#โ•™๐Ÿ–‡mods-making-discussion

1 messages ยท Page 8 of 1

fluid idol
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Check how the murder mod does it

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it should be changing which files it plays, easy enough

fair canopy
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found something interesting

fluid idol
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I'm thinking of adding a few new backpacks, but I'm not sure what would be useful besides "more space"
I think Mags-specific sidegrades would be nice, bags with only certain kinds of slots.

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Need to see if backpacks can add other stats to the player

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They're just another "armor" I think?

random fulcrum
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nah it's more like an artefact

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sure you can add more properties to it

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something like a meme armored backpack would be funny and useful

tidal elbow
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Just changed in that way, yes

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And I know it should be mod making discussion, it was like that

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But since people use this channel for other stuff...

tidal elbow
fluid idol
wanton knot
queen yoke
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probably been mentioned a million times but some alternative layouts for the health and status bars would be great

fathom wagon
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Wanted to try something for personal use, but may God have mercy on me so I can try getting this to work lmao

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85k+ lines to sift through

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Gonna be a long night

dusty helm
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In what coding language are mods for this game usually made?

fluid idol
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the scripting's in a form of Lua

dusty helm
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Cool, i was thinking of trying to make a mod for an mpx and mcx

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Wish i knew how to do models tho

leaden mango
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Hi there, I'm trying to edit the amount of points you get for your loadout with Gamma, I assume it's tied to some config file, but can't, for the life of me find where it is, does anyone have any ideas of where to look?

fathom wagon
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Probably should've asked this sooner but oh well:

Is there any way to setup "DLTXify" to use your "Virtual Folder" from your MO2 load order vs only using the base unpacked Anomaly files?

fair canopy
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I don't think there is. What are you trying to dltx?

lunar nimbus
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why u guys xray wizards xd

fluid idol
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@urban egret If you pack that into a zip with the proper folder structure people can just install it through MO without modifying a GAMMA mod.

urban egret
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alrighty, I'll do that

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thanks for the heads up <3

fluid idol
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Make the top folder gamedata and put that in a zip verynice

urban egret
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Alrighty, I put it all together nicely and in a convienent package for MO2

lethal jolt
fair canopy
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it's actually from a desolation mod >>

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theres also an rsass m1a chassis but EFP is gonna have an RSASS m1a in it's weapons pack when it updates to 4.0

scarlet hedge
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does anyone have a full outfit upgrade mod?

leaden yew
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Anyone know where are the weapon stats are kept, I've searched everywhere but can only find them using the unpacker, but edititing those and placing them in Anomaly doesn't do anything, so the game is getting it's stats for weapons and such from somewhere else

fair canopy
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theyre controlled by the gun's w_.ltx

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you arent seeing a change because youre placing them in the root anomaly folder and theyre getting overwritten by gamma

leaden yew
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Alright so where do I place them to see the changes? sorry if this is pepega I'm unfamiliar with stalker modding

fair canopy
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find the weapon you want to modify in MO2 and then make a new mod for those ltx files. if you save it in the mod then the changes will get overwritten next time you update the game

leaden yew
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Riiiiiiiiight ok

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Thanks โค๏ธ

fair canopy
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mo2 has this window that lets you search for a file. just copy the folder structure to that file into a new mod folder

leaden yew
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Thank you so much, this has been eating away at me for days

topaz estuary
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Does anybody tried to change light duration from Hideout Furniture? I made some changes in items_placeables.ltx file but without effect in-game.

wanton knot
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Does anyone knows what causes this problem? It's like the mesh is not catching shadows from lights. I thought it could be a mesh problem but I opened one of them in Blender and they seem fine?

fathom wagon
fair canopy
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youd probably have an easier time ripping out whatever you want from provaks. ive already looked through it. it doesnt really have anything thats not already better elsewhere

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the crossbow probably have its own ammo so youre gonna have to dltx the ammo for it

fathom wagon
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Yeah, I kinda figured that one out REALLY late as I finished cleaning up the mod_system file for it. Would've been easier to pull stuff.

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The pack also allows suppressors on some guns that didn't have them so I thought that was pretty neat.

drifting glade
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one of the most effective ways that I know to tweak things in GAMMA or more complex mods is to go to the virtual folder that offers MO2 and copy the script and configs folder to a new aislated folder and compare things with beyondcompare or winmerge to have a general grasp of the original intended structure of the modpack and the changes that you need to do.

fair canopy
drifting glade
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what program you use to fix animations? or u only edit the .ltx?

wanton knot
random fulcrum
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wow what

wanton knot
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@undone lily I'm so sorry to tag you boss but this might be worth checking out. It's mostly with BAS weapons I think. I'll start editing some thms and create a separate patch for it. I'll share when I have some done. There's probably a smarter way of maybe batch editing the thms? think

random fulcrum
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elaborate further please?

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what have you found?

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this is huge

wanton knot
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Yeah, this shit was driving me nuts

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let me take a ss of what I edited here one sec

fair canopy
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that means going over each individual mesh for each weapon and its scopes

random fulcrum
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not necessarily

wanton knot
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yeah, but since it's the thm files, maybe there's a way to just set the whole folder to 0?

random fulcrum
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since material weight is handled in .thm files

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which are shared between unscoped and scoped variants

fair canopy
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ah. youd probably have to do it by file then

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i havent touched anything texture related so i dont really know

random fulcrum
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yeah still the thm editor is stupid easy to use

fair canopy
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in arx toolset?

wanton knot
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yeah

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that's what I used

fair canopy
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so that fixes the weird uneven lighting?

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does it mess with anything else though?

wanton knot
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the fal sa58 had values of 0.5 or something crazy. I'm going to fix the whole weapon

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So I just tested with the hexagon silencer, it looks just like the other parts that work

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sa58 my beloved! POGGIES1

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the silencer have a different name so that's why it's not fixed. The good thing is that a lot of textures are shared between models so that makes a tiny bit easier

undone lily
undone lily
fathom wagon
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Also my God does Provak's Pack havs a ton of weapons (but probs a lot of overlap). What I've gone through so far when adding their parts seems like I might end up gutting some in there if there is way too much overlap.

wanton knot
wanton knot
tidal elbow
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@small tartan I understand you love everything in #๐Ÿ–‡old-mods-posting but don't post in there, the channel is only for posting mods

red crescent
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is there a way to make sortingplus not so stuttery?

fair canopy
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Nope, that's the nature of that mod

fervent osprey
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Is there a way to edit the gamma economy mods so that traders only buy guns and armors, not sell them while keeping the economy mods enabled?

random fulcrum
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nah

tidal elbow
random fulcrum
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"hard" and "long" kekleo2

fluid idol
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There's a mod already that makes them buy guns at low prices

gusty peak
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So I have a question, what would I need to make a custom radio station?

sweet fable
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its pain me to see that even tho GAMMA fixed the broken M98 upgrade still didnt fix the missing silencer model
there only 2 mods on ModDB and they have very outdated
anyone know a solution for this? swapping model perhaps even tho i would need to get a new model if it actually missing from the data files

random fulcrum
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just add a silencer to the model

small tartan
tidal elbow
tardy valeBOT
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check @small tartan has been muted for 3 days.

runic yacht
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.kekw

supple folio
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he coulda made a thread even ๐Ÿ˜…

tidal elbow
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The other dude was Escobar (people and nicknames what are you gonna do)

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Ah well he's gonna live with that original message I guess

fair canopy
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Still shoulda been respectful

tidal elbow
# fair canopy Still shoulda been respectful

Trolls gonna troll I guess
Or even if he wasn't trolling, I guess he likes to see people tilt or whatever, it's the usual
What do you gain by acting like a complete ass? I'll never understand this

fathom wagon
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They also obey economy rates and condition parameters.

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On Survivalist economy, a weapon sells for roughly 1/7th of its value at full durability.

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Could do the same for armors, but personally don't see them selling armors. The armor trade-in mechanic is a good enough alternative for me.

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Only reason I see them buying weapons is to get a kickback from the UN for "cleaning up the Zone" lol

deep tinsel
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Hey guys the horror overhaul mod changes the psi storm siren but i find it kind of clownish, would deleting the sound file in the mod folder change it back to default?

undone lily
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Poor animations, bad models, poor sounds, bad selection of attachments, etc

fathom wagon
undone lily
fathom wagon
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Oh yeah I definitely know the inconsistencies after going through the mod_system file after DLTXify'ing it

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I might try to pull some weapons I like from it though or wanted to use. Ofc only if I like them (if I can get them to work ofc)

lilac compass
fathom wagon
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It was an experiment mostly but yeah I knew it was a bad idea form the start.

lilac compass
fathom wagon
lilac compass
fathom wagon
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I might have to look in EFP to see what weapons they have as well and see about DLTX'ing them for personal use in my GAMMA mod load order (which is already modded to high hell lol)

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Some of the weapons while going through the files (of Provak's) really do look like a lot of fat that needs to be trimmed. Lot of redundancies from the looks of it.

lilac compass
fathom wagon
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I personally love freedom like that for gun customization. That is where I can suspend some disbelief for gun realism. To me, customization/a litany of choices is a lot of fun to me. I like having options.

lilac compass
fathom wagon
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Definitely is a great way to incorporate choice for sure. But, for now, I only have time to do code-based/dirty edits via DLTX until I get to try my hand and 3D modelling and animation when I get time off from college classes in a few months.

fathom wagon
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Well, got GAMMA to load and got to try out some of the guns so far. Time to do clean up and start pruning the useless crap of Provaks

fathom wagon
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Holy hell there is a lot of trash and unworking guns in Provaks lmao

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And it gave some weapons suppressor options that didn't have any but doesn't even give them a suppressor at all. Just makes the gun sound suppressed lmao

fair canopy
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Yeah peovaks isn't great overall

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The time I went through it I literally ripped everything out except weapons config, textures, and meshes. I went down the list and deleted anything that I had seen already and elft anything unfamiliar then just opened it in blender to see what I liked

fathom wagon
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The one that I was kinda excited about was seeing the Mosin revolver (since it is one of the revolvers that can actually make use of a suppressor). But it doesn't have that suppressor option. Pretty disappointed lol

fair canopy
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Which one?

fathom wagon
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It was the wpn_swm19. It had a real close resemblance to the Mosin revolver.

fathom wagon
# undone lily told you

I honestly can't believe someone would put together a modpack like that and not even check it lmao

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Even going through the pistols alone has been a process lmao

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Gotta say only 2 or 3 pistols are staying so far. Rest are trash quality or not working.

fathom wagon
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This is ADS on Provak's extra Gauss Rifle. I kinda like this view. Would be good in a more stylized FPS where the ADS with scopes still gives good peripheral vision.

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Also the crossbow doesn't use a custom ammo type

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It is just a "test weapon" so not surprised in the slightest

fair canopy
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Ah it's a pip scope

fathom wagon
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I just like the aim position. Feels like it would be a good idea in a fast-movement FPS for scoped weapons

fluid idol
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having to move your eyes off-center would be disorienting in something fast-paced, probably.

obtuse isle
fluid idol
paper needle
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Was there a mod for a controller support somewhere? i swear i saw something like that

regal bolt
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that aint gonna happen in this modpack

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so many different buttons for shit good luck mapping that

paper needle
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Which only makes me more curious if there actually was one somewhere

regal bolt
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for vanilla anomaly? probably

undone lily
alpine shuttle
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Any content creators you would recommend for mod making in this game? think

random fulcrum
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???

alpine shuttle
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Well I meant if there is some youtuber that covers modding for anomaly but if there isnt I guess its documentation time

still meteor
alpine shuttle
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ye fair thats what I thought. Was just wondering if there was anything regarding that. Thanks ๐Ÿ˜„

humble perch
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Could there be a relatively easy way to simply shrink the size the UI is rendered too? I'm tinkering with VorpX (VR) and would mainly love to prevent the inventory, dialog and looting screens from being fullscreen. Additionally being able to move the other HUD elements closer-in would also be grand, but not sure where to start...

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basically making the max HUD position/size 50% smaller would be a great dirty fix for me ๐Ÿ™‚

outer spindle
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does stalker anomaly / gamma have a co-op mod like skyrim or fallout has.

random fulcrum
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assuming the channel you're in i'd guess you are planning on making one?

outer spindle
bold mural
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going to try make a modified version of the RF receiver tasks mod that gives GAMMA upgrade items instead of base game ones and has a failsafe for when the game glitches and removes the package

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cos currently the game glitching like that makes the area the package spawned, or tried to spawn in, unenterable as it crashes due to a bit of code that tries to compare your position to the package's and throws up null reference exceptions

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might also look into making tiered packages dependant on player rep with the faction you get the package from

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to the point where at high rep it's approaching aslan lottery rewards

random fulcrum
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that's based

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now make it scale with the times you have opened packages

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the more rf packages you open, the better the loot

bold mural
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yeah that's not hard

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tho

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hmm

bold mural
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well tiered packages according to faction rep would kinda work that way anyway

floral relic
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hey, which config file do I edit to change random stalkers trade stock? I want to play without traders but to be able to trade with random npcs, so I would like to make their inventories little bit more interesting / varied

random fulcrum
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uhhhh maybe through trader_autoinject?

floral relic
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oh so they are driven through script? damn, that will be the death of me

bold mural
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welp, done the easy bit in making it give gamma upgrade kits instead of vanilla

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time to work on the harder stuff

random fulcrum
floral relic
random fulcrum
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wdym doesn't exist in gamma lmfao

floral relic
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well the file? ๐Ÿ˜„

random fulcrum
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wow lmao

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lol even

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you're looking at files provided by the modlist

bold mural
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i need to figure out where the script that controls the loot from packages is for gamma... seems like there's something overriding the base game's one...

lethal jolt
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Even when you put your new one last in the load-order?

bold mural
fathom wagon
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Done most of the trimming of the DLTX Provak file
85k+ lines down to just to 16k after removing either non-functional weapons/bunch of useless or redundant weapons

wraith pine
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I'm brand new at figuring out how to mod X-ray

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Are there any good tuts out there?

fathom wagon
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Is there a way to fix the off-center red dot via changing its .ltx file or is this a modeling issue?

random fulcrum
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modelling issue

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check the lens mesh position

fathom wagon
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well damn

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Messing around with DLTXifying Provaks truly was a mistake lol

random fulcrum
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provak's is a fucking mess

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there are some nice looking guns tho

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would need some rigging to better anims

fair canopy
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yeah if youre gonna adjust that sight youre better off switching it to a bas shader

bold mural
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man, where the fuck is the script that does these package contents

fathom wagon
lilac compass
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ugh acog not my favourite optic

fathom wagon
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Gun is functional and somewhat viable, but definitely not a choice over other guns you might end up getting from the same tier of enemies or stashes

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Mostly due to lack of support for anything else

lilac compass
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acog is not fun to use at anything but medium range beyond that the chevron is just too small

fathom wagon
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Yup.

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Also get a load of this:

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I know some shooters hold by the mag instead of the grip

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But looks funny nevertheless

lilac compass
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this is not gammas fault as this is how the acog is in real life the chevron is far too small a pso-1 is more comfortable

fathom wagon
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Gonna have to gut the AK5 and its variants from the pack. A shame since I liked the extra camo options. But they are bland and don't work with the freezoom funciton.

fair canopy
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A lot of the bas ak 100s are held by the mag

fathom wagon
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But yeah the guns aren't working with free zoom. Either nothing happens or the gun itself gets closer while ADS

lilac compass
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personally I think being able to free zoom with collimator sights is a bit cheaty

fair canopy
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Weird. It should work regardless

fathom wagon
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That's what I thought so too. Might have to see if I left a file in Provaks that is messing with its guns.

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Cuz all non-Provak guns work (base, GAMMA, and other modded)

lilac compass
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I wouldn't be surprised if something is messed up in provaks

fathom wagon
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Oh the whole thing is messed up that's a fact lmao

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Just gotta see what magic is causing it to not work with free zoom

lilac compass
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Have you checked out the lewd mods? It has an interesting sight one that can go from a 4x scope to a red dot which is how the specter sight is meant to work I heard

fair canopy
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@lethal jolt i finally finished porting efpwp for gamma

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I think provaks has some revolvers but I don't remember

fluid idol
fathom wagon
lilac compass
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nice efpwp has some pretty cool weapons

fair canopy
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The impact grenades they managed to get working are awesome

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They also have a mutant which saves me from having to do one

fathom wagon
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Provaks not working with Free Zoom is wack. Was actually looking forward to using the Ruger Mk.3 pistol

lilac compass
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yeah that mp 155-ultima looks pretty cool as well has a graphical display

fathom wagon
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Wait a minute...

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Isn't that first shotgun from Payday 2?

fathom wagon
still meteor
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no its just my custom gamma modlist

fathom wagon
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Oh damn. And you are using weapons from EFP, I assume?

still meteor
fathom wagon
# fair canopy Weird. It should work regardless

I figured out why weapons weren't working with free zoom. At least in the case of the Ruger, it had its scope_zoom_factor set to 95 for some ungodly reason lmao
Setting it to 0 makes free zoom work.

fathom wagon
bold mural
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@azure basin sorry to bother you but any chance you might know where gamma is pulling package contents from? i can't for the life of me figure it out

azure basin
bold mural
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tb packages convert to normal ones in your inventory, the only difference is the "hidden loot" stuff which is handled by the script in the mod

azure basin
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Most likely one of the gamma or grok stash overhauls then. I'm not at pc so I can't check and just going off my gut XD

bold mural
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already had a poke round those but came up empty :\

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i'll look again

azure basin
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Hmmm send me a dm and I'll look in the morning for you

bold mural
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will do

fluid idol
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@random fulcrum Checked wildkin's svarog patch items_devices, it's got the broken bits of the PDA entry commented out so it shouldn't be causing them to get eaten think
I'll still delete the lines entirely to see if that does anything

fluid idol
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Oh, those are the new slot lines from 1.5.2

long spear
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is it feasible within the game engine to make a helmet toggle/swap kinda like the scope switching mod?
reason being is i tend to roam the zone with 2 helmets; a ballistic helmet and a gas mask, and itโ€™s a pain to pull out my bag, swap them over every few minutes

tidal elbow
dusty helm
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will the weapons from efpwp that ppl convert be available on the mods-only-posting?

long spear
fathom wagon
tight jasper
fathom wagon
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Slowly making progress on the things I left from Provaks being useable. But man some of these sounds are atroicous. Hoh boy...

scarlet pendant
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I'm attempting to create a version of the "Predator" Sunrise armor suit for the Clear Skies faction and then to add it to the armor exchange list that some merchants have.

I've already edited the texture, changed the texture path in the model, and added a new section to the o_csky.ltx with a unique item name and model path. Is there an easy way to spawn it in game to test?

fluid idol
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suggest you don't add it to the csky file, add it to a new o_ file

scarlet pendant
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Thanks, that's an easy change. The debugger mode doesnt appear to work in Gamma. Is there another way to spawn items?

fluid idol
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debug definitely works in GAMMA

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either run the Anomaly Launcher through MO2 or do something like this

fathom wagon
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I want to keep this for the camo but god these sights are awful

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Didn't even have sight options in the pack. What a letdown.

scarlet pendant
wanton knot
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Hey folks, I want to edit some icons, does anyone knows the font used on the texts?

wanton knot
fathom wagon
wanton knot
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I'm fixing some silencer/weapon addons icons and been brute forcing kekw

fathom wagon
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Not too sure. Only things I have tested are changes to .script files do show up on reload. However, if you notice a script isn't firing, it means it skipped the script due to an error. From there, you want to close the game and consult the log to see what the problem may be.

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Changes to weapon settings may not reload. It is a hassle for sure

wanton knot
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cool, I'm making the changes to icons position using dltx, will see if I can reload

fathom wagon
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Yeah see if small stuff like that might work. Worst comes to worst, at least you have a faster way into the game.

wanton knot
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Yeah for sure! I appreciate the help! salute

fathom wagon
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They straight ripped the M4A1 from MW3 in Provaks lmao

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It has a tacitcool reload though...

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Screw it, I'm keeping it lmao

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Nostalgia won today

wanton knot
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damn that looks cool

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Are you making your own pack from it?

fathom wagon
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Not necessarily.

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There is a lot wrong with Provak's pack. I wanted to DLTXify it and edit to get a better understanding of modding in general.

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At this point, I am taking what is mostly working and keeping it and patching it for GAMMA.

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Currently still in the trimming phase of getting a lot of junk out and fixing inconsistencies and errors in the remaining weapons.

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If I had the knowledge (and the time to learn how to model lol), I would look into fixing these. But, it is way too much for weapons that are mostly throwaways and "filler" in a sense.

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At the very least, once I get around to toying with 3D modeling, I'll go back to the ones I kept and fix those sights if they need it, as well as add sight options they didn't have before.

wanton knot
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You could remove attachments and use those from BAS for instance, already functional

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But yeah, that would require jumping into blender

fathom wagon
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Yeah that was the plan once I get the time to.

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That probably won't happen for another month though.

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Just sticking to simple code/DLTX mods and editing for now as it isn't that hard to follow with some coding background.

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Nvm wrong files format lol

wanton knot
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That's a good plan. I'm a 3d artist by trade but for now I'm mostly making small nit pick mods for myself, I want to move to cooler stuff eventually

fathom wagon
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If you are a 3D artist by trade, I have no doubt you will move on to make some really nice stuff.

wanton knot
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The thing is, I really want to play the game in my spare time lmao, but yeah, I want to fuck with some things in the near future. Adding new attachments to existing weapons is something I was thinking about

fathom wagon
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Oh yeah that is the big problem that comes to modding:
Finding time to play the game for fun

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I haven't played for about a week at this point due to this Provak BS I got myself into lmao

wanton knot
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hahaha the modding trap

fathom wagon
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Oh my God

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What a horrible way to do an integrated EOTech lmao

paper oxide
fathom wagon
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I got re-capture the reload. File format was wrong and my old version of VEGAS doesn't use that format lol

wanton knot
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The scale of the model seems off doesn't it? bigger than it should

paper oxide
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I thought it was a Gauss rifle at first glance

fathom wagon
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I will say it disgusted me at first glance once I ADS'd lmao

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Ignore the guns on the floor

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Was in the middle of testing more Provaks guns

fluid idol
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it's so dramatic kek2

fathom wagon
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It is dramatically goofy and I love it for that

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I am really hating a lot of the sounds Provak is using for a lot of these guns.

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I am having to resort to finding a decent enough substitute in the game already and setting most of the sounds to that.

paper oxide
fathom wagon
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I mean it is from MW3 so accuracy isn't expected but I laughed when noticing that too lmao

paper oxide
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That's fucking cursed, fuck it tag it as an experimental assault rifle version of the gauss, make it fire lasers, remove the casings, and give it to monolith troops

fluid idol
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They should have ported BO2 guns kek2

fathom wagon
fluid idol
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I loved BO2's FAL

fathom wagon
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Still love the BO1 M1911. The all chrome look is iconic

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Oh yeah that one was fun.

fluid idol
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full auto upgrade verynice

fathom wagon
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I think BaS has that one though.

fluid idol
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Probably, the x51 guns are pretty rare

fathom wagon
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Yup found it

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Comes full-auto too

paper oxide
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Btw kudos for you trying to trim down that 10gb mess

fluid idol
fathom wagon
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I think after I am done checking all the weapons and what I want to keep, I go on to trimming down the redundant files. Will be much smaller for sure.

paper oxide
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The Scar from the previous versions' a keeper

fluid idol
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luckily we seem to be getting EFPWP stuff unofficially soon, and then the official BaS update peepoBless

fathom wagon
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No attachments either so kinda pointless

paper oxide
fluid idol
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ATHI is porting it pepe_shrug

paper oxide
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The one for CoP?

fathom wagon
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This is probably the coolest gun in Provak's pack. Too bad the other sights didn't work properly. At least I could've fixed the ACOG like shown here.

fathom wagon
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Damn video file is too big lmao

paper oxide
#

Shit I'm out of the loop with EFP, they've got their own weapon pack now?

paper oxide
#

I'll try and dig it up in there

fathom wagon
#

Also probably the coolest gun from Provak I have seen so far. Could only get the ACOG working out of the other sight options it had.

fluid idol
#

I think the sniper HK might be in the newest BaS too, actually

paper oxide
#

That needs to replace the vanilla 416

fluid idol
#

Yeah the G28 is in

fathom wagon
#

Provak hasn't updated his mod since like late last year. This seems to be from CW it seems.

#

Once we get that BaS official update, I am ready to find and use the new stuff

obtuse isle
#

PROVAK kekw

worthy mortar
fair canopy
tidal elbow
#

You wish

fair canopy
lilac compass
tidal elbow
#

You can literally load the thing in GAMMA and it will work, just disable everything related to UMP in the mod list

This obviously means that you won't find these weapons in the Zone, you'll need debug mode

kindred pond
#

Can someone point me to documentation how to create own difficulty preset? I am trying to make a game mode with specific settings for a different kind of ironman play that I would like to by able to set with a simple choice in difficulty menu at the start of game.

tender marsh
lilac compass
tender marsh
#

yh, ill just keep it private, its not too hard to do

fair canopy
scarlet pendant
#

the game has a way of making things look worse

fair canopy
#

try without the shaders

#

or add adaptive sharpen to the shader list

lethal jolt
#

Looks great otherwise. Definitely drop it down in #๐Ÿ–‡old-mods-posting when youโ€™re happy with it. Iโ€™d use the shit out of that

scarlet pendant
#

got it hooked up with the armor exchange mod

scarlet pendant
#

Where is the BR class for armor defined? I have a duplicate of a vanilla armor but they have different BRs.

fair canopy
#

Check one of the rebalance mods for gamma. It may be a dltx

humble perch
#

Is anyone in here somewhat familiar with UI edits/changes?
I'm tinkering around with G.A.M.M.A. in VR, because of that i'd like to make some changes to how some parts of the UI are displayed.
I've already looked in the G.A.M.M.A. UI files to see what current modifications are made, but im not sure if i understand the workings of the xml's correctly.
To me it kind of appears the UI has been configured based on what appears to be a 1024x768 screen-resolution and for other sizes it will scale/stretch accordingly; Is that correct? (i.e. in Actor_menu i see they make a <main x="0" y="0" width="1024" height="768"> which appears to result in fullscreen/fullsize)

In essence i would like to make some edits that would basically add an offset to the outside of the UI, mainly to prevent the inventory screens and such from trying to take up the whole screen, as currently i'm applying semi-VR by basically having a huge floating display in front of my face at a static position (so i can look around freely while this is still seperated from aiming), adding in some margin/padding should allow me to see UI elements and/or screens without having to tilt my head all the way back and forth ๐Ÿ™‚
Might it be possible to adjust the main letterbox/viewspace the UI is rendered in? (i.e. making the base canvas double-sized so the UI is rendered at half the size) or might there be any other way which wouldn't require me to manually recalculate all changes on a 1024x768 grid for each and every existing element?

fair canopy
#

For general help I would suggest asking in the anomaly discord, you might get a better answer there. Dunno anyone else here using vr

dusty helm
#

If i would want to add to a weapon scope options would i need blender or just create new ogf files. I read a bit in the stalker modding book about ogf and such and i was thinking of playing arround trying to learn some of the ways of moding this game.

fair canopy
#

You have to make a new mesh for each scope you want to add

dusty helm
#

ok i see, then i will play a bit with that and see how i go

fathom wagon
#

MTAR has a world model, but has no first-person model. It is called correctly in the file. Just not showing anything.

#

Another gun I was excited about but alas another non-functioning weapon.

fair canopy
#

That's not even an mtar on the icon

#

I'm pretty sure Taz has an tar and mtar

fathom wagon
#

Yeah his icons are very inconsistent

#

Even the suppressor placement in the UI is so bad lmao

fair canopy
#

Well we're getting the mdr I worked on soon with gamma weapons, and I found a RFB via desolation

fathom wagon
fluid idol
still meteor
#

hello efpwpfpwwpfpepffefp when

fluid idol
#

cwwp when

fathom wagon
#

Coolest thing so far. Too bad it uses PKM ammo instead of a custom ammo type (forgot I had a video playing in the background lol)

#

Hit type is burn though so at least he got that right

fair canopy
#

It would probably need a custom script to actually make it work but I'm not sure

#

Refuel from kerosene or gas tanks and give it a condition bar repressing fuel

fathom wagon
#

I was thinking of making a custom ammo type but you need to craft it from fuel sources. Would have to add crafting recipes and parts for the ammo I assume.

#

Also PKM parts as a placeholder for the parts_match.script for now

#

I know how to fix this though. Gonna change it to w_explosive to avoid needing weapon parts.

#

For ammo, I was also thinking of maybe including some artifacts as well as potential recipes.

fluid idol
#

Crafting recipe should be an easy part, I think you can just tag any item in the game

fathom wagon
#

These recipes look sensible enough?

fair canopy
#

That won't work

#

You need at least two items per recipe

#

You could have be two of the same item though, so like 2 of half the total material you want

fathom wagon
#

Gotcha I'll fix that real quick. Let me see if the setup is working for the ammo at least.

fluid idol
#

add some scrap metal to the recipe for the canister or something

fathom wagon
#

It is going good

#

Made the ammo act like shotgun shells. Gave it I think 12 pellets.

#

Recipes are all there too

fair canopy
#

Considering the icon, you could just rip the tank off the flamer icon to make it the ammo icon

fathom wagon
#

I'll keep that in mind. However, at least it is all working. Now to clean up any un-needed files.

#

I might nerf the damage on the Flamer though. What do you think?

#

Nvm I have to b/c of the pellet spreading out the damage lol

fluid idol
#

That flame effect is so mid-2000s, I love it

fathom wagon
fair canopy
#

What do you use to record?

fathom wagon
#

OBS. Used to use Streamlabs or the GeForce overlay but always had issues with them after a while.

fair canopy
#

Yeah GeForce has been giving me issues

#

Accidentally made a 65 gig movie the other night when it didn't stop recording

#

How's the reload animation for it?

fluid idol
#

I usually just use windows game bar and then compress using handbrake but it's pretty inefficient lol

fair canopy
#

The pellets don't mess with the effect?

fathom wagon
#

Pretty clean.
Also it seems the pellets don't effect the flames either.

fair canopy
#

What kind of range does it have though? You aren't getting super far pellets?

fathom wagon
#

Just used pellets to mimic the effects of spreading flames.

#

Lemme check what the range is on this again

#

Bullet speed is at 230, Fire Distance/Range is 120.

#

Might cut down the range to 30 for sure

#

Even 30 is kinda pushing it.

#

The final list of guns after almost a week of weeding out the trash lmao

#

21 out of probably 90+ guns lmao

fair canopy
#

Most of them are old Bas or Taz guns lol

fathom wagon
#

There are 2 SCARs in the mod_system file that I commented out. I like their models but their animations for reloads are all wrong.
Flamer is there too but ofc I made it not use any parts.

fathom wagon
fair canopy
#

@azure basin look what you made me do

azure basin
fair canopy
#

@azure basin some stuff needs to be adjusted for the final version but it works

azure basin
fair canopy
#

๐Ÿ˜ฆ

azure basin
hybrid elk
#

hey all i have a little immersion/quality of life mod what do you guys think about a journal that we could carry around in game to write down which artifacts or mutant parts we have at base?

wanton knot
#

I've been tweaking the icons as part of my nit pick mod I'm working on, they are starting to look nice imho.

hybrid elk
#

i meant to say i have an idea for a mod**

fluid idol
#

I believe there's a mod with a journal getting added eventually

azure basin
random fulcrum
random fulcrum
#

what the fuck is going on here

fair canopy
#

@random fulcrum how did you do the textures for your m416?

random fulcrum
#

i just uhh

#

recolored the diffuse that came with the model

#

to match this

steady apex
random fulcrum
#

that's older than me

fair canopy
#

i figured out the texture part, do i just rename the normal as a .bump or do i have to run it through a converter? also how do i generate a thm?

random fulcrum
#

ah you meant bumps

fair canopy
#

yeah, the normals i have are all dds

random fulcrum
#

i followed this tutorial

#

i'd assume this is like the most basic approach to doing a bumpmap

#

but it worked

#

for a thm you need the thm editor

#

obv you need to save as dds, not as tga

supple folio
#

do u hab a pic maybe i missed it

#

looks coooool

wanton knot
fair canopy
#

putting some color on this boi. thanks momo

wanton knot
#

oh man how I wish xray had actual pbr

#

question for you guys, is there any know mod that tweaks pistol lowered position? or one that adds alt aim, like closer to the body?

fathom wagon
wanton knot
wanton knot
paper oxide
supple folio
still meteor
paper oxide
still meteor
#

mmm, wouldn't it be better to DLTX the weapon position values?

paper oxide
#

Someone has suggested it, but I don't know how DLTX works yet. At this point I just want it to finish it, been working on this for a few months now

fathom wagon
paper oxide
#

Though enlighten me, they're just the base weapon ltx files why would I need to DLTXify them if they're not interfering much with anything?

fathom wagon
#

https://www.youtube.com/watch?v=yI3h08MxBSI
And this video helps you get setup

Sorry for the terrible audio quality, I got some financially induced technical difficulties but I hope this video helps!

DLTX (Made by MerelyMezz): https://www.moddb.com/mods/stalker-anomaly/addons/dltx-differential-ltx-loading
DLTXify By Right Click (Made by TheMrDemonized): https://www.moddb.com/mods/stalker-anomaly/addons/dltxify-by-right-cl...

โ–ถ Play video
fathom wagon
serene dune
#

Does anyone know of a mod/the possibility of a mod that matches the First Person playermodel to the Third Person model?

paper oxide
supple folio
#

yeye fair enuf, i think i was crashing with the mod loaded last but ill give it another try tn

paper oxide
#

I place it over the weapon mod that it affects, I don't stack them all at the bottom. See if it works if not well drop it for now

merry ginkgo
#

hi guys, is there a way to edit rpm of weapons via configs/others? for instance, I find some pistols a bit too slow.... thanks ! : )

paper oxide
#

Go to the configs, press ctrl+f and find rpm

fathom wagon
# merry ginkgo hi guys, is there a way to edit rpm of weapons via configs/others? for instance,...

Just be careful with your edits. If you edit the base file only, it may get overwritten by other mods that modify that file.
Look into DLTX format. Here is a mod that does what you want for certain guns using the DLTX formatting: https://www.moddb.com/mods/stalker-anomaly/addons/dltx-hellblaus-fire-rate-fix

Mod DB

The weapons in Anomaly are terribly slow to fire sometimes, and aren't equipped with the correct fire modes. This DLTX mod fixes that, bringing the fire rates up to a realistic level. Be prepared to feel your teeth rattling with the SVU-A, and run out...

tidal arrow
hushed sphinx
#

not really a mod "making" question, but I wish there was a way to add your own music to the name

#

i know, I know "just have spotify"

#

but

#

emersion man

random fulcrum
#

you know this nifty feature of the pda

#

that lets you play music

sonic birch
#

sorry for bothering but anyone did that already?

fathom wagon
#

I got tired of dealing with Provak and the wack way he had animations and the like set up. These are the only things that are gonna be left when I am done lol

still meteor
fluid idol
#

lee enfield though

fathom wagon
#

Nah, Lord of War already had that and I DLTX'd that a while ago. Some of these guns rely on animations from different folders outside of its own weapon animations folder. I ain't dealing with that wack type of setup lol

paper oxide
#

I prefer this STG solely for the animations (though they're a bit stiff). LoW I presume uses the outdated Misery animations does it?

wanton knot
#

Hey guys, is there a technical reason why hd models is bad? Genuine question because I got curious and started taking a look at the models and they don't seem bad at all, hell, a rifle from BAS has like 3x the triangle count than the hd models nosorog character. think

brave prism
#

currently they are not updated for 1.5.2

#

apparently they also cause performance issues for some pcs ? not sure

bold mural
#

isn't it also a bit like "if we could give a proper technical reason, we wouldn't be having this conversation"

wanton knot
#

Oh no I understand that, I'm asking because I was thinking about doing a texture pass on a better npc pack, I was looking into the gunslinger pack too

bold mural
#

last i heard they just broke shit for other mods for unknown reasons

brave prism
#

people generally dont like them and some of the models can look really out of place in stalker

wanton knot
#

I see, that's why I ask, not here to argue about artistic preference tbh XD

wanton knot
brave prism
#

one last point: factions have weird camo pallets sometimes making them hard to tell from each other

wanton knot
#

Also the Hip replacement looks like an anime character and that's just off putting haha

wanton knot
#

Anyways, thank you! I'll do some testing here and see if it's worth doing a repack or something. salute

fathom wagon
#

The deed is done. And, like clockwork, I regret my time on this lmao

#

Provak's Pack is such a damn mess

wanton knot
#

lol don't regret, I'm sure you learned a lot going through the shit show kekw

fathom wagon
#

I learned how NOT to structure a future mod that is for damn sure lmao

#

With how scattered everything is, I don't know how someone feels comfortable about that. I'd lose my mind trying to find or fix anything.

brave prism
#

thats the thing, no one tried to fix it kekpat

fathom wagon
#

Man just threw everything in a blender and hoped it would actually run lmao

supple folio
wanton knot
supple folio
#

yisu, try a curosry google otherwise i can find it

#

imo, i like the DICK models for everyone over HD but the merc ones in HD are ๐Ÿ”ฅ๐Ÿ”ฅ

wanton knot
#

I found this one on moddb HD Models - Uniformity 1.5.1

supple folio
#

mite be this one

#

but ye i think still i like how alien the og models look for example on the loners/freedom/seva suits

#

cuz its like alt history etc

#

but mercs/NATO having that 70s vest aesthetic makes sense

#

but its also a diff art style so ๐Ÿง

fathom wagon
fathom wagon
#

Only guns that survived the slaughter: Ruger Mk. 3 + Silenced Barrel variant I "made", Auto Mag .44, Beretta MX4 Storm (which I might delete due to animations) poor file structure was the death of it lmao, a digital camo MP5SD, and the Flamer + recipes for it custom ammo

wanton knot
#

the flamer looks really cool

fathom wagon
#

It is fun, but, for balance reasons, I only made it available from Master/Legend Monolith and Sin members. The only factions I could see having no afterthought from setting people on fire.

#

Lab X18 is gonna be a shitshow if I roll unlucky with their loadouts lmao

paper oxide
#

There's a good pump shotty with a shell holder at the side, I think it's from CW Weapon pack

covert latch
#

you guys know any way to play some freeplay/campaign mods multiplayer (p2p or anything)?

#

like any mod

#

except default deathmatch ofc

fading nest
#

What's the ogg format that custom music should be? Or does the game accept all oggs equally?

regal bolt
covert latch
#

ah shi
oke

cold flame
#

ayo, where do i re-enable the mutant skinning animations from FDDA? shits gone from the mcm menu PepeHands

#

found it, hope i dont break anything kekw

regal bolt
#

>break anything
probably your save, if you manage to invoke the dreaded busy hands bug
but it is the risk one takes if they want animation mods

merry ginkgo
#

Is there a way to turn down mouse aiming sens even more via making a config maybe ? , minimum of 0.5 is too high for my habits and doesn't quite fit me... thanks ๐Ÿ™‚

cold flame
#

busy hands bug, is that the one where you gun just disappears and you cant pull it out anymore or is it the one where sometimes when you skin a mutant after your done skinning it the camera will auto lock on the mutant you skinned even if you turn your camera around? both of those are easily fixed by quick loading so if thats the only thing thats an issue i dont mind re-enabling fdda skin animations

simple scaffold
# wanton knot Hey guys, is there a technical reason why hd models is bad? Genuine question bec...

hd models has many more models than there are stalkers spawned in most games. this means that it will take sever play thrus before you see them all. i have very good reasons to believe that one or two models are corrupted and cause crashes. will it affect you this play thru? probably not, will it affect you this year? maybe not. does it constantly cause crash reports to be sent to one of my addons? yes yes it does.

#

Also HDmodles edits way more files than it needs to. it also has identical models with diff names wasting hard drive space and ram.

simple scaffold
lethal jolt
#

If your mouse has adjustable DPI see if you can lower that instead

jovial sorrel
#

Write a mod

wanton knot
simple scaffold
hybrid moth
#

Army mobilisation, literally

#

Playing warfare mode, is this ok? i feel team are getting bigger and bigger

#

sorry, wrong chat

fathom wagon
#

Alright, the "Not-So-Pro-vak" project is done. Only things left that didn't make me want to punch a wall:
Ruger Mk.3 + Integrated Silencer variant, Auto Mag .44, MP5SD (digital camo), and the Flamer with its own ammo type and crafting recipes. Enhanced recoil and actor effects included. Added to NPC loadouts as well.

swift ember
#

What does the gamma companion rework mod do?

#

It's off by default, just wondering if it makes them any better or more reliable or if it's a nerf or something

tidal elbow
fathom wagon
karmic crescent
#

Can someone please make a metro/subway mod. So instead of fast travel we can pay for subway from Rostok to cordon and stuff for example. Fallout 4 lost world has a mod like that, its awesome and an immersive way of fast traveling

fathom wagon
karmic crescent
#

thank you

fathom wagon
#

Besides, the metro/subways/tunnels are technically all either sealed, destroyed, or crawling with mutants (if I remember my STALKER lore correctly). So it wouldn't quite be "immersive" in the game world.

fair canopy
fathom wagon
#

Oh this is gonna be fun

fair canopy
#

@azure basin i need to mess around with the textures a bit more

azure basin
fair canopy
#

The important thing is I'm learning how to port fo4 guns ๐Ÿคฃ

fluid idol
#

ha, oh no

azure basin
fair canopy
#

i can promise you the icon is gonna look like absolute garbage though

azure basin
fathom wagon
fair canopy
#

the ones i like kekg

#

and can figure out animations for

fathom wagon
#

We talking modded FO4 guns or base FO4 guns?

#

Cuz if it is base FO4, those def need some new animations lol

fair canopy
#

modded of course, they have a bunch to choose from

#

animations are whatever i can find based on existing ones we have, until i figure out how to do my own

fathom wagon
#

I used to mod the hell out of FO4 a while back and they have some good stuff.
I can hardly wait excited2

#

I might have to hit you up on how to get started on porting guns in the future. Once I get on my winter break in December, I am devoting my time to learning Blender and modding.

fair canopy
#

my ultimate goal is to get a neopup into stalker

fathom wagon
#

This what you are talking about?

fair canopy
#

yeah

fathom wagon
#

That definitely looks like something that would find its way to the Zone lol

#

I want to get the British EM-2 rifle, so that will be my ultimate goal.
Or make some crazy tesla gun in the vein of the Flamer from Provak.

fair canopy
#

here we go

#

more use for 12.7

#

you saiud provaks had an automag?

fathom wagon
#

Yup. Have it all working, but the animation are pretty simple.

#

Lemme get a clip for you real quick.

#

@fair canopy

#

My game volume was really low so sounds are pretty quiet

fair canopy
#

not too bad honestly

fathom wagon
#

Already have a few other guns in mind once I get the ball rolling:
New Vegas' 12.7mm SMG (FO4 mod), HK G11, the Makeshift Single Shotgun + Improvised GL (FO4 mod), and a new Gauss pistol as a joke weapon

#

I kinda want to add more good-looking makeshift weapons since it would add to the story of GAMMA. Guns being pulled out o the Zone and being unable to be sold, so stalkers have resorted to crafting makeshift weapons to make due with their situation.

#

Like the Duplet from the SW Pack is a great example.

steady apex
#

idk, new vegas guns sounds more as a joke weapons for me

#

gauss pistol idea is pretty "famous", was in stalkersoup and OP mods

fathom wagon
#

I think the SMG was more of "another weapon to use 12.7 cuz why not", but I guess that does fall in the line of a joke weapon kekg

#

Another thing I want to mess around with is using GAMMA's Artefact Melter as a way to create "anomalous" ammo types. Essentially would boil down to creating different ammunition types using artefacts (i.e. Dragon's Breath from fire-based artefacts). But I'd have to get around the ammo wheel being limited in the amount of ammo types it can show

#

I know PBA's Sandstone is essentially the same thing, but I want to have that act as a "jack of all trades" while the ammo is a more specialized and targeted effect.

steady apex
#

you might wanna check out "arti ballistics" mod in EFP

#

it has exactly this

#

it doesn't use melter though, just you break artifacts into ammo supplements

fathom wagon
#

Interesting. Thanks for that. I'll keep that in mind when I get around to messing with that.

steady apex
#

and it replaces old variations of ammo

fathom wagon
#

So basically getting around the ammo UI constraints. Cool deal.

#

My guess is that if you tried to force Arti's Ballistics in GAMMA, GAMMA's old ammo script would basically convert it to normal ammo.

fair canopy
#

it does

#

you need to disable gboobs and ammo conversion

fathom wagon
#

I'll have some work to do to try and make it GAMMA compatible in some way. I want the extra options w/o messing too much with GAMMA's base.

#

But that is for another day 9547_smug

fair canopy
#

i was trying to get just the effect ammo ported in but i couldnt figure it out

tidal arrow
fair canopy
devout shard
#

what mods are used for the gunplay?

still meteor
devout shard
#

thanks

fair canopy
#

@azure basin internally suppressed cqb variant

azure basin
wanton knot
lethal jolt
#

oooo What AR-15 variant is that?

fair canopy
#

it's the SIG Spear

lethal jolt
#

Ah, at thumbnail sizes I didn't even register the side charging handle. Neato

paper oxide
#

Continuing the tradition of adding prototype weapons to stalker. Believe it or not this was intended to be added to the game

#

OTS 12 Tiss, AKS74U but 9x39

fathom wagon
random fulcrum
#

yeah the model doesn't look particularly bad

#

like, brutally honest

#

you can put that tiss in piarticular as an addon to the old world mod on moddb

#

the model looks really soc like

fathom wagon
#

The one guy who put some of the MW and SW weapons for Old World probably had that same thinking as well.

#

Might give Old World a go once I calm down adding stuff to my GAMMA (prob never gonna happen lmao)

random fulcrum
#

motherfucker you just went from taz into fucking PROVAK'S

#

i'd bet money you're a teacher

fathom wagon
#

And all I got for my time was 3 guns kekg

random fulcrum
#

with all that patience you got

#

which ones did you salvage that are fully usable?

fathom wagon
#

Nah. Currently in an accel. bachelor's program for Game Dev. Done in a year from now mario_luigi_dance

random fulcrum
#

hella pog

#

show em how you unfucked provak's

fathom wagon
#

The ones that survived my patience: Ruger Mk. 3 ("made" an integrated silencer option since he forgot to add a silencer model but had the bone for it lol), Auto Mag .44, the digital camo MP5SD, and the Flamer (made custom ammo and crafting recipes for it).

#

The rest of them were super botched in how their files (meshes, textures, animations, etc.) were not organized in any sort of way.

#

Or they straight-up didn't work at all.

#

I originally had about 21 guns that I thought would survive.

#

But, as you can tell, most of them died when I started cleaning out unnecessary files and folders. Either they stopped working or they did not have textures b/c they were in some obscure folder that had nothing to do with specific gun.

#

Honestly, cleaning out the folders broke my patience with just how disorganized it was. Don't know how a person is okay with having all that in one pack and NOT organizing the damn thing.

#

The only thing I might post is the Flamer and its ammo crafting since I incorporated the Artefact Melter for some of the recipes.

#

But who knows, someone might be able to try something with what I have left.

paper oxide
#

Damn rummaging through 20 gigs worth of files just for 3 guns

#

You alright m8

fathom wagon
#

I tried DLTX'ing the damn thing, but when I went in for clean up of the generated file (so it wouldn't interfere with anything else in GAMMA), I realized I should've just went through the base files and ripped them out one by one. But I think I would've lost my patience must faster at that point. Would've seen the disorganization much earlier and probably would've lost it sooner.

regal bolt
#

what are you trying to do?

#

unfuck the provak guns?

fathom wagon
# regal bolt unfuck the provak guns?

Tried. Only could save three that didn't have botched file structure among all its files, were working correctly, and their animations weren't completely jank.

fathom wagon
#

So I took that "Drugs Aren't Useless" mod and made most of the edits into their own drugs. Also made their crafting recipes as well.

#

Also don't mind the usage discrepancy from vanilla. Forgot to turn off a usage mod I was looking at lol

wanton knot
#

never too much crafting options imho! ๐Ÿ™‚

fathom wagon
#

Here is one example:

#

Again, usage discrepancies are present due to the other mod

#

If you are wondering what they do btw:

#

Gonna re-arrange the text a bit

#

Need to adjust a few as well. Some are extremely overtuned and will kill you lol

wanton knot
#

drugs are bad

fathom wagon
#

One of them straight-up kills you and we don't need that happening lmao

bold mural
#

busted as fuck given how good shotguns are but damn stick the acog RMR on that and mmf

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so good

fathom wagon
#

Courtesy of the EFP Weapon Pack. Pretty easy to grab and install into your own load order. Gotta fiddle with a few files though to get everything working.

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Just remember: you can't post any mod you make for the weapon pack. It is only for personal use.

fluid idol
fathom wagon
#

Might be due to the edits only taking vanilla into account kekg

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Should I get rid of the negative effects then? Or tone them down?

regal bolt
#

I'd say turn the positives up
you are putting unstable artefacts into your body and turning your body into a anti-gravity field
you should get some 120 kg of carryweight from snorting that

fluid idol
#

Yeah, like at least 50kg. Duration is 20 minutes which seems reasonable

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though are durations in-game time or realtime?

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haven't bothered to count, something like The Masculine Meal lasts for 4000 seconds and gives you 20kg

fathom wagon
#

Wish I could find the file for cooked food. Can't find it for the life of me.

fluid idol
#

Check in the Cooking Overhaul files, it looks like GAMMA's changes are dltx

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and the actual entries look to be in items_monster.ltx

fathom wagon
#

Never would've thought "monster". Thought it would be mutant lol

fluid idol
#

pepe_shrug true

fathom wagon
#

The Masculine Meal isn't there. Oh well shrug

fluid idol
#

I think it'd be under Chimera?

fathom wagon
#

I swear I was going to play tonight but got caught up in the medicine mod kekfacepalm

regal bolt
#

crush up a full empty snort that shit like cocaine and see what happens kekw

grim sinew
#

Any easy way to remove the mask overlay but mantain the rain dopplets and the hand animation to clean it? Zero idea of modding monkaHmm

fluid idol
#

Have to make the textures blank, I guess

grim sinew
fluid idol
#

I think the FPS drop might be because of the reflections

grim sinew
tall oasis
#

are all the leaves supposed to be on trees in Melting winters? Are there not supposed to be dead bushes and trees?

simple scaffold
humble perch
#

Test as a bot just said my message i tried to post here could not be delivered

oh wtf, no idea why it gave that error then

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Maybe the code snippet i tried to paste along... message without snippet;
Hi everyone, i'm still tinkering with UI XML's and am wondering if someone can help me understand why in actor_menu.xml from the GAMMA UI the bleeding_state and radiation_state are on a very high negative value for the x-axis; is this to prevent them from being rendered on-screen or am i missing something?

edit;I'd guess the icon for radiation to be "radia_sensor" but unsure at this point.

fair canopy
#

Yeah, if something has a huge negative value it won't appear on screen

harsh oriole
#

hi all quick question im in the endgame and i recently maxed out my skills from haruka's skills system is there a way to edit the max level without borking the game itself besides balancing?

humble perch
tight jasper
harsh oriole
tight jasper
#

filter it out

harsh oriole
#

worked like a charm thank you very much!

tight jasper
#

Happy to help

scarlet pendant
#

@urban egret I only started Stalker a couple weeks ago and I'm unfamiliar with your mod, but since you asked for feedback...I like that factions are differentiated, but I think the weapons are too cheap and you give the player too many points to start with. I don't feel like I have to compromise, even on Survivalist.
I'm not too familiar with the lore, but some weapons stand out as odd to me for certain factions. Loners with the TOZ-194 (since Hip considers them rare), Duty with the AKM instead of AK-74M (since they are Russian), and Mercenary with the stocked 870 and SKS are a couple examples.

urban egret
#

Alrighty, I'll work on updating them over time
Kinda wore myself out making it these past few hours lol
However, thank you for your feedback. I'll be sure to update it as time goes by
This is my first ever mod for stalker anomaly made for the gamma modlist so there's bound to be more changes with time
I really do appreciate the critiques and will take them to heart <3

scarlet pendant
#

I was looking at making my own mod to do just this, then your message popped up and took my interest

urban egret
#

You can use my edits as a framework if you'd like? I don't mind at all <3

scarlet pendant
flat glen
#

So after some personal complications and such, I will not be continuing development on the Twitch integration mod, if anyone needs the source code though (even though it's really lame and just a "quick n dirty that works" thing), feel free to DM me and I'll get it to you in the upcoming days when I'm in front of my main PC again.

fair canopy
#

@azure basin i may have decided to do a thing

regal bolt
#

Hey im tying to mod in the ability to use a suppressor on a gun that doesn't have one starting off and ive managed to get it to work somewhat i set it up as a integral suppressor and it works sound wise but the texture doesn't show and if I try to make it one that is detachable it crashes when i try to load my save the only thing i edited was the .ltx files and if theres anything else i need to do to make it work properly please let me know.

azure basin
fathom wagon
fair canopy
#

you can add it without the suppressor bone, however then it'll just be on the model as integrated rather than detachable

fathom wagon
regal bolt
#

Is there anyway to easily add a "suppresor bone?"

fair canopy
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you gotta edit the model

fair canopy
fathom wagon
regal bolt
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Thats getting to things i am unable to do I think ill probably stick to just the untextured intragral cause i wouldnt know were to even start with any of that

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Im very new to all of this

fair canopy
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everyone starts somewhere

round quest
#

can anyone help me disable the idle animations of some guns?

fair canopy
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remove the animation that ends with _bore

regal bolt
round quest
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wow, looks really good

fair canopy
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no, it wont have a model unless you make one for it

fathom wagon
fair canopy
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unless the gun has a suppressed model

fathom wagon
#

You can easily do it through inheritance and it will just look like the same gun

fathom wagon
#

That is how I made the "integrated suppressed" Ruger from Provaks.

regal bolt
fair canopy
#

the an94 reanimation version has a suppressed version

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the BAS version does not

regal bolt
#

do i just throw that on top of the modpack?

fathom wagon
#

Let me take a look at it myself to try and save you the hassle in case some files need to be modified.

fathom wagon
regal bolt
round quest
fathom wagon
fair canopy
#

It's in the mod list but doesn't drop in game unless you add it to drop lists

fathom wagon
#

I believe once you do it in the base weapon's HUD, it should do it for all other iterations (i.e. scoped versions) unless those versions have different animations listed under their HUDs

round quest
#

thanks, thats where I was looking but am a bit confused on what to alter and what these variables mean at the end of some of them

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like the , 0.9

fathom wagon
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Look for the ones with anim_..._bore. Easiest way to disable them is putting a semi-colon in front of the name (;anim_idle)

round quest
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im assuming they are timers?

fathom wagon
#

The numbers at the end modifies the speed of the animation.

round quest
#

ahhhh thank you

fathom wagon
#

0.9 is 10% slower

round quest
#

gonna try 5.0 lol

fathom wagon
fathom wagon
#

There is a "camo" variant that can attach a suppressor.

regal bolt
#

is there a way to spawn that in?

fathom wagon
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If you give me a few minutes, I can make it spawn on Duty and and Sin members since they would be the most likely to use the red camo.

regal bolt
#

ofc

fathom wagon
regal bolt
#

And what do i do with this and what does it do exsactly just so im 100% sure

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Thank you btw

fathom wagon
regal bolt
#

another thought does the an94 cammo have a supresser bone?

fathom wagon
#

Since it does sport a removeable suppressor, yes it does.

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That suppressor isn't integrated so you don't have to do any work to add a removable one.

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I was just showing that you can attach the suppressor to it

regal bolt
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I know and i know its a little nit picky but i was looking at the ads and grenade launcher and iorns with a pso scope and there widly difrent so i was wondering if there was a way to put the bone on the an94 abakan

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If theres not an easy way to do that then lmk but just asking

fathom wagon
#

Not without editing the model sadly. That is purely model based.

regal bolt
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Okay thank you so much for all the help

fathom wagon
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What I can do is try to "make" an integrated suppressor version of the BaS model. It would look the same as the non-suppressed version but it would appear as a different weapon altogether. This one is simple b/c it just uses inheritance via code.

round quest
#

do you know what this idle keyword does?

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I've deleted it to play around and nothing strange happens

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some of them have the animation speed modifiers after them, some dont

fathom wagon
#

I believe it means that if you stay idle for long enough, those animations will play. Just so your character doesn't inspect your gun while sneaking around lol

round quest
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ahh thats what I was seeing, because I do like looking at the gun manually

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let me try again

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sadly doesn't work how I want ๐Ÿ˜ฆ

fathom wagon
#

What did you modify?

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Or how did you modify it?

round quest
#

after / before

round quest
#

it works by using the semicolon, but it disables the manual inspect as well

random fulcrum
fathom wagon
#

This may be worth a shot: trying adding _disabled at the end of their names and try it. Worth experimenting.

round quest
#

or after the = ?

fathom wagon
fathom wagon
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Let me know what happens.

round quest
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interesting, with grenade launcher on it disables all idle animations including manual. without grenade launcher it plays a different animation entirely

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maybe this

fathom wagon
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Most likely. Worth a shot I suppose.

round quest
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I'll just ; them out for now, thanks for your help man

fathom wagon
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I don't think there is an easy way unless you change the inspect script to look for the new name of the animations with the _disabled at the end

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No problem. I could give the above a shot. Only thing is that you'd have to do that for all weapons and that is gonna be very time-consuming.

round quest
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I wanna know where that idle timer is at, probably in another game file

round quest
random fulcrum
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that's why i mentioned that key combination

fathom wagon
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Ah. I wouldn't know that key combo since I have an 80% keyboard kekg

round quest
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ya I would have to auto hotkey the numpad lol

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ill try it though

regal bolt
wanton knot
# simple scaffold sim_default_military_3_default_26 is the profile that we narrowed it down to the...

I'll take a look at that asap. The model I saw looked fined and honestly I though it was quite optimized (the whole character had only 6k triangles)

And yeah I think I'm going to start the project. The main changes are taking things back to lore (faction colors) and to add more details (dirt and wear). I would love to add the nice things DUX does but I'm just a dumb artist, couldn't code to save my life. kekw

fathom wagon
regal bolt
#

Thank you so so much

wanton knot
#

Hey guys, is there a list of available keybinds that you can assign anywhere?

random fulcrum
#

settings > control > keybinds

wanton knot
#

think a list of available keys I can use, I know the config is there. kekw

fathom wagon
#

Typos will not be included lol

fathom wagon
#

Let me pack it up for you then DM it.

regal bolt
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Okie dokie :DDD

drifting glade
#

someone has experience using cameras for texture making shit? I'm trying to make UI changes with more natural looks, and the only thing I thought is using a really green/pink background and taking photos of objects and stuff. Recommendation of cameras? Is better to use a scanner?

fair canopy
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Can't you just use stock photos? You could probably find some nice ones in 4k

wanton knot
#

And the lighting needs to be well placed to cut down reflections and such. But as Andtheherois said, nowadays there's some amazing texture websites that you can use, a lot of them comes with albedo/normal/roughness too

mellow pasture
#

Just a tiny reminder to mod makers. Check the game log after testing your mod. Make sure there aren't errors that you were lucky to not have crash your game.

random fulcrum
#

is this a threat?

drifting glade
#

and using digital drawing or painting doesn't looks so good in more minimalistic kind of stuff

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in that sense is drawing and revealing photos to stick to the prototypes

mellow pasture
#

No.

drifting glade
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no mamรกaaaa

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I always have stupid problems with scripts

fathom wagon
mellow pasture
#

๐Ÿ˜

fathom wagon
simple scaffold
# wanton knot <:think:920745617276436550> a list of available keys I can use, I know the conf...

lua_help.script DIK_keys table lists the values sent to you by the keypress callbacks. use DIK_keys.DIK_H to refer to the value, don't copy the number out of the table.

key_bindings is the table of actions that can be bound to a key by the engine.

to see if a key is bound to an action use key_binding.kINVENTORY == dik_to_bind(DIK_keys.DIK_H)

again with key_bindings don't use the numbers directly.

you should consider using MCM to manage your keybinds in your scripts.

wanton knot
#

One example is that I can't unbind the default arrow keys, it comes back when I restart the game. so I want to just throw some weird keys in there so it doesn't conflict with hideout placement binds, etc

simple scaffold
# wanton knot Thank you, what I want to do is just assign useless things to whatever shady key...

for quick and dirty things you can just test for a DIK value in the on_keypress callback.

if you are going to have it in a ppl facing addon look up the examples of using MCM keybinds, that way ppl can set it to what ever they want.

you may also want to look into using the MCM key_wrapper (currently a separate addon from MCM) that allows you to bind game keybinds to things like shift+x or double tap f

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keywapper can really free up keyboard real estate.

wanton knot
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Yes, the key wrapper is the addon that I saw you using those obscure keys. ๐Ÿ™‚

simple scaffold
#

yeah. that is a fancy hack for lying to the game engine so i can "rebind" engine keys to things like shift+x

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don't use the keywrapper as an example of how to do keybinds. it is a very fancy hack that is really only useful for what it does.

wanton knot
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I'll take a look at those, thank you!

simple scaffold
#

Also there is an actions ltx that lists what the bind command thinks actions are called

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From those you can build the bind console command to rebind the arrow keys.

vague sphinx
queen skiff
loud fractal
#

Anybody know how to edit a weapon to go into the melee/vision slots? I would like to slap either of the sawn off KS23s in there

fair canopy
#

set slot = 1 in the ltx

stray stag
#

any idea what CreateTimeEvent() in a .script file takes in as parameters?

steady apex
#

Event group id, event id (both strings or numbers) , timeout (number), function, arguments (variadic)

hard viper
#

does anyone have modding resources

#

where do i start my journey as an xray initiate

random fulcrum
#

depends on what you want to do

hard viper
#

I want to do a few things

random fulcrum
#

that's cool

hard viper
#

I have some ideas that ive been dying to implement

still meteor
#

search for similar addons already posted
copy them
or ask in modding channels when you get stuck

random fulcrum
#

wow 30k in 72 hours? sign me the fuck in

hard viper
#

I was typing my thoughts but i got a call from the firestation

fathom wagon
#

What did you have in mind?

#

Also hope everything is good over there cayde_thumbs_up

mellow pasture
#

If anyone wants to use the Improved Ultimate Backpacks mod that was posted in #๐Ÿ–‡old-mods-posting with less errors. I posted an updated ish_item_stats.script in the thread for that mod.

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I don't know how to mod. But much like not being a pilot. If I see a helicopter in a tree, I know that something went wrong. If I see errors I can sometimes sort them out thanks to notepad++ and it's language formatting.

misty mauve
#

what could be the problem with a broken icon in the slot?
this shit happens when I release the slot with the icon below

fathom wagon
#

Documents fetch quest won't complete and keeps refreshing lmao

fathom wagon
#

I think I realized what happened. The documents stash and a green stash stacked on top of each other and seems to have been fighting each other.

undone lily
tepid scarab
#

yo, trying to modify photo of a loved one addon, anyone know how to increase the duration for the anim?

tall oasis
fluid idol
#

Probably have to modify the animation itself

tepid scarab
fluid idol
#

luckily all the relevant files are in the addon itself

undone lily
tepid scarab
vague sphinx
hard viper
# fathom wagon What did you have in mind?

a few things, I would like to tweak how the more organized factions work, (monolith, duty, freedom, merc, military, bandit). I would also try to implement some sort of sanity system, I saw the new psy system and I love it, would be sick if I could integrate it in a way where being out in certain zones decreases a hidden sanity meter thats replenished by returning to more habitable places or consumables. And finally some sort of mutant sound feature, where causing enough noise would actually spawn a pack of mutants near you to intercept the fight. The last one defiently seems like it could be the hardest to implement

note to self, tokens

supple folio
#

quick question, whats the purpose of having the two augmented addon files in the vbase nanomaly? does the 243 mod change/overwrite something that the 233 one doesnt have?

supple folio
#

augmented as in the AUG packs

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does my question not make sense? im happy to reword it but ? doesnt give me much to go off of lol

fair canopy
#

Yes the first one is the guns and the second one is additional patches

supple folio
#

gotcha oki, was just a bit confused cuz when i was fiddling around with it, seemed like you could have guns + patches in the same file so was wondering

alg!

fair canopy
fair canopy
#

Baby steps!

paper oxide
#

How do I rip some guns from a weapon pack, let's say B&S, and make it replace the vanilla weapons? What weapon files do I need to extract?

fair canopy
#

meshes, textures, sounds, configs, shaders

#

basically the whole thing

paper oxide
#

How about replacing vanilla weapons, like I want to replace the Vanilla VSS with B&S' VSS?

fair canopy
#

scopes are getting done

fair canopy
paper oxide
#

Alright thank you

rigid wolf
#

Mod idea - Have crows flock towards/around corpses of Stalkers and mutants on the current map. They're carrion feeders, so it'd be a nice way of knowing where some combat has been and an immersive way to find corpses.

hard viper
#

does anyone have some modding resources I can read?

fathom wagon
random fulcrum
fair canopy
#

๐Ÿ‘€

royal tiger
#

Any way to make followers run/be faster?, it's fucking painfull that they are so slow. Shit cardio they have.

random fulcrum
#

mash j

royal tiger
#

ok

#

i'll try that

#

i don't notice if something happens. what should happen doing that?

rare sky
#

Anyone know how I could get in contact with the gamma folk and see if I can get my mod into gamma?

#

Well, me and Mittens mod

random fulcrum
#

maybe talk to grok?

rare sky
still meteor
#

ping him in feedgbackl

#

i gues

rare sky
tidal elbow
#

Or at this point @undone lily
This dude wanna talk with you about something GAMMA related

rare sky
#

Alr

#

Adding a mod a me and another dude made, it works with gamma

still meteor
rare sky
#

Alr

still meteor
# rare sky Alr

i recently posted a dxml more guide addon which adds ome new npcs, check the files inside to avoid overwritin files like simulation.ltx

still meteor
#

yeah it requires latest modded exes

undone lily
rare sky
#

The only conflicts I have found is with Blackjack and Starting locations (It removes Tuzla Outpost location for renegade and replaces it with Darkscape sawmill)

random fulcrum
#

any storyline planned for the thing?

rare sky
random fulcrum
#

let's go

rare sky
#

Legit my experience with modding is about a week and mittens idk how long, I have been getting help from people though, and a guy who knows a dude called Ghen

#

And It's been running stable for me

rare sky
undone lily
rare sky