#Ability wars Balancing MEGATHREAD (Array edition)
1 messages · Page 2 of 1
kind of like the problem with railgun
I kinda want a glue mastery that makes a real ability out of it but
so like hitstun?
But the glue requirements would
Like if you punch a glue user, your punch does on cooldown for 2-3 sec
Totally suck
fight evil glue boss
More like it ends up being
make it not involve the actual ability
and bone unmas always did obscene kb but its so much more noticable when 1000 people are using it
they wanna be sans so bad
I just want glue to be a hard counter to dos and high knockback abilities
Eh
Bone wasn’t too bad to handle being everywhere
Also it was before pulse got nerfed to be awful
So like
I became a raid boss running pulse because
I countered all the bones
evil pulse Q that punishes for a shit ton of dmg
Pulse is able to
Walk into bone Q
And it tickles them cuz of the passive
And then max charges them
oh
Yo array you should make a glue rework with that interesting passive that I suggested
Fine I’ll do it
Shift are runners and why they dont rework it that when use E they cant move
bro 😭😭😭
Shift users like
Are never good but love to interrupt fights
Makes sense they’re usually new
babies’ first undodgeable aoe ability
The blood god nerf kinda ruins the point of it? I do think that the BG should be able to use a weakened version of the Q
Id just give it a regular version of it in the realm if needed
Most of the buffs are ridiculous
I think buffs like soda giving 13 dmg in the click and 30 dmg boomerang is s bit too much
Wdym about 13 damage being too much 😭
That’s still
The second weakest m1 buff
Most are 15
Soda already have a great speed
Yep
soda has like 2+ speed and high punch kb so its impossible to combo
Tbh i dont think soda need buffs i just think could drink the soda and get faster or smth
30 damage boomerangs is valid imo since max charge is
Like a Q
Hard to connect
Here's some storm ability buff ideas:
🟢 E ability now charges faster (it takes like 20 seconds to fully charge🙂 🔫 )
🟢 Maxed charged tornado now gives you ragdoll immunity and knockback resistance and now you have to get hit 3 times to get your ability canceled.
🟡 Your character gets highlighted when you fully charge E ability.
