#╙🖇mods-making-discussion

1 messages · Page 130 of 1

summer stream
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ok so

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make the texture green

tawny prawn
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and then?

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only that one? hd?tritium?white?

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fuck sorry my keyboard

summer stream
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hd_tritium_white only

tawny prawn
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ok 1 sec

summer stream
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it uses different shader name

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(laserray)

tawny prawn
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i dont understand what you are telling me xd

summer stream
summer stream
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check it out

tawny prawn
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ok i made it green\

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even better this time

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since i cut out the green and draged it in place over the white

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and now what

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i put these ogf files inside?

summer stream
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yesh

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yeah

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try out the first one

tawny prawn
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ok i get it

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i made both variants

summer stream
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wdym both

tawny prawn
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im about to zip up the first ogf one and test it give me a sec

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there is 2 ogf files you sent

summer stream
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yeah

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try out the first one

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after that second one

tawny prawn
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i made 2 variants 1 with the first one

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wdym?

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does it matter?

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1 sec

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@summer stream didnt work

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front sight is still white ugh

summer stream
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check the second one

tawny prawn
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thought this was going to be easier honestly

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lemme check the other one yeah

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1 sec

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moment of truth

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nope

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still nothing...

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didnt work

summer stream
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man

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id wish to do something

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but im not gonna be on PC for so long

barren crown
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I'm returning after a while of not modding. I'm trying to add BaS sights to an SVD but it gives an error. Am I just retarded and doing something wrong?

fair canopy
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What's the error and in what context? For gamma?

barren crown
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for my modpack

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it just doesnt start anomaly

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so im guessing its dltx error

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but err..

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i forgot how to fix it since i didnt work on it for 3 months

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lol

fair canopy
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Well you have your hud section inheriting from itself which is causing the cyclical dependancy issue

barren crown
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oh what

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oh

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i see now

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isnt there supposed to be .ogf after the _hud?

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like this? or am i completely misintrepreting what hud = means

summer stream
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question why is it like this

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you should do just _hud

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since it's cycled

barren crown
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im basing it on other mods because i low key forgot how to mod myself

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so i based the formatting on another mod i have

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changing them all to be like this is what you're telling me right?

fair canopy
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What other mod is doing a cyclical dependancy? It would crash if it's like that

barren crown
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nvm i was basing on the mod itself

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for some reason the svd_sk1 hud all had wpn_svd_sight_hud

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it works now 👍

naive bane
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Any ideas on how I could bring back in some control for the user to be able to control recoil some or lead targets that are running

summer stream
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@misty mulch veer i have a question, what formula does gamma use to calculate the damage

misty mulch
summer stream
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player to npc

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i need to know the way gamma calculates it

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using different kind of mathematical equations

misty mulch
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and note that player dmg to stalkers and player dmg to mutants is different

summer stream
misty mulch
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for a slightly, SLIGHTLY cleaned up version, you can look at the python source of my damage sim, but note that it's not actually very accurate for mutants (i think I'm failing to account for some quirk of Anomaly damage handling)

summer stream
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ill look into Lua code of grok_bo

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i need to understand some of it

misty mulch
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remember that for mutants it's "grok_bo output" --> fed into Anomaly damage calcs which feature such fun gems as "mutants classified as zombies take -90% dmg"

limpid mist
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Hi does anyone have 2024 version of Frosty weapon pack? I'm looking for SKS tactical. many thanks

tight plover
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so, for testing and fun before making a main public thing, i made a custom loadouts thing for anomaly that works when used in it, but i cannot figure out how to get it to run with gamma. does anyone know how to make the following file show up in gamma, even if packed as a mod or such? it works with anomaly, but not gamma, so i hope to rectify it

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its meant to make new game item selection better and its a wip i hope to release once i get gamma to work with it

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with anaomly the directory i made it work with was E:\Anomaly\gamedata\configs\items\settings\new_game_loadouts.ltx and i am now assuming it needs to be put in gamma directory somehow

sonic bolt
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Do animators for stalker guns just animate with the bones? I'm used to the convenience of rigs

sudden inlet
tight plover
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ty

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ill try

sudden inlet
fair canopy
quartz hill
sonic bolt
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How would I go about finding these rigs? Kinda wanna try out view model animating the VSS

sonic bolt
celest forge
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Yeah

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Someone linked me the one I used

raw basin
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Hey Folks, can I just edit the local start_blur_1 to 3000 to sleep at a higher sleep eprcentage? HGaving to get down to 44 is cancer for me personally, no shade. That said, If not does anyone know what value in the actor_status_sleep.script that I should change to do so? To be clear, I am aware of !sleep and have no interest in removing the mod in full, so please don''t feel that you have to tell me about it lol. I love the features of immersive sleep I just want to do so a bit earlier in my sleepiness

I would imagine it would be local_force if not but that seems to indicate thtats the maximum sleep deprivation you hit before you pass out

-- Default 1400. 625 will be for perfect 8 hour sleep,
-- 510 = 4080, because the zone is not the most comfortable.
-- Food also increases sleepiness.
-- Should look into how bedrolls can improve sleep
local in_hour = 750-- amount decreased every sleep hour

local start_blur_1 = 5000 -- value at which gray indicator appear
local start_blur_2 = 6250 -- value at which yellow indicator appear
local start_blur_3 = 7500 -- value at which orange indicator appear
local start_blur_4 = 8750 -- value at which red indicator appear
local force = 9000 -- value at which player is forced to sleep
local force_slp = 10001

quartz hill
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wait mb it's this line lol

raw basin
lucid notch
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Guys, I want to start doing quests for Anomaly, what utilities do you use for modding scripts and info portions in CoP/CoC?

tall barn
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slightly unrelated anybody know how to get a space between the name of a weapon I'm moding

raw basin
quartz hill
raw basin
tall barn
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anybody know how to get a space between the name of a weapon I'm moding

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like in notepad

lilac idol
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it's all viewmodel though so if you need a 3rd person rig you either need to make it yourself or ask someone else

quartz hill
quartz hill
queen pineBOT
sonic bolt
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I joined the wrong one at first KekSkew

quartz hill
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there's a wrong one??

sonic bolt
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just "anomaly" on google

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still no access, is there a newcomer filter too?

quartz hill
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uhh i think so but i have no idea if it's in a channel or smth

sonic bolt
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got in, still no access pepew

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two filters omegakekw

lilac idol
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have you got it or should I just forward it

sonic bolt
floral egret
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???

cunning raven
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Please tell me how and where I can change the weapon's characteristics?

fair pollen
floral egret
misty mulch
# tight plover with anaomly the directory i made it work with was E:\Anomaly\gamedata\configs\i...
  1. Go to your GAMMA folder/mods and make a new folder for your mod. Give it a name you'll recognize
  2. Inside it, recreate the same filepath that you'd make for Anomaly (so, gamedata\configs\items\settings\new_game_loadouts.ltx)
  3. Open MO2/refresh it (F5)
  4. Your mod will show up at the very end of the load order, with the same name as the folder you made in step 1
  5. Enable it. Congrats mod is now loaded.

Also yes you need to do what Salo said regarding DLTX.

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Same filepath and procedure to load your custom mod into MO2, though.

tight plover
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thanks for thei nfo

reef creek
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is there a channel for asking about mods? I'm trying to find a good blood mod that plays well with HD textures

sonic bolt
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I use painter of the zone and I think it adds blood textures too

last plover
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Who have SVDK sniper rifle?

summer stream
last plover
barren crown
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how do i space these icons more apart

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i went into the ltx file to try and edit it

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doesnt work as intended..

tight plover
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anyone with a few minutes to spare willing to just make an new save and give the starter gear options a glance over to tell me honestly if points costs are balanced or not? i made a bunch of new options for starter gear picks so the feedback is to help me balance stuff out

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the new items are in custom section and default crap is marked below a ; sign thingy, so if its easier for people to check it, the items are in this file

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tldr. hoping to know if points costs are balanced or not for new options

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wpn_beretta_modern                = true,1,75
wpn_m16                            = true,1,75
wpn_ak74m_n                        = true,1,75
wpn_ak74u_n1                    = true,1,75
wpn_mp155                        = true,1,75
wpn_mp153                        = true,1,75
wpn_mp133                        = true,1,75
equ_tourist_pack                = true,1,75
equ_small_military_pack            = true,1,75
equ_military_pack                = true,1,75
trenchcoat_green_outfit            = true,1,225
helm_ppm88                        = true,1,125
helm_respirator                    = true,1,125
wpn_knife9                        = true,1,65
wpn_addon_grenade_launcher        = true,1,120
wpn_addon_grenade_launcher_m203    = true,1,120
aimpoint                        = true,1,50
kobra                               = true,1,50
ammo_vog-25                        = true,3,35
ammo_m209                        = true,3,35
ammo_5.56x45_fmj                = true,5,25
ammo_5.56x45_ap                    = true,5,25
ammo_5.56x39_fmj                = true,5,25
ammo_5.56x39_ap                    = true,5,25
ammo_9x19_fmj                    = true,5,25
ammo_9x19_ap                    = true,5,25
ammo_12x70_buck                    = true,5,25
ammo_12x76_dart                    = true,5,25
medkit_scientic                    = true,4,50
medkit_army                        = true,4,50
leatherman_tool                    = true,2,65
ration_ru                        = true,3,65
ration_ukr                        = true,3,65
detector_elite                    = true,1,250
device_pda_milspec                = true,1,250
;defaultstuffbelow    ```
sonic bolt
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just from a glance a pistol being as expensive as a rifle is a bit nutty

tight plover
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fair enough. ill lower that bit. ty for pointing it out

sonic bolt
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I've made my own starting loadout edits too so I have a different mentality

tight plover
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nice. i was curious then, based on your experience doing it, what do you ususally think is a balanced thing to add? or is it more your own personal use type thing? i plan on uploading it later somewhere, so just curious is all

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is this better or worse price wise?

wpn_beretta_modern                = true,1,75
wpn_m16                            = true,1,120
wpn_ak74m_n                        = true,1,120
wpn_ak74u_n1                    = true,1,75
wpn_mp155                        = true,1,85
wpn_mp153                        = true,1,65
wpn_mp133                        = true,1,45
equ_tourist_pack                = true,1,100
equ_small_military_pack            = true,1,50
equ_military_pack                = true,1,75
trenchcoat_green_outfit            = true,1,225
helm_ppm88                        = true,1,115
helm_respirator                    = true,1,115
wpn_knife9                        = true,1,65
wpn_addon_grenade_launcher        = true,1,85
wpn_addon_grenade_launcher_m203    = true,1,85
aimpoint                        = true,1,35
kobra                               = true,1,35
ammo_vog-25                        = true,3,50
ammo_m209                        = true,3,50
ammo_5.56x45_fmj                = true,5,35
ammo_5.56x45_ap                    = true,5,35
ammo_5.56x39_fmj                = true,5,35
ammo_5.56x39_ap                    = true,5,35
ammo_9x19_fmj                    = true,5,35
ammo_9x19_ap                    = true,5,35
ammo_12x70_buck                    = true,5,35
ammo_12x76_dart                    = true,5,35
medkit_scientic                    = true,4,120
medkit_army                        = true,4,120
leatherman_tool                    = true,2,80
ration_ru                        = true,3,65
ration_ukr                        = true,3,65
detector_elite                    = true,1,350
device_pda_milspec                = true,1,250
;defaultstuffbelow    ```
sonic bolt
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is the high amount of points intended? Cause I was able to clear literally every single item in the inventory on survivalist

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I also noticed some debug only guns were in there too

teal compass
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🤯

tight plover
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its kinda meant to be mid so i assume further tweaking is needed. also, what were the debug guns?

tight plover
#

ty

sonic bolt
# tight plover ty

I can't send code blocks for whatever reason so here's an example of how I balanced my Loner loadout

tight plover
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thats very helpful and good to know. many thanks

sonic bolt
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And is under the assumption the player is on Survivalist (1100 points)

sonic bolt
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I wanted to have the idea that you can choose two of three:
Good Armor
Good Weapon
Extra supplies

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Something like this

void magnet
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Quick question: I'm a bit over my "stuck inside an industrial air handler" music phase, so is there any way this incredibly loud, incredibly long "song" can be removed from the lineup? I'd like to hear the other music, but I've had to turn it off because every time I'm tracking the footsteps of a mutant through the woods, a railroad turbo-diesel engine decides to take residence in my helmet.

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I asked in Newbie Chat,and they said this was the place to ask.

vivid marsh
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no clue what the track name is but it's probably from Ambient Music Pack

vivid marsh
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easiest way would probably be to listen to all the tracks in there and see if any of them are the one that's bothering you

void magnet
vivid marsh
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best of luck pepestalkerclown

brave tartan
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stupid question - if I zip installed mod and share it installing it via mo2 will work properly as its basically just unpacked zip anyway right.

sudden inlet
modest sequoia
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if i wanted to INCREASE npc grenade throwing, is that just making sure more grenades spawn in their inventory?

bronze thistle
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Is there a way to print out the contents of a table in debug? printf just prints out the table reference and print_table seems to do nothing

misty mulch
# tight plover thats very helpful and good to know. many thanks

i suggest making a spreadsheet for this stuff honestly. make a table of the starting loadout items, their point costs, and then figure out how many starting points per gameplay diff + how many points are left from default if they pick up that item. you can use your reference table to then quickly calculate "ok, how many points are left for e.g. guns if I assume the player chooses a mask, the medkit and two yadulin?"

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also re: MO2 installer, even a FOMOD or BAIN installer is just a cleverly formatted archive anyway

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(yes yes fomod has .xml)

slow bolt
bronze thistle
slow bolt
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that is the real question

bronze thistle
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I'll be more clear, is there a way I can determine the structure of a table by using a function in a script to output text to the ingame console

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and if the answer to that is no, how do I correctly determine the structure of a table given the lack of documentation

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and please god, don't let the answer be to monkeytrace manually back to the given object creation and it's parent script

sudden inlet
idle ether
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How can i change the price of specific item from mod if changing parameters in config does nothing(changes quantity)?

quartz hill
bronze thistle
bronze thistle
sudden inlet
quartz hill
#

print_r is defined in _g_patches btw

bronze thistle
quartz hill
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with a table

bronze thistle
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huh weird, I have the demonized code in my mods folder for it to be searchable

bronze thistle
#

@quartz hill sorry to bug you but are you aware of any way to implement a intellisense style function look up for modding GAMMA in a way that doesn't bork immediately?

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using VSCodium for the record

quartz hill
bronze thistle
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hmmm statically defined though 🙁

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that might be enough for the time being though, thank you

quartz hill
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ngl i am a total amateur so i wouldn't be of much help lol

bronze thistle
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no worries man, I appreciate the help

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guess and check gets pretty tiresome without good debugging tools so if this works, it'll save me a ton of time

sudden inlet
sudden inlet
bronze thistle
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@quartz hill perfect, print_r is exactly what I was looking for with table printout thank you

winter elbow
#

hey guys

I was thinking, the way animations work for FDDA, when you use a food or drug item, an animation plays accordingly- is there a way to add animations for weapon cleaning and field stripping? I can make the animations myself but i have zero knowledge as to what format i need to use

Other than that i would love to make weapon cleaning, field stripping, disassembly and parts cleaning animations

slow bolt
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should be close to.. at least 200 animations

winter elbow
slow bolt
#

oh, you want 4 animations per. That would be i think at least 400

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Now some weapons share animations, but that is not very common

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triggering the anims is not a hard part. And if you seriously decide to do this - contact lizzardman. He is the kind of guy to have a quality mod like this

winter elbow
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nah but weapon field stripping would require each platform (same weapons with different colour schemes) having a unique animation

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like for example the ak 74s different models

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but using cleaning kits can use common animations for the same type of weapon maybe

slow bolt
winter elbow
slow bolt
#

you can't have just a universal animation

winter elbow
azure bluff
#

db.actor:move_to_slot(previous_item_in_binocs_slot, binocs_slot)

is there any way to prevent item from being activated upon being moved to the slot?

Alternatively, is there a way to check if an item is currently "in hands" or "holstered" and then programatically restore that state after changing the item in the slot?

slow bolt
#

bones are different. bone names are different

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you can't edit the model without breaking every other animation

verbal siren
modest sequoia
#

so it's a matter of combat scripting

bronze thistle
#

So I assumed armor parts condition would be stored as a key/value pair that was retrievable with utils_stpk.get_object_data on the armor in question. Maybe I'm accessing the object data too early before parts data is populated but does anyone know where these values live?

quartz hill
quartz hill
bronze thistle
#

looks like 3 params but that's a great starting point

quartz hill
#

3rd should be optional

bronze thistle
#

yeah looks like 2nd and 3rd both are

opal moss
#

Is there a mod for the detector called "Hilka" or "Gilka"?

quartz hill
sacred token
#

Every param in lua is optional KekSkew

lethal garden
#

So, in the past, mechanics would buy ammo, and at a higher price than other traders, this is no longer the case, any idea on how to re-integrate that back into the game? Also, magazines are stupid cheap when selling them to any trader, how can I increase the price at which they sell?

summer stream
#

i wonder
is it hard to optimize script to LuaJIT
or its not possible think

sudden inlet
summer stream
#

Там используется Lua 5.1

sudden inlet
#

Не понял. Используется версия Луа которая под капотом в движке и поменять ее нельзя

summer stream
#

просто мне там одним работяга объяснил то что у него есть скрипт

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я его там просмотрел и понял что он на обычном луа шпиндолит

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а не джите

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вот и сижу думаю как его там поменять

sudden inlet
#

А у нас под капотом такое

summer stream
#

иначе буду поминать себя

summer stream
#

т.е обычный 5.1 можно использовать?

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без примочек от JIT'a?

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не бейте если нихуя не понял
я зеленый как огурец

sudden inlet
#

Я бы смело заявил что все фишки из обычного 5.1 можно использовать, хз

lethal garden
sudden inlet
#

А вот за фишки жита надо почитать, что там есть

summer stream
#

буду адаптировать под другую хуйню

#

кста у меня там небольшая идейка нарисовалась насчёт этого, но лучше обсудить в лс

sudden inlet
lethal garden
#

got it

sudden inlet
naive bane
glass harbor
#

Does anyone know how the item editor works, and what folders need to be unzipped in order to change item characteristics?

wise token
#

.357

sudden inlet
harsh gust
#

hey, first time posting in this channel as I'm by no means a modder, but I've been having this idea for a while of adding other background songs in gamma on top of what's already in the gamma soundtrack. I imagine something like this would be fairly easy to do but since I have no idea how I figured I'd ask here if anyone's down to help :)

lapis vortex
#

what value do i add to make a weapon full auto?

glass harbor
ivory merlin
#

Hey guys, I have a question. Is there an easy way to make the PDA messages in the lower left corner smaller? I do play with "Rescaled Fonts for 1440p." Everything else is fine, it's just the messages sometimes are too large

ivory merlin
cunning wigeon
#

how do i apply textures for the model in blender

left owl
#

Are there any mods for cigars

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Animation

#

Rework

sudden inlet
burnt sequoia
#

What do I need to edit in the Hideout Furniture mod so that traders sell doors and walls?

misty mulch
#

and then enjoy the insane trader bloat

burnt sequoia
misty mulch
#

fun fact the walls and doors aren't even from Hideout Furniture itself, they're from "Even More Hideout Furnitures"

misty mulch
misty mulch
# burnt sequoia but that also disable crafting?

that mod is an altered version of a mod I made called "Everyone Sells Fridges", which 1) standardizes which traders sell interactable furnitures and 2) makes all decorations (including walls and doors) crafting-only, to de-clutter trader inventories. It also adds a new crafting category for these decorative furnitures to declutter your crafting menu.

#

the crafting recipes for furnitures already existed before that.

burnt sequoia
#

ok thanks

burnt sequoia
misty mulch
misty mulch
burnt sequoia
misty mulch
#

shrug it only cares about roofs

burnt sequoia
misty mulch
#

or experiment

burnt sequoia
burnt sequoia
#

something like you touch a key and add a 5x5mt safe zone for emission

idle ether
misty mulch
#

as someone who just balanced a bunch of cost params, remember that the 3 different progression difficulty presets have different buy/sell multiplier defaults, too

main plover
#

Hmmm is there a way to make npc that is hostile to everyone "factionless"?

orchid agate
brave tartan
#

hello.
use_sound = interface\items\inv_items_money_paper
snd_on_take = paper

snd_on_take works, but use_sound does not. anyone knwos mby there different kind of "use_sound" fucntion?

subtle reef
#

Question: When you load the Atmos cfg manually, because you deleted the atmos files beside shader-cache folder, does that mean you got to load it every time manually or just once per new game?
When you do like cfg_load atmos_summer or neutral - do you have to do it everytime you play or just once?

cobalt basalt
# orchid agate

How do you make the .dds image work? I used a mod and simply replaced the .dds image with another, but it crashed when I tried using it.

#

What format do I use when I export the image in Nvidia texture tools?

summer stream
#

you can save it as a TGA file, then using the paint.net save as BC1, DXT1 or BC3, DXT5
OR BC7, Linear

#

there's also the A8 something something

#

that is called 32.32.32 in Nvidia texture tool

#

which is basically uncompressed

cobalt basalt
#

Thanks, man!!

#

Do you also know how I can convert videos to usable .OGM files for Stalker Anomaly?

summer stream
#

it can convert TO .ogm and .ogg

#

basically you need a special profile without audio in it, but using Theora as a video compression tool or format

#

after that when you're SAVING the file, set it as all files and save as .ogm, not .ogg

pearl burrow
#

Yo, anyone know if there is a way to show a total ammo counter next to the current ammo count? Been looking around and can't find anything for it, not sure if there's just no demand for it or if it's not an easy thing to mod in? Also wondering if there's something to move and resize the current ammo counter, would like to be able to move it to a more visible spot on my HUD.

charred cape
#

im pretty much new to mod making and im sick and tired of npc's coming into my base all the time. its the top floor of the factory at agroprom, is there a way to edit there pathfinding so they cant enter that room?

summer stream
#

re-do the entire map

#

basically decompile it, go into sdk, remove the path finding in there
compile it back

cobalt basalt
orchid agate
#

i chose it cuz its free

#

:D

#

theres likely other tools out there as well that can tinker with dds files

ashen hatch
#

Would it be hard to remove the expert tools from yellow stashes pool?

unborn crest
#


We need a person with the downloaded SDK, we need to find all the terrain_"location name" textures.dds, which depict the entire location, we need the SDK to find the color version, please write to me

Нужен человек с скачанным СДК , требуется найти все текстуры terrain_"имя локации".dds , на которых изображена вся локация, нужен именно сдк чтобы найти цветной вариант, пожалуйста напишите мне

cobalt basalt
lilac ibex
quasi narwhal
unborn crest
lilac ibex
#

There are color versions....

#

Otherwise you wouldnt be able to blend 4 detail maps

#

And there is no public anomaly sdk

young solstice
#

hey guys, I'm trying to change lowered weapon HUD and i have a problem with sr2 Veresk. In HUD editor it shows one value and in cache_dbg.ltx completely different 🤔 In this way all my changes look differently in game. All other weapons I can change but not this one... Maybe someone knows?

unborn crest
lilac ibex
#

whatever.

quasi narwhal
#

how about downloading the coc sdk yourself and grabbing them omegakekw

unborn crest
quasi narwhal
unborn crest
fair pollen
faint sable
fair canopy
#

ai is a hell of a drug

slender creek
#

Can someone help me modify "Skill System Haruka" mod? i just need change income xp for scavenging skill

summer stream
#

question

#

how do you get the id of the gun that you have in your inventory

#

what do you mean throw it away ohno

#

im putting a sight on the gun

#

it spawns another gun with other information

#

the gun before had 4.3 kg weight

#

new one has 3.7 or 3.9

teal compass
summer stream
#

ok different problem

#

i put scope on it

#

it dies

#

before it

#

spawns another gun

#

keeps the old one

teal compass
teal compass
summer stream
#

it basically adds mono_kit to it

teal compass
#

so yeah its making a new gun technically

summer stream
#

yeah but when i PUT

#

gauss sight on it

#

it creates a new gun

#

with different info

teal compass
#

🤯

#

another new gun?

summer stream
#

basically

#

there will be two guns at the same time

#

gauss sight and non gauss sight

teal compass
#

not sure if its section problems

#

since u have like several dependencies for the mono gauss sight idk if game freaks out or not

summer stream
#

it freaks out

#

ill just

#

re-do the config

teal compass
#

caught I'd just keep it seperate?

#

since it looks like it's a scope on scope

#

which is different from scope on wpn

summer stream
#

yeah that

#

that will be easier tbh

#

i'll do that

teal compass
#

are u reanimating it or something

summer stream
#

(he paid me for it)

teal compass
#

I was thinking of getting a different ak anim on the mono kit but I'm still looking

young solstice
fair canopy
#

@lilac idol does wpn_body always follow lead_gun in game if the animation isn't baked?

summer stream
#

yeah

#

how do you think it works

faint sable
#

If you find the correct dltx file you can edit it for your changes or you can make a new dltx that overwrites the current dltx, your edit dltx would go in a configs folder and make it mod_system_zzzzzz_whatevername.ltx and put in the edit

fair canopy
#

I never thought about it tbh

summer stream
#

we are putting wpn_body above lead_gun since the game uses it that way

#

same goes to uhh

#

any other gun
like cod has it too

young solstice
#

No, nothing helps... I do this in hud editor and then when I install this patch in MO2 I see the second one PepeHands

tight plover
#

i was wondering where to find an up to date version of new_game_loadouts.ltx that gamma uses

#

ive been using a variant from anamoly for a while now and wanna edit the right one

tight plover
#

ty for this. thats what i needed

misty mulch
queen pineBOT
#

@tight plover Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods. ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1165045267637211156/mo2-search.png

misty mulch
#

it will not only show you which files are being loaded, but which mod provides the overwrite-winning copy.

tight plover
#

TY

lapis vortex
#

what line do I need to edit in a wpn ltx to change what repair kit it needs? I have some VSS rifles that I want to be C kit

#

one of these i assume

quartz hill
bronze thistle
#

Does anyone know which part of the code initially sets up the condition on weapon parts? My assumption was that it was done in item_parts.evaluate_parts() and that does seem to be the case for armor and helmets but never successfully saw a weapon object enter that function.

misty mulch
# lapis vortex one of these i assume

best to DLTX them as GAMMA does all its own repair kit reassignment through DLTX, if you directly edit the weapon config you'll just get your changes instantly overwritten

unborn crest
#

how do I create a dltx mod?

sonic bolt
#

It's in the pins

unborn crest
#

I tried making a small mod for the effects of drinks from western goods, but it didn't change anything in the game.shrudge

quartz hill
quartz hill
unborn crest
quartz hill
unborn crest
quartz hill
unborn crest
#

the main file is in configs, items, items

quartz hill
unborn crest
#

so you don't need the name of the original file?

quartz hill
#

unless it is the root file being read from

unborn crest
#

but even if you specify it, it doesn't hurt in any way, because it will be considered just the name of the dltx file itself?

unborn crest
quartz hill
sonic bolt
#

z stacking could also be a concern

#

Race to mod_system_zzzzzzzzzzzzzzzzzzzzzzzzzzzz_config KekSkew

unborn crest
#

oh blyat, It's working!POGGIES1 ohno

#

@quartz hill Thank bro

quartz hill
unborn crest
#

And yes, English is far from my native language.

#

difficulties in translation and understanding...

teal compass
#

does translator not help

bronze thistle
#

did some print debugging in the function for the item section getting passed through on looting stalkers and it never printed out a weapon name so I don't think weapons touch this part of the code at all strangely enough

sonic bolt
#

Is there a specific way to set up a camera for gun animations? Feel like that's a first step needed for me to try out animating

lilac idol
#

I think there was a guide for that in the modding book?

#

either way firebreath's rig already comes with one

quartz hill
bronze thistle
#

thanks btw, I'll take a look and see if I can get any good debug info there

#

hmmm yeah, the IsWeapon check in the monkeypatched evaluate_parts there is diverting weapon objects to a new weapon_eval_parts function, looks like another script I have to change 😭

bronze thistle
#

I'm starting to see a trend here

#

🙈

quartz hill
#

whatever do you mean

bronze thistle
#

as funny as it is to point out how spaghetti things can get, there are some benefits to monkey patching I guess, namely what you just pointed out

#

if I can monkey patch in a parent or adjacent script, less changes I have to make when/if GAMMA ever touches that file again

#

obviously not optimal but I can see why it's done now

quartz hill
#

probably almost as bad as dltx z-stacking pepew

bronze thistle
#

that's the first thing I thought of actually, felt like a script analogue to dltx 🤣

#

wonder if anyone has ever run analysis on how much repeated code is in the full 100+GB install 🥴

quartz hill
#

there are also quite a few redundant mods in which all of their files are overwritten

celest forge
#

But the bloat is not from the code

#

Probably 3D meshes and textures are a bigger culprit for the size

bronze thistle
celest forge
#

Both

#

The 3DSS mod probably overwrites most models for most guns from the base mods, but also there's a lot of cases of heavy mods that are fully included when gamma only uses a small percentage of the assets

#

PPP comes to mind

bronze thistle
#

makes sense

#

wonder how much of the install size could be culled theoretically

celest forge
#

Probably about half

#

Maybe a bit less

undone lily
simple siren
#

Can anybody help me what the standard rifle (especially AK) durability parameter is in GAMMA ltx?
I intend to create some AK rifles and variates based on its receivers, which are stamped (1x durability), bulged trunnion (1.5 durability), milled (2x durability) and butchered stamped (0.5x durability).

In AKM BAS ltx is written
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008

If the 1x durability parameter is the same as above (or not because overwritten somewhere due to GANMA gun balance or kind of), what are the parameters for 1.5x, 2x, and 0.5x durability?

uneven basin
#

I'm trying to make my silly suggestion into a mod but have bugger all idea what I'm doing. I'm writing it for base anomaly first because it seems easier. Any suggestions for testing it out? Or do I just load it into the game?

misty mulch
misty mulch
misty mulch
fair canopy
#

Might be some textures that need to be resaved for dx9

misty mulch
#

Half the reanims come with new models

#

But it's a mess and you're really tapdancing on quicksand

verbal siren
#

These mods would just go to the GAMMA Disabled section. They would still get downloaded. glorptard

misty mulch
#

that's what i mean, you could do it but ultimately you would have to get grok to remember to change the launcher instructions

#

and given that it still installs, like, five outdated versions of SSS...

verbal siren
simple siren
misty mulch
regal wadi
#

How would i go about making artifacts from deanon's artifact soup mod spawn in gamma? seems like only perk based artifacts are currently spawning

tawny prawn
#

Any scripters interested in doing a mod? I already have an Animator thats up for it, he just needs a scripter

Mod would be a wristwatch animation for checking time for the EFT hands addon

pearl burrow
#

has anyone happened to take a look or try making a patch for re:spawn mutants collection for gamma? it obviously works by default, however, many of the mutants in the mod are extremely tanky in gamma since their health and protections/immunities were not created with gamma/gboobs in mind.

twilit nebula
#

I'm trying to make the blue cooking kit and the army kettle have infinite uses.

I first tried removing the relevant lines in items_cooking.ltx, that didn't work, then I tried to add an exclamation mark to block it as I saw it when I searched in the discord which also didn't work.

Can someone take a look and let me know what I'm doing wrong?

sudden inlet
twilit nebula
summer stream
#

ok i have another problem

#

dltx'ed

teal compass
summer stream
#

but it creates normal AK12 when i put scope on

teal compass
#

what

summer stream
#

literally

#

i put mono kit on

#

i try to put scope on it

#

it spawns normal ak

teal compass
#

🤯

#

did it register the right sections

teal compass
summer stream
#

m1

#

ok now new problem

#

it sets in default position if you shoot for too much

#

god

#

i hate modding

#

it's so fucking ass

teal compass
fair canopy
#

you mean the camera resets itself?

summer stream
#

no

#

it resets to idle

#

fixed it anyways

teal compass
#

hs2000 still exists ig

crisp oxide
#

need a little help:

  • is this addon only in gamma?
    293 - PDA Taskboard - iTheon, Serious Tasks QoL Pack
  • what exactly it does?
  • and can someone plz send it to me?
sonic bolt
#

Unless you're referring to Serious' Tasks QoL pack

crisp oxide
#

second one

#

thx peepopray

sonic bolt
# crisp oxide thx <:peepopray:983179836640092200>

For what they do, the pack is a bundle of three mods. The Job Can Wait prevents tasks that send you up north pre-BS, while the Northern Job makes it less likely that tasks will send you south when up north. The last mod is a fix for a bug where refreshing the task board gives the wrong information

crisp oxide
#

Thx
Third one seems like what I need. It's prob what is causing some compatibility issues with my code

sonic bolt
#

Saw your taskboard mod, looks neat. Hope you can solve the issues thumbsUp2x

peak jasper
#

Please change the skin of the snorks to quadrobers.

peak jasper
#

Please? ..

summer girder
#

Read the pins, make your own models, your own mod

#

This isn't a wishing well

orchid agate
#

legit curious on how they made it so clicking a button accepts the tasks from a trader 200 meters away

sonic bolt
#

Digital PDA Network? Doesn't seem too farfetched

sonic bolt
#

Taskboard UI change, it's up on moddb already

sonic bolt
crisp oxide
#

Ye PepeHappy

main plover
orchid agate
#

chat how does one convert the .lua files back to .scoc or .scop?

#

I'm tryna edit my own save files and tinker with them

orchid agate
#

cuz I get this message which idk wtf it means

#

I have made backups of my saves but I'm just tryna tinker with it

orchid agate
#

hmm allegedly using a hex editor works

orchid agate
#

fucking weird symbols wtf is this shit

modest sequoia
#

the background hum when you are in labs, and jupiter underground for example... any one know what that sound is so i can kill it?

modest sequoia
#

i think i found it as underground_3.ogg

#

wow - making that silent lets you hear so many other noises.

rapid badger
#

What is the name of this interface?

winter elbow
#

Hey guys, I'm trying to extract the region/level maps from anomaly and somehow import them into unreal as a world, as I'm working on a stalker animated series
Anybody got any tips on how I go about doing that, I'm not really learned modder but I'm reading the AMB for a start

sonic bolt
# rapid badger What is the name of this interface?

Try Sota's UI, it has options that can appear like that https://www.moddb.com/mods/stalker-anomaly/addons/ui-rework-gamma-style-by-sota

ModDB

Переработанный интерфейс с новым макетом, оформленный в стиле GAMMA, с полной поддержкой соотношений 4:3, 16:9, 21:9. Практически все интерфейсы...

loud bone
#

how hard would it be to make a red headlamp varient

modest sequoia
#

well not a variant but to change color of headlamps easy. to make a new red one i dunno

naive snow
# winter elbow Hey guys, I'm trying to extract the region/level maps from anomaly and somehow i...

Get Blender and Pavel Blend plugin to be able to open .level files.
Configure the paths and launch Blender through MO2 to get proper path virtualization.
Unpack your anomaly files with the .bat found your Anomaly install.
Move those to a temporary plugin enabled in MO2.
You should then be able to load the maps and have the textures assigned.
The terrain textures will be messed up however as those are done with masks and a special shader. The Grass is also handled on the engine side so you won't have any.
Hide the C-Forms as necessary and hide the colliders if necessary.
Split everything up and export .FBX for Unreal or .OBJ.
Reconstruct the shaders and textures associated to every mesh. Best of luck in that 50 hours exercise.

winter elbow
#

I have some experience with blender, altho imma need to brush up on some of the steps you mentioned, but can do that in YouTube.

naive snow
#

Overall, you should be able to get most of the meshes out of the level. It's reconstructing the shaders, importing/exporting and associating the right .bump map to the objects that will take up most of the time
Be mindful that Xray doesn't use the same PBR/Metalness workflow as Unreal, so you'll have to find a way to deconstruct the .bump and .#bump to get the channels and material information that you want for proper rendering.

#

You could probably automate the .bump fetching in Blender via a python script, reconstruction of a shader that works for evee or cycles even. I think I made something similar for guns, for making icons for Juant months ago.

loud bone
modest sequoia
modest sequoia
#

not in unreal though. i just wanna burn in my lights so i dont have to redo it everytime i start a new game 🙂

crisp oxide
loud bone
#

🙂

weary root
#

and not cut ones

loud bone
#

red light for tactical snowy bandits:)

rustic hearth
#

I wonder if it’s possible to mod in new trees into anomaly

loud bone
#

One step closer.

#

Now I just gotta figure out how to resize it

#

To be smaller and less illuminated

lilac ibex
#

Get sdk blender n fuck around like everyone else

naive snow
calm kernel
#

Guys, does anybody knows how to retain the ability to shoot during aiming animation with Gunslinger guns?

If you don't get what I mean, just get TOZ-34, for example, and try to shoot when aiming animation plays. You can't. Now grab AKS-74U and do the same. You can.
And this is why I hate Gunslinger animations so much. You need to wait until the end of aiming animation (1-1.5s) and only after that you are able to shoot. Sadly, you can't just turn this mod off. GAMMA will CTD.
Help.

summer stream
#

i wonder

#

if the IX-Ray SDK is basically the only one SDK that is more stable than the og SDK

sudden inlet
summer stream
#

no wonder lmao

#

a lot of stuff is being made by it rn

#

same to particle stuff but

#

it's more unstable than you can imagine

sudden inlet
sudden inlet
#

oh, "made by it", i misread lol
I actually had no issues with ParticleEditor for Рейд во мрак

summer stream
#

im seriously

sudden inlet
summer stream
blissful tartan
zenith rapids
#

Hello, I've been working with some of the mod .ltx files and I've been wanting to edit a specific one for a while. With a lot of time trying to find the right one and some of the edits not having any effect I'm at a loss. The specific item I'm trying to edit is The Paragon of Freedom Exo Skeleton. I have managed to increase the spring speed in the corresponding .ltx file, but when I change the run speed it has no effect. The Paragon of Freedom item name in debug menu is "svoboda_exo_outfit." Could anyone one point me in the right direction or at least tell me what I'm doing wrong? Thanks for the help in advance.

next zinc
misty mulch
zenith rapids
#

That's strange I haven't had to make a DLTX edit before. Other mods that I've edited that came with the Mod Pack I've just directly edited the specific .ltx associated with the item in the game and it has worked. I've changed the immunities for the same suit and for some weapons as well. With this in mind would I still have to make a DLTX edit?

orchid agate
#

is there a way to make custom death screens?
ie if I die a video plays or something like that

zenith rapids
#

I've done it this way on previous updates of the game and it worked but it only works for sprinting and not running.

nocturne night
#

Hey I want to make a sound play every time a weapon jams. How could I do that with a script?

#

like if a jam happens play this sound

#

so I don't have to overwrite every single weapon's jam sounds

misty mulch
weary root
zenith rapids
misty mulch
zenith rapids
#

Basically the reason I could tell as to why my edits weren't overwritten is because I found that mod that was overwriting the others that dealt with the same attributes or stats.

#

That's what I'm saying the mod that I'm editing has 2 different sections in the .ltx file. One for sprinting and one for running. I edit sprinting and it works. I edit running and it doesn't.

#

This is the file path

#

C:\G.A.M.M.A\mods\G.A.M.M.A. Exo Balance\gamedata\configs\items\settings

#

this is the .ltx outfit_speed.ltx

#

It's a mod that came with the Modpack

zenith rapids
#

G.A.M.M.A. Exo Balance

#

Whoops sorry bro. Thought you were talking to me.

next zinc
#

THANKS

misty mulch
zenith rapids
#

Yeah, unfortunetly I've been looking for a good while and have yet to find anything other than one and it has no effect period and it loads before G.A.M.M.A. Exo Balance so we both know that it's going to overwrite it. I've thought about deactivating the one that loads before it but I've been on the fence about it.

#

From what I can tell no other mod really corresponds with walking/running/sprinting speed . Its been a headache, lol.

zenith rapids
#

That's why I came here. I wanted to see if anyone knew of another mod that might be overwriting that certain section that is in the .ltx file. I had even tried changing the running speed of every other armor that was in there and nothing, but for some reason when I change the sprinting speed it works just fine.

loud bone
#

does anyone know the proper dimesions for the loading screen dds images?

loud bone
# weary root V

thank you, i actually ripped a dds file, and checked it online, appreciate it!

#

Is there a template anywhere for the like borders of the loadscreen?

weary root
#

i have only from cop

loud bone
#

could you send it to me, if ur willing to share? 😄

weary root
#

not sure if there's anything for anomaly

next zinc
#

is anybody here accepting comissions ?

weary root
loud bone
#

❤️

#

all good, photoshop will do wonders

#

any chance, you know the specific dds. for cordon?

weary root
loud bone
#

thanks bro, you rock.

weary root
rapid badger
#

What parameters should I choose here?

summer stream
#

sir this aint about "how 2 install this mod"
this is about "how 2 make this mod"

blissful parrot
weary root
zenith rapids
#

Anyone know what mod the Ruger SR-556 is located in. Looking to edit the damage on it.

next zinc
#

What is the parameter that controls the zoom in a scope ?

misty mulch
#

since it's a gun the root is system

#

so mod_system_myru556edits.ltx, contents

![wpn_m4_ru556]
hit_damage = whatever_number_i_want ; default is 30
zenith rapids
#

Ok I know this is going to sound crazy but... I've done it other weapons I just want to know what .ltx it's in.

misty mulch
#

every other dltx for the gun is scope related so it shouldn't conflict

misty mulch
#

and you can get the section name for the gun in the weapons database i made for all gamma guns

#

pinned in newbies chat

zenith rapids
#

Ok, great. Thank you sir/ma'am.

misty mulch
#

i personally use notepad++ but doesn't really matter

zenith rapids
#

Me too\

#

Cool, I found it. Should be easy peasy now. Like I said I just do direct edits to already installed mods and go from their. I try to keep is simple stupid.

#

The phrase. Not calling you stupid.

#

Whoops, misspelled "there."

misty mulch
#

and there's every possibility you might need to run an update to fix something in the future

teal compass
#

I really advise using a dltx at this case

#

kekl sure u dont need to but its really hard to get overriden by other stuff

zenith rapids
#

This is true, but I'm just doing this in the moment. I'll look at your guide more and see if I can pull it off. Thank you for all your help. I hope I can count on you if I have anymore questions. If you wouldn't mind.

#

Funny thing is I went from 9.0 to 9.4. I'm so outside the loop that I'm having to relearn everything again, lol. It's alot.

misty mulch
#

I gave you filename and contents. You only have to figure it the filepath for it to work

zenith rapids
#

I understand. I have had to figure everything out pretty much all by myself from google and trial and error. First time posting here and was directed here by someone else. Hard for me to learn something new when I'm use to doing something a certain way. I'll try though and thanks again. You have been a big help. Also, where do I view your weapons database?

queen pineBOT
zenith rapids
#

Thank you 🙂

west valve
#

I'm trying to make a custom nosorog armor, like copy and paste one that already exists and change some values and maybe color/texture, but I can't really find the file I need to edit it. Any idea where I can find it or some easier way to do this maybe?

naive snow
#

Your outfit will probably be a variation of one of the [army_nosorog_outfit] or something

fair canopy
#

@naive snow are there any tools to detect and convert bc7 textures to bc3?

naive snow
fair canopy
#

That would work too

naive snow
#

the ''info'' command spits out the format, which is what you could use to sort everything

west valve
quartz hill
west valve
#

Yeah I made it there but when I open it through the mo2 its just a blank page

#

just like opening a random instance of notepad++

quartz hill
west valve
#

ohh okok that makes sense sorry.

naive bane
regal bolt
#

uhhh why is sidorovich putting a bounty on a free stalker im a free stalker can i just kill the bounty?

#

oops wrong chat

vivid marsh
#

double-checking before i go down the rabbit hole but is anyone here familiar enough with the xray engine file system to know what "Game material '55' is or where i would find it

misty mulch
eternal sleet
#

Can someone point me to the file where the mags pull their ammo info from? There's an inconsistency in the 7.62 NATO ammo texts that's bothering my autism.

To clarify, I'm looking for the file(s) that lists the texts shown on the magazine HUD above the magazines, showing which type of ammo is loaded in each.

Tried doing some searching yesterday but could not pinpoint the location.

misty mulch
zenith rapids
#

Hello, does anyone know how to change the damage of this weapon located in this mod. I've successfully changed the mag size, rpm, and distance the round travels in this same file. The file path is "C:\G.A.M.M.A\mods\G.A.M.M.A. Weapon Pack\gamedata\configs\items\weapons\w_ru556.ltx" and this is what the inside looks like. Keep in mind that I've tried to change the hit_impulse and hit_power but they take no effect. I've done this with another weapon called ak5c and it works flawlessly. Please help.

misty mulch
#

I even linked you to my DLTX guide...

zenith rapids
#

This mod is the one that overwritting all the other ones that has the weapon in it.

misty mulch
#

hit_impulse has no impact on damage. Only hit_power

misty mulch
#

That's why we keep on telling you to use it

zenith rapids
#

Ok I understand. I have tried a DLTX and for some reason I couldn't get it to work. I've never done that kind of thing before and I have a feeling that I screwed something up. I followed your guide but again to no avail.

misty mulch
#

And send it here

zenith rapids
#

Ok, thank you. Give me some time. I have to rewrite it because I deleted it.

#

Can I ask one thing, tho before I do?

#

Just to help me understand a bit?

misty mulch
zenith rapids
#

How was I able to change the other stats of the firearm like the mag size, etc, and it works, but when I change the hit_power it doesn't work? Is something else controlling the hit_power specifically?

misty mulch
#

evidently, something in a DLTX file is overwriting hit_power and not any of those others. which is why i told you originally, you were getting lucky with your ltx edits, which led you to falsely conclude that LTX edits are best practice

misty mulch
#

though of course this means that changing hit_power = changing overall damage

zenith rapids
#

I apologize.

misty mulch
#

for not knowing? that isn't your fault

zenith rapids
#

My understanding on what worked and what didn't is evidently misconstrude

misty mulch
#

for not listening to us talking about DLTX, i'll take that one jokerge

zenith rapids
#

misconstrewed

#

Fare enough. Again, I apologized. I will do my best to understand and listen from now on.

#

Apologize*\

misty mulch
#

again - not knowing isn't your fault

zenith rapids
#

Ok, time to get started.

#

Again, let me try doing this and I'll send it.

#

What would be my base folder because that weapon is not in the Anomaly _upacked folder?

misty mulch
#

in many ways, weapon config DLTX is easy mode because there are so many of them in gamma and you can just use them as your clues for "what's the correct folder to put my gun DLTX?"

zenith rapids
#

Ok, in your guide for finding the root folder to type it out like "G:\Anomaly/appdata/_unpacked" but the weapon I want to edit is not in _unpacked. Does this matter?

#

Or should I disregard that part of the guide and just start making the DLTX based of that mod that it's in?

misty mulch
zenith rapids
#

Ok so what's the solution? Am i just screwed??

misty mulch
#

since every single gun has the root of system, it doesn't actually make a different to anything i said (or even to the examples in the guide)

#

...please, read the full message

zenith rapids
#

Ok, I guess I'm not getting it. Basically it sounds like I can't chage it regardless because it's a mod-added weapon.

misty mulch
#

since all weapons use the same config structure, it doesn't matter that it's not in _unpacked, because it uses the same root file and same folder structure.

zenith rapids
#

So I can just skip that part of the guide and just go from there.

#

Maybe?

#

Because as long as I direct the DLTX to where the mod is and what weapon it is then it will work?

#

Oh wait, no that's not right. Hang on let me look. Ugh, I'm sorry. Again, I'm not good at this.

#

I take it that 76- BAS patch 28-12-21 (2nd 76) - Mich is the parent mod that I need to use and that's why you showed it to me a while ago?

#

So far this is what I have in powershell PS C:\Anomaly\tools> & ".\LTXDiff" findroot "C:\Anomaly\tools_unpacked"

misty mulch
#

the steps of making any dltx file:

  1. Figure out the config you'd normally be editing - for you this is gamedata/configs/items/weapons/w_ru556.ltx
  2. Figure out the root of the config you want to edit - for you this is gamedata/configs/system.ltx
  3. From the results of step 1 and 2, figure out the location and file name for your future DLTX file - for you this is gamedata/configs/mod_system_whatever.ltx
  4. Create the DLTX file and make your edits in it - I did this for you yesterday and it's here: #╙🖇mods-making-discussion message
  5. Move your DLTX file into the correct folder to make it your own mod - for you this is your GAMMA folder/mods/name this folder whatever you want your mod to be/gamedata/configs/mod_system_whateverYouCalledYourFile.ltx
  6. Enable that sucker in MO2
#

i literally did steps 1-4 for you already, you're... kind of overthinking this

zenith rapids
#

I tend to do that, sorry.

misty mulch
#

for a gun mod you simply do not need to use LTXDiff because there's a pretty strong hint that your gun-altering DLTX file should be gamedata/config/mod_system_*.ltx and it's this:

look at ALL the (highlighted) DLTX files, they're all editing guns, they're all in this same place with the same file name structure. that's a pretty big hint that you should be doing the same exact thing if you are ALSO trying to edit a gun with DLTX.

misty mulch
zenith rapids
#

Oh so I just need to name my .ltx "mod_system_alt_ru556.ltx? Then, add the parameter in the file? Then put that .ltx in the right mod?

#

I'm sorry if that's wrong. God I suck.

#

Please don't hate me....

misty mulch
#

mod_system_stinkpoopbuttfart.ltx would still work

misty mulch
# zenith rapids Please don't hate me....

i am genuinely not trying to be mean, but pre-apologies don't work how you think they work, and certainly don't like... appease me or whatever
what i would appreciate is you just taking a deep breath, sitting down and reflecting on the information you've already been given. this is not a race. go take two days to do this if you want.

#

the thing that makes me frustrated is when someone works themselves up into a frenzy and then doesn't actually digest the info given. not people not apologizing for shit they had no way of knowing about.

zenith rapids
#

Ok, I was just having a hard time digesting the info is all. This is probably from me over thinking it, but I was genuinely just trying to understand.

eternal sleet
misty mulch
#

and, great news, for any ammo-editing DLTX, you also make a file gamedata/configs/mod_system_myFirstAmmoEditingDLTX.ltx and edit that

zenith rapids
misty mulch
# zenith rapids Hey I said I would send it so here you go

Thing that is stopping your file from working:

  • your file should be in gamedata/configs, not gamedata/configs/items/weapons

Notes about the changes you make, which don't affect whether or not the file works

  • hit_impulse doesn't affect damage, only the ragdoll of enemies when they get shot
  • (oops misread) you have COMICALLY exaggerated the damage of the gun
  • bullet_speed has NO impact on damage, it only affects bullet trajectory (how flat it fires), 880 is already basically "completely flat at all distances"
  • the general principle is that "if you aren't going to change the value, don't put it in". You don't change fire_distance value, so don't put it in

otherwise it's fine and it'll work

#

misread let me redo that damage note

zenith rapids
#

Well when I increased it with those numbers on another weapon the in game value jumped up.\

misty mulch
misty mulch
zenith rapids
#

Ok, I had originally put the file in gamedata/configs but it didn't work when I put the mod into MO2. I then went back to your guide and in your guide you said copy the same file structure of the mod.

#

The idea of everything being over powered is the point with me. I just like causing chaos in the game. It's fun to be OP in my opinion but maybe not to everyone. At least I only want to do it with this one weapon.

misty mulch
#

...sure. but it should STILL go in gamedata/configs.

also make sure you enable your own mod in mo2

zenith rapids
#

Ok, I had enabled it, but it still didn't work.

misty mulch
#

you may need to refresh MO2 (F5) to see it. It should show up at the very bottom of your modlist, if you are sorting by Priority.

#

how are you checking

zenith rapids
#

By checking the mod in MO2 and then going into game to see if the gun stats have changed. I also went through the trouble of checking in debug menu.

misty mulch
#

okay

#

is the rar file you sent me, just your mod folder zipped up?

#

as in, is your full filepath GAMMA/mods/My ltx creation/gamedata/configs etc.?

zenith rapids
#

No "my ltx creation" is just the name I game the .rar

misty mulch
#

so what's the full filepath of your folder?

#

like, on your pc

zenith rapids
#

C:\G.A.M.M.A\mods\RU556 XL\gamedata\configs

misty mulch
#

hmm

#

i mean yeah it should be reading the config on starting the game and loading the save

zenith rapids
#

....

#

you know better than me

misty mulch
#

let me just replicate it real fast.

zenith rapids
#

There are 3 diferent mods that I know of that have this very same weapon in it. I've gone through all of them and the only one that seems to have an effect on the weapon is G.A.M.M.A. Weapon Pack, but only in regards to mag size, etc

#

Well that and rpm, bullet speed, and what not.

eternal sleet
zenith rapids
#

I also have this problem with the wpn_sig220_n. The problem there is I can't find the XXX version of the gun so I can't edit it.

misty mulch
zenith rapids
#

I get it, but this was before I started talking to u.

#

So I will from now on change my ways.

#

Luckly I made a backup of the whole game on an external. So, if I want to revert, I can.

misty mulch
#

also i hate to say it but Works On My Machine

zenith rapids
#

Oh that weird. Maybe have to re-update again? Either that or use my back up?

misty mulch
#

certainly I can make the RPM 2000

#

damage number doesn't change but i have a feeling this might be a tooltip bug not a gun stats bug

zenith rapids
#

Yeah same here! Lol!

#

Everything works except for the damage.

misty mulch
#

oh right i have to fuckin disable the fuckin log print remover

zenith rapids
#

??

#

Does that effect it?

misty mulch
#

talking out loud, nothing for you to concern yourself with

zenith rapids
#

Oh, my bad.

#

Well suffice to say I'm glad it's not me.

#

Oh, and if it make you feel any better the damage numbers were just test numbers. I was going to go back and fix it if it worked.

#

And hit_impulse if fun dangit! Watching people fly after you hit them is hilarious!

misty mulch
zenith rapids
#

I figured

#

I even asked that.

misty mulch
#

So you just have to make sure your DLTX file comes alphabetically after the filename mod_system_weapons_damage_GAMMA.ltx
I suggest mod_system_weapons_myRU556edit. Since m comes after d (for Damage)

misty mulch
zenith rapids
#

Fare enough.

misty mulch
#

i mean hell mod_system_weapons_hahasuckitGrok.ltx would also work

zenith rapids
#

LOL

#

Now you see why I was frustrated, lol. I like modding but man this shit had me up for hours trying to figure out why it wasn't working even after talking to you.

#

I'll test it now.

misty mulch
#

the other nice thing about this file is that you can do all your weapons damage changes in the same ltx file.

zenith rapids
#

OHHH SHIT!! IT WORKS! YAAAAAAY!!!

#

and yeah I plan to. THANK YOU so much for the help!

misty mulch
#

actually let me double check that and not just infer off the string id

zenith rapids
#

Right, I figured that part out, buuuut. You can't edit the stat on it anywhere from what I can tell.

misty mulch
zenith rapids
#

Ok, cool.

#

Hell, I can probably use the same name for the ltx except it won't be ru556

misty mulch
#

just because the parameter isn't explicitly listed, doesn't mean you can't modify it - in the case of guns like the P220 "XXX", because it is a variant of an existing gun, it inherits stats from the base version

zenith rapids
#

Yeah I thought that too. Just didn't know what to do about it.

misty mulch
zenith rapids
#

OH WOW!! That's crazy!

#

Didn't know you could even do that.

misty mulch
#

you can do this only because all guns have the same root, which means same file structure and same DLTX filename prefix

zenith rapids
#

Damn, you were right. This is easy mode, lol.

misty mulch
#

you can actually see this in action in that mod_system_weapons_damage_GAMMA.ltx file - it changes the damage stat for dozens of guns in the same file.

#

and now if you update GAMMA at any point in the future - your changes will be kept and you don't have to redo them, and they're all in one easy place in case you ever want to tweak the numbers

zenith rapids
#

geez, is that Grok's doing?

misty mulch
zenith rapids
#

Wow... sounds almost as bad as Skyrim

#

Hell, maybe worse.

misty mulch
#

oh it's categorically worse than skyrim

zenith rapids
#

Lol

#

Alright, well, again. Thank you, so much. I appreciate your help and patients.

misty mulch
#

any time. enjoy your busted guns

zenith rapids
#

They're not busted, I swear.

#

Oh, man. I'm sorry, but I do have one more question. Don't worry it's not a big deal, but can I also add armor parameters to that same ltx that I created?

#

Or is that particular one strictly for guns?

misty mulch
#

also named mod_system_*.ltx

zenith rapids
#

Cool.

misty mulch
#

where * is whatever you want. whether or not you have to play the alphabetization game, depends on whether or not there's another DLTX file in gamma that modifies the same parameter you want to edit, etc. etc.

zenith rapids
#

I could just put a bunch of z's in front of it couldn't I? Kind of like Stalker 2

misty mulch
#

...you could, but z-stacking is a scourge upon this earth and i refuse to condone it

#

especially doing it before checking whether or not you need to

zenith rapids
#

Right on. I wish I could record this convo for future reference.

misty mulch
#

search bar exists, just look for stuff in this channel, from me, that mentions you

zenith rapids
#

Oh ok.

misty mulch
#

then you'll see a list of all the messages where i pinged you, which should take you back to this convo

zenith rapids
#

Oh wow. That was easy. Sorry, I don't use discord that much.

brave tartan
#

hello. I mtrying to make new .ogf that part is okay I guess exporting now, but how does stalker know what textures to assign to it, or .ogf format carries that data on its own somehow? I doubt it

fair canopy
#

The meshes in the ogf have data for textures

brave tartan
#

data from like where I got those textures placed when I assigned them to the model right? or the hwole "textures" data inside them. coz I wonder if I need to ocnvert my .png to dds ect xD

#

tried assigning but it didnt work and next tier item that is not even child of this one crashed game
visual = dynamics\money\creditcardgreen.ogf

#

oh wait its probably this exact one not higher tier so it does need dds file assigned otherwise it crashes

#

mmmm need tutorial ahahahha

orchid agate
#

having a bit of trouble with creating a custom main menu for anomaly (not gamma)
I did by doing the gamedata textures ui thing and putting the OGM file inside but when opening the game the menu selection glass thing gets brokenand becomes green and the video is super zoomed in
anyone have tips on how to do a custom main menu video?(working on a tutorial)

#

cuz with gamma i just replaced the background_new one
but in anomaly that doesn't work

brave tartan
#

if someone could give me few tips how to properly implement new .ogf I would be very grateful

orchid agate
#

the anomaly main menu is the logo on the top then the menu select thingy outside of it how would one go about puttin the video only without messing with that bottom thing

#

because this happens

#

and the video doesn't play

#

as well

#

anyone know?

#

and if I have only the video OGM file this happens think

orchid agate
#

update: I got the video to work but the menu selection transparent thingy is gone its just the glossy looking fitler it has

brave tartan
#

getting this errors when exporting ogf mby thats why Im crashing

orchid agate
#

this chat is more dead than a pharaohs tomb tbh

sonic bolt
#

Maybe people are quiet cuz it's for anomaly not gamma omegakekw

#

Also UI is hell afaik

orchid agate
#

I understand its for anomaly

#

but perhaps someone knows

#

that is why I'm asking

#

surely its not THAT different in gamma compared to anomaly

#

its not as if one is on unity and the other in UE5

brave tartan
#

I fix errors but game still crashing guess Im missing smth on the model

teal compass
#

bone missing maybe?

orchid agate
#

cock missing?

sonic bolt
#

Missing assigned Vertex groups? That's a big culprit when I made kitbash models

brave tartan
#

can someone show me how to add them never worked with that part of the blender xDD

#

@sonic bolt@teal compass? please if ya have a minute

sonic bolt
#

Well it might depend on what exactly you're doing, but when I combine two OGFs together I need to assign the new model to the existing skeleton and assign a vertex group to it

sonic bolt
#

Uhhh, not exactly sure what that means, like, an asset?

brave tartan
#

like litterally an credit card item 😄

sonic bolt
#

I get that it's an item, but are you crashing when you're trying to drop the object on the ground or something?

#

Actually starting to think this is out of my scope Concerned

brave tartan
#

yes when I drop it on the ground so I think ya all right I need a bone so it would fall and nto clip through the ground

#

and vertex group too??

sonic bolt
#

here's a picture of what I assume to be the world model of an energy drink. It still has a bone so it can interact with the floor (I assume)

brave tartan
#

yes I added it, tried at least idk what Im doing

sonic bolt
#

I managed to make a quick test and it seems to work out

brave tartan
#

how did uadd it? armament?

sonic bolt
#

You can try looking for an object that has a world model, maybe something with one bone

brave tartan
#

added brew copy can I aby copy paste it all into my card? 😄

fair canopy
#

You need to add a bounding box to the model. Click on the main one of the armature and a little running stick an should appear on the properties tab. The settings for creating a box should be in that

brave tartan
#

sorry what exacly?

#

will go ask cahtgpt what is bounding box 😄

#

all I wanted is simple creditcard ogf aaaa

sonic bolt
#

Modding is never easy no matter how tiny it is tired

brave tartan
#

especially when Idk about blender anything only messed with some uv mapping a bit

teal compass
#

but yeah its all vertex group assignments

brave tartan
#

if I knew what exacly I need and what to look for

teal compass
#

honestly just check if the model moves with bones

brave tartan
teal compass
#

Or just bind it to another armature

brave tartan
#

idk how xD

teal compass
#

Just search blender tutorial for that

#

seriously

#

Its really just vertex groups

brave tartan
#

I mean exacly? how to assign bone? or what armature? or vertex groups?

teal compass
#

idk how to explain it easily

#

ok so search for videos directions

brave tartan
#

so nice to search for video without know what I need to look for. guess will try how to assign vertex group idk

teal compass
#

literally just search blender vertex group.

sonic bolt
teal compass
#

idk what that credit card mesh is assigned to but it should be a easy assignment anyway

sonic bolt
teal compass
#

and if the weights is correct then all good

sonic bolt
#

well now vertex weight's gotta be explained (and I could be talking out of my ass for all I know clueless )

teal compass
#

its just edit mode select the meshes vertices, assign them to a vertex group

#

that should be it

brave tartan
#

so I dragged my creditcard inside brewed coffe and copiedm odifiers into it

teal compass
#

give it a vertex group

brave tartan
#

I just clicked + and named it bone and then selected it here

teal compass
#

ok and now it should have one

#

idk if weight matters if its only one bone

brave tartan
#

so I can try to hide mug then export as ogf and see if it works?

sonic bolt
#

Don't think so, as long as the vertices are assigned to the group

#

Just delete the mug

brave tartan
#

like that

brave tartan
teal compass
#

Yeah delete the mug

#

hiding it doesnt affect export with it

sonic bolt
#

Actually hold on, doesn't the vertex group need to be the same name as the bone? In this case bone01

brave tartan
#

okay deleted. but now gives error cannot find root objects

sonic bolt
#

can you send the ogf? let me try messing around

teal compass
#

Ok so wrong bone then ig

brave tartan