#Operation: Desert Storm Faction Pack (ODSFP)

1 messages ยท Page 5 of 1

nocturne glen
peak bridge
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just for you

nocturne glen
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ok wat if

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wind

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wind change over entire match, so u can't just memorize points and keep pounding an objective real good, you need to fire and adjust

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i know is more effort to ask

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but imo i no like wen people just pull out mortart calculators or shit like that.

peak bridge
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yea it kills the fun

nocturne glen
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idk probably not really important for first implement boi maybe

peak bridge
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isnt wind like a physics volume i could add to the map?

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i coulda sworn thats just a UE4 thing

nocturne glen
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i think that's for like grass or somethin? or physics? bullets don't use physics so u need somethin else

peak bridge
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oooo

nocturne glen
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idk some random offset that uses the match time and/or location of the howitzer as a seed

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then u need more random too

peak bridge
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fug it, just send the shells to a random point on the map

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every time

nocturne glen
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like a muzzle offset, wen u spawn the projectile. wen it spawns out of muzzle (if ur gonna have it fly all the way) u can add some rotation kinda like cone of fire to boi

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depends on implement boi tho

nocturne glen
peak bridge
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oh yea i do the cone of fire, its how the mortars work

nocturne glen
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i think it would be cool if it moved like maybe 10-15 meters over the course of a mathc, idk like 5-10 mins?

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too little time and it just becomes basically added randomness that you cannot account for, making the artillery less accurate. i think it would be cool if u kept shelling a target over like 5 min and u need to keep eyes and make sure it's not drifting

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wat u think

peak bridge
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yeah i could prolly simulate that by shifting the angle and range slightly every couple of shots

nocturne glen
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ye somethin like that

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wat is max range

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WAIT WAIT

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OMG OMG

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PONCHOVIE

peak bridge
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idk id probably set it like 2 or 3k

nocturne glen
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ADD CHARGE BAGS

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please

peak bridge
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yeet those rounds

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do howitzers use charge bags? i thought that was just mortars that used those

nocturne glen
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both use charge bags

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u can kinda use the charge bags to 'balance' the howitzers a little bit. like if the charge bags are something that needs to be brought from main and u need more charge bags to get max range then the better logistics u have the farther out the arty can reach

peak bridge
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oh yea i like that

nocturne glen
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so if people are shit doodoo ass at doing logi stuff then no / less long range arty

peak bridge
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i like that a lot

nocturne glen
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amazing

peak bridge
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better idea

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==Artillery Charge Bag Pallet==

  • Buildable by the commander
  • Maximum 4 pallets per team
  • Requires a nearby logi and a nearby OP
  • Each pallet holds 30 charge bags for a total of 120
  • The pallets physically show how many bags you have left
  • Bag pallets are refilled by the truck, using the same "ammo" value carried by the truck
  • Bag pallets start at around 1/4 to 1/3 full, and must be filled by a logi truck
  • Remy brand sticker on bags
nocturne glen
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are bags in addition to actual shells

peak bridge
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yea

nocturne glen
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amazing

peak bridge
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you need both

nocturne glen
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i can't wait for people to not bring enough charge bags / shells after driving from main

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lol

peak bridge
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im thinking 1 bag = ~1km / 30 seconds, 2 bag = 1.75km / 45 seconds, and 3 bag is 2.5km / 60 seconds

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travel time in seconds

nocturne glen
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ye maybe

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with charge bags u have min / max range, like a ring

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if u do max charge u can't hit something 200m in front of u

peak bridge
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oh ye that makes sense

supple halo
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Fucking Howitzer??? I gotta warn the boys what's coming

peak bridge
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unless you point that bitch vertical

nocturne glen
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what about direct fire

peak bridge
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naaaaaaaaah lmao

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i wont let em go down far enough

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unless people wanna bean helicopters outta the sky

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then i wont stop em

nocturne glen
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no cmon we need more things to kill btr

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and the ships

peak bridge
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just direct impact that arty shell on the sucker

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5 billion damage per shell

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but then x^900 falloff

nocturne glen
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omg imagine arty hitting a ship in the water

peak bridge
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heat

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cant wait for something like that

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i want direct impact to total any vehicle in the mod rn, but then near misses will not do all that much

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aint that what the btr is like designed for after all? protect against arty fragments?

nocturne glen
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i have question. can u take out charge bag? or will u just have to fire it? would be funny "PUT THE BAG IN, NO WAIT TAKE IT OUT TAKE IT OUT"

peak bridge
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until i can change people's inventory at runtime cleanly, i will prolly just have it be a button like range and angle

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so it will just be a matter of looping or turning down the bags

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and then after firing the bags/shells are consumed

nocturne glen
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what if they had to do bags one by one

peak bridge
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like each shot it resets to 1?

nocturne glen
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no like u put in shell, then u put in one or more bags

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like 1 interact = 1 shell or 1 bag

peak bridge
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maybe, im thinking ill have the gun auto reload, and then you just fiddle settings and then itll retcon whatever was put into the gun during the auto reload

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ye

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cuz again without runtime kit alterations, not much i can do more interactively

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cuz i wont be able to just give them a shell or a bag to hold

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as soon as i can do that tho, yes

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also unrelated

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why is it such a bitch to find L85 models at a reasonable price and tri count

nocturne glen
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unknown

peak bridge
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69 dolars and 78k tris for a barely textured SA80

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what is this bullshit

nocturne glen
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also what if u could put the bag in before teh shell by accident lmfao

supple halo
peak bridge
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i cant edit the kit at runtime, but i COULD add a construction tool stylized as your "hands" and then alter what build pieces you have on it

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like a shell and a charge bag

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and then if you place them next to or on the breech of the howitzer itll eat them

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genius

supple halo
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I mean, rifle men don't have the build option but are basically your ammo supplies. Add an extra "ammo bag" placeable that is only placeable if a) it's on an arty and b)the pallet has ammo

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Plus the checklist up top can display those reqs

peak bridge
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yeah the ammo bag for the riflemen is actually a construction tool, its just stylized as an ammo bag

supple halo
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Texture it as a shell and boom, work around. Also forces team comp by having a generic class member serve a role rather than running off w/ the marksman class

peak bridge
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we cooking

supple halo
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I am genuinely curious to see how people handle logi trucks after this gets added. I'm sure people will still drive them like humvees but someone might have enough sense to not run off with them

soft cave
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i agree classes should definitely be purpose based like the logi trucks should be locked behind squad-leader lol

supple halo
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@peak bridge Have you considered allowing combat engiees the ability to build ammo pallets if a logi is nearby? I know they're whole gimmick revolves around building without one but they feel a tad underpowered having only towers and sandbags (although toad and I have made some wicked sandbag pits for mortars with them)

peak bridge
supple halo
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And while not relevant now due to the lack of impassable water crossings, bridges might be a good add down the line if any maps happen to have really wide rivers

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Also, what's the plan for the UI on adjusting and firing the mortar?

peak bridge
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no plans as of right this moment, i think they're alright enough as is, why you got a suggestion?

supple halo
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If there's a way to type values it'd be greatly beneficial. While most of the mortar men I've been spotting for have gotten pretty quick with sandbag adjustments, nothing beats typing your range and elevation. No clue if it's possible though

soft cave
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yes 100% agree

nocturne glen
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If it was like squa or hll wasd would be nice to move

peak bridge
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yeah i was about to mention that

supple halo
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Too broke for squad, gonna go look it up rq

peak bridge
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itd be a pretty monumental task, especially the wasd for angle and range since id have to make it a pseudo vehicle while still being a construction piece

nocturne glen
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Does anyone else think rangefinder a tad too accurate on distance? Maybe within 10m?

soft cave
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nah real ones are accurate to 1ft

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up to 700m

nocturne glen
peak bridge
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yeah it needs to inherit as construction piece

nocturne glen
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Nooooo

peak bridge
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idk if i can decapitate the seat system from the vehicle stuff

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prolly not

nocturne glen
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My wheeless boi

soft cave
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could it be a chat command?

nocturne glen
peak bridge
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idk, i could look into that, idk if i can edit the chat to make it so it doesnt spam team or all chat, but maybe i could have it only check squad chat? idk ive never messed with the chat

soft cave
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like each placed mortar have a text id on it that way its easier to code as a command and yah thats what i was thinking squad chat

supple halo
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It's more or less what we've been doing. I've just been typing to team "mortars, range x meters, beaeing y degrees" and most people listen

peak bridge
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id prolly do it so that the mortar just scans chat for a message by its owner and then grab the range and angle from that

soft cave
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that would be easier on the player

peak bridge
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but ye id have to look into it to see if thats even possible without a gamemode mod

supple halo
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Commanders/ SL run spotting, rifleman runs ammo. 2 man team so rather small but considering we're not working all the intricacies of loading a howitzer it works

peak bridge
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and one guy on logi

soft cave
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yes

peak bridge
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thatd be a pretty litty game play loop

supple halo
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The sandbag option still works but the fire rate of the shovel needs to be cranked way up

peak bridge
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that i 100% can do as a quick fix

supple halo
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I know for mortars rn that doesn't work well because it might break base construction (because we found that you can in fact build up FOB components with the mortar ranging shovel) but I'd imagine that's an easy fix.

soft cave
peak bridge
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yeah i should separate the mortar tool from the base shovel, that way we can avoid that

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yeah shouldnt be too hard to fix that

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aight i gotta dip, need to go to bed for work in the morning but yall are free to keep chatting, ill check this chat again in the morning

supple halo
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Maybe give the mortarman class a calculator that allows you to interact w/ mortar sandbags?

peak bridge
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oh yeah i like that

supple halo
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I've got my own work to take care of as well before calling it a night. Cheers lads, love the ideas Pon.

peak bridge
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thanks for the conversation, much appreciated

supple halo
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Oh, before you head out @peak bridge did you happen to have a date yet? Tsall good if you don't. Me and lt are just curious

peak bridge
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no release date yet, too early to tell so far, especially with my schedule

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i really only get time to actually work in the SDK on this on weekends, and even then its limited

supple halo
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No worries. Take your time. I know what that's like and I'd much prefer heavily delayed quality over a rushed product.

peak bridge
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aight cya

hollow linden
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idk if it's just me or no but I don't think the c4 works against vehicles on multiplayer

peak bridge
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pics or it didn't happen

hollow linden
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tbf it might be because of the spawn protection

hollow linden
hollow linden
peak bridge
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huh

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funky

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I'll add it to my todo

earnest tendon
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I had no idea that you were already using explosives in 'O:HD', it's really encouraging to see that game mode taking shape ๐Ÿ‘ .

obtuse plank
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i can finally GATOLIZE THE WORLD,MAKE EVERYONE BECOME CUTE MEOW

peak bridge
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next patch combat engies can place 1 ammo crate if they have a logi nearby, im also increasing the range you can be from logis and teammates/squadmates to place stuff from 15m to 30m

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and im on the fence about this, so ill put it to a poll

fierce yew
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I am fine with the airstrike commander not having a shovel honestly, though it can be annoying when you select it without realising

peak bridge
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yeah i originally had it have no shovel cuz i didnt want to pile on too many responsibilities to the commander, having airstrikes, construction perms, and all the other features i had planned at the time but never got to

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but having now seen your gameplay, not having a shovel actually adds the responsibility of herding your teammates to build up fobs

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and thats not fun

fierce yew
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Maybe SL shouldnt be the one building fobs all together

peak bridge
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what do you suggest then?

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real, remy needs to earn her keep

fierce yew
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Actually then your squad leader would have to herd the builder :P

peak bridge
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ye

fierce yew
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Intersting dillema, imma finish the list first

peak bridge
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another thing i noticed is that because the UI is so high up it frequently gets washed out by the skybox, thoughts anyone?

narrow bobcat
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um... ditch the words?

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use larger iconography instead?

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though I'm not really sure how to convey squad leader in iconography

hoary basin
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give them outline

peak bridge
hoary basin
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or a color box behind

narrow bobcat
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but two team members and a vehicle could definitely be portrayed a lot easyer with a few icons

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two greyed out men and a greyed out vehicle

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"show, don't tell"

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(at least, as much as possible)

narrow bobcat
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i have no idea how to portray that with a dashboard warning light symbol ๐Ÿ˜‰

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seeing the icons light up in the presence of team members and dim out when you're alone, makes it extremely obvious what's going on, no language skills required.

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if you wanna be extra special; throw a lerp fade on them over a half second, it'll draw more attention than just toggling state.

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try to avoid using colors to signify state. The checkbox and crossout are good; the color is secondary to the shape/pattern

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prefer to use intensity or glow, makes it much easier on people with poor color vision

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if you need some vector icon artwork i can probably knock something out for you

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well fuck

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the AIs seem to think a simple chevron is the easiest to comprehend.

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possibly with the NO symbology superimposed

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๐Ÿšซ over the typical inverted chevron, i guess

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but that doesn't really make it easy to figure out how to resolve it pictographically. The truck or man icon being dimmed out is easy to notice by accident as you leave the base and get far enough away from the logi truck for it's icon to dim, likewise when there's nobody nearby...

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and there's also the original problem of "it looks washed out against the skybox sometimes"

peak bridge
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tru tru

fierce yew
lavish quail
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i would LOVE if the mortar operator kit gave you a tool that you could "build" a mortar ammo cache with if another squad member was close enough that would refill mortar ammo once. The mortar operator could only build the ammo cache with a particular squad member once per that squad members life (could "refill" at HAB maybe) that came close enough for the mortar operator to "build" the ammo cache. This would reflect a squad carrying mortar ammo for a mortar team across rough terrain to aid in facilitating a mortar barrage before an assault/when occupying a new position.

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the mortar ammo would also be physical and vulnerable to destruction

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as an object

fierce yew
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The ammo box also very easily gets destroyed, I get asked to rebuild it by mortar people constantly (I dont mind it, but they do). Though you could argue that it should be easily destroyable, so i didnt put it in my list

lavish quail
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yeah it might be nice if squad members could run from an ammo box to a mortar position too so the ammo box could be placed somewhere safer

peak bridge
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yea, as it stands all the non-hesco/outpost build pieces are pretty fragile, i saw that whole tower get one shot in your video

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ill buff the health a little so they can take at least 1 rocket

lavish quail
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are there any weapons that would be a natural fit for being tuned specifically to destroy HABs/defenses?

fierce yew
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It would be especially nice if the sandbag roofs could take a few incoming mortar shells

peak bridge
lavish quail
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can the rifleman bag refill mortar ammo?

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oh didnt realize that lol

peak bridge
fierce yew
peak bridge
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yeah rifleman bag works on everyone

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yeah engy C4 also does that

lavish quail
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right but like, maybe a way you can model serious airstrikes for taking out FOBs

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yeah C4 is good, i think a lot of times heavy artillery would be the natural solution though/CAS

fierce yew
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Ive never had the airstrikes used against me, I dont think people have figured out how to use it

lavish quail
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i dont know how to use it yet lol

peak bridge
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ahhh gotcha yea

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yea that should be made more clear

fierce yew
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Airstrike marker should be set to airstrike by default, rather than having to toggle to it

peak bridge
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i agree with that, the airstrike is wayyyy more important the range finder since almost everyone has a rangefinder

lavish quail
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like, what i like about mortars, and i agree on making the roofs make HABs more resistant to mortars (possibly kind of nullifying it, but make those roof structures very vulnerable to rocket fire?), is that they place an inherent vulnerability over any static position

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playerbuilt or not

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you don't have to do a bunch of fiddling to make static turtling positions vulnerable, just give people the artillery to solve the problem themselves

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even if the mortars don't destroy defenses, if they keep killing any enemies that spawn there, that is effect enough even just for the ticket drain

peak bridge
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working on heavier artillery, just making the current version better before i start on that fully

lavish quail
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and maybe kills with mortars could contribute slightly more to ticket loss..

peak bridge
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nah thatd be kind of oppressive

lavish quail
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yeah that makes sense! thank you for all your hard work i love this game and its mods

peak bridge
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oh shi ye that's good

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nice n simple I like it

gentle sail
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@peak bridge Make 2000's factions

peak bridge
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I havent even delivered brits yet for this mod lol

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its gonna be a hot minute before I make a new faction pack

gentle sail
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Sure, I just wrote that right after that thought crossed my mind

peak bridge
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fair nuff ye

gentle sail
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Like you saw, people demanding russians with mortars as well

peak bridge
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yeah still gotta make mortars way more stable and modder friendly before that gets released for everyone

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right now that whole system is held together with spit and Scotch tape

gentle sail
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I know ๐Ÿ˜‰

peak bridge
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lol

gentle sail
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It was more like suggestion on next stage of the mod

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there is nothing about "NOW"

nocturne glen
peak bridge
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ye true true

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that one is kinda tricky to think about

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cuz like what makes a guy more of a squad mate than a teammate

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maybe it should be multiple guys in the icon

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teammate has multiple rows of guys behind him and then the squad mate just has two side by side

nocturne glen
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unknown

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maybe blue rectangle for team member, then squad icon for squad member?

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NATO Joint Military Symbology is the NATO standard for military map symbols. Originally published in 1986 as Allied Procedural Publication 6 (APP-6), NATO Military Symbols for Land Based Systems, the standard has evolved over the years and is currently in its fifth version (APP-6E). The symbols are designed to enhance NATO's joint interoperabili...

peak bridge
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damn colorblindness ruining my user interface!

nocturne glen
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i'ts just nato symbolg oiboi

nocturne glen
peak bridge
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I'll fiddle with it after I make food

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hungy

fierce yew
# hoary basin like it?

just gotta hope people know they have to use the logi truck now, maybe u can add the x on the side of it like on the map?

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people really struggle at differenciating the two for some reason, same issue on squad

nocturne glen
fierce yew
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All UI should be reworked by someone who know what theyre doing

nocturne glen
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u will be licked

hoary basin
obtuse plank
narrow bobcat
# hoary basin

pretty good; but remember some folks are colorblind (including our dear leader, Greydrake.) Try to stick to shading/intensity rather than color. ๐Ÿ™‚

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otherwise, fantastic, very close to what I had in mind.

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though Instead of numbers, I'd simply position two humanoid icons next to eachother.

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<Human> <Human> <Logi> <SL status>

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maybe place the wrench icon as a prefix

peak bridge
narrow bobcat
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Wrench: <Human> <Human> <Logi> <SL>

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yep

hoary basin
peak bridge
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these look awesome

obtuse plank
hoary basin
peak bridge
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forwarded so i can more easily reference this here

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so going through the list, heres their statuses after today's work and planning

  • Increased the logi/team/squad range from 15m to 30m
  • Working on that exactly
  • Looking into it
  • Not sure its something im gonna change, its something I think that should be player handled
  • Trying to get this to replicate so i can fix it
  • Ditto ^
  • Thinking of a solution that doesn't make the SL be the only person who can dig a friendly fob down, cuz that is both complex to do in the existing system and brings its own problems design wise
  • Yea it is what it is peeposhrug
  • added an icon above construction pieces that need to be built, the icon then disappears after its built
  • I plan to have a full menu to select build pieces in the future, probably not something i can get to this weekend
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icon itself is a WIP

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but i think it does convey the idea

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maybe ill add in the slot for the shovel as well

obtuse plank
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but where is artillery?

peak bridge
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i think ill also add a shadow to the icon to help it pop from the background

peak bridge
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which is better, with the line or without?

obtuse plank
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you

peak bridge
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im also questioning if the arrow is needed at all

obtuse plank
obtuse plank
hoary basin
peak bridge
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maybe, but the point of the marker is to tell squad mates to build up stuff, who may not have the shovel out and ready

peak bridge
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explain?

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oh wait nvm i get you now

hoary basin
peak bridge
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oh yea true

obtuse plank
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yeah.

peak bridge
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heres how it looks with the sandbags at different build levels

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i could make it get a lot smaller if you get close to it

hoary basin
peak bridge
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heres a new size, crouching next to a half built sandbag on top of another sandbag

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heres a couple meters away from it

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id make it semi transparent, but UE4 billboards dont allow for it sadly

obtuse plank
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loved this

peak bridge
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litty, ill finish up a couple more things and then push the patch since servers are empty and ill be here to bugfix and such tomorrow

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actually nvm not tonight, just realized how many things i gotta do and how late it is lol

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tomorrow

narrow bobcat
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Looks awesome, you're a champ at taking positive feedback. โค๏ธ

fierce yew
# peak bridge tada

Insane, wish I was this proficient in unreal. Looks great, I prefer the one with the black outline

peak bridge
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C4 is fixed now

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it can now damage and destroy vehicles

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packaging

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CHANGELOG 3/23/25

  • Added pickup truck as a civilian vehicle for Iraq
  • Removed vehicle-affecting radial forces from all projectiles, nobody should be able to knock helicopters around like ping pong balls anymore lol
  • Changed how construction requirements for logi, teammate, and squad member nearby checks are completed to avoid bugs where construction requirements would not be counted as met when not looking at the ground
  • Increased radius for logi, teammate, and squadmate nearby checks from 15 meters to 30 meters
  • Fixed bug where UI and preview ghost for the construction tool would still be visible after getting into a vehicle
  • Changed Airstrike designators default selection from range finder to precision bomb for ease of use
  • Added 3d indicator for airstrike designator so the user can more clearly tell where their airstrike will go
  • Added new commander airstrike ability "Construction Supply Drop" which can be used to build Outposts or other build pieces that need a logi. The crate cannot be destroyed but despawns after 6 minutes
  • Added icon over unbuilt build pieces to tell players to use their shovels and construct them
  • Doubled the firerate of the mortar adjustment tool, and halved the build rate to make mortars less tedious to use while not making the mortar kit overpowered for building
  • Added shovels to all commander kits
  • Replaced the Saudi Arabian Medic's Hi Power pistol with the double action revolver like the commander kit for no particular reason than to pad the change log
  • Increased explosive resistance of most build pieces by anywhere from 50% - 300% of their previous values
  • Fixed missing tag error that made combat engineer build pieces get counted towards an outpost's build limit
  • Fixed explosive charges not damaging vehicles
  • Mortars are now able to be placed on vehicles
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go crazy yall

nocturne glen
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Amazing

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Can i sit on the mortar

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If u take a dump in the tube does it become a bioweapon

peak bridge
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since we waiting on servers to update anyways

supple halo
supple halo
# peak bridge go crazy yall

Does the US have any similar vehicle or is this an Iraqi special? (Outside of the humvee but they can be hard to climb sometimes)

peak bridge
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no counterparts for the coalition forces

hoary basin
peak bridge
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the rally right now is 90 seconds iirc

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just like HLL

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the only difference between HLL rallies and these rallies is the HLL one has no squad member requirement, a much shorter range to burn them, and they play radio static

hoary basin
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If it's going to be easier to make rallies. I don't mind if there is a static sound to know where they are. For balance porpuses

peak bridge
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YEAH

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caps

fierce yew
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I'd first see how much rallies get used once all sl's always have a wrench, before nerfing their placement requirements

peak bridge
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thats probably not likely to happen, since altering kits mid game isnt all that possible

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its super hacky and requires a gamemode mod, which i like to avoid as much as i can

fierce yew
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damn sucks, its so limited

peak bridge
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oh yeah i know

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just gotta hope we get access to it as modders in the future

peak bridge
# peak bridge
poll_question_text

Should Commander kits have a shovel?

victor_answer_votes

12

total_votes

14

victor_answer_id

1

victor_answer_text

Yes

victor_answer_emoji_id

845902084440326155

victor_answer_emoji_name

Yes

supple halo
#

Question: in addition to mortars being able to be placed on vehicles, does this also mean I could in theory have a pickup truck with an ammo bag, med bag, and mortar in the back?

peak bridge
#

no, only mortars do that right now, but I will add that to my todo

#

the only things I don't want to snap to vehicles is the main construction stuff, but the ammo bag is something you could very reasonably throw on the back of a pickup truck

supple halo
#

Same with medical. Have a support vic run by 3 guys (rifleman, mortar, medic) doing so much stuff.

supple halo
#

Suggestion since I belive it is mod local: rewording the build warning text "must be a squad leader to place this" to "must be the leader of a squad" or "must be a (fire?)team leader". Too many people in games are getting confused between the Squad Leader (and subsequently the commander) KITS vs the Squad leader position. Mostly in servers w/o kit restrictions

peak bridge
#

yeah, it's pretty annoying those don't have different names in game

gentle sail
#

Server Loyal5 - Desert Storm is updated and Mogadishu map is added, bad news, Yoshi gatos don't want to spawn, no helis no yoshi vehicles ๐Ÿ˜ฆ

cinder drum
#

@peak bridge you planned to return the construction of the radio. it will be better if the construction will depend on the radio and not on the hub. i remember there was a radio before but only in training

gentle sail
#

If we named server "Armed Vehicles" people expect them there.

cinder drum
#

what is gatos

gentle sail
#

GATOS - All yoshi vehicles.

cinder drum
gentle sail
#

same issue like Al-dhakir

cinder drum
cinder drum
gentle sail
#

Remember, if you testing Yoshi gatos in singleplayer this doesn't mean that they spawn on the server

cinder drum
#

if you add factions to the file, will they be selected randomly or do you choose which factions will be on a specific map?

gentle sail
#

This is not a place talk about servers configs ๐Ÿ˜‰

hollow linden
#

I exploded a transport full of infantry, 10/10

peak bridge
fierce yew
#

@peak bridge this update is sooooo goooooooood

#

everyone is building

#

this is so fun

#

im never playing another server again

#

built by randoms!

#

the airdrop gets people curious too, its incredible for getting people together

#

thjey should resupply ammo by default to encourage going to them

#

the buildrange is literally so freeing

#

legit shouldve been like this from the start, i can never go back

cedar condor
#

Airdrops?! ๐Ÿ˜ฎ

fierce yew
#

instead of logi vehicles, theres logi airdrops too now

gentle sail
cedar condor
#

Dope af dayum

fierce yew
#

ah, landmines work on logi vehicles now, did not expect that :>

#

nevermind i got autobalanced again -_- some things never change huh

gentle sail
#

Try to not swap the teams for purpose, autobalance algorithm treats you as if you just joined the server

#

most players are not aware of this

fierce yew
#

Is that true? I think I've been autobalanced back to my original team before

earnest tendon
gentle sail
#

It was always like that

#

Pick a team and stay there

fierce yew
#

Yeah thats what I always do, I dont want to swich teams cos id lose my fobs. I still get autobalanced regardless

gentle sail
#

Its kind of punishment if you trying to check enemy map

fierce yew
#

isee

peak bridge
#

known bug rn is that the m18 Claymore and ozm72 mines don't have ammo for the shorter wire variants

#

that's a quick fix I can do when I get home

#

so I'll do the logi drop gives ammo, fix that bug, and a couple other things I don't remember just now

fierce yew
#

You outdid yourself. This update fixed so many things. Theres flow to the game, people are actively building stuff themselves, theres teamwork, you can actually do comebacks now, theres no more frontline stalling. Its fucking awesome

peak bridge
#

hellllll yeah

fierce yew
#

Its incredible that you can now build a fob when youre getting steamrolled using the airstrike mechanic

peak bridge
#

I can't wait to get home n play this shit lol

#

that's one of the things that HLL did that I really loved

#

commander kit is so nice

#

the ability for one person to lock tf in and pull the team back from the brink is so sick

#

or at least give the team a footing to try and come back

fierce yew
#

yeah man its fantastic

#

im blown away how much effect the little build marker has had on people

peak bridge
#

yeah this kinda means people want to interact wkth the systems, you just gotta cross the language barrier

#

going forward I'm gonna try and keep that philosophy as much as I can

hoary basin
#

it feels weird how building a rally is more difficult than building a FOB. rallies need to be made without squad mates

peak bridge
#

I agree, but we'll see what the vote saya

#

says

fierce yew
#

truckstealing, vehicle dumping and auto balancer are the only things left fixing (from logi pov)

#

first 2 things should be fixed by vehicle overhaul already tho, future looking bright

hoary basin
#

here says you to build the enemy fob

#

if you are using the shovel on an enemy structure there shouldn't be reason to help your enemy by rebuilding his structures

#

i've just witnessed a player actively rebuilding an enemy FOB. Don't know if he didn't know it or was a troll

fierce yew
#

Man that was a bitch of a match xD massive map, ahrd to make a push without brave people

hoary basin
fierce yew
#

my team are a bunch of melons man xD

hoary basin
#

just needed a drive to flank the flag

fierce yew
#

my teammates dont know what the objectives are

gentle sail
fierce yew
#

@peak bridge ive unbuilt a friendly sandbag blocking the road 4 times now and it keeps rebuilding itself, i am pretty sure its a bug at this point

hoary basin
peak bridge
#

aight, if you can get a video that would be extremely helpful for finding the bug

fierce yew
#

every time i play with a russian team this happens. They always rush forward and dont even seem to know flags exist. I dont know if thats a culture thing, but i havnt seen it happen with other team combinations

#

we are not the americans in this situation ^

#

We've had control of the map the entire game but they never capture

hoary basin
#

sometimes killing is funnier than capturing objectives

fierce yew
#

like bro what do they think theyre doing

gentle sail
#

It was always like that

hoary basin
#

sometimes...

gentle sail
#

The missing thing is vehicle recycling, when we get that it will be better

#

In the games you will always get people who dont know what they are doing, especially in a free game

fierce yew
#

i was like "where is my team"

gentle sail
hoary basin
#

mmm... maybe only squad leaders can take spawned vehicles for the first time?

fierce yew
#

its not a problem per se, but its annoying

hoary basin
gentle sail
#

This what you play today is not the finall game logi/mechanics.

fierce yew
#

I hope tan binh gets removed unironically, never had a fun battle on that before

#

Really made me realise how important logi is tho, without a fob theres litteraly no fighting

gentle sail
#

This is the whole idea, place a HAB/FOB

cedar condor
#

Hotfix will help, along with the desert Storm fixes he did

earnest tendon
earnest tendon
fierce yew
gentle sail
#

Wait, you playing and you didnt manage make a rally or hab?

fierce yew
#

I am for your suggestion, but I dont know if it would work

fierce yew
#

its not like the average joe is building fobs now, its still very specialist

#

There is no squad cohesion in this game, so rallies are pretty painful

gentle sail
#

Do you know what is gonna happen if you let people make the rally with everyone?

#

People will stop makes HAB's

fierce yew
#

The rallies get destroyed after a strong gush of wind and have pretty significant cooldown. With competent players this would happen, but with the current playerbase I dont think itd be a problem

earnest tendon
gentle sail
#

Did you playing cuasalfield before we reduced squad spawn timer?

#

it was mess

earnest tendon
fierce yew
#

this is why i dont bother with rallies (yes i have rage issues)

gentle sail
#

You know what is going to happen, many squad leader just gonna ride to enemy base make a rally point

earnest tendon
earnest tendon
gentle sail
#

If you dump any rules now in the modded faction we get a problem

peak bridge
# peak bridge
poll_question_text

Should squad leaders be able to place rally points like in hell let loose without a squad mate nearby?

victor_answer_votes

5

total_votes

9

victor_answer_id

1

victor_answer_text

Yes

victor_answer_emoji_id

845902084440326155

victor_answer_emoji_name

Yes

gentle sail
#

Well, do what you want, I just think we should have a same rules on every server, people will get confused why they cant place rally on this server and on another they can

fierce yew
surreal quarry
fierce yew
#

I mean, even in squad theyre complaining about this, people want to pvp not run/build, I get it.

#

In that regard the easy rally points will be good

gentle sail
#

what is the problem

#

Can you tell me why servers with AAS maps are full most of the time more then skirmish?

fierce yew
#

cause people dont know what skirmish is

#

had a full skirmish server yesterday, I genuinely dont get the appeal

#

we so back ๐Ÿซก

fierce yew
#

People have figured out how to use airstrikes, so theres a bunch of one man squads spamming them

#

I guess people atleast know they exist now

peak bridge
#

no kit restrictions?

fierce yew
#

I guess not

#

I guess its like the real desert storm rn

gentle sail
#

Ohh

#

they learn to use airstrikes

hoary basin
#

and soon they will learn to use rallies... i hope

gentle sail
#

The server is full whole time, i cant get in to enable the restriction

peak bridge
#

yikes, no rcon either?

#

suffering from success

hoary basin
#

2nd desert storm servers when?

gentle sail
#

I dont think we get two desert storm servers full before game hotfix

#

Ok, kit restriction enabled

fierce yew
#

@gentle sail ever thought of removing tahn bin from the mappool? just wondering

gentle sail
fierce yew
#

Find me one person who enjoys the map and i wont complain about it again

#

But youre right ;P

gentle sail
#

I dont need find that a person because people play it.

fierce yew
#

I'd be curious to see how many people would play this if there was a voting system

#

Only the US gets a helicopter in a gigantic map thats super hostile to ground vehicles

#

Its straight up not balanced

gentle sail
fierce yew
#

Ill let the others play, forget what I said

fierce yew
#

@peak bridge Youre probs overloaded on suggestions, but I'd like to suggest an icon for the the logi box so it can be found after landing. Its very easy to lose them in complex maps (random landing location), and its confusing squad members when im trying to build without a logi truck.

Could also help indicate they contain ammo

peak bridge
#

yeah I'd like to do custom map icons for shibbs, but it requires gamemode mod so unless I can get @nocturne glen to add a map marker specifically for my mod it likely won't happen sadly

#

maintaining gamemode independent and dependent versions of the mod is a pain in the ass that I don't wanna do again lol

supple halo
#

Crazy thought but have you and yoshi thought about combining the mods? I'd imagine it wouldnt work due to optimization and a handful of other things but it was a wild thought

peak bridge
#

we do work together to make sure they work well

#

it'd be nearly impossible to fully combine them, cuz of the complexity of the two mods n stuff

supple halo
peak bridge
#

yee

#

best we can do is to continue to communicate and make the mods mesh together well

supple halo
#

You two are doing great. Absolutely love how well your mods work together already.

peak bridge
#

yoshi added support for icons to be added to the map withOUT needing gamemode access

#

SO much shit is getting map markers

#

im doing the airstrikes

#

im doing the logi drops

#

normal ammo crate

#

you fucking name it

hollow linden
#

not pushing you or anything but do you have any.plan on releasing the source code for the mortar?

supple halo
peak bridge
#

cuz right now I'm the only person who can interpret the code and even I don't like going in there

#

and I want to add support for things other modders might want, like multiple ammo types

peak bridge
#

Holy shit huge, SL notification is gonna be amazingly useful

#

I was literally about to do that when I got home today but looks like I don't need to anymore

fierce yew
#

People are using grenades to blow up friendly mortars, happened in atleast 2 matches now

peak bridge
#

interesting, that shouldnt be happening, ill add to my todo and maybe i can put a patch out tonight

#

no promises about patch tonight tho

fierce yew
#

no worries, no worries

#

not urgent

peak bridge
#

thx for reporting

normal wing
#

mr morale into some techno shit ๐Ÿ˜ญ

#

oh wow i didnt realsie how far back iw as

peak bridge
#

strange shuffle behaviors

supple halo
peak bridge
supple halo
#

also mortars can delete mortar tubes. Super niche though and only happened once to me when I set my mortar up in an akward spot. Explosion somehow didnt kill me but deleted the mortar tube when it hit the rock next to me.

peak bridge
#

a milestone has been reached

peak bridge
peak bridge
#

===CHANGELOG 3/26/25===

  • Airstrike bomb has had its damage and maximum range increased from 3000 and 35m to 150k and 40m cuz fuck them fobs
  • Fixed mortars accidentally instantly destroying themselves when taking explosive damage
  • Repackaged to update to hotfix
nocturne glen
#

yes fuck them FOBS GUUUD

cinder drum
#

@peak bridge Are you developing artillery? I saw you wrote how it will work but I'm not sure

fierce yew
cinder drum
fierce yew
#

im gonna regret this so much, getting the whole FOB wiped in one strike on some map with no hard cover is gonna suck

#

The whole point was to balance tahn bin HABs, but thisll make the map even worse to play as it relies so much on FOBs

cinder drum
#

that's why I want to return so that construction would depend on the radio and not on the hub. so I can place the radio inside the house and my buildings will not be deleted

fierce yew
#

Ive called airstrikes from wayyy further than 40m

hollow linden
hollow linden
nocturne glen
#

send help plz

narrow bobcat
#

sends task manager

#

<Task Manager> I swear i'll be able to calculate CPU right one day...

peak bridge
peak bridge
gentle sail
#

In my opinion, some functions in the editor should have more colloquial names

peak bridge
#

YOOOOO LETS GOOOO

peak bridge
#

yeah sometimes the bot will give you bullet points

#

other times not, it's really the luck of the draw

obtuse plank
#

loved this mod.

#

you will be spared for making this,instead getting gatolized

fierce yew
#

Is the new OHD dlc also desert storm or am I seeing this wrong?

obtuse plank
#

got timed out.

narrow bobcat
#

Reason
Too many caps

#

deleted message was:

no ODSFP.

supple halo
cinder drum
supple halo
#

Genuinely unsure of how I survived it. I was right next to the blast too.

#

I did kind of have plot armor that match. I think I only died once. Maybe twice.

cinder drum
fierce yew
#

its fine for most maps, but the really big open ones its gonna suck

fierce yew
#

yeahh.... calling in an airstrike is like triggering mutually assured destruction

#

the second someone blows up a fob everyone starts bombing till theres no fobs left and the match stalls

#

even gets used for clearing out rallies . _.

fierce yew
#

if even ryder agrees with me you know its bad

obtuse plank
#

make pictures,but i actually agrees that it needs get nerfed,or limited

#

and most of server type are AKS (all kits server)

fierce yew
#

The goal of my suggestion was to make HAB's be easily destroyed seeing how "OP" they were compared to fobs, instead both were made irrelevant

#

hmm a match that stalls and is boring as fuck, I wonder what the name of this map is ๐Ÿค”

obtuse plank
#

"bro,i have more then 10 guys selected the commander in my team."

#

"and only really doing ----"

#

"others are just air striking."

fierce yew
#

all fobs gone on the biggest hardest to navigate map ๐Ÿซก

obtuse plank
obtuse plank
fierce yew
#

just like god intended

obtuse plank
#

that is like 300 meter

#

dont ask how i know the range,years of practice.

fierce yew
#

the hex tiles on the map are not accurate

#

sometimes theyre 150m, sometimes theyre 300m, theyre not to scale

obtuse plank
#

ik,but just like a range guesser.

#

map scale / the grid amount = grid cm3

fierce yew
#

its around 900 meters if the range finder is correct

obtuse plank
#

900*900=the answer

#

810000meter

fierce yew
#

okay, I will say, the airstrike shit is REALLY fun on city maps

#

it actually avoids stalls on maps with lots of cover, keeps the match flowing as long as there are fob builders

#

but on very open maps there is no point in making fobs, which is kind of a problem when theyre the only spawn points

peak bridge
#

yea, what I'll probably have to do is make it so the airstrike cooldown is per team, and not per person, cuz the constant airstrikes is getting a Lil outta hand especially with how powerful they are now

fierce yew
#

hard to balance a game for people that dont want to play it

peak bridge
#

true, it really just needs kit restrictions on

#

it'd be nice to be able to vote the commander in

#

but no custom kit restrictions makes that almost impossible

supple halo
supple halo
peak bridge
#

maybe

supple halo
peak bridge
supple halo
#

Maybe. What are you planning to range artillery for? Smallest map in rotation w/the DS mod is 2k mยฒ

peak bridge
#

maybe 1.75km

#

depends tho

supple halo
#

1.5 might be more reasonable. We all know someone would set up a fob and try and spawn camp with arty

peak bridge
#

tru

supple halo
#

Mortars cap at 750 so from a game perspective arty could just be double that.

peak bridge
#

yeah that makes sense

supple halo
#

FOB building cooldowns are mod controlled and not server controlled, right?

peak bridge
#

yea

supple halo
#

And my dumbass forgot what that cool down is. How many minutes?

peak bridge
#

5 min

supple halo
#

Hmn

#

Okay. So some math. Assuming each team has 9 commanders (at peak gameplay) that's 3 airstrikes a minute and close to 2 fobs a minute. Maybe swap the CDs? 5 min Airstike cool down and 3 min FOB CD? People don't build fobs like they should but by this logic it is possible for each team to have a FOB on the map that's not getting hit.

#

Ignoring the Airdrop CD, FOB limiter, and logi thieves

peak bridge
#

id probably keep the fob cooldown like vanilla, and just increase the airstrike cooldown or team based cooldown

#

9 commanders is just dumb

#

every 20 seconds hearing the jet is busted

supple halo
#

Once they found our fob that's all I was hearing. It was one after another

#

My only other idea for balancing airstrikes would be to have each commander tied to a universal ammo pool that replenishes over time. But that's both problematic on a unit cohesion standpoint and probably a nightmare to code.

peak bridge
#

ohhh interesting

#

maybe a commander buildable SAM site

#

ai controlled

#

only defends a certain range

summer rampart
#

Operation: Harsh Doorstop is an Unreal Engine powered shooter sandbox similar to mod-friendly games like Ravenfield and Garry's Mod but with roots in tactical shooters like Squad and Arma III. The game is entirely donation funded, completely free, and has full Steam workshop support

Support the development of the game on Patreon if you wish

...

โ–ถ Play video
peak bridge
summer rampart
#

C4 Can still kill Friendly FOBs

peak bridge
#

damn

#

yea ill disable that

cinder drum
#

24/7

cinder drum
#

This is my squad

#

oh this is my STUPID squad member

#

he came for the team and blew up your hub being your ally, I told him not to do that again sorry. but I saw your hub and drove up to you in a UAZ but my teammate blew up the c4 too early

peak bridge
#

yeah i gotta make all the mod stuff not friendly fire

noble lake
#

cool i became the reason for the update

peak bridge
#

it works for players but all the construction stuff can still get hit

noble lake
#

if anything this is a gift from us Russians

cinder drum
#

please make c4 only for iraq or change them like in squad

fierce yew
cinder drum
#

questions?

fierce yew
#

why'd u ping me?

peak bridge
#

so that you can still reposition it

#

but also

#

needing to unbuild old fobs late game might be a pain

cinder drum
#

I didn't ping, I just replied to the message

fierce yew
#

โœจ Only squad leaders should be able to unbuild fobs โœจ

#

Tho then u get 1 man squads unbuilding ig

cinder drum
peak bridge
#

yeah, c4 shouldnt friendly fire anything but the vehicle it was placed on

#

unless the server changes the friendly fire setting

torn bane
hoary basin
#

if there were only a way to kick griefers from the server...

peak bridge
#

yeah people need to run vote kick

hoary basin
#

no one use it because they can't

supple halo
peak bridge
#

they arent vics, but you can shoot them down

#

its super basic but they take damage

supple halo
#

Oh shoot. Never knew that. Yeah a build able sam site would work wonders.

#

Maybe a 2 round turret that would function similar to the artillery needing special ammo replacement. The planes spawn at the edge of the map, right?

peak bridge
#

yea why

supple halo
#

Just trying to think about the wind up time for the SAM. Considering line of sight and projectile travel time if it's a missile. I think it'd work

#

I personally think it'd be a better fit as a vehicle in yoshis mod considering how large Sam sites actually are. A FOB of the size we have now would never host one.

peak bridge
#

yea

gentle sail
#

We should never have friendly fire enabled on public servers, including blow up own vehicles

#

I not gonna ban people for something the game let them do it.

#

No vote kick

#

Friendly fire stuff is for whitelisted servers

peak bridge
#

----(Planned) CHANGELOG----

  • Build icons now only show for the team who owns the build piece
  • Build pieces do not take friendly fire damage anymore unless server is set to do so
  • If an Outpost is destroyed within 5 minutes of being placed it will instantly replenish the cooldown of the person who placed it, allowing them to place another one
#

waiting on server to die down

peak bridge
#

soonโ„ข๏ธ

obtuse plank
hollow linden
#

VAB PogU PagChomp

hollow linden
#

mounted gun on top when?

peak bridge
#

we have mounted gun at home

obtuse plank
supple halo
#

Can I put mortar in back?

obtuse plank
#

yes

peak bridge
#

if you can climb on top then yeah

supple halo
#

Hell yes. Combat Engineer ladders

peak bridge
#

patch soon

#

lowkey wonder if thats possible

obtuse plank
#

but man made

peak bridge
#

obviously i could do airdrop vehicles, but i wonder if a build piece that spawns in vehicles could be done

#

thatd be sneaky as fuck

#

just set up a depot and spawn vehicles in the middle of fuck all nowhere

obtuse plank
#

so we could AD a logi

peak bridge
#

====CHANGELOG====

  • Build icons now only show for the team who owns the build piece
  • Build pieces do not take friendly fire damage anymore unless server is set to do so
  • Outposts destroyed within 5 minutes of being placed will instantly complete the cooldown of the person who placed it
  • Added French VAB VTT as Light APC and Heavy APC
  • Changed AA-52 animation set to use MG42 instead of RPD so I can get rid of the annoying box
  • Increased Rangefinder maximum range from 1km to 3km
peak bridge
cinder drum
#

please add small fpv drones to iraq as reconnaissance, but don't forget to add collision to them for my c4) terrible shit, a regular uaz with c4 can completely demolish the hub and everything around, but what if there's a drone that can fly wherever it wants

peak bridge
#

try it without caps

#

the bot is sniping your message

#

DJI, just to name one brand, wasn't founded until 2006, a full 15 years after desert storm, let alone when FPV drones came into widespread military use

noble lake
#

what the hell is the problem
version mismatch for workshop mod plugin "desert stormpack". (servers copy of the mod may be out of date?)

peak bridge
#

the server needs to be updated

#

i just pushed the patch and the loyal team is offline rn so they can't update it rn

cinder drum
#

I am very upset... I will use all available UAZ with C4, all infantry vehicles, all infantrymen, run serverhahahahaarmL ak47 armR

noble lake
#

ะฐั…ั…ะฐะฐะฐั…ะฐั…ะฐั…ะฐ

gentle sail
#

Server is updated

#

I don't always have the opportunity to update the server right after the mod is updated.

#

Admins are people who eat, sleep, and work. In addition, we all live in different time zones.

cinder drum
#

nobody said anything, everything is fine

gentle sail
cinder drum
#

he thought the problem was the mod, not the server

fierce yew
#

first time viet tan binh victory, a perfect team, bad enemy team and no helis, finally

cinder drum
#

MrPonchovie, are there any plans to add a small motorcycle to Iraq?

peak bridge
cinder drum
#

everything that can be attached to a c4 falls under partial mobilization

#

and as I said yesterday, you can make a c4 for Iraq in the form of a high-explosive shell with a phone (or something similar) and a detonator in the form of a phone, and also more powerful. and for balance, I think it's worth giving America more weapons with an auto mode, many people don't like to play on America only because of this

peak bridge
#

I mean France and Saudi Arabia both have automatic weapons and are right there just waiting to be played

cinder drum
#

after all, it turns out that Iraq has more powerful weapons than America. But it should be the other way around

peak bridge
#

but ye an IED flavoring for the explosive charge for Iraq would be pretty sick

#

ye, when I first made the mod, the gunplay was a lot more centered around having optics than having full auto, at least ime

supple halo
#

I feel like sticking to realism giving the US M16s isn't a bad idea, but maybe adding an alternate rifleman class that uses the M4. Grenedeir should probably have the M4A1 SOPMOD. During 1991, the US had moved to the M16A2 (single, burst) and M4A1 (single, full).

#

If you really want to overpower the US, drop the scoped rifleman and give every rifleman a 3.5x or 4x acog. I'm pretty sure this is what the US did.

peak bridge
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the m4 was only widely adopted in 1994, before that backline units may have had CAR15s, and adding on, the ACOG wasn't adopted until 1995, seeing first mainstream usage in the Iraq War of 2004 on infantry M16s

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it took quite a couple years after the second invasion of Iraq for the M4 to get a foothold as a primary

supple halo
#

Ah, that makes sense. Still viable considering the popularity of the US v Iraq set up right now.

summer rampart
#

Its really annoying how The Loyal games server only uses Iraq vs US, France and Saudi Arabia is there but they don't use it

cinder drum
#

Sad

peak bridge
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ye, 'specially cuz the US is like the dejected step child of this mod, I put all my effort towards France, Iraq, and Saudi Arabia lol

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but hey, I'm just happy that they got a server for it

cinder drum
summer rampart
#

I wanna play the dam game but all the servers dont have limited Kits so everyone is a Sniper

cinder drum
#

but I think that's how it was, people didn't like Desert Storm because of the old weapons, why would they need them if there is Ukraine and Russia where everyone has the same uniform and the same modified weapons

gentle sail
summer rampart
peak bridge
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ye, it'd be nice if we could get someone to make a server side script going to turn on kit restrictions after a certain point like sly wanted, so that he doesn't have to babysit the server so much lol

peak bridge
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that mod is dead and buried

summer rampart
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Ill send you Cookie

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Yea people got weird with it but still

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Variety is always better then nothing

peak bridge
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yeah but like there are so many modern faction mods and especially for Russia v (insert country here)

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it's just not all that worth it in my eyes

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especially since warrior would do it better for the faction itself, I like doing my little gadgets n shit

gentle sail
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Not always I have time to change it.

peak bridge
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ye I understand that

gentle sail
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I think we get this one day, at least blue has been aprove that.

summer rampart
cinder drum
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MrPonchovieI don't think Iraq had air superiority during the war. If it's not so, write back. I haven't studied Desert Storm in detail. But maybe it's worth leaving Iraq's mortar and taking Airstrike, and the US's Airstrike and taking the mortar. After all, each faction should have something special, a special experience in the game. For America, we will have +- modern weapons and equipment. For Iraq, weaker weapons, but we have mortars, and a strong C4 (if you still listen to my suggestion). This is all just my opinion. The decision is yours.

summer rampart
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The each faction having something special at least

narrow bobcat
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this isn't command and conquer dude, i don't think we need unique tesla towers.

narrow bobcat
gentle sail
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I dont agree with that, if you like stop people change the teams you cant give airstrike for one

narrow bobcat
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i don't even think the teams should be balanced

cinder drum
gentle sail
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later you will gonna cry, "F.......autobalance"

peak bridge
# cinder drum MrPonchovieI don't think Iraq had air superiority during the war. If it's not so...

ye I also thought about doing this, but it really scales up the effort and time required to make stuff by multiple orders of magnitude, just experimenting to make chemical weapons for iraq delayed the initial release of the mod by nearly 2 or 3 weeks. not to mention I like to play with the gadgets and not have to worry about server configs. for example, imagine I made a France specific gadget and then it never got used

summer rampart
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Give everyone nukes

narrow bobcat
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"oh, but muh realism" yeah, sorry, realisim was 500+ american abrams rolling over sand squashing everything in their path.

peak bridge
gentle sail
peak bridge
narrow bobcat
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if you pick the losing side, you should have to work for a win

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that's the whole point of gurilla warfare

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and why IEDs were a thing

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nokia chime

peak bridge
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having asymmetrical factions also places more of a burden on squad leaders to understand their factions strengths and weaknesses and can make a difficult game an impossible one

narrow bobcat
peak bridge
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cuz if you've played hundreds of matches as united states, with heavy emphasis on airstrikes and armor once armed vics are in, then you play France with whatever gameplay difference they'd have, your game sense would be wayyyyyy off

narrow bobcat
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yeap. And we don't award points for defending.

cinder drum
peak bridge
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lol

narrow bobcat
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but i still disagree with "balanced" special faction powers

cinder drum
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This will be the last thing the crew of Love 6 will hear in their lives.

narrow bobcat
cinder drum
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this will make people think and make the game more interesting. in fact, this whole argument comes down to one thing, what do we want from the game? we want the same conditions for both teams and for the gameplay to be no different every game and to be as easy as possible so that a child with battlefield doesn't say that the game is too difficult for him and he doesn't go to play battlefield. or do we want a hardcore game where you need to think and each battle is different from the last. everyone answers this question for themselves...

narrow bobcat
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i don't want the same conditions for each team.

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I prefer asymmetrical warfare.

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if you play as a team with poor resources, you must be able to be creative with them, or lose. It's just that simple.

cinder drum
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this is what i suggested but you say it will be bad for balance

narrow bobcat
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I'm not the one who wants balance in the first place.

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I think it's perfectly fine the teams are unbalanced and one must make a decision to take a side

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but that's my opinion

gentle sail
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OHD discord - "why I cant use mortar? - ohh, you need change a team

narrow bobcat
#

more like "wait for next round or two"

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but I also know how that results

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16 players have left

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I still suggest someone tries Zoomers vs WW1 germans

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automatic pistols vs single fire rifles

gentle sail
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or, why americans have airstrike and we dont

narrow bobcat
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i'm fine with the WW1 germans being absolutely worthless faction in game ๐Ÿ˜‰

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i don't think they should be given V2 missiles either as a special ๐Ÿ˜›

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and russian factions would be the most difficult without yoshi's help and a special gamemode where vehicles break down on their own

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here, play this repair of truck minigame before you can drive as russian, is realism

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</sarcasm>

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also, we need more mud regions on maps that slow objects moving through them.

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having to play as the WW1 german faction, you have to completely alter your playstyle or die immediately. Cover is absolutely required against the american semiautomatic rifles.

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But it's also the map I hate most in the entire game

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it is definitely a learning experience, that one cannot win all of the time, even with the best skill.

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i don't think it means you shouldn't try to win tho.

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likewise, I expect there to be a faction that has lots of mines and traps but only light arms.

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one of my favorite things to do in last april's CQB matches, was block up a path in a map with sandbags and force players through a different route

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the early ponchovie factions made that really fun

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mortars in Loomix' desert fortress map were hilariously overpowered

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(and abusable if you placed them on top of an object and physics caused it to fall over, instant rocket launcher)

fierce yew
rancid latch
#

Nah

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Jihad โœ…

cinder drum
nocturne glen
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tynda likes his C4

rancid latch
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Era

cinder drum
south lynx
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@peak bridge

peak bridge
#

wha

south lynx
# peak bridge wha

Hello, I have a few issues with the Desert Storm game.

These issues aren't just mine; they also affect several players and teams who take the game seriously.

Some features are missing from the mod, and certain mechanics are designed in a way that either reduces player enjoyment or allows some players to exploit the game.

peak bridge
#

yea I'd love to hear them, well constructed feedback is crucial to making this mod better

south lynx
#

โค๏ธโ€๐Ÿ”ฅ

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We can also conduct another survey among the players to better understand their issues.

south lynx
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@peak bridge

peak bridge
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sick, I'm listening

south lynx
#

@peak bridge โค๏ธโ€๐Ÿ”ฅ
That was my list of issues and ideas that I think would make the mod more enjoyable for players.

Sorry for the long message, but I felt it was necessary to write.

Also, sorry for my bad English because this list was written in Persian, and AI translated it into English.

If you donโ€™t understand anything, please let me know! ๐Ÿ˜Š

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andddd

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i forget

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freelook with alt key ๐Ÿฅน โœ…

peak bridge
#

great stuff, I would love to add a bunch of these suggestions, especially about the kit restrictions and vote to change squad leader, but many of them are out of my ability to change as a modder, or as the type of mod that desert storm is. As a faction mod, I can't change many things like the preround time, deploy time, give up time, etc

some things, such as the Americans only getting burst fire for majority of weapons is done for historical/real life accuracy

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but I am insanely appreciative that you enjoy the mod enough to take the time to compile a list as comprehensive as this, I hope in the future many of these can be addressed by the base game

south lynx
# peak bridge but I am insanely appreciative that you enjoy the mod enough to take the time to...

Oh, I see.
First of all, I hope the game developers themselves fix and improve a lot of things.
But if the things I mentioned also get fixed, it would greatly improve the mod and make the game much more enjoyable.

The good thing about these ideas is that they donโ€™t take the game away from its tactical nature, and they would actually make it feel more like Squad, which would be really cool.

#

Thank you so much again for listening to my ideas.
I hope they help improve the mod and the game!

โค๏ธโ€๐Ÿ”ฅ

supple halo
peak bridge
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server admin side

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but only if they are on or off, i decide which restrictions, within a certain limit

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i can't code my own restrictions

supple halo
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How interesting

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Definitely something to encourage Blue to change

gentle sail
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This is to server owners to decide what they want

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Price of freedom

peak bridge
#

====CHANGELOG ====

  • Added howitzer build piece
  • Added HE, Illumination, and Smoke ammo buuold piece
  • Added uhhhhh remy Gato gun as console commanf
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-# happy april fools

cinder drum
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I think it would be nice to bring back the radio as a necessary item for construction. If I want to build all the exits in the house or build a cool base, but all this breaks if the hub is broken. The radio is harder to detect than the hub

nocturne glen
#

Lol

cinder drum
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...I've already left for you

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explosion

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What is this?

#

Ohh...

peak bridge
#

lolololol

cinder drum
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MrPonchovie i think it would be nice to bring back the radio as a necessary item for construction. If I want to build all the exits in the house or build a cool base, but all this breaks if the hub is broken. The radio is harder to detect than the hub

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for example, no matter how cool the defense is, when the hub is destroyed, it is all destroyed, which is not good. The radio is much smaller than the hub and can be hidden, unlike the hub

peak bridge
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yea it might make sense, but the existing system for construction wouldn't likely permit that without a gamemode mod bundled with the mod

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what really would help this issue is if explosives didn't hit through walls

cinder drum
#

no leave me the opportunity to do jihad...

peak bridge
#

lol

cinder drum
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I don't know much about molding, but isn't it possible to replace the necessary structure for construction with a hub for a radio?

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also in the future we should get a hasco bunker (like in a squad with a camouflage net)

peak bridge
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ye that'd go hard

cinder drum
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Can you tell me which ones you are working on right now and will work on in the future?

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and please send a screenshot (if ready) of the howitzer and how it will work. I can just imagine how the enemy team will get angry because of my howitzer that does not stop firingak47 ak47 ak47

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I remember how on the knafji map on the 2nd point of Iraq we built up this big building. We had a hub and walls everywhere and even mortar shells on the roof. But our teammates were constantly digging up the closed entrances and because of this the enemies came to us, blocked the hub and we lost the point. Please, this applies to everyone if you see that the point is being defended and you spawned in a completely built-up house (entrances and exits are blocked) do not open the entrances and exits but just do radedeploy. My big request

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we need an invasion mode

peak bridge
summer rampart
peak bridge
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would be cool asf

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been watching videos about how real artillery batteries work

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it's super cool shit

peak bridge
#

gang

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while fiddling with stuff for howitzer

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i figured out how to do interactions without the shovel

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no idea what i could use this for, idk if i want to rework mortars like that

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but its cool

supple halo
summer rampart
peak bridge
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ah wait I just remembered I can't use this system for the mortars, I'm already using the interact button for picking up the tube again

supple halo
#

Aw yep. That sucks

cinder drum
#

jihad

peak bridge
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dont mean to alarm anyone butttttt

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i did just get the IK for the springs functioning

obtuse plank
#

shes mine.

peak bridge
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105mm arty

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lowkey i think itd be funny if i did a airburst cluster round as a possible round

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fuck any and all infantry/light vics

obtuse plank
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cluster bomb

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WHEN?

obtuse plank
peak bridge
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was listening to this account from desert storm and this squad of recon guys were barricaded up in khafji when that was getting invaded, and they called an airburst round on top of them to get some iraqis that were about to breach their building

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they made that shit sound so cool

obtuse plank
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yeah

peak bridge
#

national geographic tv national geographic kids national geographic abu dhabi national geographic wild national geographic live national geographic abu dhabi ุชุฑุฏุฏ national geographic wild live national geographic abu dhabi live national geographic kids ุชุฑุฏุฏ national geographic youtube national geographic ุจุงู„ุนุฑุจูŠ national geographi...

โ–ถ Play video
obtuse plank
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i see the big baby,the 105 arty

peak bridge
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yee

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i was thinking i would make it so that it spawns at main and you have to hook it up to a humvee and tow it to where you want before it lets you place it but idk that might be tedious

peak bridge
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yea

obtuse plank
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cause pepole will steal them like theifs

peak bridge
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tru that

obtuse plank
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and dump em to water

peak bridge
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good luck finding those too lol

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no markers

obtuse plank
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the best way to make the arty work better is to make a arty FOB in the mid of the map,for maxium power

peak bridge
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i think what im gonna do is let people make arty batteries independent of fobs

obtuse plank
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dedicated FOB is possible

peak bridge
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just need logi nearby to place it, and someone to run to main to get more ammo n shit

obtuse plank
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pain AF

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cant wait to see your arty is in the mod,i m awaiting.

supple halo
#

In case anyone does what I do...

obtuse plank
supple halo
#

The actual historical plan at that

narrow bobcat
#

"all i need is my 3" tow ball and a breaching round"

peak bridge
#

not bad for less than 5 hours of total work so far, ive got the m102 rigged and animated, it rotates horizontally and vertically with constraints/overflow/underflow, the IK and other animated parts like the traverse wheels are working properly, and the player can interact with it to do those things

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pretty litty

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before doing this i had zero comprehension of animation blueprints so thats also pretty cool

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tho this is probably where the easy part ends

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cuz now i gotta make the damn thing shoot

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but thats tomorrow's problem

obtuse plank
supple halo