#╙🖇mods-making-discussion

1 messages · Page 123 of 1

modest sequoia
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understood...

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last time i changd it ... it was easier 🙂

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trying to get good dark blood puddles

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not as transparent

lapis vortex
sonic bolt
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Do a texture edit like the new Saiga change kek1

lapis vortex
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Maybe I’ll edit it off the gun lel

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have it scratched off like an illegal gun with no serial number

lapis vortex
sonic bolt
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Lowkey thinking of adding a loner rad logo to Frosty's Vintorez and calling it the Redrick or something

sonic bolt
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Still think that XXX and Stalker are boring ass names for special variants

lapis vortex
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imma edit the Venal and name it that

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lowkey goes hard

sonic bolt
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I wanted Redrick cuz Redrick Schuhart from Roadside Picnic, plus Red from SoC

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Bit too on the nose tho

lapis vortex
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maybe like the word red in ukrainian

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Chervonyy is apparently the translation. idk if that sounds that good tho

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or maybe the word for blood. blood is red, gun makes people bleed

sonic bolt
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Truly the most essential of mods-making-discussions kek1

lapis vortex
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VSS “Krov”

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gotta make the mods appealing to the masses

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how difficult is it to edit the weapon details UI?

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i’ll figure out texture edits later. i might have to put a Loner logo on the Venal to own the libs

misty mulch
lapis vortex
misty mulch
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i mean with my 0 lua knowledge i managed to kludge together a stats change mod by stealing bits of functions from other people

misty mulch
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xml file edit in plain text

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i have a tutorial for that also pinned

lapis vortex
misty mulch
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example: i overwrite all ammo descriptions as a part of my simple ammo stats mod

lapis vortex
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I’mma make the Venal a Loner lore piece involving Father Valerian and his goal to unite Loners

misty mulch
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you can also use DXML to do it, then you don't have to care about overwrites and XML load order

lapis vortex
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make the mod Loner propaganda

misty mulch
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i have mods i can provide as examples for either method so lmk which you pick

lapis vortex
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yeah I’m not at my PC rn, but I definitely will need to do that.

sonic bolt
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I loath the idea of having to make a dxml just to capitalize Origin and Manufacturer in every single description pepew

misty mulch
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happily for you i am working on a text overhaul mod via xml overwrite

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very slowly

lapis vortex
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reading stalker lore to make my gun description lore accurate as much as possible

misty mulch
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psht

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the vast majority of modded gun descriptions are just the first 2-3 paragraphs from english wikipedia

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do whatever the fuck you want

lapis vortex
lapis vortex
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this is a propaganda piece

sonic bolt
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rate my writing trolltiny

lapis vortex
sonic bolt
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A lot of the special variants seem to have descriptors for what the modifications the gun has

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Might trim the M45 descr too

lapis vortex
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What does the Anarchy look like?

sonic bolt
lapis vortex
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the default gamma 1911 looks kinda ass

sonic bolt
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Frfr, the new Anarchy looks way different now tho

lapis vortex
undone spruce
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Just use ai for texts

fair canopy
sonic bolt
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I ain't letting no CLANKER work on my guns

azure bluff
summer stream
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what

sonic bolt
slow bolt
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cause we all know you will fail even if you do it right

azure bluff
slow bolt
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you need to do it like 8 times and only then it will allow you in. You are making them money

celest thorn
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can I damage my limbs with BHS?

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like I want to specifically damage my left/right arm

lapis vortex
sonic bolt
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Is there anywhere I can find information on what these specific lines do or others related to 3DSS?

crimson salmon
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anyone know how i could make weapon movements better in this animation??

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besides fingers and mag i know i need to work on that

sonic bolt
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Do you have references?

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It's always good to have other animations to reference off of

crimson salmon
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me reloading my airsoft pistol

sonic bolt
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even looking at stuff from COD and other games is a good idea imo.

crimson salmon
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but my internet is so bad youtube doesnt want to load

celest forge
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Motions like the mag insert and the slide release should be quicker and snappier

crimson salmon
tribal aspen
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Airsoft is good for reference

celest forge
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No I mean just those parts

crimson salmon
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okey

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ill try that

crimson salmon
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lol

sonic bolt
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Are you the Mr. Brightside? From the viewmodel anims I see on Youtube? KekSkew

sonic bolt
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Identity theft is no joke

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they'll put ya in the slammer for it

tribal aspen
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What if I stole my own identity

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and the new identity hasn't uploaded to youtube in ~5 years

crimson salmon
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i spent a good bit of time on this one

lilac idol
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snappier movements for mag in and such as mentioned above would greatly help tho

crimson salmon
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i want to improve my animation skills since thats allways been my thing, just it used to be 2d animation

lilac idol
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for example I like the arch you made as an anticipation for mag in if that makes any sense

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keep it upokaycathappy

crimson salmon
undone spruce
lilac idol
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also try to have a wider arch for the transition after mag in to slide release

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and make it longer

worthy mortar
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Flinging the chamber closed causes damage to the gun, but I'm not enough of a gun nut to care about such details, just enough to point it out.

lilac idol
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for example the first 3 poses could have the arm showing without having to move it too much

undone spruce
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from unholding to swinging?

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yeah i can see that, i just dont know how to make it interesting

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this holds a different stance from ejecting both moonclips since you just eject everything from the other one

lilac idol
tribal aspen
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The gun rotating to the right during opening and closing the cylinder don't make sense physically

undone spruce
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i've been mostly trying to make the cylinder inertia hold it in place by flicking the revolver

lilac idol
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I'd say that's an attempt at anticipation

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although I think it needs some changes

tribal aspen
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Flicking it to the right makes sense to close it, but when opening it it doesn't. You have all that mass from a loaded cylinder

lilac idol
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you could slow it down and reduce the amount of roll

tribal aspen
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If it is anticipation then that roll to the right needs to be shorter

undone spruce
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i could see if i can invert it

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first to the right then left

tribal aspen
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Or roll it less to the right and more to the left after that anticipation roll

lilac idol
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well it could be the same speed really but the amount of roll doesn't carry over the inertia

night shell
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someone know how to change the damage of the bullets?

lilac idol
undone spruce
lilac idol
# undone spruce

I personally think that it would look better if the roll was in the opposite direction

undone spruce
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wait up, fucked up the 2nd one

lilac idol
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unless that's how that specific gun operates

crimson salmon
# undone spruce

a little bit of anticipation of it turning to the right and the slinging to the left would look good

undone spruce
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may i ask, this anticipation is on the hands positioning?
for now these are only rot edits

crimson salmon
undone spruce
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i see

lilac idol
# undone spruce

I think it needs a bit more anticipation right before the flick

lilac idol
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but yeah I'd say that's better

crimson salmon
old berry
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got a problem, whenever i add a gun i made into my inventory the game crashes without telling me why, like the log just ends when i add it, anyone ever run into something like that, idk if i fucked up something when setting up the ogf or in the config

lilac idol
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it could be the world model

old berry
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nah the world model is fine its the hud

lilac idol
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yeah but the world model can crash the game when you spawn a weapon

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happened to me a few times

celest forge
old berry
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i mean i literally dropped it on the ground and it was fine

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it crashes when i pull it out

fair inlet
old berry
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always

fair inlet
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I'd install pdb if no one has a clue

lilac idol
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just to be sure I'd check the collision boxes for the world model in blender

old berry
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ok i kid you fucking not but it was the world model that was crashing it but the gun looks like this lol

lilac idol
old berry
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like the parts of the mesh are all over the place

lilac idol
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I'm guessing it might be a wrong export

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but yeah I can see that the wpn_body is acting weird lol

undone spruce
old berry
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ye

summer stream
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try applying parent with keeping the transform second time

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sometimes it can break

lilac idol
# old berry ye

I think x-ray freaks out when you scale the armature in pose mode

summer stream
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it never counts scaling if you do it as an armature

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you need to scale the model itself

old berry
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i scaled in object mode iirc

summer stream
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try removing skeleton and see what happens

undone spruce
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you need to scale meshes and armature in object mode, apply transform

summer stream
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armature only

undone spruce
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id check in a pseudo rig, with imported hands, gun and omfs and check if it works ok

summer stream
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scaling the model is

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50/50

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i just scale armature and apply it

undone spruce
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scaling only the armature but not meshes would only make the original sized mesh displaced no?

summer stream
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if you will keep it all as the same model you can just apply the armature on all of it

old berry
old berry
undone spruce
summer stream
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so here's ur gun

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you scale it down to like 0.1

undone spruce
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when i did it right now, it reescaled the mesh, but did not apply the scale in it

summer stream
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now it's this

fair canopy
undone spruce
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like, apply the armature scale and check the mesh scale after

summer stream
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go to here, apply the armature

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removed the skeleton and it's the same size

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so the problem here could be

  1. didnt apply armature on all of the meshes
  2. applied it as any other but armature
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please don't scale the wpn_body

undone spruce
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without armature scale applied

summer stream
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xray will never comprehend what you did, it doesn't know how to scale down or up the model

undone spruce
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it changes the mesh scale after you apply the scale in armature

lilac ibex
summer stream
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lvunter what are you up to catdespair

lilac ibex
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posting another closed source fork, but with real malware this time

summer stream
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can i have some free malwares plz

lilac ibex
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yes. 999+1

undone spruce
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what does the fake malware does

summer stream
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eats your pc

lilac idol
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downloads more ram

undone spruce
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any downloads more vram

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im needin it

old berry
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reparenting the bones didnt work

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like these are the only parts that are wrong

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in game though

lapis vortex
lilac ibex
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for those 'open source' fanatics: download this source code (CoP fork) & try to find sussy code.

then you can send the code back to me (you will be rewarded)
good luck!

undone spruce
lapis vortex
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rising storm/red orchestra are the best multiplayer shooters probably ever made

lilac ibex
summer stream
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ill just look into code for fun

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(i don't understand any of it tr)

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and it just doesnt want to uhh
download

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dang looks like the code was found

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it's the zip all along

undone spruce
novel ruin
undone spruce
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and i want to do the flip,i know its not tactical but its a old loose revolver and there isnt much caution to it

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it just creates the conundrum of wtf your left hand gonna do

summer stream
wraith willow
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just to clarify, adding ! to the ltx before droptables, disables that spawn correct?

![tool_tier1]
lockpick

![tool_tier2]
lockpick_set
snapgun

![tool_tier3]
bundle_lockpick

![tool_tier4]
skeleton_key

or does it matter
[5:14 PM]
trying to get zlm to stop spawnign debugs and zcp to spawn lootboxes and items

misty mulch
misty mulch
mental tusk
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guys come on, i thought id get atleast a single answer after 15 hourss

lapis vortex
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me watching Forgotten Weapons to learn more about the AS VAL but another stalker got there first

wraith willow
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I see al lthis talk of editing zlm loot tables and making them spawn with ZCP by editing ltx files, but I don't wanna mess it up, is there any reccomendations?

undone spruce
undone spruce
lapis vortex
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Expression : m_Motions.size()
Function : CKinematicsAnimated::Load
File : D:\a\xray-monolith\xray-monolith\src\Layers\xrRender\SkeletonAnimated.cpp
Line : 874

section 'wpn_vintorez_m2_acog_hud'
model 'dynamics\weapons\wpn_vintorez_m2\wpn_vintorez_m2_acog_hud'

stack trace:

got this error, i know I'm close. this error pops when I attach the acog in game

summer stream
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broken skeleton

lapis vortex
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what does that mean? how do i fix that

summer stream
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well you

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need to either look into the skeleton

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and how you made it

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with that

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oh wait

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what hud did you use for the acog

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does it have lens bone?

lapis vortex
summer stream
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do it again

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get the vintorez m2 but with lens bone

lapis vortex
summer stream
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the problem is

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that omf doesn't have lens bone in it

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you need to edit it so skeleton HAS lens as the skeleton

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AND in the animations

sonic bolt
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So the omf bone name change is a necessity? No wonder I was having issues earlier

summer stream
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you need to have lens in the anim

sonic bolt
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So the whole add new bone and add key frames for each motion is only if the gun doesn't have a suitable bone?

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Cuz I'd much prefer just renaming a bone instead of doing that again death

sonic bolt
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I'd assume most guns have a wpn_scope bone I can rename though right?

summer stream
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it will break

sonic bolt
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But Frosty's guide didn't do so Wahh

summer stream
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IT WILL BREAK

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I SWEAR TO GOD I WILL BREAK YOUR ANKLE-

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sorry

lapis vortex
sonic bolt
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The 1P29 I did earlier seemed to work...

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At least Athi has a guide for it iirc

lapis vortex
faint sable
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it's exactly how athi does most if not all the 3dss guns

sonic bolt
faint sable
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just need to make the new _3dss

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makas silly

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only time you need a new lens bone is when theirs no bone to rename

sonic bolt
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If I wake up and my ankles are gone and my 3DSS patch fucked my wife I'm blaming you

faint sable
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wpn_scope is never directly used animation wise, and it's also how athi did his tutorial

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by making wpn_scope to lens

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and creating a new hud_animation_3dss

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think of it like this right

sonic bolt
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Yeah I watched your guide and everything worked so far for the one patch I did, just gotta reposition

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Is there like documentation somewhere that explains what these lines and others relating to 3DSS do?

faint sable
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gun uses this hud animation :

pp_poo_poo_hud_animation

works for prs, 2d sights, 2d scopes.

gun needs 3dss support and has a wpn_scope bone :

pp_poo_poo_hud_animation_3dss (edit omf to change wpn_scope to lens, go into blender and rename the wpn_scope to lens)

now your gun can handle 3dss scopes on the specific _3dss omf you just made, while keeping support for the prs and 2d sights, and it doesn't break anything, been doing it like this for a whole year and no issue, if it was an issue athi wouldn't be doing the same thing to save time

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yea that's about it

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it's exactly how my guide shows it, that's all you need to do

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only time you don't is when a bone is not currently available on the animations that isn't being used by the animation itself, then you create a new lens bone and do the lens thing stuff

sonic bolt
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Do you have a link or something to this file you showed in the video?

faint sable
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you can try this maybe

sonic bolt
faint sable
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nvm it's too large

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let me try this tho

sonic bolt
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I assume all of these are PRS too?

faint sable
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nah, I didn't update them for prs, which tbh I don't actually use scope kits

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that have the rmr sights on it

sonic bolt
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bummer, wonder if athi has em

faint sable
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he does yea

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you gotta look in the 3dss files

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just gut the scopes and sights

sonic bolt
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got it, that repository blend file would be nice to have

faint sable
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it's not really updated tbh, I know athi made new models for some scopes

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imo, best to just get all the sights/scopes you want, gut the gun, save the scopes and sights, save as blend

sonic bolt
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got it, guess I'll just gut the scopes from the current 3dss?

faint sable
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if you really want to yea

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idk how many models have been updated or what athi changed

sonic bolt
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hmm, thanks anyways

lapis vortex
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how do i see the blender ogf with color as it would appear in game

faint sable
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idk if blend files work that way or not but who knows

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you gotta locate the texture path for it

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and then find missing files within blender

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paste the texture path

sonic bolt
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Might have to do it twice, once for the gun textures and once for the optic reticles itself

faint sable
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external data : find missing files, paste path to texture, hit enter, load viewport shading

sonic bolt
faint sable
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the one right beside it is the one

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shows the actual texture color

sonic bolt
#

damnit you're right

faint sable
#

to add the bump texture you can use this script

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to use it : hit Scripting tab, Open, select this plugin, hit run script, go back to Layout

sonic bolt
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I did this once so I hope I can figure out to do it again KekSkew

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Is this also all that's needed for icon renders too 🤔

faint sable
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usually always the bump texture is also where the actual texture is, so it just slaps it on top

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yea, it makes it look prettier at least

sonic bolt
faint sable
#

just mess around with the metallic and roughness scales

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I do 0.9 metallic, 0.65 roughness for each texture

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but play around with what looks best, also whatever HDRI you use for the background also influences how the shadows and light reflects off the weapon

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usually I use this

sonic bolt
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Sweet, thanks a ton

faint sable
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tbh I forgot how to actually add it and the steps, but theirs probably blender guides on youtube to help add them to the actual world stuff, juan showed me how but tbh I forgot most if not all of it

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I got a saved blend

sonic bolt
lapis vortex
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why is your OMF link borked

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it's not giving me the one where I can edit the bones

lapis vortex
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i was finally able to put acog on with no crash, but i fucked up pathing i'm assuming

fair canopy
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Probably left the texture path option checked in blender and it reset the paths

lapis vortex
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it's not 3dss on it either

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it's still 2d scopes

fair canopy
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Did you setup the Config?

lapis vortex
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i have some semblance of a config

sonic bolt
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Maybe try copying a config from another acog, it took me a while to get my 1P29 to stop showing 2d scopes

sonic bolt
lapis vortex
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forgor to edit the item_visual line from the acog config i copied

fair canopy
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Config explanation is in the gamma scopes ltx in 3dssg. Alternatively you can also get the 3dss hud editor and mess with the settings like you would hud positions

lapis vortex
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this acog try is close i can feel it

sonic bolt
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Bless you dude

lapis vortex
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it's still blue

undone spruce
#

finally revolver ingame

fair canopy
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Because item visual isn't going to fix the textures

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That just sets the ogf to use

sonic bolt
#

you might have to boot up blender and save the OGF again

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This is the correct one iirc

undone spruce
summer stream
#

poor hand

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but the revolver looks cool thumbsUp2x

lapis vortex
sonic bolt
#

Maybe i should learn viewmodel anim in blender kek1

lapis vortex
#

slap a loner mark on it just as Father Valerian intended

fair canopy
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The Scope won't work without figuring out the texture paths because the reticle is a texture with a transparent background

lapis vortex
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the reload animation is borked too, is that texture related as well?

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the hands move as they should just the mag doesn't

fair canopy
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No that's an animation thing. Either the mag vertex group isn't set correctly or the animation doesn't match the gun

lapis vortex
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it's the same animation with scope off, adding the scope breaks everything

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i'mma fix the textures, see if that fixes some of it

fair canopy
#

Textures and anims are two separate things...

undone spruce
lapis vortex
#

now it's missing from the debug menu

lapis vortex
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when I export it's not saving my changes

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or "cannot find root- objects" error

undone spruce
lapis vortex
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i've spent 5 hours trying to figure this shit out

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still haven't got it

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idk wtf is going on

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idk if im fucking up the blender shit or the pathing shit

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whoever made the BAS addon this is from has it squirreled away in fifty folders

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any tips or whatever would be cool, but im going to sleep

snow lantern
#

was Shustriy modified in GAMMA?
tell me pws🙁

lethal pelican
#

does the "impair" variable of ammo actually do anything right now?

slow bolt
slate mortar
#

Hello mods

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could you help my friend for a sec.

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he got banned for no reason

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ik its not the right chat

quartz hill
novel ruin
misty mulch
summer stream
undone spruce
pine hatch
#

Question for blender experts - how to repeat the previous action?
Conventionally, I need to set keyframes for each animation and I don’t want to call up the menu every time

fair canopy
pine hatch
fair canopy
#

Time to Google

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A lot of stuff I learned was just asking Google if there was a way to do something

pine hatch
#

Well
I found... time to do... bullshit

glossy quiver
#

Where in the mod files are item IDs defined/assigned?

misty mulch
#

in the section names for the item's config file, which is always a .ltx file.

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not all items are defined by mod-added files so you may need to unpack Anomaly to read all configs

fair canopy
undone spruce
#

I dont kinda get what he wants

undone spruce
undone spruce
#

dunno if its matching

faint sable
#

might need bit more like tone

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seems bit softer than the other icons beside it

undone spruce
#

Ill redo the render a bit

old berry
#

aynone knows which command in the config handles the handling stat

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and also reliability

lapis vortex
undone spruce
#

i dont wanna go back to gun after finishing, so i'll take tiem to polish it, but i should be done quickly after exams

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but pratically, only thing missing now is sounds

exotic jasper
balmy quiver
#

Yo! Are there any “western fonts” for Stalker Anomaly/Gamma? thundaNald

balmy quiver
#

To finalize my French mod, I need to swap two characters: “ê” and “ì”. I tried changing the coordinates via the font .ini files, but that didn't change anything. I then swapped the two characters in each DDS file, but that didn't work either. The “ì” is still in place of the “ê.” I've tried everything, but I can't get it to work.

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I use the fonts found in “343- G.A.M.M.A. Traduccion Espanola - vdltman”. The original or English fonts display Russian characters instead of special characters.

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How can I find out which characters are used in the game? On the title screen, there's no problem. The menu, the MCM, the small text under the menu... but in the game, it doesn't work anymore.

balmy quiver
#

No problem on title screen

golden magnet
#

anybody know how to change the ammunition the gun uses?

verbal siren
golden magnet
#

aight ty for replying

balmy quiver
#

fixed! Is it possible to increase the default font size?

verbal siren
balmy quiver
verbal siren
#

Make a french version.

balmy quiver
balmy quiver
#

I’ve tried everything. I’ve swapped the characters around in all (38!!) the DDS files, I’ve changed the position coordinates in all the .ini files, I’ve tried every possible alternative character... ê still won’t appear. I’m stuck because of a single character. Is it possible to increase the default font size?

clever kindle
#

hi, i want to enable g_firepos, but every time i do this it turns off automatically. Is there a way to permanently keep it on or something?

hoary yacht
#

Can anyone show me path to wpn_ks23_kaban_kab_up.txl? I want to put it in pistol slot, but can't fint txl file

pine hatch
summer stream
#

calbeir

pine hatch
verbal siren
#

What's the difference between scripted_snd_ammo_check and snd_ammo_check? Some weapon mods use the first one, others use the latter. I'm swapping between two versions of the ammo check script and one seems to play only the snd_ while the other only the scripted_snd_. Also, just now, I noticed this: when I place my edited Mosin reanimation mod above @fair inlet 's WSTF (it has different sounds for the k98 bolt, which the mosin is using), I can't hear anything. When I place it below WSTF (so the mosin sounds overwrite WSTF) I can hear the bolt. 🤔

fair inlet
verbal siren
fair inlet
fair canopy
#

And it will cause sound delays

verbal siren
# fair canopy And it will cause sound delays

The scripted_ will? I was trying out your MCX 3dss mod and it has only non-scripted ammo check sounds. It plays correctly, but after the animation is finished I can hear other sounds, like a full reload or sth.

late ravine
#

Good day guys, i have a question, we are working with lassie in the bolt animation from stalker 2, but, for some reason, the bolt doests appear in game when you throw the bolt, meaning the object that you can pick up again, anyone have any idea what it can be?

summer stream
#

Motion Marks.

late ravine
summer stream
#

Go into omf editor, find the frame where character throws bolt and put motion mark there.

#

From there, to the end, or 5 frames later.

late ravine
#

Nice, thanks a lot for the info Maka!!!💯 ✨

summer stream
#

found it via retargeting karambit MeruTheSuccubusTapTap

#

no probs

late ravine
summer stream
#

can't they dm me directly?

#

so i can explain it more proper

#

and im talking about the animation itself

late ravine
#

yhea give me a min i will tell her to talk to you

#

thanks for your time mate peepoLove

balmy quiver
#

Can't anyone help me with my font problem? I just need to swap a single character. I've been working on this mod for a month and I can't publish it because of this detail. It's frustrating. 😔

novel ruin
summer stream
#

truth

balmy quiver
fair canopy
balmy quiver
tropic horizon
#

is there way to change morphine back to 1200 seconds

stray trail
#

Can I get a copy of the current Gamma NPC loadouts ?

#

I forgot to back the original file up

sick coral
#

can someone help me understand how missions are made in Stalker? i mean i would like to understand how to make "new" quest, even a very simple one. Is it one file, is it whole branhc of files etc.

novel ruin
#

Ask in Anomaly discord, nltp_ashes will probably help you there, he made tasks in anomaly before

rough lion
#

Someone needs to bring back the Gauss rifle scam into Anomaly 😄

remote venture
#

Hey, while ago I made animated portraits of women for those who want to play as such. I’m doing the same for men but due to finances I’m limiting it to 5 universal depictions.

I asked Grok if he’d be able to put out a poll of sorts to get public opinion but he must have been busy or missed the request. I wanted to put out something well received so would need opinions.

Any way I can get pictures of preferred portraits to redesign and have animated? Generally well received ones mainly out of the portrait list in gamma or other portrait mods. It can also be outside of that. Just need ideas more than a few would like to see as an option to have on their save or when making a new game. Here’s one in development so far before I thought this would be a good approach.

elfin adder
#

Hi Rebzi, where is the file with which I can change the photo of my beloved woman
And the file with the pictures (I also want to change)

white warren
#

can i speed up the speed of a sound in an ltx same as an animation? like reload speed for example, so they match. tried both at 1.1, animation speeds up but sound does not

fair inlet
white warren
#

used his sounds

fair inlet
white warren
fair inlet
white warren
fair inlet
white warren
white warren
#

thx

jolly rapids
#

@dreamy spindle, @steady apex, hey guys, can someone of you help me?
I want to collect small piece of info about GAMMA memory consumption, but it requires engine edits (to add additional output) and I don't even have GAMMA itself.

fair canopy
sick coral
#

im trying to do a simple task, just for fun, using the help of chat GPT. Can someone please tell me how to insert new dialouge option for Wolf to get the quest im working on? I think i need to find appropiate [dlg_branch] for Wolf Character, but i am not sure how to do it

dreamy spindle
#

you ask GPT how to do it clueless

summer stream
#

GPT doesn't know anything about stalker anomaly modding

dreamy spindle
#

(that's the joke)

summer stream
dreamy spindle
jolly rapids
sick coral
summer stream
#

you can check it how that works via looking in other mission packs

#

like iTheon one

sick coral
summer stream
#

simple stuff is the xml

#

you can make the XML first

#

after that look into HOW that is being inserted inside the game

sick coral
#

are there any tutorials or other sources to try to understand it all better>

sick coral
#

thanks 😉

steady apex
dreamy spindle
#

i'm patching it in now, will put up a PR once done

#

i'll throw up a binary here so someone can check it with gamma - don't have it installed myself atm

jolly rapids
summer stream
jolly rapids
#

You basically need to do ++total_number_of_strings; in the stat_economy function of str_container_impl class and output it.

dreamy spindle
#

should be all good - already drilled down into that function by threading a count ref through parameters

#

which also shook loose a near-identical use site in the out-of-memory handler, so I'll standardise that printout too

jolly rapids
#

I wonder what would be the number.
If it's 10'000 or even less, I would be really happy peepopray

dreamy spindle
#

that's on my vanilla-modded-exes modmaking preset

jolly rapids
#

Oow shiet

dreamy spindle
#

sec while i do some last double-checks, and i'll upload binaries for gamma testing

jolly rapids
#

The shared strings container can have 262144 strings at max.

#

You can see that the memory consumption is almost 400000 KBs

dreamy spindle
dreamy spindle
#

another hard limit worry on top of ye olde object IDs

jolly rapids
dreamy spindle
#

ah, not so bad then

#

what are you looking into it for anyhow?

sonic bolt
#

Is it possible to add bloom or a glow effect to a mesh on a player? I want to add glowing eyes to a character model

dreamy spindle
#

probably with script attachments; create one for each eye with some basic sphere mesh, attach to the actor's eye bones, reposition to make them line up, and apply a glowy shader like the one on pseudodogs' eyes

#

maybe you could swap the eye shader on the player directly, but you'd have to dig into the lua_help / lua_help_ex scripts and modding book to figure out whether there's an API for that

tacit surge
verbal siren
#

Does anyone know how do you go to previous or default settings after using cfg_load?

steady apex
#

btw how does this prone to hash collisions?

jolly rapids
# dreamy spindle what are you looking into it for anyhow?

shared_str holds a pointer to str_value instance.
That weights 8 bytes on 64-bit platform. I'd like to reduce memory consumption by replacing a pointer with just u32 index.

I wanted to find out if it is possible to reduce memory usage even more and use u16 instead of u32, but that's totally not possible because u16 can provide IDs up to only 65535.

#

By "memory consumption" I refer to all classes in the engine that hold one or more shared_str members.

jolly rapids
jolly rapids
dreamy spindle
#

though i don't know much about the string backend, so what looks like a "scribble over data instead of admitting we have no memory" hack from my standpoint could be entirely sound in context of the wider design clueless

sick coral
steady apex
#

well we can just remove the cache alltogether and just give a brand new string every time

dreamy spindle
dreamy spindle
jolly rapids
summer stream
#

@sick coral just unpack it and look into files

dreamy spindle
#

i do wonder how much redundancy the xr_ wrappers have versus stdlib equivalents; arguably it's nice to have a standardized interface, any crufty implementation details within aside

summer stream
steady apex
#

and xr_unordered_set as well

summer stream
#

because you didnt unpack it @sick coral

steady apex
#

good thing it is toggleable with a define so it can use std variant rather than changing every piece of code

summer stream
#

do db_unpacker_all to look into it

sick coral
#

thanks, i was blind 😄

summer stream
#

huh that's the hammer being cocked down

#

interesting

modest sequoia
#

gamma doesn't need all these .thm files in texture folders does it?

#

that's just carry over from the mod makers system?

summer stream
#

they need the thm for it to work properly

#

textures use thm so it can look better

modest sequoia
#

ok. in my head i was making em to be some form of thumbnail file....

#

thm.. thanks for response i will not delete them 🙂

summer stream
#

the ui textures doesnt need them

#

other are required

modest sequoia
#

i'm cleaning up blood textures.

summer stream
#

ah

#

dont touch em

#

thm should be there

prime night
#

So, I figured out a temporary fix for the PDA black screen bug. I took the batteries out of it, saved the game and exited to windows. Then I went into MO2 and disabled 3 mods. High Res PDA Maps, Minimap Toggle, and PDA Taskboard. Don't know which one exactly it was that was causing the issue, but I disabled all three of them at the same time, loaded my game back up, put the batteries in my PDA and it worked just fine. After it worked, I reenabled all 3, 1 by 1 and its still working so I dont know. Don't know where I should post this, in case somebody see's it and finds a way to fix it permanently.

dapper copper
#

How difficult is it to change crafting recipes?

steady apex
#
{
    count = buffer.size();
    u32 size = 0;
    for (const auto& s : buffer)
    {
        size += sizeof(str_value) + s.value.length();
    }
    return size;
}``` idk if i count the size correctly
#

str_value is ref count + xr_string struct

steady apex
#

with erasing from string storage if reference count is 0

#

each console call the number gets lower lol

dreamy spindle
steady apex
#

yes size is the amount of strings

dreamy spindle
#

so long as s doesn't enumerate any empty strings, it should be accurate

steady apex
#

if there is an empty string in set, it should be one and only

#

otherwise its not a set

dreamy spindle
#

nice, looks like a solid win for memory cleanup then

sick coral
#

can noob modding questiosn be added here, or is it chat for profesionals ? 😄

sick coral
#

so im basically trying to learn some simple modding, using Anomaly Modding Book. I wanted to start with simplest thing - adding new dialouge option for NPC (Sid). Where i am getting lost, is how to create an XML that is only adding new dialouge option on top of the existing ones, without need to copy all original Sid XML.

#

that is the file tree i created, but i have no idea what i need to put in "character_desc_gamma_sid.xml" to not make it overrithe whole original file, just add a new dialouge option. Mabe im not understanding something simple, idk 🙁

grizzled gorge
balmy quiver
novel ruin
lunar rover
rough lion
north dagger
#

Has anyone tried to spawn a trader in a base where there’s no traders through debug? Does it work? Does the trader stick around?

misty mulch
late temple
#

Can I increase stats of outfits by editing files?

edgy trout
#

I give you permission to edit the files

late temple
#

But how?

edgy trout
#

If you can’t find them, they might be packed in db files. There is a tool in the tools folder to unpack all files

#

Remember to check in mo2 before tho

late temple
novel ruin
lunar rover
#

Trying to learn to make my own transitions by looking at this. Can anyone explain what the lines "story id" and "hint" mean in a little bit more detail? . I assume story id is just a custom name for the transition? and I think maybe hint is what deals with the mouse hover description on pda map? not sure what xml file hint refers to. Just not entirely sure what those two lines require just by looking at them.

steady apex
#

for story_id - yes
for hint, the hint id is in xml files in configs/text/eng(rus), basically a translation string. for example

#

i said "xml files" because the hints might be in different files in those folders. you can make your own xml file in that folder and add string node like in image

lunar rover
#

help from the man himself POGGIES1 . That image and last comment answered my questions. Thank you mr demon PepeHappy

crimson salmon
#

you woudlnt be able to go anywhere unless freedom digs a hole wich you could go somewhere using

quartz hill
lunar rover
#

the trader sells shovel but i'd also be willing to accept a 20 part tutorial series on how to edit maps to un collapse the tunnel kek1

crimson salmon
crimson salmon
#

before u even get far enough the transition stops you

#

so it looks seamless

quartz hill
#

it is lol

crimson salmon
#

how would you and clear sky get to limansk then

quartz hill
#

doesn't have to make sense ig whatever

summer stream
#

"i don't care if it doesnt make sense, i want it chad"

fair canopy
bronze apex
quartz hill
lapis vortex
#

what file is responsible for the armor trades?

#

I want to add more trades, so I can trade an Ibaz for a Loner Ibaz

bronze apex
lapis vortex
tardy flicker
#

Anyone know how to change a stash name/icon in inventory menu dynamically?
set_character_name doesn't seem to work 🙁

novel ruin
tardy flicker
#

Yeah. I've faked mutant pet inventory & I need to update the name/icon with the pet's name/icon

novel ruin
tardy flicker
novel ruin
quartz hill
#

there's some stuff in lua_help under "level" namespace for mapspots, would those work?

tardy flicker
quartz hill
#

or well misread

novel ruin
#

lua_help is for looking for lua api stuff

quartz hill
novel ruin
tardy flicker
#

lol all good, I'll check the anomaly discord mod channel & see if I can find anything. Just hope it doesn't come down to making a whole new UI window like Anom Stash did peepoWoke

wary lion
#

Hey, how can i modify a trader file?

#

Like make them more rich in suplies

lethal pelican
#

anyone know why my ammo recoil multipliers seem to be applying incredibly inconsistently? I'm testing something by giving an ammo something stupid like 500% recoil, this only seems to apply in game very rarely.

#

there was a point when I tested it a few days ago where it was applying consistently

lethal pelican
#

hmmmm somehow it only works with unlimited ammo on, otherwise it just stops working when I reload...

#

how strange

flint fern
#

I am interested in how MO2 works, and how it applies command variables to Anomaly. I understand it goes down the list of mods in order. I understand the overwrite. I am trying to see if there is a log file or something that MO2 creates that has a list of every command variable applied at launch of Anomaly with gamma.

novel ruin
#

Also it cant run script, related to the game

#

If you want to see the log for every cmd, you will need to write a Lua script for Anomaly, not mo2

flint fern
novel ruin
#

And there is no log afaik, to see what it changes, when it changes to the cmd

#

You can monkey parch the game’s script for executing Anomaly cmd to create a log for it

#

Igtg now, if you need help with stuff, i can do later, just ask pepeOK

flint fern
lethal pelican
#

is the k_cam_dispersion ammo stat used at all? it doesn't seem to apply

sick coral
#

so i reverse engineered ( XD ) a simple mod that adds dialouge option for a NPC to have a conversation with him, and now i think i can do that. Is there any really simple task mod for anomaly, so i can try to understand the logic there, and make my own example? I tried with iTheon tasks, but most of them are really complicated for a beggining.

novel ruin
late temple
#

Can I upload here cheat mods? I have made two - one adding money and second one adding goodwill

misty mulch
misty mulch
#

And you can do both those things with debug menu already

jolly rapids
modest sequoia
#

are bullets an actual object that i can do things to? could i do interesting things like make them act as a light source?

lethal pelican
#

and even on ammo that has a lower recoil multiplier (0.8, or 80%), the recoil increases after I reload

#

is it intentional that ammo recoil multipliers are ignored?

round ice
#

Is it possible to remove the PSY bar and fire mode in the bottom left without disabling the HUD in settings? My goal is interaction dots with no HUD since item names are gone. If I turn the HUD off in settings it turns off interaction dots as well.

hot salmon
fierce forge
#

is there a mod that adds more scopes and a suppressor for the Groza(9x39 version)?

lyric grove
#

anyone knows how to fix mas sight ads positioning?

round ice
modest sequoia
#

you quashed my dream but now at least i dont have to bother dreaming about it 🙂

#

are tracers a particle effect? maybe make them glow

jolly rapids
modest sequoia
#

k. maybe ill just mod guns to shoot light bulbs 😆

#

in stalker 2 i made shot guns shoot rpgs.. so that's an angle too

lilac ibex
queen pineBOT
#

@round ice
Can't see the HUD anymore (ammo counter, PSY bar, mini-map and interaction dot marks are missing)?

  • Press Numpad Enter if you can't see it at all.
  • If you have a TKL keyboard without Numpad - go to Settings > Video > UI/HUD, turn on HUD: show
  • Or press H if you can see something but not everything.

Only the mini-map is missing?

  • Press /

Missing health system (BHS) interface?

  • Press H

Can't see weapons or devices when you equip them?

  • Go to Settings > Visual > UI/HUD, turn on Show Weapon
sonic bolt
#

You can hide everything with H and /

misty mulch
#

and incidentally why weapon recoil upgrades are so weird.

dreamy spindle
celest thorn
#

Is there a tutorial on how to extract an animation from EFT and prep it for X-ray?

jolly rapids
lilac ibex
#

you can also draw traces to offscreen RT, and do cheap ssgi

pros:

  • supports infinite amount of 'lights'
  • fixed cost

cons:
?

steady apex
rough lion
#

Can anyone help me figure out how to add my own teleport anomalies using this mod?
Spatial bubbles are easy, but couldn't figure out teleports
https://www.moddb.com/mods/stalker-anomaly/addons/spatial-anomalies-10

ModDB

The addon adds spatial anomalies (spatial bubbles and teleports) to some northern locations and changes their principle works (including original ones), and also restores the efficiency of spatial bubbles in Limansk and Kordon.

crimson salmon
#

this was made without touching graph editor

#

im gonna touch that in a bit

old berry
#

mag in is too fast

crimson salmon
celest forge
#

b2i should be way quicker

crimson salmon
lunar rover
#

out of curiosity how do people edit/create new weathers? is most of the work done from using the weather/lighting tabs in debug menu?

undone spruce
celest forge
#

It's way too long imo

crimson salmon
#

im just trying to get better at animation just because its allways been my thing

wide bobcat
#

Okay I am confused, I edited the w_svt40 and w_svd_m1 to be rifle_5 instead of rifle_7 because they are just too crappy to be D-tier but they refuse to change. Does anyone know what could be causing this?

summer stream
#

other file re-writes that

wide bobcat
#

you know which files does it? I checked for conflicts

summer stream
#

do it forcefully via
![w_svt40]
string here
![w_svd_m1]
string here

summer stream
#

as ltx

#

like
mod_system_tier_svd.ltx and write it down there

wide bobcat
#

Gotcha

summer stream
#

put it inside configs

#

and last in priority

#

(as another mod)

wide bobcat
summer stream
#

lemme

#

look into my own gamma for that

wide bobcat
#

Sounds good

summer stream
#

so it would be more understandable

#

so basically inside of your mod there should be gamedata\configs

#

down there your config, named 'mod_system_anythinghere.ltx'

#

inside of it you change the repair type to anything

#

to make it WORK properly

#

you need to add ! in the section

#

the example is being shown here

#

![wpn_knife_hud]
forces it to use animations that it wrote down

#

same goes to ![wpn_knife]

#

it forcefully rewrites those sections

wide bobcat
#

So everything starting with [ must have an exclaimation?

summer stream
#

no

wide bobcat
#

Gotcha

summer stream
#

if you make a NEW thing

#

that's not included

#

it shouldn't have one

wide bobcat
#

So I'm copying the original file and renaming it to the mod_system file. The only issue is I don't know what to include or exclude as I all want to edit is the repair type itself.

#

Do I just remove all the other pieces of code and keep the repair_type? I'm a bit lost

summer stream
#

yea just keep the repair_type

#

it will rewrite only that section

wide bobcat
#

Gotcha

#

Worked like a charm

#

Now the base SVD is actually an excusable weapon to choose and acquire

#

Appreciate it

wide bobcat
#

Viewmodel bump I mean

summer stream
#

that's other thing that i never got into

wide bobcat
#

alr

simple scaffold
rough lion
#

The issue is I don't understand how to make the custom teleport put me to a specific coordinate to another map like in "coords_to_bubble.ltx"

wide bobcat
#

I found a good pistol addon but it impacts with the wall too far away like its a rifle

#

So it makes it effectively useless at its sole purpose

misty mulch
wide bobcat
fair inlet
celest thorn
#

I need to access a local variable from another script in my script and as this variable has a rather complex calculation behind it I wanted to try the unlocalize feature described in the attached link. I've created the ltx in this folder: EftHealthWeaponSwayCompatPatch/gamedata/configs/unlocalizers/weapon_sway_unlocalizer.ltx with the followind content:

[zzzz_weapon_sway]
breath_held_for

But I still can't seem to access this variable in my script. Do I have to do something special in my script to access it? I tried it it _G.breath_held_for and with breath_held_for.

misty mulch
fair inlet
near nacelle
summer stream
sonic bolt
#

If it's advertising It's working KEK

celest thorn
#

Didn't know that the unlocalizer is putting the global vars back into the same script, so the script name is required for accessing it

jolly veldt
#

Please tell me where I can find a mod so that I can talk to every NPC on the vanilla anomaly?

languid forum
#

hey guys, does anyone know if i can change the variable for receiving a yellow stash by completing 8 tasks to getting 8 stash locations
i want to do a no trader no quests challenge run and it would be impossible with normal settings to get yellow stashes

#

like normally you get a chance for a yellow stash for completing 8 tasks but i want to change it to where its getting 8 stash locations instead

misty mulch
#

should be doable

misty mulch
#

i wouldn't be able to tell you how to change it but i can tell you, you wanna start looking at that

lethal pelican
#

Am I allowed to modify GAMMA assets for a mod? I'm trying to make some new pistol calibre ammo, managed to edit the new ammo wheel UI from slugler/andtheherois

celest forge
#

Ask those modders

#

GAMMA exclusive assets are veeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeery few

#

So just ask the modders that actually made the assets you wanna use

languid forum
languid forum
#

this seems to be too advanced for me, if anyone could come up with a simple solution i would much appreciate it

#

i dont have any experience in coding, i can barely understand whats going on but i cant rewrite code

lethal pelican
#

@fair canopy hey I made an edit of your ammo wheel UI for some extra ammo I'm making. Is it cool if I use it? If not, ill just use the vanilla wheel (and keep the edit for personal use)

fair canopy
#

Go ahead

modest sequoia
misty mulch
misty mulch
modest sequoia
#

im editing muzzle flashes

#

im gonna make a dltx

#

but i need to know where to pull info from

misty mulch
modest sequoia
#

be brighter

#

it's an easy edit.. jusst lots of guns

misty mulch
modest sequoia
#

yeah i know how to do dltx. i've made several for myself

misty mulch
#

ok then yeah you dltx all of those guns

#

now since the root of all of them is system you can hypothetically do it in one single enormous file

modest sequoia
#

yep.

#

thanks for info on searching - i did nnot know the right side panel operated the way it did in mo2

#

ive been using Everything search :/

misty mulch
# modest sequoia so those are the live weapon ltx files that are being used?

to be clear:

  • all weapon configs that fall in the pattern w_*.ltx have system as their root
  • the weapon configs that don't fall in this pattern are largely only for sound related config changes
  • a couple of the gun modders are insane and make mod_system_*.ltx their config file
  • so you just need to make sure your dltx file overwrites all the other potential mod_system_*.ltx files, which unfortunately almost certainly means a stupid amount of z-stacking
modest sequoia
#

z-stacking?

misty mulch
misty mulch
modest sequoia
#

ok

#

oh THAT z stacking lol gotcha zzzzzlasteditipromis.dltx 🙂

misty mulch
#

as in - run find-in-file for section names, figure out the name of the file that contains that section, search the name of the file in MO2, that lets you figure out which mod provides the winning copy

sonic bolt
#

Is there any way to avoid z stacking? Cuz it seems like a necessity

misty mulch
#

it's one of those prisoner's dilemma things

#

where doing what's best for you, leads to stupid things happening in the entire ecosystem

#

z-stacking is what you do when you are unsure if some mod out there, might override the changes you make

sonic bolt
#

But what if you know for sure what mod is overwriting your change?

misty mulch
#

alternatively

celest forge
misty mulch
#

also why in my xml overrides text mod i am using v_ stacking. one, my username starts with v. two, it lets someone else override me with z in the future

sonic bolt
#

Having A doesn't help my case then KekSkew

misty mulch
#

really any letter that lets someone else potentially overwrite would have been better. x-stacking

nimble gate
#

Hey dont know if this is right place to ask, but doesn anyone know where i can find the item id's for the crafting recipes? I want to add them to loot pool for a "trashman run" with no trader interactions

grizzled gorge
nimble gate
misty mulch
#

craft is just for the crafting recipe configs

#

you'd need a find in file to get the actual section names, aka item IDs

#

one second

grizzled gorge
misty mulch
# grizzled gorge in trade preset?

what? no, craft.ltx = "the file that includes crafting recipes but not necessarily the names of all the crafting recipe item IDs", I think OP wants to include the recipe books into NPC drop pools

#

technically you could look at the recipe requirements in the crafting recipes to get the item IDs, i guess

nimble gate
#

Yes the recipe books haha

#

thats the thing im looking for

grizzled gorge
#

ah my bad then I thought the ingredients

modest sequoia
#

can you have local variables inside a config file - so a large set of numbers is more easily changed?

#

that sure would be swell

misty mulch
modest sequoia
#

lol figured 🙂

#

so do it in excel and export. done and done

misty mulch
# nimble gate Yes the recipe books haha
; "basic" crafting recipes
recipe_basic_1
recipe_advanced_1
recipe_expert_1
; electronics recipes
recipe_basic_2
recipe_advanced_2
recipe_expert_2
; upgrade kit recipes
recipe_basic_3
recipe_advanced_3
recipe_expert_3
; artefact recipes
recipe_basic_4
recipe_advanced_4
recipe_expert_4
; exo repair kit
recipe_ammo_4
#

i think that should be all of them

#

since gamma doesn't use ammo or drug recipes

sonic bolt
#

Uhhh am I doing this right? Trying to add a PGO sight to an IWP RPG Reanimation

quartz hill
sonic bolt
#

Oh fugg right omegakekw

nimble gate
#

Now to add it to the tier lists, and then add that to the stash pool poggies

sonic bolt
#

The scope doesn't show up on RPG details tho hmm

#

Maybe I'll ask the 3dss folks if they pop up

#

the ltx stuff is arguably the hardest part of a 3dss patch ngl

misty mulch
#

(in fairness... i did double check that list against craft.ltx lmao)

misty mulch
nimble gate
sonic bolt
#

Yeah that one, I got the RPG to spawn with a hud back then but for some reason I crash when I spawn the gun in now KekSkew

#

I'm not torn losing the scope but I wanna practice adding 3DSS more

quartz hill
sonic bolt
#

I overwrote that by using the same name, might try looking more into it later

#

I gotta kitbash more for AIDS kek1

nimble gate
#

so if im adding the crafting recipe books to the stash pool, im gonna need to add a new section here? or could I be lazy and slam them in like i_misc

misty mulch
#

oh wait no this applies to all stash tiers, the tiering is just different for white/yellow stashes

#

and yellow stash tool stuff has its own bespoke whatever

#

any line that begins with ; is commented out and won't be included

nimble gate
nimble gate
#

Welp, still no dice, might have to go stalker loot list way

modest sequoia
#

incoming strobe light fights at night

misty mulch
#

very nice

vapid bane
#

Is it possible to change npc health

#

Or make it so I do more damage to npcs

nimble gate
#

In the gameplay settings you can adjust the damage per shot multiplier

rotund anchor
#

how would one go about figuring out what %s is used for in a string in an xml file in configs/text?

celest forge
nimble gate
gusty ember
#

Theres a mod that i knew for a gamma that readded the containers with the original function they had. but i dont know the name of said mod does anybody here possibly know the name of the mod im talking about?

regal bolt
#

A gamma consultation uses the repositioning of the EFP or PPP weapon.

#

Since a mod is being developed that allows you to check the magazine of all weapons, similar to Escape from Tarkov.

wraith willow
#

Would it also be possible to code in a "weapon wheel" seperate from the item wheel? I play on steam dexk and this would be a game changer for controls if I can action set a weapon wheel mode over inventory when not in combat mode on my sets.

#

It would free up a lot of buttons for other real estate

#

Having the slow down function similar to item wheel would be amazing

quartz hill
eternal frost
#

hello guys, maybe someone know how to make 3DSS scope appear bigger (scope FOV) on the screen like on the second pic?
Can't find corresponding setting in the game and in the mods configs too

celest forge
#

Then how did you change it to make it look like the second pic

eternal frost
#

if i scope in and out it reverts to normal, so doesnt count as workaround

sonic bolt
#

Maybe try using the draggable HUD editor?

eternal frost
#

if you mentioned this, doesnt work

sonic bolt
#

I use this to adjust the weapon positions, including the aim down sight positions

eternal frost
#

problem is that, i have no problem with iron sights because i can use zoom, will it work on 3DSS scopes?

sonic bolt
#

You can use what i linked above to do that. Just enable debug mode, look for weapon HUD editor in F7, then left click on aim position and right click drag to make it closer or further away

eternal frost
#

thank you kind soul

sonic bolt
eternal frost
#

ah, it turns out that there was easier way to do this, literally second mod on MCM

#

thank you nevertheless xD

#

i am stupid

sonic bolt
#

Try that, might be easier than what I'm suggesting KEK

eternal frost
#

issue solved

novel ruin
lethal pelican
#

there's a ui_wheel_ammo and ui_wheel_ammo_16 xml file, anyone knows when each one is used?

novel ruin
gilded flax
#

Hi everyone, I’d like to restore the original radio music from SoC. Is there a specific mod I need to disable to make that work?

lethal pelican
#

how is damaged ammo (_verybad) removed from the game? I know it technically still exists, but how was it removed from showing up in the debug menu and in weapon tooltips/item info?

lethal pelican
#

huh...I might actually just have figured it out. setting the inv_grid_x/y/width/height prevents them from showing up at all

lethal pelican
modest sequoia
#

are npc drops determined when they spawn or when they die?

slow bolt
#

when you open their inventory to loot

lunar rover
#

anyone got any idea how to mess with the radioactive noise effect when you get close to rad pockets. changing this doesn't seem to do anything for me. Don't want to remove just want to make it more visible at night or in dark areas. Maybe turning the white noise into green noise or something not sure yet but have no clue how to interact with it. Anyone point me in the right direction?

slow bolt
#

It's a post-processing effect

#

you need an SDK

#

.ppe files

modest sequoia
#

is there somewhere to get or generate a list of all the current guns in gamma?

#

nevermind that question found it

simple scaffold
simple scaffold
# modest sequoia are npc drops determined when they spawn or when they die?

about 10% of thier inventory is decided when they are spawned. gun, grenades, some ammo, maybe a med kit. some spceal things like the compas artifact in the NPC that is the COP player charecter.

the rest is spawned when they die.

except for sometimes pity bandages that are spawned when you loot an NPC after not finding a bandage for 5 NPCs. that happens on loot.

faint idol
#

Perhaps this is the wrong place to ask this question, but here it goes... What is the differense between KVMA and the HD models For gamma?

#

Ps. if this is the wrong place to ask please yell at me and tell me where to go 🙂

modest sequoia
#

i should have prefaced my question earlier.... i've found some loot configs but they seem to be stashes (i use zcp 1.5 and zlm or zml whichever it is - so there coould be alot of files stepping on other files pee-pees)

rotund carbon
#

I want to enable the auto limbs regen, I changed the "regen" variable in "zzz_player_injuries.script" and its not healing limbs, not with 90000, 60000 or 1000 (90,60,1 sec), this worked somewhere in 2024 when i played gamma last time

main plover
#

Silly question how much priority is important in fomod? CluelessBlind

#

Asking for a friend

main plover
#

or everything with prio 0 should get overriten?

#

If in diffrent steps?

frozen fjord
#

what does auto_switch in the ALife.ltx even do? (setting it to true vs false)

frozen fjord
# novel ruin Best not to touch it

I can turn it back to its original setting if I need to (made a backup) im just curious what it does if you turn it to false ie if it keeps alife in radius online at all times instead of "switching" it. If you could tell me what the function of it is I'd appreciate it.

slim heath
#

would this be the right channel to ask if I wanted to hire a modder/animator to port anims from one AK-adjacent weapon to another?

sonic bolt
#

Could I theoretically swap the magazine models on the AK-12 to create an AK-15 and still have it function without much changes?

simple scaffold
simple scaffold
# frozen fjord what does auto_switch in the ALife.ltx even do? (setting it to true vs false)
-- Lanforce
--     full online objects caching, by setting alife to a max value then restore it to general 250 m
--    this will force all objects inside the level to go online, where their resources get cached

-- Tronex:
--  Switching to max distance will happen on sleeping as well, since squads tend to arrive to their distinations
--  When a squad is created inside (or traveled to) actor level, this script will prefetch the model of its npcs to save resources and reduce the lag when they go online

#

suposed to load all the NPCs at once so they don't cause stutter loading in one at a time later.

#

but lets you keep small alife radius so that minimal full simulation is done.

#

in general anomaly keeps alife radius at max so that maximal online simulation is run. makes for better game play IMO.

rotund carbon
#

Easy healing also doesn't work PepeHands

slow bolt
#

did you change the correct script?

#

how did you find it? From what mod does it come from?

frozen fjord
simple scaffold
frozen fjord
simple scaffold
#

gamma is silly

#

gamma is misguided.what you are doingis what anomaly doesby defualt

frozen fjord
# simple scaffold i think that is misguided. I think a nice large radius and that feature disabled...

My ALife radius is currently at 1500 and auto_switch is set to false. I've definitely been enjoying it and for my rig the frames are good (I only care for 60 frames and max graphics so I don't need 90+ frames). Alot of people seem to struggle with stuttering and it's been said ALife is the main cause so I imagine that's why the changes were made for base GAMMA. Thank you for helping me with what I was looking for.

#

And if for some reason my rig starts to stutter I made a copyfile of base GAMMA ALife settings, so it's all good 👍

frozen fjord
simple scaffold
frozen fjord
azure pine
#

@slow bolt So I want to get access to base ui_icons file to edit consumables, meds, tools etc. But all the ui .dds I found - are fake and clearly this is not used by the game.
i.e. this toolkit does have "TYPE A" sign in the game, not the "HANDGUN" and all the ui_icon_equipment files has this issue which is indicates for me it is fake ones.

slow bolt
#

Dynamic icons stuff

azure pine
#

Then it should be CLEAR icon

#

without a sign

slow bolt
#

So find the item's config and look what file the icon comes from

#

And if there are DLTX files for it - look there too

misty mulch
analog zephyr
#

Guys I'm playing around with an idea of something called a COVERT IDENTITY SYSTEM for GAMMA. This'll play off the disguise system we already have. Lemme know if this is even possible - https://docs.google.com/document/d/1Aoc7pFZtbmqXZ2ieoAegAfZ0CsuSxKNfyT3WhSWwrBQ/edit?usp=sharing

I'm not a modder so I'm probably gonna have Gemini draw up some script files for a basic system later today but I'd like to know if it's even possible in the first place to create another identity while disguised. I'd love all of your input GIGA CHAD GAMMA modders. GrokChadGAMMA

#

It's basically gonna make a new identity while disguised as as from another faction then that identity will have a separate goodwill and reputation numbers from your true identity so you can do anything you want in that fake identity without it affecting your true goodwill and reputation