#β•™πŸ–‡mods-making-discussion

1 messages Β· Page 72 of 1

storm basin
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I dunno why but it doesn't let me type there, someone said before thread could be full or something

slow bolt
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!ugp

queen pineBOT
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@storm basin
UGP Discord invite link: Accept
Latest UGP thread in this server: https://discord.com/channels/912320241713958912/1233377233683484722
Ultimate Gun Pack install video: _ _||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _https://www.youtube.com/watch?v=zX9mTg2Hzzk

Ultimate Gun Pack Adds EFPWP, BAS 2022, RWAP, ATHIS PACK, JUANS, TEIVAZ, BILLWA, L.E.W.D. WEAPONS, PHANT0MS BAS END GAME WEAPONS, SCAR PACK, GUNSLINGER, TCWP, RWAP, AND MANY REANIMATION MODS!

UGP IS :
27GB UNPACKED
6GB PACKED

DOWNLOAD LINKS

UPDATED 7/25/2024
ULTIMATE GUN PACK (GOOGLE DRIVE LINK) : https://drive.google.com/file/d/1mV7qLX1rU...

β–Ά Play video
storm basin
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the question is not about a guide

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there is a missing animation in the 61st mod which I want to ask about but yeah

random fulcrum
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lil bro skipped over all the text in the post and just saw the title of the video

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imagine

slow bolt
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imagine reading

storm basin
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oh ye ty

wary scroll
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Hello everyone
I wonder if it is possible to add height map for any textures ?

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Or maybe limited to grnd only?

random fulcrum
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it's not limited to just the ground

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but yeah it's the easiest to spot because you can go prone

naive snow
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You can add height for the parallax and a lot of textures already have height maps

copper lichen
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How does that work? I tried changing LTX, but I l’m not sure if I’m doing it correctly

wary scroll
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So in that case nvm
Wanted to give all in game textures height map too

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Maybe later

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Too much time consuming

naive snow
copper lichen
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How do I see if a dltx is overriding the section

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Sry I’m new to modding

naive snow
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Pount your search to your Gamma mods folder and filter by file extension .ltx

copper lichen
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oh and then I change the values in the ltx

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also how do I filter by file extension

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So I see some overrides (10 hits) but they are mostly sound mods

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Oh thx I changed it in mod weapon fixes ty so much

copper lichen
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oh also how do you change the chance of a certain quest? Like I want bounty tasks or camp assault tasks to appear more often

spring dagger
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anyone know of a good UI overhaul mod. and what mod people use to make you have to load mags

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i guess that works with this
RPG-XP-Redux-Orleon-ilrathCXV

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and theres soomething about loot boxes in the skills section. but i dont think i have the proper mod for it

celest forge
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Mags Redux for the mags

slow bolt
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this is for making mods

random fulcrum
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fatal typo

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take this user to the gallows

spring dagger
celest forge
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(Moved to this channel because it doesn't REALLY belong on the stalker channel until I export it)

void sluice
# celest forge <@306425947715010561> how bout this

it do feel more forceful, but I'd say it still needs more, especially at the angle it's ejecting(you can see the bullets moving weird).
Full disclosure, I'm no gun expert, I'm just commenting on what I see and what I've learned from watching Jonathan Ferguson Keeper of Firearms and Artillery reacting to other ingame revolvers. His ussual comment regarding revolver reloads is how gently the user tends to tap the bullets when they are ussualy stuck in there quite firmly due to the bullet being a tight fight and the fact that after shooting, the casing tends to expand from the gasses so it get's lodged in there even more

coral brook
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anyone knows about weapon cover tilt position addon stuff?
I mean, I tried to edit values of different guns to make them more realistic length for how the addon works
however, if I try with different numbers it doesnt work as I thought.. any tips?

coral brook
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ah looks like I was messing with irrelevant numbers
now I wonder what those y = 0.x do? hmm

storm basin
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guys how do you make the text in the ui bold?

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in the inventory for example

naive snow
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Install an alternative font or change all the xml stuff

tawny stream
forest sinew
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Hey people!
I got some UI problems!
I would like to move the followers pictures up.
I heard it's possible to edit in the xml, but i dont know the name or location.
anyone can give a hint?

shell grail
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Can someone link me the EFT Interface mod?

cold eagle
pulsar flame
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hey guys

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I'm trying to make a reposition for the PL-15

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the bearcat model

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but for some reason when I tried it kept glitching out

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anyone know why?

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the values would just keep changing back

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to something wierd

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and otherwise it would get overwritten

simple scaffold
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nah, you can ride my coat tails. a script ending in _mcm.script will be loaded at such a time that it can patch the faction select script.

someone might already have done what you are trying to do tho. i know glow sticks adds its items to the loadout screen that way.

simple scaffold
pulsar flame
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i think it might be a dltx

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but I'm not sure which oen

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*one

tribal rivet
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Greetings! can you tell me what is the mod that changes to this kind of inventory?

pulsar flame
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ModDB

ΠŸΠ΅Ρ€Π΅Ρ€Π°Π±ΠΎΡ‚Π°Π½Π½Ρ‹ΠΉ интСрфСйс с Π½ΠΎΠ²ΠΎΠΉ вСрсткой, ΠΎΡ„ΠΎΡ€ΠΌΠ»Π΅Π½Π½Ρ‹ΠΉ Π² стилС GAMMA, с ΠΏΠΎΠ»Π½ΠΎΠΉ ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΠΎΠΉ ΡΠΎΠΎΡ‚Π½ΠΎΡˆΠ΅Π½ΠΈΠΉ 4:3, 16:9, 21:9. ΠŸΡ€Π°ΠΊΡ‚ΠΈΡ‡Π΅ΡΠΊΠΈ всС интСрфСйсы...

tribal rivet
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@pulsar flamethank you!

pulsar flame
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no problem

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enjoy!

celest forge
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What is this gun tho

slow bolt
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Looks like tactical sks

outer dock
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I know nothing about making mods, but Im trying to make mercs enemies with loners because after the brain scorcher mission they are friends. I imported the original file (which makes them enemies) into my game as a mod and they are still friends?

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the relations between killer and stalker are both -2000 in the file, but ingame its +2000

naive snow
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Because there's a script that changes that positively and looks at whether the BS has been completed or not. You're better off using the faction relationship editor for this instead

outer dock
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wheres the faction relationship editor, is that something I unpack or download

naive snow
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Download from moddb

outer dock
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thanks

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is that installed as a mod yes?

naive snow
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No

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Well if you mean you have to install it like every other mod, then yes

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Otherwise you can just force it through console command

outer dock
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ok thanks

outer dock
hardy hound
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you can also use this addon thar burn said, allows you to change in-game easily

steady venture
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Where is the bloodsucker invisible (the invisible, yet blurry one) texture defined?

slow bolt
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Gotta be a shader

naive snow
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@faint sable Do you know by heart what's the name of the scope attachment atlas?

celest forge
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The what

faint sable
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I just check the bas weapon ltxs to figure out their namings exactly

celest forge
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Ah the icons

faint sable
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most can be figured out via debugs namings

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Yee we was on about icon stuff

naive snow
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Well this was quicker than expected. Now I just have to setup all the icons properly in their own layer and named and the whole thing will output to console the proper background layer name + the scope and the X and Y positon

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Gotta figure out the proper corners too, but once all scopes are lined up in their own layer on a fake rail, you'd only have to drag the group of layers to the right spot, hit the script and you'd get a nice print out output to paste into your DLTX or LTX

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I'll continue fiddling with the script output and the idea over the coming days, but overall once everything is done, just line up the gun, move the group layer and hit the script. Would be way less tedious than lining up the scopes one by one like we'd done previously and constant reloads

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If the concept works properly I'll make something similar for silencers

celest forge
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There's something already like that

naive snow
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No way what

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You can actually fine tune the placement and all?

random fulcrum
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woah there's a tool for this shit

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i free handed the numbers

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gahdaym

naive snow
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I mean I got the tool working so I'm happy with it, but if there's already a tool for it

naive snow
naive snow
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Welp fuck that actually works pretty darn good, bit of a pain to hand pick every scope placement, but it sure as shit beats the eye-balling method

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I'll probably continue working on the js script to batch place scopes and an easy dltx print out

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@faint sable Might wanna check out the tool that already exists, works good if you have the patience to do every scope one at a time

celest forge
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Still 20x faster than eyeballing it

naive snow
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Good bye guessing out 20+ positions PepeKMS

faint sable
# celest forge Still 20x faster than eyeballing it

Juan you know thm stuff right, is there a process that can make setting them up faster? like what I do is just copy and paste a thm and thm bump and then rename them and use the thm viewer to set them up, anyway to make it quicker or is it just boring like everything is texture wise cry

celest forge
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No that pretty much is how they're done lol

faint sable
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idk why I hate thms lmao

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they feel so boring idk

celest forge
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It is

inner rose
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I want to make a patch that makes the hideout furniture beds work in the safe zones created by the TB Coordinate Based Safe Zones. I've found the function that I need to update and know how I need to modify that function, but I could use some guidance on how to make it a standalone patch instead of tweaking the script that's already in that mod.

slow bolt
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wonderful. Does that mod make sleeping bags work already?

inner rose
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yeah, it does

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My plan is to override the function that makes sleeping bags work and make it also accept the three hideout furniture beds, but I'm a little lost on how to properly override a function.

knotty ruin
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Guys, tell me, who knows how to return the old animations of the anomaly gamma,

Here is an example, on Toz there is an animation that used to be on all guns (a year ago)

and the animation of the Kalash is new, I don’t like it and I would like to try to replace the animation of all the guns as in the example of Toz

slow bolt
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it has an exclusion list

knotty ruin
slow bolt
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Its the old and correct animation

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go to the script and remove the exclusions

knotty ruin
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so this gun`s animation is right?

slow bolt
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toz's is

simple scaffold
bleak chasm
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Hello Staklers. I am trying to edit RD-939 files (Vintorez ISG) but with no success, do you guys know which specific file to edit ? I succesfully edited PKM and Ak105 but RD-939 is a tough nut to crack for me

rotund lotus
bleak chasm
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I am interested in itx files

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I found w_vintorez_isg files but those don't seem to reflect ingame RD-939 stats (for example RD mag has 30 rounds, in w_wintorez_isg files ammo cap is set to 10 ) editing these files does not seem have any effect on the gun

rotund lotus
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I usually just edit it then set desired ammo then save it but not close to see if it works

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Then run game

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Or there might be a duplicate file that overides the ltx you edited

bleak chasm
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There are 3 files with that name and I edited all of them but to no effect

rotund lotus
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Try to delete 2 files but keep it just in case and then copy the remaining file where you deleted all of em

fair inlet
bleak chasm
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deleted all but one file and the stats stayed the same. Maybe some other file is overriding the rifle stats.

bleak chasm
misty mulch
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probably because it's being overwritten by dltx files, which is the other reason why you need to learn dltx

bleak chasm
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Is there a tutorial ? I want to become a new modding god

celest forge
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Tutorial for what, there's many different types of mods you can make for the game and they all involve different processes

random fulcrum
bleak chasm
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Thanks, Ill start from that

storm basin
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hey guys so in this modpack I'm looking into the ammo icons are changed, without a mod inside the mo2 doing that (from what I can see)
what can I look for to confirm whether or not a mod from mo2 does it or something else does it? maybe a name of a icon that I could search for? nothing comes up thats relevant with an "ammo" search in mo2

inner rose
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anybody know how CreateTimeEvent works? If it's in the middle of a function, will it delay execution until it completes?

inner rose
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I got sleeping to work properly in the coordinate based safe zones!

naive snow
storm basin
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opening notepad through mod organizer?

naive snow
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The drop down where you select the DX version to launch, you click edit and add your program there

naive snow
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Yes

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You forgot the start in folder tho

storm basin
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wait what is supposed to happen when u open it hahaha im genuinely confused

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it opens notepad per usual nothing special

naive snow
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It just virtualizes the gamedata to be placed in Anomaly/Gamedata

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It basically compiles all of the mods as if you had launched the game

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Allowing you to search that folder as if the game was running, with good files overwritting each others

storm basin
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so like the start in would be

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anomaly itself?

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and then after opening notepad

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you can do the file > open and search shit there?

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or you mean search in windows just cuz the games folder changes as if the game is open like u said

naive snow
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Search like so

storm basin
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its an empty file LMFAO

naive snow
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What do you mean empty file?

storm basin
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its just notepad

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with an empty thing

naive snow
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Yeah?

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Did you do the search?

storm basin
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search is done through notepad right? but what I would I be searching if I have nothing inside the notepad

naive snow
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I litteraly showed you an exemple of what

storm basin
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oh nvm I see

naive snow
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The ammo name, the filters and the directory. I couldn't spoon feed you more

random fulcrum
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bro has notepad++ on light mode

naive snow
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My eyes are pleasantly hurt. Keeps me awake

storm basin
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thank fucking allah I found the fucking images FUCKING PROGRESS FINALLY SOMEWHERE

storm basin
summer girder
storm basin
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what does this type of a file do?

summer girder
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Pretty sure it's the world model for ammo boxes

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Aka dynamic object

summer girder
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Welp
Gonna have to wait for more knowledgeable help

storm basin
thorn stratus
glass wharf
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heyo, how might one add an outfit to the game? as in just 1, without copying the entire o_(insert outfit type).ltx file from db and adding an outfit to the list of outfits in said file

inland hollow
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s there someway to get better healing animations for exos? also is there one for the normal animations?

slow bolt
inland hollow
slow bolt
misty mulch
autumn python
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tell me the addon

fair canopy
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He demands you tell him

hot token
slow bolt
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no

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I wont tell you

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you will just have to torture me

unkempt trail
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guys where is the gamma radio files ?? i wanna listen to some tunes of the radio but i dont remember the name to search them on yt

cold eagle
unkempt trail
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:(((((((((((

cold eagle
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Currently reading through what it takes to mod, we'll see if something comes of it haha

misty mulch
cold eagle
misty mulch
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that would be why you can't find the mod that does it

cold eagle
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Ah ok, then next is finding documentation of their callouts perhaps

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Man anomaly on its own is incredible

royal crater
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it would be really cool if someone added a euphoria mod (cool ragdolls) to stalker

random fulcrum
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but uhh

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that one doesn't do anything in gamma

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and also it's the opposite of ragdolls

cold eagle
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Really? I use it and they either stand for a bit holding a wound, or fly backwards with arms outstretched after a grenade blast, among other things. Without it they just drop to the floor @random fulcrum

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The euphoria ragdolls do stuff like walk a bit then fall over or do weird spinny things. I've seen a bit of these type animations using xcvb's death animations

random fulcrum
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anyways just disable that one and use demonized's death animations

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or whatever it's called

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it's at the end of fixes

cold eagle
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lol I had no idea @slow bolt

slow bolt
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Yeah some always existed

limpid haven
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CAn some one make new sky boxes? :x the Emmision comes from cnpp at warlabs (north of cnpp) it looks nice itΒ΄s more north and in cnpp also... those it not directly at cnpp and s of warlab?

woven forge
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hi, a have a question, where i can ask to check if some mod/addon is compatible with gamma?

summer girder
woven forge
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what if they are not?

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and im not a moder so i more like to ask if sombody will check it and potantialy make it work

regal bolt
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hi people

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sorry to interrupt

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but I seriously need some tips on increasing rain sound

woven forge
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anyway i do like to somon to check so i add link

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(plis dont ban me ;_;)

summer girder
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Kinda old, 2019

summer girder
woven forge
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Worth it to disable beefs?

summer girder
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They'll conflict otherwise

woven forge
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mhm

bronze harness
bronze hedge
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I heard that if I disable the GAMMA economy, it ruins the game. What really happens if I disable the gamma economy? I want to buy weapons, but it doesn't let me, and I have no idea how to create the weapons I'm interested in.

misty mulch
queen pineBOT
misty mulch
#

ok q for the modders. is there a callback i could use, if i wanted a function that triggers when the player uses a specific weapon wpn_placeholder to kill an NPC?

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or knows of a mod that does something similar

random fulcrum
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yeah you can just do that with on before hit and on hit callback

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since it's done around gbo

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there would be even easier ways of doing so but that's the first thing that pops into mind

misty mulch
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ahhh fuck it i'll just try stuff

random fulcrum
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and what if the guy doesn't die

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oh the idea is to check if he dies

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then sure just on death callback

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cache the hit, check if the killer is the player

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maybe check time too

storm basin
wanton copper
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I want to disguise as monolith, what do I change?

I found this in gameplay_disguise

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local blacklisted_factions = {
["monolith"] = true,
["greh"] = true,
["isg"] = true,
--["renegade"] = true,
}

local possible_factions = {
["army"] = true,
["bandit"] = true,
["csky"] = true,
["dolg"] = true,
["ecolog"] = true,
["freedom"] = true,
["killer"] = true,
["monolith"] = true,
["stalker"] = true,
["renegade"] = true,
["greh"] = true,
["isg"] = true,
}

Do I move the blacklisted in the possible bracket?

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I meant, do I remove them?

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or just mark them as false?

hot token
wanton copper
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Oke, thanks bro, will try

cerulean mantle
#

I want to make a script that checks for shovel when trying to make a campfire

pulsar flame
#

hey guys

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anyone know where I can find the stalker setup rig file for blender?

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I'm looking to get started with animating

celest forge
pulsar flame
#

thx

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hey so I'm having some trouble opening an ogf file for the l85a2

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it keeps giving me this whenever I try to import it into blender

lilac idol
pulsar flame
lilac idol
#

it's in the instructions

pulsar flame
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I'm just using a video rn

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is there a guide here?

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on the server?

lilac idol
#

in GitHub there's a sheet with the compatible versions of blender

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the latest is 3.6

pulsar flame
#

alr

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so how do I downgrade my blender version?

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should I just search for version 3.6, uninstall my version and install that?

lilac idol
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yeah pretty much

pulsar flame
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alr thx

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I'll go ahead and do that then

slow bolt
ivory ivy
#

Let's make a mod

ivory ivy
#

I'm here aren't i

wet jay
#

does scope_factor command work with anyone else? im NOT using 3DSS, just the base 2D shader scopes that comes with gamma. the command doesnt seem to work as the zoom inside the scope stays the same outside

summer girder
ivory ivy
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Ohh

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Nevermind

last valve
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anybody know if theres a mod that allows you to play story mode as the zombie faction? if not does anyone know how to make one

ivory ivy
#

Time to port mw2019 guns then

median sundial
#

is there more skills addon

stuck wasp
#

Is there a mod that plays hardbass on the PDA?

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Or just make some pf the stalkers dance when music is played

regal bolt
misty mulch
#

Otherwise it's just monolith with even less going on

last valve
misty mulch
#

Then have fun redesigning LTTZ considering zombie faction is hostile to all those quest givers, same reason why bandit doesn't get lttz

last valve
#

shame oh well

#

wait wouldent disguises work or is there some other coding shit happening where that wouldent work

misty mulch
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Can't do lttz in disguise, you don't get the right dialog flags set, nor the first quest, and it WILL crash if you try to progress it

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Again you would have to redesign how the LTTZ quest works to create a zombie faction version

vernal lodge
#

ΠΊΠ°ΠΊ ΡƒΡΡ‚ΠΎΠ½Π²ΠΎΠΈΡ‚ΡŒ ΠΌΠΎΠ΄ Π½Π° ΡΡ‚ΠΈΠ»ΡŒ?

regal bolt
#

Hello, in the anomaly Custom video, there was this sparky lightning texture, anyone knows what mod is that?

fair canopy
#

anyone have the chargable gauss mod?

summer girder
short flicker
#

Okay I have located the files. But what do the value numbers to the left of the weapon file name mean?

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I'm talking about the ": 0 : 6 :" part.

summer girder
#

I can never remember, but one is attachments and the other is ammo
Dunno which is which

#

Look around

fair canopy
sage quartz
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has any one used the zombie settings in the mod menu ingame?

winter mist
#

is there a mod which converts the military into english speaking fella's isntead?

near gate
#

How are the values for armour worked out? In the original games it was pretty easy to work out, but the values in the various files here don't seem to match up with what's in the game

naive snow
near gate
#

No I mean like in the original games I could see that psi protection had 0.4 next to it in the file and could work out what that meant in the game. now I'm seeing psi protection 0.021 or whatever, but the game says that armour has 9% of psi protection, if that makes sense

#

And if I change the values in the file, are those changes applied to items on the player/in inventory, or do they only take effect from once a new one is looted?

naive snow
near gate
#

Yeah it's really weird. I think there's at least on other mod that *might *also affect the overall values? None of the values I changed did anything to the armour I was experimenting with either, which is why I thought I needed to find a new piece to see if the values were accurately presented there

naive snow
#

Like I said, probably a DLTX overwrites the values somewhere is my guess, like the armor rework mod. You'd have to setup notepad ++ or your IDE of choice and comb through the files with a reference search to see

near gate
#

Slightly frustrating. If I enable debug to spawn a new armour, I can disable debug once I've checked the values?

random fulcrum
naive snow
near gate
#

Groovy. Alright, thanks for the help. At least it looks like there's only the one other mod that changes armour values. Time to have a play around, I suppose

fair canopy
storm basin
#

guys where is the anomaly weapon icon default file located at?

fair canopy
storm basin
#

idk how to look for this thing now

#

its not in gamma, so yeah

fleet mesa
#

ui_icon_equipment

storm basin
#

its not there either

#

just mentions of it

#

but not the file itself

fleet mesa
#

if you're looking for the image(.dds) file it's in mods\G.A.M.M.A. Icons\gamedata\textures\ui

storm basin
#

but I think I already found it after unpacking db files

#

@solid pilot I may have the footstep sounds from custom now Chadge

solid pilot
#

OKAYYY

#

step by step you will have it all 😈

storm basin
#

and with that missing sun texture, I'm 99% sure that they are in the 4 db files that I'm trying to unpack right now

#

it's not working so far but I hope I'll figure it out fkn dogshit ass

solid pilot
#

nahh youll get it man i know you can. you have the motivation just keep at it and keep asking around for help/info when needed

storm basin
#

here it fucking is

solid pilot
#

LMFAO SEEE

storm basin
#

there are a bunch of them, but the file that changes this is what I was looking for

solid pilot
#

step by step

#

anomaly gamma custom PepeClownNose

#

LMFAO

rustic silo
#

Hello.

#

Can somebody help me please here?

#

Screwyou said i have to ask for help here.

lilac idol
#

no one can't help you if you don't say what you need help with

rustic silo
#

True. I just tested that will somebody answer me.

#

But so.

#

I wanted to take my own musics to the PDA radio, so i downloaded this mod from moddb: https://www.moddb.com/mods/stalker-anomaly/addons/pda-playlist-framework
I did everything as it was written, I reinstalled the mod, did everything again, now when i browse in the pda radio, it writes the name of the music file for a tenth of a second, but then the radio turns off.

ModDB

A simple framework for providing a dynamic system to automatically adjust and alternate playlist counts. Useful for modpacks including various addons that add individual playlists.

misty mulch
queen pineBOT
rustic silo
#

That is what i started with.

#

When something went wrong.

royal crater
#

how do i install the new version of demonized saves without breaking my game?

slow bolt
#

Saves? what

#

either way not a question for this channel

summer girder
cold eagle
#

Per Veerserif's suggestion, I'll ask if anyone's had experience adding durability to items not originally intended for it? If I can start this workflow maybe I can get some progress on the mod

hardy hound
#

its probably that or bitrate, nothing elwe

ruby dust
#

it is possible to make certain mutant parts gauranteed? like make meat always drop but the other things still be rng?

hardy hound
#

i dont have the link, but googling mutant parts drop anomaly moddb will pop

#

theres with mcm config to tweak also

ruby dust
rustic silo
near gate
#

Which file do I need to edit to change armour values? I've been looking and looking and have seen maybe half a dozen different files that all have armour values. None of the changes I've made actually make it in to the game

#

Also, it looks like values are spread through maybe a dozen separate files? Like radiation resistance is in one file, carry weight is in another. That's seems like an incredibly complicated way to do things

misty mulch
misty mulch
#

it's a much better system than just an endless string of direct file overwrites

fair canopy
misty mulch
#

worth a pin...?

quasi narwhal
near gate
fair canopy
fleet mesa
# near gate Ok, but how do I find the currently existing files for armour that the game is u...

GAMMA\mods\G.A.M.M.A. Actor Damage Balancer\gamedata\configs
GAMMA\mods\G.A.M.M.A. Armors no integrated helmet\gamedata\configs
GAMMA\mods\G.A.M.M.A. Exo Balance\gamedata\configs (believe this has the final weight values for nosorog that you were looking for)

haven't edited any myself but these directories should have most if not all of the final files used by the game from what I see

near gate
#

I'm pretty sure I've found these, but the weight of the ISG nosorog in-game doesn't match anything I've seen in the various files for it.

Also I seem to have a bunch of folders and files spread out in two different areas on my C Drive. First lot is under 'Anomaly' and the second lot is under 'GAMMA RC3'

fleet mesa
#

otherwise the best route will likely be just making your own file with just the values u want changed and load it last like veerserif was saying

#

rather than trying to hunt down all the files and checking what's getting loaded last

near gate
fleet mesa
#

yea the exo balance mod only adjusts the weights, the other values are likely set in the G.A.M.M.A. Armors no integrated helmet

#

or in G.A.M.M.A. Actor Damage Balancer

#

G.A.M.M.A. Actor Damage Balancer gets loaded last between G.A.M.M.A. Armors no integrated helmet and G.A.M.M.A. Exo Balance so probably start there first, then for any values not in there use the no integrated helmet files

near gate
fleet mesa
#

any values missing from both actor damage balance and no integrated helmet files are either using the default ones from the anomaly files or somewhere else in the mods folder

fleet mesa
#

mod_system_items_armors_br_class_rework.ltx

#

the other values are likely being set in the no integrated helmet files

fleet mesa
#

it's a pain in the ass to have to go through and edit so many files in different locations for the end result you want but it's the only way other than creating your own file and loading it last. will just have to hunt down where the values are being set

celest forge
fleet mesa
#

if you're still unable to find the final values i'd recommend opening the whole mods folder in something like VS code and doing a cross reference search, then check the results against mo2 to see which mod is loaded last then edit that one

near gate
#

So I changed the carrying capacity of the ISG nosorog in G.A.M.M.A. Armors no integrated helmet. Looks like that file exists in two separate places. There's one in the mods folder withing my GAMMA RC3 folder, and another somewhere in the Anomaly folder?

#

At least I've found the file that seems to affect some of the in-game values. Such a frustrating system. So I need to modify the files in Gamma/mods/ and not the ones that are also present in anomaly/tools/_unpacked

fleet mesa
naive snow
#

Well the concept of MO2 is that it virtualizes the files from the Mods folder directly onto your Anomaly gamedata folder. The Unpacked files are simply the files you extracted from the _DB archives. They have the lowest priority and get overwritten by pretty much anything that exists in the gamedata folder

#

So the best way to really search for files and see how the game is "compiled" when you hit play is to have Notepad++ or your IDE of choice launching through MO2 so that virtualization happens and you can actually search directly in your Anomaly/gamedata folder for the relevant files

fleet mesa
#

didn't know you could do that actually lol. yea what burn said is much better than doing what I said about cross referencing the whole mods folder in an IDE since you can get false positives this way due to there being mods that are disabled also containing files that adjust armor values

slow bolt
#

(its pinned in anomaly)

naive snow
#

Example
For the search result, everything that has a "!" before the brackets means a DLTX that writes to that section
The result where :nosorog_base is means the base section where it is declared and created generally

young hemlock
#

Mirrowel

#

help

#

I'm trying to make an easier mod this time

#

still working on that one

#

dont run away again

slow bolt
#

#πŸš½ΡΡ€Π°Π»ΡŒΠ½ΡπŸš½ message

regal bolt
#

Hello, anyone has a background on audio modding, trying to put back the COC ost + some of my own, thanks

wet vessel
#

i want to add a new suit to the game a suit witch is already from the game but seperate and with diferent stats. im new to modding and dont know what to do

storm basin
#

in weapons there are ".ltx" files for each weapon in which there are variants inside the file, so if suits work the same way then u could add a variant like that

pine hatch
#

Hello gentlemen, I need your help - I want to completely cut out the vanilla arsenal from anomaly - what do I need to do for this, what and where to edit so that the weapon does not appear either in the debug menu, or among NPCs or merchants (yep, me use a google translator, because my english is shitnes)

fair canopy
#

You need an alpha channel

storm basin
wary scroll
#

Hello everyone
So I got a problem which I can't unpack db files
Tools unpacker not working and also axr tools not working too
I want to unpack lost alpha files

storm basin
#

axr tools worked for me

#

but for some files didn't until I moved them to a separate folder

#

also worth trying different settings in axr tool & starting as admin

misty mulch
wary scroll
misty mulch
wary scroll
#

I'm not sure really in that case the question is why axr not working

#

Like I don't have the time report for how long unpacking took and then I just get an empty folder

#

It also took a long time to fake unpack

naive snow
#

You basically want something like this
But via DLTX

#

This example creates a new variant of the ISG_nosorog_outfit, so it inherits all of its stats. You can override whichever you want

wary scroll
storm basin
storm basin
#

guys how do you add a weapon to stash pools?

naive snow
storm basin
naive snow
storm basin
naive snow
#

The one used in-game is grok_treasure_manger.ltx which contains the definitions

naive snow
#

Grok's is the list of items, the treasure_manager.script is the actual script

storm basin
naive snow
#

If you want to add to it, do via a DLTX otherwise your changes will get squashed every time you update

storm basin
naive snow
storm basin
#

as far as I can see there are mentions of maps

#

but not weapons

naive snow
#

Everything else is in the LTX

storm basin
#

so I don't need to touch the script right kekw

#

I'm only trying to add a weapon to the pool of stashes

naive snow
#

Then modify the list

storm basin
#

so if the name of a weapon isn't there

#

that means it can't spawn right?

#

cuz there are names with ; before them

naive snow
#

Could still spawn as part of the scripted spawns or if it's the loadout files

storm basin
#

[possible_items]

#

this is what I'd have to include in my ltx

#

as far as I can see

#

and the weapon name of course

naive snow
#

![possible_items]

#

and make your DLTX at the right spot/right name

storm basin
naive snow
#

The name changes based on where the config file you're trying to edit is

#

It's all written in the modding book in the DLTX section + tools to figure out the correct name and placement of your file

storm basin
naive snow
storm basin
#

ltxdiff

naive snow
#

You don't actually run the exe, you navigate to it via CMD and then use it like it's done in the 3.Tools section describes

storm basin
#

cmd doesn't recognize ltxdiff or something along the lines it says

naive snow
#

What line are you actually punching in?

storm basin
#

ltxdiff findroot

naive snow
#

You did navigate to the folder where you extracted it?

storm basin
#

it doesn't say that I need to navigate to the ltxdiff file itself

naive snow
#

The CMD path you're executing from

storm basin
naive snow
#

To execute an EXE from cmd, you need to navigate to it at the very least

storm basin
#

yeah but the command example

#

doesn't have anything like that

naive snow
#

Because it's not part of it?

#

It's standard cmd stuff

storm basin
#

so what would I have to add to the example

naive snow
#

Nothing, you just need to navigate to the LTXDiff.exe you extracted with your CMD

storm basin
naive snow
#

Hard to tell if you even have the right path with this cropped screenshot

storm basin
naive snow
#

No I mean the full command you've been punching in

naive snow
#

Okay so messed up all 3 paths KekStressed

storm basin
#

I'm pretty sure it worked now

#

but tell me whats wrong anyway

naive snow
#

So your base folder is where you ran your c:\Anomaly\Tools\_unpacked
The mod folder is where you installed gamma, C:\Gamma\mods\[Name of your mod]
and the relative path would be configs\items\settings\grok_treasure_manager.ltx

storm basin
#

so where the unpack.bat is

#

or where the files ended up?

naive snow
#

Wherever your _unpacked folder ended up, if you've modified the output path, point it there

storm basin
#

is that the result below? lmao

naive snow
#

That unpacked location is wild

storm basin
#

I mean the npc loadout mod_ thing is mod_system

#

so would it not be the same for this one?

#

its in the same folder

naive snow
#

Try it out, find out

misty mulch
#

as for how to tell, the tool is already in anomaly tools folder i believe, LTXDiff

naive snow
misty mulch
#

oh then get it lmao

#

download the ltxdiff file, open a powershell window in its folder (shift + rightclick is your friend), run the command LTXDiff findroot "[Base Folder]" "[Mod Folder]" "[Relative Path to File That You Are Trying To Modify]"

#

...does that even work on a mod-added config?

#

i mean it should right

naive snow
#

Mod folder would be mod that adds that particular ltx?

misty mulch
#

yeah it doesn't work

#

b/c of the folder virtualization

naive snow
#

I tried for funzies adding CMD as a program to launch through MO2, even then it won't spit out the right thing

misty mulch
#

yeah i don't think it works. a direct file replacement would work though

#

just make a mod that has its own copy of the grok_treasure_manager.ltx that overwrites

naive snow
#

I checked and the virutalization actually works, you can navigate up and down your compiled anomaly folder

misty mulch
#

b/c it doesn't load through the regular ltx system script, it's called specifically in the treasure manager script provided by the rare stash balance mod

#

so i don't think it works using the "regular" ltx system, is my guess

#

just do a direct file overwrite, if this is a mod for personal use it won't matter much and it's not as if there's a lot of other mods trying to change the same file

naive snow
#

But muh correct modding practices... PepeKMS

simple mica
#

Guys, can anyone tell me how to export video with sound to ogm format? Well, for the main menu.

simple scaffold
faint plaza
#

I'm trying to mod the RAPTR to shoot 23x75. Only the shrapnel shells show up and not the barrikada. Any ideas? On the item it shows the slot for the barrikada shells but there's no picture and i can't load it into the gun. Thanks!

simple scaffold
misty mulch
simple scaffold
#

yes. gamedata/configs/items/settings/mod_grok_treasure_manager_yournamehere.ltx

#

if you know what script is loading it then you know the root. no tool needed.

the tools is for random ass base game ltx that are imported into some root ltx loaded by a base game script.

misty mulch
storm basin
#

x is the name of the script

#

is that right?

misty mulch
#

name of the config, and in this case, yes

#

not a script

#

follow the file structure + file name that raven posted

storm basin
#

so then

#

grok_treasure_manager is the name of the config

#

just to be clear, what is system then?

simple scaffold
# storm basin just to be clear, what is system then?

gamedata/config/system.ltx

the root of the ltx file for anything that can get spawned. 90% of the OG configs are part of system. Anomaly added systems like deathmanager have thier own ltx. and some addons as well. Mags redux forinstance has a multifolder ltx tree.

simple scaffold
# storm basin just to be clear, what is system then?

dltxfiles always target an ltx and must be in the same folder as that target ltx and that target ltx must be a root ltx. meaning ltx loaded by script or engine directly, not one imported into another ltx.

mod_ltxname_customname.ltx

#

it's just that system is what 99% of dltx files modify so ppl don't realize that the middle part is a variable. an important variable.

simple scaffold
#

of course the documentation makes this clear. it also explains how to figure out what a root ltx is. it can just be a pain to find it hence the tool.

i can generaly tell by looking at the folder the ltx is in if it is root or leave and what its root might be. but that is mostly experiance

#

leaf πŸƒ

storm basin
#

guys how would you replace the sound of the laser turning on/off?

fair inlet
storm basin
#

oh wait u meant

#

for it to use another sound

#

not the one in anomaly

fair inlet
#

I mean it shares the sound with the flashlight

#

or maybe it doesn't idk

storm basin
slow bolt
formal minnow
#

Yo guys question

#

Is there a mod which you can switch your mask into a helmet

#

by pressing a key

#

or lets say a suit into a much armored suit you can dress quickly

slow bolt
#

No

#

That sounds cringe

#

Either way this is not the place to ask for mods

young hemlock
#

I want to make an option to join a faction when you get 2k goodwill with them, unless playing zombie and monolith, where can I start?

misty mulch
slow bolt
young hemlock
#

heeeeeeeeeeeeeeeelp

#

aaaaaaaaaaaaaaaaaaaaaaaaaaaa

#

bad modder

misty mulch
storm basin
#

how do people make selecting different options when installing a mod in mo2 possible?

timber cedar
storm basin
#

where it's you drag your zip

#

and it gives you 3 checkmark options

#

and once u choose one u can install

#

is that fomod?

random fulcrum
#

nah that's bain

#

make folders with the names of the options

#

inside them put stuff with the correct paths

#

that's it

storm basin
storm basin
#

or there is a bigger folder in which those 3 go?

random fulcrum
#

i just told you exactly what you need to do

#

besides compressing the folders into a zip file

#

but that's beyond obvious

storm basin
#

what is "artefact" in ui_inventory_16.xml? πŸ€”

random fulcrum
#

mbic that's a comment

hardy hound
bronze harness
random fulcrum
#

that handguard has like 90% of the polygons on the model

inner rose
#

and the handguard could probably be convincingly done with a bump map (dunno if x-ray does bump maps though)

celest forge
#

It does but they only show up against lighting

storm basin
#

yo guys is it even possible to make the zone of the equipment like this?

#

so that the zone of the belt doesn't get impacted (all of this is about ui_equipment_16.ltx)

#

zone of the equipment would be cont_equ
and zone of the belt is cont_belt

#

what happens is when you have the zone of the equipment over the belt, you end up not being able to hover over the items in the belt like you could with anything (no description/highlighter)

slow bolt
storm basin
#

but if it's possible to make belt's zone a priority somehow

#

this would work fine

slow bolt
storm basin
coral brook
#

hello guys, I have an idea of small yet immersive nade sfx addon about nade sfx.

sfx are prepared and it basically works but I'd like to include two more features which need some scripting.

  • implementing russian nades' fuse ignition sound :
    put a mono channel sfx so it will have directions and different sound strength from range, or I could try to even make a sound layer for this

  • implementing collision sound for different surfaces :
    put some mono channel sfx for different nade landing sounds for different terrains

all I can do is sharing this idea and do some work for sfx
if anyone interested, plz help me out.

gritty lark
#

Any idea how to edit that? There is no line about how much carry weight carry capacity artifacts give, it's like it's in a different file but I can't find it

#

Setting inv_weight to negative crashes the game ofc

slow bolt
#

This just adjusts their weight, cost, etc

gritty lark
#

And resistances
Everything except carry weight buff, funny

slow bolt
#

Boosters use boost_max_weight for the max weight boost

#

probably different for artefacts

gritty lark
#

For attachments it's additional_inventory_weight

#

Ye that's it Koyuki_stare
Thankfully this file seemingly overrides whatever I was looking for so it didn't break anything

slow bolt
near gate
#

If I edit the RAPTR ammo, it doesn't correctly display in the ammunition selection wheel. I thought I could replace the default ammunition types entirely, but that crashed the game. I looked a the pinned messages but I don't think I saw something relating to changing existing weapon files

fair inlet
coral brook
soft burrow
#

I gotta try running vs code from mod organizer someday

slow bolt
#

Shouldn't be hard. Just need to launch it from mo2

#

Then you should be able to naturally navigate to the virtual folder

storm basin
#

yo guys is it possible to delay a sound in a weapon sound?

#

like lets say I want to add a random ass sound to the chain of sounds in a config for a weapon sound, but I want it to happen delayed

fair inlet
storm basin
fair inlet
storm basin
#

the format of the file is not it surely so then what else

#

I wanna add a sound to shit like this

#

and delay it

fair inlet
storm basin
fair inlet
#

yes but it doesn't work in sections

storm basin
fair inlet
#

when there are multiple layers it's sections

coral brook
#

uh speaking of sound layer I've got a question heh

#

so I guess snd_1_layer is closest sound, the higher number, the further sound it is.

so if a sound is played from a certain distance, then will the first to X th layers cut out and only remaining higher number layers gonna be played?
I wonder if I am assuming it correctly

fair inlet
#

all layers are played
their distance depends on sound comments only

coral brook
#

ah so sound layer is about just playing multiple sfx at once, that simple

fair inlet
#

yes

coral brook
#

thank you!

#

oh I remembered another one,
to manage something after actor throwing a nade, what callback should be used?
well this is the fuse sfx related thing.. and I am trying to figure a way out, while knowing nothing about scripting πŸ₯²

fair inlet
#
function actor_on_hud_animation_play(anm_table, wpn)
    if IsGrenade(wpn) and anm_table.anm_name == "anm_throw" then
    end
end
coral brook
#

oh! thank you very much
I hate to bother you too much but
I suppose there's something more needed to make the sound played from the thrown nade's in-game location?

fair inlet
#

yeah I don't know how to do that, I'd stick to single snd_throw sound

coral brook
#

guess that's the hard part or maybe something not available then PepeHands

fair inlet
#

i don't see any suitable npc callbacks

storm basin
#

should u turn on mip maps when saving a UI file in paint? πŸ€”

random fulcrum
#

that fucks ui elements when playing with lower textute quality options

#

but maybe i just didn't know how to do it properly but that's my experience with it

sacred token
#

I would do it if the original has mip maps. Just my opinion tbh

random fulcrum
#

that too

glad mirage
#

Mipmaps really fuck you over if you play on lower textute detail

coral brook
random fulcrum
#

could devise something devious like intercepting the grenade spawning

coral brook
random fulcrum
#

what i just said

winter mist
#

I wonder when we can make a working backpack 3d model in game

celest forge
#

That's a core feature of FDDA

#

IT's just not enabled because it causes busyhands a lot

#

Allegedly

simple scaffold
celest forge
#

Hence, allegedly

simple scaffold
#

i could be wrong but no one has reported fddaddada to me

celest forge
#

I don't play gamma so i'm not a busyhands victim, I have the backpack thing in my game and it works fine ngl

simple scaffold
#

and i am probably the best as sight reading code for this issue. and did look into fadadadada

#

did not see a smoking gun. i suspect it was just being broken by all teh other buggy code in gamma.

simple scaffold
celest forge
#

I'm sure it can

#

It's just probably very rare

#

I've never had that happen

simple scaffold
#

its rare enough that most ppl probbly wouldn't see it without my script yelling about it. yeah

near gate
#

If I edit the RAPTR ammo, it doesn't correctly display in the ammunition selection wheel. I thought I could replace the default ammunition types entirely, but that crashed the game. I looked a the pinned messages but I don't think I saw something relating to changing existing weapon files

#

As far as I can tell there's only the one file to edit so I'm not sure what causes the crash if I completely replace all of the original ammo options

storm sinew
#

Can i somehow change the speed of the how time passes in the game? For example make one day in the game actually be 24 hours? Or less or more

fair canopy
#

yes. search for alife ltx

storm sinew
#

In game files or where?

slow bolt
#

game is not meant to be modified like that

storm sinew
#

Oh got it. Thanks πŸ™

near gate
#

Ok so I found 5 different files for the RAPTR. I edited the ammo for each so they were identical but it looks like deleting the mentions of bad/very bad ammo is causing the game to crash while loading a save?

#

Nothing else has been edited apart from deleting the bad ammo listed and adding the shrapnel ammo

exotic pendant
#

they should make a mod similar to the mag redux where as you continue to put bullets in a mag it gets slower due to the pressure increasing

celest forge
#

This is the 8th layer of tarkov immersion realism brain rot that i've been seeking in the mountains for millenia

fair canopy
#

X chance to shit yourself mid packing and drop all your ammo on the ground

faint sable
#

that be epic

lilac idol
ivory ivy
#

Would it be possible for me to port over weapon mod's animations from fallout new vegas?

naive snow
near gate
tawny stream
coral brook
#

damn, I forgot which one was delay
snd_something = something, 1.0, 0.8

#

first or second? kekw

#

ah okay the first one was delay ugh

gritty lichen
#

Is there any way to look up the thirst and hunger values? I want to test something and relying on the visual bars is never a good idea

pine hatch
#

Hi, I saw that in gamma changed the list of weapons given out in the arena in the bar - what script is responsible for giving weapons to the player?

supple tulip
#

When adjusting the max uses of a single use item, the white marks on the inventory icon do not appear to show that it now has more than 1 use. How would I go about adding those? Is it related to icons?

rustic silo
misty mulch
slow bolt
#

Yeah he is trying and failing to make his own music mod

misty mulch
#

oh lmao my bad then

#

good luck getting your playlist formatted

slow bolt
#

Yeah he used the radio command and also tried some radio framework mod on moddb

misty mulch
#

ohhhh

#

that guy

summer girder
slow bolt
#

ur a mod

#

approve it

summer girder
#

FAQ is Falco's grounds

fair canopy
#

FAQlco

stuck wagon
#

i wanna pitch a mod idea to someone who know how to. any help?

hoary agate
#

Anyone know if I can edit and make a custom portrait for my character?

languid grove
#

whats the difference about spawn num?

coral brook
#

guys, anyone fancy having some indoor shooting/exploding sound effects? which is lacking from Anomaly, currently.
I suppose this is doable in a certain level by using in-game coordinates to define some indoor areas to play different sound effects.

surely it would be quite hard to cover entire indoor space in the whole maps, but at least this should be doable for some places,
so starting from the most "popular" indoor places should be not bad I suppose.

problem is, I am not good enough to do this on my own,
I'll need some help (especially script part)
and I can do what I can, and perhaps this can be a project for much better immersion after all.

#

unless this will be something added for Anomaly 1.6..

naive snow
#

Just ray cast to see if there's a ceiling collider and at least some walls in the cardinal directions of yourself to get a basic idea of if you're within a room or at the minimum if there's a roof above your head. You can condition the thing with a minimum number of walls too if you want to make it more robust

near gate
coral brook
#

so I can't even make a good use of already existing snippets
and this one would be rather bigger than a simple addon
so hopefully someone who knows about coding would get interested and gimme a hand, then this can be started
I can do the sound editing part and a bit more
but no coding PepeHands

#

so please if anyone interested, knows how to write some scripts, and also have some time to burn somehow
then let's do this together
otherwise, ||I shall just finish my small sfx stuff and call it a year.||

supple tulip
near gate
#

Did you add something like a max_uses = line? I've not experimented with changing single-use items to multi-use before

supple tulip
#

so its not a huge deal if I cant easily get the remaining uses markers to appear because it still works without it. It would just be nice

oak estuary
#

Hello everyone , I have one idea, but i don't know how to do it. For myself i want to balance out proto_exo to play with them even once , by making them repair by heavy armor repair kit , but i can't find where to modify this , only found file to modify stats of armors but nothing more .Thx in advance

summer girder
#

!supportru

queen pineBOT
#

@covert jetty Если Ρƒ вас Π΅ΡΡ‚ΡŒ Π½Π΅ΠΈΠ³Ρ€ΠΎΠ²Ρ‹Π΅ вопросы ΠΊΠ°ΡΠ°Ρ‚Π΅Π»ΡŒΠ½ΠΎ G.A.M.M.A., поТалуйста, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΠΉΡ‚Π΅ ΠΊΠ°Π½Π°Π»Ρ‹, ΡΠΎΠΎΡ‚Π²Π΅Ρ‚ΡΡ‚Π²ΡƒΡŽΡ‰ΠΈΠΉ вашСй ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΠ΅:

Для стандартного модлиста G.A.M.M.A. (это ΠΎΠ·Π½Π°Ρ‡Π°Π΅Ρ‚, Ρ‡Ρ‚ΠΎ Π²Ρ‹ Π½Π΅ Π²ΠΊΠ»ΡŽΡ‡Π°Π»ΠΈ ΠΈΠ»ΠΈ Π²Ρ‹ΠΊΠ»ΡŽΡ‡Π°Π»ΠΈ ΠΌΠΎΠ΄Ρ‹ сами): #πŸ”¨ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΠ°-стандарт-gamma-ru-ua (русский/украинский языки) ΠΈΠ»ΠΈ #πŸ”¨base-gamma-support (английский язык)

Для ΠΈΠ·ΠΌΠ΅Π½Ρ‘Π½Π½Ρ‹Ρ… модлистов G.A.M.M.A. (сюда входят ΠΌΠΎΠ΄Ρ‹, Π΄ΠΎΠ±Π°Π²Π»Π΅Π½Π½Ρ‹Π΅ Π²Π°ΠΌΠΈ, Π° Ρ‚Π°ΠΊΠΆΠ΅ ΠΌΠΎΠ΄Ρ‹, ΠΎΡ‚ΠΊΠ»ΡŽΡ‡Π΅Π½Π½Ρ‹Π΅ ΠΏΠΎ ΡƒΠΌΠΎΠ»Ρ‡Π°Π½ΠΈΡŽ): https://discord.com/channels/912320241713958912/1133069246906253424
Если Ρƒ вас Π²ΠΎΠ·Π½ΠΈΠΊΠ»ΠΈ ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΡ‹ с установщиком ΠΈΠ»ΠΈ с установкой G.A.M.M.A.: #1026866080347603065 (английский язык)

Π›ΡŽΠ±Ρ‹Π΅ Π΄Ρ€ΡƒΠ³ΠΈΠ΅ ΠΊΠ°Π½Π°Π»Ρ‹ НЕ ΡΠ²Π»ΡΡŽΡ‚ΡΡ ΠΊΠ°Π½Π°Π»Π°ΠΌΠΈ ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΠΈ. Если ваш вопрос являСтся вопросом ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΠΈ, вас ΠΌΠΎΠ³ΡƒΡ‚ ΠΏΠΎΠΏΡ€ΠΎΡΠΈΡ‚ΡŒ ΠΏΠ΅Ρ€Π΅ΠΉΡ‚ΠΈ Π½Π° ΡΠΎΠΎΡ‚Π²Π΅Ρ‚ΡΡ‚Π²ΡƒΡŽΡ‰ΠΈΠΉ ΠΊΠ°Π½Π°Π».

shell grail
#

Does Global Texture Rework work with GAMMA?

slow bolt
#

yes

naive plaza
#

UBGL and canted sights are tied together in a cyclical way, so then it should be possible to add a mod that you can bind a key to a select "aim position" right?

#

Because right now it goes:
Main sight -> canted sight -> UBGL
So a script with a keybind to select the position should be possible no?

#

Does anyone know where the script or code that handels that is in the project?

slow bolt
#

That is handled in engine

#

doubt you will mod that

random fulcrum
#

there are some script exposed functions that you can use to check if the gun is being held in alt aim or in gl mode

naive plaza
random fulcrum
#

nah

quasi narwhal
desert solar
#

How can I get .ogf files into blender?
Trying to import a mod made for gamma into blender with an addon for it just gives me a long error message, but the models work in gamma.

slow bolt
#

you are missing info

desert solar
storm basin
#

which app edits comments in .ogg files?

slow bolt
#

sav&T

desert solar
# slow bolt you are missing info

Damn i just looked into it, its my fault- blender xray is only compatible with version 2.77-3.4 of blender and I have 4.0.

Is there a version thats compatible with newest version of blender?

storm basin
desert solar
storm basin
#

guys why is audacitys dogshit ui blocking my audio starting position?

storm basin
slow bolt
#

so you are having a skill issue

storm basin
#

ye

slow bolt
#

doesnt do that for me. So you managed to press some button

storm basin
#

anyone knows why a sound file could just straight up not play? was replaced with a .ogg file, didn't need any comments, proper location and was no need for any config changes

#

same name same everything

#

could it be that the sound is too loud for the game? lmao

random fulcrum
#

for starters it needs the comment

#

also check the sample rate

#

it has to be 44.1khz

storm basin
storm basin
slow bolt
#

read the modding book

quasi narwhal
#

just exporting the audio from audacity won't work

#

otherwise the engine won't know how it should play the audio

storm basin
quasi narwhal
#

well, it's going to be played through the engine won't it DungeonMaster

storm basin
#

nah it works just fine at 44.1

#

that was the issue

storm basin
#

anyone knows the name of the scoping in/out sound?

#

how hard would it be to make a sound of scoping in and replace it for like all sounds basically?

#

I see EFT rattle mod in gamma has a script file which I assume is the only way

fair inlet
storm basin
fair inlet
#

wdym
you can just replace the files

storm basin
fluid wharf
#

What font is this?

random fulcrum
#

maybe ask cr3pis about it

storm basin
fluid wharf
#

Well no, the S looks different. Close enough

random fulcrum
#

idk dude to be honest i just drew the letters on top of the icon when i did some of the old ammo type mods

#

didn't know what font it was and didn't want to ask cr3pis

surreal gust
#

boom

storm basin
left heart
#

@misty mulch Pepiping

misty mulch
#

well, "manually define"

#

just copy paste the thing from the other pso scope and change the section name to match the item ID for the version you're adding ig

#

unless you want to painstakingly actually fix its hud position

left heart
#

huh

#

will try

storm basin
#

anyone knows why laser sound that I replaced with is lower pitched when you turn off the laser

#

afaik the one in gamma is same pitch every time

fair inlet
#

pitch is changed in the script

storm basin
fair inlet
#

bas_laser something

storm basin
#

anyone knows how hard is it to make a 4:3 file for a UI? lol

#

I have a 16:9 file that's completely fine

#

do you legit have to reposition EVERYTHING?

storm basin
fair inlet
#

yes

storm basin
#

don't see anything about a pitch there

#

this maybe?

fair inlet
storm basin
regal bolt
#

and shittalking audacity is crazy

celest forge
#

Any way I can make Strelok and his two goons virtually invincible

#

Like buffing their armor to insane levels or increasing their max hp?

#

Where's the LTX file that defines that for important npcs?

slow bolt
#

and turn it off afterwards

celest forge
#

turn it off afterwards

#

btw your fdda thing makes my game crash

slow bolt
bright ledge
#

I am messing with the backpacks and Backpacks of the Zone. I am trying to make my own backpack progression

#

can i make a backpack, slow movement speed? How would I go about it?

cloud pollen
#

does anyone know a crosshair mod that looks like stalker 2?

storm basin
#

it seems like it looks weird for me when its lower than size 11

regal bolt
#

How do i edit the NPC loadout files to allow the HK416 to spawn?

bold violet
#

I've never uploaded a mod before, its only one file and i have the directory correct but i don't know what to do next.

ruby dust
#

what part of a script/config do i change to make a gun pack more punch and damage?

lilac idol
#

in the gun's ltx search for k_hit

wary scroll
#

Hello everyone
So I wanted to know how to make cube maps in the cop SDK
Or let's say, is that even possible?
Like I have an option for making cube map
But every time I try to make one I get an error and it says power idk what and then SDK fly to heaven

restive cradle
#

Do someone have an idea what i have to edit to reduce the crazy amount of controller schools (i faced up 8-10 at once) chimera (i faced up to 5-6 at once) groups in the northern parts of the map?

ruby dust
#

i don't tink you have to edit anything

lilac idol
restive cradle
#

For sure it happened not just once. I do play GAMMA alot and in pripyat and outskirts it gets complete bonkers. And no, i did not change anything. So what do i have to do to lower these spawns?

misty mulch
drowsy scarab
#

Can the NPC surrender mechanic be activated in some way? I think it is disabled in Gamma

storm basin
storm basin
regal bolt
#

i went into debug menu

#

spawned like hundreds of mercs

#

none had an hk416

#

and i saw a ton of messages saying it doesnt spawn

storm basin
#

u can change the loadouts in npc loadouts mod in gamma

#

hk416 is not in the list of mercs

#

that's weird

regal bolt
#

theres a mod for loadouts?

storm basin
#

thx for letting me know thats literally one of my fav guns that I modded heavily and it would've been too stupid to not have a possibility of getting it, lmao

#

why would a vanilla gun be excluded is what I'm wondering about

regal bolt
#

yeah no i have no idea

#

its my favourite weapon too

#

no loadout settings for mercs?

#

or am i blind

storm basin
#

killer is the mercs

regal bolt
#

interesting choice of name

#

i can check if it doesnt

#

nope

storm basin
#

I'll add it to stash pool too just in case

regal bolt
#

only xm7 m4 etc

#

what is the wpn name of it 😭

storm basin
#

wpn_hk416

regal bolt
#

installing a mod that completely overhauls it doesnt change the name right

storm basin
#

u would have to add it to primary list of each rank

#

if the weapon is in debug per usual u can make it spawn

#

and u can see its name in debug

regal bolt
#

i will just add it to like

#

every merc

#

since they can spawn with m4Β΄s too

storm basin
#

yea that will work

lilac idol
regal bolt
lilac idol
#

to add it back just make an ltx with the npc loadouts

storm basin
regal bolt
#

yeah i have a mod that completely replaces it

lilac idol
#

make an ltx for the NPC loadouts then if you want it to spawn

regal bolt
#

what does this mean

#

after the weapon names

lilac idol
#

I'm pretty sure that's ammo type and attachments, but I don't know in which order

regal bolt
#

a

#

how the hell am i gonna find that out-

storm basin
regal bolt
#

m4 lets uhh

#

like a lot more attachment

lilac idol
#

yeah just do that

regal bolt
#

get added

#

im pretty sure

#

might break something?

storm basin
#

but I saw that different weapon types had different numbers for some reason, if I wasn't blind

lilac idol
#

then just put :r:r

#

r means random

regal bolt
#

like this?

lilac idol
#

ig that could do

#

I don't know what would be the optimal options for that gun

storm basin
#

most weapons have

#

:r:0

regal bolt
#

i have no idea either since the mod also changes what attachments you can put on the hk

storm basin
#

that I'm seeing

regal bolt
#

like acog eotech and the uhh

#

the funny sight

#

i have no idea

#

forgor the name

#

that uhh

#

that scope that gets used with aks sometimes

#

yes

#

uhmm

#

my brain isnt braining my bad

lilac idol
#

just copy all the M4 loadouts configs and change the id

#

it's way easier and faster that way

#

just click ctrl+f and set replace m4_siber with hk416

regal bolt
#

i just copy and paste this wpn_hk416:r:r

#

i dont mind not having attachments spawn on guns

#

makes the grind more painful

lilac idol
#

if it's set for all guns to be :0:r it's probably for a reason

#

so just replace what I said

regal bolt
lilac idol
#

and you don't have to add the wpn_ since that's already there

regal bolt
#

this is what it looks like

lilac idol
regal bolt
#

yea

lilac idol
#

keep it like that

regal bolt
#

should i put the hk416 into the starting loadout for the funnies

#

wth πŸ’€

storm basin
#

need someone to confirm what those numbers mean a 100%

regal bolt
#

i think 0 means that no attachments will spawn

#

and r means they randomly spawn

#

randomly selected

#

and the numbers after that could mean a specific attachment

regal bolt
#

chat what should my name be

#

important decision

regal bolt
#

@lilac idol is there a way to make sure the hk416 is actually spawning on the npcs now?

#

other than spawning hundreds of mercs and killing them

lilac idol
#

yeah spam NPC's in debug mode

regal bolt
#

i did

lilac idol
regal bolt
#

i am in pain