#╙🖇mods-making-discussion

1 messages · Page 59 of 1

jade oxide
#

heh wat ?

#

what comment ?

celest forge
#

On my 1887 mod in moddb

jade oxide
#

yes, and so ?

waxen ermine
#

ah...what I need to do with textures? It seems like I'm doing everything right, but they're still gray

celest forge
#

What are you trying to do?

#

Turn the whole gun black?

jade oxide
#

post a honest review. What are you trying to do ? 🤔

celest forge
#

Not asking you

jade oxide
#

do i need your permission ?

celest forge
#

No, i'm just asking you

jade oxide
#

and i'm not complying

celest forge
#

If you can't then I will just delete the comments

#

lol

waxen ermine
jade oxide
#

🤷

celest forge
celest forge
#

It's hard to tell from the screenshots tbh

waxen ermine
celest forge
#

That's bizarre

#

Because it's not a missing texture, I guess it's just gray

#

lmao

waxen ermine
#

But it shouldn't be gray...

celest forge
#

If you sent the texture maybe someone could help ya out

feral hare
#

Hi, I know i'm gonna be ignored and I am not a mod creator but I feel like someone should make a mod about the new ak-12 from 2023, it looks like that new model solved a lot of the problems with the original one (not that it matters in stalker) and it looks really good.

rustic kettle
#

Hi, I couldn't find anything with quick search but is there any link to start learning gamma modding? I'd like to make some mods

rustic kettle
#

umm, what? I'm not really used to discord ui

#

okay, I managed to figure out what pins are, took me some time.

celest forge
#

https://youtu.be/u8crq79zMfs To anyone interested in how to add scopes to guns that don't have em'. I made a little tutorial

naive snow
celest forge
#

Wdym lmao

#

I have a very thick accent

naive snow
#

Nah I want to feel the churros down the throat accent

#

This ain't it

#

It's like 95% proper english. Where are the butchered words ?

slow bolt
#

English is like the easiest language

celest forge
#

I wish my english was 95% proper lol

naive snow
#

I'm working with third party spanish people, your accent is waaaaay okay. Don't worry

tawny stream
#

Infinitely better than AI voice of any kind.

summer girder
#

And even if someone's got terrible English listening skills, Youtube CC works fine-ish

jade oxide
summer girder
open oasis
#

woah what the hell lol

#

you okay Juan?

sacred token
#

No he juan't endure him anymore ohno

#

(sorry)

open oasis
#

oh wow

#

are you talking about that DJ guy?

#

you've been a massive asset to the modding community, what the hell would compel someone to harass you over something like this

tawny stream
#

Not at this point

#

I have no idea myself, people mad at Juan because I dunno.

#

I am grateful for your efforts

plain wadi
#

he still posting the comment?

#

man im sorry

random fulcrum
#

like what happened to that literal who that appeared in general the other day whose sole purpose in this server was to spite juan

tawny stream
#

Agree

summer girder
#

Oh
Is this more of that "Juan did that thing that one time" bit

tawny stream
#

I guess nobody else ever did anything one time

summer girder
celest forge
#

I think this time it's literally just a personal thing he has against me for some reason

summer girder
#

Well he doesn't have a meme with his name in it

#

So he loses

tawny stream
#

That's true

summer girder
open oasis
tawny stream
#

I've thought about trolling people long term, but after like a minute I realize I don't care about them enough to bother. Why let someone else fuck with you so bad that you feel the need? I don't get it.

graceful sluice
#

Is there a mod that stops NPCs from shooting through bushes?

#

Or at least not see through them

open oasis
#

LEWD team? there's beef between modders as well?

regal bolt
random fulcrum
graceful sluice
full vessel
graceful sluice
potent delta
thorn stratus
#

what mod you're cooking? does it need handholding? Will you make a tutorial for it?

fair canopy
#

i cant wait until this gets posted to moddb and we see what people react to this

thorn stratus
#

I am curious too 😄

potent delta
#

Could potentially save the helpers tons of time by answering questions for people.

#

Even though the pda has a encyclopedia that has a lot of the information you need when starting but people never read it

thorn stratus
#

how to reference the encyclopedia - good idea 😄

fathom wagon
#

How to read [DIFFICULTY: IMPOSSIBLE]

potent delta
#

As momo likes to say

#

Reading Comprehension Anomaly

#

@celest forge You're an incredibly prominent member of the community and have honestly done more for new modders as well as adding to the game in general than a lot of folks. I dunno what shit happened in the past but that's just that; the past. Just know that we all support you fully. Chadge

celest forge
#

No one can bring me down because I have that DAWG in me

summer girder
naive snow
summer girder
#

Got your attention tho

slow bolt
naive snow
old berry
#

pda ping would work better tbh

summer girder
#

Embedded video

bleak stirrup
#

been away from stalker for a bit but it seems GAMMA is pretty popular now. I'm the person who made Warfare, probably going to start working on a new Warfare V3 and idk may just use GAMMA as a base. Pretty much ever since I stopped working on Warfare I've been focusing on machine learning research and have had quite a bit of success with it, so at this point my goal is to make Warfare v3 using machine learning.

#

to facilitate that i wrote a python bridge script that offloads data to python via json and then has python write back via json with results, allowing use of pytorch etc

#

also my name is literally in the credits for anomaly so don't report me lmao the name literally comes from a jewish comedian

#

idk, i guess i was meaning that as a sort of question but never asked one. how active is the gamma community with modding and all that? it seems like it has gained in popularity as a pack

naive snow
#

Daily posts pretty much and some useful members here and there

slow bolt
#

base warfare on Anomaly instead of a modpack. It makes no sense to do anything else

bleak stirrup
#

realistically there will be minimal overlap in anything that would be specific to gamma

slow bolt
#

Still

#

Basing on Anomaly makes it compatbile out of the box with most

#

basing it on Gamma makes it compatible only with gamma

#

And Gamma doesnt even really support warfare, so

bleak stirrup
#

oh? didn't realize saw it was still in gamma so figured it wasn't messed with

slow bolt
#

Exactly. It is not messed with

#

When everything else is

bleak stirrup
#

so it doesn't work?

slow bolt
#

meaning bugs, crashes. All the fun stuff

bleak stirrup
#

well, good thing i'd be building it from the ground up then

#

although i'm surprised it would have that many crashes that wouldn't be in standard anomaly

slow bolt
#

Besides, Gamma is popular because of Youtubers and Streamers. Good branding and installation. Very little is actually popular because it is good.

queen pineBOT
#

@bleak stirrup G.A.M.M.A. isn't built with Warfare in mind and Warfare, per se, have bad perfomance, bugs, issues, etc., this is why it isn't recommended.
You can play it if you really want to, but forget about #🔨base-gamma-support, this channel support is only for G.A.M.M.A. vanilla (which basically means no extra stuff at all) and is also used by Grok for bug fixing.
Since G.A.M.M.A. vanilla doesn't use Warfare, you'll need to use #🔨modded-gamma-support.

bleak stirrup
#

that's... weird wording lol. i totally get not supporting it given its complexity, but it objectively is part of vanilla gamma lol

slow bolt
potent delta
#

I've never had any crashes with Warfare myself, but I have had (I assume) bugs like raids that literally never end. Hundreds of Duty storming the Freedom occupied Yantar base, with no end. Not sure if they're based on time or kills but I seriously had so many corpses on the ground that I was losing 15-20 fps before I died to attrition and decided to hang it up. KekSkew

slow bolt
#

When making any mod it is better to base it on the base version of whatever it is made for

potent delta
#

Hate to say that I'm glad I'm not the only one cos it wasn't fun to experience, but at the same time it vindicates me.

slow bolt
#

I meant crashes tbh

bleak stirrup
#

a quick glance does show some that have been posted, but yeah warfare from anomaly was ported by the anomaly team not by me lol

potent delta
#

But yeah, making it for base Anomaly, and then adding compatibility patches for gamma sounds best. Gamma itself doesn't receive complete updates that often so packaging it as a fomod with gamma as a box to tick could work.

bleak stirrup
#

so i think some things got a bit jumbled

#

anyways the point with writing a new version of warfare would be specifically to avoid crashes and for performance improvements

#

i built a system that offloads data to python via a lua script in the actor loop tha that reads input as well

#

so it moves warfare to an entirely different process. that and a new concept for limiting the overall area of operations of groups rather than having a faction operate on the entire zone

potent delta
#

I do like the idea of gathering a force, attacking a base, and having another faction move in. Makes wandering the map more interesting because you never know what faction will be in a hot spot until you potentially get shot at. KekSkew

bleak stirrup
#

main reason tho is that i want to add in neural mutated GOAP

fathom wagon
#

I can't remember, but I swear there was some mod that did something like. But that was a long time ago. I don't remember which one it was.

bleak stirrup
#

yeah warfare v2 which is in anomaly is a fucking hell of if statements

fathom wagon
#

Using another code base that is

bleak stirrup
#

i think the only other faction war stuff was TFW for Clear Sky and then of course Clear Sky's vanilla faction wars

#

i think there were some simpler stuff but nothing that was like, actually taking and holding territory

potent delta
#

I know that there's a cap on how many companions you can have. Might be able to circumvent that for Warfare in a way by making your companions have companions. Run around as a group of 30 but the game only counts you as having 5 companions. Could get fucky handling if one of the companion 'leaders' dies though. thonk

celest forge
#

But like would we have to wait for Anomaly to push out another update to use your new version of Warfare?

#

Or would it be like an addon

bleak stirrup
#

i'd be doing an addon

#

idk if they are planning on doing another update to anomaly

celest forge
#

They are working on 1.6, yeah

bleak stirrup
#

tronex said something to that effect a while ago when i had messaged him

#

gotcha

#

well, no, i would be doing it as an addon

potent delta
#

I was gonna say I assume it would be an addon because they intend to make it fresh, whereas the warfare that comes with Anomaly was a port they didn't do themselves.

bleak stirrup
#

hm wonder just how fresh it'll be, anomalys offline combat is just my offline combat with no credit and minimal modifications 😛

fathom wagon
bleak stirrup
#

ive been doing a ton of research into ai

#

just reading papers and experimenting, my main focus has been on audio ai with a neural network that removes vocals from music

#

not immediately obvious but that actually does kinda translate into stalker

#

there are two components of the new version of warfare that would be using neural networks

bleak stirrup
#

first would be the offline combat simulator, second would be a mutator network that augments costs at runtime based on situations

bleak stirrup
#

i do have data for that tho

#

shittier neural networks will actually remove guitar solos instead because they'll get confused lol

potent delta
#

Would be interesting to see if machine learning could be used to make a script that prevents Busyhands altogether by blocking code strings that cause it in real time.

potent delta
#

A glorified checksum hardly seems that intensive. But I'm horribly out of date with my knowledge of Assembly and I don't know anything about Lua KekSkew

bleak stirrup
#

ok maybe i'm being stupid but are you talking about idle animations lmao im confused

slow bolt
#

That requires running the code before you run it in game. That is terrible

queen pineBOT
#

@bleak stirrup "Busyhands" is the name of a bug that softlocks your game by preventing you from performing basic game functions. Common signs include:

  • Broken health HUD (all red)
  • Can't do any animated actions (use meds, eat food)
  • Crashing on area transition
  • Can't open inventory
    If you have it, reload an older save. Eventually this may not work any more, you'll be in permanent busyhands, then it's time to start a new game. Read more here: #╭📖faq message
bleak stirrup
#

oh wait

potent delta
#

Busyhands is an issue with the engine's timing system it uses for animations. If two things access it in a specific way it creates a never ending wait chain and you can't do anything any more, gotta reload a save.

bleak stirrup
#

huh

summer girder
#

Scripting issue

bleak stirrup
#

never experienced that

#

i've experienced crashing on transit and saving

#

which i'm guessing is probably whats causing this and its related to the animation system

slow bolt
celest forge
#

It's more prevalent in gamma since it's script bloated

#

IF you've played mildly modded anomaly it's not bound to happen much if at all

bleak stirrup
#

usually when i encountered it it was when i passed a nil value into a c++ function

potent delta
#

It happens most often when transitioning from Garbage to Cordon North checkpoint. Your BHO HUD will not fill in properly and be completely red. Reloading the autosave usually fixes it.

fathom wagon
slow bolt
#

so C++ functions wouldnt do that

bleak stirrup
#

it may not be the same problem then, but i did fairly meticulous testing and that is why you'll see a lot of printd statements in warfare lol

#

but for instance alife():object(nil) or something to that effect at least used to cause the issue, they may have added checks in for that

potent delta
#

Lua really is just a Rube-Goldberg Machine of code, isn't it? KekSkew

slow bolt
potent delta
#

Especially since Open X-ray doesn't have a panic handler, yeah

slow bolt
#

Or X-ray has, not anomaly.

potent delta
#

I wonder how hard it would be to at the very least make a script that forces a Lua refresh if Busyhands is detected. I'd take a rare ten second lag spike over a crash/borking my save.

slow bolt
#

If busyhands is detected then it is too late to refresh

#

as it already happened

potent delta
#

We'll that's what the watch dog does, the moment it's detected it panic crashes your game, allowing a CTD save with the option enabled that is before the effect happened. That means it injects it's own action before Busyhands actually kicks in.

#

Could piggy back on that.

bleak stirrup
#

so how frequently does this busyhands thing occur

slow bolt
#

you are supposed to use the previous save where it didnt happen

potent delta
#

Just conjecture, of course. Like I mentioned, my knowledge of Lua is next to zero.

bleak stirrup
#

i've never experienced it in anomaly even lol

slow bolt
#

it detects if it happened

potent delta
#

Mostly it will happen if you spam multiple animations at once like trying to take out your PDA when you're eating or swapping guns repeatedly.

#

But it really can just happen whenever, Lua could just trip over itself and cause it.

bleak stirrup
#

i mean i've never encountered it even with shit loads of time in coc and anomaly

#

just makes me think theres a shitty script in the mix

#

or perhaps more animations being used makes it more prevalent who knows

potent delta
# slow bolt Dont use that CTD save

I've never had an issue continuing from the CTD save, and my save is multiple in-game months old by now. Old enough that I'm Legend rank with basically the best gear you can get and my stash of weapons and armors (I'm trying to get one of every in the game) lags for like six seconds when I open it. KekSkew

potent delta
potent delta
#

Chadge Enjoying the game and immersing myself in the world instead of just rushing MSQ.

#

Though my enjoyment of stalker probably won't be shared by everyone. I've got a special place in my heart for this jank. I've played it since it came to NA, and kept up (somewhat) with mods along the way.

#

Oblivion Lost 2009 and 2012 and OL2. Radiophobia, MISERY, Dead Air, a bit of Soup. Even putzed about in Lost Alpha a bit, though not a ton.

#

I didn't get to do any Last Day but from what I've gathered it was basically a spiritual successor of a spiritual successor of MISERY and eventually lead to CoC, and by extension, Anomaly.

bleak stirrup
#

idk this busyhands thing scares me

celest forge
#

I've never heard of it being such a prevalent thing outside of this server

bleak stirrup
#

yeah thats what it sounds like tbh

celest forge
#

In my 270-something modlist i've gotten it like thrice in the 2 years i've been playing

potent delta
#

My list is like, 610 KekSkew
100-something of that is Juan's guns, mind you, but even still I think I've gotten Busyhands maybe a half dozen times in the last year, I've had regular crashes by comparison almost once per season. kekcry

#

Unrelated to the topic but at some point I wanna edit the models for my guns to say .357 instead of .45 or 9mm. I'm also very tempted to make a .357 version of the Glock with the stock that got added recently.

celest forge
#

Anyone knows what mod does the mag inspect thing

#

Is it mags redux?

slow bolt
celest forge
#

Oh is it like a standalone thing

#

It is

old berry
#

you also need utjan's ammo check script

#

you can get it from any mod that has ammo check animations

slow bolt
old berry
#

does it?

slow bolt
#

why wouldnt it

#

It all just works

old berry
#

just checked it doesn't

celest forge
#

Yeah my gun has those scripts I just didn't remember which mod triggered them lol

open oasis
#

hey @celest forge you're pretty much an expert on the Draggable HUD Editor right? i have a question for you

#

i'm working on a reposition and i need to eliminate the inherent zoom level some weapons come with, there's a field called "Zoom level" whose value is usually 25-35 for weapons that have a zooming scope, when i set it to 0 the zoom is eliminated however the value is not saved anywhere in cache_dbg.ltx and so when you return to the game the custom zoom level is not maintained

#

am i doing something wrong or is the field just there for show?

random fulcrum
#

scope_zoom_factor

open oasis
#

hmm let me try that one

fair canopy
#

Do you mean the minimum zoom level?

open oasis
#

some weapons come with a scope that cannot be detached and they zoom in by default

fair canopy
#

You need to add dynamic zoom

fathom wagon
#

Can't beleive I had a dude necropost on a mod thread that I labeled as NON-FUNCTIONAL. Not only that, his post clearly shows he didn't even read what the mod was meant to do lmao

open oasis
#

unless i was meant to put it into the first section?

random fulcrum
#

no, not in the hud section

random fulcrum
open oasis
fathom wagon
#

I'm 99% sure I also closed the thread when it ended up being a dud so I don't know how he responded to it lol

slow bolt
#

You don't have the power to close threads

open oasis
#

momo do you happen to know of a way to automate assigning the same non-attachment reposition values to the sight variants of the gun?

random fulcrum
#

what

open oasis
#

okay uhh

open oasis
#

when you reposition the gun, it only applies to the base version of the gun

#

not the attachments

slow bolt
#

Base hud offset

#

Get it

#

Pinged you in the thread

open oasis
#

this one?

slow bolt
#

Pinged you in the thread x2

open oasis
#

okay, i have a question

#

it seemed to me that this automatically fixed misaligned ADS sights

slow bolt
#

Only if you use the base hud offset

open oasis
#

my reposition has intentionally misaligned scopes

#

does that mess with it

slow bolt
#

So if you change one you change all. Easy and simple

#

You still get the same control over details of the teposition

open oasis
#

will i have to redo all my repositions?

slow bolt
open oasis
#

FUCK

slow bolt
#

There is no other way

#

Won't be so bad

#

As setting up one scope will set them all up

open oasis
#

i already repositioned like 100 guns lol

slow bolt
#

Should have asked first

open oasis
#

no i mean i saw the mod i just assumed it kind of automatically aligned the ADS to the center of the screen like showcased in the image

#

and i didn't want that

random fulcrum
#

@celest forge new request but can you make the s6_ shooting anim set be like uhh 20% slower

#

only that set

#

because recoil control gets super funky around 600rpm and below even with that anim set

open oasis
slow bolt
#

Yep

#

You offset every single attachment with that

#

So if you want to move it to the right - all attachments will move to the right

open oasis
#

yeah but what about the aiming position

slow bolt
#

Ecact same amount

slow bolt
#

Point is to use that feature from the sart

#

So editing a gun is easy as fuck

open oasis
#

is there no way to translate the positions i already applied to this

slow bolt
#

Use the base idle position and copy the oddest it has to base

celest forge
slow bolt
#

Then on every attachment subtract base value from offset

#

Can convert like that I guess

#

For bulk you'd need a script

open oasis
#

i'm too stupid to understand how to do this Wahh

#

and i'm repositioning all the guns

#

whatever i'll do everything manually

slow bolt
#

Well shoulda done it properly from the start

celest forge
open oasis
#

i didn't know what "properly" was lol

slow bolt
random fulcrum
#

all s5_

celest forge
random fulcrum
#

uhhh

#

yeah

celest forge
#

That's whats being imported

#

The camera moves horizontally?

random fulcrum
#

it depends on the e number

slow bolt
#

I am pretty sure you can slow down anims by just putting a number there

#

Think I saw that

random fulcrum
#

you can tweak the effect's intensity

high cedar
#

Hello everyone, how to return the logical spawn of artifacts ?

celest forge
#

anims are completely hard baked

summer girder
#

The way they spawned in the trilogy, grav arts in grav anomalies, etc?

celest forge
#

@random fulcrum yeah no this shit isn't importing right into blender

#

When I import one, it shows up as another different one in blender

#

so no clue

high cedar
#

I found the file responsible for this, but I'm not sure how to change it so that it still works

fathom wagon
celest forge
#

Yeah but again

#

That's for the animations in omf format

#

not .anm

#

if you change the animation speed in the LTX, it will be unsyncd with the camera anim

fair inlet
#

well add_cam_effector has some number parameters. Maybe speed modifier is one of them

random fulcrum
#

nah there's no speed variable

fathom wagon
#

X-Ray - having modifiers for one thing but not the other

#

Like why no modifier to sound speed yet you programmed a way to modify animation speed? KEKW

fair inlet
fathom wagon
#

True, but I doubt people would want to hear a high-pitched reload sound using a Reload Speed perk

fair inlet
#

yeah but i don't even know if there's a good way to speed up sound without pitch change

slow bolt
#

Doubt stalker does lmao

fathom wagon
#

It is possible. Other games do it. But, yeah, don't think X-Ray has a way to do so

#

Or having sounds follow animation marks would've been nice. They got knife hits to work on anim marks.

random fulcrum
#

asked about this some time ago and it turns out reloads end as soon as the first animation mark is reached

fathom wagon
#

I mean I can kinda see why.

#

My issue might just be an "okay and?" situation lmao

fathom wagon
#

Anyone got a guide on how to edit HUD elements' positions? I am trying to fix one of the HUDs I found and the status icons are way off.

#

Nvm I just remembered where I can fix it lol

slate verge
#
            for name,binder in pairs(db.******) do  
                local obj = binder.object
                ...
                    level.map_add_object_spot_ser(se_obj.id, "object id bla-la-la", se_obj:name() )

Guys, I need advice. How do I replace the search for in pairs(db.******) which is only for certain zones (for example, stalker habitats or anomalies, i.e. in the case of anomalies, for example, it will be anomaly_by_name) for a search that can search the entire location in which the player is located?

fathom garden
# slate verge ``` for name,binder in pairs(db.******) do local o...

ищи не в диби, а в более раннем спавн листе, если хочешь весь лут пометить, только от 1087 не поможет, надо айди с двух сторон, плюс время криэт и апдейт, модифайд
и еще немного времени)

fathom garden
#

[56789]

slate verge
# fathom garden ищи не в диби, а в более раннем спавн листе, если хочешь весь лут пометить, толь...

Нет, лут весь и так помечается, то просто я не знаю как сделать так, чтобы искался и помечался лут на всей локации, где находится игрок.
Допустим, что я хочу, чтобы помечались все предметы артефакты, тогда бы for name,binder in pairs(db.anomaly_by_name) do подошло бы спокойно для этого, ведь зачем искать артефакты вне аномальных зон. А вот если я хочу, чтобы на карте отображались все батарейки (не в контейнерах, а как подбираемый объект), как мне сделать так, что поис шёл по всей локации, а не только в определённой зоне (как, например, артефакты искались бы не только в аномальных зонах, а ещё и по всей локации, даже если бы я выбросил артефакт вне аномальной зоны. Если выборошу артефакт в аномальной зоне (при db.anomaly_by_name) - артефакт отметится, а вне аномальной зоны - нет. Допустим игрок находится на Свалке, значит и на свалке будет искаться этот предмет. Как мне сделать поиск на ВСЕЙ локации местонахождения игрока?)

No, the loot is already marked, then I just do not know how to make sure that the loot is searched and marked throughout the location where the player is located.
Let's say that I want all artifacts to be marked, then for name,binder in pairs(db.anomaly_by_name) do would be suitable for this, because why look for artifacts outside of abnormal zones. But if I want all the batteries to be displayed on the map (not in containers, but as a selected object), how do I make sure that the pois goes throughout the entire location, and not only in a certain zone (as, for example, artifacts would be searched not only in abnormal zones, but also throughout locations, even if I threw the artifact out of the anomalous zone. If I select an artifact in the anomalous zone (with db.anomaly_by_name), the artifact will be marked, but not outside the anomalous zone. Let's say the player is in a Landfill, so this item will be searched in the landfill. How do I do a search on the ENTIRE location of the player's location?)

pine hatch
#

for real

slate verge
pine hatch
waxen ermine
fathom garden
fathom garden
thorn stratus
steady apex
#

then you can filter what you want exactly

#

additionally there are callbacks game_object_on_net_spawn and game_object_on_net_destroy

#
function gobj_spawn(obj)
  printf("%s spawned", obj:section())
end

function gobj_destroy(obj)
  printf("%s despawned", obj:section())
end

function on_game_start()
  RegisterScriptCallback("game_object_on_net_spawn", gobj_spawn)
  RegisterScriptCallback("game_object_on_net_destroy", gobj_destroy)
end
#

callbacks are a lot more preferable

#

most objects that are on current level are online

violet spindle
#

Is there a way to make Rostok neutral? Fighting Duty around the Bar, which should be neutral grounds just feels all kinds of wrong with the amount of influence Barkeep has

lapis mica
#

Is there any plan to add a story for Monolith, Bandits, & Sin? A huge thing I'd be willing to do writing for, I just feel more factions need some main missions or story

celest forge
#

Adding quests is one of the most complicated things to make along with maps

#

Best chance is going to be waiting for 1.6

graceful sluice
#

Is there any mods for MG42 or M60, or any other 7,62x51 machine gun, as alternative to PKM?

fathom wagon
random fulcrum
#

the m60 is in anomaly

fathom wagon
#

It is just put on the blacklist in debug so you can't grab it from there

#

But that is mostly a vanilla thing. Not really a GAMMA thing.

graceful sluice
lofty flicker
#

im trying to use blender with pavelblend and i keep getting error messages saying cannot compile or cannot load

#

anyone know whats wrng?

old berry
#

what blender version are you using

lofty flicker
#

4.1 latest

celest forge
#

Should be 3.6

old berry
#

it works for 3.6 tops

celest forge
lofty flicker
#

3.6.11?

old berry
#

no 3.6 flat

lofty flicker
#

alr

#

there is only 3.6.11

naive snow
#

3.6.11 will work

lofty flicker
#

alr thx burn

fathom wagon
spice pilot
#

People, here is a mod https://www.moddb.com/mods/stalker-anomaly/addons/dynamic-anomalies-overhaul-dao-read-description-please
I’m sitting here and looking at the mod directory, looking at everything, and I can’t understand how he gave a visual to the new anomalies. Who can tell?

ModDB

[READ DESCRIPTION PLEASE] Massive overhaul of dynamic anomalies system, adding new anomalies and enhancing old ones. Based on work by DoctorX and Eugenium Hazardous Anomalies

fiery cedar
#

Whats line 1214 referring to?

#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 1214
[error]Description : fatal error
[error]Arguments : Can't open section 'ammo_50beowulf_ftx'. Please attach [*.ini_log] file to your bug report

stack trace:

fair canopy
#

thats the line in the engine. you're missing ammo

winter breach
#

Why language is anomaly and it's mods written in?

fiery cedar
fair canopy
#

did you have the mod active and deactive it at some point

fiery cedar
#

i forgot a box, thanks

#

no, that mod doesnt have a removaal box

#

wild

summer girder
winter breach
bronze harness
hearty plinth
# bronze harness Wip Usas-12

The cary handle, stock and the handguard all give me creeps, either give it a wire stock, Ar-15 stock or ofc leave it as it is, im just suggesting, the carry handle id switch for m4 irons, and picatiny rails. The handguard i would extend the botom and add piccatini, top is alr

#

Oh damn mans already did that

#

Damn

bronze harness
hearty plinth
#

Damn

#

Man i love this build

#

What ya think about a ak .308 that can take either SCAR or Sa-58 mags

bronze harness
#

Idk i was thinking only 20 rounds drum mag

lofty flicker
#

how to add a bone to an already existing ogf file? ive tried parenting, theres no option to move the bone to the said group

tawny stream
celest forge
lofty flicker
#

alr thx jaun't

vocal wigeon
#

hey guys, is there a mod that adds tracking loose loot somehow? i know holding F shows nearby ones, but i'm hoping for something that does the whole map, on the pda or minimap or something

muted helm
#

is there a way to make a bolt action semi auto? trough like messing with the files or smth? i wanna make the VSSK into a semi auto if thats possible

jade oxide
#

maybe commenting out the anm for bolt, except if it's part of the shooting anim
if not, only a dirty rpm edit
will look awful tho

#

other than that, mess with the anm in blender and re-export new anm set

muted helm
#

oof yeah that sounds like a lot

#

any handy dandy tutorials on it?

#

on the export import part not animating in blender im pretty well versed in that

celest forge
#

I'm pretty sure the bolt cycle is part of the shooting animation itself

#

Anomaly doesn't have a two-state shooting animation system

#

So effectively, no you can't eliminate the bolt cycle without having to make a brand new animation for the gun, a sound, etc

muted helm
#

well i mean

#

if its semi then there arent many sounds right?

#

compared to a bolt cycling

#

but yeah thats a bunch of work lol i think imma give it a pass

random fulcrum
#

what juan meant is that the sound has the bolt cycle baked

muted helm
#

so as in the sound of shooting and bolt cycling is as one

#

?

random fulcrum
#

yes

#

most likely tho

#

idk how barry did it

muted helm
#

oh yeah screw that then im no sound designer lmao

#

barry sounds like a well organised man

random fulcrum
#

idek if barry's vssk is in gamma really

celest forge
#

You could do it in layers but yeah it's probs more work than it's worth

celest forge
#

Also from what screenshots i've seen, the icon is theirs'

random fulcrum
#

military pack never fucking ever

regal bolt
#

Anybody knows a mod that turns the exosuits in gamma into fallout power armor?(idk If this is the right channel)

regal bolt
#

😔

#

Probably a sin here

fair inlet
muted helm
#

semi auto doesnt need much animation in it tho

#

from what i understand

fair inlet
#

yeah it shouldn't be too bad if you just remove the shoot animations

muted helm
#

i'll hit you up once i get to it properly is that fine?

fair inlet
#

ok

lilac gulch
#

Is there a channel dedicated just for asking about mods and such? Wanted mods that make the game creepier like Drunks Controller mod but asking in general that gets lost fast

celest forge
#

Not that I know of, you can search of them in the mod posting threads, if they're not there they're not in this server

lilac gulch
alpine cliff
#

Do y'all know where I'd be able to find the outfit files for GAMMA?

#

Don't really remember much about the directories, and it's been 6 months sense I've had to look lol

full vessel
alpine cliff
#

Nah, where the listing is lol

#

I just don't know where to find the list of em

full vessel
#

Not sure what you mean

brave tartan
#

hello, anyone mby knows a way to transfer 2 anomaleis visuals from Arrival into DAO?

alpine cliff
#

Like where I could find em so I could edit loadouts and stuff, just don't know where to look for that kinda stuff. Mb for shittily explainin, I'm still waking up

vernal epoch
full vessel
alpine cliff
#

I'll actually just leave that to shon, he's here lmao

misty mulch
queen pineBOT
#

@alpine cliff Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods. ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1165045267637211156/mo2-search.png

misty mulch
#

Notepad++ find in file function is also clutch for these things

alpine cliff
#

tyty

misty mulch
#

for starting loadouts, as in, "the items you're allowed to choose at game start", files are provided by the mod GAMMA Starting Loadouts

#

so dig through its file tree to get an idea of what to edit

misty mulch
alpine cliff
#

either one is good info for me, lets me slowly learn what all to look for

misty mulch
#

oh no lol

#

trying to change what armors drop from NPCs is a completely different set of mods and files

#

learning how to change new game loadout won't help you with that

vernal epoch
#

Think Des is just looking to learn how the files interact so he can make his own micro edits

misty mulch
#

ah. in that case - read the comments on the ltx files, but it will be probably better overall for you to learn how to use DLTX - guide is in the modding handbook, in the pins

#

also istg half the time you just have to intuit which files actually store the data you want to tweak. the names of the mods can be a guide in that case. you look at the mod responsible for the kinds of changes you want, look at what they edit, and go from there

obsidian void
#

why the heck was personal adjustable waypoint disabled?

misty mulch
#

reports from someone about busyhands shrug i never saw that come up in base gamma support personally, only apparently in the UGP thread

#

iirc catspaw fixes have already gone live - i presume grok forgor to re-enable it in the modlist

thorn stratus
#

can I call a script just using it's name but is in a string variable?

random fulcrum
#

the anomaly ballistics framework kinda does this gimmick for when you add custom handlers

#

look inside artiballs for an implemented example of it

thorn stratus
#

I want to test this, where can I find a tv?

fathom wagon
thorn stratus
#

yes I just saw it

tawny stream
#

Pretty cool, plus at least it isn't porn

pliant loom
#

it was the unreal 5 engine demo i think but it was stalker themed

steady apex
#

I'm happy to announce that infamous stuck monsters were finally fixed today in the latest modded exes

#

No script workarounds are required now

naive snow
#

How'd you do it?

steady apex
#

there was an oversight in pathfinding code, basically the pathfinding works in separate thread and it sets a flag to not perform any computations until the thread is done, then it resets it, but in some circumstances that flag was never reset, resulting in stuck condition, resulting no path found for monster

#

hence stuck

naive snow
#

Good catch, neat stuff

fair canopy
#

My free kills PepeHands

dire ruin
#

i need help with this, ultimate gun pack

slow bolt
queen pineBOT
#

@dire ruin If you have a question or need help with G.A.M.M.A., please use the correct channel for your problem:

For vanilla G.A.M.M.A. modlist (this means that your modlist is unchanged and untouched): #🔨base-gamma-support

For custom G.A.M.M.A. modlists (this includes mods added by yourself and also mods that are disabled by default in G.A.M.M.A.: #🔨modded-gamma-support

If you are having issues with the installer, or with your G.A.M.M.A. installation: #1026866080347603065

Any other channel ARE NOT support channels. If your question is a support question, you may be asked to go to the proper channel.

obsidian kraken
#

Expression : !phrase_dialog->m_PhraseVector.empty()
Function : CPhraseDialog::SayPhrase
File : PhraseDialog.cpp
Line : 151
Description : No available phrase to say, dialog[stalker_stitch_dialog_meet]

stack trace:

hi, does anyone see whats wrong here? my game crashes everytime i try to talk to stitch

flat vine
#

I'm trying to tweak medicine/drugs balance, but I'm having some trouble nailing down values. What's the math for total healing, between boost_time and boost_health_restore?

sly bone
#

Hello anyone tryed or had the idea to make wall mount guns rack?

tawny stream
#

(I'm sure they have; I'm sure it's difficult)

#

Those posters in the hideout furniture deal might be a place to start. Those suck to find a place to put them in game. They also didn't show anything but a white panel for me, deep sadness.

misty mulch
#

or the pistol rack

#

since you can very simply use the "align to surface" key to align the pistol rack to be "wall mounted"

#

good luck making the guns display properly in both wall mounted and floor configs though

#

i can already tell they'll clip

#

(unless you mean a whole new type of rack with horizontal display)

sly bone
sly bone
misty mulch
#

it does similar things to what you'd need to do. allows vertical wall alignment. allows objects to placed on it with offsets, displaying their world models. and so on

#

poster does not do that.

#

poster, i would guess, simply displays a texture sized to the poster-object.

sly bone
#

Yep

misty mulch
#

so it wouldn't teach you as much as understanding how the pistol rack works

sly bone
misty mulch
sly bone
boreal parcel
# thorn stratus 😄

watch this using the hideout furniture tv with this mod has a yellow tint on it. but on npc's tv this works just fine i hope the mod maker noticed it

thorn stratus
#

I think someone already told this on the moddb page but I am not sure

boreal parcel
plush sierra
#

Is there a patch that allows QAW to work with Outfit Attachments?

open pewter
#

can I use like autocad/freecad for models or only blender?

naive snow
thorn stratus
open pewter
thorn stratus
#

lol

#

I though it was in one of my thread

open pewter
#

but quick question, how do I import .3ds models in blender, used cad to make a gun but after that I m lost

thorn stratus
fair canopy
open pewter
#

bro help

naive snow
open pewter
naive snow
#

What are you even trying to do?

open pewter
#

this @naive snow

naive snow
#

So why are you messing with the CoC sdk?

open pewter
#

did all the steps, the program doesn t open

naive snow
#

Probably need to mount the disks and what not. You can also just grab the hybrid xray that works pretty well

thorn stratus
undone lily
vernal epoch
thorn stratus
#

alrighty

undone lily
#

but ok

undone lily
#

I mean you can't work with stalker models without this tool

#

there's a 3DSMax option iirc, but it's not updated as much

#

Not sure about Maya

thorn stratus
surreal gust
#

Use blender to import and export most stalker formats.

bronze harness
#

more usas wip parts shot

surreal gust
#

More progress

vernal epoch
#

Oh, nice. Whole map done from scratch?

surreal gust
vernal epoch
#

Makes sense. is it one of the maps xcvb showcased last year?

surreal gust
#

Nope. He only ported the maps and he never changed the geometry from them.

random fulcrum
#

whatever happened to your valley level

surreal gust
#

Abandoned it due to optimization issues. Started making a new terrain.

#

Haven't touched it since March 27th

unreal leaf
#

Is there any guide on changing the gamma main menu background scene? I found a really nice area in the swamps that I would want as my main menu

naive snow
summer girder
#

Could ask Fabio Conte, the Inverno guy, how he made the Inverno main menu work @unreal leaf
(Nicely)

unreal leaf
#

alright, thanks for the pointers :)

lethal garden
#

Can someone please reanimate or remodel the SR1M pistol?

naive snow
#

Why?

open oasis
#

hey @slow bolt i could use your help with the offset editor you recommended me to use

#

i installed it over the repositions i already made and even after deactivating it it seems the position with the scope of the weapon is still maintained

#

is this supposed to happen? before installing the addon i recall having to reposition the entire weapon if it had a scope attached

random fulcrum
#

bro had a stroke

open oasis
#

yeah i

random fulcrum
#

you mean when adsing it goes to the center of the screen?

open oasis
#

i don't know how to explain myself well

#

excuse my ASL ass

#

when ADSing the position is all wrong, that is expected

#

however when not ADSing the gun displays with the reposition AND the scope correctly, this shouldn't be happening

#

i have the addon disabled

#

like my issue is how do i ensure the entire weapon displays correctly for the end user? i have not changed any of the values

#

gun + no scope = reposition ✅
gun + scope = no reposition ❌
this is the expected outcome

however what i get is
gun + no scope = reposition ✅
gun + scope = still positioned correctly without changing values ✅

how is this possible? the addon that does this has been disabled
how can i ensure the end user gets the correct position of the gun even without the addon?

#

was i not meant to reposition the entire gun for each new scope i add?

random fulcrum
#

depends on practices by the modder

#

like if the developer added position offsets for each scoped variant that happen to be copy pasted from the original then you'd have to reposition all of them

open oasis
#

i tested the two EOTech sights and they both kept their position despite not changing any of the values for eot_hud

random fulcrum
#

but that's horrible practice

#

and i doubt anyone has done it

#

i haven't seen it yet

open oasis
#

well it was the case with the russian scopes

#

the dovetail ones

random fulcrum
#

like you could do the homework of reading the ltx

open oasis
#

so you're saying this will only happen with some scopes and for some i will have to reposition the entire weapon and for some just the aiming position

random fulcrum
#

look inside the ltxs

open oasis
#

i have another question

#

i tried using the offset editor on top of my original repositions and this didn't net any base_hud values

#

is it because i have already done the reposition?

#

i'm talking about this

#

this is what's meant to apply all the attachments on the gun without having to reposition all of them i'm pretty sure

random fulcrum
#

nah

#

it's an engine edit so that the hip position is completely detached from the aim position

#

since with the regular offsets if you change the hip position, the aim position also changes

#

it was made so that changing offsets is half as tedious

open oasis
#

thing is like i already repositioned most of the guns but without the attachments

#

i'm trying to somehow make the process easier for the attachment part

#

since it's like 17 fucking scopes for each of the 188 or so guns i've already repositioned lol

random fulcrum
#

create a script to automate the process

#

otherwise you're fucked

open oasis
#

i don't know any scripting

random fulcrum
#

tough shit

open oasis
#

yeah i am a mere plebian repositioner

#

it's my first time doing something like this

lethal garden
#

Its just an ugly pistol in my opinion.

open oasis
#

i'm gonna look at how meowie did his repositions and the sight attachments

#

maybe i'll gain some new insights

#

he manually repositioned all the sights dread

fair canopy
#

Did you do it directly into the ltx?

open oasis
#

i'm doing the only method i know which is applying changes in-game to cache_dbg.ltx and moving them to a separate file

fair canopy
#

Via dltx file?

open oasis
#

and .ltx file yeah

fair canopy
#

Well yeah. Mod_system file

open oasis
#

surely there's a better way to go about doing this than copy-pasting the 14 or so compatible scopes with their respective repositions for each and every gun in the game

#

finding what scopes are available for the gun is an undertaking in and of itself

fair canopy
#

Use base offset

#

If you modify the positions on the base hud section then it's scope sections inherit that position

open oasis
#

yeah but each scope has to be adjusted as well, i am not having them in the center of the screen

fair canopy
#

What are you trying to do?

open oasis
#

☝️

fair canopy
#

I really don't get the problem. You're trying to do a reposition right? Are you also repositioning the ads location?

open oasis
#

yeah

#

the ADS location has to be repositioned to look right

#

how do i apply the base location of the weapon with its ADS reposition to all of its scopes and sights?

fair canopy
#

that needs to be individually adjusted for every scope on every gun

open oasis
#

as in these and more

open oasis
fair canopy
#

Trust me I know

#

I've spent the past 3 months doing it for 3d Shader scopes

open oasis
#

i believe i fixed up your MDR that one time with a reposition

#

but i really have very little experience with this

#

i did one reposition previously for one gun and that took hours, here i am doing it for all the guns in the game

fair canopy
#

How?

open oasis
#

by manually debugging the gun and moving it around until i reach a satisfactory result, for all the guns lol

fair canopy
#

If satisfactory is taking you hours for one gun that may be more of a you problem. For red dots the reticle us always projected at the center of the screen so it's just a matter of alignment with the sight fov

open oasis
#

it took hours, now i can do 5-6 guns in an hour but that is without the attachments

#

i really dread having to manually align each sight for each gun

#

i was thinking maybe there was a better way to go about this hence me asking here

fair canopy
#

For body cam reshade you probably have to

open oasis
#

rats

fair canopy
#

Unfortunately you have to manually do it for each sight

#

If it was for a normal reposition it would be as easy as doing base offset values

surreal gust
#

new level overview

slow bolt
#

the rest is already in the engine

royal crater
#

is there a mod that just removes death animations

fossil folio
#

Is there a mod that makes respawn mod work with ironman?

#

Would guess it is as 'easy' as changing life count variable in the save file, but idk how

slow bolt
fossil folio
# slow bolt what would be the point of ironman?

Perfect hardcore experience would be lose your stuff when you 'die' but still have a limit of deaths, so that if you have shit gear or naked you just dont go around trying to get good gear at all costs knowing you have limitless lifes

#

ironman is just a rewind feature

#

one would think twice before bringing good gear in fear of losing it, and one would try be more prepared before going into big fight

fair canopy
#

So you want tarkov Ironman

royal crater
#

so, i re-enabled repair/ mod at mechanic. is there anyway to increase these prices even more?
?

old berry
#

maybe you can set it higher in the mcm config

junior basalt
#

I'm trying to have a mod made to create the third person model for a helmetless SEVA since it doesn't come with one unless found/bought. if this could be done by a person willing, it would be greatly appreciated. If not, then could someone direct me to a place for Stalker anomaly/gamma mod suggestions?

mighty glen
#

How to add settings option to warfare options? I have uncommented options.factions[faction].max_active_squads, but its not showing
warfare a life owerhow after some game time spawns like 20 squads on map and its unplayeable

simple scaffold
surreal gust
#

Wasn't expecting to hit 45 fps in this dense tree forest.

simple scaffold
simple scaffold
mighty glen
#

still trying. found multiple ui_options.script files, but looks like thats not it.

simple scaffold
random fulcrum
#

that thing displays only the files that are currently loaded

#

as in, the ones that are winning the conflicts

#

so you'll get only one ui_options.script there

mighty glen
#

green is wining, right?

random fulcrum
#

yeah but just use the virtual folder

#

it's easier

simple scaffold
mighty glen
#

found it. Thankyou very much!

simple scaffold
# mighty glen found it. Thankyou very much!

that will make the option show up. but...

i just checked. nothin reads the values in options.factions[faction].max_active_squads so i don't think adding the slider will help.

i can't even see where it might have been used in the past

mighty glen
#

haha, It wont be so easy.
need to check all smarts and delete excessive squads or smth. but then what if that squad has active quest...

#

well, I will just play on slow preset

simple scaffold
royal crater
simple scaffold
#

like the script only changes the end of the slider. you still need to go move the slider in your game settings. this is one of the settings that only works when a save is loaded.

plush sierra
#

Can anyone point me to some resources or tutorials for create/editing textures?

open oasis
#

i can split my repositions across multiple files right? just making sure i'm doing it properly

odd leaf
#

Just shot and killed a military guy then game crashed with this error idk if this is a mods problem or just stalker running out of memory.

#

Oops my bad wrong chat lol

soft burrow
regal bolt
woven viper
#

anyone know how to change the BR value of an armor, im making a custom sort of, loner scat 9 suit, i just cant seem to change BR /huh

slow bolt
summer girder
summer girder
last valve
#

howdy people got a question to ask
im thinking on getting that merc voicelines mod and replacing all the voicelines with an aussie coat of paint
im assuming that to do this i would just mark the new voicelines with the same filename as the previous ones or would there be something else i need to do to get them working properly?

surreal gust
soft burrow
sacred token
last valve
#

thanks

regal bolt
quaint plaza
#

is there an .ltx template for food and medicine as an item one could use?

mossy heart
#

how does one go around making a translation mod? i can't find the files in the anomaly folder

sacred token
desert phoenix
#

I am having a really hard time finding the location of actor.ltx, I tried searching in mo2 and I can't really find it

sacred token
desert phoenix
#

Oh, I am not sure how to do that, I'll see what I can do

sacred token
#

Go to the anomaly root directory and open the tools folder. There is a file called "db_unpacker.bat". Run it to unpack the script and config files

desert phoenix
#

wow perfect!

#

YES

#

this is great I just need to look at what inside of it

#

how do I repack it now?

#

I accidentally ran the bat

#

before you sent that

sacred token
#

You don't need to repack it

desert phoenix
#

oh okay! thank you!

sacred token
#

Just delete the files it created

misty mulch
#

find the mod in MO2 -> right click -> Open in Explorer

crisp oxide
#

Can someone post most up to date version of the fdda time events addon with demonized time events script from GAMMA modpack?
Cuz I found one version of this mod on github and it's demonized time events script is drastically different from the same script that goes packed with Weapon Cover tilt addon.

dire ruin
#

i need help with this, ugp, this happens in army warehouse

random fulcrum
#

ask in the ugp discord

fair canopy
#

@celest forge what's that new method you use for icons?

celest forge
#

I buy the gun irl and I take a picture of it

fair canopy
celest forge
#

Did ya like the icons for the spear?

fair canopy
#

yeah they look good! except no tan spear 😦

celest forge
#

There's a tan spear?

fair canopy
#

yeah in the latest update

#

someone made tan textures and i added them officially finally. plus a few small fixes

celest forge
#

Oh damn

#

I'll make those too then

#

Send me the link for the update

peak dew
#

Soo i have some experience with modeling and animation in blender, there is some video or tutorial of how to make mods. I would love to make some animations for the cleaning and repairing weapon pieces and some food that dont have animations.

peak dew
bronze harness
fair canopy
bronze harness
celest forge
#

What's the tri count

bronze harness
#

modernized parts still high poly, basic gun is 25k

celest forge
#

And with the parts?

bronze harness
#

idk, maybe 40k

regal bolt
#

Mod idea: Anomalous chest mod.
We need a crafting recipe for an anomalous chest in Gamma. So that from scrap metal, wood and some artifact, you can craft an anomalous chest for 500 kg, and if you craft several such chests and place them in different places in the Zone, they will have a common storage. That is, access to the general storage is obtained from anywhere in the Zone where this type of chest is installed. Advantages - shared storage integrated into the game's lore. The disadvantage (for the balance) is that 500 kg is the weight limit for stored items common for all chests.

shut cairn
#

hi. how do i reduce weapon wear in arti_jamming.script. Thx

idle oasis
#

can anyone make a multi cpu core support mod pls thx

raw elbow
#

^^^

#

i'm surprised it hasn't been done with how dedicated this community is tbh

#

like SSS exists but multithreaded doesn't?

slow bolt
vernal epoch
sacred token
plush sierra
idle oasis
#

modders are just slacking

plush sierra
#

Can anyone make me a cpu with more than one core

plush sierra
#

Being a modder is a hard life

#

Those skills they use, you know to make free mods, they also have to use to make money to eat

#

They deal with stagging amounts of entitlement, hatred, and criticism

lilac gulch
#

if u want mods that arent made go get a bag and pay some modders

tawny stream
fair canopy
#

Yeah there's already a mod for that

pulsar terrace
#

Is there an easy way to add scopecompatability like the compm4 to guns or is this more than an entry to a textfile?

fair canopy
#

you have to make the model for it

fathom wagon
#

If only it were so easy...

open oasis
#

the modders will make it easy clueless

fathom wagon
#

you right

#

RIGHT AWAY SIR

pulsar terrace
celest forge
#

Pretty much yeah

thorn stratus
#

is it possible to clone a device, like detector_radio change only the name and descriptions etc? Adding a new one in the ltx file, same model same everything, just a new name so it becames a separate new game object

celest forge
#

Afaik yeah should be as any item

fair canopy
#

@naive snow any chance you know how to extract texture files for DOI weapons?

cyan escarp
#

can anyone tell me what sniper mod this is?

old berry
junior basalt
#

Question

#

Is there a mod that fixes the view models for the sunrise suit?

#

The sleeves are from a camo outfit, which the sunrise stalker suit doesn't have

#

If it's as simple as renaming a file, that'd be good too

fair canopy
#

Yeah

naive snow
# fair canopy Yeah

If you search back in this channel there's a tutorial for setting up blender to open up source engine file with an addon. The initial mauser c96 model with stock was from there

#

You should be able to save the textures from there

hidden rain
#

Does anyone have or know how I could get the 60 Mag version of this weapon? From Retrogue mod, and this weapon

fallow garnet
#

what dis error mean???

naive snow
hidden rain
#

What mod is this?

naive snow
#

Inverno

ruby fiber
#

how would you reassign a weapon to a different repair kit?

naive snow
#

You change the LTX property

#

Change repair_type to whatever you want

hidden rain
celest forge
#

Looks like the old EFT reposition thing

#

Which doesn't work with gamma

fallow garnet
#

My bad homie

naive snow
fair canopy
#

Rip

hidden rain
sour salmon
#

Why was is deleted

coral inlet
#

Hi guys. I suffer from color blindness, do you have fashions for color correction?

regal bolt
#

does anyone know how to chnage the way your gun looks holdtered? i want it to point down to the floor rather than to the side. Anyone know?

naive snow
naive snow
regal bolt
#

my bad yes lowerd gun position

regal bolt
naive snow
unreal leaf
#

!reshade

queen pineBOT
unreal leaf
#

I think the effect is called Daltonize.

open oasis
# regal bolt do you know how to customize its position?

download the Draggable Hud Editor mod off of ModDB, then equip the gun you want to reposition and enter debug mode by pressing F7 (use the !debug command in #🤖bot-commands if you're unable to); press 5 - this should open the HUD editor

#

the values you're looking to change are Lowered Position and Lowered Orientation - click either section and drag the screen with the mouse until you reach a satisfactory result

#

after you've done your reposition click Apply and find the new position values in \...\Anomaly\gamedata\configs\cache_dbg.ltx, in the same directory create a new file called mod_system_whatever.ltx and paste the values there; make sure you put an exclamation mark before the square bracketed section before you save your changes

#

result should look like this

regal bolt
rugged slate
#

So, dipping my toes into modding. Trying to wrap my head around it. I get the basic theory of creating a mod, kind of, but it's all pointless if I don't know where to look or how to interact with the engine. Like say I want to interact with a dynamic object (loot on the ground) and maybe do something based on distance... How do I find that code or see existing code (maybe I need to modify what the engine or script already does instead of write from scratch)

idle oasis
real hazel
#

I'm trying to have the KRISS Vector go into the melee weapon slot, I found the file and I'm referencing the P90 file to figure out witch value to change. But I'm still not sure which one to change and wanted to make sure before I "f**k around and find out"

fair canopy
real hazel
#

Thank you, didn't think there was something that specific in the pins.

real hazel
#

Now the question is.
Can I make it so I can have both my detector and weapon using @fair canopy mod

#

shit, sorry for the ping, didn't mean to have it actually ping you 😅

wary kiln
#

anybody make a mod compatible with latest toxic air that gives a keybind for filter swapping like metro?

random fulcrum
#

that's hilariously low effort i'm not even gonna respond with the gta 4 gif

#

much less with an ok but you do it sticker

open oasis
#

sounds like a genuine question to me

#

what am i missing

naive snow
wary kiln
#

fr thank you, literally all i know is weapon configs im new to modding and the only modding ive done is retexturing extravaganzas fucked reticles with correct ones and changing other weapon configs to make area playable

#

yo actually im gonna be pissed if i try this thing i just now considered and it works

regal bolt
fair canopy
#

Hit reset

open oasis
#

they're not going to stay like this

#

to see what the weapon actually looks like press F7 and 5 again

#

alternatively you can click Resume to undo the changes, or you can go into the cache_dbg.ltx file and delete everything altogether

regal bolt
#

okay

#

im loading back in my game

open oasis
#

to clarify, if you set values for a gun, all weapons you equip will have those values until you open the editor again

#

it's a visual thing, it doesn't mean you actually changed those values for those other guns

#

you can always check what the weapon looks like currently by opening the editor with it equipped, F7 > 5, you can also walk around with it and change to aim/alt aim modes with Esc

worthy fiber
#

hi joys
is npc's ammo type is related to something?
if it is where i can check and change it?

fair inlet
worthy fiber
#

i mean is ammo type diffrerent (fmj hp or ap) for different ranks for example?

fair inlet
neon flower
#

ay whats the mod for mask inertia? i installed what i thought the mod was but it isnt there, lemme know if this is the wrong chat to ask this in.

slow bolt
#

Its that mod. But it was deleted

misty mulch
#

hey. what faction/type of stalker does stalker_nebo here mean? working on mapping model captures to damage profiles

misty mulch
#

thanks

unreal leaf
#

oh thats funny

slow bolt
#

is it though

unreal leaf
#

I guess not, the devs are slavic so it makes sense

#

"nebo" means "sky" in my language so I found it funny

slow bolt
#

It is sky

sour salmon
#

On that note, what about killer

#

I saw a faction named killer in some code, idk what mod

#

I thought maybe it was sin

slow bolt
mighty glen
#

is there function that is triggered, when I start dialog with NPC (or just before)? npc does not have "give in" task dialog option and I want to loop trough tasks and check if npc is task target

slow bolt
#

Sure is iirc

#

Ask in anomaly discord. Way more modders there

sour salmon
#

Is there a reason why people choose killer or mercs? I assume conflicts, etc

random fulcrum
#

it's been their name since the very start

rugged slate
woven mountain
#

Does anyone have any experience with level.start_weather_fx_from_time()? Keeps telling me my input is invalid

wary kiln
#

sorta forgot to mention thats the "latest toxic air" im using

slow bolt
wary kiln
#

actually i only tried one of two quick wheel mods so one moment

sour salmon
#

Gotcha thanks

naive snow
wary kiln
#

which does that mean, editing files or fucking with the qaw section in mcm

naive snow
#

Editing files probably

wary kiln
#

yeah im clueless ill just deal with manual filter swapping for now

wary kiln
#

im genuinely curious what is so incredibly easy about it that i havent discovered

random fulcrum
#

and why should i

wary kiln
#

idk be ur good deed for the year

#

if its so simple why not say what it is

woven mountain
#

No need to be a dick about it momo. We were all beginners at some point.

@wary kiln I'm not personally familiar with drunk's toxic air. I can however, help with specific coding questions though. Feel free to DM me stuff, I don't mind helping newbies :). Also, here are some tools that might be helpful

Script Files: Visual Studio Code (https://code.visualstudio.com/download)
XML Files: Notepad++ (https://notepad-plus-plus.org/downloads/)
Searching Files: Agent Ransack (https://www.mythicsoft.com/agentransack/download/)
Unpacking .db Files: AXR Toolset (https://github.com/revolucas/AXRToolset)
File Comparisons: WinMerge (https://winmerge.org/downloads/?lang=en)

References:
Anomaly Modding Book (https://igigog.github.io/anomaly-modding-book/)
Lua Documentation (https://www.lua.org/manual/5.4/)
Chat GPT for Checking Code (https://chatgpt.com/)
Learning Code (https://www.codecademy.com/learn/learn-lua) (https://www.tutorialspoint.com/lua/index.htm)

wary kiln
#

i do appreciate it a lot but im not personally worried about wrapping my mind around adding codes just so i can press a button to do something faster, especially if i think theres a chance somebody else already did the work, but in this case im over it either way and will just be playing without it until something comes up about it, im very easily distracted and cant focus on coding stuff bc its boring and not particularly interesting to me and ive spent hours on end doing the simplest shit and then doing it again bc i fucked up somehow

#

when it comes to singular lines i can just get by but whatever this mod seems to involve is beyond me and my attention span

woven mountain
#

Unless I have absolutely no idea what's going on. Then it sucks

wary kiln
#

yeah i guess it is a little fun/rewarding when i do have an idea about something but like 99% of the time i dont bc i only have experience with wpn ltxs lol

#

even then i dont know half the shit thats going on in the addons i have

#

wait so are you at least familiar with quick action wheel?

#

i cant find my way around that mod but hopefully i can add the filters to it if you can help, if not its no big deal as i just loaded up my game and i dont mind not having to close it again

woven mountain
wary kiln
#

does it require new game lol

#

cuz im totally getting that

woven mountain
wary kiln
#

love it thanks for the extra qol

woven mountain
wary kiln
#

how does that work, they describe the threat?

#

or at least name it when calling it out

#

idk my first thought was a companion saying "taking a shot at the guy on the left" or something for some reason and i figured that cant be it

#

but i just thought about something, what if the dialogues were different based on rank? rookies just leaving the faction base with you for the first time would always freak out and say something like "WHAT THE FUCK IS THAT?!?" on their first encounter with any mutant that isnt like a shit tier mutant

woven mountain
wary kiln
#

idk if thats been brought up or considered already but i think its a must if you can figure it out

woven mountain
wary kiln
#

aww thats a shame, ill be waiting for if it ever gets brought up again

woven mountain
wary kiln
#

mentioning campfire stories is a good touch i didnt think of lol

woven mountain
#

Here's another example

#

The one with the green name

woven mountain
wary kiln
#

i think the dialogue changing with experience would be good for rookie players considering neither you or your companion knows whats attacking you at first (mutant exclusive probably, but maybe for the factions that arent recognized mid-late game aka unisg and sin) so once youve killed/looted the mutant and added it to your guide or whatever the next time you encounter it well, obviously you have some assistance but not being told what it is the first time (assuming you hired another rookie after all that is) adds to the immersion and almost horror to the gameplay

wary kiln
woven mountain
wary kiln
#

ah so what all is in the mod currently? just the threat callouts?

woven mountain
# wary kiln ah so what all is in the mod currently? just the threat callouts?

No,
Anomaly comments
Area clear comments
Campfire stories
Companion death comments (Said by the companion dying)
Companion death comments (Said by a second companion if available)
Emission comments
Enemy comments
Headshot by companion comments
Level comments
Low health (Health of companion) comments
Player death comments
Psistorm comments
Player reload comments
Player weapon jammed comments
Random comments
Safe area comments

wary kiln
#

ohhh okay so it completely spices up all the random chatter, i was asking out of curiosity if the companion death comments made it to the current version which im very happy they did

#

well not all the random chatter but that of companions

hot current
#

Since Gamma uses MO2 does that mean that the disabled section in MO2 for Gamma are all optional? I'm very farmiliar with MO2 but not modding Stalker so before I tweak anything I just want to make sure that it isn't like this for a reason and that I can infact add additional mods to gamma that don't conflict.

queen pineBOT
#

@hot current Mods under the G.A.M.M.A Disabled category and ALSO other disabled mods that aren't under this category, are disabled for a variety of reasons: compatibility, performance, bugs, busy hands, etc.
DO NOT ENABLE THEM. SERIOUSLY. DON'T.
(If you don't know what "busy hands" is, type !busyhands in #🤖bot-commands)

What about animations? Can I enable them?

DO NOT ENABLE ANIMATIONS THAT ARE DISABLED BY DEFAULT, IN MCM IN GAME OR ANYWHERE ELSE IN THE MOD LIST.
They are disabled for the same reasons written above.

Why do we have these mods in the mod list if we can't activate them?

Because G.A.M.M.A. is STILL IN BETA.
NO, Grok can't simply remove these mods. Version 1.0 will have a clean mod list.

If you really want to use stuff that is disabled by default, forget about #🔨base-gamma-support, use #🔨modded-gamma-support instead.

hot current
#

Awesome thank you so much! I was gonna add female PC's as I was hella floored seeing them out in the world and did a double take in new game to check if maybe I missed them somehow

open oasis
#

LASS does female NPCs

#

just make sure to ask for help in the appropriate thread and don't expect support in #🔨base-gamma-support since your modlist has been tweaked

hot current
#

Oooh awesome, I'm a bit of an addict with modding so this is great news. Also I'm sorry I've been asking questions seemingly all over the server, I had no idea Gamma was this big

regal bolt
open oasis
regal bolt
#

okay

#

do you think i can add you and you can help me with the saving the changes to the files stuff? im not rlly good at these kinds of things. you can just show me real quick if thats fine.

open oasis
#

sure

wary kiln
#

so where can i find whatever file configures the firemodes so i can add a second automatic firemode

#

trying to make slow/fast fire for the bar

naive snow
#

It's in the engine, can't really change that

celest forge
#

That's not a thing in Anomaly

wary kiln
#

fuck

celest forge
#

There's semi auto/full auto/burst/hyperburst

wary kiln
#

yeah i knew that much, i was checking for like hidden firemodes lmao

#

that sucks

naive snow
#

You'd need a mod script that hijacks the rpm stat or macros the clicks somehow.

fair canopy
#

I wonder why a lot of double barrels aren't setup to use hyperburst to simulate dual state trigger

wary kiln
#

a lot of them are i thought

#

well base anomaly ones

simple scaffold
wary kiln
#

idk about that one

fair canopy
#

Lmao if raven says it, then it's most likely true

naive snow
#

Doesn't the saiga 12 serie have some? Or are they considered rifles as a game type

simple scaffold
#

Auto shotgun is not regular shotgun

#

Regular shot gun has no fire modes.

#

If you want shot gun animations no fire modes

wary kiln
#

ohhh that adds up

simple scaffold
#

Auto shot guns are more like rifles than shotguns, but are not the same as rifles