#🔨modded-gamma-support

1 messages · Page 28 of 1

half gate
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Oh got it... It was this that I needed to turn OFF

spare basin
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skill issue

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But you should spend more time in lower tier areas

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If you're not geared enough for more difficult locations and keep dying, take more time to gear up and get what you need.

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S.T.A.L.K.E.R isn't necessarily a fast paced game, and sometimes it helps to just take it slow.

wheat vine
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i think you can disable the mod dealier ghost or whatever it's called in mo2

spare basin
wheat vine
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dunno how it's gonna affact the game tho

half gate
spare basin
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Dope. GET OUT OF HERE STALKER

distant isle
distant isle
spare basin
wheat vine
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Ok I am in a bit of a pickle and cant progress in the game.

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Basically whenever I talk to Rogue in Limansk about interogating a guy

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I crash

distant isle
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What addon should I disable, in order to revert to the footstep sounds that GAMMA had before the latest update? I see that both GAMMA footsteps and Dark Signal footsteps are enabled by default.

vernal urchin
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my health bar in my hud is completely broken, but my health inside my inventory is just fine. using a medkit/bandage/any other healing item doesn't fix it, i've loaded numerous different saves and restarted my game with no luck. any ideas?

solid mortar
vernal urchin
worthy fossil
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Are the difficulty options in the settings menu supposed to be different from the difficulties in the new game menu? They're wildly different

sweet blade
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This is a very minor thing, but isn’t there supposed to be an animation for checking how much ammo is in the mag? I watched a video on specifically mags redux so I’m not sure if other mods in GAMMA conflict with the animation or smthn

vernal forge
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or you mean hide/re equip weapon and a text appears with how many ammo

sweet blade
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Like when you press shift f and it gives you relative ammo left+top bullet

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Or at least that’a the default

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Shit I think that might’ve just been my imagination

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I don’t think that was ever part of the mod

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The animation, I mean

novel garnet
bold jetty
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I don't know if it is the right server to ask, but i wanted to ad the HD models addon but it doesn't work. Is there anyone here that knows why?

kind warren
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Someone tried to combine shaders: expedition + sss + nvg beef? keksad

wheat vine
jaunty token
obsidian stone
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thx but my crashes are caused by Perk-Based Artefacts not mags

edgy sedge
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Guys I think I fucked up and accidentally removed the effect and texture search paths in the reshade menu settings. Which ones are supposed to be there and what order?

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oh nvm found a photo of the paths in the reshade pack

forest panther
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You saved my game dude ! You're the best 😄

spare basin
past fiber
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[error][ 87] : The parameter is incorrect.

rapid sinew
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not sure if my modlist counts as custom, ive only installed golden autumn.
the bug i have is that my followers marker on the minimap has disappeared

unborn siren
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hey guys how do i install the in-game chat mod?

vernal urchin
mossy ingot
#

is this mod
[DLTX - UPDATE 2] 9x21 FMJ & HP Ammo for BaS (GAMMA + Vanilla) compatible? (sorry but discord wont let me to put link) it adds fmj and hp ammo to 9x21 but also touch a script from gboobs.

scarlet fulcrum
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I need help please. I'm crashing everytime I need to enter this area of sarcophagus. The log is not very clear and I have no idea what's causing it. My custom mods are the usual weather/textures and some audio and weapons, nothing crazy. Edit. I am using the latest modded exes too.

proven hornet
#

gs how to install mod Frozen Zone?

proven hornet
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intro_start game_loaded

  • [x-ray]: Handled Necessary Textures Destruction
  • MEMORY USAGE: 1559415 K
  • End of synchronization A[1] R[1]
    intro_delete ::update_game_loaded
    Time continual is:74899
    there are 2 new categories [5]
    stack trace:
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after install Frozen Zone, how to fix this?

wheat vine
scarlet fulcrum
tidal hedge
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Quick question too. Was radiation buildup buffed in the recent patch? I've noticed it burning through my resistance in places I used to be able to ignore it.

limpid canopy
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assuming this goes over here given its fiddling around with the mags mod, but i have since turned it on properly, played with it for a few hours, went back to default mod list deciding against it, and now i cant use R to raise/lower the pda from face

junior cedar
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You can't remove Mags midsave, it's not one of the mod that allows that iirc

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You're either going to have to stick with it, or make a new save

limpid canopy
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yes i have made a new save

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this is happening on said new save

junior cedar
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ah

limpid canopy
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im rummaging around keybinds rn to see if it got messed with at all

short dome
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Does Gamma already use DLTX?

limpid canopy
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ohp! i found the issue, i put unjam on a specific key and the mod that condesenses unjam and reload to same key targetted the unjam key instead of the reload key

junior cedar
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On a side note, according to known-issues, you should disable the pickup animation for FDDA when you have MAGS Redux on, but in FDDA's menu in MCM, I can't see a way to disable or enable any specific animation. Anyone know how to do so?

merry whale
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Is there any way to get ammo check to tell me all the rounds in the mag? It's just saying "haha yeah there's bullets, guess how many"

junior cedar
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Not that I can see, from looking quickly at the MCM. Looks like you can de-disable the option that hides the ammo amount from the hud, but that would defeat the purpose of checking your ammo level I think.

merry whale
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Oh I'll try and cope then, thank you for replying!

tranquil ocean
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Hey all i just activated a few mods in MO and now I can't see my save files from earlier today is there any other location other than Anomaly's appdata the save files could have saved to?

wheat vine
fickle beacon
slate flint
peak hollow
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anyone know what file this is referencing? The crash only occurs when trying to render in the waste processing plant in Zaton. It definitely involves HD models. FATAL ERROR

[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CSpecificCharacter>::GetById
[error]File : c:\users\groki\documents\github\xray-monolith\src\xrserverentities\xml_str_id_loader.h
[error]Line : 114
[error]Description : item not found, id
[error]Arguments : sim_default_killer_5_default_1

balmy mirage
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Anyone know how to fix the updated WPO conflicts I keep getting this error...

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: e:/anomaly\gamedata\scripts\a_arti_jamming_mcm.script:66: attempt to concatenate a nil value

stack trace:

cursive flower
limber rune
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[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...anomaly-1.5.2 full plain game\gamedata\scripts_g.script:1596: attempt to concatenate local 's' (a nil value)

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did you found out?

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reinstalled 2 times

scarlet fulcrum
lusty gazelle
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New here, so hopefully this is the spot. I had a bug reoccur a few times where I would load into a map and it would not show my rads, stamina, health was listed at 0, arms and legs were at 0, head and thorax were at 0 but fully first-aided. Several keybinds were disabled, such as holding shift to fast transfer, and zoom would get stuck. It wasn't a big issue because I could reload to fix the issue. On the latest iteration of the bug, my zoom got stuck. No big deal, I reloaded the game but now all of my saves are permanently zoomed in. My standard zoom is the zoomed in amount, I can zoom in even further now! FIXED EDIT: Full install fixed it, FOV slider did not.

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For reference

wheat vine
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ffs, as soon as i gain rep with monolith my game freezes. will attach log in a sec -- this effectively softlocks me as i can't turn in any missions because of it.

wheat vine
quiet tangleBOT
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DO NOT ENABLE any of the disabled animations. These are the root cause of multiple animation loops that can break the game, to the point where you have to delete your current save file.
This bug is called "busy hands", an animation loop that prevents the player from interacting with the action keys, except for movement. This bug can also and especially be found with vanilla animations. Try not to spam them.

If you are still unsure whether you have it or not, try to do any of the following:

  • interact with objects or people
  • use a weapon (you shouldn't even be able to see it when you select it)
  • open your inventory
  • drink/eat/sleep
  • check your HUD in the bottom left corner

If you cannot do any of this, it probably means you do have busy hands.

The only possible way to, maybe, remove it completely, is to disable any extra activated animation that was previously disabled. You will also have to go back to a previous save where you are 100% sure that you don't have busy hands.

Certified DISABLED animations that bring busy hands:

  • Opening/closing backpack and any option related to this
  • Animation for skinning mutants
  • Disassembling objects with Left-Alt pressed
  • Picking up objects where you can see the hand movement
harsh hornet
# limber rune reinstalled 2 times

It was an npc that spawned with -1 hit points, kill him or causing bleed lead to a ctd, 2 options I found could work. Avoid him, make a level transition and sleep for like 7 days ( kinda dumb I know) and hope he despawnes, I had to re-install a brand new mo2 and gamma installer, EVERYRHING from the start to stop it from happening. I'm 50 hours past that now and I have found no such incidents to date.

wheat vine
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anyone get an error with the game cant find stalker duty girl on the new update

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duty expansion is on and i started a new save but crashed with that log

ripe depot
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happens each time i try start a new game, very quickly

whole trout
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yo i downloaded the new frozen zone pack and got it all working but im getting crazy spam messages on my hud about the weather and cold stuff. how do i disable it or atleast disable the sound of pda news popping up ?

cinder onyx
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better stats bar not work (not ctrl) it food ,water ,ammor ,psy ,and vv

silent wind
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In console spamming

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This send Haruka Skill Expansion 2.0

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But why

torpid umbra
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[error]Expression : SG
[error]Function : CRender::model_CreateParticles
[error]File : r4.cpp
[error]Line : 683
[error]Description : Particle effect or group doesn't exist
[error]Arguments : hit_fx\effects\hit_blood_drops_hd_dust_18_extra
sometime im crash bcs of this
anything to fix ?

shadow tundra
boreal willow
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what is constantly turning DOF off? I aim, and DOF gone. Trying Screen Space Shaders

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with the custom EXE

boreal willow
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found my answer

wheat vine
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having this error after updating the game

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i only use mags redux

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there are 3 "X" after update

obsidian stone
# wheat vine there are 3 "X" after update

the 3X mods with NO VALID GAME DATA
were those 3 mods removed or did something screwed up during install ?

272- Grulag's Dead Bushes - Grulag
271- G.A.M.M.A. Large Files - GAMMA Team
273- Longreed's fixed artefacts spawns under maps - Longreed

wheat vine
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yeah i have the same problem

obsidian stone
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! WARNING: fetch_list.ltx | wrong section name [wpn_kriss_vector]
! WARNING: fetch_list.ltx | wrong section name [wpn_raptr]
end setup
! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [renegade_master_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [greh_legend_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [monolith_master_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [monolith_legend_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [killer_master_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [isg_veteran_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [ecolog_master_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [duty_master_primary] - wpn_raptr

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 948
[error]Description : fatal error
[error]Arguments : Can't open section 'wpn_p90_kemper'. Please attach [*.ini_log] file to your bug report

stack trace:

obsidian stone
#

! PS: c:/games/stalker anomaly - gamma/anomaly 1.5.2/bin/..\appdata\shaders_cache\r4\yuv2rgb.ps\20481111001100000010001000001103321141101000000
! CreatePixelShader hr == 0x887a0005
! PS: c:/games/stalker anomaly - gamma/anomaly 1.5.2/bin/..\appdata\shaders_cache\r4\yuv2rgb.ps\20481111001100000010001000001103321141101000000
! CreatePixelShader hr == 0x887a0005

gray girder
#

Saves should load if you right click > "Reinstall Mod" 271- G.A.M.M.A. Large Files and set the Large Files folder as the game directory, then press ok. Repeat for "273- Longreed's fixed artefacts spawns under maps - Longreed" and select that mod's folder in the menu instead. You can do the same a final time for Grulag's Dead Bushes but that's not necessary to get your saves to load.

umbral grove
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hi im having problem where upon loading my save game crashes. I just recently updated the game this morning and it was working fine before update.

supple briar
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\weapons\wpn_sks_b\wpn_sks_b_pu_hud.ogf'.

stack trace:

cloud horizon
#

not compatible with 'new_name.script'.

Registering

Loading ini: misc\smart_profiles.ltx

! WARNING: fetch_list.ltx | wrong section name [wpn_kriss_vector]
! WARNING: fetch_list.ltx | wrong section name [wpn_raptr]
end setup
! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [renegade_master_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [greh_legend_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [monolith_master_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [monolith_legend_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [killer_master_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [isg_veteran_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [ecolog_master_primary] - wpn_raptr
! ERROR: NPC Loadouts | something is wrong in [duty_master_primary] - wpn_raptr

  • phase time: 13377 ms
  • phase cmem: 931992 K
  • phase time: 131 ms
  • phase cmem: 931939 K
    loading mdata
  • Loading spawn registry...
  • 18677 spawn points are successfully loaded
  • Loading objects...

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 948
[error]Description : fatal error
[error]Arguments : Can't open section 'wpn_raptr'. Please attach [*.ini_log] file to your bug report

stack trace:

supple briar
#

anyone know the solution.... i am noob...

errant shale
#

I have the same issue as HardWorkingLoner, works only with new game

near ingot
#

Good day. When I play Warfare and capture a place, NPCs spawn and they are all hostile to me.

fierce lark
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Question, is there anyone who has the mod that makes the barrels not affecting the damage?

long ledge
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Got an issue with the HD character textures mod, game crashes on save start

loud pier
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@long ledge

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I think its incompatible rn

long ledge
long ledge
loud pier
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just checked moddb and FIXED VANILLA MODELS & TEXTURES is incompatible with HD models

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@long ledge

near ingot
#

Can someone help? When playing Warzone, even my own faction is hostile to me-

glacial hedge
#

!warfare

quiet tangleBOT
#

G.A.M.M.A. isn't built with Warfare in mind and Warfare, per se, have bad perfomance, bugs, issues, etc., this is why it isn't recommended.
You can play it if you really want to, but forget about #🔨base-gamma-support, this channel support is only for G.A.M.M.A. vanilla (which basically means no extra stuff at all) and is also used by Grok for bug fixing.
Since G.A.M.M.A. vanilla doesn't use Warfare, you'll need to use #🔨modded-gamma-support.

near ingot
vernal forge
vernal forge
#

and author isn't active anymore at least in anomaly related server

long wren
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What's the name of the new Shaders mod? Wanna disable it for performance

keen monolith
#

Hey is anyone using ADEGA Texture with reshade hippo, etc? The hippo reshade seems to be working fine but not sure about the ADEGA texture any idea on how I can check?

vernal forge
#

there is n ocrashlog in that monke

vernal forge
#

but you may find that you get stuck with a weather for a looong time

shadow tundra
vernal forge
#

by top i mean last in priority order, so everytime you share your modlist

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you won't have a hidden custom mod between the main 348 addons

shadow tundra
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so, at the bottom, after everything else

vernal forge
obsidian stone
#

im prety sure that there shouldnt be a scope within scope ... only happends with NV, without it you get the full outer one

zealous cedar
#

@vernal forge have you been getting crash reports with this error?

wispy needle
#

crashing in brain scorch, at the end of the first long corridor. updated the latest hotfix, using dx11. not sure why, first time my game crashes repeatedly in a specific place. no ❌ in MO2.

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custom modlist, no mods that aren't included with gamma just disabled some voice actor stuff and enabled npc foliage mod

vernal forge
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Sesrching for it on anomaly discord

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The only things i found relevant were Grok ballistic overhaul

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But i'm not sure

zealous cedar
# vernal forge No

well, Biff has that. And I got like, 3 extra ones with it. Might be a new bug

vernal forge
#

Never had that crash since i use arti ballistics

obsidian stone
#

its just me ? since the update with new shaders my GPU started crashing

blackscreen on all monitors, then the drivers reset so the game starts playing sound again but there is still black screen, after pressing ESC and going into the menu the game officialy crashes with error

thin lodge
#

UPDATED the game a few mins ago loading prev save crash with no crash window and checking the modmanager i have a few of these with [X]

jovial vine
#

My MO2 instance with GAMMA profile just can't open anymore with no reason! It's just say the game plugin Anomaly doesn t exist??? Few minutes prior I've opened with no problem?! Pls, just don't tell me I have to do everything again... :/

balmy violet
#

anyone know why i cant capture a zone in warfare? i click "Capture Point" and i get that fast travel text in bottom left

humble quartz
snow comet
#

I am running into an issue with the last dawn quest line. Scar had disappeared so I spawned him in as per the bot instructions. Now when I talk to him and accept the dog quest, it immediately fails. Nothing goes to the log files, but the debug log in game does show some stuff, video here: https://imgur.com/T9Y9l08 does anyone have any ideas of what I can try?

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I have companions don't die, npc's can't see through bushes, and stutter fix mods enabled in addition to the default

spice trellis
#

can someone send me the script (file) from that mod plz G.A.M.M.A. Vehicles in Darkscape\gamedata\scripts ?
edit fixed by my self.

exotic surge
#

Dis prolly a stupid question , but can warefare run on a pre existing save file ?

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That wasn't optimized for it during the creation of said save file

pliant quarry
#

does anyone know how to get back the normal bas red dot sights? these ones are too tiny

clear kraken
#

Is there an ADS fov slider? I know there's a zoom but wanna bring my gun in a little closer now I'm not using free zoom

viral pewter
livid brook
# half gate Oh got it... It was this that I needed to turn OFF

Just ran into this same issue myself. If using the 2D scopes setting it completely screws with any reshade shaders dependent on the depth buffer as the DB isn't in sync with the 2D view when scoped. Disabling 2D scopes fixes the issue. This is problematic because it's forcing one to forgo depth buffer based shaders (e.g. MXAO, RTGI, anything using depth) if they want scopes to not look weird or instead keep the shaders but disable 2D scopes and deal with any broken scopes as a result.

onyx vine
#

i got the error that something has removed the package from the game and now my game crashes when i want to enter cordon. i have the mags mod enabled

onyx vine
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if i load an older save everything seems ok

snow comet
viral pewter
#

thought it would actually make em unkillable

snow comet
viral pewter
snow turtle
#

Hey guys, i tried to install the HD Models with the tutorial in #custom-textures but my game's crashing when i start my last save, anyone can help me ?
Thanks

green beacon
#

My game has been crashing frequently lately, I'm not really sure why, but this is what I get from the log

beef - key on-release
ERROR: CGameObject:net_spawn() Object with ID already exists! ID=15448 self=sim_default_stalker_215448 other=sim_default_stalker_215448
! Failed to spawn entity 'sim_default_stalker_2'
ERROR: CGameObject:net_spawn() Object with ID already exists! ID=15489 self=wpn_ak74_n15489 other=wpn_ak74_n15489
! Failed to spawn entity 'wpn_ak74_n'
ERROR: CGameObject:net_spawn() Object with ID already exists! ID=15549 self=device_pda15549 other=device_pda15549
! Failed to spawn entity 'device_pda'
ERROR: CGameObject:net_spawn() Object with ID already exists! ID=18860 self=wpn_toz34_obrez18860 other=wpn_toz34_obrez18860
! Failed to spawn entity 'wpn_toz34_obrez'
ERROR: CGameObject:net_spawn() Object with ID already exists! ID=18873 self=wpn_kiparis18873 other=wpn_kiparis18873
! Failed to spawn entity 'wpn_kiparis'
ERROR: CGameObject:net_spawn() Object with ID already exists! ID=29714 self=wpn_oc3329714 other=wpn_oc3329714
! Failed to spawn entity 'wpn_oc33'
Time continual is:929520
// Looking for snipers to delete...```
ripe depot
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : handler_base
[error]File : xrDebugNew.cpp
[error]Line : 988
[error]Description : pure virtual function call

stack trace:

#

wtf its for lacking C++ redistributables??

#

but i had it up to date... perplexe

#

which version of vc c++ does anomaly/gamma use?

dusty pulsar
#

hey ive been getting this crash since today after i installed the latest update with the installer

#

! [SCRIPT ERROR]: ...ly/anomaly-1.5.1.2\gamedata\scripts\night_mutants.script:103: attempt to call method 'remove_squad' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...ly/anomaly-1.5.1.2\gamedata\scripts\night_mutants.script:103: attempt to call method 'remove_squad' (a nil value)

stack trace:

#

the only mods i have custom installed are dead zone textures, Invictus protect, and dynamic emission cover but after disabling all 3 of those it still crashes like this

#

it started after i entered garbage and killed a couple of mercs and turned in a quest to a loner

#

i tried disabling the "night mutants" mod in mo2 but that only changed the crash to something to do with a night_chimera

#

i fast travelled to agroprom but the crash just happens when it loads

pallid terrace
#

Cannot place workshop even after hitting place item. just stays like this in one spot. any ideas?

quiet jackal
#

!mags

quiet tangleBOT
#

In order to properly enable Mags Redux:

  1. Enable Mags Redux (Disable G.A.M.M.A. Unjam Reload) (the mod under "Optional")
  2. Disable G.A.M.M.A. Unjam Reload on the same key (yes it's a mod, no it isn't a keybind)
  3. Enable Ammo Check (this is a mod as well)
  4. While in game, check your keybinds for RELOAD and UNJAM in Settings > Controls > Bindings
  5. After successfully following all steps, you need to Left-Alt + left click the magazine to add to your loadout, before a reload can work
    Bonus) You can also enable Mags Buyable at Traders if you want, it's a mod already inside your mod list

KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file.

The only 100% safe way to do so is by loading a save where you DON'T have the mod enabled OR by starting a new game WITHOUT Mags Redux.

We also have this POSSIBLE workaround if you want to disable Mags Redux in the middle of your game:
<#🖇old-mods-posting message>

wheat vine
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\weapons\wpn_fn57\wpn_fn57_world.ogf'.

stack trace:
i get this whenever i go to garbage which is weird cause ive been there at least 2 times and it hasent done this to me

quiet tangleBOT
#
  1. Download the old BaS version:

Mirror 1: https://drive.google.com/file/d/19ttcqQ-iAxgmeZ0ufjYc2XEOb5y-T1lH/view?usp=sharing
Mirror 2 (only if first mirror is down): https://mega.nz/file/2JFXQAhR#ZPV7LkKuWba60Kkfjf1lOK0Zx-IqXHLDfeF-zBL7AO0
Mirror 3 (smaller DL, only if other mirrors are down): https://store2.gofile.io/download/383d6066-319c-4cef-9869-02fb5c165c8f/76- BaS 28-Nov-2021.7z

2)** Extract** what you downloaded wherever you want
3) Copy the gamedata folder you'll find inside
3) Open your GAMMA RC3 folder and go to GAMMA RC3/Grok's Modpack Installer/GAMMA/modpack_addons
4) Create a new folder exactly named 76- Boomsticks and Sharpsticks - Mich
5) Paste the gamedata folder inside this newly created folder
6) Now go to GAMMA RC3/mods and look for a folder called 76- Boomsticks and Sharpsticks - Mich.
If you have this folder - delete it, if you don't have it - skip this step.
7) Launch the GAMMA installer with admin rights, press Download G.A.M.M.A. data and then Only install G.A.M.M.A. addons
8) If your issue isn't solved, press Download G.A.M.M.A. data and then Full GAMMA Installation in the installer.

wheat vine
#

huh weird im using the patch that somebody here made that makes the newest version compatible with gamma and its worked flawlessly since ive been using it (about 3 weeks or so) not sure why it would be having problems now

raven roost
ripe depot
raven roost
#

There's your fix

wheat vine
#

all right thanks guys

torpid umbra
#

[error]Expression : SG
[error]Function : CRender::model_CreateParticles
[error]File : r4.cpp
[error]Line : 683
[error]Description : Particle effect or group doesn't exist
[error]Arguments : hit_fx\effects\hit_blood_drops_hd_dust_18_extra

buoyant urchin
#

hollywood fx?

#

@torpid umbra

torpid umbra
buoyant urchin
#

that crash log means the game couldn't find that particle effect

#

which is included in the default gamma particle set

torpid umbra
#

oh

#

so, what should i do to fix it ?

buoyant urchin
#

not use another particle mod

#

for the moment

#

particles implementation ain't the cleanest by deafult in gboobs

#

i had a mod in #1035807043933720576 that adressed that and many other issues but it's hella outdated now

#

so yeah, no escaping from cvfx3.5

torpid umbra
#

crap
welp, imma try to find the particle mod
bcs using EXT so maybe that's cause crash i guess

merry whale
#

I updated and now weapon stats are bars again instead of percents, what mod controls that? Or how can I re enable it? Can I even re enable it?

peak hollow
#

@vernal forge Haha, yeah bro it was me. I actually reached out to Grok and he has added it to #📎to-do If you'd like to go over it and see if maybe we can figure it out we can. Otherwise, I'm sure the big man will get to it when he can. Thanks in advance!

dark dust
#

Just gonna type here as I've edited the modlist by adding hd models, being the soul addition. Lots of outfits in the game don't load their icons when ingame, instead they're just blank.

Need help here as this is a persistent problem and I can't seem to fix it at all.

warm oak
#

Hard crash in Brain Scorcher lab, four times in a row, in the exact same spot, about ten feet before the first code-lock door. Crash log shows a script error that I cannot understand. Anybody smarter than me able to translate it?

#

I suppose I should add that I'm using Mags, NPCS Can't See Through Foliage, Compass instead of minimap, and Iron Man Roguelite. I'll also mention that I did attempt Brain Scorcher last night and was able to get through just fine until I had a crash during the fight on the way out.

buoyant urchin
dark dust
buoyant urchin
dark dust
#

Rather uhh, fix Hd models and keep cr3pis

#

Actually, fuck it, I'll try maids.

buoyant urchin
#

disregard hd models, they're ass anyways and chug vram like crazy

#

cr3pis icons has support for hd models, reinstall that mod

dark dust
buoyant urchin
#

dick

warm oak
buoyant urchin
#

damn the anniversary patch fucking sucks

#

it's related to gboobs

#

it's deeply rooted to gamma

#

and for some really odd reason, mobs inside labs get a single, microscopic hit when they load in

#

that hit doesn't include WHERE it hits

warm oak
#

What even is gboobs?
Could the fact that I've got four companions with me be causing some issue? Because I made it in last night just fine alone. Only crashed when Monolith spawned in.

buoyant urchin
#

i mean it does, but yeah ain't gonna get into more specifics

#

nah

warm oak
#

So I suppose I can't really do anything about it then. Just fast travel out and go do something else for a while?

buoyant urchin
#

i guess

#

but it's not because of additional mods

warm oak
#

Damn. Guess I'll just go graffiti a penis on the back of Freedom Base using bullets, and NEVER get into CNPP. LMAO
I appreciate you looking into it.

buoyant urchin
warm oak
#

Should I try dumping the shotty and see what happens?

buoyant urchin
#

was the ks23 loaded

warm oak
#

With shrapnel, yeah. Made sure before entering the lab.

buoyant urchin
#

huh

#

try having another gun in your hand and try again

#

loaded too

#

a gun that isn't the ks23, the toz-106, the urbana or the 9x21 guns

warm oak
#

I'll try it right away. I've got and M4 Hera on primary and an SR25 in my bag. I'll swap the shotty out.

buoyant urchin
#

i have a solid theory on this

warm oak
#

Ok, my load times are kinda slow, so this will take a minute.

warm oak
buoyant urchin
#

did you have another weapon in your hands when this happened

warm oak
#

SR25

#

Match F scope

buoyant urchin
#

i need to look deeper into this, i'm sure it's because of the ks23 not having the complete trio of ammo types

#

as it only has normal ammo, not normal/old/very old

warm oak
#

Even though I didn't even have the gun or any ammo for it in my bag this time?

buoyant urchin
#

but i never use that dogshit gun so i've never run into this glitch before

naive pebble
#

So the trigger for 'defend the barrier' seems to be stuck; there's noone left that I can tell and it's still saying to defend the barrier; already killed the guys with RPGs and such too

buoyant urchin
buoyant urchin
naive pebble
#

oh, fun

warm oak
#

They really are...

naive pebble
#

is there any way I can get it to trigger? console command or something?

warm oak
#

Some Mono probably de-aggro'd behind a tree outside of the level transition.

naive pebble
#

oh

#

joy.

#

sooo... I guess I'm off to throw grenades beyond the level border?

warm oak
naive pebble
#

eh, can't say I do unfortunately, I could probably just save and do that but eh

#

guess I'll just toss em

warm oak
#

If that doesn't get you somewhere, just loot what you can for profit, leave the area, and let the mission fail. Won't really cost anything other than your time and ammo.

naive pebble
#

aye, true

#

doesn't hit relations with Freedom too bad then?

warm oak
#

As much as any other mission fail, I'd assume, though I don't know how Gamma handles these "special missions". Either way, unless you've been really trigger happy on Duty's behalf up to this point, they shouldn't start shooting you on sight.

buoyant urchin
#

no but it breaks emissions/psy storms

#

i don't know if this was fixed in 1.5.2

warm oak
buoyant urchin
#

but it used to be the case

#

or heh, it IS the case

#

maybe

naive pebble
#

... I swear to god this modpack is cursed if not finishing a quest regarding a mono incursion breaks psy storms and emissions.

#

eh, guess I'll just start the whole thing over again.

buoyant urchin
#

it's from anomaly

#

not from gamma

#

and you can also unbreak them via debug

naive pebble
#

ahh okay, it's... honestly just starting to sound like I should keep debug on at all times.

robust musk
buoyant urchin
#

looks like the raptor textures didn't download properly

#

also

#

please ask yourselves this

#

have i installed mods on top of gamma

#

if so, then yeah post here

robust musk
buoyant urchin
#

based, very thoughtful indeed

#

promote this user

robust musk
wheat vine
#

its probably just me being blind or retarded (probably both) but yea i cant find it

wheat vine
#

ok thanks

ripe depot
#

it is a bit buried under other messages so i don't blame you for not finding it immediately

wheat vine
#

yea for a minute i thought you meant #🖇old-mods-posting since i could of sworn i saw something about the FN57 in there

ripe depot
#

there was but it was incomplete, just as a stop gap when the update first released. it only had the world model but the newer patch has everything else, so no more crashes from it trying to find a nonexistent model

wheat vine
#

so just drag an drop it in? or put it at the bottom of the mod order

ripe depot
#

put it in either the new BaS folder or the patch folder, i usually put it in the new BaS folder just because it doesn't conflict with anything. make sure it's the folder itself as well, not just the models inside it when you put the patch in the gamedata/models/meshes folder.

wheat vine
ripe depot
#

yes, sorry my mistake i managed to imagine an extra path that didn't exist lol

wheat vine
#

so just put it in meshes and it should be all good?

ripe depot
#

yeah

wheat vine
#

all right thanks

wheat vine
#

fuck sake @ripe depot im still getting the same error heres a screenshot incase i fucked something up

ripe depot
#

fuck i forgot that's the path i was imagining earlier im stupid as hell kekw

#

put it in the dynamics folder

wheat vine
#

ok thanks

#

fuck sake fucking slav jank engine bullshit

#

would i need to change the file name to its engine name or just leave it as is?

merry whale
#

I just updated the game and I keep getting the fucking inventory scroll glitch and I'm not exiting the game, I cant figure out what's causing it, is this a known issue with the recent update? Or is my game shitting itself for no reason

Update: double tapping esc quickly fixes it, it can now be caused by opening the main menu for some rare people. I am just unlucky

wheat vine
#

slav jank (trademark pending)

wheat vine
wheat vine
#

fuck sake its still crashing

merry whale
#

Australian, people keep saying this most recent update is super stable but just came to say my game keeps crashing too lol

wheat vine
#

its not stable at all so many people have reported so many fucking issues and bugs happening and the update has only been out for like 4-5 dayskekcry

wheat vine
#

fucking finally i fixed it

#

turns out you do have to put it in MO2

#

wonderful i proceeded to get 2 tapped by a trainee merc

queen prism
#

Crashes related to ballistics kekl

summer dragon
wheat vine
#

oh i know that it just hasent been this bad before

summer dragon
#

(and most of those people are just those who got blocked by moddb, those whose mods got installed incorrectly or just those who can't read instructions)

summer dragon
queen prairie
#

Been having some issues with it myself since updating. I thought I had fixed the problem last night, but the _g.script error was there again today.

I need to get an error log etc. sorted.

rugged lake
analog goblet
#

Hey guys im having an issue where my guns seem to stick. It always happens when i hit really low frame rates but even like rn i was at 60 fps and i had a small dip and my ump just start unloading all its ammo into the ground after i tried shooting a dog once

mental agate
#

Since I've made my Monolith save this no longer happens

#

I assume it's just a buildup of save data

#

And since I made a fresh one it doesn't clog anything

snow turtle
#

Hey guys, i installed the HD Models by following the tutorial in #custom-textures but my game crash when i start my last save, anyone can help me ?
Thanks

raven roost
#

The game will always look for DICK models

#

Start a new game or don't use HD models

snow turtle
long ledge
#

If you want to add a reshade, should you just download it add it do the mod manager and tick it for it to work or are there other steps to it?

queen prairie
#

I updated to the latest version of GAMMA yesterday. This morning I had to re-run the full install just to check things. Had two mods fail the MD5 check. Fixed those and re-ran the full install.

Game seems to be fine, BUT, I still get the OGG-comment errors for audio files.

Weird thing is, the files exist. I can find them in the GAMMA folders. I can play them using MPC-HC. They work fine.

Any ideas why I'm seeing this?

vernal forge
#

its the file itself and not user error

queen prairie
jagged cradle
#

Wanted to ask, is there a guide somewhere on how to customize gamma modlist?
or how to make some of gamma's mods to work on vanilla?
Do i need to actually fully install Gamma to do the above?

wheat vine
vernal forge
#

search addon link in this discord search box for more info

wheat vine
wheat vine
#

how do i do that

wheat vine
#

Game looks like this after changing stuff in the video settings menu. Deleting shader cache didn't do anything.

#

For reference, this is what my game looked like previously.

#

CGIM 2 for the weather + custom reshade preset and all default gamma shader-related stuff disabled

wheat vine
onyx vine
#

could i solve this problem in debug mode if there is one?

#

i think the mags redux mod bugged one of the hidden packages

rain sail
#

How do I disable the screen space shaders +gamma cumulative shaders without haviang a shader error?

vernal forge
#

if im not wrong, there are 4 shaders? in gamma mo2 list
enhanced shader
beef nvg shader
screen space shadow
cumulative shader(which are tweaks? of the previous 3)

#

if you disable cumulative shader and then sss, then you will need to disable lvutner shadow corner fix? iirc and then launch anomaly launcher and delete shader cache

rain sail
#

I see, so I'll have to disable all of these to avoid the error?

warped bone
#

Dunno if right channel, but does anyone know how to mod ammo pen values?

carmine cliff
#

I'm loking to setup the backpack animations how do i do that?

tropic kite
random iris
#

i am having some serious issues with my game, to lay down some background knowledge i am playing on the default GAMMA experience with these exceptions,
in the mod organizer i have enabled the stuttering patch and stash infinite storage capacity,
as far as i remember i have only messed with these settings: corpse despawn settings, anomaly detector noises, gas mask breathing noises, hardcore AI aim, fast travel rules changes, and my FOV
i had previously taken a ~3 week hiatus from playing the game on my 20-30 hour playthrough and when i continued my game seems to have become highly unstable.
here is a list of all of the bugs that seemingly appear at random within 5 minutes in no particular order (all bugs have never occurred previously)
-item animations are not triggering despite having item animations enabled.
-Inability to equip weapons, use items, open doors, interact with NPCs, or dead bodies.
-upon traveling to a new location the game crashes to desktop before the loading screen appears.
-inability to use a 5 minute save token and instead displays the instructions text roughly says "use Shift+F5 to redeem your token" and safe areas to save are not recognized.

half lodge
#

Looking for a fix, I keep getting log spammed about "~WARNING alife ID storage is almost filled: 65482" I had not changed any of the spawn counts...

wheat vine
analog cairn
#

Couldn't think of a better place to ask this, but anyone know if I can get acess to the guns models of the game and maybe open them on blender for example?

carmine cliff
tropic kite
carmine cliff
dim vector
#

configurable loot condition is not working for me on outfits. Any solutions to this?

half lodge
#

Okay so... My game seems to be completely unplayable now... It crashes constantly with this error :

~WARNING alife ID storage is almost filled: 65484

FATAL ERROR

[error]Expression : m_available_count
[error]Function : CID_Generator<unsigned int,unsigned char,unsigned short,unsigned char,unsigned short,0,65534,256,65535,0>::tfGetID
[error]File : c:\users\groki\documents\github\xray-monolith\src\xrgame\id_generator.h
[error]Line : 100
[error]Description : Not enough IDs

stack trace:

vernal forge
#

engine has a 64k limit id

#

you reached that limit

half lodge
#

The one I posted there crashed before I even was able to load the save...

vernal forge
#

?

#

i meant playthrough length

#

you reached 64k id items

half lodge
#

55 days

#

Does the 64k items include things I have stored in stashes?

vernal forge
half lodge
#

Sounds like its time to load a save that will load... and purge some ammo then...

#

Thanks, hopefully I can salvage my game...

brave forum
#

is it in any way possible to merge desolation with gamma?

brave forum
#

pain

#

i remember someone editing almost every file on efp 3.0 to merge them
was wondering if it would be possible here as well

vernal forge
brave forum
#

this is fine

vernal forge
#

imo theres really nothing interesting in desolation tho

brave forum
#

the newer version of desolation is based tho

vernal forge
brave forum
#

deso?
or the merge?

vernal forge
#

merge

brave forum
#

ah

#

fair

dark dust
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_3825c94a055ba8c00128a7b281b7aba5>::()::<lambda_3d4a39a1d3dc54b79c825d008d7a2fb1>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 352
[error]Description : fatal error
[error]Arguments : Duplicate section 'equ_military_pack' wasn't marked as an override. Override section by prefixing it with '!' (![equ_military_pack]) or give it a unique name. Check this file and its DLTX mods: e:/gamma\gamedata\configs\icon_override\icon_override.ltx, mod file ico_maid_backpacks.ltx

stack trace:

took off cris icons put on the other

half lodge
#

Ive ran into this a few times since the anniversary update with the P90 laser turned ON

/////////// Mutant Hit registered: GBO v1.6.6 //////////////////
burer_fire64881 about to be hit by actor in bone 20
Barrel condition: 0.96, GBO output damage: 0.37530037760735

FATAL ERROR

[error]Expression : _valid( c )
[error]Function : CPhysicsShellHolder::correct_spawn_pos
[error]File : PhysicsShellHolder.cpp
[error]Line : 189
[error]Description : object: wpn_p90_kemper47653 model: dynamics\weapons\wpn_p90\wpn_p90_lazer_kemper_hud

stack trace:

loud pier
#

Im doing Norther Passage/A concrete tomb right now and im standing infront of the door that leads to the C-Con and when I press f to start decoding it, the timer starts and when it goes down to 27/28 seconds the game crashes

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: g:/stalker anomaly/bin/..\gamedata\scripts_g.script:1445: attempt to concatenate local 's' (a nil value)

stack trace:

harsh bronze
loud pier
#

@harsh bronze

harsh bronze
loud pier
half lodge
dim vector
#

has anyone had the configurable loot condition not work for outfits? It works fine for ammo and weapons, outfits seem to be default settings however.

onyx vine
#

does anyone know how to fix this? its the mags redux mod

uneven mica
#

Hey guys so I just updated to the anniversary gamma patch but for some reason now fdda settings shows up as empty in the mcm. So I cant add the backpack animations in. In terms of mod list all I added was Mags Redux + Remove Quick Unjam, Trade with random stalkers, mags buyable at traders, Turn on if you stutter, Warfare A life Overhaul + Warfare Patch.

ocean flax
#

i have most of the optional stuff added and get this when requesting mission from duty commander: [error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: d:/anamoly\gamedata\scripts\tasks_agent_rescue.script:491: bad argument #2 to 'sfind' (string expected, got nil)

silver monolith
#

guys, should I enable the solarint JSRS v5 patch?

summer dragon
ocean flax
thorny smelt
#

does anyone know if giving backpack to companions still increases carry weight? this is not happening in my custom modlist

dense lintel
#

I don't think they equip it, no-

thorny smelt
#

I remember it used to be

dense lintel
dense lintel
#

And backpacks are considered armor iirc

thorny smelt
#

I know armour, it was never a thing there is a mod disabled in gamma

#

but until couple of months ago when I played a lot gamma companions would take the carry weight of any backpacks

#

thanks for the salutes though, I guess it was addressed to me

dense lintel
#

Well I might try it myself when I get the chance

shadow temple
#

Hey pros, where in the loadorder should mods for new weapons go?

slow crow
#

found a couple sig p220 magazine types that have the wrong ammo count in them, descriptions say they have 7, 12 and 20, but they have 7, 7 and 12 instead. There a way to fix this in the pack, or is it an issue for the mod author?

thorny smelt
#

I want to patch my custom modlist to avoid this error Particle effect or group doesn't exist :hit_fx\effects\hit_blood_drops_hd_dust_18_extra which is thrown by a script in gamma close quarter. Of course I am overwriting gamma VFX with another version of VFX. Any idea which file in gamma VFX mod has that effect? So I can patch it in the custom VFX?

wanton robin
#

I'm getting this error more frequently the more the north I go
this time I was in CNPP
stack trace:

[error][ 8] : There are not enough memory resources available to process this command

at address 0x000000014015354A

#

is there any fix to solve this problem?

#

can someone help me?

jaunty token
#

and put it after vfx

#

not before

rose osprey
#

@wanton robin I don't know if this is related but I have seen mention of too many stashed items causing a similar error. If you have several stashes loaded with items try clearing some of it out.

jaunty token
#

if is a texture mod like adega that has a particle.xr you need to put it before vfx not after @thorny smelt

wanton robin
pliant jacinth
#

hey fellas, been getting these random crashes whenever I ask stalkers if they want any work done, and getting this error

! ERROR: simulation_task_106_fetch | fetch list [food_x] is invalid
! [SCRIPT ERROR]: ...alker anomaly/bin/..\gamedata\scripts\tasks_fetch.script:308: bad argument #1 to 'pairs' (table expected, got nil)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...alker anomaly/bin/..\gamedata\scripts\tasks_fetch.script:308: bad argument #1 to 'pairs' (table expected, got nil)

#

sometimes the type of quest mentioned in the error is different, but the rest of the message is the same. any help would be greatly appreciated

quiet tangleBOT
#

DO NOT ENABLE Weird Tasks Framework in your Mod Organizer, and do not try to install it manually. First of all, that mod isn't supported, and second - it's outdated, unfinished and unstable even on vanilla Anomaly.

raven sleet
#

Anyone know where the ghillie suit overhaul should go in the load order or category? It's the only mod I have added outside of default GAMMA

#

@ me if you answer, thanks

rose osprey
#

@raven sleet I typically add mods such as that to the bottom of the load order.

trail igloo
#

Will 1.5.1 mods work on gamma which is on 1.5.2? I want to install this mod. Also, if i do install this mod, do i have to reset my save?

wanton robin
#

!ERROR get_object_by_id | no game object recieved from id (42205)
Time continual is:2813748
!ERROR get_object_by_id | no game object recieved from id (37926)
stack trace:

at address 0x0000007300640064

#

While looting a body in CNPP south

rose osprey
#

@trail igloo it depends on what's being modded. Create an extra save file and load the mod at the bottom of your load order. If you get any errors you should be able to remove the mod and reload the save without issue. Or so that's been my experience so far. I've managed to get quite a few mods to work and have created several of my own making minor changes. I have read that changes to gamma can at times create errors that will crop up later in gameplay that will potentially destroy your game leaving a restart as the only option.

pliant jacinth
#

I don't have weird tasks framework enabled btw

worn kettle
#

My Game crashed randomly.
Can someone help me with this? The only optional Mod i have Trader Overhaul.

trail igloo
#

Anyone here with the remote explosives mod? How do i install it? MO2 keeps on saying its invalid or something

astral niche
#

Hello! When i have a custom profile in mo2 in addition to the gamma default profile and i update with grok's installer, will both profiles be updated? or only the gamma profile?

left sequoia
#

FELLOW STALKERS, I just found this mod called Desolation. They have this feature with guns where you can customize it with attachments and parts similar to Tarkov. It looks awesome. Do you think it would work with GAMMA? Assuming we deactivate all the gun related mods of course.

left sequoia
#

I hope one day someone imports the gun customization from Tarkov to Stalker. That would be insane.

summer dragon
brisk flame
#

how to remove the identification ui mod?

#

it crashes my game when i try to do it

jaunty token
#

anyone knows how to fix this acog scope issue with the a105 variants and the ak12 variants?

pliant jacinth
# summer dragon and what do you have enabled

no mods that alter tasks, so not sure why Im getting that bug. only custom mods Im using are sawn off shotguns in pistol slot, dynamic emission cover, 1911 extended mags, and 9x21 HP ammo

pliant jacinth
summer dragon
pliant jacinth
summer dragon
#

!scrambled

quiet tangleBOT
summer dragon
#

and then activate the additional mods again

thorny smelt
pliant jacinth
#

anyone know what happens to upgrade kits if you turn off streamlined upgrades? do they turn into the specific anomaly upgrades or just disappear?

sturdy drum
#

Anyone know a quick fix for this? Happened after i update, doesnt crash but animation/sounds gone whenever i repair using multi-tool.

#

Did full install twice now.

buoyant urchin
#

do you have additional mods

lethal island
#

Would disabling the lense flare mod stop the sky from flashbanging my eyes from being insanely bright?

buoyant urchin
#

the lens flare thing only adds that supernova sprite on top of the sun

steady imp
#

anyone know what this refers to: ?

#

(also been recently crashing with error log noting "detachable kits", anyone use that mod or have a patch?)

left sequoia
#

Does anybody know what's inside that G.A.M.M.A. Large Files? Is it important? Because it seems to be causing problems with BAS icons. When I activate G.A.M.M.A. Large Files, some BAS guns icons won't appear.

#

Will I be alright if I just disable G.A.M.M.A. Large Files?

thorny smelt
#

testing Autumn Season Redux, I have noticed this casting shadow effect on grounds (maybe buildings too but I did not think to check). If I set the sun at 12 it goes away. in the video you can notice better. The modlist is default gamma plus the autumn addon. Is it like this or I have it installed badly?

thorny smelt
buoyant urchin
#

also using a higher setting for sun shadows helps

thorny smelt
#

I see, I will give it a shot. I actually never changed those settings besides their vanilla values

summer dragon
thorny smelt
#

actually I had shadow map at 2048 already

left sequoia
# left sequoia Does anybody know what's inside that G.A.M.M.A. Large Files? Is it important? Be...

For my fellow Stalkers who maybe having this same Problem. If you have the Latest Version of BAS and the current latest GAMMA version, some of the BAS gun icons might not be showing up. I have fixed it. Just Delete the "ui_icon_bas.dds" file in the "271- G.A.M.M.A. Large Files - GAMMA Team\gamedata\textures\ui" folder. Not sure if it will cause more problems though but you can always reinstall the mod anyways.

thorny smelt
fresh cedar
#

quick question my friends, can i run warfare mode from the get-go or do i need to add some stuff?

sage delta
#

I want to run expedition graphics with gamma how I do ?

tacit quartz
#

Is there a way to clean the barrel of a gun whilst it's still attatched to the weapon? I'm using the magazine mod if it matters.

#

I have gun oils and a even a ramrod but cant seem to maintain the part

jaunty token
#

you cant clean the barrel if it is inside the gun already

#

you have to find or buy a new barrel

buoyant urchin
#

no, you can

jaunty token
#

how?

buoyant urchin
#

mantain parts with the cleaner

jaunty token
#

oh true that, i got confused, i though it was repairing, thats correct, my bad

drowsy dragon
#

So I have suddenly been getting crashes every single time I sleep. The crashes happen a second after I wake up.

royal locust
#

helo can anyone tell me how to increase damage taken by companions they all seem like supermans

sage delta
unborn hearth
#

Hi my game crashes with this error and it starts at 5am in the game but before the anniversary patch everything was working fine please help (364 mods)

vernal forge
unborn hearth
#

no

vernal forge
#

no idea then

#

try disabling ZCP idk

lost ferry
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...games/stalker anomaly\gamedata\scripts\ui_options.script:800: attempt to perform arithmetic on local 'w' (a nil value)

steady imp
ocean flax
#

a bit more direct of a question: anyone know what tasks_agent_rescue.script:491 refers to modwise? or even better anyone know how to find out? i'd like to be able to hunt down this and other things on my own. i get CTD with it when requesting task from duty commander

tropic kite
#

as for how i get the basegame files - run Anomaly/tools/db_unpacker_all.bat and watch in amazement as your Anomaly install size doubles

vernal forge
#

or just run db_unpacker to get configs/scripts files only

#

_all is for textures/sounds/meshes

cobalt scroll
#

Is there a way to get the colored buff icons?

vernal forge
cobalt scroll
#

Alternative icons

vernal forge
#

you meant the alt version?

cobalt scroll
#

Yes, the one in gamma

vernal forge
#

just reinstall mod and tick the colored option

cobalt scroll
#

I reinstalled and ticked the colored option but it doesnt change dread

vernal forge
cobalt scroll
#

Okey

wanton robin
#

It's possible to NOT download the new 1GB High Res loading screens?
The ones that were already in the previous build are fine, they are a big improvement over vanilla ones
Why is the file so big?
They are just loading screens
What does that provide to gameplay?
Sorry in advance, I don't mean to speak bad or anything of that sort, but I don't think downloading UNNECESSARY heavy files is worth it, even more when I have a limited quota for downloads and speed

cobalt scroll
#

Minimalist

lost ferry
glossy furnace
#

i can't get in agroprom underground. when i get in the manhole, it loads twice and i get back to upperground of agroprom. i did disable addon no.206, but it still does... and even i off the 206- Areas transition without confirmation (smoother gameflow) - Tom_Sharikov, yellow markered manhole asks me with 'are you leave' letterbox, but other manhole or entrance make me loading twice, once again...

nimble salmon
#

I've did a full update, no first anniversary on splash screen it still says Gamma RC3.2 even after I did the !k98 fix

jaunty token
#

here is an screenshot

#

what you do is install it at the bottom of the load order, because it has an script file that is overrided by the gamma minimalist ui if im not wrong

#

@cobalt scroll

cobalt scroll
vapid oracle
#

so my sound keeps dissapearing after about 5mins of playing.
only added mods i'm using is Hippos Reshade, Redux Flora Overhaul, simple minimap.
i did disable/enabled a couple standard mods
enabled
stutter mod, unlimited stashes wight, body dots on minimap, modern front
disabled
areas transition, gardener of the zone
never had this happen, cant find anything in crash logs either..

alpine storm
#

Does anyone else get terrible performance in Pripyat? At the point in the main story line where I have to go there and it's basically unplayable. Everywhere else runs good for me

jaunty token
cobalt scroll
astral steppe
#

Guys any one mby now reasone why NPC flash light reflect white color ?

sage delta
#

hey quick question i recently started using shaders on gamma and it looks amazing but only drawback is when i aim down scopes it becomes all shadowy if that makes sense

astral steppe
#

@sage delta check if motion blur is on

steep thistle
#

I’m using mags redux from moddb since the one that comes with gamma doesn’t have enemies have ammo in their mags when you loot them. Now since the latest update wrong mags come out some guns. A 9x18 came out a mp5 as an example.

lean void
#

What error is this? [error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...-1.5.1.2\gamedata\scripts\aol_mp412_monkeypatches.script:98: attempt to call field 'callback_add' (a nil value)
I updated the modpack today, Full Gamma Install. Then i enabled Mags Redux and disabled Unjam on the same button since i was using the Mag Redux.

sage delta
distant isle
#

I accidentally did not run the installer as administrator when updating, and then experienced crashes in Radar. Do I need to delete something, or will running Downlad GAMMA files -> Full GAMMA installation suffice, to update properly?

spice trellis
sage delta
spice trellis
quiet tangleBOT
#
  1. Download the 1.5.2 update: https://www.moddb.com/mods/stalker-anomaly/downloads/stalker-anomaly-151-to-152
  2. Open the zip, you'll see 4 folders and a text file
  3. SELECT the content of this archive (4 folders and a .txt file)
  4. DRAG AND DROP the content of this archive inside your Anomaly folder
  5. OVERWRITE everything when asked to do so
  6. Open the installer with admin rights
  7. Click on Download G.A.M.M.A. data AND THEN CLICK Full G.A.M.M.A. Installation

IF YOU HAVE THE ENTIRE UPDATE FOLDER NAMED Anomaly-1.5.1-to-1.5.2-Update IN YOUR ANOMALY FOLDER, THE GAME IS NOT UPDATED.
https://cdn.discordapp.com/attachments/922555488665743391/1031175832376447077/unknown.png

jaunty token
#

why my game looks like this with the new update? lol

distant isle
spice trellis
#

but the game can crash for many raisons you know.. corrupted mod. a file only, a command line corrupted or missing.... there is many raisons. @distant isle

tropic kite
# lost ferry Here is my active modlist

oh, steamdeck, fun fun.
for that issue you may have to do some digging into the "GAMMA UI" mod folder:

  1. Find the file GAMMA RC3\mods\G.A.M.M.A. UI\gamedata\scripts\ui_options.script
  2. Open the document with a text editor
  3. Go to the lines 798 and 799
  4. Replace tonumber(res[1]) with the width of your monitor (i.e. 2560)
  5. Replace tonumber(res[2]) with the height of your monitor (i.e. 1440)
  6. Save and launch G.A.M.M.A. (hopefully)
zealous nexus
#

I did the framerate-optimisation until step 3 and then this pops

whole saddle
#

Would using C.S Edens shaders mess with blood particles in any way? I'm crashing due to the blood effect you get on headshotting someone

#

FATAL ERROR

[error]Expression : SG
[error]Function : CRender::model_CreateParticles
[error]File : r4.cpp
[error]Line : 683
[error]Description : Particle effect or group doesn't exist
[error]Arguments : hit_fx\effects\hit_blood_drops_hd_dust_18_extra

keen monolith
#

Any ideas what this could be

buoyant urchin
#

lacking a quote

#

which mod is this

keen monolith
buoyant urchin
#

headshots being one

#

open grok_bo.script from gamma close quarter something something

#

go to the bottom of the file

buoyant urchin
#

and add -- before every line regarding the headshot thingie

#

it's your only option as of now

buoyant urchin
keen monolith
#

from the log Im looking for this path but it doesnt exist

#

loading c:/anomaly/bin/..\gamedata\configs\system.ltx

buoyant urchin
#

any more context than this

#

because it's weird that a texture pack would crash your game like this

keen monolith
#

I cant find Xr_ini.cpp that file either

#

which says that its the error

buoyant urchin
#

it's an engine file

#

can you please send the system.ltx thing that comes with that texture pack

keen monolith
#

Restarted my pc and tried launching it seems to work now

buoyant urchin
#

cool

obsidian stone
jaunty token
#

yes

obsidian stone
#

can you share solution / info ? its kinda hell to find in this whole thread

supple moon
#

I want to use the autumn season textures is there somewhere it explains in steps how to install it correctly?

jaunty token
blazing lynx
#

i’m having an issue with getting agressor to work, i enabled it in mo2 just as it comes with gamma but am getting an error trying to reinstall it saying that “the content of <stalker anomaly> does not look valid

raven roost
#

You need to download the mod from Moddb

blazing lynx
#

i’ve just done that but same problem unfortunately

buoyant urchin
#

how does the popup look like

#

you might be missing the step where you make gamedata the main folder

#

that's almost always, like 99% of the time, the reason you get the not valid thing

blazing lynx
#

ah ok, how do i do that? can send a screenshot if need be

buoyant urchin
#

uhhhh

#

yeah maybe post screens

#

i'm trash at explaining

blazing lynx
#

no worries, gimme 2 seconds

buoyant urchin
#

indeed it was the issue

#

drop down the aggressor folder

#

with the right pointing arrow thing next to it

#

and drag the gamedata folder out of it

blazing lynx
#

thank you! thats fixed that but agressor still isn’t showing up when i hit the home button in-game, will i need to disable other shaders?

buoyant urchin
#

oh is aggressor a reshade preset?

#

if it is then you should just unzip the .ini into anomaly\appdata

#

and it will pop up in the reshade menu

blazing lynx
#

oh my god i feel like such an idiot

buoyant urchin
#

thought aggressor was other kinda mod

blazing lynx
#

you’re right

ripe depot
#

anyone know where i need to go to have the loadout script put in the right name of the weapon?
! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_usas_m1
! ERROR: NPC Loadouts | something is wrong in [isg_primary] - wpn_usas_m1
! ERROR: NPC Loadouts | something is wrong in [greh_master_primary] - wpn_usas_m1
! ERROR: NPC Loadouts | something is wrong in [csky_veteran_primary] - wpn_kriss

glossy furnace
#

i turned off "Areas transition without confirmation", and other levels works fine, but only agroprom is kinda weirdly take me another level without confirmation. why...?

buoyant urchin
#

just add the mods back in

ripe depot
#

what do you mean by that, like just reinstall the pack?

fluid bear
#

Have a duty expansion question. So I accepted Anna's quest hunt chimera, but she does not go to the flea market as the quest says. What should I do?

ripe depot
#

they're part of ATHI's weapon pack, idk why the loadout script is looking for a typo'd name for itself

#

and i cant find the friggin script

buoyant urchin
fluid bear
#

Weird, didn't happen to me and I slept for one night too. I will try again. Thanks.

ripe depot
#

alright well loadouts got fixed for the athi pack weirdly, now its because freedom_veteran_primary is missing the g28

#

i guess ill add it to one of the loadout configs? and see from there

steady imp
#

anyone know how/why my fps drop from 60 (at start) to 20 (in any area pretty much)

buoyant urchin
#

i don't know of any mod that adds the g28

buoyant urchin
fluid bear
#

Second time worked, nice ~~~

steady imp
#

not like at pripyat or anything

ripe depot
buoyant urchin
#

like, particles

#

or my forced tracers thing

#

tracers SHRED frames

steady imp
buoyant urchin
#

could try lowering some settings, it always works

#

idk honestly

steady imp
#

grass is lowest

ripe depot
fluid bear
#

@buoyant urchinSorry to bother you again, but after I found Anna, she told me to follow her but not moving 😦

#

Do I need to do something special?

past fiber
#

If I add sprint to cancel lean, is leaving it in the disabled mods section good enough?

buoyant urchin
#

been a long while since i last played with duty expansion

buoyant urchin
#

the disabled thing is just a separator

past fiber
#

Sorry how do I change the priority?

#

Oh I see, change that to priority 1?

buoyant urchin
#

uhhhhhhhh

#

not sure how numbers work

#

just drop it to the bottom of the list

#

to make sure it's the last mod that is loaded

#

and thus overwriting everything

past fiber
#

I'll just test it out at the bottom an worry about it if theres a problem

#

Ok fair enough

#

Thanks!

ripe depot
#

i hate loadout load orders i hate loadout load orders can anyone help with this utter garbage

#

i dont know why i havent been able to fix this over a fucking week im bouta set my whole pc on fire and declare myself a console gamer

steady imp
#

game is unplayable... start at 60fps drop once gunfight happen to 20

ripe depot
dusky kindle
#

idk why it's crashing on new game and when i'm loading game

ripe depot
#

fuck me im never gonna get this fixed am i, i legit cant find any info on the web for this error

#

what in the hell is on line 1005

#

do i have to turn debug back on?

buoyant urchin
#

nah, maybe not use the unstable as fuck bas until it's actually fixed for gamma

steady imp
#

can anyone help me with why my game after update literally starts from 60 fps to 20 fps (using rtx 2060 geforce too fyi)

buoyant urchin
#

is avx on

steady imp
#

for me? just using dx11

ripe depot
#

i was hoping at least grok packaging demonized's exes for anomaly in this update wouldve made things better

steady imp
#

2 updates before i was playing game perfectly fine.lol. now smh

slate vault
#

i have HD models installed, and noticed cr3pis has a HD models patch, but this occurs -

#

any help?

#

There sure are a lot of icon mods so im just not sure where to start if i wanted to fix this myself.

tacit briar
#

how do i fix the storm_common thing for inverno

chrome tartan
#

UPDATED!!: The problem was that it said to press the key I had bound as "use" to place it, but it was still bound to the default "use" key in it's Mod Configuration Menu page. When I try to "place" a Hideout item I get the green box thing, and can move it, but when I press "use" to place it, the placement box just freezes. The workbench, gun case, exo box, etc. stay in my inventory and if I try to place it again the old green placement box goes away in exchange for the new now movable one, but when I try to place it, it just happens again. In this pic, you can see how the now static placement box is still there sitting next to the workbench that it was supposed to be placing there. I didn't set it up there, I just dropped it and it looks like that. I can't use the bench there, I just pick it up when I try. I even tried dropping it into the green box because why not? Any help would be appreciated. I was looking forward to setting it up when I got here. Thanks

outer thistle
#

does gamma have some 3d scopes addon?

scenic bay
#

i just installed a new cpu and all of sudden i get this message in the bottom

buoyant urchin
#

all the other ones were blacked out

#

this includes bas acog

#

they looked weird

#

and made freezoom work wonky

scenic bay
#

need help

quick wadi
#

Im looking to run HD models, but it looks like i cant enter the Red Forest with them enabled, is there any mods that effect that map area?

lost ferry
#

I changed the resolution down to 800x600 in the UI-options script. At first it wouldn't load the game at 1280x720 or 1280x800. Either way, I still get a crash to desktop with no error message whenever I click on the settings tab on the main screen. I can still load up a save file though, or start a new game. The video settings though are a bit too high though and cause the game to lag a lot.

jaunty basalt
#

Updating(full gamma install) with custom modlist, how do I know which mods to activate and which to keep off that appear at the end of load list in MO2?

summer dragon
long ledge
#

When downloading HD textures which one should you get with or without DLTX

sturdy jungle
#

!mags

jaunty basalt
# summer dragon ...turn on those that you added manually?

No, that is not the issue. What I am talking about is I see mods that were mentioned in update(loading screens for example) which I know I can turn on. And then there is companions rework, it's at the end, no idea if it should be on or off

summer dragon
#

!scrambled to reset your modlist to default

quiet tangleBOT
muted marsh
#

my game crashed again, same location, just looking at my stash in rostock

#

the only mod that I used besides "Invictus Protect", was "02 Tagged Patches Non-DLTX " and shortly after using that mod my game startet crashing, and after that my load times became super long (over 5 min) and my game freezes for over 5 seconds when I look in my stash or even inventory, but disabling it didnt fix it, also there were 2 versions DLTX and non DLTX, I have no Idea what that means, so went with non DLTX, could that mod have anything to do with my problems ?

#

I am also using mags redux

hybrid jewel
#

Guys, can you suggest any mods for more agressive radiation?
Seen that gamma has it's own mods on radiation, will they conflict with others?

floral fractal
fallow oriole
#

hello beautiful support,

what winter mod could you recommend for a dx8 player? and would i need a new game?

cold stream
#

hello, im getting this error on load since i updated this morning. Can anyone help pls

summer venture
#

im having this error :/

#

im having this error whenever i headshot stuff

summer dragon
summer venture
#

only these

summer dragon
#

Wait why is grulag's dead bushes in the end

#

Take a screenshot of the whole MO2 window

summer venture
#

idk, some of the gamma mods got into my custom mod category

summer venture
summer dragon
#

Like

#

Move the blue line to the right

#

So I could see the second half of the mod list window

summer venture
#

like this?

#

fyi, i just finished full installation so

glossy furnace
#

my area transition work weirdly. i unchecked 206- Areas transition without confirmation (smoother gameflow) - Tom_Sharikov, but it still get me loading screen on agroprom. save and reload didn't work, any help?

#

if i go straight to the center in transition point like manhole or exit of the agroprom, confirmation window pops up, but if i move to left or right side, it take me without confirmation, and loading screen pops up.

#

other area like swamp, zaton, cordon works just fine by the way.

summer venture
#

do i get get the missing file somehow or?....

summer dragon
summer venture
#

ah fck,ill try to move stuff n test em out tmr

late quarry
#

Downloaded gamma data and Full install today, loaded my most recent save and this pops up. Only had 3 extra mods within 'gamma fixes' that I've had on prior to updating. Never had an issue. Haven't done a full install since 11-24 until today.

wheat vine
#

Expression : SG
Function : CRender::model_CreateParticles
File : r4.cpp
Line : 683
Description : Particle effect or group doesn't exist
Arguments : samples_particles\place_indicator

stack trace:

what do

wheat vine
summer dragon
#

it's not even gamma

wheat vine
#

because its the only anomaly discord i know of

summer dragon
#

Bruh

#

There is an official anomaly discord server, you know

#

It's in their Anomaly 1.5.1. ModDB page

small kite
#

Hi! I added Addon to GAMMA with additional quests, but when I take the fourth quest at the technician, the game always crashes. Can anything be done about it?

late quarry
# summer dragon use DX11

Thanks man. All good. 🙏 Did anything change that forces me to use DX11 now instead of 10? Out of curiosity.

hasty widget
summer dragon
late quarry
#

Gotcha 👍

fallow oriole
hasty widget
fallow oriole
hasty widget
scenic wing
#

I would like to try this out, noob question here: How I can place it belov/above like mentioned?

buoyant urchin
#

drag the mod to where you want it on the load order

muted marsh
scenic wing
muted marsh
#

I dont know what I can do anymore, already installed everything again, I guess I cant play gamma anymore

buoyant urchin
#

holy shit can you load the same save WITHOUT invictus protect?

#

it clogs the fuck out of the logs

#

i don't even know what i'm looking for

muted marsh
#

I can

long bane
#

Would there be issues with the save if I changed from the minimap mod to the compass mod? I never use the minimap anyways.

buoyant urchin
#

no, it's just a texture swap

long bane
#

ty

long ledge
#

Are you able to save a modlist?

muted marsh
buoyant urchin
#

that's a weird ass crash

#

what mods do you have installed

muted marsh
buoyant urchin
#

crap dude idk honestly

#

latest crash says you're missing a game start function

#

but the other one mentions item duplicates as the cause of the crash

#

does a fresh save crash?

muted marsh
#

I tried to start a new game, not sure if it crashes but it has the same super long loading time, that takes multiple minutes, which I hadnt before

buoyant urchin
#

uhhhhhhhh

#

how much patches did you have with tags

#

the patches have a whole fucking lot of data with the tagged patches mod

muted marsh
#

like 20 after I installed the patch

buoyant urchin
#

then i uhhh

muted marsh
#

I didnt start the save with the mod

buoyant urchin
#

i don't know, maybe someone else can help you

muted marsh
#

I had these problems shortly after I installed the tagged patches mod

#

should I delete all patches and disable the mod and see if anything changes ?

#

if I can even do that without crashing ...

#

and idk how to really delete it

silent yacht
#

Hi AMankowave

I kinda got an issue. I'm fighting at Dark Valley some bandits (there is kinda a lot) and my games crashes time to time after killing a bandit or even shooting him.
As you can see in the clip, i can't understand what's doing this. I'm using Jaku's Improved Shaders - Jakus Shader Tweaks - Simplified Vision UI (With Gamma Patch) and A.D.E.G.A Texture Pack with Hippo Reshade

I tried disabling A.D.E.G.A but it doesn't change anything. It's the first time it ever happen to me and i didn't got any trouble while fighting mercs in wild territory for exemple. I also got this error pop-up when the games crashes :

Would appreciate any help as i don't know what i can do to fix my game, i can't even get out of there since there's no such things as noclip peepoFloorCry

#

(It's badly cut but the game just freeze and crash at the end)

buoyant urchin
#

what's in the log

silent yacht
#

Cuz i don't have anything in the "crash dumps" folder if it's where it is located

vernal forge
#

!crash

quiet tangleBOT
#

Send your crash log where it was asked IF YOU ARE BEING HELPED, not inside #🤖bot-commands if you're using this command in this channel.
You won't be helped, it's literally just a channel where you can use commands.

The file is inside your Anomaly folder, this is the complete path:
Anomaly/appdata/logs.

This is what you could find:

  1. xray_yournamehere.txt
  2. xray_yournamehere.log
  3. xray_yournamehere without any file extension

You just need to send ONE of these files where it was asked. It's either ONE file with .txt OR .log OR with anything at the end.
DON'T send anything with .bkp at end.

Drag and drop the file inside the Discord channel, Discord will handle it for you.
Make sure you're not using any extra mods, if you do, you'll need to ask in #🔨modded-gamma-support.

silent yacht
#

Oh yeah thx

silent yacht
grim crow
#

351/348, no mods outside those already provided.
Optional ones are:
207, 222, and Warfare Patch.

YES i understand warfare is unstable. I wanted to try it out as I generally remove most factions from participation anyways.

Issue at hand;
Crashing when entering Yantar from either or the the two northern paths from Dead City.

FATAL ERROR
 
[error]Expression    : <no expression>
[error]Function      : CModelPool::Instance_Load
[error]File          : ..\xrRender\ModelPool.cpp
[error]Line          : 120
[error]Description   : fatal error
[error]Arguments     : Can't find model file 'dynamics\weapons\wpn_bizon\wpn_bizon_lazer_hud.ogf'.```
#

Largely trying to figure out if it's a corrupted mod install or missing file etc, or if its actually broken by Warfare or something else.

#

Tried enabling 237. just to see, but that just causes failure to load into saves at all. Disabled it again after confirming.

#

Currently running the Full installation and checking for busted ones, but I did that twice yesterday before this started happening and found no issues.

tropic kite
#

use the searchbar on the right

#

so to reinstall GAMMA Weapon Pack:

  1. Find the mod in MO2 using the search bar
  2. Right click > Open in Explorer
  3. Delete everything inside the mod's folder
  4. Run installer as admin
  5. Click "Download G.A.M.M.A. Data"
  6. Click "Only install G.A.M.M.A. Add-ons
grim crow
fallow oriole
#

how to install custom textures? hmmtakenote

tropic kite
fallow oriole
#

im retarded. what are the steps for yet another winter mod?

tropic kite
#

if you mean "how do i load the mod":

  • download the mod as a .zip file or other archive. DO NOT EXTRACT
  • in MO2, go to File -> "Install Mod..."
  • find and choose your downloaded mod
  • it will appear at the very end of your mod list. enable it and optionally move it if the instructions tell you to move it to a specific place in the load order (just drag and drop)
fallow oriole
tropic kite
#

i would also STRONGLY advise you make a custom profile first

#

!custom

quiet tangleBOT
tropic kite
#

so if you fuck up you can switch back to vanilla instantly

silent yacht
#

@tropic kite Sorry for the ping if it wasn't needed. Could you please check my issue ? (It's just on top) MeiPray Many thanks!

tropic kite
#

stack trace error = nonspecific issue with something

#

generally i'd start by telling you to see if it works on vanilla modlist (since your extra mods don't add new items you can safely load your existing mods), to see if the issue is with any of the things you've added

silent yacht
#

I'll try this

#

And let you know

silent yacht
tropic kite
#

well then something with the mods you added is the issue

silent yacht
#

Since the windows error pop-up mention memory it could have something to do with shaders ? Or visual thingy

slim moat
#

I need someone to do something for us...

tropic kite
silent yacht
#

Best way to figure out is trying them out 1 by 1 i guess

silent yacht
#

ty again

fallow oriole
#

why is the mod grayed out?

pale silo
#

Once you start with body awareness you can't go back, right?

silent yacht
#

But last time i disabled it and crashes still happened so

tropic kite
silent yacht
#

I tried disabling it and trying again and it still crashes lmao

#

There's legit 0 logic behind it

#

dark valley is cursed i guess

fiery turret
#

has anyone here recently tried the mags mid save removal thing? just wanting to know if it works still

fallow oriole
tropic kite
#

gotta right click > Remove Mod

fallow oriole
#

sure did

tropic kite
#

hmm

spice trellis
# fallow oriole sure did

you can use any mod like this one otherwise. autumn desaturated or else no problem there is many..

fallow oriole
#

im using dx8 so it might be a problem with others due to performance

#

of course i could try using others

tropic kite
spice trellis
#

get autumn no leaf ?

tropic kite
fallow oriole
#

i want winter cuz its winter now doge1doge2

fallow oriole
#

green loading bar finished but its still gray, no errors

tropic kite
#

yeah because it has a file structure that was not designed for MO2

fallow oriole
tropic kite
#

i'm aware

#

look i will just repack it for you to make life easier. you're running DX8? would you say you have a potato PC?

#

one-time offer to be clear the rest of you all had better not fucking spam my dms

severe jay
fallow oriole
tropic kite
pale silo
#

Oh hey, I found it.

severe jay
#

its a separate menu for the mod ?

spice trellis
#

mcm to make it simple is a mod that let you manage.... mod.

severe jay
#

i know it was in the mcm, but i seemed to miss it when i looked for it

spice trellis
#

manage/configure.

spice trellis
#

computer.

pale silo
severe jay
#

it was a while ago when i checked

pale silo
#

Oh welp, spoke too soon.

#

The legs did disappear though.

#

Ah well, I'll leave it enabled.

pale silo
#

Oh derp.. I forgot to save. GrokChadGAMMA

#

That did it. I switched off the body visibility, but didn't save after doing so.

sudden plume
#

anyone ever tried 3d scopes with gamma ?

keen monolith
#

Is anyone using simplified vision UI? I cant get it to highlight when hovering over food and meds

digital jay
#

Good evening everyone, I installed stalker with the mods by following a tutorial on youtube but when starting my game after choosing my faction and everything I have the error message that appears and by checking the files I have another message with the direct x which are corrupt, what can I do to remedy this?

last prism
#

Does anyone else having problems with their detectors acting like this? do anyone know a painless fix for this?

cerulean crypt
#

i did the patch with the 1st suggstion from anounsments nothing happend i did the 2nd method that bot command suggested i stil ldont see the 1st year aniversiry edition altho my mod count active is 347

grim crow
#

It doesn't redownload it it just says it's already up to date.
And reinstalling it didn't do anything other than reset all my keybinds and settings.

#

Still popping the following when entering Yantar from the northern paths.

 
[error]Expression    : <no expression>
[error]Function      : CModelPool::Instance_Load
[error]File          : ..\xrRender\ModelPool.cpp
[error]Line          : 120
[error]Description   : fatal error
[error]Arguments     : Can't find model file 'dynamics\weapons\wpn_bizon\wpn_bizon_lazer_hud.ogf'.
 
#

Also worth noting that the solution for using the search bar to find it would not have actually worked for me as it appears I... straight up have no such file. I tried using the search bar. Nothing.

#

Okay it finally chose to redownload it after a PC restart, so we'll see in about 5 minutes if that works.
Nevermind no it's still not actually redownloading it

#

Yeah it's just not redownloading it and the reinstall seems to be reinstalling it from the actual previously downloaded archive.

tropic kite
#

because it doesn't come from moddb

tropic kite
#

then you should be able to do the steps 4-6 again

grim crow
#

some X flags just appeared

tropic kite
grim crow
#

no

tropic kite
#

then i would hazard a guess at the re-download of gamma_definition going badly

grim crow
#

271, 272, 273 are showing as flagged with X "No valid game data"

tropic kite
#

i mean good news you can slam that "only install gamma addons" button as many times as you want

grim crow
#

271 being gamma large files

tropic kite
#

yeah, sounds like the download went bad

grim crow
#

lemme see if windows is eating them

brittle veldt
#

I might have done something... and now every texture/anything in a headlamp or flashlight is bright white with no textures? pls anyone know fix or what I did. also tried a game data update on installer still white/no textures

grim crow
#

outright refusing to download the files

#

I'll get the archive and it's missing something different every gd time

#

"Gamma large files"

Does that come from moddb or gamma data

tropic kite
#

gamma only add-on

#

is "force github downloads" checked in the installer?

grim crow
#

yes

#

but also real quick, the file that contains all those mods which are flagged X right now

#

is not contained in gamma definition, it's contained in the downloads folder

#

so me downloading gamma definition over and over doesn't actually seem related 😅

tropic kite
#

ah then it's full install o'clock

#

which i try to avoid because it DOES impact your likelihood of getting flagged as a bot by moddb

#

if you really really want to make sure go to GAMMA RC3\downloads, find the zip files for those mods if they exist, and delete them

grim crow
#

I did that shit like 4 times yesterday ;-;

#

Is there not a direct link I can get to those files?

tropic kite
#

if i knew, that's the first thing i would have given you

#

they're on github, somewhere

grim crow
#

Aergh. Alright. I'll peep that while I run the full install.

#

wait isn't the github only the definition files? Definitely not in there. Double checked w/ search

wheat vine
#

getting this weird issue where quick moving items from one inventory to the other using SHIFT just does not work gotta double click manually also whenever i disassemble something i get nothing from it

#

this has happened in the past for me and i just fixed it by quicksaving and quickloading

#

but now not even that is working now

#

and i dont mean that by saving and loading is not working im talking about the method of using saving and loading to fix it is not working

lost ferry
# tropic kite oh, steamdeck, fun fun. for that issue you may have to do some digging into the ...

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...games/stalker anomaly\gamedata\scripts\ui_options.script:800: attempt to perform arithmetic on local 'w' (a nil value)

stack trace:
I changed the resolution down to 800x600 in the UI-options script. At first it wouldn't load the game at 1280x720 or 1280x800. Either way, I still get a crash to desktop with no error message whenever I click on the settings tab on the main screen. I can still load up a save file though, or start a new game. The video settings though are a bit too high though and cause the game to lag a lot.

tropic kite
#

yeah to be clear it absolutely is not designed to run on steamdeck or linux, the guides there are basically "this one person got it to work"

#

my troubleshooting knowledge is also 100% windows - i can tell you what works on that, which is the script editing thing, but absolutely no guarantees

digital jay
#

@tropic kite It shows me that modorganizer has an update to do except that when I did the update when I launch MO2 it shows me that

ember egret
#

im crashing on start up of a new game, anyone know what these mean?

grim crow
#

@tropic kite success. it was definitely the gamma large files didn't DL properly. File now exists. Trying again.

ember egret
#

Fresh install too.

tropic kite
dusky sable
#

does anyone know if beef's nvg doesn't work with classic textures?

wheat vine
buoyant urchin
#

save and reload

wheat vine
#

thats what ive done it does not work anymore

#

oh no

#

dont tell me that the game code is nuked

#

i am not redownloading GAMMA again

wheat vine
grim crow
#

😬

#

before that guy gets obliterated...

Does anyone know if it's possible to unbind the body health system hud toggle from H? I need that button.
Tried looking in the mcm and 'base' keybinds.

grim crow
#

fuck

thorny smelt
#

so hard to keep up with all the stuff that's going on right now on the discord modding, 68 mod posted. please someone make a summary kekcry

wheat vine
cold axle
#

Anyone else have issues with the PSO scopes not being 4x magnification?

#

Mine is basically a 1x

#

I'm using a OTs-03 with the PSO-1.

cold stream
#

anyone know if there's a way to turn back "open backpack" animation? i don't see any option in fdda

buoyant urchin
#

disable reliable animation settings

#

something something

#

in mo2

wet folio
#

Hey folks. So i turned on Mags Redux and disabled the GAMMA unjam on same key. I can't seem to figure out how to unjam my weapons now. I've tried almost every key. Maybe one of you fine folks know why?

wheat vine
#

also it rebinds the reload key to f10 when doing that ( i dont know why it just does) so rebind that too

wet folio
wheat vine
#

normal keybinds at the very bottom

#

i think

wheat vine
# whole jungle Reload your save

i have i did it 3 times and it still did not work i completely left the game and went back in that did not work either i just decided to redownload the whole thing incase that works

#

this has never happened before

#

and this has been happening to me every now and again since i first heard/downloaded the modpack

wet folio
summer venture
#

@summer dragon sry for the dm but an update to the error im getting from yesterday, i got rid of the seperator, redownloaded update and reupdated but now, im getting new error :/

summer venture
#

fingers crossed

wheat vine
green beacon
#

Hi guys, had a crash earlier. just leaving part of the log here

!ERROR Can't get item game object!
! [SCRIPT ERROR]: c:/anomaly/bin/..\gamedata\scripts\magazines.script:1016: attempt to index local 'obj' (a nil value)
 
FATAL ERROR
 
[error]Expression    : <no expression>
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : ..\xrServerEntities\script_engine.cpp
[error]Line          : 204
[error]Description   : fatal error
[error]Arguments     : LUA error: c:/anomaly/bin/..\gamedata\scripts\magazines.script:1016: attempt to index local 'obj' (a nil value)
 

stack trace:
#

I'm no expert, but by the looks of it the game was trying to call an object that doesn't exist.

barren finch
#

I've managed to get my game working on Windows, but when i try launching on Linux i get a Shader error

barren finch
summer dragon