#Ability wars Balancing MEGATHREAD (Array edition)

1 messages · Page 1 of 1 (latest)

glass copper
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I've seen a trend of doing these big threads of a bunch of difference balances so I wanna do my own take on it. I won't be adding much context on some of these but feel free to ask about any! Also you may notice more buffs and reworks here than direct nerfs or abilities get buffs AND nerfs, that's just how I feel the general direction of the game should go.
Oh and for how this'll work:
greentriangleup = Buff
redtriangledown = Nerf
🟡 = Rework

Teleportation
greentriangleup Deals 8 damage of chip damage and a brief hitstun whenever you teleport through someone.

Soda 🥤
greentriangleup Punch damage 11.8 -> 13
greentriangleup Max hp 105 -> 115

Boomerang 🪃
greentriangleup Windup time 2.5 seconds -> 2 seconds
greentriangleup Damage 16 - 25 -> 20 - 30
greentriangleup Hit detector no longer goes invisible after a certain windup time

Soap 🧼
greentriangleup Damage 20 -> 25
🟡 Soap is no longer homing, instead its direction is influenced by the direction you're walking.

Robot 🤖
greentriangleup Wrench throws wrench gets a considerable size increase.
greentriangleup Hitting your robot with the wrench now gives the robot +4 speed and a 50% damage buff for its lifetime.

Slime slime
greentriangleup Ooze trap now deals melting damage when caught inside. (15 damage per its total uptime.)
greentriangleup Slime boots now leave tiny puddles of slime where you land. (These ones only do the melting damage however)
redtriangledown Total bounces with slime boot: 6 -> 4

Mushroom 🍄
🟡 Root implant now gets a much smoother and faster animation going in and out of the ground & it can now be cancelled

  • However its total uptime is only 2 seconds now. (Heals as much health as before)
    🟡 Mushroom gains a "rogue" option. Which allows them to not be forced to team up with other mushrooms

Programmer 💻
🟡 Virus spread now only fires 5 projectiles in a cone shape in front of the programmer however,

  • Effect time 3 seconds -> 5 seconds
  • Total damage 5 -> 15
    redtriangledown Virus spread projectiles transparency greatly reduced.
    greentriangleup Syntax error now reflects projectiles

Barrier 🧱
greentriangleup Barriers passive shield now blocks any projectiles without a cooldown.

  • Archer / baller bypasses it
    redtriangledown However, the passive shield can now be deactivated for 10 seconds by punching the barrier user.
    (There is visual indication when the passive is up / down)
    redtriangledown Shield clap can no longer be used while a barrier is spawned

Stone 🪨
greentriangleup Damage cap against user when E is up: 10 damage -> 5 damage.
redtriangledown Boulder toss damage 30 -> 25
greentriangleup Boulder toss cooldown 24 -> 18 seconds

Snow ❄️
greentriangleup Snow wall is now a solid anchored wall.
greentriangleup Roll speed of snowball is now slowed down to slightly slower than walkspeed (so you can roll it up easier)
🟡 Snowball now deals one big hit of damage and knockback if hit. (instead of hitstunning and instakilling)
greentriangleup However the time for the snowball to gain size is reduced.

Cards cards
greentriangleup You can now hold Q to charge up to 3 cards thrown at once

  • Max charge will do 10 fixed damage per card and be thrown in a cone shape (like vampire)
    🟡 Reflective shield reworked to function like it did in the april fools event (but with a longer cooldown)
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Lava 🌋
greentriangleup E ability now is able to jump / accelerate & deccerate much smoother.
greentriangleup It can also now be cancelled
🟡 Magma rocks from eruption reduced 7 -> 5 but these rocks are in preset locations you can abuse

Blood god ♋👶
🟡 Hand projectile readded
greentriangleup Q ability can now be cancelled
redtriangledown Abilities can now be used in the blood god realm

  • However blood god will still be able to use Q ability as well as gain a 17 damage punch & +4 speed buff

Mage 🧙
redtriangledown Uncharged blaze 22.5 damage -> 18 damage
greentriangleup Charged blaze 30 damage -> 35 damage
🟡 Blizzard now fires only one projectile
greentriangleup 9 damage -> 18 damage uncharged
greentriangleup 16 damage -> 32 damage charged
redtriangledown Heal spell removed (seriously, why did mage get this it was only suggested because of a bug on release.)

Cyborg 🤖
redtriangledown Base health 150 -> 120
greentriangleup Walkspeed 17 -> 20

Storm ⛈️
(I seriously don't use storm or fight it enough to give it a fair buff someone should help me out on that)

DoS spinning_skull 💩
redtriangledown Revert the DoS buff (My god, please)

Time 🕰️ (This is a big one)
redtriangledown Times bubble size decreased by 50%
redtriangledown Time no longer multiplies knockback
redtriangledown Times cooldowns no longer go down while the other ability is up
redtriangledown Time total uptime 6 seconds -> 4 seconds
greentriangleup Passive punch damage 10 -> 13 damage
greentriangleup Timestop cooldown reduced 40 seconds -> 25 seconds
greentriangleup Timestop windup decreased by 50%
🟡 You can now be punched during time rewind

  • However you can now cancel the rewind to cause an explosion around you
  • Explosion size is a 8 stud area around you and does 20 damage & a vertical kb to anyone caught in it.

Dice 🎲
redtriangledown Q cooldown 2 second cooldown -> 5 second cooldown
redtriangledown Explosion 50 -> 30 damage
redtriangledown Dice men spawn 2 -> 1
greentriangleup Metal cage 100% size increase

Quantum 🪐
redtriangledown Quantum realm gets a visual indication outside of animation when being used (so you cant emote to hide it)

Berserker 🍼
redtriangledown Berserker Q hitbox reduced by 50%
greentriangleup Berserker Q gets its old jump distance back.

Railgun 🚅 🔫
greentriangleup Visual indicator goes from server to client sided.

Plasma 💡
redtriangledown Plasmas shield no longer reduces damage, only negates kb and powers up their other moves
redtriangledown Plasma E cooldown 20 -> 24 seconds
redtriangledown Total teleports reduced 3 -> 2
greentriangleup Teleport distance 30 -> 40 studs

Void
greentriangleup E ability always knockback towards the player

Mech 🤖
redtriangledown Mech loses hitstun immunity below 60 health

Rage 💢
greentriangleup Rage user cannot be ragdolled using Q when under 50% health
redtriangledown Vertical hitbox of E is reduced (so a well timed jump can avoid it)
greentriangleup E ability gets a 20% hitbox radius increase.

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Gingerbread 🫚 🍞
greentriangleup Gingerbread gets their boomerang back however it’s modified to act like regular boomerang, (but with a 15 second cooldown) (seriously what did we really get to lose this?)
greentriangleup Spawning the gingerbread house on top of someone now deals 10 damage to anyone in range and hits them vertically into the air.

Alchemist 🍺 🐵 🎈
(Nothing, yeah I know. I don't know what else people would want done to alchemist, with the DoS meta rn it feels like a necessary evil to have in the game in its state.)

Jello 🪼
greentriangleup E Dps reverted to 30 dps
greentriangleup Knockback distance inside of jello reduced by 50%
redtriangledown Jello speed reduction 50% -> 15%

Return 😴
🟡 I have a rework for this, just ask about it or something

Lemon 🍋
redtriangledown Lemon no longer gains a significant boost of juice when hitting someone out of their cloak
greentriangleup Lemon structures return
greentriangleup Lemon gas gains more juice when players are inside 50% faster now

Brickbattler 🧱 🪖
(Like storm above I have no idea how you'd go about nerfing brickbattler)

Spring 🌼 spinning_skull
redtriangledown E ability can only be used for bouncing now
redtriangledown Q ability can only be used for hitbox extending now

Mystic
greentriangleup Projectile speed slown by 50% (means more souls will be able to connect easier)

Malice 🎃
(Like some others above I don't even have malice I do think it can use a buff but i'm not the person who should be able to decide that)

Vampire 🧛
greentriangleup Recent dagger damage nerf reverted

Combo 🥷
greentriangleup Passive punch damage 11 -> 13
greentriangleup E can now be used to block abilities (however it'll go onto cooldown as if it got a hit)
greentriangleup Q will now give a brief +3 speed buff for 2 seconds whenever used and misses a player.

(This has gone long enough maybe ill add a few more but I think this is a good basis)

Total abilities buffed - 16
Total abilities nerfed - 9
Total abilities that are completely different to fairly judge - 2 (return, time)

Total Buffs greentriangleup 36
Total Nerfs redtriangledown 24
Total reworks 🟡 10

loud folio
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why are we buffing jello back to what is was before

glass copper
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Continuation for masteries

Bone Mastery 🦴
redtriangledown R ability no longer hits through walls (Like PLEASE do this, I think its genuinely the most unskilled way to kill anyone)
redtriangledown E ability vertical hitbox reduced by 30% (So you can use a well timed jump to avoid it now)
redtriangledown E ability travel distance cut by 50%

Portal Mastery 🏃‍♂️‍➡️ 🕳️
greentriangleup R ability cooldown 6.5 second -> 4 seconds

Army Mastery 🪖
redtriangledown Caveman / Farmer / Knight 30% damage reduction
greentriangleup Archer, Military & Scifi soldiers projectile damage increased by 30%

Cosmos Mastery 🌌
redtriangledown Max charge cosmos splash reduced by 30%.

Magnet Mastery 🧲
redtriangledown Magnet rock damage 25 -> 15
greentriangleup Magnets radius reverted & regains circular hitbox.

Lemon Mastery 🍋
Uhhh... I already put this lemon

Defender Mastery ⭐ 🏙️
Uhh... This isnt the job for me. But I know someone whose pretty passionate about their defender mastery

Cake Mastery 🎂
🟡 Throwing a cake now has a .3 second windup,

  • This may make cake a bit harder to throw but it should also make riding your cake a lot more consistent for the tech.

UFO mastery 🛸
(It kinda just needs a whole rework theres too much to fix outside of a simple balance change like this)

loud folio
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m1 + e = 50+ damage yay!!

glass copper
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But rn its dps is kinda horrible.

loud folio
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as it should be

glass copper
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Players arent slowed down as hard though if you're caught in the middle.

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So like you escape easier

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But jello kinda sucks now.

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Wanted to make a concept where it isnt as strong as it was before the one nerf which made it pretty much unviable.

wintry elbow
glass copper
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But still strong

wintry elbow
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The passive blocks all projectiles right?

glass copper
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I know, I made a change to barrier that.

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Yes.

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Basically the idea is

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You make the passive block everything instead of what it feels like

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But punching is what disables it

wintry elbow
glass copper
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Oh right let me

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Actually tbh

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It'd probably count archer arrows as a punch

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Since its an m1

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Otherwise archer literally could do nothing to it

wintry elbow
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let's hope, otherwise it's gonna be 100% parry uptime firebrand again

glass copper
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I just added

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archer gets a bypass

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Cuz yeah that's stupid lol

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Also I do kinda agree it'd make jello aids so

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Im lowering the speed reduction to only 15% inside of it

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Good to catch someone inside but they can move out kinda easily now vs before

wintry elbow
finite helm
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For storm I think charging up tornado should be faster and only get cancelled in ragdol

glass copper
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My only idea for storm was

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It gets its auto aim back but

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Said auto aim becomes a hitstun instead of knockback

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But I didnt like it enough to add it

finite helm
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Using q while tornado be active would make it a lightning tornado that does kb instead of throwing the e player

wintry elbow
glass copper
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Anyways heres the

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stats

wintry elbow
glass copper
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Ehhh..

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Theres some abilities that would obliterate it in the realm

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Also +4 is like

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Old soda

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I think its balanced

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It definetly favors the blood god a little but as it should if you ended up in their realm (even though this change makes it easier than ever to realm someone)

wintry elbow
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Fair enough

wintry elbow
glass copper
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Also I hope you like the meaning behind the emojis next to blood god

wintry elbow
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Yep

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Saw it

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Comedy

glass copper
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Its a

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Sweaty Cancer baby

wintry elbow
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Saw it

glass copper
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ik

wintry elbow
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Berserker

glass copper
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Yeah, its fitting

wintry elbow
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Mario teaches berserker

glass copper
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Also there were more nerfs I could add but I wanted to make sure to add all the buffs I can instead of nerfs

wintry elbow
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evil alchemist

glass copper
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What's evil about it

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its just

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bloons

wintry elbow
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Bloons tower defense 6

glass copper
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Oh damnit I deleted one of the messages cuz it had the return link in it

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Hold on

wintry elbow
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Welp

glass copper
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I added the extra spots for a reason

wintry elbow
glass copper
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Oh wait its because it has a link in general huh

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Ok fixed but I cant leave the return rework in there

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I hate that plugin so much

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Idk what its even supposed to stop

wintry elbow
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Going to a really old message

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And changing it's contents to be a very bad gif

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To get the server deleted

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Or something

glass copper
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Makes sense ig

wintry elbow
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Also

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The problem with alch is

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Despite being reasonable to use against dos now due to the unreasonable buff

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People also use against NOT dos

glass copper
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I know.

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I do believe alchemist is kind of a

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Lesser evil that's

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Needed in the game to keep

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a lot of snowballing abilities in check

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Otherwise im forced to be an engineer

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nty

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Its like a check for really bad game design

wintry elbow
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Unbalanced inconvenience to keep other unbalanced inconveniences in check

glass copper
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Pretty much, yes

wintry elbow
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It's funny how I made a big rework for ginger

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When all you have to do

glass copper
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But at least

wintry elbow
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Is give it the boomerang back

glass copper
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Alchemist is a unbalanced inconvenience

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Which lasts a few seconds

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Cuz single potion spam isnt even that good anymore

wintry elbow
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(I will always hate it)

glass copper
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Only thing id consider nerfing a bit is siphoning

wintry elbow
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Siphon carpet bombing

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Screw that

glass copper
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Yeah

cosmic plinth
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really, no ufo rebalance

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it is neglected:(

raven bane
glass copper
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It’s not guaranteed you would’ve liked them all but I have reasonings

wintry elbow
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Also evil defender form V2 is almost out

delicate wraith
glass copper
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It’s a blood god

raven bane
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gingerbread's house dealing damage shouldn't be a thing and the boomerang was removed because it was really buggy

glass copper
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To be fair

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Boomerang could always

delicate wraith
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bro

wintry elbow
delicate wraith
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ok

glass copper
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Straight up become a modified boomerang, boomerang.

delicate wraith
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Yeah but still lmao

glass copper
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With a long cooldown

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Anyways like I was saying

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Combo is generally just a really strong buff for it
Gingerbread is just kinda the easy way out, programmer has control on their E ability, slime soda teleport generally just get buffs,

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And robot is awful it kinda deserves a buff like that

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Especially cuz throwing a wrench at a bot is

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One of the most useless gimmicks attached to a passive

lone niche
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Make programmer's projectiles not fucking climb walls

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also theyre uhh

raven bane
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if teleportation deals damage, it should have a windup but it should deal 10 damage instead of 8

lone niche
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really client sided sometimes

wintry elbow
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Hold on what are the stats of a singilar dice man

glass copper
lone niche
coarse sundial
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Dice cool-down too long…
Other than that uh cool

lone niche
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couldve sworn they did

rustic cove
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flipping can you use dice in a ps

glass copper
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Also why the fuck does

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Combo have a passive that does 11 punch damage

delicate wraith
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Oh nice you added those mage changes we talked about

rustic cove
glass copper
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Also yes those are

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Though I added

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Removing the heal spell too

lone niche
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Also im pretty sure soap already deals 25 dmg

glass copper
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On the wiki it says it but

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I was testing

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No way it’s 25 damage

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If someone tested and it was

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I’d be kinda shocked

violet ocean
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Remove it from this suggestion

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I main malice

glass copper
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Im keeping it if anyone has an idea but for now I

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Had nothing

wintry elbow
glass copper
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Id be willing to sub out malice for bubble buff though

wintry elbow
violet ocean
lone niche
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also some things like jello's e, barrier e, and both of blood gods moves have a big hitbox that screws up your cursor aimed projectiles

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those should be removed

rustic cove
glass copper
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Let me change it to something yeah

rustic cove
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it would need like
an entire overhaul

glass copper
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I’m making it straight up

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A longer cooldown boomerang

rustic cove
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also it was pulse and boomerang combined and i think gingerbread could have something cooler

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(in the orig gingerbread rework the r was gonna work like army's old target system but for the gingerbread minions, which was balanced out by the fact that gingerbread in the orig rework idea had a more versatile passive)

glass copper
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I’m keeping modified boomerang for now.

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But

glass copper
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I read that back in the day

wintry elbow
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(insert my gingerbread overhaul here)

glass copper
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Reality is uh

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I could give long detailed reworks for most abilities but

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Knowing checken

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The bare minimum is better

wintry elbow
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Checker

rustic cove
wintry elbow
rustic cove
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so in short its just robot split into two but with higher speed

wintry elbow
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Robot if it was good:

rustic cove
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(minus the part where robot spawns with the same hp as the robot user)

glass copper
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I was trying it the other day idk if it’s bugged but

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The Robot was seemingly spawning with full hp

lone niche
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Maybe reduce dice's projectile speed

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Because as of right now its kind of undodgeable

wintry elbow
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What if dice men has shared health

lone niche
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and make it have a REAL arc instead of always going to the cursor

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also maybe reduce buff's knockback

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and get rid of the active hitbox on E into Q

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buff should be more damage based and less guy who spams jump and deals obscene kb

wintry elbow
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Make dice laser not slow you

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You know what's surprising

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No pulse buff mentioned

glass copper
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I’m not gonna be bias to my butchered mains

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Besides lava it’s beyond dead

shy shore
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Like the same speed boost that used to have before rework

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Q feels useless without speed boost ngl

glass copper
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Uh

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Yeah I disagree

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An ability with more hp, higher jump and more range

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Shouldn’t also go faster than you

raw forum
glass copper
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???

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Did you not see that

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I literally gave combo's E and Q

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Smaller abilities built in and Q's lets it get slight mobility

glass copper
glass copper
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Combo is pretty underrated though

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Its got some really good damage output if it can close a gap towards someone

glass copper
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And can you delete these messages

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I wanna keep this suggestion all together

raw forum
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Like increasing the AOE stomp combo's radius

glass copper
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Ngl, its not really a mage case where you can move the damage elsewhere for combo

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Combo would need

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another whole rework to fix it

raw forum
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Or making the sidekicks do more knockback than qqq

raw forum
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Also an ability that lets you throw people without the opponent being able to counter it is going to be op no matter what

glass copper
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That's the issue there

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Combo is "overpowered" yet also sucks?

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That's usually the point you need to just rework the whole ability

lone niche
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its kind of just discount invisible god punch as of right now

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with a cooldown

raw forum
raw forum
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Or at least a commands grab that throws

plush grail
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I don’t know if this would fall more into rework territory but one of my main issues with combo is that the EQQ stomp move is completely useless

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there’s no use case for it, EEE is better in every conceivable way

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the visual effect is misleading as well, it doesn’t have an AoE either

glass copper
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Anyways regardless I do think the nerf im now most passionate about because its been REALLY getting on my nerves is

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Nerfing the hell out of bone mastery R or outright deleting it

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Gotta love when it essentially forces your fight on a timer (one the bone mastery usually already has a head start in)

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Because its the closest thing to unavoidable instakill move

plush grail
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I came back to the game after a few months of not playing and got instantly deleted by bone mastery’s R

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swell balancing there, that really made me want to start playing the game again

glass copper
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I don't get why

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It goes through walls

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Even if it didnt its still pretty much death in most cases but at least not all

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And its not like you're seeing far weaker similar moves like stardust going through walls

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(Or you know, railgun)

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Its like an objectively better railgun in most cases that's got a really powerful kit built into it too

final stratus
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Now the passive barrier without cooldown is good.

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Good idea.

glass copper
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Well the idea is

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The hardest counter to it

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Is getting close which leaves you vulnerable to getting trapped

shy shore
glass copper
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It lets you pretty much get anywhere on the map, it's a way to freely escape any attacker even if its temporarily. It's not the best ability in a kit but.

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E and the passive already exists to be a living nightmare to deal with

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Q being able to be used to outspeed most abilities with a wall that can't be hit away and can harass you with a constant stream of projectiles isnt fun

shy shore
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Only going up

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And a bit towards

glass copper
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Maybe I dunno, actually go near whatever you're trying to get ontop of..?

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It can get to every part of the map.

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(Every outdoor part, obviously)

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Regardless, I didnt say Q is good and it shouldnt be

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Mech is already a pain in the ass.

shy shore
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Just punch its contanstly

glass copper
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You havent found a "good" mech then

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If you run mech "good"

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Most abilities cant even touch you

shy shore
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So Mech wont be able to do anything (hitstun)

shy shore
glass copper
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Mech has the 'indepth' strategy of.

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High jumping onto nearby trees or the house and stuff and just

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spamming missiles at mid range against their target

shy shore
glass copper
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Because the kit is

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Literally designed for it

shy shore
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Eh

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I dont think so

glass copper
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No it is.

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It ESPECIALLY was with Q before the nerf

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Its got projectiles that can hit from across the map, is a bullet sponge which is hard to melee with

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Has a boosted jump that lets it jump up to pretty much most areas (all with its ability)

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Has pretty much a constant stream of bullets to spray

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It feels intended

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I know its just AW testers and devs have a really bad sense of game design.

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But it feels intended

shy shore
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But mech proyectiles are easy to dogde at long ranges

glass copper
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And

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That's why a good mech

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Doesnt stay too far away

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Which fortunately, after the nerf to Q

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It does leave them vulnerable for a bit if they need to get to another high place but before the nerf they can

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Straight up not even have to go on the ground

shy shore
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Dang I got cooked

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Anyway fair point

glass copper
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Oh and trust me I tried to be generous to mech

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Mech is my least favorite abiltiy in the game BY FAR (ok blood god, bone mastery and barrier rework are close)

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Abilities that change the way you play the game like archer can be fine, when it takes SKILL to do

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Mech is the most noskill ability in the game and its not even a contest (ok besides bone mastery, again considering you can just win any fight that isnt a DoS with it)

delicate wraith
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because if you get within punching distance of a cosmos user and they use the ability its basically a guaranteed hit

glass copper
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Ehh.

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I think cosmos mastery just needs a radius decrease on the bomb

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It'll not change it too much but

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It should at least keep mid range safe from being hit with an unavoidable attack

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Maybe ill throw a kb reduction in though

delicate wraith
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its supposed to be a higher charge higher reward thing

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except

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you cant get punished because youre like 50 feet in the air lol

ornate jackal
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poor dos my little boo doesn’t deserve it it’s hard for him to progress already csob

glass copper
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I did DoS a little dirty there

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Blood god and Berserker emojis are deserved

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Especially blood god

ornate jackal
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reasonable points why it shouldn’t be : first you only get 1 chance after it you will get early targeted to death and it will get nearly impossible to do forcing to server switch second bro those exploiters they are like flies I swear third man I wish I would see more skilled people with it

ornate jackal
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expect for 200 path it just sucks don’t ask why

glass copper
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DoS should get its last buff reverted.

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That's for sure

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I can show the sheer speed you get nearly immediately that forces you to target a DoS even after like 2 kills

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This is a 2 soul DoS

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In terms of speed

ornate jackal
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I’m expert with it I can get 300 souls with it but I make sometimes simple mistakes which lead to my death

ornate jackal
glass copper
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For 2 souls having that considerable of a speed buff already to make you like a coffee user is

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Kinda ridiculous

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Heres 4 too

ornate jackal
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i would say 3+ kills stage is under rated

ornate jackal
delicate wraith
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dos was perfectly fine how it was lol

glass copper
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4 souls you basically have the equivilant of a damage and swiftness potion at all times

ornate jackal
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that’s how to play it and not

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w+m1

glass copper
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My issue isnt actually beating a DoS it isnt that bad its

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How easy it is for a DoS to snowball now

delicate wraith
#

if you want to spawnkill the entire server you should have to earn it

glass copper
#

Before the buff you really didnt start to snowball until like 5 souls

delicate wraith
#

no reason for it to scale this fast

glass copper
#

Little timmy and a bad server can likely

ornate jackal
#

I’m tweaking out of those two kids w+m1 dos and than take to and say ez after I killed them for 500th time and they get me bc I was chatting and just leave like clowns

glass copper
#

Reach 15 souls consistently and then die to some easy to avoid dos cheese

ornate jackal
#

and your good

#

btw sry for any misspelling I made I’m just on phone and my broke

#

my pc broke *

glass copper
ornate jackal
#

?

ornate jackal
shy shore
#

?

ornate jackal
#

here’s a kids guide why mech is a no skill!!! first e+ aim on your target and kaboom your target is dead within half minute!!! second hate close combat? No problem run away and use your passive on having no ragdoll bc why not lol!!!

#

if you disagree your no skill!!!

shy shore
ornate jackal
ornate jackal
#

it takes more skill to main jellohuh

shy shore
shy shore
shy shore
ornate jackal
ornate jackal
ornate jackal
#

can be used as combo extender

#

and e is just ain’t that good for main dmg

#

what

shy shore
ornate jackal
#

mech was that trash

shy shore
#

I honestly prefer the old one

#

It had a good tech

#

Better mobility

ornate jackal
# shy shore It wasnt

I wouldn’t say so but any recording or screen footage just give me -100% rate of me NOT wining a mech

shy shore
#

And an easy to aim E

ornate jackal
shy shore
ornate jackal
#

I just have to hit them once and they use q

ornate jackal
#

just like gp kids who bought it

shy shore
#

Wdym

shy shore
ornate jackal
# shy shore Wdym

I use dos > I see mech > I go hit mech > mech use q and run > mech hide > repeat

#

that’s all

shy shore
#

Wait

#

Why we are even talking about the old mech huh

ornate jackal
#

bruh

#

I hate my

#

phone

shy shore
ornate jackal
#

if I did found it I would look like cheken wouldn’t did AW

ornate jackal
#

clapped out of nowhere

#

it doesn’t charge and keys stopped working

shy shore
ornate jackal
#

I used to play on phone but uhh

#

my fingers are much bigger and I AM NOT buying iPad

shy shore
#

I literally solo a 15 kills DOS and a plant main as mech

shy shore
ornate jackal
#

even to me

ornate jackal
#

free exp farm review_checkmark review_checkmark review_checkmark review_checkmark review_checkmark

shy shore
ornate jackal
#

I would say mech

shy shore
ornate jackal
#

mech hit boxes are Jason’s from forsaken but they are smaller by 1000000x times

#

and e used to be mid back than

shy shore
ornate jackal
shy shore
ornate jackal
#

don’t get me started on my mafioso avg ping hit box

#

the hit box I JUSY BEHIND ME

#

HOW AM I AUPPOSED TO HIT A GUY BROOO🇫🇷

#

🥀

shy shore
ornate jackal
#

have you seen

#

wirhakwkf9284 guy

#

I’m forsaken

#

in*

shy shore
#

Idk

#

Why you ask

ornate jackal
#

bro said he gonna come after me in my main gaem

#

I still don’t see him incAW

shy shore
#

In case you saw a Dusekkar with milestone 4 skin then yes

ornate jackal
#

he said

shy shore
#

Wait

#

Nvm

ornate jackal
#

it streash

shy shore
#

I didn't readed the correction lol

shy shore
ornate jackal
#

he said Troy one (before even rework was a thing) was better

#

two time*

ornate jackal
#

taph wateh

shy shore
#

007n7 is more useful than old two time

#

Old two time was useless as hell

#

How was better?

ornate jackal
shy shore
ornate jackal
#

my lawyer advised me not to say 2 words

#

to you

shy shore
#

I was the full LMS looking for him

#

And never found him

ornate jackal
#

7n7 is hell for lms

#

but yk

#

what good for lms

shy shore
ornate jackal
#

Elliot

#

is good

#

speed boost

shy shore
ornate jackal
#

and you can get items since

#

you give pizza

#

and you can get Bloch

#

blxy

#

and if it ran out juke

#

and use speed boost

shy shore
#

Controversal, but Elliot is overrated

#

In my opinion atleast

ornate jackal
#

BUT MY MEDAL VIP RAN OUT

#

AND IT STOPPED

#

WAAAAAA

#

WAAAAAA

shy shore
ornate jackal
#

I don’t like playing it

#

it’s mod for support ain’t best in my opinion and juking hard for with it

shy shore
#

I main him, and I gotta say he is extremely underrated

ornate jackal
#

mid*

ornate jackal
#

nhl

#

it’s 1 am soon

shy shore
#

Its 9 am for me

ornate jackal
#

and I’m talking more to you than to my irl friends my whole life

shy shore
#

9 pm*

ornate jackal
shy shore
ornate jackal
#

I would send a really cool

#

view of my town

shy shore
ornate jackal
#

it’s really awesome

shy shore
ornate jackal
ornate jackal
#

uh

#

I

shy shore
#

Its sarcasm

ornate jackal
#

yippee

shy shore
#

Mine is 10x worse

ornate jackal
#

I can’t send

#

194727 of terabytes of yippee song

#

due to copywriting

#

and image perms

shy shore
#

One day my image perms will be back

ornate jackal
shy shore
#

Fr

ornate jackal
#

anyway

#

any hot takes?

#

for more exp

shy shore
#

I main Dussekar just because I liked 2009 skin 🥀

ornate jackal
shy shore
#

And somehow I get pro when I use it

ornate jackal
#

I main Jason

#

bc of

shy shore
ornate jackal
#

jerman skin

#

jerma

#

not jerman

#

and esp with moustache one

shy shore
#

I main him because I like starter character

ornate jackal
#

ITS HITBOX OK YES I DO IT BC I CRYINGWHEN I GET JUKE WAAAAAAWAAAAAA

shy shore
#

His hitbox is fine trust

ornate jackal
#

ye ik

#

but people say unfair

shy shore
#

I think its ping

ornate jackal
#

my friend says hacker while I showed him footage of my

#

real hit box they actually hit him

#

Than he stopped yapping about hit boxes ever

#

alr

#

I have to get ready for

#

heavy day soon

shy shore
#

People called me cheater for using barber Jason

ornate jackal
#

so cya

shy shore
#

Bye

ornate jackal
#

Skbido troileter

shy shore
#

Why do people always said goodbye to me like that 🥀

#

Anyway cya!

glass copper
#

A whole conversation happened in here ok

shy shore
#

XP farming happy

glass copper
#

You cant even XP farm in suggestion channels

shy shore
#

Wait what

glass copper
#

If you could id have a way higher ranking

shy shore
#

Well

#

That sucks

delicate wraith
zinc hatch
#

Here is least asked opinion:

Barrier:

  • I like the barrier changes, but i dislike the baller and Archer bypass. It makes them even more braindead to use.
  • Maybe reduce the deactivation of passive to 5. 10 kinda feels too much.

Blood god:

  • I hated the hand. It had a weird hitbox, and it was more punishing to the blood god. I like the portal and ye.
  • About abilities... give Blood god a roguelike mechanic then sure.

Mech:

  • I feel like this is not the major problem of mech, i think it's rather the spam. Sad you didnt mention it : (

Jello:

  • This might be sad, but the 30 dps is absurd for such a big ability. Especially when you have slowness and come out with red hp.

Brickbattler:

  • I think brickbattler is fine as it is. It doesn't need a nerf.
night cloud
wintry elbow
#

I mean maybe it should affect unmastered, but mastered should bypass it, otherwise it's just a big "fuck you"

violet ocean
#

I had an idea for mystic E ability where the user would hold the ability to charge it for like 4 secs and the mystic orbs would start combining into bigger orb after charging the ability the user would release a giant orb but it's slower than normal mystic orbs and explodes when it hits anything (including objects like walls) and deals higher knockback and damage

glass copper
#

It’s a completely different approach to it

#

That basically rebalances it to

#

Be stronger for 1v1ing but much weaker for cheap kills

ornate jackal
#

bruh

lone niche
#

the projectile that kills you

wintry elbow
lone niche
wintry elbow
#

So peak bro

lone niche
#

i wonder what happened when you reflected the bg hand

glass copper
# zinc hatch Here is least asked opinion: Barrier: - I like the barrier changes, but i disli...

Ok so:
archer & baller bypass it because if they didn’t they straight up couldn’t damage the barrier user at all.
Oh and 10 seconds opens up a pretty long window where a barrier is exposed once you get close, the thing is having to get close leaves you vulnerable to being trapped

Blood god’s hand takes at least a sliver of skill to aim while the current you just place and almost always get someone z

Mech losing their stagger when under 60 health will make it much more tolerable, but I also didn’t wanna overnerf mech because it’s my least or second least favorite ability.

Jello gives far less speed reduction while stuck in it now but a good jello can keep you stuck inside easier. Generally it’s less dps but way more effective for trapping.

wintry elbow
#

The world collapses

lone niche
#

i think people really underestimate how busted a projectile nullification passive is

lone niche
#

half of the abilities in the game just completely nullified

glass copper
#

Nah ik it’s strong.

#

My direction of how to rework it though I think is

wintry elbow
#

And combine that with abilities that benefit a lot from that projectile immunity

glass copper
#

A good way to force a counter for it

#

Cuz rn

#

A lot of abilities

#

Straight up can’t even touch barrier

#

This rework close range projectiles should be a good counter since you can m1 into projectiles

#

(Old barrier would unironically be a new barrier counter let that sink in)

lone niche
glass copper
#

Old barrier outzones new barrier inside of their own barrier

night cloud
glass copper
#

Oh ok I see

night cloud
glass copper
#

I know the rage interaction with army

#

They full heal themselves

night cloud
unique sorrel
#

storm is fine

#

idk how u would implement the thing that i said though

#

(Q has collision at the tip of it)

lone niche
#

storm is an amazing lobby ability

#

you can punch people out of the E

#

it’s basically like magnet but it actually has a moveset

#

one of my friends mains it

rustic cove
# final stratus Now the passive barrier without cooldown is good.

dude what😭
not only does it stop like half of the powerful projectiles in the game
if you fire a projectile at a barrier within like a 15 stud range it deflects the projectile and deals the dmg to you

barrier literally punishes you for trying to long range it by eating your projectiles AND for trying to close range it because they have full control over the barrier e (they can go to the void and use e, giving them free voidsaves except they can use the e move again when they punch you into the void so it doesnt voidsave you)

#

also barrier q move is the king of stalling

lone niche
#

that deals 20 dmg

violet flare
glass copper
#

It can be adjusted to

#

Basically whatever allows

#

The most consistent cake riding

#

.3 seconds is just

#

What I predict would be

#

But .2 could be better

zinc briar
#

yummy

rustic cove
glass copper
#

Saying barriers passive in its current state is bad is

#

Such a ragebait like it can’t be

#

“What do you mean I only block most projectiles”

lone niche
#

just casually being immune to 50% of abilities in the game

finite helm
#

makes firework trash

wintry elbow
#

Evilwork

finite helm
#

18 seconds cool down for e and the passive finish in 15 i think

rustic cove
glass copper
#

That’s not a nerf

#

It lets you

#

Consistently cakeride

stable kraken
glass copper
#

A brief windup should allow you to

stable kraken
#

am i allowed to redirect my aim

glass copper
#

Get onto the cake consistently

#

While not changing many interactions really

stable kraken
glass copper
#

It probably would get direction redirected but

stable kraken
#

cake never needed changes its supposed to be hard to use

glass copper
#

Where it spawns wouldn’t

stable kraken
glass copper
#

Yes it’s meant to be.

#

I added it as a buff,

#

It’s meant to make a

#

Ping reliant tech

#

Into something you can just

#

Always pull off

wintry elbow
#

Hold on a second

#

Defender mastery

#

Star

stable kraken
#

cake doesnt need changes be honest

wintry elbow
#

Cityscape

#

Is that Starscape reference

glass copper
#

It’s a you reference

wintry elbow
#

Peak

stable kraken
#

my point still stands

#

why are you making cake easier to use

#

the one reason i main it is because its pretty skillbased

glass copper
#

Because cake riding isn’t that hard

#

It’s ping reliant

stable kraken
glass copper
#

It’s a tech that

#

Makes / breaks interactions

#

That you need a bad ping to do

stable kraken
glass copper
#

While in good pings

stable kraken
#

with consistency

glass copper
#

That’s what the change is designed to fix

#

A windup where it spawns in the same position

#

Will let you get onto it consistently

stable kraken
#

cake pushing is better by a margin

glass copper
#

And they shouldn’t be when that’s like the one tech

#

That pushes cake mastery

#

Even if you dislike it

#

That’s like

#

One out of 50 changes here

stable kraken
#

you could do so many things that wouldnt mess with the ability

glass copper
#

Ok so how would you make cake riding consistent?

#

And don’t just say

#

“Make it work”

stable kraken
#

slightly behind

glass copper
#

You really think checken would bother doing that 😭

#

Also the cake would

#

Always hit you then

stable kraken
glass copper
#

So

#

You just

stable kraken
glass copper
#

Remove the one tech

#

That makes cake fun

stable kraken
#

so timing a jump allows you to cakeride

#

its not even hard to code just make the cake ignore your collision until spacebar is pressed

glass copper
wind flume
glass copper
#

It awkwardly spawns behind you now

#

Which in turn

stable kraken
glass copper
#

Is no different than a windup besides now making a cake

stable kraken
stable kraken
glass copper
#

The windup would be tweaked so that if you feel walking forward it’ll spawn inside of you

#

Which is way less complicated than what your imposing

#

Also if you use the cake in a wall with your idea

wind flume
glass copper
#

It’ll go through it because

stable kraken
#

take a page from spectators book

glass copper
#

Big difference in a

stable kraken
#

you expect me to clarify the exact position where cake first spawns too

#

acting like its spawning 5 studs behind you

glass copper
#

Projectile that loses collision until you jump or whatever and a player doing so (the player also floats)

#

If you threw this against a wall

#

It wouldn’t regain collision quick enough

#

And can go through

wind flume
stable kraken
#

doofus

glass copper
stable kraken
#

you keep making too many assumptions about my balancing suggestion like i just explained in detail

glass copper
#

If you tried this unless you made a workaround

wintry elbow
#

Archer meta trust

glass copper
#

Something would fuck up

#

Trust me collision groups are

#

One of those things

#

You think are simple

#

But they make so sense

stable kraken
glass copper
#

Yeah well what you’re suggesting with that is

#

Much more complicated than you think

#

At least in my experience with them

rustic cove
stable kraken
#

i feel like Roblox wouldn't be that stupid tho

rustic cove
stable kraken
wintry elbow
stable kraken
wintry elbow
#

Sentenced to

stable kraken
wintry elbow
glass copper
#

I don’t think any abilities rn use collision groups fully

#

Most just

#

Enable / disable collision for certain things

#

I’m probably missing one though

#

Actually I think old barrier did

#

Yeah it did

glass copper
#

I have my reasoning there. Plus

#

Not saying i don’t want any at all

#

But I have no clue how I’d approach them

#

But I don’t want potion stacking nerfs especially in the dos meta rn

stable kraken
#

they are much more likely to help em

glass copper
#

Alchemist does both it does basically everything

#

Also honestly there’s

stable kraken
glass copper
#

Not even too many alchemists anymore

glass copper
#

But also it’s one where

#

I think compared to other stuff rn is

#

In a relatively “”healthy”” state

#

Compared to something like dice which is a

stable kraken
glass copper
#

Less consistent alchemist that gets all its buffs quicker

#

Dos is the

#

Least healthy thing in the game rn and it’s

#

No contest

stable kraken
glass copper
#

Not right now

#

Before the buff I’d agree

#

After the dos buff you’re

#

Going at alchemist potion speed

#

At 4 souls

#

And coffee speed at 2

stable kraken
# glass copper Not right now

since it has super low kill req and you dont need your minions in the slightest its essentially just dos 0-70 but begter

glass copper
#

Hivemind is still easy to ramp

#

But dos is like

stable kraken
#

not really op just

glass copper
#

Pretty much the same difficulty for a

stable kraken
#

stupid ability now

glass copper
#

Much more serve payoff

#

If you’re not on a dos like a hawk for 30 seconds

#

They’ve already offed 3 noobs and are your problem

stable kraken
glass copper
#

Well

#

Even before the buff

#

That was a nightmare combo

glass copper
#

That’s always been one of the deadliest combos

glass copper
wind flume
#

i did not know it did that

stable kraken
stable kraken
glass copper
#

Oh for sure.

#

I think the dos buff was

#

The worst update to an ability ever

#

And that’s saying a lot

#

We got mech rework

stable kraken
#

dos is piss easy for me to kill eitherway in the stupidest way

glass copper
#

It’s a change I feel like was added

#

Without any regard of

#

How it’d affect the game as a whole

#

And yeah that mid phase dos is easy to kill if you know what you’re doing

stable kraken
glass copper
#

Tbh

#

I would like to see

#

Mid phase dos get buffed instead

wind flume
glass copper
#

It should be earned and a real pain to kill a dos once they break into mid phases

stable kraken
stable kraken
wind flume
glass copper
#

Ehh

#

Engineer isn’t that hard

#

I never find myself using engineer personally

wind flume
stable kraken
glass copper
#

Mech would still be a pain with that

#

And honestly

#

I could give it more

stable kraken
#

i read 100hp somehow 😭

glass copper
#

Oh yeah that’d be overkill

#

Well not even

stable kraken
#

i remember punching a mech off 3 times in a row and failed because they timed their fly 😭

glass copper
#

Thing with a “good” mech that makes it so infuriating is

#

It’s literally most optimally played if you

#

Keep distance and spam projectiles until you ragdoll one for a big chunk of damage

#

Also did you know cyborg just

#

Straight up can’t sit

#

Why doesn’t mech have this because

#

Basically most areas you can high jump onto meaning vertically

stable kraken
glass copper
#

Only spring keeps up

stable kraken
#

this was my idea for alch mastery

#

the siphoning calculation is misleading

#

it steals a percentage of your current hp by 90% of your missing hp +5% for every mushroom

glass copper
#

Aren’t those

#

Straight up ripped from a different suggestion

stable kraken
#

it also gives+15% hp stolen when the player is above 60% hp

glass copper
#

Well they are

stable kraken
#

someone made a balance change suggestion so i gave my own idea

glass copper
#

Oh

stable kraken
#

the only things i think i kept was max hp and siphoning nerd

#

nerf

glass copper
#

The speed potion change is

#

Stupid imo

#

Just

#

Straight up make it so you can punch less is

#

Really awkward

stable kraken
glass copper
#

And some nerfs like slowness potion seem unnecessary

#

I rarely see people use slowness potion

stable kraken
glass copper
#

That’s a bad excuse

#

As for like

#

Healing potions make it

#

A fixed hp heal

#

Instead of a full hesl

#

Also there’s an easier solution to Q where you just

#

Make Q’s cooldown longer than E

#

So you can auto brew but

stable kraken
glass copper
#

It’s an extra 7 or so seconds to go off cd

#

But it

stable kraken
#

thats literally what i did 💔

glass copper
#

Doesn’t keep them on the same cooldown

#

Yours adds time to the Q cooldown

stable kraken
glass copper
#

Why not just make E whatever it is now and Q like

#

8 seconds more or something

#

So then optionally

#

Always using the cauldron is the best but harder

stable kraken
glass copper
#

While Q is less efficient.

stable kraken
stable kraken
glass copper
#

Exactly

#

You are forced

#

Into a situation where you either

#

Need to pull the cauldron out to quickly make a potion to save time

#

Or

#

Get an auto potion which will cost more time and effectively damage

stable kraken
#

the q just

#

negates that

#

entirely

glass copper
#

Not in that scenario.

stable kraken
#

which means alchemist doesnt have a counter

glass copper
#

Well

#

Spamming Q in that scenario with let’s say swiftness potions will

#

Straight up give like a

#

10+ second window where

#

They’re vulnerable if they didn’t prep potions

stable kraken
# glass copper Well

there is only a 3-5 second interval between a potion wearing off and getting a new one which renders the whole prep time counter useless since they can just consistently get more potions

glass copper
#

In this change that 3-5 seconds becomes 12 seconds

#

So like

stable kraken
#

im gonna rework the whole alch mastery rebalance thing but my goal is to make it so you can actually counter an alch if they make a bad move or dont prepare

glass copper
#

Also this is a

#

12 second window.

#

On an ability with

#

80 hp

#

Plasma shreds mechs in half that time

stable kraken
#

idk what i was thinking

glass copper
#

Actually boomerang shreds in that time

#

Lol

#

And a spring is

#

Hitting you to the void in that time

#

Oh and a

stable kraken
#

the two things making alch so op tho is uncapped stacking and an ability to avoid your main counter

wintry elbow
#

I need more feedback for the evil defender mas form

glass copper
#

Archer is killing you in

#

2 seconds

wintry elbow
#

1.3 with damage orb

glass copper
#

Is it even less if

#

The alchemist has 80 hp

wintry elbow
#

Yep

glass copper
#

Ok so the alchemist is just gone

wintry elbow
#

Archer does stupidly high damage and can attack while ragdolled

#

(Also please do the evil defender mas form)

glass copper
#

It’s so long though

#

I’ll do it but

#

I’m not going into detail

wintry elbow
#

ok

stable kraken
#

like really really bad ideas

glass copper
#

Well

#

Yeah ability wars

#

Doesn’t have any real glass cannon abilities

stable kraken
glass copper
#

Only ability I think could have an hp reduction besides return existing

#

Oh right rage

glass copper
#

Since they already have the best mobility out of any ability

stable kraken
#

they dont need less hp to be glass cannons just weaker or more vulnerable in some way

glass copper
#

Well even going by that it’s

stable kraken
#

something like mastery cake being exploitable after baiting their throw

rain finch
#

PLZZZZ

glass copper
#

Kinda just rage

rain finch
#

THANK YOU

stable kraken
rain finch
#

STOP DOWNVOTE

stable kraken
#

berserker is my #1 opp in terms of glass cannon abilities

wintry elbow
#

Just a straight up cannon

#

With iframes

stable kraken
wintry elbow
#

And big aoe

stable kraken
wintry elbow
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Makes it go from super easy to annoying

stable kraken
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bruh

jovial dragon
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Because right now seat is so much better than glue

lone niche
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how exactly would you buff glue

jovial dragon
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Just make glue passively transfer 10% of the knock back you take onto the person that hit you

lone niche
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currently glue users can press E and then walk up to you to deal 50 free damage half of the time

lone niche
glass copper
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I don’t really know how you buff glue correctly

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Without reworking it

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Which I’m not entirely opposed to but

jovial dragon
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Just a tiny change

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I want glue to have that passive

lone niche
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so like

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it ragdolls you when you hit a glue user?

jovial dragon
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No

lone niche
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or you just take kb no ragdoll

jovial dragon
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Just a tad of kb

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No Randall

lone niche
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actually quite an interesting passive

jovial dragon
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I want this to be added, and then when gp hits me, they go flying

lone niche
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might result in glue being a better dos counter

jovial dragon
lone niche
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but will also get glue users infinite combod by defaul

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😭

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maybe in the opposite direction? but that doesnt make sense because its sticky

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it would make glue better for specifically only dos and nothing else