#╓☢stalker-chat
1 messages · Page 326 of 1
are ok so nothing to worry about
I also see they finally added back the clothing and backpack animations
Safe operation is <88 if you ask me
I have expert tools but no gunsmith/drugmaking/artifact melter, I don't think i can even find enough monolith or sin in the south to get any yellow stashes down there :(
Killing stalkers can yield stashes

So just kill
just kill everyone
I already wiped freedom off the map, guess ill go through rostok next
Quick question is there any repercussions if your companion dies?
They're dead
if I have two knots active, do they stack? or can you not activate it more then once
only 1
so its normal stalker shoot head or else u are wasting 30 bullets shooting body?
something like that
5 spikes + Howa 
wheres the fps optiomisation chat?
whats howa
D-class 5.56 rifle
may i ask how i remove a lamp thats inside a wall?
does spike work based on pellet with shotguns?
I might want to do something funny
idk how im even going to get more spikes though
i mean the old keybind was hold f, but thats now that favorite wheel
holyshiz getting shot at in this game became way more scary
I think next run I do i'll do melee only starting with a bunch of spikes
so enemys can still see through bushes?
how can i remove furniture if i get no option in the interaction wheel if i hold f (it is empty)?
what is even causing this issue??
been happening to so many people
i dont get it
issue? i just placed some furniture and now want to remove it. before the interaction wheel i just could hold f and press remove, now i have that wheel that is just empty cause i have no favorites
do companions get better over time? like if i have a recruit in my squad and he kills enough stuff will he actually get more accuracy, health etc as he ranks up? i dont think their health scales with armor so is it even worth staying with the same guys for the entire playtrough?
huh
a new .357 pistol?
looks simply like a rechambered 1911

Is the replacement of the Coonan
and the kimbery replacing the korth then or?
Yeah
armsel doesnt take two hours to load anymore?? 🤯
WITCHCRAFT! (still takes 30min tho
)
Does anyone know where to download this replacer for AK-5С?
those are probably the worst graphics I have seen in this server
That’s because you’re not seeing it on an RTX 5090
svol
whats that even from
svolker
press h or numpad enter
!busyhands
@quasi lance "Busyhands" is the name of a bug that softlocks your game by preventing you from performing basic game functions, common signs include:
- Broken health HUD (all red)
- Can't do any animated actions (use meds, eat food)
- Crashing on area transition
- Can't open inventory
Highly recommend turn on412- Busyhands Detection and Blame - RavenAscendantmod to detect if it is really busy hands, and if so then which script caused it. Also keep it on to prevent further long term busy hands that make you lost a lot of progress. Noted that it can't 100% detect all busy hands, so common sense is still the best way
If you have it, reload an older save. Eventually this may not work anymore, you'll be in permanent busy hands, then it's time to start a new game. Read more here: #╭📖faq message
It is sometimes possible to fix with a full reinstall, make sure to use !delete in https://discord.com/channels/912320241713958912/1012510897136222293
are the changes in #📢development implemented in real time if i update the game or is it all released at once with an update?
should be for the next big update
merc playthrough started 10 minutes ago... already dry on ammo and i cant even skin the damn thing. GROOOOOK
get the hunting knife
It do be like that for us Mercs
2nd day on my Merc run, 2 giants decided to show up in AW
Is there an easy way to make the PDA not look chunky as fuck in 21:9?
I looked up the girth ultrawide mod but it's evidently not being supported anymore
im surprised at the lack of artifacts at the generators
Place is pretty empty aside from the main story line
this has something to do with HUD fov, i think
wait the lucifer/knot has a stronger effect if its on your belt??

my man
I don't think it works if you don't have it on your belt
Lads if I'm at maximal relations with a faction then switch to one that's hostile will they shoot at me?
I don't remember..I think it's kinda unpredictable. If you're wearing the patch probably..if you tore it off and you're wearing the armor maybe not
I wouldn't walk in close proximity to any of them that's for sure
no
gatekeeper was hostile to me (merc) from day 1 since was chain-aggroed by a squad of loners, so when i was going to radar i disguised as a dutier to talk to him, freedomers did not shoot me.
Same went in my CS run, I've got 1k rep with duty and switched to freedom, I had my base at Rostok and they tolerated me
So totally viable to start as ecologist, get to green relations with free stalkers then switch to either mercs or military and i'll be left alone?

wait i'm trying to process what you wanna do xd
you need only 1k rep so faction stops being hostile as a whole
from ~600 to 1k rep random stalkers from low to high ranks stop being hostile
Get relations with a faction that my original faction is friendly too then switch to a faction that is hostile with the faction I gained relations with and NOT get shot.
thus you can play isg without disguise and become friends with ecologists by doing neutral nerds who send you to find artis in anomalies
if you plan on playing the storylines, just start out as the faction you actually want
switching factions can fuck with the story scripting
that what i explained above
you can start as a renegade, get 1k+ rep with renegades, obviously have max rep with bandits (since renegades are hard to get relations with), then chainswitch to ecologists and nobody will shoot you but antagonistic factions
Issue of course being they can't play it. I might just start out as military and switch to eco or bandits and switch to freedom/mercs.
I don't mind using debug but I don't know if it's actually possible to switch to UNISG and renegades normally is it?
if you switch to merc after disabling the brainscorcher loners would be hostile xd
and forester won't open the door
to UNISG, absolutely not
the storyline simply won't happen
renegades is probably fine
you can't switch to antagonistic factions and renegades (since they do not have a leader) and to loners iirc
you can switch to loners as unisg tho xdd
really?
one of the storyline outcomes
oh
Sort of a unique circumstance innit?
i won't spoil unisg questline, but it has various endings
and an experience playing unisg without disguise is quite cool
as i explained above you can make ecos friendly but it's some kind of idiotic behaviour sometimes, like i avoided killing ecos and either run, tried to merge them with mutants or in worse case shot them in legs till they fall xd
this stash is impossible to get
possible
try to lick the right tonnel wall, walk till end and then try to pull on the cliff of the circut shit
i can't go through the pile
I've encountered a few stashes that seem to be 'invisible' up to a fence, wondered the whole time what in the hell I was actually looting since I didn't see anything.
you are experienced!
your welcome
You can also get loners friendly. I did MM and BS even though I didn't have to, and after that I got the Loner - UNISG cease-fire. Now I'm friendly with the mercs, freedom, loners and ecologists.
i kinda... do not understand, i was speaking about not-disguising at all, and as unisg you need to get documents from both MM and BS, you get psy helm from Hernandez at Jupiter
Yeah I did most of my playthrough in disguise. You need to get the documents from the labs but you don't have to disable them afaik? Do you still get the Loner cease-fire if you don't start the MM and BS quest from Sakharov?
No disguise UNISG is such a fun way to experience it
You don't need the quests for Duga Free
no you don't get a ceasefire, i think being disguised can break some scripts and script for mercs read as "your faction relations sets to 2k with loners", same as if you will be disguised for other faction during afterglow when you need to talk to unisg member, the squad will be hostile untill you turn back to your og faction. I even think if you take the quest and change the faction unisg squad will be hostile.
I didn't change factions and I didn't have any issues. I was just using merc and loner disguises to talk to various hostile factions.
well having 1k rep will turn faction to neutral
and you can't change a faction being unisg and you can't change to other faction that is hostile to your og faction i.g. renegades -> ecos
so as long as a gun has a good barrel i cam repair it without tools?
Correct
I believe you can even repair a barrel (as long as its above 60% dura) with a Cleaning kit, if youre lucky enough to get a barrel above 60% that is, and not luckky enough to get 100%
idk I don't use R700 hope that helps
Just make a save and try all of them, see which one you like the most. Personally I prefer the magpul.
so… you’re just cleaning the barrel.. with said cleaning kit..
I think i may have misread the previous message.
any
imo, the one that gives it the 20 round mag
oh ye
mag size is basically the only difference between those kits
i just remembered the archangel exist
man its been long since i use sniper rifles
anyways
anything below 60% you’re fucked and need a weapon repair kit to replace the barrel
what does low condition even do to wepons other than jamming
If the barrel is in shit condition it will reduce damage
you do pee pee poo poo amount of damage
do bolt action rifles jam?
yes
intresting
what if I love pee pee
inb4 stalker chat be like:


what does reticle illumination even do?
is that like the contrast upgrade on some snipers?
Ain't that just "You can see your crosshair in the dark"
no idea
Tap = to find out
Some reticles change to red instead of black
Godsent because you otherwise can't really see the reticle properly
Also let's you choose reticle colour / type for some sights like the okp
is stealth a option in this game?
are suppresors silent or are they realistic?
not really
or at least not reliably
and reliability/consistency is a backbone of any stealth system
I guess you could say realistic
trying to find ways around the fact i have awful aim
they do reduce noise but not as much as in other games
stealth will provide you an opportunity for one headshot at most cuz then the rest of the enemies will aggro and begin their unpredictable shuffling around
that's really all stealth is good for
so just keep save scumming untill my aim isnt shit
getting one kill and then shooting the rest
I guess...
is it actually an aim issue or gear issue?
maybe both
im still in starter stuff
i managed to clear out 2 camps with only a few deaths
cuz if you're trying to kill an exo with ironsights at 50 meters and you only have a shitty pistol then no amount of skill will save you
im 1 or 2 shotting stuff just sometimes they kill me before i can hit them
that's normal
so just keep playing and it will happen less as i get used to it?
Spray and pray
Hello sdalgers
That's why i love big mags
spraying with a lever action might be a struggle
Well
It seems Grok is looking into that "GL finding me bug" 
That's why i switched to nato battle rifles from svds
But bolt actions are good early game
Cuz they're precise af
i do not have access to those yet
just get a generic AR or an SKS
average engagement distance is like 20 meters anyway
is there any wepon upgrades i should be looking for or just uograde to any gun i can find with a good barrel?
weapon upgrades are pretty minimal
main upgrade is diffrent ammo types right?
@near estuary read this: #╭📖faq message
is my gpu being used to full but my cpu basically not being used normal?
Lmao the game uses like 1 core (optional)
can i not increase the amount of cores it uses?
but it brings its own issues
and multithreading is still weak
so u are saying i should just play the game as is?
yep
fair enough
why would a game only run 1 core is that just how games was back in the day?
did cpus only have 1 core in 2000s?
and every stalker mod since has been running on a fork of it
first dual core was like 2005 or something like that
"Wait, SoC came out in 2007."
yes.
ah ok so multi cores are fairly new
cuz it was delayed again and again
I can heal at the medical guys?
that also
but it costs money
cheaper than useing meds though right?
bhs?
body health system
u have a diffrent mod?
I just think it's annoying pseudorealism
nope, I just run the good old HP bar
ah fair enough I like the body system i would prefer something more indepth but the body system is good enough for me
looks intresting maybe I will run that next run
any idea where this stash is? there is nothing on the ground here so idk maybe its a bug
!ms
@warped comet
An ongoing bug causes some stashes to spawn on random objects, anomalies or NPC's, resulting in the loss of any items they might've held.
To identify if the stash is indeed bugged you can do this:
- Disable
Areasabove the PDA Map to remove white circles around locations Right Clickthe stash marker on your PDA Map- Select
Set Waypoint Right Clickthe waypoint you just added- Select
Waypoint Settings - Enable
Show waypoints marker on HUD - Press
OK - The on-screen waypoint will point towards the stash
naah can't even put waypoint on it, btw its stash form enemy stalker pda maybe thats why its bugged
guess it's bugged then
is there a button to steady my gun to stop swaying?
Nah. If your stamina bar is full and your arms are not damaged, that's the best aim you have.
nope, as draku says
tho weapon weight is also a contributor
also crouching
so use lighter guns ig
i'd wish the hold breath actually function properly. (weapon sway mod from moddb)
is way too crash-triggerhappy

Weapon sway is also largely cosmetic
rarely a problem.
unless theres people trying to "snipe" people at decently far ranges
and i do admit, is so much of a pain in the ass waiting for the sway pattern to time it right with someone's skull before shooting
I have a question about upcoming big patch. Will it change armor & weapon repair system and body health system?
my rf receiver thing is like off my screen how do I bring it up like I see the speaker but the numbers are too low
this panel the newbies chat panel disappear when I click on another panel. is it the same for everyone?
I wish gamma was more performant, all it takes is one or two mods and suddenly im stuttering and at 30fps :(
u could disable some of the visual mods couldn't u?
im trying
depends what you add 
two gun mods, two artifact mods, and skills expantion
my ass betting hes adding redone stuff or that siski
Well first, you should identify what's bottle necking your setup, if you're CPU bound or GPU bound, that'll inform if you're asking too much of your GPU or if you're running mods too costly in scripts
which artifact mods
well idk if klondaik has any performance issues
could be just that you had a bad game launch, it happens
sometimes this shit just locks itself to 10fps on the renderer you picked
try avx off
or if you already had that, then avx on
Hi, is there any differences between Sins and Monolith? like Does sins has it's own quest line?
the difference is starting loadout and sin being neutral to mutants
the rest is the exact same
no storyline, no goal, no nothing
you just run around shooting stuff
until you eventually realize that the faction is dogshit and go back to playing loner
oh, thanks, i did not know Sins is neutral to mutants
I wish gamma didnt take 3 years to start
that's what 550 mods and thousand scripts do to a game
base anomaly launches in a jiffy
Hopefully maybe we'll get reverse Mortal Sin, like we have reverse Operation Glow
Engine issue
Base Anomaly uses the same engine and boots much faster, it's the mods
how do I heal limbs and stuff I forgot
or lack of proper file management and optimization of everything within the pack
a huge chunk of it is just bloated with stuff that might not even be used
!heal
@inner basalt A quick video about how to basic heal yourself: #╭📖faq message
I mean same difference, it's not the engine per se
I'm not using anomaly engine and it takes me 10-20 seconds to load
You using MT or the funny engine ?
Yes the funny
I guess the multithreading does help 
where can I get a mod that fixes the engine smh
you can try #1467056699683770379
a blood sucker came running at me he fell into a grabby anomaly and while I was laughing I ran into one as well
whats even the point of vehicles in darkscape
they are too dangerous to use imo the road shouldn't have anomalys
Your fear is palpable
The trick is to drive until your shit is rocked by an anomaly
Then you walk to the next car
Just slow down and dodge them. Beats the alternative of just running around
I cant see these anomaly in this little tractor I can bearly see out of it
hold W and pray to the wish granter u make it thru
how do I swap ammo
Y
how does warefare work exactly
spawns so many mobs your game goes down to 10 fps within minuites
how does this dead night quest work it tells me to find out what killing ppl in dark scape but what am I looking for?
I am here at night
not gonna spoil you but if youre playing ironman avoid it
ye im here in dark scape walking around unsure what im ment to do
its supposed to be in the woods towards the southwest
dont know exactly which time but after midnight
might need to leave darkscape and reenter
been here so long its now 4am so ig I missed it now?
giant?
the adars a type b wepon? It doesnt look like a type b wepon
Same reason vss c tier
type b is the worst right or is that type a?
it is because its not automatic (for players anyway)
there is very good type a or b guns
its just the repair tier
I ment basic kits
Don't treat the letters like a tier list
It's just repair kit classification
is type b and a basic tool kits?
Yes
yes
you can make those with basic tools
type c is advanced
ah ok
ok
forester mark 2 also
I got a cool looking smg that was a and thought that I couldnt use it any time soon
so good to know
no you can repair those quite easily
9x19 smgs are meant to be earlygame weapons
and theyre good weapons, if you wanted to you could keep using them in the north too
smgs can be put in the melee slot cant they?
unless you get a mod for other smgs 👀
realistically you could edit the .ltx of weapons to make them one handed
true
I remember last time I played a few years ago I really enjoyed the 308 assult rofles
they do a lot of damage yeah
and mp7 is rarer than RPG 
could be my luck though
hmm
do the aug kits actually boost its performance or just flavor te-
oh
thought it was for 556 aug
freedomers seem to have them in this patch
found mp7 in one run only, rpg every run
i found it 4 times on a single .45 fmj only run
1 from freedom. the rest are monoliths
never found one because of my great rng luck
mp7?
no, think its veteran or expert up?
still super rare tho
sr3 is better anyway 
the brugger and thomet mp9 is good right?
its probably the best 9x19 smg
because it has such a high rate of fire while being controlleable
can be found on mid-rank ecos, any rank isg, high rank mercs/monos
forester is just busted, and this gun has the most upgrades in the game kinda 😄 base karabiner +80k = forester mk2 + ~30k = can have 7k supressor + 120k thermals
if forester mark 2 had any sort of ap rounds it would be my lategame gun
7.92x57 has ballistics simmilar to a .338 lapua or 308
makes no sense the ap has 38
"BALANCE!!!111!!"
or smtg
7.92 got nerfed to oblivion for a long time and never recovered since,

yeah its criminal
pen does matter for a bolt action
having to shoot the same guy 3 times in the head isnt optimal
penetration enjoyers 
"nightsword custom"?
oh, strayer replacement?
Does the spike perk artifact work with each pellet of a shotgun?
yep
same goes for stuff like dragon eye
it is also interesting that missing on melees won't punish you but hitting them with it still give stacks 
That's the main reason I'm doing an melee only run right now lol
so basic tools are rng right just need get lucky with a stash?
Do some shotguns have more pellets then others?
shoot a wall with some shotguns and get counting
Somewhat, but you can get a higher chance to get basic tools in the south
!tools
Idk why the bot isn't working rn
so ya i really should move all my stuff up the map before I get too fat
You know I've been thinking. Am I crazy, or in every other version of the merged stalker games before Anomaly, wasn't Zaton in the south?
CoC, Misery, I really feel like I remember being able to start the game in Zaton
It was always north unless there was some mod that changed map layout
@atomic pebble would know
Road To The North has Zaton at the right side of the Cordon, the first main quest lead u to that map
Okay so it's Stalker 2 that moved it to the south? I've never played it
yep
Bizarre
CoP in general doesn’t make sense with SoC and CS map, because they retconned the placement of the NPP to be how it is irl
So placement of Zaton was always just… odd
"Watcha this swamp"
"Ohh, what i have to watcha?"
"Watcha this other swamp"
"I watcha"
"Would be soooo fucking cool amazing inmersion survival horror open world seamless map atmospheric logical intelligence maxxing merge these two swamps brat"
"Idk brat, i don't care, these guys just pay me for do the thingis that em want"
"Cool"
put em besides the other
merge em
after des-merge em
S2 map in general will have oddities like that because that’s how open world games are - open areas with landmarks scattered about
Majority of the playable area is just an open field with trees and shit
The notable landmarks you seen in the enclosed but dense maps of the trilogy were spread around or even moved halfway down the map separate from their original location
CoP map and location placement sucks
Well, Jupiter Plant it's a proper placement
The south to north layout would look weird so they stretched it and moved locations around
One thing I'm curious to see is how they'll implement the jupiter factory, if / when they do
I know it's already mostly there in the worldspace
Zaton should be above "Chernobyl Town"
reminded me of that screenshot of zaton merged into yantar 
where
CoP end slides
Poop game
"Bratva, we have to delete Dead City from the global map, what we can use for that the area don't be smth empty"
"mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm"
"U should use Zaton brat, nobody is going to notice it"
How weird
GSC should have been copupasted these two, because em already use em for copypastes in SoC and CS global map
me when CoPe:
COPium should be the name of a mod that fixes and makes CoP into a great experience 
reminds me of gmod alot
they're based on the same place
are there any mods for anomaly that make the wildlife behave like in soc? (doesnt instantly aggro you from a kilometer)

No
Zaton and Marsh are based into different places
uhhh
they don't instantly aggro?
Zaton is a mix of areas from Chernobyl (the town), and a BIT of areas from the river above pripyat (like these machines)
Marsh it's based in a swamp near GSC Offices and a bit in the MARSH below the "real agroprom"
they basically do in anomaly
mutant behavior is basically the same as in the trilogy
they either run at you or they don't
shoot up a dog pack and the last one will run away
that's still a thing
dogs being territorial unless accompanied by a pseudodog is gone since clear sky
also, gunshots telegraph your position
inb4 "I blast an SR-25 without a silencer in Outskirts and 5 Chimeras run at me to bite my balls off"

this is the "real zaton"
omw to take a shit in OpenAI servers
you go soldier
tardspeed brother


wtf is that
Stalker would have been much better if GSC taked a lot of faithful sovl to the real zone, less retarded hills, less retarded mountains, less retarded level design, a zone more faithful, better level design
freddy fivebear
a whole 3 pixels
do I take damage if im overweight?
looks like a damn chicken nugget
no
heart damage maybe

clogged arteries too possibly
im taking damage every few seconds and idk why
A few days ago i realised that Cordon has wayyyy more hills that i remember, that's sooo ugly brat
do i take damage if im yellow tired?
The Zone DON'T need many hills
stalker would have been much better if it wasn't made by GSC
idk just chug energy drinks
imagine 2000s ubisoft made it

absolute fucking peak
i don't mind hills they're there to hide the map boundaries
i wouldn't wish a seamless open world on my worst enemy
yeah, the map is one of the smaller issues with the games tbh
there many hills in non-border areas
i don't see how the map is an issue either like besides cop maps and the power plant sides
but those are just byproduct victims of freeplay
CNPP is ass because you weren't meant to play on 99% of it
the npp has always been just a setpiece map so you don't get anything to do there in freeplay
That will be fixed in Lost World and x other mod
cop maps were ripe with sidequests and things tucked away
kinda fell off with Outskirts
yeah cause the game ends there
you loot the expert tools and that's kinda it
90% of the content is in previous parts
CNPP in Lost World is going to have more open interiors, a bit of Cooling Towers, Iron Forest, Sarcophagous, Warlab, Generators
I think my problem with the CoP maps is that in freeplay you have fuckall reason to go to any of the locations that were ripe with the side content
the whole military squad in pripyat commited suicide with their own grenades as usual
that applies to literally every location in this game
I mean, yeah, the map that was made with scripted story events in mind is bad without those scripted story events
Just more egregious with the CoP maps since they're bigger
Darkscape 
All my homies hate darkscape
which was also a setpiece
That would be fixed if the sandbox aspect of the game it's enhanced, better A-Life, better freeplay quests, more variety of events, itself more reasons to feel that don't there just 3 types of freeplay quests
but nobody bats an eye at either cnpp south or north
when they're both larger than the darkscape and have less things to do
yeah because almost everyone stops the playthrough at that point
I literally never go to the cnpp outside of the questlines is the thing
case in point
I lobe this Darkscape
So you go through it like twice and that's it
In MLR Last_Dawn added some interiors but the map in general isn't sooo different, now is somehow of generators because that map doens't exists in MLR 10
hmm...
that looks quite misaligned but thats just my guess
That is, in fact, the issue. for some reason the PK1 sight on the Saiga 12 is misaligned
I think there might be a mod that lets you manually like move your sights around..
i had an issue with the VSS where the OKP-7 sight is straight up not even in front of you while aiming
people told me to use that mod but i forgot the name ):
a little sag is 100% natural 
Thats what I thought too, but I knew something was up when my gunsmith said "oh fuck" under his breath when he diagnosed it
how do I recharge a PSU?
buy/loot exo batteries and put them in
how does one capture areas in warfare
its ok man mine sags to the right instead of the left its normal
PSUs are different from exo patteries?
nvm turns out i spawned ages away from where I should've
I absolutly despise stalkers just ignoring anomalies and casually walking through them while fighting
Teaser of an upcoming major update for our modpack.
00:00 Intro
00:03 Graphics demo
00:43 Limansk gameplay section
01:18 Lab gameplay section
05:33 End
moddb: https://www.moddb.com/members/funkypunk
GitHub: https://github.com/koreisha
Our Discord: https://discord.gg/efp
will be there any new guns or suits in upcoming updatE?
Now people should know where cwwp assets has been allocated.
new game + added yet?
no matter how many times I go through one i always feel a little spooked when a emission comes
man warfare is weird
I enabled all out warfare and spawned in as sin, and sin seems to be the only faction currently
as in I cant see any other factions, only sin on the leaderbaord, and I have fog of war off
should I base in rostok or the army base?
alright 3rd time starting warfare, this time I actually followed instructions
I hope warfare eventually gets fixed
never will
was an afterthought from the beginning
if it was important enough to be fixed, it would have been fixed like 2 years ago
:(
I forgot hip gave u basic tools for free
should I give my first set of basic tools to a gunsmoth so I can buy the gunkits?
how do I use this field repair kit to fix my armour?
damn fights in warfare are fucking massive
i dont think I can do melee only...
how do i re-enable my hud?
I hit they keybind and forgot what it was
H I think
Does anyone know how to debug quests to finish them? Pretty sure one of mine is stuck
which one?
Spring Cleaning. I've lowered the spawn rate and gone around in god mode killing every bandit in the cordon but they keep spawning. Sometimes they spawn in the same area and I have to wait for a new bandit to actually appear so I can kill them
But I've got a bigger issue all of a sudden, might have busyhands Lmao
No its fine
But yeah quest is still
Bugged
Me when minecraft spawns 3 thousand pigs in a single area
if i want to remove placed furniture and hold f i get no option to do so any idea?
does it matter if knot/lucifer is on my belt or in my backpack?
hold shift + f
turns out the artifact that makes your bullets explode + a ks-23 = dying if someone is closer then 20m
That fireball anomaly in wild territory is so damn annoying
Like at least the damage should be equal to the normal fire anomaly
I lost my Invictus play through because I misclalated it's a move while hunting for artifact
Literally one shoted me
just dont get hit

it goes in a predictable path
every time
Yes and i always have a plan to path but i was in artifact hunting so had to break that plan and got hit
Idk what to tell you but it's just i can't be doing two things at the same time watching out for myself and hunt for that artifact
I mean for a moving anomaly it gets considerably hard
I have my stalker pop set to 0.25 and it still might be too much for warfare...
thanks!
What artifact
dragons eye i think, 5% chance for shots to be explosive
turns out it makes every pellet in a shot explosive when it triggers
_>
Y e e s h
Got a question about the bunker in the generators, whats the code to the underground bulkhead?
can someone tell me where this stash is? inside the npp?
in the sarcophagus yes
how does influence work in warfare
!warfare
@wanton iris
G.A.M.M.A. isn't built with Warfare in mind, and Warfare is known for bad performance, bugs, and various issues, which is why it is not recommended.
You are free to play it if you wish, but please understand that support for Warfare-related issues will not be provided in our support channels.
you can kill him with anything so
you can use a PM if you like, but its possibly the slowest way
any assault rifle kills fast
Well yeah i knew that but i was expecting him to eat hella bullets
How's it goin lads
Good thing he put himself in a nice spot to be obliterated lmao
I almost blasted streloks brains out tho
In other news i finally found a p90 that accepts optics
A ball of sentient lightning just zoomed past me at highway speeds
I almost pissed myself
The fixed dot one at least had its reticle replaced by a dot so u can actually see out the thing
Truck cemetery?
Bingo.

Was going to loot a body, entered a building, UNISG Nosorog dude just chilling in the corner
Met those guys a couple times.
Not a fan.
ugh
you don't need scav levels it just makes it easier
oh damn i thought they didnt come becus the squad was too big lmao
whoa efp is getting an update
Yes
And honestly EFP update makes me realize GAMMA should make its own weapon pack and ditch BaS
mfs at EFP will have attachable laser sights and flashlights.
cool but you have a headlamp
also that new hud is a bit funky
especially the BHS
the circular gauges I can vibe with
I hope they make the guns feel punchier
But I agree the hud is definitely… interesting…
i like it 
i was interested in a GTA4 style health hud, but also have BHS as bars around the minimap
I think it looks fine, it’s be better if there were 5 icon bubbles for a symmetrical look
eh, as long as it's large/readable enough, I'm fine with most huds
its kinda like a merge between GTA4 and RDR2 with Tarkov 
Efp update before gta6 or something idk
Personally I'd reduce it's size to like, 75% what it currently is.
Right now it feels too big.
Also maybe put the bhs inside the circle on top of the compass?
Less clutter
BHS in a circle would be interesting but maybe a bit hard to view
Unless it’s be just a quick view version while full BHS would be in the inventory?
oooh yeah that works
it would fit the minimalistic aesthetic rather than having a full body blob next to the compass, stands out too much
On EFP server they already heard the hud comments and will adjust it before final release.
As for the doll, it's controlled by a separate config
In MCM
Or go full on the minimalism, while giving different limb damage their own color
Sorta like gun parts
Yellow = 60% limb health etc etc
short barrel, no attachment rail, no stock, 50 round box

So this?
tiny PkP
Well… yes 
If i missed it in the video then sorry
Most of the time i glanced at hud it looked like it only drained main health 
i hope you explode
Nah it's fine it's hard to miss 
When playing on your own you'd probably pay attention to the limbs changing colours and shit.

But yeah Haruka confirmed the BHS doll can be moved and resized in MCM

editing BHS in mcm is huge, dealing with xml edits was annoying
Very true
... Okay so quick question.
Does New Game+ Enhanced (Character Transfer mod) just let me create a new character with debug mode on, grab custom gear and then import it for a new save that will be invictus friendly? 
Does anyone know how to make the rooms in this tower be able to be saved in?
i cant place a campfire in there either

isnt it emission safe up top?
Only option is disabling yacs in MCM when you want to save in there.
havent tested it
Nobody bothered marking the spot as a safe zone
campfire saves are so goofy, campfires are all over the damn place
its basically just Inconvenient Saving™

Campfire saves are all fun and games until you go to a location with like a single campfire
Either that or Dynamic Anomalies Overhaul or Zone Customization Project puts a fucking radiation field or anomaly on top of the campfire so you cant activate it without dying
shame it seemed like such a cool area for a base
the ever formidable "Delete Dynamic Anomalies" button
its a great area
just disable YACS
shoudve tested it before i brought in 600kg of loot
I just always disable YACS.
It's a dumb mechanic.
Fuck you mean
but like i said, open MCM > DAO > Delete DAO
ive had a rebounder spawn on the stairs 
only once
but still
Amazing
I feel like someone should make a custom version of DAO/Arrival that instead of relying on smart terrains has hand placed anomaly zones that can activate/deactivate on emissions.
more effort tho 
Yeah but that way you can ensure the random anomalies don't spawn in areas they shouldn't appear in.
yeah, you could
Alas
but people are too busy porting yet ANOTHER tarkov gun
you dont get it
we NEED another tarkov gun
Nah what we need is to remove all weapons in GAMMA and make a brand new weapon pack that will have consistent style and features 
disable bhs, dao, yacs, fast travel limiter, shorter emission/storms, weapon cover tilt, bnvg, headlamp animations, skinning animations, backpack animations, 3d pda
and uhhh
probably more but those are what i do first thing
Why disable 3D PDA?

womp womp
and in some lighting conditions nigh invisible
I like being immersed
nuhuh
THIS GUY DOESNT CHANGE BATTERIES

what the fuck are batteries
PDA is always visible if its charged
fuckin
The PDA screen is illuminated
If you don't change batteries it'll get dim
Then shut down
there's too much light yes
nuh uh
"I am too bothered to
ROTATE"
speaking of batteries
are they your favorite snack?
at that point bro play call of chernobyl instead 
you gah damn goof
i sometimes forget they exist
2d pda doesnt consume charge
and i dont use lamps and nvgs
well, rarely use
so i end up having multiple kg worth of em piled up
how?
loot goblin
how many batteries do you pick up to gather more than 1 kg
i pick up every battery i see
yet i still have less than 0.25
max
stacking a lot
i had 100+ military medkits at one point cuz i stopped getting hit but kept crafting them
out of habit
as i said, i kill, steal and pillage more than anything but still have less than 1kg
Don't tell them about Fatal Error forcing you to carry multiple types of batteries because some devices take AAA AA or A 
yeah idk how you do this
i just described how
tedium: the mod
stop getting hit, but keep crafting/looting them out of habit
its called "realism" XD

tedium
inventory bloat
realism in a game with special rocks that make you bulletproof
sure thing
this is what i feel like about the things i disable lol
tedium
bro is taking the joke too seriously
or a game with a literal portable railcannon that just kills people in one shot
immersion is not something i ever cared about

idk i just think its a dumb thing and some people actually mean it
No wait guys I think this guy achieved a new level of skill.
Bro stopped getting hit 
so its hard to tell
fair enough
that and leave regen up to artis 
medkits start piling up
because ive seen way too many people say some super stupid shit, then double down UNIRONICALLY which is funny and sad
Fort night
We need artefacts that instead of negating damage just make bullets have a chance of missing you entirely.
well realism is cool bu too much realism can kill the fun so yeah no i dont actually want to have AAA, AA, A batteries depending on the device (or we can add the round batteries too since we want ReAlIsMe)
dont.
we dont need payday 2 dodge builds
thats my limit

no please
how about an artefact that changes bullets into small rabbits when they hit u ?
"This gravitational artefacts bends the field around your body which results in the bullets flying around you instead of into you."
does anyone actually like mutant skinning animations?
Yes
artifact that just makes people that shoot you turn into porkchops 
im not one of them
cuz try skinning a pack of boars
after the 3058th anim im done
waste 5 minutes
artifact that just TP u into the CCPP frame one so u can finish the game
i exaggerated for dramatic effect
Try skinning a pack of boars with the setting that makes you pack each body part individually
but it does add up quick
but in reality you just die because of monolith
i have

it's ass
ok if you got that, it will be 5 min
thats what u think but paired with the bullet rabbit transformation u'll be fine
"Okay I skin this pig"
Stores skin
Stores porkchop
Stores porkchop
Stores porkchop
Stores eye
Stores the other eye

TRUE

yeah but ur game will just crash bcs of the sheer ammount of rabbits now soooo lets make an artifact that just depop all ennemies so u'll be free to go wherever u want to
real
not if you eat them fast enough
yummers
It gets even more ridiculous when you have the hunters kit and the achievement that boosts amount of looted parts.
You can spend almost half a minute looting a single mutant

paired with the setting that makes u pack each body parts individually nope, will take too much time
I mean at least we don't have the shit that Dead Air tried doing
i am unaware of this shit
Некоторые фичи, что будут ожидать вас на релизе обновлённой версии. Чтобы не возникало споров и вопросов о заимствованиях:
Обновлённый шейдер капель (только капель) - OGSR.
Анимации ножа, разд...
Time stamped
thx

Fixed

"Oh you want that piece of mutant meat? STAB IT MULTIPLE TIMES BUCKO!"
Though they did have something cool that I wish Anomaly would implement
If you watch from the start you can see Dead Air 1.0 was supposed to have charged melee attacks
Notice how the stab had two animations for end result.
One is just a light jab, second is full on stab forward.
well thats a problem
How so?
kek
Oh yeah Dead Air also showcased they'd have dynamic seasons where the game would switch between foliage for winter, spring, summer and autumn based on time of year.
yeah i just checked the time stamp
thats cool !
It was cool, 6 years ago, when the last dev logs were posted 
I don't think that dev log is even up anymore
well that might be a problem then XD
Oh yeah they got unlisted.
Here's showcase of foot prints on snow https://www.youtube.com/watch?v=8I-5NyLf9Lc
Те же самые следы, но уже для заснеженных поверхностях, правила те же.
They even made foot prints when you walked indoors when its raining 
You could muddy up the floor at Yanov Station
well thats very unlucky that they dropped their mod then... looks like a very cool one
Looking at the polish forum last news were posted in 2023 where the team said they were short on devs which delayed the release.
which explain the situation, still sad nonetheless
Dynamic seasons change. It would be tied to ingame time, but you also (probably) will be able to be set your preferred constant value.
Динамическая смена сезона. Будет привязана к времени в игре и, возможно, игроку будет дана возможность выбрать пост...
Winter sceneries on different locations, new effects... And normal performance this time.
Зимние виды на различных локациях с новыми эффектами, на этот раз с нормальной производительностью.
They are unlisted but still accessible through moddb 
Fuckin "Hopium administered" moment
"By the way, the mod is still alive and will remain so until we officially announce it in the group. Progress is slow, sometimes very slow, but it's happening." February 24 2025
One has to wonder if Dead Air will be able to compete if it ever releases a new update
Is the "Find extra items on NPCs" settings talking about the "NPC" that are placed on the map as already dead, whom you can't interact with and are basically static objects? For eg the one near Freedom Army Warehouses, towards the right side tree from the warehouse entrance.
oh
any way to give those static dead NPCs some interactivity? Like maybe PDAs or notes on them
I use the mags mod, but do I enable this in ZCP options?
It says its spawns the magazines for currently equipped weapons, that's a little game breaking isn't it?
Teaser of an upcoming major update for our modpack.
00:00 Intro
00:03 Graphics demo
00:43 Limansk gameplay section
01:18 Lab gameplay section
05:33 End
moddb: https://www.moddb.com/members/funkypunk
GitHub: https://github.com/koreisha
Our Discord: https://discord.gg/efp
Woah EFP updaetd
honestly, I wouldn't get my hopes up as stuff like GAMMA, EFP etc. had the better part of a decade to implement basically everything that could have been implemented in a stalker mod
Correction
EFP announced an incoming update
To be clear they have lots of features but nothing really that big
Honestly modding is just trying to mash together bits and pieces that work together best in stalker community.
Anyone remember STALKER AREA?
Dark path for example has semi proper weapon customisation with attachments and stuff
Attachable exoskeletons and shit
That one has something fun that would be nice to steal into Anomaly.
Dynamic player model
As in, the player model has 3 separate pieces.
The suit, the helmet and the backpack.
You could have a mix of anything possible
Is that still alive
I remember having to manually use a can opener
badrealismslop
It might've been too realism focused but the player model part I want to steal lmao
Let me wear a seva helmet while having the bandit overcoat
I was honestly never a fan of circular health indicators
I remember playing it for a couple of hours
was legit more tedious than misery
okay brb gonna turn every indicator in gamma to be circular just to spite you
Not really I'm far too lazy to do that shit

Would be pretty funny though
Open settings menu: the fucking bars are circular
change every single options slider to be circular
make each settings page five times as large

my favorite type of bars are ones that you cant see
like how metro did with radiation and compass
it's an actual instrument on your character, not just magic floating stuff
dead space health indicator 
health indicators are the most difficult part i think
Is it good ?
If you are a bdsm masochist
Lets put it this way, if you have an irradiated piece of food in your inventory it can irradiate every other piece of food in your inventory, alongside your bandages and medkits and other shit
Have fun with that
8gb main file and 800mb patch
Damn
Thats it ???
My gamma is like
300gb

u can put subtle stuff like dead space or a watch with a hp bar or resident evil inventory 
but those ideas aren't new anyway
Some modders that did Gunslinger for Lost Alpha had bars on the wrist watch
according to #📎to-do, 3DSS changed damage values??
why would the mod maker do that wtf
and then not mention it anywhere
idk






