#╓☢stalker-chat

1 messages · Page 312 of 1

uncut agate
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is "hold the ground" just perma-bugged if an emission takes place while you're doing it? I've been sitting at flee market like an asshole waiting for the rest of these bandits to show

uncut agate
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fabulous

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imma try taking antibiotics when it starts ig

mental furnace
uncut agate
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yeah, worst comes to worst, ill reload my level change and do that

celest sparrow
mental furnace
mental furnace
celest sparrow
dusk fractal
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hi guys, I have found SR-2M Veresk or how it is called and part of its stock is purple as if texture is missing. Is it because some reposition mod was added into gamma?

mental furnace
celest sparrow
celest sparrow
mental furnace
thick sedge
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I cannot fathom how tarded I am not using my N key at all after crafting a tier 2 NVG

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I used the torchlight it comes with it till now

mental furnace
thick sedge
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that would be the next update being them throwable snigyes

marsh bridge
thick sedge
#

what the hell

mental furnace
thick sedge
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ok I'm buying dozens from dushman

zealous verge
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ngl found some old poster of stalker soc

peak geyser
dusk fractal
peak geyser
peak geyser
dusk fractal
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as far as I remember this part was hidden last time I played. I'm pretty sure that FOV change won't fix this

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I mean you won't be able to see stock at all. It was behind viewport

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I have seen similar color with some suits (hand models) in the past because of missing texture

keen bronze
astral estuary
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Is there a spreadsheet of the modlist for gamma?

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I wanna check out some mods

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Aint on my pc

unborn tendon
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Thoughts? haven't played in a while. debating 3 guns which to mainly use as my starter currently. Mp9 brugger thommet. stm-9 gen 2. or a mp5A3 frasier than i just looted off a fellow merc...keep in mind for stalkers i predominatnly have an sv-98 that i found with a green barrel and repaired

peak geyser
peak geyser
unborn tendon
unborn tendon
peak geyser
#

but I’d choose a shotgun over all of them kek1

peak geyser
unborn tendon
unborn tendon
peak geyser
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choose whichever you have most fun with though, the mp9 spews bullets and can be a funner experience

mental furnace
unborn tendon
mental furnace
unborn tendon
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plus id need to repair it anyway

unborn tendon
mental furnace
unborn tendon
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i don't remember shrapnel being sold

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anywhere

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unless my memory is faulty

mental furnace
scenic trench
atomic pebble
#

Простенькая в реализации система бартера прямо в диалоговом окне. Написана за один вечер.

В трейд-лист можно вынести опциональную секцию с предметами на бартер. Игрок может обменять один п...

▶ Play video
vapid cobalt
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what am i supposed to do when the enemy is hiding in a bush at night with a machine gun and i cant go anywhere

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i cant see him but he can see me

outer ember
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anyone know good hand models aside from thap and using gfy?

mental furnace
outer ember
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dont see anything for the exos tho

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might fuck up the exo healing anim

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nvm thap required, ill try this out tyvm

valid crater
vapid cobalt
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i beat him by loading a save and rushing his position

peak geyser
# dusk fractal

looks good on my end. try typing wpn_stock_ar15_mesa_crosshair_hydraulic_buffer_tube into the MO2 search bar and see if you find anything. that is the texture that is supposed to appear there

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you may need to update because latest 3dss has this file

dusk fractal
peak geyser
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interesting, it should be there

dusk fractal
peak geyser
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should look like this

dusk fractal
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does your mo2 shows which mod is it?

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also I dont have 3d_shader 4.03 on clean gamma

peak geyser
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actually didn’t 3dss update recently? you might want to update 3dss by itself

silver star
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IS There any tutorial on how warfare works?

atomic pebble
mental furnace
dawn martenBOT
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@silver star
G.A.M.M.A. isn't built with Warfare in mind, and Warfare is known for bad performance, bugs, and various issues, which is why it is not recommended.

You are free to play it if you wish, but please understand that support for Warfare-related issues will not be provided in our support channels.

lethal steeple
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#📢development message @mighty viper yes it's supported but almost no weapon is properly aligned when scoped and aimed down sights

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especially snipers, some of them have a NASTY offset to them, from where the barrel bone is positioned and where it's pointed to

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hipfire is also offset a lot on a lot of weapons with eft reposition styles since basically nobody cares about proper orientation and shit

opaque moss
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they ar ealready repositioned

celest sparrow
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I was going to ask if weapons were aligned for 3D Ballistics to be enabled

opaque moss
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haven't you seen any screenshots with an ak where the reposition is pure ass

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that's the 3db repos

sick yoke
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it looks like ass so we can have "realistic" bullet ballistics

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this is truly one of the moves of all time

opaque moss
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even then, what's even the point of making it so that bullets don't go into the center of the screen if we're just gonna make them go into the dead center of the screen anyways

astral estuary
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yo what kind of rep do i need to have, in order for mercs or freedom to sell mauser mk1 upgrade kit?

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or is it just nimble that sells it?

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goodwill

random grail
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Nimble doesn't have "exclusive" kits anymore

rigid stream
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felt funny because nimble doesn't sell newly added kits.

tame trellis
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anyone playing using the demonized MT exes? How's stability?

astral estuary
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for weapons

lethal steeple
lethal steeple
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hip fire isn't really what bothers me since everybody plays this shit like if it was resident evil

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it's there for aesthetics so it being ugly is a straight downgrade

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the thing i'm more worried about is ads firing because that shit needs actual micro adjustments to make it properly aligned with the crosshairs

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even more if the barrel bone is offsetted on the model

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which is (or was) the case on a few weapons

astral estuary
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Some aks have that disorder

lethal steeple
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i once tested snipers a handful of moons back with 3db and they were COMICALLY offset

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like not even at extreme zooms

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30m out and you're aiming a full head to the right to land a shot

graceful quiver
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I think SV98 kinda suffer from that too

lethal steeple
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the barrel line not even coming out from the center of the screen

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i think it's best practice to only enable it for hipfire

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even if you can't shoot your gun without aiming it

opaque moss
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seriously how is this repo even necessary

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like this one is just comical

lethal steeple
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there's so many ways to go about it but the solution chosen was moving it to the right and making the pivot more pronounced

lethal steeple
opaque moss
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and even then rotating yaw to the left is counter-intuitive with how fov cameras work

lethal steeple
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i suggest you enable the 3db crosshair and barrel line

mighty viper
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Because that’s the main reason I want 3D ballistics : to make lasers more useful

opaque moss
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you wanted to make lasers more useful so you made it so all guns point to the center of the screen

celest sparrow
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Well yeah, how else is laser gonna be center clueless

mighty viper
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Bullet should follow the laser position

celest sparrow
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I'll see about that later

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Need to remember how to enable the 3d crosshair

opaque moss
celest sparrow
sick yoke
candid meadow
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Anyone call tell me how install HD models?

lethal steeple
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more often than not to be roughly aligned with the crosshair

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but not necessarily

mighty viper
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Lasers are straight with barrel or slightly inclined to be zeroed at a given range

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That’s something you have to account for when aiming with a laser

mighty viper
opaque moss
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other than the wacky ass position, from what I can see there guns have been made so that they point to the center of screen (because otherwise I literally can't find an explaination as to why the viewmodel would look like that). so if guns already point to the center of the screen and the player gets to have an actual reference of where the bullet will land, lasers are completely useless and redundant

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which also suggests that athi bothered to make all laser meshes be completely aligned with the barrel, repositioned every single gun just to make lasers unnecessary

unborn tendon
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been playing for only 3-4 hours. got to rank 4667.....started sneeding my own merc teammates and got the damn best helmet in the game xD. damn it i want the ace suit now

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i JUST got the damn 2nd tier tools too xD now it will just sit there miserably

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can even do anything with the helmet at the current stage? i don't remember.

candid meadow
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Why every model of my armors have these hand open gloves? I prefer the closed ones

opaque moss
inner heron
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is it possible to acces debug if you dont have the launcher? i redownloaded gamma back when there was the dmca stuff or whatever and i dont have the launcher since it was an alternative download method grok posted

blissful ivy
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you have MO2, no?

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it should have the launcher in the launch options box

inner heron
blissful ivy
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you turn on debug with anomaly launcher

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which is in MO2

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just click the part that says DX-11 or whatever

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and change it to anomaly launcher

shadow cave
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I can't wait to try out the new armor system, I love collecting cool armor and now that they're all changed around my favs might change around too

grave pivot
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Adding medieval weapons in the Zone

lethal steeple
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with the bullet callbacks making a crossbow is really really really not out of the question at all

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the issue as always is animations tho

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but arrow retrieval is entirely possible

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however not a traditional bow because there is still no way to have a delay between clicking and firing the gun

subtle jewel
lethal steeple
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nah i'm not talking about the arrow in flight

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that can also be faked with the bullet callbacks since there's a bullet on update one

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just interpolate an arrow model to the position of the bullet

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have the bullet not render a tracer

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that's it

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oh wait the bow could be always drawn

subtle jewel
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I was talking about the arrow being launched from the string for a couple of frames

lethal steeple
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that way the delay doesn't matter

subtle jewel
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Oh you meant the drawing back of the string

lethal steeple
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ye

subtle jewel
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Could you highjack the left click to draw the string instead of going into a scope view?

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Block hip-firing

lethal steeple
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that's also an interesting idea

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make the hip fire pos just not show that the bow is fully drawn, not allow hipfire, and when ads it's shown to be drawn

subtle jewel
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Play the reload animation scoping to draw the bow string back, unload on leaving the scoped view

lethal steeple
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huh

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hmmmmm

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i mean it sounds possible iirc there is support for contextual animations like that

subtle jewel
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Just gotta block firing until the full reload animation is played

lethal steeple
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the gunslinger ports have a lot of very specific animations

subtle jewel
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True

lethal steeple
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maybe a bow actually is entirely possible

subtle jewel
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Could be an interesting experiment

opaque moss
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maybe the arrow could be made into a sort of dynamic object with script attachments?

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that way it can be also retrieved and stuff

lethal steeple
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for retrieval i was just thinking of using the bullet callbacks to spawn an arrow item where the bullet hit

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that you can then walk up to and press E on

opaque moss
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so the arrow would go from rigged object from the bow's armature to bullet to spawned object?

lethal steeple
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yyyyyyyye

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like

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have the bow just shoot out a regular bullet as far as the game is concerned

opaque moss
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and also what happens when the npc hits the ground when it dies

lethal steeple
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with no tracer

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and with an arrow model interpolated to its position via bullet on update

opaque moss
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can the arrow be constrained?

lethal steeple
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if the arrow hits a mob then i guess you can compromise and send it to its inventory

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and not spawn the physical model on the body

opaque moss
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hmm can't you sort of make the arrow be constrained to the root bone of the npc or something

lethal steeple
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idk this is all just brainstorm crack theorycraft

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thing is available tech does suggest that it is indeed possible if you think about it at least at a basic or "decent" level you feel me

opaque moss
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yeah yeah ik

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I don't even know if it's possible to rig bows for x-ray since you can't change scales

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I guess you could do it with an ik chain

mighty viper
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Which is easily doable

opaque moss
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ok for the time being can we have decent viewmodels thx

mighty viper
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The photo you linked is exactly the kind of view model I’m expecting from a FPS

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If you mean centered weapons where you can’t see shit as soon as a scope is added, no thanks omegakekw

lethal steeple
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scoped variants can have different viewmodel positions to

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o

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a russian scoped ak could be just put lower on the screen and tilted upwards to still be aligned with the crosshair

opaque moss
celest sparrow
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Destiny mentioned

opaque moss
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idk i would expect something that allowed me to see through my sides

lethal steeple
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with all this viewmodel talk can the sprinting hand movement animations finally be addressed dude like

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please

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there is no way in hell anybody thinks that animation loop is in any way shape or form better than the vanilla anomaly sprint hand movement

sick yoke
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Random mw2019 view models

mighty viper
mighty viper
lethal steeple
#

shit does this motion

mighty viper
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Hum let me find the mod responsible for this just so that I can compare

lethal steeple
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it's not noticeable on weapons with a dedicated sprint animation

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or not THAT noticeable

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but on weapons that don't have a sprint anim gahdaym

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@mighty viper

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look at that

mighty viper
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True

opaque moss
mighty viper
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(Clear center vision, scopes that don’t obstruct half the screen, etc)

opaque moss
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just move the original reposition slightly to the left if you find it to be that bad

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but don't jack that shi all the way to the right lol

lethal steeple
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the other solution is to just remove russian scopes

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just have the smaller nato scopes make the dovetail picatinny rail adapter appear on the ak

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problem solved

mighty viper
mighty viper
opaque moss
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bullpups for example are a hell of a bitch to pose but you can still get an alright pose if you just keep all the principles together

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for some reason the camera guides don't show up in the render and idk how to do it but you get the idea

lethal steeple
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i never understood what the 4 boxes are for

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i've seen some people have spheres there

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what's the point

opaque moss
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it's mostly for camera anims, they kind of set some bounds for extremes and such

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but it's also to keep perspective coherent, same as the floor

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@lethal steeple happysteam

shadow cave
#

Anyone know any good revolver mods?

blissful ivy
#

you got options here

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colt peacemaker, S&W 500 magnum

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bunch of others

outer totem
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The what

shadow cave
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Awesome, thanks

blissful ivy
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nothing really

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just a guy was named borka fat

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he did lots of lying

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was banned

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explaining server lore, thats it, im officially old in this server

dusk vessel
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he was here not long ago

outer totem
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Oh i scrolled down from that reply

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Sesms like a loser

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Discord try not to shit itself challenge

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SNowihavesomegossiptoreadupon

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Wow

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Holy shit discord

valid loom
outer totem
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Rich*

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Heard about him there too, named StarFroggo or something

polar lark
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saw the other day that mod that makes military nets around the map interact with light (as, they cast shadow etc), anyone remember the name? Can't find it

inner heron
#

brain scorcher loot was good to me

hushed pier
#

idk why people turn up graphics until they sitting on 60 fps

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that shit feels like lag bro if you experinced higher numbers like 144

frank oxide
#

This just in: higher refresh rates ruin gaming forever

hushed pier
frank oxide
#

Gotta stay on my 24hz pal tv snigsmile

hushed pier
#

bro gatekeeping his eyes

quaint yoke
#

60-75fps is insane jump in smoothness imo

hushed pier
#

im too far gone

frank oxide
#

Me glad to get 60fps and being happy about it

16.6ms latency tomfoolery

hushed pier
frank oxide
#

I get my happy wherever and whenever i can get it

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Shit is rare as is

hushed pier
frank oxide
muted spruce
inner heron
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desire sensor is real though

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just picked this baby upCoom

grave pivot
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Above 45 fps for me is a luxury

cerulean fable
#

The fourth arena fight in Rostock is genuinely impossible. It’s not because fighting three guys is particularly difficult, it’s because you have a bunch of allies that look exactly the same as the people you’re supposed to be killing. They do not shoot at the enemy and just wander around aimlessly. I have died at least 10 times at this point because I can’t tell who is an ally and who I’m supposed to be shooting at

cerulean fable
#

It’s not a matter of skill in this instance. This is just flat out bad conceptually. You cannot tell in a split second who an ally is from the people you’re supposed to be shooting at, least of all because they make no effort to advance or shoot at the enemies. Every single time you see a target you have to wonder if that’s an ally or an enemy. That’s not skill, that’s random chance.

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The only thing I can get good at is seeing how fast I can get back into the fight from a reload and roll the dice again to see if the people I’m shooting at our allies or enemies.

muted spruce
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I did it in one shot, you just need to be aware where your team spawns

cerulean fable
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You actually just proved my point perfectly, you didn’t use any skill at all, you just memorized something.

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If the fight goes on for more than about 30 seconds, their paths have completely wandered off into random directions

muted spruce
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It's not that deep man

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The most annotying one is either the last one or the hammer man fight

cerulean fable
#

I really strain to believe how anything could possibly be more annoying

thick sedge
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@muted spruce

thick sedge
muted spruce
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Dun think so

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Been a while now

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The upgrade kits are the only way iirc, but they cost sooo fucking mucj

thick sedge
#

what the flip

muted spruce
#

You can see with right click weapon, details

thick sedge
#

this thing one taps stalkers (maybe below master rank) in the head with fmj

celest sparrow
#

what the skibidi

muted spruce
thick sedge
#

grok fix this™

muted spruce
#

60k out of your account to you

cerulean fable
#

Fuck this, I’m going to make a mod that just removes your allies from the fight. I’d rather be fighting 3v1 than 3v1v2

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I’ll publish it once I’ve made it

steep elm
inner heron
solar chasm
thick sedge
#

guess I'll buy one of the kits

solar chasm
#

Or find the OSW version

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Idk if it's the same as live but it has a laser on dev2 nowdays 😛

peak geyser
solar chasm
#

noice

astral estuary
#

Sa-58 OSW is the best gun in the game

astral estuary
compact tangle
#

did you guys loot while disabling the brain scorcher? xd

minor radish
#

he drank too much lean

inner heron
#

Is the svds upgrade to 556 still better than the 54r default?

pearl galleon
junior garden
minor radish
analog palm
#

just add a unshaved beard kekw

fallen atlas
#

So you're a con artist? kekw

dusk badge
#

what we got in our 5 slots on the belt METAs stalkers?

wraith mason
peak geyser
#

the lvl4 plate isn’t bad either

analog palm
#

i dont believe in magic rocks

quaint yoke
#

is this a bug or like an easter egg

idle kelp
#

Don't worry about it, the text is an easter egg but the error itself pops up to prevent any actual serious issues

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Just ignore it

valid loom
fallen atlas
#

Honestly at first when I saw it I thought it would give me like, coordinates for some fancy stash or something kekw

near estuary
dawn martenBOT
#

@quaint yoke

Just ignore it.

Critical Error on top of certain tasks was done on purpose to prevent autofailing once accepted through the PDA Taskboard.
It can also appear on tasks that require you to go into maps you can't access yet.

HEX code is just an easter egg, something similar to the "Kill Strelok" PDA.

sweet forge
#

did the starter nato weapon loadoat five seven always had this model and change in icon or did i fuck up my install, also the vityaz looks like a escape from tarkov fully kitted weapon now is that new?

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like this

idle stag
#

Is it normal that i lose 10 fps when i wear helmets?

celest sparrow
idle stag
#

Helmet is crucial for immersiveness, but 10 fps lose damn

hollow wadi
#

Immersiveness when Strelok made it to c-con in a hoodie

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Weak stalker

celest sparrow
idle stag
thick sedge
#

is KSG-12 any good chat

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unrelated but is the other 23x75 a slug shell?

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the red barrikada

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going to craft handful of buckshot 23x75 anyway omegakekw

mental furnace
#

its peam

thick sedge
#

what peam are you referring to

undone osprey
wraith mason
mental furnace
flint ruin
#

I feel like every update im back in this server for the "how i fix"

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It somehow always manages to break something

foggy pier
#

Isn't there a problem with lasers ? They are invisible when lit (unless I use free zoom then they appear normally) and show up when aiming. It should be the other way around, meaning they should appear normally except when aiming where they would disappear...

Also does it with weapon lasers btw, it's not just for this specific red dot sight's integrated laser pointer.

FOUND A FIX : Set the dynamic objects view distance to max

stable trout
#

Guys, is the "death lamp" in GAMMA? I mean I have never encountered it but I am just curious

foggy pier
stable trout
foggy pier
stable trout
#

Ahhhh

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Yeah it probably is not there anymore

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Since radiation emmiting from artifacts was removed, and that was basically the only thing that thing did XD

foggy pier
#

True. That's sad though, I liked the little thing.

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Even though its sole purpose was trying to kill me.

stable trout
#

Yeah but like, what even was the purpose 😭😭

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Like one good thing about it

mental furnace
thick sedge
thick sedge
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I haven't done basic math over what it can do

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BR6 is crazy

mental furnace
#

but if u wanna go to afterlife quick its your choice KekSkew

celest sparrow
#

It can sell for a decent amount I guess

stable trout
stable trout
celest sparrow
#

yeah

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to restore charges

mental furnace
#

feed them with magic rocks

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so it can make other magic rocks stronger 💪

celest sparrow
#

i used to rock to improve the rock

stable trout
celest sparrow
#

any

stable trout
#

Oh

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How?

mental furnace
#

its gonna eat it snigsmile

stable trout
#

Oh

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Nom nom nom

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Good to know

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I can put moon to good use

thick sedge
#

what tier 2 and 3 artis should I hunt or fuse for ballistic armor on a seva suit

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or should I just hunt a good ball armor

near estuary
gaunt shuttle
#

damm, i have the VSS Vintores but now i have the other Variation so now i cant decide if i should use eather 😭
(ps i have mags on too it a desicion of aisthetic realy)

hushed pier
#

I love that on the blades of the zone mode there is 7 british flags reactions lol

wraith mason
weary cedar
#

last i remember shrap 25 also 1 tapped exos in gamma but then again that was 2024

weary cedar
#

hi

mental furnace
agile epoch
#

I am nearing completion. Juuust need a working bolt.

weary cedar
#

3dss doesnt work no matter how hard i try

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and im kind of lazy to patch BaS for guns

mental furnace
#

aaaaw🥀

agile epoch
#

Forgot about this one as well. Took this like a week ago. Bro got the new "missing texture" camo pattern. It's super effective.

weary cedar
#

last thing i worked on was VSK-94 and it barely worked

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vsk in question

thick sedge
#

are the contents of rf packages worth it chat

weary cedar
#

if you enjoy getting random bullshit they're worth

thick sedge
#

not sure if I want a package in army warehouse

vapid cobalt
#

EXACTLY as i was about to load into rostok a psystorm happened

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and i almost got my shit softlocked running to cover while the psystorm was actively whooping my ass

gaunt shuttle
#

where do i get mauser box magazines from? CS?

thick sedge
#

nato people

grave pivot
#

Its easier for me to go kill stalkers instead of buying

mental furnace
#

they tried to kill me when i was hunting artefacts and they all got roasted kekcry

gaunt shuttle
#

had one of those oh "fuck moments" while doing a monolith assassination mission tones of sin and monos at red forest (naturally) so had to try and figure out where the target is, killed the target turn around to flee back towards Jupiter and find a squad of sin and monos behind me alerted to my shot!
threw a grenade in panic which landed in a nearby tree fortunately 4 of the 6 man squad ate shrapnel, made a fighting retreat back to Jupiter.

hasty spindle
#

Ok, what are people's thoughts on the DVL-10s, both the Urbana and the Saboteur?

flat phoenix
#

I'm a saboteur kinda guy but you are limited in ammo types

rigid wolf
inner heron
#

.338 federal is fun to play around with but a bit overkill

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I'd rather have an r700 mod x if I'm gonna run a bolt action

valid crater
flat phoenix
#

Yeah you're not running the DVL 'Saboteur' if you're on a budget lol

violet swallow
scenic trench
sick yoke
#

Yeah

violet swallow
#

makes you feel like a 19th century big game hunter

scenic trench
#

still should be able to put sights and not just scopes on it clueless

violet swallow
#

you can use the Elcan with it's backup sights

flat phoenix
#

Yeah saboteur is a great but expensive to use mutant killer

dusk vessel
flat phoenix
#

The big mutants you'd want to save the thing for will require more than a few shots, and the ones you really wouldn't want to waste bullets on might actually die in one hit

violet swallow
flat phoenix
#

The Saboteur is still awesome because it's cool though

dusk vessel
#

i dont like how low the velocity on the sabatour is

#

i prefer the deer hunter

violet swallow
#

or a .416 Rigby

dusk vessel
#

its got like double the velocity

flat phoenix
#

The Toz-34 Chimera Hunter is just such a weapon btw

dusk vessel
#

700 nitro express iirc

flat phoenix
#

An adapted gun for big game hunting, basically.

violet swallow
#

it's a shotgun.

flat phoenix
#

You can use slugs too

violet swallow
#

it's still a shotgun.

flat phoenix
#

And?

#

It's cheap

#

Effective

violet swallow
#

becuase it's a shotgun. Stop being poor.

dusk vessel
#

its just a 23mm shotgun

flat phoenix
#

I mean a lot of safari guns are shotguns

#

Sooo

#

For good reason

#

They got big bullets

#

Especially when you put slugs in 'em

dusk vessel
#

i said safari rifle

flat phoenix
#

Sure

dusk vessel
#

i know theres shotguns, i dont like using shotguns

stable trout
#

guys, I wanna start a "misteries of the zone" playtrough, but I do not know what faction to choose. Duty I have played in my last playtough. Military is basically the same, and I want maybe some western faction, not necesarilly tho

flat phoenix
#

Be cool to get some anti-tank rifles tbh

dusk vessel
#

bruh

flat phoenix
#

old surplus shit as mid tier mutant hunters

dusk vessel
#

not necesery whatsoever

flat phoenix
#

I mean we got Supermutants dawg so

#

speak for yourself

#

KEKW

#

You wanted big caliber rifles

violet swallow
#

Look, I'm a simple man. I want a Weatherby in .375 H&H so I can decorate my hideout with pelts and trophies

dusk vessel
#

the way that gamma balance works

flat phoenix
#

It'd have to 2 shot 'em

#

to be worth

dusk vessel
#

no lol

flat phoenix
#

In the head

dusk vessel
#

wont even be close to 2 shot

flat phoenix
#

I know 'cause gamma balance

dusk vessel
#

if i know gamma balancing

flat phoenix
#

Hurpadurp

#

can't have a bullet that's good at both

#

Even though they do exist

violet swallow
#

look at it, so pretty...

#

22mb, I should probably have resized that...

flat phoenix
#

If there was ever a gun that was actually good at penetrating armor and also killing mutants, it'd have to be super specialized so a surplus anti-material rifle does kinda fit that bill, especially if you make it weigh its realistic amount

#

you aint taking that out all the time if it weighs well over 20kg 😄

#

It'd have to be really cumbersome, and really expensive to the point where you'd only ever bother to be cool at your own expense, or when you wanna take out a HVT

flat phoenix
#

basically yeah that qualifies

#

IT'd be that kinda tier of weapon except it'd happen to shoot very expensive and probably rare ammo

agile epoch
#

Finally did the BS. Unsure if I wanna brave Red Forest or Pripyat. Methinks Red Forest though idk if I'm ready for the menace that is Sin up by Forester. I can never get by Forester without seeing Sin.

analog palm
#

or

#

sr2m lol

#

9x21 is good against mutants and armor

#

unless im misremembering and it doesnt have hollow point variant in base gamma

agile epoch
#

9x21 can be used against mutants but idk if I'd call it good against them.

analog palm
#

hollow points kill chimeras in half a second

agile epoch
#

If you want a sidearm for mutant killing get a gun with HP

analog palm
#

or shotguns, ultimate in both anti armor and anti mutant, slugs rape anything that isnt exo

#

and exos get stunned so the double tap is free

agile epoch
#

if I had an auto-shotty I definitely would take that instead

valid loom
#

Emission is almost underway, bandits + loners fighting over the only shelter available.

analog palm
#

why is it so blue

valid loom
#

Me coming in with the only grenade I have

valid loom
analog palm
#

i forgot those exist

valid loom
#

I feel dirty but more loot I suppose, being a passive clear sky guy

violet swallow
agile epoch
#

RF for me also has a stash by Forester so I'm taking my chances. Fingers crossed I get lucky with an Expert. It's never happened to me to get it first stash North of the barrier but who knows, might get one time lucky.

inner heron
#

Doing that makes the cave much much easier

#

Just run back towards the entrance after and shoot them from afar

agile epoch
#

An AK with HP generally makes short work of them as well as long as you can manage to land a few headshots.

#

The biggest issue I usually have is the flinching when they hit you throwing off my aim

#

Sin doesn't seem to have that flinch. At least not that I recall. It's been a while since I've fought them. Been quite a few patches.

leaden island
near estuary
leaden island
#

Tf lol

#

They had armor

inner heron
#

yeah youd think ap would work through their shield but nah

leaden island
#

Well it did eventually

#

I killed every last one

#

At the forester’s gate

inner heron
#

that is a great feeling!

leaden island
#

It’s the perfect choke for grenades

#

Also i planted a mine or two

inner heron
#

did this yesterday, same as you. 7 sin and one grenade!

lethal steeple
agile epoch
#

AGH WHY!

#

Fuckin

inner heron
agile epoch
#

Red Forest strikes again

#

I creep through and finally get to Forester's compound area, don't save the entire way there, and then the game fucking crashes as soon as I open the gate at the wall.

lethal steeple
agile epoch
#

The damn crashes in Red Forest are about as dangerous as the chimeras and Sin

lethal steeple
#

so you don't have any armor to go through basically and just want to skip the 70% damage reduction with the hollow ppints

inner heron
#

damn homie pulled out the italics to prove their point

#

i see what you mean

lethal steeple
#

but really just fmj and aim for the head as with any other human mob in the game nosorog or not

inner heron
#

yeah fmj solves all

lethal steeple
#

yes sin does take an additional 1 or 2 headshots because of the damage reduction but it's basically the same

inner heron
#

spent my first few gamma playthroughs crafting ap for 556 and 545, never again

lethal steeple
#

i remember

#

back in the day when multihit was still a prevalent glitch

dull warren
#

9x39 and 762x39 my goats

lethal steeple
#

people thought that the sin shield was beatable with high ap and high enough bullet speed

#

grok even said this was an actual intended mechanic

inner heron
lethal steeple
#

nah but okay

inner heron
#

i always thought ap would "pierce" their shields before i looked up sin weaknesses

#

if someone isnt coming here to research every question, i wouldnt blame them for thinking ap is how you beat sin

lethal steeple
#

it's because people just overcomplicate the fuck out of the mechanic trying to explain it with lore

#

in discord chat

#

when they could just say they have 70% damage reduction

#

instead of "they carry powerful artefacts that cover them in a sturdy shield like forcefield that protects them against bullets"

atomic pebble
lethal steeple
#

or the evergreen "sin are considered mutants, you should use hp instead"

dull warren
#

mutants are mutants, sin are mutants , even the helicopters are mutants

lethal steeple
#

helicopters being mutants is the one i get the least like how the fuck do you come to this conclusion dawg

#

is the player also a mutant because he takes increased damage from hollow points even through armor

analog palm
#

actually

#

what are helicopters

lethal steeple
#

mobs with a health bar

#

they don't have hit callbacks

#

so gbo can't process them

#

so they're subject to fully vanilla damage rules

#

which are "hit to deal damage"

atomic pebble
lethal steeple
celest sparrow
#

Like 1/3 only say it because of the Armor they wear

#

and 2/3 say it because someone else told them

analog palm
#

idk man my slugs dome them just fine either way hmmtodayiwill

#

if that doesnt work then nothing a spray of pkp cant fix

lethal steeple
#

(number is exaggerated, relax liberal)

analog palm
#

apply more gun

lethal steeple
#

99% would make a exoskeleton unit 12.5% sturdier than eidolon

#

and a nosorog unit 50% sturdier than him

#

that's crazy imagine going through the castigators in limansk and having to work through a 600 deep armor pool

analog palm
#

can you even spawn copters in debug

lethal steeple
#

4 times back to back

celest sparrow
leaden island
lethal steeple
#

that's because it's a worse version of it

#

not because it's fmj

#

because the middle x54 is also fmj

leaden island
#

With better ap…

lethal steeple
#

yeah

leaden island
#

So much so that my damage output practically triples

lethal steeple
#

that's not how it works

#

good old terrible naming conventions and stuff more like

leaden island
#

One bullet doing what three bullets can’t

novel junco
near estuary
lethal steeple
leaden island
lethal steeple
#

no like for real like ???

#

is it jank if a red barrel is an "object with a health bar"

near estuary
lethal steeple
sick yoke
#

it just means that 7n1 didn't pen armor and 7n14 did

radiant fog
#

i dont want to commit moorder

near estuary
leaden island
radiant fog
#

why dont you use veers calc

near estuary
#

and I'm too tired from boringass lectures

lethal steeple
near estuary
lethal steeple
leaden island
#

My phone doesn’t like me

radiant fog
#

d-d-d-eported

#

oh sorry i meant d-d-d-dora

radiant fog
analog palm
#

who cares about all that

#

just dakka it

mental furnace
flat phoenix
radiant fog
#

a fat guy with a glock? amazing spirit animal ngl

flat phoenix
#

Fat Bus Driver works too but a gun totin' fat bus driver

#

We need a fat stalker mod that lets you spawn as a really slow fatass. You get much less hip fire recoil but suck at aiming down sights

near estuary
leaden island
#

What, you never heard of effective dps concept?

#

Damage values on paper mean nothing if they can’t be applied as such

celest sparrow
#

what is blud yapping about

novel junco
#

This bloke is just saying shit

leaden island
#

I simply relayed my experience shooting 7n14 and doing more then triple 7n1 accomplished and everyone wants to jump down my throat for some reason

valid loom
#

Weird flex but ok

celest sparrow
#

7n1 is dogshit

fallen atlas
#

@mighty viper Were procedural animations fixed? Last time I used them equipping grenade launchers reverted the gun to using default animations kekw

valid loom
#

Its a cheap round and does its job well on the lower parts of the Zone also accessible.

celest sparrow
fallen atlas
#

k e k

#

Seeing another thing I made make it into GAMMA feels funny
I just took animations from Call of Pripyat's AKS74u walk and sprint cycles and called it a day kekw

leaden island
#

CoP animations haven’t already made it in after all this time?

fallen atlas
#

Oh neat.
Just note that it might need an engine level fix?

mighty viper
#

Otherwise I don’t think it’s such a problem

mighty viper
fallen atlas
#

As far as I can tell it switches back to default walking animations when ubgl is equipped.
Also breaks crawling animations if they are enabled.
The dev said they'd look into it, then ghosted the mod page since June. kekw

#

Might be some engine check that isn't met

celest sparrow
#

they forgor

waxen geyser
#

does anyone use the Small Calibers Handgun Pack

sonic walrus
#

i did, its aight

leaden island
outer ridge
#

God plinking a noso mono or chimera to death with .22 sounds as funny as it does tedious

uncut agate
#

Yeah I was gonna say, what can drive someone to want even smaller calibers?

leaden island
#

Surely 9x18 is weak enough

uncut agate
#

Ig .22 would be ok if it was incredibly cheap and an American 180 was added

#

Other than that...

leaden island
keen bronze
mental furnace
keen bronze
#

"The author is dead, rip"

"How do you know that?"

You already know the answer

#

||no answer at all||

outer ridge
#

Merc shows up with a Ruger .22LR AR15, laughed out of dead city for being broke

sonic walrus
#

no recoil and extremely high rpm would be fun for that

#

something like a SAW but with 22

leaden island
#

.22 is fantastic for cyclic rate

#

You can get to 1800rpm ez

sonic walrus
#

now use 22 kolibri

outer ridge
#

Im imagining Dushman pulling a funny prank where he tells a dude it's 5.56 and sends him into limansk

sonic walrus
#

thats just slightly more painful than getting full auto´d by an airsoft nerd

sonic walrus
sonic walrus
#

replace with (the original joke is fking dead)

vast oxide
#

anyone know how to make npc's stop stealing stuff from my kills? i want them to loot their own and claim their kills but they take my shit too

dawn martenBOT
#

@vast oxide
To make NPC's stop claiming loot from dead bodies, disable:

  • G.A.M.M.A. NPC Loot Claim Remade
    If you want to make NPC's actually loot the dead bodies:
  1. Disable 311- NPC Stop Looting Dead Bodies - DTTheGunslinger
  2. Go to the Mod Configuration Menu - Useful Idiots and disable Only companions can loot or gather items
frank oxide
#

no middleground

#

either leave it as is or disable it

vast oxide
#

aww damn, guess ill have to leave it and sprint like usain bolt to each body. thanks bro

stable trout
#

I went with UNISG and I am doing their questline. I am still a rookie, with one properly functional gun, no proper armour, no proper medications and low on ammo. Oh, and I am in the outskirts

placid flax
#

Would anyone like to watch me stream some gamma? Not plugging anything in unless they want to watch!

wraith mason
steep elm
#

I did this for my current playthrough to test it out, and I've been noticing an oddity.

#

It seems all guns an NPC loots will share the same conditions for all their parts.

#

not sure if it's the same case for outfits as well.

steep elm
#

So idk if the NPC's OG gun part conditions are what's initially copied over or what.

#

Needless to say, as a rookie I've already looted an SVD with a green barrel in Cordon

#

Just unsure if this issue is something only I'm experiencing or it's normal for this to happen when one disables those mods in the modlist.

frank oxide
# steep elm To specify, I'm not saying all parts in a gun will have the same condition %'s, ...

this is probably the fault of the loot stabilizer, Grok spent some time changing how it works after a few months of "omg why do i find 4 green parts in one gun" and "why are all my gun parts at 1%"
as of testing and seeing what others say this issue was more or less fixed and green parts will be less common in the upcoming update

You can always disable the Momopate's Loot Stabilizer for the time being or try grabbing the new scripts from #📢development and replacing the existing ones

steep elm
#

Is there any downside to disabling Momo's LS?

#

or will that just mean I'll loot more green parts?

#

and by scripts, do you mean newer scripts for said LS?

frank oxide
# steep elm Is there any downside to disabling Momo's LS?

savescumming becomes an option again for bodies of stalkers and mutants kek1 and pretty sure stashes if you disable the mod

if you leave the mod on in its current configuration = more green parts or other oddities

and yes that's what i meant

steep elm
#

Gotcha

steep elm
#

I'll see about grabbing newer versions of the scripts then to see if that fixes things

#

oooo

#

thank you

#

I understand the thought process behind avoiding savescumming, but man does it become annoying when you're in a heated battle that results in tons of player deaths and all the body markers just disappear KEKW

lethal steeple
#

everything else is disabled

marsh bridge
lethal steeple
#

and that part is still broken in the main branch

#

the "downside" is that you get "worse" rng but you can savescum parts again

thick sedge
frank oxide
thick sedge
#

oh boy

steep elm
#

Wdym?

frank oxide
dawn martenBOT
#

@steep elm Anomaly has a limit of a total of 65535 objects (IDs) in the game. Whenever the game engine generates a new enemy with items, it tags the object ID number to the enemy unit and its items.
The same goes for traders & their items, every time you interact with the trader and visit a new place and kill an enemy and check their loot, you make the game engine generate ID numbers. If that ID number reaches 65535, the game crashes, and you won't be able to play anymore on that same game file, unless you "free" some IDs.
You can lower the amount of used IDs by letting items despawn or by selling/donating them at any trader.

steep elm
#

and hey, I just treat it as second-nature loot hoarding just as I do

#

so imo it's not out of the ordinary to kill an NPC and to see him have fat loot on him

frank oxide
steep elm
#

fuck

thick sedge
#

looks like I'll be selling or crafting things in my dead city stashes

#

I never crash on my shitbox setup though

frank oxide
steep elm
#

'tis true

novel junco
#

There is a mod that lets NPCs loot stuff offline, you can imagine that fills up the amount of IDs pretty fast

steep elm
#

Ok I wasn't sure if they did that passively or not already lol

#

I guess not then

thick sedge
#

nah what if they loot then it 'dissapeared' from their inventory

steep elm
#

So what about when you leave a region? Do NPC inventories reset or do they keep what they have until you come back and loot them?

novel junco
placid flax
#

Anyone know the rules on self promo?

#

Want to ask before I just plug my stream in

frank oxide
clever canyon
inner heron
#

Nimble won't accept a trade for a perfect condition g36, is there a work around?

thick sedge
#

"the moment" thing is kinda funny cause NPCs start spawn in one area of a base so when you fast travel right away they spread out from one spot

clever canyon
# steep elm Gotcha

I mean it makes sense since as soon as you start a new game you are at around 35k ID’s or something.

Anyway you need to hoard like really badly and/or have npc spawns set pretty high to get to the ID limit, you can check by opening the console and type “save” it will tell you the amount you are at.

steep elm
#

thank ya

#

is this the global amount or just the amount of whichever region I'm currently in?

lethal steeple
#

global

#

don't worry about the 65k id limit

lethal steeple
#

you won't ever reach the farlands

#

unless you actively want to do so

steep elm
lethal steeple
#

and even then it'd take you days and days of effort non stop

clever canyon
#

I personally saw the “out of ids” crash like 2 times in my time spent in modded support

lethal steeple
steep elm
#

yeah I haven't touched the stalker nor mutie spawn rates ever

clever canyon
#

That and redone

lethal steeple
#

because not even playtime is enough to reach it like geologist was the perfect example of that, bro played modded gamma and had saves that reached far over 200 ingame days, no sign of being even close to the limit

steep elm
#

in any of my playthroughs

clever canyon
wicked bloom
#

I've had several saves go close to or over a year in game across several patches

#

Never had an ID limit issue

steep elm
#

Feeling pretty reassured now

clever canyon
#

Yeh, if you are at least a bit sensible you won’t have issues with it.

wicked bloom
#

I would say I'm a pretty moderate hoarder too, though certainly not as bad as some people I'm sure

lethal steeple
#

surely the minecraft farlands analogy could be added to the bot command like everyone and their grandma knows about that concept

wicked bloom
#

I usually have like 6 or 7 blue crates, the 400kg ones, filled up

lethal steeple
#

67

lethal steeple
clever canyon
#

I mean yeah .. same for me .. I just never played Minecraft or had any interest in it.

wicked bloom
#

Never seen a video of it in your internet travels?

#

Just by accident

clever canyon
#

I saw some I guess but not many, like I said never had any interest.

wicked bloom
#

Fair

lethal steeple
#

well it could be written into the command like the gta cheat thing

wicked bloom
#

Still it's probably a safe assumption that most people would get the joke

daring crystal
#

Hey osays skeet irx isnt sold at bandit camp trader although my rep with them is maxed. are they only on sales later in the game

lethal steeple
#

"you know about minecraft? ever heard of the far lands? you can reach them, yes, if you really want to and focus only on doing that, it'll still take you a bunch of irl days to do so but you can reach it, otherwise you'll never see them"

wicked bloom
#

Accurate lol

#

Doesn't it take several days of constant powered minecart travel to get there? Idr exactly

#

But it's an even better comparison if so

#

Makes me wonder what the fastest way to inflate the ID count in gamma is

lethal steeple
#

turn the stalker pop slider from zcp to the max

#

and the game won't even load

#

you'll get the id limit crash as you start a new game

wicked bloom
clever canyon
wicked bloom
#

I need to try that

dusk vessel
lethal steeple
#

the same way as it doesn't take that long if you use methods for the id limit

#

see cranking up stalker pop

dusk vessel
#

unless you specifically go to the badlands you will never encounter them

#

the fastest method i guess would be going above the bedrock layer at the top of the nether and using the fastest horse

#

ive never hit the ID limit in gamma anyway

steep elm
#

I think

#

the swamps may be calling to me

lethal steeple
dusk vessel
#

no wait 2 years off

#

regardless you can generate a world in beta 1.7.3 and then launch it on a modern version

junior notch
agile epoch
#

A mod to fix a mod

#

Peak GAMMA

atomic pebble
dusk vessel
#

and then someone else another patch for the previos patch

junior notch
atomic pebble
atomic pebble
#

Just in this server i see sometimes that the people has that a problem with the limits of IDs, it feels weird see many cases with this type of mod, is not "small" but either sooo big as other mods

dusk vessel
atomic pebble
junior notch
#

Whatever the fuck that means

dusk vessel
#

ah misread

#

havent tried it mabye its time

junior notch
thick sedge
#

prosec deez...

junior notch
#

I took 1 hour to defeat the vehicle station bandits on PP master

atomic pebble
atomic pebble
junior notch
#

Less places for them to camp you though

dusk vessel
#

gonna be doing it on master

junior notch
#

Pp is like playing a cego match lowkey

dusk vessel
#

im faceit lvl10 in cs

#

ill be fine

#

(mabye)

atomic pebble
#

Legend is a new difficulty

dusk vessel
#

if you make it too difficult doesent it invite cheese

junior notch
#

This ai lowkey uncheesable

dusk vessel
#

as i said i havent played it

#

im making assumptions

junior notch
#

And it doesnt even have wallhacks like every other stalker mod

atomic pebble
junior notch
#

I thought it already did

#

Those things are very unnoticeable

dusk vessel
#

am i gonna need to do console shenanigans to unlock legend difficulty

#

or is it just available

atomic pebble
junior notch
#

My favorite part of pp aí is how they actually lose knowledge of where you are during combat só you can use hit and run tactics

atomic pebble
dusk vessel
#

well im ready to be humbled then xd

atomic pebble
# junior notch I thought it already did

If the 1.8 is released, i expect that the AI be enhanced besides the offline-combat, i saw that the devs are planning have a new weapon pack sooo perhaps the AI will have a feature related with attachments or weapon-related thingis

#

Omg, they are going to do it

dusk vessel
#

enemies using grenade launchers would be sick

#

i can already hear the crying if it was ever added to gamma

atomic pebble
#

This post of AI/Weapons addons surely it's related with add/quit attachments or add attachments according to the situations, for example:
Add a scope if the enemy it's far and the NPC needs be more precise

dusk vessel
#

i was binding my keys since i rebind most keys

#

and it has hold breath??

atomic pebble
dusk vessel
#

ive been wishing for this in gamma since the very first hour of playing it...

atomic pebble
#

also has a alternative mode for hold the weapon

unique solstice
#

Why are NPCs detecting me through bushes and over far distances. Them cordon bandits are insane. Even at night.
My game difficulty is highest (very high?) idk if that matters...

glossy drift
unique solstice
glossy drift
dusk vessel
#

should be Tosox Version

glossy drift
#

shrudge I use the one that Grok gave us in the modpack, if the other one is better please do share

dusk vessel
#

!foliage

dawn martenBOT
#

@dusk vessel
So you want the NPCs to not see you through foliage anymore? Well, you're in luck.
They don't see you through bushes already.
There are now THREE ways to further circumvent the issue:

  • You can learn how to properly position yourself, how to flank enemies or retreat so they lose track of you. Fight enemies dynamically and outsmart the AI, don't sit in a bush or walk into one thinking they will forget you. Get better at the game. Enemies react to to sound and hear bushes rustling. Avoid that.
  • Download and enable this mod: https://www.moddb.com/mods/stalker-anomaly/addons/152dltx-smaller-bushes to, per se, level the playing field, making some locations feel incredibly empty, whilst keeping bushes about knee high.
    ||kekpointkekpointkekpointkekpoint||

Type !ctrlm in https://discord.com/channels/912320241713958912/1012510897136222293 if you're unsure how you're meant to install mods on your own.

  • Enable the G.A.M.M.A. NPCs cannot see through foliage - Tosox Version mod under G.A.M.M.A. Fixes. But beware. It has technical issues; you can abuse the AI by sitting inside a now solid walls bush, and the weapon tilt cover will trigger on bushes. It is not advisable to enable the mod.
    ||Again, kekpoint||
dusk vessel
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its in gamma disabled category

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the other one is in fixes

lethal steeple
uncut agate
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on the latest patch, do you need rep with ecos to get tier 3 arti crafting in jupiter?

lethal steeple
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like think about it, it's just a thump sound with a very short falloff for obvious reasons, throwing a small non luminous (as in tracer) projectile, that travels at close to 100m/s that doesn't have a flying sound or anything

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and they don't have a switch animation nor an increased aiming time frame to telegraph the grenade launch

uncut agate
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i found the special arti recipe already, just idk where to get the tier 3 recipes. ecos dont seem to sell it in jupiter like they used to

lethal steeple
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you're fighting a dude that's spraying you and the next frame you explode

glossy drift
atomic pebble
lethal steeple
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as in what

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the grenade nearby circle thing from clear sky?

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that really sounds useful considering that it explodes on impact and that it travels at around 100m/s, yeah

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they solved npc ubgls

atomic pebble
# lethal steeple the grenade nearby circle thing from clear sky?

No, is a different system.
Idk if i could explain it properly but:
Im in this place, then a merc sees me, he is ready to shoot the grenade (that could went until here), and the game spawns a HUD element with animation (in BIG) advertising that the merc it's launching that grenade from x side, then i have a few seconds for change my position and avoid that grenade, when the grenade impacts, the element dissapears.
I tried to found screenshots with that HUD element in specific but i couldn't

lethal steeple
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eh i don't think that solves the issue either really

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moreover as you said it's only on the lower difficulties

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which means higher difficulties embrace the bad game design behind npc ubgls

steep elm
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enraging

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yet funny

lethal steeple
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imho reducing their speed by a lot (i.e. 50% or something like that), adding either a dynamic light or a trail to them, and maybe an in-flight sound would be much better than an icon that tells you "WATCH OUT YOU'RE ABOUT TO BE HIT BY A RIFLE GRENADE"

lethal steeple
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of course not realistic at all but you also don't instantly die if you take a hit to the head or get a game over for taking a hit to the middle of your back

nocturne trench
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Does anyone here play stalker14