#dialog font stuff

1 messages · Page 1 of 1 (latest)

ocean pike
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I know there are some way to make dialogs look fancy by using custom fonts. How would i get started with doing that?

ocean pike
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If someone could it either direct me to where there is information on it or explain the basics that would be great

vernal elkBOT
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-# (helpers summoned) <@&1166082198152159386> <@&1202694677766348840>

silent shale
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the corresponding pages on the minecraft wiki also explain everything in detail

ocean pike
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i probably should of been more specific. I am aware of how normal dialogs work I am looking for examples/information on how to do the fancy ones such as this example i saw a while ago

#1507074735320731841 message

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i saw other ones as well but i cant find them now

azure geyser
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They don't really serve as a very intuitive guide on how to get started with what OP wants to do. I haven't really come across any proper guide for this type of dialog though.

limber river
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The thing you've referenced is stew beet, it's a plugin for the beet toolchain which is a pre-compiler used to generate mcfunction code using python. The book is generated fully automatically.

silent shale
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But the short version is that it's hardly even a dialog at all, it's basically just a text component that does everything you want. Once you already know what you want to do, writing the whole thing manually is pretty straight-forward

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the only things you really need to understand is how text basically works like a typewriter where a character is written where the cursor is and then the cursor shifts to the right by how wide the character was

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as well as the various different options that you have inside a text component, which include custom fonts (including negative space), hover events and click events

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but explaining all of those doesn't really make sense without you asking a more specific question