#🔨modded-gamma-support

1 messages · Page 352 of 1

hidden acorn
#

Then other crash will replace abakan

humble grail
#

damn ok, thanks for your help!

hidden acorn
rigid raven
#

get this error when starting a new game

lilac saffron
#

Yea… I just downloaded that and I’m getting the same issue as you

atomic cobalt
atomic cobalt
#

getting a 188 error when starting a new game

atomic cobalt
fickle beacon
#

Anyone knows why my controls are not saving? I changed it on the ltx file but everytime i load a save it defaults specifically the reload button to f10 and torch to p.

rigid raven
late isle
edgy dagger
#

Any idea why this might be showing up?

atomic cobalt
scenic totem
#

Yep, sure worked, Thanks.

atomic cobalt
weak rock
#

I’m on 0.9.4 anyone know how to fix this

candid dagger
#

just got this on 0.9.5, i have a sneaking suspicion it could be because of Redone Combat AI

woeful marlin
#

Have the same issue

humble grail
#

whether yours is meatchunks or KVMAs

woeful marlin
candid dagger
drifting magnet
compact geyser
#

is this with frostys?

atomic cobalt
#

always the same camera effects thing

edgy dagger
atomic cobalt
#

Gonna try and use panceride with ttr instead and see what happens

ionic gazelle
#

can anyone explain to me how to interpret this error? not really familiar

grand totem
atomic cobalt
violet oasis
#

guys, i'm crashing without any error and I cant understand the log, someone can help?

atomic cobalt
topaz ore
#

crashing, nothing changed from base gamma all that was added was a few things from lass

north elbow
fleet forum
#

I can’t complete this mission. I have an escort mission for these guys I have to bring to this location, and I keep going to waypoint but it’s not completing it. Theres also a still radiation zone right on top of the marker to where I can’t stay in it for more than like 10 seconds. Really frustrating. Anyone know a fix?

topaz ore
#

talk to the npc and ask them to remind you where you're going, itss not always on top of the marker

fleet forum
#

Ah ok thx, will do

violet oasis
fleet forum
#

Yeah I just asked him and it says exactly what the marker in the image says

fleet forum
quasi pond
fleet forum
violet oasis
#

Rad Anomaly maybe

fleet forum
#

Ah ok

edgy dagger
fluid osprey
#

![CAI_Stalker::net_Export] net_update deque is empty for stalker_duty_girl25959, section stalker_duty_girl, id 25959, crash

FATAL ERROR

[error]Expression : !NET.empty()
[error]Function : CAI_Stalker::net_Export
[error]File : D:\a\xray-monolith\xray-monolith\src\xrGame\Ai\Stalker\ai_stalker.cpp
[error]Line : 864
[error]Description : assertion failed

stack trace:

SymInit: Symbol-SearchPath: '.;E:\Games\Anomaly\bin;E:\Games\Anomaly\bin;C:\WINDOWS;C:\WINDOWS\system32;', symOptions: 530, UserName: 'Renan'
OS-Version: 6.2.9200 () 0x100-0x1
E:\Games\Anomaly\bin\AnomalyDX11.exe:AnomalyDX11.exe (0000000140000000), size: 24190976 (result: 0), SymType: '-exported-', PDB: 'E:\Games\Anomaly\bin\AnomalyDX11.exe'
refCount:pBaseZB 1
refCount:pBaseRT 1

#

Any clues? Got the duty expansion which is most definetly the cause

topaz ore
# north elbow

do you have any mods that changes enemy damage logic? conflicts maybe?

golden frost
#

so im going through my mod list and organizing the mods i believe were unintentionally put into the wrong place or into my personal separators by mistake, for the most part i have them organized into the End of List and Disabled separators so i wanted to ask if anyone knows where they should go and which ones might be safe to install, obviously im guessing the ones with numbers go into number order and i know the ones that say to not enable shouldnt be enabled but i wanted to ask about the others

topaz ore
#

might be related to gamma updating, i know they introduced some ai changes so that might be the conflict

fluid osprey
topaz ore
north elbow
#

It appears to be random, I got shot again and nothing happened

fluid osprey
#

That's sad, might have lost my save because if I disable duty expansion it just crashes choke7Tenso . Thanks tho!

topaz ore
#

unlucky then i guess

pure meteor
#

hey everyone how do I add the EFT Rifle pack and remove 421- AK Family Reanimation - NickolasNikova I find the eft better feeling, I installed the eft one but now my game wont even boot, no errors or anything, I start the launcher then.... nothing

verbal bay
#

And when does it happen?

violet oasis
#

random, in a gunfight and after fast travel, mostly

#

The only mods i installed

#

and the reshade preset for legacy lut 2021

tribal bough
#

walked into truck cem and got fatal crash

north elbow
violet oasis
north elbow
#

The only mods I have installed atm

topaz ore
granite barn
#

I have same issue as @north elbow

#

total random

analog gate
topaz ore
jagged frigate
#

Just finished a clean install of gamma, got this immediately when trying to launch the game after toggling mags
FATAL ERROR

[error]Expression : I
[error]Function : CInifile::loadFile
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 348
[error]Description : Can't find include file:
[error]Arguments : magazines2\base.ltx

Please help 🙏

granite barn
#

If so that will be sad, its unplayable with this error

compact geyser
golden frost
stoic roost
#

in addition to the BHS bug post already made (https://discord.com/channels/912320241713958912/1502784090066259988), limb health is still active somehow with BHS totally disabled. i've had a leg injury causing pain when sprinting for a while now even though i never had BHS enabled on a fresh install of 0.9.5. should i make a separate bug post on this?

craggy kayak
silk flax
#

I have the 3 shader mods turned off for performance gains, but I'm doing a monolith playthrough rn and going near the service center in outskirts causes my game to crash within 30-60 seconds everytime for some reason

#

anybody else getting a crash in the same location out of curiosity?

#

games been fine otherwise

untold adder
#

Is this because I removed Lower weapon sprint mod in mid save?

#

crashed right after switching to pistol during sprint

humble grail
#

Any idea on how I can reduce the intensity of the sun?

stoic roost
granite barn
craggy kayak
granite barn
#

Its working my man, thanks

craggy kayak
weak rock
#

i updated gamma to 0.9.5 but it messed up load order big time, how can i fix it to right load order

quiet tangleBOT
#

@weak rock

  1. Close MO2
  2. Go to GAMMA/.Grok's Modpack Installer/GAMMA/modpack_data/
  3. Copy this file: modlist.txt
  4. Paste it in [YOUR GAMMA FOLDER]/profiles/G.A.M.M.A., replace when prompted. If you don't have a G.A.M.M.A. folder in profiles - create it.
  5. Launch MO2 again
  6. Select profile: G.A.M.M.A.
weak rock
#

Thanks

wise fog
#

After a certain amount of time or when something triggers I get super bad lag going from about 60 fps to 20 I am just using dxvk on top of gamma

short goblet
#

i keep getting this crash log on level load. does anyone know what could be causing it?

graceful depot
#

So I just can't unjam my gun.

I've got the mag mod set up right, I've got the same key unjam mod disabled, but if I bind Reload and Reload / Unjam at the same time, regardless of what key I bind them to, (I currently have reload as R, and reload / unjam as ALT), and it just doesn't let me reload or unjam my gun.

Is there a seperate unjam keybind somewhere? I've been through every tab in both regular settings and MCM.

#

Nevermind it fixed itself. Apparently it just didn't like fullscreen mode.

ivory dagger
#

Anyone use ATHI's Mags Redux Mod Madness? Seems like it doesn't do anything. Do I need to use it in conjunction with Anomaly Mags Redux?

quiet tangleBOT
#

@ivory dagger
How to enable magazines in GAMMA: #╭📖faq message

Do NOT use 207- Mags Redux or Mags Buyable at Traders!

ivory dagger
verbal bay
warped raptor
#

must be because i'm on next gen modded exes

midnight steeple
#

why dose my game keep crashing after installing new updated 3DSS

short goblet
warped raptor
#

it's probably because of using next gen

short goblet
warped raptor
#

hang on let me try going back to the normal modded exes

short goblet
#

no need im on modded exes too

#

im sorry that was kinda mean

#

go into the console and type in "g_legs 1" not "legs" not "g_legs" but type in "g_legs 1" with the 1 at the end

warped raptor
#

yep, it was because I was on #1445642460779909211 exes, i returned to demonized's mt exes and lo and behold

near karma
#

Anyone got a clue what I need to disable here.

* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 20/28
Found commandline file!
Initializing File System...
using fs-ltx fsgame.ltx
File System Ready...
FS: 106625 files cached 73 archives, 21847Kb memory used.
Init FileSystem 18.409309 sec
'xrCore' build 9952, May  8 2026
Modded Exes MT-TEST version 2026.05.08
Game started: 09.05.2026 20:43:17.816
-----loading d:/stalker\gamedata\configs\system.ltx

FATAL ERROR

[error]Expression    : <no expression>
[error]Function      : CInifile::StashCurrentSection
[error]File          : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line          : 379
[error]Description   : fatal error
[error]Arguments     : [DLTX] Duplicate section 'wpn_mk47_tcwp_snd_shoot' wasn't marked as an override.

Override section by prefixing it with '!' (![wpn_mk47_tcwp_snd_shoot]) or give it a unique name.

Check this file and its DLTX mods:
"d:/stalker\gamedata\configs\system.ltx",
file with section "mod_system_mk47.ltx",
file with duplicate "mod_system_mk47_sounds.ltx"

stack trace:
stack trace:

SymInit: Symbol-SearchPath: '.;D:\STALKER;D:\STALKER\bin;C:\Windows;C:\Windows\system32;', symOptions: 530, UserName: 'aidan'
OS-Version: 6.2.9200 () 0x300-0x1
D:\STALKER\bin\AnomalyDX11AVX.exe:AnomalyDX11AVX.exe (0000000140000000), size: 24076288 (result: 0), SymType: '-exported-', PDB: 'D:\STALKER\bin\AnomalyDX11AVX.exe'
at address 0x0000000000000000
short goblet
#

mb

short goblet
lapis edge
#

do magazines work with 0.9.5?

tulip flare
#

0.9.5 with 08 may 2026 MT exes. Anyone else encoutered issues with triggers not firing. Attached is a video of transition Cordon > Darkscape not activating.

Earlier I've had issues with Fanatic rookie training task. After killing the boars you have to go to a very particular spot next to the anomaly field by the rookie village. When i reached that spot the quest did not progress. This looks like a weird issue with space restrictors or whatever the concept is called in Stalker (trigger that fires when player enters a specified volume of space).

These 2 issues look similar to me. Is it a known issue? Any solutions?

tulip flare
thorny quest
#

do you guys use ATHI's Mags Redux Mod Madness or Anomaly Magazines Redux ? I have ATHI's mag redux enabled and guns still use bullets instead of mags

ivory dagger
quiet tangleBOT
#

@thorny quest
How to enable magazines in GAMMA: #╭📖faq message

Do NOT use 207- Mags Redux or Mags Buyable at Traders!

ivory dagger
#

Anyone have trouble with the QAW overrides not working? Never had a problem before, but on this fresh install the overrides for F1-F4 don't work

fast stone
#

Can I get some help with this error please?

patent igloo
kindred dust
#

its the mp5k
but i already disabled it
is it because its also in FWP

midnight steeple
#

dude some one help gamma keeps crashing after using updated 3dss mod

kindred dust
#

ahh maybe ill try remove it from juans 3dss patch

dawn crypt
#

No matter what texture pack i enable, textures stays the same blurry. I tried enabling and disabling ixrtr and rotten life all with ccon grass/trees season 0.71, it had no effect. Im using Atmos 2.69 Rc 6.6 on clikrads list. Any idea what could be causing this?

midnight steeple
#

there is no crash log or anything it just turns off

glacial spire
#

anyone happen to know what mod this is from? [wpn_colt1911_camo]

#

this is the whole thing Check this file and its DLTX mods:
"d:/anomaly-1.5.3-full.2/bin/..\gamedata\configs\magazines\lookups.ltx",
file with section "w_colt1911.ltx",
file with duplicate "w_ppp_pistols.ltx"
it keeps crashing me idk why im using artigrok and that rwap thing after the new update

north elbow
#

This really needs a fix

glacial spire
#

my favorite thing in the world is when the mod that isnt enabled is throwing errors

stoic rain
#

Imma just toss this in here as well, not getting an answer on the other channel

glacial spire
midnight steeple
#

dude c'mon someone help my game keeps crashing after i installed updated version of 3dss

lapis edge
solar lagoon
#

getting this crash when I load in

topaz thunder
#

im getting this crash on a fresh install nothing messed with other than installing the lass mod, as soon as i enter the zone basically

tulip zinc
#

any solution to redone combat ai crash?

placid wolf
tulip zinc
placid wolf
#

deleting the xr_danger file on redone combat worked for me. didnt noticed anything weird so far

marble pond
#

getting 864 error while trying to load in rostok

thorn jacinth
#

heya, do any of yall know what mods I need to turn off in order to disable the "armor rebalance"

glacial spire
vagrant coyote
#

can i use CCon Grass if i disable Aydins Grass Tweaks?

stoic rain
placid wolf
vagrant coyote
lilac bluff
#

But how do i use my old modlist then though?

thorn jacinth
midnight steeple
#

still i feel u

stoic rain
midnight steeple
#

do u know what to do by chance?

thorn jacinth
#

Not here, sorry

stoic rain
midnight steeple
#

ok, thats fine

zealous nebula
#

I had a search around but can't find anything for this specific issue: I am having an issue where I can't unjam using Mags Redux. I followed the steps in the FAQ, I have the correct mods ticked/unticked, 'reload/put PDA away' is bound but the separate 'reload/unjam/PDA' bind just plays a little 'inspect' animation and doesn't unjam the gun. Any ideas?

midnight steeple
#

try turning on "G.A.M.M.A. Inspect on double tap F disabler" to see if the key even works

zealous nebula
visual haven
#
  1. v8.5
  2. 576(KVMA hd models installed which means 29-32 and 251 are disabled)
  3. no
  4. dx11
molten vortex
#

!k98

quiet tangleBOT
#

@molten vortex

  1. Go to [YOUR GAMMA FOLDER]\.Grok's Modpack Installer\G.A.M.M.A\modpack_patches
  2. Copy these four folders (check pic)
  3. Go to your Anomaly folder
  4. Paste these four folders (check pic). Overwrite/replace all if asked
  5. Go to your \Anomaly\bin folder and delete d3d9.dll and dxgi.dll files.
    It won't delete your save files.
visual haven
molten vortex
visual haven
molten vortex
#

are those below gimp in the load order? move them above it and try agian

visual haven
#

nope, what priority number should it be set to?

hollow timber
#

My Gamma installer refuses to update the 578 Mods, the Max amount of mods i can install is 516!

Things I've tried to fix it:
1. Retry install/update Mutable times
2. Disabled My windows fire wall and all anti virus.
3. Restart my computer
4. Complete Clean reinstall of gamma as a whole.
5 Dug into the files, played with mod organizer. Linked my account to nexus.
6. Ensured i had enough storage.
7. Other various forms of trouble shooting.

The Log and command prompt says error File not Found, it attempts to reinstall them starts to download the next one.

I'm kinda out if ideas, do i have to install all these mods manually? or is there some kind of east fix Im missing?

restive brook
#

!magazines

#

uhh

ripe marsh
#

!fov

quiet tangleBOT
#

@ripe marsh
Default FOV (Field of View) values in Settings > Visual > Basic: FOV: 80 | HUD_FOV: 0.65

short goblet
short goblet
#

it doesnt seem to be lass because it crashes like that with just the base modlist too

spiral pumice
#

first launch after update. i have mags mod enabled.

drifting magnet
quiet tangleBOT
quiet tangleBOT
#

@spiral pumice
How to enable magazines in GAMMA: #╭📖faq message

Do NOT use 207- Mags Redux or Mags Buyable at Traders!

short goblet
spiral pumice
#

i see, i didnt enable mod madness

fleet forum
#

anyone else keep getting crashes like 50% of the time when crossing map transitions?

molten vortex
#

Ok, I am having a weird issue, one of my gun mods is shooting from the wrong direction, left of player. Anyone run into this?

drifting magnet
#

the gun is not adapted to current gamma then

exotic sedge
#

does serious workshop optimization still work with this newest update?

drifting magnet
#

cuz of g_aimpos and g_aimpos_zoom commands

nimble trellis
#

is LUA error: ...in/..\gamedata\scripts\grok_actor_damage_balancer.script:725: attempt to perform arithmetic on global 'premitigation' (a nil value) a known issue with a fix or is this a me thing i gotta figure out?

drifting magnet
#

we know only of Sota UI causing this atm

nimble trellis
#

that is definitely it then :(

visual haven
#

i have zero clue if this is a problem with vanilla gamma or somehow being caused by kvma

molten vortex
drifting magnet
solid phoenix
#

saw one comment but asking just to be sure, RE:Done (without the AI package) works without errors on 0.9.5, yes?

visual haven
drifting magnet
#

in console

#

boolean

nimble trellis
jovial ermine
#

hello im having a big issue with gamma i cant playh it at all it wont load up for me

kindred dust
#

ak 104 alpha firing when ADS it tilts the gun up lol

jovial ermine
lime sedge
#

This came up after the update, disabled the MP9 and it seemed to work just fine.
now, whenever I try to load into the game, this comes up.
Does somebody have an idea?

drifting magnet
marble pond
#

getting 864 error while trying to load in rostok

exotic sedge
#

what gun mods work with the newest update?

restive brook
#

boys, i need explanation on where to allow reloading weapons. like i have it on default in control on R but theres just a weapon inspect animation, no reload. cant even find another Reload keybinding anywhere. maybe im blind

molten vortex
restive brook
lapis edge
restive brook
restive brook
#

i also want to instal some old "Campfire Heals Limbs" mod but seems like its only healing the "HP" of my character, not the actual limbs. do we have another mod like this? i tried to download this one from Null Moxy server

limpid saffron
#

My Toz wont aim straight for some reason. it tilts left when aiming down sight

opal dagger
#

hard crashing on death, happened twice now

kindred dust
light plaza
#

How do I get technicians to fix my stuff again?

kindred dust
#

neat i found the fix
tnx

light plaza
drifting magnet
light plaza
#

Okay, any way to make the process easier then?

#

I don't mind micro, but I don't want to micro my entire game

solid river
#

so excited to starts my first updated run and got this error when I try to start a new game

#

I enabled meatchunk and disable campfire save

marble pond
#

meatchunk prefetcher are broken by some time

#

disable it and you probably be fine

visual haven
#

The game boots up fine, that is until i whip out a gun, then the game just instantly crashes and tells me about missing idle animations when ur holding a gun. I have magazine redux + athi enabled, only other mod I have installed is kvma which requires me to disable mods 29-32, 251 and gamma better mercs voices. Other than that its just base gamma

solid river
#

was hoping that it would improve my load time but its not the end of the world

marble pond
#

you can enable prefetch sounds in the launcher , that can help , but its probably increases load time

livid wing
#

what if i downloaded a bunch of mods, did not read descriptions on how to correctly install them, game did not start, deleted the download files for the mods, put on a new fresh profile on modorganizer, and now when trying to redownload and reinstall some mods in correct order.. their priority are higher values than before???

#

do i need to somehow reset everything?

keen ice
#

Guys, is it worth updating the gamma to 0.9.5 if all I see a bunch of crashes, bugs, especially with this busy hands? Maybe it's better to wait for fixes and play 0.9.4 for now?

sand ridge
#

can siska still work with the new update for gamma?

bright merlin
#

After a few seconds in the savegame I get this error. I think it is most likely caused by "ReDone Combat Ai" or maybe "Dynamic AI aim settings".

keen ice
drifting notch
#

Has anyone ever seen this kind of message before? What could cause this?

wooden barn
#

I found a solution for this, mod 463- Tasks QoL Pack, inside task_fetch.script
alao using a local actor value instead of calling db.actor is what seems to cause the crash, I've been able to get and deliver tasks when I restored the original task_fetch.script, but I haven't tested it extensively yet

marble pond
wooden barn
# bright merlin After a few seconds in the savegame I get this error. I think it is most likely ...

I had this crash too yesterday and I think I fixed it by editing xr_danger.script, it's caused by ReDone Combat AI
I can give you the edited script file if you want but I'll give you the edits here too
the fix is to edit "function get_danger_time(danger,npc)" like this
function get_danger_time(danger,npc)
if (danger:type() == danger_object.entity_corpse) then
local corpse_object = danger:object()
local dt = corpse_object and IsStalker(corpse_object) and corpse_object:death_time()
return tonumber(dt) or 0
end
return tonumber(danger:time()) or 0
end

and the crashing line "local new_danger_time = get_danger_time(danger,npc)" should look like this
local new_danger_time = get_danger_time(danger,npc)
if (tg >= tonumber(new_danger_time) + inertion) then
return false
end

so far I got no crashes with these edits

#

oh wait I think there was another file that edited the same function but it was a LUA file instead of a .script one, I need to find it

#

"450- Useful Idiots - bellyillish" has "xr_danger.lua"
I changed the get_danger_time function there too
function xr_danger.get_danger_time(danger)
if (danger:type() == danger_object.entity_corpse) then
local corpse_object = danger:object()
local dt = corpse_object and IsStalker(corpse_object) and corpse_object:death_time()
return tonumber(dt) or 0
end
return tonumber(danger:time()) or 0
end

bright merlin
young grove
drifting magnet
#

its a third party mods

visual haven
drifting magnet
#

it says that your mosin doesnt have idle animation

visual haven
#

ik

drifting magnet
#

my mosin does have idle animation

visual haven
#

cool

drifting magnet
bright merlin
eternal sparrow
mossy summit
#
  • Detected CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz [GenuineIntel], F6/M14/S13, 3599.00 mhz, 21-clk 'rdtsc'
  • CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
  • CPU cores/threads: 8/16

Found commandline file!
Initializing File System...
using fs-ltx fsgame.ltx
File System Ready...
FS: 114261 files cached 71 archives, 22603Kb memory used.
Init FileSystem 22.254629 sec
'xrCore' build 9360, Sep 23 2024

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading c:/anomaly\gamedata\configs\system.ltx

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'cat_strong_afro'. Please attach [*.ini_log] file to your bug report

stack trace:

Anyone ever run into this error before?

drifting magnet
#

lol

sleek juniper
#

someone know how to fix it

drifting magnet
mossy summit
drifting magnet
#

why

mossy summit
#

Ive added GFY and the patches for GAMMA as well as some of Kmacks weapons

quiet tangleBOT
#

@mossy summit

  1. Go to [YOUR GAMMA FOLDER]\.Grok's Modpack Installer\G.A.M.M.A\modpack_patches
  2. Copy these four folders (check pic)
  3. Go to your Anomaly folder
  4. Paste these four folders (check pic). Overwrite/replace all if asked
  5. Go to your \Anomaly\bin folder and delete d3d9.dll and dxgi.dll files.
    It won't delete your save files.
bleak sentinel
#

i got this weird effect overlay on the PDA, how do i possibly remove it? here are my mods below:

young grove
young grove
bleak sentinel
#

okay well also when i pull up my pda i can no longer just click and bring it up in front of me, did the update or one of these mods do something to it or is there a keybind i unbound somehow that pulls it up apart from the PDA keybind?

runic raptor
#

What's happening? Someone can help me?

fading peak
#

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : D:\a\xray-monolith\xray-monolith\src\xrGame\ui\UIXmlInit.cpp
[error]Line : 153
[error]Description : XML node not found
[error]Argument 0 : equipment:actor_state_info:br_mitigation_sensor
[error]Argument 1 : ui\ui_inventory_16.xml

stack trace:
! [LUA] 0 : [C ] InitStatic
! [LUA] 1 : [Lua] ...nomaly-1.5.3-full.2\gamedata\scripts\ui_inventory.script(466) : uiinventory_controls
! [LUA] 2 : [Lua] ....2\gamedata\scripts\zz_artefacts_belt_scroller_ui.script(139) : inv_ini
! [LUA] 3 : [Lua] ...1.5.3-full.2\gamedata\scripts\weight_of_catergory.script(6) :
! [LUA] 4 : [Lua] ...nomaly-1.5.3-full.2\gamedata\scripts\ui_inventory.script(310) : ui_inventory_init
! [LUA] 5 : [Lua] ...full.2\gamedata\scripts\custom_functor_autoinject.script(233) :
! [LUA] 6 : [C ] UIInventory
! [LUA] 7 : [Lua] ...full.2\gamedata\scripts\custom_functor_autoinject.script(421) : process_queue
! [LUA] 8 : [Lua] ...full.2\gamedata\scripts\custom_functor_autoinject.script(436) : func_or_userdata
! [LUA] 9 : [Lua] ...ly/anomaly-1.5.3-full.2\gamedata\scripts\axr_main.script(284) : make_callback
! [LUA] 10 : [Lua] ..._anomaly/anomaly-1.5.3-full.2\gamedata\scripts_g.script(118) : SendScriptCallback
! [LUA] 11 : [Lua] ...ly-1.5.3-full.2\gamedata\scripts\bind_stalker_ext.script(77) : actor_on_first_update
! [LUA] 12 : [Lua] ...nomaly-1.5.3-full.2\gamedata\scripts\bind_stalker.script(218) :

SymInit: Symbol-SearchPath: '.;D:\STALKER_ANOMALY\Anomaly-1.5.3-Full.2;D:\STALKER_ANOMALY\Anomaly-1.5.3-Full.2\bin;C:\WINDOWS;C:\WINDOWS\system32;', symOptions: 530, UserName: 'ilayv'
OS-Version: 6.2.9200 () 0x100-0x1
D:\STALKER_ANOMALY\Anomaly-1.5.3-Full.2\bin\AnomalyDX11AVX.exe:AnomalyDX11AVX.exe (0000000140000000), size: 24076288 (result: 0), SymType: '-exported-', PDB: 'D:\STALKER_ANOMALY\Anomaly-1.5.3-Full.2\bin\AnomalyDX11AVX.exe'

#

need some help fixing this

drifting magnet
#

ask authors of according mods to fix

fading peak
#

it really is useful sometimes

royal fiber
#

So, im having this problem, can anyone help fix this? It appears after equipping binoculars. There is also a screenshot of mods that i've installed

drifting magnet
#

and you are missing one more patch for gfy

fallow anchor
#

ALOA, after I use PDA --> taskboard. ALOA command python stalker_lua_lint.py "F:\Gamma\GAMMA RC3\mods" --fix --fix-yellow --fix-debug --experimental --fix-nil

sage sage
#

i wanted to buy guns and gear so i disabled gamma economy but this happens

mossy silo
#

The crash happens whenever I make a waypoint outside of any specific spot (any terrain with no POI) then quicksaving

Another note is that whenever I quicksave/tempsave, the waypoint automatically marks itself as complete. This happens during 0.9.4 but it didn't crash

quiet tangleBOT
#

@sage sage
If you wish to play with buyable weapons, despite GAMMA being designed around not being able to buy weapons, then read this: #╭📖faq message

lost jetty
#

Just had this crash as soon as a Psy-storm emission hit. Running DX11 AVX off. Any help would be greatly appreciated ❤️

alpine cedar
real dove
#

Hello guys, maybe a random question but is there any way for me to make the part condition text bigger or change the font? it's so small i can barely see it, the 2K font thing in mo2 is weird because i have a 1080p monitor

ionic yew
#

getting this error when loading into the game after updating

frank bane
#

can anyone help me with this crash? these are the mods that ive added and some i enabled

drifting magnet
#

incompatible with LASS atm

frank bane
#

ic

quiet tangleBOT
#

@lost jetty
If you get the error 1364 "The application made a call that is invalid...", try the following in order until the error is resolved:

  1. Try restarting your PC.
  2. If restarting your PC does not help, try disabling the applications with overlay (Discord, MSI Afterburner, etc.) as well as applications like Wallpaper Engine etc.
  3. Install DirectX libraries (type !deps in #🤖bot-commands)
drifting magnet
drifting magnet
ionic yew
drifting magnet
#

this is modded gamma support

frank bane
brave otter
#

Hi, does anyone know the solution for this error?:
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 296
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...omaly/bin/..\gamedata\scripts\xrs_rnd_npc_loadout.script(164) : create_item_on_npc

LUA error: ...omaly/bin/..\gamedata\scripts\xrs_rnd_npc_loadout.script:164: attempt to perform arithmetic on local 'cha' (a nil value)

Check log for details

alpine cedar
drifting magnet
#

all UI mods are incompatible for now

drifting magnet
brave otter
#

I did not

tame spade
drifting magnet
brave otter
tame spade
simple helm
#

Expression : <no expression>
Function : CInifile::r_string
File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
Line : 1639
Description : fatal error
Arguments : Can't find variable class in [wpn_ak5c_bas_march_f_shorty_alt]

stack trace:

Someone as encountered this error?
there a fix somewere?

brave otter
drifting magnet
brave otter
#

no, its disabled

dry latch
#

can someone in here help me i cant sleep in my game the prompt to use the bed doesnt even pop up but it works just fine in a new game

drifting magnet
#

MAS?

brave otter
#

I have these mods enabled

drifting magnet
#

are you on 094?

quiet tangleBOT
#

@dry latch "Busyhands" is the name of a bug that softlocks your game by preventing you from performing basic game functions, common signs include:

  • Broken health HUD (all red)
  • Can't do any animated actions (use meds, eat food)
  • Crashing on area transition
  • Can't open inventory
    Highly recommend turn on 412- Busyhands Detection and Blame - RavenAscendant mod to detect if it is really busy hands, and if so then which script caused it. Also keep it on to prevent further long term busy hands that make you lost a lot of progress. Noted that it can't 100% detect all busy hands, so common sense is still the best way

If you have it, reload an older save. Eventually this may not work anymore, you'll be in permanent busy hands, then it's time to start a new game. Read more here: #╭📖faq message
It is sometimes possible to fix with a full reinstall, make sure to use !delete in https://discord.com/channels/912320241713958912/1012510897136222293

lost jetty
brave otter
drifting magnet
#

though you seem to have some mods that are incompatible witb 095 out of the box

dry latch
restive flare
#

Did anything change recently with how magazines are enabled or is the FAQ from may 2025. still valid for current version?

drifting magnet
#

since its a third party mod

restive flare
#

o okay

drifting magnet
#

some guns dont have mags, etc.

drifting magnet
delicate badge
#

Hello! Shooting enemies and getting shot sometimes gives me this crash error. Would be thankful if anyone knew anything about this :)
Only extra mod I have installed is "Run Timer", mods sitting at 579 with that being said.

ivory compass
#

Should SSS be after the vegetation or atmospheric mods? Or before them? I mean load order

brave otter
dry latch
mossy owl
drifting magnet
#

fuck around and find out

#

095 came out 2 days ago

brave otter
#

Okay, valid i guess

drifting magnet
#

but you have some really heavy mods that tend to break on gamma updates

#

all UI mods are cooked rn for sure

#

until authors patch them accordingly

brave otter
#

Okay, thanks

mossy owl
dry latch
drifting magnet
#

use what

#

read more about crash itself

dry latch
#

the busyhands thing the bot told me to enable to see if thats what it is

#

like everything else as far as i can tell works i havent crashed or anything so i dont know what to do

#

am i fucked and just have to start a new game?

ivory dagger
#

Anyone having issues with the Quick Action Wheel overrides not working?

vague pilot
marble pond
#

getting 864 error while trying to load in rostok

fossil geyser
#

I have an issue where placed items such as stashes dont appear until reloading area via travelling out and back, or saving and loading game

#

damn i thought it would sort normally

tight sorrel
#

This error keeps popping up and it's making weird shit flash on my screen and it's blinding me it only shows when I shoot someone so it's a glitched blood effect probably but I can't find what mod is it from

#

The only extra mods I have is clikrads mods he plays gamma with

kindred dust
sturdy hamlet
#

Hello, I keep crashing in northern outskirts as monolith. Keeps saying its a memory line problem?

brave otter
#

hello, how can I fix this?:
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 296
[error]Description : fatal error
[error]Arguments :
1 : [Lua] d:/anomaly/bin/..\gamedata\scripts\xr_danger.script(429) : eval_danger

LUA error: d:/anomaly/bin/..\gamedata\scripts\xr_danger.script:429: attempt to perform arithmetic on local 'new_danger_time' (a boolean value)

Check log for details

clear orbit
#

Hi! I've run into this error today and was wondering if someone could help me..?
It's mostly default gamma, i just tweaked the base modlist.

dapper kernel
#

Hello, can someone help me fix this issue, whenever I die in wild territory my game crashes with this error
I use the following extra mods:
-Redone collection
-Redone combat AI

  • Stalker tracking system
    -Lootboxes diamond edition
lean pulsar
#

im getting this error with this modlist added to gamma

clear orbit
twilit meteor
#

does anyone know why this is happening everytime i start a game

#

these are the added mods ove got

dapper kernel
north elbow
latent temple
#

getting a crash usually when im shot at ( and i think killed)
plus the mods ive added (with body dots on minimap and companion teleport)

north elbow
#

This is a hard day to play the game brothers KEK

latent temple
#

truth

north elbow
#

I turned prefetcher off, yeah

scenic rivet
#

Anyone else getting this? Dont have any mods that interferee with tasks or the PDA. just tree textures and LASS

opaque nexus
#

is there a way to remove breathing sounds when sprinting after removing protagonist voice mods?

desert sundial
#

any fix for this plzz

dusky lintel
#

anybody know how to remove the XP mod from the game ?

royal fiber
drifting magnet
#

that doesnt happen on default gamma

drifting magnet
untold adder
#

crashes without any warning during area transition. I'm out of thing to do at this point

#

wait scratch the log above why's file size different?

#

the fuck? why's file size changed and it's cutoff in middle?

brave otter
brittle cosmos
#

is sidorovich supposed to have guns and armor or not?i enabled black market but neither he or the trader in farm have any guns or armor.

royal fiber
#

i guess you get it since lvl3 trade

desert sundial
brave otter
#

Does anyone what this is and how I can disable this?

dreamy umbra
novel remnant
#

What's that one mod that let's you build a base? I'm trying to use it for a playthrough

trim jasper
#

did anyone get lass working in the new update?

#

asking for a friend o mine

sleek basalt
placid token
#

trying to get lass to work for gamma but keeps causing crashes when I try to load character (im new character and ive tried with both enabled and the opther one only enabled. Cleared cache everytime I tried to launch as well)

brave otter
#

Hey, my lasers arent visible does anyone know what could be the problem?

valid plover
#

How do we disable meat spoiling it's been a year or so since I last played 😔

potent dome
#

Could someone please tell me why my crosshairs aren't showing up
11 DirectX, 578 mods, plus 2 for localization and the fire-lighting animation

trim jasper
valid plover
#

It's fine, figured it out. There's a command that shows how requires disabling and reinstalling one mod.

sweet mason
#

guys i need the old knife sound back can someone help?

tiny zinc
sweet mason
tiny zinc
sweet mason
ember grove
#

hey the english voices for the game sound very digitalized, any way to fix this?

sleek basalt
ember grove
#

oh sheet i see that, thank ya

mossy owl
#

could i get some help with this please?

valid plover
mossy owl
#

no randomly

#

once in cordon for no reason and now on startup

dapper kernel
fading peak
#

this just happened right as i saved

#

back to chatgpt we go

wooden barn
fading peak
#

redone combat overhaul causes that

north elbow
#

For the record I already installed the script file regarding Sota UI

fading peak
#

thanks @wooden barn

broken geyser
#

while starting the game

fading peak
broken geyser
fading peak
#

look up the file in mo2 on the right, open it and edit it through notepad or whatever you like most

mossy owl
fading peak
#

use ctrl+f to search for wpn_colt1911 and add a ! in front of it

stoic rain
#

Someone got a solution?

fading peak
broken geyser
fading peak
#

@wooden barn so i think your fix doesn't work 100%

fading peak
wooden barn
#

did you edit the .lua as well?

broken geyser
spiral swan
#

game crashes when i autocomplete certain tasks. i have checked the logs, tried switching autocomplete mods, and have been able to complete other tasks as well. it seems to be random which tasks it crashes upon completion of

fading peak
real dove
#

Hello guys, maybe a random question but is there any way for me to make the part condition text bigger or change the font? it's so small i can barely see it, the 2K font thing in mo2 is weird because i have a 1080p monitor

fading peak
# wooden barn did you edit the .lua as well?

i did, but i think this one will be better to use
local new_danger_time = get_danger_time(danger, npc)

new_danger_time = tonumber(new_danger_time)
if not new_danger_time then
new_danger_time = 0
end

if (tg >= new_danger_time + inertion) then
return false
end

next pilot
#

!minimap

quiet tangleBOT
broken geyser
fading peak
#

Or you can also use this one
local new_danger_time = get_danger_time(danger, npc)

if type(new_danger_time) ~= "number" then
new_danger_time = tonumber(new_danger_time) or 0
end

OR this one
local new_danger_time = get_danger_time(danger, npc)
new_danger_time = (type(new_danger_time) == "number" and new_danger_time) or tonumber(new_danger_time) or 0

#

last one is highly defensive

wooden barn
#

I got no crashes with my edits since I made them

#

none tied to danger time anyway, I think using ALAO broke many scripts 0.95 has

fading peak
broken geyser
olive summit
#

new game crash

twilit meteor
#

my taskboard has vanished and this happens everytime i try to get a task of anyone

broken geyser
mossy owl
#

what is this purple?

inland cradle
#

Okay, so I disabled the G.A.M.M.A. ‘Inspect on Double Tap F’ disabler, and that’s the only thing I changed. Since then, my game has been crashing every time I die to a bandit in Army Warehouses. Can someone help? I have no error message.

fading peak
rocky mantle
#

Anyone know how to fix these squares?

#

I can't find any solution to this

broken geyser
visual walrus
#

Good morning, I have this problem, can you help me?

visual walrus
fading peak
fading peak
visual walrus
# fading peak i think you messed up the load order

How should I set it up? I had it like this just yesterday and it was working fine, but unfortunately I had to reinstall and now I have this problem. I did everything exactly as I had it yesterday, in the latest version of Gamma.

fading peak
#

send your log file

visual walrus
fading peak
visual walrus
fading peak
#

yes

visual walrus
#

Okay, I'll wait for your verdict.

fading peak
#

i think your gpu just shat itsself, i don't see any errors except for the "out of memory" one

visual walrus
#

Are you completely sure?

fading peak
#

that's all i can see in your log file

spiral swan
#

ilayskio how can i check to see which mod is causing the fatal error in my log file?

fading peak
spiral swan
#

ok lemme take a quick look

fading peak
#

somewhere near the bottom

visual walrus
spiral swan
#

can you point it out for me please

fading peak
#

can you send me that text itsself?

spiral swan
#

everything past fatal error?

fading peak
#

up until the end of DX11.exe

spiral swan
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 296
[error]Description : fatal error
[error]Arguments :
1 : [Lua] d:/anomaly\gamedata\scripts\xr_logic.script(491) : pick_section_from_condlist

LUA error: d:/anomaly\gamedata\scripts\xr_logic.script:491: attempt to call a nil value

Check log for details

stack trace:

SymInit: Symbol-SearchPath: '.;D:\ANOMALY;D:\ANOMALY\bin;C:\WINDOWS;C:\WINDOWS\system32;', symOptions: 530, UserName: 'jverr'
OS-Version: 6.2.9200 () 0x300-0x1
D:\ANOMALY\bin\AnomalyDX11.exe:AnomalyDX11.exe

fading peak
#

alr 1 sec

spiral swan
#

appreciate you

fading peak
#

you have redone installed irght?

spiral swan
#

nope

fading peak
#

any addons except for vanilla gamma?

spiral swan
#

updated to 0.9.5 yesterday and the game was running fine and then suddenly started experiencing crashes whenever i complete random tasks

fading peak
#

which ones

spiral swan
#

Show all faction relations in pda and sprint cancel aim and lean toggle

fading peak
#

tf, i'm gonna pass this on to the other helpers cuz i'm clueless now

atomic cobalt
#

It was wroking fine yesterday, but now all the sudden it crashes with this error when I tried to start a new game, I have almost no extra mods activated that mess with textures, those are deactivated

fading peak
#

i had that issue with the redone collection but i honestly have no idea now

spiral swan
frigid zealot
#

heyyyy, whenever someone is free I need some help with this doozy. happens every time I got into Garbage

fading peak
#

they'll respond to you here

spiral swan
#

ah ok works for me

atomic cobalt
mild moat
proud finch
#

what could be causing issue with my PDA having an odd over the top glow and the same with my scopes?

hoary isle
#

HOW TO ADD MAGAZINES FOR " M45A1 " !! go to GAMMA\mods\Anomaly Magazines Redux (need to disable GAMMA unjam reload same key)\gamedata\configs\magazines\weapons. Copy paste any .LTX file and rename it to " w_m4a1 " like in the image! In it type what's in the next image and you are done! (sorry if this is the wrong place to post this or if it's not well done! I'm a noob and its my first time doing this. I hope it will help)

proud finch
still matrix
#

but lowkey your UI is bright as fuck

#

so at that point probably just brightness/gamma

proud finch
#

could it be HDR?

still matrix
#

it could

tame spade
bright merlin
#

I crash I'd say atleast half of the times I die. WIth no error code just straight to desktop. Any ideas?

proud finch
#

I don't know if it means anything or I'm being dumb - if I turn everything down on postproccessing page this is what I'm left with:

so not sure if there is something else causing this bloom effect

tame spade
still matrix
coarse ridge
#

got this error after starting a new game, I have FWP installed but it could be out of date since I had this since last update?

viral birch
#

my game closed itself when i tried to go into wild territory, anyone know how to fix this? i didnt even get an error message, i used to get one before since some problems with honey badger mod

still matrix
heavy lance
#

I thought it's something with Mercenary Name Overhaul but without it still didn't work

still matrix
tame spade
still matrix
#

more so something trying to conflict with it
ill take a look again,

spiral swan
still matrix
#

i just dont see anything that would touch those animations in the modlist @tame spade
seriously click on the mod itself in MO2 it will tell you which mods conflict/overwrite it

spiral swan
#

not warfare, not enabled

tame spade
spiral swan
#

dont have redone installed either

tame spade
#

nvm

still matrix
quiet tangleBOT
#

@spiral swan Follow these instructions to send your mod list: <#╭📖faq message>
(if you're using this command somewhere else, send the file where it was asked)

tame spade
spiral swan
tame spade
still matrix
# spiral swan

G.A.M.M.A. Hip quest rewrite and G.A.M.M.A. NPCs cannot see through foliage
are in disabled - Disabled means DO NOT ENABLE

for foliage issue there is Tosox version that's just better anyway
G.A.M.M.A. NPCs cannot see through foliage - Tosox Version

To fix your actual issue you need to disable
Autocomplete Tasks its buggy on 0.9.5 release im sure it'll get fixed soon

#

i couldve checked your screenshots my bad skipped them

still matrix
spiral swan
tame spade
coarse marlin
#

Anyone know a fix?

still matrix
spiral swan
mossy owl
#

uh

still matrix
#

@coarse ridge forgot to ask - launcher v8.5?

still matrix
#

should be good then

sand ridge
#

what addon makes it that clearsky is enemies with duty? i cant tell if GFY is making it so that they are neutral to each other or if its something else

still matrix
# mossy owl

i dont think Giperion is ever supposed to go on top of VSSK

tame spade
still matrix
#

can link you a mod where you can try repositioning that scope if you want but
that scope doesnt belong on that gun afaik @mossy owl

still matrix
tame spade
#

thats the weird part, before that, it was perfectly fine

lofty ivy
#

was the headlamp always this pitiful or is this due to me having chroma luts or my sss settings

still matrix
tame spade
lofty ivy
#

damn my fov only 90 but thanks i might try that mod

#

do i need to disable anything in gamma before i install that

still matrix
lofty ivy
still matrix
#

@tame spade gonna go off for a sec
but afaik if you dont get that issue on new saves or previous saves you might've just caught Busyhands somehow

#

for busyhands there's no cure besides going back to previous save

thats very mild busyhands though

polar juniper
#

To use magazines, which one do I enable? Or the second is a patch for the first.

quiet tangleBOT
#

@polar juniper
How to enable magazines in GAMMA: #╭📖faq message

Do NOT use 207- Mags Redux or Mags Buyable at Traders!

thick dawn
#

quick question guys, I want to install the "painter of the zone" mod, do I just drag and drop the file into the "mods" folder or ?,

still matrix
quiet tangleBOT
thick dawn
#

thanks mate, also quick question, I have an issue currently, where, whenever I equip a weapon for the 1st time, the game freezes for like 6-7 seconds, any clue what could cause this?,

thick dawn
#

I didn't had that issue before this update,, anyways thanks for the hint, I will look into that

runic raptor
#

Is this normal? I have to ignore it?

#

Someone can help me regarding this?

tame spade
still matrix
runic raptor
#

I never saw it before spammed continuously like that, it's alife plus?

north locust
#

Guys i need some help
Some time ago last time i had a gamma install, i somehow managed to make respawn_mutant_collection work with gamma
but idk how to do that anymore, and the guide at the rebound encounters page didn't seem to help (If i at least did everything correctly but it is a bit confusing if i should have all mods mentioned there, because i really don't want it all)

It is almost a base gamma install, and all i had besides that was some small patches (end of load order, and those were working before no problem at all, it is only respawn collection that crashes it)

#

i think it may be zcp but i did not want to disable it tbh. Installed respawn mutants + zcp patch but no work

sage hearth
#

there are some weapons like pp19 and kiparis (with tactical kit), without magazine compatibility. Is there some fix for this?

ivory dagger
#

Anyone having problems with the Override Quick Access Slot settings within Quick Action Wheel? I had this mod installed months ago and it worked just fine. I'm on a fresh install of Gamma and the overrides just won't work

mild moat
timber bramble
#

are there log files that I can check out somewhere? My game had a "busy hands" state and despite loading an earlier save it now keeps CTDing with no error message

tame spade
# tame spade what the helly

im just gonna leave this open for anyone who comes across, my skinning animation doesnt play right away (as shown in this video), i dunno what to do, its not busy hands because it also doesnt work on a new save 🤷

eager ermine
#

Help me please

sage hearth
tame spade
#

but I still want the animation, because it's just more immersive, that's why I'm even asking again lol

sacred sonnet
#

i get ts error

olive berry
quiet tangleBOT
#

@sacred sonnet
How to enable magazines in GAMMA: #╭📖faq message

Do NOT use 207- Mags Redux or Mags Buyable at Traders!

olive berry
#

so, what quest mods you got?

#

or when did this start happening

quiet tangleBOT
#

@north locust
If you are using RE:DONE mods, please read the [comprehensive guide](#🔨modded-gamma-support message). We strongly recommend thoroughly reviewing this guide, as our support channels are primarily dedicated to G.A.M.M.A. issues. While we can offer some general assistance, specific support for RE:DONE-related issues will be limited, and you will often be directed back to the guide or its authors for detailed support.

eager ermine
deep loom
#

is there a way to disable ammo sound after reloading with mags?

timber bramble
#

well this log file isn't helpful lol

eager ermine
olive berry
olive berry
eager ermine
rigid storm
#

Does anyone know if the KVMA HD models mod still works for 0.95? Wanting to know before I try and get it working and accidentally brick my game

quasi whale
#

Does anyone know how to fix the crash caused by xr_danger.script?
The game crashes with an error a short time after starting. I thought it was due to NPC logic mods (they don't replace xr_danger), but disabling them doesn't change anything. xr_danger is from the Gamma build itself, from the Stealth Overhaul mod.
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 296
[error]Description : fatal error
[error]Arguments :
1 : [Lua] c:/stalker anomaly/bin/..\gamedata\scripts\xr_danger.script(295) : eval_danger
LUA error: c:/stalker anomaly/bin/..\gamedata\scripts\xr_danger.script:295: attempt to perform arithmetic on local 'danger_time' (a boolean value)

olive berry
#

idk what it could be

#

does default gamma work? without your mods?

quiet tangleBOT
eager ermine
ivory harness
#

Any ideas? Crash after saving attempt

eager ermine
olive berry
eager ermine
olive berry
quiet tangleBOT
#

@eager ermine
To bring your mod list, settings and keybinds back to default, inverting any changes made by you:

  1. Open the G.A.M.M.A. Launcher with admin rights
  2. Uncheck every box EXCEPT Delete Reshade DLLs
  3. Click on Install / Update G.A.M.M.A

Note: If you wish to keep your keybinds and graphical settings, go to Anomaly\appdata and backup user.ltx.

eager ermine
olive berry
#

after rolling to default try repeating it all

#

keep modlist as it comes from doing default

#

without your mods

timber bramble
#

okay, i assume this means the lootbox mod is causing issues?

olive berry
#

yes

tacit geyser
sleek breach
#

Hello there
Freshly installed/updated using downloaded mod files as normal update didn't work, launched once just fine with DX11, after that I enabled magazines using FAQ how-to
Now this. Did I broke something or it's Windows/DirectX issue?
I'm pretty sure there were already issues like that but I cant find them
Clearing cache didn't work

ivory harness
coral spade
#

help pls with this error, i turn on GAMMA economy, black market and ukrainian localization, and every time i start a new game i have this error

tight sorrel
#

My game keeps crashing when I open my pda

still matrix
quiet tangleBOT
#

@tight sorrel, send the log to the chat where you were asked for it.
Open your Anomaly/appdata/logs folder and send your xray_[username] text file (.log) here. (image for reference below)
Note: log file is overwritten on each game launch, send it right after the crash

tight sorrel
stone gyro
#

hey all im trying to fix the mp9 error using the command instructions. would the install/update gamma on the launcher step reset any of my currents settings/additional mods?

still matrix
quiet tangleBOT
#

@tight sorrel Follow these instructions to send your mod list: <#╭📖faq message>
(if you're using this command somewhere else, send the file where it was asked)

tight sorrel
#

a lot are old disabled mods

#

mainly at disabled and end of list

still matrix
# tight sorrel

"0852","+","Enhanced_Portraits"
think its this one

try disabling it maybe

tight sorrel
#

yeah let me see

quiet tangleBOT
#

@coral spade, send the log to the chat where you were asked for it.
Open your Anomaly/appdata/logs folder and send your xray_[username] text file (.log) here. (image for reference below)
Note: log file is overwritten on each game launch, send it right after the crash

tight sorrel
#

Stupid clikrad

still matrix
#

had to re-read the error like 5times

tight sorrel
#

My gamma looks nothing like his even though I downloaded all the mods he has added to his gamma his exact mcm and in game settings

still matrix
tight sorrel
#

And idk why he glazes the reshade sm all it does is just make your screen a lil darker

still matrix
#

use LUT instead of reshade

tight sorrel
#

It still crashed

still matrix
quiet tangleBOT
#

@tight sorrel, send the log to the chat where you were asked for it.
Open your Anomaly/appdata/logs folder and send your xray_[username] text file (.log) here. (image for reference below)
Note: log file is overwritten on each game launch, send it right after the crash

tight sorrel
#

The log I just sent is a lot shorter than the actual one idk why

#

[1834]=[the_living_fire_prometheus]
[1835]=[stalker_western_goods_trader]
[1836]=[stalker_oleksandr_chernenko]
[1837]=[stalker_jupiter_informant]
[1838]=[stalker_crew_member]
[1839]=[stalker_dunn_lynn]
[1840]=[stalker_ecolog_convoy_yellow]
[1841]=[stalker_ecolog_convoy_orange]
[1842]=[stalker_danylo_chernenko]
[1843]=[stalker_ssu_prisoner]
[1844]=[stalker_ssu_supervisor]

FATAL ERROR

[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CSpecificCharacter>::GetById
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\xml_str_id_loader.h
[error]Line : 115
[error]Description : item not found, id
[error]Arguments : sim_default_killer_5_default_4

stack trace:
! [LUA] 0 : [C ] character_icon
! [LUA] 1 : [Lua] c:/stalker/bin/..\gamedata\scripts\pda.script(633) :

SymInit: Symbol-SearchPath: '.;C:\stalker\bin;C:\stalker\bin;C:\WINDOWS;C:\WINDOWS\system32;', symOptions: 530, UserName: 'josip'
OS-Version: 6.2.9200 () 0x300-0x1
C:\stalker\bin\AnomalyDX11AVX.exe:AnomalyDX11AVX.exe (0000000140000000), size: 24076288 (result: 0), SymType: '-exported-', PDB: 'C:\stalker\bin\AnomalyDX11AVX.exe'
refCount:pBaseZB 1
refCount:pBaseRT 1

#

this is the error

still matrix
#

[error]Expression    : no_assert
[error]Function      : CXML_IdToIndex<class CSpecificCharacter>::GetById
[error]File          : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\xml_str_id_loader.h
[error]Line          : 115
[error]Description   : item not found, id
[error]Arguments     : sim_default_killer_5_default_4

stack trace:
! [LUA]  0 : [C  ] character_icon
! [LUA]  1 : [Lua] c:/stalker/bin/..\gamedata\scripts\pda.script(633) : ```

This is the only important part basically dont worry
tight sorrel
#

alr

pseudo bloom
#

Only 2 mods installed

still matrix
#

be fixed in next engine update

pseudo bloom
still matrix
bleak sentinel
tight sorrel
#

@still matrix you figure it out?

chilly mauve
#

help pls :((

digital hound
#

My rifle has glowing iron sights, but when I ads, the glow goes away?? The rifle in question is the RD Quickhatch 7.62 "ISG". Any ideas on how to make them glow all the time? I'm running base gamma with mags turned on

still matrix
# tight sorrel <@278611749572313088> you figure it out?

its trying to spawn sim_default_killer_5_default_4
specifically its trying to spawn a Mercenary of rank 5 (Legend i believe) and says that your files dont have that

i cant find anything from modlist that indicate that anything overwrites vanilla gamma spawning behavior like ZCP
you sure your 0.9.5 was installed correctly?

tight sorrel
#

sigh

#

ig not

#

is there a way for me to save all my settings and such

#

i was tweaking them for hours

still matrix
quiet tangleBOT
#

@tight sorrel
Follow this to "save" your settings and keybinds before updating: #╭📖faq message
And if you want to keep your personal mod list between updates, follow this: #╭📖faq message

tight sorrel
#

Yeah there's a update available

still matrix
sand marsh
#

i was reinstalling fdda redone to install the patch for toxic air and now when i skin mutants the animation turns on after 15 seconds

tight sorrel
#

So how do I yknow update gamma properly

#

Because I did have 2 mods missing after the initial update I just thought nothing of it

#

Can I just manually download them?

still matrix
# tight sorrel Because I did have 2 mods missing after the initial update I just thought nothin...

generally you just click on all 4 boxes in v8.5 launcher (after you backed up everything of course) #💽how-to-update and #📦latest-launcher respectively

then let it run has to be #📍577-mods-in-mo2
then i would launch base gamma see that it works

if its any issues with installations you should ask in #🔨base-gamma-support
and only after everything works do the custom modlist

i'd say its likely its yeah just base install got screwed

tight sorrel
#

Wait its supposed to be 578m

#

Not 580

still matrix
#

yes, 2 mods are disabled

tight sorrel
#

Because I did have 578

still matrix
#

my bad

tight sorrel
#

Alrighty

#

My game just crashed instantly

#

Ig ill try in a new save

#

It's strange because my pda did work before

#

And the game only crashes when the like auto center in the pda zooms into the dark scape aka where I am

oblique pulsar
tight sorrel
#

Kinda green

olive berry
olive berry
quiet tangleBOT
#

@tight sorrel To clean your "Shader Cache", don't use the option in the Anomaly launcher.
Go in this folder: Anomaly\appdata, you'll find a folder called shaders_cache, delete this folder and launch the game normally from MO2, using your preferred DX.

chrome sage
still matrix
# tight sorrel It's strange because my pda did work before

makes perfect sense actually
pda.script forces the leaderboard update when you open it, hence it tries to fetch Legend Mercenary but can't find it

2 ideas i have

  1. go to your modded save...reenabling all the mods etc and without opening PDA sleep for 24 hours or so to refresh A-life spawns for roaming squads

  2. can manually kill him with debug

tight sorrel
#

okayyy

#

will i have to do that every time or is this a one time thing

still matrix
tight sorrel
#

Grok smote me and cursed my gamma eternally for adding more gun mods

edgy merlin
tight sorrel
lusty acorn
#

!getjam

verbal bay
sacred sonnet
#

nvm i dont

quaint night
#

anyone got a realistic magazine mod working for 0.9.5 the update seem to break them and I love using those

sacred sonnet
#

i tried following the mag guide to fix it and it didnt work. the only other mod i use is frosty weapon pack

verbal bay
quiet tangleBOT
#

@sacred sonnet
How to enable magazines in GAMMA: #╭📖faq message

Do NOT use 207- Mags Redux or Mags Buyable at Traders!

verbal bay
#

There is also a screenshot at the bottom

verbal bay
# edgy merlin

Some custom mod that is not combatible with 0.95 is causing that crash

#

Dunno which one , disable custom mods 1by1 to see

edgy merlin
#

ok thanks

#

Fixed the problem it was just a UI mod causing the problem

still matrix
quiet tangleBOT
still matrix
#

@verbal bay apparently Clickrads mods (or something else?) have people reinstall FDDA with toxic air patch
Which causes FDDA animations bug out and play much later than they supposed to

seen it at least 2 different, weird

normal grove
#

someone please help! ive been stuck for 3 days trying to solve this!

verbal bay
still matrix
verbal bay
#

Well I don´t either KekSkew

still matrix
#

fuck me

quiet tangleBOT
#

@normal grove, send the log to the chat where you were asked for it.
Open your Anomaly/appdata/logs folder and send your xray_[username] text file (.log) here. (image for reference below)
Note: log file is overwritten on each game launch, send it right after the crash

tacit geyser
#

anybody has an idea? Seems to have to do with trader menu sorting, game crashes when trying to open a traders inventory

normal grove
terse prism
#

Hi everyone, does anyone know if it's possible to revert to or change the skin of a certain weapon? The new update brought some changes to certain weapons, and the one I'm interested in is called wpn_ak74m_beard. I'd like to revert to the version of that weapon before the patch, but I don't know what I need to do.(I've attached an image of what the weapon looked like before the update. I apologize for the low quality, but it's the only one I could find.)

mint pasture
#

So you want to go back to when it was a clone of the pmc?

wise fog
#

Anyone know whats up my game just decided to get unplayable after a bit of time it goes to 10-20 fps from a playable 40-60 I am using dxvk

terse prism
#

but yeah

spring canyon
#

what is the name of the mod that uses stalker 2 models?

proud finch
#

here it is clearer

spiral swan
#

yall for some reason im getting repeated busy hands bugs, ive gotten 3 in the past 2 minutes. anyone experience this?

topaz ore
#

this waypoint going into swamps just doesnt work. flat invisible wall there

topaz ore
spiral swan
#

my addons

balmy coral
#

Hello, so i have been softlocked in the middle on an emission in the grat swamp and what i could find in the log is that it may be a spawn problem with some character profile having null id and causing the crash, with this being the suspects, but this is as far as i was able to discover or deduce with AI and elbow grease

still matrix
proud finch
still matrix
#

i guess its still foggy

terse prism
#

Oh, I'd also like to know something simpler: what's the name of the new mod that came with this patch, the one that changes the terrain textures? I'm mainly talking about the roads and the ground in general, not the grass, but the asphalt (although I don't know if this mod also affects grass and trees). I want to disable it and see the textures from before this patch, if possible.

proud finch
#

this is how it looks like with the kobra sight

#

I can get rid of the yellow tinge from within the SSS settings bloom vibrancy or something, but there is still this white fog on glass material

still matrix
proud finch
#

with the settings in your screenshot its less pronounced:

#

I guess HDR on just multiples the instensity

still matrix
# proud finch

cool
so you didn't do what screenshot told you to do to begin with

#

and then you went around asking same question for same problem...after not following the solution
genius

proud finch
#

like I said- with HDR on it's still quite intense. thanks for the help anyways

still matrix
#

AND THEN LOOK AT YOURS

#

YOU HAVE WEATHER PRESETS ENABLED

proud finch
#

the last screenshot i provided was with the settings you posted

proud finch
#

that was after changing it

jaunty valley
#

has anyone else gotten this error? i assume it has something to do with the new 9.5 PDA ui?

grim willow
#

yo guys which mods do I turn on in the MO if I wanna try playing with actual magazines? There's a bunch, need to deactivate 1 mod too right?

quiet tangleBOT
#

@grim willow
How to enable magazines in GAMMA: #╭📖faq message

Do NOT use 207- Mags Redux or Mags Buyable at Traders!

ionic gazelle
#

can anyone point me to resources for learning to read the error logs from gamma? i was adding some addons to gamma but strugglign with troubleshoot

still matrix
# ionic gazelle can anyone point me to resources for learning to read the error logs from gamma?...

#🔨modded-gamma-support message take this as example


[error]Expression    : no_assert
[error]Function      : CXML_IdToIndex<class CCharacterInfo>::GetById
[error]File          : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\xml_str_id_loader.h
[error]Line          : 115
[error]Description   : item not found, id

stack trace:

SymInit: Symbol-SearchPath: '.;Z:\home\coyothil\Games\StalkerGAMMA\Anomaly\bin;Z:\home\coyothil\Games\StalkerGAMMA\Anomaly\bin;C:\windows;C:\windows\system32;', symOptions: 530, UserName: 'steamuser'
OS-Version: 6.2.9200 () 0x0-0x1
Z:\home\coyothil\Games\StalkerGAMMA\Anomaly\bin\AnomalyDX11AVX.exe:AnomalyDX11AVX.exe (0000000140000000), size: 24076288 (result: 0), SymType: 'PDB', PDB: '.\AnomalyDX11AVX.pdb'```

everything  important is in here
from DX version, to correct pathing to FATAL ERROR and Stack Trace...which is empty this time

Generally points you towards a script
this good enough?
weary iris
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::StashCurrentSection
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 379
[error]Description : fatal error
[error]Arguments : [DLTX] Duplicate section 'wpn_uzi_sounds' wasn't marked as an override.

Override section by prefixing it with '!' (![wpn_uzi_sounds]) or give it a unique name.

Check this file and its DLTX mods:
"c:/anomaly\gamedata\configs\system.ltx",
file with section "sound_layers\wpn_sd_upgraded_sounds.ltx",
file with duplicate "w_uzi.ltx"

stack trace:
stack trace:

#

What i want do it?

still matrix
frank pulsar
#

Hii, so i got a problem where some guns just don't have parts and can seemingly neither jam nor be dissasembled which is weird cuz i don't have any mods that impact guns at all. The guns impacted by this bug are SA-58 AUS, SA-58 OSW, M4 Protector, VSS, SKS, M4A1, L85A2, Kimber Rapide and the P99 but I'm pretty sure there are more

still matrix
ionic gazelle
still matrix
#

ooooooh i get it

still matrix
quiet tangleBOT
#

@ionic gazelle Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods.

ionic gazelle
#

ahh

#

thank you man

#

im not very experienced with mo2 so struggle with it

still matrix
#

fucking modder brain, i forgot we have different definitions of "game tells you where its at"

ionic gazelle
#

yea i was able to find it now, i was confused bc it was saying file name but not file directory

#

oh thats interesting, both have gamma numbers next to them. its not one of my addons causing fatal crash it seems

#

407 and 410

#

odd

sleek grail
still matrix
still matrix
spiral swan
#

lemme get in and see if it keeps happening

#

gimme just a few mins

proud spire
still matrix
sleek grail
proud spire
#

Is AVX has some problems?

still matrix
# sleek grail

continue - ignore
known issue, will be fixed with engine update

sleek grail
#

Okay

still matrix
spiral swan
still matrix
# proud spire Leave only last one?
  1. launch game, load your save
  2. alt tab, go to Anomaly\appdata\savedgames, take everything from the folder put it somewhere else, make sure folder is empty
  3. alt tab back into the game, make a new save and see if that fixed the crashes on death
still matrix
# spiral swan

continue - ignore
known issue, will be fixed with engine update

spiral swan
#

thanks jack

crystal charm
#

Just started a new playthrough after updating to 0.9.5 and every time I make my way to sidorovich's bunker it crashes and displays this error.

willow olive
#

Anyone try using the magazines mod with m45, i tried and there doesnt seem to be compatible mags.

ionic gazelle
#

im confused about this error here as it reffering to a file that doesnt exist in my r4 folder in appdata shader cache

still matrix
weary iris
#

Maybe I'm just dumb and I'll end up hitting myself in the face

still matrix
quiet tangleBOT
#

@weary iris Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods.

rich cloud
#

is any of these mods needed for the new update, or are they just options?

still matrix
quiet tangleBOT
still matrix
#

cept Inverno, that one is yours you put it there

rich cloud
still matrix
# ionic gazelle

okay you launched the game after crash already happened so log has been rewritten
i assume, cuz there's nothing here

warm palm
#

!strexplode

quiet tangleBOT
#

@warm palm
If you crashed when trying to shoot a weapon: Go to Settings > Visual > Player and disable Enhanced Recoil Effects
If you crashed when trying to auto-loot a body or stash: Go to Mod Configuration Menu > Auto Looter and disable Auto Disassembly for Ammo

still matrix
ionic gazelle
crystal charm
still matrix
still matrix
quiet tangleBOT
#

@ionic gazelle To clean your "Shader Cache", don't use the option in the Anomaly launcher.
Go in this folder: Anomaly\appdata, you'll find a folder called shaders_cache, delete this folder and launch the game normally from MO2, using your preferred DX.

ionic gazelle
#

ah okay

still matrix
fossil geyser
#

I have a spawn problem with my game. Items or people that spawn "by force" appear only after the area is reloaded. Whenever i place a stash or drop an item, the item/stash does not exist, but when i quick save and load the game, or leave area and come back to it, the stash/dropped items are there normally. Now when i was doing task about the waves of bandits in Garbage, the bandits DIDNT appear UNTIL i reloaded the save. I killed 2 of them, no waves were being spawned, quick save, quick load, and boom, 4 people idling behind me. Idk what could be causing that, i only use 4 gun mods

ionic gazelle
#

thanks jack

still matrix
crystal charm
#

I only added Painter Of The Zone mod

still matrix
ionic gazelle
still matrix
still matrix
quiet tangleBOT
#

@ionic gazelle Follow these instructions to send your mod list: <#╭📖faq message>
(if you're using this command somewhere else, send the file where it was asked)

errant atlas
#

having this error....

#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 1617
[error]Description : fatal error
[error]Arguments : Can't open section 'wpn_abakan_camo'. Please attach [*.ini_log] file to your bug report

stack trace:

SymInit: Symbol-SearchPath: '.;E:\Anomaly 1.5.3 GAMMA\bin;E:\Anomaly 1.5.3 GAMMA\bin;C:\Windows;C:\Windows\system32;', symOptions: 530, UserName: 'Sylas'
OS-Version: 6.2.9200 () 0x300-0x1
E:\Anomaly 1.5.3 GAMMA\bin\AnomalyDX11AVX.exe:AnomalyDX11AVX.exe (0000000140000000), size: 26075136 (result: 0), SymType: '-exported-', PDB: 'E:\Anomaly 1.5.3 GAMMA\bin\AnomalyDX11AVX.exe'

still matrix
errant atlas
#

oh

fossil geyser
rigid raven
#

my weapons viewmodel is super close suddenly even with fov set to 95

still matrix
ionic gazelle
crystal charm
still matrix
fossil geyser
#

it started happening after i updated to 0.9.5

still matrix
crystal charm
junior sonnet
#

Or is there a more up to date version of this that works with new (I assume?) weapon versions?

fossil geyser
still matrix
# fossil geyser nope

the only thing i can think of is theres a setting in Debug that disables alife respawns, if you had that option that would track
anyways

  1. checking debug option for alife respawns
  2. checking if your base 0.9.5 installed correctly or if base gamma modlist has that issue
errant atlas
#

now i get this error....

junior sonnet
errant atlas
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 286
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...amma/bin/..\gamedata\scripts\aol_anim_transitions.script(145) : set_pattern_transition

LUA error: ...amma/bin/..\gamedata\scripts\aol_anim_transitions.script:145: attempt to index global 'lower_weapon_sprint' (a nil value)

Check log for details

stack trace:

! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ...amma/bin/..\gamedata\scripts\aol_anim_transitions.script(145) : set_pattern_transition
! [LUA] 2 : [Lua] ...amma/bin/..\gamedata\scripts\aol_anim_transitions.script(182) : aol_anim_transitions_anm_transitions
! [LUA] 3 : [Lua] ...3 gamma/bin/..\gamedata\scripts\aol_sprint_cancel.script(19) : functor
! [LUA] 4 : [Lua] ....3 gamma/bin/..\gamedata\scripts\animation_common.script(91) : func_or_userdata
! [LUA] 5 : [Lua] ...maly 1.5.3 gamma/bin/..\gamedata\scripts\axr_main.script(284) : base_make_callback
! [LUA] 6 : [Lua] ...maly 1.5.3 gamma/bin/..\gamedata\scripts\a_rax_wd.script(62) : make_callback
! [LUA] 7 : [Lua] e:/anomaly 1.5.3 gamma/bin/..\gamedata\scripts_g.script(118) : SendScriptCallback
! [LUA] 8 : [Lua] ...ly 1.5.3 gamma/bin/..\gamedata\scripts_g_patches.script(422) :

SymInit: Symbol-SearchPath: '.;E:\Anomaly 1.5.3 GAMMA\bin;E:\Anomaly 1.5.3 GAMMA\bin;C:\Windows;C:\Windows\system32;', symOptions: 530, UserName: 'Sylas'
OS-Version: 6.2.9200 () 0x300-0x1
E:\Anomaly 1.5.3 GAMMA\bin\AnomalyDX11AVX.exe:AnomalyDX11AVX.exe (0000000140000000), size: 26079232 (result: 0), SymType: '-exported-', PDB: 'E:\Anomaly 1.5.3 GAMMA\bin\AnomalyDX11AVX.exe'

topaz ore
#

Crash on trying to sleep, happened in swamps

errant atlas
#

well i guess it was lower weapon sprint that i disabled cuz i hate it that caused my error

maiden briar
#

on getting shot

still matrix
strange acorn
#

I keep getting the error that shader compilations is failing, im assuming this is because ive enable the wrong mods in Mod Organizer. Which ones do i enable?

maiden briar
still matrix
quiet tangleBOT
#

@maiden briar Follow these instructions to send your mod list: <#╭📖faq message>
(if you're using this command somewhere else, send the file where it was asked)

still matrix
quiet tangleBOT
#

@strange acorn To clean your "Shader Cache", don't use the option in the Anomaly launcher.
Go in this folder: Anomaly\appdata, you'll find a folder called shaders_cache, delete this folder and launch the game normally from MO2, using your preferred DX.

strange acorn
dreamy umbra
still matrix
still matrix
# maiden briar

do you have that same error on Base gamma modlist? i dont really see anything

strange acorn
#

Im currently on base GAMMA, with 578 active mods. When i enable one of the atmospherics mods, i get the error that compilation failed. This happens both with the 290 one, and the 296

maiden briar
wanton terrace
#

Can anyone pls send me the file with the model so i don't have to reinstall gamma from scratch

maiden briar
#

all the mods i added are on the bottom

still matrix
strange acorn
#

Just realised one is enable under the GAMMA fixes separator

timber bramble
#

Could any of these mods be causing busy hands in someone's experience? I'm really getting them a lot lately, in Jupiter if that has anything to do with it, on 0.9.4

elfin plover
#

I’m just curious but I updated my game and my old save still works and has the new hud and stuff am I good?

still matrix
still matrix
strange acorn
#

Fair enough, so do i just need to run the console command when in game to enable it then?

still matrix
timber bramble
#

Sorry I can't give more detail, I should've screenshotted the most recent one too.

still matrix
quiet tangleBOT
#

@timber bramble Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods.

balmy coral
still matrix
#

though yea
lootboxes kind of self explanatory

timber bramble
#

oh, good to know

#

i'll keep that in mind next time it pops up

timber bramble
#

Okay, so the most recent one I had was "grok_drop_item_press_key_mcm.script"

dreamy umbra
#

Or have the files been improperly installed

warm ridge
timber bramble
#

that's a core gamma mod though i think 🙁 it's from G.A.M.M.A Press Key to Drop Item

stoic roost
#

anyone else with BHS disabled still getting individual limb damage? can heal it at a doctor but something is still happening in the background to allow individual limbs to be damaged. cant make a bug post on this, don't have permissions to apparently. (yes i followed the BHS command instructions, both previous version and new version with VAR disabled; fresh install, BHS disabled throughout full playthrough since the very start)

still matrix
dreamy umbra
#

also the GFY patches too + black market

still matrix
still matrix
still matrix
dreamy umbra
#

There were some potentially optional mods the creator of GFY wasn't sure of whether to turn off, i'll turn those off and retry

weary iris
#

I can't install “Verdiсkt” on my kar98k, can help?

dreamy umbra
#

thank you for clarifying, it works now

still matrix
#

nah you figured it out when i couldnt so good job

lyric monolith
#

I'm having a problem with two scopes when I attach them to this weapon. SIG MCX Spear LT . The scopes I used were: March-F and Vortex Razor HD Gen II

still matrix
# warm ridge

check it if happens in base gamma, could be bad 0.9.5 install

still matrix
#

@timber bramble afaik the core scripts cant cause busy hands
But im ready to eat my words

the only common busyhands rn is on screenshot, an actual false positive
could it be that your game picks up more false positives with core scripts? maybe, i dont know

in any case you can disable those popups if you're confident in your modlist its in
settings -> modded exe -> debug options

maiden briar
timber bramble
spiral swan
#

it is possible to make it so i dont lose rep with freedom if i do jobs for duty?

still matrix
kindred slate
#

gauss rifle

#

caused this i think

maiden briar
spiral swan
still matrix
spiral swan
#

mb

kindred slate
#

scoping in with quest gauss

#

causes crash

queen yew
#

anyone else stuttering thru doorways? like my fps doesnt drop by my character moves weirdly

queen yew
#

108 which may be doing it im setting it to 90

still matrix