#╙🖇mods-making-discussion

1 messages · Page 3 of 1

fair canopy
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Oooh

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Hmm

frozen trench
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cum mod
-gives you the ability to fill up empty plastic jars and turn them to greade filled jars
-restores small bit of psy health and thirst
-significantly increase in tiredness
-when in line of sight of a stalker they get hostile towards you

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would be a funny silly little goofy mod thatd be realistic

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also making the playboys readable would add to the immersion and atmosphere

unborn sorrel
tidal elbow
azure basin
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What even...

real vine
tidal elbow
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realistic

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In what world?

zenith abyss
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our world

tidal elbow
zenith abyss
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post nut clarity buff

frozen trench
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or worse

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anyways,point stands,it makes perfect sense since we allready got 2 playboy magazines ingame

woven mountain
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How to finally push Grok over the edge

random fulcrum
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it's over

thorn stratus
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was even tested this thing in the real world?

hoary abyss
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where is the poop management mod

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if you don't wipe it spawns mutant bounty squads on you

random fulcrum
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eventually you start losing goodwill and relation points with everyone

azure basin
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Cooking skill check or diarrhea

fathom dagger
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how does touching the zombies setting mess up your spawns?

woven mountain
tidal elbow
random fulcrum
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gonna test this out once i'm done implementing scopes on the thing™️

lilac compass
random fulcrum
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fixed in 1.5 tho

lunar nimbus
undone lily
# lunar nimbus pinnacle of mod making

Holy damn hahaha. Honestly this interface could be used to:

  • Buy stashes info from the STALKER Net
  • Access traders for distant selling with stuff that will be deposited to a designated stash (delay of few hours + increased prices). The idea is to make a remote base, buy stuff through this system, sleep, start crafting your shit with the deposited items.
  • Finish contracts buy taking a photo of the target body CatHeart
lunar nimbus
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i need to visit treasure manager again to check if i can just put my own stash into the table and let it handle the rest

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shiping items is also in consideration for extra price ;] but hard, coz need to calculate what price would be when actor buys in person (+compatibility with a few addons)
and as for photo i dont think its possible xd

brave prism
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standing near the body instead of a photo can be another way?

lunar nimbus
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then its unrelated to pda and messages ;]

brave prism
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nvm then

undone lily
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maximum immersion 5head

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it could actually be a mod by itself, now how to convey this information to the player is the hardest part

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in the PDA description I guess

lunar nimbus
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but how to display the photo in game

undone lily
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Includes a photographic system that is often used by stalkers to take photos of their dead target, use Print Screen key to automatically take a photo and send it to the appropriate contacts

undone lily
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print screen next to target > quest finished

lilac compass
undone lily
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After 50h yes

lunar nimbus
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only need to add another small condition into all 30 task scripts ;p

undone lily
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ah true.....

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pain

lilac compass
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Is it possible to make a script that would delete pictures from your screenshots folder?

brave prism
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kekwait the what?

lunar nimbus
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its even possible to shut down ur pc and format disk with game script ;]

lilac compass
lunar nimbus
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why they should be screenshots at the first place if player dont need them? xd
why not just add a photo item in inventory

lilac compass
lunar nimbus
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yes i dont see why ;]

lilac compass
lunar nimbus
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set it to another button and play photo sound

lilac compass
whole grail
# woven mountain <@78997649100910592> <@174237583847587840> <@385201535640141845> New stable rele...

Feedback on 1.7
Minor issue: there is elusive message about upcoming blowout right after any save loaded. Most likely it will not be displayed on screen, but will stay in message log in PDA. It happens regardless of actual blowout status, you can wait/debug initiate one, save right after, reload that save and check message log. At the same time, message about actual event displayed properly as expected, so this thing is mostly harmless.

And I still can't see any messages about enemy stalkers, like, going into monolith defence point for engagement and nothing about their presence. Fast travelling right into their campfire point in the forest results in immediate mess and still no messages. But comments about mutants running nearby shows up as we shooting each other.

Good stuff:
Injury spam is no more even with more than one companion in squad.
Anomaly comments are working again, and delay slider is affecting them properly. Thanks for the option to disable them completely too!

real vine
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Since we now have vehicles, and military tanks exist in play for Lukash's mission, could tanks as enemies be an option for the distant future?

lilac compass
still meteor
regal bolt
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This question comes from someone who does not understand modding at all, Im sure many have heard of the mod Ray Of Hope (I do not closely follow myself, but know it uses the engine (from what i can tell) to create a multiplayer experience). How difficult is it to create a co-op experience on Stalker

tender marsh
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yes

brave prism
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last time i heard about ray of hope, they decided to build an entirely new engine from scratch, no?

tender marsh
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i feel like xray would just blow up if someone tried

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I always thought of using a third party program to handle the multiplayer and just sync things like how that one mod that lets viewers interact with twitch streamers games work

regal bolt
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I really want to sponsor a team to make a co-op mod and make it work with Gamma xD

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and like pay them to do it xD

lethal jolt
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Last time the Ray of Hope Twitter was active was 4 years ago, so sounds like: pretty hard

regal bolt
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they had an update this month @lethal jolt

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its almost done apparently

lethal jolt
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Oh shit? That’s exciting

regal bolt
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yeah but its SO disappointing that they choose to make their own creation instead of sticking to the plan and making Stalker Co-Op

lethal jolt
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It was a meme when I first started playing Anomaly in 2019, so I assumed that was still the case

tender marsh
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Probably best to wait for stalker 2 as it uses unreal

regal bolt
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Stalker 2 will 100% have Coop, they already making a multiplayer so it will be easier

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i just REALLY hope its STALKER 2, and not Metro|Stalker 2

still meteor
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but officially they confirmed that it wont have coop

regal bolt
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oh 100%

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but the groundwork will already be there

random fulcrum
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get a load

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did you know all three of the original games had multiplayer?

regal bolt
unborn sorrel
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the original games were a multiplayer concept

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very early

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sci fi setting even

random fulcrum
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yeah this

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oblivion lost was originally kinda like an unreal clone

light delta
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I think I posted in the wrong area. This isnt directly related to "mods" but it is a performance question. When I turn off vsync, my game runs at 110-120 fps but when I turn it on it drops to 72 and never reaches 120 again. I am obviously performing under my refresh rate (144hz) but I just dont understand why it would end up limiting the fps and if this is specific to this game or others.

azure basin
random fulcrum
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could be a skill issue but i'm not sure

unborn sorrel
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72 - that should mean you are using adaptive

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as it halves the 144Hz you should get

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check if that's on in your NVIDIA panel

tender marsh
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How do i stop bolt action weapons from "buffering" inputs. As in i shoot 1 round and if i click while it is cycling a round, as soon as it is done, it instantly fires another one

random fulcrum
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afaik it's an engine thing

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has been a thing all the way back into soc

light delta
tender marsh
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How do i increase icon resolution without increasing size?

neat stone
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@woven mountain Poltergeists cause this to appear. They're commenting on anomalies again but nothing when fighting enemy stalkers.

random fulcrum
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woah there orei you just doxxed dark's discord

still meteor
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LOL

frozen trench
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i am once again reminding to add a cum mod

undone lily
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Next time it will be a mute

frozen trench
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sadge but understandable

real vine
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An add on that safely remove upgrade from the weapon without disassemble it exist?

random fulcrum
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baby mode

tidal elbow
azure basin
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I can't decide if that would be super difficult or not that bad to be honest. I guess the questions are: does it give you back the upgrades or are they gone? And remove all upgrades or only specific ones.

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Honestly most of the needed functions already exist in wpo, collect upgrades function get those, then repurpose fieldstrip functions to make a remove upgrade menu, the hard part would honestly be specific upgrades and if you are only removing certain upgrades as technically you're spawning a new gun. Probably easier ways to do it, but my thoughts.

dusk crest
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can i contribute some models gun spfc.

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most likely a modernized look to some metallic parts

undone lily
lean mural
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So I was asking earlier in #🔨base-gamma-support about the Quick Release, and it was confirmed working correctly by others. As these are the only few additional mods I have enabled I'm guessing it's going to be something in Ghillie Suit Overhaul that is conflicting. So I'm hoping someone in the know could point me to which files I should start looking at to look at patching the two. I've been creating mods for other games for years now, so happy to put in the work, but as with anything could do with a helping hand to get started on the right path.

regal bolt
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where depending on what you eat

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you need to find outhouses located in strategic locations around the map

regal bolt
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LMAO

tidal elbow
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Stop this stupid train of thoughts please, before we take actions

regal bolt
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my apologies, I was just joking around

tidal elbow
real vine
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Since we have loot claim to make npc loot body and all,how difficult it is to make companion loot body they kill , maybe creating a script to loot only meds,food, ammo and component so they don't clog their inventory, or creating a script to take only weapon that are better of the one they have at that moment, this way you don't have to micromanage them and they help you with looting

random fulcrum
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dyi

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ohhh damn i MESSED UP

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FUCK

thick loom
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Addon suggestion: reduce player speed when going throught water

glass umbra
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well actually it reduce your stamina depending on the material, and stamina, as it decrease, limit your speed

thick loom
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Don't know, never used it, it is in GAMMA optional mods? Im gonna check here

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Seems like its not on the modlist, and it overwrites some files from GAMMA

random fulcrum
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ass does that

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it's a nice addon

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surely it needs some tweaking unless you want to run out of stamina running out of the village

dusk crest
calm pivot
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hello, to make a custom spawn location i would need the coordinate right?

still meteor
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yeah

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@thick loom you posted some img about hud dltx?

random fulcrum
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maybe he fixed it since he deleted the post

thick loom
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I managed to find another way, now its working, tks!

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The OZK is now in game

random fulcrum
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looks neat

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anything more winter related included?

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since i saw dux's prada stalkers

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i want to do a graupel run

thick loom
# random fulcrum anything more winter related included?

Hmmm i think the most winter stuff i've planned is the Vatnik jacket. I don't pretend to add too much outfits since we have dozens in Anomaly, but i want to create Gorka varieties, so a winter version can be done, using a KLMK winter. Suggestions are welcome

lunar nimbus
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i heard u guys are writing texts here, somebody want to write me some? stalkerpeeposad

scarlet prairie
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@civic oxide Hi! Do you mind if I upload a more compatible version of your addon? In my walkthrough I recently repaired the w_usp_tac. So I was very motivated and now made it just for myself.

lunar nimbus
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ok if anyone gonna read and willing to help i need different phrases for 4 type of messages:

  1. squad sends message and says they are ready to join for price
  2. squad is joining
  3. npc says that he has info about what we are looking for
  4. npc says the info (saw <who> at <location>)
unborn sorrel
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I'd be down for that but am still stuck at work for another 6 hours at least, sry

lunar nimbus
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didnt mean i need it right now ;p

lethal jolt
random fulcrum
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yo @undone lily what about adding unique weapons to story boss characters

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or unique drops

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not as in farmable drops since they don't respawn

real vine
fair canopy
random fulcrum
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gauss too

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you can get a few gauss copies during mortal sin

real vine
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I miss the day of novice companion armed with rpg killing me

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the grenade launcher?

random fulcrum
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gls are unsustainable

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i was thinking more of getting new weapons

real vine
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mini nuke launcher lol

calm pivot
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M82a1 doesnt drop normally right?

real vine
calm pivot
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Or the m134 minigun

real vine
undone lily
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I don't like it much 😦

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if we had a surplus of well animated guns, why not, but it's not the case

random fulcrum
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fair point

solemn brook
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Yo guys.. With this addon for positions by grok is possible spawn even guns like random loot its not working somehow for me.
In dynamic loot table i defined for test "pistol" here and added it like this : [pistol]
wpn_aps = 2
wpn_beretta = 2
wpn_desert_eagle = 1
wpn_desert_eagle_custom = 1
wpn_usp = 2

and added coords to pripyat like this :
wep_pri_1 = pistol, 134.42373657227, 6.8734068870544, -194.28237915039, 362873, 4922
wep_pri_2 = pistol, 132.798828125, 4.8747825622559, -184.36585998535, 362023, 4922
wep_pri_3 = pistol, 145.03378295898, 5.1851758956909, -176.70582580566, 374296, 4922
wep_pri_4 = pistol, 148.39764404297, 5.4962258338928, -172.1248626709, 377173, 4922
wep_pri_5 = pistol, 180.27478027344, -0.29221278429031, -193.35171508789, 408563, 4922
wep_pri_6 = pistol, 189.08464050293, -0.29552072286606, -193.40321350098, 419042, 4922

So i need new game or this just dont work or did I misunderstand how it works? 🙂

I have just experiences of modding dayz with stalker now just starting everyday understand more and more.. And where even learn more about stalker modding ? 🙂 Its not enfusion so its different 😄

random fulcrum
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there was a debug command to respawn dynamic loot

real vine
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addon to integrate trap tool like bear trap( causing huge bleed damage for a long time) to use against mutant using the same hideout placement, for a more tactical hunting experience???

solemn brook
narrow coyote
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feature request. can someone make a mod, where you can give a order to your companions - to seat and relax near the campfire)
it will be very immersive)

potent juniper
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Can someone make veresk be able to use acog and elcan?

woven mountain
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Any update?

fair canopy
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I have a few pulled out and testing them. I was with family this week so I didn't get to do much gaming

random fulcrum
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psg1 is export ready as it's compatible with blindside's g3 anims

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and the weapon looks just fine as is

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the other ones from those packs are dubious

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the aa12 has a complete set of anims tho

fair canopy
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I just wanted a tacticool psg1

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So I made it myself

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Yeah a lot of the guns are rough though

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I can't get the sdk to work on my pc either so I'm stuck for anims

lethal jolt
# fair canopy So I made it myself

Actually I'd been meaning to ask: where'd you learn the workflow for exporting/importing models? Is there some guide out there I can delve into? I've got a 4 day weekend coming up & I know just enough to be dangerous in Blender

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Kinda want to fuck around & see how hard adding new scope/sight options is

fair canopy
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I literally started from 0 with blender so you're already way ahead of me

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Most of what I pieced together was off the modding book that's been thrown together by the guys on the main anomaly discord, then fucking around until things worked when I couldn't find the answer

lethal jolt
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I only know the modeling side, I usually do all of my texturing/rendering in Keyshot

fair canopy
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You need an xray plug in to i/e stalker meshes

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Then arx tool to fix textures

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Basically the work flow is import gun, find other guns you want to steal scopes from, move them to the model you want, export. Fix the config and test

lethal jolt
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Ooh, shiny

fair canopy
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Getting the xray blender plug in is the first step. I think it only works on 2.9.x

lethal jolt
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Oof, though granted 3.0 doesn't have much that'd directly benefit weapon models

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No guarantee that I don't get sucked back into my playthrough instead of modding, but I'll definitely give that book a read-through tomorrow

fair canopy
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As far as what I'm doing goes, I just mash existing meshes together and do some trimming where necessary. Scopes are the same thing. If you can do actual model work you can do far more than I can

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If you decide to try it lmk. If you can do a discord stream or something I'll walk you through it fast

lethal jolt
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It's been on my radar since I saw your tacticool Groza. Last time I modded Anomaly I burnt myself out on the game, so if I do anything I'm gonna start real small

lethal jolt
lilac compass
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is it easy to add dynamic zoom and get the spectre scope ironsights working on a custom weapon? I wanted to know if this is something I could do myself is it as simple as adding the weapon and options to mod_system_basdynzoom.ltx in Maid's and Grok's Bas Dynamic Zoom Enabler or is it more complicated than this?

potent juniper
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Found this in redux discord, adds special stash to technician's vice items in which can be used for repairs without need of them being in your inventory

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Also it detects player's stashes in radius, using their contents in crafting

potent juniper
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Ooof it crashes upon opening toolkit from inventory

fair canopy
lilac compass
fair canopy
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thats how you get the iron sights

lilac compass
fair canopy
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no, it's alt aim

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you have to adjust that separately in game

lilac compass
fair canopy
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you have to adjust it in game

lilac compass
fair canopy
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use the gl button to get to the alt aim then adjust it via the hud editor in game

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use this too. it makes life easier

lilac compass
fair canopy
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Depends on whatever gun you're working on. It may or may not have an rmr

lilac compass
fair canopy
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I have it set to the side since it has a laser you can use for alt aiming but if you prefer the iron sight on the specter you have to adjust that aim

lilac compass
fair canopy
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Thanks!

lilac compass
# fair canopy Thanks!

The weapon is amazing it's better than my previous 7.62.39 and I love the integral suppressor

undone lily
potent juniper
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Like it's just weird that you can slap top tier 1 and 3 scopes (with eots being t4) but not t2 scopes like acog, spectr and susat

Remove cqbss support for consistency then

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Ump on other hand got acog support

random fulcrum
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tread lightly when thinking of adding scopes

fair canopy
potent juniper
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It could really use midrange ones

bold mural
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anyone know where i'd look to adjust gun recoil? looking to rebalance the SV98 and 7.62x51 bolt actions besides the m700 around them being army rifle repair kit guns

random fulcrum
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gboobs recoil plugin

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from what i remember, in the e parameter

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it was fov pull, up force, down force

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4 and 5 numbers i don't remember

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and the 6 number is camera roll

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4 and 5 SHOULD be maybe left and right

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maybe ask the man himself

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@undone lily any documentation on what exactly is going on in the gboobs recoil plugin?

undone lily
undone lily
potent juniper
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I know, it requires new model

undone lily
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And new position

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It can be done… but I would rather add support for guns that don’t have any sights or so

undone lily
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Every time I want to touch it I have to recheck it xD

random fulcrum
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can relate

thick loom
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OZK is good to go, unfortunetly i had to make a Frankstein between third person and first person

random fulcrum
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looks about fine to me

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maybe make the folds in the arms stand out more via bump mapping?

thick loom
lilac compass
potent juniper
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@tender marsh Hi, tried your TaZ adaptation, Lee-enfield's shots always sound like if it's near your ear not depending on distance

tender marsh
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Ill take a look at it when i get back

lilac compass
limpid pasture
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Hi, it should be possible that npcs need to have ammo in their inventory and of they run out go to buy it?

This implies that npcs are persisted, and more things that will enable more realism in the zone

random fulcrum
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explain further

limpid pasture
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@random fulcrum

NPCs should need to have an item in the inventory in order to use it.

If they needs to shoot they need the ammo, and the gun (ofc)

If they run out of something they need to resupply somewhere.

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This will be a basic mod that will enable more dynamic behaviors of npcs

lilac compass
fair canopy
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While on a "realism" level that might look cool, from a gameplay perspective that would be awful for balance. And then on a system level thet would probably cause npcs to stop functioning more than they already do

lilac compass
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yeah plus the ai is not very good at conserving ammo they would burn through it like crazy

unborn sorrel
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Imagine 3 freedomer, 2 duties and 5 Mono's all forming a line at a trader, buying ammo and then shooting each other again

fair canopy
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It isn't good for gameplay or system logic

limpid pasture
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Xd

lilac compass
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I would imagine there would be a ton of stalkers running around with no ammo as the ai likes to dump rounds on full auto

tender marsh
lilac compass
tender marsh
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I think i fixed that in the latest update. Alongside other things. Check on the github

lilac compass
tender marsh
lilac compass
undone lily
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Like Good model and well animated ?

lilac compass
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Lee Enfield and Thompson M1A1 seem pretty good haven't tested the other two yet

random fulcrum
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aa12 also has a full set of nice anims

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psg1 has a very nice model with the rigging ready for blindside's g3 anims

tender marsh
lilac compass
undone lily
lilac compass
lethal jolt
#

Hmm, so now that I've found & repaired a Merc ACE I want to copy it's stats over to the Loner Wastelander so that I actually look cool in end-game. However, even after copying over everything & putting the o_explorer.ltx into a new top-level mod, when I compare the two in-game I still get this:

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Here are the relevant sections of o_explorer.ltx & o_seva.ltx diffed:

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Not sure what's going on

random fulcrum
# thick loom Tks, i'm gonna learn how to make them

In this tutorial we'll see how to create the Green_Bump-Map.

Background Music by Danny Kross.

Danny is a friend of mine who makes awesome music with few equipments.
Check out his youtube channel, He makes some great content not just music.
Link:
https://www.youtube.com/DannyKross/videos

More
https://www.youtube.com/ReaperSoundRecords/videos

▶ Play video
fair canopy
#

@random fulcrum how did you do the bones for your 416?

still meteor
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thus overwriting always the o_x.ltx outfit files

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you will have to do a DLTX file that changes the outfit stats

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so it doesn't get overwritten

lethal jolt
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Hmm, I assumed that MO2's conflict detector would show me if it was being overwritten anywhere

still meteor
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you could have 2 dltx files modifying the same stat but with different name

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mod_system_outfit
mod_system_lautatweaks

and they both could modify the same line but mo2 won't detect them because they are not named the same

lethal jolt
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How would I go about making a dltx file of my own?

fair canopy
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name it mod_system_yourfilename.ltx and make sure it's in the root config directory. then do ![armor_name] with only your edits and load it far down

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you can make a new folder in the gamma mods folder and do modname/gamedata/configs/yourltx

lethal jolt
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Hmm, this is what I've got & the game crashes on startup, so I've definitely got something wrong. 😅

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Gotta run for a few hours, so I’ll be back to bang my head against this then kekcry

random fulcrum
still meteor
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and do ![outfit_name]

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for example the one i did for actor visuals

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![wastelander_outfit]
actor_visual = actors\stalker_neutral\stalker_wast_1

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no idea if you need to include the $spawn and other things

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this is a gamma file

random fulcrum
#

wait a second

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if you inherit from another class with ! do you inherit from the already edited one?

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that's huge

steady apex
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! Means discard inheriting from this class

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But yea if you change properties of parent section, it will retroactively apply to any sections that inherit from it

random fulcrum
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i know

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what i didn't know was that it worked after the :

steady apex
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In this example the wastelands suit won't have properties of outfit restrictions 1 to be clear

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👍

random fulcrum
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ohhhhh

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you exclude those parent classes

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i get it know

random fulcrum
#

chad belt

lethal jolt
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It still isn't perfectly matched, but it's good enough for me. Thanks so much for the help y'all 🙏 (DLTX stuff is still wizardry to me)

bronze rune
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Working on fixing silencers....hope this is right channel...How does the pistol and rifle look? Going to move on to others if they look ok.

lethal jolt
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Seems pretty good to me. Is there any way to move the sight on the pistol icon as well?

lethal jolt
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Seems like something to clean up if you're planning on tackling all the other suppressors. I know that one of the SR1MP kits has a similar issue with its sights

bronze rune
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Yea im gonna spend some time on fixing what i can since im off work.

vague sphinx
#

@fair canopy I saw the upgrade addon for stimpacks, I may have missed it but is there the equivalent for army to scientific ?

fair canopy
lilac compass
vague sphinx
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Oh, no worries it seemed like the next logical step from army ones, hence my question but I can understand though

undone lily
oblique root
#

just a suggestion. adding a secret renegade trader in the swamps, perhaps in a train car somewhere close to the doctor that allows for deeper gameplay as renegades, and the ability to access renegade exo and armors unlike base game where it is restricted to farming renegades for their armor.

undone lily
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Renegades are fun only because they don’t have traders

lilac compass
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I have now tested the Uzi and the Gewehr 43 and they both have pretty good models and animations as far as reloading

lethal jolt
# still meteor for example the one i did for actor visuals

Hey, quick question: what are the specific things controlled by the visual actor_visual npc_visual & player_hud_section parameters? I thought that player_hud_section controlled both the arms and body visible in the first person view model, but it seems to only be affecting the arms.

still meteor
#

mm no idea

#

the player hud section has a file that defines the path for the ogf

#

dont remember where is It

lethal jolt
#

Huh, well as far as I can tell I've defined both the Nomad & Wastelander armors with identical visual parameters & the bodies in first-person are somehow different 😅

#

Nomad top, Wastelander bottom

still meteor
#

Ah

#

Yeah the first person legs are a vompletely diferent thing

#

You need to search for body awareness files

#

And search for the visuals on fp legs

#

Since they have their own meshes

lethal jolt
#

Oh the legs are entirely mod controlled? noted

still meteor
#

yeah they are not vanilla files

lethal jolt
#

Thank you, I was just about to swap over all the stat edits to the Nomad suit

lethal jolt
#

Hell yeah, that was the last missing piece of the puzzle. Now I've got the stats to match the drip. Definitely didn't think that the pursuit of aesthetics would be this complex, but thank you all for guiding me through it okaycathappy

regal bolt
#

everyone knows the Zone respects the drip, so going for fashion is important

brave prism
#

bullets and anomalies have a different say in that

random fulcrum
#

add a third emission like thing that drip checks everyone in the zone

regal bolt
#

normal emission already counts as a vibe check

lethal jolt
random fulcrum
#

doing god's work

azure basin
#

You have the patience of a saint.

#

Shoot as long as my silencers aren't attached to a fake barrel or worse when it's basically on the sight...

undone lily
#

This you won’t be able to fix, unless you move the silencer to the bottom right corner of the guns…

#

Which isn’t good imo kekcry

#

You are doing god’s work mate

#

Had my share of tedious stuff so I can feel you

lilac compass
#

They don't need to be perfect just do the best you can they are looking good from what I've just seen

thorn stratus
#

what setting in sun.ltx does affect this big sun? I want to reduce it

#

trying to figure out whether this sun size or effect depends on the sun.ltx settings, weather type ltx setting, the type of anamflares texture used or the shader used for the flares or the sun

regal bolt
regal bolt
tepid scarab
#

Can I change the visual of a weapons mag? Like SA-58 have a regular mags and I want to see if I can switch to another mag

still meteor
tepid scarab
#

Nah I'm already dealing with the inventory, like when i got the gun in my hand

#

but I guess it's impossible kinda kek

thorn stratus
still meteor
#

yea you can, but you will have to edit the base model of the gun + all scope variants and change the mag visual model
then i guess, make a script to detect? the new mag and assign the visuals

undone lily
tepid scarab
#

Yeah won't be worth the time I'll put in anyway, I'll stick with my custom mags and rip the model

thorn stratus
#

in sun.ltx the flare radius property seems to be an array, e.g. flare_radius = 1, 1, 2, 4
what is the purpose of the various values?

azure basin
#

Does anyone have a image of the full anomaly map, that they would be okay with me using. I would like to make a little visual aid of where each toolkit can be found in terms of section, and minimum armor and weapon caliber level you really want before attempting certain regions for new players to reference.

thorn stratus
#

guys how do I make the crows crackle few seconds prior to an emission begins like it was before npc_dies_on_emission_forreal addon was added? now the do at the same time of the first boom sound which I don't like it to be honest

lunar nimbus
azure basin
lunar nimbus
#

but its shittiest possible quality idk if its used in game anywhere

azure basin
#

Thanks

thick loom
#

OZK after bumpmaps, tks Momoplate for sharing me that video from ICHICROW

random fulcrum
#

ok i'll change my nick to momoplate now

lethal jolt
#

So I'm back on my bullshit. I now have this thing waiting for me once I get around to fixing up the Merc Nosorog I found a few days ago. Did this one a bit more properly by creating a new o_loner_nosorog.ltx file & adding it rather than overwriting an existing piece of armor (something I probably should've done for the Wastelander to avoid the DLTX issues.)

#

It's dumb, but my enjoyment of the game is substantially increased by not being forced to wear dreary blue Merc clothes in end-game, so thank you all again for your help & guidance peepopray

random fulcrum
#

brother use dltx

#

also a loner noso is much needed imo

#

there's too few of them and all are basically the same

#

it could easily be a worse noso that's way cheaper to mantain

azure basin
# random fulcrum brother use dltx

Hey can you look at this script real quick, and just tell me how to avoid the parent var being a nil crash on start. Ive tried using an if db.actor:active_item() ~= nil then but it just tells me to get fucked.

#

Or if someone knows a way to strip the alife id off obj:name()

lethal jolt
# random fulcrum brother use dltx

Bold of you to assume I know what any of this code does. I just find a mod that does what I want, copy/paste, and change the names 😅

#

I'm an artist not a CS major

iron agate
# lethal jolt Bold of you to assume I know what any of this code does. I just find a mod that ...

Hope this helps a bit <3 https://youtu.be/yI3h08MxBSI

Sorry for the terrible audio quality, I got some financially induced technical difficulties but I hope this video helps!

DLTX (Made by MerelyMezz): https://www.moddb.com/mods/stalker-anomaly/addons/dltx-differential-ltx-loading
DLTXify By Right Click (Made by TheMrDemonized): https://www.moddb.com/mods/stalker-anomaly/addons/dltxify-by-right-cl...

▶ Play video
random fulcrum
#

modding is a cope mechanism

lilac compass
#

The best way to get passed any kind of block is to not think so hard about it and do other things it's like with anything you think about it too much it will just get worse

fathom wagon
#

Wonder if this has been attempted, but has anyone tried to see if the "Donate" feature for vendors could increase that faction's rep?

pearl badge
#

@solemn brook I tried to download EXPEDITION 2.0 shaders with gamma and when create a new save it just loads the game but textures are all black and only see sun glow.

undone lily
pearl badge
#

oh my god i swear i did that, but it works now lul thank you thank you

lethal jolt
#

Does anyone know where the various values for bones_koeff_protection are defined? That's the last thing I've been trying to set to no avail. My alt versions of the Merc ACE & Merc Nosorog both have ~10 less BR Class & I can't figure out why

dusky scarab
#

snd_release:play_no_feedback(db.actor, sound_object.s2d, 0, VEC_ZERO, 1.0, 1.0) Does anyone know what I would need to add or change to make this sound louder? Or would I need to go it in the ogg?

tepid moat
#

@lethal jolt \gamedata\configs\creatures\damages.ltx contains armor protection profiles

lethal jolt
#

I was mistaken bones_koeff_protection isn't the armor's BR Class. Turns out I needed to grab the values from GAMMA RC3\mods\G.A.M.M.A. Actor Damage Balancer\gamedata\configs\mod_system_items_armors_br_class_rework.ltx & copy them over to my new armors.

lunar nimbus
#

it could be that 1.0 is max tho

dusky scarab
#

dang

undone lily
#

@lunar nimbus planning on making a task gatherer function in the PDA ?

lunar nimbus
#

already did .... and its beyond broken

#

check how many scripts and configs there are for tasks, 90% of it is just for setting it up

#

and thats exactly what i need, so im not gonna try to replicate all of that xd i'll try to make my own mini tasks, this is much easier but not now ;[

woven mountain
lean mural
#

Does anyone know what dds options I need to use for HUD textures when saving from PS with the Nvidia dds plugin? Trying to make a new compass overlay for Raven's compass.

#

Black background is obviously not part of it, just to make the preview easier to see

undone lily
#

honestly easier

#

but otherwise, save DXT5 if you want a light texture

#

or save without any compression

#

usually, save without any mipmap

lean mural
#

Thank you. Never used paint.NET. Can I open the .psd with it and save to DDS or do I need to save as png in Photoshop first and use that?

undone lily
#

PNG to DDS is easier

#

(this means no compression)

lean mural
#

Is this what I'm after?

undone lily
#

yes

lean mural
#

Not seeing A8BR8 as an option here? What am I missing?

undone lily
#

After BC7

#

A8R8...

lunar nimbus
tidal elbow
#

That thing about vanilla is old

#

!vanilla

queen pineBOT
random fulcrum
regal bolt
#

aight but

#

is there a mod where you can actually use it?

random fulcrum
#

wdym

lunar nimbus
#

for roleplay, u can press sleep in game but then write "spent a warm night with hip <insert details>"
jk i dont know why people asked for it

regal bolt
#

it doesnt work in-game like a regular gun

#

is there a mod that allows you to use it? I saw a resound up above

fair canopy
#

The animations are bad

regal bolt
#

of course but I want to see

#

bad animations or no, I came from shadow of cherno

random fulcrum
#

ah

regal bolt
#

that game had some BAAAAD animations

random fulcrum
#

reinstall dltx minimod repository

#

and tick xm8 reenabler

#

the xm8 has an ass model and ass anims

#

ass sounds too

regal bolt
#

probably

regal bolt
fair canopy
#

I mean as in they don't work. I rebeabled it before. Any time an npc had it they'd get stuck in an equip loop

regal bolt
#

but can you the player use it?

fair canopy
#

If it's broken for them it's broken for everyone

regal bolt
#

@tender marsh You ported the M1A1 thompson earlier right?

#

it doesnt seem to work with mags redux, just a heads up

random fulcrum
#

add mags yourself

whole junco
#

Hi, @boreal dust I have some questions about your addon (https://www.moddb.com/mods/stalker-anomaly/addons/anomalys-name-update-for-stalkers-anus) . Is it possible to remove unusual names (for ex: Abily, Adrik etc.). I think these name dont fit in stalker setting

Mod DB

ANUS adds thousands of new Nicknames, Real Names (First and Last) to Stalkers across all factions, changes and re-purposes hundreds of existing, implements new faction-based ranks names, just to name a few things.

tender marsh
regal bolt
#

I cant unfortunately

regal bolt
#

but still, I wanna be able to make some names. Walter White the mercenary here we go

random fulcrum
#

merc name combinations allow for solid snake to exist in the zone

#

maybe big smoke too

regal bolt
#

I swear I saw some guy named some kind of food

#

and a guy named Spooner lol...

neat stone
whole junco
woven mountain
neat stone
#

not certain what log you mean

#

the appdata crash one?

woven mountain
random fulcrum
#

similar to the gun ban

neat stone
regal bolt
#

and the mercs speak english, what about them?

#

the UN and the RA and the EU and the UAF are there too

#

so what about it?

random fulcrum
#

nononono not the muh realism thing again

regal bolt
#

lol.

#

by now, the US army would be there

#

THAT would be realistic.

regal bolt
#

didnt the ukrainian government do that IRL?

#

all schools teach only ukrainian, and you can only use ukrainian in the workplace?

#

like Latvia did that too

tidal elbow
#

He's really asking for it now

azure basin
regal bolt
#

i was commenting on what a guy said about it not being "realistic" how some people have weird names

#

and then momo said something about how everyone speaks ukrainian in response

azure basin
#

@serene smelt

regal bolt
#

and then I said "they do that IRL dont they?"

random fulcrum
#

sorry but since the un got into the zone they enforced a on-topic only rule in it

regal bolt
#

that sounds SO un

#

but oh well, anyways

random fulcrum
#

similar to the gun ban

regal bolt
#

whats going on in the frames department? my stashes are full of crap and its lagging my game immensely

#

is there a fix for that? so that it doesnt load my stashes until I open them or?

random fulcrum
regal bolt
#

that aint a vanilla issue im using a bunch more mods

random fulcrum
regal bolt
#

yeah well

#

there I go then

azure basin
#

p!mute @regal bolt 4h Multiple warnings form multiple mods to stay on topic

tardy valeBOT
#

check @regal bolt has been muted for 4 hours.

random fulcrum
#

if i was red i'd already push the button

#

thank fucking god

tidal elbow
azure basin
random fulcrum
#

why do i read this like a "l + seethe + cope + mald" thing

#

anyways how would a configurable gboobs feel like

azure basin
random fulcrum
#

via menu

#

like, i.e. adjustable body parts multiplier

#

modular tweaks to mutants i.e. making snorks have armor idk

#

also easier customization of particle effects via editing the script itself

azure basin
#

hmmmmm I think that would actually be pretty cool, my only thing I would want (yes pain, but eh) would be in addition to just changing each setting, a couple of presets (i.e. A default, maybe like a hardcore, and maybe a easy mode) I like the mutant idea, and I have no input on effects because I no understand fancy art things.

random fulcrum
#

that's exactly what i'm thinking

#

because in gamma difficulty really only matters for elemental damage

azure basin
# random fulcrum that's exactly what i'm thinking

That would honestly be super cool. I love it as is, but the ability to adjust things would be awesome. For instance, I dont like that endgame even a nos will go down with a head shot from anything 545 and up. If I could simply set a slider of body part damage or armor value that would be super cool.

calm pivot
#

hello, how do i add the Sin forcefield thingy to say, Monolith?

azure basin
#

General lua question: How do I prevent a variable from being test on script load? In cpp or something similar If I put a variable in a function it doesnt matter if its nil until that function is actually called, and the variable activated.

fair canopy
#

god i want this

calm pivot
random fulcrum
#

yeah

#

make sure you edit the one that wins all the conflictd

undone lily
#

The best I can do is provide a pen boost based on difficulty

#

Hence if you don’t want to care much about AP, play in easy

random fulcrum
#

maybe make easy/gamma default/hard/nightmare presets

azure basin
#

rubs hands Nightmare sounds delicious

calm pivot
#

hehe time to add forcefield to every factions 5head

undone lily
#

Until the callback triggers the variable will be 0

#

The script is loaded once after each loading in game

azure basin
#

Plus we just didnt have to, compiling magic

lunar nimbus
#

just return variable from function 🤔

azure basin
lunar nimbus
#

nvm actually

azure basin
#

Oh I ended up fixing it, I just did it in a whole other method.

#

But I was just curious how to avoid in the future, because it took me a while to patch a workaround to how I wanted it to work.

lunar nimbus
#

had to see first coz i didnt understand anything xd
but usually everyone go with a delay, createtimeevent maybe

azure basin
lunar nimbus
#

were arrays simplier than that? xd

#

and isnt table basically an object in other languages, which shouldnt really be new to anyone ;p

azure basin
#

honestly I went to explain what I mean and literally started writing a short example showing why its difficult but really what I think I am getting so hung up on is the diffrence in syntax and keywords that are the same but operate diffrently that is just throwing me off and giving mental block.

lunar nimbus
#

just drop ur code here (whenever u need help) and tell what u want it to do, this will be easier ;]

undone lily
#

That works as well

#

bla[1] should return a

azure basin
# undone lily That works as well

It didnt for me. I honestly probably missed some odd syntax thing, but it refused to return the value when I tried that. shrugs Ill get better at it with time

azure basin
#

PS now that im not sick and half awake. I think I realized what I was doing wrong. I think I assumed when I did: bla = {a, b, c, d } that A would be the index (honestly IDK why Im gonna blame fatigue and illness) and that the actual index i.e. 1 would be the value. Honestly the reason i probably got it to work was because when I wrote it out instead of creating it in the one line short syntax I could more visually see Left side index Right side value. oh man I feel dumb now.

dusky scarab
#

Are there anyways to print the class names for attachments on a gun?

serene smelt
azure basin
serene smelt
#

Ah well, we'll see if he's learned his lesson first.

lunar nimbus
#

the one that says "class" in ltx?

dusky scarab
#

uhh in the file it says scopes

#

so like I have the monolith upgrades AK12 and I'm trying to get the scopes name so I can make it not have the Focus Zoom, it seems like the only scope that has it so it's a lil glitchy

lunar nimbus
#

section?

dusky scarab
#

uh what I'm confused? the parent_section is wpn_ak12_custom_mono_kit

lunar nimbus
#

im confused aswell ;]

dusky scarab
#

My bad never worked with STALKER modding lol, I'm using The Focus Zoom addon and it disable the focus zoom on the 2D scopes because it messes things up, but the 2D scope on the monolith AK12 still has it so I'm trying to get the scope names to fix it

lunar nimbus
#

all the scopes that can be attached to this weapon?

dusky scarab
#

umm let me check actually, I've only been checking the Monolith kit that adds a ACOG

#

XD

#

Okay so the AK12 Custom with the ACOG is fine

#

but the AK12 Custom with the monolith kit messes it up

#

ACOG RMR works fine too

lunar nimbus
#

no idea what monolith kit is, or if thats a scope, or what do u need xd

dusky scarab
#

It's a kit you can get for the AK12 with BAS

#

so the Focus zoom has a section in weapon_fov_values.ltx and it has this ```[bad_scopes]
acog = true
susat = true

#

So I thought adding the name mono_kit = true but it does not seem to work but I could be missunderstanding something

lunar nimbus
#

🤷‍♂️ maybe its an upgrade and not attachment

dusky scarab
#

it is

#

but it is under scopes in the AK12 file so I'm a lil confused lol

lunar nimbus
#

i'd just report it into bugs ;]

dusky scarab
#

oke it's not an included mod so maybe i'll post it on the forum post

lunar nimbus
#
local cancel = false
local upg_a = utils_item.get_upgrades_installed(db.actor:active_item())

for i = 1, #upg_a do
  if string.find(upg_a[i], "mono_kit") then
    cancel = true
    break
  end
end

🤷‍♂️ cancel will become true if "mono_kit" upgrade is installed then u need to put cancel somewhere

#

if it doesnt work then idk how boomsticks did it

azure basin
#

@dusky scarab You want the objID that is controlling the scope, yes?

#

on the mono ak-12?

dusky scarab
#

I think so lol

#

but looking at the mono ak12 it has no scope in the ltx

#

scopes = none

azure basin
#

Yeah its weird, hang on and let me take a look. Which LTX file are you looking at btw?

dusky scarab
#

w_ak12_custom.ltx

azure basin
dusky scarab
#

wpn_ak12_custom_mono_kit I think

#

Oh you mean like

#

BAS or the patches?

azure basin
#

In gamma typically there will be many of those file names in fact we have 5 of those

dusky scarab
#

I'm look at the BAS file

#

hmmm interesting I'll check others rq lol

random fulcrum
#

maybe check zoom_factor in the weapon's ltx

#

make sure it's 0

azure basin
dusky scarab
#

hmm okay EFT Repostion BAS JSRS Patch is the one that is being used I'll check it

#

What confuses me is this has mono_kit in it scopes = acog, eot, specter, c-more, 0kp2, ac10632, d0cter, leupold, aimpoint, aim_low, point_aimpro, e0t2, pn23, gauss_sight, rmr, deltapoint, susat, compm4s, rakurs, marchf, kemper, triji, mark8_rmr, spec_alt, mono_kit, mepro, ekp8_18 scope_status = 0 scope_zoom_factor = 0

#

This file also says skope none

azure basin
dusky scarab
#

yep it is

azure basin
#

PS scopes = none isnt what you want

#

you want this part (at least I think this is what you are looking for)
;scope_status = 1
scope_texture = wpn_crosshair_acog_rmr
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off

dusky scarab
#

hmm I thought I was looking for whatever scope attachment is on the gun, the Focus Zoom mod has a thing that disables focus on zoomed scopes [bad_scopes] acog = true susat = true

#

I think atleast It's very confusing to me lol

azure basin
#

Sorta. You were almost there

#

Yes you need to know the scope. That does not mean we need the scope field however. we just need to know the name of the scope.

dusky scarab
#

so would that be wpn_crosshair_acog_rmr ?

still meteor
#

cuz im sure the zoom bug with canted sights was fixed in 1.5.2

#

you could try comparing the .ltx file of any canted sight weapon which works fine with the one you have problem

dusky scarab
#

GAMMA with a few added mods, I'm using Focus zoom instead of the other zoom though

azure basin
dusky scarab
#

hmmm okay I'll try that, I really should just ask the dev to fix it but it seemed so easy OMEGALUL

dusky scarab
#

wait you know about it you've told others about it OMEGALUL I found it from your message LOL

agile storm
#

Has anybody ever tried making a mod where the minimap is a GPS watch u can buy from the traders?
Just thought about it and maybe this is the place where it has a chance to become a reality?

#

I have no develloping skills whatsoever actually pretty new to this "installing mods" thinghmm

lunar nimbus
#

probably means that minimap appear only when ur wearing item

agile storm
#

Easy install guide?

dusky scarab
#

Well imma just not touch the mono AK12 my OCD is just making me want to find a fix for it but I need to play game, ty for the helps 🙂

agile storm
lunar nimbus
#

quite easy to do honestly... for someone ;p

azure basin
dusky scarab
#

hmm I tried that but I'll try again it made the most sense

azure basin
#

Let me see though if something is overwriting that name

dusky scarab
#

okay ty 🙂

lethal jolt
#

I've always wanted a way to hold your PDA out with a weapon like you can do with detectors. Get a vertical aspect-ratio mini map for when you're out trying to hunt down a particular stash location. Sounds way too complex for me to figure out tho

agile storm
lethal jolt
azure basin
agile storm
azure basin
dusky scarab
azure basin
dusky scarab
#

weapon_fov_values.ltx

azure basin
dusky scarab
#

Ya

azure basin
agile storm
#

I mean an item that when u have it in your inventory it appears on your arm model as watch that displays the minimap

dusky scarab
#

No it is not, also I can see it is changing something because the ADS fov is way lower than before, but the focus zoom goes nuts

azure basin
agile storm
#

There could be an animation too focus on it like the pda

azure basin
dusky scarab
#

So weird lol

agile storm
dusky scarab
#

Yes weird too since it suggests using mod 72 lol

agile storm
#

Or if people would like the idea enough to actually work on it cuz I obviously can't

azure basin
dusky scarab
#

No

azure basin
#

Kk 1 second

dusky scarab
#

let me move the mod order and see how it changes just for the fun of it

azure basin
dusky scarab
#

aight one sec changed the mod order still the same thing but I'll keep it this way because it seems to still work fine on other scopes

#

it goes to an import that has the same Acog = true stuff has the focus zoom

azure basin
#

file search

#

so you have to make sure that nothing is happening that shouldnt

#

yeah its either mono_kit or trijicon_rmr but it should be mono_kit

dusky scarab
#

hmm ya I'm trying it with trijicon this time mono_kit did not work with this way

#

last try and then I wanna just play and just never touch the AK12 Custom LOL

#

So confusing lol it's weird that the alternative site does it too but I guess they are connect

#

it's such a big zoom to idek why it does that lol

#

maybe the default FOV for bad_scope is wrong? local zoom_bad_scope = 0.2 -- hud_fov for fake 3d scopes like the vanilla SUSAT, ACOG, and AUG Scope -- Default is 0.2

#

idk what the FOV is by default for those

#

and why it works with every other gun perfectly fine I tried like 10 with different attachments and stuff lol

#

ah.... looking into the logic with the focused_zoom_mcm.script it seems something there is making it do that because it thinks the scope on the mono is iron sights I think

azure basin
#

It shouldnt be, the ltx for weapon_addons defines it as a scope

fair canopy
#

@woven mountain would it be possible to add the 6 shot GL to nimble's trade list?

fair canopy
#

Do I need to modify all the files to add it to his list? I guess the trade script controls what he'll take?

woven mountain
fair canopy
#

The script and the dialog. I've never touched anything having to do with a dialog tree

thorn stratus
#

which mod is responsible of the fav star position? They cover most ammo text

thorn stratus
#

I would like to change it, hoping is not too hard. Before playing with mags I didn't even notice it but now that I have to manually load the magazine is a bit of pain

iron agate
#

Yeahhhh lol

#

I know the pain

#

and having to drag ammo all the way up to the magazine in inventory and it lags out, some inventory mods are a bit wonky

thorn stratus
#

sure you can look at the picture and understand which is which but being able to see ap, hp or fmj is faster lol

iron agate
#

Yeah! I don't think the favorite icon is part of the native icons by Cr3pis so maybe you'd have luck moving it a bit?

thorn stratus
#

I'd like to place the star a bit up from where it shows up

woven mountain
tidal elbow
#

@woven mountain did you pinged me somewhere?

#

In case you did, I'm not playing GAMMA right now, I don't even have the latest version of your mod, I used an old version because the new one was buggy

thick loom
#

Finally OZK has all Bump maps

fair canopy
#

It looks a little odd

thick loom
#

Suggestions? They are basically rubber/plastic, don't know exactly the material

random fulcrum
#

crank up bump height in your thm editor

#

also, it's kinda hard to really see bump mapping in a screenshot

#

maybe try recording a video while spinning to show how light affects the surface

long spear
#

is it possible for an overdose mechanic?

random fulcrum
#

maybe

faint sable
#

nice seems to be working good thumbs up

bold wasp
#

@woven mountain I think it's worth a mention

random fulcrum
#

damn that's a nice screenshot ain't gonna lie

woven mountain
bold wasp
#

you can see it right in front of me

#

pseudogeist, I believe

bold wasp
neat stone
#

Poltergeists and their variants cause the message yeah

rancid depot
#

i know its a meme tier ask but can we add tritium sights on teh dhamphr deagle too 🙂

#

all the other ones have them

random fulcrum
#

yes we can

still meteor
#

no we cant

fair canopy
#

It can be done, but will it be?

fair canopy
#

Is there any way to get an animation to play closer to the camera?

regal bolt
#

hawdy stalkers, need help with weapon textures. how do i find where are a gun's texture is exactly located? is it written down somewhere in a file like the weapons ltx file?

azure basin
regal bolt
#

which line in a ltx file?

#

i know .ogf are the meshes

#

but the textures?

azure basin
#

Honestly not at my pc. But there should be a texture line

#

Unless I was drunk the last time I looked at an ltx

regal bolt
#

damn bro slow down with devil juice lol

azure basin
#

If you upload the ltx I can look at it quickly

regal bolt
#

file for the svd

azure basin
#

Checking it

regal bolt
#

the name of the texture is wpn_svd.dds

#

i found this rifle's texture

#

i just want to know how to find others

azure basin
#

Good news wasn't drunk bad news memory sucks. I forgot the icon part I front of texture lol. Upside I apparently have a coding editor on my phone I forgot about

#

Personally the way I would do its back trace which is how I find most shit: I want svd, I search in mo2 right panel go to the textures folder and find the one that matches the object name

regal bolt
#

hmmmm

#

the search function in MO2?

azure basin
#

Open mo2 bottom right side (above the watch log) where the directory tree is there is a box that says filter.

regal bolt
#

ahhhh

#

shits looks damn near hidden

#

thanks

undone lily
#

or move the arms compared to the camera in the animation

#

iirc you can also set specific FOV values for animations

undone lily
tender dome
#

is there a mod to bring back the bracketed... targeting... thing... for targets on 1.5.2? specifically for the eots 62 scope or however its called?

potent juniper
#

These two together needed

#

Also doesn't work for sr25 sadly

#

Don't know about other guns

#

But worked with vss savant and ak5c

fair canopy
undone lily
#

can someone send me the dialog.script from 1.5.2 ?

tranquil forge
undone lily
#

thanks !

tranquil forge
bronze rune
#

@undone lily gonna need some help brother. My fixes right now....the weapons overlap other weapons in the inventory horizonally. 2 options, either move all the weapons over one cell in the UI inventory and change the LTX files to 6x 2 accoridinly or change the UI inventory grid size.

random fulcrum
#

wdym overlapping

#

as in the silencer getting on top of another icon?

#

gun icons don't get moved by attachment positions

#

and if you want to do the 6x2 thing you'd have to edit THE WHOLE icons dds

#

and also fix them in the ltx

#

also, do dltx

#

it's a better practice

bronze rune
#

Silenecer will overlap other weapons, yeap you explained everything i said

random fulcrum
#

nothing you can do then

#

just push the silencer left some pixels

#

only dumb tarados will complain about the silencer not being pixel perfectly aligned with the threads

#

use dltx

bronze rune
#

No you can change the headroom for silenencers using a 6 x 2 ratio.

#

Im a perfectionist so seeing weapons with silencers overlap eachother is a real problem

#

Ive edited the pixels moving guns and silencers but its just a band aid.

#

Im old school, 6 x 2 is a must with weapon adding because it aligns everything.

fair canopy
#

The problem is that making them 6x2 will show the weapon next to the edited one on the gird

#

All the weapons are aligned in the dds via the grid but they're right next to each other

lethal jolt
#

Question: is it possible to only add new lines to another mod's config.ltx file via DLTX, or can you just modify existing values?

random fulcrum
#

define config.ltx

#

also yes

#

but define

fair canopy
#

I've found you can't add new scope attachments via dltx, unless I did it wrong

random fulcrum
#

you can, i did that for the 416

fair canopy
#

How? I couldn't get the scope sections to work

bronze rune
#

I dont know wth DLTX means, Been modding since 2007 without all the new stuff.

random fulcrum
fair canopy
#

Dltx basically injects modified lines into the ltx file without having to override it completely

random fulcrum
lethal jolt
#

For the Body Awareness mod there's a config file that defines the torso/leg model for each outfit. I'm trying to add a brand new outfit via a new o_loner_nosorog.ltx file, so I'd like to add a new outfit block to the BA mod's config

random fulcrum
#

tiniest fucking screenshot in the universe

fair canopy
#

There's a script for icon override such as what you did, but otherwise the whole file gets overwritten. Dltx makes it more friendly since it doesn't override the whole file

lethal jolt
#

Lemme switch to my PC so I can grab code snippets

fair canopy
bronze rune
#

But DLTX isnt gonna fix a weapon mod thats 5 x 2 to 6 x2 and edit it inside a ui texture file

random fulcrum
#

if it's a config file then maybe it should go into plugins

#

it won't but still brother just pull the thing a few pixels to the left

#

and use dltx

fair canopy
random fulcrum
#

this

#
[wpn_hk416_gauss_sight]:wpn_hk416
    $spawn                    = "weapons\hk416_gauss"
    
    hud                        = wpn_hk416_iop_gauss_hud
    visual                    = dynamics\weapons\wpn_hk416_iop\wpn_hk416_iop_gauss_world.ogf
    
    1icon_layer                = gauss_sight
    1icon_layer_x            = 48
    1icon_layer_y            = -5
    
    scope_status            = 1
    scope_texture            = wpn_crosshair_gauss
    scope_zoom_factor        = 12.5
    zoom_rotate_time        = 0.25
    scope_dynamic_zoom        = on
    use_alt_aim_hud            = true
    
    inv_weight                = 5.56
#

@fair canopy

#

this is a new scope for the gun

#

not a replacer

fair canopy
#

Dltx is basically using a surgical knife to cut out a tumor instead of cutting off the whole arm and replacing it with a new one

random fulcrum
#

notice that it doesn't have the !

bronze rune
#

You cant pull a texture a few pixels left thats maxed out against its grid. Rifle needs a 6 x 2 grid

random fulcrum
#

and that it has to be named [weapon name]_[scope name]

#

scope name has to be the exact same name as the scope's section

lethal jolt
#

So yeah, Body Awareness uses a items_actor_legs.ltx file to define body model values. The most simplified way I can put this is: how do I tell my DLTX edit to change that file specifically?

random fulcrum
#

and have scope_status = 1

fair canopy
#

Oh I was adding it with.!

random fulcrum
#

! means replace

#

can't replace something that doesn't exist to begin with

fair canopy
#

Alright if that's the case I'm gonna rewire the modded lasers

bronze rune
#

Simply put....weapon UIs need a 6 x 2 grid. It all started with that. If it gets lower than that it needs inventory cells to accomitate for it

fair canopy
bronze rune
#

Yea but itll be right then

fair canopy
#

Yeah, we're not saying don't do that. We're saying do edits to the config via dltx

#

You still have to edit the dds to accommodate the extra grid space

bronze rune
#

The LTXs need changed to 6 X 2 for rifles ....pistols i beleieve are 3 x 2 . Then change the UI textures which would be easy. Would be one grid apart

random fulcrum
#

and edit EVERY weapon that are to the right of the edited weapons' properties

#

so that the game reads the correct offset in the dds

bronze rune
#

Yea thats not real hard

random fulcrum
#

nah it ain't hard but it should really be done in dltx

bronze rune
#

I dont know how to use that

random fulcrum
#

just one google search away

bronze rune
#

Itll mess everything up

random fulcrum
#

it literally won't bruh

#

could you believe it?

bronze rune
#

Wow im old school. Ill look into it

random fulcrum
#

this literally being ALL the code needed for the fix to work

#

hell this screenshot weighs more than the mod itself

#

that's why dltx is such a good practice

#

and now we recently got dxml

bronze rune
#

I didnt get my first cell phone until i was 26! You young fellas should fix the weapons easy

random fulcrum
#

times've changed

fair canopy
#

How does dxml work?

random fulcrum
#

i'd assume the same way as dltx?

#

haven't tried it yet

bronze rune
#

Why in the hell isnt this fixed then? Why is the silencers off in their own little world

random fulcrum
#

no one took the time

fair canopy
#

Maids icons actually fix a lot of that

#

Well not adding extra space for no overlapping

bronze rune
#

Im waisting my time then!!

fair canopy
#

I think Grok wanta it for base gamma. Maids are opt in

#

They also don't work for BAS

bronze rune
azure basin
#

Out of curiosity, I made a whole seperate gamma install for DLTX, did I need to?

random fulcrum
#

gamma has dltx

#

bruh

potent juniper
#

They are so bad

azure basin
random fulcrum
#

oh you made a dumdum

azure basin
#

It just feels weird to be doing shit on a client if that makes sense. Im used to have a Prod server, and a seperate Dev server XD

bronze rune
#

I think a really good modding tool would be letting a modder move a weapon inside a 8 x 4 grid, All weapon textures could be in one UI texture 50 x 50 grid which is the standard. Just like a silencer you could move it to the right coordinates

#

You can move silencers, grenade launchers, scopes AND you can move a gun on a x or y grid.

#

If modders could create a tool like this to fit their UI inventory all the little things could be avoided like a silencer overlapping another gun

#

UI inventory is a problem sometimes. Your locked into this specific realm and everything has to be adjusted to it

fair canopy
#

Desolation has its own icons which are dynamic based on the attachments. That's probably what Gamma would need

bronze rune
#

Nice

lethal jolt
#

@random fulcrum so the file I'm trying to add a new entry to is: GAMMA RC3\mods\236- Body Awareness - Wang_Laoshi\gamedata\configs\items\items\items_actor_legs.ltx Entries look like this:

[nomad_outfit_legs]:monster_base, actor_legs
visual = sm\actor_legs\nomad_outfit```
From what I've gathered so far: a `mod_system_bodyaware.ltx` file in the configs folder with the following code *might* work?
```;o_loner_survivalist.ltx
[survivalist_outfit_legs]:monster_base, actor_legs
visual = sm\actor_legs\nomad_outfit```
#

Like, that's the code block I want to add, I just don't know how to tell it to add it to items_actor_legs.ltx specifically

bronze rune
#

[;o_explorer.ltx] : ;o_loner_survivalist.ltx
[survivalist_outfit_legs]:monster_base, actor_legs
visual = sm\actor_legs\nomad_outfit

lethal jolt
#

Well it's contained within it's own, new, outfit .ltx file since I didn't know how to DLTX-add a new entry to any of the existing ones. I just finished up copying over the custom icon code from the Merc ACE suit into the mod & threw it in my game for the first time. It appears to have worked somehow. DLTX is some advanced fucking witchcraft

bronze rune
#

Gonna study this DLTX. Peach i was chaining off a already inside LTX. If you included a new LTX then it would need chained to include a existing one like #include "new_outfit*.ltx" Modding is alot different know i see

azure basin
lethal jolt
#

I've heard some of those terms topkek

dusky scarab
#

I was having an idea, I like using the ammo check mod but without disabling the busy hands fix it feels really odd to check mags, does anyone know if they could change the put gun away and pull it out again with weapon inspect animation or something maybe less busy hands inducing?

#

or maybe even add a ... checking ammo

fair canopy
#

Actually checking ammo in the model would be A LOT of work and new animations. And would still result in busy hands

#

Xray just doesn't like animations. You can risk it by enabling them again

steep compass
#

is there a way/are there addons to sort inventory by weight or by price value?

dusky scarab
#

A inspect animation like the one you have for gun jams

#

that would need new animations??

steep compass
#

what's the deal with this busy hands bug exactly? does reloading a previous save fix it?

fair canopy
#

Oh I thought you were asking for new animations to check the mag itself

#

Regardless it's still going to cause busy hands

dusky scarab
#

so weapon jams and cause busy hands?

fair canopy
#

Yeah

dusky scarab
#

well fuck it idc then at this point

#

I've not had it happen and I save everytime I do something with a whole new name lol

fair canopy
#

Some things are more prone to it than others it seems

#

Just the engine getting caught in animation execution

steep compass
#

i've enabled backpack animation, inspect on double tap f, etc. no problem so far, just curious if reloading an older save makes it ok again

queen pineBOT
#

DO NOT ENABLE any of the disabled animations. These are the root cause of multiple animation loops that can break the game, to the point where you have to delete the save.
This bug is called "busy hands", an animation loop that prevents the player from interacting with the action keys, except for movement.

If you are still unsure whether you have it or not, try to do any of the following: interact with objects or people, use a weapon, open your inventory, drink/eat/sleep and so on.
The only possible way to, maybe, remove it completely is to disable any extra activated animation that was previously disabled. You will also have to go back to a previous save where you are 100% sure that you don't have busy hands.

Animations that bring busy hands:

  • Opening/closing backpack
  • Skinning of mutants
  • Disassembling objects with Left-Alt pressed
  • Picking up objects
undone lily
dusky scarab
#

Does anyone know a way to increase the animation speed for the 3D PDA, I like the aspect of it being 3D and stuff just feel the animation is a lil too long

dusky scarab
#

okay ty I'll see what I can do

blazing nexus
#

can anyone help me locate the file for the Nomad suit? i dont see it in gamedata>configs>items>outfits

lethal jolt
#

o_explorer.ltx

#

First entry

#

@blazing nexus

blazing nexus
#

thank you

regal bolt
#

alright you guys are the tech wizards so i come here asking for help to find a file by the name of txr_routes.script cant find anything by that name

regal bolt
#

any software i would need to be able to open those files? or can i just use something like notepad?

woven mountain
regal bolt
#

uhh dont think so?

#

would i need to use that stalker database extractor thingy?

woven mountain
regal bolt
#

so what would i do when im done editing the code in that file? would i put it in the DB file?

woven mountain
#

put it in gamedata\scripts then zip the folder and put it in MO2

regal bolt
#

also dont mind that meme folder kekw

woven mountain
#

No, you gotta make a new folder somewhere and name it gamedata, then put a folder named scripts inside of it. Then put the script file in there and compress the gamedata folder. Then put the .zip file into MO2

regal bolt
#

ah i see

#

thanks

woven mountain
regal bolt
#

making it so when accessible zone is disabled it makes all level transitions disabled until you discover a route for it like what T.H.E.Z.O.N.E modpack did

woven mountain
#

Good fucking luck lmao

regal bolt
#

theres a thread that has the code figured out so im just gonna copy paste that to see if that works

#

right that parts done time to test it

#

alright well thats interesting i get this error says its on line 204 the highlighted area is line 204

#

wait i think i forgot to save the edits i did thats why this happened bigbrain

#

yep thats why fuck im dumb

lilac compass
#

ha ha we've all done it before I have done it a few times always wondering why my changes didn't take affect 😛

lethal jolt
#

I couldn't figure out why my outfit mod wasn't working. I had the .ltx saved in config\outfits rather than config\items\outfits bonk

#

I doublechecked the .ltx & launched the game like 4 or 5 times before I noticed the filepath was messed up

devout scroll
#

I know this gonna be a bit weird but do anyone made a mod that makes the bullet casing that came out from a firearm hd?

#

Or its already on the base anomaly?

drifting glade
#

hey, I want to put a song of mine, from an ep I made time ago, in prypiat or the CPP. It fits the vibe of Stalker gamma? someone has documentation for audio modding in Anomaly? do scripts and stuff.

cinder ivy
woven mountain
cinder ivy
#

Poltergeist

random fulcrum
#

poltergeists are cursed

woven mountain
#

It's because the way they are spawned is funky

azure basin
woven mountain
cinder ivy
#

Thanks! ^^"

thick loom
#

Is there a more pratical way to reposition weapons?

#

I always did it manually, takes a long time, anyone knows if theres a alternative way

#

What i have

#

What i want

fair canopy
#

Download the draggable hud editor mod

thick loom
#

Tks

hoary abyss
#

Where can I find the VSS Merc HUD settings? I'd like to change the alt view for the SpectreDR to the laser canted instead

woven mountain
regal bolt
#

nice; I've been enjoying your mod and the only problems I've been having is with the various poltergeists having that error message
very good to see a new version

tidal elbow
#

If and when I'll play Anomaly again, I'll add it to my mod list

lunar nimbus
#

(or it can be userdata which i dont recommend anyway xd)

woven mountain
random fulcrum
#

woah sign me up

#

but my free money

bold gyro
#

Oh? People like the writing I did for chatty companions?