#╙🖇mods-making-discussion
1 messages · Page 69 of 1
And like not even "what's wrong with asking for donations for your work" because there's nothing wrong with that
I'd be the world's biggest hypocrite If I said another wise
But it's not the first alleged STALKER coop mod that the guy asks money for
With no proof other than some videos
Targeting the Chinese lmao
huh
also charged for early access
Quite a situation
Names and PFPs blocked due to privacy concerns.
nah bro i'm fully aware of the character and the backstory
I know, just linking it to your message so Ceezy can follow the subject
No worries!
Im assuming the INC post was posted here as well regarding the situation?
anybody know how to make icons not freakout when using dx9
or when lowering texture detail
ye it was posted some hours ago
All good then
some hours? a lot of hours ago
Is the saga continuing for no reason except exploitable hopes and dreams?
Thanks for the info
latest "i'm doing multiplayer" guy just refuses to believe anything of the story, despite the receipts, because monokit hasn't given him his side of the story
I know the conversation might come as satire from his side, trust me, it wasn’t.
I never said I don't believe it
and he can't read russian nor wants to use translators
I just want to see all the info
so there's virtually no proof
I did use a translator but it was crude in alot of spots and was wondering if someone had a proper version of it
No one has translated it yet, no
You don't have to say a bunch of crap I never said
I simply want to assemble a whole story of events
the whole story has been told many times already
I mean the story is rather simplistic to be honest
also that
Why?
If every modder who actually makes usable stuff is distancing themselves, at which point do you accept that maybe there isn't anything more to the story?
you don't need to hear a "i'm actually innocent" from a household grifter and actual fucking criminal
Sometimes it can reveal stuff you don't know about if you hear their side
it may not all be true of what they say
but its good to have for comparisons
Guy acts like a project-lead, needs money so his dev can speed up development (500$ for PC upgrade this time around), shows sketchy footage (most of which is locked behind a boosty subscription) and then promptly abandons the project
And then the cycle believe it or not, repeats itself
ye
that's the worst part
morally at least
because he moves the shop to a stupider market
so he can post up with zero issue and make bank again off of the same scam
which is what he did when he moved here
There’s a reason he’s had run-ons with Lvutner and demon
time to ping dry
And exactly what Granada (click) said, hides among the crowd
i forgot i asked the bot to give me a random nickname
Don’t threaten me with a good time Mirrowel
Apparently, into the thousands of USD according to some guy in another server
wouldn't be surprising honestly considering how unfathomably low risk high reward the scam is
on paper and in practice
And that's without any connect to server style buttons that logical people would look for.
Imagine how much you could take from the clueless masses by reskinning the cop menu and using it's PvP mp
Texture file dimensions that are powers of 2.
i am working with 100x50
its an ammo so it takes up 2x1 slots
though reading the manual
it says that i should export the icon with ARGB8
GIMP doesnt have that
nope it didnt work
Also icons don't have mip maps
it doesnt have mip maps either
some similar fixes does point the export format being the issue
any leads on what file handles the labs being enabled/disabled?
a mod i have apparently disabled the MM and BS
what do you mean enabled/disabled?
i want to make at least BS re-enabled
no the game literally thinks that i have completed them/turned them off
over the rainbow auto completed after the fight at the barrier with gatekeeper, so did the MM task

custom modlist fuckery 
to begin with, the game wasn't letting me buy the psy helmet, no prompt in sakharov's dialogues
so i debugged it in
I couldn't find a better channel, but I just wanna know why DOF is scripted to be forced on...
!dof // its not, you turn it off here
@uncut gyro Follow this: #╭📖faq message
"get_console():execute("r2_dof_enable 1")"
No offense, but this is a command that is run on the script
no offense but the first steps are
you literally listed the "if that doesn't work" option
so you can see the pretty SSS dof effects? idk tho lol but it is very easy to disable
and it seems to be entirely superfluous, as I commented it, and it stopped running, and still allowed me to toggle it on
brother, did you go to your mcm and change anything in the sss settings like it says?
I am commenting on the mod creation as it made me curious, I'm not trying to find a fix, but rather understand why I needed a fix in the first place, as I was confused.
its... not a fix? You have the screen space shaders mod that gives more DOF control than the default option. You need to control it in the mod configuration menu because its a mod.
sss settings does not exist on my install for some reason 🤷
Likely a bug in the tags
If you're clicking the dof in settings, the reason it does nothing is cause you're in the wrong place
Ok, sure, but it was still forced on as a toggle...
I just want to know why the toggle was modded to be forced on, is all
because its controlled by the mod, and you need to change it in the mcm
ok, but, again, commenting a single line of code enabled me to use the toggle and the toggle, at least on the surface, appears to work fine.
that is to say that I don't feel like your response really answers my question
as a software engineering student, I'm just curious about the rationale behind these things, I'm not trying to judge, just to be clear.
Then you should understand that by going into the settings and changing what you need is an easier method than by commenting code?
A fix? its enabled by default because it is a feature
what things
Yes, but the toggle is forced on.
I dont understand you at all
Until you toggle it off
you would have to go ask ascii why lol
Ah, well the toggle was simply not working for me.
the standard dof option is forced on, because its covered by SSS mcm instead, and for some reason this is an issue instead of using the SSS mcm
Shiyon says it did
it didnt work because you used wrong toggle
the base game one
Oh, ok, wait, no, I'm just dumb nvm (for some reason I mistook MCM for MO2).
So is the point of disabling the toggle to make it so the user is incentivised to look at the MCM settings? Or are some of the shaders contained only controlled through MCM?
Mod settings are controlled in the mod control menu
I cant even find the default dof option anymore but here
All mods are controlled there
ye, I know what MCM is. Regularly use it in FNV
This is the amount of options you get from SSS mcm
vs the toggle dof on that anomaly used to have
you control only base game things from the base settings
Which is why the dof does nothing anymore, because the mod give you more control
And again, I can't even find the original dof toggle
This one in the base settings
it is entirely overridden by the SSS settings in mcm
Ah so you found it
yea, I had a smoothbrain moment cause I was looking for DOF
Ok, there's a miscommunication here.
So, I turned off the DOF through base settings, by commenting the force toggle from the mod, because I had not computed it was an MCM option (I, again thought it was a mod you find with MO2 for some reason).
But I do understand what MCM is
yea, uncomment your file, and go use the settings as outlined in that faq post from before
Things are toggled on by default in gamma, but the very few things forced on are done for reasons, and fortunately, this isn't one of them
well I was about to ask... what problem is there if I don't force the base game toggle on?
If you dont change the settings in the mcm, that toggle does nothing
You commenting the line is the same as going to the mcm and turning it off there
oh interesting
yeye
the base one is just on off, the mcm one overriding it is control
ok gotcha
I doubt he even knows how to fix the ping issue
He has no idea how it works, yet he claims that those assets are his
Most people don't play with 'vanilla' gamma, so if multiplayer existed, you would have to use 'vanilla' gamma as the host, and anyone else with modded gamma won't be able to join.
Oh yeah no
most play with vanilla gamma
I doubt
This is gamma we are talking about
Even just disabling 1 mod is enough
people who play gamma cant read and cant mod
We are talking the lowest denominator here
Yet, I heard they want to
Hey guys, I keep getting a string_find error whenever I hover over certain weapons
Anyone know why?
these weapons look really nice too, so I'd really like to use them, but my game crashes if I hover over them for even under a second
!support
@pulsar flame If you have a question or need help with G.A.M.M.A., please use the correct channel for your problem:
For vanilla G.A.M.M.A. modlist (this means that your modlist is unchanged and untouched): #🔨base-gamma-support
For custom G.A.M.M.A. modlists (this includes mods added by yourself and also mods that are disabled by default in G.A.M.M.A.: #🔨modded-gamma-support
If you are having issues with the installer, or with your G.A.M.M.A. installation: #1026866080347603065
Any other channel ARE NOT support channels. If your question is a support question, you may be asked to go to the proper channel.
and post just the error there
where what
oh well duh
Ok so I have a mate who created his own textures and I would to add them to GAMMA BUt it is not in mod format, I can only drag and drop it. Is this possible?
There is no mod format
its all loose files
ok so where would I put these files then?
if I wanted to use them
What textures are that
I know a guy who made some, not sure which though
I think il just try it on a base Anomaly lol

Question. I noticed the healing animations on exosuits are different now. Was there a reason *(technical) for removing them?
Thap Update fucked them
Oh, understood.
hello, i did some weapon repositioning, and now i cant aim trough my sniper scope. i cant figure out how to get it right again, what setting adjusts it? or how can i reset the original position? I did not make a backup settings save..
Skyloader blessed us with a new compiler update, @undone lily
It compiles 3 to 5 times faster
It also calculates light more accurately, and it uses the intel embree library for faster ray tracing
It also fixes the overexposed hemi on MU models (trees, cars, etc)
The best part is that it's a beta update
This should make stalker maps look so much better than it is atm
Even just recompiling vanilla anomaly maps without any changes at max quality will make a massive difference in quality.
could someone test this please? i need to know if you guys get a crash when picking up the weapon
and if you crash let me know if your crash looks like this
Some guy said that it compiled a map 20 times faster for him
I believe he was using nvidia cuda in the compiler options
Actually
Some other guy said it was 12 times faster without nvidias cuda
So pad the file with black space until it is 128x64 the actual useful texture stays as is you just plop it in a file with power of 2 dimensions
cant i just resize the file to 128x64?
and i already tried resizing it at it didnt work
The icon has to be in the correct space
well resizing the icon to 128x64 didnt work
for context, i am trying to fix an icon from a mod that is misaligned when using dx9
Ze compiler
The interface has changed a lot
Way less buggy than the one from 1.5
Accelerated computing is a brand new feature in 1.6
Multithreading actually works in the compiler
X-Ray doesn't support odd image resolutions
It only supports even resolutions
For ex: 128x128, 256x256, and so on.
It can't be 128x64 or 256x128
Otherwise, it'll crash
i don't have any more time to work on this until next month, ill just leave this here in case anyone wants to tweak it
if it crashes on start up try to move the mod_system_zzzz_vector inside "GAMMA large files" outside of the modlist
i don't have time to test it myself
if you guys could give me some feedback or point out any mistakes I may have done or things that are missing please report it to me
they should look like this
are you positively sure about this
i am seeing alot of conflicting evidence pointing otherwise like the anomaly modding guide
even examples that works in dx9 like maid HD icons
It crashed for me when I tried it
it didnt for me atleast
though my problem is that the icon are misalinged in dx9
greetings i got a queastion. Im using the in game weapons editor tool, witch worked once for me for a VSS Vindicator, i change the ammo amount in the clip, worked. But now it does not work for me anymore. I dont think i do or can do anything wrong, but does has anyone a idear on how to fix it?
someone may correct me if I am wrong, but I believe the in game weapon editor HUD doesn't save your settings as expected. There is likely an .ltx file somewhere that is handling the config for that gun (which the in game editor does not write to), so only thing I can really tell you is to find that config and edit it there
Has anyone found a way to load multiple instances of anomaly?
I tried loading the exes dirrectly but they don't load anything when anomaly is already open
Cool !!!
But we are day 1293 without anomaly map sources 
my question is why did only one person have those files?
Or can it basically fix the anomaly AI map editing issues?
Don’t know. I think it’s last day people
maybe not a massive difference in quality, but it'll fix the overexposed hemisphere on trees and other MU objects
which was really annoying af
also monokit started making fun of me in his server, and his people actually believe him
the compiler being 12 or 20 times faster is a fucking blessing
skyloader is a fucking legend
Not the first time a toxic modder is spreading lies and bullshit in his own cesspool of a server. Just ignore that shit
Monokit is banned from all stalker discords for a reason
i did, i couldn't care more for a reason, the problem is that his fans actually believe him, and they're gonna spam in my dms being like "you faking map maker, it's not a scam!!!!!"
the fact that people don't know he had other servers like razmp and razomaly where he said "i will cancel the project if you don't pay me" or constantly asking for money
razmp had a beta tester role, where you need to pay 200$ to get access to
the client didn't even fucking work
it would only open up singleplayer CoP
i'm saying that in case if he uses those messages against me
he has alts in the server
Yeah I can imagine.
i'm compiling the build 1844 at max quality
the speed is insane
although, still long
it won't take 20+ hours to compile a map anymore
RADOMALY Development starting today. I'm planning to release it as Open-Beta at the first part of 2024.
Connect to our Discord for questions and stand by:
https://discord.gg/s7yXjecg2g
What a dumbass
There’s a difference between “paywalls” and “support and get access to a build that will be realised publicly for free in 1 month”
max quality
ryzen 3 1300x
this is without nvidia cuda
should have gotten an rtx for compiling maps, but oh well
alfa modraker plz
yeah, he's stupid af
Well I bet you can get people around here that are willing to host computation on their NVidia GPU
I came here to talk about modding and there's all this drama going on like yikes
most people try to avoid the discussion because it's been done to death already
90% of the time is a rank 1 guy that asks about multiplayer
or his side of the story
and just keeps going on trying to fan the flames
when the full story is already out there
i hope that skyloader adds rocm support when it releases
day 1844 of asking for alfa modraker role
i got alpha from asking for the modder role to be removed
you'll probably get alpha when you solve the anomaly maps issue
nah, i want to do a remake of anomaly maps of my own
i'll use mlr sources to be able to fully edit the levels
this will allow me to do all sorts of things
without all.spawn getting mad
imagine if some genius added code to modded exes that allowed for loose loading of all.spawn stuff
Graph points are stored in all.spawn
The problem?
They're stored into the .bin folders
All.spawn doesn't contain any AI info about the levels (ai grid)
They're stored in the level files
won't even pretend to understand map jargon but i do want to some day make doom's e1m1 in anomaly
"I'll do it"
If it's somehow possible to export that map to blender
I might do it.
Is BEEF in here? The one who made the NVG mod?
are we allowed to test script fixes on people in https://discord.com/channels/912320241713958912/928715640968212582 ?
I heard that ZLUDA exists
Basically, it allows AMD GPU's to use NVidia's CUDA.
I have to try that.
works very well on stable diffusion. dabbled a bit in it but being on amd it was unusable. tried it with zluda and had literally 10x the iterations per second. that stuff is a blessing
I want to use zluda to speed up the compiler
Since I'm stuck to using intel's embree
Skyloaders 1.6 compiler added cuda support
i had to replace some .dlls in stable diffusion to make zluda work, sadly i think it needs to be made compatible on a per application basis, at least im not aware of a one size fits all solution.
wdym by "stable diffusion?"
the generative ai model called stable diffusion. wanted to fuck around with some image generation but sure as fuck didnt wanna pay midjourney any money lmao, do i just hosted SD locally
to be more precice i used AUTOMATIC1111 webui
maybe that helps you
I haven't tried, yet.
If I run into issues, I'll look up on that link.
It took me 1:48 hours to compile a map using Intel's embree option from the compiler at max build quality
That's insane
A stalker map or something else?
Because in 1.5 it would have taken 6 or 9 hours.
Sdalger map
The compiler got updated.
is it some brand spanking new anomaly 1.6 stuff? or seperate project?
No
Skyloader is working on to improve the original level compilers brought to us by gsc
He has made it over 12 to 20 times faster in 1.6 version
That's fucking insane.
wow
Since he included intels embree and nvidias cuda for accelerated ray tracing
Ray tracing has been a thing even on the original compilers
But they were so slow
interesting, so xray also bakes lighting like source does?
No
Xray doesn't bake static lightmaps like source
There's an option for that in the compiler
But I don't want to use it
whats the ray tracing then for? like whats getting precalculated?
interesting
It wouldn't make sense to calculate gi on stalker maps
Since the game has a day and night system
Not that interesting where other compilers used ray tracing
Even the one from quake
Its an old method
Ik
Ik
mainly talking so the other guy knows
Those use path tracing and different light calculation methods
I think realtime ray tracing also is calculated from the camera out
or I am thinking of something else
Stalker ray tracing is real
Kinda
It's partially playable in the rtx remix project.

honestly, the current iteration of raytracing, at least rtx is just so gimmicky
i can count on 1 hand the amount of games where it actually was a net positive and worth the performance hit
Most weren't optimised for amd
i used to have a 3060ti to see if im missing out
Amd can compete in ray tracing when game devs optimize it.
and turned out at least for me that i wasnt misding out lmao
A lot of them are sponsored by nvidia to make amd look bad
oh yeah absolutely, nvidia just has the majority marketshare and gets its greasy dick into every crevice of the industry
Various business dealings, indeed.
fuck nvidia honestly, they are incredibly anti consumer
At least they open sourced their drivers
They did it in last year, as well
Iirc those were kernel drivers.
they also planned to sell the 4070 under the name and price of the 4080, until tech people noticed the specs were off and they are full of shit
Do you guys know of any other possible ways to play multiple instances of anomaly?
Tried directly launching the exes
but that did not work
parallel vms?
That could work
nvidia when tech people uncover their scheme
never set up a vm though
they'd get away with it too
because most of the people that have nvidia are retards
Other people use it for the AI stuff, and I can't blame them for that.

recently i helped a guy build a pc. for some reason he insisted upon nvidia just because
had no knowledge on the matter
he would throw fits despite not understanding it
I only know of a couple reason to why you might want it
he was over 20 btw lmao
rtx raytracing (which is overrated) and this one minecraft optimization mod
honestly if you are on productivity then a 4090 is reasonable
its overpriced as shit
but it is by far the fastest, undenyably
Whether it be ai or similar
That's where nvidia is used
Not worth for the money at all
I bet the 4090 costs 400 or 500 to produce
Maybe even less
yeah just gaming amd is miles ahead in price / performance
Knowing how much nvidia overprices stuff
theres no reason for ngreedia gpus except in super niche scenarios that 90% of nvidias userbase does not experience lol
Yeah, lmao
They call amd bad because of the "bad" drivers and a lack of features
The drivers were bad like 12 years ago
And the lack of features... eh not much, but amd did innovate a lot
They added ai support to their gpus, which is great
bruh amd drivers are better than nvidias
I usually don’t care if it’s red or green, just which one performs better in the same price range
I’ve been with Radeon/AMD most of my life, that kind of went downhill when I got the 5700XT which was an absolute nightmare at the time unfortunately
Yeah
5xxx series was also really mid all things considered
I had more issues with nvidia
6xxx is pretty good
My previous gpu was a gtx 660
7xxx is fucking great
Now, I upgraded to a rx 6600 xt
I would have gone for 7xxx if they weren’t in the same price range as the 4070Ti-S here
Not sure what’s going on with pricing, but a 7800XT would have set me back nearly just as much as my 4070Ti-S
30€ difference
where im from you can get a 7900xtx for around 300€ cheaper than a 4080
At least you don't have to face the gpu prices which are 30 to 40% more expensive where I live
Damn, I wish
also another nvidia phenomenon
My fiancé wanted a upgrade from her 2060, specifically a 4070. So she got my old 4070, while I got the 4070Ti-S for 740€, where as the 7800XT is around 700 here
nvidia people think their gpus dont deprecate
i see used 1080tis being listed for 700€ lmao
Lunatics
Bruh
here the 4080 is between 1200 and 1500 while the 7900xtx is between 950 to 1200, depending on make
Yeah okay, that’s insane
I can pick up a 4080 super for just under 1100
Which can be a problem for compilers
Correction, my go-to brand/model is now 1123,-
i mean fir rasterization the 1080ti is still apptopriate but yeah for productivity it us lacking
The cheapest I can see is 1079,-
Yeah
But that’s a PNY card
I could have also gotten a 3060
But I didn't want to
I honestly don't care about nvidias cuda
Nothing wrong with a 6600xt either. All just boils down to what you need it for
honestly having had a 3060ti, cant recommend
its upscalibg and rt performance was too lackluster to warrant the price, at least launch price
I do a lot of 4k rendering and powering multiple ultrawide monitors, usually with a video running in the background, NVENC has been pretty nice so far
from what i heard x264 is faster and better quality, cant confirm tho
I also have a x370
I got it for a great deal
It also came with a ryzen 3 1300x
Only for 140$
I can easily resell the motherboard and get a b650 easily if I need to
I've tried x264, 265, Intel encoding, and NVENC. So far NVENC has delivered the best quality for me in darker scenarios. No matter what settings I used with 264/265, couldn't get rid of artifacting. OBS is setup properly and it's not visible in the raw footage.
🤑
And speed isn't really a concern at the moment, Even half hour videos @4K/60fps are rendered in just over 30 minutes
oh you just reminded me of a major asspain
I'm gonna undust my rig with my old 290X and i5-3570 for Stalker 2, just for shits and giggles
intel texture works is ass
fucking bc7 .dds never works right in elden ring
and i cant use the nvidia tool sadly
so i need to use bc3 wich looks like unwashed ass
and sometimes glitches out when enlarging the image
That's a big yikes, BC3 sucks
worst part is this happens randomly
like it just does that
and disdapears
cant even troubleshoot it
because replicating it is random
no clue, shouldnt have issues with any of that since i used the same resolutions
bc7 be like
i used that for the lightmaps in the compiler lmao
rip dx9/dx10 ppl
only dx11
"dx8" isn't real, it's just dx9 static lighting.
I had a similar type of artifacting doing Nose/Tail insignias/numbers for the F-15E in DCS. Turns out there was a size constraint, anything over 7MB wasn't able to be read by the engine and would corrupt.
lmao fr?
I did a basic test with my project with two computers connected with log me in hamachi and they were able to talk to eachother!

call of cocks
Gonna do a second test with them using anomaly to create the data this time and send a video
whatever it was called
DX8 first popped up in CoC if my memory serves correctly as well
this is something different, because other modders using nvidia made icons dont suffer ftom this lmao
Oof
coc iwp gamma when?
Before coc iwp gamma gunsligher
stalkercraft Z gamma when?
true gamma when?
Gamma lite when?
when glock starts using only 90 mods
hi guys i want play gamma but size to bigg can i remove all mods????
lol my next test is how well my laptop can run anomaly and how well they can commuicate with the other computer through anomaly
stalker gamma coop
MP shenanigans?
I got bare basics "multiplayer"
@remote hamlet stalker gamma coop coc iwp goldsphere when????
You can send postion packets to other clients connected to the server currently
He's using some method that crcr did iirc
how much boosty subscription cost for beta footage???
Alright im done
Before I give myself an aneurysm
I'd recommend you to do engine edits if you want to add real multiplayer.
You can use code from X-Ray OMP
It's available in github
The only real thing I need is a way to communicate outside/into of anomaly
Ok
thats fast
Haven't test the speed of file reading/writing but I would imagine its nowhere near as good as just having it directly linked
Goodluck Ceezy
sounds like a cool as fuck project tho
but in theory the only issue it would cause is increased latency
by a small amount
This is a test I did earlier with it https://medal.tv/games/stalker-anomaly/clips/ijCydMVRRv8ohkcen/d1337QHvcySy?invite=cr-MSx3SmQsOTY1MzkwMyw
Watch The barest basic of networking and millions of other S.T.A.L.K.E.R. Anomaly videos on Medal, the largest Game Clip Platform.
I am writing to a file off screen
and the program picks it up -> send it to server -> server sends it to my client (which is the one in the clip)
I wouldnt worry too much about latency issues yet, i'd be more interested in getting the connection "stable" first and see how you can implement saving, level transitions etc
Yeah
And worry about optimizing P2P netcode later down the line
My idea is to first get player replication all nice
and have basic pvp thats calculated on the client
Atleast im assuming you're making this P2P and not Dedicated
like if a client shoots a player it sends the player id of the person they shot and the damage
Havent watched the vid yet, will do when I get home
It has it so the host is a server
and all the clients send data to the server
and the server sends the data to all the other clients
Good stuff
Mainly just me staring doing nothing and then a underwere appears at my feet (because the packet from another client is recived)
So now you're doing 2 computers connected through localhost?
They are both on local host
but I have them connected through log me in hamachi
or well
not sure if they count as local host
You do realize that if you want to add real MP to anonaly, you would have to do engine edits
Anonaly 1.5.2 has barely any MP code left
so..?
I'm not using mp code
I'm using my own whole program
which then writes to files
and my mod reads those files
Ok, but you'll run into issues with the engine
using the io library
It's difficult, that's all he's saying. mostly due to the way anomaly is ductaped together at the moment.
At some point.
X-ray mono has squashed many projects unfortunately
Anomaly 1.6 will remove the code entirely.
Ok but I'm not using the mp code
CoC OpenXRay to be exact
Doesn't matter
Oh OXR, sorry
That code contains the networking and all
I'll blame it on it being late here
The only issue would be if they removed the io library which I think comes with lua (don't know much about it so I could be wrong)
But how much program works is
Or keep the copies of 1.5.1 and 1.5.2, fork your own
I have a c++ program that does not touch the game at all
and it handles the server and client
Ok
all it does is read and write to two txt files
and the mod I made reads/writes to those txt files
If they're simply cleaning up unused code, nothing should be able to stop you from implementing it again
IIRC nothing is currently dependant on it
yeah
Yeah, they're doing it for a reason
Gsc code sucks
Fully understand removing the mp code

It's better to use stuff from X-Ray OMP
Tbh, we're like 2 months away from S2. UE5 with an already existing MP framework would probably be the easiest to build off of
They said it wasn't coop
S2 sdk 💀
from what I heard
I can only imagine the file size
and multiplayer is not on release
Sigma gsc?!
It isn't, but GSC will actually make a MP framework for once. From there with due time, there should be nothing stopping folks from integrating that to SP
hopefully it comes with full mod support
Hopefully they don't fuck it up
That too
Their netcode sucks.
UE5 with an already existing MP framework is usually not that difficult to tinker with
XrMPE uses stuff from X-Ray OMP and it actually works great.
I
According to Rahmi it should
I'm more scared for the release of stalker 2 it self
Without copy and pasting it, of course.
But hey, who knows. Fuck around and find out moment
Arcanum : Shadow of COOP was actually a really fun experience despite its limitations
For the most part it was synced really well
Currently with how I plan to do my multiplayer system it should be fully compatible with a large majority of mods (albeit with alot of jank)
as the client is going to be calculating most stuff
like the server will network the position, and states of npcs to the clients
but the client calculates its own bullet collision
sending the damage and the relative impact point of the bullet to what ever it hit aswell as the hitbone
but theres probaly gonna be some stuff thats not replicatable
But bare minimum I want
Player replication, NPC replication, droping/picking up items, inventory replication
if it works the way I want
the server could have a custom npc mod
and if the client doesn't have it then the model would look like some random fallback model
like a zombie
but because the server is networking over damage packets
it would still work like normal
albeit looking abit janky on the client who doesn't have the custom npc
But I still need to do abit more research into it
but on paper it all looks possible
NIGHTMARE VISION
I have a problem with gamma that I want to fix. I feel that creating a custom mod is the right thing to do. I have never created a mod for a game in my entire life. What can I do to start learning how to make a mod?
jesus christ imagine sitting through the entire like 4 minutes it takes to load into gamma just to see if the color is nice
every time you change them
Kill me fr
How does printf works? I see scripts have a lot of these but I can't find any result in log or console
I installed SSS and Enhanced Shaders and now my game looks mega dark
Tried messing with the console commands but it still looks all fucked up
It's apparently enhanced shaders
SSS looks and works fine
bruh
man I thought I could use string.split this whole time
should have figured its not base lua though unless I am missing something
gmatch works as a replacement
Ok now the items spawn where the player is
but i uhhh
Made it so y and z are the same as x by mistake
so its nowhere near where its meant to
Funny mistakes
if youre going to use this board as a blog post why not just stream it?
I can stream it on discord
I did the cross computer player position networking
and it worked!
Watch Position Networking! and millions of other S.T.A.L.K.E.R. Anomaly videos on Medal, the largest Game Clip Platform.
in this clip I have two computers
host is the one in the clip
and the thing spawning the underwears
is the client on my laptop
when a client presses o it writes the packet type number it wants to send into a text file
the client c++ program picks it up and converts each line from a string into actuall data and puts it into a struct I made
then sends it to the server which thens sends it to all the clients
and writes it into another file
which the game mode reads
and converts from a string into useable data
Now I'm going to make it so when a client connects it sends that message over to the other clients
so the mod can associate a entity to that client
when a client connects I'm gonna spawn a npc with no ai and add in an array which will be a set of client ids that point to their npc
Does anyone know how to spawn a stalker npc with no ai?
or I will have to continue using underwear to represent the players 
How would I force set the position of a item?
I tried item.position = newposition
but it just does nothing
I cant find task_manager ltx in anomaly folder
and there are 2 configs files, no misc option
Where do I find this
Or where to paste that script
unpack anomaly db files
its in tools
like extract to windows or what?
Do I click it? Its the anomaly used for my gamma
or shall I make new anomaly folder
the one on top then
ok
great, now to know how to add lines to stribog...
bitch I have to script?
I dont know any language
😭

To make a custom questline?
help instead of laugh
yeah
for sin
This channel's pins first
lua is quite easy compared to other scripting languages too
I do have a question for you though do you know how to force set an objects position and spawn a stalker npc with no ai?
I got the basics of my multiplayer system and need to make the objects that represent the players actually move instead of spawning new objects for each position
Well it does take alot of time to make a whole questline
no and no
and from what I heard sin is not exactly popular
you could spawn a new one and delete the old one
and change the object id that is saved
Its a few tasks
become castigator
but it doesn;t look like player replication
Its a short questline
I just wanna make it to make it
telling u bro, that shit WILL blow up
I don't know much about sin
I just have to know how to even put dialogue into Stribog
how to make task
and that is it
And what do you want the task to be?
If you know lua then you could probably reverse engineer other mods that do a fetch quest to see how they do it
I dont know LUA
I don't know anything related to quest so I can't help there
No language
Then research it
too much time though
bro why cant it be automatic
just select character, put in lines of text, save
select "fetch quest", input item
well because there is more to quest than just fetch quest
because it usually isnt
Sadly yes
bro I just need to know how to make quest and put character lines
ALL I NEED
i didnt know lua when i started making the mod
and then I can make quest
i just know how programming works
Wasnt a story mod I bet
just open the mod up and look how its done
Most I made was python calc
The way I learned lua was by searching a roblox lua tutorial almost a decade ago
Where can I see script for living legend
and that catalysted into me learning other scripting languages later
I think theres a open source version of anomaly with all the games scripts
that you can read
you can just unpack the game
which he did
oh
then you could try crtl shift f and search for the name
might take you to the script
I think questline will be A to B usually, relying only on player although maybe you can get companions too
but fuck is it hard
even she said that
The first image is my cleaned up NVG and the 2nd image is the default GAMMA gen3.
Thoughts?
https://cdn.discordapp.com/attachments/657951871067226125/1264840505070456872/image.png?ex=669f5604&is=669e0484&hm=896ef992b759f665f9ae9bf8540e5078c2717228a8187207524b0348aab69958&
https://cdn.discordapp.com/attachments/657951871067226125/1264840505934610432/image.png?ex=669f5604&is=669e0484&hm=e21b681a29c962d28d0abae689c6949a3dd2d13fa42d8f24adcfb43b26e811fa&
ay @undone lily
zluda worked for me
now the compiler thinks i have an nvidia gpu
now i can enjoy cuda
is it faster ?
i mean, why wouldn't cuda be faster
zluda says the performance is near native on amd gpus
the cpu tasks will still be long, due to my shitts cpu
here's a screenshot
max quality compile
this one took me only 1:48 hours
without cuda
only with intels embree
indirect light?
i'm using sss 21, vanilla anal weather, and shaders look better addon
it didn't improve the quality massively
since the lightmaps are still shit
however it did fix geometry bugs and lighting bugs on Multiple Usage models
aka trees, cars, etc
this means that trees won't look like a flashbang compared to the ground
Its one of those things i will know and probably never use
the compiler got nvidia cuda support
that's why i'm using zluda
yeah i know
its just i most likely wont ever need this
but i am hyped
@surreal gust how easy would these new maps be to plug into Anomaly?
if you're talking about adding new maps
it's easier than reworking existing ones
Ah, so not gonna get 4k lightmaps for Anomaly any time soon
doesn't matter
lightmaps are still shit
even in 4k
if skyloader reworked them
this will be the best compiler, EVER
reworking the lightmaps will improve a maps quality massively
Agreed. But alas
how finnicky was it to set up?
it was easy
i put it inside the bin folder of the compiler
and opened cmd to get the directory from where the compiler is
and launched zluda with xrCompiler.exe
ah so basically how it was with SD, pretty sick that its so easy to use
yeah
it did speed up the compiler
which is great
now it's using my gpu for gpu intensive tasks
How fast does it compile a level now? did you do some benchmarks?
i didn't let it compile a level yet
i just tested it
the lightmap building phase is fast af now
here's a compile that i did yesterday
this is on max quality
intels embree
no cuda
it took 1:48 hours
it does look good however i have no idea what to specifically look for.
this was just a test compile that i did when 1.6 came out
higher quality improves light calculation on objects
and lightmap quality as well
if i used 1.5 on this
it would have taken 8 hours
and looked worse since older version had an issue with overexposed hemisphere on MU models
mu models (trees, cars, bushes, etc)
whats the remaining stepping stones until well be able to recompile the anomaly maps?
i already have the sources
i'll try mlr sources first
since they're pretty much the same
if that don't work
i'll use my own unextracted sources
tf would game spy have to do with the compiler
GameSpy was used for servers
godspeed, hope it works
and iirc stalker networking is(was) P2P
it's just some licensing that they took from cop splash screen
it's identical
i want to try mlr sources first.
I know absolutely nothing about modding but I hope this works because a stable multiplayer would be such a big moment I feel like for gamma so good luck man


Can I not be nice 😂
is there a mod that adds animation to the tourniquet?
nope. tourniquent just has a sound effect and instantly applies
anyone got a clue why i cannot modify the loner actor/npc visual but i can modify all else? - my bad if posted wrongly
exactly (file names, line numbers, sections) what have you changed that worked?
and what exactly isn't working?
reefer
the fat trenchcoat guy with the mossberg in agroprom underground
he has a sidequest where you help him get some documents and then you can take him back to the bandit castle where he then resides at
explaining why he has a spawn point in the castle
Sorry about teh laggy video
So left side is before, right side is after
Less noise, less blown out white, less bloom, less saturated green so it's easier on the eyes
https://cdn.discordapp.com/attachments/1261657905896226908/1264982356519948288/Desktop_2024.07.22_-_21.26.43.02.mp4?ex=669fda20&is=669e88a0&hm=57e16e70455ebd2717666592fd8c8e5fce6990f5b03c444f9ccebbd8a7ab64c5&
Blurry? I already reduced the bloom. If anything it should be LESS blurry
you're missing a dialogue string with that id
how do I dltx the "m_dog.ltx" file? everything I try doesn't work when I test it in game
nvm figured it out
Uncompressed (hopefully) screenshots
https://cdn.discordapp.com/attachments/1052725132533186580/1265004474271928408/image.png?ex=669feeb9&is=669e9d39&hm=a829f1c3c2737105e66164e251c84bd5e0b29cf679905783e44a61b9a1e506a8&
https://cdn.discordapp.com/attachments/1052725132533186580/1265004663888023552/image.png?ex=669feee6&is=669e9d66&hm=d5863db5fc59eebe17f1d375a98c0741eedb1c25595fd51d94362ee539401ea3&
https://cdn.discordapp.com/attachments/1052725132533186580/1265004782326911007/image.png?ex=669fef02&is=669e9d82&hm=1da8be2aa58398eeab7070f52339906b429ba3b9c76dd46149a5da1715e6ac33&
@iron jackal depends on if you are trying to change:
- how your arms look when you wear it
- how your legs look when you wear it
- what your 3D model looks like when you wear it
- what other NPCs look like when they "wear" it
does anyone know how to change the appearance of an armor in 3rd person?
oh that
yeah that's the one i actually don't know lmao
i can point you towards the other three
i finally found an exoskeleton but the model looks wack and i wanted it to look cooler lol
also its 1st person and 3rd person models dont even match
this is the 3rd person model for it
extremely common occurence since there's like, what, 40 outfits but ~3800 npc models
and the mapping can be arbitrary
That particular exoskeleton is called "exo_outfit" in the debug menu, and I want to change it to have the appearance of "Visual: actors/stalker_neutral/stalker_neutral_4_oldsun"
It doesn't seem to work for me when I specifically do it for the loner exo, Grey
if you find a fix, do tell me
it's rather easy, in practice though
for example, i did this
actor_visual = actors\stalker_neutral\stalker_neutral4b_special_custom_1.ogf
but it doesn't work yet, and i'm not sure why
I've been working on it all day instead of playing 😭🤣 so maybe I'll give up
it seems to be locked to the loner exo for some reason i cannot understand
And it sucks because I can get the exact model I want to spawn on an NPC but I can't figure out how to get it working for the player character
Where do you find the actor_visual text file?
hold on, ill dm you how to do it
Thank you! 👍
#1150520636406513785 medical part
what is DLTX? how do i use it?
lets you overwrite game config files, without conflicting with every other mod that might edit that file. full documentation is linked in the pins
basically a special way of writing a config file
the usual place where text string ids go, idk the structure of the mod you're making
Min vs Max brightness
cold vision
question, the grenades from the launchers (scar and groza for example) don't have icons and whenever I spawn the via debug mode they don't appear in my inventory and they just explode, killing me after a few seconds
Is this due to a mod you made?
not at all, I disabled all mods, started a new game to check and the problem still persists
You're gonna want to head to support if default items aren't behaving properly
https://discord.com/channels/912320241713958912/922555488665743391
alright, thanks for the info sir
i installed DLTX
dltx is already included in gamma
it's not really something you install any more, to make a dltx file you are making a configuration file with a specific file name, in a specific location, with a particular syntax
instead of e.g. just overwriting the entire exo outfits config
easiest way to learn is just find a mod that does something vaguely similar to what you want to do and use it as a basis
https://www.moddb.com/mods/stalker-anomaly/addons/better-beefs-nvg-indiesunpraiser
Awaiting authorisation
screen shot of the ltx and file in windows?
me and him were having the same problem
what happens when you set it to actors\stalker_neutral\stalker_neutral2a.ogf ?
let me give it a try!
@simple scaffold it didn't change anything
you reloaded the ini? or restarted the game. and you know this ltx is being read? (maybe checked by changing the exo's name?)
i restarted the game and spawned that exo and equipped it but im not sure how to tell how the ltx is being read
it's being overwritten
here are the six specific DLTX files that overwrite [exo_outfit] in vanilla gamma
i only checked the last one b/c time but whaddaya know, there it is
ok i found that first file, so i need to change the highlighted line to the correct exo I want?
once you know the ltx is being read and that changing it to point to a model used by another outfit also doesn't work. the next step would be to look for dltx changes. which i can't help with since i don't have gamma's files.
better to make your own dltx which would override all the others, that way you know exactly which file to edit in case there are problems in the future, and your changes won't get undone if you update in the future
yall have been a huge help, thank you so much for taking the time to tell me this stuff!
i dont understand dltx but ill keep looking at it
basically
- make a new empty mod in MO2, give it a name
- open your new empty mod in Explorer, inside it make the following folders and files:
gamedata/configs/mod_system_z_whateverYouWantToCallIt.ltx - inside the LTX file type this:
![exo_outfit]
actor_visual = path\to\desired\model
save, enable your new mod, etc
the important part about the filename is that your file MUST start with mod_system_ and the z is there to make sure it loads last (and therefore wins all conflicts)
I was able to spawn a stalker npc in place of other player clients in my mod! https://medal.tv/games/stalker-anomaly/clips/ik1sbabON-YiHrBQr/d1337j3ihCQi?invite=cr-MSxObkgsOTY1MzkwMyw
Watch Player replication with stalker! and millions of other S.T.A.L.K.E.R. Anomaly videos on Medal, the largest Game Clip Platform.
do note that the npc representing the other client still has its ai
which is why its spazzing out
because the npc is trying to move when its teleported to the other clients position
I am currently looking into how to remove the stalkers ai
In the clip I was on my laptop moving around
and I made the npc follow my laptop players position
and on my laptop I can see the clips POV player
bro started doing multiplayer yesterday and already has more to show than monokit
I started about 2-3 days ago but it was yesterday when things started to pop off
well I kinda did start weeks ago but then I dropped it because I couldn't figure it out
but then recently I got the motivation back
and spent a whole day with barely any breaks
to get the basic client server system
which I followed this to create https://www.youtube.com/watch?v=2hNdkYInj4g&list=PLIXt8mu2KcUJOwdLMp-Z-cDIZA1aZfVTN
In this series, I use ASIO to create a portable, reusable, simple and flexible framework for general purpose client/server applications in C++. This video shows how to setup ASIO, then explores some of the challenges networking presents in general, before outlining the framework and starting to implement the basic components of it. Ultimately th...
Its not the best server client system
but it works as a nice base
also when you guys kept doubting me that also gave me alot of motivation
spite is a great motivator lmao
Yeah lol
It pushed me to create the whole base with no breaks
but man when I got it to compile and work right before I went to bed
it felt good
and then it just keeps getting better and better
dont push yourself too hard, managing burnout becomes really importaint with such big projects. sucks to have a great start and just to.. fizzle out
Yeah I know that feeling
when you get to a point where its no longer fun to work on it
and you keep pushing your self to work on it thinking you have to
to the point you feel terrible thinking about working on it
1 question
Whats up?
If your program uses .cpp, why don't you do engine edits with actual mp code projects like X-Ray OMP?
Because then I would first have to figure out how the engine works
Yeah, but the MP wouldn't suck.
and then I would have to make sure the engine is up to date and compatible with newer engine versions
That almost never happens



