#🔨modded-gamma-support

1 messages · Page 29 of 1

naive sentinel
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help.
installed invierno and it has been working for a bit now, all of a sudden it wont load my games, while loading it crashes

wheat vine
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alright some more bad news turns out it did not fix the original issue i had (sort of)
its not working in the opposite way sure i can use shift key to quickly move stuff FROM containers but putting stuff INTO containers using shift does not work

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not even double clicking works neither does dragging and dropping

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so some stuff is just stuck in my inventory for the rest of time

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also another weird thing i noticed is that stashes have unlimited weight and i dont even have the addon for that turned on

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oh boy the AI has just stopped working too

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there just standing there not moving at all

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yea should probably do a proper reinstall and see if that fixes at least some of this

scenic bay
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does anyone know what this mean

vernal forge
onyx owl
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is there a way to import my load order from the csv file?

vernal forge
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this is all i could find about amd driver timeout

scenic bay
naive sentinel
summer dragon
summer dragon
scenic bay
naive sentinel
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@summer dragon ):

naive sentinel
summer dragon
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i have no idea

ripe depot
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after a variety of fixes for loadouts, still having this issue. im gonna try and check and see if the mags stuff is causing problems, but once thats over and issue is still not resolved i really don't know wtf is going on.

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i also see a lot of script callback repeats for axr_main, anybody know what thats about?

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seems something related to voiced actor, but idk why its pulling callbacks for menus when im not even ingame

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~ ------------------------------------------------------------------------
~ STACK TRACEBACK:
 
    c:/gamma/bin/..\gamedata\scripts\axr_main.script (line: 254) in function 'callback_set'
    c:/gamma/bin/..\gamedata\scripts\_g.script (line: 105) in function 'RegisterScriptCallback'
    c:/gamma/bin/..\gamedata\scripts\fluid_aim.script (line: 199) in function 'on_game_start'
    c:/gamma/bin/..\gamedata\scripts\axr_main.script (line: 320) in function 'on_game_start'
    c:/gamma/bin/..\gamedata\scripts\_g.script (line: 83) in function <c:/gamma/bin/..\gamedata\scripts\_g.script:74>
~ ------------------------------------------------------------------------
# not compatible with 'new_name.script'.```
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should i just reinstall voiced actor? im not seeing anything in MO2 indicating a failed download, or corrupted files, whats up with this?

tame mica
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Is there anyway to reset all installed mods to 0? As in, leave only the default instalation.

gray girder
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Is everything supposed to be this "wet" with Jaku's tweaks? My gloss settings are default.

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I suppose it's down to Autumn Redux's textures

gentle marten
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Anyone know if Chat relay works for gamma?

tiny halo
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Any way to increase Geiger counter volume?

buoyant urchin
buoyant urchin
gentle marten
buoyant urchin
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hell if i know that plugin is a stale meme here

buoyant urchin
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it used to be suggested every hour and a half back in the day

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rejected again and again because gamma was just starting yet and grok wanted to iron out the foundation

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but people just didn't bother to read

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so it became a meme

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everytime someone suggested the relay chat we would all gather up for some laughs

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it's an easy install afaik

tiny halo
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What kinda response is that?

buoyant urchin
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oh it's the first time i've seen someone say that the geiger is too quiet

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quite frankly it's always been the opposite

tiny halo
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I want it to be loud and terrifying

buoyant urchin
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hold on

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reinstall mod 124

tiny halo
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Based

buoyant urchin
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the nitpickers modpack

tiny halo
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Thanks

buoyant urchin
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and deselect geiger hush

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it will make the geiger go fucking ham in some areas

tiny halo
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Yusss

buoyant urchin
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like some places, think the reactor 4

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it's WHITE NOISE

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as it should be honestly

tiny halo
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I want it to be like that scene in the chernobyl miniseries when those dudes go into the basement of the plant

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CANT THINK OVER SOUND OF GEIGER COUNTER

wheat vine
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FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'head_damage_017'. Please attach [*.ini_log] file to your bug report

stack trace:

i just did a complete reinstall of gamma and anomaly i start up the game and this is what i get

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wait a minute

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whoops i just did gamma addons instead of full installation

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nvm

wheat vine
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first time ive ever actually gotten a pop up message error

pliant jacinth
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hey yall, does anyone know what the mod "G.A.M.M.A. No Masks Textures" actually does?

wheat vine
pliant jacinth
wheat vine
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me too

pliant jacinth
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too afraid to touch any mods tho, cuz It's been a wild journey getting my game to run and be stable

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oh also, my reshade is saying I need an update. should I ignore it cuz gamma has its own settings or update?

wheat vine
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depends you got a low end pc?

pliant jacinth
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mid tier I guess

wheat vine
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any fps problems?

pliant jacinth
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I dont hit 60 but I can maintain a decent like 40 ish pepelmao

wheat vine
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delete reshade

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adds like 30 fps back

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completly obliterate it

pliant jacinth
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huh

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damn

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doesnt it add all sorts of post fx and its own graphical enhancements that X-ray cant do?

wheat vine
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even if you turn all the graphics options off from reshade it still takes away a good chunk of fps

pliant jacinth
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I mean Im ok giving up a bit of FPS for better visuals tbh

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I did grow up playing mostly PS2 games so

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30+ fps is good enough for me poggies

long ledge
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Can you backup your mod choises so I dont have to tick all mods every time I update

wheat vine
quiet tangleBOT
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You'll need to delete your Anomaly folder.

  1. Open your Anomaly folder, if you have any save files you want to keep, take them from this folder: Anomaly\appdata\savedgames
  2. Delete your Anomaly folder
  3. Extract a clean Anomaly folder (VERSION 1.5.2 IS THE ONLY SUPPORTED VERSION FOR GAMMA, if you don't have it yet, type and send !152 in #🤖bot-commands)
  4. Run the installer as admin and make sure you have the latest version: 3.8 (If you don't have it, grab it here: <#📢announcements message>)
  5. Click on Download GAMMA data and then click on Full GAMMA installation
wheat vine
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bruh

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bruh for fuck sake i literally just did that and i gotta do that again

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uh the things i do to play a fucking modpack

spring sinew
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Guy s I need help finding mods

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There is a mod on ModDB, weapon related. When installed it gives a bunch of option to install like 7-8 gun/addons. There are pictures in almost all of them. There are options like the M134 minigun, a laser device position fix for the Howa assault rifle and I think a Kriss Vector from LEWD series.

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I had it in the previous update but lost it when I update to 348.

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Mod with a minigun like this, it has a laser on it unlike the standalone minigun mod and can actually aim down sight

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it adds a bunch of guns. i remember using a PDW 47 Freak something

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There is also 2 USAS-12 shotguns, a normal one and a special one with a laser device

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Mod name is weapon pack something something, I think.

raven sleet
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Alright, so the update apparently was supposed to improve AI detection, but if I shoot NPCs at range, they don't seem to be alerted and simply loot their fallen comrade. The only mod I've added is the Ghillie Suit Overhaul mod, but it says it has a patch for Stealth addon. Could anyone help me with where to put it in load order and/or how to install it properly? If there's other possible causes to my issue, please let me know. @ me in a response, thanks.

hushed jungle
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Hello everyone I decided to try installing the full upgrade guns mod on a game with the mod mod redux. and as it turned out they are incompatible, maybe someone knows how to make them work together?

keen monolith
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Is anyone using simplified vision UI? Cant get it to highlight when taking meds, foods, and stuff

thick forum
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hey um, why does my stalker keep crashing when i try to save the game?

pliant jacinth
spring sinew
spring sinew
pliant jacinth
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cheers matey

grand marsh
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i turned off some shader mods such as sss and special gamma shader tweaks. i have es pbr and beef's nvg now. but game looks totally black (yeah checked some blackscreen problems in #│🔧troubleshooting but it didnt help me). do you have any idea how to fix it? i think there is problem with pbr version of es. if i turn on non-pbr version it looks normally as should be.

cold stream
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Since FDDA is removed/modified and open backpack animation is no more, is there a way i can get only that anim back?

vernal forge
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and not canilla suport

steady imp
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just wondering, i know to disable core 0, but how many should i enable thats ideal for gamma? i got 16

turbid pawn
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Would anyone know how to get back these original folders for anomaly install without reinstalling gamma?

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I installed expedition graphics only mod but i didn't really like how it looked

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so im just reverting back

turbid pawn
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oh alright thanks

devout brook
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getting a crash in x-16 right before walking through the door with the controller /////////// Mutant Hit registered: GBO v1.6.6 //////////////////
labx16_controller25856 about to be hit by actor in bone 11
~ ------------------------------------------------------------------------
~ STACK TRACEBACK:

c:/anomaly\gamedata\scripts\_g.script (line: 1441) in function 'r_float_ex'
c:/anomaly\gamedata\scripts\grok_bo.script (line: 178) in function 'func_or_userdata'
c:/anomaly\gamedata\scripts\axr_main.script (line: 271) in function 'make_callback'
c:/anomaly\gamedata\scripts\_g.script (line: 119) in function 'SendScriptCallback'
c:/anomaly\gamedata\scripts\_g.script (line: 1235) in function <c:/anomaly\gamedata\scripts\_g.script:1233>

~ ------------------------------------------------------------------------
! [SCRIPT ERROR]: c:/anomaly\gamedata\scripts_g.script:1445: attempt to concatenate local 's' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: c:/anomaly\gamedata\scripts_g.script:1445: attempt to concatenate local 's' (a nil value)

stack trace:

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is persistent, i even let my companions go but the crash remains

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what can i do?

opaque surge
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emissions/psy storms have been broken for me ever since i was playing before the update, and still are now
they just don't happen at all, before the update i used to hear the birds, now that doesn't happen either
only modification i've made is changing the textures to project inverno, even before that it didn't work

cursive bane
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somebody help?

devout brook
buoyant urchin
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it wasn't rare

quiet tangleBOT
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A Full GAMMA Installation does NOT remove saves, nor does it mean you are redownloading everything and it won't delete anything at all.
A full install will simply check every mod in the pack, reinstall and fix them, and any that need to be updated will be updated.

To Perform this follow these steps:
1. Open your G.A.M.M.A. installer as admin
2. Click "Download G.A.M.M.A. data"
3. Click "Full G.A.M.M.A. installation"

quiet tangleBOT
opaque surge
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cheers

sacred kernel
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Hello, is there a way to disable losing health on the yellow thirst level?

buoyant urchin
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drink water

sacred kernel
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I meant by editing some script, because you would die first before you even reach the orange level and drinking water earlier is a waste of water since it fills the bar unless it's already yellow

buoyant urchin
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but water is so common tho

sacred kernel
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at the start of the game it's expensive

buoyant urchin
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anyways, edit actor_status_thirst.script

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line 175

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instead of start_blur_2, change to start_blur_3

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which moves the damage from yellow to orange

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and that's it

sacred kernel
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aaaa thanks so much

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Is there a mod for dynamic breathing sound based on stamina?

buoyant urchin
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it is there already

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got toned down to the point where you must be lucky if you hear your guy pant

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it used to be unbearable back in the day

sacred kernel
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I can hear mask breahing but it's still the same no matter the stamina >/

buoyant urchin
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that's what i mean

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mask breathing does scale too with stamina

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but voiced actor has lines for low stamina

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they can happen when you're already limping

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and even then they're really rare

sacred kernel
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okay, I got feeling he breaths in the same tempo no matter the stamina

ornate light
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Is there any information about the disguise system being broken since the last few updates?
Only thing that is added is inverno.
Seems like some Trainees can look trough the disguise.
Currently watching somebody that is playing UNISG disguised as a loner. He can enter the Freedom base without any issue, but one of the trainees can look trough the disguise and randomly attacks, nobody else from the base gets triggered.

red jackal
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After I patch, should I reinstall custom mods from scratch? In this case we're looking at HDModels and Project INVERNO winter textures

rocky hemlock
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Failed with this as well on latest-save load.
Probably save_state call in itms_manager.script is called while there are no longer any actor alive?

muted marsh
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game keeps crashing when I try to loot a dead body

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FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...s/anomaly-1.5.2/bin/..\gamedata\scripts\magazines.script:1016: attempt to index local 'obj' (a nil value)

stack trace:

jaunty token
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anyone knows why there are weapons that have silencers avalaible and when you try to equip them it doesnt work, how to fix that?

drowsy dragon
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Crashed at night in Red Forest, had ZCP and No Stutter on in addition to default mods.

So much crashing lately, it's becoming a little disheartening

buoyant urchin
echo topaz
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after update

buoyant urchin
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any more context than this

distant tangle
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my mouse sensitivity keep resetting from 0.02250 to 0.021 every time i ADS
is there some mod messing with sensitivity that i need to edit?

echo topaz
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nevermind i just forgot a mod that was the problem

lone ridge
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I'm using the default Mags Redux mod but ammo doesn't come in mags that are dropped by NPCs. I tried updating the mod to the latest version (from github) but I get the following error when loading a saved game. I am able to start a new game without any errors though. Is there anyway I can fix this so I can continue my previous save or is starting a new game the only way? Thanks in advance 🙂

buoyant urchin
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mags is very finnicky with your saves

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either start a new game to get baby amounts of ammo

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or keep playing with the old version in your current save

vital siren
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If I do a full install will my shader mod disappear?

buoyant urchin
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no, it will be pushed out of order and you will need to assign priority again

lone ridge
buoyant urchin
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nah baby as in piss easy

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because you'll get ammo in their bag and ammo in their mags

lone ridge
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I see, ok cool. I'm fine with it being a bit more difficult to get ammo. Cheers

drowsy dragon
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I'm getting a weird bug where I can't zoom in and out with the SpecterDMR kit scope on my SCAR after cycling through the scopes. Uninstalling the kit and reinstalling resets the ability to zoom in and out

buoyant urchin
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don't cycle into the grenade launcher

drowsy dragon
buoyant urchin
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then don't use a dynamic zoom scope

drowsy dragon
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Or the scope could just not bug out. I dunno, maybe I should switch up guns anyway.

buoyant urchin
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fix it yourself then big man

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i'd guess it's obvious enough why this hasn't been already fixed even though it's known how to reproduce

pearl eagle
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I am running GAMMA on Linux and its working really well, but I can't select a resolution higher than 1440x900. Does anyone know how to launch the game with a custom resolution?

buoyant urchin
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uhhh try maybe editing user.ltx

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it should have the resolution there

pearl eagle
buoyant urchin
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i've seen people before playing in ultrawide and stuff

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huh

pearl eagle
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theres a line vidmode 2560x1440

but the game is in 1440x900 and there is no option to go higher than that in video settings

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I thought maybe there was a launch param or something like --resolution_vertical 1440 --resolution_horizontal 2560 but I couldn't find anything about custom resolutions online

charred plume
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this is new, after the update now whenever i crouch the game stutters like crazy, only during the crouching down and standing up "animation" after those are done the game runs smoothly

half lodge
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Need assistance with Professor Zhuk who turned invisible but his collision is enabled. All I could find in searching was :

"For anybody who searches in the future, Professor Zhuk section: ah_up_juk"

All default mod list except "Body Dots on Minimap" and "Unlimited Stashes Weight" are enabled.

half flame
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Am i supposed to have the "anniversary update" splash screen? because it still says grok's automated mod pack when i launch. i tried k98 but nothing happened

wheat vine
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got an issue with the magazine not showing up on the AN-94. Any suggestions?

azure nest
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which mod revamps the default anomaly ui? and is it possible to disable or will everything break if i do so

half lodge
half flame
half lodge
hexed marsh
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I finally got round to building NVGs but I cant get them to activate. Long holding N gives me the animation and on sound but not overlay. Turning them off just gives me the sound with no animation. Anybody come across this?

solid mortar
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is there a way to reset faction relations? i played with dynamic relations for a bit, but now i dont really like it anymore

hexed marsh
half lodge
hexed marsh
pearl eagle
# buoyant urchin uhhh try maybe editing user.ltx

I fixed it with user.ltx. I had to first set a lower resolution in user.ltx (i used 100x100), launch the game, close it, set user.ltx vidmode to 2560x1440, and when I relaunched it has the correct resolution. Very odd behavior

quiet tangleBOT
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If you crash upon changing your resolution in game, you can change it before launching the game. In Anomaly/appdata/user.ltx look for the vid_mode line and change it to the resolution you like.

hushed creek
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well today after updating i got this ctd as i wanted to load my last current save and the shown path leads to ZCP 1.4 Balanced Spawn :
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: d:/anomaly1/bin/..\gamedata\scripts\smr_pop.script:1248: attempt to index global 'curr_time' (a nil value)

pearl eagle
# summer dragon !resolution

The odd thing was in the file my resolution was 2560x1440, but ingame it was 800x600. I had to change it in the file to a lower resolution before setting it back to 2560x1440

hushed creek
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i never touched active vanilla Mods besides camp save

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just added a few found in "mod posting" here ^^

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should i simply deactivate 1.4 and load another version ( 1.5d is also shown but deactivated ) or any other tip?

fading wigeon
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If I want to activate unlimited stash weight, is there anything more to it than just checking that mod in the list?

wheat vine
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Anyone know what this means?

vernal forge
wheat vine
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just did a fresh install... strange

vernal forge
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!k98

quiet tangleBOT
wheat vine
#

ty

past fiber
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I keep getting the [error][ 87] : The parameter is incorrect. crash

jagged kiln
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So... any mods that you guys can recommend to upgrade the looks and animations of the mp5sd?

past fiber
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The command !scrambled seemed to have fixed my problems

light mist
#

Hi guys! The ground is reflecting a lot. Is there any way to change this? Thank you in advance

light mist
#

What's gtr?

vernal forge
#

or 0.6
play with values until you find the look you like

light mist
frosty forge
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Anyone else get a reduced carry weight after updating?

oak estuary
#

Anyone using frozen zone know how to deal with the PDA icons being white with the white map background

summer dragon
quiet tangleBOT
#
  1. Download the 1.5.2 update: https://www.moddb.com/mods/stalker-anomaly/downloads/stalker-anomaly-151-to-152
  2. Open the zip, you'll see 4 folders and a text file
  3. SELECT the content of this archive (4 folders and a .txt file)
  4. DRAG AND DROP the content of this archive inside your Anomaly folder
  5. OVERWRITE everything when asked to do so
  6. Open the installer with admin rights
  7. Click on Download G.A.M.M.A. data AND THEN CLICK Full G.A.M.M.A. Installation

IF YOU HAVE THE ENTIRE UPDATE FOLDER NAMED Anomaly-1.5.1-to-1.5.2-Update IN YOUR ANOMALY FOLDER, THE GAME IS NOT UPDATED.
https://cdn.discordapp.com/attachments/922555488665743391/1031175832376447077/unknown.png

outer kelp
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iv noticed that lamps and lights dont turn on since the update a day or two ago. what happened?

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like, i prefer the mercs, and theyre base is usually lit with lamps. now its not

half flame
wheat vine
# summer dragon !dest

right well i just did all the bullshit again and now im getting this error whenever i start up gamma

quiet tangleBOT
wheat vine
#

thanks

wheat vine
summer dragon
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what the fuck is this collection_medium

wheat vine
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how would i know

summer dragon
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can you launch vanilla anomaly?

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with the anomaly launcher in anomaly folder\

wheat vine
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yea i launched the anomaly im using for gamma before i actually installed gamma

summer dragon
wheat vine
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yea i did the tutorial from fanatic and everything works fine

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man i swear anniversary update gotta have something to do with this

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this shit has never happened to me before

summer dragon
high galleon
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collect medium is from soundscape overhaul thunder addon and/or some other weather mod thing

wheat vine
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so your telling me all of this pain was caused by some fucking weather mod?

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so what do i do? cause i aint finding any persistent weathers addon in MO is it gamma weathers in the fixes tab?

summer dragon
wheat vine
#

oh

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oh no

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fuck i know what it is

#

this little guy

summer dragon
wheat vine
#

just gotta remove the weather part of it and it should be fine

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ok nvm its still giving me the error

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heres all the personal addons i have i disabled the weather part of potautumn im not seeing anything else that has anything to do with weather

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dynamic emmision cover maybe?

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nope

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im gonna turn off gamma weathers and see if that works

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nope still getting the same fucking error

topaz hull
#

!deadzone

quiet tangleBOT
maiden fjord
#

Hi there :)
Somewhere between the anniversary update and the current G.A.M.M.A. hotfix, my shotgun audio seems to have a bug.
The last shot with a silenced Carabineer is no longer silenced for some strange reason.

Would somebody mind going into debug mode and checking it on a default modlist setup?

#

My custom modlist consist only out of 2 weapon packs (of which none affect the Carabineer weapon) that I adjusted for Gamma plus 2 prerequisites, which are above (as in loaded before) the Dark Signal audio packs

trail igloo
#

Hey guys, i've been crashing trying to go through a doorway just before the bridge to jupiter in Limansk and i've been getting this error.

#

I am using the "track stalkers" mod and "remote bombs" mod'

#
Mod DB

Ever wanted to punish an enemy that was bold enough to brag about their actions using social media? Ever seen a message asking for help but couldn't find the person that needed it? Some guy just found a powerful artifact, and you desire to take it for...

Mod DB

This addon allows you to plant remote controlled explosives on the ground or in npcs' pockets and then detonate them using your handheld radio's frequencies.

pliant jacinth
#

Ahoy stalkers, Im getting a stutter every time I open my inventory, loot an item, or use an item, since the last update. any hints?

wheat vine
#

note to self anniversary update the most fucky update by far

wheat vine
gilded cedar
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my game have been super slow and laggy after the update, long freezes after every quicksave, very long level transitions, before the anniversary update none of this happen, does this happen to anyone aswell? is there a way to know the source of the lag?

ive enabled unlimited stash weight, body dots on minimap, and new item highlights only

gilded cedar
wheat vine
#

not that exact problem but alot of people have been having problems with the update more than usual

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for example i literally cant play the game

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did a fresh install 3 FUCKING TIMES and it still does not work

gilded cedar
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shucks, oh well then ill just be patient for now

wheat vine
#

look if theres a way to be able to revert a update i would love to fucking hear it because to be completly honest this anniversary update has been shit

#

not complete shit but still shit nonetheless

pliant jacinth
#

tbh Ive actually had better frames since the update, minus the minor problems, like the stutters, and the blur mod not applying any of the changes I make

wheat vine
#

might as well call this the "scar" update with the amount of random shit it somehow fucks up on each and every different device running the fucking thing

pliant jacinth
#

mate ur playing a free game, with 100% community made content, theres gonna be some hiccups. just take a few days off or something and come back poggies

wheat vine
#

which is completely understandable

torn rampart
#

I keep getting crashes with this message and no stack trace after the last update, anyone having the same issue?

The only mods I've added are Reputation Editor and Minimap Dots

FATAL ERROR

[error]Expression : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo, 0, &pTexture2D, 0 )
[error]Function : CRender::texture_load
[error]File : ..\xrRenderDX10\dx10Texture.cpp
[error]Line : 535
[error]Description : The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

[error]Arguments : x:/games/anomaly\gamedata\textures\ui\moty2018.dds

gray girder
#

Huh, the new SSS DOF still doesn't work for me, even after the newest full install, still can't enable DOF in the settings either. I definitely have the correct EXEs

summer dragon
gray girder
#

Yep, and the EXEs in my folder have the same date as the newest ones in GAMMA_definition

#

If I set dof_enable on in the console it reverts to off immediately.

#

The strangest part is that the DOF in Inventory option of SSS works properly, but none of the rest do.

vernal forge
#

go to GAMMA UI addon in MO2, and delete/disable the grok_dof_with_UI.script file

autumn gull
#

game worked well till today, i installed the no grass no lod mod from #custom-textures and my game keeps crashing for shaders compilation

spark silo
#

just clicked on "details" on an artefact melter and got this

summer dragon
spark silo
#

357

#

but custom list

#

deactivated a bunch of stuff to run the summer to autumn texture pack

#

and body dots are on

autumn gull
#

@summer dragon can you help me out?

spark silo
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: .../stalker anomaly 1.5.2/bin/..\gamedata\scripts_g.script:1829: bad argument #1 to 'pairs' (table expected, got nil)

stack trace:

autumn gull
#

i deleted my shaders folder, i turned off the no grass no lod mod i installed that caused the issue, any idea?

spark silo
thorny smelt
#

getting this error very often now when changing resolution, normally at first launch after an update using the gamma default ltx straight from .grok installer but I guess it's when you change resolution or/and any other settings most of the time

#

I think this applies also to the default modlist

sly prawn
#

@gritty reef Sorry to disturb you but any idea what could be causing this and how to fix it?

gritty reef
fresh cedar
#

fellas should i enable "NPCs cannot see through foliage" does it work well?

sly prawn
gritty reef
#

hm ok i think i know whats wrong

gritty reef
#

i overestimated ipairs xd
one moment

sly prawn
#

no rush

brazen glade
#

Hello everyone, I'd like to install Project Inverno but have one question, in the mod's description it says it's not compatible with any weather and seasonal mods, does that include GAMMA Weathers too?

gritty reef
#

uhm, how did an artefact get into my table

sly prawn
#

No clue. I'm not savvy when it comes to mods so I don't even know what a table is lmao

#

I have a couple mods that change artifacts in some way if that matters though

gritty reef
#

no need for log, just see if it crashes now

sly prawn
#

Aye, opening the game

half flame
#

is there a way to reset graphics settings to the original settings? like after a fresh install of gamma?

sly prawn
#

Out of curiosity, what was the problem (even if I won't understand it I guess hha)

#

fixed*

gritty reef
#

callback that supposed to remove id from the table wasnt triggering

#

so squad with that id was gone and then id was assigned to another object, so when we find object from the table with that id we get some random shit like artefact

#

idk why

sly prawn
#

uhhh... alright as I said, I didn't understand it lol

#

anyways, thanks because I couldn't play the game as it kept happening in all saves

#

your a lifesaver man

gritty reef
#

give log if u can after so i'll double check ;]
preferably after 3-4 nights

sly prawn
#

Alright. Can i just speedrun the days by sleeping or you rather have me play normally?

gritty reef
#

try in console time_factor 5000 if u want ;]
sleeping wont work

sly prawn
#

Okay I'll report back

sly prawn
gritty reef
#

wdym what log ;]

#

same log that will be generated once u quit the game ;p from appdata folder

#

i just need to check prints

sly prawn
#

ah it does generate a log all the same even if it doesn't crash?

#

ok didn't know that

gritty reef
#

yeah

sly prawn
gritty reef
# sly prawn Here

thanks everything looks fine, if it isnt hard can u give me another log while after playing normally with this script?

#

i mean just play like u always do and if its a long playthrough ping me with the log ;]

sly prawn
gritty reef
#

ty;]

crimson latch
#

hello brats, just received this fatal error after updating
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...anomaly-1.5.1.2/bin/..\gamedata\scripts\magazines.script:1016: attempt to index local 'obj' (a nil value)

distant isle
#

Is a new game required for after the latest update? Sorry if this is the wrong place to ask

spark silo
#

hey guys, im always getting the same fatal error when trying to open the details of an artefact melter, its reproduceable every time. The "anniversary edition" thing is shown at the start of the game like it should.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: .../stalker anomaly 1.5.2/bin/..\gamedata\scripts_g.script:1829: bad argument #1 to 'pairs' (table expected, got nil)

jovial vine
#

Maybe someone will find useful - I'm using expediton mod with gamma (thread just beneath this one) and everything works perfectly! There is a lot of different profiles which u can use (I use with HD models) and it is a really good! Also, guy who made this mod is always available for every problem u may have with it so my recommendation for it! Cheers...

snow basin
#

yo, just wonderin whether dx10 works with gamma or not now, and i don't know anything about what is stated on the error message so i'm just assuming that it has something to do with dx10

spark silo
#

it should work

#

theres some guides about other dx versions

upbeat lily
#

something to do with the ks23m i have in my current save ? i just did a full install

snow basin
# spark silo it should work

this is what i thought, it was workin fine before i installed the latest update. The only custom mod i used was "ultimate backpacks", but i tried disabling it and started a new game but the error is still there, you reckon i try reinstalling or would that just be a waste of time?

spark silo
#

i dont think your error has something to with dx10 then, probably just the update

#

reinstalling could work

#

try it

#

why not

#

but again im not an expert

terse parrot
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\weapons\wpn_gauss\wpn_gauss_world.ogf'.

getting a crash with otherwise vanilla GAMMA setup, except im using Mags Redux

#

apparently something missing related to the gauss gun?

#

this happens upon making a new game, updating files doesnt help

tropic kite
#

!bas

quiet tangleBOT
#
  1. Download the old BaS version:

Mirror 1: https://drive.google.com/file/d/19ttcqQ-iAxgmeZ0ufjYc2XEOb5y-T1lH/view?usp=sharing
Mirror 2 (only if first mirror is down): https://mega.nz/file/2JFXQAhR#ZPV7LkKuWba60Kkfjf1lOK0Zx-IqXHLDfeF-zBL7AO0
Mirror 3 (smaller DL, only if other mirrors are down): https://store2.gofile.io/download/383d6066-319c-4cef-9869-02fb5c165c8f/76- BaS 28-Nov-2021.7z

2)** Extract** what you downloaded wherever you want
3) Copy the gamedata folder you'll find inside
3) Open your GAMMA RC3 folder and go to GAMMA RC3/Grok's Modpack Installer/GAMMA/modpack_addons
4) Create a new folder exactly named 76- Boomsticks and Sharpsticks - Mich
5) Paste the gamedata folder inside this newly created folder
6) Now go to GAMMA RC3/mods and look for a folder called 76- Boomsticks and Sharpsticks - Mich.
If you have this folder - delete it, if you don't have it - skip this step.
7) Launch the GAMMA installer with admin rights, press Download G.A.M.M.A. data and then Only install G.A.M.M.A. addons
8) If your issue isn't solved, press Download G.A.M.M.A. data and then Full GAMMA Installation in the installer.

tropic kite
terse parrot
#

weird didnt have to manually install BaS the last few times, did they change it?

tropic kite
#

sometimes the download fails since it's such a big file

terse parrot
#

ah, yeah

upbeat lily
#

same for me ? happens when loading saves with ks23m, new game works fine but when i try to spawn it with debug it gives same error, bas failed to dl ?

hushed creek
#

Since i ran the update yesterday i can´t load my current game:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: d:/anomaly1/bin/..\gamedata\scripts\smr_pop.script:1248: attempt to index global 'curr_time' (a nil value)

This path leads to ZCP1.4 witch was allways actived. Any solutions?

#

On pic 2: does it all have to be so red?
the last pics just shows what additional mods i´ve actvated

hushed creek
#

nope 😦

snow basin
sly prawn
#

@gritty reef Here's the log as you asked. 5~ hours or so of gameplay. Hope it helps.

scarlet creek
#

Hello guys , having problem with mags mods, followed the guide on discord to the letter.. but game crashes on startup while loading i presume enb?? Havent got this peoblem without that tweak all gucci apart from a few random ctds after a few hours of play. Thanks in advance!

gritty reef
#

if u now have savefile after it, could u do it again next u play with this one? ;p
this will be the last one and it has more info to show

#

plus i can exclude old bugs if ur new save is after the bug ;]
thank u man!

sly prawn
bold drift
#

Heyo do you think it would be possible to turn off all or most of the graphical mods from the modpack and only keep the gameplay related stuff since i dont rly care about the visuals and its just killing my fps or would there be too many errors

spark silo
tropic kite
bold drift
# spark silo <#929309266056196096>

i have already turned off all of the mods mentioned in that channel and i have my reshade options turned off im just wondering if turning off all the other visual mods would help my performance or break the game

spark silo
#

do you mean textures?

#

there are not much other visuals left

#

a lot of the performance loss comes from gameplay mods

#

like additional anomalies etc

#

what specs do you have?

bold drift
#

ohh it could be i just feel like im noticing some visual effects that are not in the base game i can check my in game settings too

#

my specs are
i7 4770
16GB ddr3 ram
1GB gpu

spark silo
#

try these two aswell

#

yeah your gpu seems to be the problem

#

with 1GB of vram youll have to turn the textures down completely

#

and use original textures

#

theres an addon

#

1sec

bold drift
#

yea my gpu is the worst i struggle with almost any game

#

thx for the help ill try these for sure

spark silo
#

np

#

last resort buy a new gpu pepelmao

#

the game doesnt need much

#

u can get a cheap ass 1060 and it'll run

bold drift
#

lmao it would be the easiest fix if i wasnt a broke ass

#

i would need a new PSU prob my pc is a mess

#

long story

bold drift
#

i just put on the textures and did the core 0 thing it seems to be running somewhat better tysm

spark silo
#

the "turn this on if you stutter" thing could be tried out aswell

#

if you didnt already

rose osprey
#

I've been struggling a bit with mo2. A couple weeks back I had a similar issue but ended up reinstalling. Somehow yesterday I managed to make this happen and I can't figure out how i did it or how to undue it. Namely my categories aren't collapsing and showing properly. Does anyone have an idea of how to resolve this?

rose osprey
#

@summer dragon thank you. Any idea on the categories showing as they are?

forest idol
#

I'm having an issue where nothing will aggro on me, I can walk straight up to monolith as clearsky and initiate dialogue. Using debug commands like Be enemy don't seem to affect it, faction relations don't seem fucky, and debug menu says that entities can see me.

quiet tangleBOT
#

These are POSSIBLE fixes. Let us know in #1040164855325409310 if they worked for you, we're trying to find out a definitive solution because this bug is very rare.

  • If you are about to die because of the psy health, reload a previous save.

  • If NPCs are ignoring you/not reacting to you, even if you shoot them:

  1. While in game, hit Esc on your keyboard
  2. Go to Mod Configuration Menu and search Stealth
  3. Click Default
  4. Click Apply
  1. Press F7 and click on Change Faction
  2. Make sure that the command box for Invisibility is OFF
  • Reload an even older save
forest idol
#

Well that's a cryin fuckin shame

#

thanks anyways

agile flower
#

Looking for a gas mask overlay mod to install. Do you guys have any recommendations? And what load order should it have?
Edit: Installed navjotski's mod. Great textures.

odd orbit
#

what's the proper way of installing/enabling the new BaS? Is it as simple as turning the normal one off in MO2 and turning the new one on, or is there more to it?

raven roost
#

Andtheherois is basically making the new BaS compatible with the current GAMMA

wanton robin
#

Is this mod disable by default?
G.A.M.M.A. Companions Rework

#

it is for me

buoyant urchin
#

if it's in gamma disabled what'd you think

wanton robin
buoyant urchin
#

you must have moved it then

wanton robin
#

as if i moved it, something i did not do because i just did a full install

buoyant urchin
#

but yes, the mod is in disabled

wanton robin
buoyant urchin
#

it was an early jab at an actual rework of how recruiting goons works

wanton robin
#

But well, the only thing i wanted to know is if it should stay disable

wanton robin
wanton robin
buoyant urchin
#

idk tbh

raven roost
#

It is

scarlet creek
buoyant urchin
#

the log

raven roost
#

And that's why @tropic kite my command says what file you need to send, because people don't know

buoyant urchin
#

there's only one log

raven roost
#

Get good

buoyant urchin
#

!!!!!!!!!!

raven roost
scarlet creek
#

figured ty

buoyant urchin
#

it's log

raven roost
scarlet creek
#

sent it guys guess thats what you were looking for

buoyant urchin
#

i do have "one" log

buoyant urchin
scarlet creek
#

ppp?

raven roost
#

Pretty Pistol Pack

#

Or something like that

buoyant urchin
#

yeah

scarlet creek
#

nope

buoyant urchin
#

but it seems that the issue is with mags

scarlet creek
#

let me check active mods

buoyant urchin
#

which is weird

#

because mags should work out of the box with gamma

#

even the version up in github

scarlet creek
#

i mean i used to use those same mods for EFP

#

and they worked fine, dunno why its crashing with gamma which is like 100% more optimized

buoyant urchin
#

what have you installed on top of gamma

scarlet creek
#

nothing

buoyant urchin
#

that's just wrong too

scarlet creek
#

just 336 pack

#

and activated stutter mod??

#

maybe thats it?

#

can that not be compatible?

buoyant urchin
#

idk then mags being mags i guess clueless

scarlet creek
#

let me try

buoyant urchin
#

it's not that brother

#

they have no correlation

#

are you sure you don't have any other mods

wanton robin
buoyant urchin
#

please make sure

scarlet creek
#

mags buyable at traders maybe?

buoyant urchin
#

uhhhhh maybe?

#

lemme check

wanton robin
#

The one in GAMMA is the v5

scarlet creek
#

ill uncheck it and run

#

brb

buoyant urchin
#

nope, no realtion

scarlet creek
#

oke

#

hmm

#

!mags

quiet tangleBOT
#

In order to properly enable Mags Redux:

  1. Enable Mags Redux (Disable G.A.M.M.A. Unjam Reload) (the mod under "Optional")
  2. Disable G.A.M.M.A. Unjam Reload on the same key (yes it's a mod, no it isn't a keybind)
  3. Enable Ammo Check (this is a mod as well)
  4. While in game, check your keybinds for RELOAD and UNJAM in Settings > Controls > Bindings
  5. After successfully following all steps, you need to Left-Alt + left click the magazine to add to your loadout, before a reload can work
    Bonus) You can also enable Mags Buyable at Traders if you want, it's a mod already inside your mod list

KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file.

The only 100% safe way to do so is by loading a save where you DON'T have the mod enabled OR by starting a new game WITHOUT Mags Redux.

We also have this POSSIBLE workaround if you want to disable Mags Redux in the middle of your game:
<#🖇old-mods-posting message>

scarlet creek
#
  1. Enable Ammo Check (this is a mod as well)
#

this one

buoyant urchin
#

weird i don't have that file at all

scarlet creek
#

Mags redux with EFP repos BAS and ammo check>?

buoyant urchin
#

the one that's causibng the crash

scarlet creek
#

let me try

#

so mags at traders is working right?

buoyant urchin
#

what?

buoyant urchin
scarlet creek
#

Mags Buyable at Traders?

scarlet creek
#

i think thats the one that was causing shit

#

let me try

buoyant urchin
#

can't you just tell me if you have mods installed on top of gamma and/or have enabled shit that's irregular

scarlet creek
#

yep

#

its the one

#

that one was causing shit

buoyant urchin
#

that specific name isn't even in gamma

scarlet creek
#

man i dont know what shit it downloaded from moddb when i followed install guide on gamma

#

in the end everything was gucci

#

but apparently this one was stored in Gamma Disabled

#

odd

#

thanks for the help nontheless

#

hope i didnt bother you too much

wanton robin
#

It's ok if enable this mod? It's disabled by default in the DLTX category
198- Mystery of the Zone new quest - Hisalute

wheat vine
#

ammo check not working for me

#

mod enabled... does it have to be set in MCM?

#

ohh do i have to have the magazine mod enabled?

summer dragon
quiet tangleBOT
#

Mods under the G.A.M.M.A Disabled category and ALSO other disabled mods that aren't under this category, are disabled for a variety of reasons: compatibility, performance, bugs, busy hands, etc.
DO NOT ENABLE THEM. SERIOUSLY. DON'T.
(If you don't know what "busy hands" is, type !busyhands in #🤖bot-commands)

What about animations? Can I enable them?

DO NOT ENABLE ANIMATIONS THAT ARE DISABLED BY DEFAULT, IN MCM IN GAME OR ANYWHERE ELSE IN THE MOD LIST.
They are disabled for the same reasons written above.

Why do we have these mods in the mod list if we can't activate them?

Because G.A.M.M.A. is STILL IN BETA.
NO, Grok can't simply remove these mods. Version 1.0 will have a clean mod list.

If you really want to use stuff that is disabled by default, forget about #🔨base-gamma-support, use #🔨modded-gamma-support instead.

wheat vine
#

Do I need Mags redux enabled to use ammo check mod?

wanton robin
#

Can i disable this? In going to start a new game, and i really don't use this function since i don't use YACS
225- Placeable Campfires - xcvb

lyric hawk
tiny saffron
#

Anyone ever get a bug where you fast travel off the pda and it doesn’t actually take you there after a second?

thorny falcon
#

Is there a mod to make it so my companions dont just sit there and actually attack anyone that is hostile to me?

terse parrot
#

FATAL ERROR

[error]Expression : I
[error]Function : CInifile::Load::<lambda_3825c94a055ba8c00128a7b281b7aba5>::()::<lambda_00202d6eeafb6968914ca7e0e4d804d3>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 332
[error]Description : Can't find include file:
[error]Arguments : aug_9mm_new_sounds.ltx

#

Vanilla GAMMA install with Mags Redux, Ammo check mod was missing for some reason too

#

happens upon startup

#

seems like it was a massive mistake uninstalling this and trying out EFP... now i cant make this work anymore no mwatter what, always something else breaks when something gets fixed

#

and yes i made full uninstalls before reisntalling gamma

thorny falcon
#

do the md5 check in the installer

#

You are missing files that it is trying to reference and then crashing

terse parrot
#

I did it after having to manually install BaS as it seems to fail its install every time

#

no change

thorny falcon
#

dont use the ammo check mod at all or the mags redux, Just that instead

terse parrot
#

Yup, and ammo check was missing from the modlist alltogether

#

not sure i follow

thorny falcon
#

You are missing files. Sounds like moddb flagged you as a bot

terse parrot
#

you mean dont use the mags redux mod that comes with the modlist?

thorny falcon
#

its under GAMMA Disabled

#

Not the ones in the actual list

terse parrot
#

so use the one in disabled or the one in actual list? dont follow

#

i just do whatever !bas tells me to

thorny falcon
#

Yeah use the one in disabled if you want BAS and ammo check

#

with mags redux

terse parrot
#

right

thorny falcon
#

Just dont have the regular one enabled as well

terse parrot
#

mags redux or BaS? theres the new version of BaS and it says to keep it disabled

terse parrot
#

ah, gotcha, thanks

thorny falcon
#

leave everything else diabled

terse parrot
#

cheers!

#

hope it works this time, decided to do another reinstall just to be safe...

candid fractal
#

So it worked an hour ago, did the most recent update and now I'm getting also sorts of issues. Any ideas?

spice trellis
terse parrot
# thorny falcon

Seems like i dont even have that mod in the list, another failed install?

thorny falcon
kindred vapor
#

I think something borked my transition zones. When I try to enter Lab X16, I get a loading screen, then the loading progress restarts and it spits me back out in Yantar.

#

Additionally, I dont need to go into the basement of the X8 facility in Dark Valley, just walking over the courtyard above it triggered a loading screen to the lab

terse parrot
kindred vapor
#

Ive tried both with and without Area Transitions without Confirmation but still cant enter X16. (Edit: to fix Lab X16 double area transition, try entering without holding any weapons)

thorny falcon
terse parrot
#

359

thorny falcon
#

I have 439

#

So def missing a bunch

terse parrot
#

...

#

weird since i waited over night before doing another reinstall, i have no idea how to fix this

#

feel like giving up and playing EFP instead... only i dont like how warfare focused it is...

sonic sequoia
#

does anyone know of a good medical overhaul to replace the anomaly system with a new one like EFT? Ive been tryin for hours. I would love to find a tweak to the medical system

thorny falcon
terse parrot
thorny falcon
#

mags redux ones should be interchangeable with the all in one tarkov one. that one just packed together

terse parrot
#

thanks! helps a lot

wanton robin
#

It's ok to manually update the files from ReShade?
I'm keep getting the notification that there is a new version
If so, can you provide a link for it?

jaunty basalt
#

Does GAMMA implement gun/armor parts differently?
I installed a mod and the armors it adds doesn't have any parts associated

#

(in vanilla anomaly it had)

wheat vine
#

does gamma have a mod to change companion gear?

cursive bane
#

could someone tell me the best configuration for stealth

hot timber
#

Getting this crash after abt 10 mins of playing, everytime I load my save.

cursive bane
#

could someone tell me the best configuration for stealth in mod settings?

dusky sable
#

are there any other nvg mods that could replace beef's?

hot timber
summer venture
#

here we go again, i did not get anything new other than the few i got which i posted last time

#

i jsut updated my gamma as well

#

i get this when i hs something

#

gonna try full install again

summer venture
#

hmm :/ i have to update twice to make every update not to ctd...

#

nvm i got it again, hs on a mono with the pubg helmet procced this

cursive bane
#

i have a bug in the hub somebody know?

spark silo
#

save game (no quicksafe, press esc and save there) and reload it

#

works for me

#

have this sometimes too

#

but first you need a campfire to save

cursive bane
#

ok thx

sly prawn
gritty reef
#

thanks ;]

#

hm fuck it still gets an ammo there.... my god, how ;[

sly prawn
#

h wait

#

that log is wrong

gritty reef
#

hows that

sly prawn
#

I didn't close the game lol

gritty reef
#

oh

sly prawn
#

Just did I left it open by mistake

gritty reef
#

nah, it still has it on earlier saves

#

in the first half

sly prawn
#

Is it save dependant maybe?

#

I'll be playing a new game later anyways so I can provide a log from a clear save if that is the issue

gritty reef
#

maybe it had something stored forever yeah, dont know ;[

#

then yeah only new game can have clear info

#

wait no, i clear table after every night

sly prawn
#

so the problem shouldn't be there no matter what?

#

I have not crashed since you gave me that script I can tell you that much lmao

gritty reef
#

yeah the problem shouldnt be there

#

idk i cant replicate it on vanilla

tacit quartz
#

!hud

quiet tangleBOT
#

Can't see the HUD anymore?:
Press Numpad Enter.

Your HUD looks strange?:
1) Load a save before this bug happened.
2) Press Enter on the Numpad (if you don't have a Numpad, turn off HUD in your game settings).
3) Press H on your keyboard.
4) You should have no HUD now. Try transitioning to a different location. HUD will get re-activated and fixed.

tacit quartz
#

Hm. That isn't my issue.

valid ether
#

So I just updated to the latest modpack, started a new game with the K98, but it's not equipping. I'm using the following modlist, did I break something..?

valid ether
#

K98.exe not found

#

while it is equipped

sly prawn
gritty reef
#

it shouldnt work only if someone break callbacks

#

i dont see any other reason

lost ferry
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: d:/1anomaly\gamedata\scripts\night_mutants.script:103: attempt to call method 'remove_squad' (a nil value)

stack trace:

#

I can't transition anymore to daylight gaming, the game constantly crashes now

gritty reef
autumn gull
#

dunno if right channel, is classic textures mod as recommended at │framerate-optimisation ok to use? whenver i follow the guide i get shader compilation crashes

lost ferry
gritty reef
#

replace gamma's night_mutants.script

lost ferry
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: d:/1anomaly\gamedata\scripts\night_mutants.script:103: attempt to call method 'remove_squad' (a nil value)

stack trace:

#

I still ahve the error

#

should I lauch a save during daylight instead?

gritty reef
#

u didnt replace it correctly ;]
old script still loading

sly prawn
#

send me the correct one again to make sure I'm using it I have a backup of all the previous ones

gritty reef
#

not u, the guy above with same crash ;]

sly prawn
#

ah oh sorry

lost ferry
#

that's where i found the script

gritty reef
#

remove_squad doesnt exist in the script i gave, its only in the old one

lost ferry
#

I'll launch it again

gritty reef
#

i updated addon on moddb with couple of new fixes, i still dont know how i put every possible callback and it still skips the squads

#

although i cant replicate and dont understand - everything must be fixed now.... it will check if its not squad and remove it from the table

#

idk... the best i can do

lost ferry
#

I deleted the old script, copied ours, closed mo2, launched mo2. I go to sleep in game at 4 am and wake up at 9. Spend 30 seconds or so in the friendly base, have water, crash.

gritty reef
#

give log xd

#

@lost ferry let me see last crash

lost ferry
gritty reef
#

this one doesnt have crash, it doesnt even have prints from my code ;p

lost ferry
#

sorry

#

here it is

gritty reef
#

this is still old script xD

lost ferry
#

Let me try again

lost ferry
# gritty reef this is still old script xD

Odd, it recopied the old 7kb script, I overwrote it with yours again and launched it directly into the morning save. seems to be stable now. I'll return to the night save and go to sleep again.

lost ferry
gritty reef
#

yw, not sure how gamma update addons, but let someone know to update it from moddb ;p

valid ether
spark silo
#

hey guys, im still getting the same fatal error when trying to open the details of an artefact melter, its reproduceable every time. The "anniversary edition" thing is shown at the start of the game like it should.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: .../stalker anomaly 1.5.2/bin/..\gamedata\scripts_g.script:1829: bad argument #1 to 'pairs' (table expected, got nil)

lost ferry
autumn gull
#

anyone know how to fix this? lighting is white at some parts of the map

#

seems like this happens when an object in the world produces light like lightbulbs, etc. doesnt apply to campfires tho

neon fulcrum
#

My psy health is not regenerating and im slowly losing my hp because of that

willow ice
#

Random crashes are becoming more apparent

#

Time continual is:1705969
/// Actor got hit - Grok damage balancer
0 + 0.15642085075378 + 0.12 + 0
part hit = nil
hit power = 0.58312022686005
total protection = 0.27642085075378
damage to actor = 0.21096681882983
{@} --- Invalid destination [-137.923416][-642.490662]
Time continual is:1713007
calling override itms_manager.actor_on_item_use [2]
stack trace:

[error][ 8] : Not enough memory resources are available to process this command.

at address 0x00000001405AC72A

wheat vine
#

i wanted to try adding the PDA reanimated mod but when i installed it and pulled it out it was positioned at the very bottom of my screen and i couldnt actually see it, it didnt crash or anything its just way too low, is the mod just not compatible?

bitter crystal
#

i updated gamma but i only have 341 active mods instead of 357. Before the update I had a few addons that i downloaded myself. So I tried updating again but it still says that I have 341 mods

naive sentinel
#

Trying to install autumn season redux and it's giving me this error with it finishes extracting

devout flax
#

[error][ 87] : The parameter is incorrect.

at address 0x00000001401761B9

devout flax
#

!scrambled

quiet tangleBOT
wary solstice
#

How do I install anomaly addons if it's not set up for MO2?

#

(Or it might be and I'm just a brainlet.)

wheat vine
#

Which Ammo check should I be using to see Magazine check animations?
Image

tropic kite
wheat vine
#

I appreciate that thanks

tame solstice
#

Where do I install classic texture add ons

buoyant urchin
#

in mo2

tame solstice
#

is there a guide for that I am really new to this type of stuff

open sinew
#

i think my game might be crashing in sarcophagus because of the amount of poltergeist that are spawning there are more than 4 at least

glossy furnace
#

can i cherry pick ballistic fixed mod file? i heavily modified my mod orders and some configs, so i love to just doing full patch, but instead get file that contains ballistics. can i get one?

restive thunder
#

is it possible to install desolation over gamma? I really like what desolation does to the guns

vernal forge
#

and not a addon

compact seal
brisk stump
#

Im new to modding gamma, however I have modded other stalker games, Im just new to this file structure with the Mod organizer. Is there a directory I can just store files from gamedata, or do I have to make a minimod for the mod organizer?

#

just looking to edit carryweight is all

fair solar
buoyant urchin
#

is the crash consistent

#

you got an assertion failed crash

#

that one seems to be, in my experience, random?

#

maybe try to crash the game again and see if the log is any different

fair solar
buoyant urchin
#

wdym previously

fair solar
#

same stash

#

same crash

#

same save

ripe depot
#
 
[error]Expression    : <no expression>
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : ..\xrServerEntities\script_engine.cpp
[error]Line          : 204
[error]Description   : fatal error
[error]Arguments     : LUA error: No such operator defined
 

stack trace:```
#
ERROR: No such operator defined
! [SCRIPT ERROR]: No such operator defined```
#

is this related to the "check this if you stutter" addon?

buoyant urchin
#

no, dph is zcp creator's alias

#

maybe post the full log

ripe depot
#

ohhh, i did up my pop factor in ZCP, that might be it

buoyant urchin
#

shouldn't be that either

ripe depot
#

here it is if you wanna look

#

oh shit whoops i just started the game again kekfacepalm

#

if i get it again ill post the log fr

#

dammit, again

#

have extra debug logging on so forgive the fucking mess that it is lmao

#

where would that zcp log be stored? mcm logs?

#

nope, not there. no logging in the ZCP files either... where tf is this supposed to be?

slim moat
#

i did it guys.. i fixed the XM8...

Uploading to mods-posting soon

buoyant urchin
#

but uhh

#

it's just about checking the box for the xm8 in the dltx minimod repository

slim moat
#

everywhere i searched said it was just broken? either way, i fixed the specs to make it match the IRL version

#

just realized i could reinstall that DLTX minimod pack.. noice. only took me 20 minutes to find the issue with the animations and another 5 min to fix the specs

#

gonna upload it anyways since there's so many damn options with DLTX. only thing i didnt do is add it back to the spawns

buoyant urchin
#

dltx your changes

slim moat
#

only thing i changed was the wpn_xm8.ltx file, which isnt in the xm8-renabler file. how do i DLTX my one file? im going to add the Renabler files to mine since i didnt add it back into the spawn system, just fixed the animations

#

and the specs a bit

buoyant urchin
#

uhhh i'd guide you through dltx in the mods channel but i'm currently sky high off my balls

#

not in the appropiate mindset

slim moat
#

same tbh.. which is why i patched ZCP and warfare alife with azazel-storymode mod.. then patched the xm8.. then patched arti ballistics into everything without discarding Groks changes completely..

#

i had tarkov meds patched in but i decided i didnt like them, and grok made a good choice

#

saw that he was talking about it back in like march and decided to do the work for him, in case that was the hold up. it was a LOT of work.

merry patio
#

y'all know what to do with this scope of mine? skull4k

teal ridge
slim moat
teal ridge
slim moat
#

xm8 fix is posted btw.

teal ridge
#

this is my first time installing this mod

#

so i followed the instructions, then realized im missing the GAMMA_addons_downloads.7z , so i installed that into my gamma folder, and went to the installer and downloaded the data and then did a full gamma download

slim moat
#

and its still doing it?

#

i uploaded a GAMMA loadouts replacement mod

small spear
#

So I added dynamic mutants, but none are showing up in game, any fix?

slim moat
teal ridge
slim moat
paper dew
#

New crash: Expression : <no expression>
Function : out_of_memory_handler
File : xrDebugNew.cpp
Line : 489
Description : fatal error
Arguments : Out of memory. Memory request: 512 K
stack trace:

All faces go dark, the game goes into a stupor, the computer freezes, only a cold restart 🤢 What can be done?

slim moat
open sinew
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : handler_base
[error]File : xrDebugNew.cpp
[error]Line : 1005
[error]Description : pure virtual function call

slim moat
open sinew
#

~ cannot remove restriction with id [9917][sar_zone_mine_thermal_strong] to the entity with id [61801][m_poltergeist_normal_tele61801], because it is not added
~ cannot remove restriction with id [9902][sar_zone_mine_electric_strong] to the entity with id [61801][m_poltergeist_normal_tele61801], because it is not added
~ cannot remove restriction with id [9917][sar_zone_mine_thermal_strong] to the entity with id [25834][m_poltergeist_normal_tele25834], because it is not added
~ cannot remove restriction with id [9902][sar_zone_mine_electric_strong] to the entity with id [25834][m_poltergeist_normal_tele25834], because it is not added
Time continual is:362246
current hitter zone_radioactive_weak
not valid field zone_radioactive_weak
{@} --- Invalid destination [76.128334][23.940496]
{@} --- Invalid destination [76.094887][23.943468]
Time continual is:364109
current hitter zone_radioactive_weak
not valid field zone_radioactive_weak
{@} --- Invalid destination [76.128418][23.941013]
{@} --- Invalid destination [76.094963][23.943985]
Time continual is:367179
saved condition for af_compass_af_aam 0.97000002861023
saved condition for af_monolith 0.97000002861023
saved condition for af_monolith 0.98000001907349
saved condition for af_gold_fish_af_aam 0.98000001907349
saved condition for af_full_empty_af_aam 0.98000001907349
saved condition for hide_controller 0.6700000166893
saved condition for hide_controller 0.95999997854233
saved condition for hide_lurker 0.88999998569489
saved condition for hide_chimera 0.93000000715256
saved condition for hide_chimera 0.69999998807907
saved condition for hide_lurker 0.68000000715256
saved condition for hide_lurker 0.9200000166893
saved condition for af_camelbak 0.43000000715256
saved condition for hide_controller 1

  • Saving spawns...
  • Saving objects...
  • 44176 objects are successfully saved
  • Game fatal_ctd_save_1.scop is successfully saved to file 'd:/anomaly/bin/..\appdata\savedgames\fatal_ctd_save_1.scop'

FATAL ERROR

[error]Expression : <no expression>
[error]Function : handler_base
[error]File : xrDebugNew.cpp
[error]Line : 1005
[error]Description : pure virtual function call

stack trace:

#

theres nothing after stack trace

#

i'm in the sarcophagus and theres alot of poltergeist in here and in previous crash logs ive been noticing errors regarding them

slim moat
#

have you installed anything recently or changed the loadorder?

open sinew
#

yea a texture pack

slim moat
#

which one?

open sinew
#

i put it above particles vfx

#

adega

slim moat
#

above as in a higher number, or above as in directly above it in the sorting

open sinew
#

it only happens in sarcophagus, should i try disabling it for the time being ?

#

just above it in the load order

slim moat
#

that load order thing is supposed to be fixed though. run the texture pack at the highest priority and retry

open sinew
#

what does that mean

slim moat
#

right click it, and then hit move to highest priority

open sinew
#

sorry dont know too much about load order and such just mostly follow directions off text files

#

ahhh ok ill try that

slim moat
#

right click>send to>highest

#

thats where mine is, with only maids and DUX loaded higher

open sinew
#

i used the patch that was supposed to allow the texture pack to be place lower in the mod order but i still get visual bugs when i put it lower

slim moat
#

as far as texture load order,

maids>DUX>other texture packs

open sinew
#

what is dux

slim moat
#

its the pack thats included, i had to reinstall it from ModDB because i was having a crash related to missing bone structures

open sinew
#

well so far no crashes

slim moat
#

all hail mo3

small spear
#

aight i think i got it to work

#

i just need to figure out how to open the spawn menu

slim moat
#

object spawner in debug

small spear
#

yea but how do i allow the debug menu

slim moat
#

Oh, open anomaly launcher and turn debug on. then relaunch it in mod manager

open sinew
#

can i use the debug menu to get rid of a type of mutant

slim moat
#

you can kill it when you look at it, but not permanently. ZCP allows you to choose what types of mutants spawn in the McM settings

open sinew
#

damn ive killed 6 poltergeist here and there are still more

#

its really fucking up the gameplay for me since its hard to find where they are

autumn gull
#

i keep crashing inside the brain scorcher, any ideas?

small spear
#

It works thank you

slim moat
# small spear It works thank you

good shit. if they still dont spawn naturally next respawn cycle then i can make a merge between dynamic mutants and whatever is conflicting

wide tiger
#

Where can I disable snowfall/blizzard in the Graupel , winter addon?

paper dew
#

Expression : <no expression>
Function : out_of_memory_handler
File : xrDebugNew.cpp
Line : 489
Description : fatal error
Arguments : Out of memory. Memory request: 8192 K
stack trace: Just restarting my computer...
There was nothing like this before

slim moat
queen minnow
#

Screenshots and savegame thumbnails seem to be completely broken for me even after completely reinstalling both anomaly and gamma. Only extra mods I have are the hippo reshade and its requirements. Anybody have any idea what could cause this even after a full reinstall?

paper dew
slim moat
#

im not sure then, have you ever been able to launch the game?

paper dew
gritty reef
#

my first guess would be chimera-lurker sounds, which i fixed and dropped in suggestions channel... not like anyone use it or plan to update this addon in modpack (coz its pretty much lost already in other threads) xd

stiff sphinx
#

Anyone know what's going on to cause these ridiculous shadows?

#

Only happening on certain surfaces

#

Also getting these weird uhhhh light bending artifacts I guess? in the same area

feral root
#

map dots, stutters, MCM saver, turned off fast travel limiter, unlimited stash weight, nps's cant see through foliage

was told to transition over to this channel for help
does anyone know what might be causing the error?

#

im not sure if its cause i disabled the fast travel limiter?

steady imp
#

anyone know what this is? first crash in a while. and that power_loss_bias thing seem to always show up

calm rivet
#

Is there any way to despawn enemies? Playing warfare, and the game is umplayable with 900 enemies on the map, 2-5 fps

scenic wing
#

Hi!

Maybe someone knows do I really have to overwrite original folders "mods" and "appdata" when following part 2 and 3 to get rhis winter look?

keen monolith
#

Anyone know why simplified vision UI mod the stats bar stay static? I have already applied patch

proper thunder
#

Hey guys, I'm getting this fatal error when I try to go to Rostok and I'm pretty sure it's because of HD Models, does anyone know how I can fix it? Thanks

calm rivet
#

Is there a way to make warfare playable?

#

!warfare

quiet tangleBOT
#

G.A.M.M.A. isn't built with Warfare in mind and Warfare, per se, have bad perfomance, bugs, issues, etc., this is why it isn't recommended.
You can play it if you really want to, but forget about #🔨base-gamma-support, this channel support is only for G.A.M.M.A. vanilla (which basically means no extra stuff at all) and is also used by Grok for bug fixing.
Since G.A.M.M.A. vanilla doesn't use Warfare, you'll need to use #🔨modded-gamma-support.

lyric hawk
#

is there a way to revert the speed of wiping your face as it was last patch, it looks so bad now

tranquil siren
#

Here is the message I get when I remove some mod from the list and start the game

buoyant urchin
#

then don't remove it

buoyant urchin
#

you're misunderstanding the no support for warfare thing

cursive bane
#

Bug Hub How i resolv?

near cedar
#

hey so

#

i need some help installing this

lament cipher
#

Anyone know what this points towards?

heady mist
#

since the last new update I'm getting this crash a bunch, wasnt an issue before, any ideas ?
when I shoot & kill stalkers the blood explosion effect is too big, wasnt like that before the update

buoyant urchin
#

don't install other particle effects on top of gamma

#

the implementation of the gibs thing is ass and won't budge

#

edit grok_bo.script in gamma close quarter combat

#

near the end of the file it's the code for the headshot crap

#

comment it out and you'll be able to install particles

burnt hill
#

Help. None of my NPCS shoot their guns. No one at all. Monolith, companions etc

tacit quartz
#

You have ended violence in the Zone!

wheat vine
#

I have a question, once the mod gets updated, do I need to install files from the links?, or I can just update it through the installer?

dusky prawn
#

Question is it possible to use the expedition reshade in gamma?

scenic wing
tranquil siren
#

?

scenic wing
past fiber
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...anomaly-1.5.1.2/bin/..\gamedata\scripts\magazines.script:1016: attempt to index local 'obj' (a nil value)

#

I only seem to get this error in red forrest?

full barn
#

hi, after i disable "Body health system" (and gamma mini hud) i got hud overlap, please help 😦

jagged kiln
#

!mags

quiet tangleBOT
#

In order to properly enable Mags Redux:

  1. Enable Mags Redux (Disable G.A.M.M.A. Unjam Reload) (the mod under "Optional")
  2. Disable G.A.M.M.A. Unjam Reload on the same key (yes it's a mod, no it isn't a keybind)
  3. Enable Ammo Check (this is a mod as well)
  4. While in game, check your keybinds for RELOAD and UNJAM in Settings > Controls > Bindings
  5. After successfully following all steps, you need to Left-Alt + left click the magazine to add to your loadout, before a reload can work
    Bonus) You can also enable Mags Buyable at Traders if you want, it's a mod already inside your mod list

KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file.

The only 100% safe way to do so is by loading a save where you DON'T have the mod enabled OR by starting a new game WITHOUT Mags Redux.

We also have this POSSIBLE workaround if you want to disable Mags Redux in the middle of your game:
<#🖇old-mods-posting message>

full barn
#

here after i install another hud mod, even though the new mod already have radiation hud in it, the old one still there and overlap it

fierce perch
full barn
# fierce perch i want to know how to fix this too

i just disable Gamma UI, it not overlap anymore, could be consider "fix"
but it still there, it suppose to be invisible after install new hud mod, as the new hud mod already have their own radiation icon, and without gamma UI, it kinda ugly

fierce perch
#

well, at least it is a lot better

#

thank you

tranquil siren
#

Can anyone give insight to the error? FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'actors\stalker_dolg\stalker_dolg_voronin.ogf'.

#

i am new player how to fix that please

past fiber
#

@crimson latch you ever fix this?
LUA error: ...anomaly-1.5.1.2/bin/..\gamedata\scripts\magazines.script:1016: attempt to index local 'obj' (a nil value)

warped bone
#

Hey, I'm having an issue with jobs from random stalkers not displaying any info of the task (location) in the dialogue before accepting. Anyone else?

buoyant urchin
#

save and reload or read the dialogue and take the gamble

warped bone
#

Reloaded, fixed. X-ray is a mysterious and fickle mistress.

hard pollen
#

anyone know of a good mod for the AK-74's? I enjoy the ready/stow animations and the appearance of the AKM, but the 74's are super orange and don't have an animation for the safety like the AKM does

jagged kiln
#

So I repaired a Thales F90 and after the update I'm able to sell it to Coronel Petrnko. Who I need to tell this to get it fix in the next update?

#

The only extra mod that I have is the newest update of Mags

viscid girder
#

important?

jagged kiln
viscid girder
#

cool thx

#

just was wondering cause im having trouble with shaders cant get it to look right

#

ill keep messing with it tho

jagged kiln
queen hatch
#

ey fellas, lil question how does one install a mod like say zona radio when M02 says it does not look vaild

oak tundra
#

the option to find armors in better conditions doesnt work

burnt hill
#

Can someone please help me?? None of my NPCS will shoot. Monolith just look at my and get killed my mobs

paper estuary
#

keep getting this error on launch, found the night mutants mod and disabled it, argument changed to night zombies. should i just keep diabling arguments or is this a common issue stemming from something else?

raven roost
iron robin
#

has anyone tried warfare mode? it is pretty stuttery to me, does anyone have tips? i already lowered stalker and mutant population to 0.25 but after a while it starts to stutter. Should i disable the "offline" stuff?

coral aspen
#

Can you use global texture rework

red jackal
warm briar
#

I did a full GAMMA install and it's still giving me that "attempt to concatenate local 's' (a nil value)" fatal error :/

past fiber
#

LUA error: ...anomaly-1.5.1.2/bin/..\gamedata\scripts\magazines.script:1016: attempt to index local 'obj' (a nil value)
is there any fix for this?

naive sentinel
#

what does he mean load the textures?

vernal forge
#

install

naive sentinel
#

okay so

#

i try

#

ig

coral aspen
#

yo how should I install global texture rework, should I add it to Mo2

potent gust
#

Hi guys, anyone experienced the game is not executing at all even though I clicked "Play Stalker Anomaly" from Anomaly Launcher? I played GAMMA for more than a month without this problem, I don't know why it suddenly just refuse to be executed from just now, today. 😦 Anyone experienced the same? I'm playing GAMMA + Mags Redux + Ammo Check.

coral aspen
#

The servers were down for a bit

#

idk if it was related

potent gust
naive sentinel
#

for autumn season redux

#

the 0.Anomaly Season

#

i must know

coral aspen
naive sentinel
#

help meeeeee

coral aspen
naive sentinel
coral aspen
naive sentinel
#

which ones??

coral aspen
#

wait do you want snow

coral aspen
naive sentinel
naive sentinel
naive sentinel
# naive sentinel

Was loading my save from before I updated, no conflicts in Mod Organizer, I had Project INVIERNO installed on the save before I updated and now I have Autumn Season Redux, can anyone help me?

coral aspen
#

one sec

#

You only need the top one to have it run

naive sentinel
#

ok sweet thanks g

fickle geyser
warm briar
#

Yeah, full GAMMA install later and I'm still getting this weird "LUA error: d:/anomaly/bin/..\gamedata\scripts_g.script:1596: attempt to concatenate local 's' (a nil value)" crash to desktop when fighting some Renegades in Darkscape. I saw the post earlier about a similar error getting a hotfix but that was a different g.script. Any ideas what to do for this?

naive sentinel
#

Trying to install HD Models, what do?

hot timber
latent cedar
#

Hello, you may have been asked this before: Alife warfare overhaul is a mod in the mod manager, I installed it, selected merge files. Used all the optional selections and none of the patches. The game loads up but crashes when right clicking any location on the PDA

hot timber
#

Im having a crash when the game hits morning. I reinstalled night mutants (what appears to be the problem,) disabled zcp, and even reinstalling everything through the installer. Still having the same crash

summer dragon
latent cedar
#

Might be why it crashes now lol cheers 🍺

warm briar
#

I did some more digging and yeah, that crash I was getting happens repeatedly when I kill one specific Renegade NPC. I turned on invisibility, walked up to him and hit the kill command, and game crashed to desktop. Same error code and everything.

#

Just did a full update for both GAMMA and EXP so I dunno how else to fix that. I saw someone else earlier mention it's an error when an NPC spawns with negative health?

#

This was the guy. Killing him crashed the game but I just deleted him and it's still running

summer venture
#

im getting this error, i disabled all the custom graphical mods since they were giving me problems, the only custom mod i have on are hk416 mod,dynamic emission cover and sprint cancels aim n lean toggle

buoyant urchin
#

post the full log

#

also woah nice, haven't seen anyone mention my 416 mod in ages

summer venture
#

im also getting the error when i make a wish at the wish granter, loading fatal ctd save file reloads me to b4 i make a wish so

buoyant urchin
#

riches crashes the game because lua can't handle the sheer amount of items in the game added by mods

#

!crash

quiet tangleBOT
#

Send your crash log where it was asked IF YOU ARE BEING HELPED, not inside #🤖bot-commands if you're using this command in this channel.
You won't be helped, it's literally just a channel where you can use commands.

The file is inside your Anomaly folder, this is the complete path:
Anomaly/appdata/logs.

This is what you could find:

  1. xray_yournamehere.txt
  2. xray_yournamehere.log
  3. xray_yournamehere without any file extension

You just need to send ONE of these files where it was asked. It's either ONE file with .txt OR .log OR with nothing at the end.
DON'T send anything with .bkp at end.

Drag and drop the file inside the Discord channel, Discord will handle it for you.
Make sure you're not using any extra mods, if you do, you'll need to ask in #🔨modded-gamma-support.

summer venture
#

btw my gpu is rtx 3080 am not using integrated

buoyant urchin
#

this doesn't have any crash

summer venture
#

weird, that is the only file with today's date

left sequoia
#

Does anybody know what this is? It's completely unkillable. Went to god mode and unloaded shotgun shots on it, blasted it with 5 grenades, used armor piercing round with a machinegun and it did nothing. Had to kill it with debug mode kill cheat.

#

I guess this is the Bibliotekar? Are they supposed to be invincible?

buoyant urchin
#

yes, no, maybe

#

they have insanely high damage resistances

#

and insanely low damage multipliers for most of the bones on the model

#

take a guess why they're unused

left sequoia
novel violet
#

What warfare patch does and the option turn this on if.....????

full barn
astral steppe
#

any one can help I get often game crash and I don't know what cause this.

#

having like a full error where my graphic card and cpu like stuck on black screen no clue why I get this.

novel violet
iron robin
pure hamlet
wheat vine
#

fuck sake im trying to do a rescue mission and one of the bandits guarding the prisoner has the blessing of the slav jank gods and crashes my game whenever i kill him

wheat vine
#

if anybody knows a fix for these fucking annoying bugs that would be greatly appreciated

novel violet
mighty cedar
#

so yesterday I killed gatekeeper at barrier for one mission but today when I had quest with him I already respawned him the mission failed immediately

mental marlin
#

hello I have a problem on range for a few days thank you :
FATAL ERROR

[error]Expression : SG
[error]Function : CRender::model_CreateParticles
[error]File : r4.cpp
[error]Line : 683
[error]Description : Particle effect or group doesn't exist
[error]Arguments : hit_fx\effects\hit_blood_drops_hd_dust_18_extra

inner flower
#

hey so this is something I need help with I'm not sure if this can happen in the base game or not "You are saving too much" I'm definitely not saving too much If I attempt to quicksave in an area beyond the great swamp it just crashes but in it quicksave work fine I will note there seems to a lot of stalkers NPCs and warfare is on any ideas also is there a way to turn down the spawn rate of all factions?

sour hemlock
#

`FATAL ERROR

[error]Expression : _valid( c )
[error]Function : CPhysicsShellHolder::correct_spawn_pos
[error]File : PhysicsShellHolder.cpp
[error]Line : 189
[error]Description : object: wpn_mp7_deltapoint41280 model: dynamics\weapons\wpn_mp7\wpn_mp7_lazer_deltapoint_hud

stack trace:
`

#

Buerer hit me with a crash attack lol

quiet tangleBOT
#

G.A.M.M.A. isn't built with Warfare in mind and Warfare, per se, have bad perfomance, bugs, issues, etc., this is why it isn't recommended.
You can play it if you really want to, but forget about #🔨base-gamma-support, this channel support is only for G.A.M.M.A. vanilla (which basically means no extra stuff at all) and is also used by Grok for bug fixing.
Since G.A.M.M.A. vanilla doesn't use Warfare, you'll need to use #🔨modded-gamma-support.

terse bridge
#

FATAL ERROR

[error]Expression : S && strlen(S)
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 927
[error]Description : assertion failed

stack trace:

Help I got this error when installing remington 700 deerhunter kit

novel violet
sharp plaza
#

Hello just wanna ask that if i added a weapon say like lewd's shak-12 do stalkers drop it or item spawner is the only way to get it?

jagged kiln
#

So... After the update every time I use consumables (with items animation option on) my screen gets blurry. any way to prevent that depth of field effect?

naive sentinel
#

hellpppppp

#

some1.....

#

I have only enabled a few mods from the modlist that were unchecked, I don't know why this is happening ):