#╙🖇mods-making-discussion

1 messages · Page 149 of 1

tiny mist
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Yep I just redefined the arms and it worked, that's all I needed!

tight marten
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where one can find the animation rig to make animations

tight marten
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ty

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how to import animations

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what do I do from here

tight marten
# tight marten

I trying to import wpn_hand_ak74u_hud_animation.omf
what should I do to do that being here:

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im using blender 4.2

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because newest gives errors

tight marten
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I import omf
but nothing happens
no errors no anything

rigid sail
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I assume you have the X-Ray addon for Blender?

hoary cipher
tight marten
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so I have to be in pose mode?

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@hoary cipher

tight marten
tight marten
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I've tried that
something loads in for a second but nothing changes
no errors, no message, nothing new

rigid sail
tight marten
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what are these hands

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these are just regular hands from the game

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so why when I see animating tutorials they use ready blend files

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rigged perfectly

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im here

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and importing the omf now does nothing

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nothing changes

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can you give me some example omf that works for you

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im slowly loosing my mind here

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pls

rigid sail
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Bottom left, switch from Dope Sheet to Action Editor. You'll then get a dropdown bar you can select animations from.

tight marten
rigid sail
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That small button next to + New.

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  • New lets you create a new animation.
tight marten
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thank you

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I got it

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and what about the blend files

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on official stalker anomaly server

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they're actually rigged

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Modified_Stalker_ICHI_Rig

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they have ik and stuff

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when I import animation here none of the bones move, the whole like hands object only moves

tight marten
# tight marten

because you can't actually animate with this rig
it would be tedious as hell

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turns out it's not possible to import from game to these better rigs
they are used just to create new animations

hoary cipher
green root
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Could someone send me a copy of the ui_inventory.script? Don't want to redownload atm and I'm 90% sure I modified it and forgot to make an original backup.

fluid flint
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ill dm the one from GAMMA Accurate Defense values which I think is the one that is used if no extra mods overwrite it (I use Accurate stats extended which overwrites this script)

tame steppe
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it’s more for making things from scratch

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maybe with nla stacks you could do something but unsure

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ik rigs use copy transforms to the actual bones of the model, so any movement of the bones leads to nothing because the ik controllers aren’t moving

summer stream
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w

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wh

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huh???

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you can

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tf

near barn
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ребята подскажите как создать свой валлмарк? я пытаюсь сделать отверстия от пуль,у меня в игре отрисовывается и отверстие и квадрат черный
хотя все на прозрачном фоне

tame steppe
summer stream
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like l_hand to l_hand, shoulder n etc

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it'll follow the animations and you can easily edit it without worrying about anything

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juust one thing

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you need to do fingers manually

tame steppe
tame steppe
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idk but the ik rig im using has quite a lot of bones that doesnt seem to easily match up to the bones of the fk rig

mortal flint
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how long is a day in anomaly/gamma by default

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in real time

tame steppe
sudden inlet
summer stream
sudden inlet
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Ну вот сделаешь

summer stream
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мне чё сделать ещё один видос про то как пиздить?

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ахуеть

sudden inlet
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Йес йес

summer stream
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вот вы все хитрые

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ладно

sudden inlet
summer stream
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сначала колду

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теперь сталкер

mortal flint
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does gamma change day duration or is it default anomaly

sudden inlet
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why does that matter tho?

nocturne rover
mortal flint
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task related timeout

nocturne rover
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also isn't it just time_factor in console

mortal flint
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time_factor is 1 by default

sudden inlet
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it's 6

mortal flint
sudden inlet
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А вот хуй поймешь, но вроде 6 всегда было на слуху

nocturne rover
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its from "turn this on if you stutter" but yea

sudden inlet
nocturne rover
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i dont know where the alife.ltx for default gamma is

sudden inlet
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Oh, there is a ltx value too, good to know

nocturne rover
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yeah game gets the value from ltx first

sudden inlet
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Doubt Grok ever changed this particular setting

nocturne rover
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@mortal flint @sudden inlet found it
time_factor = 6

mortal flint
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ok so that time factor and time_factor console command are 2 different things

sudden inlet
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They should be the same thing

summer stream
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how

sudden inlet
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@mortal flint ты че бля, х1 играешь kekw

mortal flint
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ну зайди блять в игру

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поставь time_factor 6

nocturne rover
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uh huh,
in console time_factor = 1 is default
And 6 makes it run...6 times faster

sudden inlet
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рил хуйня какая-то

summer stream
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мб оно отдельно?

summer stream
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потому что это в алайфе бля

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у нас отдельно time_factor

mortal flint
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ну так в каком файле блять смотреть продолжительность дня

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я все перерыл нахуй

summer stream
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значит в алайфе

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оно в 6 раз быстрее

nocturne rover
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со строкой

mortal flint
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нихуя се

summer stream
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именно что ВРЕМЯ

mortal flint
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то есть вы хотите сказать что сутки идут 4 часа в гамме

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😕

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сами верите в это?

sudden inlet
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Та похуй

summer stream
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похуй

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ты на симс посмотри тот же

sudden inlet
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@steady apex привет, друг, расскажи, пожалуйста, сколько реальных часов в одном игровом дне.
Чето пазл тяжелый какой-то

mortal flint
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щас поставлю на полночь и включу таймер епта

summer stream
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бля я в ахуе

nocturne rover
summer stream
summer stream
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просто в ахуе

mortal flint
steady apex
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1 irl hour = 6 game hours (default)

summer stream
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сидите пазл собираете

sudden inlet
nocturne rover
summer stream
steady apex
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no

sudden inlet
summer stream
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представьте это как cheat engine

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где можно вручную ускорять

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это по сути time_factor внутри игры

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а вот alife это уже дни и другая хуйня Glueless

mortal flint
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че за эффект манделы

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я не верю что сутки 4 часа длятся

summer stream
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я ебу?

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вы просто шизики

sudden inlet
steady apex
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time factor в консоли убыстряет/замедляет все, это как host_timescale в халфе/гарис моде

summer stream
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ты логически думай а не пытайся в код смотреть

sudden inlet
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о нихуя

summer stream
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по сути скорость САМОЙ игры

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а не погоды

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так что увы troll_shrug

sudden inlet
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та погода по тому же time factor идет

summer stream
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я пошёл делать гайд

summer stream
summer stream
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да и вообще

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как вы это себе представляете?

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вот скажите, меняешь time_factor и чисто погода начинает меняться

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ебанный made in heaven

sudden inlet
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Ну так же и происходит или нет

summer stream
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это тупо

mortal flint
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да

sudden inlet
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бля

mortal flint
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у тебя вся игра ускоряется

summer stream
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как демонайзед сказал, это host_timescale в движке source

sudden inlet
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Так это время суток мейби

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А погода хз ща

summer stream
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ДА ВЫ БЛЯТЬ ВООБЩЕ ЕБАНУЛИСЬ?

sudden inlet
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Не ну вообще погода вроде на тот же триггер записана

mortal flint
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ну я ставил таймаут на спавн отрядов на 2 минуты реал времени

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и собсна если меняешь тайм фактор на 10 то они быстрее спавнятся

summer stream
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так правильно

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игра в 10 раз быстрее идёт

mortal flint
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ну да

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но меня не это ебет

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понимаешь

summer stream
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он считает внутриигровой таймер

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и если time_factor = 10
он 10 раз быстрее идёт

mortal flint
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да ну нахуй?

summer stream
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по сути всё просто умножается в 10 раз и всё

sudden inlet
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не, рил, погода не меняется

summer stream
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не надо блять часы строить новые

summer stream
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КАК

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а точно

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это мем местный от разрабов ohno

sudden inlet
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или что как

summer stream
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он в рил тайм не может так

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при переходах происходит

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либо когда гг не видит

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я хуй знает чё там насрано

sudden inlet
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Или меняется бляяя

nocturne rover
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kind of schizophrenic that there are 2 different time_scale
instead of time_scale and h_time_scale or smth

summer stream
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they are used in two different ways

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so idk why you are all confused about it

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and more sense would make
w_time_scale - related to weather
time_scale - related to anything in-game

mortal flint
sudden inlet
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Нет

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У меня как была так и осталась, только время поменлось

mortal flint
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блять ну облака двигаются

sudden inlet
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Ну скайкуб тебе рисуют красивый

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Вообще там скорость погоды походы из консоли не поменять

mortal flint
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ну в настройках игры можно поменять но хз работает ли это

sudden inlet
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А при фаст тревеле она просто заново рандомится, вроде недавно фиксили этот баг

sudden inlet
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Так и какой ответ на вопрос тогда...

mortal flint
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ну ты веришь что сутки четыре часа идут

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если бы меня спросили то я бы сказал часа два максимум

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ладно щас сам таймером засеку

sudden inlet
mortal flint
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ладно я засек и одна минута в реале это 6 минут в игре

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💀

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ну ниче мозги поразмяли как раз

sudden inlet
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Жесть ого, Мака реально прав

summer girder
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Вы чё, не знали, что час в реале, 6 в игре?

sudden inlet
summer girder
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Пизды дам за сомнения

mortal flint
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ну я тоже могу сидеть читать а потом в конце прийти и сказать что все так и так

summer girder
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GAMMA's strongest Helper

summer stream
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логика простая

mortal flint
queen pineBOT
summer stream
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динаху

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тебе пиздеть на меня нельзя

sudden inlet
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логика в сталкере clueless

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@summer stream тебе мод на убийство со спины от 1го лица или 3го?

summer stream
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третьего

mortal flint
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😳

tight marten
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ping me when you're free

summer stream
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@tight marten ur up? Glueless

tight marten
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in 15 minutes im free

tight marten
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im up @summer stream

summer stream
summer stream
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sec

summer stream
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@tight marten ima just call you in dms

tight marten
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kk

summer stream
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the vc on gamma is fucked ohno

fathom blaze
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Guys, is there an addon that makes the player slower? Not overall movement speed, but things like not being able to reload while sprinting, not being able to run with the backpack open, etc. I’m kind of tired of it feeling like I’m playing COD Warzone

rough lion
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Go to "Grok's Gotta Go Fast" in MCM

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If you want dynamic movement speed change based on weight or weapon in hand, go to "Speed" in MCM

rough lion
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Does anyone know if you can mod "Weapon Cover Tilt" so it doesn't tilt you gun when aiming down sights?

random fulcrum
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weapon_is_zoomed

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that would also defeat the entire purpose of the mod

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might aswell just disable it at that point

rough lion
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Not really, I like the animation but for gameplay purposes I'd only enable it while hipfiring

calm kernel
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Guys, is there any actual documentation about how to create cycling buttons for GUI that will switch between items? I already tried to mimic the thing that Serious made with his mod, but failed bigly - https://www.moddb.com/addons/seriouss-sam-streamlined-anomaly-maintenance

I will appreciate your help in understanding how I can implement such thing. I want to make this feature for the crafting system that I'm working with right now (I'm modifying Banjaji's framework). So instead of having lots of recipe duplicates, you will have 1 recipe with multiple choices for certain entries.

I hope tomorrow I'll be able to read the instructions or hints about it so I can finally beat this monster. Now it's time to sleep. God bless you!... Zzz Zzz...

simple scaffold
sudden inlet
hoary cipher
sudden inlet
hoary cipher
calm kernel
sudden inlet
queen pineBOT
half quail
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I can't cope with how revolver is more accurate than AK74. How do I edit and what should I edit to change the accuracy of AK rifles? I have experience editing COP weapons but I don't know file structure of Anomaly/.

calm kernel
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Are you talking about MP412 or Rsh-12?

half quail
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412

calm kernel
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Oh boi... Yeah. This MP412 revolver is busted af. He has stats that Desert Eagle should've have.
It has very high RPM for .357, very low recoil (too low actually), high accuracy and insane durability

half quail
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I just can't stand AK is less accurate than inch barrel pistol

calm kernel
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But if you want to change stats for AK guns, better ways to do it is to create separate .ltx file that will have such configuration inside :

![wpn_ak74]
parameters that you will put here

You can find its configs via GAMMA's launcher search.

half quail
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Yeah I figured out I can edit files with mo2 explorers but stat doesn't seem to be updated in game? file's value is changed.

calm kernel
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You don't have to create separate .ltx files for each guns. You can make it all in the same file, btw. Just don't forget to put ! symbol before [ brackets, otherwise it will crash because of section duplicate

calm kernel
half quail
calm kernel
# half quail do I have to put "z_w_ak74_n.ltx" like this

No, you need to create your own .ltx file.

  1. Create a simple .txt file somewhere and change its extension to .ltx, give it a name with several 'z' letters at the beginning ;
  2. Make your config changes inside as I mentioned above ;
  3. Make an archive with your mod (put .ltx file in some folder and use 7-zip or whatever to create an archive) ;
  4. Install your mod archive via MO2
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Now you should see the changes in the game

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Direct changes like you did in .ltx file might work sometimes, but there's lots of other .ltx files that simply overwriting those originals in some way, so you might not see the changes

trail sundial
half quail
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Many thanks guys luv ya

half quail
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Found this and can't tell if this is intentional or not

limpid quail
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just wanted to ask what would be the best weapon to port like for a beginner like hand gun or a AR etc

summer stream
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uhh

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pistol

limpid quail
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i have ported this to fallout NV now its trun for stalker

summer stream
summer girder
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Don't let that stop you

summer stream
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also true

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you're prob gonna do it much better than Juan did

limpid quail
summer stream
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you can get them from cod

limpid quail
summer stream
limpid quail
# summer stream they are decent quality

aah oki ty again .. also just wanted to ask if i just convert the port into a working weapon like with bones etc and just slap it on to another ofg file with same name would it work just to test it ?? it would save alot of time doing the ltx files and omf editing im just lazy

summer stream
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you can do that

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but the thing is,
cod has their own bones so you need to make it have the same bones as stalker do

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after that you need to set it down properly and after THAT

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you can check it in-game

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plus cod is PBR but stalker is nonpbr so

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that's more fuckery

limpid quail
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welp im free this week so wont do anything but making a port for stalker

limpid quail
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hopefully dis is correct

trail sundial
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Name your vertex groups the same as the corresponding bones

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And anything that's not gonna be moving like the barrel can just be wpn_body

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You only really need to use a barrel bone if your gun has a tilt barrel action like a Glock.

hushed drum
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anyone here who can explain to me how to make an icon mod, i want to make my own custom backpack icons, nothing else, shouldnt be that hard no?

trail sundial
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Pretty easy

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make your own icons and dltx the items you want to change to use your icons files

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or you can make a replacer for any affected icon images.

hushed drum
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or do u mean i just edit the ltx files?

trail sundial
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it lets you make modifications to things without touching the original ltx.

hushed drum
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ah ok, and other than that just the usual rar file with just the gamedata folder containing the modified files si?

coarse violet
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Anyone know what files I have to castrate to be able to sleep where I want?

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Spent like a month making friends with the mercs as a loner went to dead city, completely furnished and even put a door on a lovely little cottage, placed my fancy ahh bed down just to be told this bihh ain't safe. My brother in the Monolith, I have made it safe!

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No radiation or anomalies present either.

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No radiation or anomalies present either.
I tried using the sleep anywhere mods but ts don't fix it.

west adder
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is there a more intelligent method of file comparison than winmerge?

rough lion
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Compare Plus in Notepad++

sudden inlet
sudden inlet
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@summer stream короче главная проблема 3го лица это то что пока не могу найти как игрока ставит к нпц вплотную, как будто даже и нельзя из-за коллизий.
А вот с 1мый лицом в этом плане попроще, конечно, там просто камера летает по миру, как хочешь так и ставь

fluid flint
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Random question - most of my custom modding has been around updating LTXs through DLTXs but anytime I make a change that writes to my DLTX I have to reload the game to see the effects

Are there ways to reload DLTX files while in game? Or are there any guides / mods I could look at that make updates in real time?

An example would be, if I make a change via MCM that updates the protections of an outfit via writing to the DLTX, I have to reload to see that effect - but there must be away to change stats in real time, without a reload, as the condition system does this

tame steppe
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if I’m not wrong

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but for reloading DLTX changes

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if it’s root file is system then you can just reload system ini

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through debug or via another method in scripting that I don’t remember

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but it’s expensive

fluid flint
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Hmm, if condition doesn’t use DLTX, I wonder if it’s best practice to not do it via this method

This is where I struggle, I see callbacks and functions etc for getting information, but I struggle to understand / find details on changing it without there being an explicit method

I’ll look more into the condition system as that might just be where I need to find the answer - thanks verdatim!

tame steppe
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ah right the function is “reload_system_ini()”

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but yeah it’s probably better to do something else

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it takes a couple seconds to reload

graceful lance
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how to save texture as greyscale DDS? i checked grayscale in nvidia setting but DXT5 still adds greenish artifacts

simple scaffold
# fluid flint Hmm, if condition doesn’t use DLTX, I wonder if it’s best practice to not do it ...

while it is posible to reload ltx file and then reload a save to get LTX changes to stick, that is more of a debug and testing tool. i wouldn't want to depend on it for a feature ppl are ment to use on thier long running save games.

condition was designed from the orginal engine to be changed for the individual game object.

Anomaly and modded exe have added the ablity to change many other weapon parameters on individual game objects.

what exactly are you trying to change?

summer stream
summer stream
#

простые модельки неписей без колизий

sudden inlet
summer stream
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если надо, то можно сделать Glueless

sudden inlet
summer stream
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ну если нету, сделать можно

sudden inlet
summer stream
#

дадада

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если хочется то можно

sudden inlet
summer stream
sudden inlet
summer stream
#

а вот это другой вопрос

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я то могу пошерстить блендер и всё остальное связанное с этим, и передать тебе на тест

fluid flint
tepid trellis
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hello, anybody here know how i can possibly add the m4 butcher back into the loot pools?

simple scaffold
# fluid flint Hey Raven, It’s less about what I’m trying to do and more about learning how to...

ltx changes are not really ment for on the fly changes. if you have to make the changes via LTX then after the game resumes when your setting have been changed run these:

exec_console_cmd("reload_system_ini")
ui_debug_launcher.reload_textures() --this will cause the save to reaload, nothing after this in your script will happen.

you can change some stats for an individual armor. meaning just the jacket the player is wearing not all jackets.
The documentation for this is crap.

asuming you have the outfit as obj:

local cOutfit = obj:cast_CustomOutfit()
cOutfit.m_fBleedingRestoreSpeed = 0.05

will set the bleading heal factor to 0.05

there is a cast_Helmet as well
https://github.com/themrdemonized/xray-monolith/blob/cb243a805cc69621b40691895651243bf102681b/src/xrGame/CustomOutfit_script.cpp#L33

the ones with def_readwrite can be red and set with . notation like above. ones with def_readonly can only be read.

the ones with def are functions you call with : and can be getters or setters depending on context.

it doens't let you change everything tho

fluid flint
random fulcrum
summer stream
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kinda curious,
is there a way to properly see how the textures update in-game? thonk

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like i want to adjust the bump n etc, but i don't like to quit from the game since it can sometimes load for a bit too long

coarse violet
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I'm thinking about trying my hand at modding up a new repair tool ecosystem. Would anyone be willing to work with me on it?

summer stream
#

@crisp oxide what the hell is your mod changing?
everytime i disable it, my own mod for knifes doesnt have any problems related to sprint, yet with YOUR mod enabled it breaks even custom-made knifes
(even the ones that don't rely on wpn_knife)

feral umbra
#

Hello, there's any guide on how to create portraits for the player and npcs?

summer stream
crisp oxide
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check sprint transitions

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it's first thing that comes to mind

summer stream
feral umbra
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or at least try it

summer stream
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and yeah it's annoying

crisp oxide
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comment ts_pattern_stuff

summer stream
#

like photopea, gimp or paint.net
(photoshop too)

summer stream
#

now another problem

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i have a completely new knife

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like entirely

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the same thing happens

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so question,
how the hell do i get rid of it

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FULLY

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oh and even with those two, it still bugs

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idk why

crisp oxide
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all knife animations are defined in the base knife section
and all knifes that inherit from it inherit it too

summer stream
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aand nvm

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even with that stuff commented, nothing changed

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never mind

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i had it in the m_pickaxe keka

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trying it again

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okay yep now it's good

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i should probably keep it out from there

crisp oxide
#

not related but anims are funny
hand omf files are all loaded in the alphabet order
and if some of them have animations with same name, ones that loaded last will be used

summer stream
#

i remember remaking some animations for stuff i did

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and uh..

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my anim name had the MOST amount of letters you could ever see

#

there's more to it lmao

#

there it is

#

fully shown

#

i should probably name it in other ways like writing anim in pseudo-russian

#

by using english

crisp oxide
#

if it works - it works

summer stream
#

true hesrightyouknow

#

there we go

#

now it's good

#

i'll keep the pickaxe separate from knifes

#

and now it's time to do sounds Glueless
man

crisp oxide
#

it's prob a good idea to copy base knife hud section and use it as base for other types of melee think

summer stream
#

some stuff will be like BOTZ

#

weapons n etc

crisp oxide
#

wonder if there is some dope ai that can generate sound fx for the video
that would be neat

summer stream
#

orrr you can just use some video editing software and manually do it

crisp oxide
#

ye
ai would be 'fasta' tho

summer stream
#

yet it'll hallucinate

#

plus we have an AI

#

which is DJ

crisp oxide
#

it's no difference wether i will steal some free sounds or ai will do it. Machine will just make it faster

summer stream
#

im just confused on davinci going into one-channel mode

#

btw lizzard you kinda went off the road

#

and i did karambit too gato

#

lmao

#

idk if u want to see it

crisp oxide
#

sure thing

summer stream
crisp oxide
#

looks sick

#

wonder about the attack anims

summer stream
#

them? Glueless

#

lemme get one render

crisp oxide
#

cuz by default u can't interrupt attack anim to start another one, so u have to wait for attack animation to fully finish

summer stream
#

oh ffs

#

did it break

#

nvm

#

they're short Glueless

#

(26 frames)

crisp oxide
summer stream
#

an interesting way to grab a knife

crisp oxide
#

knives are mostly for stealth kills
it's easier to stab with back grip

summer stream
#

true, but still

crisp oxide
#

i mean
it's not the point

#

i'm trying to make combo anims work

summer stream
#

yea that would be pretty cool

#

for me i just have like

#

5 different animations for hits

summer stream
crisp oxide
summer stream
#

btw that cam gives me motion sickness ohno
yet very cool

crisp oxide
#

I mean i would prefer more realistic speeds when trasition from hit to idle, but with how knife work by default it will makes DPS way too slow and uplayable

crisp oxide
#

it more of a proof of concept

#

anim is garbo

summer stream
#

shrug
cod made it fast asf because of their gameplay, so it makes sense

#

and plus i made karambit just to look cool + spin the shit out of it before i kill a random bandit

crisp oxide
#

ye prob

#

dont' play code

summer stream
#

and i never will

crisp oxide
#

kinda hate shaky weapon anims they use

summer stream
#

all i do is steal gato

crisp oxide
#

like player wanna pee or something

summer stream
crisp oxide
#

yp, really one of the best in the industry

#

but still

summer stream
#

especially if you take them from MW22

#

they are SLOW

#

which suits stalker

#

or i can just take the fucking tarkov keka

#

(it's kind ass from how i did the poses and positions, first try anyways shrug)

crisp oxide
#

looks perfectly fine to me, but i'm not an animator so whatever

summer stream
#

the left hand is shaky

crisp oxide
#

seems like it slides a little

summer stream
#

it SHAKES

#

a lot

crisp oxide
#

hm

#

ye

#

on a full screen looks worse

summer stream
#

that's what i mean

#

but it's prob because of me doing bad port

nocturne rover
#

i am so mad that ya'll have knife animation backwards

vivid cloak
#

Yoo guys i had an idea, somebody could transfer stalker 2 story to a mod for anomaly and possibly gamma . Maybe would that be good idea?

vivid cloak
#

i get it, but generaly idea is it any good. Thats what i wanted to ask you guys?

summer stream
#

we wont do it

#

that's too much work

vivid cloak
#

i know

#

i didnt want you

#

to do it that wasnt the point

summer stream
#
  1. remaking the map (It's HELL)
  2. doing npc logic and smarts (EVEN MORE PAIN IN THE ASS)
  3. doing XML's and scripts ( kms )
vivid cloak
#

yep that true, but i tohught even with that, prob its not realistic to make map ithouit loading screns right?

#

its too much

nocturne rover
#

cool animations just
cs go logic

summer stream
#

do you need csgo animations

nocturne rover
#

like if doing reverse grip at least place the thumb on the back so it has an actual grip and then do stab motion

god i fucking hate GAMMA knife animations

nocturne rover
summer stream
#

welcome to gamma
we dont have anything good

#

and if u want it to be good,
do that shit yourself

nocturne rover
#

i know, i make crap

summer stream
#

also that's the reason why i like cod anims ohno

#

despite their shakiness

#

they have some sense behind it

nocturne rover
#

i never seen em and theres 1000 cod games so

summer stream
#

look up a bit

#

i did show karambit animations

#

there's ice pick too but w/out any hit animations

nocturne rover
# summer stream

not a horizontal swings with weapon designed to act as a claw
that's kinda nice

summer stream
#

there's 5 more animations

#

well, 4

#

if i dont count that one

limpid quail
#

got it working on my first try 😭 yes the texture are missing im using other addon to test it

cedar sluice
#

Does this game use PBR or something like BlinnPhong?

summer stream
#

you can look at how it utilizes bumps

dire rain
#

Hop on Stalker 2 Old Concept

cedar sluice
#

I'm really impressed at how it looks without pbr

summer stream
#

basically by itself,
bump decides how does one part of the model glows

#

red channel - glossiness / roughness(inverted)
green channel - blue channel from normal
blue channel - green channel from normal
alpha channel - red channel from normal

#

it doesnt really give that big of an effect
if you compare it to PBR

#

BUT

#

if you bake the texture beforehand, bump will make it more visible

#

just don't bake it with anything more than roughness Glueless

#

let the bump show you metallic/non-metallic parts

#

plus there's bump#

#

that acts as..parallax

#

that's another steep which i never checked

summer stream
#

hell of a gun that breaks wrists

jade oxide
#

i know only one gun that breaks wrists

brave tartan
#

hello, I wonder if someone could point me how does bhs radiation bar works. want to add one to the aydins health bars too, just cannot seem to find anything radiation related in scripts or smth just textures

trail sundial
#

If there were only textures in the mod you were looking at a UI addon. Not bhs itself

brave tartan
#

nope there scritps ect but cannot find naythign radiatio nrelated except textures in xml, scripts doesnt have rad bar mention or smth fo sorts only body parts/hp/stamina

#

bit ocnfused xD

versed aurora
#

tasks_fetch_script(327) : get_suitable_item tasks_fetch_script:327: bad argument #1 to 'pairs' (table expected, got nil)

I downloaded the mod. This bug appears 90% of the time when using a PDA and completing quests, or through the job search dialog. Is there an easy way to fix it? I haven't found any fixes from the modder.

brazen light
#

Hey guys, i was wondering if anyone ever thought of making an APWorld for Archipelago multiworld randomizer ? i think it will be soo nice to have the possibility of taking part of a multiworld playing gamma

dire hound
#

Are there various revolver mods I can use with the Gamma?

queen jackal
#

Hello everyone! Does anyone know which line in the weapon config controls the reload speed (or the reload animation speed)?

calm kernel
#

Guys, is there some handy tool for creating UI layouts for Anomaly? I will kill myself for sure if I have to start new game over and over just to check if changing the position of some element by few pixels is going at right direction

sudden inlet
queen jackal
#

I used this addon, but it didn't work. I think I need to combine the omf files somehow

sudden inlet
#

@summer stream ?

summer stream
#

dada?

#

cho tam

sudden inlet
#

do you know how to increase gun animation speed?

summer stream
#

either ltx or omf

sudden inlet
#

what about ltx?

summer stream
#

oh wait no that's snd im dumb

#

hold o

#

i remember it being in YAKR

#

so there it is

#

the 1.1 after the pattern symbolizes they are going from one to another a bit faster

#

the easiest thing you could do is NOT touch the ltx

#

just do the omf

queen jackal
#

maka you speak russian?

summer stream
#

да

queen jackal
#

я крч пытался заменить анимации всс мерк, на анимации brk 180, у меня все получилось но рассинхрон в перезарядке

summer stream
#

BRN-180?

queen jackal
#

да

summer stream
#

выбор своеобразный..

#

но прикол в том что это внутри LTX пушки самой надо искать

#

в ней вписано насчёт анимок

queen jackal
#

ну я залез куда-то через omf едитор, поменял чето, но ниче не изменилось

summer stream
#

тогда надо идти в ltx

#

либо 76 - Boomsticks and Sharpsticks

#

либо Oleh's Weapons Sounds Tweaks and Fixes

queen jackal
#

я вот прописал такое в ltx всс мерк

calm kernel
queen jackal
#

а чо там надо

summer stream
#

а вот тут и ошибка

queen jackal
#

походу

summer stream
#

хорош, теперь тебе надо открывать блендер kek1

queen jackal
#

чето такое видел в ютубе но ниче не понял, могу скачать конечно, но я смогу разобраться?

summer stream
#

думаю да

sudden inlet
summer stream
#

учитывая что тебе лишь нужен аддон от PavelBlend и час - два часа твоего времени

sudden inlet
#

Тоже интересно что нужно в огф сделать

queen jackal
#

ну аддон скачал, блендер тоже щас докачаю, а чо дальше?omegakekw

calm kernel
summer stream
sudden inlet
summer stream
#

либо заниматься хуйней

summer stream
#

это тебе не скрипты

queen jackal
#

ну время то у меня есть, но я блендер 1 раз скачал)

sudden inlet
#

го войс мужики

summer stream
sudden inlet
#

научим и заставим работать TROLLED

queen jackal
#

кудой заходить

summer stream
#

такой же вопрос

#

ай да похуй в друзья просто добавлю и группу сделаю ohno

limpid quail
summer stream
limpid quail
#

or is it vs 26

summer stream
#

visual studio code

limpid quail
#

ooh ok

versed aurora
nocturne rover
versed aurora
nocturne rover
#

like thats all i can tell you since there's nothing to work with

versed aurora
versed aurora
nocturne rover
#

at the very least yea just link it

you gave an error for...something

#

just link the mod

versed aurora
#

if (sec and ini_sys:section_exist(sec) and cnt) then
dialogs._FETCH_TEXT = ui_item.get_sec_name(sec) ; this code link error
save_var( db.actor, p[1], sec )
save_var( db.actor, (p[1] .. "_count"), cnt )

versed aurora
nocturne rover
#

yea if you give this to AI it'll give you nothing either
need an actual logic

versed aurora
coarse violet
#

Anyone know where the multitool info is located? I'm trying to apply it's health and repairability to all the bigger repair kits.

versed aurora
versed aurora
versed aurora
nocturne rover
#

tasks_fetch.script

---------------------------< Effects >---------------------------
local function get_suitable_item(tbl,rank)
    local temp = {}
    for sec,tier in pairs(tbl) do
        if (not rank) or (rank and fetch_rank_tier[rank] and fetch_rank_tier[rank][tier]) then
            temp[#temp + 1] = sec
            --printf("- Fetch items | found proper item [%s] tier (%s) for rank (%s)", sec, tier, rank)
        end
    end
    return (#temp > 0) and temp[math.random(#temp)]
end```
rigid pivot
#

ENG:Hi, can I change the weight of the stashes?
RU: Здраствуйте, могу ли я изменить параметр веса тайников?

nocturne rover
#

its default code that has the error

nocturne rover
versed aurora
# nocturne rover where is this from what file

This default script tasks_fetch.script and line 327.
U need low read file.

if (sec and ini_sys:section_exist(sec) and cnt) then dialogs._FETCH_TEXT = ui_item.get_sec_name(sec) ; this line 327 error in link save_var( db.actor, p[1], sec ) save_var( db.actor, (p[1] .. "_count"), cnt )

queen pineBOT
#

@rigid pivot У тайников теперь есть лимит на вес. Чтобы хранить больше предметов нужно просто покупать или делать больше тайников и ящиков.
Это было изменено, чтобы механика строительства была более ценной. Также, чтобы игрок думал, что взять с собой, а не просто брать тонны бесполезного оружие и другого.
Ещё это изменение было сделано ради ускорения загрузок и игры в целом, потому что да, много вещей = больше хлопот игре.

Если вы всё же хотите отключить лимит, вы можете это сделать включив в категории G.A.M.M.A. Fixes мод Unlimited Stashes Weight.

versed aurora
nocturne rover
#

error is at 327

versed aurora
#

dialogs._FETCH_TEXT = ui_item.get_sec_name(sec)

nocturne rover
#

logic crashes way before it gets to save any variables

versed aurora
nocturne rover
# versed aurora What do I need to do to fix this error? I don't understand.

you start by understand what the actual error is
327 references what i gave you, what you're looking at is several lines after and completely irrelevant

(table expected, got nil) it asks for a table of items but it comes back empty
so it crashes because it can't generate a fetch task with a randomized item

so you need to find what part of the mod is responsible for providing/overwriting the table

TLDR: without a lot of work this mod is incompatable with GAMMA

versed aurora
#

This error occurs when opening a PDA with ad/quest categories, or using the job search dialog.

rough lion
#

If it works with GAMMA, it shouldnt cause any errors

versed aurora
#

@summer stream может ты ему сможешь объяснить? Поможешь плиз? Ошибка возникает при использование кпк с квестами либо когда в диалогах спрашиваю сталкеров для получения работы (квестов).

versed aurora
nocturne rover
#

oh well

#

one of the mysteries

versed aurora
rough lion
versed aurora
#

@rough lion @nocturne rover

`[error]Line : 262
[error]Description : fatal error
[error]Arguments :
2 : [Lua] e:/anomaly/bin/..\gamedata\scripts\tasks_fetch.script(327) : get_suitable_item

LUA error: e:/anomaly/bin/..\gamedata\scripts\tasks_fetch.script:327: bad argument #1 to 'pairs' (table expected, got nil)`

I see 262 line (read screen).

nocturne rover
#

i especially not doing anything if you can't read my guy

versed aurora
summer stream
#

he wants me to say that
the error accurs only when he tries to fetch a task from OTHER stalkers,
but as you can see if he asks it via talking to a stalker OR via pda, it crashes because it can't find a suitable item Glueless

nocturne rover
summer stream
#

then there's nothing for me to explain Glueless

#

ima go play

nocturne rover
#

for the actual last time
i explained it in a message...you were responding to asking someone else to "explain it for me"

versed aurora
nocturne rover
versed aurora
nocturne rover
rough lion
#

only in GAMMA discord you get moments like this

nocturne rover
#

i just don't get why you have to argue about things you dont understand, then to lie about you understanding it all along

instead of "okay i see the issue, seems above my skill level, any advice on checking which table i have to find"

versed aurora
versed aurora
rich jetty
#

does anyone have exact names of materials in Anomaly? Like wood metal concrete and so on

summer stream
#

do you need shaders or textures themselves?

rich jetty
#

i want to modify material settings like shoot_factor = and others

#

; friction ; float [0.0; 1.0], default 1.0
; damping ; float [0.0; 1.0], default 1.0
; spring ; float [0.0; 1.0], default 1.0
; bounce_start_velocity ; float [0.0; ...], default 0.0
; bouncing ; float [0.0; 1.0], default 0.1
; shoot_factor ; float [0.0; 1.0], default 0.0 - 1.0 - bullets go through at full speed
; shoot_factor_mp ; unused, float [0.0; 1.0], default 0.0
; bounce_damage_factor ; float [0.0; 1.0], default 1.0 - 1.0 - full damage
; vis_transparency_factor ; float [0.0; 1.0], default 0.0 - 1.0 - fully transparent for visibility
; sound_occlusion_factor ; float [0.0; 1.0], default 0.0 - 1.0 - full sound volume
; flotation_factor ; float [0.0; 1.0], default 1.0 - 1.0 - fully passable
; injurious_factor ; float [0.0; 1.0], default 0.0 - 0.0 - no radiation damage
; density_factor ; float [0.0; 100], default 0.0
those things

#

db files doesnt contain any materials so i dont know where to look for names to make dltx patches

summer stream
#

..wit

#

wut

#

there's specialized files for it

#

the .xr

#

the first one and the last two

rich jetty
#

thx, il try to unpack them

summer stream
#

you can look at them via blender

#

but i think you can just apply them to models n etc Glueless

rich jetty
#

hmmmm.... i can see names even without unpacking!

feral umbra
#

How can i make a mag patch for a gun to use an existing mag?
I messed around a little bit and made the gun spawn with the mag but when i ejected the mag and tried to put it back it didn’t “fit” in the gun

next zinc
#

what can I do to make the bolt stays where it should be ?

next zinc
#

See that the the bolt is moving out of the gun ?

calm kernel
#

You can draw on images, btw

#

Better to mark certain parts on screenshots that you need people to see)

next zinc
#

Ok

#

Sorry

calm kernel
#

Install Lightshot soft for such thing. It's very light-weight and useful thing. You click 'PrntScn' button and you can select the part on your screen that you need and draw whatever you want, even add text

tame steppe
#

I guess check if the vertices are doubly assigned to a vertex group? it might just mean the anims don’t work on the gun though

next zinc
#

the barrett m98b since I used the m98 as a reference

tame steppe
#

maybe I could check it out if you send the blend file

next zinc
#

here it is

#

solved

#

it was the model position

tame steppe
#

okay 👍

next zinc
#

Thanks for the support !

rough lion
#

What settings/mod exactly helps me fix light bleeding through walls?

calm kernel
#

How to properly add new texture for UI element?

#

For example, if I want to make custom button, where I should put the file?

next zinc
#

What I would do is search for an UI mod on mo2 and do the same as u would with weapon mods: copy n paste then replace the names for ur mods

#

And see what happens

#

Also

#

Check what files are they changing

#

I think for UI stuff I would try modding in base anomaly first then working on addapting it for the pack

calm kernel
#

Yeah, checking some other UI mod is not a bad idea, thanks

#

I forgot about that

trail sundial
calm kernel
#

Yeah, I have fully scripted buttons, I just want to change the way how it looks

trail sundial
calm kernel
#

Tried to put custom .dds in textures/ui folder and parse it in .xml, but nothing good happened. Just background of previous button changed to dark blue

trail sundial
#

Potentially not the config part if your new one is the same size n shit

trail sundial
calm kernel
#

Thank you guys, I will look into it

sudden inlet
cunning wigeon
#

how do i make a fomod?

sacred token
cunning wigeon
#

thx

sudden inlet
sacred token
#

Can I ask what you need it for?

sudden inlet
sacred token
sudden inlet
sacred token
#

Unfortunate

dusky moth
#

i wish someone made a mpultiplayer mod

sacred token
rough lion
#

It exists
But it is incredibly bad

brave tartan
#

got a question mby someone remembers ( Idont xD) which mod makes so the item info panel show what this item can be used to craft? for example metal parts showing it can be used to craft this this and that ect

nocturne rover
brave tartan
#

might someone remember which mod decided those icons? thirst missing wanna fix

brave tartan
fathom rivet
#

hello all, sorry if this is the wrong place to ask but is it known if any mod makers that do guns take comissions?

jade oxide
#

he does not mod anymore afaik

#

you can though ask Billwa (check latest billwa releases on moddb, if that is gun modding you are looking for -if that is other kind if mod idk- crew, i think that's your best shot)

nocturne rover
#

oh my god

#

what a nightmare

#

^ this version of electron Recharges flat 100 battery on PSUs
i was testing it going over the cap

#

took me at least a week

nocturne rover
#

the only issue i can't solve rn is
why every cap updates and gets picked up correctly except the "Stronghold PSU"

it acts as if Stronghold only has 400 cap not 500

snow tiger
dusky moth
#

I almost fell for that money ransome mod a long time ago

snow tiger
#

If they would do it and it work I can pay for this. No problem if it is legit and actually working for GAMMA modpack. Of ourse question is what GSC would say about this.

dusky moth
nocturne rover
#

anomaly has no multiplayer capabilities
so before you make GAMMA mp you need to implement Anomaly Mp from scratch

snow tiger
drifting moat
nocturne rover
#

@random fulcrum yep, figured out how to charge PSUs and cap out the PSU charges...and it took me like a week
thanks for the help, truly

#

i am also surprised it works

#

im too tired to figure out whether the cache is coded correctly or its bloat tbh

stoic arch
#

When the new gamma update will drop?

nocturne rover
elfin comet
#

Hi! I know some time passed, but may I ask how you fixed it? I'm having exactly the same problem of item animations looking well in blender but not changing at ll in game... Thanks!

ashen hatch
#

So the thing is that the helmet had only one bone(wpn_body) which from what I understood can't be moved therefore I resorted to a different approach.
Instead of moving the helmet throughout the anim I detached parts of the helmet and made it into a sort of inclined tube

#

Which you shouldn't be able to see in game

elfin comet
#

hmm so you had 2 bones and 2 meshes?

ashen hatch
#

No, 1 bone and a few meshes

#

I should've probably added a different bone for that stuff but back then I didn't know how

elfin comet
#

interesting... so all meshes move differently when the bone moves?

#

I'll listen to your other advice though, about coming back in a few days 😅

#

I tried for a week to make a new food anim and the bitch is not playing correctly in game still

ashen hatch
#

I am not animator so I had to learn a few things along the way

elfin comet
#

Yep, I'm following the exact same path haha

ashen hatch
#

this is what I did, first is the hud model used in the equip anim
second is the world model

#

far from perfect but at least it looks fine in gamekek1

elfin comet
#

Thanks for answering! I could try, though I think I'll definitely need to fix the core problem because it also has to match the hands (which DO play the animation I did) 😩

ashen hatch
brave tartan
#

anyone knows which files can be related to bat positioning of that thirst level icon I know file is ui_actor_sleep_screen but damn cant locate config for it

brave tartan
#

yes might have foudn the problem testing now

#

yep found, fixed it. thanks

loud bone
#

Anyone working on some cool mods?

jade oxide
#

a lot of people

hoary cipher
#

All of us

#

We all do cool mods

eternal dirge
#

can anyone help me how to fix some weapons 3rd person/npc positions?

#

i made my own little mod to fix saiga 12, it does even overwrite but no effect

trail sundial
#

can u share your LTX?

eternal dirge
#

no problem, give me some time

#

btw, i have no focking any experience with coding

trail sundial
#

try addint some zzz to the file name, yours might be getting overwritten by something else, especially if you're making this for gamma

eternal dirge
#

magic didnt appear

#

WAIT NO

undone lily
#

Make a poppy replacer for CCon grass and my body is yours

storm shuttle
#

Does this engine hard-cap the namelist you can add into the pool from Anomaly's Name Update for Stalkers (ANUS) Revised? I'm trying to change things around and added around 200 new names to one faction but stalkers don't seem to generate with names higher than from string ~350. I've updated the mod_system_namecounts.ltx with them, but even that doesn't seem to generate past that point. Last names are also wonky. I've added a few but noticed that they do not go past string 100.

#

Am I doing something fucky or is it the mod or engine's rng messing it up?

#

nvm

#

It took me writing this to realize what I did wrong

brave tartan
#

wonder if someone could give a tip what to look into. apparently stats shown on some items are "calculated" wrong, it says +12% ballistic but it gives smth like 40%
theres many more examples like this.

acoustic burrow
#

hello everyone can someone please explain to me how to make a mod, ive been looking for a while and couldnt figure anything out.

trail sundial
#

What kind of mod?

acoustic burrow
#

any mod i just cant figure out what tools i need

summer girder
acoustic burrow
#

oh my bad, thanks.

sudden inlet
brave tartan
sudden inlet
brave tartan
#

okay let me try to check what u linked and compare with mine and see the difference mby smth will be apparent

brave tartan
#

I checked smth if I use Sota ui, it works fien and show correct stats, but without sota I use basically default better stats mod and so all of that is incorrect

brave tartan
#

tried some stuff out (a bunch actually) nothing damn works, to confirm it loaded sota ui and it does show correct item stats soo smth is wrong still hmmm

sudden inlet
brave tartan
#

Ill try never did that will see if I get it working

green root
#

So it dawned on me that I can look at some of the 0.9.5 changes through the github, and I started reviewing the scripts I changed in my damage overhaul mod to see what grok changed, and if I wanted to make my mod compatible what I would need to change.
From what I can see for the grok_damage_actor_balance.script, which calculates the damage the player receives from everything... he's stacked more multipliers, and added a premitigation mechanic.

I feel like I'm stupid or something, cause I'm genuinely not understanding the point. To me it just makes it more convoluted to calculate damage, and predict how your system will behave. Is this just his personal take on it, or am I not understanding some programming/design concept?

Also... he added this at the start of the script
local math_ceil = math.ceil
local math_floor = math.floor

So in later sections where math.ceil or math.floor is used, he now just uses math_ceil instead of math.ceil
Is there some kind of benefit to this with the script? Or does it not matter either way?

sudden inlet
brave tartan
marsh jungle
sudden inlet
brave tartan
#

but sure would be interesting to get it running to see how it works even

sudden inlet
brave tartan
#

lets just hop into call and go fro mthere

crisp oxide
#

U can replace those flowers pretty ez with pavel blend xray tools

#

Just import detail asset, pick flower object and select other mesh from the drop down. Then export back

#

This is how I replaced all garbage red flower fields with normal grass

mental vale
hot token
#

Jk man KekSkew

mortal flint
#

ебать тебя раскидали

marsh jungle
green root
cyan kernel
#

What's the deal with the 'unhealthy' attribute on certain foods and meds? Is that a mechanic that was never fleshed out?

random fulcrum
#

it's a tag that's dynamically appended to any given consumable's description box that appears if the item has a eat_healthvalue below 0, it signifies instant damage, nothing more

#

the healthy tag appears when eat_healthis above 0, which means instant healing

cyan kernel
#

Hmm. I didn't know unhealthy stuff did any damage. Or that any food items did any healing.

random fulcrum
#

look very closely to your health bar the next time you use a cigarette

cyan kernel
#

Ah, interesting. Cuz otherwise, I was thinking about taking a crack at it.

#

Meaning, adding a little more complexity to the health system.

mental vale
flat terrace
#

yo guys, I have some weapon models I want to put into the game, but I have no clue how to do animations. I'm using Kmack's LVAW anims as a placeholder while I'm working on it, but does anyone know of any animation packs that would work on a URG-I?

coarse atlas
river warren
#

Why can't I give or sell weapons to NPCs in version 9.4?

trail sundial
rigid sail
#

It has been possible, but always as a result of an oversight. Sometimes things slip through the net.

river warren
marsh jungle
mental vale
marsh jungle
mental vale
#

In "dm_mesh_mixer.py" set mode to "UNPACK" select your desired mod (level.details) and set "LIB_NAME" then run mixer.bat Make sure the level.details file is in same folder as script.

mental vale
marsh jungle
mental vale
stable fossil
#

Greeting. Can somebody explain, what config work is and how to do that? Cuz i want to make one weapons mod Gamma-compatible.

mental vale
mental vale
marsh jungle
#

Same issue, just sits there. Not sure what the issue is

mental vale
mental vale
marsh jungle
#

Got it sorted, went with an older version of python!

mental vale
marsh jungle
#

For the repack, what does it mean the "main" library? Is it referencing the name of the unpacked folder to reaplce meshes within it?

mental vale
#

Yes. If you don't have active swaps in the palette it will use the meshes from the unpacked folder.

marsh jungle
#

gotcha, thanks you

mental vale
#

👍

mental vale
mental vale
marsh jungle
storm basin
#

hey guys can someone make a mod that makes food eating animations longer

#

thx

trail sundial
#

Download blender and Pavel blend X-ray plugin GigaGrok

karmic topaz
#

Any tutorial that shows how to create a map?? I want to create a new map/ new area on stalker.But idk nothing about modding.I've got some experience with map creation but on another game which uses a completly other engine.I don't want to add new models or new items i just want to use what is already in stalker gamma or stalker anomaly and create a new area that has npcs and spawnable items,mutants and maybe cars idk

lime siren
#

Please tell me the name of the mod that allows you to put machine guns in the pistol slot.

flint zenith
#

just edit the files to allow you to put other gun types in the pistol slot or even the vision slot

simple scaffold
#

I wonder how that is changed from when I wrote it

trim blaze
#

how hard would it to make placeable hideout meds

#

would you have to create new models or can you get it from anomaly models

#

I want to learn how to make models and I thought about making easy models as my first time go

sudden inlet
trim blaze
sudden inlet
trim blaze
sudden inlet
sterile ibex
#

So sorry, where is the chat for modded Gamma support? I'm wondering if there's a way I can update without having to redownload like 50 ish mods.

sterile ibex
#

Thank you for showing! ANd thank you for confirming.

limber mesa
#

Hey guys- this might be a stupid question-and off topic (but I figured you guys would be the smartest) but I'm trying to make a scale model of rookie village. Long story short- do you know where I would/if its possible to get certain textures from the buildings? I wanna do the wallpaper interiors from inside the houses- but I am not doing that by hand lol

sudden inlet
native oyster
#

In Settings -> GamePlay -> Progression the top slider is named "Sale Minimum Item Condition" but that does not seem to tie into any of the options in the difficulty.ltx.
Does anyone know what this option is stored as?

native oyster
#

condition_buy_override

coarse atlas
#

So even a "vanilla" GAMMA installed out of the box has this issue?

toxic hatch
toxic hatch
#

Or was that just test-mode

coarse atlas
#

Let me install GAMMA again.

toxic hatch
#

But i did try disabling all of my current mods

#

Which didnt work

#

The last time we spoke you demonstrated that it was working for you by turning yourself hostile to a dude on a machinegun and he fired at you

#

So im thinking it should work on a vanilla install?

#

Im gonna try updating modded exes and running your latest version

summer girder
summer stream
summer girder
queen pineBOT
summer stream
coarse atlas
#

I can't teleport on PDA.

#

This dumb feature appears.

toxic hatch
#

Bruh

keen niche
#

how to edit fog density?

coarse atlas
#

A foreseeable headache for Urban Tactics 2.0

#

Which has remote IEDs and drones which are controlled by PDA.