#╙🖇mods-making-discussion

1 messages · Page 103 of 1

summer stream
rough lion
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Sir, you are in an anomaly modpack server

brisk whale
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😭

fair pollen
summer stream
fair pollen
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Will your legendary s2 sdk also fix the fucking performance?

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I'd rather stick to sth that I can actually play with decent fps.

random fulcrum
#

watch your mouth anomaly fan

quasi narwhal
#

it's kinda funny how every now and then a random bozo shows up to say some delusional nonsense here in mods making discussion

#

it's like every couple of months or so

#

keeps this channel healthy and alive

brisk whale
#

Хотя я хз, вы тут будто все русскоязычные

fair pollen
#

Ну иди нахуй, тогда.

brisk whale
#

Я с тобой вроде не аггрессивничал, так что выпей пару глицинчиков

fair pollen
#

А какой смысл мне втирать что-то с2 дрочеру?

fair pollen
#

С такими разговор крайне короткий.

brisk whale
summer stream
#

Вместо того, чтобы расширять то что уже есть
Лучше идти на новое

brisk whale
#

Плюс синдром утёнка (что обычно для тупеньких)

summer stream
#

Конечно, там жи лучше clueless

fair pollen
#

Ты наверное ещё веришь, что моддинг весь перекатиться на с2 omegakekw

summer stream
#

Каждый сможет запустить

brisk whale
summer stream
#

Это регрессия

celest forge
#

Hell naw they speaking in moon runes already

brisk whale
summer stream
#

С2 хуже по ряду причин

random fulcrum
summer stream
random fulcrum
#

it's equivalent to when the tactigooner pulls out the combat footage

random fulcrum
#

N?

fair pollen
brisk whale
summer stream
#

Ладно

brisk whale
#

Я говорю, очевидный синдром утёнка

celest forge
#

I mean I assume he pulls the flare out or whatever

brisk whale
#

"аыыыыыы новое плохо, раньше трава была высокополигональней"

celest forge
#

And you can holster it back

summer stream
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Учитывая что движки уже апгрейдят

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По типу ImeSense

celest forge
#

In which case the hand positions are in fact part of the anims

brisk whale
summer stream
#

Которые включают многопоток и другие штуки которые недоступны на движке аномали

fair pollen
#

Ой боже, одна ошибка.

brisk whale
summer stream
#

Да там долго ещё до идеала

brisk whale
#

И всё равно картинка даже не близко - ну, например, к этому

summer stream
#

Ебать ты конечно конченный KekSkew

celest forge
#

Clearly none of you own an air frier

summer stream
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АХУЕТЬ ГРАФОН

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Иди лучше поиграй в новые игры на UE5

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Где нету оптимизона

brisk whale
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Т.е. вообще

summer stream
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Тебе жи приятна когда на RTX 4090 gay edition 0 фпс

brisk whale
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Даже не рядом

#

И не будет рядом никогда

summer stream
brisk whale
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Это объективно

brisk whale
summer stream
#

Это аномали

brisk whale
#

Это васянство для как раз утят по типу тебя

summer stream
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С2 это ходячий костыль на UE5

brisk whale
#

Мне на это смотреть больно

summer stream
fair pollen
summer stream
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Где это васянство

brisk whale
summer stream
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Чё такое утятство?

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Объясни на русском языке

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Ты как аутист это повторяешь fr

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Без фактов

brisk whale
# summer stream Где это васянство

Чел, ты не можешь отличить фотореалистичную графику от своего уродства с деревьями в три полигона, уродской цветовой гаммой и общей вырвиглазностью. О чём с тобой говорить.

summer stream
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Когда по сути, С2 это ходячий костыль который надо дорабатывать как Киберпук

summer stream
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Ты конченный или что?

#

Иди в ИРЛ ради этого

fair pollen
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И то, пока не всматриваешься в детали.
Как Люмен нахуй обсырается omegakekw

summer stream
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Насчёт графона может думать в другом месте

brisk whale
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Надо обратить внимание на уровень фанатизма и утятства местных - я просто сказал "хотя мне интереснее, конечно, будет заниматься С2". Реакция была - будто от взрыва бомбы
"АЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫ, С2-ДРОЧЕР, ИДИ НАХУЙ, АНОМАЛИ, АНОМАЛИ"
Жесть

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Чисто психическое отклонение)

summer stream
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Псих.отклонение это считать то что С2 будет лучше в моддинге

brisk whale
summer stream
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Чем аномали

brisk whale
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Так что ещё раз говорю, пойди денег заработай и купи норм машину

summer stream
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Ультра мыло skull4k

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Ты лучше объясни

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Какой здоровый человек будет считать С2

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На движке который нужно ещё оптимизировать

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Как фотореалистичную картинку?

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Это как с Source 2

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Гамму ебанули и всё

rough lion
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Kingdom Come 2 looks and runs way better and doesn't require an RTX 4090 to run at an acceptable performance

summer stream
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true facts

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KCD2 was optimized and better in many factors

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plus looks MUCH better than S2

rough lion
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Even people with top-of-the-line PCs report shaky unstable performance on S2

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so does it REALLY solve the "bad pc lol" issue?

summer stream
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hell no

fair pollen
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I already have s2 at home, it's called far cry ohno

rough lion
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UE5 is a blurry, noisy, stutterfest. Untalented devs use it because they can just enable Nanite and Lumen rather than actually making baked lighting and shadowmaps and proper LODs

celest forge
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Ain't no mod making discussion here

wraith steeple
slow bolt
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ofc i show up as it started and finished

turbid gyro
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I may be alone in this, but can someone please add more revolvers to GAMMA? stuff like Colt SAA, Magnum Research BFRs and the ugly Chiappa Rhino? xD

celest forge
#

Theres a bunch of revolver mods in ModDB

turbid gyro
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I just saw the Chiappa Rhino! Thanks man!

celest forge
slow bolt
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A bit too relaxed pulling the handle imo

lilac idol
tribal aspen
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Pacing on that return to idle doesn't match the pacing on the other actions, hand should return to the mag sooner and weapon should be ready sooner

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Especially when there's no interrupts in stalker, gun is ready to shoot once the anim is complete so you want to make sure that's fast so the player isnt stuck in the end of the reload when the gun has already been reloaded

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(as far as im aware)

fair pollen
celest forge
lilac idol
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player is able to shoot the moment the motion mark calls

tribal aspen
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motion mark?

lilac idol
candid vectorBOT
celest forge
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Like this?

lilac idol
lilac idol
celest forge
lilac idol
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rotate third joint to the left so that it looks firm

celest forge
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Yeah idk why it did that

lilac idol
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move the finger a bit more to the left and it'll be fine

celest forge
lilac idol
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rotate the second joint on the Y axis to make it more straight

celest forge
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This way?

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Also moved the elbow a bit up so the pose looks a bit more tense

lilac idol
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i can't explain the reasoning behind that one

slow bolt
celest forge
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On the X asis inward or outward

celest forge
slow bolt
tribal aspen
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Pacing slows down at the end

slow bolt
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in game when you are figthing it would look very out of place

tribal aspen
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When it should increase, doesn't make sense to calmly and casually reshoulder your weapon when youre in a firefight

lilac idol
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i think that revising the curve that barrel defines would help

tribal aspen
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You could probably shave 5-7 frames off and not make it look too fast or jumpy

lilac idol
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in the sense that rn it's somewhat linear, try to give it a bit more jump to it

fair pollen
tribal aspen
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I did but I got busy, sorry. I don't have a personal version of Maya available so I have a need for that right now. When I do and if I need it I will let you know though PES_ThumbsUp

celest forge
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I'll just start over I guess

fair pollen
tribal aspen
celest forge
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Probably easier to start from scratch than to fix it

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Every time I try to fix an animation too much I just end up making it worse and worse and worse

tribal aspen
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I feel that man

lilac idol
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i think that for regrabbing the gun it should be pointing and positioned lower than the idle pose itself

lilac idol
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that helps sometimes for making a b2i

celest forge
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Would rather make my anims look like the guy is taking his time than a MW2023 style lol

tribal aspen
#

You can make it fast without making it shaky

lilac idol
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for my case the poses for the begining - regrabbing and back to idle look like this compared to eachother

tribal aspen
#

"Shakes" on COD animations are done on purpose to emphasise actions. Compression in game helps to mute that a bit but the raw data is exaggerated to account for the compression and interpolation when the anims are authored at 30fps and rendered at 60fps or higher. Camera animation also helps "de exagerrate" that as well

lilac idol
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although some would say that my anims are shaky so take it with a grain of salt igwhatever

lilac idol
celest forge
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I get that it's done on purpose to emphasise actions

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I still think it looks like the character is having a nervous breakdown

tribal aspen
#

I mean if you think about it, in a fight your adrenaline is on max output youd be shaking too LUL

fair pollen
tribal aspen
#

But i understand it can be a bit tooooo exaggerated at times

fair pollen
lilac idol
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i wouldn't say his anim is slow, it's just lacking some emphasis from poses

lilac idol
#

if you took those same amount of frames and gave it another look you could even call it too fast

fair pollen
#

I think I've seen people in here complaining that Spas animation from Firebreath is slow shrug

tribal aspen
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But the pacing matches/works with the actions

lilac idol
#

me irl

celest forge
#

De dónde es Puyol?

lilac idol
celest forge
#

Are you all happy

tribal aspen
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not shaky enough

celest forge
lilac idol
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although most of the time when making this stuff you want to mess with the channels one at a time and do random shit until you pull it off ngl

tribal aspen
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player should down 6 redbulls before he reloads

celest forge
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118 vs 111

tribal aspen
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thats feeling more consistent

celest forge
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Made the hand after the pull shorter and the b2i shorter

lilac idol
# celest forge Ok but seriously

yeah that's more like it, make the location curves more steep since you want to make it feel like you're hitting a wall when the hand regrabs it and pulls it back to the shoulder

celest forge
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What bro wants the regrab to feel like

lilac idol
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yeah pretty much

#

also

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the clip of doom

celest forge
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No one will see that in game lil bro chill

celest forge
#

Me fr

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Have you seen my first set

tribal aspen
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I cant even find mine anymore Sadge

lilac idol
celest forge
#

Closed bolt Tec-9 jumpscare

tribal aspen
#

trigger discipline REEEEEE

lilac idol
#

mine is somewhere in the mods posting channel

celest forge
#

Also, the best part, I made it without a rig kekL kekL kekL

lilac idol
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yeah i can tell by the shooting anim lmao

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what no ik does to a mf

celest forge
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I need to remake that too

lilac idol
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one day ill remake the vector

celest forge
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And while it does look a bit nicer, it's still shit

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Yeah this is fine

lilac idol
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no but fr it ain't bad

slow bolt
celest forge
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He's no one

fair pollen
random fulcrum
celest forge
#

Momo i'll make an exclusive Spencer carbine for CACA when the time comes

tribal aspen
slow bolt
#

jesus

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why be so forceful

tribal aspen
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What shake

slow bolt
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it looks like he is hit in the head 3 times

tribal aspen
#

Cause its a big gun and you're reloading it smile

slow bolt
#

Camera shake

tribal aspen
#

Oh you talking about the camera

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Eh I probably wont keep it

slow bolt
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mf getting slapped

queen pineBOT
#

@slow bolt ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/1238576478774493224/1358124693978087586/z8kzXT0.mp4?ex=67f2b3af&is=67f1622f&hm=6a9b2457de326a3b5c0cc05eac089e3024960054df0c34e78447d4fe55f0fed0&

tribal aspen
#

I literally just animated the camera itself so i don't think its even set up properly for the game KekSkew

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the mag bump is a bit too strong as well

slow bolt
#

it feels too powerful

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maybe without camera shake its fine

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its like he is putting strength into every action, when that would not work irl

lilac idol
severe dirge
#

Is there something out there that can make blackjack playable with anyone? I want to play it with my companions lmao

#

dont really gaf about the money

lethal garden
#

Is it possible to create a script where the Minimap only appears when using certain helmets or exosuits?

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Or, when using one of the higher tier Milspec PDAs?

viscid kayak
# lethal garden Is it possible to create a script where the Minimap only appears when using cert...

short answer: yes
long answer:
you can call this function to toggle the minimaps visibility

-- Credit: RavenAscendant, this is from Minimap Toggle
-- modify this to work with your need
function toggle_mm()
    minimap_enabled = ui_options.get("video/hud/show_minimap")
    ui_options.set("video/hud/show_minimap", not minimap_enabled )
    local maingameui = ActorMenu.get_maingame()
    if (maingameui and maingameui.UIZoneMap) then
        maingameui.UIZoneMap.disabled = minimap_enabled
        maingameui.UIMotionIcon:Show(maingameui.UIZoneMap.disabled == false)
    end
end

i'm assuming actor_item_to_slot would work fine as a callback to hook into for checking when the player equips stuff

delicate crest
#

I am wanting to make a dx 8/9 patch for the Blades of the Zone mod, how could I do that? Because I don't understand GIMP very well myself

chilly steeple
#

Greetings... me again xd Does anyone know how to change the color of the messages that appear? They are white and now that I use the INVERNO mod it's a bit difficult for me to read them.

summer stream
#

Which is SUPPORTED by DX8 and DX9.

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But THM file isnt made for BC3, rather other type which isnt supported.

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So u need to edit THAT.

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Set it as this.
Then you should be good.

delicate crest
#

Got it

summer stream
#

(Just the texture format and kaiser, that's all you need, rest is on you)

shadow orbit
#

Guys, I would like to learn how to set up parallax reflex sights!! Tell me what I need for this and are there any guides?

summer stream
misty mulch
#

also yeah this is not the place to ask for mod recommendations

#

i am ASSUMING you are trying to make the damn thing

summer stream
#

plus wouldn't that be included in gamma later?

shadow orbit
misty mulch
#

i'm sorry when the fuck did that happen

shadow orbit
misty mulch
#

so you literally think just because there isn't an update it's 'dead'

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ok

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good luck

shadow orbit
#

Plus there are weapons from other weapon packs that I would like to customize the PRS for.

misty mulch
#

by your definition gamma's dead

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@summer stream literally posted the instructions FROM ATHI that teaches you how to do exactly that.

shadow orbit
slow bolt
pliant jay
#

So i've been trying to make a mod, to basically counter the annoying ammo-parts moving when you got like 3k+ so you don't need to either take all which lags your inventory or click like a mad man for a few minutes, as you see in the video, what i managed to do so far

works when moving parts only from an external container to the player inventory which is what we need tbh works with stashes/corpses/companions/traders(cheating)
i can move/generate ammo parts stacks fine, type 1 you get 1 stack, 2 = 2 stacks etc ..

problems:
it always only substracts 1 stack from the external container no matter what number i input because 1st stack is real and getting moved but the ones after are being generated, i take 10 stacks it only removes 1 from stash for e.g as you see from 565 in the video to 555 even though we took 2 stacks of 10
you can take more than what you actually have, for e.g you have 20 stacks of an ammo part, you can type 50 and still give you 50 stacks in your inventory again because they are generated
also you can take free stuff from traders by doing this if you make it available for all items, that's why i just restricted it to only ammo parts,

i'm not a modder, i barely know stuff about lua n all that i just looked through other mods and copied what they do sort of, i couldn't figure out how to move multiple stacks of ammo parts, it always just moves one stack only, since the ammo section moves with the first stack, and when the code tried to go back and move more of the same section it's not available since that specific section doesn't exist in the stash anymore since each stack/item has its own id or something, so i tried generating more after the first stack which worked but couldn't figure out how to substract the same amount from the stash,
so yeah no too much time to invest here thought it was simple but i guess not, here is the mod if anyone wants to take over, feel free, that'd be a cool feature to add to inventory management

slow bolt
#

So only reason to not take all is if you have so much you wont be able to move

shadow orbit
slow bolt
#

do they spawn in gamma?

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cause i bet they dont

pliant jay
# slow bolt So only reason to not take all is if you have so much you wont be able to move

that's just for workshop i do use the mod it's amazing, what i meant tho, you go out for an adventure from your base, to craft ammo on the go, you need ammo parts, do you really just take like all the ammo parts you have, mid-late it;s like 10k+ parts, it makes opening my inventory lag a lot, and putting it in my companion same thing it makes their inventory lag, and makes teleport companion take like 10 second to tp them if you use it,
i want to only take maybe 1k of rifle stuff 500 of sniper, shotgun etc .. not take all parts on me if that makes sense i dunno lol
and for that you need to sit for a few minutes clicking lol

celest forge
verbal siren
lilac idol
night ice
#

hello fellow stalkers! I am using a mod for music in GAMMA, but for some reason, pripyat and outskirts have the same music

#

I want them to play different songs, but every time I am doing it, the game just play the music from outskirts for pripyat

night ice
#

nevermind

#

my dumbass forgot I put a config file from the ost mod into GAMMA soundtrack config folder and forgot to change the songs kekl

fair canopy
#

I went out to get cigs and milk

plain thicket
#

So I'm still trying to know if there's a way of decreasing the intensity of white spots while using Beef NVG

#

I tried to make changes here at line 115 but no luck, it only changed the color

candid quail
#

Hello all. I'm messing around with npc movement and am a bit stuck. I've managed to get NPCs to move toward me which, I'm patting myself on the back because I'm a train wreck with this stuff and still managed to get to this point. Haha! Anyways, The issue is that when the npc is standing idle when being told to move to the player, the npc remains in the standing animation and just slides towards me. I assume I need to reset/reassign the animation but have no idea where to go with this. Any guidance from the wise ones here?
Here is my train wreck function:

    if not npc or not npc:alive() or not db.actor then 
        return false
    end

    -- Get player position and nearest accessible vertex
    local player_pos = db.actor:position()
    local target_vertex = level.vertex_id(player_pos)
    
    -- Configure movement
    npc:set_body_state(move.run)
    npc:set_movement_type(move.run)
    npc:movement_enabled(true)    
    
    npc:set_desired_position()  -- Clear previous targets
    npc:set_path_type(game_object.level_path)  -- Use level navigation
    npc:set_desired_direction()  -- Reset facing direction
    
    state_mgr.set_state(npc,"rush",nil,nil,{look_object = enemy},{fast_set = true})
    
    -- Path to player and start moving?
    return utils_obj.send_to_nearest_accessible_vertex(npc, target_vertex, "run_to_player")
end```
high gorge
#

Hello guys , I'm searching the way to modificate armor properties within the .ltx but i can't find it , i tried by debug mode but read that it will just reset it because of a certain cache file , anyone has a clue to help me go around it ?

high gorge
#

The best answer i could find :

​To edit armor stats in S.T.A.L.K.E.R. Anomaly (including the GAMMA modpack), you can use the in-game Outfits/Weapon Stats Editor or manually modify the configuration files. Here's how:​
ModDB
+5
Igigog
+5
ModDB
+5

⚙️ Option 1: Using the In-Game Outfits/Weapon Stats Editor
This built-in tool allows you to adjust armor parameters directly within the game.​

Setup:

Unpack Game Data:

Use the db_unpacker tool located in your game's tools folder.

Extract the outfits folder into gamedata/configs/items.

If the items folder doesn't exist, create it manually. ​
Igigog
+4
ModDB
+4
Igigog
+4

Access the Editor:

While in the game, equip the armor you wish to edit.

Press Esc to open the main menu, then navigate to Debug → Outfits/Weapon Stats Editor.​
Igigog

Controls:

Use the arrow keys to navigate parameters.

Press Numpad 8/2 to increase/decrease selected values.

Hold LShift for a 10x step size or LAlt for a 50x step size.

Press Numpad 5 to copy current stats and Numpad 6 to paste them.

Press Esc to exit the editor. ​
Igigog

🛠️ Option 2: Manually Editing Armor Configuration Files
For more granular control, you can edit the armor stats directly in the configuration files.​

Steps:

Navigate to Armor Files:

Go to gamedata/configs/items/outfits.

If the outfits folder doesn't exist, create it and place the unpacked .ltx files of the armor sets you wish to modify.​
ModDB
+4
ModDB
+4
Igigog
+4
ModDB

Edit Armor Parameters:

Open the desired .ltx file using a text editor.

Adjust parameters such as bone_keoff (bullet protection), impact, explosion, fire_wound, and burn_immun to modify the armor's resistance to various damage types.

Refer to other armor files for reference values. ​
ModDB
+1
ModDB
+1

Note: Be cautious when editing these files, as improper changes can affect game stability. Always back up original files before making modifications.​
Igigog

#

I'll try that and tell if it works

#

Chatgpt rocks 🥲

magic spade
#

Sup fellas ama would like to create a mod and in principle I think it is easy (I hope), but I am 0 in stalker modding, but I know programming languages.

The goal of the mod is to recreate the last survivor mode from Dead Air. Remove all NPCs except zombies and mutants, even traders. Fill the stashes with random loot (completely random, even an exoskeleton) and in general, that's all. Well, and add the ability to select this mode to the menu. Is it feasible?

I dont even know maybe someone will write this for money, but for the admins - I dont wanna get banned, this is a trivial question, please don't ban me.

high gorge
#

Worked for me i now have access to the armor files , if you want to do the same just ask chatgpt "how to edit armor stats in anomaly stalker gamma"

You need to use db_unpacker.bat located in anomaly file under > Anomaly>tools>db_unpacker.bat

#

it'll create a _unpacked file

#

still located in anomaly>tools

slow bolt
#

not this again

high gorge
#

then you have to go to
anomaly>tools>_unpacked>ccnfigs>items>outfits

high gorge
#

Oh

#

welp

slow bolt
#

you need to create dltx edits of your own or find the files that edits your suit

#

and dear god dont use chatgpt

high gorge
#

why not ?

high gorge
#

right

high gorge
slow bolt
#

not right now

high gorge
#

had to try by myself to be sure sorry i'm a hard learner 🥲

slow bolt
#

just search for the outfit's section

high gorge
#

there is only outfits in there bc i created a file with them

#

seems to not really be attached to the game or maybe the file do reset the stats

high gorge
high gorge
#

welp did not get what i wanted i'll try later on

static nebula
#

am i remembering wrong or was there a reason not to specify hud fov in the config file for a weapon?

undone spruce
#

the reason i can think ringht now is that it kills freezoom

fathom wagon
#

Easy fix: turn off free zoom mod kek1

celest forge
#

@lilac idol Had to remake it because the rig spazzed out, I think this came out better

random fulcrum
dawn token
shell sable
#

I wanna unpack the game config to edit ghillie suit hold 200kgs

molten hawk
#

Hi. Please tell me where I can change the assignment of the 'shift+t' keys for the "take everything" action from a corpse? Autopickup is not what is needed - you can't take everything whole. Thank you.

wintry rampart
#

Hello people !!!

I've been following the steps in this tutorial to 'tweak out' a few of the guns with some scopes that aren't available for them. https://www.youtube.com/watch?v=u8crq79zMfs

I've had luck tweaking out the 'EFT MOSIN' and EFT SVT-40', but then there are some weapons which I just can't get to export from blender, even though I follow these steps to the letter.

One such example would be the VSSK. The weapon has quite a lot of vertex groups than what I've seen in the tutorial/the weapons I've modded thus far. And, upon exporting, I get an error along the lines of 'the mesh has vertex groups not tied to any bone' or something similiar; can't remember the exact words.

So, TL;DR -- Any more scope modding tuts out there ? Or am I doing something wrong here !?

jagged garden
#

Does anyone know how to remove vanilla weapons? so that they don't appear at merchants and NPCs

lethal dew
#

hey guys. i need your modding knowledge about a file.
i'm trying to put some weapons in the npc loadouts config file and i dont know what some number means exactly.

Lets say i want to add famas in freedom squads: when i edit the file i see the following command for example: wpn_ks23:0:3:25. what's the meaning of the numbers in a row? What number is the chances, propabilities, condition etc...?

misty mulch
# high gorge The best answer i could find : ​To edit armor stats in S.T.A.L.K.E.R. Anomaly (...

edit: every time anyone tries to use any chatgpt/LLM for anomaly modding I am just going to link to this. completely useless answer from the AI as usual

Unpack Game Data:
Use the db_unpacker tool located in your game's tools folder.
Extract the outfits folder into gamedata/configs/items.
wrong, awful fucking idea, direct file overwrites for shit you aren't touching is HORRIFIC practice
Press Esc to open the main menu, then navigate to Debug → Outfits/Weapon Stats Editor.​
not how you access the debug menu
Controls:
literally none of this is correct
Go to gamedata/configs/items/outfits.
If the outfits folder doesn't exist, create it and place the unpacked .ltx files of the armor sets you wish to modify
exactly as horrific as the "unpack game data" bullshit
Adjust parameters such as bone_keoff (bullet protection), impact, explosion, fire_wound, and burn_immun to modify the armor's resistance to various damage types.
bone_keoff is not a real parameter (and the closest equivalent isn't in that file). impact is not a variable. explosion is not a variable. fire_wound is a variable but does nothing (edit: in gamma OR anomaly). burn_immun is not a variable.

and what @slow bolt said: NONE OF THIS WORKS FOR GAMMA

in conclusion "the confident lying robot confidently lied again"

high gorge
#

I remember I used to do it and it worked , I also had tweaked the armori upgrade values

#

But for now I'm kinda stuck

misty mulch
high gorge
#

I'll check on it , thanks

misty mulch
#

now go forward in life and internalize the fact that ALL "AI Search" is a collection of confidently lying robots

drifting moat
#

ChatGPT has vivid hallucinations when it comes to anomaly modding

misty mulch
#

unsurprising, not enough data for it to chew and regurgitate

random fulcrum
misty mulch
#

oh lmao

#

0/5 params incredible

#

also the repetition of igigog's name like it's a chant

high gorge
#

Hahaha

#

Alright thanks 🙂

#

I'll learn by stumbling

drifting moat
random fulcrum
#

people will almost universally prefer a deal with the devil over actually learning shit

#

i'm like the singular dude in my uni generation that actually knows how to code by hand

#

which is fucking baffling

#

yet it will also be more favorable because asking gpt for everything is more efficient than trial and error and even properly studying

drifting moat
random fulcrum
#

both of the latter take time and writing prompts takes seconds

drifting moat
misty mulch
#

shit contorting prompts into something that gives you an output that isn't instantly recognizable as AI garbage, takes approx as much brainpower as doing it right the first time

random fulcrum
#

but anyways folks that's a demonic tangent that's not for this channel, i'm sorry

misty mulch
#

nah fuck ai

drifting moat
#

Not always though. I was lazy ti learn how to write a webhook. Had to massage chatgpt for 3-4 hours till it gave me something usable

quasi narwhal
misty mulch
quasi narwhal
#

but more than 50% was hallucination yes

quasi narwhal
#

they barely prompt it and expect a perfect code out of it that does the whole thing

misty mulch
#

can't believe momo of all people is the one reminding us that this shit is off topic

drifting moat
#

Rule of thumb. Treat it and other AI/LLM whatever like an intern. Many ppl get this wrong. They think it's an all knowing magic thing. Quite the opposite.

misty mulch
#

and for niche topics like this, the best sources are always the ones written by the community

drifting moat
#

Rest In Peace chat about shitting on LLMs

#

Anyways. Anyone has an arcade game mode idea for gamma?

misty mulch
#

yeah steal my gun game idea, i was gonna use it to learn more lua but i'm not precious about it

#

just make it so that player gets a random gun in equipped slot on any kill

#

well, "steal" implies it was ever my idea - it isn't

celest forge
#

Nullmoxy made something like that once

#

I tried to use it but couldnt ever get it workin

misty mulch
#

update of my ammo stat mod: it's like 90% there. i got the damage falloff stat working (it's the % diff in damage between a shot at 0m and a shot at 100m). BUT. What the fuck is going on with dmg

#

for the record the damage function is completely ripped off of momo's accurate stats, which I believe is itself from artiballs?

function prop_damage(obj, sec)
    local val = SYS_GetParam(2, obj and obj:section() or sec, "k_hit") or 1
    
    if val >= 1 then
        val = val * -1
    end

    if (val < 0.1) then
        return (round_idp(val * 100, 2))
    else
        return (round_idp(val * 100, 1))
    end
    return 0
end

eta: Oh i am also using pretty much the same table entry, see below

["damage"] = { index = 10, typ = "float", name = "st_mp_a_dmg", icon_p = "ui_wp_prop_damage", icon_n = "", 
               track = false, magnitude = 1, unit = "st_perc", compare = false, sign = false, sign_inverse = true,
               show_always = true, value_functor = { "momopate_artiballs_stats", "prop_damage" } }
``` (i have of course changed the name and value_functor)
#

if i read prop_damage right... surely if val >= 1 then val = val - 1 and not val * -1 (inverting the sign)... right? cos if k_hit is larger than 1 it is adding to the gun dmg so the shown stat should be not-inverted?

#

and remove the sign_inverse from the table entry?

#

...actually, no, that doesn't make sense.

drifting moat
#

I would have to understand bullet damage to be able to help you. Plus it would be nice to know what round_idp does

misty mulch
#

oh right good points.

random fulcrum
misty mulch
#

Every bullet has a parameter k_hit, and per shot damage is roughly the weapon's hit_power * bullet's k_hit * (a bunch of other shit we don't care about right now)

random fulcrum
#

i.e. round_idp(3.1416, 3) would return 3.142

random fulcrum
#

given hit_power is base damage, and k_hit is a damage modifier

misty mulch
#

yeah i've always colloquially referred to k_hit as "bullet damage multiplier" and hit_power as "gun base damage"

#

i feel the unga bunga stupid simple solution is "simply return k_hit * 100 rounded to 1dp"

random fulcrum
#

daym dp is decimal places

#

what's the i for

misty mulch
#

integer decimal places? maybe?

#

index? i have no fuckin clue

night ice
#

hello, I am trying to create my own playlist using a mod that plays the trilogy ost based on map
I put another song for Outskirts, putting the timeline for day, on both the mod itself and gamma large files, but for some reason the music doesn't play
can anyone help me with this?

random fulcrum
#

mayhaps it's just "in"

misty mulch
#

quite possible

night ice
#

this is the mod that I am using

#

but judging by the config, I guess it is only 2 tracks possible, maybe I should put _day?

drifting moat
random fulcrum
#

yeah but what if i want a whole 3 decimal places trolltiny

misty mulch
#

"an integer number of decimal places" is where i was going, but that also doesn't make much sense

#

who can fathom the ways of xray devs

#

not i

drifting moat
#

maybe include decimal places?

misty mulch
# drifting moat maybe include decimal places?

well, fortunately i scraped all the ammo data in a nice table, so i can say that there is no k_hit value with more than 2 dp. If i multiply everything by 100 (to give a percentage), then there should be no decimals in the results

misty mulch
#

gotta fix this damage fuckery first but yeah

#

and a final pass on tooltip formatting lol

celest forge
#

Is there a way to force the jammed status via script?

random fulcrum
#

i do remember seeing something for that in lua_help

#

but it could just be mandela

fair inlet
misty mulch
#

OK. The stats are working. The numbers are accurate. Now I just need to make them not randomly red

random fulcrum
#

red when below 100% for damage is great tho

misty mulch
#

The problem is that "Damage fall-off" is always going to be below 100% so it's visual noise

random fulcrum
#

also for speed and accuracy

#

ah yeah

misty mulch
#

I mean I know this is pretty minor, all things considered

random fulcrum
#

i made a gross hack to get around that stuff

#

that could've maybe be avoided if i read more

misty mulch
#

if it's in accurate stats i will probably find it eventually, but i guess i can also live with the "always red damage fall off" stat

#

i guess technically the damge fall-off number is "off" since the actual equation in GBO is

wpn_hit_power / ( 1 + dist / 200 * ( air_res * 0.5 / ( 1 - air_res + 0.1 )))

but since i obviously am not going to get wpn_hit_power, i just did 1 / ( 1 + dist / 200 * ( air_res * 0.5 / ( 1 - air_res + 0.1 ))) but. WHATEVER.

random fulcrum
#

you know, conveying falloff as % of damage lost at x distance is genius

misty mulch
#

good enough for government work, i'm pushing this out the door

random fulcrum
#

i don't know how i did not even think about that

#

and chose to do a 0-100 scale from 0.0(...)1 to 1.09(...)

misty mulch
lethal garden
#

So, when drinking Coffee/Energy Drinks, it damages random limbs, any idea? Using Food Heals mod.

misty mulch
#

are you still running your like. 800 mod custom list? because if the answer is "yes" or close enough, i don't think anyone can say why

slow bolt
#

Any item damaging health causes you to lose limb hp

misty mulch
#

well ok come in and prove me wrong well (jk jk)

tidal wing
#

@celest forge hello, i have been looking at your catalogue of weapon mods, and i just wanted to ask out of curiosity whether those weapon models are hand made by you or otherwise

hushed stone
#

working on a starting loadout mod. trying to add the izh 18 (single shell shotgun) but its not showing up in starting loadouts.

#

its formatted the exact same as other weapons that do show up

#

any ideas?

fair inlet
hushed stone
fair inlet
#

edit the icon

hushed stone
celest forge
grim veldt
#

Is there a mod to allow me to grab objects around like in the og games?

#

I really should be able to drag some random crap around the map and throw them at anomalies or whathever

steady apex
#

Recent modded exes version updated Reshade libraries, they are now compatible with the latest reshade version. However, they are NOT compatible with version 5.7.0 or any 5. version. If you plan to update exes and use Reshade, you need to update the Reshade too

undone lily
#

Thanks for the news @steady apex @drifting moat

merry gazelle
#

Hi, does anyone have pure echo detector beep sound? I am unable to record it in the game. There is always something else making sounda

static hazel
#

Disable ambient sounds and be in a lonely place ?

merry gazelle
#

Yeah well it may also be failiure of my pc, for not being able to record properly for some reason, but there is always some sound anomalies in the record. (ambient off, mic recording off). I would probably be able to use my recorded beep in my project, but if anyone had pure beep mp3/or something like that, it would be great

slow bolt
#

beep

regal bolt
#

How l can disable 7 arti max limit? l want to pick 10 on my body

misty mulch
#

add more belt slots to all of the outfits one by one, using dltx overrides

regal bolt
#

l need to do it manually?

#

And where l can find those dltx overrides

misty mulch
#

you'd have to make your own - guide is in the pins. of course someone else might have another solution, but that's how i would do it. the "7 arti limit" exists because outfits have a limited number of slots. You would also have to double check the mod that adds additional belt slots to see if there's a maximum (in the base game, the max is 5 belt slots)

barren crown
#

how do you add parts to a weapon that doesnt have any

drifting moat
#

But our DLTX expert will soon drop some valuable info

barren crown
#

what

drifting moat
#

Wait for it

random fulcrum
#

just dltx con_parts_list.ltx

misty mulch
#

define it in a DLTX override, root file parts, filepath gamedata\configs\items\settings, example below:

![con_parts_list]
wpn_am17  =  prt_w_barrel_8, prt_w_trigger_components_2, prt_w_bolt_carrier_1, prt_w_bolt_6, prt_w_gas_tube_5
wpn_amb17  =  prt_w_barrel_6, prt_w_trigger_components_5, prt_w_bolt_carrier_2, prt_w_bolt_8, prt_w_gas_tube_4
barren crown
#

what does this mean

drifting moat
#

There it is

barren crown
#

thank you

misty mulch
#

my dltx guide is in the pins

#

you will need to read it to make use of that info because the file name really matters

drifting moat
misty mulch
#

man i'd need to get one of those streamer decks if i did that

drifting moat
random fulcrum
#

link the dltx guide in a bot command

misty mulch
#

back when i started doing support i just had a google doc filled with copypastas

misty mulch
#

now it's a notepad file

drifting moat
#

Oflins keyboard

hushed stone
#

im getting this bug

#

off hand detector twitching when shooting

#

any ideas for a patch?

drifting moat
#

@random fulcrum you thinking about modding anomaly again? Iirc you mentioned it once not too long ago. You could make a gun game arcade mode by "stealing" veerserifs idea.

#

That would align with the gimmick stuff you like to make

random fulcrum
#

nah

celest forge
#

Anomaly moddin brainrot got to him

sinful wasp
barren crown
#

how do i force a keybind (R for reload) because the R for unjam from gamma gives me a crash

misty mulch
vast wedge
peak quest
#

Could anyone help me with swapping arms/legs of one suit with another? I just don’t like how my arms look

#

Trying to swap specops_outfit with light_voen_outfit hud model

lilac idol
#

also make sure it has the same directory and stuff

peak quest
#

Import with what exactly

snow forum
#

Is every belt attachment coded as IsArtefact() == true?

lilac idol
#

and with the plugin in the pins here

lethal garden
#

So, when drinking Coffee/Energy Drinks, it damages random limbs, any idea? Using Food Heals mod.

lethal garden
#

I did a purge & now only have 690 mods.

left hearth
#

is x-ray cop sdk v0.7 still the best way to create a level or have things moved on to something newer?

regal bolt
#

how do I get the "display name" of a weapon using its ID?

drifting moat
drifting moat
vast wedge
#

Guys I need a small help,
I'm trying to use BEEF NVG without Enhance Shaders, SSS, Atmospheric

What I found out BEEF NVG work fine in vanilla anomaly without any tweaks... But with modded exe and gamma BEEF NVG doesn't work and doesn't make the world bright except SKY...

NOW AT THIS POINT
I want to modify the BEEF NVG also need to figure out why world isn't getting bright...
As I'm new to modding or making mod I need help to figure out the issue :)

vast wedge
drifting moat
#

This chat is for either amaller questions, more focused ones on specifics or if more complex you should probide your W.I.P. stuff if you're stuck and need help. Here you're basically asking us to help troubleshoot an issue. I think that belongs to support questions and not mod dev.

vast wedge
vast wedge
shell grail
#

is it possible to add back button in PDA Taskboard?

#

kind of annoyed when you missed something when there is so many fetch task you have to loop back again

vast wedge
#

is there any way to check logs for a mod which I'm making currently?

drifting moat
vast wedge
drifting moat
#

You mean you need a method to find specific log entries? Just use CTRL + F

#

Or if you write the logs yourself then prefix them, so it's easier to find them later

drifting moat
#

No need to open a separate window

vast wedge
drifting moat
#

The .bat file actually just reads the whole txt file and keeps a stream open, so any time the txt is modified the new lines are added to the console. Pretty sure you could alter it for your needs

vast wedge
drifting moat
#

The good thing about doing it in a text editoe/ide integrated terminal is that the debugger window won't lose focus so it won't get pushed to the back of the screen

vast wedge
#

I'm just trying to debug what script does BEEF calls and anomaly calls for NVGs so that I can fork beef and work on my own patch

drifting moat
#

I use total commander to look for what calls specific functions, or basically anything that requires an anomaly/gamma wide lookup

vast wedge
drifting moat
#

Also if you have dev debug turned on (different than debug that is toggleable from the launcher) you can call stacktrace() inside code and it will print a callstack

#

You need to set it up as launch command. Sadly I don't remember the exact argument and I'm not able to check on my PC rn. @random fulcrum knows it.

vast wedge
drifting moat
#

It is super simple

misty mulch
#

I don't touch shader anything

#

My skills are limited to dltx, minor dxml, and the ability to read Lua

orchid thistle
#

Hi, do you think a mod could be made that would change the equipment system to a modular version? That is, instead of it being a set, you could equip yourself with exactly what you're wearing, and the appearance of your gear would be reflected on your character like in DayZ? I'd say that's the only thing this game/mod is missing.

#

would this be possible?

drifting moat
misty mulch
#

I'm going to guess that requires engine edits

drifting moat
#

Probably never going to happen

#

And since stalker isn't MP and playing in 3rd person is not possible (properly) it isn't really an important aspect

#

Being able to equip stuff like boots, gloves would be cool. Would require a lot of work/rebalance

orchid thistle
#

I understand, it's a doubt that has been on my mind for a while and I was curious about how crazy it would be to do it.

misty mulch
#

about as crazy as modular attachments for guns

#

better start that C++ course?

fair pollen
orchid thistle
#

These people live in 2050 haha

drifting moat
#

Looks cool. Why are these people not contributing to mono engine pepew

fair pollen
#

Too much shit in there shrug

#

Afaik they are using modified cop engine.

vast wedge
misty mulch
#

No.

#

Everyone I would know is already in here. I don't have a background in Anomaly's modding scene.

vast wedge
summer stream
vast wedge
summer stream
#

but modified cop engine is easy to work with

#

than the one which anomaly has

fair pollen
vast wedge
summer stream
#

or basically monolith engine

vast wedge
summer stream
#

x-ray monolith engine
heavily modified

summer stream
#

anomaly is a mix

fair pollen
vast wedge
fair pollen
#

Well not really.

summer stream
#

cop is another thing

summer stream
fair pollen
#

Anomaly is based on an old fork of OpenXray engine, which is modifed fork of Xray.

vast wedge
fair pollen
#

Or perhaps there are still some forks in between those two ohno

summer stream
#

basically modified version of modified engine which was inspired from another engine

vast wedge
#

-.- why so confusing

summer stream
#

avg stalker modding

fair pollen
#

That's a stalker modding for you KekSkew

#

Quite a lot of mods and even just basic story mods have their own forks.

summer stream
#

everything is modified in their own way

#

idk what about bosspack

#

since its just default anomaly with lots of mods CluelessBlind

misty mulch
vast wedge
#

tell me about a thing what modded exe basically does?

misty mulch
#

provides lots of functions and extensions that facilitate more complex mods

fair pollen
#

Advanced Xray, OGSR, IX-ray, OpenXray, Cry, and Monolith are the only ones I can remember that are either being worked on by their devs or have mods that are being worked on based on those engines.

summer stream
#

ix-ray jokerge2

drifting moat
fair pollen
#

Wdym by that?

drifting moat
#

Multi threading

summer stream
#

ix-ray is

fair pollen
#

IX-ray clueless

summer stream
#

it has multi thread

#

plus it will have pbr in future

#

basically an engine which is being worked on hardly

#

and which will be used for lots of mods because of what it has in it

#

@fair pollen can say which ones CluelessBlind

fair pollen
#

Some of the mods are already being ported to IX-ray.

summer stream
#

ноно мистр фиш

#

я быстрее вас думаю

drifting moat
drifting moat
summer stream
#

a modern way of textures

#

they have normals, metallic, roughness/gloss in then

#

makes them look very good

fair pollen
summer stream
#

WITHOUT baking on anything

drifting moat
summer stream
#

a good way if you have the files from sketchfab or any other source

fair pollen
#

Afaik some other engines even stole some of the features from IX-ray ohno

drifting moat
#

Mono engine needs it so bad for gamma

summer stream
#

i have no good examples of it, but here u go
screenshots from SP

summer stream
drifting moat
summer stream
#

cop engine is very good for modifications

#

they literally re-wrote it from nothing

drifting moat
#

Not even me

summer stream
#

so ix-ray is a good one

#

yet you need people to make mods on it

#

or ports even

drifting moat
#

Who said that once again?

summer stream
#

if you are that down bad

summer stream
drifting moat
summer stream
#

do you say that ai will make those

drifting moat
#

I lost the plot here

summer stream
#

but anyways i did clueless

#

basically the ways of how code on anomaly works

#

is different from what ix-ray has

#

its two different engines

drifting moat
#

I just said that mono engine needs paralellism. Didn't say anyone will work on it or that I want anyone to port anything

summer stream
#

BAS team tried to

#

they gave up and went on ix-ray

#

anomaly engine is a pain to work with

#

you need to rewrite it fully and implement it

drifting moat
#

No I just want to see an example of it. I don't want to port it or anything. I'm just curious

summer stream
#

an example of multi thread?

fair pollen
summer stream
summer stream
#

or texture related

drifting moat
summer stream
#

what

drifting moat
#

I want to check out the multi thread code in one of the forks of the openxray engine. I just want to look at it. What's the confusion

summer stream
#

you can go on their GitHub

drifting moat
#

Yeah I will. Thanks for the info. You too Pa1nkiller

summer stream
#

no probs

vast wedge
#

BTW i'm trying to figure out does modded exe also mods the shaders somehow?

misty mulch
summer stream
#

SSS uses stuff from modded exes

vast wedge
summer stream
misty mulch
#

you could just right click -> Reinstall and not pick the "I have enhanced shaders installed" option

#

replace when asked

#

this whole time

vast wedge
#

xD

#

tried every possible solution to do

fair pollen
vast wedge
#

that's why making patch from scratch

drifting moat
vast wedge
misty mulch
#

uhhh don't actual nvgs, on which Beefs is based, not illuminate the area? unless you have some kind of IR device

#

also you did delete shader cache right

vast wedge
misty mulch
#

k godspeed and good luck

vast wedge
#

I'm gonna try a old version of beef

misty mulch
#

please don't ping me with this in the future.

#

as i said, shaders are not in my area of expertise.

vast wedge
misty mulch
#

you realise that replying to someone pings them right

vast wedge
#

Finally found solution 🙂
thanks all....

misty mulch
#

hey, trying to make this work on gamma 0.9.3 (which drastically changes the stat bars to be percentages instead). What does the line if 0 -- #ui_options.options then check? i'm trying to see how this simple patch would interfere w/ gamma's complete file replacement of ui_inventory.script

random fulcrum
#

checks the size of the options subtable inside the ui_options table and compares it against 0

#

it's a sanity check

misty mulch
#

so probably not what is breaking the stat display

random fulcrum
#

wdym exactly with breaking the stats display

#

is it the weird delay and setup required for holding control to work?

misty mulch
random fulcrum
#

the dangers of ui modding

#

gamma 093 is a cautionary tale for it

#

just leave customization up to the user

misty mulch
#

my time is probably better spent starting on this "make gun repair harder" idea, yes

grim veldt
#

I wonder if adding this will cause crashes

random fulcrum
#

woah mod maker did you make this mod?

grim veldt
#

No

#

It was on moddb

#

I can't possibly subject myself to the torture of messing with x-ray

random fulcrum
#

dang mod maker you missed the channel's title and description

quasi narwhal
drifting moat
#

Since the thread got locked I'll answer here: #1364785739254075452 message

@rich storm It would be pretty straightforward, but when disassembling it would be able to instantly break the game if the player was close to the Id limit

hushed stone
#

would this mod be patchable to not touch one handed weapons, or specifically not touch one handed weapons while using a detector?

#

currently, while using this mod with gamma, using gun such as a pistol with a flashlight/detector in your offhand causes the offhand to spaz out and glitch every time you shoot.

cunning wigeon
#

How do I make a fomod installer?

jagged garden
#

when i use SSS my game crash with "shader compilation failed"
DX10: c:/anality\gamedata\shaders\r3\heatvision.ps is missing. Replace with stub_default.ps
! c:/anality\appdata\shaders_cache\r4\ssfx_water_ssr.ps\204811110011000000000010000011122111001028012324001241000000
! error: common_functions.h(49,30-46): warning X3206: implicit truncation of vector type
common_functions.h(69,2-37): warning X3206: implicit truncation of vector type
common_functions.h(74,9-59): warning X3206: implicit truncation of vector type
common_functions.h(106,2-37): warning X3206: implicit truncation of vector type
pbr_brdf.h(67,11-30): error X3004: undeclared identifier 'SRGBToLinear'
pbr_brdf.h(185,10-27): error X1507: failed to open source file: 'pbr_brdf_blinn.h'

drifting moat
verbal siren
narrow stirrup
#

Anyone knows how to introduce surgeon kit again on gamma? I am not sure what steps should i follow

#

I was wondering if gamma has some kind of script or config ltx for blacklist objects and this could be one of those

drifting moat
#

I think it's not a blacklist. I think gamma just uses DLTX to "delete" stuff

narrow stirrup
#

Anyone knows about this particular file?

verbal siren
narrow stirrup
verbal siren
#

Write down the item ID and use Notepad++ to search all ltx files for that ID.

narrow stirrup
#

But the thing is, if there is a dltx with things removed , and if this thing exist probably would not be reference as surgeon kits or removed things from game or something like that

#

I will try to take a look for the moment with the id and pray to have some luminiscent moment of luck peepopray

verbal siren
#

Each vendor has a list and each stalker type has a list of items that can spawn on them. That list may consist of a number of ltx files. Grok might have simply removed the kit from those lists. So you need to reintroduce it there with your own dltx mod.

#

And if Screwyou's bhs mod already does that, you can see how he did it.

narrow stirrup
slow bolt
celest forge
hushed stone
celest forge
#

Then help me figure out why the animation is exporting wrong or i'm going to scrap this fucking thing

hushed stone
#

ill pray for you

lilac idol
fair canopy
#

Try exporting as individual animations files and then put it back together in object editor and export the omf from there

hushed stone
celest forge
# lilac idol what's wrong

Watch the vid, during the "add_cartridge" animation, the shell that comes out of the cylinder is completely offset

lilac idol
celest forge
#

wdym

lilac idol
#

import the converted anim in blender

#

to see if it's an export issue or another factor

celest forge
#

Oh alr yeah lemme try that

#

Yeah it's exporting wrong

lilac idol
#

you do have quality motions option checked on export settings right

celest forge
#

Yes

lilac idol
#

i don't know what could even cause that

#

try putting a key on everysingle frame

celest forge
#

Someone in another server told me to export as SKL from Blender, then import that into the SDK and then export that as OMF

#

But I have 0 clue as to how to import stuff into the SDK

#

@lilac idol Mind to take a look if I send the .blend?

lilac idol
#

yeah i don't mind it youll just have to wait for a bit tho

celest forge
#

Yeah i'm heading out so i don't mind

#

Thanks

uncut solstice
#

When editing weapon/attachment positions for something like mas, is there a way to reload the ltx files with the new hud values without restarting? I've tried several of the debug screen reload/refresh options and nothing seems to do the trick.

random fulcrum
#

f7 > numpad 0

#

> f5 usually

#

also check if you properly exited the hud editing mode

#

and that you're editing a dltx file that has priority

#

which is a gamble on how many z's it has in gamma's context

uncut solstice
#

What I am seeing is that after num0 and f5, nothing changes, but after a full restart my weapon hud values will be reflected. Is there some set of files that does get reloaded by that and some others that are not? I see people saying to do the num0 and f5, but that it may not reload all files. Or are you saying HUD values are 100% reloadable and I'm for sure missing something?

For future people, I was stupid, f5 seems to do the trick. I am not sure what specific thing I kept missing, but following the above order works.

pliant jay
#

@rich storm sorry to ping you directly the post is locked, but you gave me an idea, and it actually kinda worked, i managed to make "ammo pouches" that you can craft basically to bundle up your ammo parts, in 4 categories pistol/shotgun/rifle/sniper pouches that you can craft in the ammo section with ammo parts which kidna served me as the needed move amount so you don't have to sit there clicking, you just bundle up what you need (around 4 pouches each is enough i think) and that's it, when you use them they will give you back the amount of ammo used to craft them, so hell yeah i sorta fixed my problem now which is nice !
one slight problem, i didn't know how to prevent the artificier eagerness achievement to kick in when crafting the pouches, so you will basically gain a free stack of each part when using it to get them back, you craft with 135 of one part, when you use it it will give 150 type of thing but i guess that's what achievements are for, so ehh why not i guess,
obviously this is not polished at all i just kinda sticked it up together, with the icon of a bolt pack lol no descr for some reason etc, weight and cost are sort of accurate tho, you can modify everything the amount etc .. in the scripts, so feel free, here is the mod

rich storm
#

i was just asking it as a hypothetical but nice lol

#

another modder already pinged me and said "possible but would nuke your save if decrafting caused you to go over id limit" (the great scary id limit) lol

pliant jay
# rich storm another modder already pinged me and said "possible but would nuke your save if ...

scary indeed lol true tho that can happen if you're unpacking 1k+ parts at once, but the pouches only contain around 100~200 parts each which is what makes sense to craft on the go, you don't need to unpack 1k parts, just enough for like 100~ rounds and you always unpack more if you need more, os carrying 3 or 4 pouches should be enough, i don't think that will trigger id limit, + you can also bundle up all the ammo you got in your base too so that will actually loosen up the id limit by a lot, no shit jupiter yanov station base gave me like 10 extra fps or smthn when i bundled up around 10k parts lmao

plain thicket
#

Hey guys I'm new editing textures, I'm trying to edit some sky textures, I tried with both Paint.Net and Gimp, I can open the image without a problem but I'm probably messing up when saving the texture, the format is correct dds but when in the game the entire sky is black, any tip for the correct options when saving the texture?

jagged garden
#

idk why but SSS just do my anomaly-dark anomay

summer stream
#

Plus what compression is set on default there?

#

As far as i can see,
the textures for skies are using DXT1 type.
Which is BC1 if you are using Photoshop plugin.
Others will use DXT1 and etc.

opaque crane
#

How to add your songs to the radio pda (namely the radio, not the media player)

reef crescent
#

just wanted to ask, what does the ":r:r" part mean? coz i kinda cant get it to drop

celest hawk
#

Anybody have an idea how long until a controller mod is available?

static nebula
drifting moat
#

IIRC @haughty wind will make a video on it when it releases

shell grail
#

anyone know a guide for FOMOD?

opaque crane
#

How to add your songs to the radio pda? (namely the radio, not the media player)

drifting moat
quasi narwhal
#

though I have no effing clue where that's changed KekSkew

drifting moat
#

You're right.

haughty wind
drifting moat
haughty wind
drifting moat
drifting moat
#

Same folders open different branch (here Lucy's change isn't in effect)

#

As you can see this was horrible

random fulcrum
#

that's cool finna keep using vsc

quartz hill
dire oxide
#

Anyone know how to give a gun 3DSS? Have a mod gun I enjoy, but it doesn't have that so I am curious how to add it

dire oxide
#

Thank youuu

celest forge
#

That doesnt really cover 3DSS

#

Just normal 2DSS scopes

verbal siren
summer stream
#

3DSS needs additional bone

#

which means you need to modify the anim via adding it

random fulcrum
#

simply open a model with a 3dss scope attached to it

#

oh true

celest forge
#

Not necessarily

#

You can attach the lens to any bone and hide that on ADS

summer stream
celest forge
#

I havent delved on 3DSS stuff in a while

summer stream
#

i made it for HK

#

because G36 anims didnt have any wpn_scope or lens bone

#

kinda easy to make tho

fair canopy
#

you have to rename wpn scope

random fulcrum
#

attach the bone to the trigger

#

you're not seeing it anyways

#

easy money

fair canopy
#

if the trigger animates its not gonna work

#

then the lens will also animate relative to the bone

random fulcrum
#

that's crazy imagine the scope bouncing forward and back

fair canopy
#

its fine in ads but will look bad if you hip fire

celest forge
#

3DSS changes every 3.2 seconds which is why I havent looked at how its done in a while

fair canopy
#

it hasnt change in at least 3.2 months pepew

#

it was just rapidly developed at the beginning

celest forge
#

Nah fam that shit is not fully cooked yet

#

And i wont even consider looking into it until its actually done and stable

fair canopy
#

mas is different. 3dss is done other than any small shader things party changes

#

and those are only done in the base mod, not additions

celest forge
#

MAS is still a thing to consider now which also merges with 3DSS and MAS is also pink raw

fair canopy
#

i dont endorse mas yes

#

3dss is fine

#

pizza is trying to push mas hard but i dont think its gonna catch on as fast as 3dss will. lewd is going to use mas but at the rate they release i doubt it'll change things much

celest forge
#

Im not going to be alive to see the next Lewd release

fair canopy
verbal siren
#

Main problem with MAS is no MarkSwitch support, right?

fair canopy
#

i think

random fulcrum
#

what the fuck is mas

celest forge
#

Making a gun mod rn is a fucking chore

fair canopy
#

attachment system for scopes

random fulcrum
#

ah

celest forge
#

If you give support to all that tarkov immersion bullshit

#

3DSS, MAS, Mark switch, parallax collimators

random fulcrum
#

would caca feature it if we go down the route of a super concise arsenal

celest forge
#

If you REALLY want it ig

random fulcrum
#

like no more than 30-40 guns

celest forge
#

Im a staunch 3DSS contrarian

summer stream
#

y'all having problem with that? keka

celest forge
#

MAS is literally just a modder resource

fair canopy
#

this is why i suggest people learn how to do it themselves rather than wait for someone else to do it. all you need to do is include the lens bone in your anims if you really dont want to add it

celest forge
#

Doesnt change the end user experience whatsoever

fair canopy
#

< doesnt care about the end user

celest forge
#

I havent even looked at how MAS ogf and ltx structure looks

fair canopy
#

its all ltx based

celest forge
#

Thing is I dont want to give my mods more fucking requirements

#

BaS is already messy enough

random fulcrum
#

it's honestly crazy cool as a tech breakthrough that mas is fully ltx based

summer stream
fair canopy
#

mas just requires that the base models for the scopes be done, then you can adjust the position of the scope and eye relief via ltx for the gun

celest forge
#

"You need moddes EXEs, 3DSS, GAMMA 3DSS, MAS, PUSSY, mark switch, parallax sights, Blindsides, MRAA and Dark Signal to run my guns, super easy"

fair canopy
#

its easy if you can read omegakekw

random fulcrum
#

30gb of dependencies for one gun

fair canopy
#

this is why i just make guns for myself and then release them to the wild

#

and if people cant figure it out, sucks

celest forge
#

I kinda do care about user experience

summer stream
#

i do not care Chadge

#

if it works for me

#

it works

celest forge
#

Which is why i try to make my mods as small, compact and concise as I can

summer stream
#

others can just cope about it whatever

celest forge
#

I dont like having 10 dependencies for a pistol

summer stream
#

i need to make 2d scopes later but im so lazy bedge

celest forge
#

Cant imagine it works with stuff like PU or ZF4 scopes

random fulcrum
#

i mean from what athi said you can just adjust it as any other scope

#

like it wouldn't be any different

summer stream
#

"oh man i love animating!"

fair canopy
#

you can set groups and stuff for mount types

random fulcrum
#

that's crazy

summer stream
#

the animation next second :

celest forge
#

Me when STALKER rig wrists

fair canopy
#

so if you dont want smgs to be able to mount long range scopes or feel that a certain gun has to small a rail you can adjust the grouping

summer stream
#

dude imagine the pain

summer stream
#

i literally broke it in multiple places

#

before it just went : "yea it looks good enough"

celest forge
#

Are you editing existing anims or animating from scratch

summer stream
#

existing

#

firebreath's l96

#

literally my second time editing CluelessBlind

celest forge
#

Skill issue

summer stream
#

fr

celest forge
#

Imagine not making your own anims for each weapon

fair canopy
#

if youre using 3dss just use the anims i already adjust for it

summer stream
summer stream
#

but i made the lens myself fr

#

so idc

#

let me cook myself(i burned down the kitchen)

fair canopy
celest forge
#

So how does MAS work with 3DSS if its not OGF based

random fulcrum
#

you're asking too much

celest forge
#

Callate bobis

fair canopy
#

the ogfs for the scopes come with the necessary 3dss things

random fulcrum
fair canopy
#

mas has scope ogfs. you dont have to worry about adding scopes and stuff

celest forge
#

And it assumes the gun's armature has the lens bone

fair canopy
#

nah. tbh you dont even need the lens anymore. 3dss has lens shaders that replicate a lens

#

those parameters are controlled by the 3dss mod

celest forge
#

You need to teach me all this stuff man

fair canopy
#

i just havent gotten to doing it for gamma since i started with the lenses. pizza got lucky that party figured out how to make shader based lenses

#

only reason all her stuff doesnt have lenses and the lens bone is cause skill issue

#

however being able to hide a bone is useful for other things

random fulcrum
#

digital ammo displays on the gun

#

imagine having doom 3's plasma rifle

#

that'd go crazy

fair canopy
#

lmao

desert falcon
#

How can i lower damage from all knife. i try edit the m_knife.ltx but no change whatsoever. what is the problem and file that edit it? thank you

celest forge
#

Nah because you can't make the tracer a big blue ball

fair canopy
#

not even that advanced. 3dss cant cull certain other shader effects, such as those from canted sights. so you can use the lens hider to hide other meshes in ads so they dont appear in the scope

random fulcrum
#

technically speaking at least

celest forge
#

Ok do it retard

random fulcrum
#

because there's a bullet_on_update callback

#

you can just make a particle spawn on the bullet's location every tick

fair canopy
#

doom in anomaly when

celest forge
#

When momo stops being a retard

celest forge
#

Provinciano rebelde

fair canopy
dire oxide
# random fulcrum https://youtu.be/u8crq79zMfs

I tried to add the BlenderXray add-on to blender but nothing is happening, I apologise I am very new to blender and am unsure why that could be happening, I made sure to download the ZIp folder so I am unsure

fair canopy
#

probably didnt use 3.x blender

dire oxide
#

I made sure to install 3.6

summer stream
#

you can use blender 4.x

dire oxide
#

Ah, the addon was updated?

summer stream
#

yeah

celest forge
fair canopy
#

Only for the lens hider

#

Otherwise it just works like a normal sight. Just adjust the offsets

celest forge
#

But you have to delete the reticle lines from the scopes, no?

median nimbus
#

is there any other mod except one on 1.5.2 to change faction relationships?

pliant jay
# quartz hill i added some text to label the pouch icons, also the description wasnt showing b...

Thanks a lot, yeah that was because i made the mod at like 2 am or smthn lol kekl the next day i ended up fixing it and balancing it a bit more so that you kinda need around 4 pouches per gun for a normal trip and maybe 8 for a long one 2/4 for large caliber, 4 rifle pouches would allow you to craft 120fmj/hp + 60ap for example or 80shot/40slug + 40ap for shotguns, and modified the icons, the description, weight, cost etc .. so all is good now, the only problem left, i want to make an exception so that the achievement "artificer eagerness" doesn't work on the crafting recipes technically it's not cheating since it's the reward for the achievement, but you end up crafting and using those pouches so much, those extra 1 stacks everytime do add up quite a bit lol i don't mind it, but would be nice if you know how to do that, otherwise i'll just stick to selling 1 or 2 pouches every once in a while in base to balance it out, here it is if you're interested

quartz hill
quartz hill
undone spruce
#

is there any way to scale a gun hud down without haveing to redo all anims?

i may have commited a booboo

celest forge
#

You can scale the gun down but it won't match the anims

digital field
#

Anyone know if there is a mod for the IWI Jericho? Love that gun.

celest forge
#

PPP adds one im sure

digital field
#

PPP?

undone spruce
#

Pretty pistols pack

digital field
#

nice

sand grove
#

Where can I find the config files for Mags Redux? I want to change what ammo types a magazine can accept

#

Nevermind found it