#╙🖇mods-making-discussion

1 messages · Page 98 of 1

barren spruce
#

just talk in english and somebody could help you lol

mortal trout
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i was just tihnking about some shaders making certain weathers/indoor/labs super super dark

summer stream
#

You should just bare with it

barren spruce
#

well its a common issue

mortal trout
#

im playing an invictus run, but its max graphicced out, is there any way to make this feasible? cus obviously i dont wanna endanger myself with a calm collected shader swap mid gameplay

summer stream
#

There should be a trigger for indoors so it can be triggered, as I think..but not fully sure, since it's stalker

barren spruce
#

you can try to solve with with a tonemap/light settings/reshade

mortal trout
#

its a niche situation, and the norfair_core is pretty dope actually

summer stream
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There is an adaption thing, as I remember

#

Can be used

barren spruce
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no its not niche

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everybody has it

#

eyeadaptation.fx

mortal trout
#

wait theres an actual solution then?

summer stream
#

Like when your eye is adapting for dark areas after you got literally flashbanged by sun

mortal trout
#

oh ye i forgot about that one

summer stream
barren spruce
mortal trout
#

ooooooooooh facts

barren spruce
mortal trout
#

cus i was wondering, in the merc base those light bulbs are just so scuffed 💀

summer stream
mortal trout
#

or those wall windows upstairs letting in no light is kinda sad

summer stream
#

goodbye

barren spruce
#
fAdp_BrightenHighlights=0.250001
fAdp_BrightenMidtones=0.050000
fAdp_BrightenShadows=0.250000
fAdp_DarkenHighlights=0.000000
fAdp_DarkenMidtones=0.000000
fAdp_DarkenShadows=0.000000
fAdp_Delay=0.600000
fAdp_Equilibrium=0.500000
fAdp_Strength=0.850000
fAdp_TriggerRadius=5.000000
fAdp_YAxisFocalPoint=0.700001
quasi narwhal
barren spruce
#

i mean you know me

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if they want a solution i have to shit on them first

quasi narwhal
#

ye i know how you be

barren spruce
#

its a tradeoff

mortal trout
quasi narwhal
barren spruce
mortal trout
#

i actually got no clue what im using g

barren spruce
#

then just enable it and copy the values i sent you

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then tweak them to your liking

mortal trout
#

i used the enable shaders jawn from gamma since they removed it

mortal trout
#

I MEAN, its rough out here bro, i got no god tier understanding of all this jazz

barren spruce
#

you aint gonna break me

mortal trout
#

i just wanted to max out my game to make an immersive invictus run

barren spruce
quasi narwhal
#

bro doesn't know Bliss by PIPNIK™ clueless

mortal trout
#

jokes on u bitch, u already made a guide

barren spruce
#

!true

queen pineBOT
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mortal trout
barren spruce
mortal trout
#

u want some oil too young buck?

quasi narwhal
barren spruce
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😭

mortal trout
#

i meant with my own shaders mf

quasi narwhal
#

i'm gonna Maybe myself

barren spruce
mortal trout
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actually fuck it ill copy the whole fuckin thing

barren spruce
#

just put it in whatever the fuck you want

mortal trout
barren spruce
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it will work with anything

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literally

mortal trout
quasi narwhal
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🪢controller_b_left_right1529_animeyes

mortal trout
#

i will, i will

barren spruce
mortal trout
#

this is why i hang in the newbie chat

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u guys are fucked

barren spruce
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i dont anymore

mortal trout
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no rly i appreciate it gang

barren spruce
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🗣️ 🔥 🔥

mortal trout
#

but im still using ADEGA, that says something about my autism

quasi narwhal
#

this whole conversation shouldn't even be happening here to begin with lol

barren spruce
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ye im out

quasi narwhal
mortal trout
mortal trout
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but aint nobody here to stop us

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anyways, ill try my hardest to mod the rest of my shit, appreciate it guys

summer stream
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me :

barren spruce
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@j

summer stream
quasi narwhal
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@josta LookUp

summer stream
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This my business now hellonewstalker

mortal trout
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this communication couldnt be deciphered by the smartest people on earth

summer stream
quasi narwhal
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yeah i guess you're right

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takes a retard to understand this shit KekSkew

mortal trout
quasi narwhal
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imesense_pepe_clown_smoke🚙 le mod mafia clown car has arrived imesense_pepe_clown_smoke🚙

mortal trout
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💀

regal bolt
#

Всем привет. Куда я могу задать вопрос по ultimate weapon pack моду?

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Я скачал его, но у меня есть некоторые проблемы с ним

queen pineBOT
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@regal bolt
UGP is no longer available in Gamma as it has been superseded by FWP from the same creator.
UGP(FWP) Discord invite link: Accept
Latest FWP thread in this server: #1277740537344168016 message
Frosty Weapon Pack install video:
_ _||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _
https://www.youtube.com/watch?v=0mAgUuvs1FY

Frosty Weapon Pack : Adds Escape From Tarkov Weapons, And Frosty's Weapons. Adds 77 fresh and reanimated guns to give a new flare to your gunplay!

FWP IS :
9.2 GB UNPACKED
2.3 GB PACKED

DOWNLOAD LINKS

UPDATED 12/29/2024
FROSTY WEAPON PACK (GOOGLE DRIVE LINK) : https://drive.google.com/file/d/1mV7qLX1rUZQhOVtNQPzT9fY5Kgfkx86o/view?usp=shari...

▶ Play video
queen pineBOT
#

@regal bolt
UGP больше не доступен в Гамме: вместо него создатель работает над FWP.
Дискорд сервер UGP(FWP): Перейти
Новейшая ветка FWP на этом сервере: #1277740537344168016 message
Видео-гайд установки FWP:
_ _||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _
https://www.youtube.com/watch?v=0mAgUuvs1FY

Frosty Weapon Pack : Adds Escape From Tarkov Weapons, And Frosty's Weapons. Adds 77 fresh and reanimated guns to give a new flare to your gunplay!

FWP IS :
9.2 GB UNPACKED
2.3 GB PACKED

DOWNLOAD LINKS

UPDATED 12/29/2024
FROSTY WEAPON PACK (GOOGLE DRIVE LINK) : https://drive.google.com/file/d/1mV7qLX1rUZQhOVtNQPzT9fY5Kgfkx86o/view?usp=shari...

▶ Play video
regal bolt
#

Понял. Тогда UWP сношу из гаммы и качаю FWP

#

А почему кстати UWP больше недоступен?

summer stream
regal bolt
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Мне казалось, он тут был. И я его скачал буквально на днях. Толи позавчера, толи пораньше

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У меня так-то все работает и пушки новые имеются, стреляют, не крашат и у неписей дропаются, но есть вопросик

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У меня среди всех 66 скачанных модулей для МО2 не работают 8, 9, 56 и 58

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Я пока их отключил на время, но если снова подключаю, то игра не запускается

gusty locust
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Hello, I'm trying to make certain weapons work onehanded with detectors and the rf receiver, I've tried following guides but nothing seems to work for me. Any help?

summer stream
summer stream
gusty locust
summer stream
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What kind of gun are you trying to mod? Plus show me the section it uses, like wpn_####

gusty locust
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For some reason the ltx file is out here instead of config/items/weapons

summer stream
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It could be rewritten via other ltx that contains the same lines, you can check for conflicts

summer stream
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Author is a smartie

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(frosty)

gusty locust
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Soo.. that means?

summer stream
#

That means you need to find conflict related to mp9 within other files

regal bolt
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Не подскажите, где скачать АТО 5 с данного канала Ютуб? Я вбил в поисковик, не отображает

summer stream
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Пока что оно недоступно из-за того что сайт может проверять на наличие вирусов

gusty locust
summer stream
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Damn..

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You know you can make an empty mod, do the same way AND make the same ltx file, yet add ! before [wpn_mp9] section so it can be overwritten

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Then you just simply make it a 1

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Like
![wpn_mp9]

single_handed = 1

gusty locust
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What's weird tho, if I pull out the detector with my knife out and then put the mp9 in the knife slot, the character briefly holds the mp9 with one hand but instantly puts the detector away

summer stream
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Simple yet it works

gusty locust
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Like so?

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I mean this

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Have never made mods before, so I don't really know what I'm doing

summer stream
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No, remove the spaces BEFORE single_handed

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and type two times tab after it

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so you will do enough space and then you do = 1

misty mulch
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the whitespace doesn't matter

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doesn't matter how many spaces or tabs exist before the line. or after.

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it's only for human readability, ltx files don't care about indenting

gusty locust
#

So, it still didn't work

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Unpacking, editing some files to work with the MP9, then repacking and putting it into Mod Manager

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It allows me to put the MP9 in the knife slot but it won't even let me pull out the detector

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I went into debug mode and tested the other weapons that were in the file and they worked no problem

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The MP9 bugging out for no reason

near dirge
#

Maybe try adding hand_dependence = 1 shrug no idea why your MP9 freaks out.. Mine works fine with a detector

gusty locust
#

Can you show me what you did into the files?

near dirge
#

Exactly what you did but made hand_dependence 1 as well (ignore the irrelevant entries)

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Slot 1, hand dependence 1, and single handed 1.. That's all you need really

gusty locust
#

It just doesn't work @near dirge

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Nothing even happens when I press 6

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usually it would unequip any weapon I have and pull out the detector and knife

hasty comet
#

What file to edit to change what items and what prices Sidorovich uses? I tried editing trade_stalker_sidorovich.ltx located in C:\GAMMA RC3\mods\G.A.M.M.A. Economy (don't disable, turn on Black Market to buy gear)\gamedata\configs\items\trade but nothing changed.

It seems to be the highest priority plugin what sidorovich trade file in it so this makes no sense 😦

#

Im sure many of you have adjusted prices or added items for sale before so this must be a common question, but I could not find the highest priority trader plugin file by just searching for key words.

gusty locust
#

wait what the hell........

#

it's MY mp9 that doesn't work???????????????'

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I spawned one in thru the F7 menu and it works just fine

celest forge
#

Yeah they do that

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When doing changes like that its better to drop and spawn a fresh one

gusty locust
#

Man.....

lyric glade
#

is there any function/api documentation anywhere?

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I'm trying to find out what functions do and what functions are available for use

misty mulch
#

hahahhaha no

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generally in order to figure out what functions do, i have to trace back the fucking origin script file and read the function

hasty comet
#

which file edits trader stock? I tried the ltx files of gamma economy dont disable, and black market, but sidorovich stock didnt change 😦

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tried adding af_fireball for test, and adjust overall sell and buy prices drastically, relaunch, new game, no changes, two attempts 😦

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I run stock randomiser, with black market, vanilla gamma otherwise.

misty mulch
#

oh right new game

#

i assume you turned off stock randomizer as well?

hasty comet
misty mulch
#

part of destockifier

hasty comet
#

I made no changes to MCM or other options, just stock new game fast click, cordon spawn, check sid inventory, no changes no matter what I put in his black market file, or gamma economy ltx file.

misty mulch
#

i mean, when you are testing your changes, are you working with completely unmodified vanilla gamma or are you still using your custom modlist

#

because yeah trade_stalker_sidorovich.ltx is what controls his trade behaviour

hasty comet
#

I even changed
buy_item_exponent = 0.25
sell_item_exponent = 0.15

to those numbers, from like 2.5 and 0.75, and no changes in prices >:o

misty mulch
#

turn off black market as well if you're testing

lyric glade
#

unfortunaly I can't work without documentation. no time to dig into game files and figure out what's what. thanks for the help anyways veerserif

misty mulch
#

may as well start from a blank slate

main plover
#

what is the best way to retexture weapon? Because I opened dds for ak 105 and my brain not braining anymore

rotund iris
#

Is npc looting behavior in gamma just fundamentally broke

misty mulch
#

are you trying to re enable it or alter it

rotund iris
#

im trying to enable it and from all the addons here i assume the sentiment of its broke is accurate

queen pineBOT
#

@rotund iris

To make NPC's stop claiming loot from dead bodies, disable:

  • G.A.M.M.A. NPC Loot Claim Remade

If you want to make NPC's actually loot the dead bodies, disable:

  • 311- NPC Stop Looting Dead Bodies - DTTheGunslinger
misty mulch
#

that's all you have to do

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it's "broken" in the sense that npcs will loot mid fight instead of, you know, shooting at things, and it's possible for an npc to loot so much it causes an out of memory error when you kill and try to loot them

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but nothing stops you from turning it back on

random fulcrum
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what if instead of having the messages about not looting a corpse you actually just can open the bag but it's completely empty

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like just clear out the npc's inventory

slow bolt
#

That is how it should have been

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cause that message made no sense otherwise

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I thought it was a quest NPC or smth

frail scaffold
#

I previously asked this in the 'newbies' chat, but I'm looking for additional insight into the 'Hardcore AI' option from possible modders. The general consensus is that it improves AI accuracy when the player is moving, but I’d like confirmation on how Stalker AI works overall. Specifically, do higher-level stalkers gain increased accuracy, or are there any other factors that influence their aiming precision?

hasty comet
# misty mulch turn off black market as well if you're testing

it was the gamma economy dont touch plugin after all, thank you for help, I just entered new item in wrong section prayge ❤️ Destockifier did not change it really it seems, not noticably at least, testing was still successful with destock enabled.

Now, can i ask, last question for me today: which file is responsible for dis-allowing you to sell outfits and guns to any merchant? Do I just alter trade_generic_buy and trade_generic_sell files and add outfits back?

drifting moat
muted helm
#

where would i find the stats of weapons, are they in the .ltx files of siad weapons or are they somewhere else?

drifting moat
muted helm
#

yeah i think they have presets and only load said presets in the .ltx

#

good to know ig

#

thanks

misty mulch
misty mulch
sudden inlet
muted helm
#

yeah im gonna just quit pretending like i know what im doing in the ltx files ngl, i've been trying to add a laser to m249 for an hour now lmao

misty mulch
#

you'd have to edit the models

muted helm
#

yeah i managed to make it play the animation and do the clicking sound but the dot doesnt show

misty mulch
#

there's no such thing as a "gun attachment system", you'd have to create a whole new item that would be "m249 with a laser on it"

muted helm
#

i thought it had something to do with bones but there doesnt seem to be a bone for a laser

muted helm
#

making a whole new item seems more difficult than i could handle

misty mulch
#

yep. attachment systems are a huge pain in the ass and not easy

muted helm
#

i'll take your word for it mate

misty mulch
#

i mean shit anomaly technically treats "gun" and "gun with a scope" and "different gun, same scope" as three completely separate items that you could arbitrarily give different stats to

muted helm
#

oh is that why when you put a scope on a gun it goes back to your inv from the eq slot?

misty mulch
#

and that's for a type of attachment the game can handle

misty mulch
muted helm
#

gotchaaa

misty mulch
#
  • the scope you just separated, in the case of detaching scopes
muted helm
#

yeah

misty mulch
#

and in any case, that's for a type of "attachment" that the game can handle. the game doesn't have a system for LAMs. so that's why every gun with a laser is a completely separate variant

muted helm
#

yeah i did manage to add a new scope to that m249 and managed to add an alternative aiming to it too so i guess it will have to work without the laser

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i really did think the laser part was going to be the easiest lmao

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oh well

drifting moat
#

It's not exactly that, but a good step towards an actual attachments system

misty mulch
#

yeah i was gonna say i don't think that's exactly an easy to use new system

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that iwasamistake here can use to learn how to mod

muted helm
#

how does one even learn how to mod

misty mulch
#

you want to do something, you read the pinned links, you figure it out

muted helm
#

i would assume there aint many tutorials on specifically stalker modding right?

misty mulch
#

or in this instance you want to do something and then rapidly learn that this specific thing is very very difficult.

muted helm
#

in this chat?

misty mulch
#

i'll let you figure that one out

muted helm
#

yeah im quick like that

#

there seem to be many resources to learn from

#

thanks for info

#

i'll check it out

drifting moat
pallid acorn
# misty mulch there's no such thing as a "gun attachment system", you'd have to create a whole...

Yeah I mean honestly I've been wondering why the whole attachment system for Anomaly has always been so jank.
I know it's an old-ass game with an old-ass engine, but I would've thought someone might have figured out a better system for attachments by now.
So like, is it one of those things where it's kind of hard-coded in the engine and it's basically impossible to create a better system?
Or is it more-so that creating that new system would just be too much of a pain in the ass, especially with reconfiguring/porting all the weapons currently in the game (not even factoring in modded weapons) to function on that new system? So like it's 'technically' possible, just too much work and ain't nobody got time for that?

#

Cuz like personally I had an idea for how to make a more cohesive weapon attachment system (One that could actually support integration of grips, lasers, scopes, etc without needing a million copies for every combination of attachments), but I genuinely don't know if it'd even be viable within x-ray's engine? This is also considering that I barely know anything about how I would even actually go about making such a system myself, code-wise. But assuming the engine could handle what's needed, and based on my observations I think it could, I feel like it should be possible.

fair canopy
#

considering it was just added to the engine a few days ago, its not impossible

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the problem is for forgrips and shit it doesnt just take a few lines of code. you also need animations. you need to tell the game to switch between animations as well

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and then why would you do foregrips and all the work if you werent going to adjust stats and stuff

pallid acorn
#

Of course of course.
I mean I know it wouldn't be easy, I was just wondering if it was possible.
Which evidently, it is.

fair canopy
#

take a look at desolation

pallid acorn
#

I have no idea what that is

fair canopy
#

it has a full tarkov style system. but it was also built around it based on anomaly 1.5.1

pallid acorn
#

Oh I see I see.

fair canopy
#

theyve been working on it for 4 years

celest forge
#

Main constraint imo is the animations

#

X-Ray, afaik, has no way of making procedural transitions of animations

#

So if you want a gun with a foregrip attachment, you have to make to sets, one with and one without

#

Same with different mags, grips, barrel lenghts

#

That's already the case with the UBGLs

pallid acorn
#

Well I dunno if it's the same thing necessarily, but don't you kinda get something like that with pistol/detectors?
Cuz like most detector compatible guns usually have a two-handed animation, but of course when you pull out the detector, it's using a different animation for the left hand, right?
I'm sure it wouldn't be the exact same thing, but surely someone could in theory do something similar, no?

#

Cuz I mean, and correct me if I'm wrong, but I don't think mod makers are going out of their way to make paired pistol/detector animations for every combination of pistol & detector? Like they just kinda work together.

#

And forgive me, I may have no earthly clue what I'm talking about here. But like, that makes sense to me?

celest forge
#

I'm not sure about the intricacies but that's kinda different

#

Because that's pretty much separating the hands completely for two different things

#

While the other thing, for gun animations, I don't think you can animate both hands separately

pallid acorn
#

Well so how does that work with pistols/detectors then?
Cuz I mean the way I see it, wouldn't it basically just be instead of a detector dictating how the left hand is animated, it's just a config setting based on the attached grip dictating the left hand animation? Like I said I'm sure it wouldn't be the exact same thing and I'm sure if it were even possible, it'd take some finagling. But beyond arbitrary engine limitations, I can't see a reason why something similar wouldn't work? But then again I don't really know one way or the other. These are just my thoughts with my extremely limited knowledge.

#

If I had a better understanding on how xray worked and was just generally better at coding, I'd try to do it myself to see if I could figure it out.

#

I just figure I'd pose the question in case someone who might know better could tell me otherwise.

random fulcrum
#

no you can't apply that to a foregrip

#

only hack i can think of is making the foregrip itself a detector of sorts thats held in that position

pallid acorn
random fulcrum
#

but that would look and feel awful

#

not only that but the logistics of conveying the mechanic to the player in a proper way

#

and also updating the items around

#

remembering the previously held detector

#

safeguards for when the previous detector was stashed/destroyed

#

etc

#

it's a nightmare

#

doable, yes, technically

#

but a nightmare to do in a way that's even remotely close to airtight

#

with systems like that you can't go for anything less than airtight

pallid acorn
#

I see what you're saying.
But I mean if one were to go through that effort, couldn't it be possible to basically just mimic the system used by the detectors rather than hijacking that system itself? That way it wouldn't touch or interfere with actual detectors.

#

It would, for all intents and purposes, function the same on the backend, it'd just technically be its own separate system.
And I mean I might be talking out of my ass here, but those are just my thoughts.

celest forge
#

That's the thing, with detectors it looks alright-ish because they're two separate entities

#

But with a mesh that's attached to the main gun, it could potentially look mega janky

#

Also, again, considering X-Ray doesn't have a way to do procedural animations

#

There's no way to do smooth transitions between normal grip vs foregrip vs diagonal grip, etc into mag or charging handle or whatever

#

It'd have to be made manually

#

that's how desolation and gunslinger do it afaik

#

They just tough it out and make several anim sets for each attachment

pallid acorn
#

Ah you know what I think I get what you're saying now.
So in other words, it's basically the same amount of work either way, just one way would be way more convoluted in its implementation.

celest forge
#

Pretty much yeah

#

Imo that's the main gripe with these modular attachment systems in this engine

pallid acorn
#

To hell with it. Let's just make our own xray engine, with blackjack, and hookers.

celest forge
#

POV 4A meetings

indigo wyvern
#

I'm currently trying to disable the FOV zoom when ADSing using scopes by editing the scope_zoom_factor to 100 in the ltx files for the guns, but as ive tested on the Siber M4A1 I can't seem to get it to work. I don't know which files i need to edit to get it to work.
i also dont know where to ask this lmao so im trying my best

drifting moat
indigo wyvern
#

i'll try that

random fulcrum
#

you have to disable like 4 mods that are called freezoom to fully get rid of it

#

but it makes the game more stable

indigo wyvern
#

i found like two that are called free zoom, kutes rewrite and slowvibes free zoom

#

darnit. i disabled anything that had 'zoom' in the name, but it appears theres no easy way out. its gotta look like the second screenshot

#

I got it! I just had to find another config file further up the priority list in mo2. now i just...have to find a way to increase the render resolution of the scopes as theres no option in the mcm menu.

lilac idol
#

and that's just a switch from normal idle animation to GL idle animation

drifting moat
#

Still this modular Anomaly update could be good for lasers, sights etc

lilac idol
#

afaik some games just use a different idle pose for grips that then apply to all the anims automatically

#

so here you still need to animate everything by hand

#

which isn't the biggest deal tbh, but it's another limitation that adds up

drifting moat
#

The guy who made that should've uploaded an example to his github at least. When we did the SSRS with Juan I made a small section on my github page dedicated to a little explanation and example on how to use the new engine class

drifting moat
#

Getting to a point where the attachments could be added dynamically (other than grips) like lasers, sights would still be a great step forward

lilac idol
#

I don't think that will come any time soon

drifting moat
lilac idol
#

yeah but the grips thingy specifically probably won't

#

that said, party_50 the goat fr

drifting moat
#

Engine side

gray marlin
#

Guys, here's a question:
I play a sound using the play() method when I press a button.
How can I track when the sound is finished playing? I need to execute some code after the sound is played.

drifting moat
gray marlin
drifting moat
gray marlin
drifting moat
#

I'll take a peek

gray marlin
#

Thanks, I'll see what can I do about that.

gray marlin
stone silo
#

Hello everyone, has anyone installed Anomaly texture overhaul 5 on their g.a.m.m.a.?

verbal siren
indigo wyvern
#

ye, it just zooms in more.....

muted helm
#

thanks for the insight of how the game treats attachments as different guns

#

i would've never guessed that a laser itself is a 3d model with a red plane at the end of it

random fulcrum
#

or whatever you called the sound as a variable

#

but that's the method you want

#

or yeah the playing one i couldn't remember it quite right

#

iirc is_playing is used in particles

#

great naming conventions and consistency

gray marlin
#

That's right.

#

Anyway, thx for info!

verbal siren
indigo wyvern
#

Yeah, its just got no zoom at that point. 😭

verbal siren
indigo wyvern
#

yee, ive come to unfortunately realize that 😭 the engine aint built for proper pip yet

verbal siren
summer stream
#

PiP sucks

#

Do not use it

#

tarkov uses it aaand
you know the story

#

performance sucks a lot

indigo wyvern
#

So true.

random fulcrum
#

ghosts had it but they never brought it back seemingly for a reason

celest forge
#

When you make a gun with a grenade launcher you have to double the animations, making a variant of each one with the left hand on the grenade launcher

#

As showed in the animation sections for the BaS AK74N

hasty comet
#

I noticed Gamma now uses a new file for weapon descriptions, so I am changing my weapon flavour texts to become more international, to fit into the modern day 😎

"A well-kept, modern African folding blade, made of a blend of titanium, stainless and high-performance steel. Ideal both for guerrillas and government special forces operators alike. It is extremely good at piercing soft body armour and dealing good damage to flesh, but does not excel in either. The word 'Sebenza' is Zulu, and translates to 'work' - it is used similarly as the slavic word 'Rabota' for both ordinary jobs as well as military missions or mercenary contracts."

I encourage everyone to test these things around, see what fits your playthrough the best 🥳

#

And yes I am available to share these with anyone on dm, no need to credit me for any mods you use or publish either shrug

celest forge
#

GAMMA uses a mod that overhauls most text of items in the game

random fulcrum
#

it replaces most gun descriptions with the first paragraph of their wikipedia article

barren spruce
summer stream
#

not you

celest forge
#

I hope "proper" pip doesn't become the standard soon or never

#

3DSS is bad enough

summer stream
#

true

barren spruce
hasty comet
#

Theres also a separate file for melee items, found.

oak pelican
#

Guys how do I change the order of mods in mo2?

undone spruce
native tree
#

!WARNING treasure_manager.init_settings | item [helm_hardhat] is missing info | kind: o_helmet - tier: nil
!WARNING treasure_manager.init_settings | item [helm_m40] is missing info | kind: o_helmet - tier: nil
!WARNING treasure_manager.init_settings | item [helm_m50] is missing info | kind: o_helmet - tier: nil
!WARNING treasure_manager.init_settings | item [helm_metro] is missing info | kind: o_helmet - tier: nil
!WARNING treasure_manager.init_settings | item [helm_ppm88] is missing info | kind: o_helmet - tier: nil
!WARNING treasure_manager.init_settings | item [helm_protective] is missing info | kind: o_helmet - tier: nil
!WARNING treasure_manager.init_settings | item [helm_ranger] is missing info | kind: o_helmet - tier: nil
!WARNING treasure_manager.init_settings | item [helm_resp] is missing info | kind: o_helmet - tier: nil
!WARNING treasure_manager.init_settings | item [helm_respirator_gp5] is missing info | kind: o_helmet - tier: nil
!WARNING treasure_manager.init_settings | item [helm_respirator_old] is missing info | kind: o_helmet - tier: nil

#

anyone knwo fix for this

fair inlet
undone spruce
#

Is there a way to make the firing of a weapon be delayed?

Like the animation starts playing but the shot only occurs after some frames, thinking of like a R8 revolver on CSGO

fair inlet
wintry rampart
#

Hello people !

Is there a way to extend a certain animation's duration ?

I am actually looking to extend the 'Photo Of A Loved One''s Animation duration to around 3/4 seconds, if possible. The one currently just takes the photo out .. and puts it back rather quickly.

I was wondering if there's a way to tweak the animation duration or something ??

drifting moat
lilac idol
ashen hatch
#

Is there a metro heavy helmet add-on?

regal bolt
#

Where can l find WTF mod adaptation for Gamma?

misty mulch
tidal zealot
#

ok here is my issue...

#

looking down the sights is normal, but the gun looks very small in the hands

#

This is the size it should look

#

it only happens with the FN FAL at the moment, haven't seen any other issues with other guns

lilac idol
#

reposition the gun using hud editor

tidal zealot
#

if the F7 menu does not work with the HUD values for the gun, how do I do this, and how do I get the correct values?

#

Apparently the HUD editor in the F7 menu is not functional

#

Veersif said just a moment ago

#

I cannot get the values to stick. As soon as I click 'apply' the gun resets to the original values

lilac idol
#

wasn't there a tutorial for it pinged here or am I tripping

misty mulch
#

you want the mod "adjustable hud editor"

#

not the one that comes in the debug menu

tidal zealot
#

ok

#

is it installed with the 518 mods?

#

or is it separate

misty mulch
misty mulch
#

you do not need to get the modded exes though, those already come with gamma

tidal zealot
#

okidokey, so just install the zip file via the mod organizer and then activate it.

undone spruce
tidal zealot
#

installing the separate mod HUD adjuster above crashes GAMMA

#

so, I will deactivate that one, reload the debug gamma version I use, press F7, and then go for the Weapon HUD adjustment and then see if the values in the cache_dbg file can be copied over to the weapon.ltx file. That makes sense.

misty mulch
undone spruce
misty mulch
undone spruce
#

it's really not in it

Have you downloaded the one that's called dragable hud editor?

misty mulch
undone spruce
#

Weird

misty mulch
#

oh wait

misty mulch
#

fwiw pretty sure that crash can be fixed by commenting out just a few lines in the script it adds /shrug

undone spruce
#

You shouldn't have another hud editor in the modlist

And yeah the one I've downloaded is from moddb

tidal zealot
#

this is the editor that comes with Vanilla GAMMA

#

this one doesn't crash

#

the game

undone spruce
#

Yeah that's the hud editor

#

There isn't another one

tidal zealot
#

It's going to be a PITA to get the values right though

misty mulch
undone spruce
#

I think it's h that shows the editor commands

tidal zealot
undone spruce
#

Doesnt move it or you can't see it?

#

Try dragging hold shift or alt i think

#

Oh yeah your mod doesn't look like the draggable indeed

Try installing the moddb one it would show buttons for showing crusher and time speed in the menu

tidal zealot
#

just installed the alternate one that veersif recommended a few posts earlier

#

will see how that works

misty mulch
#

Pressing save on hud editor will save your edits into cache_dbg.ltx file in gamedata/configs. From there you can copy-paste changes to your ltx file of the weapon. PLEASE MAKE SURE THAT YOU HAVE cache_dbg.ltx FILE IN gamedata/configs DIRECTORY BEFORE SAVING

#

read its description on moddb, there's videos

tidal zealot
#

I mean the adjustment can be done with the mouse

lilac idol
undone spruce
#

Yeah its okay if it's empty

#

Just use the most when click save and itll have the new data

misty mulch
# tidal zealot

i will be honest with you: don't ask me how to use it, i've never repositioned a weapon in my life

undone spruce
#

Just the 1st line actually

tidal zealot
tidal zealot
#

Figured that one out pretty quicly 🙂

summer stream
tidal zealot
#

Now I need to find the FN_FAL mod in GAMMA and copy the values over probµ

lilac idol
#

it's a vanilla weapon

tidal zealot
#

?

#

is it in Anomaly or in Gamma folder?

lilac idol
#

not really, never unpacked my anomaly install

#

just make a dltx overwrite

tidal zealot
#

ok, I'm no stranger to modding things, but looks like I'll have to go a bit deeper in the rabbit hole and find some videos on how to do this.

#

a dltx overwrite? override?

#

This position seems a lot better. Now just have to make it stick

misty mulch
undone spruce
# tidal zealot

Try to find wpn_fal on the mo2 file list in the right

High changes the ltz was named like it

undone spruce
#

You should find a .ltx file inside the configs folder

lilac idol
#

ltx files for weapons begin with w_, not wpn

#

and also it won't show there since it's a vanilla weapon

undone spruce
#

Oh, true

tidal zealot
#

However, I'm not going to be able to do this, since I don't have much space left to unpack Anomaly

#

Gamma's a great game, but it's north of 100 Gigs

#

So, since I didn't want to use the FAL anyways, I'm gonna drop this, and hope that other guns don't have the same issue

#

making an LTX in Notepad ++ is all fine and dandy, but I'm not familiar with the Stalker Gamma or Anomaly file structure, and I don't have the space neither to unpack it.

undone spruce
#

Create a folder in gamma/mods and recreate the folder structure in there

random fulcrum
#

how do you not have like 20mb

tidal zealot
random fulcrum
#

use db_unpacker, not db_unpacker_all

tidal zealot
#

gamma is installed on my K, that's what's left

random fulcrum
#

that's also enough space for the fully unpacked anomaly

#

you were also looking inside the models folder instead of the configs folder

#

that's where ltx files go to

tidal zealot
#

yes, but apparently the FAL is a vanilla weapon and should thus not be found in the GAMMA modloader even on the left...?

undone spruce
#

If it's vanilla it should be gamedata\configs\items\weapons

If youre making a dltx override it shouldnt matter the file name as long as its 'loaded' after the original, hence starting the file with lots of zz

Just remember to add the ! Before wpn_fal and activate as your mod in mo2

random fulcrum
#

yeah it is

tidal zealot
#

ah?

random fulcrum
#

gamma has an i hope dummied out reanimation mod for the fal

#

because otherwise it's dead weight but i digress

tidal zealot
#

yeah, this is the way to go I believe

random fulcrum
#

it's not important either

tidal zealot
#

so making a separate mod with this as a base should work then?

#

and then just putting the corrected values from the HUD editor in there.

#

I think I can manage that

#

🙂

undone spruce
#

If that mod is activated its replacing all vanilla values by whats in its file, if its not, then the vanilla values are the one that is working

hasty comet
#

Hey can anyone tell me how the configs/items/trade ltx files work, Im talking about the 4 numbers that come after items are listed 😦 can I message anyone to ask? I might have a few simple questions, if anyone modded these and knows please thank you 😦

I tried changing them on my own a few times but still confused about two things

(G.A.M.M.A Economy (dont disable) )

tidal zealot
#

That way when GAMMA gets updated, I don't lose my values, and I have 219 mods activated instead of 218

undone spruce
#

yeha should work

misty mulch
celest forge
misty mulch
# tidal zealot

so - in your case, you'd change wpn_kiparis to be whatever the fal section name is (probably wpn_fal but you cut off your screenshot)
and then yeah, you just copy paste the changed values (and ONLY the values) from your cache_dbg.ltx file into there

#

generally speaking it's bad practice to overwrite more than you need to

tidal zealot
#

there was only blank left on the screenshot I cut off.

misty mulch
#

you're just screenshotting my example

#

i know what's in it, i wrote that guide lmao

misty mulch
random fulcrum
#

his ass is NOT reading

celest forge
tidal zealot
misty mulch
#

ok so... what is inside your DLTX mod?

undone spruce
#

Yo wait up

tidal zealot
#

I can read, Its just a bit deep to get into when I just started modding gamma about half an hour ago

#

my ass of course cannot read

#

that's a no brainer LOL

misty mulch
#

doesn't help that there is a second person who is having a parallel conversation with you

tidal zealot
#

The file structure is new to me as well, so cut me some slack please

#

🙂

misty mulch
#

brother the entire point of dltx is to not do this.

#

do NOT do a direct LTX file overwrite.

#

it is highly likely to not work anyway as ALL DLTX overwrites take priority over ltx files.

#

and gamma has a shitload of dltx reposition overwrites in play

undone spruce
#

Ok, i see

#

If he's using override then yeah

misty mulch
#

it is genuinely way better to struggle through learning how to make a DLTX override if you're trying to modify any LTX file in GAMMA

tidal zealot
#

This is my cache file

misty mulch
#

okay, you're going to copy paste that into your dltx file with one minor edit

hasty comet
#

This is my version of Sid's trade file's start.

buy_item_condition_factor = 0.05
buy_item_exponent = 2.5
sell_item_exponent = 0.5

discounts = discount_trasher

bolts_pack = 2, 3

adrenalin = 0.83,0.83

Does it mean he will always buy a bolts package for 3 times its price from player and less it for twice its price to player? Does it affect his stock?

And if I added it here:

bolts_pack = 2, 1
Would it instead mean that he stocks 2 of that item, for 100% of the time, each time his stocks update?

tidal zealot
misty mulch
#

yup

tidal zealot
# misty mulch yup

But the values are completely different from the ones in the screenshot and the ones in the mod

#

I mean the first values, the ones that matter for this

indigo bridge
#

hey
does anyone knows how to modify a toolkit drop probability? I opened like 15 yellow stashes up north and no expert tools so far
I can see I have a mode called "Expert toolkits tier 5" enabled, does it have anything to do with probability maybe? thanks, it's just not fun to have 100+ h of gameplay and no expert tools

tidal zealot
misty mulch
misty mulch
# tidal zealot

there is nothing wrong here, and even if there were, it's more important to make sure you have a working dltx mod before you obsess over the numbers

tidal zealot
#

yes, the dbx cache file has 4 entries. Only 2 of them are the ones needed right? the values: hands_position = -0.002873, 0.039333, -0.176974
hands_position_16x9 = -0.002873, 0.039333, -0.176974

misty mulch
#

you need ALL of them.

#

because those are the values you changed.

tidal zealot
misty mulch
tidal zealot
#

that will take some time

misty mulch
# indigo bridge hey does anyone knows how to modify a toolkit drop probability? I opened like 1...

okay now i have time i can walk you through this. You'll have to edit the script your GAMMA folder\mods\G.A.M.M.A. Rare Stashes Balance\gamedata\scripts\treasure_manager.script

the relevant sections are lines 92 - 126, the bit that starts

local tools_map_tiers = {
  (a whole bunch of map level IDs and numbers)
}

For your purposes, what you need to know is that when a yellow stash is generated in one of those levels, the game picks one of the listed numbers. 5 = "will have an expert tool kit", 1 to 4 = "not an expert toolkit". In order to make expert tools more likely in a given map, either:

  • add more 5 to the list of numbers, remembering to separate each number with a comma
  • remove numbers that are not 5 to make it more likely that the game picks a 5.
misty mulch
queen pineBOT
#

@indigo bridge Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods. ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1165045267637211156/mo2-search.png

sudden inlet
hasty comet
# sudden inlet Do you have an example? Usually those numbers are buy/sell multipliers

Can you add stalker_outfit into this merchant's selling so he has 0.5 chance to sell that item (50% it appears in his stock), stocks up to 12 copies of that item, and sells that item for 2 times the price and buys it from player for 3.5 times the price, and can you add novice_outfit into the file so this merchant always buys it from player character for 4.5 times the normal price of that item?

#

adding those two lines and those numbers into the file would clear its logic for me fully, thank you 🙂

drifting moat
hasty comet
#

Also I have the same rank as you 😄 Ive been here a while

drifting moat
#

I have no idea how either of those relate to what I said

sudden inlet
hasty comet
#

but those lines have like 5 numbers, so I am confused if I should write it like that on it to have it be a chance to be stocked

#

the gamma file only has 2 items which seem to be buy price and sell price

sudden inlet
# hasty comet

When I was glancing over it, it is being used in npc to npc trading. Hoping I'm wrong

hasty comet
#

but maybe I was already using destockifier by then back in the day. Damn. Not sure..

sudden inlet
#

I'm still new to modding, so def. can be wrong

hasty comet
#

Guess we need help from somebody who knows better 😦

hasty comet
sudden inlet
hasty comet
#

I shall go test it soon

#

but if I omit it from supplies_2 maybe then its gone.. no, you can still find low tier items even in late game

#

anyway thanks you just saved my mod list / pack Im gonna share with friend tomorrow 🥳

sudden inlet
drifting moat
#

I'm surprised this is not documented/documented better. Saw questions like this asked a few times

sudden inlet
drifting moat
#

This is made by demonized, right?

sudden inlet
sudden inlet
hasty comet
#

I thought this was already available information but seems like people been ignoring the poor traders for their mods 😦

#

I love to tinker with these files, having some obscure-ass merchant like the forest dude and flea market and Barman have some nice niche deals for semi rare weird drops adds a lot of flavour and encourages commuting around the zone

sudden inlet
#

It's really hard to find specific information about modding 😅

tidal zealot
hasty comet
#

hey congrats on triple stripe, now youre pro 😎 best tier obviously

drifting moat
#

Plus if you document how the hell those files work that's ++

hasty comet
#

but there is a mystery section for buy and sell both above that, I think its the price modifiers for which trader will sell to you, and buy from you an item you write into that section

#

but I tried typing novice_outfit for sidorovich using black market and gamma economy dont delete, but at new game no novice outfit for sale on him no matter if many restart with new games :((

drifting moat
hasty comet
# drifting moat Guess it's removed by some DLTX. Never checked black market so idk what it does ...

**Trader documentation: **
To have him sell an item always -> add item name directly underneath [trade_generic_sell] with 2 numbers in similar format as copied from any similar file, first number is the maximum price he asks for it, second number minimum he asks for it.
To have him always buy an item from you, same as above, but add directly underneath [trade_generic_buy] with same style 2 numbers after it.

To have item only appear after certain goodwill is reached with trader's faction, add it to corresponding Supplies section under those first 2 sections instead. [supplies_1] means always available if it says no {=actor_goodwill_ge line in that merchant's file almost at top on the buy_supplies section.

items put into Supply sections dont have fluctuating price, the 2 numbers there means: first -> how much of this will get stocked usually, second number -> how much is the chance that this trader's stock has that item type appear at all from 1% at 0.01 to sell it and 100% chance to appear with 1 on that second number!

That's the numbers explained 🤓

files are found in G.A.M.M.A. Economy (don't disable, turn on Black Market to buy gear)

#

Now someone can make a !trader_modding bot command or smth out of it

hasty comet
sudden inlet
drifting moat
#

Yeah contributions to the modding book would be the best imo. Easy to search, everything in one place. Design is good

drifting moat
shadow coral
#

where could I find the individual weapons' ltx files? I want to have a look at the stats for the recoil, but I'm not sure where exactly they are located

drifting moat
shadow coral
#

all right, thanks, I'll have a look tomorrow after work

misty mulch
random fulcrum
#

that's not the case

#

the recoil stat does use those numbers as they are used in recoil

#

grok's version of enhanced recoil is literally (not "quite") anomaly's enhanced recoil but isolated to its own script file and its own ltx file

#

otherwise completely unmodified

#

which doesn't hijack the system at all

random fulcrum
#

that's your tldr on recoil

#

it's this way because of the sheer amount of randomness at play making it so that conveying recoil as is in any way even remotely close to understandable or digestible is literally impossible

#

source: i added the original recoil stat to gamma; i dissected the enhanced recoil plugin and made a thorough tutorial for it; i made the enhanced recoil gold mod (which actually does hijack recoil from the engine and does a completely new thing from it)

#

which does remind me that i should put all of this knowledge in the modding book

#

i'm "gatekeeping" an unholy amount of shit that i've gathered over the years

#

sorry for the diabolic rant chat

misty mulch
#

thank you for the corrections, though i will note, the conclusion is the same: by god do not try to use the recoil stat to understand anything about guns (in fact you are better off ignoring the entire concept of the stat card)

fair canopy
#

Imagine trusting the stats in anomaly, let alone gamma kekl

native tree
#

anyone could please send Artefacts Reinvention gamma

cosmic glade
#

anyone know how to remove the eating sounds from FDDA? ive tried replacing the sound files, deleting them and no luck. I dont want to mute the other sounds or the character so i cant just turn off the voice thing

rotund lotus
gusty heart
#

um can i have some help

#

i get this

summer girder
gusty heart
#

it was a mod

#

im sorry

summer girder
#

Ace 52?

#

Wait nah wrong file

#

Carry on wavey Have fun

gusty heart
clever sun
#

what does the function
speed.add_speed("gotta_go_fast_run", run_coeff , false, true)
speed.add_speed("gotta_go_fast_sprint", sprint_coeff, true, true)
in run_coeff "false, true"
in sprint_coeff "true,true"
refer to?
what is the difference?

drifting moat
#

I thinl this is just the script that adjusts movement speed (gamma has increased move speed compared to anomaly)

#

Also. Just find the function and check the code and see what it does with the inputs.

clever sun
#

maybe it affects by this params?

#

i want to add walk and crouch speed modifiers in mcm menu, i managed to add a crouch coef(walk_coef is doesn't exist in actor.ltx, ill try to add it later), but it dont work at all. My script changes the default crouch value, i cant change it in game throught mcm menu. But if i change the FALSE and TRUE params in first script file it start to work but affects all other speeds.

#

i dont know why and trying to manage it somehow

clever sun
#

nooooo i wanted to do it myself😭 😭 😭 😭

#

thx btw😂

#

why tf this mod is not on the list by default?

drifting moat
misty mulch
#

This is the channel for making your own mods, not support for using mods

#

Is this with GAMMA or are you making your own modpack

cosmic glade
misty mulch
#

Yes

#

Where I will just tell you that the mod is already in GAMMA

glacial helm
#

doesnt look like the one on the video lol

#

is it because foggy?

misty mulch
#

Could be lots of things. Regardless, a question for #🔨modded-gamma-support where again I will just tell you it's already in GAMMA, along with a weather mod designed around SSS

hasty comet
#

What file or part of code affects weapon switch speed? I'd wish to make switching to pistols and smgs faster overall, but I can also edit the weapon files separately if its set there

hasty comet
fair inlet
indigo wyvern
#

I would like to retexture the PDA. Although I'm struggling to find the file for it. I'm trying to make it freedom-colored like Stalker 2 has for its faction-specific PDAs.

barren spruce
sonic ferry
#

Здоров всем, такой вопрос, BaS чисто на ванильной аномали, реально ли репозиции наложить, может я что не так делаю? Вылетает

shadow coral
# random fulcrum that's your tldr on recoil

you can still go off of the stats that are already available, no? you've left an understandable description of how the system functions in the enhanced recoil ltx (at least I am assuming it was you), I'm simply going off of based on what I see there and the guns' behavior in the game. Are modifications there sufficient to change weapons' behavior in-game as well, or do I need to also tinker with the base anomaly file too?

#

I any case, I'll try experiment myself a bit

random fulcrum
#

both and that tutorial is also vague as i didn't quite understand the enhanced recoil gimmick yet

native tree
#

You really good person 💯💪 thanks alot again

wheat sedge
#

i'm a bit new to S.T.A.L.K.E.R. modding, could anyone help me with getting this texture loaded correctly in blender?

lilac idol
sudden inlet
sudden inlet
wheat sedge
lilac idol
wheat sedge
#

all good! thank you for your help anyways

lethal garden
#

Is it possible to swap the hands model used on one weapon for one thats used on another? Im not digging these RWAP Hand Models & I Havent learned how to do anything about it w/ Blender yet.

celest forge
#

wdym used on one weapon

old berry
#

its not the hands its the fact that rwap animations are ass

slow bolt
undone spruce
#

i've created two weapons and both automatically send you from debug map to swamps

other two ive made with also new ammo types doesnt do this

slow bolt
#

You sure you are not just triggering a level transition by walking around?

#

cause its there

celest forge
#

Yeah

#

There's an invisible transition to swamps in the debug menu

undone spruce
#

if i spawn the first weapon, and its not one of those, the player equips and all's good

#

if i spawn one of those weapons, you automatically get transitioned

#

mid animation even

#

ill get to the bottom of it

celest forge
#

World model

undone spruce
#

hmm, i think youre onto something

but my world models are crashing the game clueless

let me fix that first

native tree
#

Is there a way to remove hideout fortune from all traders ?

undone spruce
#

bro, i cant export world ogf for the life of me

wheat sedge
#

i'm trying to make a simple mesh edit to the LASS mod but for some reason it turns out like this

edit: i used OGF tool to change the path of the texture which fixed that part, but the fingers are still messed up for some reason

edit again: nvm fixed it!

summer stream
undone spruce
# undone spruce bro, i cant export world ogf for the life of me

im slowly going insane

ive exported the world ogf off the new blender version of pavelblend, the previous one, messed up through ogf tool, through ogf viewer, changed bone params, locations, all that shit, and the worlf ogf makes the game crashing evoking the correct_spawn_pos PhysicsShellHolder.cpp error

ive done pretty much everything sort of sdk actor that i couldnt make work yet

#

fucking finally

#

ok, before i go fully insane let me say what happened

pulled the armature from the hud model and deleted whatever wasnt wpn_body, wpn_silencer and magazin, for some reason its made the game crash

whatever worked, as was what also happened before with another of my mod was just duplicate the world armature from another model and then put your mesh in it

undone spruce
#

that was one of the mods that was sending me to the swamps, trying to see whats wrong with the other one, but it works fully

summer stream
undone spruce
#

Also tried several permutations of assigning the vortex groups

#

Also it looks like thats the issue with the game sending me to the swamps

Other gun model that sent me there had the magazin vortexes also included in wpn_body

Either that was the issue or i tried exporting through pavelblend with motions before, tho i deleted the motion ref from there before

Ill see into it fully later

wheat sedge
hasty comet
#

lol nice work

jade oxide
drifting moat
jade oxide
#

Haha

#

Could be a really nice idea indeed

red topaz
#

Hey guys, I wanted some help starting out with stalker modding

#

Can anyone help me understand how i can start

#

@wheat sedge i had some similar retexturing/ remodeling in mind using blender, could you help me with the workflow please?

cunning wigeon
#

Has someone tried porting the weapons from provaks weapon overhaul to anomaly since some of them are pretty cool

random fulcrum
#

provaks is anomaly

celest forge
#

And theyre all dogshit

lofty parcel
#

is this the right channel to ask about making your own patches/fixes for mods if they don't have a thread in mods posting

undone spruce
#

Yeah

#

But check the pins and see if it's something that could be covered by previous videos or posts

#

And search on discord as well

misty mulch
#

and say what you're trying to do, odds are one of us might know

lofty parcel
#

i might be asking in the wrong place actually since this is probably more of a support question, but im trying to figure out if artefact variationizer is bugged or if it's getting overwritten somehow

#

i don't think anyone is still on .91 or using variationizer though

hidden badge
lofty parcel
#

im using actual accurate stats and ive got the stats working but it seems like anything with ballistic res is completely untouched by the mod

cunning wigeon
cunning wigeon
celest forge
#

I checked it out last year and I genuinely couldn't find anything that was even decent

#

All of them had either bad animations, horrible model or horrible textures

cunning wigeon
#

I mean it’s an old mod with weapons from taz and mods for cos or cop so of course it’s not up for modern standards but even so it adds weapons that haven’t till this day have been added to anomaly or even gamma to a working state

#

like seriously they have a flame thrower an actual flamethrower that sort of works just got to fix the ammo and then it works

cunning wigeon
#

But hey that’s your opinion

#

Everybody can’t agree with me so it’s fine

half lance
#

Damn I FINALLY removed the annoying wait for the FDDA medkit animation

#

Might be overkill

#

But it works

cunning wigeon
#

how do I add new weapons, I am thinking of porting taz weapons to anomaly and some misery guns as originally made

undone spruce
#

If they already work in a version of Anomaly or CoP shouldnt be hard

#

But if it uses any kind of plugin or outdated function that grants it special functionality then it may not work, also your have to generate data to some guns plugins and also hope its optimized as is

cunning wigeon
#

Uhhh okay

#

But how do I add them as guns in anomaly since adding guns to CoP and anomaly is two different things

undone spruce
#

Basically, creating ltx files for the weapons

sudden inlet
hasty comet
#

I tried your method and found out I had to add each outfit to each trader's buy list to get them to buy my stupid outfits again, to encourage the glorious autism of running your very own tailor shop and selling outfits with switched components and glue plastered on top for profit

#

game has about 100 outfits and 3000 weapons since I wanted to also sell weapon loots I can carry for low extra penny

#

so 3000+ lines to edit manually into each trader buy section Aware

#

I tried adding it 16 times, 16 times, like the detail supposedly in Fallout 76 as Godd Howard promised

#

but after 16th time editing black market presets, nothing worked, so Im going manual, 40% edited, its tiresome skull4k

#

manual works but god, even my Finnish autism, I hope I have the strength

sudden inlet
hasty comet
#

x) but thanks for trying to help a knuckle head of course prayge

sudden inlet
#

Let me know if you would like to write some tools. Sounds like it's quite possible, should be easy

wheat sedge
drifting moat
sudden inlet
drifting moat
#

Good. Especially that you did one on Trader scripts.

hasty comet
#

Gamma modding is a big scene and welcomes even knuckleheads like myself, so you can make it here, too!

hasty comet
#

Most of the work is stealing code from another mod. Even gamma did it, they just gave credit for it, so its ok x) ctrl+v is your first tool.

#

Stealing property also fits the eastern europe theme of the game.

#

Hehe

#

We have fun here

sudden inlet
hasty comet
#

just selling to traders so you can run your cozy tailor shop

hasty comet
#

so I had to add each outfit and gun model to their buy section in the early page manually and its a pain and bloats files maybe but at least it worked 100% for sidorovich fast spawn newgame test, so thats what I take.

#

Unless your 4head is bigger and you got a smarter solution but maybe its not worth the brain storm, since I doubt it will lag the game, its just purchase filters, not loading new items each time you enter trader inventory.

slender wren
#

does anyone have link to IWPS 5.0?

native tree
#

Anyone know fix ??

drifting moat
drifting moat
#

Anybody knows why freelok was disabled for reloading?

fair inlet
drifting moat
#

With some if you look to the right you can see where your arms end

fair inlet
#

also thap or vanilla

royal breach
#

Hi guys I’m trying to fix something from the base anomaly game, but I couldn’t figure out how. I asked in the anomaly discord but I thought it’s worth a shot to ask in here as well since it’s also somehow a mod making. Basically I was trying to revive the mercenary mechanic in zaton, his squad id is zat_stancia_mech_merc_squad, but when I spawn him, the npc logic is wrong, and I cannot fix the npc logic as it will get overwritten back to what he spawned with when I leave and come back to the area. I’m not sure where went wrong or how to approach this issue.

drifting moat
#

Vanilla gamma

#

Also some modded, but that's another can of worms

#

@celest forge I'm looking at you 👀

#

But I don't really care about that. I enabled freelook while reloading. Much better this way.

celest forge
#

What

#

Do some of my guns have the end of the arms visible?

drifting moat
#

The StG-44 has it for sure

#

*While sprinting and freelooking

random fulcrum
#

bro ask for his guns
is told about a non his gun

drifting moat
#

it is literally his gun

lilac idol
#

that'd be a gazillion doubloons to fix

drifting moat
#

I can pay in Robux

celest forge
#

I mean i dont make my guns with freelook in mind ngl

#

Since thats not a vanilla anomaly feature and I dont use that

drifting moat
#

It's fine no worries

simple scaffold
#

Did you get rid of the corpse first?

#

Need to spawn the squad, corpse needs to be gone first. Still might not work

royal breach
# simple scaffold Did you spawn the squad or the NPC?

The squad contains 1 man, which is the mechanic. Spawn as squad for important npc would usually set up the correct NPC logic, but sadly not in this case. important npc’s corpse does not despawn, not sure if it’s an anomaly or gamma thing, so I deleted it with console command. I have revived multiple important npc with the same steps, however only this mechanic has issues for some reason.

#

My main question is, the ltx and script files seems correctly setup for this mercenary mechanic in Zaton, however when I spawn him the npc logic does not follow what it defined in these files

random fulcrum
# drifting moat >it is literally his gun

#Borderlands2FullWalkthrough #Borderlands2Longplay #Borderlands2Zero
Borderlands Enhanced Edition https://youtu.be/Fj9vUrsgh_8
Borderlands 3 Full Game Walkthrough https://youtu.be/iF7yZ9v2cQc
Borderlands The Pre-Sequel Full Game Walkthrough https://youtu.be/Th3Cho2moBo
Intro song had to be muted due to copyrights reasons.
Shoot and loot as you e...

▶ Play video
#

my bad fellow internetist

#

had no idea juan had an stg44

#

i only get excited when he drops a gun that's from hunt but never download it because that'd mean playing anomaly

#

it's like that one gif where the scout opens the fridge

lofty parcel
native tree
#

Is there a way to create mod that display current time in right ?

#

Only current time

undone spruce
#

like, real time?

if im not wrong gamma already show ingame time on the screen

novel locust
#

Two Questions

  1. Where can I find the level transition (LTX? Looking at Extra extra level transitions mod for reference) file for the base anomaly?
    I want to change two of the transitions from Truck Cem to different locations and if they're already setup, having that as a start would be great
  2. What's the best way to find exact coordinants in game for placing things like level transition points? Like debug mode and then god mode fly around or is there a better way?
sudden inlet
# novel locust Two Questions 1. Where can I find the level transition (LTX? Looking at Extra ex...
  1. For level transitions I would suggest to look https://www.moddb.com/mods/stalker-anomaly/addons/redone-transitions. You will have to remove old ones, create new and add bunch of configs, pretty complicated tho
  2. add -dbgdev as launch argument in MO2 for dx11 game instance and then after loading saved game you 1) ESC to main menu 2) just press 2 until you see "positional hud" 3) return to game and you will have a list of your positional data on the screen 4) still have to fly around to get exact position
gusty heart
#

do you guys know if there is a mod where theres an animations where you open your backpack?

#

or if its hard to make

#

that dont have busyhands

drifting moat
ashen hatch
#

Is there a mod that adds this helmet from metro? I've looked quiet a bit but I didn't find it, perhaps I missed it

drifting moat
gusty heart
#

and im scared of them even tho im from the land down under

ashen hatch
#

A flamethrower solves that issueKekSkew

summer girder
#

I mean, what we have is close enough

ashen hatch
#

The only resemblance is the name tho. Guess I'll accept my fatePepeHands

summer girder
#

You can always learn to model or port jokerge

#

Lotta pins and tutorials here

ashen hatch
#

Would gladly do it but uni won't let mepepew

drifting moat
ashen hatch
#

No thanks, I've had my fill with modding when I made mod packs for mc and skyrimarnoldhalt

ashen hatch
#

Nosidfu

#

I am retired

gusty heart
#

um

#

wow

drifting moat
drifting moat
gusty heart
gusty heart
drifting moat
drifting moat
gusty heart
#

i never knew

#

when i played it was ful of spiders

gusty heart
verbal siren
gusty heart
#

i just cant say them

#

i watched a vido

verbal siren
gusty heart
#

that had the little ones in the screen made me have a heart attack

gusty heart
gusty heart
#

lucky there are mods for that

summer stream
lilac idol
#

did it export tho

summer stream
#

it did

#

now i need to bake everything

#

22 textures

#

means 110

#

i am gonna kms

lilac idol
#

are the 22 textures in the room with us

summer stream
#

there is 110 in my head

#

so just to clarify :

#

color map has mettalic in alpha channel

#

red channel in normal is roughness

#

the brain is braining

lilac idol
summer stream
#

yeah

#

welcome to mw assets

#

i need metallic and roughness with ambient occlusion

lilac idol
#

ao for what

summer stream
#

imagine clueless

summer stream
#

ma fucking viewpo-

#

yipee
inverted normals

drifting moat
#

Do you guys know of any mods GAMMA or Anomaly that added UI elements with sliders?

#

Well maybe I should just check how the menu options do it for sound, fov etc...

#

Thanks guys!

summer stream
#

ah
looks like i overdid my stuff
9k verticales

#

@naive snow should i even worry about my anomaly crashing or na

novel locust
novel locust
naive snow
summer stream
naive snow
summer stream
#

ight we good then Chadge

novel locust
#

Question, what the hell is Bar referencing with zone transitions and locations? Isn't Bar just part of Rostok?

misty mulch
simple scaffold
# drifting moat Well maybe I should just check how the menu options do it for sound, fov etc...

the options UI is too complicated to be a good reference IMO, and I know it better than anyone except Tronex.

better would be the lighting control UI. this is the UI that is launched from a button in the graphics options when you access them with a save loaded.

https://github.com/Tosox/STALKER-Anomaly-gamedata/blob/v1.5.2/gamedata/scripts/ui_ctrl_lighting.script

GitHub

This repository contains the unpacked gamedata files of the stand-alone mod S.T.A.L.K.E.R. Anomaly - Tosox/STALKER-Anomaly-gamedata

drifting moat
#

That is perfect. Thank you!

half lance
#

Hey guys, anyone knows how to make icons dx8 compatible? Someone reported an issue with my mod and I would like to learn how to fix this.

lethal garden
#

Im not liking the hud hand animations on some of these RWAP weapons with the FOV I use, it clips w/ the screen

#

HOW do I assign hud hand animations to weapons of my choice?

lethal garden
#

So, hand models are not tied to the weapons, & I cant change the hand models used on weapons>

#

?*

slow bolt
#

Hand model != hand animation

#

you want animation and not the model

#

Animations ARE tied to the weapon

lethal garden
#

Alright, Thank you. So, the hands/arms that are clipping w/ my screen, I'd have to configure the animation directly>

#

?*

lethal garden
lofty parcel
# lofty parcel alright i mucked around with this again and cant find a single thing in any of v...

ok i have found the issue but i have no idea where to begin fixing it: anything that is listed under af_base_absorbation (all immunities) is completely unaffected by the variationizer.script but everything outside of it (stamina, radiation, bleeding, satiety) is correctly affected. i guess the question now is is it even possible to change these values with this .script or does it need a .ltx patch

summer stream
#

So, I tried my best to understand what the fuck is wrong with UV tile on one of the models I've got.

Trying to load it into Substance Painter WITHOUT removing this exact part is impossible. Yet when I remove it, UV is broken which doesnt let me do anything related to it, like export.
What should I do?

dawn token
#

I wanna make certain weapons fit in pistol slots + be onehanded (like bm16 shotguns), how would I do this for weapons myself? there are certain weapons not included in existing mods i want to be able to onehand

drifting moat
dawn token
#

fit in the pistol/melee slot is what i want most definitely
detector is a plus but it's not what i need specifically

drifting moat
#

Detector is engine limitation

drifting moat
dawn token
#

bleh

drifting moat
#

Thought it's gonna be easy, did you?

dawn token
#

no lol i just wanna know how to do it

dawn token
#

little me who has been up for 18 hours at this point cannot properly process this information without sleep

#

i will be back

#

and try my best to not cause a crash

drifting moat
#

Good luck!

drifting moat
dawn token
drifting moat
#

DLTX won't actually change the file. When the file is read by the engine it is "caught" and changes are injected inside it before passing it to the engine.

#

Just like DXML

dawn token
#

yeah that's what I got from it

#

it's like putting better ammo in a gun
the gun shoots better
but the gun didn't change
only the bullets

drifting moat
#

More like when someone tries to reload a gun you jank the magazine out of their hands right before they put it in the gun, then you repack the magazine with some of your custom bullets and then loading in the magazine.

dawn token
#

my savefile soon :

#

💥

drifting moat
#

I think you'll be fine. Expect to fck up stuff tho. I don't think you could majorly fck up your saves with DLTX, but it's worth to create a backup and a new MO2 profile for modding.

dawn token
#

specifically just wanna make the raptr shotgun unique by letting it be onehanded (it is logical that a center-weighted mag-fed shotgun could feasibly be held with one hand)

drifting moat
dawn token
#

i know

#

i just wanna fit it in my third slot for convenience

ashen hatch
wheat sedge
#

quick question, if i have two materials on a single mesh, will it still load correctly in game?

#

along with two seperate dds textures

drifting moat
#

Does anyone know of a method to completely turn off inventory sorting programatically?

drifting moat
# barren spruce

Wait. Is that just a mod? By default anomaly does 0 sorting to your inventory?

celest forge
#

Anomaly does sort your inventory by category automatically

random fulcrum
#

it's another case of a qol mod writing itself as default behavior in people's mind

#

shoutouts to ravenascendant

#

and simpleflips

celest forge
#

Doesn't the inventory gets sorted into like

#

guns, then armor, then ammo, then so and so

#

Isn't that sorting

random fulcrum
#

it's one hell of a stretch to call it sorting but i guess in the strictest sense of the word yes, vanilla anomaly does sort

celest forge
#

Fuck you then

undone spruce
summer stream
#

Separated mesh from others.

#

Looks good.

native tree
#

is there a way to incrase stash chance 10% for unmarked stashes

lethal garden
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Banjajis CSI isnt compatible with Hideout Furnitures

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Artefact & Furniture tabs are missing from craft menu

lethal garden
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grok_bo_ammo_icons

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Anyone know what LTX is assigning the icon_textures of this DDS file to Ammo? Checking Artigroks Special Ammo & Ballistics, the Ammo ltxs dont contain the icon textures

fathom wagon
fathom wagon
lethal garden
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Thank you

sudden inlet
drifting moat
sudden inlet
drifting moat
ebon ginkgo
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If I'm wanting to adjust the offset for the hud icons (the one for status effects), is it alticons.script I need to edit?

dawn token
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joke mod idea : DNR (do not resuscitate), certain NPCs will have DNR contracts (they tell you)
if you revive them from an injured state with a medkit, a random highly equipped military/isg/uss squad will come after you for violating the law (the npc will NOT be recruitable, but he will not be hostile to you because he has just recently recovered from an injured state, being in no condition to actually kill you)

random fulcrum
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that's honestly a great idea

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i love gimmicks like that

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this might get me back into anomaly

celest forge
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all weapons both vanilla and GAMMA

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posts a closed source project in an all russian discord server with like 500 people
completely different fork of Anomaly, not even compatible with vanilla as it is

sudden inlet
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Yea, you right, but it still just impressive

half lance