanted, so that he doesn't have to babysit the server so much lol
oh absolutely not lmao
that mod is dead and buried
Ill send you Cookie
Yea people got weird with it but still
Variety is always better then nothing
yeah but like there are so many modern faction mods and especially for Russia v (insert country here)
it's just not all that worth it in my eyes
especially since warrior would do it better for the faction itself, I like doing my little gadgets n shit
Yeah, this is always the problem with, want get people on server - you need disable restriction
Not always I have time to change it.
ye I understand that
I think we get this one day, at least blue has been aprove that.
How far in development is the Bottle ow wata?
MrPonchovieI don't think Iraq had air superiority during the war. If it's not so, write back. I haven't studied Desert Storm in detail. But maybe it's worth leaving Iraq's mortar and taking Airstrike, and the US's Airstrike and taking the mortar. After all, each faction should have something special, a special experience in the game. For America, we will have +- modern weapons and equipment. For Iraq, weaker weapons, but we have mortars, and a strong C4 (if you still listen to my suggestion). This is all just my opinion. The decision is yours.
I agree with this
The each faction having something special at least
this isn't command and conquer dude, i don't think we need unique tesla towers.
i vehemently disagree
I dont agree with that, if you like stop people change the teams you cant give airstrike for one
i don't even think the teams should be balanced
at the moment the gameplay for America and Iraq is not different at all, only in the form of weapons and transport. but this is insignificant
later you will gonna cry, "F.......autobalance"
ye I also thought about doing this, but it really scales up the effort and time required to make stuff by multiple orders of magnitude, just experimenting to make chemical weapons for iraq delayed the initial release of the mod by nearly 2 or 3 weeks. not to mention I like to play with the gadgets and not have to worry about server configs. for example, imagine I made a France specific gadget and then it never got used
Give everyone nukes
"oh, but muh realism" yeah, sorry, realisim was 500+ american abrams rolling over sand squashing everything in their path.
not at all, been a nightmare to compile assets for
Yeah, if we like to keep realism then opfor faction should never win.
exactly, desert storm was the biggest one sided steam roll of the 20th century
if you pick the losing side, you should have to work for a win
that's the whole point of gurilla warfare
and why IEDs were a thing
nokia chime
having asymmetrical factions also places more of a burden on squad leaders to understand their factions strengths and weaknesses and can make a difficult game an impossible one
I love to listen to it?
You to? Download if u want :P
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Thanks
cuz if you've played hundreds of matches as united states, with heavy emphasis on airstrikes and armor once armed vics are in, then you play France with whatever gameplay difference they'd have, your game sense would be wayyyyyy off
yeap. And we don't award points for defending.
please make this as the sound before the IED explosion(updated) for iraq

lol
but i still disagree with "balanced" special faction powers
This will be the last thing the crew of Love 6 will hear in their lives.
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Happy New Year!
I told this to the mod developer
this will make people think and make the game more interesting. in fact, this whole argument comes down to one thing, what do we want from the game? we want the same conditions for both teams and for the gameplay to be no different every game and to be as easy as possible so that a child with battlefield doesn't say that the game is too difficult for him and he doesn't go to play battlefield. or do we want a hardcore game where you need to think and each battle is different from the last. everyone answers this question for themselves...
i don't want the same conditions for each team.
I prefer asymmetrical warfare.
if you play as a team with poor resources, you must be able to be creative with them, or lose. It's just that simple.
this is what i suggested but you say it will be bad for balance
I'm not the one who wants balance in the first place.
I think it's perfectly fine the teams are unbalanced and one must make a decision to take a side
but that's my opinion
OHD discord - "why I cant use mortar? - ohh, you need change a team
more like "wait for next round or two"
but I also know how that results
16 players have left
I still suggest someone tries Zoomers vs WW1 germans
automatic pistols vs single fire rifles
or, why americans have airstrike and we dont
i'm fine with the WW1 germans being absolutely worthless faction in game ๐
i don't think they should be given V2 missiles either as a special ๐
and russian factions would be the most difficult without yoshi's help and a special gamemode where vehicles break down on their own
here, play this repair of truck minigame before you can drive as russian, is realism
</sarcasm>
also, we need more mud regions on maps that slow objects moving through them.
having to play as the WW1 german faction, you have to completely alter your playstyle or die immediately. Cover is absolutely required against the american semiautomatic rifles.
But it's also the map I hate most in the entire game
it is definitely a learning experience, that one cannot win all of the time, even with the best skill.
i don't think it means you shouldn't try to win tho.
likewise, I expect there to be a faction that has lots of mines and traps but only light arms.
one of my favorite things to do in last april's CQB matches, was block up a path in a map with sandbags and force players through a different route
the early ponchovie factions made that really fun
mortars in Loomix' desert fortress map were hilariously overpowered
(and abusable if you placed them on top of an object and physics caused it to fall over, instant rocket launcher)
Man, that xorberax guy. Talk about making an aggravating situation worse.
reminds me of (very) old project
Squad?
Nah
Jihad โ
give me something that flies, it doesn't matter what it is, it's fast, it's small and you can attach a c4 to it
@peak bridge
wha
Hello, I have a few issues with the Desert Storm game.
These issues aren't just mine; they also affect several players and teams who take the game seriously.
Some features are missing from the mod, and certain mechanics are designed in a way that either reduces player enjoyment or allows some players to exploit the game.
yea I'd love to hear them, well constructed feedback is crucial to making this mod better
So, I'll list these issues and send them to you within an hour.
These are the problems that most serious players experience.
Thanks for your response.
I'll send them to you in an hour.
โค๏ธโ๐ฅ
We can also conduct another survey among the players to better understand their issues.
@peak bridge
sick, I'm listening
@peak bridge โค๏ธโ๐ฅ
That was my list of issues and ideas that I think would make the mod more enjoyable for players.
Sorry for the long message, but I felt it was necessary to write.
Also, sorry for my bad English because this list was written in Persian, and AI translated it into English.
If you donโt understand anything, please let me know! ๐
andddd
i forget
freelook with alt key ๐ฅน โ
great stuff, I would love to add a bunch of these suggestions, especially about the kit restrictions and vote to change squad leader, but many of them are out of my ability to change as a modder, or as the type of mod that desert storm is. As a faction mod, I can't change many things like the preround time, deploy time, give up time, etc
some things, such as the Americans only getting burst fire for majority of weapons is done for historical/real life accuracy
but I am insanely appreciative that you enjoy the mod enough to take the time to compile a list as comprehensive as this, I hope in the future many of these can be addressed by the base game
Oh, I see.
First of all, I hope the game developers themselves fix and improve a lot of things.
But if the things I mentioned also get fixed, it would greatly improve the mod and make the game much more enjoyable.
The good thing about these ideas is that they donโt take the game away from its tactical nature, and they would actually make it feel more like Squad, which would be really cool.
Thank you so much again for listening to my ideas.
I hope they help improve the mod and the game!
โค๏ธโ๐ฅ
Who has control of the kit restrictions? Is it server admin side?
server admin side
but only if they are on or off, i decide which restrictions, within a certain limit
i can't code my own restrictions
ME WAITING FOR MORTAR
====CHANGELOG ====
- Added howitzer build piece
- Added HE, Illumination, and Smoke ammo buuold piece
- Added uhhhhh remy Gato gun as console commanf
-# happy april fools
I think it would be nice to bring back the radio as a necessary item for construction. If I want to build all the exits in the house or build a cool base, but all this breaks if the hub is broken. The radio is harder to detect than the hub
fuck
fuckin got me fuck
I believed...
Lol
lolololol
MrPonchovie i think it would be nice to bring back the radio as a necessary item for construction. If I want to build all the exits in the house or build a cool base, but all this breaks if the hub is broken. The radio is harder to detect than the hub
for example, no matter how cool the defense is, when the hub is destroyed, it is all destroyed, which is not good. The radio is much smaller than the hub and can be hidden, unlike the hub
yea it might make sense, but the existing system for construction wouldn't likely permit that without a gamemode mod bundled with the mod
what really would help this issue is if explosives didn't hit through walls
no leave me the opportunity to do jihad...
lol
I don't know much about molding, but isn't it possible to replace the necessary structure for construction with a hub for a radio?
also in the future we should get a hasco bunker (like in a squad with a camouflage net)
ye that'd go hard
Can you tell me which ones you are working on right now and will work on in the future?
and please send a screenshot (if ready) of the howitzer and how it will work. I can just imagine how the enemy team will get angry because of my howitzer that does not stop firing

I remember how on the knafji map on the 2nd point of Iraq we built up this big building. We had a hub and walls everywhere and even mortar shells on the roof. But our teammates were constantly digging up the closed entrances and because of this the enemies came to us, blocked the hub and we lost the point. Please, this applies to everyone if you see that the point is being defended and you spawned in a completely built-up house (entrances and exits are blocked) do not open the entrances and exits but just do radedeploy. My big request
we need an invasion mode
nothing to share yet, been still in qol/bug fix mode while doing research and planning. I wanna go big with this
Quality over speed
Imagine 1 squad building a Howitzer on the edge of the map and another Squads calls in Fire Missions 
would be cool asf
been watching videos about how real artillery batteries work
it's super cool shit
gang
while fiddling with stuff for howitzer
i figured out how to do interactions without the shovel
no idea what i could use this for, idk if i want to rework mortars like that
but its cool
I doubt it's much smoother, is it?
How would they work if you rework them? Like Project reality? With the fixed Scope and such
Here is the most up to date mortar guide for Squad relevant to all mortars from Australia, Canada, Great Britain, Insurgent & Militia, MEA, Russia, US Army & USMC.
This video should be perfect for both New & Experienced players, or those just wanting to learn how to use the mortars!
I hope you enjoyed this video, if you did please leave a like...
it's just faster cuz you can spam the button, that's bout it
ah wait I just remembered I can't use this system for the mortars, I'm already using the interact button for picking up the tube again
Aw yep. That sucks
dont mean to alarm anyone butttttt
i did just get the IK for the springs functioning
105mm arty
lowkey i think itd be funny if i did a airburst cluster round as a possible round
fuck any and all infantry/light vics
i dont care about crimes,i just uses force to agenst force
was listening to this account from desert storm and this squad of recon guys were barricaded up in khafji when that was getting invaded, and they called an airburst round on top of them to get some iraqis that were about to breach their building
they made that shit sound so cool
yeah
"broken arrow! broken arrow"
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i see the big baby,the 105 arty
yee
i was thinking i would make it so that it spawns at main and you have to hook it up to a humvee and tow it to where you want before it lets you place it but idk that might be tedious
bad idea
yea
cause pepole will steal them like theifs
tru that
and dump em to water
of course no marker
the best way to make the arty work better is to make a arty FOB in the mid of the map,for maxium power
i think what im gonna do is let people make arty batteries independent of fobs
dedicated FOB is possible
just need logi nearby to place it, and someone to run to main to get more ammo n shit
In case anyone does what I do...
good plan.
The actual historical plan at that
if so it should be stealable. Unattentive commanders gets the hose again.
"all i need is my 3" tow ball and a breaching round"
not bad for less than 5 hours of total work so far, ive got the m102 rigged and animated, it rotates horizontally and vertically with constraints/overflow/underflow, the IK and other animated parts like the traverse wheels are working properly, and the player can interact with it to do those things
pretty litty
before doing this i had zero comprehension of animation blueprints so thats also pretty cool
tho this is probably where the easy part ends
cuz now i gotta make the damn thing shoot
but thats tomorrow's problem
gn
Gn mate. You deserve some rest for that

