#╙🖇mods-making-discussion

1 messages · Page 14 of 1

grizzled light
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search for hud_fov or something

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remove it
don't make it exist one piece

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the hud_fov thing sucks for one handed guns, sadly

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the fov for the viewmodel snaps when pulling up a gadget thing like a detector

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pretty alright for two handed, in the other hand

grizzled light
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probably 10-13 seconds

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the kar took 9.5 seconds to reload, holy shit

solemn oak
grizzled light
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pretty much a problem with bas' guns

random fulcrum
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bas guns are patched in gamma

solemn oak
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Nothing snaps on my end now.

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But I have searched for hud_fov for knives for like 5 hours now, can't find it anywhere...

grizzled light
solemn oak
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I also managed to make the bolts fov look good.

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But knives.... knives still mess with my FOV

I have tried multiple m_knife files, removed all the hud_fov from them and nothing. It's all still very much in your face.

random fulcrum
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you using barry's or blindaids

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one of those is dltx iirc

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oh shit don't tell me you are just overwriting files

solemn oak
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Mainly items_devices

solemn oak
solemn oak
solemn oak
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Hey I actually managed to fix it all!

I just edited:

264- Barry's Better Knives Animations - BarryBogs

Set the hud_fov to 0.74 same as my ingame HUD FOV and now it's all perfect! Not a single FOV issue.

The difference is HUGE!

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I also disabled Blindside's Knife Animations.

random fulcrum
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yeah but what about people that don't use 0.74 hud fov lmfao

solemn oak
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I think someone who knows how to code could potentially tie the FOVs together?

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So if you change one you also change the other, would that be possible?

Just don't look at me, I have no idea how to do it.

solemn oak
unreal moat
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what are the best mods to enhance graphic in gamma? poggies

solemn oak
queen pineBOT
unreal moat
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can you pass me some names? 🙂

undone lily
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Goddamn I hate the SR25 positioning

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Used Tarkov as a reference, never again

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I need to redo it from scratch

solemn oak
# unreal moat can you pass me some names? 🙂

Try asking in #🔨modded-gamma-support they add some additional stuff to G.A.M.M.A.

Personally I like to use Upscale Pack Skyboxes instead of the default G.A.M.M.A. skyboxes, those are absolutely amazing! And they fix some of my issues with the night sky textures, as exporting without some really professional works has a really bad effect on the dark colors, which makes the night sky look, uh... bad, really bad!

fathom wagon
undone lily
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It’s fine, it’s just too close to your face

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I need to make it held farer from the camera

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Which requires remaking the aim pos of all sights

solemn oak
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I've never seen these types of blood stains before, does anyone know what caused this? And if so, can something be done to fix this?

random fulcrum
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bullets cause bloodstains if you hit stuff that can bleed

solemn oak
solemn oak
solemn oak
random fulcrum
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why do you keep tagging me

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also yeah maybe it's because of the geometry idk

lusty herald
solemn oak
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Because this place is supposed to be full of absolute geniuses who know everything, or so I've been told.

It does indeed look like some kind of bad geometry. Is there some way around it? An alternative way of displaying decals or maybe removing them from the ground? This seems to happen on roads, yes I dragged the body.

solemn oak
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I have made some tests, sometimes the blood stains are completely distorted on some surfaces, on others, they look alright or really good, like walls, mainly flat walls.

solemn oak
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I think I do have some idea how to fix this but I'd need the help of someone who can actually code because I certainly can't, changing a number here and there in a file is hardly even modding.

Would anyone be interested?

pastel hollow
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a mod where you can command your companions to sit near the closest campfire would be sick

random fulcrum
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stand near a campfire, talk to your companion, tell him to wait

desert mist
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its possible play gamma with HD models?

vapid valley
desert mist
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could you show me how?

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thanks

ivory lodge
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I was working on porting over some weapons from different packs for personal use only (e.g. EFPWP) and was wondering which file actually affects the stock of a trader, if I would like to add gun for testing purposes to their stock.
So far editing Sidorovichs personal ltx "trade_stalker_sidorovich.ltx" or "gamma_wp_preset.ltx" (within the GAMMA Economy mod) didnt seem to yield any results.
Is something intrinsically prohibiting me from adding a testing weapon to a traders stock or am I simply looking at the wrong files?

fair canopy
ivory lodge
# fair canopy You can just spawn it via debug to test it

Oh yeah definitely and I did that initially as well for testing. I was just looking for an at least somewhat immersive way to acquire them without adding them to the drop list while I am ironing out any missing scripts that could crash my game

lapis dove
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would be pretty cool if someone made a mod implementing escape from tarkov recoil

undone lily
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2009 game, keep in mind

undone lily
subtle trail
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YOOO

solemn oak
solemn oak
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Or, maybe as an alternative to avoid all the blood glitches, maybe disable blood stains on surfaces but keep them on the models?

And as an extra alternative, what if the sprite size was reduced?

lunar nimbus
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we can make new blood wallmarks anywhere (and even make them dry out and choose rotation in 1.5.2 .. or not, dont remember ;] ), it doesnt sound hard to place custom blood somewhere and maybe not even hard to calculate direction and shit... hardest will be to disable default ones

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i think we can replace default wallmarks for blank ones (easiest way imo), its just tedious because u replacing the entire blood wallmark engine system in lua ;[

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wallmarks are luckily very cheap, not so sure about the calculation xd

solemn oak
# lunar nimbus we can make new blood wallmarks anywhere (and even make them dry out and choose ...

I think you can disable the default ones very easily, some snowflake already made a mod which does this:

https://www.moddb.com/games/stalker-call-of-pripyat/addons/stalker-call-of-pripyat-no-blood-no-swear

Mod DB

This mod removes the swearing from the audio and text dialog. It also removes the blood from bullet impacts. Please see description below below

torpid kraken
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Would it be possible for someone to make a mod to separate weapon parts below 60% on second open inventory/stash just by pressing a button?
It is time consuming and boring to do manually. And it is something that is done very often.

random fulcrum
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what?

chrome yacht
torpid kraken
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yep

random fulcrum
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i don't know

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it's not something you do often unless you mindlessly hover with shift held

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try learning to prioritize loot

chrome yacht
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Does better sorting has option to sort by condition?

solemn oak
red crescent
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how tf do you make blood volumetric?

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not even that, what the hell is volumetric blood?

solemn oak
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So... it looks like these blood decals can be easily edited via system.ltx or you can just use mod_system_blooddecals file in G.A.M.M.A.

bloody_marks are responsible for the blood stains on walls and they can be disabled, I think. Setting the size to 0 should do it.

vivid jackal
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anybody know a mod that makes npc’s shoot only in semi-auto?

random fulcrum
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try changing dispersion factors in difficulty settings

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or taking cover

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or both

sleek iris
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Hello, guys. How do I get the backpack animation for Gamma? I saw streamers playing gamma with this animation but my gamma doesn't have it.

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Any clues?

vivid jackal
vivid jackal
sleek iris
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should be in MCM options for FDDA ? Sorry, where is that<? Tnaks for responding

vivid jackal
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press escape, go to MCM menu, find FDDA and enable backpack animation

sleek iris
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Thanks, I swear I searched for it adn found nothing

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and

zealous stratus
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!busyhands

queen pineBOT
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DO NOT ENABLE any of the disabled animations. These are the root cause of multiple animation loops that can break the game, to the point where you have to delete your current save file.
This bug is called "busy hands", an animation loop that prevents the player from interacting with the action keys, except for movement. This bug can also and especially be found with vanilla animations. Try not to spam them.

If you are still unsure whether you have it or not, try to do any of the following:

  • interact with objects or people
  • use a weapon (you shouldn't even be able to see it when you select it)
  • open your inventory
  • drink/eat/sleep
  • check your HUD in the bottom left corner

If you cannot do any of this, it probably means you do have busy hands.

The only possible way to, maybe, remove it completely, is to disable any extra activated animation that was previously disabled. You will also have to go back to a previous save where you are 100% sure that you don't have busy hands.

Certified DISABLED animations that bring busy hands:

  • Opening/closing backpack and any option related to this
  • Animation for skinning mutants
  • Disassembling objects with Left-Alt pressed
  • Picking up objects where you can see the hand movement
vivid jackal
# random fulcrum ah muh realismo i get it

yeah the whole point of all these mod packs is for more immersion/realism compared to base stalker/anomaly so lmao of course I’d want the gunfights to be treated the same way

regal bolt
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eh, GAMMA's always been gameplay before realism, so that does not fully apply
but I just foresee the AI using their cybernetic trigger fingers to fire at 100% RPM even if forced to semi-auto fire

random fulcrum
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yeah spawn a m14 and drop it to an npc

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be amazed at the semi auto only fantasy

vivid jackal
vivid jackal
regal bolt
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not the one in game
and video games have always been very bad about giving the M14 it's giggle switch

vivid jackal
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but yes

solemn oak
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Is he serious? Semi auto? Can anyone recall body cam footage of someone shooting in semi in the past few wars? Unless it was a firefight taking place at a 300+m range?

random fulcrum
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get a load of the gun nut

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it's always like this

vivid jackal
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you are correct

vivid jackal
vivid jackal
red crescent
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and youre getting an answer lmao

vivid jackal
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you realize the purpose of an M249 is to go fully cyclic during a firefight

solemn oak
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Your point is?

vivid jackal
regal bolt
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kindly have your argument in DMs instead

solemn oak
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Also disregard the people with AR platforms.

random fulcrum
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ok another, more realistic (i guess) example

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the svd pmc shoots at an staggering 550 rpm

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it's only in semi auto

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mobs spray you with it

red crescent
random fulcrum
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it IS semi auto, it is also really fast

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and afaik no svd can shoot full auto

vernal epoch
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The other take on why stalkers mag dump, is cause like barely any of them have formal training, and when something dangerous is near you in the zone, a few extra bullets down range never hurt

random fulcrum
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unless your infinite gun nut wisdom proves me wrong

vivid jackal
# solemn oak Your point is?

that is my point, that’s literally his role in the squad, literally every other gun besides MGs are used in semi-auto IRL lmao

vivid jackal
solemn oak
red crescent
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you forgot to attach the lmao in the end

random fulcrum
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complaining about being bad at the game?

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scram, maybe complain in suggestions

grizzled light
random fulcrum
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but whenever i think of the wa2000 my mind immediatly goes to how fast it shoots in gfl

grizzled light
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but still

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why is there a wa2k in anomaly

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in the name of the monolith

random fulcrum
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i don't think i've ever seen it drop in vanilla

grizzled light
umbral cosmos
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I wonder if geiger counter be able to read outside radiation. When you get good gear and you stand in radiation pocket the geiger shows zero radiation but we know, that it should still show radiation that is outside. It would be nice immersive touch.

random fulcrum
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shift 8 to make it show environmental rads

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thought this was explained

solemn oak
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Since everyone is more active here right now, does any of you absolute coding sages know how to implement some volumetric blood? I've mentioned it earlier.

#╙🖇mods-making-discussion message

random fulcrum
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nah maybe wait for lvutner to stop his shader autismo

solemn oak
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Huh? What, what? There's some shader related issues?

sullen flame
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definitely not 300 meter range and very obviously semi-automatic
for a community who keeps jerking off about how "hardcore and realistic" GAMMA is, you're ignoring simple facts about firefights

solemn oak
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Sorry, can't say I care.

sullen flame
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LOL ok man

solemn oak
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Yup, I care about the technical glitches, like texture issues, sprites, ways to improve the game and just because you toss some vid showing a guy shooting an old AK in semi auto won't make me interested.

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Also, ancient AKs are not the best at full auto, even at 500RPM, so I'm not really surprised.

I'm just waiting for a genius coder to tell me if volumetric blood can be implemented.

You wanna talk realism? How about you take care of the weird looking bloodstains first? Which are far more jarring, kk?

sullen flame
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doesn't matter if a guy is shooting an old AK or any sort of AR-15 style rifle, semi-automatic is definitely better for the vast majority of engagements due to ammo conservation and also accuracy

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whether it's a close or long engagement

red crescent
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._.

random fulcrum
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get a load of the gun nut

sullen flame
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it's not even being a gun nut, it's just common sense LOL

solemn oak
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Ye, well, again, I don't care and I won't argue.

I'm really just waiting for coding God who can give me some info on the whole volumetric blood thing that I've mentioned earlier just so that I can stop looking on weird blocky smudges on the roads when I shoot someone, kk? You understand, right? I'm not really interested in your vids, for each one I could post 3 more and I don't wanna get in to an endless loop here.

sullen flame
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what are you on about bro you're embarrassing yourself

vivid jackal
random fulcrum
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yeah i know, but tarkov losers keep on coming

regal bolt
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I don’t wannna be that guy

vivid jackal
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you’re projecting, clearly all you know is tarkov, some people here actually have knowledge on this topic/and or actual experience

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try not being an asshole about a simple question next time

random fulcrum
solemn oak
regal bolt
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I don’t think anyone who spells Patrick wrong will be taken seriously

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Honestly you’re kinda retarded for linking a funker video at the peak of GWOT

vivid jackal
solemn oak
regal bolt
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Nice try bozo

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Can’t fool me retard

solemn oak
# regal bolt Nice try bozo

Patryk – oboczna, skrócona wersja imienia Patrycjusz. Jeszcze innym wariantem tego imienia jest Patrycy. Pochodzenie i znaczenie: łacińskie: patricius – patrycjuszowski, szlachecki, szlachetnie urodzony. Forma żeńska to Patrycja.
Patryk imieniny obchodzi 17 marca.
Znane osoby święte noszące imię Patryk

święty Patryk (ok. 389–461) – święty Kości...

sullen flame
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oh god he's p*lish

vivid jackal
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Served 3 tours on Altis, been deployed to Stratis 2 times

regal bolt
vivid jackal
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fuck he’s polish….

random fulcrum
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funny how this every channel devolves into neanderthal fighting whenever gun realismo autists pop up

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@brave prism

solemn oak
brave prism
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...

regal bolt
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anyways you really just waited to be that guy to pushes up glasses pulls pants up links funker video to be a faggol over a small question

vivid jackal
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@brave prism hey I know he’s @ing you, but if you would like to scroll up, all I did was ask a simple question and he started talking shit for no reason

regal bolt
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he literally asked a harmless question and you chose, made a conscious decision to be a retard about it.

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surprise pikachu face

vivid jackal
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@random fulcrum call it “gun autismo” but this is actually common knowledge, it says a lot about you if you know nothing about it and says more that you can only relate it to Tarkov 💀

solemn oak
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You know, S.T.A.L.K.E.R. was made by people from Ukraine.

sullen flame
regal bolt
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no i just have an issue with unintelligent people who soil their pants playing STALKER 18hrs a day

solemn oak
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pepeclown I guess this is going to be today's theme.

regal bolt
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change your diaper

solemn oak
regal bolt
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Patrick is 12 years old

shell raven
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Man I just wanna learn about modding my insane ideas into stalker and we got trolling and name calling 💀💀

vivid jackal
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yeah this is gold actually, I can’t believe someone linked me the most popular and well-known Funker530 video and acted like they know how firefights work

vivid jackal
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such a friendly environment welcoming to new players 👍

brave prism
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p! mute @sullen flame 5d war footage/being an asshole in a discussion that he wasnt even invited to and insulting members/xenophobia and insulting people based on their country

tardy valeBOT
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check @sullen flame has been muted for 5 days.

umbral cosmos
vapid valley
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divine interventionWahh

shell raven
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Get Good just got some opinions that’s all 💀💀 his first response is always “why???” Or “game already too ez” Lol😂

solemn oak
red crescent
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rip bozo lmao

vivid jackal
shell raven
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Yeah well sometimes it’s like that, people will ask, “why bother” to a video game to a feature that’s “realistic “ but actually isn’t fun

vivid jackal
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what

shell raven
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But he’s just one of those dude who’s mastered stalker and isn’t afraid to show it 😂

solemn oak
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Personally, I just think the AI just gunned them down through foliage or something.

vivid jackal
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how does changing an AI to shoot from full auto to semi make the game less fun

fair granite
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How does it make it more? wokege

shell raven
vivid jackal
fair granite
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But nobody care about this part of the immersion

vernal epoch
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immersive =/= fun

shell raven
grizzled gorge
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Solo game btw

red crescent
fair granite
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Know what it's immersive? if the character actually was to stop to take a shit lurking

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Not much fun tho

brave prism
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@random fulcrum @vivid jackal @solemn oak please calm down in your discussions and dont make it a clown fest of insults.
seriously momopate, calm down with the sarcastic answers and gatekeeping when answering questions

vivid jackal
# vernal epoch immersive =/= fun

you say this but GAMMA literally adds maintaining several weapon parts with more realism than literally any other game on the market

vernal epoch
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That... has nothing to do with immersion not being the same as fun

shell raven
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But idk tho I’m not gatekeeping

vivid jackal
# shell raven We’re just asking, is the feature of more semi auto shooting more fun?

that dude literally linked like 5 videos of real life firefights, for a game that has a modpack who’s creator literally made a more realistic ballistic system, and tons of other immersive features,

how in the world is having a mod making NPC’s shoot in semi-auto (as how actual guns are used IRL in 99% of firefights) not more immersive (which directly correlates to “fun”)

red crescent
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immersive =/= fun tho

grizzled gorge
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Solo game = / = Multiplayer balanced game

red crescent
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vivid jackal
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yeah but immersive can also = fun

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LOL

red crescent
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opinions are subjective

vivid jackal
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lmao* almost forgot to add it that time

vernal epoch
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I mean, if you want people to only use semi-auto guns, just edit the loadout files yourself and comment out all the auto weapons and see if you enjoy it

shell raven
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Well man, what are you gonna do? You gonna try to make a mod that makes Stalkers so use more semi auto fire? Good luck then man I mean it

grizzled gorge
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Btw, is it possible to make the ai run out of ammo ?

shell raven
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It might be cool but at least if it’s like against other stalkers them using semi auto on mutants will just get them killed 💀💀💀

vernal epoch
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Immersion wise, most people in the zone are not trained people, so I prefer having them mag dump at me

fair granite
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@vivid jackal thing is that this mod is going for immersion and gameplay, not full realism. You can snore coke and drink coffee and literally never sleep dread . If you want a really niche mod, you gonna need to do it yourself probably

still meteor
fair granite
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NPC with limited ammo could be nice

still meteor
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imo doesn't make much balance

fair granite
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if they didn't shot the ground

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like crazy

still meteor
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either you make them carry like 90-200 rounds and one tap them and you already got bloat of ammo in beginning of game or the npc spams and then later dies bc it doesn't have any ammo and encounters random mutant/stalker in a life

vivid jackal
random fulcrum
vivid jackal
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thank you

random fulcrum
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it has the infinite ammo toggle

regal bolt
# solemn oak Me too, I found a way to do several fixes like weapon FOV, solved some texture c...

i tend to find volumetric blood over the top in regards to the initial bullet impacts, since you dont really gush out blood when you get shot, instead it sort of mists onto surfaces from the exit. rather imo its post-bullet pen that volumetric blood really shines, leaving blood trails and pools as you bleed out. if we could get both systems working in harmony with the bleed mechanic i think this could turn out really neat, or even just setting the values up just right on a volumetric system alone would be good enough

still meteor
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it works? it says unused

vernal epoch
# still meteor

Seeing as the code lines aren't commented out, it does something I assume

vivid jackal
random fulcrum
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huh guess i can't read after all

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yeah just checked bitbucket

solemn oak
random fulcrum
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the method is there but it's unused

shell raven
vernal epoch
shell raven
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Maybe make it so when enemies die they lose a lot of their ammo anyway

vernal epoch
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Svd guys tapfire at max speed regardless

shell raven
vernal epoch
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Yea, npc's don't care about things like recenter time and so on

regal bolt
# solemn oak You might be right if the amount of volumetric blood was over the top but what i...

sadly not, i have a brain full of ideas and clear direction but i am illiterate for the most part. im trying to pick up some basic lua to work on a mod but its difficult between health issues and life. regarding toning it down, i think if anything going with a subtle blood system would likely be more impactful to the player. irl most impacts on target go unnoticed, with most of the effects coming from exit wounds (same for target shooting at gun ranges, could also add a better bulllet-to-metal impact sound for non-penetrations/ricochets) ie : blood splatter pattern on walls (could be a mix of texture and volumetric for visual direction), aforementioned bleeding (pooling + bleedout from untreated wounds, trailing [could need periodic spurts instead of 100% constant flow, stopping/slowing as your healthpool drops. maybe to 20%]) --needs scripting. seeing a combat aftermath like that, if you could overcome engine limitations for how long decals stay, would be rather immersive since it would also apply to NPCs too. the amount of times ive gone to the garbage and seen dead bandits in odd places and/or mutants mid-running away....

random fulcrum
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you know, actually volumetric blood should be achievable with gross hacking via particles

solemn oak
# regal bolt sadly not, i have a brain full of ideas and clear direction but i am illiterate ...

I see I'm not the only one with health issues, hope you get better soon!

For a while now, I have been looking at, editing and generally messing with a lot of the blood sprites and they do look pretty bad on uneven terrain, as in, the texture gets completely distorted.

In short there's 2 big issues I have with them:

  1. The area around really intense blood stains gets very green, for some reason, like from a shotgun blast to the head.

and

  1. All that uneven terrain is cutting up the sprites in to all types of weird shapes, and that can look really bad! I had something like one blood sprite divided in to 4 really weird looking sections on the ground right in the middle of a dirt road, or maybe it was several sprites because I was using a shotgun, I can't really say.

That's why I thought that a really subtle volumetric blood/liquid option could resolve these issues. No matter what you do with the textures, they might still cause a lot of problems.

solemn oak
# random fulcrum you know, actually volumetric blood should be achievable with gross hacking via ...

That's what I thought as well but since I can't code I'm trying to check if someone would not only see that as a solution to a few problems but also maybe try to implement it. It's nothing critical, after all sprites can be turned off like I've mentioned but if there's some really smart person out there with time to spare, maybe he or she could make at least a really basic volumetric blood mod. I'm sure that it would be great for G.A.M.M.A.

regal bolt
# solemn oak I see I'm not the only one with health issues, hope you get better soon! For a ...

i wonder if layering various textures (like a system where one large texture is placed, followed by a few or so smaller textures generated at random spots onto the location of the larger texture) would help reduce the placement issues and division regarding the second issue. the reason im hesitant to suggest a fully volumetric system is mainly the fact that the engine is very old and its not using the full power of our pcs atm. idk how it would handle hundreds of fine volumetric droplets per bullet being plastered on some wall, especially from the 30 to 71 round automatics (ak, bizon or ppsh41).

solemn oak
thorn stratus
regal bolt
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fluids are hard

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anomaly is going to go wild if the devs working on the core releases ever figure out a way to get the engine to play ball with modern hardware limitations

solemn oak
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How hard can it be? There's already volumetric smoke and light.

random fulcrum
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i've seen volumetric clouds too in the works

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but the thing is, stuff like blood or any liquids need to interact with the environment

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like yeah duh that's what volumetric means in games

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but light is static

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and volumetric smoke is kinda a scam

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since afaik the only thing that toggle does is disable collision for smoke particles

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which cvfx 3.5 doesn't even have to begin with

regal bolt
random fulcrum
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but you know, blood needs to interact properly with EVERYTHING in its way

solemn oak
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Hmmm, I'd suggest making an expanding blood sprite that would appear underneath the body but I have a bad feeling the terrain would also cause issues.

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Is there perhaps some way to change the way the sprites interact with the environment?

I guess they look distorted because they are trying to somehow fill a section of the surface mesh?

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What if they didn't have to? Is that possible?

lunar nimbus
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what i meant earlier is that u can make different sprites (with different angle) and draw them based on direction

solemn oak
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So... the wallmark would have to stop trying to adjust itself to the surface mesh somehow.

lunar nimbus
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never seen this

solemn oak
lunar nimbus
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if u wana rewrite this system in lua u'll need 50 different textures anyway ;p there will be no auto stretching, lua's wallmarks are much more limited, but can be better than engine's... its just boring to do

solemn oak
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50!?

lunar nimbus
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i mean for different angles xd if u wana make it stretched, like normal texture for direct shot, stretched to 45 at 45 angle etc

solemn oak
#

You've seen that link to my previous message, you see how it looks like.

#

I even dragged one body all the way down the road and this happens all over the map, except for a few surfaces.

lunar nimbus
#

although i didnt see the outline i always had it getting darker

solemn oak
#

I've tried changing textures for it but that didn't help. The green outline is always there for some odd reason, maybe it's because of that particular surface.

But it's not just the green color, it's all just looking so messed up.

lunar nimbus
#

like this, first is the original texture color

solemn oak
#

If it was just dark red and not green then it wouldn't really be an issue.

Anyway, technical details aside, is there any fix for this?

lunar nimbus
#

🤷‍♂️ its a first time i see it honestly

#

maybe channels gets scuffed, remove shadows around the texture, make it transparent

solemn oak
solemn oak
#

Each time the geometry is straight, like a wall, very flat surface such as a concrete floor, things look fine but the moment the geometry becomes more complex, every blood stain gets distorted.

random fulcrum
#

that's what i was talking about with gross hacking

#

the main idea was just to make particles look less like one single image

#

but i thought of making them move dynamically

#

because you can define particles movement but it will be static or random

#

but can't easily be made to follow idk, the bullet trajectory

#

keyword easily

#

because it CAN be done

#

i know it can be done

#

but holy hell even thinking about this gives me a headache

solemn oak
random fulcrum
solemn oak
#

What are you trying to say?

#

Is the file this guy made useful?

#

Could someone take a look at it and try to add it in such a way it would work with, Anomaly and G.A.M.M.A.?

solemn oak
#

As long as the spite doesn't have green edges around the blood and it looks good it's still going to be an enormous improvement.

pulsar cape
#

@undone lily mrd when grok, when? PepeHands

undone lily
#

When I know how to balance it

pulsar cape
#

we want mdr now!

#

🤣

undone lily
#

Also whenever I have the courage to do the position wheeze

#

Among the myriad of other stuff to do

#

TDog said he would look at it

#

I need to speed up the animations as wel

#

Because it uses Ash12 anims

solemn oak
# undone lily Among the myriad of other stuff to do

Sorry to bother you Gork, I'm sure you are a busy man but would you happen to know how to deal with the blood decals on uneven surfaces? Here's what I'm talking about:

#╙🖇mods-making-discussion message

Besides turning them off completely I don't know what else to do, tried some texture mods, messing with the size, nothing really gives a good effect. I even suggested some old mod from the older S.T.A.L.K.E.R. game:

#╙🖇mods-making-discussion message

But I don't know if it can be made compatible or, more importantly, if it would even work.

Would you happen to have any ideas for a possible fix?

solemn oak
# still meteor terrain geometry?

I was thinking of something much less extreme, as in adjusting the decals in such a way that it wouldn't matter what geometry the mesh has.

#

Or! Possibly replacing the whole thing with volumetric blood, maybe something like particle effects? Anything, anything at all.

lament kettle
#

I've always wondered how hard it would be, with all these snowy mods, to implement a weather / seasons mod with them? Maybe sometimes switching the game to a snow mod during sleep, if the weather says it snows?

#

It seems really hard and inefficient, but it would be an incredible player experience.

random fulcrum
#

at the very best (maybe) is ASR

#

which is a late autumn/very early winter texture pack

#

that has occasional slight snowfall

#

looks really moody

#

and cold

#

without needing to resort to covering the map in snow

#

like, yeah it could provide for a much better experience

#

thing is actually making the transition while ingame

#

i myself have a few texture packs on my gamma instance

#

that i switch from time to time

regal bolt
#

Hey quick question I was wondering if the DLTX mod is compatible with Gamma

random fulcrum
undone lily
#

Decals are applied above the texture

#

If the reaches the texture on weird angles you’ll get weird decals that’s it

mellow cedar
#

question

#

how hard is it to make a new rifle kit for a gun already in game

#

base being mosin

#

this is my mosin with an arc angel

#

how would i go about making this work in xray?

undone lily
#

Edit the R700 and Mosin meshes

#

Which will result in a horrendous result most likely unless you know 3D modelling

mellow cedar
#

i know unity a bit

#

but i have no clue what xray uses

undone lily
#

But an archangel mosin is like an archangel r700

mellow cedar
#

yes same stock different magazines

undone lily
#

So it’s most likely easiest to make an r700 variant that is a mosin JoJ

mellow cedar
#

ooo thats a damn good idea

undone lily
#

Using a banana mag maybe

#

Instead of the normal r700 mag

mellow cedar
#

its basicly a modified svd mag

pulsar cape
#

grokkkkkkk

#

mdrrrr

#

pplease

#

i beg you

mellow cedar
#

mdr?

#

that bullpup wtf thing in tarkov?

undone lily
#

Load up svd > take the mag and delete the rest > load up r700 > remove the mag > join the svd mag > add it to the r700 mag bone group > place the new mag as it should be like the normal r700 mag > export as OGF > edit ltx with the new OGF > try it in game > make a completely new LTX for the working OGF > edit XML to add the new gun name and description which is referenced in the LTX

#

Yeah it’s not exactly easy, welcome to X-ray

mellow cedar
#

.....

#

yikes

undone lily
#

And I don’t have time for it

#

TDog is gonna work on it

mellow cedar
#

by the way grok

undone lily
#

And we will add it to the game

#

Will add other guns as well later on

mellow cedar
#

thank you and the team for bringing stalker back to the modernday

undone lily
#

Like MCX spear etc if they are good

mellow cedar
#

O7

undone lily
#

Thanks the modders community as well

red crescent
#

man i wish working on xray wasnt this much of a pain in the ass

mellow cedar
#

is it at all possible to import with unity?

#

or will they not tlak to each other nicly

red crescent
#

most of the time you need plugins to be able to export to xray file formats

#

thats the biggest problem

#

anything else is, if it can model, you can make it

undone lily
#

On the other hand, you throw a script file in gamedata/scripts and it’s used and you can modify it while playing > load a save > new script version is loaded

#

So it’s easy to develop and test shit

mellow cedar
#

.. youre a wizard

drowsy bramble
#

Has anyone tried any HD models mod for Gamma yet, like the one for EFP?

undone lily
undone lily
#

HD models work with Arti ballistics though

#

I’ll update the HD models patch for GBO soon

drowsy bramble
#

Thank you for info

#

Amazing work!

pulsar cape
#

grok, why you are using an old version of bas and not the updated one?

mellow cedar
#

to confirm im not stupid

red crescent
#

you should join the stalker anomaly discord server if you want to find guides on how to do models and stuff for the game

#

because iirc you need soc sdk for maps but for models you need the coc/cop sdk

mellow cedar
#

yeah fair point

solemn oak
# undone lily Decals are applied above the texture

And how about an alternative to decals then? I've mentioned volumetric blood previously, some people said it is possible but would you happen to know anyone who could implenet such a thing?

Or, is there maybe an alternative to decals? Something simpler than volumetric blood and not a decal?

fathom wagon
undone lily
pulsar cape
#

where i can actually change the weapons sounds?

oak vale
#

I have been sent from afar to ask or mention the possibility of changing the position of guns in your POV

#

mainly because NVG scopes or scopes in general with some guns take up a lot of space on screen and FOV is not a fun option as an alternative to fix that

#

and/or how I myself could edit or change it

solemn oak
solemn oak
#

Well, at least now I know for certain, what a shame. I hope that someone will try to make volumetric blood eventually.

broken hound
#

Alright guys i need a modding wizard to have a talk with me about a mod idea i have. if someone in here knows how to edit actor suits, as in world models and possibly how to add new ones, as in variants of existing ones this would be very helpful. please let me know if you are interested

slender cairn
#

I really wish we had the option (MCM or Mod Organizer) to have snow textures/weather. I love the fact that I can easily switch between default (barren) zone and lush zone through MO without having to download anything extra. Please Grok, all I want for Xmas is switchable snowy zone (by default). festivepepe

grizzled light
#

He didn't revolutionize STALKER

red crescent
#

but he clearly modernized it tho

grizzled light
#

anomaly's dev team*

undone lily
#

Once elemental res is done, all the damages will be handled on LUA comprehensively following a WYSIWYG concept based on the armor and attachments stats

weak moat
#

I made a little patch for HD models works in Gamma.

#

Can I post it on mods-posting?

random fulcrum
#

did you make it work with gboobs

weak moat
#

What do you mean work with gboobs? I mean, the HD models doesn't conflict with it. And buckshots are still very low on armor penetration

random fulcrum
#

because old models from hd models still have gboobs profiles

#

new models will default to no helmet berill

weak moat
#

I... don't know what that means lol. I legit only start playing Gamma 3 days ago, I mainly use it for myself and it doesn't have problem so far

#

Does berill suit suppose to have helmet in Gamma?

random fulcrum
#

no, as for damage to npcs go

#

ever since vanilla anomaly there have been berill/no helmet models

#

which as you might have guessed don't have head armor

#

and that's what gboobs defaults to

weak moat
#

Hmm.... I don't know, i haven't test that out yet, guess I will check it out first

crisp orchid
#

I was playing with a bunch of untranslated mods from #1035807043933720576 on ru version and it got me wondering - how hard is it to translate mods without prior stalker modding knowledge assuming i have no trouble with language?

#

I would like to translate them and share the translation.

#

Maybe there's a guide somewhere?

random fulcrum
#

just edit the .xml files

slender cairn
#

Instead of downloading them manually and setting them up on Gamma.

slender cairn
#

aaahh, got it

worn fiber
#

where can i find task_id for mortal sin quest? i've been searching for quite some time in st_quest_xx.xml but i can't seem to find it

random fulcrum
#

uhhhh can i request

#

some to port blind zombies' anims to the regular zombies

#

since they have the same bone set (presumably)

#

and the blind zombie appears only ONCE in the game

vernal epoch
#

configs > misc >task

worn fiber
#

thanks!

stray stag
#

Can’t find any mod like the following:
Show crosshair only when in third person. That way I can play both ways.
First person no crosshair and third person with it.
Does this exist?

normal sapphire
#

does anyone know how can i add a diffrent color for the tool stashes in this mod ? https://www.moddb.com/mods/stalker-anomaly/addons/player-and-town-map-markers-contrasted-for-anomaly-152

Mod DB

Player And Town Map Markers Contrasted Anomaly-1.5.2 and GAMMA-3.2 higher contrast player map marker and pointer - "ui_common.dds" higher contrast "house" symbols on map - "ui_hud.dds" brightened red quest marker direction map arrow - "ui_hud.dds"

still meteor
normal sapphire
#

how can i do that exactly ?

#

ive never worked with texture files so i dont have a clue

vernal epoch
normal sapphire
#

okay will give it a try thx

#

i cant understand anything of what is going on that texture map

obsidian void
#

Is anyone aware of a method to inject a function into a .script without actually overwriting the original script?

grizzled light
#

pretend that the bolt is rusty and is from 1891

red crescent
#

isnt the mosin supposed to load bullets with a mag strip instead of loading the bullets separately?

paper oxide
#

It's possible with 1.5.2 with the recent engine update that improves the scripting capabilities where weapons can have different reloads like this Arisaka here

#

However I imagine that's pretty much hell/take a lot of time to implement

red crescent
#

iirc weapons (or is it bas only?) already come with animations for tactical and dry reloads

#

perhaps is just a matter of doing the animations rather than implementing it via scripting

random fulcrum
#

yeah it's just reload and reload_empty

paper oxide
#

To my understanding a weapon is tied to a class from the original trilogy, if you open the configs you may see the an m16 designated to the LR300. Now bolt actions are designated to the shotguns and this ties on how they reload, by inserting shells/round individually. Now what jady has done here he switched the mosin, which was classed as an SVD, to the shotgun class which allowed him to implement this

red crescent
#

oh

paper oxide
#

So shotguns can only have one type of reload if we take things simple, unless you're the Gunslinger team which if we want to be on par with them with the detail and quality our little reanimated project's gonna take years

#

I believe there are 4 people on the team and they're doing it as a hobby

undone lily
#

I’m wondering where’s the arikasa at now

#

Was it sound missing?

paper oxide
#

In a few people's hard drives I assume, no videos only screenshots from the anomaly discord

pulsar cape
#

where i can look to fix this silencer bad positioning on the ui, this bothers me and looks gross af 🤣

paper oxide
#

Lore justification it's gotta be in 7.62x39 Chinese converted Arisakas smuggled to the zone somehow

pulsar cape
#

!bas

queen pineBOT
#
  1. Download the old BaS version:

Mirror 1: https://drive.google.com/file/d/19ttcqQ-iAxgmeZ0ufjYc2XEOb5y-T1lH/view?usp=sharing
Mirror 2 (only if first mirror is down): https://mega.nz/file/2JFXQAhR#ZPV7LkKuWba60Kkfjf1lOK0Zx-IqXHLDfeF-zBL7AO0
Mirror 3 (smaller DL, only if other mirrors are down): https://store2.gofile.io/download/383d6066-319c-4cef-9869-02fb5c165c8f/76- BaS 28-Nov-2021.7z

2)** Extract** what you downloaded wherever you want
3) Copy the gamedata folder you'll find inside
3) Open your GAMMA RC3 folder and go to GAMMA RC3/Grok's Modpack Installer/GAMMA/modpack_addons
4) Create a new folder exactly named 76- Boomsticks and Sharpsticks - Mich
5) Paste the gamedata folder inside this newly created folder
6) Now go to GAMMA RC3/mods and look for a folder called 76- Boomsticks and Sharpsticks - Mich.
If you have this folder - delete it, if you don't have it - skip this step.
7) Launch the GAMMA installer with admin rights, press Download G.A.M.M.A. data and then Only install G.A.M.M.A. addons
8) If your issue isn't solved, press Download G.A.M.M.A. data and then Full GAMMA Installation in the installer.

still meteor
wary knoll
#

Hey, wanted to report a "bug" sort of but can't find any dedicated channel here.

solemn oak
#

Does anyone have any idea how to adjust the bullet hole decals on trees?

#

Or just disable them.

grizzled light
#

(i have no idea on how to do it)

grizzled light
grizzled light
#

just trying to make the gun slightly awful compared to the kar while not messing around with the stats

solemn oak
#

I have no idea why this is happening, first it all looks fine.

wanton knot
solemn oak
#

Then this is how looks like.

And what happens next? All the bullet holes appear again, then few seconds later, same thing happens.

#

(Yes, yes I know, slow internet.)

Are the trees in the game moving?

crisp orchid
#

Can anyone tell me how exactly do i translate mod? I created "rus" folder besides "eng" folder in the "text" folder, then copied and translated xml file properly (using other mod as a reference). Do i need to do anything else for it to work or should it work already?

solemn oak
#

I don't really see any tree movement but it looks like the decals sink literally in to the tree and then pop back out again. It's so annoying!

crisp orchid
#

Textures at least.

#

Idk what causes that.

solemn oak
#

I thought that only the upper part of each tree moves, I had no idea it was the WHOLE damn thing!

crisp orchid
solemn oak
#

Hmmm, I guess that when I set:

tree_amplitude_intensity

in all the weather related files:

w_clear1.ltx
w_clear2.ltx
w_cloudy1.ltx
w_cloudy2_dark.ltx
w_foggy1.ltx
w_foggy2.ltx
w_partly1.ltx
w_partly2.ltx

Then the trees should remain static, am I right?

But is there maybe some alternative to keep the branches moving and just leave the tree trunk static?

pulsar cape
#

🤣

wanton knot
pulsar cape
#

or i can edit the files already in the root gamma

fathom wagon
#

I recommend DLTX as messing with root files can cause issues if not done properly and can conflict with other mods.

wanton knot
#

Listen to the man, unless you want to keep editing those files forever everytime there's an update, or having outdated data in your modlist without even realizing

#

Also, it's waaaay cleaner to have all the tweaks in one file than having one file for each weapon. pepshrug2

#

So guys... Is there a difference between walking speed and walking speed while ads?I thought that having a minor bump in speed while adsing attached to endurance (having a new skill would be even better) would be really cool

solemn oak
#

I have actually managed to fix the trees so that the tree trunks don't move (at least after some initial testing they seem stable) and thus they display the decals properly without them popping in an out all the time.

Just set:

tree_amplitude_intensity to around 0.005 or 0.004 or even 0.003

It makes the tree trunk far more stable and gives the branches a bit more of that natural movement, some decent movement is still visible at 0.005 maybe it could be pushed to 0.007 without impacting the tree trunk too much.

#

By default the tree swaying effect was WAYYYY too extreme.

pulsar cape
wanton knot
pulsar cape
#

can you show me how to do the dltx edits?

wanton knot
#

I'm def not an expert on that (at all) for my icon edit I just used another mod as a base to create my own

#

I'm just a dumb artist, I'm the "copy+paste till it works" kind of guy kekcry

#

There's some good info on dltx though, even some videos. I'll send the link if I find it here but you can easily find in this disc

normal sapphire
#

hello guys i have a quick question i want to change the LShift key to the mouse side button does anyone know what i sould replace in this lines ?

local function on_key_press(key)
if key == DIK_keys.DIK_LSHIFT or key == DIK_keys.DIK_RSHIFT then
shift_down = true
end
end

local function on_key_release(key)
if key == DIK_keys.DIK_LSHIFT or key == DIK_keys.DIK_RSHIFT then
shift_down = false
end
end

#

rephrasing what i need to know is the name of the key so i can replace it

wanton knot
#

@normal sapphire try this STR_INPUT_DEVICE_MOUSE_4

#

not sue if DIK codes are global but that's what I found from arma DIK list

random fulcrum
#

just look at lua_help

bronze linden
#

I know there was someone who was interested in a zone-lore friendly(ish) trader weapons stock mod that uses the gamma economy a while ago, so I'll get to making it ASAP

#

It'll be based on non-consistent stocks and availability, with thought put into who would sell what and how easy it'd be for them to get enough to sell off a few extras

normal sapphire
icy sundial
bronze linden
#

So you may not even see the same rifle three trader resets in a row, but there should always be something...

fathom wagon
#

Does anyone know where the "disassembly chance" variable is located (i.e. the chance an item's parts/upgrades are given to the player when disassembling an item)?

lunar nimbus
broken hound
#

Guys i need help from someone that knows how to switch world models, i am biting on granite here for almost a full day now

bronze linden
lunar nimbus
#

uh no, just something to take a look at xd
mostly description i think (its more about variety based on lore and logic)... because the configs reduce the amount of items to very minimal

bronze linden
#

Oh okay, sure I could do that

#

Oh yeah this is basically what I'm up to but more in-depth

serene smelt
#

Does anyone know what the research institute loudspeaker in Agroprom is called by the engine? I'm trying to find out the name of one of the songs it plays.
Found it, it is called "comandir_megafon" within the radio pack. verynice

serene smelt
#

It was in the Barman's radio folder. kekfacepalm
(Aaaah.. Scorpions. Of course it was familiar.)

broken hound
#

I still need help figuring out how to change this world model in this mod i am working on can someone please help me

north wigeon
#

Can someone tell me how to replace a missing actor file i have with another existing one? Its in reference to this error due to HD models in Red Forest. A lot of people seem to have this crash and it makes Red Forest unplayable. FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'actors\stalker_greh\stalker_greh_dazhbog.ogf'.

broken hound
regal bolt
#

Would it be too hard of a task to implement placing weapons on the ground or any other solid surface via using their bipods.

Would apply to LMG/HMG and some snipers. It would increase accuracy and recoil if used.

I think of putting this into suggestions but not sure if it requires too much work. Just a simple bipod placement and temporary stat increase.

tawny sable
#

X-Ray Engine
Simple

Choose one

regal bolt
#

To place the weapon, player needs to go into low crouch position.

random fulcrum
broken hound
#

Can someone please help me with changing a worldmodel / 3rd person model of a suit? I'm trying everything and i cannot get it to work

still meteor
#

easy fix

regal bolt
broken hound
random fulcrum
#

actor visual or something like that in the outfit's definition

#

sounded stupidly straightforward to me

still meteor
#

it's the addon that replaces portraits/characters visuals in third person

broken hound
# random fulcrum sounded stupidly straightforward to me

thats literally what i have been trying to do in the o_lcs.ltx i have tried changing the
actor_visual = actors\oa_ee\stalker_ghillie.ogf
npc_visual = actors\oa_ee\stalker_ghillie.ogf

to one of the many models that Dux's Innumerable Character Kit is providing to the NPC Models. But nothing i do tracks

#

And my "mod" is in last in the loadorder

random fulcrum
#

did you spawn a new copy after the change

broken hound
#

yes

regal bolt
broken hound
still meteor
broken hound
#

i'm new to stalker modding i'm just trying to get this to work as a prove of concept so i can then focus on making more suits that have different looks

still meteor
#

like idk, you want to edit sunrise stalker suit

#

first check if it doesn't exist in the file of the addon
if not, type

![stalker_outfit]
actor_visual = actors\oa_ee\stalker_ghillie.ogf
npc_visual = actors\oa_ee\stalker_ghillie.ogf

broken hound
#

that one deals with portraits though doesn't it ? I want to change the 3rd person model that is applied to the player when he puts on a ghillie

random fulcrum
#

that's what he's telling you to do

broken hound
#

if any of you are available to walk me through it once in VC that would help a lot

random fulcrum
broken hound
regal bolt
random fulcrum
#

it's not even in gamma

grizzled light
#

cunt. that one aussie gun that's only featured in like 2 games

#

welp

#

3

paper stirrup
#

is there mod that allows create campfire, find it weird that i'm at a tech place with a storage stash but yet not a single campfire outskirts/pripyat area

vernal epoch
#

use firewood from the inv

paper stirrup
worthy mortar
#

Oh no, the Pack of New Devices for GAMMA link is dead

broken hound
#

ok new question. What tool do i use to look at .ogf files as in visually look at the model?

vernal epoch
#

Includes blender and addons

broken hound
#

thanks

grizzled light
#

thanks

shell raven
grizzled light
#

truly one of the australian guns ever

shell raven
#

Run the Browning HP, F1 and FAL for full Aussie experience

bronze linden
#

Where are the files located that hold dialogue for various traders? I just want to read them easily so I can easier contribute to a mod being worked on for Gamma

solemn oak
#

Does anyone know if it would be possible to adjust the player's shadow position? It's kinda disconnected from the model.

solemn oak
#

Also, can someone tell me if tree_amplitude_intensity is affected by wind_velocity?

versed wave
#

Does GAMMA use DXML modded execs?

sullen dew
#

yep, DXML and DLTX are all pre-packaged for gamma

loud willow
#

hello guys I've never done any modding on stalker but i kinda like the idea. i know c/c++/c# and other web languages, and was wondering if any of these are useful for modding

versed wave
random fulcrum
loud willow
random fulcrum
#

it ain't necessary 99% of the time since 1.5.2 included a bunch of callbacks that are REALLY useful for modding

#

plus the ability to implement your own custom callbacks

#

engine modding is now mostly relegated to implementing very minor stuff, mostly qol

solemn oak
random fulcrum
#

yeah that's why i said "kinda static"

#

they moved

#

but i don't know

#

weathers seem too tedious to do

#

they remind me of weather modding for old gta games

#

basically the same method

loud willow
random fulcrum
#

it's uhh in the scripts

#

as always

loud willow
#

so you call the callbacks from the scripts?

#

like some sort of interoperability between c++ and lua?

solemn oak
# random fulcrum yeah that's why i said "kinda static"

It's not so bad, takes a little bit of dedication but you can get it working reasonably well, just gotta adjust it for rain and storms a little and that's easy enough with Notepad ++ I just set one stable value for each weather type between 0.006 and 0.003.

Going too far with tree_amplitude_intensity causes a massive issue with decals on trees, as the tree sways like mad, which it shouldn't (except for the branches, like during a storm) will cause the decals to sink in to the mesh, giving this really weird effect where the decals appear and vanish only to appear again.

versed wave
#

how to swap a folder from anomaly packaged one to a modded one? I need to get rid of original contents completely and fill it with my own

north wigeon
#

*@still meteorthanks bro, imma try it out!

#

@still meteor i may ping you again if i cant figure out how to do it so sorry in advance

north wigeon
#

Yeah, if someone could walk me thorough this actor file replacement it would be greatly appreciated. Ive tried renaming a file in the sin folder (i think) to this-
stalker_greh\stalker_greh_dazhbog.ogf' and it still says the file is missing. Im sure im doing something wrong. pls help

still meteor
#

if you type the model name, it won't find anything

north wigeon
#

yeah, may have just fixed it!

still meteor
#

ok

#

no need for explain then lol

north wigeon
#

i just renamed a actor file from the greh folder to the missing file and was able to take a few steps past the point of crash ive been experiencing . I think i used the wrong greh folder the first time i did it (connected to a diff mod not the core folder)

#

thanks for your help. This issue does seem to be fairly widespread for those of us that us HD models and its always with this one file in particular in red forest so hopefully this helps other folks too

pulsar cape
#

the only thing that you need to do for hd models to work are follow the steps posted and start a new game

#

you do no need to replace any files

#

!hd

queen pineBOT
pulsar cape
#

even if you go to gamma extended mod in #1035807043933720576 you gonna see he have a profile ready with all the requirements and you gonna see in brackets that say a new game is required

north wigeon
#

im aware but im telling you that there is either a conflict or some issue relating to that file. I was 50+ hours into this play thorugh (using HD models the entire time since new game and ive pretty much memorized the conflicts listed in this discord) and still ran into this issue. If you search in the discord using my error message youll see about 10 others referencing this

#

Idk if in their playthorughs they tried adding HD models in midway but I can assue you i did not

#

Ive only ever played with them

pulsar cape
#

because as explained before, gamma has some npcs linked to dux, and request files from dux, for you to fix you need to make a patch and edit the npc actors files to work with hd models.

north wigeon
#

Thats the first Ive heard of that. Like I told the other guy I've replaced the missing file with an existing one so it appears to be working now. Is that what you mean by patch?

pulsar cape
#

that works as a patch too

#

but if you make a dltx edit you can avoid that type of conflict too

north wigeon
#

How come this isnt stated in the custom textures?

pulsar cape
#

and then you dont have to replace files

north wigeon
#

I dont know how to do that and i doubt neither do most peeps

#

it may help for someone to put that in the custom textures tab with assistance or a walk through on how to prevent this in the future.

pulsar cape
#

to be more specific, with dltx you can actually override everything in gamma and fix whatever you need without conflicts

north wigeon
#

Interesting, i just don't have any experience working with mods in that way. Thanks for the info. Im sure if I read through it enough I could figure out what youre saying but I'd still say a simple walkthrough maybe should be pinned in the custom textures tab relating to HD models as a warning/fix. (not that im saying it should be you necessarily)

#

Like i sort of know what DLTX is but not how to work with it. It probs sounds simple to you tho lol

pulsar cape
#

it is simple

#

because what you need to find is the string that actually is requesting stalker_greh\stalker_greh_dazhbog.ogf

#

and replace it with the hd model of your choice

#

and put the indicator that tells the engine is an override

north wigeon
#

Gotcha, well like I said I just did it in file explorer but I see what you mean about preventing future problems by doing it that way.

versed wave
#

From DXML man. Where do I find _g.script?

random fulcrum
#

gamedata\scripts?

versed wave
still meteor
#

then got removed bc i think they found a way to avoid modifying that file

#

check dxml_core.script

fathom wagon
#

Is there a way to force a reset on task-giver cooldowns? Might look into making a mod that allows you to spend money to force a reset to allow some NPCs to have tasks to give again. Similar to spending money at Sid for stash locations. Makes a way to allow for faster Goodwill accumulation at the cost of cash. Time is money ilija_cool

fierce thistle
random fulcrum
agile glade
#

Nice

random fulcrum
#

should've just sent you the ltx since it seems both 1894 were ripped from either one of the dltx weapon packs

#

it fires way faster and reloads really fast compared to the original

#

added a custom made aft repos

agile glade
#

Neat thanks

#

windows tells me the folder is empty lol

#

very confuse

#

Fixed it computers are strange

broken hound
dapper hull
#

Is there any plans to have the latest WPO updated and put into GAMMA? Would love to have the new Jam sounds

stray stag
#

local function actor_on_weapon_zoom_out()
if zoom_flag then
level.add_cam_effector("camera_effects\zoom_crp.anm", 1907, false, "", 0, false)
end
end

is this the animation for zooming out scope?

lunar nimbus
#

who smart

#

how do i remove this damn color code from the string

#

this shit works and at the same time it doesnt

pulsar cape
#

but the colors are there in the first image

#

in rgba format

lunar nimbus
#

? ;]

stray stag
#

anyone know how to fix this?
running level.press_action(bind_to_dik(key_bindings.kCAM_1)) within a script while scoped in third person results in invisible hands, but i can still see the body. Im trying to revive an old mod as this issue happened between anomaly 1.5.1 -> 1.5.2

#

ive been scratching my head for hours looking for use of actor_on_weapon_zoom_in where i can run to fix this problem. not sure what to do

digital laurel
#

Hey, any idea where the game is pulling the patches textures from?

#

Has to be two different files for the screenshot above since Monolith patch in the loot window differs from the one in the new game faction selection screen.

undone lily
undone lily
#

Atleast at some point the balance got changed a lot and I didn’t like it

dapper hull
undone lily
cold loom
#

What about anomaly gunslinger when it comes out

undone lily
cold loom
#

yep its almost done actually

undone lily
#

Source ?

cold loom
#

A.Z.O.N.E HAZE 2

#

its cringe that they decide to release it in a modpack but

#

whatever

undone lily
#

I wouldn’t trust this

cold loom
#

looks legit idk

undone lily
#

If you know how half of gunslinger is working, I doubt anyone can adapt it for anomaly

#

What can be done is porting all hands meshes and guns and forget any compatibility with anything but gunslinger in anomaly

cold loom
#

The engine is not the problem its the hand and weapon mesh

undone lily
#

Yeah I know it very well sniff

#

The thing is gunslinger isn’t only hands and guns, so many things are added by engine code injection

dapper hull
undone lily
#

Mainly all the cool effects and things that make gunslinger nice

cold loom
#

yeah yeah excuse me then, what I meant is gunslinger animations

undone lily
#

Well, it’s good, but gunslinger vs everything that is developed in anomaly right now…. ?

#

Like, all the anomaly animations newly developed won’t be compatible

#

(Knives, axes etc)

#

New guns aren’t compatible

cold loom
#

why wouldn't they be

undone lily
#

Cause of the hands mesh

cold loom
#

Its using vanilla mesh

#

thats why im hyped

lunar nimbus
#

afaik Parazit is porting gunslinger's weapons

undone lily
cold loom
#

go check the VK you can see them using BAS weapons and Gunslinger at the same time

undone lily
#

So they re rig all animations and guns ?

#

Ah interesting

cold loom
#

I'd like to think so

#

or they've re rigged BAS with gunslinger either one

undone lily
#

Releasing it in a modpack isn’t the smartest move but ok

cold loom
#

^ This

lunar nimbus
#

it wont be port actually, its more of a replication since skeletons are different (except gun models)

undone lily
#

Or in a modpack but accessible on GitHub like what gamma is doing is fine

#

But shoving it in a 14Gb archive isn’t smart

cold loom
#

I doubt they'll have a github let alone a modorganizer kek

undone lily
#

Yeah that’s what I feared

cold loom
#
undone lily
#

I discussed with the haze author at some point after an altercation but we are cool now

#

Let’s see if I can get some of their stuff if they agree in exchange for gamma stuff 💚

cold loom
#

lets fucking gooooooooooooooooooooooooo

regal bolt
north wigeon
#

Anyone know what file this is referencing? I can't find it or anything like it anywhere. sim_default_killer_5_default_1

umbral harness
north wigeon
#

thank you

vernal epoch
#

What am I missing that custom upgrade schemes cause a crash on entering mechanic or workbench screen

grizzled light
#

i remembered that i made this animation 2 months (ish) ago (A reimagined version of Better Bizon's current anim, which is also made by me)

#

(sorry for high cavity)

#

100k downloads, what in the

grizzled light
#

too much drip and swag minibak modern warfare hyper3d

fluid idol
#

if nothing else MW'19 and MW2'22 both have insane animation quality.

#

played a CoP mod the other day that was using the stcop pack and I remember when those were top of the line. keksad

#

Low effort mod but the initialism bigbrain

grizzled light
solemn oak
#

Is anyone working on a Echo Detector mesh fix?

still meteor
#

that addon current version doesn't have it

#

and author seems to have dissapeared

pulsar cape
still meteor
#

just installl latest SSS in mo2, and then install the BIN folder manually in root anomaly folder

#

replacing the exes

pulsar cape
#

but i have the demonized exes already

#

what options to choose? i want the blurry effect on the weapons when you aim

still meteor
#

dof

jagged light
#

Does anyone know how to adjust disassemble efficiency? I've been attempting to adjust ammo crafting to scale gunpowder amounts based on some ammo value metrics I've been playing with. I've made some adjustments on the crafting end that I'm happy with but disassembling ammo is exceptionally inefficient.

versed wave
#

How do I spam to xray log? printf does not seem to work

random fulcrum
#

do you happen to have log spam remover enabled

#

or something like that

random fulcrum
#

is your script even loading then

manic siren
#

how do i change the compatible repair kits for a weapon

random fulcrum
#

repair_type

versed wave
random fulcrum
#

I'M ON THE SCREENSHOT

#

no but while ingame, if you're in debug

#

open console > run_script modxml_test

versed wave
random fulcrum
#

it loaded

versed wave
#

Could someone check my DXML script please? I barely had any experience with LUA outside From The Depths, I have almost no idea what I'm doing and can't figure out why it does nothing, doesn't even print anything to xray log

versed wave
#

hm. i'll test it skipping this file just in case

versed wave
#

well, at least log works

versed wave
regal bolt
#

mod idea:
prisoner convoys
basically what this is is say after a fight happens and theres a downed stalker (any faction really except mono for obvious reasons) the people that downed that stalker might decide to take them as a prisoner or captive so they would walk around the map with the captured stalker
this is where you come in
you can decide to save them resulting in some reputation some money and maybe a stash coordinate if you're lucky

TL:DR hostage rescue missions but they can happen by themselves and move around the map without needing to get given the task by some random stalker

turbid plinth
graceful locust
#

So I'm trying to figure out how to change the color of the condition bar below gun/armor parts. I'm colorblind and it's hard for me to make out the difference between the green and the yellow. I want the color for part condition above 60% for guns and 50% for armor to be one I can actually see, like blue. Right now I have no way of quickly seeing if a part is able to be repaired or not, I have to hover over each part individually, and when there's a lot of parts and a lot of parts per stack that is very annoying, and time consuming. Would someone be willing to either explain to me how to do this, or point me towards an existing mod that does this? Thank you.

steady apex
cerulean tide
#

never made a mod before, but i'm looking to start with something simple by making a new ammo type, does anyone know any tutorials relevant to that i could use?

charred dragon
#

Not sure if this is the best place to ask, but worth a shot I guess.

Back when I first played STALKER - Shadow of Chernobyl, there was the 'Shadow of Chernobyl Complete' mod (https://www.moddb.com/mods/stalker-complete-2009)

One of the things I loved from it was the save menu options - you could hit 'Save Level Name' or Esc + S and it would do it immediately. Basically a much better version of 'SaveGameName' (https://www.moddb.com/mods/stalker-anomaly/addons/savegamename)

Screenshots show the name that is saved and the option in the menu (and shows the shortcut text in bottom left-hand corner)

I don't mod this game at all, but 'm thinking, it should be easy enough to take the menu items from the .ltx files and integrate them into a mod for GAMMA? Not sure if someone could help with it (I have STALKER Complete installed, so I could find the relevant files).

TL:DR - Want a mod/support to make this mod that adds a new save option - when you click it, or use the shortcut (Esc + S or something) it saves the level name, date, time immediately.

#

@native shoal I have a question regarding the Improved Ultimate Backpacks Version 2 mod (#🖇old-mods-posting message)

I have an issue where when I loot something, the weight display changes to what I think is the incorrect value. But this also negatively impacts stamina (so it's a real weight change). If I save the game and reload, it fixes itself. But I have to do that every time.

Not sure if it's a problem with additional mods I have, or if I have the wrong load order. Happy to help provide logs if you can point me in their direction. Thanks 🙂

winter sierra
#

So how would I go about making a script so if you're within extinguish distance of a campfire, you can use cigarettes without matches?

paper stirrup
#

anyone have a copy of this mod i can get? (grok's update ruined it & i need this file to play my save) : Longreed's fixed artefacts spawns under maps

regal bolt
surreal cipher
#

Uhhh hey all, Im kinda new to mod-making (still shit writing in lua but okay) and I've got an idea for a mod, but I would like to know how doable it is before I sink ours into a impossible project lmao

paper stirrup
surreal cipher
#

How hard would it be to have a pseudodog companion using the existing companion system?

#

The idea would be to have this as reward from a sidequest

surreal cipher
regal bolt
#

I have no idea how hard it is to make a mutant AI that follows you and attacks your enemies
making a specific AI not attack the player is hard and unreliable enough

#

but at the same time, I really would love a doggo of my own

surreal cipher
#

Balance also worries me

#

AI is kinda bad at shooting small mutants

#

Anyway, if anybody got any tips or ideas on how to start a project like this, let me know

solemn oak
#

Can someone tell me how to export this with the transparency intact? Each time I export one of these I get a black square with a bit of transparency in the middle around the texture.

elder skiff
#

give rat companion pls D: i wanna be The True RatKing; with an army of a b-BILLION RATS!

versed wave
steady apex
#

speaking strictly for my repo only

pulsar cape
#

any artist over here? im trying to make a patch for the simplified vision ui icons and i need someone to edit the colors for me

obsidian void
versed wave
obsidian void
brave prism
random fulcrum
#

but you can just install the modded exes repo just fine

#

i don't know what's holding you back on this

brave prism
#

gamma uses the modified exes by demonized but further modifies them kekwait as far as i understand at least ?

undone lily
still meteor
#

Dxml 2.0 too?

brave prism
#

there is a new version ?

versed wave
still meteor
#

yeah dxml 1 had modified _g script

#

dxml 2 doesnt modify g script snymore

obsidian void
still meteor
#

and author Said to delete _g script (from dxml 1.0) if you were updating to dxml 2.0

versed wave
undone lily
#

I guess it got updated

#

I’ll make the new exes soon

versed wave
undone lily
versed wave
undone lily
versed wave
random fulcrum
versed wave
undone lily
versed wave
undone lily
versed wave
#

oh

undone lily
#

And currently gamma isn’t using any dxml related addon

#

So indeed the scripts aren’t there

#

But the exe should be DXML compatible

random fulcrum
#

i guess it's a nice incentive to maybe try and patch the existing addons into dxml

#

also i believe

#

that storylines has been dxml since a long while ago

undone lily
#

Indeed. But honestly it’s not a big issue for gamma, I just merge XML files

undone lily
#

Since that’s the gamma community that improved the translation

#

Dxml is nice indeed

pulsar cape
random fulcrum
#

but we have thap

#

can you please read the mod list

pulsar cape
#

i know we have thap

#

but this one looks better than thap, so

undone lily
pulsar cape
#

i tested it myself yesterday

#

with jaku tweaks it looks, chef claps

random fulcrum
#

well that's fine, it works, keep it in your modlist

charred dragon
#

THAP looks incredible. Prefer the Nosorog arm I can see vs those above

random fulcrum
#

i for expample use thap haze because it looks hilariously operator-like

#

and i like really over the top stuff

charred dragon
#

The only thing bothering me currently with my mods is the DLTX Ultimate Backpacks not updating the weight properly. Or messing it up when I loot stuff. Constantly have to reload to get the correct weight to show up.

still meteor
#

not really recommended, from what i read it could corrupt your save long in the playthrough

#

some old dog hands look really good

#

specially the for the no outfit/novice outfits

#

some for duty too and sevas

#

couple of screens

solemn oak
#

I'm just trying to make a smaller blood stain in GIMP, I saved the file as a PNG and I have no idea how to save it as a DDS with transparency.

charred dragon
inner rose
#

What is the sec parameter that shows up in lots of scripts?

random fulcrum
#

check what it's being defined as?

#

for all it's worth you can see a lot of variables called poop

inner rose
#

I'm trying to understand the arguments of utils_item.get_param. I'm not sure what a 'section' is.

random fulcrum
#

it's the name between [] things

#

say [wpn_gauss]

#

that's the section

inner rose
#

Thanks. I think I've got the velocity-dependent sin shields written now. Now to test!

narrow geyser
#

Can anybody tell me the name of the font used for the Gamma logo? Not the gamma itself but "Grok's automated modular modpack anomaly"?

random fulcrum
#

it's the modern warfare 2 logo

narrow geyser
#

I knew it looked familiar... lol

versed wave
#
if voice_no == 4 then voice_no = 3 end

umm... this somehow didn't work... wut? wut

#

voice_no was left at 4

versed wave
#

oh, oh fuck

#

it is a string, not int

paper stirrup
#

so is there a season change mod that works with gamma? (just tried project inverno, like the snow but its lil dark and seems only winter season constant)

random fulcrum
#

???

still meteor
#

need to modify outside game

narrow geyser
versed wave
#
local results = xml_obj:query("specific_character")
if is_not_empty(results) then
    local i = 1
    
    while results[i] do
        local snd_config = results[i]:findElement({name = 'snd_config'})
        (...)
        i = i + 1
    end
end
FATAL ERROR
[error]Arguments     : LUA error: d:/games/anomaly/bin/..\gamedata\scripts\modxml_test.script:115: attempt to call method 'findElement' (a nil value)
pulsar cape
#

dont forget that arrays the first position is 0, not 1

versed wave
pulsar cape
#

1 is the second position onto the array

#

by the way

random fulcrum
#

not in lua

pulsar cape
#

you are saving a number 1 on the variable local

#

or local is a type of caller?

random fulcrum
#

in that case, i can't exist outside the function

#

oh come on did this guy try to knowledge check without knowing what locals are?

versed wave
#

got it, I need to call xml_obj:findElement({name = 'snd_config'}, results[i]) which is... a strange way to do it

pulsar cape
pulsar cape
#

anyone here knows how to edit and calculate the position of hud items?

random fulcrum
#

hud sections

#

like, [wpn_gauss_hud]

agile glade
#

Hey GET GOOD in that Winnie mod you shared a while back; where are you pulling the audio from? Like I see that it says its from the type 63 but im not sure where those files are actually located that it is pointing to

#

Do you know the full tree by chance?

random fulcrum
#

uhhh it's the same section for the type63 audio from jsrs

#

and it looks like from the new dark signal audio too

#

check maybe weapon_sounds.ltx or the files included in it

#

i just copypasted the whole section to add the lever sound thing

agile glade
random fulcrum
#

which, yes i know, it's dumb and i could have done it through inheritance

agile glade
#

For reasons

#

And am unsure how to do that

#

Because noob

random fulcrum
#

ah just change the portion that isn't the lever sound

#

to another gun's sound

#

i don't even know which layer i slapped it onto

agile glade
#

Yee I see that all

#

Just dont know where the other gun sounds are

#

Lol

random fulcrum
#

check the file structure for jsrs

#

weapon_sounds.ltx

agile glade
#

Aight that's just a mod right

random fulcrum
#

it was the old gun audio mod gamma used

#

now it's dark signal something something

#

maybe idk

#

haven't really updated gamma in a while

agile glade
#

Cool thanks

#

I appreciate it

#

We made a 45-70 variety and I wanna slap on some chunky audio

pulsar cape
#

im not talking about weapons @random fulcrum im talking about the hud itself like the BHS system

#

to be more specific im talking about the ui

fathom wagon
#

You end up becoming heavier than you would if you just had all the items not in your bag due to coding logic and X-Ray engine

charred dragon
agile glade
#

Hey so on some guns when you shoot there is a screen blur and shake. What is the value one needs to add/modify if they wanted to stick those effects on another weapon

#

just editing the cam _ stuff does not seem do do it

#

which makes sense

charred dragon
pure owl
#

is there a mod where we can see replacement parts conditions with a bigger font ?

pure owl
nimble mango
#

Couldn't think of a better place to ask this, but anyone know if I can get acess to the guns models of the game and maybe open them on blender for example?

red crescent
#

yes you can