#╙🖇mods-making-discussion

1 messages · Page 151 of 1

velvet bronze
mortal flint
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you might wanna stop using ShowTargetBar if possible

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there is no workaround, needs a new callback on engine level

velvet bronze
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ok seems like the best option, i had hopped that there was some way to avoid the crash but it is how it is, thanks for looking anyway.

bold bloom
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Heya, I would like to pose a question. I have made a recoil mod, all is pretty much done, but I am having an issue with couple of weapons, namely wpn_vintorez_isg, wpn_vintorez_m1, wpn_vintorez_m2, wpn_ak105_swamp and wpn_ak105_shakal. None of those weapons seem to retain the recoil values and I have, at this point, ran out of ideas. Could I ask a kind stranger for help?

merry ginkgo
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Hi, is there a (quick) way to know the name of the smart terrain I'm currently in ?

mortal flint
random fulcrum
# bold bloom Heya, I would like to pose a question. I have made a recoil mod, all is pretty m...

gamma is notorious for having a shit ton of dltx edits (read: the mod_system files) in sometimes seemingly random places with seemingly random names but most importantly with an absurd amount of z letters at the start of the name, and dltx is loaded alphabetically, it's gotten to a point that it's essentially mutually assured destruction

tl;dr add more z's to your mod_system, you're forced to fight fire with fire

bold bloom
random fulcrum
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dltx essentially doesn't exist under gamma because grok normalized criminally insane z stacking behavior

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there's a file with 17 (seventeen) z's

bold bloom
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I see it. I was looking trough the MO2s list. Crazy. But ah well, if that is what it takes.

crisp oxide
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try one ~ symbol

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iirc it's goes after z in ascii

mortal flint
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dont invent another method of stacking

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💀

crisp oxide
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nah, it's gonna be fine

bold bloom
random fulcrum
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i mean could that be of any concern

crisp oxide
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no idea

random fulcrum
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watch as all base gamma dltx files are switched to ~ stacks next update

crisp oxide
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~ for long names is something from dos era

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it's prob fine to use now

crisp oxide
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now I wanna test it

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one sec

random fulcrum
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imagine naming dltx files using kaomoji

crisp oxide
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mod_system_(っ °Д °;)っ_mahmod.ltx

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hmmm

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ight
let's see who win

fair canopy
random fulcrum
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that's the nuclear bomb option

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and also why gamma defeats the entire purpose of dltx

bold bloom
crisp oxide
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not sure how dltx sort names, but windows sorts symbols always before letters

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so ~ prob won't work

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dang

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plan b
mod_system_Ω_mahmod.ltx

bold bloom
random fulcrum
mortal flint
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mod_system_mod_system_zzz

bold bloom
stable fossil
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Hello there. I'm decided to make small armor rebalance for myself, but still didn't find out, what line responsible for ballistic resistance.
I checked the Anomaly Modding Book, but hit_fraction_actor is responsible for BR class only, while fire_wound_protection and fire_wound_immunity do nothing to ballistic resistance. Can someone tell me, what parameter i should change to increase/decrease ballistic resistance?

calm kernel
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We still have gigabytes of disabled and completely useless mods in directory. Like, what the hell? 😄

pulsar stream
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Is there a way to see which texture is being used in debug mode?

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like aiming at it so it tells me the file name or smth

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would help me track down an issue

random fulcrum
stable fossil
random fulcrum
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read the actor damage balancer, is uses the values for bip01_spine for the body's bullet resistance, and bip01_head for the head

green root
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@random fulcrum was there a reason he changed from something like this...
armor_protection = ini_sys:r_float_ex(outfit:section(), "hit_fraction_actor")
to this
armor_protection = math.ceil(c_outfit:GetBoneArmor( BoneID["bip01_spine"] )

I'm still using the prior for my damage overhaul, I wasn't sure the value add of the later and the prior worked fine?

green root
# sudden inlet `GetBoneArmor` seems to provide more accurate values due to using more parameter...

Hmm... okay, maybe when I'm less tired I'll have to figure out how the armor is applied to the bone. I still use the old hit_frac_actor, which made sense to me since it's just a value stored in the armor_br_rework ltx.
For armors I 0'd out the bullet resistance across the board, and now only apply BR Class from armor. So I still use the old armor_br_rework file.

Because of your response to Oranzada, I figured you might know 🤷‍♂️

random fulcrum
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hit fraction is used for br class

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armor is applied to the bones in the bones koeff section

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as, you know, the response you read that made you ask the same question

green root
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I was wondering the benefit of the later vs the prior, if it was more optimal for some reason. Either way I get it now, and I realize the actor and npc both get that value from the damages.ltx. I set all of them to 1 awhile ago so I forgot about it.

rigid sail
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Anyone know which vanilla Anomaly file contains the companion wheel UI?

There's an issue with the newly patched tri state reloads that cause them to be interrupted when the companion wheel (or menu, in the case of Useful Idiots) is open.

I'd like to know what exactly it's doing when the menu is opened to find out why it's canceling the reload.

fair inlet
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I'm pretty sure the bug happens with other ui elements too though

rigid sail
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Good point, I didn't think to test that. So it's something about opening a UI window itself that causes it to interrupt the reload.

mortal steppe
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Currently, when disassembling a weapon, the durability of parts displayed as having much lower durability changes to 100% upon disassembly. Which script should I check?

tame steppe
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@drifting moat , hope you dont mind the ping !
I had the time today to try out porting that ai_rpm thing and i think i got it somewhat working. At least when i compiled it and tested it didnt seem to have much issue. would still love if you could have a look! thanks so much: https://github.com/themrdemonized/xray-monolith/compare/all-in-one-vs2022-wpo...Verdatim25:xray-monolith:ver-test

GitHub

Contribute to themrdemonized/xray-monolith development by creating an account on GitHub.

drifting moat
tame steppe
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not entirely sure if there might be issues with for e.g. upgrades

drifting moat
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Idk when I will be able to check it out because I am at the hospital. Wife was supposed to give birth yesterday and we're waiting for it POGGIES1

drifting moat
mortal flint
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🥳

tame steppe
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lovely news artefactpepe

covert dock
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There must be some file other that add something for those specific artefacts because a lot of artefact stats are not even listed in items_artefacts.ltx
I'm looking for it, but I still can't find it.

ancient bridge
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I modified a .dds file in Paint.net. What settings should I use when saving? They greatly affect the final file.

violet ginkgo
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is there a mod / way to make a mod that uncaps or raises weapon fire rate when in semi auto? im so tired of artificial rpm caps

trail sundial
violet ginkgo
fair canopy
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nope

tame steppe
fair canopy
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tim making the game better one line at a time

violet ginkgo
tame steppe
fair canopy
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honestly probably not much. theres only a few bad offenders

violet ginkgo
undone lily
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target_prior.script is a stutter machine. It’s been there since forever.

sacred shale
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дарова

stable fossil
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Hello again. I find out about bip01_spine values but now I need to understood which bip01_spine responses on seva suits, especially ACE suit, in damages.ltx .

green root
stable fossil
green root
stable fossil
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You mean damage_balancer.ltx?

green root
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Might be outfits

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I override it but it’s something like that.

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Driving otherwise I’d pull it up.

stable fossil
green root
stable fossil
green root
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Or armor_protections

stable fossil
next zinc
next zinc
# next zinc

looks like I did something wrong with my world model but cant tell what it is

fair canopy
next zinc
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OH YEAH DUE

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dude

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i FORGOT THE BOX

bold bloom
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Hey, I just wanted to ask, is DLTX usable on scrips as well? I am trying to play with it, but I am not getting the desired result. In this case, to have the trading computer from mod 410 in script "bind_trading_computer.script" to be changed on line 6 from 150 to 800. Probably not, since it is in the name of DLTX, but still, wanted to ask.

drifting moat
bold bloom
green root
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There is damage with just the artifact, just the plate, and when both are equipped. It's notably worse when both are combined.

Also, when you first load in until you take elemental damage your armor won't take damage.

modest garden
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hello guys, so I wanted to do something to the photo of a loved one item. I want to add some psi protection benefit to it. how to do it?

rough lion
merry ginkgo
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hey, what .dds format is optimal for anomaly ?

trail sundial
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As far as I know bc3/dxt5 is good for pretty much anything.

You can also use bc7 if you don't care about dx9 support for a marginal increase in quality.

vivid nebula
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is there any doc i can read up on about making bhs skin?

indigo escarp
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Is there a mod or a setting that enables the passive healing in our hideouts like the campfires provide? I was just wondering if there was an invisible emissive or something to enable in the MCM settings to make this happen? Not sure if it's even possible.

nocturne rover
indigo escarp
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Yeah, I wasn't really sure where to ask since no one has apparently inquired about it on this Discord before. I might take a look into messing with the STALKER scripting language. I haven't messed with it before. Thanks

torn sinew
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How hard would it be to add my own radio station to the game so I can have my own music?

weary root
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just use any 3rd party player, unless you really enjoy opening pda each level transition/game load and starting it again

torn sinew
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I like the immersion of it lol

simple scaffold
simple scaffold
torn sinew
final gull
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How difficult would it be to port add-on maps from other stalker titles into anomaly?

lilac ibex
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Ezzzz

final gull
lilac ibex
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ez if you already know this whole all.spawn/sdk/blender mess

final gull
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I know blender but not so much the SDK stuff. Any documentation i can look into? 🙂

simple scaffold
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IDK if xcvb ever made a guide on how to intergrate extra levels. but you can always take apart thier mod

weary root
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iirc he explained a lot of this to zorius and mfb in extra levels thread on anomaly dc

fringe pagoda
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Hi, how's it going? I hope you're well. I have a question. I'm trying to add a couple more armor slots (they're a bit stingy with them) to the .ltx file... but for some reason, the game no longer recognizes them. Is there another step I need to take to get the modifications recognized?

mental warren
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hey, anyone know how to check if the player has their weapon stowed?

random fulcrum
mental warren
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wait no i misread, i've got a gun in inv slot but my gun's away. Like when you get uneasy faction members so you stow your gun to calm them.

random fulcrum
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?????????

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bro

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lowered or unequipped

mental warren
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lowered

random fulcrum
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lowered is game.actor_is_safemode()

mental warren
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thank you kindly

random fulcrum
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the other one is not db.actor:active_item()

mental warren
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lol best to have both, i made that very unclear. Thanks again

random fulcrum
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or you could call xr_conditions.actor_is_safemode(db.actor, nil)

paper remnant
random fulcrum
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99th percentile gamma performance

dire rain
fallow surge
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Anyone know what all files handle disguise system?

devout fiber
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How is weapon drop rate managed?

weary root
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yes perl scrip to compile/decompile all.spawn and other files like shaders.xr without need for sdk

glass linden
# devout fiber How is weapon drop rate managed?

GAMMA\mods\G.A.M.M.A. NPC Loadouts\gamedata\configs\items\settings\npc_loadouts is the main folder for GAMMA's loot tables. Individual mods will have their own folder with similar directory structure in the GAMMA\mods folder.

viral walrus
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is there any option to blurr or make everything expect the scope imgage black? Just got a sniper and dont rly like seeing everything zoomed in not just the scope image

rigid sail
random fulcrum
viral walrus
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ahh sorry, thanks

summer stream
viral walrus
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sorry for another question but i dont know where to ask elsewhere, does the latest gamma come with the latest modded exes?

summer stream
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no

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they use the stable version of it

random fulcrum
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gamma uses the latest ones

grim timber
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Sup fellas, #1 AN-94 Abakan simp here

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It seems to me the version of the gun in base GAMMA leaves a little something to be desired, what with the lack of weapon inspect and ammo check anims and (I think) lower quality of the model overall

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Was wondering whether someone had already put together a mod updating the gun to 2026 standards, a la Kmack's work

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Tried searching through the discord here, but honestly this platform doesn't really lend itself well to indexing

mortal flint
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i dont think so

grim timber
paper remnant
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my grenade don't want launch

summer stream
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did you change animation

simple scaffold
paper remnant
summer stream
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check motion ref and motion marks

paper remnant
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ok

distant basin
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Just throwing this into the ethos. Anomaly - Spotify integration

summer girder
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It's an idea guy, kill him

distant basin
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It's just out there... if anything, i'll do it myself thanosSnap

bitter zephyr
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Please make a mod that prevents people from exploiting companion quests and Fanatic and take them around the world to make the game easier. And please convince Grok to include it in the modpack.

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Thank you

mortal flint
distant basin
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Well, I’ve successfully integrated Spotify Web API into MAC. Can control playback. 🫠

mortal flint
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yeah, you can make Spotify pretty much in any game

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i wonder why no one didnt do it yet for anomaly

grim timber
distant basin
mortal flint
distant basin
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Not impossible but it may be a lot for the end user to want to deal with 🙃

nocturne night
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Hey I'm trying to make this roni kit use the glock 19 in gamma so it doesn't bloat the game with one more glock variant.
https://www.moddb.com/mods/stalker-anomaly/addons/pilliis-glock-18-and-roni-kit

Right now I was able to make the scope appear as an attachment however I can't attach the upgrade to the glock. Does any one have any idea how to do that?

ModDB

Adds 2 new Glock variants alongside the ones included in Anomaly. Among them i included a Micro RONI version, which has its own unique animation set i did myself. It also includes improved textures and new particles made by SoulCrystal.

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here is the ltx I edit

deft sedge
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can someone please tell me where to start learning how to make icons? id like to try to make 4k versions of the base gamba icons

nocturne night
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there is the tool to edit the texture's config files

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then you wanna use GIMP and export files in DDS format

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and then u use that tool to edit the ltx

fair canopy
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4k Icons kekl

nocturne night
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I recommend looking at other people's work and see the structure

mortal flint
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16k icons pls

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to match 16k asphalt textures

main plover
distant basin
mortal flint
distant basin
random fulcrum
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spotify integration has been tried out a shit ton of times but you never ever read people commenting on why they quit

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like why would you do it as in why not just alt tab and click once

distant basin
nocturne night
main plover
nocturne night
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remove it

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which I did

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now just touch some economy aspects and reposition of the lowered position

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and I'll post it

main plover
nocturne night
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hmmmmmm

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I wanted to make a sense of progression like you start with something weak that turns into something relatively strong

nocturne night
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the hornet was my first option however it is already good

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and the pistols are basically thrown out as soon as you get something remotely better

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I wanted this to be an option similar to the Matilda in RE2

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starts shit

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ends good

nocturne night
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but unlike the matilda this is actually good

mortal flint
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style comes first

nocturne night
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I do agree

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pistols be sexy

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however they kinda go to the back when you get better 9mm guns

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I want this gun to evolve a bit with your kit

nocturne night
#

it is the mod posting

fallow surge
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Going to spend some time tinkering around with the disguise system to fix it for zombified. Currently removing a patch from an outfit a second time as a zombie permanently changes your faction to that of the equipped faction and will not produce a patch in inventory. You can get your faction to swap again but never back to zombified. I believe I have fixed the faction issue but the code for patches might need more work. psyduck

steady cloud
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Would it be easy to modify a weapon sound ? The MP-412 REX sounds like a wet plank falling flat on the ground when it shoots and it's begining to irritate me.
Thing is, I never modded Stalker before so... Yeah.

random fulcrum
#

you just replace a file

steady cloud
random fulcrum
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savandt adds commentary to the file that the engine requires, such as max distance to be heard by you and max distance for the ai etc

jade oxide
fluid wharf
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guys some help? Im trying to export a pda .ogf and when i pull it out in-game it crashes with "couldn't create model" at the end of the line.
I tried it like this, and also with both options ticked off.
Even just moving a vertex on the stock gamma pda and exporting this way, it'll crash in-game when i pull it out .
Tag me/reply to me if you can!

native oyster
#

Just taking a shot here, if anyone knows the answer to this:
In the game, the description of the Field Repair Kit says that it can repair armor parts as long as they are not below 50%, but I am looking at the st_heavy_sewing_thread (in items_repair.ltx) and it says repair_min_condition = 0.10 does that mean that it can actually repair stuff above 10%? or is that the minimum condition the kit needs to be in?
Does anyone know how this works? How can I adjust what thresholds the kit will repair at?

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Ok, the minimum condition it will repair is indeed 50%, and does not appear to be stored in the ltx file. Anyone know where it comes from?

native oyster
#

AH HA! G.A.M.M.A. Armors repair like WPO under G.A.M.M.A. Economy and Craft is over-writing it! Now my world makes sense again.

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Also: Now I know how to overwrite just a part of an LTX in a later LTX, so that is good.

umbral wraith
#

!dx

queen pineBOT
scarlet granite
#

@hard bronze fun fact: there is no collision set for any storage container in the Hideout stuff. I think it was done to reduce ID usage because "ghost containers" would require one additional ID per furniture item.

hard bronze
misty mulch
summer stream
#

@fair inlet Привит! 5334hiiiii
Опять делема с пистолетами, не помнишь в каком из конфигов/скриптов затрагиваются анимации доставания пистолетов? Помню была такая же делема с другими пистолетами, но их пофиксили в 0.9.3-0.9.4 когда эти анимации добавили

summer stream
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Сябки, ща посмотрю

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..тэк, а как оттуда его вытащить..

fair inlet
summer stream
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Да я ебу зачем он там

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Просто по приколу делает мозг с доставанием

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Ток мне надо понять как манкипатч сделать, потому что ни разу не делал ohno

native wadi
#

Is there a way to change a sights reticle in the game files?

summer stream
#

find the corresponding texture via ogf editor or just by name, then change it to whatever you want

native wadi
#

Can I find them by name just using file explorer or do I need ogf editor?

summer stream
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ogf editor recommended

native wadi
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Got it, thanks!

summer stream
#

ты мне
хочешь сказать

#

ЧТО КАЖДЫЙ ИЗ НИХ

КРОМЕ ПИСТОЛЕТА

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ЗАКОММЕНЧЕНЫ

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нахуя

deep grail
deep grail
summer stream
#

сам закину

distant basin
#

Well, I’ve finished up the Spotify mod. Uses Spotify and last fm to allow you to search for music, play music (play/pause, next, previous, and volume controls) and create radio stations. Also works with fatal error power system to stop music when either the power goes off on the device or breaks.

Only problem is, unless you have Spotify premium and don’t mind generating your own api keys from both websites. It’s not really all that plug and play.

native oyster
fluid wharf
dull crest
#

i have a question about the muzzle velocity of guns. i know the weapon_ammo.ltx has modifiers that increase or decrease the bullets actual velocity, but is that thing actually ripping at that seemingly insane speed or is a meter in this game actually smaller?

trail sundial
native wadi
#

anyone know where the CAR-15 blood diamond reticle texture is located?

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or any of the reticles to be honest

signal hazel
#

hiya~ does anyone know how I could edit the disassembly item yield for the powder can? i'd like to another item to it's disassemble

random fulcrum
#

surely bro didn't make k_bullet_speed a value like 1200

dull crest
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No no I know it’s a modifier for the w_xxx.ltx muzzle velocity. I’m just trying to make bullets not so hit-scan at range

random fulcrum
#

then just lower the speeds

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the game has short to medium sightlines only

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people overestimate the shit out of distances in anomaly

green root
#

Is there a guide for making a weapon compatible with the magnifier switch mod?

fair canopy
#

Just look at how other guns have it setup in 3dssg

green root
fair canopy
#

Just add the on off sections

green root
green root
# fair canopy Just add the on off sections

next dumb question, I want to add a vertical grip and think another animation will fit. Is there anything on the model I have to change, or can I just change the animation in the ltx? Or does it need to be updated in the ogf itself? I've never messed with animations ever.

fair canopy
grizzled summit
#

editing the grok_BO values and cant seem to find the difficulty multipliers? anyone know what the variable name is for them? saw some users say theyre near the top but i dont see them

chilly gust
#

anyone know how to edit weapon sounds?

jade oxide
#

what specifically ?

grizzled summit
#

not sure where the vanilla anomaly weapon sounds are

jade oxide
#

buried i think ^^

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most weapons now use oleh sounds

grizzled summit
# green root

was this in grok_BO or in the actor balance script?

green root
#

grok_bo

grizzled summit
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oh but in a completely different mod lmao

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okay got it thank you

glass linden
#

What would be the best way to go about making a simple mod or macro or... autohotkey script to let me use alt for both canted sight when ADS and crouch when not? Not sure where to find documentation on how people code keybinding for Anomaly.

bold bloom
#

Hey, I am trying to recreate the No good deed goes Punished mod with a monkey script. I have the lines of the script that need changing and it works perfectly if I were to replace the file (xr_effects.script). But I am having tough time for the monkey script to work.

I went through the Anomaly Modding Book, but with no luck. I also tried reverse engineering from another monkey script, but no luck. So I am turning to you after exhausting all my options. If any of you could spare a bit of time for someone just getting into coding, I would be glad.

drifting moat
shell grail
#

Wasn't there a mod that move's similar items from inventory to stash vice versa?

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I used it before on 0.9.3 and I forgot the name of it.

tame steppe
tame steppe
glass linden
tame steppe
glass linden
#

Progress! It is intercepting my key press and activating the alt aim bind. I have just failed to have it also block the crouch function when aiming.

drifting moat
glass linden
#

Ooou thats smart

drifting moat
#

RavenAscendant has a list somewhere of all the available keys (there's a lot more than what's on your keyboard)

glass linden
#

Okay I think I have it. Ish. I tried binding my virtual F17 in user.ltx but it just dropped it.

glass linden
#

Just about two hours to google and pester here to write three paragraphs that don't give my game a heart attack, but it is done. I now have my extremely niche behavior I like in Stalker 2. Thanks pals!

Now to learn blender and try and customize an abandoned gun mod to use 3D scopes.

radiant shuttle
#

it may not be place to ask, but are there any good addons that add more regular quests?

drifting moat
rough lion
#

Is there any way to register positions from the crosshair?

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Kinda like "Actor Position Registerer"

steady apex
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download that script and replace db.actor:position() with level.get_target_pos()

verbal siren
#

Is there a way to spawn items to my inventory with console commands? That way I could create a text file and use cfg_load to spawn them all quicker than clicking in the menus.

fair inlet
rich pumice
#

what version of blender are people using for animations and such?

desert dock
#

hi guys, where and how can I edit the loc files? I found some faulty dialogue that I wanna see if I can fix

desert dock
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the one in Anomaly is nearly empty and Gamma doesn't have one

random fulcrum
#

right hand side window view

desert dock
#

oh

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cheers

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any idea which of these files may have ecologist quest loc in it?

random fulcrum
#

no

desert dock
#

mucha appreciative big dog

cunning scarab
#

Are here devs of xray monolith?
Can you please make this banner to not be above all windows while game is loading, it's so irritating that I can't see some content on my screen while waiting for a game to be loaded

wooden cosmos
wooden cosmos
#

honestly some kind of arg for no splash screen would be nice

glacial roost
#

Hello, I've been running into this issue a lot lately. It has already been reported to Gork by others, but he haven't fixed it yet. So is there a mod or console command to directly cancel the affected task?

rich pumice
calm sentinel
#

Hey, is there a way to edit the transparency/alpha value of the psy bar, I edited the BHS texture and tried to go through the files in both Gamma minimalist hud and BHS files to see for psy bar but couldnt find one solved

rich pumice
#

do weapon animators not actually manipulate the fingers and arms in their animations but rather constraint them to the weapon and let the weapon animation move the arms?

tame steppe
#

but in some cases it might be good to do it the other way around

rich pumice
#

im just curious where the animations for the individual fingers comes from, when trying to play other creators reload hud_hand animations in blender usually doesnt result in anything

#

or the arms move barely

tame steppe
#

the regular ik rigs (pavel, ichirow) doesn’t have the functionality set up by default

rich pumice
#

I was trying to use the firebreath1001 rig that in the anomaly modding guidebook i assume the "fk" rig you speak of is different?

tame steppe
#

you need to use the regular arm models in the game

#

to load into

rich pumice
#

i did try that

tame steppe
#

or make the functionality to load it into ik

tame steppe
rich pumice
#

-_-

#

idk what the fuck i was doin then cause yea your right it does work

#

cool i wanted to potentially add mag inspect animations to some weapons and i was having trouble understanding how it all gets put together eventually

#

in blender that is

tame steppe
#

uh what…?

rich pumice
#

disregard

rich pumice
#

the anm file is just the camera animation yes?

tame steppe
#

if the name matches the hand anim name the engine will add that cam anim

rich pumice
#

im just having trouble finding the specific reload hud_hand file for a weapon can only find the hud_hand omf files for recoil or the anm files for it

tame steppe
#

sometimes the name is obvious sometimes not so much

rich pumice
#

yea, i was tryna find if it would be in the ltx file but could only find the anm files that way :/ ill keep looking

rigid sail
rich pumice
#

the wpn_fal_sa58_osw

#

i think its using the hud_hand animations from another gun

#

like the ak_74 idk

rigid sail
#

Nope, that's one of the trick ones. It's in wpn_bas_hand_hud. BAS put all of their anims in one giant .omf. It's a pain to search through, but it's there.

rich pumice
#

I KNEW IT, i knew it had to be some shit like that

#

fuck

rigid sail
#

For future reference, all hand .omfs for all guns in GAMMA will be in my mod (360 - GAMMA Reload Timing Fix).

#

Keep in mind also, for the OSW specifically, you're looking for sa_ins_BLANK_speed tagged reloads.

rich pumice
#

i did see that mod shoulda looked closer

rich pumice
#

ty again

rigid sail
#

No worries. I happen to be uniquely qualified to help in this one very specific area. Any other question about hands .omfs in particular or reload animations in specific, feel free to ask here or in my thread (https://discord.com/channels/912320241713958912/1165870164047319081)

I laid a decent amount of groundwork to ensure that I (And hopefully everyone else) never has to find those anims by hand every again.

rich pumice
#

yea i appreciate the work

#

is there a specific reason omf files are like that?

rigid sail
#

Like what?

rich pumice
#

where you can merge multiple together does it run any different than if you just kept them seperate?

rigid sail
#

Nope. AFAIK, on game load, the engine loads up all .omf files and imports their anims, with DLTX rules meaning that for duplciately named anims, those that are loaded last overwrite the previously loaded ones.

You could merge all the anims into one giant .omf file, but it becomes a seriously headache to search through, not to mention even finding the file that has the anims you're looking for in the first place.

rich pumice
#

-_- i get how it can be useful to reduce clutter but having a bunch merged together in that BAS file seems a little ridiculous

rigid sail
#

Yeah, I really, really dislike that .omf file for that reason.

On the plus side, it's better than vanilla Anomaly.

#

At least with BAS, I knew that any BAS weapons was probably within that file unless it was being manually redirected. With vanilla anomaly weapons, there are like 12 different omfs, all with completely random names, most containing a wide assortment of random weapons.

rich pumice
#

was anomaly made by a team of people?

rigid sail
#

Yes

rich pumice
#

i guess thats what happens when you compile a bunch of mods XD

queen jackal
#

Hello everyone. I have a question: if a specific mod only works on Anomaly version 1.5.2, is there a way to make it work on version 1.5.3?

summer stream
#

what mod it is

summer girder
#

is it*

queen jackal
#

I want to do the same thing

#

viking896 wrote me instructions on how to do the same, but as I understand it, it is the sand mod that does not want to work for me because of the anomaly version

#

While he's AFK, I thought I'd ask you if you could help.

weary root
#

ig some textures are in.db looking at mod description

#

either use anomaly/tools unpacker to unpack it or disable all grass/trees/grounds,etc.. textures

queen jackal
#

I'll try to unpack it now.

weary root
#

unpack everything from that mod.db and place at the end of modlist

queen jackal
weary root
#

sadly load order is:
game
db files/mods
unpacked mods

queen jackal
#

It can be seen that some mod makes a standard earth texture, but how is this possible if there are no conflicts, and the mod is at the end of the list?

weary root
#

uhhh maybe some mod changes paths in shaders.xr for terrain materials/shaders idk

queen jackal
weary root
#

afaik nothing changed between anomaly 1.5.3 and previous ones on texture paths n shit so if it’s some other mod that doing it

weary root
weary root
#

with mo2 filetree search gamedata/levels/level/terrain and check if any mod doesn’t have some textures there

queen jackal
#

I added it myself once.

glass linden
#

Is there any way at all to get spacebar to work as the autoloot key? Its driving me nuts how many disparate keybinds I have all over the keyboard for this game. I loot mutants with space, and have to pick something else for humans ;-;

drifting moat
glass linden
#

Space is one of the dead keys. I am assuming because its an engine level bind and it is killing autolooter's script on press?

#

I've just been reading through autolooter's files and I can't really figure out what kills it.

#

But I am assuming the top message is the most relevant to the issue. I just don't know much about what mods or code outside of the mod, how they work, and how they take priority

drifting moat
tame steppe
#

I remember you could set a bind to LMB if you set it in axr_options but not when you try to set it in the MCM

glass linden
#

Oh interesting I will check that out

tame steppe
glass linden
#

Yeah space can be set, it just does nothing

#

So I've been assuming its blocked at another level but like, out of my depth

tame steppe
tame steppe
fierce garden
#

hi guys. i wonder if someone changed the main menu UI, is it possible to hot reload DDS and XML files while in game?

fierce garden
#

nvm not possible without engine change

tame steppe
fierce garden
#

yeah. ive started working on rewriting the loading screen logic in modded exes to support widescreens and thinking of adding a console cvar to recreate the dds. could probably do the same for xml for the main menu renderer

#

any idea why hot reload might not work? i attach alright, but once i make changes and press hot reload, the debugger status says that it doesn't detect any changes

drifting moat
#

Wait are you talking about VS hot reload or the engine's?

fierce garden
#

VS

#

im changing xrRender_R4 and xrEngine

drifting moat
#

The engine supports hot reload for scripts, XML.

Maybe because you attached to the process after launch instead of starting it in debug from the getgo causes issues?

drifting moat
fierce garden
#

hmm, could be true. havent had the time debug the debugger hot reloading KekSkew but the github readme states i need to launch the game and then attach

drifting moat
fierce garden
#

yeah, ty anyway. just thought maybe someone had that issue

fierce garden
#

this kinda seems worth pursuing POGGIES1

rough lion
fierce garden
#

haha i mean the loading screen is widescreen now

rough lion
#

Oh, okay

fierce garden
#

it was hardcoded at 4:3 before so now its more cute

drifting moat
#

@tame steppe Good news. I checked your PR. Didn't see any smoothbrain code.
I just have one question. I don't quite understand this change:

#

I mean I don't know what this flag is and where it's set -> CMD_START

jagged jetty
#

is there an exosuit hd model mod since kvmh doesnt have one

hoary cipher
jagged jetty
#

or for me it doesnt

tame steppe
drifting moat
tame steppe
#

for some reason…

drifting moat
#

How did you figure it out? Is that a flag that the tri state reload sets?

tame steppe
#

when I replaced the interrupting system with a flag system

#

oh wait actually I’m not sure what it does, it just has to be there

#

I attributed it to my lack of cpp knowledge

tame steppe
drifting moat
#

When I have tine I'll se what that flag is exactly jokerge2

tame steppe
#

I remember that CMD_START expands to 0 << 1 or something along those lines but it’s been a while

mortal flint
#

how bad it is if i don't fill the ogg comments

#

does the console bloat affect the performance then?

drifting moat
glass linden
# glass linden Just about two hours to google and pester here to write three paragraphs that do...

Update: I decided that, actually, after all this trouble making this lil mod, that I didn't really care for the alt bind after all, since it blocked crouching while scoped. Not entirely game breaking to just release ADS and crouch, but I decided spacebar would be a more comfortable bind. Thankfully, I already knew of a mod that let you rebind anything except modifiers (which is why I made the alt mod lol) so I turned it back on. Unfortunately, I noticed a significant delay when using it. So I decided I would make my own, since the alt mod had no lag or delay on activation. Well, turns out spacebar is a very protected class of keyboard citizen. But I fiddled for a while and got it to work anyway! Unfortunately, I was unable to apply what I learned to make a personal modification to the auto loot mod to let me use space there. Still out of my depth unfortunately. Win some, lose some. I'm happy with my progress all the same.

Major thanks to Serious and Verdatim for holding my nooby hand through all my questions. Thank you for coming to my personal blog. Goot bye.

tame steppe
glass linden
#

nod Has been fun. Haven't really touched any kind of code since I was big into WoW a long time ago, and even then I only learned what I needed to to make a niche addon... hey, like this!

I have been lazy/hesitant on trying out modding a whole gun but I am watching videos and organizing folders now.

lapis vortex
#

was there a mod that spawns all the scopes a gun takes for repositions?

#

i swear there was something

lapis vortex
#

hell yeah thanks

ivory nebula
#

Ello beans ! could anyone tell me which bitrate anomaly sounds needs to be ? edit : done it POGGIES1

#

trying to make a supressor sound but it plays no sound ingame.

idle drift
#

Hey guys how I would go about removing crows from the game? Want a hard fix for that crow infestation bug

rigid sail
#

Anyone know if there's a way (hopefully a simple one) to alter a faction's loadouts dynamically in game?

I'd like to spice up some of the southern factions a bit, Bandits most notably. They get some fancy armor, but then you take down some dude in a stolen exo to find him with nothing fancier than a PP-19. It makes engaging them not worth the bother.

I'd like to give them AK-74Ns, AKUs, maybe some rare AKMSs and stuff like that, but I wouldn't want them to be overwhelming in the early game. So ideally, I'd want to switch them based on gameplay progression, and the easiest way to do that would seem to be altering it based on MM/BS completion.

After MM, all southern factions get a few new, more powerful, but still somewhat rare weapons. This ups the difficulty a bit, but it also incentivizes trying to rush MM early to get easier access to better gear.

After BS, those previously added weapons would get more common, and there'd be some rare D tiers sprinkled in for each faction, as makes sense (RPD for Bandits, D tier shotguns and .338 Federal rifles for Eco/Duty, ISG weapons for Mercs/CS, etc).

I would also look at altering the drop rates for toolkits as well. Advanced would be much more common after MM (And possibly less common before it), to again encourage players to try to take on MM as soon as they can instead of ignoring it until it's trivial.

drifting moat
#

With additional Lua scripting it's possible to achieve this for sure.

rigid sail
#

That's what I was largely afraid of, but might try anyways. It should add to the progression of the game quite a bit, IMO. Just depends on me forcing myself to learn scripting (finally).

tame steppe
#

though i dont exactly know how to see if the player has done the bs or mm

#

but probably not so hard to find

rigid sail
#

Easiest would be the main quest, but that assumes the player is doing the main quest (or is in a faction that can even do the main quest).

Has to be something though. Might get around to looking. I'm a terminal ideas guy, and I mean that as a negative.

tame steppe
#

thats just the requirements for duga free, if its good enough for the achievement maybe its good enough for our needs peepoSleep

#

actually that probably is the best way i dont know why im doubting it

drifting moat
rigid sail
#

Sounds perfect then. Just need to find a way to swap the loadouts to an entirely different file, but that can be a tomorrow problem.

tame steppe
rigid sail
#

That is just grunt work, something I'm very familiar with. I can just clone the existing loadout .ltx as a template, tweak the chances, add some weapons. It's not like I'm reinventing the faction loadouts, just tweaking them. It's tedious, but very manageable.

If I'm reading this right, all I'd need to do it just add an if statement to this part, and have it load one of three .ltxs depending on which flags are ticked? I haven't coded in decades at this point (And that experience was a handful of classes at uni during a very ill concieved double major), so I'm probably missing something obvious.

#

Then there's the toolset chance in stashes, but that should be easy.

tame steppe
#

i wouldnt really recommend swapping files... its not too neccesary since we can DLTX the npc_loadouts.ltx

#

but i mean you can

#

its not a bad idea

rigid sail
#

From what I can understand, this script loads the file, scrapes it for all of the loadouts, then applies the weapons randomly from that list.

So I'd need to add the check at Gather loadouts, otherwise it'd just load all of them at once.

tame steppe
rigid sail
#

Because it seems more complicated to script up three tables for the game to pull from than to just point it at three different files because I know almost nothing about coding.

I am probably missing something obvious.

tame steppe
rigid sail
#

Hmm. I would have thought that I'd need the script to have specifically pulled that variable out to reference it, but it can just read the file on the fly? Handy.

All of this is well commented, so I'll have another look tomorrow.

tame steppe
#

if you DLTX the npc_loadouts.ltx it will load up the sections you DLTX on init and can therefore be referenced in the “loadouts” table later

tame steppe
rigid sail
#

Yeah, I was getting caught up on that. I thought I'd have to add a new column to the table with that variable. But if the game can just look at the ini whenever, and know which line in the table each mark refers to, that's way easier.

ionic walrus
#

what file do i edit to change font size for resistances/caps in my inventory?

dire ermine
#

where are the files of the gun UI inventory pictures located?

im trying to change the picture of one of the guns

rough lion
#

How can I spawn specific static anomalies at specific positions on new game?

drifting moat
#

My github has a mod "Regulated Dynamic Anomalies". I added a blacklist right to the code where DAO spawns the anomalies. Maybe you can find it easier there.

rough lion
#

No, specific coordinates like X, Y, Z, LVID, GVID

drifting moat
verbal siren
#

What needs to be done to change the inventory right click menu text from "Detach scope" to "Remove accessories"?

terse idol
#

Would it be possible to make it so the player can only "take control" of their faction in Warfare if they are a high rank? With the game how it is, you can just get free squads to follow you instead of having to get companions, it's too easy and I think it'd be better to rank up first. Are there any limitations in modding the game that would prevent this? I'm surprised there isn't a mod like this in existence.

tame steppe
#

st_detach_scope in ui_st_inventory.xml

#

but if you want to change the behaviour of pressing the button go to ui_inventory.script

grave elbow
#

how to edit armor stats now?

grave elbow
#

editing

gamma_armor_protections.ltx

Does not work anymore somehowwwwwwww

#

anyone?

tame steppe
#

its probably DLTX-ing it

#

not sure though since i didnt look into whats inside either files

grave elbow
#

OHH IT MOVED TO NEW FILESS

#

alright thank youu

#

will try

nocturne rover
#

mod_system_zzzzzzzzzzzzzzzzzzzzzzzzz_gamma_outfits_balances

#

i fucking love DLTX

tame steppe
#

i hate it

#

well i hate the z stacking part

#

it makes things more annoying PepeKMS

grave elbow
# tame steppe i hate it

i have 1 more questions... so i have found the 1pelt restriction mod, is there anything similar but this time it let me to wear multiple kevlar..

grave elbow
grave elbow
#

uwoooo alright thank you will check

faint depot
#

Hey started getting into modding and want to patch a mod that adds new ammo types with crafting recipes and mag support.

For the former should be pretty simple modify ltx files if I'm sticking with the preexisting ammo components? For the latter not sure how I will approach it but IG I'd imagine I would start by analyzing the mag mod files?

high radish
#

Hi guys i want to modify the droprate of some weapon, can i safely edit the weapon_faction file or there is some other way?

tame steppe
high radish
random fulcrum
#

just patch dltx out of gamma's exes at this point

high radish
#

i mean, probably just need to send my friend the modified G.A.M.M.A NPC Loadouts folder i guess

true maple
#

question i already install kvma hd model and add the female model in the optional install when the female stalker is gonna respawn?

summer girder
true maple
#

Ah where is it?

queen valley
true maple
#

Thank you

queen valley
#

Not a problem

dull crest
#

Curious if it's possible, is there any way to dltx only part of a config and overwrite other parts of the file to get rid of unwanted stats?

#

im fairly certain just placing a ! in front of a specific stat and leaving it blank is how to do so, but correct me if I'm wrong?

cinder lark
#

new to stalker modding
just trying to dip my toes for the time being

how do i see where the textures for the pda is saved and with what file name??
thanks

ionic walrus
#

how do i make resistance/cap numbers smaller, changing font in ui_inventory_16.xml inside G.A.M.M.A. UI didnt change it

pulsar lark
#

so i used chat gpts most advanced model to make a mod from scratch. The initial scope of the mod was probably far too great for ai. It attempted to make a mod that simulated hydrostatic shock, bleeding, arterial bleeding, organ damage. It failed initially but after feeding it information im quite impressed at what it can do. Ai might not be that bad.

summer stream
#

yeah it's pretty cool that AI can do that,
but mostly it doesnt know anything about stalker modding, since it knows the code, but configs and etc are not known by it

pulsar lark
#

Ai is a neat tool but its probably years away from what people expect it to be at.

#

im running the mod through other ai models to see if they detect faults. Codex is doing its thing now.

pulsar lark
#

and yup codex is way way way better than chat gpt its actually impressive but takes forever

dire ermine
#

yo is there a way to extend the ui images in inventory?

#

like make them wider

drifting moat
# pulsar lark so i used chat gpts most advanced model to make a mod from scratch. The initial ...

My advice is if you use LLM for modding:

  • Give it as much info as you possibky can (long very detailed description of how/what you need done)
  • Give it files that contain related code/API functions to what it tries to achieve.
  • Make it develop in smaller chuncks, not huge features.
  • Make sure it's aware of the current state of the mod it develops (give it the files it made so far)

Also if you're somewhat competent or have some knowledge about coding/modding stalker make sure you give it technical specifications too.

#

You could even look into how to make it write tests for features it codes (so future iterations won't break old features)

#

And use it responsibly. Whatever code it produces you're responsible for it. It's not "his" code it's yours.

lunar dew
#

would it be hard to make a mod that matches the reload animation to the ammo being reloaded ?

For example : shotguns always reload red ammo, usually buckshot, but loading in grey slugs will always results in red ammo being loaded. wouldn't it be cool to have a mod fixing that ?

rigid sail
# lunar dew would it be hard to make a mod that matches the reload animation to the ammo bei...

Not easily.

Fun fact, that ammo you see being reloaded is always present as part of the hud model, it's just always out of sight until needed. It's baked in as part of the .ogf.

To do what you want, you'd need to add new cartridge models, create new animations for each reload using the correct models, and then somehow alter the engine scripts to update which reload it's using based on what ammo is being loaded.

lunar dew
#

Ohh, i see, yeah it's harder than expected

warped crow
#

is there a guide somewhere on how I would change/edit the HUD position of a certain weapon to my liking and then create a mod with a dltx override? I've got position data figured out and have it saved to the cache_dbg.ltx, how do I go on from here?

#

nevermind, figured it out shrug

#

used this video for help, in case anyone wonders the same
https://www.youtube.com/watch?v=5Y3-zw818hI

hoary cipher
warped crow
#

yes, i've noticed that already kekwpain

hoary cipher
#

Another reason why MAS is best

warped crow
#

mas?

summer stream
#

modular attachment system

#

yet it's buggy

#

needs a lot of stuff fixed

fair canopy
#

that way you dont have to mess with scope positions

noble sage
#

Can I post ideas for mods here with zero technical knowledge

#

Cause I got a goodie I think

warped crow
#

i did an edit for the mossberg because the cut off arm model moving into view, did it like this:

![wpn_mossberg590_rail_hud]
        hands_position                   = -0.001219, 0.001278, -0.062278
        hands_position_16x9              = -0.001219, 0.001278, -0.062278
#

that actually seems to fit all the attachments i tried so far just fine, meaning the crosshair/dot still sits on the debug crosshair that comes with the Hud Editor

fair granite
#

there is a way to track the individual performance of mods on your game? like, if there is a script spiking and giving me bad frametime, can I track it somehow?

regal wadi
#

Is there any guide on how to add an attachment to any given weapon? Say i personally wanted to add a attachment from a pack to a gun in another pack

#

in this particular case i want to add a T1+magnifier combo from one of the KMACK mods to the ks-1 in RWAP

regal wadi
fair canopy
#

nope. video was made before that existed

#

you need two meshes and a scope section for each state

regal wadi
#

i guess i'll understand what that means after the video

fluid lark
#

господа, требуется помощь по движку. после обновления студии начал выёбываться msbuild. нижние 6 ошибок починил, но вот как по шустрому починить оставшиеся казусы не получается, ибо что только не пробовал.
guys, i need some help with a engine. after an vs update i can't compile that shit. bottom 6 errors i already fixed, but how fix other errors quickly - i don't know. tried some things, but without a result (sry i cant translate that ass logs)

mortal flint
#

движок же там кодят обычно

fluid lark
mortal flint
summer stream
fierce garden
#

для проекта вроде нужен v143 а не 145

fluid lark
fierce garden
#

типо при открытии предложило либо конвертировать под 145 либо качать 143

fluid lark
#

я код помню ранее под апдейты студии чинил, всё билдилось

fierce garden
#

я вот недавно клонил как раз и открыл в последнем VS, все с 1 раза сбилдилось вродь. а у тебя есть какие-то изменения в движке? мб просто лучше заново проект склонировать и открыть

fluid lark
fierce garden
#

ты же demonized modded exe юзаешь?

fluid lark
#

но там по сути, а даже по факту отличия не такие гигантские. от части они совместимы по коду

fierce garden
#

ну слушай тут чисто от проекта зависит тогда

fluid lark
#

короче, тут конкретно видать что-то с либами поменялось, что раньше работало, теперь загибается в муках

fierce garden
#

разве что у LLMки спросить че каво на что похоже

#

он может поймет может реально в какой то конкретной либе дело

fluid lark
#

ладненько. спасибо. че нибудь буду пытаться делать

glass linden
#

Do any of yall know which mod has the escort/guide quests? Can't find them in the same place as the bounties and what not. Trying to make a lil personal patch.

regal wadi
#

so i made some progress and got the game to run now but it doesn't allow me to attach even if it says compatible, the specter can be attached @fair canopy

#

now in the right channel lol

fair canopy
#

you have to add the sections to the gun ltx

#

if they arent named correctly then it wont attach

regal wadi
#

this is written in the w_ks1_rwap.ltx file which i assume is the correct file

fair canopy
#

you have to set a non hud section as well

#

take a look at how other scopes have their scope sections written

regal wadi
fair canopy
#

yes. thats your scope section

#

every new scope needs a scope section and a scope hud section

#

otherwise scopes wont work

#

im pretty sure its explained in juan's video isnt it?

regal wadi
#

i think i've added the sections now correctly but still cannot add the scope despite it saying it's compatible

fair canopy
#

did you check that youre adding the name correctly tot he section?

regal wadi
fair canopy
#

your section name has to match whatever the name of the scope is

#

exactly

#

(wpn_name)_(scope_name)

#

then (wpn_name)_(scope_name)_hud

#

if its not going on then you may have mistyped something in the section names

regal wadi
#

so i guess rename the ogf files so they have aim in them and fix the discrepency in the scopes section?

fair canopy
#

Your ogfs can be named whatever you want

#

As long as you point to them correctly

regal wadi
# fair canopy As long as you point to them correctly

maybe i don't know what constitutes as the scope name? kmack has a mod system ltx file for his scopes where there is only one T2+magnifier scope called aim_t2_magd, while in his PDX ltx he has both aim_t2_magd and aim_t2_magd_off.

fair canopy
#

_Off is a designation for any scope section with a magnifier thst is flipped down. It's needed if you want to be able to flip to the non magnified red dot

regal wadi
#

alright i remade the sections again let's hope this works

celest salmon
#

helo

#

hi

undone lily
boreal dust
#

Awesome

boreal dust
#

Sooo.. I am going to try to update Military and Duty's last names pool from 244 to 1832. 😄 Bit much?

brave prism
#

kekwait if you can do it i guess its fine? but is it intensive on anything? ram or disk space?

serene smelt
#

Probably not larger than a few kilobytes. Text is very cheap to add.

brave prism
#

if its just text then i guess its not heavy on anything, just wondering if it required any sort of process to pick from them and the more of these names the worse it gets on the cpu?

#

but i am not going to stop you from literally improving an aspect of the game

#

even if its a bit heavy on old pcs, not that it is verynice

alpine burrow
#

is what ever does use the database of names for the pool even able to read out that many names?

#

because 1832 seems oddly specific

boreal dust
#

Had a few duplicates.. down to 1776

#

And i'm about to find out kek2

alpine burrow
#

we thank you for your sacrifice

boreal dust
#

Cool, that's Military and Duty done.

#

If there's one thing i've become a master at during this whole process is bulk-editing text and text-editing wizardry in general. Regex, macros, list fuckery... the works. kek2

rocky tide
#

can't handle the text file kekW

random fulcrum
#

sooo now that this channel exists

#

is there a way to get the CURRENT handling of a weapon

#

i've tried a lot of methods but they always return the base handling

undone lily
regal bolt
#

DICK

boreal dust
#

Latest progress. Still stuck on Sin :/

celest salmon
#

since they are kinda secretive, i think only nicknames would be better

dim surge
#

Sin are mutated to some degree.

#

Some of the Sin members were part of early zone experiments.

#

I think in lore, some Sin members are bigger than normal humans and stronger.

random fulcrum
#

@boreal dust in light of the message above what about (cult rank) (serial number)

#

being that they are experiments

#

and mutants

celest salmon
#

if you were a runaway experiment you wouldn't keep calling yourself Test Subject 37 or something

#

you'd either go by your pre-experiment name or just figure out a nickname

random fulcrum
#

that's a good point

#

i was thinking giving them slavic folklore character names

#

but then i remembered a bunch of important npcs are called after slavic gods

celest salmon
random fulcrum
#

chernobog

#

their leader

#

and another one that i can't remember their name

#

but anyways what i'm trying to say is that names like that should be reserved for important characters and not just your average goon

undone lily
#

Or "Brother" something

dim surge
#

Chernobog is like some slavic deity or something. In the game "Blood" as well as the main antagonist.

boreal dust
#

Hmm, I guess for now i might keep them as default first name, nickname as i guess they may not all remember their past or want to refer to it or whatever, plus it's what they currently are so no real surprises. Maybe down the track i can re-visit it more. Hey thanks for your feedback guys!

#

On the flipside, does anyone have any insight to how the ranks system/s work in anomaly? Im seeing all these arbitrary values in the character descriptions files, it's all different for all factions by the looks of it, which i can't get my head around..?

regal bolt
#

i'm curretly doing the Sin quests, and i can tell you that most of their names are Slavic, most of them just a single Name @boreal dust

boreal dust
regal bolt
#

Here is one

boreal dust
#

Hmmm interesting. Looks very cult-y

regal bolt
#

Dazhbog

#

https://en.wikipedia.org/wiki/Slavic_paganism#:~:text=Kievan Rus'%20official%20religion%20and%20popular%20cults,-A%20painting%20from&text=These%20deities%2C%20recorded%20in%20the,Podil%20of%20the%20capital%20itself.

Slavic paganism or Slavic religion is the religious beliefs, myths, and ritual practices of the Slavs before Christianisation, which occurred at various stages between the 8th and the 13th century. The South Slavs, who likely settled in the Balkan Peninsula during the 6th–7th centuries AD, bordering with the Byzantine Empire to the south, came u...

#

Here you go

#

1:1

boreal dust
#

Hmm maybe single-name slavic could be the way to go...

regal bolt
#

Slavic Deities then?

boreal dust
#

A good option, but the problem is the lack of variety. Running into the same few-named ones might be a bit of an issue..

regal bolt
#

There is around 30

#

Maybe you can deviate and make some 'custom' ones

boreal dust
#

Oh, so maybe slavic deity first name, like a cult rank, then a last name of some sort

regal bolt
#

Yeah

#

The pagan Slavs were polytheistic, which means that they worshipped many gods and goddesses. The gods of the Slavs are known primarily from a small number of chronicles and letopises, or not very accurate Christian sermons against paganism. Additional, more numerous sources in which Slavic theonyms are preserved include names, proper names, plac...

dim surge
#

Maybe give the important characters a single name and the generic npc's a fn/ln

#

The last name could be a deity.

regal bolt
#

Generic Slavic names, then last name a Deity

undone lily
boreal dust
#

About 90% of the way completed. Only a few more merc names and some final formatting, also the monolith ranks, making some nice images etc and then i think its done.

thick loom
low spindle
#

Hello everyone, i was wondering if any of you knew anyone or could point me in the direction of help making a mod? The anomaly discord has been set to read only but i always see the legendary Grok on moddb offering help to new modders so i figured i would ask here. I have an idea and after brewing on it for a bit ive decided to go through but after 2 days trying to implement it im missing something

still meteor
low spindle
random fulcrum
#

i just want to know how to get the current modded handling of a weapon

#

i want to make a mod that hijacks your sens like in older stalkers

#

where weapons with lower handling felt heavier to aim

glass umbra
#

If I correctly understood what you talk about you search for "control_inertion_factor" in those files

#

I believe it is the same for all weapons right now = 1.0f

rocky tide
random fulcrum
#

i've tried modifying that value and it doesn't make any change at all

#

that's why i thought of a script to hijack your sens

random fulcrum
#

yeah, fucking x-ray indeed

undone lily
boreal dust
#

ANUS is on moddb pending approval. verynice
I'm fucking exhausted.

lunar trench
#

good job verynice

dim surge
#

It's amazing how far blender has come for rigging.

glass umbra
#

@boreal dust kekcry

#

you are a fucking genius

boreal dust
#

Thanks champ

undone lily
#

Please make a GAMMA compatible version @boreal dust lurking

tidal elbow
#

I thought it was already compatible?

#

@boreal dust the hell man, we even have someone suggesting your mod in #old-suggest and you didn't make it compatible from the start? kekw

glass umbra
#

Don't really know the purpose of these lines so I'm just posting this here in case.

undone lily
#

dialogs to trade stuff

boreal dust
random fulcrum
#

what about giving more church related ranks to monolith goons

#

like bishop, archbishop, father

regal bolt
#

this could be good for sin maybe

random fulcrum
#

maybe

#

it's just that there are TOO many masters

regal bolt
#

that too

#

i wish there more ranks

brave prism
#

its normal when the monolith occupy the most parts of the zone by default

regal bolt
#

i do wonder what goes behind giving ranks to npc's

#

is it random?

#

why can they not gain any exp?

brave prism
#

they do gain exp

regal bolt
#

and why is 59k max

random fulcrum
#

it's random on new game but then they rank up as the player does

undone lily
boreal dust
#

I go on hunting parties to find the top ranks and pick them off >=)

random fulcrum
#

hmo what about sin being [first name] of [slavic deity]

boreal dust
#

Oh, well not 'of'

regal bolt
boreal dust
#

But yeah, when you start seeing 5 have the same last name you get the drift 😛

regal bolt
#

59K is pretty easy once you get to mid-late game

random fulcrum
#

the "of" makes it feel even more religious

undone lily
#

I agree...

regal bolt
#

80-90K would be appropiate

undone lily
#

I have to figure out how this all works

boreal dust
undone lily
#

But ranks also affect NPCs

regal bolt
#

oh true

brave prism
#

you didnt apply the halved xp gain script you were trying to test ?

undone lily
#

Is there a in game slider ?

#

Can't remember

boreal dust
#

Yes

regal bolt
#

yea there is

#

i forgot about that

#

lol

undone lily
#

Ok

boreal dust
#

Progression iirc

regal bolt
#

Wait

undone lily
#

difficulty.ltx then or axr_options.ltx

regal bolt
#

that would fuck the invictus runs

undone lily
regal bolt
#

unless it doesn't matter when it's changed in the file

#

but if you do it during progression it doesn't count

undone lily
#

No no it doesn't matter

regal bolt
#

ohh so you intend to change it as base for the different difficulty levels

undone lily
#

And honestly.... Who cares about that little icon. You did it, you did it, know what I mean ?

regal bolt
#

its pretty baller tbh

undone lily
#

I agree

#

I would give money to see a successful GAMMA Invictus run completed

regal bolt
boreal dust
#

I've made my game so difficult that going back to vanilla Gamma configs honestly i'd probably find it easy and be able to invictus..

random fulcrum
#

tried the presets from that mod that reworks the new game menu and it just feels unfun

regal bolt
#

What are your settings like?

random fulcrum
#

but yeah invictus default gets easy once you understand the game

#

your worst enemy is yourself walking into an electra

boreal dust
# regal bolt What are your settings like?

I basically tweaked the hardest difficulty to min/max a lot of sliders out, in favor of being more difficult.. Mostly. But i also went and changed heaps of configs like drop rates for armors etc. Loot is so scarce it's a lot more valuable.

brave prism
regal bolt
#

would be interesting if people shared their settings more often

boreal dust
regal bolt
boreal dust
#

Scarcity creates value

random fulcrum
#

and forces you to become creative with what you have

#

gotta love bolt action smgs early game

boreal dust
#

Having 100k+ after a few days gets old. That combined with traders being legal cheats, its just a bit shit. I use destockifier to reduce the stuff traders have so i cant just ass-buy my way out of problems.

brave prism
boreal dust
#

I found myself actually haveing to use random stalkers to see what they sold

regal bolt
boreal dust
#

Next on my hitlist is finding a way to make traders not have infinite money

undone lily
#

Honestly I have like 7 days in the Zone currently and I find the progression really balanced. I only start making roubles to get a decent medical loadout. I never got more than 70k roubles and they quickly got invested

#

I think that I left too many unlooted stashes in Agroprom

#

I focused on clearing the last dawn quest like and probably shouldn't have lol

boreal dust
regal bolt
#

I was always flat after most raids/engagements. Most of it is medical items, special ammo, upgrades, food/water etc.

brave prism
#

the last dawn is fun but it can really distract you MonkaWae

undone lily
boreal dust
undone lily
#

Can you really make tons of money from traders in GAMMA? kekwait

regal bolt
#

no

#

lol.

boreal dust
#

Aaaalrighty i'll look for it anyway.

regal bolt
#

i mean it would be cool

#

but quite extra

#

maybe it would give random stalkers more of a use for trading

brave prism
#

isnt it in each main trader's file?

#

use mo2 to find the last overwrite and then go from there

random fulcrum
#

there's this in every trader config

#

<money min="1000000" max="1000000" infinitive="1"/>

#

that's from sidorovich's info

regal bolt
#

make it 1

brave prism
#

someone who took the 1 minute to find the file champ

random fulcrum
#

have already unpacked anomaly

#

because i want to do that sensibility handling thing

#

to no avail

#

but having the files helps

#

god damn it worked

brave prism
#

does it restock with the inventory ?

random fulcrum
#

lemme see

#

sold him a bunch of batteries, exited the menu

#

went back in and the money stays the same

brave prism
#

refresh inventory or skip time should count as a restock i think

random fulcrum
#

very funny

#

hold on how do i time skip

brave prism
#

sleep

#

kekfacepalm sleeping pills

random fulcrum
#

oh

#

thought fast travelling would do the trick

#

but with debug it doesn't time skip

undone lily
random fulcrum
#

i want to do that thing old stalker games did

#

when you aimed the sensibility adjusted to the weapon's handling

#

to make it feel clunkier or lighter

#

i.e. the svd was super heavy to aim

#

and your sensibility went down significantly when it was in your hands

boreal dust
#

Sensitivity, you mean?

random fulcrum
#

heh

#

yeah

#

that

#

brainfarted, am sleepy

#

english ain't my first lang

#

also did a 24h time skip and his money didn't reset

#

but maybe it's because it's higher than the value i've set?

brave prism
#

check how much time its supposed to take in the difficulty settings

undone lily
boreal dust
#

When is your trader's restock setting set to? I think its usually 48h?

undone lily
#

It's very annoying

#

If anything, I would tweak the time to ADS for all guns based on handling

brave prism
#

has anyone ever looked at what handling actually does ?

undone lily
#

Check guns upgrades ltx

#

It changes weapons stats

#

I think it changes ads time, but the difference is so little

brave prism
#

oh thanks, i just didnt know where to find it

undone lily
#

I think ads time should depends on overall gun weight

random fulcrum
#

it doesn't reset

#

whew, thought i was really onto something here

#

maybe putting together a script that refreshes money?

#

i'd assume it would CHUG on frames

#

maybe run the script only on map change?

brave prism
#

it will only run when it should restock, no?

#

so every 24/48/72 hours in game depending on difficulty

random fulcrum
#

that wouldn't take into account custom difficulty settings

boreal dust
#

What ever the restock slider is set to. It can be anything between a really low value to a really high value, you can set it to just about anything.

random fulcrum
#

that's the problem

#

i know the most basic of things when it comes to x-ray yet

#

i'm merely brainstorming

boreal dust
#

I think we all are

brave prism
#

MonkaWae dont count me, i am just throwing stupid shit hoping something lands

grim frigate
#

would it be possible for carry weight to be affected when your character gets tired or hungry? I was thinking about that today and idk if that could be possible

brave prism
#

i seen that being done in another stalker game i think, cant remember which one tho

random fulcrum
#

yeah maybe, free zoom tweaks your settings on the fly

#

problem is, again, invictus amigos

brave prism
brave prism
#

but i think it shouldnt be carry weight that changes, instead make it stamina recovery, i think A.S.S mod already does it with stamina ?

random fulcrum
#

shit you're right, totally forgot about skills

brave prism
#

carry weight shouldnt be a really volatile thing that goes up and down with each small change in your character's needs in my opinion

random fulcrum
#

i'll try my hand on this tomorrow

#

this thread gave me many ideas

regal bolt
#

what did you think about the merc feedback on your latest mod btw? @boreal dust

boreal dust
regal bolt
#

dont get me wrong, names like Tactical Starfish are funny and cool at the same time

boreal dust
#

I am certain there are combinations that will far exceed the entertainment value of that one

regal bolt
#

0-2-1. This is Tactical Starfish. Out.

boreal dust
#

muffled giggling through the radio

boreal dust
#

My ANUS is updated.

#

https://www.moddb.com/mods/stalker-anomaly/addons/anomalys-name-update-for-stalkers-anus

v4 - "Buckle up, ANUS lovers." - 28/4/22

  • Fixed 'Randomize' Crashing the game occasionally. (usually after 2 or 3 times)
  • Added and modified ui_mm_faction_select.script so that every 'randomize' option correctly selects the name pool for the relevant faction. (Yes it's compatible with GAMMA)
  • pri_special_trader_mlr2 deleted from character_desc_pripyat.xml (This add-on is now 100% Gamma compatible, not 99.99%)
Mod DB

ANUS adds thousands of new Nicknames, Real Names (First and Last) to Stalkers across all factions, changes and re-purposes hundreds of existing, implements new faction-based ranks names, just to name a few things.

boreal dust
#

Just saw this in anomaly mod discord addons releases. Looking veerrryyyy interesting.

tidal elbow
boreal dust
tidal elbow
lunar trench
#

Really cool concept

neat meadow
#

Since when does this exist-?

#

How long have i been gone jesus christ-

undone lily
#

Very very interesting concept indeed

#

It will be added to GAMMA on moddb release

glass umbra
#

Isn't there a way to drastically increase the price of the weapons that some npc sell, so that when it happens you can not even afford them. I keep seeing more and more. Could had an AK for 20k on very early game, goes completely against the intented progression sus

tidal elbow
regal bolt
#

if they do the gun goes 90+ condition and they sell it

glass umbra
#

Want to play the way it is intented, crafting, repairing, scavenging, and at the same time the game is like "look these fancy affordable weapons, full condition bigsus "

random fulcrum
#

you using trader overhaul?

glass umbra
#

certainly not

#

"Want to play the way it is intented, crafting, repairing, scavenging"

random fulcrum
#

i mean i've seen reports of weapons being sold

glass umbra
#

Not speaking about traders particularly (some will sell some weapons, but thats an issue already reported) but random npcs.

random fulcrum
#

it's a rare bug it seems

#

ohhh

#

i get it now

#

haven't tried to trade with npcs since vanilla anomaly

#

and i usually play with a mod that lets you barter with them

tidal elbow
#

IIRC it's something that Grok knows already but it's always good to point it out

glass umbra
#

Thats why I got that idea. Prices makes no sens actually anyway, like some military can sell Lebedev for 50k and duty sells AK's for 20k more or less. Lets just give them insane prices if its not fixeable kekw

random fulcrum
#

maybe bumping the base price into oblivion

glass umbra
glass umbra
random fulcrum
#

how do i send a message from an npc