#🔨base-gamma-support
1 messages · Page 37 of 1
how do I get rid of things permanently?
like in my inventory
guns or etc?
you cant sell them to traders
dismantling maybe?
So apperantly i tried to check Trader overhaul (check this if u dont want true gamma exp) addon
And not that i dont have weapons at traders (idk if its normal)
But it fucks up the mag addon cuz i cant reload anymore
yello? anybody here? how to get rid of things forever?
I have three hundred guns on the floor now, and they arent going away lol???????
how do you do keyboard commands in game and is there one to remove floor stuff?
Trader overhaul does not stop reload. It also does not put guns and ammo at Trader or armor. If you want mags to work you need to go to #🤖bot-commands and type mags and follow those steps. To be able to buy mags at Trader enable the mod called mags buy able at Trader. If you've already done the other parts of the guide check keybinds mags defaults to f10 change that to r
Go to #🤖bot-commands type !debug to learn how to enable that. No idea on the guns my man. Stuff in my game dissapears.
Ah its fine was just thinking about it but mag addon was set before i checked the trader overhaul
I could reload
Checked the addon and no reload 
!mags
In order to properly enable Mags Redux:
- Enable
Mags Redux (Disable G.A.M.M.A. Unjam Reload)(the mod under "Optional") - Disable
G.A.M.M.A. Unjam Reload on the same key - Enable
Ammo Check - While in game, check your keybinds for reload and unjam
KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file. The only safe way to do so, is by loading a save where you don't have the mod enabled or by starting a new game WITHOUT Mags Redux.
It's not just mags
Oh got it!
Sorry literally half asleep it's 0300 and checked and saw people trying to use to to bring back guns and I was like oh no. That's not how lol.
Its okay ^^
I mean i dont need it tbf was messing with it didnt know its a bug or its suppose to do that
But main point is the reload that for some reason gets disabled
Its like animation going out want to get the mags from ur load out it just dont want to load it in
With that trader addon
Without the reload its perfectly fine
debug mode is enabled
but
is there a channel with keyboard commands?
ALL the commands?
I think? I don't know if debug mode let's you do direct function calls, but I'm assuming not.
I'll test it tomorrow and check, something honestly sounds off because alot of people run to and mags with no issues. I would check your modlist and make sure that gamma unjam and reload on same key is disabled. Because that can cause reload issues if it's not. I'll test it tomorrow though to be sure.
Si a si
Kinda sorta. Really you are gonna have to Google man. Honestly most of us don't even have the console and debug commanda memorized
Like, here is what I'd do. Disable the sleep mods, go to a different map via fast travel to escape the lag
Use F7 to spawn some food and water
Sleep for a few days straight
The clean up is tied to in game time I'm pretty sure
aight ill try
Make a hard save there, and fast travel back to the guns after a few days
If it's still a pile of guns, load hard save, return to slumber for a few more days.
Also check setting because there should be one. And how many mods active?
is there a list of armors in the game?
Goto #🤖bot-commands and type !spread
thx
shit
340
Why are you in the vanilla channel. I'm pretty sure we had this exact conversation before lol
Is it enabled by default when you install the mod. If the answer is no then it is no longer vanilla. We generally make an exception for mags, but even that is not all the time. In the future please use #🔨modded-gamma-support
I can tell you in default vanilla gamma dropped items Despawn
but in how long?
Map change typically. Which means something you enabled might have affected that. #🔨modded-gamma-support please.
can npcs steal loot cuz the guy i killed only had a bolt
donate to a trader and refresh his inventory
otherwise using debug you can released items after aimign at them iirc
I have a question about mags redux,
I wondered why on a SEVA suit for example, there's room for only 4 "medium" mags (Ak74 ones for example)
Personally in a survival siituation, I'd prefer to have at least 8 mags on my vest and eventually more in my bag 
SEVA are primarily research suits, I think it just doesn't have the "pockets" for them. You can keep as many in your bag as you want.
True, but in fact you could add a tactical vest over it to get more room for this
sadly there's no addon for it
I think some backpacks extend the number of magazines you can carry? I feel like I read that somewhere.
Maybe military ones
In the description of one of them it says that the military use it to carry more ammo
how?
Hello.
Does GAMMA feature the vanilla anomaly campaign or something entirely different?
Vanilla campain + many other stories and quests
like a military campaign etc
in the "On target" panel
but otherwise just donate your shit to traders

does anybody happen to know what parts the cs-4a pathfinder suit uses?
Which areas should i go to if i need sparkler/flash?
Can anyone point me in the right direction if I want A. disable the radio in the freedom base (I hate cherry cherry lady and I really can't kill everyone again when it starts) and B. I want to put in my own songs in the Hideout Furniture Radio. That be great, thx!
I've seen a eco guy with a tactical vest over the Seva suit, but that's maybe only the look of the suit.
one of the merc one has a vest over it too and it's only the model, it has no purposes
but I think it could be cool to have the possibility to have this stuff over our suits, even tho I think it's impossible to implement in game 
is the 7.92 mauser ammo good for hunting mutants?
More pouches could be implemented with the armor mods (like more attachment slots) but that has to be an entire rework of armors and their upgrades I guess..
Yeah, i'll just keep my stuff in my backpack 
It there an Agroprom Underground map for the PDA when down there?
depends on the condition of the artefact
can get up to 60k for good 100% artefacts in survivalist
Hi,
anyone knows, how i dissamble weapons? I would try to dissamble a pistol (all parts are out) and have the handgun-Box, but the game say, that i dont have the correct tools..?
get a multitool and then disassemble
disassembling the gun destroys it tho
you would only get the barrel out
Disassembling the gun gives you the other parts as well
Metal Parts
@carmine wyvern : a thanks. A "multitool" is the "swiss knife" for me.. so i mixed it up
No? 🤔
You also get the other parts
im the same, i have the other 2 but the bedrock one is just not there
I was talking to you, not the other dude 
This server makes me question my mental sanity every day
what else is there to get besides the barrel, metal scrap and maybe wood
and installed potential upgrades
I think scar must be dead so I don't know how to continue the last dawn quest
What time exactly in game do traders refresh?
It says 24 hours for mine and it's 8am in game and they haven't restocked at all for me
What are some good spots to set up a hideout in
im kind of shooting towards Jupiter, that army checkpoint where the bandits use to be in CoP?
so am I unable to continue last dawn because scar is either dead or missing?
Guys, why I can't attach any kind of scopes to AK's? even different variants like AKMN, AK47, Ak74 and etc etc
theres different versions of guns available, some can only use Anomaly Sights/Scopes and some can only use BaS Sights/Scopes
akmn and ak47 can't even use scopes to begin with
Theres this quest called "Explorers: visit lab 19" and I cannot find where the documents are located. Any clues?
What is the point of 23mm buckshot?
Costs 3.5-4 times the normal (12ga) one, weapon selection is very limited, guns are pretty unwieldy
What am I missing, at which part of the game are you using it? Seems prohibititevely expensive at early game, and at mid Saiga Nerd is simply better with it's rate of fire.
Hello everyone,
Im pretty new to the gamma, only put on like 200hrs on the scavenger difficulty, just got myself a nosorog and i wonder how to get better power supplies for it? im playing as a merc, can i find schemes for crafting it ooor?
also, is there a storymode for the monolith/sin?
How do you get passed the flame comet in the tunnel? I can't complete the artifact collection quest
Get goodwill (faction reputation) with Ecologists to 2000.
they start selling one of 3 schematics, randomly.
may save/load before going to them.
nothing, the round exists
you get funny ragdoll physics out of it
Yes
weird it didnt increase my psy resistance
It provides no psy-res
It only allows you to go inside the Miracle Machine and the Brain Scorcher
Forgot to mention it was a task/mission
Okay so, I'm still hunting for the ACE suit and I have to wonder. What are the faction alternatives, say for monolith or sin that you could trade in at Dushman for said suit?
Oof honestly no idea.
I think the monolith scientific suit possibly.
However I can't say for sure by just looking through debug. I might do some tests
Is there a way to repair these? They don't list anything in details
The dont get repaired, and shouldnt lose durability?
If you mean like the ones you find on npcs you use them to repair other plates, or in crafting recipes
oh my bad, looked kinda broken because the bar was off center, but yeah it's at 100%
Any pathfinder suit could work as an alternative, for example the clearsky pathfinder suit
Awesome. I'll test it, see if it works
Okay the Pathfinder route seems not to work. Judging by the description of the ACE I can only assume its a one of a kind thing.
So perhaps its time to start mercing some well.. Mercs.
That or just hunt through stashes until I get lucky.
Yeah the bars trip
Any way to allow traders to buy/sell suits (hate the suit repair system)?
!vanilla
If you want to be able to buy and sell guns/armors again: #╭📖faq message
disabling those two also brings back guns to the traders, thats why i'm asking here
Yeah honestly, that is the way. If you want to Bring back suits but not guns you would have to hand modify the files.
would be nice if funny ragdoll physics would be backed up by appropriate level of anti-tissue (/anti-mutant) damage as well., so the player would feel it's power. It's quite bad from what I'm seeing playing around with fully upgraded KS-23 Bear for last 1.5h.
Pretty good vs human opponents from point blank, though.
the goddamn pseudodog survives KS-23 from the front at close distance. like, what?
I do agree with you, it really should do a crapload of damage. But... the ragdoll physics are pretty damn fun lol
they are, ngl
I'm not sure how a pseudodog is surviving a pointblank shot for you, my KS insta gibs everything so far, but I'm using a full barrel length unupgraded.
after killing a bunch of them (spawned with F7), it's pretty random, but happens.
is there any way to change faction goodwill ?
the only command i find "game_relations.change_faction_relations ( FACTION1, FACTION2, RELATION_VALUE, 1)" crashes the game
Use reputation goodwilleaddon
Its in #old-suggest
cheers
I just got gamma and started to play it. I notice that there is never any stalkers sitting by the campfires. Is there any way to get them there, i miss the guitar haha
they wonder. they should be there come nighttime.
can somebody help me? i tried installing a PiP scope because this 2d shader based (https://www.moddb.com/mods/stalker-anomaly/addons/shader-based-2d-scopes-151dx11engine-mod) mod just wasnt working and so i tried installing this mod (https://www.moddb.com/mods/stalker-anomaly/addons/pip-scope-mod-for-pso1-scopes) and yes i knew it would tank fps but i didnt care, anyways after i tried installing the mod just didnt work and it would always quit when i tried to load a save or create a new mod, so i tried undoing the move and tried again but it still doesnt work
play gamma first
keep in mind PiP scopes and recoil don't work well together because the gun cannot leave the screen center
so we can help with vanilla gamma here. #🔨modded-gamma-support might work better for you.
oh ok
but im with momoplate here, give gamma a go on its own. there is an Fpile of mods already doing most things in there.
ok ill just install gamma yeah
heh plate
hehehe
groks a crazy MF'r and has 329 mods slapped together in this crazy pack. try them out ! 🙂
also if you need help modding Anomaly without gamma, well, you are better off checking Anomaly discord, no offense
yeah its fine dw
hopefully reddit will give me a answer
GL!
np man
Hello everyone, I got a simple question, do I have to disable something in order to use Blindeside's knife animations? And if so, what mods should be disabled?
do the "main" missions yield decent rewards? ive only ever done side missions
Disable Barry's better knife
Thank you
how safe is it to add LEWD weapons to GAMMA? saw the new Ash-12 and reaaaaally wanna try it out
question about the scopes: are they picture-in-picture?
No but they mimic the Tarkov style
what would that be?
its hard to explain, so i will send a video
if i remember right tarkov scopes are picture-in-picture
That why I said mimic
The scopes are 2d but they use shaders to mimic the feel of 3d scopes
PiP in stalker just cuts your FPS in half
The scopes look like this
I dont know if this belongs here, but does ironman roguelite break invictus?
If you dont break the Invictus rules probably not
There have been reports of Ironman roguelite in general causing issues right now. If you are using it have you had any? And I am not sure, but I think it does break invictus.
Most do yes
Its coming in next build, but if you cant wait go to #🔨modded-gamma-support
Yooooo pog
Yeah i mean using that mod doesnt make you feel unbeaten
there are some pip scopes but very limited since its almost impossible to run them without losing half your fps even on a decent machine. most scopes are shader based 2d scopes to have some sort of realism to them
You will need to patch conflicting .ltx files
It wont work if you just drop It last and ley It overwrite everything
how?
Use WinMerge
Right click pip scope mod on mo2
Show conflict button
Check which files its overwriting
And which mod has It last
Go to that mod folder
i dont have mo2 i have JSGME
are you playing gamma?
no modded anomaly
bruh
i asked on the stalker subreddit but still havent gotten a answer
if i still dont have a answer ill move to gamma
then tf you ask in gamma discord 
brh
p!warn PinkGamer Asking about other mods, or help setting them up is not staying on-topic in #🔨base-gamma-support please try the Anomaly discord as Grok suggested.
@north turret has been warned.
Please use anomaly discord or at least not a gamma support channel.
shrugs Not sure how I was scary then the server owner already telling him to go to Anomaly discord XD
Dont shitpost in a support channel.
p!warn PinkGamer no shitpost in a support channel
@north turret has been warned.

@brisk zinc Can you update this guide here: #🤖bot-commands message
Missing important NPCs that are merchants need to have these proper options (see pic 1), aside from the spawn command to have proper behavior and inventory. The current guide doesn't include the proper options for those NPCs
Right I forgot about that, if you can tell what I need to add, I will
Well from Shifty's post, above, just those 3 options that players need to tick. Only works for Peregrine and Spirit since they're both merchants in Yantar. I don't know about the other important NPCs though
I asked earlier if you rememberd -_- then I had to go make my own command because you didnt respond and it took me three tries I am sure you will mock me for (<- sarcasm, hope your day is good!)
where my green grass
I'm asking because I'm very ignorant about it and I don't want to add wrong stuff
I can clearly see the red line you got there but I still don't know exactly what I need to add
So if you can exactly tell me what you want me to add please 
!deadzone
How to bring back the default look for the Zone: #╭📖faq message
It should look something like this
aside from the spawn code included in the guide, you will need to tick/choose the other 3
I could rewrite the guide with this pic, at this point, as an example
otherwise those 2 NPC won't have proper behaviour and inventory
meaning they might wander off again and you can't buy anything they're supposed to have
I don't know the yellow options for the rest of the missing important NPCs though (aside frrom Spirit and Peregrind)
I'll make sure to add something like "this stuff is for Spirit and Peregrine"
those 2 share the yellow options since they're both merchants, on the same map
Hog and Sidrovich will probably have their own
Gatekeeper is not a merchant so I think a spawn command is enough. Not sure how he will interact with quests though
No, you need to activate the logic for quest related NPCs too
@willow hawk Re the headlight range could you make it toggleable like the NVG brightness?
ok, then we should find the proper options for them too, aside from the spawn command
Probably shoulda sent that in #old-feedback-suggestions but that is actually not a bad idea. But I also havent looked at the code for that so might be a pain.
dont ping grok for no reason please. if you have feedback then use the correct channel #old-feedback-suggestions
gatekeps will run off if you dont place his behaviors
as for the traders
i have noticed a few issues with spawning them
but most of the time its fine aslong as you drop them with cursor aim as their spots
is there a way to tell that a weapon as a canted sight on it? does the description detail a canted sight is already added?
or do i need to pull out the weapon to see ?
I'm having some trouble with the "find 4 samples in pripyat and outskirts" quest, the "unknow electro anomly" in Pripyat doesnt spawn its sample artifact. I've circled the are quite thoroughly. Do I just return some other day or do I have to use some console command to spawn it?
area*
as for this
the issue mostly happens if the ecos are fighting anything in yantar
Nope
Too annoying to implement and no real reason to have a short range option
I have several pro head torches with selectable close wide beam, or narrow long range. But no worries, was just a suggestion.
can i get some help why my reload not working? >.>
you didnt disable gamma unjam
Check your keybind in game settings
Mine had defaulted to T
no thats the issue with mags and gamma unjam
it was checked thanks
remember to rebind your reload key
Ah understood, well imagine it does both at the same time

also if im here what is this addon contains?
!to
Trader Overhaul isn't about weapons and armors (no you don't need to start a new game): #╭📖faq message
it overhauls some traders to "be more useful" but its really intended for the vanilla anomaly economy. the gamma one already changes all of that but you can try using this if it sounds good

@graceful iron sorry for the dumb question, what do I need to do if I want to clean a barrel that is inside a weapon?
duty useless as always 
Just use the repair kit?
use cleaing kit
60%+ you can have a cleaning kit on you
Hm okay
right click weapon->maintain parts
right click > clean
using a repair kit on cleaning a part is a little costly ..
but thats a waste
the game does prioritize the cleaning kit over the repair kit when holding both
if you have a repair kit and cleaning kit in your inventory, the game will automatically use the cleaning kit for cleaning and the repair kit for replacing
yes
mo2
!mags
In order to properly enable Mags Redux:
- Enable
Mags Redux (Disable G.A.M.M.A. Unjam Reload)(the mod under "Optional") - Disable
G.A.M.M.A. Unjam Reload on the same key - Enable
Ammo Check - While in game, check your keybinds for reload and unjam
KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file. The only safe way to do so, is by loading a save where you don't have the mod enabled or by starting a new game WITHOUT Mags Redux.
how many times have you asked about mags in the past few days may i ask?
Never enough
follow those instructions and it should work correctly
I swear I mentioned this to you 9 hours ago, and was like you need to turn this off. And you said you did all that...
And I apologized because I though I was mansplaining
yea but i re copy pasted gamma appdata
so here i go all over again
Oh, alright then lol.
you can also enable buyable mags at traders if you want, its also an addon
can i save my modlist like whats checked and not?
!custom
If you want to keep your personal mod list between updates: #╭📖faq message

!tag + mags
In order to properly enable Mags Redux:
- Enable
Mags Redux (Disable G.A.M.M.A. Unjam Reload)(the mod under "Optional") - Disable
G.A.M.M.A. Unjam Reload on the same key - Enable
Ammo Check - While in game, check your keybinds for reload and unjam
Bonus) You can also enableMags Buyable at Tradersif you want, it's a mod already inside your mod list
KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file. The only safe way to do so, is by loading a save where you don't have the mod enabled or by starting a new game WITHOUT Mags Redux.
Tag "mags" successfully edited.
Thanks a lot! Was looking for a way to do this. I like to track my hours played 🙂
Hi! I tried the process twice, but now once i press Run on MO2, it wont open the game
!crash
Send your crash log where it was asked, it's inside your Anomaly folder, this is the complete path: Anomaly/appdata/logs. Send the file called xray_yournamehere.txt, you just need to drag and drop the file here, Discord will handle it for you.
Make sure you're not using any extra mods.
What is the deal with like colors changing especially when like sprinting and such. I.E. a yellowish tint or blueish tint usually. I put gamma down for abut a month a reinstalled on 1.5.2 and now this happens, idk if this a new feature or not.
I already went to bot commands but when i bumped with that file i didnt know what to do
wait. Send me a picture of your anomaly folder and your app data folder please.
Did you launch anomaly once before running gamma?
Yes, i oppened the anomaly launcher and open the game
maybe the logs folder wont appear if i dont create a new game?
No, logs will show regardless, its a log of the game not the character. It will just have less stuff in it.
Ok, walk me through the process you followed
ok i downloaded anomaly 1.5.1
updated to 1.5.2
opened the launcher then the game
opened RC3 gamma launcher
step 1 of abling something i dont recall the name
Step 2 to open MO2 to enter where the game is located
step 3 to update gamma (already had it from yesterday)
step 4 to full install
once finished closed the launcehr and openned MO2, checked that there were 329 addons, selected anomaly DX11-AVG or something, then Run the game
Once i click run the MO2 loads something about VFX i believe? It locks MO2 for a second and it unlocks itself, like the game crashed
Send screen shot of the exe path from mo2
this one?
If you dont know how to find that in mo2 click the blue and green gear
Pointed at the right spot?
i think it isnt
Because to me it doent look like it is
Which is why thats happening as gamma is trying to use a game in a totally different folder
did i have to uninstall MO2?
I read in how to install that i had to but i thought it is not the same thing, because i only had this MO2
Because im pretty sure that i aimed at the right folder, but maybe it kept an old exe path
No you didnt before, but honestly probably should now. If i recall correctly I said you would have to put anomaly back in the same exact spot.
It appears you changed the folder name, which is a problem for it.
Thing is that i didnt have a clean anomaly folder so i started over
But now i see where i fucked up
Thank you very much Larkin, sry for the trouble
Yeah, I remember, but to not have to redo the gamma part you would need to name the folders the same, and put them in same spot. My advice: copy your downloads folder from gamma, delete it, extract it, put the contents of the downloads folder you backed up in the new gamma folder downloads, and then do the setup you were doing. Does that make sense?
Mm i think so
What if i change my old anomaly folder name, and this new one to match that one
would that work?
Backup Gamma Downloads -> Delete gamma folder -> install GAMMA folder -> put contents of your downloads in downloads -> follow gamma install process from there
You can try changing the names, or the path, but its honestly like a 50/50 it works.
You are welcome! Hope it goes smooth
So it's been a while and I'm looking to get back into playing Anomaly with GAMMA, going to wait for the latest dev channel to get pushed into main release first though. Does it support 1.5.2 now or should I stay on 1.5.1.2?
1.5.2 is obligatory now, you can't use Anomaly 1.5.1
!152
In order to update your Anomaly 1.5.1 to 1.5.2, follow this:
- Download the 1.5.2 update: https://www.moddb.com/mods/stalker-anomaly/downloads/stalker-anomaly-151-to-152
- Extract the update into the root of your Anomaly folder
- Overwrite everything when asked to do so
- Open the installer with admin rights
- Click on Update GAMMA data -> Full GAMMA Installation
Got it.
Oh that question was redundant anyway. Should've just looked into #old-how-to and noticed the post was edited instead of re-posted. 
You're not the only one that asked the same question, don't worry
At least you asked first, and did not try and come in saying it doesnt work. So dont worry about it
@brisk zinc @shadow sapphireI spent the last 3 hours working on the spawn commands and logics for the usual missing important NPCs.
They will be arranged in the format:
- Their name, role and location.
- Spawn by section (their spawn command) - just copy here and paste.
- Select level: the map they're in - just select from the drop-down menu.
- Select smart: the specific location of the map they're in - just select from the drop-down menu.
The pic included earlier can be used as a guide for this format
Here's the list:
Xenotech (Loner's Technician Cordon)
Spawn by section: esc_smart_terrain_5_7_loner_mechanic_stalker_squad
Select level: l01_escape
Select Smart: esc_smart_terrain_5_7
Dushman (Merc's Merchant Dead City)
Spawn by section: cit_killers_merc_trader_stalker_squad
Select level: l09_deadcity
Select Smart: cit_killers
Hog (Merc's Mechanic Dead City)
Spawn by section: cit_killers_merc_mechanic_stalker_squad
Select level: l09_deadcity
Select Smart: cit_killers
Leopard (Merc's Guide Dead City)
Spawn by section: ds_killer_guide_main_base_squad
Select level: l09_deadcity
Select Smart: cit_killers
Leshiy (Freedom's Guide Army Warehouse)
Spawn by section: mil_freedom_guid_squad
Select level: l07_military
Select Smart: mil_smart_terrain_7_7
Screw (Freedom's Mechanic Army Warehouse)
Spawn by section: mil_smart_terrain_7_7_freedom_mechanic_stalker_squad
Select level: l07_military
Select Smart: mil_smart_terrain_7_7
Gatekeeper (Quest Loner at The Barrier)
Spawn by section: stalker_gatekeeper_squad
Select level: l07_military
Select Smart: mil_smart_terrain_4_8
I tested every single one of these guys by killing the original and spawning the clones in. Their inventories are correct and up to date according to your reputation with their faction. They go straight to their designated spots too.
There are a few exceptions though, like Aspirin (Duty Medic in Bar), Mangun, Navigator (loner guide in Bar), Loris (trader in Cordon) and Sirodovich
I couldn't spawn them in correctly, they do spawn, but they wander around and their inventories are not correct
my bet is I don't have their correct spawn command (spawn by section)
if anyone knows, feel free to chime in eh 

That's amazing
Thank you so much
no problem, glad to help. It took me lots of trials and errors
Thats awesome!
Sidorovich is a little special though. I can't find any info from him using the debug menu. Can't even kill him with debug menu to test
spawning him using the spawn by section commnand included in Falco's guide simply crashed my game
I guess he's a walking talking anomaly of the Zone. If he does disappear from your game, just throw roasted chicken legs at your screen. He'll spawn right back in. Honest!
Sidorovich is literally a talking chest
It sounds like a meme but he's not even a person (as you can see in your screen as well)
ok. Glad I did something right. I'll be in bed now. It's 4:33 AM here
You're an absolute madman and a chad, thank you again
hopefully someone can help with the other missing NPC that I can't do anything about
Sid I know for sure has a special smart. its something like esc_2_12_stalker_trader_squad is sids squad and esc_2_12_stalker_trader should be sid
If thats what you tried Ill have to do more digging
be sure to let Falco know so he can update and include that in the guide for everyone
Yeah just wanted to make sure not what you tried
one last thing before I forget. Make sure to let people know this box should be ticked, along side the spawn command and the smart logics. Forgot to mention that, but the pic I sent you earlier did include this
also, about Leshiy, he does wander off and get killed sometimes. But if you can't find him in that same building where Lukash is, he can be found in the building where the medic of Freedom is. He will go there after dusk and return to where he usually stands in the morning
556 starts being sold around 1000 goodwil right? atleast with freedom
bro im in garbage with three blacked limps do i reload to 100% save or lip walk with my three aks
butcher aint got no meds?????
butcher aint healing pussies
facts
hrm, im not able to transition from cordon to swamp?
using the passage way from behind the farm.
screen goes black like im transitioning, then just returns to normal, and im still there?
@warped ginkgo gotta a ppsh and a dream
quicksave
quickload
enjoy crash because xray shit itself
or restart game
thank you
new question.
why do i have a "quest marker, point to an area with no quests?
What quest marker?
the red arrow was telling me to leave the area I think. it was being weird.
how do i go see this quest marker? scamovich's friend.
im up at the train... is there an underground somewhere?
Hi guys anyone maybe had the same problem where the screenshots made with F12 in game are just black in the anomaly folder ?
I've been told a bit how damage works, i.e. gun damage by bullet k_hit multiplier or smth, so question:
where are the files with those bullet stats that Gamma uses?
I'm trying to figure out the cost-efficiency of going PKM (7.62x54pp) vs Degtyarev (7.62x39 FMJ) against mutants specifically.
or maybe i should just go for 5.45 HP
where the fuck is this green stash
you can save and fast travel to it.
you'll be just on top of it
Could someone tell me how I can fast travel?
anyplace you have been that has a faint green house in it. you can fastravel too.
also, anyplace you have used a backpack to "create a Stash"
you find it on the map, right click on it. you will find two options, one finds out how much it will cost you to fast travel there, and one to actually fast travel.
you can fast travel every 6 in-game hours.
(changeable in settings)
also, by default, you can fast travel to your own stashes even while encumbered.
Dude thank you so much, my dumbass didnt think to right click the icons
glad to help
Are NPCs effected by weapon condition? Mostly wondering, if I give my companions low condition guns with heavily damaged parts, will that effect them at all?
Edit: Also do I need to give them ammo?
Yes they will reload (clear Jam) based on the weapon condition, no you dont need to give them ammo
Aye boys. Just redownloaded Gamma after quitting for a while. Just launched, everything works fine. But when i try to use a scope or binoculars I get the gamma picture over the screen. Anyone else have/had this issue?
!version
Go to your \GAMMA RC3\.Grok's Modpack Installer Folder and open version.txt
610
!modlist
Send your mod list in this channel, learn how: #╭📖faq message
didn't touch anything and did installation as i did last time i downloaded, followed instructions again bc my memory is bad.
relaunched and it fixed itself?? that was weird im sorry for buggin yall. back to the zone.
Someone also had this problem a few days ago but i never saw the response. My game seems to be bugged because I'm losing health but have no Anomalous Bread or Artifacts in my inventory, I even dropped everything to see if anything was irradiated + I have healed with bandages, medkits, and ibuprofen multiple times. Any ideas or am I just bugged?
is it a steady HP loss? Or random one-off red screen effects without being hit by something?
Screenshot the bottom left please
It is steady
and yeah I will let me start it
After I heal it stops for a few seconds and starts going again. Everything starts going down my limbs and the main health too.
delete the shaders cache
!shader
To clean your "Shader Cache", don't use the option in the Anomaly launcher.
Go in this folder: Anomaly\appdata, you'll find a folder called shaders_cache, delete this folder and launch the game normally from MO2, using your preferred DX.
One day I will learn the vagaries of shaders
Alright, so I have 329 active mods now. With two with a Red X, Does that seem better? Mini Map, and RF receiver sound
Right click both, reinstall
For the RF receiver you need the TB patch
Compass stuff is up to you
duxs innumerable character kit. yes, its included in gamma
!mags
In order to properly enable Mags Redux:
- Enable
Mags Redux (Disable G.A.M.M.A. Unjam Reload)(the mod under "Optional") - Disable
G.A.M.M.A. Unjam Reload on the same key - Enable
Ammo Check - While in game, check your keybinds for reload and unjam
Bonus) You can also enableMags Buyable at Tradersif you want, it's a mod already inside your mod list
KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file. The only safe way to do so, is by loading a save where you don't have the mod enabled or by starting a new game WITHOUT Mags Redux.
Oh, fantastic
Good evening guys, my game is working fine but i have blackscreen as soon as i spawn in. You guys know why it is that way?
@shadow sapphire okay I haven't played in a few days and I loaded up the same save from before and NOW it isn't doing it. I'm still gonna send you a screen shot just to make sure nothing is wrong.
!blackscreen
Follow this: #╭📖faq message
when it was happening I restarted the game multiple times and it would keep going but now for some reason it isn't
Do you have extra animations turned on?
If it isn't turned on by default then no
When it says Disable Unjam. Does that mean the Keybind, or is that a mod?
Its a mod
Gotcha
version in the text file said 610 dawg.
@graceful iron thank you
👍🏽thanks bro issues fixed itself but i'll do that
Thank you Larkin! UWU
!tag + mags
In order to properly enable Mags Redux:
- Enable
Mags Redux (Disable G.A.M.M.A. Unjam Reload)(the mod under "Optional") - Disable
G.A.M.M.A. Unjam Reload on the same key(yes it's a mod, no it isn't a keybind) - Enable
Ammo Check(this is a mod as well) - While in game, check your keybinds for reload and unjam
Bonus) You can also enableMags Buyable at Tradersif you want, it's a mod already inside your mod list
KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file. The only safe way to do so, is by loading a save where you don't have the mod enabled or by starting a new game WITHOUT Mags Redux.
Tag "mags" successfully edited.
@shadow sapphire is there any other kind of damage that could happen that I'm ignorant to besides radiation and bleeding and all that kind of stuff?
An invisible artefact
Or you have artefacts on you and there's an emission going on
Hm, is the Economy already balanced to be a bit more challenging?
You can't buy/sell weapons and armors
I think that could be what it was, because I used the Artifact Melter to melt some very irradiated artifacts and it started soon after
Lastly, is there a way to unlock Unisg, off the bat?
What is the context here? Is it the Spam on PDA or something else?
go to #🤖bot-commands and type !faction
Factions
oh ffs
Spam Of spotted on the pda
I don't have any other mod
Did you adjust any settings in MCM menu?
What exactly with campfires?
The save
Got it, how did you adjust that is my question
also before configuring that it already appeared
In the YACS section
Cool. Ok, does this cause a crash?
Nope
Ok, can you send me a new log then after you close the game, the one you sent was pulled while the game was open it appears.
so I keep getting these "kill the infidels" quests but when I eventually get to my target, its like one or two guys that I mow down really fast. Is it supposed to only be one or two guys?
Bro you have debug output turned on
oh yes i activated it by mistake with some npcs
there is a problem with that?
Its part of a script, for it to output that to check the script
Hmm... Choosing UNISG, crashed my game 🙃
You cant click on factions again if you pick them
you have the 1.5.2?
Yeap!
Any way to ajust suit condition on dead stalkers? Messing with the sliders on drop condition doesn't do nothing
ok so i have to disable it?
although the spam occurred before the debug was activated
in the mod configuration menu
not debug mode, but the printing of debug output you need to turn off
Already tried, doesnt change nothing
how do I do that😅
i change it and it worked
its rare
wym its rare?
turn off debug in stealth for mcm
so MCM menu -> Stealth -> unselect debug
Ok ready
in the mcm menu go to drop condition
send the log again?
So you turned off debux in mcm stealth yes>
Already changed the values, but still no effect in-game
Yeah he turned debugx on in mcm for stealth and now hes got the test spam, im waiting for him to turn it off, not sure why he sent another log
i turned off
already
let me try
is it possible to make your companions change armor?
Thx Larkin for your assistance, now it works like a charm!
Just read the manual, lot of content, more than i expected so i will have to catch up to it
Im glad to hear you read it, its super helpful!
not in vanilla, and unfortuanetly the modded included for that is currently bugged and disabled.
cool ty
We informed the author so hopefully fixed soon
apparently it no longer appears thanks!
Glad its fixed!
After trying everything that comes to my mind (including spawning new stalkers), drop condiiton has no effect on armor (works on weapons and ammo)
you have to change them manually, currently the mcm values are being overwritten
how do I do that?
thats a good question
. its some addon that overwrites the specific folder but i dont recall which one it was
well, I guess it's gonna be a long night of troubleshooting, i will be back once I find what mod overwrites the config
i believe its one of these
thanks, I will test those out
is there a way to keep this feature with mags turned on ?
thanks for quick reply 👍
my game keeps crashing while trying to shut down the miracle machine
first
when i went to hit reload last save after getting killed by a snork right after hitting the third button
crashed
second time
crash when hitting third button
third time
crashed before getting to third button
!modlist
Send your mod list in this channel, learn how: #╭📖faq message
!crash
Send your crash log where it was asked, it's inside your Anomaly folder, this is the complete path: Anomaly/appdata/logs. Send the file called xray_yournamehere.txt, you just need to drag and drop the file here, Discord will handle it for you.
Make sure you're not using any extra mods.
Send both please
how do i send crash list?
Drag and drop the files here
The most recent one that says .txt
thats the mod list
i
you need psy protecting helmet
you see the invisible ghost like enemys?
shoot them
they drain your psy if they touch you
only takes 1 bullet
Maybe have some cannabis on hand?
and metal flask alcohol
Gives a pretty good psy boost
How many zombies still alive?
Have you turned off the machine and now working your way out?
What's your total psy resist with the pills. Also pills and cannabis don't stack
Ok, kill everything as fast as possible. Keep saving every kill. As soon as they all go down in that room your crashes will stop
aight, will try it tomorrow. the snorks n shit have made me mad enough for tonight
Yeah I had a similar thing, but was the only one at the time.
also
i brought 2 ai with me
they cant seem to pathfind through that metal outline door thing
Yeah ai don't do any underground it breaks the ai and you're by yourself. That's a vanilla thing
Vanilla anomaly*
Is there anyway that i can have the reload bug go away? I get it every once in a while and cant get it to leave this time
For the quest "Commando Raid" for mercenaries, what faction do I gotta disguise as for that mission?
I've been doing side quests so much I forgot about the missions xD
does anyone know if the accuracy/range of companions is affected by having or not having scopes on their weapons?
What reload bug?
Oof unsure, hopefully someone will show up
To my knowledge no, it's mainly rank
Thanks!
I’ve done a few merc games recently and that name isn’t ringing a bell, in fact I don’t remember ANY missions where it was just straight up required to disguise. Any other details You have?
So I'm not as crazy as I thought.
Weeeeeeelll let’s not get ahead of ourselves 
@shadow sapphire The reload bug where your character acts like he is going to reload, but then puts the weapon down then raises it again without reloading
Jkjk
Are you using mags?
Mags?
Lul
I've got mags yeah, three mags of 9x19, vitzyas specifically
How did you enable mags?
they were auto enabled when i did a full install
Wut
I promise they weren't. Vanilla gamma doesn't enable mags. But that answer my question enough. Follow this:
!mags
In order to properly enable Mags Redux:
- Enable
Mags Redux (Disable G.A.M.M.A. Unjam Reload)(the mod under "Optional") - Disable
G.A.M.M.A. Unjam Reload on the same key(yes it's a mod, no it isn't a keybind) - Enable
Ammo Check(this is a mod as well) - While in game, check your keybinds for reload and unjam
Bonus) You can also enableMags Buyable at Tradersif you want, it's a mod already inside your mod list
KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file. The only safe way to do so, is by loading a save where you don't have the mod enabled or by starting a new game WITHOUT Mags Redux.
It's making me go to limansk and infiltrate the enemy camp
Stealthily
I still have no idea lol
Fuck is vex around?
I think it was from the guy who sells food in dead city for mercs
Aslan?
It sounds like it's one of those "radiant" style mission chains that just bounce you around all over to different characters
Honestly that sounds almost mq
It is a story quest actually
Right? I'm just surprised, did merc get rewritten recently or something?
All I remember is going to Sultan from Aslan then meeting cold, and then boom Commando Raid
Nah it's vanilla. Ok so per vanilla instructions no disguise just go to marker kill peeps as stealthy as possible
So it turns out you just gotta kill the targets in the area with a silencer basically
Did that get changed in gamma shrugs let us know?
Hmmm okay will throw in nades
GhostBoxx was this after the other "main" quest?
You mean living legend?
The Strelok ones, yeah sorry was spacing the name
its a dr.x
some of those quests are unique but the problem is how rare they can be when limited to one quest at a time by the dr.x questline
Is there a keybinding for quick disasembling?
Quicker than what, or you mean like a bulk disassemble?
I mean like hover over the item and press a key to disassemble instead of left click>disassemble
You can drag the tool onto it, but no keybind
for the life of me I can not find the task id for professor semenov - he says he wants to follow me and collect samples from dead mutants but he will not do anything and I cannot dismiss him.
It will be in that mods files not in unpacked files if that's where you are currently looking
I cant find anything in the mod files or the anomaly files that references this
the other tasks just say bring me % mutant part
trying to place a stash but it just stays there floating, how can I make it not do that?
how do i put a hexagon sks supp on a normal sks?
depends if the sks supports the supressor
check in the details tab
if it doesn't appear, it doesnt support it
I'm 90% only the tactical can mount a supressor
gotcha
any good helmet for moving on the red forest?
I had a gun with ironsights and a scope on the side at an angle, plus I just got an AK-105 "Shakal" which is supposed to have both an ACOG scope and a laser aim module. How do you use alternate scopes/laser sights?
question, I'm doing the quest line to find strelok and I've hit the part to speak to the barman. he mentions that the BS is activated yadda yadda, I assume the next quest would be to disable it but i already did that beforehand so the quest skipped
i got a quest to help the food guy in the CS base them sidrovich, is this still the find strelok quest?
press v #│💻keybinds-in-gamma
because it gives me 0 indication of that in the description
ty!
no, its not. after disabling the brain scorcher you should get a quest to talk to beard all the way in zaton
why did you disable the brain scorcher without the quest?
well shit then I think I bugged it, because the quest instantly failed
I was curious 
wait, the fail condition could be something different
go to army warehouses and check if gatekeeper is there or not
where is he supposed to be?
some people reported failing the quest because he didnt spawn or somehow died
near the barrier, on top of a hill
you never done the questline before?
alright, say he died how can I do the quest?
no
you might have to load a save before talking to barkeep, spawn gatekeeper and then continue with the quest. i am not sure but i think doing the brain scorcher before the questline doesnt cause an issue
its just a guess
well damn I'll play around with spawning him since I don't have a save that old
but the quest is simply gone so idk if it will work
curiosity did kill the cat i guess 
it really did 
hey whats the default FOV?
around 70
80
close enough
also whats with the random damage i take out of nowhere
legs damaged ?
like i just fully healed and took damage to limbs and health out of nowhere
Running on a broken leg ?
no
Or rads
food/drink ?
Otherwise dehydration
i just healed and a couple secconds after my health look like this
might be that
i will bandage every time now xD
you lost leg health ?
you maybe lost your temporary HP
i took ibuprofen
which brings you into the damaged leg while running state
maybe the ibu didnt refill everything
its another case of the torso temp health damaging another limb @willow hawk (sorry, i dont remember if someone reported this to you)
losing temp torso health causes another limb to lose health
ok now thats make alot of sense
since i prefer to save my yadulin or not use it over sleep
Is the military questline where you fight the monolith all the way to the generators finished? After taking over the surface, the fella told me to go down into the warlab and get documents, but I can't seem to open the door no matter what code I use, and there's no quest to actually do what he told me
Hey man, i had the same issue, i solved it by going into nvidia control panel, and setting low latency mode to ''ultra'' on the anomalyDX11DVX program. Hope it helps you
oh that's hella weird, I'll look into it
so uhh, the "pistol" slots alternatives are... scorpion, mp7, p90, and the sawed offs ?
yo trying out mercs, is there a stash I can store my shit near the base or what?
mp7, p90, knives, axes, binos and pistols
only
forgot to mention the SR-2M
that axe is pretty wicked lol
there are a few in the tunnels underground and one on the roof but its better to buy your own stash or backpack and place it where you want
thanks bro, and yeah I know but gotta put my stuff somewhere till then
i couldn't figure out where the artefact hunter questline was taking me -- x19 "bunker" which is the blown up entrance NW tunnel in radar... I wandered back into brain scorcher, looking all over hell... the respawn a-life was off the chain about 3/4 in
so lookin to flesh out with just autos
It’s not one handed just yet iirc
i thought it was already ? and i believe i used it in the pistol slot a few weeks ago
Does GAMMA include food drug drink animations?
yes
Oh ok
Also, how you been?
okay 
Nice to know.
How optimised is GAMMA for low end systems? I can run anomaly modded(no visual mods) at dx9 low-mid settings. What performance am I looking at in GAMMA?
4GB ram 1GB vram Intel int.
for older systems you will either run dx8 or 10 with #old-framerate-optimisation since 9 doesnt work
!dx8
If you're playing (or if you want to play) with DX8, you'll need to do something first (this also applies to NVG): #╭📖faq message
11 is as optimized as it can be for both looks and performance
also, anomaly is intensive on the CPU more than anything else since it uses a single core
you can always try disabling the reshade effects to lower the GPU usage if it cant run any heavy visuals and seeing how dx10 runs
Hey hey, is there a way to drop items with the default key binds?
you can press left shift while in the inventory to drop items
you can change the keybind in the mcm
wait what?! could I actually kick?
pretty sure it's F
that's the kick button for rats in normal stalker anomaly
gotta be within interact distance though, so pretty damn close
its an instakill though
Not worth the Belt Slot
Wait does it only work with rats?
yea
Fanatic gave me the quest to pick up the Jellyfish Artifact. And as soon as we finished the conversation he walked trough the anomalies without triggerin them and picked up the artifact himself. What should i do ?
Are there any ARs that share the same reload animation as the AK5C? It fucking slaps, and the audio on it is music to my ears, but the tactical conversion gives it a Leupold LCO and D-EVO combo, which i'm not as fond of.
first time I hear that x) reload a save I guess
I did that and he didn't troll me this time 🙂

And now you can put it in the container lol... Before it was bugged and you couldn't x)
also the artefact was usually giving rads indefinitely

What file does Grok use for modifying the medical items? For example, I want to make First Aid kits weaker, but psy-block stronger, or something like that.
I have to reload again. I managed to get trough the field and get out half dead. Only to see i only picked up the anomelous bread 😄
GAMMA Medical Balance/configs/mod_system.... .ltx
Oh hey, thanks! Appreciate your constant involvement with the community.
does the blackjack game actually use a deck and its possible to count the cards or nah
Thanks 😄
Not sure
I think so but after running a few dozen matches, I can tell you Butcher rigged his deck lol so don't bother
what do I do if an artifact sample wont spawn? Do I just wait a few days and re-enter the area?
Disabling brain scorcher enables more squads in the northern zone and reduces monolith presence, or is it tied to story missions?
does anyone know the code to respawn scar or where to find it?
brodyaga_swita_squad (enemies, take care to spawn them far)
brodyaga_squad (enemies, take care to spawn them far)
dragun_squad (spawn close to you, wait 5 minutes and talk to him, or save/reload after spawning him)
Spawn them with the following method: <#╭📖faq message>. Wait 5 or 10 minutes and a swarm of dogs will appear after talking to Scar, kill them and then talk to Scar again. Spawning and talking to Scar immediately will fail the quest
@mystic finch
report back, if this works I will add a tag about this
make sure you are looking at the correct place, make sure you didn't already take it, alternatively, spawn one using debug
so dragun squad is scar?
yes
So debug it is 🙂
so I use dragun first then the other two far away?
so why not delete the downloaded archives if mo2 extracted them already
i did that with other games and nothing happened
I will try this tomorrow and report back if it works
Because when you click on Full GAMMA installation again, the installer will check if you have mods in that folder, grab those zips and install them
It's an automated process
The installer checks everytime on Moddb for new updates and for those mods you already downloaded once, if you don't have a downloaded mod, it will download it again
You can't delete that folder
It's basically to avoid to download everytime 10 GB worth of mods, it's just how it is
the folder is 10 gb for me
I don't remember the exact number but zip and mods combined should be 50
weird
i have 329 mods active and the zips are just 10 gb
unless u mean gamma and anomaly as a whole
Yes
checks out
Wait a min, there are rpg's in this game??
IIRC further north
In CNPP I think
I encountered them during a monolith attack at the freedom barrier, literally 3-4 of them carried it
I was wondering why I kept dying to explosions thinking it were grenades
what are disabled mods for
I'm currently doing the "Explorers" quest line, and the game is telling me to search around the entrance, and inside, lab X19 for documents.
Problem is, I can't find them anywhere, be it outside or in the lab itself
Anyone know where the hell they might be?
there's one almost guaranteed to spawn during eidolon's boss fight
they are disabled for a reason - do NOT touch them
they will disappear once we reach 1.0 but are still in for now
M4A1 RAS vs M4 Butcher vs M4 Tactical, which do you think is better?
they are pretty much the same stat wise iirc?
Sort of, other than mag size, and m4a1 ras has the grenade launcher attachment
mhm then it's rly just a choice for playstyle
i prefer long/mid range for rifles, so i grab the best accuracy & handling and plop a good scope on it or even better a kit if available
i rarely use the gl
but some poeple play the exact opposite
Hmmm the grenade launcher is a little too good to pass up since it can wreck a tank mutant in 1-2 nades
But I love the design of butcher and tactical 😦
The dilemma xD
spoiled for choice
repair them all, use them all is my motto
longer padded endgame goals 
so I am doing okish with just 5.56 AP rounds, not exactly the greatest fps player here... sin with their bizzare little shield thing is tearin me up though, just need a bigger caliber or what
I would probably swap to FMJ. I imagine it's like a barrier that soaks up some damage on top of their armor, but they still go down with enough bullets. They're resistant.. but not bulletproof.
3-4 556 AP is usually enough when you hit the head - but you gotta be precise. armor has multiple zones so if you spread your shots, you wont do damage for a while
torso, each arm + head are individually armored and then there's the flat damage res for SIN ontop
That's what he's referring to, the flat damage res SIN gets.
does sin drop any good loot? I remember their gear was mostly garbage in vanilla Anomaly
i can see it lol, it's like a mini rebound anomaly right in front of their face when you hit him
Yeah, think of it like them carrying around an artifact that gives bullet damage resistance.
but to sum it up, the more damage you do per bullet the better
It's immersive and I like it, the same rules apply to the enemies, and Sin are bad MFers, it helps differentiate them from monolith.
been getting a bit hosed on loot, still wandering around with a cs pathfinder and the sphere-12 since agropom
.338 or the 12*something are ideal imho
oh yeah, im just wondering if there is something i could be doing, swap out to the remington or what not
What is the difference between BR class and ballistic resistance?
CS assault suit has higher BR class but lower ballistic resistance than veteran battlesuit
BR class is how much penetration a bullet needs before applying damage
Res is how much the damage after going through the BR is reduced
thats a very simplified way of saying it, its a bit more complicated
I noticed that there's an add-on called "MCM Values - Rename to keep your personal changes".
If i change any value in MCM, then untick that add-on and restart the game, it reverts MCM values back to the Gamma presets?
What’s the safest vendor to buy 5.45 from early game? Is there an easy way to see what vendors have what caliber
it depends on what the faction uses - WP or Nato
and onwards of support level 2 or 3 iirc
you need some rep first it seems, but russian ammo seems to be loner, duty, some at the butcher, hp rounds i think
Duty right now is selling 7.26x39 but no 5.45x39. I’ll grind more rep. Thanks guys
I forgot 5.56 is NATO, and 5.45 is Russian. So I probably need more reputation
can you increase that?
probably not right? damn
started my game after downloading everything and light is pretty much broken, giving everything around it a white texture instead of actual light flash, waaaaaaaaaaaaay too strong, also when i talked to the first npc ive seen the game crashed
ehm i know the ! npc command and how it supposed to work but i dont know the name/lines for the merc trader and technician
can someone help?
mostly meh, though they occasionally have decent - though not fancy - assault rifles
the guys dropping all the cool shit for me so far have been military and dead mercs
who buys armor? trying to sell my starting armor its 95%
no one
ok
What are the preferred merchants to sell items to?
depends on the items
As someone who played Misery, is Survival progression (the hardest mode) comparable?
I played it on Black Road back in the day and would slowly build up
Can someone explain to me where the Stash at Flea market is located ? I have the marker on the map but on this location i cant find anything.
if you can stand in the exact spot but dont find the stash, it might be above or below you
What would you say is more important?
Guess CS assault suit is straight up better then
Do you know what type of damage the gravity anomalies do?
Springboard was the name i think
how to place the furnitures? can't find keyinds for it
f
and to "equip" them for palcement?
right click the item like you do with any other object you use in the inventory?
only have drop junk, fav and detail
good morning and whats up yall!
Screenshot of what you are trying to place fox, mouse over it please
what item are you trying?
storage box
Send your mod list in this channel, learn how: #╭📖faq message
Its the blue box?
and yes ive tried the fix for the icon/desc bug didn't worked
you are missing textures
yes
!version
Go to your \GAMMA RC3\.Grok's Modpack Installer Folder and open version.txt
v 572
1512
!152
In order to update your Anomaly 1.5.1 to 1.5.2, follow this:
- Download the 1.5.2 update: https://www.moddb.com/mods/stalker-anomaly/downloads/stalker-anomaly-151-to-152
- Extract the update into the root of your Anomaly folder
- Overwrite everything when asked to do so
- Open the installer with admin rights
- Click on Update GAMMA data -> Full GAMMA Installation
Follow that you are 38 GAMMA versions and 1 Anomaly version behind.
Is the GAMMA companions rework suppose to be enabled? and if so where does it go, it got moved into a different seperator
I'm in lab X19 and just deactivated the Brain Scorcher. Now I'm escaping but the door (right before the bloodsucker room when moving towards the Brain Scorcher) is locked and I cant get out. Is there any fix? Or noclip command?
edit: nvm I was at the wrong door lol
Is there a way to replace or remove canted sights?
or are they like, intrinsic to the gun they're on
Intrinsic
and on that note is there a way to turn on flashlights or lasers that also come on guns?
thank you
Flashlights don't work, for lasers long press L
cant find the stash. Is it on the roof?
awesome thank you!
Check on top of the red containers below the second floor
You need to low crouch to move there btw
jesus found it thanks a lot
Nice
Is there a way to play gamma in multiplayer?
no
sadge





