#╙🖇mods-making-discussion

1 messages · Page 129 of 1

orchid agate
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Indeed

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or any other sniper that has a picatini rail

regal bolt
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They only go to X8 in DX8 on 0.9.3.1

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I'd probably need to update first

orchid agate
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benefit of me having a good PC I guess

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I got bored of constantly loading the save but I can make the shot ever further away

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easily

lament current
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i know where the three red logos for the main menu is located.
in gamedata\textures\ui.
but anyone know. where i can find the last grey one. the 4th in the row

lament current
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if i want to convert a video. to a ogm file. to use some clips ive edited into a main menu with backgground video.
what is some of the ways i can convert.. is its possible with davinci resolve. or am i looking at using another software etc?

orchid agate
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try with vlc

orchid agate
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where the fuck is the infested thoughts posterfrom?

regal bolt
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Any idea how to get a DX8 scope to higher magnification than x8?

lament current
# orchid agate try with vlc

ah shit didnt see your message.
ive just spent i dont know how long converting trough ffmpeg in the CMD tool.
where you can set all kinds of parameters.
but its suuuper picky. and the rendering i do with davinci. and the codec used with ffmpeg.
ive only managed to convery a video. filming a building in anomaly. with a still shot.
and produce a video with 2.3 fps at 1280x720. XD without any pixel color glitches.
ill look into using vlc.
thanks

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i was looking into Avidemux. but it seem they discontinued the codec type

orchid agate
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I mean I've not tried directly converting the video myself but it says OGG and OGM so theoretically it can work

lament current
orchid agate
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use theora codec

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and theoretically it should work

lament current
orchid agate
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click convert

lament current
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lol haha

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XD

orchid agate
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wether this works is up to chance

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I've no idea

lament current
# orchid agate I've no idea

yeah it converts. but its just pixelated. i think i need to find the perfect Davinci render. in order to convert it somewhat visible.
and possibly use video clips with still shots and no moving camera

lament current
orchid agate
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vlc is a beast

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Same with winamp

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og apps that are robust as fuck

lament current
# orchid agate vlc is a beast

yeah you can do crazy shit with vlc. i build some streaming to my tv using vlc.. its incredible what range the software has

orchid agate
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it can do that too

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but mostpeople use jellyfin for that nowdays

lament current
orchid agate
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nah I ripped my movies from my dvds and blue-rays

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and my audio CDS

lament current
orchid agate
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Goog night

lament current
sonic bolt
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Do repositions mess with laser sight zeroing?

wide canopy
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Как сделать так,чтобы при голоде или когда персонаж захотел спать воспроизводилась одна из четырех реплик?

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Просто я делаю мод на озвученного актера новый и мне надо это знать

sudden inlet
wide canopy
sudden inlet
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Это кто такой

wide canopy
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Который в гамме

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Естт

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Voiced Actor

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Называется

limpid grove
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Всех приветствую!
Подскажите, пожалуйста, понравился визуал рук на одном комбинезоне, как я его могу перенести на другой?

limpid grove
sudden inlet
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Ну в теории поменять строчку в той броне на строчку из той брони где тебе нравятся руки
Условно, player_hud_section = actor_hud_spec_ops_outfit на player_hud_section = actor_hud_travel

limpid grove
sudden inlet
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Если мы правильно угадали файл, то да )

limpid grove
limpid grove
sudden inlet
limpid grove
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Ок

limpid grove
silent berry
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Is there a way to have the desert eagle always be one-handed

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Partially utilizing the detector-pistol animation set (but without the detector obviously)

sonic bolt
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How do I assign vertices from another object to an actor vertex group? I've seen Dux models that have detectors on them and I want to attach this bear detector to this player model

sonic bolt
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Figured it out, deleted the old group, created a new one named after a bone "bip01_spine" then assigned the vertices.

fair canopy
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you could have renamed the existing group

teal compass
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🤯

summer stream
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question

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how does one bolt action animation work

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as an example, ive shot my sniper rifle and hold down the lmb button

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does it

  1. rechamber instantly after i shoot
    or
  2. rechamber when i let go of lmb
    if its the second case then im probably okay
orchid agate
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in the clips I'm holding the LMB

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it still rechambers

summer stream
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i need to combine like two animations in one

orchid agate
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probably shrudge

summer stream
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since cod handles it different

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i could write ask someone to do a script that detects lmb being held down and only play the fire animation
then the rechamber but it could be difficult

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since stalker is fucked

orchid agate
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yeah if you want to have the thing where the gun doesn't rechamber if you hold LMB idk if we have that in gamma

summer stream
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or well anomaly is

summer stream
orchid agate
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you go ahead and do that

summer stream
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ok trollge

orchid agate
summer stream
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that's what i want

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there's the fire animation
and the rechambering animation

orchid agate
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shouldn't be that bad there aren't that many bolties

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if we're talking gamma specifically

summer stream
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i need it for one gun

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one singular gun

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that would be better

obsidian flower
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Can't seem to add a new item into the game for whatever reason

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Made a new .ltx file, made the localisation

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But the game doesn't recognize it whatsoever

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"Section [af_testtest] doesn't exist"

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Any idea what I could look for to check why it's doing that?

brave tartan
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I tried editing this lsit in zz_item_artefact script

local knifesm = {
["wpn_knife"] = { min = 25 , max = 40 },
["wpn_knife2"] = { min = 35 , max = 50 },
["wpn_knife3"] = { min = 45 , max = 60 },
["wpn_knife4"] = { min = 55 , max = 70 },
["wpn_knife5"] = { min = 65 , max = 85 },
["wpn_knife6"] = { min = 70 , max = 90 },
["wpn_knife7"] = { min = 75 , max = 95 },
["wpn_knife8"] = { min = 75 , max = 95 },
["wpn_knife9"] = { min = 85 , max = 100 },
}

but it does nothing. script is last in load order too. wonder if smth else is needed too wanted to add tomahawk to mutant skinning % scaling and adjust last few knives

whole root
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Just a question for the modders here:

Since i don't know much about how modding works, this may be a stupid question, but it sounds cool in theory.

Is there a chance we could implement the A-LIFE system of OLR 3.0 into Anomaly? To me, that would make the game so much cooler.
I imagine this would be very hard but i'm just curious if anyone would want to try this.

lilac ibex
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Yes you can implement it, im not stoping you

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OLR 3.0 source code can be found on github/gitlab

rough lion
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What Anomaly lacking is proper scripted quests, Brotherhood comes close but its unfinished.

It needs quests like in Call of the Zone

slow bolt
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Western goods has scripted quests

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Wtf has them. All quest mods are scripted

rough lion
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They're more like regurgetated fetch/kill quests which are super boring

wide canopy
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Можете скинуть скрипт,который заставляет говорить реплику при хотении спать?

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Пожалуйста

floral egret
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i dont know anything about modding, but i am ready to blow up my last 2 braincells

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would be too insanely hard to add new textures or models? like i have metro 2033 models think

verbal siren
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The lurker mutant is from Metro.

floral egret
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oh 😮

ashen hatch
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Regarding the time it takes for the gun to get to the initial position after shooting, is it changeable through a config file or is it more complicated?

celest forge
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Wdym get to the initial position after shooting

ashen hatch
sudden inlet
cyan sierra
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could someone help me with changing a texture for the Gorka mod? I'm trying to recolor the ghillie to be mor marshy/green. I've found the files within the Gorka mod but i dont know where to go from here.

ashen hatch
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Perhaps other guns have this as well but I haven't noticed it as much

celest forge
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That would be the camera animation

ashen hatch
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Thank you I will take a look into itpeepoLove

brave tartan
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I tried editing this lsit in zz_item_artefact script

local knifesm = {
["wpn_knife"] = { min = 25 , max = 40 },
["wpn_knife2"] = { min = 35 , max = 50 },
["wpn_knife3"] = { min = 45 , max = 60 },
["wpn_knife4"] = { min = 55 , max = 70 },
["wpn_knife5"] = { min = 65 , max = 85 },
["wpn_knife6"] = { min = 70 , max = 90 },
["wpn_knife7"] = { min = 75 , max = 95 },
["wpn_knife8"] = { min = 75 , max = 95 },
["wpn_knife9"] = { min = 85 , max = 100 },
}

but it does nothing. script is last in load order too. wonder if smth else is needed too wanted to add tomahawk to mutant skinning % scaling and adjust last few knives

brave tartan
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im confused how does script are even being localized I thought its only for text files. or wait ya mean changes worked but "visual/text/localization" just needs to be changed too

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ahvent thought of it t obe fair

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okay found it
%c[d_green] • %c[ui_gray_2] Calidad de pieles mutantes: %c[ui_green]75 % - 98 %\n

jolly rapids
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@unborn yew, hey, sorry for pinging! I just wanted to say that I've fixed all those rain bugs you've reported, thanks!

wide canopy
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Пацаны

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Скиньте скрипт

abstract hedge
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Hey, this might be a weird question, but does anyone have a good layout for the X-10 lab (radar/brain burner)?
If you can find a 3D model, that would be perfect

Let me explain: I'm mapping locations for DayZ, and for some reason, no one has ported this lab there yet. I've played instalker, shot some first-person videos and a demo_record, and I'll probably build it based on those, but who knows, someone might have something better in their references

And yes, I know how to use search engines, but here's the best I've found (attached)

Sorry for my English, I'm using a translator

weary root
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anomaly/tools/unpack_all.bat after that install blender + xray addon (modding book how to configure paths) after that you can import whole game level(import level file without extension) into it to preview, rest is disabling all unnecessary occluders, collisions roofs etcpepeOK

sudden inlet
abstract hedge
jolly rapids
jolly rapids
naive snow
jolly rapids
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But it's was an issue with the ambient occlusion too 😄

drifting linden
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are there any mods that lights up the factions bases? like rostok, rookie village etc?

naive snow
drifting linden
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rostok is too dark

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but not only rostok, other important bases too

verbal siren
jolly rapids
smoky marlin
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Quick question for anyone I’m new to downloading mods I just downloaded a few when I start my game will there be problems or nah

sonic bolt
violet ginkgo
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what are the ltx files for the fnx45 called?

lilac otter
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Hello! Is there a tutorial on how to edit existing animations in Blender for Stalker Anomaly/Gamma?

orchid agate
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Question

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which mod or whatever is respondible for the big gamma test when you open the game

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in the main menu

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nvm I found it

lilac idol
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but knowing gamma there's probably some mod_system_zzzzzzzzzzzzzz_fnx or something completely overriding it

violet ginkgo
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regarding fnp i tried modifying every fnp file but the fnx series was completely unchanged

limpid grove
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Всем привет! Подскажите, пожалуйста, есть ли возможность перекинуть прицел с Mauser 98k «Лесник», именно сам прицел, не прицельную сетку, на другое оружие. Хотелось бы поставить его на винтовку Sako TRG M10 из оружейного пака Frosty

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Hello everyone! Could you please tell me if it's possible to transfer the Mauser 98k "Lesnik" scope—the scope itself, not the reticle—to another weapon? I'd like to use it on a Sako TRG M10 rifle from the Frosty gun pack.

summer stream
limpid grove
summer stream
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Все возможные вопросы можно ответить с помощью видоса от Лунатика на ютубе.
https://www.youtube.com/watch?v=HwTYYH5zLjo

We're modding a Sig Sauer P210 from purchase of the model to shooting it in-game. The guide is structured in 5 parts, covering the following topics:

00:27 intro
01:36 tools of the trade
03:30 content overview

Part 1: having a plan
04:01 intro to planning

Part 2: editing textures
06:57 intro to textures
29:27 thm files

Part 3: working on mesh...

▶ Play video
unique badger
gritty lynx
verbal siren
limpid grove
limpid grove
limpid grove
verbal siren
#

It's the same scope that is on K98 Forester

limpid grove
verbal siren
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Scopes have mounts that allow them to be attached to a Picatinny rail on weapons. Frosty scaled the scope size so that the mount fits the rail on the rifle. You can make it bigger in blender if you like.

limpid grove
verbal siren
limpid grove
verbal siren
regal bolt
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can someone start making tarkov's modular system? I wanted to do it but got no time on this

celest forge
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Yeah sure gimme like 2 days and it'll be out

verbal siren
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It would probably be easier to mod the Zone into Tarkov.

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Returning to the subject of Anomaly, can textures be reloaded without restarting the game?

orchid agate
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1 dabloon

analog radish
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hello i would some help with a script for a mod i am making for gamma

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How does the engine handle functions like is_under_attack(), get_nearby_enemies(), and was_damaged_recently()? Are these natively supported in the engine/modding API (e.g., Anomaly or GAMMA), or do they need to be implemented manually?

#

Is this the correct channel for the question?

teal compass
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little edit to the pp2000 operator

slow bolt
verbal siren
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Shit, I thought that was a GL. KekSkew

teal compass
main plover
last plover
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Women_of_the_Zone Has anyone used the HD version? is there an alternative to this mod?

last plover
fair canopy
haughty owl
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Don't know whether or not other people want it but a LeMat revolver. They still make reproduction ones in .44 and 20 gauge.

teal compass
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thats it lol

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not a big one but I just like how it look in icon

lament current
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would someone, do me a favor.
get the bas_nvg_scopes.script file.
from Anomaly\gamedata\scripts

quiet elbow
#

I'm trying to make a fomod but the mod is installed from the fomod folder. The gamedata folder is in 60. Flashlight Sway, what am I doing wrong?

bronze thistle
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Does DLTX have a way to condtionally change an LTX file based on a ui_mcm.get("mod/field") check?

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Or in other words, can I use an MCM variable to determine whether or not a DLTX action condtionally modifies a base LTX file without having to overwrite the file completely?

lament current
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does anyone know what mod in gamma makes the starting equipment not be ruined from start. and in mint condition

sudden inlet
bronze thistle
bronze thistle
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Not on my main PC unfortunately but I would search for the .script file that imports death_generic.ltx and go from there, many of the functions responsible for equipment part degradation are in that script file from memory

bronze thistle
dire rain
sudden inlet
bronze thistle
#

oh 🙁

sudden inlet
bronze thistle
#

better than nothing I suppose, I've just been scratching and digging to do my modding 😭

sudden inlet
dire rain
#

a human

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a normal human, acting like an normal human

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and animals, acting like normal animals

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and mutants acting like mutants

sudden inlet
#

Damn, it's that good?

dire rain
dire rain
#

Hi-Flyer surely thought on let the life several times by that system

dire rain
sudden inlet
dire rain
# sudden inlet Do you know how's it going for Old World guys? Last time I heard they were looki...

According to three of them they are working on OWA 1.5.3 (CoTZ port) and OWA 2.0 (that, is more like Old World Mod).
Two of them are working on rework and add locations for Old World Mod, porting maps from several mods and reworking them, and a couple are "much better" than his old versions (for example, Dead City from Lost Alpha and Hiding Road have great reworks on OWA 2.0, according to chocohex).
Tho, i understand that they are planning on add and change the lore and story of certain thingis + on add one or two factions.
OWM it's planned to have 40 levels and a few from Anomaly are deleted, like Zaton and Jupiter by being too big.

undone spruce
#

i cant go on with the zip22, that things cursed

solemn marlin
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guys, which script file/mod that control how much tasks we must complete before yellow stashes appears?

orchid agate
#

Question relating the expanding of some maps
how was it done?
through simple editing of the maps where you just remove the big fence or in some other way?

solemn marlin
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I take look at it, thx!

last plover
#

Which files are responsible for increasing the spawn of NPCs?

winter wren
#

Hello

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Hello I have a problem
I wanted to make a magazine for 7.62x54 AK trophy but with the visuals of an AK 103 magazine ...
I did everything I can and followed instructions from the mag redux ltx
But I couldn't find or even get it to work ?
Can someone help me on how to do it ?

regal wadi
#

If i wanted to modify the mag size for m249, are the files in any of the mods or is it stored in the db files in anomaly?

storm blaze
#

Is there a way to reduce free look to snap so fast back to middle of the screen?
I would love to have it more fluent and slow..

verbal siren
regal bolt
#

Hey guys. I know this isn't "Creating" of a mod, but I really want the AK reimagination (Repositioning, animations) gone. Mind assisting me since I did hit something I do not understand?

#

I play on DX8, so the new reimagination with eyecupless PSO's doesn't work on my end, leaving them with eyecup scopes covering all the view. I want to revert it back to the original state since it makes AKs on DX8 with PSOs unplayable unlike before

teal compass
#

which ak specifically

regal bolt
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I already tried to remove the AK reimagination mod by unticking it in the MO2, but I had a file from DX9 compatibility patch cause my game not to launch, after changing it's AK105 properties that caused the crash from definitions to overwrites (AKA making it into a DLTX instead of normal by adding ! before the names) it started to spew engine errors (xrGame in a nonexistent drive)

regal bolt
#

Full list of affected guns

teal compass
teal compass
regal bolt
teal compass
dire rain
teal compass
# regal bolt Bingo

ok so that's a gamma vanilla thing and things are expected to break if u just disable it ig

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u sure could disable it with further fixes but i never tried it so

regal bolt
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Well I did and ended up at the engine errors-

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I suppose the AK reanimation replaced some older gamma files instead of overwriting them as I see these files not being DLTX

regal bolt
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Yeah...

teal compass
#

for example w_ak105 was bas one before ak reanimation

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they might have different sections and the engine would error if some section went missing or something

regal bolt
#

Should I find the previous w_ak105 and others and stick it in here instead?

teal compass
#

maybe

regal bolt
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But then animations and other stuff wouldn't match

teal compass
#

what

regal bolt
#

Yeah. The AK reimagination has it's own animation repo and all

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Sounds, textures, animations

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Not just configs

teal compass
#

so like they will all be gone

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i dont see how it wont match

regal bolt
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Yeah, and the game shits itself trying to find them, despite having perfectly working files already loaded

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Which baffles me

teal compass
#

which means there are other files trying to find it

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dltxs even

regal bolt
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What else could be looking for the AK files from this?

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NPC item spawntables, existing item IDs?

teal compass
#

yeah maybe

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I don't know I'm not on dx8

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I guess u dont have 3dss which most of the weapon pos dltx come from

regal bolt
#

Technically it is enabled

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Oh wait'

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They're not

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I guess I have outdated knowledge of the modlist

teal compass
#

dx8 dont even have the shader for 3dss so u cant even have it enabled

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yeah that looks right

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idk if u crash on launch or loading into game, but its most likely the game cant find something and error

regal bolt
#

Maybe I should move it up on the modlist so the other versions take priority?

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so technically it's still there, but other mods overwrite it?

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Oop. Nope. another fail

teal compass
#

honestly I just dont know at this point

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I'm on dx11 so its totally a different case for meWahh

regal bolt
#

Shiiiit

teal compass
summer stream
regal bolt
#

The Xray told me to add the ! before the AK105 names in the ltx, and I did

summer stream
#

okay so

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first of all

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use notepad++ or visual studio to find ANY strings related to ak105

regal bolt
#

Afterwards it started up the game, but on loading in or starting a new save it crashes with engine error

teal compass
#

where the heck did that come from

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🤯

regal bolt
#

DX9 compatibility patch

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After dltxing it from define (empty before name) to overwrite (!) it spews this on loading a save

teal compass
#

what about a new game

regal bolt
#

Yes, and starting a new game it's a whole different error'

teal compass
#

a different one

regal bolt
summer stream
#

find the file that overwrites the others

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OR

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just look into the problem via specialized command

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since there is a fix for it

regal bolt
#

There is a fix for this shit?

summer stream
#

a lot of shit is fixed via rearranging stuff

teal compass
#

just search it in mo2 and see

regal bolt
#

Man. Why can't this be as easy as shuffling some files...

teal compass
summer stream
#

what are you expecting

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it's literally running on hopes and dreams

teal compass
#

its files upon files

summer stream
#

you will see hell

teal compass
#

until its organized

teal compass
#

my eyes already suffers

regal bolt
#

Ehh. Whatever. So what now? I found one hit, just remember that my goal is to bring back the older 74s animations, not really 105

summer stream
#

who kept it all inside db0

#

organized? maybe
weight? minimal

regal bolt
teal compass
summer stream
regal bolt
teal compass
#

change one file cost....

summer stream
#

textures, sounds, configs and etc

teal compass
regal bolt
summer stream
#

what did you expect

#

he's a fucking engine guy trollge

regal bolt
#

XD

summer stream
#

nope
even he can't unfuck this mess

regal bolt
#

It's a beautiful mess, but a mess nonetheless

summer stream
#

problem can be relevant to textures or wrong config

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but i think its the animation since it tries to load in cstep

summer stream
#

fails and bricks itself

regal bolt
# summer stream fails and bricks itself

So I should go into AK reimagination configs, open the 74 file and just reassign the referenced files into the old ones? (if the new ones aren't named the same?)

summer stream
#

i recommend trying it out on different save

regal bolt
#

Fuck...

summer stream
#

since you need to know if its THAT specific problem

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or the save problem

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honestly i should just stop modding on this hell of a game

regal bolt
#

Yeah. It's too big of a mess at this point

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I wish there was a "reverse" button

orchid agate
regal bolt
#

Gamma in a nutshell'

orchid agate
#

wtf is the talking stone does it come from a modpack or is in base anomaly?

severe barn
#

is there a way in the files to change how much br a bullet can pierce

severe barn
# teal compass k_ap value?

i dont know, i just want to increase the br of 12ga slugs because 7 slugs to the chest of a monolith and them not dying is fucking absurd

teal compass
#

yes

limpid grove
#

Всех приветствую!
Подскажите, пожалуйста, можно ли уменьшить визуальную отдачу оружия?
Чуть уменьшить этот резкий рывок прицела вверх при стрельбе одиночными и уменьшить визуальную отдачу при стрельбе очередями?
Немного стало раздражать, что при стрельбе из малокалиберных винтовок чувство что стреляешь после жесткого алкогольного трипа

Hello everyone!
Could you please tell me if it is possible to reduce the visual recoil of the weapon?
Is it possible to reduce the sharp upward movement of the sight when firing single shots, and to reduce the visual recoil when firing in bursts?
It has become a bit annoying that when shooting with small-caliber rifles, it feels like you're shooting after a severe alcohol trip.

wintry oracle
#

I wanna create extra dialogue for vendors (duty and clear sky technicians), want to create a fix for the ak105 kits being exploited by doing the same thing nimble does by exchanging a gun for the kit version for the respective technician

summer stream
paper mango
#

Hey,
I use thap rework hands but i want to use only the ghillie suit from the gorka pack aswell, could anyone guide on how to do this?

hot salmon
#

can someone use notepad++ and check all gamma scripts for how_much_repair function? And then send screenshot here of how much it is being used or overwritten

paper mango
blissful tartan
#

do u guys know if there is a pack like frosty's for juan's aswell

#

weapon pack

summer stream
#

no

limpid grove
# summer stream Проблема на стороне аниматоров. Либо в Grok's Ballistics. Но в первом случае теб...

Пробовал чинить конфиги самого оружия, но визуально ничего не поменялось 🙁
Так же пришел к выводу, что нужно фиксить анимации.
И такой наглый вопрос, разбираешься ли ты в анимациях, можешь хотябы, как дураку основы объяснить или с чего стоит начать?

lethal garden
#

An abomination, maybe. But I like it.

summer stream
raven stream
#

isn't there a mod that deal with player movement ? especially elevation/bumps, its been years and I never found anything that deal with that, it feels like the player have tiny wheels you stop when you hit a bump like a train rain and get stuck within a very small hole.

azure bluff
wanton topaz
#

Sry if this is the wrong channel. Say if I want to use both Arrival and HFX, BUT I only want certain particle fx from HFX and to leave the Arrival as it is- how would I do that..?

azure bluff
#

and also the prone position ADS bug where in most position in the, if you ADS while prone, the camera suddenly snaps to the ground, this old thread documents that: #1318212940381556776 message

#

player character physics behavior is very broken in the Anomaly.

hot salmon
sudden inlet
static bolt
#

Is it possible to create an attachment based weapon modding system in gamma, similar to EFT, dayz and such games? And if yes do you guys know any project that is related to this?

wanton topaz
static bolt
#

Well i wasnt expecting something this comlex lmao, im just a bit bored of the base weapon modding, and i saw that individual weapon attachments and more complexm odding was talked about on the anomaly discord

sudden inlet
# wanton topaz Yeah sorry. I have HFX at the bottom of MO2. It’s over riding some gorgeous Arri...

I don't know much about particles yet, but how it works is you have
a) config file where specific particles are specified and b) *.xr or *.pg files with particles

Theoretically, you have to correctly merge config files from these mods to specify particles you want and make sure all of them are present in game files
I would recommend making a new "mod" in your mods folder where you would put your new adjusted configs

raven stream
lilac ibex
#

Its just engine modding.

raven stream
lilac ibex
#

Well anomaly is open source u can mess with it

#

Collision/camera code is in engine. Probably actorcameras.cpp or smth

azure bluff
#

hehe, i don't remember basic trig, much less anything about matrices. Sure i, or Punic, can mess with it, but as he suggested in his question:

I do wonder if its something too hard to mess with ?
yes, it probably is at least moderately advanced physics code and so probably pretty hard, and even that by the standards of ancient c++ which just increases the difficulty. With most solutions likely to fuck up gameplay in unpredictable ways if you've never worked in physics simulation at least as a hobby.

Or so suspect I, a java web dev.

wanton topaz
tidal thunder
#

has anyone made a mod yet that lets you convert npc PDAs into player PDAs?

slow bolt
dense ocean
#

how do i make my own weapon hud edits? the old tutorial (using hud editor > cache > mod_system.ltx etc) does not seem to work. Is there a newer, updated version, or specific place for ltx file to be saved?

tidal thunder
slow bolt
#

It shouldn't. Still not your pda

#

But it does work for most things you need pda for is the point

tidal thunder
#

"shouldnt", did god almighty ordain it? its silly that one pda is magic, i like playing with itemloss

#

ill cobble it together

hot salmon
#

edit config and add new action

#

then make a script that will basically do alife_remove(item1) alife_create(item2)

#
function menu_battery(obj)
    local p = obj:parent()
    if not (p and p:id() == AC_ID) then return end
    
    local sec = obj:section()
    local con = obj:condition()
    local battery = ini_sys:r_string_ex(sec,"battery") -- right battery
    
    if not battery or battery == "none" then return end -- failsafe
    
    if con > c_zero then
        return game.translate_string("st_item_unpack_battery")
    end
end

function func_battery(obj)
    local p = obj:parent()
    if not (p and p:id() == AC_ID) then return end
    
    local sec = obj:section()
    local con = obj:condition()
    local battery = ini_sys:r_string_ex(sec,"battery") -- right battery
    
    if not battery or battery == "none" then return end -- failsafe
    
    alife_create_item(battery, db.actor, {cond = con})
    alife_process_item(sec, obj:id(), {cond = 0})
    actor_effects.play_item_fx(device_battery)
    utils_obj.play_sound("interface\\inv_batt")
end
#

here is example with batteries

#

pretty simple

tidal thunder
#

thanks!

hot salmon
#

menu_battery return string for localization

#

func_battery - action

#

functor is basically check and localization before allowing to do smth

#

action_functor is... action

#

your will look smth like this:

use3_functor = script_name.check
use3_action_functor = script_name.action
west garden
#

Is there a plan to add anthology locations into gamma?

lilac ibex
#

idk, but youre more than welcome to port them

hot salmon
#

And not to say about Anthology ID problem

summer stream
#

what's the matter with anthology maps

#

are they like any new or smthin

hot salmon
hoary cipher
#

in the process of making a BaS gun replace a vanilla gun and this is the error that it gives me but its not saying much and i havent gotten this before

hoary cipher
#

this one right?

hot salmon
#

yeah

#

waaaait

#

no

#

i dunno wtf is this

#

from appdata

hoary cipher
#

LMAO

#

Kk

#

I just went into the mo2 logs folder

#

i gots it

hot salmon
#

try looking for smth like this

#

you probably forget/added a wrong parameter in configs

#

and i think if you play anthology you should ask about this in anthology...

near raptor
#

are there any player model mods ?

hoary cipher
hot salmon
#

extremely-modified-anomaly

#

got it

hoary cipher
#

its a custom modpack im part of closer to vanilla rn

#

very bare bones

#

only the custom maps none of the other anthology stuff

hoary cipher
slow bolt
#

Just like your phone

hoary cipher
#

Has anyone tried to make a bas gun replace a vanilla gun?

tidal thunder
slow bolt
tidal thunder
#

youre technical enough to build exosuits and electronics when given instructions, but we dont need to have a spat about it, the beauty of modding is i can just do it for me

near raptor
hoary cipher
slow bolt
#

Besides, you already got a solution

near raptor
hoary cipher
near raptor
#

ok thank you

hoary cipher
ebon haven
#

any good UI mod?

sonic bolt
#

Are there any resources for how OMFs and motion files work?

neat silo
#

yk that text that shows when you press a button
shows item on the ground
yk how to change the color of it?

lilac idol
sonic bolt
# lilac idol in what sense?

I guess just how motions are exported? Cause I'm trying to see if I can copy a motion from one gun mod to another

lilac idol
#

copy the key frames for lead_gun and paste them in the other gun

#

I don't think there's another way

fair canopy
#

That sounds like it's gonna be all kinds of fucked

lilac idol
#

yeah well the whole process of swapping anims around is fucked by itself lol

floral egret
#

how to view an .ogf file?

#

nvm got the blender plugin 😄

floral egret
#

shouldnt be too hard to replace a full model 😄

#

i saw that there is the shadow company from call of duty modern warfare that replaces mercs lol

umbral vector
#

hello folks. i'm currently trying to change some of the movement speed buff/debuff for armors. i try changing outfit_speed.ltx from Outfits affect move speed addon however i believe it does not change the stats at all because when i hover over the armor it still shows 90% move speed. i do suspect that this is just a UI bug and the actual stats actually changed. does anyone have any insight for this?

hoary tapir
#

Is there a mod that allows you to craft grenades?

west garden
#

Has anyone tried to port anthology new locations into gamma?

floral egret
summer stream
#

please stop gooning on those locations

#

you are not welcomed

#

do you understand

west garden
summer stream
#

sir

#

are you braindead

#

no one will try PORTING it

#

since no one knows how to do it

#

plus they are still mid

#

@weary root helo erandis grass 5334hiiiii

#

where new flower

weary root
#

hii

weary root
summer stream
#

he flew away

weary root
misty mulch
#

DLTX being a method to selectively overwrite LTX config sections

lethal garden
#

If anyones interested im remaking some reticles

lilac ibex
lament kettle
#

I notice there are mods for all the seasons... What if a mod advanced the season (after a lot of playtime obviously) by switching from one asset set to another while the player sleeps?

#

Maybe travel rather than sleep. Any new load screen rather

#

It would be so killer to go somewhere and find that it's snowing

lethal garden
#

So. with Jabbers Soulslike, is it possible that upon death, instead of dropping ALL/MOST of your inventory, that ONLY the items that the RNG determines are lost, are the only things dropped/removed. Meaning you would respawn with all items you had, except for the items that were lost due to the RNG function of Soulslike.

#

Possible? I do not enjoy having to run back and forth to pick up 90% of my gear. Instead I'd like only the random item loss mechanic.

#

Am I clear? OR is this word soup?

lament kettle
#

Also, to leave more thoughts here, I know TALKER is in development but in the meantime I've been considering a lua script to simply detect the length of any given unvoiced dialogue and play a script of random generic Russian speech of roughly that same length, drawn from a bank of voice clips

#

Kind of like how the KotOR games presented alien languages

#

Of course, this illusion only works on non-Russian speakers

slow bolt
#

Would be a lot easier to AI generate in bulk ngl

lament kettle
#

It could breathe some life into conversations, but only if you don't speak enough Russian to realize what's going on

slow bolt
#

cause finding speech that is also not changing the voice for the same NPC would be... monumental

#

One that does not have obvious cuts as well

#

Extracting all the lines would be relatively trivial. Just need to bulk generate AI voiceovers while keeping consistent voices

lament kettle
#

Yeah, honestly that's just what needs to happen. It's one of the best uses of AI

#

Surely someone's already doing it

slow bolt
#

The amount of money to pay for that would also be no crazy, but not something you'd pay out of pocket

lament kettle
#

If I'm not misunderstanding, TALKER is both doing this and adding AI conversations, which seems way beyond what we need here

slow bolt
#

No, talker is an LLM text integration. AI voices are not what it does right now

lament kettle
#

Ah, alright

#

I love how immersive GAMMA can be, I feel like being fully voiced is the next logical step there

slow bolt
#

I think voice generation is relatively cheap. I'd need to research it, or you need to.

#

I just never needed it, so i know only what i randomly picked up.

lament kettle
#

Yeah, I'm gonna look into this more later. I need to hear more of sidorovich's sweet melodies

twin bridge
#

Hi all, I'd like to ask a question about further modifying a mod.
I have yet to do so in my time with GAMMA.
I'm curious if it is OK to edit the .script files without any problems.
The line item I plan to edit seems harmless to me.

Specifically I plan to modify Item UI Improvements.
I want to change the colors of the quality dots.
I plan to change these RGB values here, in z_item_icon_info.script.

blissful tartan
#

is there a mod that makes psuedogiant stomp like back in original series ? without all that timing bullshit ?

modest sequoia
#

can npc versus npc damage be lowered so two enemy groups take longer to kill each other?

blissful tartan
# slow bolt what timing

oh nvm i was just wondering if there was a mod about psuedogiant just like in vanilla , in anomaly u gotta time the jump to dodge the shockwave but in original triology afaik u just need to be in the air

slow bolt
#

you need to be in the air

blissful tartan
#

Well yea but its diff , u gotta jump when giant hits the ground but as long as u in the air u fine in og stalker

#

i was just asking so forget bout it

slow bolt
#

you don't take damage in the air

misty mulch
#

that's how it all goes

near raptor
#

are there any mods that also changes your hear gear and not just the normal head gear the comes with a suit ?

blissful tartan
#

how can i make frosty's mosin and obrez replace gamma mosin ?

verbal siren
blissful tartan
#

just swap the ids with frosty's mosin

fair canopy
#

Well since they're twos separate guns you can't make it replace one gun. But you an make the one mosin replace gammas by overwriting the base section

blissful tartan
#

i got an idea, npc and starting loadouts. I'll delete any mosin entry for npc loadouts then swap the mosin id in starting loadouts. That way i can get the eft mosin and no more gamma mosin spawning

#

i'll make a backup then try it out

#

starting loadout works

rich jolt
#

is it possible to make npcs sell items with parts on it ie' guns but have the quality be randomized

fair canopy
#

Sure, with a script

near raptor
rich jolt
near raptor
# near raptor head gear

what i mean is is there a mod that shows what head gear or helmet your wearing instead of the one thats included in the suit

sonic bolt
lapis vortex
#

I want to edit ISG loadouts so killing them is more worth it. Could I get a quick run down of what the numbers after the weapon do? I wanna remove some guns and add some others to ISG loadouts.

quartz hill
sudden inlet
#

I remember seeing someone's message about adding context menu to magazines to load ammo
Any chance that someone is reading this thread? clueless

verbal siren
sudden inlet
#

I was hoping to ask that man to add hotkeys for that menu so we can load å couple of marking rounds first.
Just realised I don't even know if such marking rounds even exist in stalker, lol

verbal siren
#

IIRC that someone wanted someone else to make that mod, not to make it themselves.

#

If by marking rounds you mean tracers, then they exist. I think by default every 4th round is a tracer. Silenced weapons don't show tracers unless you enable that in modded exes settings.

sudden inlet
verbal siren
sudden inlet
queen pineBOT
#

@sudden inlet
How to enable magazines in GAMMA: #╭📖faq message
Do NOT enable 207- Mags Redux or Mags Buyable at Traders!

brave tartan
#

how can we normalize volume of sounds? like sotrmy weather sounds as if volume cranked to 200% and emissions whole 500%, it just hurts ears

rough lion
brave tartan
#

wil need to find those sound files first and then see which option works best

misty mulch
analog wraith
#

Does anyone know of a mod that makes the important npcs drop better stuff (vendors or tehnicians)? I have heard but not found of a mod that gives a tehnician a chance to drop books

near raptor
sonic bolt
# near raptor 3rd person models

It'd probably be too difficult to do. You'd probably need a script that detects what helmet you have on, then you need to have one of maybe thousands of potential armor/helmet combinations

misty mulch
#

yeah the 3rd person models aren't modular

#

so you'd have to create a model for "helmet 1 + armor 1", "helmet 2 + armor 1" etc. for every helmet you wanna cover, rinse and repeat across every armor variant, no?

sudden inlet
#

@slow bolt привет, может ты знаешь, где у Грока находится файл со списком модов которые качаются с моддб?
Хотел бы туда сделать ПР со ссылкой, но не могу понять это вообще где

slow bolt
#

Не помню где конкретно. @misty mulch you member which file has moddb names and links for download?

misty mulch
#

mods.txt

misty mulch
verbal siren
misty mulch
#

yeah that IS that file

#

each line is tab separated and it goes:

  • download URL
  • folders to unpack
  • author
  • name to use in MO2
  • mod source URL
  • md5 hash
#

you can infer the fomod/bain install options based on the folders to unpack, but it's not always a perfect 1:1 lineup

verbal siren
#

I got it mixed up wit modlist.txt clueless

misty mulch
#

i mean, simple mistake lmao

misty mulch
# sudden inlet Gotcha, thank you!

it doesn't cover any of the mods that's github hosted, but you can reference those in Github or just go through your own GAMMA/.Grok's Modpack Installer/G.A.M.M.A./modpack_addons folder

#

anything in that folder gets copied over to GAMMA/mods during the last few launcher steps

sudden inlet
#

Yeah, I am gonna just make a PR with a line to that mods.txt

misty mulch
#

it's not github hosted

misty mulch
misty mulch
#

it is not part of GAMMA github. the launcher is close-sourced

sudden inlet
#

Gotcha, appreciate that

pallid bolt
#

Friends, hello!
Please help me - I’ve just started learning how to make mods for S.T.A.L.K.E.R. Anomaly, and I’m still trying to understand how everything works. So far, I only unpacked Anomaly and have been exploring the files.

As my first project, I wanted to make my own voice lines for the Mercenaries.
I noticed that in the G.A.M.M.A. mod “Better Mercs Voices” there are 3 voice line sets for them.
I added a fourth voice line set, my own, and in the file character_desc_general_killer.xml I set all mercs to use the 4th voice set - but they are all silent and don’t play any of the new lines.

So my question is:
In Anomaly, do I need to specify somewhere the number of voice line sets or register the new one manually?

Please help me understand how to add a new voice set instead of replacing the old ones.

Thank you so much in advance!

verbal siren
pallid bolt
regal bolt
#

Hey guys
Just a quick question
are there any mods that could set the axr_options.ltx file to read-only?

teal compass
regal wadi
#

anthology has some special artifact detectors that i would wanna port over to gamma. What do i need to consider? I don't think it's just a click and drag operation

hot salmon
#

what detector?

#

Its probably drad drop operation

#

if you didn't count configs

regal wadi
hot salmon
#

yeeeah svarog reskins

#

drap drop operations + few scripts

#

probably

regal wadi
#

yeah, one has a quest attached to it. from what i could gather, they use svarog skin, which uses the devices of the zone skin

hot salmon
#

i remember helping them with one of that detectors and FE compatibility

regal wadi
#

the detectors also have a fix for devices of anomlay

#

so i'm wondering if that would be enough or not

hot salmon
#

try it

regal wadi
# hot salmon try it

i'll do that thanks, i wonder how i port over the the quest though. btw do you take commissions? i would like to add a function to your mod

wintry oracle
#

quick question, trying to fix the gauss sight on the ak105 swamp thing as ive noticed when the gauss sight is used, the zoom behaves like the spectre (instantly switches from minimum zoom to max zoom without gradually stepping up), how do I make it so it zooms gradually as I know other guns are ok

wintry oracle
umbral vector
#

folks, just wanted to know if there is any addon that increase the quantity of stock that a trader sell?

undone spruce
green bison
#

hi, can u add gauss sight (eots) to wpn_ak12_m1_mono_kit in this file, or can some1 tell me how to do it?

lethal garden
#

So. with Jabbers Soulslike, is it possible that upon death, instead of dropping ALL/MOST of your inventory, that ONLY the items that the RNG determines are lost, are the only things dropped/removed. Meaning you would respawn with all items you had, except for the items that were lost due to the RNG function of Soulslike.

#

Tried asking in the Soulslike thread, but this was not recieved well.

#

Will comission this script literally.

orchid agate
#

Chat

#

how can I make my own custom main menu gif or video or whatever

summer stream
#

then get VLC

#

now convert it as OGM

orchid agate
#

das it?

summer stream
#

yeah but

#

use the built in preset

orchid agate
#

well yeah

summer stream
#

it should use theora codec

#

since i remember fucking it up like 10 times

orchid agate
#

lemme find video first to use

blissful marsh
#

Greetings fellow Stalkers, im back with more "stupid" questions, is there a mod that unlocks AI potential? I ask as AI in game is (at least in my humble opinion borderline retarded, btw playing Anomaly as Gamma cannot WarFare) I know when game was made AI was advanced and more capable that avarage NPC (human) can AI be on pair with a player ?

summer stream
#

ReDone AI.

blissful marsh
#

Thank you my man, have a nice day, hopeI was not too annoying 😉

azure sparrow
#

Hey fellas. Im new to Mod making, anyone know if theres any guide to making a custom follower? Im planning on making a fairly indepth quests similar to Hips (minus some of the tedium) but for Mercenaries so you can have a immortal character prior to shutting down Brain Scorcher.

summer stream
#

ok so i have a question regarding 3DSS

#

i forgot how to make the scopes work when you add it on a new gun

#

(i forgot what you need to add in LTX file)

sudden inlet
wanton topaz
#

Hi guys. Ranodm question. How difficult would it be to make a mod that RANDOMLY plays all Mooze's ingame tracks from the OG games in GAMMA? I can't believe there still isn't an optin to turn them back on or a mod available for it. How easily doable would it be for a complete beginner please?

azure sparrow
sudden inlet
olive junco
#

which ltx file concerns drink again?

#

er which is the one doing the overwriting

#

\G.A.M.M.A. UI\gamedata\configs\items\items\items_drink.ltx ?

sudden inlet
olive junco
#

Ty

hushed drum
#

Is there any mods that add more devices to the game? things like newer pdas, detectors, night vision or other electronics that could be useful?

hushed drum
#

neat

west bison
#

Sorry for the very noob question, but can someone explain what the : does in
game.get_game_time():diffSec(level.get_start_time()) /level.get_time_factor()
I'm looking at a mod that has a malfunctioning timer. In the MCM settings its set to trigger an event every 10 minutes, but in-game it triggers every 30.

This bit of syntax is something blocking me from understanding what the code is doing.

sudden inlet
west bison
#

also i made a mistake
I said the setting i wanted was 10 minutes, but i set it to 5

the 6x time factor means.... its probably real-time huh? (6 times speed x 5min irl = 30min in-game)

#

ill try setting an irl timer real quick and trying some stuff, but that might answer all of my questions honestly
thank you so much for the help salute

sudden inlet
wicked latch
#

hi folks, is there any easy way to put mp9 into pistol slot? It is already possible for p90 and mp7 but I can't figure out how to properly edit config files and which to change

sudden inlet
#

Not sure not sure xd

teal compass
modest gazelle
#

does anyone know how I can enable access to the clipboard for the console? I cannot paste anything from outside the game

#

nvm, got it

sonic bolt
teal compass
old berry
#

anyone knows what's causing a gun to play the reload animation despite having no reserve ammo? basically when you fire the gun and press reload instead of doing nothing it plays the reload animation despite having no bullets for it and when you press the inspect button it plays the reload too, i didnt really notice it since its not an issue when using mags

teal compass
#

I have people reporting that problem too

#

I tried without mags but it stil couldnt trigger for some reason so idk if its some addon doing it or something

verbal siren
old berry
#

doesnt matter if its on base or with addons since it only happens on my gun

#

eitherway ye it happens on base

brave tartan
#

hello, how can I go about removing some guns from gamma? wanna strip it in half at least or so, just for fun lets sya for now

orchid agate
#

ok so after convertimg my video to ogm how does one make a custom gamma main menu video?

#

@summer stream helpa

#

or can anyone else for that matter tell me how to put a custom main menu video

#

well I found the mod that is responsible for the main menu video

orchid agate
#

ok I've no idea how to do it the main menu is in ogm and vlc only converts the video to ogg

#

what in the fuck

summer stream
#

change the format to ogm

#

like literally rename it to ogm

orchid agate
#

I did mate

#

it doesn't work

#

I tell it to use theora and whatever other bullshit and it only convers the video to OGG not ogm

#

shrudge the fk

#

what am I missing

orchid agate
summer stream
#

yes.

#

ogm.

#

when ur converting it
rename it to ogm

orchid agate
#

@summer stream

#

there's this profile but its also ogg

#

I'll do a custom one

summer stream
#

yeah do that

#

just without uhhh

#

audio

orchid agate
#

lemme retry

#

@summer stream

#

same shit

#

as I said

#

this time I did custom

#

only video with theora

summer stream
#

gimme the vid

brave tartan
#

if I got item in the game, with icon ect its in there. but its called "not used" as if someone added it via mod but never assigned it to anything anywhere. How could I go about actually using those items for smth. find its ID and start assigning it to drop tables/ traders sell tables/ any kind of usage lists?

orchid agate
#

chat I'm actually ryan gosling

#

question is why doesn't the song replay

#

once it ends

indigo crypt
#

Quick question: does anyone know how to move a specific gun further away from the camera? I know of the HUD FOV option and I've already set that to 80, but - for example and case in point - the SR25 is so freaking close to the camera that it takes up almost half my screen with a scope attached. any way to move it further away so that it doesn't block my view?

indigo crypt
# fair canopy Modify the position

pardon my ignorance, I'm not a modder myself - I'm assuming there's a config file somewhere that would do that, right? how would I go about finding that config file, i.e. how do I know which mod has that weapon I'm looking for to alter the necessary values?

warped cape
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Hi im try to make Ghillie Suit overhaul v1.6 to work but i cant make the ghillie works with any armor. When I put it on, it immediately takes off the armor.
I add patch with base.ltx and i have change there some lines but still not working. Any ideas?

[outfit_restrictions_1]
helmet_avaliable = false

[outfit_restrictions_2]
helmet_avaliable = true
backpack_avaliable = true

[outfit_restrictions_3]
helmet_avaliable = false
sprint_allowed = false

[outfit_restrictions_4]

sprint_allowed = false

[outfit_restrictions_5]

[outfit_restrictions_temp] ;-- dummy section, leave it as last or game will fail to read "outfit_restrictions_5". For some reason, engine fails to read last section before the includes!!! TODO: fix this
backpack_avaliable = true

misty mulch
misty mulch
misty mulch
warped cape
misty mulch
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so, start by figuring out which outfit restriction section the ghillie suit uses

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||in this specific case it doesn't even matter because those specific sections are getting overwritten by a base GAMMA mod, but the principle applies||

indigo crypt
warped cape
misty mulch
misty mulch
misty mulch
warped cape
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yea its 3 years old

misty mulch
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as a first step

misty mulch
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for its configs

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my question still stands tho

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and the reason i am telling you not to edit base.ltx, is that

  • because it's a direct LTX file overwrite, it automatically gets overwritten by the hundreds of DLTX config overwrite files in GAMMA (the more modern way to overwrite a config)
  • I know for a fact that those specific sections are all overwritten by a GAMMA mod
  • therefore editing base.ltx, even if it's provided by a mod that you are loading last, will not make any changes
warped cape
misty mulch
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yeah i'm asking you cos you will need to edit that file, so it's good for you to figure out/learn what it is first

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do you know how to look for it?

warped cape
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Can you help me? Im new to that, i just wanna make it work with isg nosorog and Mercenary ACE armor

warped cape
misty mulch
warped cape
#

the mod i provided Ghillie Suit overhaul v1.6 make that the ghillie goes to backpack slot so it can be used with armor, but its not workig cos its immediately takes off the armor but its still in backpacks lot

misty mulch
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ok. and did you install it with the "optional backpack slot enabler" option?

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i'm guessing "yes" because of the base.ltx file

warped cape
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yep

misty mulch
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ok wait a sec cos now i need to dig through how this mod works

warped cape
#

ok man thanks

misty mulch
# warped cape ok man thanks

lmao ok bad news: the "doesn't let you wear a suit" thing is a script, not a config param, so i can't help you there

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i mean i GUESS you can comment out those functions but i am not responsible if everything breaks

warped cape
misty mulch
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now i see why people don't generally recommend it for gamma though

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i mean aside from the point where all stealth is jank af

warped cape
#

ok man thanks

misty mulch
#

the functions are largely labelled so you should be able to figure out which ones are responsible for unequipping the suit when you equip the ghillie outfit

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in gamedata/scripts/ghillie_equip_override.script

warped cape
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so like this?

--[[local function outfit_equip(obj) --unequipping ghillie when a new outfit is equipped
ghillie_check()
local ghillie = db.actor:item_in_slot(13)
if IsOutfit(obj) and ghillie_flag and (obj:section() ~= "ghillie_outfit") then
db.actor:move_to_ruck(ghillie)]]--
end
end

warped cape
#

It works

misty mulch
misty mulch
misty mulch
warped cape
#

yea I figured it out after posting the comment, I did exactly as you wrote and it works

modest sequoia
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with placeable furniture lights - could i put a time of day check here so lights flicker at night ya think?

hot salmon
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Smth like if time_of_day > 20 and time_of_day < 6 then return true end

modest sequoia
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yep.. that's where im at

hot salmon
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Just get time of day from somewhere

modest sequoia
#

if (hrs > 6 and hrs < 18)) then return true end

hot salmon
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Working?

modest sequoia
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local function update_conditions()
hrs = level.get_time_hours()
end

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i dunno i literally had finsihed typing it when u posted 🙂

hot salmon
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Bruh

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You can create local hrs = level.bla_blq

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You dont need seperate function

modest sequoia
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ok. im stealing from another mod. not a coder

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then that is perfect

hot salmon
modest sequoia
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-- TIME OF DAY
local hrs = level.get_time_hours()
if (hrs > 6 and hrs < 18)) then return true end

hot salmon
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Yes

modest sequoia
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ha. let's see how this goes. thanks boss

hot salmon
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To much ))

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Remove one

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You dont need () at all in if

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And it also gonna flicker at day time

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Only

modest sequoia
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i see.. i changed it to hrs > 19 or hrs < 5

modest sequoia
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i dont know what that means

hot salmon
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Text editor

modest sequoia
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notepad++

hot salmon
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You can enable lua syntaxes at the top

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It will highlight things

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Make it much easier

verbal siren
# old berry anyone knows what's causing a gun to play the reload animation despite having no...

With this in mind, I tested Grot (I turned off mags configs for this weapon since I normally use mags, so now Grot behaves as if the mags were disabled):

  1. spawn wpn_grot
  2. right click: unload
  3. drop the ammo on the ground
  4. press R for reload
  5. nothing happens
    Ammo check animation plays normally. Didn't test (Doom like) weapon inspect, because that thing annoyed me and I disabled the mod long ago.
    Are you sure that you didn't accidentally enable unlimited ammo in debug mode?
modest sequoia
#

hotshit it worked retroactively

teal compass
hot salmon
verbal siren
teal compass
#

this one

old berry
modest sequoia
woven plover
#

does anyone know if there's a way of changing item spawn durability in traders?

orchid agate
#

which items

woven plover
#

like weapons or outfits or anything? guessing the logic is the same?

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black market spawns items with non-100% durability right?

sudden inlet
dense canopy
#

@faint sable Sorry to disturb you, I'm most likely being an idiot, but when trying to install FWP, none of the mods actually show up in MO2. Yes I've followed the video correctly (one in the download, not on yt) and they just aren't there at all in MO2 (gamma disabled + searching directly for them). I've also checked to see if it was just an issue with my custom profile on MO2 but it doesn't show up in the base "G.A.M.M.A" profile either. Fixed it - had to make a new profile for some reason.

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I also can't type in your mod thread because its reached capacity....

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To Add onto this, the folder itself now shows up, just nothing else

summer stream
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@dense canopy Check the insides of the folder.

dense canopy
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Already did, the stuff is in there.

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and yes, using 7z

summer stream
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you dont get it

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GET THOSE FOLDERS OUT OF THERE.

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PUT THEM IN MODS

dense canopy
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Yep done that before and still nothing

teal compass
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for the files to read, it should be addonname/gamedata/etc

sudden inlet
teal compass
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if u put it this way the game cant read it

summer stream
dense canopy
#

think my profiles are fucked actually, I'll do some more tinkering

summer stream
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not your profiles

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the FWP itself

dense canopy
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no ik that

teal compass
#

so get the gamedata out of those folder and put it in the mod folder

summer stream
#

you probably installed it the wrong way

teal compass
#

also use this button to install

dense canopy
#

gdrive - 7z (FWP folder) also tried 7z (mods in folder) to >Gamma>mods

summer stream
summer stream
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a video tutorial

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how to DOWNLOAD it

dense canopy
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I literally

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copied it 1-1

summer stream
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you're either watching the wrong one

dense canopy
#

I fixed it anyway, they show up on a new profile

summer stream
#

or you skipped like the main steps

teal compass
summer stream
dense canopy
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I'll just redo the stuff that I did prior

summer stream
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it's that stupid

teal compass
sudden inlet
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Gamma players can read and other funny jokes.jpg

dense canopy
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Its alright anyway, its fixed, knew I did it right

dense canopy
#

what does the text say?

lament kettle
#

If someone generated AI voiceovers for all the dialogue in GAMMA, should the voices be in english, or russian?

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Also, where can I find the audio clips of certain characters' voices in GAMMA's files?

summer stream
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all of them are mostly inside anomaly files

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the english voices for mercs are another mod

lament kettle
#

Oh man, I'm such a dumbass
I was trying to get this voicegen AI project working and realized I just upgraded to a 9070XT

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It runs exclusively on CUDA

naive bane
#

Hi everyone,

I've been working on a overhaul of the popular Anomaly aim assist mod and I'm looking for a modder to help get it out to the community.

With the help of an AI, I've also re-architected the scripts to allow for a much smarter, more immersive experience.

The "On Fire" mode is now a true combat assist, not an aimbot.

The original "On Zoom" mode is always on when you aim. It tracks enemies you're not even shooting at, (even through walls) which can feel immersion-breaking.

My new "On Fire" mode is different:

  • It only activates when you hold down the fire button.
  • This means you can aim and scan your surroundings normally, but the instant you commit to a firefight, the assist kicks in and locks your aim.
  • It's perfect for automatic weapons (rifles, SMGs), as it helps you stay locked on target and manage recoil during the fight, without feeling like a cheat.

The mod now has a full per-weapon-type configuration menu. This lets you create the perfect setup:

  • You can set your Rifles and SMGs to use the new "On Fire" mode for that reactive assist in CQC.
  • ...But you can still set your Shotguns, Pistols, and Sniper Rifles to use the classic "On Zoom" mode for that satisfying "snap-on" feel before you take your single, precise shot.

Summary of All Upgrades:

  • Per-Weapon-Type Modes: Set "On Fire," "On Zoom," or "Off" for each weapon type.
  • Per-Weapon-Type Strength: Set the "stickiness" of the assist for each weapon type.
  • 100% Stable: The "On Fire" mode is now rock-solid and works every time.
  • Global Toggle Key: A master keybind that can instantly toggle the entire mod on or off, no matter what mode you're in.

I'm not a modder and don't know how to package this properly. I have the two completed script files (aim.script and aim_mcm.script) ready to go. If any trusted modders are interested in taking these files, polishing them, and releasing them for the community, please send me a DM!

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The Mod is currently working and stable in conjunction with GAMMA, currently on dx9 with lossless scaling

sudden inlet
naive bane
main plover
#

Actor editor in sdk doesn't start for me 🙁

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I want to export new omf 🙁

summer stream
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how do you want to even export it

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did you make animation for NPC or for hands

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since all of the time i export animations
at first i do it via exporting as skl

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and then importing on another skeleton

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then exporting as omf

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since im working with IK rig and it doesnt work for normal rig

main plover
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I exported it trought blender and mergeded with omf tool

sacred token
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So uhhm, the launcher still does that in v8.0 hmm

summer stream
orchid agate
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Question

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So I did my own custom uhhh song and main menu video
however how can I make the song replay since after it ends it..well ends :D

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oh nvm it does

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it does replay I'm stupid ok false alarm thumbsUp2x

undone lily
#

Or I'm not sure how to check if that's already a thing, and if it is, don't change it up.

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You can probably make your file read-only if you don't like it

sacred token
# undone lily Yeah but there's no way to ensure that it does only once, I'm sorry

I mean the .gitconfig uses a simple .ini format so you can just check if the entry already exists, yeah. But isn't it possible to create a .gitconfig exclusively for the Gamma Launcher instead, so it doesn't mess with the global .gitconfig? I know for sure that you can also add these properties specific for each repository. That can be found in the .git folder in the config file.

sacred token
quasi narwhal
#

changing the global git config silently via a script is diabolical work 😭

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that also means that you're giving arbitrary code execution permission to all git repositories in your system omegakekw

lilac ibex
#

jesus christ

floral egret
#

F

tawny prawn
#

guys im trying to make Kmacks Walther PDP pistols fornt ironsight match the same green color of the back ironsight

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since the front is white...

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but when i edit the dds files and make them the same green color it still appears white in game

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what am I missing?

summer stream
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shaders name

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it could have different shader used

tawny prawn
#

huh?

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how does that work

summer stream
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check ogf file of the pistol

tawny prawn
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1 sec

summer stream
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then press on front sight

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look at the shaders name

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then look at rear one

tawny prawn
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ogf file in the folder of the gun or?

summer stream
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of the gun

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the pistol

tawny prawn
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world.ogf?

summer stream
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hud

tawny prawn
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hand?

summer stream
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wpn pdp

quartz hill
summer stream
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it should have world and hud model in that case

tawny prawn
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ahh i see

summer stream
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or else its in dynamics

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idk

summer stream
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there's ogf viewer

tawny prawn
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can i use notepad ++?

summer stream
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What do you mean

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That's a model

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Not some text shit

tawny prawn
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oh shit yeah

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mb

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what do you recomend for ogf viewer?

summer stream
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check pins

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it should be there

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there's a tool specialized to view ogf but you can use blender too

tawny prawn
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ok but can i edit the color there?

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or what

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ahh fuck

summer stream
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we need

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shader name

tawny prawn
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i never did anything like that remotely

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aha

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can you open it?

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do you have software?

summer stream
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yes

tawny prawn
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please if you would be so kind

summer stream