#╙🖇mods-making-discussion

1 messages · Page 50 of 1

indigo granite
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Is there a way to change health_hit_part In order to alter the damage done to enemies, and also for the actor (yourself) ?

long kindle
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someone should make a mini inventory for mags and food/cigs,

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so that the backpack can be put back and make it not so annoying for players.
i mean the backpack is a long animation so having a small pocket or somthing as a keybind with little to no animation would be great i dont know how to make mods so im just throwing it out there

long kindle
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its hardcore so if you have alot of stutters or u lag i wouldnt recommend

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but yes if you get shot in the arm it affects that part body and head are the assets you can drop leg and arm health but when chest or head reach 0 you die

long kindle
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i have a backpack animation lol

slow bolt
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That is your mod

long kindle
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maybe

long kindle
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ill do both fml

slow bolt
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why would i point you to another discord

long kindle
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im troubleshooting rn

graceful sluice
surreal gust
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sss 20 volumetric light test on hanging light

tawny stream
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Oh holy shit

steel verge
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Hi, everyone. I'm currently want to edit a mod for my personal use. But I know nothing about modding.
Is it against this forum's rule to post a link to a mod and ask about how difficult it is to change it in the way I want it?

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I'm assuming this is where you post your question about modding.

tawny stream
steel verge
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what I want to change is just change it from consuming stamina to damaging psy-health. Is it easy to do or not suitable for a newbie?

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Inspired by Cyberpunk's Sandevestian which the user slowly loses their mind or "humanity", the more they use it.

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100% not lore friendly (lol) but I just want to use it and I think stamina cost is not really severe because its regenerate relatively fast anyway, unlike psy-health.

tawny stream
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Way less easy to just cheese bullet time

steel verge
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But that just an idea and I think it is too much for a modding noob like me, so I'm ok with just psy-health damage for now.

sacred token
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I can't test it right now but try replacing the line 126 with

arszi_psy.set_psy_health(curr_power + (drain_rate_base * drain_rate_coef))
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And line 124 with

local curr_power = arszi_psy.get_psy_health()
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@steel verge

steel verge
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now, I shall find a way to make it last about 6 seconds. Based on the Apogee Sandevestian which David canonically used. THANK YOU SO MUCH, ONCE AGAIN

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time to continue my suffering in the zone as a guy with a barely able to used cybernetic enhancement.

vague sphinx
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@thin kelp Hi again, I have an important question, would it still work ingame if I "customize" a model by cutting down some parts ? For exemple I have cut down the "jacket" part here to make room for the Skat armor on Rogue, would that bug out in game or render just fine ?

thin kelp
# vague sphinx <@302926639548071937> Hi again, I have an important question, would it still wor...

thats essentially how to do kitbashes, ive done a similar setup like that for some factions.. you just need to make sure to join it all into one mesh. and make sure that the vertex groups are all correctly assigned, some models can have slightly different areas where vertex groups assign to when you join them, so its good to make sure to look at the groups, highlight them in blender, make sure it seems correct and that the vertexes in the group are all in the same area or part of the body. Generally it will auto transfer groups alright but its worth to double check.

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Let me know if you get any issues or have any other questions about the process

vague sphinx
thin kelp
vague sphinx
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Okay, let me see

vague sphinx
thin kelp
vague sphinx
vague sphinx
thin kelp
vague sphinx
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Same here

thin kelp
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yeah so you can from here, select those outlier vertexes and click "remove" in that panel to the right, but make sure you only have the outliers highlighted during that

crude orbit
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hi maybe some one can help ive tried adding weapon of efp to add more weapons in the library but there a problem whit the 3/4 of the mp5 and make me crash when someone near me got it in is hand (ive already tried in efp discord and got referd back here)

naive snow
crude orbit
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Would it be somewhere in the file of efp? So i can compress it to mo2 or put it directly into the folder of huds

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I taught maybe it would be a conflic of overwrite or something like that im trying to patch it up ive found the location of the hud

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it stil crashes after ive tried replacing the mp5 hud whit the one ive take from efp wepons folder

verbal finch
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I am not sure if asking something like this is allowed but

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I'd like to commission something from an experienced modder if possible. Basically, i want to mod a few new things into hideout furniture. There is a guide to add new objects but I find it kind of overwhelming as someone with no experience making mods and im willing to pay someone a bit of money if they would do the tedious part for me and add the things i want

tawny stream
verbal finch
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the main thing i want to add is placeable sandbags, a placeable wall, and a placeable generator prop - all of which are props in the game already (if we get more ambitous with the idea, I want to add items that let you build your own base from scratch in a way, but I am keeping the concept basic and plausible for now)

tawny stream
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You'll have to change all the IDs and references in the ltx file, but at least you can isolate what the issue is to your changes and not have to deal with the default gun too

wary scroll
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Maybe it's a strange question but I want to know how can I have alpha and colour channel in one ?
Like there's a texture and it's using colour and alpha
How can I make something like this
I saw this in asphalt texture if it's possible please explain why it's only happening with asphalt texture
Thanks peepopray

verbal finch
crude orbit
crude orbit
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look like its running smooth whitout the mp5 in the files mp5 itself works some maybe i was kinda right thinking it would be an overwriting of something

strange hinge
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Hi guys today i just dig myself into the GAMMA and i found a bit annoying so i make it a bit immersive now using 501 mods correctly fine together

strange hinge
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containing more foods lotta animations mask overlays a zombie apocalypse settings with good chance of loot but not too much it depends actually on u like u know before

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actually find some really intresting mods what i want to share here hope u enjoy or take some advantages from that ^^ if u need help to make it work together just feel free to chat me ^^

crude orbit
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maybe you know some about installing efp wepons pack to gamma

surreal gust
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or learn a new skill

strange hinge
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ohh wrong chat i seen now

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sorry about that

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im really new

strange hinge
crude orbit
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ive tried isolate a wepon that was a crash problemeatic but now its an other guns doing that

strange hinge
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sv98 actually used in other default gamma mod what have different HUD

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i think

crude orbit
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was the mp5 before that was doing it now its the sv98

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maybe would need a ui fix mod or some like that

strange hinge
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i try to install to my game and check the solution

crude orbit
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thx men

strange hinge
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no prob bro

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found some problems

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Grok's Ballistic Overhaul and Arti's Ballistic Overhaul

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these mods are just conflict together

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two very big weapon pack mod

surreal gust
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then disable artis bro

strange hinge
surreal gust
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why would you use 2 ballistic overhauls at the same time

strange hinge
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these of the 2 if used one with efp thes conflict

crude orbit
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did taught i would have 2

surreal gust
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vanilla anomaly

surreal gust
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i dont which ones were called i forgot

strange hinge
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idk bro im just learning the thing u know, im greetful for you success

surreal gust
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i do remember that it was glocks actor damage balance something called like that

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and close quarters combat

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you should try to copy and paste these addons to efp

strange hinge
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smokey bro can i share here some kinda immersive mods or better on mods posting?

crude orbit
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would it be gboobs ballistic overhaul that would pose problem didnt seem to have artis ballistic overhaul got the parts overhaul from him

surreal gust
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you can share links (mostly stalker related) to most channels in this server

strange hinge
crude orbit
surreal gust
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you should ask the support channels

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i dont use gamma anyways

verbal finch
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you know we could use a "mods-discussion" channel tbh, somewhere to discuss mods when you're not making one, or looking for technical support - like just a place to chat about stalker mods or share mods like mr. wierdo was trying to do earlier

random fulcrum
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oh so like general chat and modded support right

verbal finch
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well modded support isnt really the place for casual discussion about mods

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and general chat isnt focused on mods specifically

random fulcrum
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wdym it isn't

verbal finch
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what do you mean? im not trying to argue

surreal gust
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there are like 15 or 30 people

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that know how to make mapz for stalker anomaly ever

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and probably hundreds or a thousand at best who know how to make maps for original games

verbal finch
# random fulcrum wdym it isn't

im just saying it feels like there isnt a place to just pop in and share a link to a mod like "hey this mod is cool check it out", or "anyone have a mod recommendation?", support or this channel isnt really the place for that

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and general chat isnt either, unless its fairly dead and theres not a convo happening already (im speaking from personal experience because ive asked about mods before and there was already people talking so my off topic comment just flew by basically)

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i think it would be nice to have a mods-general for those kind of posts

random fulcrum
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then idk talk about it in a suggestions thread

verbal finch
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ok c:

tawny stream
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(in other words, not the UI hud)

crude orbit
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Taught maybe somebody would maybe already made a patch

shadow hull
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Anyone know which files / mods are responsible for the new changes to mechanics and upgrade installation? I'd like to disable them so that mechanics can upgrade my equipment again and so that installing upgrades at a bench requires repair kits again.

shadow hull
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Nevermind, I think I got it.

shadow hull
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Anyone know why the Gunslinger guns for anomaly mod breaks the base aek971's model and animations but the aek973 and aek971 Duty Camo work fine?

spiral stone
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anyone know which channel to go to about making a tab/page for the mcm addon menu list im trying to make one for an addon that I am working on but i can't get it to pop up even though everything looks right

random fulcrum
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the bracket after gr should be on the same line as gr=

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like gr={

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instead of gr=
{

spiral stone
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I think there might be some more typos, it still isnt popping upPepeHands

slow bolt
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Just copy an existing MCM script

grand vigil
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Hello, I need help for modifying a script but I don't have much knowledge...
I would like to use the T-7 Thermal Goggles mod for it to work which is the EOTS-62 (gauss_sight).
Any help will be welcome, thank you.
You can mp me.

brazen beacon
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hi, is there a way to delete dynamic radiation fields in active game? im sick and tired of irradiated camps that make me a dead man within a minute. for example agroprom factory is completely irradiated, cant stay in there in case of emission. or car park in jupiter, walk past and youll be vomiting your guts up (this might also be because i took several mods out that might adress this, who knows)

took a look at the script that creates dynamic radiation fields "gamma_dynamic_radiation_areas_from_arzsi.script" and it doesnt keep track of the generated fields anywhere? anyone know how to just loop through radiation fields and delete them? i dont care if it nukes vanilla radiation fields. just sick and tired of getting radiation poisoning from just looking a certain direction

spiral stone
slow bolt
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Otherwise above

shadow hull
brazen beacon
brazen beacon
spiral stone
spiral stone
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set those to false, might do the trick but im not too sure

brazen beacon
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alread did that. it seems those variables are only used once when a new game starts

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i could make it generate new ones every time i load the game, but that would be the opposite of what i want as it doesnt remove the old fields

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guess ill just ahve to set the radiation_v to a higher value in actor.ltx

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thanks though

spiral stone
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well by default there are rad fields on base anomaly not sure how to tone them down tho

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besides tweaking actor.ltx

brazen beacon
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yeah i know there are some, but i dont remember them being at the camps where stalkers sit down at a fire. so those are probably those dynamic ones, and i thought they would change after every emission, but looking at the code, they dont. they get generated once at game start and then stay

shadow hull
fair canopy
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you need to change the weapon section names

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or make new weapon sections with them

graceful sluice
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Hood blaster)))

shadow hull
fair canopy
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yeahy

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if it has an ltx overriding it it probably gets lost

shadow hull
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The problem is if I hide this ltx the original aek971 model breaks like in the video, but if I restore this mod the model is fine but it turns the other two guns into the base model.

fair canopy
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you have to merge that into the winning ltx

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you have to setup a dummy weapon with the old aek models and then have those pointers , otherwise its going to use the new aek model and break the ones you want

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easiest way to do that would be to copy the whole old ltx into the new one at the bottom and rename the original weapon then point those sections to the old aek

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or actually you dont even have to do that, rename the ltx that is getting overwritten and then just rename the weapon section and make sure those sections point ot the new weapon name

shadow hull
steady apex
random fulcrum
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really

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because i've had issues with putting the bracket on its own line before

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the exact same thing

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mcm tab didn't pop up until i put the bracket next to gr

shadow hull
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Anyone know what this circle on the hud is meant to be?

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To the right of the mags.

steady apex
steady apex
shadow hull
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Oh, is that new?

steady apex
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stealth addon was released 3 years ago

shadow hull
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I never saw it until 0.9.1 just recently I updated.

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Maybe I had it disabled.

atomic cloud
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can i just mess around with cordon and put the modified version in the gamedata thing? or will something break

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its really broken for some reason too

naive snow
naive snow
atomic cloud
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i mean i managed to change stuff for the debug area, i think the issue was a file thing

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heres what i did to the debug place

naive snow
atomic cloud
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oh they custom map maker

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hear me out, ultrakill in stalker

surreal gust
atomic cloud
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aw

surreal gust
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Otherwise AI map won't be 100% accurate

atomic cloud
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what about removing?

surreal gust
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You can't

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You can only replace that object

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with new one or one with higher polygons

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You can add more objects in the outside boundaries of the map

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That's because there isn't any AI map there

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You will need the source files from CoC (levels, etc: escape which is cordon)

atomic cloud
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isnt that in the unpacked folder?

surreal gust
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It's only compiled

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You need the source file build

atomic cloud
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oh

surreal gust
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After a fair days work

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You have to compile the geometry

atomic cloud
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idk what that means

surreal gust
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it will do the light baking and other necessary things

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it will take hours depending on build quality

surreal gust
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The white things are collisions boxes for bullets and other dynamic objects

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Just use the source files from CoC they already have everything you need

atomic cloud
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where would i get them?

surreal gust
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from moddb of course

atomic cloud
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is that what the sdk is?

surreal gust
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Don't download the SDK from here

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I think this update file has all of the map sources I think

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get the SDK from here

atomic cloud
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ok ty

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idk how to use it

surreal gust
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Watch tutorials in youtube

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Most of these are CoP SDK tutorials but they will work for anomaly too

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if it isn't in english you can turn on the english subtitles

rugged slate
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guys, wich file i must change for changing crosshair? system.ltx in gamma ui folder do not work

tender pawn
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Has anyone made or can anyone easily make a mod that replaces one of the better knives in the game’s model with a sickle?

cunning wigeon
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hey anyone that can help me make a desert eagle fire sound mod for gamma that doesnt crash my pc?

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because ive tried but gamma doesnt like it when i try to replace the original audio of the desert eagle

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so if anyone that can help me that would be much apreciated

quaint vigil
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Is there any Ukrainian voice or subtitle mods? Stalker was my inspiration to learn Ukrainian and someday Russian but I would love to even just have subtitles

storm basin
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is it possible to make constantly moving weather?

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not only in cloudy weather I mean

tawny stream
zealous zephyr
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Hey, is there a working SDK that I can use to edit maps, smart terrains, and so on? I was trying to do this in Anomaly, but the SDK was crashing almost every time after just a few clicks. Editing smart terrains through the allspawn file is also quite time-consuming.It would be great to add new features or enhancements for the warfare mode to improve gameplay and strategy 🙂

slow bolt
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Scroll up like 10 messages

zealous zephyr
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yes, I used this but it keep crashing when I wanted to add for example sandbags

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Maybe I'm not educated enough, I watched only some old tutorial in rus lang so

surreal gust
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It's impossible to edit the levels the only thing you can do is to replace the geometry

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Also smart terrain configs are stored inside the level files

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All.spawn only stores the information about smart terrains and which ltx file they use for the configs

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As of now it's impossible to add more smart terrains because smart terrains are placed inside a special graph point

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Graph points are stored in .sections file and currently it's impossible to open these.

zealous zephyr
surreal gust
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They're usually placed inside a graph point

zealous zephyr
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i can show you on my youtube or send allspawn file for anomaly

surreal gust
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Nah i don't care about smart terrains yet

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I'm working on terrain for my map

surreal gust
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and from who did you learn this from?

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I said theoretically it is possible to add new smart terrains about a month ago

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as soon as I saw that they required graph points I called it "impossible" to add new smart terrains

zealous zephyr
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give me a sec

surreal gust
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I'm already an xray sdk (level editor) professional

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i'm just asking where did you learn this from

zealous zephyr
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from a friend on Polish forum also from creator of Anomaly and some dude on russian forum xD

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it was kind hard to collect all info about this

surreal gust
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meatchunk?

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lvutner?

zealous zephyr
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nope Alzudino or someting like this

surreal gust
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ah i see

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anomaly dev

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There are like only 15 or 30 people that know how to make maps for this mod

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Most of the maps for anomaly are just level ports (from moddb)

zealous zephyr
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I was creating my first smart terrain for few months so

surreal gust
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Here's a screenshot of my new terrain progress

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using dyntopo from blender

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I'm gonna show it within the actor editor because im using agroprom as a base texture for now

zealous zephyr
surreal gust
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Edged faces render

zealous zephyr
# surreal gust

that's cool. I always wanted to edit map to add some more stuff like defenses etc

surreal gust
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You can only replace static geometry

zealous zephyr
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so you cant really add new stuff?

surreal gust
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Nope

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because almost nobody has the file sources

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even if you did you would have to recompile spawns for every level

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You can add new objects in the outside boundaries of a level

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It took me about 4 or 6 months to learn all of this mapper knowledge

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Also the terrain is huge

zealous zephyr
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its hard to find a good source of information

surreal gust
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750x750 meters

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Most of the space will be for outside boundaries

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So about 400 or 500 of playable space

zealous zephyr
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i found something like this

surreal gust
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I see

zealous zephyr
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but its lod

surreal gust
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Also

zealous zephyr
#

old

surreal gust
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I'd recommend watching Infernis

surreal gust
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any tutorial from sdk 0.7 will most likely work

zealous zephyr
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yeee i was doing exactly like on video, but it keep crashing

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maybe I was doing something wrong

surreal gust
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when did you start crashing

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Smart terrain errors?

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Maybe try watching the ai tutorial from infernis

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it covers smart terrain configs but not camps

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or other stuff

zealous zephyr
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everytime i wanted to edit something or add new stuff like this, but it was quite a long time ago

surreal gust
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Also if I remember correctly

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I think graph points inside smart terrains were used as a respawn parameter

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for the npcs

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I'd recommend most of his tutorials since they worked for me

zealous zephyr
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I will check then

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Im loading my old anomaly game, so I will show you this smart terrain.

surreal gust
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We can talk in anomaly discord server if you want

zealous zephyr
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I dont think i have it

surreal gust
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i'm in almost every og based servers anyway

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It says that you're in it

zealous zephyr
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oke wait

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oh ye i'm in

surreal gust
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You never sent a message xd

zealous zephyr
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probably thats why i dont remember it

surreal gust
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We can talk in the new levels channel (forums)

zealous zephyr
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Oke write something there

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oh but i dont have a premission to write on 100 bar rad channels

surreal gust
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you have to type

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.rank stalker

zealous zephyr
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okey

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sorry for phone screenshot btw XD

surreal gust
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I see also

zealous zephyr
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i could not take printscreen

surreal gust
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can you open up debug map hud

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it shows the information about smart terrains

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like full info

zealous zephyr
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i just closed the game, give me a second i will lanuch it thru steam

surreal gust
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Alright

zealous zephyr
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oh and it is not Anomaly it's based on CoC

surreal gust
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Anomaly is based on call of chernobyl open xray edition

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with last day gameplay mechanics

zealous zephyr
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okey u need to give me a second, i have a problem to lanuch it on steam including with -dbg parameter as it is CoC so

surreal gust
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Have you tried putting cheat_mode

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I heard that also works

zealous zephyr
#

link in the console or what?

surreal gust
#

file shortcut

zealous zephyr
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oh you mean bat file

surreal gust
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you can also just use the anomaly launcher and launch into debug mode from there

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you can link anomaly launcher into your steam if you want

zealous zephyr
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I got it

cunning wigeon
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i dont think its the sound files tbh

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so if anyone could make a basic fire sound file mod for the desert eagle then i could give you the audio

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here you guys go

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i really dont know why i couldnt replace the audio of the desert eagle in the anomaly folder

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so yeah

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i am to afraid to mess it up so i kinda wants someone else to just make the correct folders for the mods

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then i do the rest

zealous zephyr
#

there is also a job to somehow light this campfire but its not shown i think in debug mode

surreal gust
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I see

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I also want to make a camp zone

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you got any video tutorials for that?

zealous zephyr
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camp zone you mean something like this?

surreal gust
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Yeah

zealous zephyr
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I can try to do one 😄 but most of important info was on old epic forum which went down. But i will try my best

surreal gust
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Nah i just want a video link

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I already know how to add fog volumes into a level

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thats what i did with my volumetric smoke for agroprom underground mod

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Also I use the nightly builds of hybridxray

zealous zephyr
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i have done this by using acdc compiler and decompiler for CoC and some ltx file in config>misc

surreal gust
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ik

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i know all of this spawn shit

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just wondering how to add a camp zone and make it work

zealous zephyr
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So bascilly all you need to do is:

Create new smart_terrain in alife_cordon for example
add paths in way_ file

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then for example in gamedata\configs\scripts\bar\smart you need to create bar_smart1.ltx
There you add basic info like max population and jobs

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I can just send you

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everything that i have

surreal gust
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for a camp zone

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i already know how to make smart terrains

zealous zephyr
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soo what do you mean by camp zone exaclty? Like stalker lighting campfire and seating next to it?

surreal gust
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the one you just showed

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the thing that has a bright blue sphere

zealous zephyr
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can you like mark it or something? Because i dont think i get it :d

surreal gust
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k

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This

zealous zephyr
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i see now

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but this blue thing is a smart terrain sphere i think

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based on video i provided you before

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in the files i have only something like this about this

; cse_shape properties
shapes = shape0
shape0:type = sphere
shape0:offset = 0,0,0
shape0:radius = 2.08618593215942

surreal gust
#

Ah I see

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I know how it works

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I thought it was this camp zone xd

zealous zephyr
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it is all code to create this outpost

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including smart_terrain, campfire and one job to sit next to campfire

cunning wigeon
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okay so i think the desert eagle is bugged because when i try this mod it just crashes the game when i equip the black desert eagle

woeful rain
surreal gust
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I think infernis made a tutorial for that

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I will check it

shadow hull
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What files do I need to swap out in FDDA if I want to use a different animation for something?

shadow hull
#

Which files determine animations, is it the _hud.ogf files?

atomic cloud
#

wait whats the difference between level and .level? the sdk thing wants .level but none of the ingame things have a .level

slow bolt
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what do you want to do exactly

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it might be easier to just tell you the steps

vivid walrus
#

Hey folks, any idea how easy would it be to create a mod to change the temp healing items to be permanent and the other way around?

vivid walrus
#

Some experience with moding overall, completely new to modding annomaly, could you point me in the right direction?

slow bolt
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You need to edit the script and swap the item names

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and adjust the stats if you want

shadow hull
slow bolt
#

I assumed you wanted different water drink animation for example. Not skinning one

shadow hull
shadow hull
slow bolt
shadow hull
slow bolt
slow bolt
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What happens is the default vanilla animation. Which is why i said there is none

#

This is why i asked what animation you wanted to change. You need to unlock them, as they are not just hidden but also forcefully disabled in scripts(idk why Grok did this ngl)

shadow hull
slow bolt
#

This should allow you to use the entire FDDA animations arsenal

shadow hull
#

Also I guess harvesting mutants no longer takes away knife durability?

shadow hull
#

Welp, my knife is still 100% so I must have done something somewhere lol

slow bolt
#

same folder as the script in it

shadow hull
#

I'll try it out.

shadow hull
#

Alright, anyone know what file has the gun jamming info in it? My starting PM keeps jamming at like 96% so something seems off.

slow bolt
#

its own .ltx file

slow bolt
shadow hull
shadow hull
slow bolt
#

yes

shadow hull
#

crosshair_inertion = 2.3
fire_dispersion_base = 0.62
fire_dispersion_condition_factor = 0.001

    misfire_probability         = 0.005
    misfire_start_condition     = 0.7 ;  0.81
    misfire_start_prob          = 0.007
    misfire_end_condition       = 0.1
    misfire_end_prob            = 0.11
    
    condition_queue_shot_dec    = 0.0016
    condition_shot_dec          = 0.0016

Am I reading this right and it's 70% it starts to misfire?

#

Or 81%?

sacred token
#
  1. The ";" indicates the start of a comment for the current line. So the 0.81 is ignored
native tiger
#

how would one change the properties of suits in the in-game files?

severe coyote
#

we need a mod that adds new furniture - a computer on which you can play Doom

little grove
#

how do i know if a mod if compatible with gamma or not? i have a zip file of etherion's all weapons alt aim from playing EFP 2 months ago and was wondering if i can put the same mod in gamma to make weapons have alt aim, or is there a mod already that is in gamma to make weapons with no lasers to alt aim?

severe coyote
#

is there a mod that changes the sounds of the pda if it is in your pocket?

thorn stratus
#

I would like to restore the ability of technician to repair armour, anyone knows when and how was removed such feature?

fair canopy
#

Modify armor *

thorn stratus
#

I have been looking at files, like those, but I did not come to any useful conclusion

bleak jolt
#

Does anyone know how DLTX works?

naive snow
bleak jolt
#

Oh ty

brazen iris
#

not sure if this is the right place but does the MLR location pack work with gamma?

#

this mod

random fulcrum
brazen iris
slow bolt
#

It doesnt work with anything

#

even anomaly itself really

brazen iris
#

DAMN

#

ok thank you

peak quest
#

sucks because thats exactly what ive been thinking of for years

#

just expansions to the already existing maps

#

new interiors and all that fun stuff

slow bolt
#

Anomaly sources are lost

#

so it would have to be redone completely from existing sources that are not anomaly. and that is a lot of work and a lot of potentially broken everything

#

That stuff above is also a very-very beta release with loads of bugs

shadow hull
#

How can I restore function to mechanics to be able to repair suits and helms? Currently I can only get them to do repairs on guns.

surreal gust
#

If you're reworking every single level then it's better to recompile every spawn file for each level

surreal gust
#

the problem is that if you put this on an existing save

#

it will crash because gamma has a custom all.spawn file with extra storylines

cunning wigeon
shell widget
#

any weapons packs that work for anomaly that are not BaS or PHANT0M'S TACTICAL?

surreal gust
#

You have re-animation mods

#

but they dont add anything new

shell widget
#

I like to play warfare mode so I don't use gamma tbh

surreal gust
#

i dont care

#

i just play anomaly with some mods

shell widget
#

damn

surreal gust
#

and almost no animation mods

vale knot
#

Stcop my beloved

cunning wigeon
#

Hey can anyone like fucking help me? Like I haven’t gotten any help so can anyone do that please

earnest flume
fair canopy
#

What

#

Edit the map texture itself

sacred token
#

what

surreal gust
#

Did you just edit the headbob

#

You have to edit the map texture

soft patio
#

Anyone know how to modify GAMMA inventory UI to use EFP's status bars instead of vanilla textures

#

the straight lines feel more informative

surreal gust
#

whats wrong with the current ui

soft patio
#

doesn't GAMMA use default status bars for resistance/HTS

slow bolt
slow bolt
#

EFP UI isnt exclusive to EFP

soft patio
#

i'm aware just wondering if any of you know any i could use

#

since searching on moddb doesn't usually offer me much

#

Just curious if i can somehow merge these bars with GAMMA inventory UI

fair canopy
slow bolt
#

Some people play gamma with it. Though it looks mega bad

soft patio
#

Im aware of that

#

I'm looking for the default gamma ui that can use the bars from simplified vision ui

#

would it be easy to modify it myself?

earnest flume
# surreal gust ???

its not headbob dude, i was just strafing without delay in movement when i change my direction

#

google tarkov inertia, theres many vids about it

surreal gust
#

Tarkov cringe...

molten forge
#

Greetings, brothers. Does anyone know how to work on the "draggable hud editor" on the latest version of Gamma? I'm trying to change the position of some guns through it, but the problem seems to be that "cache_db" is created in the "anomaly" folder, because Gamma now has a separate file structure. But from the "anomaly" folder, apparently, it does not work, because after creating "mod_system_oc 33_repos" in the "configs", the same place as "cache_db" in the "anomaly" folder -- the position does not change in the game. Question, is there another way to work with the position on the "draggable hud editor" or am I doing something wrong?

slow bolt
slow bolt
#

You are supposed to take the values from the cache file and make your own mod for repositions

molten forge
#

I tried to go this way - I created all the necessary files, added values from the cache to them, made a file system for them ("name">gamedata >configs>"the files with the repositions") and put them in a folder with the rest of the mods. Activating the mod in MO2 and logging into the game, I saw that the repositions were also not applied.
I apologize for the machine translation of the text.

slow bolt
#

You need to learn how to create DLTX mods first

molten forge
#

thanks

lethal garden
#

Im trying to change the faction relations between Mercs and Loners so they'll be neutral to eachother, I changed the relations ltx, but in-game, loners still attack me as a merc. Any advice?

simple scaffold
simple scaffold
#

As in I did it the first version of my mod even and I should have known better.

surreal gust
slow bolt
sweet fable
#

so, im using the M4 Beowulf mod and have this problem with ammo overlapping in the wheel

#

is there a way to solve this problem without having to duplicate/make fake ammo? the guy seem to be busy recently and i want to make patch for him

#

also good opoturnity to learn something

slow bolt
#

Guess

#

and then adjust to figure it out

#

Enable debug and you dont need to restart the game to see the changes

fair canopy
sweet fable
#

so duplicate it is then

slow bolt
#

You cant have a duplicate section

#

game will crash before loading even

sweet fable
#

i mean

#

duplicate as making new bad and verybad ammo with the exact same stats as the original one

fair canopy
#

You don't need verybad, just bad

shadow hull
naive snow
# shadow hull Anyone able to help with this?

Find where the xml option to enable the repair/menu of guns points to. Find the repair option from there and search via notepad++ in your virtualized anomaly folder to find which script removes repairs

shadow hull
naive snow
shadow hull
#

Is this in the st_dialogs.xml
<string id="st_mechanic_dialog_init">
<text>My equipment needs some tweaking. %c[d_orange][Tutorial]</text>
or am I looking in the wrong one?

naive snow
shadow hull
#

The one I posted is from the same zip.

naive snow
#

You're not looking at the right file, the [Tutorial] should be enough of a clue

shadow hull
#

So what about this from dialogs.xml
<dialog id="dm_tech_repair">
<precondition>inventory_upgrades.has_repair_info</precondition>
<init_func>dialog_manager.dm_init_dynamic_repair_dialog</init_func>
</dialog>
Does that seem more likely?

shadow hull
#

<string id="st_mechanic_dialog_init">
<text>My equipment needs some tweaking. %c[d_orange][Repair/Modification]</text>
</string>

shadow hull
#

Anyone else able to assist by chance?

shadow hull
#

I still haven't solved my issue.

woven obsidian
#

can relate

#

life is tough, many of my issues still havent been solved

low spindle
#

Hello all,

How do you write items in ltx for reduced "charges" (such as spawning a medkit in an inventory instead of full uses) that anomaly recognizes? An example would be the loot tables for stalkers in which the items on their corpse are rarely full?

Ty in advance!

cunning wigeon
wild whale
#

can someone suggest a good free upscale tool for textures?

stable vault
fair canopy
sweet fable
sweet fable
simple scaffold
cunning wigeon
cunning wigeon
#

since I tried without deagle and nothing worked

#

Like nothing changed

stable vault
#

The deagle sounds are in the mod "342- Desert Eagle Gunslinger Port - Dizmok & Pieuvre" so probably start there

cunning wigeon
#

Okay well I tried without the desert eagle folder and just with deagle let’s see if it will crash

cunning wigeon
simple scaffold
sweet fable
#

wowe

stable vault
cunning wigeon
#

Like it sounds all the same

stable vault
cunning wigeon
sweet fable
#

if you relacing audio output

cunning wigeon
#

like I want to make it in to a mod

stable vault
#

Wait I just checked the sound file are in GAMMA large files not that mod my bad

sweet fable
#

then you need to find the mod that tweak it

#

for example: Weapons and Sound Tweak for Gamma

#

or w.e related

cunning wigeon
#

so can anyone help me figure it out why my mod doesn’t replace the audio?

stable vault
#

GAMMA\mods\G.A.M.M.A. Large Files\gamedata\sounds\weapons\deagle

#

Those are the sound files used

sweet fable
#

also check that if your mod doesnt overwrite original file

#

pathing need to be changed

cunning wigeon
stable vault
cunning wigeon
stable vault
cunning wigeon
#

The custom mod that is

stable vault
#

I dunno seems like theres something wrong with your gamma install if you are missing a bunch of files

cunning wigeon
#

Here is the gamma large files desert eagle sound folder

cunning wigeon
#

Hmm what about dark signal audio pack

stable vault
stable vault
# cunning wigeon Uh what?

There's something wrong with your gamma install, you are missing files that should be there by default. I would suggest reinstalling, something is clearly wrong.

sweet fable
# fair canopy Which prefix?

if you add new ammo into bad and verybad, the game will automatically assign the world "Old" before the actual ammo name

stable vault
# cunning wigeon Uh okay?

You think its normal that you are missing a bunch of files that should be there? Okay good luck to you

cunning wigeon
stable vault
sweet fable
#

when you installing GAMMA

#

if the CMD output a lot of error

#

then it's corrupted and your files are missing

#

people seem to ignore this problem somehow

cunning wigeon
cunning wigeon
stable vault
cunning wigeon
#

but let’s try reinstalling again for safe measures

#

idk how to do it so I will just install gamma again

#

in a new folder

sweet fable
cunning wigeon
#

uh okay?

sweet fable
#

keep reinstalling will just asking for moddb to block u

#

so that's the safer option

stable vault
cunning wigeon
stable vault
#

Dont worry about reinstalling gamma, I think I was wrong you have the files, sorry think theres a bit of a language barrier here

cunning wigeon
#

here you go this is the file i am trying to use

#

So?

stable vault
#

Ok so I have no idea whats going on but the game doesnt use any of those sound files, the sound file it's actually using is here "GAMMA\mods\274- Dark Signal Audio Pack - Shrike\gamedata\Sounds\weapons_gunfire\stereo\deagle"

cunning wigeon
#

yeah no shit I mentioned it earlier but you ignored it

stable vault
#

Because the weapon LTX doesn't reference that file at all

#

These are the files you need to overwrite

#

The weapon ltx references this for the sound " snd_shoot = weapons\deagle\de_shoot"

#

Hence the confusion

cunning wigeon
#

Okay?

stable vault
#

tested and working

#

I'm just as confused as you are as to why it uses audio it doesn't actually reference at all kekleo But it works so shrug

cunning wigeon
#

uh okay

heavy python
#

did someone know how to reposition laser attachment point in ltx files ?

naive snow
cunning wigeon
#

hey so how do i make the recoil on a weapon becomes like lesser when you crouch and next to none when you prone?

naive snow
cunning wigeon
#

like increase the handling

naive snow
cunning wigeon
naive snow
#

Change the dispersion and other stats releated to aiming to your liking

cunning wigeon
naive snow
#

or alternatively use the in the weapon sway mod the Hold Breath key

cunning wigeon
#

like have normal recoil for the gun but very decreased recoil when firing from crouch

#

because certain weapons have bipods and if you know about how bipods works well i want to make it work in the game

naive snow
#

You'd probably have to make a new script to hijack the engine values for crouching dunno

cunning wigeon
naive snow
#

Nah

cunning wigeon
#

have anyone tried making this work before?

#

like can you check?

naive snow
#

I might be wrong, check the modding anomaly book

cunning wigeon
#

what the hell is that?

naive snow
cunning wigeon
#

oh thanks

cunning wigeon
#

so yeah which is kinda lame

naive snow
#

So yeah there's nothing in the LTX to control that then

cunning wigeon
#

like i have this mg42 and it has a bipod and i want to have it no recoil when proning like damn man

naive snow
#

Actually I thnk the weapon sway mod already has everything you're looking for

cunning wigeon
#

i dont know

naive snow
#

Just increase the crouch power or prone power

cunning wigeon
#

yeah but can i disable the sway?

naive snow
#

Set the low crouch power to 0 for 0 sway when proning

#

There's also a mounted weapon feature

cunning wigeon
cunning wigeon
naive snow
cunning wigeon
#

so why did you mention this mod to me?

#

if it doesnt fix my original problem?

naive snow
#

I told you to check it out, if it might be a solution

fair canopy
naive snow
#

GBOOBS might be another solution

cunning wigeon
naive snow
cunning wigeon
#

look does it reduce recoil when crouching?

fair canopy
#

How DARE you attempt to help him

cunning wigeon
#

nonononono

#

not enhanced recoil please

naive snow
#

Well

random fulcrum
#

jesus christ what a dense ass motherfucker

naive snow
#

Pick your fucking poison buddy or reverse engineer how the recoil reduction is done

cunning wigeon
#

even though it didnt really help i still am happy that you helped me so thank you

naive snow
#

Either create a new script and emulate this behavior or commission someone to make a mod that does it per-weapon

cunning wigeon
#

also sorry for being annoying

slow bolt
naive snow
slow bolt
#

With a script

naive snow
#

Yeah the GBOOBS does exactly that with the snip I posted. Should be a simple matter to strip out that part and apply it as a seperate script

stable vault
naive snow
slow bolt
surreal gust
fair canopy
slow bolt
#

clown role

cunning wigeon
#

dude i am sorry for my behavior okay im sorry

#

i am trying to learn alright

#

so i am sorry if i am annoying okay

cunning wigeon
#

thank you for helping me i am already using the folder you sent me to make other weapon audio files

#

sorry for being an asshole

cunning wigeon
#

anyways i am tired right now and i got to get off so have a good day

naive forge
#

How would i go about adding this mod #1168998049113178122 message into the loadout of certain factions high tier npcs? I was trying to figure out the npc_loadout.ltx but i dont know what the values after the item should be/what they mean. I also have no clue if i set this up correctly or if i need to change the filename/subsection of the npcs/anything else about it really. First time making a loadout.ltx from scratch instead of just adding to one and copy pasting values. Could use some help here lol

naive snow
#

actually scratch that if you want to add items to dead bodies just use a DLTX for mod_death, you can add items easier per-faction and simply specify the drop chance instead

nimble vigil
random fulcrum
#

but yes it works and doesn't crash

nimble vigil
slow bolt
random fulcrum
#

it works and doesn't crash

naive forge
hard nest
#

I use a translator, so there may be errors. I have a question, is it possible to change the common_stock of merchants in presets? I want to remove NATO calibers from the sale of the Warsaw Pact countries and remove the Warsaw Pact calibers from NATO

naive snow
hard nest
#

I almost managed to do it, but the mercenaries still have the calibres of the Warsaw Pact countries

#

9x39, 9x18, 5.45x39, 12,7x55 and 7,62x54

#

in the amount of 1-2 packs of cartridges

#

Only mercenaries have this problem

#

I was able to remove unsuitable calibers from the other groups

#

I would be very grateful to receive a suitable answer

naive snow
#

You did edit out the Trade_mercenary_basic.ltx ?

hard nest
#

yes

#

I think it's all about common stock

#

i cant find this

#

I suppose it's in the scripts somewhere, but I haven't found anything like it.

naive forge
naive snow
#

Place it under configs/items/settings

#

You use ![killer_Legend] to write an existing section

#

Look at the pinned anomaly mod book for the syntax of DLTX files

naive forge
#

thank you for the help man

cunning isle
#

What could be the script that i need to modify in order to achive this

slow bolt
#

The guy asking you asked the same question here and got sent to you

cunning isle
#

for fucks sake

naive snow
#

kekl It's the great circle of mod-making

surreal gust
#

must be from other mods

#

theres no way this is going to work for gamma because all.spawn

ionic zenith
#

Hoi @sage mortar
You around?

cunning wigeon
#

nvm

sage mortar
potent delta
#

Anybody happen to have the item class name for things like the eotech sight and such? Like WP_SCOPE is for the couple of default scopes, WP_SILEN for the suppressors, etc. I need to know that for the BaS scopes and the tacticool scopes n' stuff.

#

And maybe the item class for armors and helmets as well.

#

Okay, I got the armors bit that I needed.

o_light
o_medium
o_heavy
o_exo
o_helmet
o_sci```
#

This is for adding things to the tracker for the mod "The Collector".

#

x_itm_basickit
x_itm_advancedkit
x_itm_expertkit
Those are the 3 tool kits. What are the names for the other kits? Gunsmithing, drug-making, and artifact melter?

#

Looks like it might just be itm_expertkit and etc.

ionic zenith
# sage mortar Sup?

The 2D scope patch for 21:9 aspect ratio, has a bit of a funky effect with binoculars specifically

Do you think you could fix it?

sharp mirage
#

How do you open an .anm file?

slow bolt
#

Ultrawide bois must suffer

low spindle
#

Hello all,

Can someone please explain how to have a limited amount of charges for an item in a container? (As in how to write the item in an .ltx file)
For example, a single charge of a medkit in a package instead of 2?

Thank you!

cunning wigeon
#

okay so i dont know how to make a soundfile path for weapon_sounds.itx because i everytime i try with a specific weapon using a custom weapon sound group that i created well it is just silent no weapon firing sound

#

what am i doing wrong?

sharp mirage
#

Is there a guide on how to make new animations, cus I want to add one of my own into a game but idk what to do and where to start

#

I want to make a simple tourniquet use anim

cunning wigeon
#

so if anyone has the time can they help me?

#

the sound group is wpn_stg44

sage mortar
cunning wigeon
#

hey @sage mortar sorry to bother you but would you kindly please help me?

ionic zenith
sage mortar
sage mortar
rocky egret
#

Hello, I have this problem and I already tried deleting that code from the xml file. Problem is the game kept crashing (wanted the mod to stop changing binoc because vanilla was ok)

rocky egret
#

ill try with this one

sage mortar
rocky egret
#

yes

ionic zenith
#

Post the picture of the result later

rocky egret
rocky egret
#

not very obvious in the ss but ingame with a higher gamma/brightness it becomes more apparent

sage mortar
rocky egret
#

I see, in any case this fixes my problem, thank you all for the help

ionic zenith
cunning wigeon
#

i just wanted help

ionic zenith
#

I don't do modding, sorry
Wait for someone who knows how audio stuff works

cunning wigeon
#

oh okay

potent delta
#

Ahah. I have found out how to answer my own questions. KekSkew

surreal gust
potent delta
#

itm_artefactskit - Artefact Melter
itm_ammokit - Gunsmithing Tools
itm_drugkit - Drug-making Kit
itm_basickit - Basic Tools
itm_advancedkit - Advanced Tools
itm_expertkit - Expert Tools

surreal gust
# slow bolt wuh?

The mod has its own all.spawn file which most likely doesn't work for gamma

surreal gust
#

Oh sheet

#

Didnt realize that

#

I thought bro was talking about mlr location pack

#

I was busy porting the alternative fake start level to stcop and oxr gunslinger

#

yohjimane wanted a new test level

soft patio
#

Anyone know what's causing the Ghillie overhaul mod to remove ammo stats instead of looking like how they're supposed to look like here

fair canopy
#

Take a look at the files and check the conflicts

#

Might be an xml getting overwritten

naive snow
# sharp mirage Is there a guide on how to make new animations, cus I want to add one of my own ...

There's more people making actual art in the Anomaly discord the Modding-Art channel, they could have decent tutorials. The gist of animating for Xray is saving out the motions into an OGF file format using Blender and the Pavel Blend xray addon for 3.6. Since it's tourniquet you want you probably won't need different states of animations like pulling it out or storing it. You can take a look at how the bandages animations are done with the BHSO mod is done in https://discord.com/channels/912320241713958912/1137162280816099450

potent delta
#

Animating a touniquet would be neat. I'd imagine slipping it as a loop up your arm, then yanking it tight would suffice. About the same speed as the current bandage animation, just different.

#

That being said, could use an animation for the small field kit as well.

naive snow
#

If I'm not mistaken I think Mirowell is working on a surgical kit animation at the moment, next update is going to be sweet

slow bolt
naive snow
slow bolt
#

Meaning i can extract models with textures. Even with the animations and rigs

#

(no, you cant use the existing tarkov anims with stalker)

naive snow
#

Simple location and rotation constraints, bake the keys

slow bolt
celest forge
#

You could retarget them

#

that's what BaS did

slow bolt
#

The possibilities are infinite, and my skill is very much not

karmic thicket
#

Hypothetically would it be simple to make a mod that uses the voiced actor framework but with different voices?

#

I would like to make repacks to use Stalker NPC voices (depending on faction) but as I don't speak Russian I don't actually know what lines say what and therefore don't know which lines would fit.

fair canopy
#

You'd probably only need to overwrite the files with what you want them to play

karmic thicket
#

That's the idea but I'd have to actually know what the lines say to do it properly.

#

Because otherwise for all I know the NPC is aggressively saying hello when I want a line for "enemy down" or whatever

#

Maybe if I had someone who knew Russian help me... don't know.

celest forge
#

Lucky for you

#

this community is full of em

karmic thicket
#

Mmm, yeah. I suppose I'll ask when I feel like working on it/when I'm at my computer.

#

I wouldn't even need specific translations, just something like lines split into what context they'd fit in. Like what lines would fit for killing an enemy, reloading, etc

karmic thicket
#

Yeah it seems like the biggest issue is that I just don't speak Russian kekw

slow bolt
karmic thicket
#

Would you mind giving me a hand when you have time, in that case?

karmic thicket
#

Amazing, lemme DM you what I'll need.

celest forge
#

He charges in robux, beware

surreal gust
#

Alright.

#

I pretty much fixed the last broken fog emitter (it's more like a remake)

#

almost done

#

just some polish left

#

occlusions have been added by me

sage mortar
surreal gust
#

Fixed the fourth fog emitter

#

thankfully.

#

mod is now fully finished

#

@undone lily fixed the final fog emitter.

#

Now I can focus on other mods

surreal gust
#

final product

slow bolt
#

Does someone here know how to parse the XML for ui_main_menu to extract the tracks played in the menu?

#

Anomaly doesnt play main menu music when you press ESC and i wanna change that. So XML would grab whatever music plays in the main menu and play that when pressing ESC(modded main menu), or playing vanilla music already loaded if it is vanilla anomaly

#

Already have a script EGUI uses to play main menu music in the ESC menu(its very simple), but i need the above to make it more universal

slow bolt
#

Solved the above with Raven's help

ember niche
#

I know there's GI with faux RT, to not explode rigs.
What about HDR or Real Ray Tracing in game?
Has anyone added a tiny demo showing off what could be?

nVidia demo's RTX on Morrowind: https://www.youtube.com/watch?v=bUX3u1iD0jM
nVidia adds HDR for all games: https://www.pcgamer.com/nvidia-app-beta-release/

IGN

NVIDIA RTX Remix is an easy way for modders to create RTX Remasters of classic games. Watch the tool in action as we capture and remaster The Elder Scrolls III: Morrowind. We can't wait to see what classic RTX remasters you'll make next!

#IGN #Gaming

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pcgamer

The Nvidia App is currently in beta but will also replace the Nvidia Control Panel eventually.

naive snow
surreal gust
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rtx remix is working on openxray

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you can install it but it's nowehere near finished

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expect to have lots of bugs

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xray uses lightmaps for it's locations

hoary osprey
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I have a question. Is it possible to set the need for eating and drinking somehow? To increase or decrease? Does it depend on the selected game level before starting?

surreal gust
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fake start in call of pripyat

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yohjimane wanted this test level for his project so i decompiled this map

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and compiled it again for him

vale knot
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Awesome

simple scaffold
surreal gust
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Adjusted the third fog emitter

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now it looks better

civic finch
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Guys, do you know why my texture is this dark:

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but in game it looks really bright like this:

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It's the bump map? shaders or something?

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my gamma and brightness is at 1.0 each.

surreal gust
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Bro what texture

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On the AEK?

civic finch
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yes

vale knot
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Normal map's specular i assume

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Or the .thm's material?

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But if the furniture stays dark and its part of same texture i imagine its the specular

civic finch
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Shit, and I don't have the slightest idea how those works.

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Such a shame, I want to improve the AEK971 looks. But I'm not a pro at this.

vale knot
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i believe lunatic made a video how to work stalker bumps

vale knot
# civic finch Such a shame, I want to improve the AEK971 looks. But I'm not a pro at this.

We're modding a Sig Sauer P210 from purchase of the model to shooting it in-game. The guide is structured in 5 parts, covering the following topics:

00:27 intro
01:36 tools of the trade
03:30 content overview

Part 1: having a plan
04:01 intro to planning

Part 2: editing textures
06:57 intro to textures
29:27 thm files

Part 3: working on mesh...

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around 7 min for textures

civic finch
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I think I need Photoshop

vale knot
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you can do everything in gimp or sumn, just method about it might be different

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dont buy photoshop tho

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wink

civic finch
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What about just using the curve tool in paint.NET to edit the values of just one of the color channels?

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I mean, I just need to make it darker here and there, nothing else like creating new details.

vale knot
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ik its long but this really is the most comprehensive guide

naive snow
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The reason why it looks so bright is as they previously mentioned your specular map, the red channel. It defines how "bright" a material looks. White means the models is kind of shiny and bright. Dark means more a mate and rough look

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You can probably edit via curves the red channel in your software

surreal gust
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dust 2 real

cunning haven
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where do i change the damage and br of hydroshock? can someone please point me in the right direction

cunning haven
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i want to reduce BR of hydro to 0 and damage to 54. what values do i have to change here?

fair canopy
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You playing tarkov?

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Change kap and khit

cunning haven
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I used to play tarkov, why?

cunning haven
vale knot
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Description isnt tied to actual value

vale knot
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Its just text in a seperate xml file

cunning haven
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kk

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thx

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so what k hit value would be 54dmg?

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and what Kap would be BR=0

elfin mason
# cunning haven and what Kap would be BR=0

As myself and 4 others have said now, the values in the ammo tooltips etc are just static files and are basically meaningless, as oflin said you need to turn on the damage numbers in the terminal and keep adjusting the k_hit/k_ap values till you get the results you want

tribal bramble
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Hello, is there a place to get all weapon and armor IDs in order to change loadouts? Should i just launch the game in debug and get the ID through the game?

cerulean mantle
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@crisp oxide Hello. I have problem to report regarding MagsRedux (GAMMA's) and Outfit Animations.

crisp oxide
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@cerulean mantle peepohi heyo
Sure

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What happened? hmmtakenote

celest forge
cerulean mantle
# crisp oxide <@336222565670322178> <:peepohi:982348300374147142> heyo Sure

When I load Outfit Animations after MagsRedux, nothing happens. When I tried to load a magazine, it crashed with:
||FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...edata\scripts\zzzz_ui_inventory_outfit_animations.script(18) : Callback

LUA error: ...edata\scripts\zzzz_ui_inventory_outfit_animations.script:18: attempt to call global 'IsBackpack' (a nil value)

Check log for details||

I tried loading Outfit Animations before MagsRedux, it worked! But the crash on loading up magazine still persisted.

tribal bramble
surreal gust
crisp oxide
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@cerulean mantle ow
Try reinstall mod without patches

surreal gust
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turning them off usually gives out the true error

cerulean mantle
surreal gust
cerulean mantle
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Thank you :D

crisp oxide
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Np PepeHappy

grand vigil
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Hello, I need help for modifying a script but I don't have much knowledge...
I would like to use the T-7 Thermal Goggles mod for it to work which is the EOTS-62 (gauss_sight).
Any help will be welcome, thank you.
You can mp me.

slow bolt
sinful quest
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Hey! I'm trying to disable drag n drop weapon part replacement and i managed to do it by commenting callback registering in arti's original file (arti_jamming.script) yet for some reason when i'm trying to call UnregisterScriptCallback on the same callback through monkeypatch the game crashes on world loading. I've reached my goal eventually by ovewriting arti_jamming.try_replace_part() to do nothing, but i still wanna to do it the right way just so it look cleaner. If someone could help i would be very grateful

grand vigil
grand vigil
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explain yourself @slow bolt

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you want help me ?

slow bolt
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its just you posted this message many times now across channels

grand vigil
slow bolt
grand vigil