#╙🖇mods-making-discussion

1 messages · Page 96 of 1

plucky veldt
#

Great, thank you.

brisk crown
#

since i don't have a nvidea card, my dds plugin is like these, to make icons i should select dxt5 and no mip maps, right?

lilac idol
#

yeah

#

no wait

#

for icons it's uncompressed

fathom wagon
#

So they look like they are the right name. I am going to double-check again.

lilac idol
brisk crown
fathom wagon
#

Well it has a reanimation of the Fort 500 and the TOZ194, so I might be able to get away with it since they appear to be using almost the same animation set. Worth a shot lmao

#

The Fort works just fine

lilac idol
#

should be something like "none"

brisk crown
#

is there a better plugin for .dds for non nvidea cards? (photoshop)

fathom wagon
lilac idol
fathom wagon
#

The Fort 500 is fine. But the TOZ also in the pack is bugged lol

lilac idol
#

try putting the animation in blender and see how it looks

fair inlet
fathom wagon
#

Of course it does lol

I'll check it right now. EDIT: I have it turned off for IWPS. I should check there in case.

brisk crown
#

you guys use paint.net? ima try that, i get confused while using gimp with the shortcuts (cuz it looks somewhat like ps)

fathom wagon
#

From the looks of it, it appears to be using (or trying to use) the same animations as the Fort 500. Going to mess around with that and try using the Fort reload animation name just in case. If not, I'll just settle for the Fort 500 which I was really after.

#

Found the culprit - IWPS. Oleh was still technically right lol

#

I was searching for the wrong section. Was using the gun's section and not the HUD section. Notepad++ is so damn useful.

rotund iris
#

in what way? like in every sense of the word?

summer stream
rotund iris
#

and every iterative of the mod inherits those issues?

#

idk if EXP's hd models are also based off them but they did take them out in later updates so it is telling, i guess

fair granite
#

There is a way to make AI always see you through bushes at a minimum distance like 1m?

random fulcrum
#

i can think of an extremely expensive way of making this

fair granite
#

does this parameter have anything to do with it?

#

I'm really annoyed by the fact that a NPC can stand at melee range of you while you are inside a bush and not see you kekl

quasi narwhal
random fulcrum
#

yeah lmfao

#

that's the first thing that came to mind

#

have a ticker that has a proximity check for the player and a bush

quasi narwhal
random fulcrum
#

and if so, do a raycast

#

but that shit is hilariously impractical and expensive

quasi narwhal
#

yep lol

#

I think that there are methods to iterate objects near the actor, if you can use a short range and make sure that's not being called often

#

maybe it won't be too expensive

#

but it still is KekSkew

random fulcrum
#

would still need to account for other people in the squad

#

or other nearby people

#

and handle aggro correctly

quasi narwhal
#

yeah, the aggro part is the nightmare in this shit for me

random fulcrum
#

saying that because i don't know how aggro propagates really

quasi narwhal
#

cause in theory you'd have to state manage the already aggroed NPCs i think

random fulcrum
#

like what if the script picks the closest guy to the bush and only he aggros and the rest of the squad is none the wiser

quasi narwhal
#

or just make sure they're not being re-aggroed

random fulcrum
#

or what if it accidentally makes a neutral to you dude aggro'd too

quasi narwhal
#

sounds... idk how to describe it

random fulcrum
#

ye and it gets exponentially more expensive

#

the deeper you dig

quasi narwhal
random fulcrum
#

it is just a matter of tuning the visibility factor through bushes and or getting good at the game

fair granite
#

if you play on autumn or winter it's even worst x.x

#

at least summer you can't see shit from inside it

random fulcrum
#

then don't do it

quasi narwhal
#

based players ignore stealth and go in all guns blazing

fair granite
#

I really dislike companions and playing on a higher difficulties make it hard to just blast stuff away, but it is what it is pepew

orchid anvil
#

Is there anyway to force an outfit to have over 5? I'm not sure how GAMMA did it, the config files refuse to change over 5.

drifting moat
brisk crown
#

yay now it makes sense to use this scope on toz

orchid anvil
fair canopy
orchid anvil
#

btw do you know how gamma managed to get above 5 slots for outfits?

fair canopy
#

i mean, youre going to need to edit the model to change the scope position

#

and yeah via a mod that lets you go past 5 slots

brisk crown
#

there's a mod that has 20x70 slugs and other experimental ammo, but I've only wanted 20x70 slugs, so i had to make myself, i tried making a standalone but I'm kinda newbie, so I kinda integrated with gamma files to make this work

#

it has a dmg between a hydrashock and 357-hp

orchid anvil
orchid anvil
fair canopy
#

its in gamma...

brisk crown
orchid anvil
fair canopy
#

probably

orchid anvil
brisk crown
orchid anvil
brisk crown
#

i've spawned some renegades in the great swamps water pump and tested (firing from the car), it feels like firing a mossberg with scope, but bad lmao, even aiming at the head, sometimes i saw the bullet hiting the torso or arms due to spread + bullet speed

#

this is my first mod for this game, i used to make mods for other games

orchid anvil
#

I want to start getting into fairly simple mods, like I want to make reefer a perma companion similar to how hip works, I lack experience tho

orchid anvil
#

real, i saw a vid of someone getting him to x19 and thought it was funny

brisk crown
orchid anvil
#

then wondered if I could edit his stats, and possibly add an option for him to be a companion after finishing his quest

marble carbon
#

hey anyone know for send_tip dynamic_news_helper.send_tip(reply, se, math.random(5,15), 10, sender_b:character_icon(), "beep_1", "npc")
what is that 10? The amount of time the msg is on the screen or what

brisk crown
#

since bandits/renegades/merc can't have hip, so they may have reefer

steep wharf
#

hello i have a question, is gamma compatible with the mod mag redux?

orchid anvil
#

yup, already got a simple quest for him too, no adding a whole lot

steep wharf
#

ok then, can anyone help me install it, bc i want to install it but im afraid i will fuck my game

celest forge
steep wharf
#

what channel then?

queen pineBOT
#

@steep wharf How to enable magazines in GAMMA: #╭📖faq message
Do not enable 207- Mags Redux or Mags Buyable at Traders!

cosmic glade
#

told to ask here and see if yall know anything - does anyone know if its possible to turn off the sounds for the eating animations? ive got misophonia and the sound of eating makes me nauseous

quasi narwhal
cosmic glade
teal compass
#

you could try to do that

cosmic glade
teal compass
#

however I would suggest backup the sound somewhere incase you need it

#

true

quasi narwhal
#

cause the ltx file will be referencing an unexisting sound file

#

but if u don't mind that go for it cause i think it won't crash the game

cosmic glade
quasi narwhal
teal compass
#

I dont think missing sound would crash

#

I dont get stutter either

quasi narwhal
#

well yea then just delete the files, that'll be easier

teal compass
#

either way backup the file

#

incase something happens

cosmic glade
quasi narwhal
#

i believe in the game unpacked files there's a muted sound file already, you can just copy and paste and rename that one

cosmic glade
quasi narwhal
quasi narwhal
cosmic glade
quasi narwhal
#

i guess $silent.ogg might work as well not sure

thin socket
#

can someone teach me why when i try to make a gun use
ammo_class = ammo_23x75_shrapnel, ammo_23x75_barrikada

the modded gun only use shrapnel, no barrikada

#

only happen on barrikada tho, other ammo types works well

fair canopy
#

look at how the toz has it setup

brisk crown
#

where does one change a value to make a shotgun equipable on melee/binoc slot (i'm moding ithaka_stakeout to have just 3 rounds and actually function like a shorty)

pine hatch
#

Hi, can anyone help me with creating a custom HUD for vanilla anomaly?
I need to not just replace textures, but specifically prescribe the position of all elements, namely I have a question how to make the animation of health bars is not horizontal (as it is by default prescribed in the config), but vertical.

thin socket
fair granite
#

@quasi narwhal solved the bush situation editing the DDS texture files of my bushes and making then dense AF so I can't see shit from inside of it jokerge

thin socket
tepid folio
#

Is there a fn auto 5 mod ?

thorn merlin
#

Trying to edit out the green iron sights out of the M1014 but ain't finding shit on the DDS file, is it in the bump map file?

lilac idol
#

open the gun's mesh with ogf editor and see if it has a tritium mesh in it

thorn merlin
brisk crown
#

bruh wth it kills a mono in norosog with 4 hs with 20x70 lmao, i think toz106 uses old values not the new ones with balistics and pen

#

it seems that every weapon at this close kills nosorogs with 3~4 hits, even a lebedev 9x19 with fmj

random fulcrum
#

wow it's almost like it's a super common piece of advice everyone that has more than 2 hours in the game says in this server

#

also the debug map is locked to easy

#

nosorog helmets take like 6 (!!!) headshots from anything that isn't overkill ap

#

takeaway is that ap is unnecessary if your aim is good

thorn merlin
#

What in tarnation is a tritium mesh, is it these?

lilac idol
#

tritium is usually separated into another mesh to use the "selflight" or something shader

#

which makes it bright

thorn merlin
#

ohh, no wonder on another texture that had the tritium sight in still didn't make the glow go away even after editing it.

#

thanks again.

lilac idol
#

np

random fulcrum
#

imagine how cool it would be if tritium sights started flickering when an emission is happening

#

or electronic sights malfunctioning like in the emp mission in mw2

thorn merlin
#

id be way cooler if there was an addon that wiped out every single tritium sight from the modpack deathstare

misty mulch
#

should be every electronic instead of tritium, since it's straight up just a radioactive material that glows. if anything, would love to see it pulse brighter in an emission

lilac idol
#

now imagine if tritium interacted with anomalies too

#

that'd be wayyy too cool

misty mulch
#

"why am i dying from radiation?!!!" "well you see the rad field supercharged the tritium in your sights..."

thorn merlin
random fulcrum
misty mulch
#

if artis_on_belt > 2 then tritium_cancer = true end

pulsar flame
#

Hey guys, quick question
what do these do?

r1_ssa_lod_a
r1_ssa_lod_b
r2_ssa_lod_a
r2_ssa_lod_b
pulsar flame
#

so then increasing all the values will increase the distance that LODs are rendered in?

fair inlet
#

I guess so

pulsar flame
#

if I set all of them to max then I get a lot of pop-ins

#

that's what I'm kinda confused about

random fulcrum
#

then try the minumum

#

grass density also works on an "inverted scale"

pulsar flame
#

true

random fulcrum
#

as in the highest value means no grass

pulsar flame
#

Yeah it's a bit annoying to deal with

#

also, do you know a lot about graphics configs?

somber herald
pulsar flame
#

just wondering if you could take a look at this atmospheric preset editor I made

#

and see if I did everything right, and if there's any good settings that I should add to it

pulsar flame
#

im all for realism

somber herald
misty mulch
#

the actual radiation realism update would be that it is actually impossible to detect "radiation damage", you don't get any indicators when you're taking it if you don't have a geiger counter up in your hand, it's cumulative, and can only be minimally reduced through lengthy expensive treatments that don't work if you don't do them IMMEDIATELY after exposure (which would be constant)

#

and then you just keel over and die

#

"realism" is an empty useless term unless you define it very carefully

fair canopy
#

Realism is a warm gun - John Lennon

fair canopy
somber herald
summer stream
worthy mortar
summer stream
#

and now i look into that KekSkew

#

time to feel pain

#

(i have no idea what went wrong)

#

what the fuck is even a communities relations

#

if i didnt even touch it

misty mulch
#

like "which factions should loners hate" etc.

summer stream
#

aaah

#

and how the FUCK

#

did it break apart

misty mulch
#

so something you did fucked with that ig

summer stream
#

man i wonder!

misty mulch
#

how would i know lmao

summer stream
#

the only shit that could possibly touch it is

#

..actually i have no idea

#

none could

#

maybe it's this strange mod

#

and now it launched me in

#

what the fuck

#

hot damn

#

oh yeah

#

i forgot

misty mulch
fair inlet
summer stream
#

clearly i forgor about the 3dss

summer stream
#

but yeah

#

it is

#

i forgot the fucking anim

#

then it launches me in the window since
the gun i have rn is old and i need to modify omf so it can go with the old name

#

it didnt
good

#

also tf

#

i have 1p59 written

#

not there

summer stream
#

uh oh

fair canopy
#

That's fine

#

Tiny number

teal compass
#

its almost zero

brisk dew
#

Hi guys. I am already tortured, spent 12 hours. I need a function that reduces the final result of stamina recovery calculation after applying all modifiers (outfit, artifacts, debuffs). I searched the whole modpack and realized that by changing max_power_restore_speed the desired result can not be achieved. Can someone tell me how to edit stamina recovery speed in GAMMA?

vast plaza
#

I would like to add the weapon to the NPC loadout. Once as a normal weapon without a scope and once with it. I don't understand the principle (...weapon:0:r) etc. What do I have to enter now? Example:

![renegade_trainee_primary]
wpn_lewd_stg44
wpn_lewd_stg44:0:r

I read in the original files that weapons without an "extension" and with ":0:r" can often be found. The first entry should probably be the weapon without accessories, but then what is the second entry?

misty mulch
#

from the comments in npc_loadouts.ltx, lightly edited:

[primery_something]
weapon:attachment_flag:ammo_type:%_weight:scope_chance:gl_chance:silencer_chance
#
weapon          - default: /  - [string]               
- section name of the weapon
attachment_flag - default: 0  - [0 - (number of flags)] 
- ( 0 - no attachment, Scope +1 to flag, GL add +2 to flag, Silencer add + 4 to flag. if it's set to "r", it will pick random attachement)
ammo_type       - default: 0  - [0 - (number of ammo - 1)] 
- (if it's set to "r", it will pick random ammo type)
weight          - default: 10 - [0 - 100]                 
- weight of entry, any number should be able to work over 0, but it will spend more time creating duplicate entries (if it's set to "d", it will use default value)
; - scope_chance            - default: 15     - [0 - 100]
- chance for scope to spawn on npc (if it's set to "d", it will use default value)
; - gl_chance                - default: 100     - [0 - 100]
- chance for grenade launcher to spawn on npc (if it's set to "d", it will use default value)
; - sil_chance                - default: 100     - [0 - 100]
- chance for silencer to spawn on npc (if it's set to "d", it will use default value)
#

if a section is omitted, the script uses the default value.

upper cloak
#

Hey I was trying to re-enable the vision slot for pistol/smg's and with a tip from oflin I edited the following file:
https://github.com/Grokitach/Stalker_GAMMA/commit/27eee54250d09955ba3fda2928926ad0d3cbf237#diff-f02674fe63695e7860611c95a62b827b611f13f98fa1d6f227b34d6ff4f67f3c

I just added the "5" into the pistol category and the game does accept pistol/smg's in the slot, but the inventory menu gets glitched and cannot actually display a weapon in the vision slot, despite the keybinding working

#

Does anyone know how to properly enable this to avoid the menu glitch?

fair canopy
#

ngl, its kinda useless to do that. get quick action wheel and you can swap to as many guns as you can carry

fair canopy
teal compass
# fair canopy

is it really useful tho, I wanted to add it but people always mention some potential issues with it

fair canopy
#

probably user error. i havent had a single issue with it

teal compass
#

like do you assign the weapons to the wheel or it just auto selects every weapon

teal compass
fair canopy
#

you can add them to the wheel

teal compass
#

good

fair canopy
#

only problem is because of the way the game reads weapons, if you change the scope you basically changed the weapon so you need to add it to the wheel again

#

nothing to be done about that. its just engine stuff

teal compass
#

yeah because every gun+scope is techinally a new weapon

#

but I dont change scope too often so I could not a big problem

#

anyway thanks I'll try it!

brisk crown
drifting moat
digital forge
# fair canopy

do you have a link or something where i could get that 20 gauge revolver? ive been looking for it for a whilecowboyeyes

fair pollen
minor echo
#

Hi there, I have a rather general question regarding "the code" which handles inventories.
Since I encountered a noticable degradation of performance when moving stuff to/from "populated" inventories ("filled" stashes),
I would like to take a look at the portions of the code which handles this (kind of stuff).

My goal would be to understand why this happens and at best try to improve the situation.
However, I have zero idea where to start looking.
Maybe someone can point me in a rough direction? (or explain why this is hardly feasible to improve).

Thanks in advance!

vital dock
#

anyone know how guns rarity work? Im working on an endgame gun that and i want it to be extremely rare, like only spawning on master and legend isgs.
Ive reverse engineered a loadout file, i just dont know what the numbers behind the gun name in each entries do

teal compass
dense hollow
#

How would one go about adding a laser to a weapon that doesn't normally have one?

teal compass
#

add laser mesh to the gun

#

enable laser in weapon ltx

restive marsh
# fair canopy

может кто подсказать название мода на это круговое мненю

sonic pagoda
#

Stalker pls I need to dissable the safe zones in stalker, how to find this? sr_no_weapon.script

#

wtf help

quasi narwhal
sonic pagoda
#

Bro I just needed to turn off this and now mistral tells me to open the config.db with

***Locate the Script File:

The file sr_no_weapon.script is likely part of the game's vanilla files. If you're using a mod like Gunslinger, the file might be included in the mod's files or you might need to edit the vanilla file directly.
Use a tool like the XRay Toolset or AKS Toolset to extract and explore the game's archive files (.db files). These tools allow you to unpack and repack game archives.
Edit the Script:

Once you've located sr_no_weapon.script, open it with a text editor.
Look for the functions action_no_weapon:zone_enter() and action_no_weapon:zone_leave(). These functions likely control the behavior of entering and leaving safe zones.
Modify or comment out the lines within these functions to disable the weapon restriction. For example, you might comment out lines that force the player to holster their weapon.***

#

I googled xray toolset but which one???

quasi narwhal
quasi narwhal
sonic pagoda
quasi narwhal
#

just go into your Anomaly folder, inside the tools folder

#

there is a .bat script ready to unpack db files

quasi narwhal
#

classic

#

windows script files

sonic pagoda
upper cloak
drifting moat
#

From the code's perspective. Idk if it's possible to kill him without engine modding.

worthy mortar
#

... I think I just figured out what pro animators call, a life hack

#

Why worry about stuff when you can just copy transforms from a separate armature kekl

lilac idol
#

copy transforms is crazy useful actually

worthy mortar
#

I can keep all the hand related animations and just work on the stuff that is less delicate kekl

#

Might figure out some other hacks in the meantime

lilac idol
#

god damn i had forgotten how awful the xray armature is without ik

#

you can also just copy the bone positions and copy paste them whenever you need it

worthy mortar
#

True, but in this case scenario I pretty much wanted to just edit 3 specific bones to make the hand not stick out like a sore thumb.
Gotta go hop onto a game with friends tho so that'll wait kekw

lilac idol
#

just copy paste that bitch to death

simple scaffold
umbral pilot
#

Hey guys ! there is a mod to make the old stalker trilogy looks better ? ☺️

teal compass
#

is that even related to gamma

spiral yew
#

hi, sorry but what mods are the ones that disable the wait time for the psy-helmet and the one that disable the skinning animation?

drifting moat
#

It will turn off: skinning anim, vice use anim, disassemble anim.
It won't turn off: drinking, eating, meds

worthy mortar
#

Talking about trilogy isn't prohibited in these chats

worn fiber
#

Is there a way to make weapon sound play faster by editing weapon.ltx file or I have to use sound editing software to make a new sound file?

sonic pagoda
sonic pagoda
drifting moat
#

I read here that 2 characters are not actual NPCs. One is Sido for sure the other one I forgot. Beard rings a bell, but that might be jut entirely false memory

lilac idol
#

I think it was forester

simple scaffold
worn fiber
thin socket
#

what is k_dist and which file(s) can i find such line ?

slow bolt
#

its a variable in the file that has wpn_aug_modern_mepro

#

so what weapon mods you got that has that weapon?

thin socket
#

its inside the vanilla gamma w_aug.ltx file, i did change the 9mm aug to be slot = 1. but thats the only change i did

fair canopy
#

It means the section isn't inheriting the correct info. Scope sections never rewrite all that info

minor echo
worn fiber
#

Game engine struggles with mass item storage.

celest forge
#

Yeah that's just called "old 90s single threaded engine being stretched to limits it was not designed for"

worn fiber
#

I saw the solution in OP-2 mod for SoC. The text based storage that despawns items when you put something in and spawns them back when you pull them out. Lets you store thousands of items that way without game engine dying.

minor echo
#

So, I take these hints as it's "an engine / deeper" issue -- Already assumed it wouldn't be easy to fix, otherwise people would have taken care of it I guess

#

At first glance I found function UIInventory:LMode_RefreshInventories() within .\mods\G.A.M.M.A. UI\gamedata\scripts\ui_inventory.script
(I guess I'll try to poke around and break stuff to see if this is involved)

worn fiber
#

Every entity on the level counts towards the entity limit. Once it's reached the engine will crash.

#

That's why some mods had a system of NPCs "stealing" from you as a form of reduction of entities on the map.

fair canopy
#

In gamma's case, the npc despawner

minor echo
#

Oh, that is interesting, so in an extreme case a hoarding player would cause the game to crash (or would limit the NPC-count?) because of the number of items in stashes?

fair inlet
worn fiber
#

The prefromance got so much better that I turned it off.

sonic pagoda
simple scaffold
stuck kernel
#

I don't know how this works but can u guys make a mod that allows technicians to actually repair and upgrade weapons/outfits.

stuck kernel
#

THX

misty mulch
celest forge
#

p90tac maybe?

novel ruin
#

how do i make sure an item is a gun and not a knife/bolt/nade ect? just to be absolutely sure

drifting moat
sonic pagoda
boreal bobcat
#

Hi guys does anyone knows how to adjust the drop of the grenades, which file is it?

sturdy plaza
#

trying to do something or whatever for ammo crafting recipies. no matter what i change, its 2x everything for ap ammo. what file is responsable for this?

#

nvm, found it

exotic wren
#

hi, сan someone tell me how to use bump texture in blender?

#

or tell this right or not , firs with normal second without

exotic wren
final cairn
#

any idea on how i could increase the wepl hit sound louder ? sniping from long range with silenced weapons would be great

#

the farther the distance the lower the sound effect

fair inlet
#
NPChitSound:play_at_pos( ply, npc:position() )
NPChitSound.volume = volume
NPChitSound.frequency = random_float(0.95, 1.05)
NPChitSound.max_distance = 250

haven't tested though

final cairn
#

thank you, will test it oout

vital dock
#

most of my blender-exported gun mashup have no textures, even though all the parts i used are from guns that i have installed
what could be the cause?

#

it was working before but after today's edits its messed up

celest forge
#

MAke sure this is not clicked when you export the mesh

vital dock
#

also for some reason the recoil stat isnt showing up ingame? all i did was copy pasted tcwp's mk47 ltx and renamed the mesh paths

random fulcrum
#

need the enhanced recoil plugin implementation for it to show up

#

it's a failsafe

#

otherwise your gun would crash the game as soon as you hover over it in the inventory

vital dock
#

it works though

random fulcrum
#

i know

random fulcrum
#

that is what i said

teal compass
#

make a enhanced recoil plugin for your gun

#

just search other gun's plugin you'll get how it works

vital dock
#

found it, and it works now
now i need to redo the meshes again pepew

teal compass
#

🤯 just re export it without that option

vital dock
#

i closed blender though

#

cant just open those exported ogf then re-export them right KekSkew

celest forge
#

File > Recover > Autosave

#

Pray that it auto saved

vital dock
#

it didn't

#

its fine

#

just another hour KekSkew

teal compass
#

learned it hard way I guess

celest forge
#

Yup

royal crater
#

is there a zcp patch for re:spawn mutants?

drifting moat
#

Can I have a separate anomaly install somewhere on my PC and have a separate MO2 for it?

sturdy plaza
#

how would someone go about a item which is sold by traders and its only use is to "open" it? to get items from it

#

at what files i could look or anything to use as a example?

normal grail
#

Does anyone know if there's any way to completely prevent NPCs from using grenades?

drifting moat
#

You might run into engine limitations. Or maybe you'll just need to do some heavy lifting Lua wise. I think you need to figure that one out since I haven't seen anything like that before

sturdy plaza
normal grail
#

Its the long way around, but i guess its the only way, since no simpler patch mod exists and i suck at creating mods and scripts from scratch

teal compass
sturdy plaza
#

good idea, but god damn, i dont want to download a whole another mod pack

#

where can i find files about delivery quest packadges?

drifting moat
sturdy plaza
#

no, no, no, the general idea is to make a a box sold by a trader which you unbox to get ammo in bulk. just a bit cheaper if you buy in bulk. balance will be thought of it afterwards

drifting moat
#

You coulds tart digging around in task_delivery. You can find the file in ...\Anomaly\tools\_unpacked\scripts

teal compass
#

yeah I think this is fun

drifting moat
#

if you don't have the _unpacked folder use db_unpacker.bat in Anomaly\Tools

#

Or use the db_unpacker_all.bat but that would unpack many irrelevant stuff for you.

teal compass
#

dont do unpacker_all it would literally double your anomaly size

#

since you are unpacking every asset

#

ususally unpackers gives you config and scripts which is enough 99% of the time

sturdy plaza
#

i got it all unpacked

#

let me dig around

celest forge
teal compass
celest forge
random fulcrum
teal compass
#

just searched it lol now I remember

fair canopy
teal compass
#

thats some armature I think

celest forge
#

Bro too young to know what zalgo is

random fulcrum
#

real

teal compass
#

also I don't know a lot of words in English yet

sturdy plaza
#

anybody knows the file name where i can find items recieved when disassembling something?

teal compass
#

yeah I love smashing gun parts together when it comes to tarkov models

sturdy plaza
#

nah, making this idea doesnt work qualifying it as ammo.

#

it needs more than one unit to disassemble to even get anything

teal compass
#

maybe because ammo deosnt guarantee drop everytime

sturdy plaza
#

yeah, so i need other options. i tried marking it as junk, but i cant find where i see disassembly recipies of those

teal compass
#

so fun

teal compass
woven obsidian
woven obsidian
teal compass
celest forge
teal compass
celest forge
#

L bozo

teal compass
vagrant chasm
#

hi guys does anybody knows what the sound file for igniting fires is named?

boreal bobcat
#

Hi does anyone know the script which makes F1 grenades dissapear's from corpses

drifting moat
boreal bobcat
molten kettle
#

It's not about NPC's it's about your scavenging skill

#

So that's the place I'd start looking

boreal bobcat
spiral yew
#

anyone knows whats the difference between "save_var" and "se_save_var"? (just dont know why one ask just the object and the other ask the id and name)

sick marsh
#

yo how do i change what repair kit a weapon takes trying to change frostys eft sks drum to a B repair kit

#

more over what would a B repair kit be considered as?

drifting moat
sick marsh
#

thank you

drifting moat
sick marsh
#

i see thanks and a type B would be shotgun right?

teal compass
#

pistol is a , shotgun is b, rifle5 is c and rifle7 is d

drifting moat
sick marsh
#

thanks will start a new save to check

drifting moat
#

Does anyone have a UI editor or something similar?
I want to create new UI elements in game and I'm pretty sure that editing .xml files and just through trial and error figuring out what the x y coordinates of HUD elements should be isn't the meta way.

So please tell me if I want to put buttons end etc on this menu I don't have to just guess the exact coordinates.

teal compass
#

uhhh take that screenshot and find the coordinate in photoshop for example

#

you might have to make different coordinate for different resolution

celest forge
#

SIE is the icon editor but i'm not sure if it's JUST for icons or works for all UI elements

fair canopy
#

it would probably work for ui eleents as well, you just need to use the pixel location instead of the xy coordinate

warm fern
#

Is the frosty waepon pack updated for last patch?

drifting moat
#

Okay I'll try both and use whichever I prefered. Thanks!

teal compass
teal compass
#

what does precondition_parameter do? I was trying to find a reason why my upgrade section works for some people and doesnt work for other people

#

or that's just because gamma has a certain upgrade mod that is required to work?

pallid acorn
#

I think Sidorovich likes his new friend c:

woeful halo
#

which file controls only one mutant hide in belt slots?

woeful halo
summer stream
#

no idea

#

running old gamma too

ashen hatch
#

Dear stulkers, where might I find the weapon.ltx file for Juan Jmerc's Marlin?hmmtakenote

teal compass
#

in configs

ashen hatch
#

I did try to change that but it didn't change anything in game, it's still 48 dmg

#

Is it just a visual bug?

teal compass
#

did you edit hit_power?

ashen hatch
#

Yis

#

I set all of them to 0.9

teal compass
#

then they should change

ashen hatch
#

They did now for some reason, must be your majickpeepoLove

teal compass
#

kekl you have to reload the system btw

ashen hatch
#

Been changing a looking for the right line for 1 hourcry

teal compass
#

caught welcome to modding

ashen hatch
#

Fair enuf I had my fair share of skyrim troubleshootingMonkaChrist

#

And while we are at it, which line changes the weapon type from D to C for example?

random fulcrum
#

repair_type

#

you want to change it from rifle_7 to rifle_5

#

for d to c

ashen hatch
#

May the 2 of you be blessed with happiness and lots of nemiroff vodkalovepat

spiral yew
#

anyone knows whats the difference between "save_var" and "se_save_var"? (just dont know why one ask just the object and the other ask the id and name)

orchid anvil
#

Trying to find where I can modify weight distribution on outfits, namely the Voyager, not under armor balancing for any outfits, anybody got a clue?

#

think i found buried in no integrated helmets for some reason

#

yup that was it, weird place to hide the weight values

vital dock
#

trying to align the laser dot with the crosshair is so much pain pepew

cosmic glade
#

told to ask here - does anyone know if its possible to turn off the sounds for the eating animations? ive got misophonia and the sound of eating makes me nauseous. I tried basically muting the file and replacing it but it didnt work 🤢

cosmic glade
near dirge
#

It's not FDDA tho

#

It's sounds

cosmic glade
near dirge
#

Idk they said it includes eating/drinking.. I don't hear any voices when I eat, only chewing shrug
If that doesn't work then best I can suggest is to find an empty audio file (a 6 second sound file that's muted) and rename it to each eating sound and replace it.. So the sound will still play, it'll just be nothing..

cosmic glade
near dirge
#

Yeah do that then.. Use the silent.ogg or $no_sound.ogg and just rename it to each chewing sound..

wary lion
#

Hi, how can i modify a backpack in game files?

fringe herald
#

I have an idea for a mod, but I don't know how to make it, because I am not a modder. So I am sharing it, because maybe someone will like it and create it:

A moment before the emission, a flock of crows can be heard cawing in the sky, presumably fleeing in a southerly direction from the center of Zona. However, it cannot be seen. The emission kills the birds that exist on the map at the time it starts.

I see two hypothetical ways to achieve this goal:

  1. Add a line of code, to the crows' behavior, that will return them all to the south direction and increase their speed at the moment of emission.
  • Add additional crow respawns at the moment of emission to increase their number in the sky.
  1. Create a simple animation consisting of dozens of crow models flying at different heights, but in one direction, which will be played in the southern direction on each map, at the time of emission. These crows do not even need to have additional interaction capabilities. All they need to do is fly south before emission.
simple scaffold
#

i don't do art tho. i play particale effects other ppl make i don't know how to make them.

novel ruin
#

is it possible to play 2 hud_animation at once, but one doesnt use the hands?

unborn crest
#

Tell me how you can change the far reaches of the earth, I ran into a problem: in the distance, the earth turns white.
I guess they can just be replaced with the right ones or something.
Подскажите, как можно изменить дальние лоды земли, столкнулся с проблемой: в дали земли становится белой.
Полагаю их можно просто заменить правильными или типа того.

unborn crest
naive plaza
#

Anyone know where the setting or script is for "only one pelt in belt"?

unborn crest
unborn crest
drifting moat
#

I bet this is for optimization purposes. You deleted the fog, but didn't change render distance

#

Games usually render stuff that are far away in a way shittier quality to save computational power

drifting moat
naive plaza
#

Anyone know where the resistance/damage reduction calculations are? Specifically belt item calculations?

#

Basically I can add multiple pelts, but i only get the carry weight bonus? Not the resistances for example. (at least it doesn't show in UI)

unborn crest
drifting moat
#

Yes you're right. It was a slight misunderstanding from my part.

unborn crest
# drifting moat I bet this is for optimization purposes. You deleted the fog, but didn't change ...

Not at all, I didn't need optimization. I didn't like the fog, which was already 300 meters away!
What kind of range setting are you talking about? Everything is set to the maximum in the game settings. Do I need to change the value in the files?
I understand that a distant texture is being used, and I just want to change it to green. Just show me where to find it!
((is it possible that the texture is simply missing? or does the absence look different?)

unborn crest
drifting moat
#

You would need to use the full unpacker and actually edit the map I think.

naive plaza
unborn crest
naive snow
# unborn crest

I'm not sure what you're trying to change in there. The white horizon or the terrain turning a blueish past the LOD distance?

unborn crest
naive snow
#

It might also be the skybox texture used for this weather, in which case you'd need to edit the skybox texture itself

unborn crest
unborn crest
naive snow
#

If your issue is the blueish LOD, you can regenerate the LOD yourself

unborn crest
# naive snow

Okay, I misunderstood, I'm just using a translator, and I didn't immediately understand what you meant.

unborn crest
naive snow
main plover
#

Anyone knows what handles adding to weapons icons, A B C D letters?

main plover
teal compass
celest forge
#

You can't edit the icon letter

#

that's an assigned letter by a layer system

#

It's not baked into the icon itself

molten kettle
#

Not to mention there is a heavy interplay between tiers when you look at parts

#

Tiers C and D share many parts

#

some even going between B and C

#

Maybe even a single B and D (I think so)

naive plaza
#

I want to know what script is responsible for calculating resistance bonus from belt items as there probably is some check there too.

main plover
simple scaffold
main plover
# misty mulch

Thank you so much was looking trought other mods with "parts" in name

misty mulch
#

nahhh, that's the mod that handles both renaming repair kits but also adds the icon overlay for a/b/c/d parts

#

wait actually it just adds the actual texture file that the overlay script uses

#

so i guess still looking for the mod that actively adds the overlays

misty mulch
#

now i can't write lua, though i can read it, so i prob won't be able to help you adapt the script, but there's your starting point

final valley
#

guys is there any file i can edit that deletes all anomalies zcp minum from mcm is i think 35% im making a stalker only warfare playthrough and doing it mostly for performance gains

nocturne night
#

Hey I'm trying to make the ammo for the M1 Garand craftable

#

anyone can help me with that?

celest forge
nocturne night
#

I never saw that before

#

hey you were the guy that made the m1 garand right? I'm trying to make the ammo craftable can you help me?

celest forge
#

I don't know how to do that sorry

nocturne night
#

Ok man thx anyway

celest forge
#

0, 0, 0

#

As I have it set on the muzzle bone

teal compass
#

caught that is real cursed

celest forge
teal compass
teal compass
#

idk I am just guessing here

nocturne night
#

should I make a new folder inside the gamedata or place in a existing one?

teal compass
nocturne night
#

oh

#

what should I change

teal compass
teal compass
nocturne night
teal compass
#

no...

nocturne night
teal compass
#

Gamma\mods\G.A.M.M.A. Arti Recipes Overhaul\gamedata\configs\items\ammo

nocturne night
#

oh thx

teal compass
#

name it a different file, say ammo_yourname.ltx

nocturne night
#

done

#

lets test it

#

works

#

thx so much man

teal compass
teal compass
#

why would some people get the can't open section up_gr_whatever error while I cannot reproduce it? is it something in gamma that is required to make a new weapon upgrade tree work?

tardy badger
#

Yo first time in this part of the server. Was wondering if there is already a mod that plays internet radio stations on the pda, specifically a .m3u file.

true lance
#

where are the configs located for the weapon cleaning items im trying to make it instead of how most of the parts need to be at least 60% they only need to be 40%

worn fiber
lilac idol
#

the bullet doesn't go in the direction where the barrel is pointed at

#

that said I have no idea how accuracy actually works

tepid kayak
#

Is there any way to change a sights settings to be able to use it on any gun. I.e Russian sight on a nato gun

celest forge
#

That's not a settings thing

#

You'd have to create the model for each scope for each gun you want it to use

tepid kayak
#

Ah shame

novel ruin
#

I have some questions about sounds:

  1. How do I play a sound in a specific position without an object
  2. Will playing sounds create performance impact, if so, then does playing a sound only when the player is near them improve it?
#

Also how do I Raycast?

fair inlet
worn fiber
#

@obtuse isle Could you delete the message above please?

obtuse isle
worn fiber
#

Thakn you.

naive plaza
worn fiber
# celest forge Anyone knows why my gun shoots WAY offside when hip firing and walking

I decided to look more into this problem and here is what I found:
Gun inertia mods create additional movement of the gun model that make it deviate from the hip fire crosshair. If you disable them the base Anomaly also has the gun tilting when you move. It also creates deviation for hip fire. Tested with all "PDM_disp" set to 0 and fire_dispersion_base set to 0.

simple scaffold
main plover
#

Can script use methods/functions from different mod script? Or it needs to overwrite whole script to make it work?

drifting moat
main plover
#

Good will test it out

simple scaffold
# main plover Can script use methods/functions from different mod script? Or it needs to over...

If the script you are calling is not a base anomaly script but rather one from a mod you may want to check the existence of the script/mod, unless you want it to be a hard dependency, aka your mod crashes if the other is missing, sometimes this makes sense like a mod that adds extra features to another but can't work on its own. other times you may want to change your behavior.
for instance my ammo check mod has very different behaviors if mags redux is installed. it calls a bunch of mags redux functions instead of base game ones.

some mods provide functions specifically for other mods to use:
MCM being the grand champion of this but even Sorting plus has functions at the end of the script that exist only for other mods to be able to check, set and unset favorites and junk. Internally they are not used.

I have several addons that use the same utility scripts. rax_persistent_highlights.script and rax_icon_layers.script are both used by sorting plus and mags redux for instance. by ensuring the util scripts were in a final state before releasing the mods using them i can ensure that all the mods have an identical script so load order won't cause problems. I even allow other modders to include those scripts in tier mods as long as they do not change them.

main plover
drowsy cloud
#

does anybody know where the random names for faction select are stored? they are not in st_mm_faction_select

simple scaffold
# main plover Very helpful thank you, I am using part of the script that assigns letters and a...

rax_icon_layers can add dynamic layers to icons. (enable the junk/favorite icons in sorting plus mcm to see an example). maybe colored dots would be better than letters. keep in mind this can create inventory screen opening lag for some ppl. If you can use the inconlayer system that is part of the item section, which is static, that is much faster.

rax_persistent_highlights is what colors the junk favorite cells in SP. less versatile but also way less laggy. also the highlighting can be changed without redrawing the inventory which rax_icon_layers can't currently do.

drowsy cloud
simple scaffold
drowsy cloud
pallid acorn
#

Random question and I apologize if this has been asked before; I tried searching but couldn't find the answer.

Does anyone happen to know what font the GAMMA title logo is written in?
Also on a related note, does anyone know the font used in the item icons, like for the little text that says what the item is? (i.e. the text that reads 'ACOG' on the icon or '9x18 HP' on the 9x18 Hollowpoints icon, etc.)

Bonus points if you're willing to provide me with links and or files for those respective fonts.

simple scaffold
# main plover Yes I was thinking about dots

if they are never going to change the static icon layer system in the item ltx is the best way. see how the artifact containers add the little artifact icon. or how mags redux adds the littel gear to special magazines:
https://github.com/RAX-Anomaly/MagsRedux/blob/main/gamedata/configs/items/weapons/magazines2/mag_9x18.ltx#L50
https://github.com/RAX-Anomaly/MagsRedux/blob/main/gamedata/configs/items/weapons/magazines2/base.ltx#L66

can have upto ten iconon layers. the sticker is that they have to be sequential so if an item already uses 1icon_layer you will need to use 2icon_layer for that itme but 1con_layer for all items that don't use 1icon_layer. (which is why it might be worth using the script even if it is a bit laggy for old computers as it doesn't care about what layers already exist.)

#

can get around the lag for the icon layer script by making it optional in MCM like SP does, or even providing a key to toggle it on and off.

drowsy cloud
#

I'm using A.N.U.S. currently which chooses it's own names for character select, but I'd like to have different names for the Randomize Part during Faction Select than using their premade names, I would just need to change the id name right like new_lname_stalker_0? also change name_cnt to something custom like new_name_cnt, and in the script would I need to change the local_name_cnt line to local new_name_cnt?

simple scaffold
drowsy cloud
simple scaffold
# drowsy cloud do I need to change the circled part too or just the "name_cnt" line?

depends on how you want to store the name counts. you could just make a hard coded table in the script. or if you want to dltx system.ltx to have your numbers you don't need to change those lines at all.

hence "something like that" there are many ways to adjust how the names get chosen.

you could just replace st_generate_snames with a file of the same name that has your name list in it then dltx system.ltx for the new name counts and not change the code at all. (both eng and rus need replacing)

or you could implement the pollnet library and download a list of names from the internet.

drowsy cloud
#

Got it!

#

I basically just removed the first_name line, because I don't need first names anyways if I'm using my own document

#

I couldn't just change the default file, because anus overwrites it with its own names for npcs, which I still wanna use alongside it

unborn crest
#

tell us, what does the meta.ini file mean in almost any mod?

near dirge
#

"A "meta.ini" file is a configuration file, typically used in the context of modding for games like Skyrim, that stores metadata about a mod, such as its version, where it was downloaded from, and which files it installed, allowing mod managers to track and manage the mod more efficiently; essentially, it's a "meta" information file stored in an .ini format."

misty mulch
#

it is generated by mo2 and rarely comes with the actual mod that you downloaded. it is basically never an issue

unborn crest
misty mulch
unborn crest
misty mulch
#

as soon as you install a mod, even if it's empty, MO2 will make a meta.ini file for it

#

it is not a problem but it also has nothing to do with the mod itself

teal compass
#

Does additive animation exist in stalker? I was trying to make a grip hand animation for my gun, I learned in source engine that you can apply additive layers to animations but idk how it is in stalker

lilac idol
#

you have to make a new hand anim

teal compass
#

do I literally replace it frame by frame

lilac idol
#

yeah

#

I suggest you apply a child of constraint modifier so that the hand will dinamicaly follow the gun

teal compass
lilac idol
#

click on inverse

#

also this

teal compass
#

I never knew that

teal compass
lilac idol
#

np

teal compass
#

no one told me to click the inverse😭

#

maybe I'm blind but thanks I can finally progress

celest forge
#

if only additive animations were a thing

#

You wouldn't have to pretty much animate a gun twice if you put an UBGL on it

teal compass
#

gls just doubles the omf list

lilac idol
#

yeah

exotic wren
#

how to export only selected parts image?

lilac gorge
#

hey so how hard would it be to create a new recipe manual book? i wanted to make new recipe books for specific things

true lance
#

where are the configs located for the weapon cleaning items im trying to make it instead of how most of the parts need to be at least 60% they only need to be 40%

exotic wren
true lance
#

this is the shotgun cleaning kit

exotic wren
exotic wren
bold timber
#

is it normal for some NPCs to spawn without any weapon if they were spawned with debug?

#

or is it because I randomized everything in NPC loadouts

true lance
bold timber
#

spawning squads seems working better than spawning individuals

true lance
#

also those have a ! so something is overriding them i believe

teal compass
bold timber
#

I see, thanks for confirmation

bold timber
#

Is there some kind of modding guide for Anomaly?

#

ah found it

bold timber
#

thanks

#

just chekced the pins

steady heath
#

Can someone tell me what the most updated and best HD models pack to use?

#

I haven't used gamma in awhile

ebon ginkgo
#

Does anybody happen to know which file makes the PDA beep if an artefact is nearby?

swift gull
drifting moat
naive plaza
worthy mortar
exotic wren
#

hey, how to understand what sounds are attached to this weapon if there are no shot sound lines in the config?

teal compass
#

could be in a different config

fair inlet
fair inlet
#

yes

exotic wren
# fair inlet yes

thanks, did I understand the lines written here correctly? They use custom sounds for the shot lines and the ones that remain use sounds from wpn_saiga_sounds?

fair inlet
rotund lotus
#

anyone can help me coz i got no idea what this pls

#

i disabled all my mods to know other problems except the weapon mods

exotic wren
exotic wren
teal compass
rotund lotus
#

Or so idk i always use demonized even before that mod is in

teal compass
#

or else it wont work

drifting moat
#

I'll be home in about an hour. DM me and we'll figure it out in no time

drifting moat
unborn crest
drowsy cloud
#

hey, I have a question, I have 3 lines I added to the system.ltx file, I'd like to not include the system.ltx file in my mod tho, can I just make a new file in the same folder with these 3 lines or do I need to implement that new file somewhere in a script or something like that?

#

it's basically just the bottom one

#

edit: I just called it mod(underscore)system_[mod name].ltx and that worked 🙂

quasi narwhal
# naive snow

actually Burn, the LOD from the texture files (generated by the ezLOD generator) are the green ones you're seeing before the gray/white ground
you can see in the bottom right of your screenshot the ground_grass and the LOD textures "merging" together

quasi narwhal
#

uuuh I had sent a separate file with that as a mod to add like a standalone fix but it was in the Memory of Home thread, which is gone so keksad

#

if you want to separate that as a mod, check on the Aydins Autumn files (I think it was with the grass), it should be in the levels folder iirc

#

I've asked Ascii if we could fix that gray ground stuff and I believe it's planned for a future SSS release

quasi narwhal
misty mulch
#

if you are making it into a DLTX file you should NOT repeat categories in it

#

only include the section you're adding

drowsy cloud
exotic wren
unborn crest
rare zodiac
#

how can i change outfit stats? editing in anomaly folder dosent work

lilac idol
#

if that's not the case you have to position it manually

exotic wren
lilac idol
#

yeah you can also apply modifiers actually

exotic wren
lilac idol
#

what you just did

prime pecan
fair canopy
#

o shit dat boy bak

plush viper
#

hi, sorry if im posting this in the wrong channel . i cant figure out how the drop chance values work, been trying to get a specific gun drop but no luck after 2 days of trying to get it. i just wanna know how rare it is, could anyone explain please?

sturdy plaza
#

wpn_eft_spear:r:6:100 would make it drop basically all the time

#

but...you are editing npc loadouts for isg

plush viper
#

no.. its for a specific gun drop

fair canopy
#

100 would weight it to drop against whatever other number. it doesnt mean 100%

plush viper
#

oh. sorry i misread your message . english not my first language .

#

yes its only for isg and merc drop

sturdy plaza
#

i assume the mod is a bit outdated as it doesnt have a "weight" value to it as all loadouts have been reworked to have that. ok, this clearly needs a person a lot more smarter in this than me.

teal compass
#

its 100 / sum of all weight number

#

in that section

sturdy plaza
#

as well...wait, does it work like that? having merc and isg loadouts in one file when it has to split between two in the end? as merc and isg loadouts are different files

fair canopy
#

what

teal compass
fair canopy
#

it doesnt add the weights. he's doing a dltx per section

sturdy plaza
#

yea, yea, i get it, but hold on, let me construct my sentence. even then it might be wrong

#

you dltx npc loadouts. each faction has its own ltx file. so wouldnt that mean you need to make 2 dltx files overall? or you can stuff changes of 2 files into that one dltx?

plush viper
#

this is a very small config

#

afaik its just for isg vet/master and merc legend/master

fair canopy
sturdy plaza
#

ah, ok , my bad then.

plush viper
#

so if i were to set wpn_eft_spear:r:6:50 it would increase the drop chance right?

teal compass
#

that just adds spear to the weapon spawn on those npcs

#

idk what default weight is but bigger number means more chance to drop

fair canopy
#

not necessarily. you have to look at the drop chance of everything in that drop list and then divide it by the total to get a % drop chance

#

its easier to look at something similar, take that weight, and then multiply it by some number to get a better idea of the drop chance when compared to weapons of a similar weight

sturdy plaza
#

i guess just spawn the gun with debug to see if it even works first. then you know its just your chances in the way of finding it

plush viper
#

ill just set it to 100 and call it a day , im not smart enough for all that

#

tysm for the help guys

plush viper
fair canopy
sturdy plaza
#

aaaaa ok, i know nothing about the ar platform ingame

#

its not even an ar, but thats a whole different topic

fair canopy
random fulcrum
#

completely mental shit

teal compass
#

what

teal compass
lilac idol
#

that seems right but I genuinely have no idea about how editing baked anims works

teal compass
#

caught yeah I wish I could use the rig and use ik bones there but I figured that I cant put baked animation into that

#

or somehow I get the unbaked ones

lilac idol
#

yeah it's not really possible, at least to my knowledge

teal compass
#

kekl well if Nickolas still has the unbaked animation I might be able to do that

#

or else I'm doomed

#

anyway thanks

lilac idol
#

np

worthy mortar
#

And when I say clean up I mean holy clipping batman

#

Note: Didn't work with sprinting due to lowered sprint script being in GAMMA. I only did basic adjustments on the rest of the animations to work "well" with the adjusted shoulder and elbow positions.
Here's to hoping someone better at this than me can work the rest of the magic in?

#

Chances are someone will look at this and say the things that are left unseen are eldritch level of horrifying kekw

teal compass
#

good one still

worthy mortar
#

Works with remington 700 well as well

teal compass
#

yeah they use the same anim no wonder

worthy mortar
#

That being said a cleanup from someone who knows what they are doing would be nice

#

90% of the animation is original toz anim from bas
10% of the animation is hackjob to make the left arm pose differently kekw

teal compass
#

I see

#

yeah the toz anim are like somewhat screwed lol

worthy mortar
#

Two Child of constraints on upper arm and lower arm
One Copy Transforms (all) on hand
One Copy transforms (positon) on "wrist"

#

And tons of hopes and dreams

teal compass
#

good

#

also does the omf for hands animation load by alphebetiacal order?

worthy mortar
#

The eldritch magic that is using one spare hand model to make the left hand have some kind of a base to follow kekw

#

Yeah omf is alphabetical

teal compass
#

because like you dont assign the hand animations file path in ltx

#

ah that's why the zzz trick is there lol

worthy mortar
#

yeee

worthy mortar
#

I mean that was always there

teal compass
#

yeah the sling is there forever

worthy mortar
#

fr tho.
The arm takes so much screenspace in original anim

#

Like, fuck that kekw

teal compass
worthy mortar
#

It makes my wrist physically hurt if I try to hold my arms like in the original kekw

#

Holding it from below feels a lot more natural

teal compass
#

I felt like my arm is gonna tear apart

worthy mortar
lilac idol
#

I don't mind taking a peek but it will be tomorrow tho

worthy mortar
#

Fair enough

lilac idol
#

I'm tired as hell rnpepew

teal compass
#

this is probably the first time I want to go fully insane

#

onyl reloads left

#

child of constraint saved my life

tribal aspen
#

The position of the weapon and high FOV does not help with that long arm. Less of it would be visible if it was pulled back into the shoulder more

cosmic glade
#

anyone know the file location/name for the guitar tracks and the OST?

teal compass
celest forge
teal compass
teal compass
exotic wren
teal compass
#
  • child of constraints
fathom wagon
#

I have now unlocked true modding power:

I have found a way to intercept the AP value of ammo when specifically being looked up for player-to-NPC damage calculations for GAMMA KEK

#

Also for ArtiGrok and can also be expanded to other mods like ArtiBalls that change/modify damage calculations.

teal compass
#

so there is a way to buff ap for player only? nice

fathom wagon
#

Without having to overwrite the grok_bo.script file (or whatever script calls the specific lookup function), yes.

#

Monkeypatching is pretty powerful. I attempted it once before, but I didn't approach it the right way so it didn't work.

teal compass
fathom wagon
#

Yeah, you could. Got no plans to do that though KEKW

random fulcrum
#

how did you patch in the middle of a function

#

that's crazy

fathom wagon
#

If you look at zz_item_artefact.script in GAMMA, it does a similar monkeypatch to hijack the condition for mutant pelts depending on the knife a player has.

rotund lotus
#

anyone know the mod that makes it easier to spawn all attachments in just right click in game? and no im not talking about debug

fathom wagon
# random fulcrum okay like unironically i need this knowledge

Here is how I did it.

The first picture is the function that will act in place of the ini_sys:r_float_ex in the specific scripts - selective monkeypatching.

Then, in the second picture, I apply it to the scripts I want (this case grok_bo.script and cxv_artigrok_bo.script) and with additional code to facilitate what I need to do in the first funciton.

random fulcrum
#

oh that's genius

#

i was thinking about it like super in the back of my mind while waiting for the answer but still genius

#

give this man alpha modder

fathom wagon
#

Ofc if you doing it for specific scripts and know where you need to have it, you don't have to worry about having to monkeypatch the SYS_Param(...) function, but I believe the modded EXEs might have that just defer to ini_sys:r_whatever_type now.

rotund lotus
teal compass
#

so does the weapon bone lead_gun has to 100% follow wpn_body bone or vice versa? I noticed my gun had a inspect animation where the hand move but gun stays at the same place even though its all normal in blender

steady heath
#

does anyone know how to get the grabbing animation? the fdaa ones

worthy mortar
drifting moat
#

Stuff like acogs, laser sights and canted are BaS stuff, right?

lilac idol
#

acogs are also vanilla

#

idk if bas touches those

teal compass
#

I think bas use a new acog model

lilac idol
lilac idol
#

send the omf for the hand too pls

#

i don't want to look inside bas folders

worthy mortar
#

oh pff
That's just the hand animations, didn't touch the gun.

lilac idol
#

yeah but i need the gun anims to see if it looks right

worthy mortar
lilac idol
#

oh my god i genuinely can't understand how you did all of this without getting paid

#

id rather dip my balls into acid before touching any of these ESPECIALLY without ik

worthy mortar
#

I mean all of it already exists in the game files
I just used constraint black magic to modify the animation in fk

lilac idol
#

yeah but even then animation editing is cursed as hell

worthy mortar
#

It sure is kekw

#

You have no idea how many times the arm turned into spaghetti

lilac idol
#

i imagine

#

this is in a curated rig btw

worthy mortar
#

Be glad its not the first attempt that had child of put on the wrist

#

When walking the wrist would swim back and forth like someone used the bone melting spell from harry potter

#

The second attempt just put the copy transforms constraint but only the position. I adjusted the rotation to fit the pose

lilac idol
#

nah i'm sorry but i can't be arsed to do this💀

worthy mortar
#

Too cursed, noted

lilac idol
#

use old dog for that

worthy mortar
#

I don't have old dog kekl

teal compass
#

I genuinely should ask for money for that

lilac idol
teal compass
#

pepew when I was editing source engine animations some of the anims have ik baked in them

#

that saved my life

#

not here

worthy mortar
#

Now imagine that GSC likely used FK as well kekl

teal compass
sonic pagoda
#

THANK YOU FOR EVERYONE WHO HELPED I FINALLY OFFED HIM

#

HE IS FINALLY DEAD

#

I JUST HAD TO FIND A BUG AND EXPLOIT IT

worn fiber
#

But why?

drifting moat
pallid acorn
wispy ferry
#

and why in the mod-making channel?

fair canopy
#

looks like he just debugged in a gl

#

big sploits

pallid acorn
teal compass
#

sid is a geometry on the map iirc

#

so he cant be killed

pallid acorn
#

Sidorovich is a plant, confirmed

drifting moat
sonic pagoda
#

The "bug" is not a bug, I wasn't suposed to be there in the first place with the gun but the immortality can be "deactivated" this way for some reason

#

Basically

Everyone in safe zone -> Immortal (except random guy)

Kill random guy with explosive in safe zone -> His friends become my enemies

Beard is his friend = Beard is my enemy

Beard becomes "mortal" for some reason

BAM BAM BAM BAM BAM

main plover
#

FDDA has patch rip/attach animation? or is it separate mod?

#

found it

main plover
#

how ogf decides which texture from dds use if it contains multiple textures for separate models?

summer stream
#

simple answer :

main plover
#

Technicaly yes

#

BUT

summer stream
#

different texture path

main plover
#

I even opened it in blender and dont see any diffrences how textures are set

summer stream
#

wait

#

ah

#

it uses different uv warp

main plover
#

ahh

#

I will figure it out thanks okaycathappy

#

Okay quite easy POGGIES1

prime pecan
teal compass
#

l85

misty mulch
#

OK. So I know the function to create an item inside the inventory of a given object. How would I create an item in a specific equipped slot (or for that matter delete it)?

#

better yet which script file from unpacked game should I look at for similar functions

ashen hatch
#

Is revolvers revolver pack usable with gamma?

celest forge
#

That's reeeeeeeeeeeally old iirc

#

Like mid 2023

ashen hatch
#

Awww sadPepeHands

drifting moat
visual orchid
random fulcrum
#

encode the file with windows-1251

#

that's it

visual orchid
misty mulch
#

Gamma Massive Text Overhaul project

visual orchid
#

and russian language is removed from latest versions of GMTOP

misty mulch
#

then yeah you could make a pull request to that file

teal compass
#

why would adding a scope to my gun cause a memory leak crash

#

like it doesnt even tell me what's wrong

teal compass
#

what school does to a man

brisk crown
#

question, my english is not the best, and i'm unsure if this sounds natural, even when using google translate/copilot to be certain

does this sounds natural do you? Context, when running or having arms damaged, you have a chance to drop the canteen of water on the ground

<string id="st_sip_purified"> <text>Purified Water Sip</text> </string> <string id="st_sip_purified_descr"> <text>Oops I've to get a better grip, maybe my arms are hurt or it slipped from my hand while I was moving, well at least there's a sip of purified water left</text> </string>

#

later i pretend to extend this to other multiuse foods

brisk crown
#

broken_flask is a chance when getting hit

unborn crest
#

если я изменю в конфигах характеристики пищи, будут ли отображаться изменения в описании предмета(в игре)?

wintry rampart
#

Hello !!

So I was messing around with the 'draggable hud editor' and was making some adjustments to some mess I made due to the mod load order or some other thing, when I learned that plenty of guns have an ALTERNATE AIMING MODE !!!!!

Which got me thinking ... does any handgun have an alternate aiming mode ??

I tried modifying the deagle's alt aim mode by adding the following to a new 'mod_system_xyz.ltx' file --

![wpn_eft_deagle]
use_alt_aim_hud = true

Long story short --- IT WORKS !!!

Now, how can we make it a single-handed mode though ?? You know, GANGSTA STYLE, tilted-to-the-side, that's the look I was going for .. but if I could make the alt-aim mode use the single-hand animation then that would be awesome ...

drifting moat
#

There are a good amount of ppl here who mod guns. Someone for sure will be able to give you an answer.
You can look at other gun's .ltx scripts in the meantime. Maybe you manage to figure it out on your own

wintry rampart
# drifting moat You want to have 2 aim modes for the deagle: - Two handed - One handed?

YUP !!!

The alt aim mode works on handguns too .. you can switch to it by pressing the grenade launcher key toggle ..

Also, when we have a detector/flashlight in our hand, the player uses single-hand animations ... could we 'trick' ourselves to believe that the other hand is 'busy' off-camera ??

(I just hope the cursed busy hands error doesn't plague my efforts :P)

drifting moat
unborn crest
#

if I change the characteristics of food in the configs, will the changes in the description of the item (in the game) be displayed?

drifting moat
#

These files are located in gamedata/configs I believe

exotic wren
#

hi, how to change % quality of mutant hide on knife?

buoyant panther
#

Hello everyone, please tell me. I saw screenshots of armor skins/icons in the range from Stalker 2, is this mod available or has it not been added yet?

main plover
#

does anomaly support xml fallbacks? if ui\army_patch does not exist it will use first texture_id?

    <file name="ui\Equipment_icons">
        <texture id="ui_dyn_eq_army" x="1" y="1" width="48" height="53"/>
     </file>
     <file name="ui\army_patch">
        <texture id="ui_dyn_eq_army" x="1" y="1" width="48" height="53"/>
     </file>
</w>
slow bolt
#

Why would it need to?

#

Its not very useful overall

safe jolt
#

hi, I'm trying to know how we can see the general condition of the weapon and not the parts, I'm on GAMMA exp redux edition