#โ•™๐Ÿ–‡mods-making-discussion

1 messages ยท Page 16 of 1

terse turtle
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Okay, but where do I find this depository at?

random fulcrum
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it's in gamma

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if you're using gamma

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but yeah that's it

terse turtle
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I dont see it in my mod organizer

random fulcrum
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196

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it's labeled as minimodpack

terse turtle
#

if its enabled, "which it is" Why cant i still get full upgrades then thonk

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just added the mods from the minimod. Will test it now

random fulcrum
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because it's not installed with that mod select

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ed

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reinstall as a new mod and select full upgrades

terse turtle
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i installed them ๐Ÿ™‚ We wil see

terse turtle
#

I got it to work, Now I just ned to figure out what mods to edit so I can get 5 artifact containers on my belt

tardy galleon
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the only thing im missing for my XM8 addon is the m203 bone structure for the hud.. if anyone can help with that

fair canopy
#

If it's missing the bone for the grenade launcher then it's not just about adding it to the bones. You'd either have to move the gun to the bones of a similar gun with a grenade launcher or add the grenade launcher bone to the existing bones and edit the animations for the xm8 to include the new gl bones you added. If you just try to add the bone to it without doing any animations edits you'll get a crash when you or an npc have it equipped

tardy galleon
fair canopy
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Check nimbles g36 from the g36 pack. It can use a gl

tardy galleon
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i did manage to switch the model out with the Crysis scar from Misery. looks dope, but doesnt fit

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would be cool as a legendary, if i can find something else to replace it with

mystic sundial
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how do I make an item stackable like meds or military ration packs

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I can change stack size, but I don't know how or where to toggle the durability bar

real forge
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anyone know what the "extra level transitions" mod does?

undone lily
silver anvil
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Where do you get access to the vanilla Anomaly guns? Like the ltx file, I want to mess around with some weapons

thorny sluice
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Anyone know how to change the yield amount from disassembling ammo, Unsure if what I'm looking for is somewhere in the 'Ammo Maker' mod itself or somewhere else in Anomaly files... ๐Ÿค”

silver anvil
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I asked on bug fix once and the guy told me it never worked

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However I have only been able to make one single adjustment to a RPK

thorny sluice
silver anvil
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Changed its fire rate to 1000 in Limansk. I have never been able to recreate that feat ever again

thorny sluice
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In that case only way i can think of modifying it is to make your own mod file in MO2 with the adjusted weapon stats

silver anvil
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Modded weapons is easy since their file location is not hidden and are easily accessible

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I can change stats of any extra mod weapons just fine

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It's the weapons in vanilla Anomaly

thorny sluice
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To do this you'll need to unpack the game files using the 'db_unpacker.bat' located here C:\Anomaly\tools

Then go into the newly upacked folder and navigate to _unpacked\configs\items\weapons

modify the desired weapons .ltx file with your desired changes

Then create a new folder here 'C:\GAMMA RC3\mods' and set up some folders inside it with the same names leading to where the .ltx weapon files would normaly be located, in your case it'll be YOURCHOSENNAME\gamedata\configs\items\weapons

Put all the modified .ltx files in this folder then compress them into a zip or .7z file

Add this compressed file to your MO2 as a mod and enable it

Your then good to go

regal bolt
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thinking of modding in a bandaidwheeze does half the amount of healing that yadulin does and about 100ML of bleeding control but it does not cause that dizzy effect and is dirt cheap at traders (probably something like 500 roubles at normal traders 300 at medics and have that scale up with difficulty)

tardy galleon
regal bolt
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literally the only reason for something like this is because have you ever had those moments where you heal up but theres that tiny bit of health left that is too small to waste a medkit on but dont want to be dizzy cause you took some pills to top it off? thats what the bandaid is for

tardy galleon
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or you could stand by a fire?

regal bolt
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too long

tardy galleon
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download my mod lol

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or make duct tape a bandaid

naive plank
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or cocaine? not sure about that one

grizzled gorge
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glucose for sure, + glucose refill sasiety

regal bolt
naive plank
tardy galleon
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just use duct tape man

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i need me some combat tape

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ukrainian bandage

kindred tiger
random fulcrum
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unintended but whatever

thorny sluice
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Anyone know how to change the yield amount from disassembling ammo, Unsure if what I'm looking for is somewhere in the 'Ammo Maker' mod itself or somewhere else in Anomaly files... ๐Ÿค”

kindred tiger
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I also changed this for myself. As far as I know it is not realistic to gain only a fraction of propellant when disassembling ammunition.
Though, as that post points out, it may be better to not change these numbers after all. Having a limit of just over 50k items and ending up with over 10k occupied by ammo parts is probably not a good idea for performance.
Or the crafting system has to be reworked in such a way, that there will be no such accumulation. -> ressource sinks

thorny sluice
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The above just being one example of the many entries in the file of course

kindred tiger
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Yes, these are the respective modifiers. Be aware though, that these will not always result in 15*modifier. That's my observation at least. Has to do something with the ui_workshop.script logic.

thorny sluice
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Sounds like you've played with these modifiers a fair bit, Do you have any recommendations for what value I should use?

kindred tiger
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I sent you a pm : )

thorny sluice
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Got it, Thanks a heap! ๐Ÿ˜€

tender yarrow
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Whats the point of zis zzz hell (aside from dltx) ?
Are there any conventions in the community?

Do I get it right that MO2's 'load' order only helps to win direct file-name conflicts? (meaning we are still relying on the filenames order after script-list is gathered)

-full-script-override-by-name,
-monkey-patching (has call to base version),
-full-method-overrides(no call to base version),
-overrides-on-game-start-phase(~runtime?),
Uh, what else and where does script-name matters?

still meteor
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in console you will see that it prints 'executing zzzz_xxxx.script'

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or smt like that

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to see if it runs or fails in console

kindred tiger
# random fulcrum unintended but whatever

I don't know. Reading through the corresponding base anomaly lua scripts and other scripts I came across, it seems to be rather deliberate.
I'd be really surprised, if modders like Arti and Grok would not know about these limitations.

After all, Item Clutter is really a problem, overall
( a lot of one-use items and so on )

pliant vapor
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I know that warfare is bugg and not supported, but its so much fun for me.
I noticed that most of the issues come from trying to index a nil value

gamedata\scripts\global_position.script:75: attempt to index local 'offset' (a nil value)

I wonder if it would be possible to go into the global position script and add a check to see if there is a nil value passed into it and if just roll on with the game without crashing.

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the entirety of the global position script:

function from(object_or_position, level_id)
    if (level_id ~= nil) then
        local offset = level_offsets[level_id]
        local p = object_or_position        
        return vector():set(p.x + offset[1], p.y + offset[2], p.z + offset[3])
    else
        if (object_or_position.position and object_or_position.m_game_vertex_id) then
            local global = from(object_or_position.position, game_graph():vertex(object_or_position.m_game_vertex_id):level_id())
            object_or_position.global_position = global
            return global
        end
    end
end
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The script dies on local p = object_or_position line

tardy galleon
pliant vapor
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Oh I will!
Its not only warfare though, dynamic mutants also crap out on global position script.

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I have no idea how to script in lua though. Is it possible to catch when a nil value is passed into the global position script and have return like the fake offset of 0,0,0? Just so the game does not crash.
I know that the perfect solution would be to fix the issue with scripts trying to pass garbage into the function, but that would mean doing some actual work ๐Ÿ˜›

random fulcrum
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depends on what remove means in this context

pliant vapor
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Trying to add failsafes to the global position script, just in case some other script tries to pass garbage into it.

function from(object_or_position, level_id)
    if (level_id ~= nil) then
        local offset = {0.0,0.0,0.0}
        if (level_offsets[level_id] ~= nil) then
            offset = level_offsets[level_id]
        end
        local p = vector(0,0,0)        
        if (object_or_position ~= nil) then
            p = object_or_position
        end
        return vector():set(p.x + offset[1], p.y + offset[2], p.z + offset[3])
    else
        if (object_or_position ~= nil) then
            if (object_or_position.position and object_or_position.m_game_vertex_id) then
                local global = from(object_or_position.position, game_graph():vertex(object_or_position.m_game_vertex_id):level_id())
                object_or_position.global_position = global
                return global
            end
        else
            return vector(0,0,0)
        end
    end
end
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Total kludge, but it might work

boreal elm
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Has anyone ported the shoc snork into cop/anomaly? Frankly I think it looked better and Id like to add it alongside the new snork

random fulcrum
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the goofy mask one?

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dunno if it would work straight away

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the way models work changed after soc

civic finch
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Yo people, can someone share the Kukri texture, I wanted to edit it and make it look decent instead of this Fallout New Vegas level of shit looking thing.
Oh, and no, FNV is a great game, but the default textures are cancer for my eyes.

tardy galleon
random fulcrum
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does your patch work with the warfare-story merge mod

tardy galleon
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and my companions loadout mod is already included in the warfare mod. just need EVEN TOUGHER COMPANIONS/IMPORTANTS (for warfare/survival): #1048482284069724220 message loaded in above it. ill make it an optional install later on

subtle trail
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is it possible

opaque night
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I'll be releasing a new version of my horror audio addon soon. I've fixed that annoying controller audio (my bad), but I was after some ideas on what to tackle next? So far I've added:

  • Sirens for both storms (both are used now)
  • new poltergeist audio
  • additional storm audio for blow-outs
  • reverting some changes I made to zombies
  • changed the burer psy audio to something more subtle
  • x8 is especially cursed
random fulcrum
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i'd like for the old psy antenna voices to come back

little peak
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Hey modders, is someone interested in making a mod for low ready and high ready weapon position? Would be a nice feature i think :-D. But i don't know if it is even possible.

meager birch
fair canopy
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That is not possible

meager birch
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Low ready is possible

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You can tweak the position to look like its in ADS but just lower

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I always wanted it so that lowered weapon is default and I press thumb button on my mouse and brings to low ready position that looks like ADS but lower and has worse accuracy and then ADS with best accuracy of course

little peak
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Hey Wolfstriked, stupid question what does ADS mean?

meager birch
#

aim down sights

little peak
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Ah okay

meager birch
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And thats never a stupid question...its orks me when people say first you bring ADP and then PPK and if your not in know your instantly lost

little peak
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I agree

meager birch
#

I once read a book (TRIED) on the cosmic radiation in the universe and I couldnt get past the first freaking paragraph

little peak
#

๐Ÿคฃ

meager birch
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thats when I realized I should just stay a truck driver

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The 3 rd word in paragraph threw me for a loop and I never recovered.When your searching online for meaning of the dam 3rd word in a paragraph....give up!

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And you better know that time is governed by the frequency of atoms or at least grasp this

little peak
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tough stuff you are reading

little peak
meager birch
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lol

meager birch
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like are u down with OPP

vernal epoch
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...

meager birch
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LOL it was just used as an example...ADP and PPK

vernal epoch
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opens urban dictionary

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I see lol

tardy galleon
tardy galleon
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are there any mods for the Nagant revolver?

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i need a lore friendly revolver to add

regal bolt
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I'd love a Nagant, but I don't know of any mods that add one
there also are not that many first person games with nagants in them, so porting from other games could be difficult

jagged radish
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Anyone good at coding? Looking to extend the aim rattle to happen when you pan around quickly

pliant vapor
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I distinctly remember Radiation Fallout blowouts in Call of Prypiat. It was like emission but with huge spike in radiation instead. It might have been a mod though, but it would still be cool to see it added to Anomaly, just as a change of pace.

shell raven
jagged radish
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same scene from yesterday, new hippoS and Jaku shader tweaks

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really seems to be handling the highlighted grass a lot better, not sure whats changed there exactly but looks really good

ionic zenith
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speaking of hippoS

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the whole lighting situation at the edges of the screen

jagged radish
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and screen space shaders

ionic zenith
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so basically i can't really do anything on my side to improve this?
(kinda sad since i wasn't noticing this with stock gamma textures)

jagged radish
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nope, nothing, its just cos hippor is more vibrant that it's being noticed, ~I feel like default Gamma is just really dark so you miss these things

ionic zenith
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alright then, cheers for the answers

sturdy rose
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Can i ask here questions about adding mods or enabling some? i just want to add 2 mods and seems like the #๐Ÿ”จmodded-gamma-support is quite inactive at the moment

regal bolt
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best to stick with that channel, unless it's proper dead and you really can't get help

tardy galleon
random fulcrum
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there are a lot of very detailed nagant revolvers in some games, animating could just be about looking at reference

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take for example the bf1 one or the one in hunt showdown

tardy galleon
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https://youtu.be/xNlVPrXkOgw

Here's one I saw.

I think I found it in an old gunslinger file..

But it's not the same polished one I saw in a short clip from 2012

ะก ะข ะ ะ› ะš ะ• ะ  ะžะŸ 2.2 ะฝะฐั‡ะฐะปะพ ั€ะฐะฑะพั‚ั‹. ะ’ะพะทัŒะผะธั‚ะต ั€ะตะฒะพะปัŒะฒะตั€ "ะะฐะณะฐะฝั‚" ะธ ะฒะพะดะบัƒ.

This is how to find cool stuff right at the start of the OP 2.2 play session. I had to start a new game, so I made this video to help out. This is where the Nagant revolver and Vodka bottle is to get you started.

ะ’ะพั‚ ะบะฐะบ ะฝะฐะนั‚ะธ ะบั€ัƒั‚ั‹ะต ะฒะตั‰ะธ ะฒ ัะฐะผะพะผ ะฝะฐั‡ะฐะปะต ะธะณั€ะพะฒะพะน ัะตััะธะธ OP ...

โ–ถ Play video
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If artyom gets a nagant, we should all get nagants. It's just the way it should be, so I'll make it happen

tardy galleon
random fulcrum
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it's the first time in my life i see someone outside of /vg/ call op 2.2 polished

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and maybe the last

tardy galleon
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That's the one I'm tryna find

tardy galleon
random fulcrum
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oh i didn't read the full thing hah

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thought i was going crazy

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play op 2.2

tardy galleon
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Yeah that one from the STRIFER guy is good.

And should I? I'm playing CoP gunslinger currently

random fulcrum
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i mean cop gunslinger is just cop but with gunslinger

tardy galleon
#

Kinda what I wanted to relax to lmao. Just old school stalker with some guns

random fulcrum
#

op 2.2 is a megasoup that has, get this, at the very fucking least, 300 hours to 100%

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and that's considered some hardcore speedrunning

tardy galleon
#

Wtfff.. okay yeah I'll look into it. It's been years since I played old stalker and gamma modding has me itching for old school stalker lol

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I never touched stalker mods until gamma. I didn't think to ever look.. the game was just so damn good already.

cold loom
#

@random fulcrum /vg/ talks about stalker kek ?

random fulcrum
#

i mean there's stalker general, they have a very high opinion on gamma in particular

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heh

shell raven
sweet ferry
#

Hi, guys! I'm probably gonna get banned for asking the same thing everywhere, but how does one enable Full Upgrades properly? Tried enabling the option without any patches from 196- DLTX minimodpack -> crash.

tardy galleon
# shell raven Real

yeah im trying to find that animation and model from Strifer that i posted earlier.. if anyone knows where he is now

shell raven
#

Ask on the anomaly discord

tardy galleon
narrow ocean
#

is there a simple fix or a mod that allows me to fast travel to my custom stashes regardless of where they are placed?

random fulcrum
#

but it's an anomaly feature

red crescent
narrow ocean
#

that is true

austere mesa
#

Suggestion: Compatibility patch for Hideout Furniture and Roguelite

fair canopy
#

Good luck with that

#

You'd be better off asking on the hideout furniture mod page

tardy galleon
#

rougelite is a big part of my life.

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speaking of which.. where is the azazel_mode.script file located? i have a way to make warfare/ironman/azazel all compatible with storymode..

austere mesa
#

It's in files.db0, you gotta unpack it

tardy galleon
#

ahh explains it. i knew i saw it earlier but i did a full wipe and reinstall and deleted everything i unpacked

tardy galleon
#

it's in its final stages of testing. ironman azazel with warfare and storymode. starting in zaton as the CoP gods intended.. just me and my not kiddnapped hobo pal. He doesnt know what he's waking up to.. who knows.. i might be him pretty soon

karmic ibex
#

we need the AA-12 mod back in the game please ๐Ÿ˜ฆ

undone lily
tardy galleon
#

azazel storymode patch is out. ironman compatible, has rougelite built in.

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thanks jabbers for that mod, it helps pull that patch together nicely for ironman users.

paper stirrup
#

is there a mod that adds a timer to medicines used in the ui?

random fulcrum
#

icons start blinking way before the buff runs out

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just keep track of the thing

covert sonnet
#

this might've already been addressed but is there any mod that adds in the ability to equip other small smgs to your knife slot? like it will let me put a whole p90 there but i for some reason cant equip a vz.61?

random fulcrum
#

i made one myself a few days ago that also makes those guns tilt upwards

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and it's dltx

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instead of just copying and pasting the whole file and editing a small bit

covert sonnet
#

thanks, just look under oldmods?

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thanks for making already exactly what i was looking for ill try to look through already created stuff before randomly asking'

tidal elbow
dull edge
#

Is there a way for me, to "adjust" the "difficulty & progression" pre-selection? To make a customized preselection?

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best would to make a addon for it.

austere mesa
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configs/plugins/difficulty.ltx

dull edge
#

Is there a modding guide link? found a guide. I have to unpack the DB and yeah look at example mods.

grizzled gorge
#

Anyone knows which file controls the dynamic news block position ? I found how to mod inside the block but spent my entire day yesterday looking for the file that controls the block position without success.

grizzled locust
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Is there a way that I can mod the Kriss Vector and have it fit in a pistol slot in my inventory?

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Also, I cannot find vendors that sell Vector magazines, no matter if Duty, Freedom, or Loners

naive plank
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are there console commands/ debug ways to see objects(namely rf receiver packages) easier? I have suspicion that one bugged out in dead city

undone lily
#

it's not LUA / XML / LTX based

grizzled gorge
woven jasper
#

quik question is it possibel that thers a mod ( or making a mod) that replaces the sound of the K98k + Mosin and SVT-40 with the sounds from Red Orcestra 2 heros of Stalingrad ? thx in advance

celest forge
#

Anyone knows how to change a scope from PiP to normal 2D texture?
I have a mod that uses PiP scopes but they lag my game so bad i'm trying to convert them to 2D scopes, however when i change the scope status value, it either crashes the game or it flat out doesn't work

random fulcrum
#

did you specify a crosshair texture

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maybe that's what's crashing the game

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you also need to edit the model maybe to remove the shader from the scope

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that allow the pip thing to begin with

celest forge
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Ayyyyyyy i got it

celest forge
#

Like it works now

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But with the pip shader the scope does this weird thing

random fulcrum
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nah brother, remove it

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like, make it models\weapons

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or models\model

celest forge
#

I think i did it

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I'm not really fluent in modding yet

random fulcrum
#

it happens

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do you have the ogf editor

celest forge
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I don't think so

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I did it in blender but

random fulcrum
#

oh sure blender works, the ogf editor is easier

celest forge
#

Obviously did something wrong

random fulcrum
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yeah you saved with texture paths

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don't do that

fair canopy
#

Blender automatically saves texture paths. You have to set it to a generic texture folder IN gamma so that it'll read textures correctly

celest forge
#

So it's easier to do this with the ogf editor i presume

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When can i get it

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Or how can i save with the correct paths

random fulcrum
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when you export as .ogf in blender

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there's a checkbox that says something akin to "save with texture paths"

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untick that

celest forge
#

Oh ok

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This i assume

random fulcrum
#

yeah that one

celest forge
#

Thanks a lot :)

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Hell ye

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Lens doesn't have a texture

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But i'll take it

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Now i need to make a different animation for when the rifle is scoped

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I assume that can be done

random fulcrum
#

wdym

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is the aiming offset off?

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or do you have clipping

celest forge
#

clipping

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Because on the normal mosin the scope is on the front

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And the animation makes it so the arm and hand go all the way over the gun

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So in this model it clips with the scope

shell raven
#

How do I make a gun fit vision/melee

ancient pecan
#

I believe slot = 1 and/or single_handed = 1 are the settings that control that

shell raven
#

Cool

random fulcrum
#

turns out you only need slot = 1

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i tried to make the short ks23 fit melee and i couldn't for the life of me force it to be two handed

cunning isle
#

What file do i need to modify to change the color of the "Green House" icon on the PDA and the Mini Map
They are hard to see on most parts of the map, so i want to change its color
I already did this with the icons for vendors and more from the file: ui_actor_hint_wnd.dds

#

I have been searching over all the dds files on the G.A.M.M.A. UI mod folder

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But i can't find this icon on any of them

snow surge
#

im making mod for gamma.
Where i can find texture files of this icons, they are not inside ui_actor_hint_wnd.dds sadly

cunning isle
still meteor
cunning isle
still meteor
#

unpacker_all.bat

cunning isle
austere mesa
#

Is there an actual master list of callbacks anywhere? _g definitely doesn't contain all of them

agile glade
#

What chunk of the files governs weather it is day or night. Want to whip up a mod that makes it perma night time

agile glade
#

Thanks

random fulcrum
#

your main 3 scripts to look at when modding are _g, axr_main and lua_help

austere mesa
#

Okay, they might need some kind of cooldown berk

regal bolt
#

now replace the teleport sound with the DBZ instant transmission sound

random fulcrum
austere mesa
#

Every NPC generates with a magic power they can use in combat
Which basically translates to either spawn an anomaly or teleport around right now

#

Also, the teleporty dude is teleporting in a straight line because apparently Y is up?

fathom wagon
#

Currently working on a mod that let players configure the cooldown between Barrier Defense tasks. Also lets you configure how many days until they start appearing when starting a new save. Hopefully this monkey patch works.

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Can be useful as an Invictus speedrunning tool to help those runs not struggle too much with bad luck on loot. Ofc you have to make sure you can beat the Barrier Quests as well. Once I can get it to work, I'll look into letting players configure which Barrier Quests can spawn (Zombie, Monolith, or both like normal)

undone lily
# austere mesa

Imo: this needs to be added to ISG only and have like a 10% chance of happening when shooting them > teleport them.

regal bolt
undone lily
#

and ISG is lacking as an end game threat imo

native shoal
jagged radish
#

just wanna double check, the kriss vector is a gamma exclusive weapon right?

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just organising things a bit better in the ltx

random fulcrum
#

lunatic ported it to anomaly from taz ages ago

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athi saved the model from it and made it compatible with bas scopes many moons back

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and gamma's own vector just released

jagged radish
#

Ah okay, yeah just, makin sure I track down what pack exactly each gun comes from is quite the slog. Making the formatting of my ltx easier for people to understand and patch

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And for my own sanity instead of just having a list of weapons that I don't know where they're from, should be easier to update/patch with a dedicated patch section

undone lily
wind mural
#

how do I add a mod to MO2 that is a folder

agile glade
#

Just nest the file(s) exactly as they were when you grabbed them from the game/somebody else's mod and compress the whole thing to a .zip file. That's it.

narrow geyser
#

I got kind of annoyed that the whole game got high res updates but the loading screen was still low resolution. This is the first try of a high res loading screen of mine. Suggestions are appreciated

bright pasture
#

If this symbol is present for a mod: right click -> information -> check the "Conflicts" tab.

#

There you see exactly what is overwritten by which mod.

narrow geyser
bright pasture
#

Sure, you would most likely only a difference when running the game in 4k. The 1k original most likely scales worse.

fluid idol
#

I was about to add something but I misread, you're specifically talking about the GAMMA background image, not the screenshots that get displayed.

fluid idol
grizzled stump
#

anyone know where I can edit the weapon hud for the k98 in the mod files?

eternal leaf
#

anyone got a mod that can help support 32:9

#

to be specific on res --- its 5120x1440

grizzled stump
#

@eternal leaf have you tried the 32-9 mod that is already there?

eternal leaf
#

bruh

#

...

#

donbt even tell me

#

there is a mod already

grizzled stump
#

yea i had the same issue with 21:9 ๐Ÿ˜

eternal leaf
#

how i turn that on xD

#

im on the g9 and i would love to see this game on the big boy

grizzled stump
#

in the mod organizer search for resolution

eternal leaf
#

well is that just the scopes tho?

#

im talking like the whole ui

grizzled stump
#

yea thats why i was asking if you had seen it ๐Ÿ˜…

eternal leaf
#

yeah i seen that xD

#

but like the ui on that scale gets utter fucked

#

im doing a fresh install rn ill show you what i mean when i get her downloaded

eternal leaf
#

@grizzled stump belive it or not it fixed everything

grizzled stump
eternal leaf
#

ikr im like double pogging rn

#

time to actually enjoy the game peepoComfy

#

HOW EVER THO

#

**update you just have to turn off the 3d model for the pda

#

then it looks way better

#

plus its bigger

scarlet hedge
#

@fair canopy i noticed your a revolver fan have you any plans to update any of the other revolvers from those weapon packs such as the scoped 357 redhawk?

fair canopy
#

I thought about it. I'd most likely remove the scope though

vague sphinx
viscid crater
#

Hello- I'm relatively new to gamma. Had it installed for a month before I decided to update and I didn't like some of the changes. How would I go about making psy damage only affect the psy health bar instead of doing physical body damage? It just completely runs a train on my immersion when I have to heal damage from ghosts/apparitions with a tourniquet/medkit because an imaginary-not-real psychic attack somehow damages my physical body.
Is there an itx file I can nuke or a setting I can change? If not how do I make a mod to change that?

scarlet hedge
#

shame itd be a rather uniques sidearm for gunslngers and heavies like myself

vernal epoch
#

Anyone know where exactly gamma defines the BR of each outfit?

dense meadow
#

in the spread sheet

#

idk where the link is

grizzled gorge
#

any idea why my vscode can't read the dots ?

fluid idol
#

Do you have it set to the right encoding?

grizzled gorge
fluid idol
#

It's listed at the top of the xml, they use an odd setting

willow talon
#

Do you guys think a "sanity" mechanic could be somehow implemented in the engine? I'm thinking sanity/mental health could be another resource for the player to manage, same as hunger and thirst (and with somewhat similar effects if you neglect it). For example: getting shot/wounded, killing people, looting corpses,taking certain drugs, psy-attacks of course, maybe certain anomalies or places (underground),and generally having a shitty time would lower your mental health. Now, since this is just how life in the zone is, the player would need to develop coping mechanisms such as: eating good food, recreational substances (weed, tobacco,alcohol,coffe), talking to other stalkers by the campfire, playing music, maybe some antidepressants could be implemented or books/magazines you could read for small boosts, maybe simply getting more experienced (gaining ranks) could help you become desensitized to the horrors.

#

Could make for an interesting addition to the gamplay loop

#

also already have a psybar, so

grizzled gorge
#

pretty sure i already seen in the past a mod that reduce your psy health based on the "stress"

#

like the time you spend in the zone or something

willow talon
#

I'll have to chek it out, tho i doubt it's compatible with gamma, still it's nice seeing that it CAN be implemented

#

I was thinking in having sanity as a separate resource such as hunger, separate from the psy bar, and have it be affected more by your actions than just time in the zone

#

Kinda like in chernobylite. Your character starts as an average joe, so going around killing folk and stuff fucks him up real bad, at least at the start

fluid idol
#

I need to play Chernobylite, just waiting for their last content pack of the year.

willow talon
fluid idol
#

It's an interesting RPG/atmosphere game for sure. And hardbass gopnik is a plus

dense meadow
#

anyone have a guide for each parametre for each projectile in gboobs

#

@tardy galleon you know how the gboobs parametres work, tyrna get the arti's ammo feel with the 'surplus' ammo to work with gboobs

opaque night
#

Does anyone know how I'd go about reducing the intensity of the yellow Controller tint? Is is just a config file that needs to be edited, or does it have to be changed in the base .ppe file?

civic finch
fathom wagon
#

If you take a look in that script, you'll see how it modifies the damage. iirc .45 Hydro is listed to get a damage modifier in the script as well as .357 HP.

#

And if I remember, s_hit.power is the damage variable. I'd be more specific, but I am not at home currently.

dense meadow
#

finding a middle ground between gboobs and actual ballistics, whilst using the re-purposed old ammo from arti

#

shouldnt be doing it at almost 1 am but am in the mood

fathom wagon
#

We are both trying to do that as well. I got .45 ammo fixed up since their AP values were all sorts of wrong lol and I am working on fixing 12x70/12x76 shotgun ammo as some of the slugs don't work correctly. We were going to do a simple copy-paste job but some ammo isn't the same as GAMMA ammo.

#

For example, 5.56 AP is changed to 5.56 EP in ArtiGrok, and the AP is now the original bad AP ammo. So would take some time to sit down and make sure everything lines up.

dense meadow
#

im also swapping the icons for some of them and using the shabby icons, like the 556 ap (good) uses the green tip icon which should be for the 556 ep m855

#

taking into account the hotter loads in epr

#

probs gonna change the M69 SLAP to M80A1

#

just fits better

tardy galleon
#

Well, this is blowing up. I'm really eager to see what yall come up with. I initially just wanted them to work together so I could tweak weapons and worry about what yall are doing last.. but damn. Yall got it on lock

dense meadow
#

im just changing ammunition lol

tardy galleon
#

If yall get ammo to Arma standard as closely as possible, I'm doing the same thing for all the weapons. Except rouges and hero. They got stats damn near perfect

dense meadow
#

only thing i dont understand in the config is the dg_chance

tardy galleon
# dense meadow im just changing ammunition lol

It's something though, and it was an intention just not a priority yet. I liked the mixture of old ammo types because it makes sense for the game, but also wanted the variety that arti has

dense meadow
#

and dg_ammo

#

been looking at the gits for arti's ballistics and no mentions really

tardy galleon
#

Unpack the tutorial mods, I think the ammo breaks down all those variables

#

I'm not home or I'd do it

random fulcrum
dense meadow
#

@tardy galleon

undone lily
undone lily
neat bison
#

Anyone know if there's a stick mag for the ppsh in Mags?

#

I need mah stick mags for early game. Opening inv while a pack of psy dogs is jumping you isnt fun

sacred token
#

Is the GAMMA Installer open source?

red crescent
#

youd wish

sacred token
#

why?

#

I want to make my personal installer

#

I need some info about moddb bot flagging aso

#

its not necessary but it would probably help

paper stirrup
#

anyone know if the author of the mod "interactive pda" is here? or anyone know how the delivery system work in the mod (mainly like if i purchased something, how will i get the delivery, does it remain if i go to another area)

random fulcrum
#

xcvb

sinful stratus
#

anyone have used the HD models pack?

sacred token
#

Grok, when Installer sauce?

fathom wagon
# dense meadow and dg_ammo

I believe they may be some engine lingo for "degraded ammo" and "degraded chance". Might be variables somewhere but don't know where they could be.

#

Correction: they just seem to be variables that Arti uses to try and downgrade special ammo to the standard counterparts. Thought it would be the other way around and it try to swap "new" ammo with the "old" ammo. Still not 100% but it does look like it is trying to change out ammo in some way using them as variables.

#

Found the values. They are in Arti's custom ammo files (configs\items\ammo\ammo_[ammoClassHere].ltx). Here is a snipper from the pistol file.

random fulcrum
#

what the fuck is that color scheme

jolly galleon
#

sorry to have been blowing your shit up a lot lately on this server but where should this be in the MO2 load order for GAMMA?

fair canopy
#

Anywhere really but at the bottom is best

fathom wagon
jolly galleon
#

and since there are so many reposition fixes and shit in gamma's mo2 list, does the default method of adjusting weapon positions after saving the stats to the .cfg file still apply?

#

I saw something about creating a DLTX mod with the position stats or something to load but my chimp brain started to sizzle and fry trying to understand

tardy galleon
hushed finch
fair canopy
#

@undone lily woyld you mind if I released the MDRs as a separate mod?

fathom wagon
austere mesa
#

@undone lily The magic_muggle flag was supposed to be a quick failure check to see if a character doesn't have magical effects without individually checking every available "spell" type, from when there was more than just teleporting. magic_<spell> in this case magic_tele is intended to be the flag that allows teleports.

But whatever works shrug

tardy galleon
#

making players download 40gb of mods for only 20ish of them being used... maybe its just my OCD but it doesnt really seem like the proper way to do it

jolly galleon
#

yeah like I LOVE gamma and the effort and love everyone has put into it is incredible

#

but a lot of the core components of gamma aren't really how I like to play stalker

#

But I enjoy it because grok took the headache out of getting so many (really good) fucking mods to work together

tardy galleon
#

Yeah literally everything minus the guns would be damn near impossible to get working together without groks patches. That's where gamma is king.. but there's a TON of duplicate assets

#

I helf off installing gamma for so long because nobody told me he made a fuckn installer for it. I read 320 mods and said fuckkkkk that no way I can get them working right. 100 in a elder scrolls load order was hard enough

boreal elm
#

does anybody know any mods adding like artifact ammo, like bullets infused with gravi tips for ap or like mini elctro damage from bullets made with flash artifacts etc?

random fulcrum
#

arti balls have weird and quirky ammo

boreal elm
random fulcrum
#

another ballistics mod

#

like gboobs

#

no it won't work with gamma

#

needs a ton of adapting

boreal elm
#

yeah seems like it'd be a lot of work to merge it in, I was just curious anyway, thanks for pointing it out ๐Ÿ™‚

fluid idol
#

Thought someone was working on it

random fulcrum
#

mo3 has talked about a merge going on

#

he hasn't posted it by the looks of it

#

but i hate the forum thing about discord with a passion so i don't even look in mods posting

#

unless i'm posting my own crap

#

i'd want to integrate arti balls into the thing

undone lily
#

Anomaly with "OG stalker like" progression is simply dull and boring. If people want that, they should rather play actual good story mods like Goldsphere instead of trying to make Anomaly a story-based mod. Unless people improve Anomaly story, but no one is working on this atm sadly enough. At some point, I will work on it, but I want a solid, balanced, stable and actually interesting core gameplay and mechanics first.

#

Now you can screenshot that and tell the moddb, CCon discord and Reddit GAMMA haters dread

cold loom
#

^ Truf spoken like a champ

#

most of the haters are autistic gatekeepers

random fulcrum
#

tfw virtuoso was right

fathom wagon
#

Still surprised that people haven't figured out that Anomaly is a STALKER sandbox while the other games are the main games, including the good story mods.

#

There are some elements I'd like to see in Anomaly from the main games, like secret stashes/containers that have unique loot. But, in a sandbox, that doesn't make sense as progression is up to the player. Give and take.

paper stirrup
#

@woven terrace saw your kriss vector mod on moddb, is it integreated with gamma already or do you know if i can install it with it? ...does it allow for zoom scopes?

tardy galleon
#

i tested it a little then started working on sounds for guns lol

jolly galleon
#

just because some of the gameplay features of gamma aren't what I LIKE, doesn't mean they aren't fantastically made and curated. The sheer amount of gunplay overhauls & shader overhauls and all the other small details added together make for the best overall stalker experience I've ever had in my many years. Hell, these past few months I've been at the lowest point in my life with mental health and having an escape from it all coming home to plug in to the zone experience gamma has offered has played a big role in saving my life

#

uh oh Beetus is over sharing in the large public discord again

#

sorry @undone lily ily

random fulcrum
tardy galleon
#

Well, it might work and I can't test every combat scenario myself lol

#

The game won't load because I've got files hidden and pulled while I'm working on warfare

random fulcrum
#

ok but what was exactly changed

#

"fixing combat" is to broad of a statement

#

too

#

like, what am i looking for when testing

tardy galleon
#

It's an extension on how they react to shots and move to and between cover. I looked at the new ai rework and some of the scripts that desolation was using and came up with this

#

Sorry. Should of included a .txt or something

random fulcrum
#

gonna give it a try tomorrow

tardy galleon
#

I'm about done with what I'm doing. Going to reinstall fresh and do more testing myself

fathom wagon
#

Looking for anyone to test my best attempt to merge the stats of GAMMA into Arti's Ballistics. This is solely stat edits. I edited it based on Mo3 gave me previously to help him get it working for his War Dogs pack. No scripts have been touched as of yet. I want to know of any outliers or inconsistencies even after the merge so I can get a better picture of what may need looking into for the script work later.
#1048482284069724220 message

uneven sentinel
#

Is there any other way to get the names of the items in game besides individually writing down each item name from the debug menu ?

lunar nimbus
#

server_obj:section_name()

uneven sentinel
#

modifying starting loadouts

#

and what not

lunar nimbus
#

go into debug room with clean inventory, spawn whatever items u need

uneven sentinel
#

alright dumb questions in that case

#

how do I get to the debug room? And how exactly would I run that script?

random fulcrum
#

enable debug

#

add as a mod

uneven sentinel
#

add the script as a mod?

austere mesa
#

One of the F-keys does it at the main menu

uneven sentinel
#

which one?

random fulcrum
#

f2

uneven sentinel
#

and how would I add the script as a mod then?

random fulcrum
#

make a folder in mods

#

inside do gamedata/scripts

#

paste the script inside

uneven sentinel
#

thank you

random fulcrum
#

enable in mo2

uneven sentinel
#

my neanderthal brain is fried at the moment

#

so I appreciate the patience and instructions

random fulcrum
#

looking at other mods should have done the trick

uneven sentinel
#

never said I was the smartest man

#

so again thank you

#

alright I got that far now it is enabled in m02 but nothing happens when I press M with that script. I have checked the logs unless it is making a log somewhere else.

jolly galleon
#

posted a pretty thorough write up on how to use hd models with minimal effort and no convoluted file replacements or anything in #๐Ÿ”จmodded-gamma-support

#

game runs a lot better without loading both DICK and HDM like I was doing for a while as a shitty workaround

bold schooner
#

Hey! I want to create macro or something that do this: change view distance to. So when I'm in crowded areas I'll just use button "A" to decrease it, and button "B" to increase it. How many hours it takes for someone who have 0 exp in mod creation?
I mean should I just use in-game sliders instead?

kindred tiger
# bold schooner Hey! I want to create macro or something that do this: change view distance to. ...

It will take quite some time to understand anything. Depends on your initial knowledge though.
First thing would be to install Notepad++ and executing: Anomaly\tools\db_unpacker.bat
which creates a _unpacked folder that contains only the configs and game-scripts.
You can use Ctrl+Shift+F in Notepad++ to search for specific keywords in the files of that directory.
The game files are the main documentation of the game. Especially _g.script and lua_help.script

For example: There's a function whose usage or utility you don't know about -> Look up where and how it is used.
Learning boolean logic and the Lua syntax is beneficial.

That's how I've done it in the past. No matter what I am modifying. Not just games. I hope, this helps.

woven terrace
obsidian void
#

Does anyone know of a way to view all the items in the inventory on a save game in plain text? I am trying to debug a mod. I need to generate a list of items that are missing description edits. It's a pretty long list of weapon IDs so I would rather not have to transcribe them manually.

vestal scarab
random fulcrum
#

no i did not

vestal scarab
obsidian void
obsidian void
random fulcrum
#

it's just a print

#

press the button and check the console

#

might want to pause the game

#

not the escape menu, pause

obsidian void
random fulcrum
#

what

obsidian void
random fulcrum
#

go to the log and find the thing you're looking for

#

say, ctrl f the first item in the list

#

or the last

obsidian void
#

finally got it thanks

obsidian void
random fulcrum
#

change item:section() to ini_sys:r_string_ex(item:section(), cost)

obsidian void
#

thank you

lunar nimbus
#

almost correct but cost argument must be string and the value is float ;p

obsidian void
obsidian void
lunar nimbus
obsidian void
#

real footage of me modding

#

works perfectly thanks

lunar nimbus
#

this will probably be more comfortable, it will create a txt with all these prints in root folder

tranquil shale
#

is there a mod out there for me to add a suppressor to the mosin?, I have way better snipers that are suppressed but i don't wanna get rid of it because its my favorite weapon

celest forge
#

Reposition mods are really cool if very tedious to make

#

But tis' nice

mellow sorrel
#

Anybody know where I can find theese files? w_gammaraptr.ltx
mag_raptr_drum.ltx

random fulcrum
#

heavy files in the github repo

frosty glade
#

Hey there, I asked a question in general yesterday about lighting in Dead City. Figured this might be a "better" spot for it. I was told the mod that used to add the dynamic lighting to Dead City and Rostok was removed in the current iteration of GAMMA due to efforts to increase performance.

Does anyone know what that mod was titled, specifically? I'd like to add it back in as a custom mod for my own use (I really liked it). I still have my old downloads folder, and assume it's in there, but I haven't been able to find anything related to lighting, dynamic, or dead city....

undone lily
celest forge
#

That's what i'm using

#

It's still a pain in the ass as i don't fully get how some guns get their positions

#

The AK-74M Custom, AK-74M Duty camo and AK-74M PK-A use the AK-74M base as a position source
But the AK-74M Alternate and AK-74M Camouflaged don't
Respite all being the same model with texture changes

#

Apparently they are different models

#

Ever so slightly different

undone lily
#

Because most variants got ditched

celest forge
#

Yeah ik, just making a general repo mod for anomaly, and whatever pack includes whatever vanilla guns they include lol

undone lily
#

All good PepeHappy

#

Donโ€™t forget to make it DLTX for maximum compatibility

#

And good luck with the BAS sights ๐Ÿ’š

celest forge
#

Somebody already commented if it works with GAMMA on moddb lol

#

Should, since it's DLTX, but GAMMA already has repos

undone lily
#

Just make your dltx files mod_system_zzzzzz_juam_repos.ltx

celest forge
#

Indeed

#

Australian patch coming soon

regal bolt
hushed hare
#

Is there a guide for modding guns? I want to change the mag size of a weapon but the editor in debug mode isn't working

vital needle
#

@agile glade You know about this stuff ^ I bet

agile glade
hushed hare
agile glade
#

Looks like this for mags

#

What gun you trying to edit is the Q

hushed hare
#

mp7 and the scar

agile glade
#

Scars are all in the BAS reposition sneaky mod tbh idk where the mp7 is

agile glade
#

find the stuffs?

#

enjoy

hushed hare
# agile glade oi

Found the mp7 but the scar is giving me some problems. I changed the values but i havent found the right vairant yet..
Thanks for the help!

agile glade
#

You can use the mod I just send and change the values in there

#

if you want

#

just add the mp7 in

#

It has all of the scars and shit already there lol

meager birch
boreal elm
#

for anyone who does development for a living - beware theres a buncha ransomware going round, my company got hit last night, been a massive spike in it last month or so

celest forge
#

Top is vanilla Anomaly position

agile glade
#

Lmao

random fulcrum
#

when is this getting officially added?

meager birch
#

Firing from shoulder vs firing from hip.For shoulder firing yours does look way better.

agile glade
#

Then it'll be done

celest forge
meager birch
#

I was thinking yours looks like EFT LOL

#

I just in my mind feel that we are running around with weapon at hip judging from other stalkers

random fulcrum
#

they do look more like cod, too high compared to eft or cs

meager birch
#

Oh ok yeah to me they look the same

random fulcrum
#

makes the weapon look beefier

#

is this gonna be dltx or cringe

celest forge
#

DLTX

random fulcrum
#

based fucking finally a dltx repos mod

agile glade
#

Not just the entire weapons ltx for each small repo?

#

Heresy

celest forge
#

@meager birch mine vs EFT like

meager birch
#

your is top?

#

๐Ÿ‘๐Ÿป

agile glade
#

Also going to add more to it I think

celest forge
celest forge
random fulcrum
#

my body is ready

celest forge
#

I'm barely at the AKs but I'll finish it eventually

hushed hare
random fulcrum
#

large files

#

go to grok's github and download the large files repo

supple folio
#

hm

#

weird question but i have this file from liek a while ago, i think someone posted it RE: a BAS shader bug

#

is it redundant now? i cant find the original post

mellow sorrel
#

Anyone had an issue with the raptr not having any sound when silenced?

regal bolt
#

What section in weapon.ltx file is responsible for recoil? And recoil control factor plz

#

Id like to nerf a bit Hk416 replacer cas its insane recoil control

vernal epoch
#

Did you try the part I showed you already?

random fulcrum
#

finally, someone that actually thinks it's too low

#

jump to the cam_dispersion values

#

all that block controls recoil

regal bolt
vernal epoch
#

Lol. Those are the ones you need to edit for recoil.

regal bolt
#

Ok. I will compare them to similar rifle and will try to make some edits ๐Ÿ’ช

grizzled gorge
#

Is there a way to write the minimum item condition for sale into difficulty.ltx ? by default vanilla set it to 0 and i see no line at all in anomaly vanilla file.

random fulcrum
# regal bolt Ok. I will compare them to similar rifle and will try to make some edits ๐Ÿ’ช

off the top of my head
cam_return means that the camera will return to the place it was before shooting
cam_return_speed controls the speed of that movement
cam_dispersion is the initial recoil
cam_dispersion_frac i don't remember what the fuck it's supposed to do
cam_dispersion_inc is how much is added to the initial recoil after every shot
cam_max_angle is the max vertical climb that can be applied on one singular shot
cam_max_angle_horz is the same but for horizontal
cam_step_angle_horz is the amount the camera goes left/right after every shot, direction picked at random
zoom_[...] are the same thing but for when you're aiming down sights

regal bolt
#

Thank You mate ๐Ÿ’ช๐Ÿ˜˜

random fulcrum
#

wish i had the original recoil files lying around

#

that thing used to kick way harder

#

but people complained that it was too much for a gun with a vertical grip

#

so i lowered it and people still complained

regal bolt
#

Talkin bout Hk 416?

random fulcrum
#

yeah

regal bolt
#

You are the author of this addon?

#

I may check if i have org Anomaly files if it helps You

random fulcrum
#

nah those are even lower

regal bolt
#

I wanna thank You for this great addon

#

Ive been lookin for AR like that 4 long time

random fulcrum
#

i just wanted to have girls' frontline guns in the game

regal bolt
#

Hehehe

#

1 more thing, there is recoil control factor. Hk416 has insane value around 250โ€ฆ! How to lower that bout around half

random fulcrum
#

also check what shon said

celest forge
#

I don't love the HK replacer ngl

#

Idk why tho

#

I think the normal one is fine

obsidian void
#

Is there a way to guarantee that stashes specifically will drop higher condition items? Kinda sick of finding armor at 10% condition in a stash.

random fulcrum
#

enable debug and give yourself tools

#

or disable gamma economy

obsidian void
worthy frost
#

Hey everybody. So I didn't really make any mods, but I edited some audio based mods in GAMMA that I think some people might like. Is it okay to post in mods-posting, or is that against the rules?

tardy galleon
#

just read the mods-posting rules

#

what sounds did you edit? hmm

worthy frost
# tardy galleon what sounds did you edit? <:hmm:1010935402556817448>

A lot of it was simple replacement, but I made/edited only a few sounds.

English VA to Shadow Company lines (different from the one you can find on ModDB), replacements for the English โ€œdoom-like weapon inspectionโ€ audio, replaced some Merc voice lines that I found repetitive and annoying, and edited the Extended Radio mod so itโ€™s propaganda only (no more music).

#

Basically I was tired of listening to the shit English VA (no offense to whoever it was) and listening to the Shadow Company โ€œvery funny guysโ€ line over and over

tardy galleon
#

bet, ill look at it if you post. I'm slowly working on interior reverb for mutants and gunshots

worthy frost
#

More advanced than what I did

tardy galleon
#

i can do it UE5 easy.. this engine not so much. but its helping me learn

uneven sentinel
#

So quick question, I am modifying the starting loadouts and for some reason when I add medkits (the one with the syrets not the ones that have a whole bunch of stuff in them that you unpack) They don't appear in the loadouts or as a selection (This is all under [shared]:custom)

medkit                             = false,1,0
medkit                             = true,2,75

Is this because you can have only one of each type in a loadout or something else?

tardy galleon
#

but if i could do it for oblivion/fallout 3. i can do it in stalker. just gotta figure out how to perfect it

uneven sentinel
#

Okay now its just taking the values from the second one and putting it in the loadouts

uneven sentinel
#

oh I am a dumbass I figured it out

tardy galleon
# uneven sentinel oh I am a dumbass I figured it out

Yeah my first time I was going crazy. I put things in custom shared, then put them in certain factions as optional.. or something like that. Been a bit. But they wouldn't show up. Spent a solid 3 hours trying to figure out why

uneven sentinel
#

Yeah goes to show how literal this statement is in the loadouts.ltx file.

"item_section": is the section name of the your item. NOTE: don't make lines with the same "item_section", only the last one will be read

I thought it was just the last one in that section nope its means in total so you can't be cheeky and put stuff in [shared]:custom and then into the other [faction_loadout]: shared sections

thick umbra
#

Any idea how I can go about making some changes to trader inventory? IE. Removing or repricing things like variable optics, I'm editing the files in ".Grok's Modpack Installer\G.A.M.M.A\modpack_addons\G.A.M.M.A. Economy\gamedata\configs\items\trade" as well as the presets in that folder but it doesn't seem to do anything.

random fulcrum
#

because those are the installer's files

#

not the installed files

#

yes it sounds dumb

#

go into mo2/mods

thick umbra
thick umbra
#

@random fulcrum Thanks for pointing me in the right direction. Edited the correct files, still wasn't working and I realized mag mod also had presets that needed to be edited in addition to the GAMMA economy stuff and it's good to go now, really appreciate it I was pulling my hair out over what apparently was just me being dumb haha

naive plank
#

how long to wait after goodwill changed to 2000 through debug until supply level goes to 5?
tryna repeat the bug

vital needle
#

Until the next resupply cycle. It depends on your economy difficulty setting how long that takes

naive plank
#

can i force it?

vital needle
#

I'm not very knowledgeable, but iirc no just sleep it off

#

costs you like 3 charges of sleeping pills, mineral water and food at it's worst tbf

#

takes little time as well

naive plank
#

welp, flea market being neutral does not help raising supply level, already slept for a week

cursive gale
naive plank
#

well, flea market defo doesn't stay at lvl 1 with black market installed

peak haven
#

Brand new to modding STALKER. I want to make a patch that adds more suits that we find in the game but canโ€™t get. What do I need to do for this?

undone lily
#

there are already a lot of suits

peak haven
#

Iโ€™ve seen several NPCs wearing really cool suits with the Bandit coats that I canโ€™t find in the F7 menu so I want to add Bandit alts

oblique roost
#

i was wondering if there was any mods that fix/change the laser sights in the game, i dont know if anyone else has noticed it but the green laser is more of a crosshair that just moves fixed with your characters movements.

random fulcrum
#

what is there to fix about laser sights

random fulcrum
jagged radish
oblique roost
oblique roost
undone lily
celest forge
#

The galil doesn't have a different hud state for when it has the scope on

#

That might be the only gun that does that

#

Oh wait, yes it does?

fair canopy
#

It also doesn't drop in gamma

surreal cipher
#

Hey, does anyone has any pointers to guides and/or resources for beguinner modders? Want to try and start making something but don't really know where to begin besides learning lua and all

ornate spade
#

otherwise, look at existing mods and ask pointed questions

ornate spade
surreal cipher
surreal cipher
hidden sleet
#

Does anyone know what mod the IBAz Interceptor armors are from? I've gotten curious to the idea of maybe changing up the player model that an armor set gives you, since I've seen some NPCs with outfits that I want for myself

#

I have no idea if it's possible at all, probably is a really bad idea, but hey, I'd still like to try

tardy galleon
#

.1 alpha is ready for player testing

#

WarDogs Milsim Armory

still meteor
#

iirc, Maid (efp dev and author of it's own icon pack) it's making a updated IBAz outfit icons and assigning some cool dux model, i will say wait for it

#

very cool stuff

hidden sleet
#

Damn, nice!

#

Yeah, the thing is, me playing as a Mercenary, I came across a few of those Mercs that wear Opscore helmets and IBA-looking armor, and I thought to myself why I'm stuck with the weird-looking Metro armor when I could look like them

#

Especially considering that I'm wearing the same MGU-2P gas mask as one of those models

jolly galleon
#

hey so I might be smoking the good crack here, but has anyone noticed that a lot of the higher fire rate weapons and most of the AK's in general have really buggy/choppy audio when being fired

#

like I used to run JSRS and BaS back in the day on my own build, it was a few years ago, but I pulled out my old build just to test as a comparison

#

not sure if something broken with the JSRS version in GAMMA or what but

#

wasn't sure where to post about this

hidden sleet
#

Because the appearance does change already, but where the actual file is located is something different

still meteor
hidden sleet
#

I'm a fucking idiot

still meteor
#

you need to go in game, aim at a npc you like, open debug menu with F7, and 'get info'

hidden sleet
#

Yeah I already found the model name

#

stalker_merc_special_12

jolly galleon
#

does anyone know where I can get the JSRS V5 gamma patch, I see a lot of people talking about it but I do not have it in my MO2 list and I can't find it online

#

jsrs v4 kinda poopy lowkey

hidden sleet
jolly galleon
#

pffffffffffffft

still meteor
#

Never worked bc ir wasnt patched

jolly galleon
#

pain

still meteor
#

You need to onclude yourself AND patch it

jolly galleon
#

fantastik

#

why on earth does EFP repos require an audio file patch

#

it's literally just a reposition, unless I am mistaken

random fulcrum
#

because it's cringe non-dltx

jolly galleon
#

bruh moment

tardy galleon
jolly galleon
#

I think this has compelled me to get learnt on computer science

tardy galleon
#

this is helping me get a job in ai/machine learning

jolly galleon
#

I'll be back in a month after enrolling in a course at my local community college

#

LOL

#

but god damn some of the AKs just sound so fucking terrible

tardy galleon
#

i patched a lot of them in my pack

jolly galleon
#

maybe it's just my shittotron 4000 pc I'm using atm while I wait for my desktop RMA to be finished

#

fried my motherboard to smithereens with a swiffer dust wand

#

@tardy galleon where do I find this

tardy galleon
#

just released .1 for play testing. some DLTX guns from Call of Pripyat still need love. but its a full gun/animation/texture/sound/ballistic overhaul

#

almost everything to do with guns

jolly galleon
#

feel like an idiot for asking but would the current JSRS EFP patch still hold if I loaded in the newer JSRS and blindsides patch

#

or is that the main reason JSRS V5 wasn't pushed to gamma

tardy galleon
#

idk, but most of it's in mine

#

whatever was good

cerulean folio
#

i probably won't make it into a moddb addon
cry about it

celest forge
#

If only someone was making a DLTX reposition mod

#

๐Ÿ˜ˆ

tardy galleon
#

i love lauta

#

lauta love for lauta i have

celest forge
#

It's not that hard to convert any repo to DLTX, tbh, just tedious

tardy galleon
#

i dont think i have everything dltx converted but mostly should be, still need a breakdown on what tf that means

celest forge
#

What, DLTX?

random fulcrum
#

dude it's the exact same thing as regular ass ltx but you don't overwrite anything

#

you just override values in a file

fathom wagon
#

If need to DLTX something last as a pre-caution when taking into account other DLTX mods, you just add a punch of z's at the front

tardy galleon
#

because thats how most of the mods i pulled from had it already so i just followed suit

terse turtle
#

whats the name of the mod that gives all upgrades for weapons and armor again?

jolly galleon
#

do any of you massive brained geniuses know how a simpleton like myself would go about replacing the gunshot audio of a certain weapon with another weapon's audio

#

for example

#

if I wanted to replace the RPK16's gunshot audio with, say, the audio from the AK-105

jolly galleon
#

hail mary

jolly galleon
#

I tried doing a bit of a hackjob myself but it did not seem to net the results I was looking for

#

wanna hop in a voice channel?

tardy galleon
#

lmao.. come to my chat wet noodle

#

im busy still, on and off the pc

jolly galleon
#

wilco

limber sphinx
#

Does anyone know how to revert the asnen cig anim back to it 3 pulls long version?

#

GAMMA has shorten it and it look kinda lackluster

fair canopy
#

Probably search for any gamma files modifying the animations

#

Maybe under gamma fixes

limber sphinx
#

aye will try it out

tardy galleon
mint palm
limber sphinx
#

wait but which weapon.ltx in which file are you talking about?

#

you meant the ltx file in asnen mod?

opaque night
#

Does anyone know where the piss yellow controller effect lives?

tardy galleon
tardy galleon
limber sphinx
tardy galleon
#

mod_system_weaponname ??

#

you can send me the whole mod if you want, or a link to it

limber sphinx
#

sure, give me a sec

#

this is default GAMMA (title name)

tardy galleon
#

oh cigs not gun. okay im looking.

coomputiiiggggg..

limber sphinx
#

Man i just said ciggy anim at the start kekcry

tardy galleon
#

why didnt ya ask why tf i was talking about a weaponltx lmao my bad.

so here is asnen, its being overwritten by gamma reliable animations and is overwritting food drugs and drinks.

animations that you dont want overwritten, right click and hide them.

if you know which mod had the animations you liked then make those animations aren't being overridden.. ie, hide the ones above it.

so i you want food drugs and drinks animations, right click and hide the ones from asnen and gamma reliable

limber sphinx
#

i see

#

I heard that some of the FDDA anim have to be disabled due to some issue

tardy galleon
#

its kinda just trial and error unless you have something to open animations in

tardy galleon
limber sphinx
#

any idea?

tardy galleon
#

there's something else reliant on that script

limber sphinx
#

how do i solve it

#

hide the reliable animation part?

tardy galleon
#

try? thats why you hide and dont delte

#

delete

#

makes it easier

limber sphinx
#

hmm

#

i see

#

hope it doesnt make me get the busyhand bug

tardy galleon
#

if you use anytext, it will scan all files for mentions of whatever broken script its popping in log

limber sphinx
#

ok update @tardy galleon
the reliable animation had nothing to do with the shortened asnen cig anim

#

my guess is that it come from the asnen cig itself as it probably got editted to the core

tardy galleon
#

i only do guns, economy, and ai. some sound work

limber sphinx
#

ah hell, at least i know what cause it
thanks

#

imma try install the asnen cig from outside and see how it goes

tardy galleon
#

good luck. check around the moddb for food/drug animations or overhaul packs. i have one that i think came from DLTX minimod

limber sphinx
#

OK WHAT THE FUCK

#

@tardy galleon IT DOESNT EVEN COME FROM THE ASNEN CIG ANIM

#

I installed the separate asnen cig but it still retain it shortened animation

#

I think it come from the FDDA feel fried edit itself

#

If anyone know how to revert the asnen cig anim back to it long version please let me know

tardy galleon
#

try hobo matchbox.. it might have custom animations.. cant remember

limber sphinx
tardy galleon
#

needed for the lootbox mod i think

limber sphinx
#

@tardy galleon i see
So do i need to disable anything when using thidd mod?

tardy galleon
#

i dont think so. just new stuff

limber sphinx
#

I got it

#

ok that was a negative @tardy galleon
that mod also didnt revert the cig back to it og animation

#

so well, unless the fdda file was extensively editted which is something out of my league, i dont think there could be anything else to be done about this

tardy galleon
#

yeah i didnt think it used any old animations

#

not til someone better than me gets on and sees this

limber sphinx
#

aye

#

thanks for the help anyway

#

at least i can point out the problem

tardy galleon
#

no problem. check out my warfare/storymode overhaul for gamma if ya ever feel frisky

#

azazel works with storymode now as well, and my warfare overhaul.

lunar nimbus
drifting dirge
#

Hi there, everyone! Hope you're all well.
Question: Will someone please indicate what is the current correct DDS format for scope crosshair files, for Photoshop 2023 and the NVIDIA Texture Tools Exporter?
I keep getting a purple square whenever I zoom into a modified scope crosshair. This did not happen a few months ago.. please help!
Thanks much!

drifting totem
#

hey guys has anyone ran into this error before?

faint sand
#

Mod suggestion
Weapon deliveries from the outside has been sanctioned, so why not make it your business?

In the Gamma lore, you cant buy guns because gun trafficing has been blocked, so wouldnt it make sense to receive quests from factions to obtain and fully repair guns, paying a nice amount of cash
For example: "Obtain 5 5.45 weapons with atleast 75% overall condition for Duty"

#

Tho an other option would be to allow selling of guns again, with a 75% overall condition minimum

faint sand
grizzled gorge
#

@limber sphinx

  • Disable G.A.M.M.A. FDDA Rework
  • Disable Asnen's and Grok's Better Cigarettes Animations
    At this point it brings back the old long FDDA cig animation. If you want the new one, download the latest FDDA and disable the one in gamma.
  • If you want FDDA options back in mcm + the skinning animation, delete .script at the end of enhanced_animations.script & enhanced_animations_mcm.script in G.A.M.M.A. Reliable Animation Settings.
  • For the backpack, I don't know I use Ultimate backpack. (disable Demonized FDDA New Time Events)
  • I don't use the pickup animation as it has some weird interaction with Mag redux in some cases
velvet sand
#

why there is no uzi and mac-10 weapon mod lol

#

they use .45 acp ammo too i hope someone make one

#

kinda weird stalker not have them

still meteor
#

they were never in og stalker

#

there isn't any decent model or animation

velvet sand
#

yeah i checked, very bad quality

jade dew
#

maybe this is already answered or asking in wrong place but is there a way to get more blood in the game? Blood splatter is very underwhelming and takes away from the power of the guns (edited)

jolly galleon
#

my entire weekend has been ruined and it hasn't even started yet. In the YEARS I have played this game I am ashamed to admit I have never picked up or used a PKP or PKM ONCE. Was messing around in the debug area with some guns and I emptied a mag of a PKM and... well

#

the mag counter read zero, but the belt

#

anyone have some spare copium around

fluid idol
#

Fixed in the newest version of BaS

#

it'll be in GAMMA eventually

tardy galleon
hoary field
#

Hey guys, could someone point me in the right direction to modify the max amount of ammo in a "stack" currently for rifle ammo it is 30 for example, for pistols 15 and for sniper ammo 10. These get bunched up into a single item but they're all still separate stacks. Is it possible to increase the stack size so the inventory won't lag when you open it when you have more than 500 rounds of ammo?

#

I've noticed that that's what causes the insane lag/freeze when opening inventories, it's not how many different items you've got, it's the huge bunched up stacks. (The overall amount of items that are loaded in as singular items that are then bunched up into single slot items... I hope this makes sense.)

regal bolt
velvet sand
#

maybe add stack limit to them instead of infinite stacking, it should be like 100 for ammo and ammo parts etc...

#

or 5 times the stack limit like 15x 5.56 ammo = 75 ammo stack so there will be only 5x15 to prevent lag

hoary field
#

right, well if you were to hold 150 ammo that would still result in 2 bunches of 5x15 ammo which would still load in 10x 15 ammo "stacks"

#

I'm not sure if its a global stack amount

#

but if you were to increase it to let's say 10x what the "Stack" limit is currently, you could hold 100 bullets, and it would count as 1 "Stack" and if you held 300 hundred it would count as 3 bunches instead of 10 etc.

velvet sand
#

it also lags when you try to move them between stashes, its big pain to carry over 10000 ammo parts

hoary field
#

I don't think I've tested it thoroughly enough, but so far that's my explanation for it

velvet sand
hoary field
#

I see, but it would be possible then?

velvet sand
#

like finding ammo in stashes or from ground will be over 100 everytime

hoary field
#

I see :/

velvet sand
#

p sure its possible not sure how ๐Ÿ˜„

paper stirrup
#

is it possible to have weapons look (visually) change like it shows in the upgrade craft screen? upgrade is cool but idk why it doesn't match the look as the upgrade screen, would be cool if possible

#

like this: (where my cursor is)

tardy galleon
#

wpn_fnp_snd_shoot_actor

i need help finding the mod that has that sound file. #274 dark signal has the command using it, and i have the same one in my pack.. but it's saying missing sound, could be reason behind the last of my crashes

#

! Can't find sound 'wpn_fnp_snd_shoot'
! Can't find sound 'wpn_fnp_snd_shoot_actor'

regal bolt
tardy galleon
#

see, and i thought i had fixed the PPP side of WarDogs.. i must of missed that. sometimes starting a new game is fine, others it CTD's.

#

im going to reinstall the gamma version and see what i forgot to merge

#

ty

#

that fixed it!

regal bolt
terse turtle
#

hey guys, i keep editing the trader files, but im finding when I start the game, it somehow goes back to default like Gamma is resetting the mods...

#

I moved my install over to my SSD and now im having all these weird issues ๐Ÿ˜

fluid idol
#

New gamma shader gloss settings

regal bolt
#

i have a question regarding providing credit in #1035807043933720576 , is it preferred to use @ user or just type out their name in plain text? personally, id imagine itd be a bit more annoying being @ 'd for every addition thats made

viscid crater
#

Question: is there already an option that forces your character to be woken up when a emission starts, regardless of how much or little sleep you have gotten?
I'll be the first to say I'm not a light sleeper. Heck I'd probably sleep through my roommates banging at the foot of my bed and I'd just snort and roll over. But even I can't imagine being able to sleep through a rolling wave of psychic radioactive thunder blasting over the hole I'm tucked into.
If not is that something possible to implement? I'd call it the "Light Sleeper" option.

jade dew
#

anyone know a way to increase the amount of blood that appears when entities are shot? Very underwhelming at the moment

dusty crest
dusty crest
#

editing the armor that way produces the "no valid game data" error, what am I missing?

jolly galleon
#

are you trying to edit armor stats?

twin swift
dusty crest
jolly galleon
#

ok so I actually figured this out myself yesterday

#

you've already made edits to the outfit's ltx in the unpacked section yes?

#

mfw experienced modders in this server prob laugh at me when I literally throw a daytona 500 level celebration after teaching myself how to do the most basic shit

dusty crest
regal bolt
#

I make no guarantees, and am in no way responsible if you break things with this
it just Works On My Machineโ„ข๏ธ

dusty crest
#

@regal bolt ok I was doing something similar but maybe no zipping it and installing it was the problem. Do you have any idea which one covers the speed of the suit? thanks alot!

regal bolt
#

not sure, I don't remember if it was in the stats you can edit in the ingame editor (which is where I grabbed what I have in there)
but I also didn't include outfit's price in that stat block, so you might want to check for yourself

#

it might also be controlled by another mod, but if you can find the name of that modifier you should be able to change it in that same .ltx file you're now making
should be able to, there may be exceptions due to spaghetti code

jolly galleon
#

is just replicate the folder structure for outfits in the vanilla anomaly folder that your MO2 is linked to

#

what @regal bolt did yeah sry I should've read

#

anyone here know why the howa 20 doesn't lower when sprinting like the rest of the guns

#

props to mich for making BaS but bro that tac sprint animation

#

makes me sad

#

ily though if you read this

regal bolt
#

the lowered sprint mod has special exceptions programmed to it
if you want to exclude that, you can edit the script of the mod 41- LowerSprintAnimaiton - Skieppy
just remove the line exclude["wpn_howa20"] = 3

dusty crest
#

@regal bolt sorry to be annoying but artefact_count is belt slots? I doesn't seem to want to change. Does debug armor spawn the changed armor?

regal bolt
#

it should be yes, and the changes to base stats should apply to all armors, even ones already existing in-game when you load in
did any of the other changes stick? if yes, then I don't know what went wrong
if no, make sure you restarted the game after installing the mod

dusty crest
#

@regal bolt thanks a lot that guide was really helpful. I didn't have the file extensions on so I wasn't converting it to an LTX file.

regal bolt
#

ah, that'll do it
could've added how to do that in the guide, but I'm glad you figured it out

terse turtle
#

WHATS THE mod that allows all weapon and armor upgradeS?

#

does anyone know?

#

please reply if you do so I can trace it

still meteor
#

dltx mini modpack has one

terse turtle
#

cool, I think i got it ๐Ÿ˜„

random fulcrum
#

dude it's like

#

the literal 15th time you've asked the exact same thing

paper stirrup
#

anyone know where i can find the tactical scope kits ? like which mod is it in?

random fulcrum
#

bas

paper stirrup
#

thanks

terse turtle
#

is there a mod that allows you to get all the artifact slots for suits?

terse turtle
surreal cipher
#

Hey uh, does anyone know how to manually revogue ironman status from a save? I'm really tired of getting killed by random funny epic gone sexual xray momentos #38 and don't want to lose my current run, I will just edit and use minecraft respawn and ASS for challenge, fuck this shit

#

I just got killed by a fruit pouch trough a concrete wall, it may be too late now but that made me realize that as a working adult I don't have time to lose my shit to this degree

still meteor
hexed forge
#

Anyone played around with making the Voiced Actor taunts a keypress? Tried copying the grenade throw function, but I'm obviously doing something wrong.

#

Hey, that's more than it was doing before (which was literally nothing) so I must be getting SOMEWHERE. LMAO

hexed forge
#

STILL LEARNING. And I think actually know what I'm missing now.

surreal cipher
hexed forge
#

Well, stopped the crash, but now it's back to doin' nuthin'. Lol.
I understand the if/then part, and see how each function looks at another, but I'm too stoopid to put it on a keypress. Oh well.

terse turtle
#

STILL looking how to edit artifact container size

terse turtle
#

because I want to?

#

so i can have more than 2-3 artifact containers

#

the files i edited, dont appear to be taking

hexed forge
#

Sorry, should have asked exactly what you meant. Are you trying to put more than one artifact into a container? Or are you trying to decrease the weight?

agile glade
#

Like trying to go over the max of 5?

#

On a suit

terse turtle
#

oh no, Im trying to make it so i get 5 artifact containers on suits instead of having 3

agile glade
#

Oh that's easy go to the groks no integrated helmet mod and just add arty slots

#

Should be simple as

terse turtle
#

The "OUTFITS" folder contains those files for the suits. But those are not in there

#

aka C:\Gamma\mods\Full_upgrades_\gamedata\configs\items\outfits

agile glade
#

Artifact count should be in there would have to be at my pc

#

To tell you specifics

#

Can look later and ping you

terse turtle
#

I'd appreciate that ๐Ÿ™‚

random fulcrum
#

bruh what the fuck is so hard about adding belt slots

terse turtle
#

your sarcasm is duly noted, and dismissed