#╟⚒stalker2™-mods-making-discussion

1 messages · Page 52 of 1

strong coyote
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He's not even answering on priv so probably he's long way off

zenith forum
strong coyote
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I'm 3/4 of Ward playthrough and your suggestion sounds interesting but as Ace said I don't know if it's worth to Frankenstein my game

zenith forum
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Yeah, I was already seeing issues with their looting behavior, though some new features did work, though to what extent I'm unsure.

strong coyote
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Also getting crash after every death because one of Desolation updates so maybe it's better to start a new game nevertheless

zenith forum
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Damn o7

strong coyote
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We got a big discussion about that crash because I was not alone with this but without DeadlyStrike (Desolation creator) it's impossible to fix it

zenith forum
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It seems like there hasn't been any updates on his nexus in some time. I saw OXA had a variant but it still depended on the base files.

hazy ivy
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Simple ModLoader is gone

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RIP gamepass

zenith forum
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It was crashing my game when I tried to start it too for some reason.

thick widget
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Sucky

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Life Support is looking kind of ify now

strong coyote
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Creator have real life difficulties

zenith forum
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Ah, I see, very unfortunate. 😦 I liked the direction it was going, it was definitely going towards a more hardcore survival style. Just even the addition of random junk, irradiated and spoiled items, and repair stuff, it adds a lot to the base experience.

strong coyote
zenith forum
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I'll have to keep an eye out then, thanks for the suggestion stalker! 😄

zenith forum
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Likewise, may our loot be plenty! o7

minor cedar
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Nevermind, Simple ModLoader is now updated for 1.4

celest crag
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Ахуеть

celest duneBOT
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@celest crag
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dense swift
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Чтоб мемами срать надо заработать

spice mantle
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my game crash evry time i try to start it with the new update

lean oar
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Were you running any mods previously

spice mantle
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ye

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i disabled them but it still wont boot it crash on shader warmup i use vortex

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i would press verify and repair and wait for mods to update but i'm scared it will remove my save file

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do u know anything i can do

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maybe delete archive completely

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i got it to work by deleting the archive and and all the folders manualy thanks

nimble kindle
sacred nacelle
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Simple ModLoader is updated now (as of 15 May 2025)

strong coyote
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Guys, anyone knows how to make a full shader recompilation?

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I mean the long one

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Something is messed up with my lighting

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Okay, UE4SS was causing these, strange

fervent stratus
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AYO WHO HERE PLAYS WITH MY MOD

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TAG ME IF YOU DO SO I REMEMBER OKI TY BUBAI

void owl
void owl
fervent stratus
void owl
tidal yew
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Has anyone experimented with model swapping anything yet?

hazy ivy
tidal yew
hazy ivy
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so the material is the link between the textures and the meshes

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I don't know a whole lot about how they function, but they can't be created in UE5.1 without whatever changes GSC made to their build

tidal yew
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Damn, now I'm tracking.

hazy ivy
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i mean it's not a definite 'no' - I only know enough about Unreal to do what I need to do

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Furthest I got was importing a 'new' mesh - it was an early attempt to add the unique attachments as standard ones, and I extracted the mesh from the Margach sight and created a new item from it

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but it had a greyscale checkerboard 'missing material' appearance and I couldn't figure out how to work around it

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now it might be a different story if you're just swapping one item's mesh for another, but in terms of creating 'new' items in addition to existing ones, I think it's not possible right now

tidal yew
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The problem for me is I don't know a damn thing about unreal either, just how to texture and model. Even just getting a texture replacement in game was a learning experience for me since I had to figure out a way to get the model into substance painter.

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I'll look into trying to get the mesh from the knife and see where I can go from there following your footsteps a bit

hazy ivy
tidal yew
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Yeah I've gotten there so far. I was using the psk format to get it into blender, then export as fbx into substance. I just need to figure out how to get the right properties of the model for importing into the game. When I looked at my model in fmodel it didn't have nearly as many lines in comparison to the vanilla game knife

sharp meteor
fluid monolith
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Hello, I'm back

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What's this I read in the dev notes about a beta SDK?

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I've been gone for... 4-5 months? Would anyone kindly write a concise summary of what's now possible?

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Okay, I'll put it another way. When I left, refurling was taking off, everyone was excited about an accidentlely leaked exe, and S2 modders were liberated. So what's up?

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🙂

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Hi Ace

void owl
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Most modders are burnt out and fed up with GSCs updates lol

fluid monolith
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Thank you! How are you doing my friend?

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Sorry to

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hear that

void owl
fluid monolith
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It says it was "in beta" with some "modders"

void owl
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Not yet

fluid monolith
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That's about as clear as an emission

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I see

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Well, better go back and maintain my current mod. They must have added, or changed some voiceline tags

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Nothing advanced there. Just very boring

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Plus, I've still got a bunch of SFX for our project, for the future, that need mastered in a studiio

void owl
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Yeah they changed a bit how chatty enemies are

fluid monolith
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Damn them

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I'll shut them up

void owl
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Ahaha

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They made them less chatty, and I saw they added some new variables to the gile

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File

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Check it out

fluid monolith
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I'm currently reinstalling

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So maybe at some point this month

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😛

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I had to give my system a good cleaning, and start using proper backup software

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But I putting Stalker 2 into my backup image, no fucking way

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I'm working with 3 TB

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If I didn't exclude the steam folder from my image, I wouldn't be able to backup shit

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What the hell did I just click on 200... and some GB?

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Even with 1000meg being mainviened into my lan switcher

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That's gonna take a few

void owl
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Still waiting on those Emission SFX man ahaha

fluid monolith
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Whilst you wait here's a drawing I made of my morning

void owl
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LMAO

fluid monolith
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It was a warning from god

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Clean your fucking room you neckbeard

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I got... very fucking lucky

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My deskmat will just have to smell like the ashy slopes of Mt Fuji for awhile

lean oar
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F

fluid monolith
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Luckily my PC fans can switch between push/pull and I made a script for such an occassion

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1-0 to me, God

fluid monolith
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On no. The worst timeline!

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Hello @fervent stratus

fervent stratus
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you are now in the presence of the most well known stalker 2 modder

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you will be deducted 10 dolalrs per minute for my attendance

fluid monolith
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Your excellency

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I see your revolutionary politics have paid off

fluid monolith
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lmao

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Hiding behind an AI

fervent stratus
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your name is on a list i forwarded to molit together with 13 others

fluid monolith
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For shame

fervent stratus
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for invite to sdk testing

fluid monolith
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Thank you

fervent stratus
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i have to come clean and mention there is a 2nd list with more active modders since u where away for a while that i also forwarded to molit incase his team lead said 13 is too much

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but no worries i straight up told him im gonna invite uninvited modders as part of my personal modteam

fluid monolith
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That's understandable

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I'd have done the same

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Still determined

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Keep it up

fervent stratus
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tbh it kinda did its own thing for a while now, havent worked too much on mod past few weeks

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i just planted the seeds in the s2 discord hha

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and now every gsc answers emoji reaction has alife under it

fluid monolith
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You're good at sowing

fluid monolith
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It's made it onto steam too

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Points

fervent stratus
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wym?

minor cedar
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For reference this is the first review I saw today KekSkew

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tbf though recent review is still Mostly Positive....which is concerning, a review bomb needs to happen lol

tidal yew
hazy ivy
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Teetering on the edge of mixed there

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20-30 negative reviews away

thick widget
tidal yew
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Can't seem to find a full polygon version of the usp, I know it's marked as udp, but the only full polygon version I can find is faust's

thick widget
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Testing vanilla builds was so boring and the instant spawns nearby was just depressing lol. I feel sorry for the people that played the game through that way.

minor cedar
tidal yew
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This is the only one I can find and it gives lame horse vibes.

minor cedar
tidal yew
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Yeah, for sure. It seems the full polygon version is nowhere to be found

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It's gotta be in here somewhere

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The knife I used was in skeletalmeshes, but the udp comes up with what looks like bones maybe? Here's the comparison between the two

minor cedar
fervent stratus
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@scenic light when u read this, see dm

void owl
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Wrong chat

rapid slate
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oh, sorry

void owl
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No problem

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Good luck

void owl
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@dense swift mods!! Help!! He's giving me free steam gift cards!

lean oar
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The fuckin combo of the pfp and the scam link is glorious

tidal yew
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I'm running into an issue getting this 416 replacer to work in game, it's just showing the vanilla texture. Unlike the USP there's no texture folder for the 416 which I think might be the problem.

void owl
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doesnt have its own texture folder lol. so much for consistency from gsc

tidal yew
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That’s where I put it, but it’s not replacing :/

void owl
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Should be it. The material assets references it as its texture

tidal yew
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Well shit.. Thanks for taking a look. I’ll mess more with it tomorrow and see if I can get something to budge

void owl
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You can take a look at other mods which are replacing those textures

tidal yew
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I poked into one, but it was from a previous update when the folder was referenced as 416 instead of m16. I guess they changed that?

void owl
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seems like some people got ahead of us and made community letter to GSC about the enhanced edition

tidal yew
void owl
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not going on that site until i know if its legit lol

tidal yew
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That’s my point, some of my files were uploaded there.

void owl
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this is the website

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i wouldnt bother myself too much

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doesnt seem like theyre getting any traffic. last mod was uploaded on 6th december

tidal yew
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Nah, it was the .com one.

void owl
tidal yew
void owl
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i see

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again theyre super outdated

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the version that they reuploaded of my mod is from december

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they do get some new uplads tho

tidal yew
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I just released both of my mods this week and they’ve already been uploaded

void owl
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yeah you might be shit out of luck. I dont think whoever runs this oage is gonna give a fuck

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very scummy

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i sent them a msg to take down my mod

tidal yew
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Fuck.

void owl
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which mods are yours on nexus. ill give you a download and endorse :3

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ah found you

tidal yew
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Thanks man, I appreciate it

mental zealot
tidal yew
void owl
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Dynamic Weather Overhaul, Weapon Reposition and Real Longer Days

tidal yew
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I like the cut of your jib. I've been using 2/3 of them.

void owl
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Thanks man! :3

ionic trellis
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real longer days was the first mod i installed, it is a god send! dunno how they thought the default day cycle was ok...

modest saffron
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can you comment out lines of code in a .cfg within a mod?

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or do you need to delete the lines of code instead?

void owl
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ah nevermind im stupid

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it does use //

modest saffron
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had me going for a sec there

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my brain already no worky and that almost broke it lol

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thanks for your time and help Ace 🙂

fervent stratus
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i get confused too

summer silo
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It's like the world has an aversion to making consistent schemes kekw
In a single file I'll either have to use // or <!-- to comment at work.
// for javascript
<!-- for the rest of the aspx

void owl
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i like /* */ for block comments

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I hate python """ """ blocks comments

hazy ivy
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I use the right click dialog option on every individual line

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that way I can get some aim-training in whilst I edit cfgs

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I've also bound left-click so it plays the AWP firing sound through my speakers each time

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my girlfriend keeps threatening to leave me but she doesn't understand

thick widget
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Someone is going to be single soon

modest saffron
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has anyone investigated player made stashes? like the originals, deploying a backpack?

thick widget
mental zealot
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Which UE5 games have SDK?

modest saffron
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i just want to see every bullet ive collected, or every artifact ive collected (i dont sell much at all)

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and i usually (since SoC) have 4 or so stashes next to each other in each base, one for ammo and attachments, one for guns, one for artifacts and one for consumables

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i really miss this system 😦

dense swift
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SoC didn't have deployable stashes

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None of the OGs did
That's a modded feature

lean oar
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People modded those games to all hell they don't even remember what they were like vanilla

polar perch
tidal yew
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As a note there have been some items I've dropped right out of my box stash and have found it days later when playing even after multiple save/loads. They're still just sitting on the box, menacingly.

modest saffron
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so um, i was tinkering around with the trader files, and um, i change the TradeTimeLength from 24h to 3....
now no matter how far back in savegames i go, the zailisa trader (first one) has no trade option, just 'whats new in the Zone' chat

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is there, any way to fix this? or have i borked my save game?

fervent stratus
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and ue4?

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almost none

modest saffron
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fk me my memory must be shot

forest rune
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How does one go about attributing a custom weapon upgrade to Technicians? I've tried referring to other mods that do the same but I can't seem to get any technician (including the AllTechnicianNPC) to have it available. Here's what I currently have.

...UpgradePrototypes\UpgradePrototypes_ICW.cfg

   SID = ICW_SWAT_SMG_Upgrade_Body_3
   Text = sid_upgrades_ICW_SWAT_SMG_Upgrade_Body_3_name
   Hint = sid_upgrades_ICW_SWAT_SMG_Upgrade_Body_3_description
   Image = Texture2D'/Game/GameLite/FPS_Game/UIRemaster/UITextures/PDA/Upgrades/Weapons/SMG/Integral/Body/Upgrade/T_IntegralU_b_a1.T_IntegralU_b_a1'
   Icon = Texture2D'/Game/GameLite/FPS_Game/UIRemaster/UITextures/PDA/Upgrades/Icons/T_PDA_Upgrades_Icon_CaliberChange.T_PDA_Upgrades_Icon_CaliberChange'
   BaseCost = 35000
   HorizontalPosition = 2
   VerticalPosition = EUpgradeVerticalPosition::Top
   UpgradeTargetPart = EUpgradeTargetPartType::Body
   EffectPrototypeSIDs : struct.begin
      [0] = ICWSWATHPUpgradeEffect
      [1] = ICWArmorPiercingNeg10Effect
      [2] = DamagePos20Effect
   struct.end
   RequiredUpgradePrototypeSIDs : struct.begin
      [0] = GunIntegral_Upgrade_Body_2_1
      [1] = GunIntegral_Upgrade_Body_2_2
   struct.end
   ConnectionLines : struct.begin
      [0] = EConnectionLineState::Down
   struct.end
struct.end```

`...EffectPrototypes\WeaponUpgradeEffects_ICW.cfg`
```ICWSWATHPUpgradeEffect : struct.begin {refurl=../EffectPrototypes.cfg;refkey=ChangeAmmoTypesTemplate}
   SID = ICWSWATHPUpgradeEffect
   AmmoTypeProjectiles : struct.begin
      [0] : struct.begin
         AmmoType = EAmmoType::Default
         ProjectilePrototypeSID = P918
      struct.end
      [1] : struct.begin
         AmmoType = EAmmoType::ArmorPiercing
         ProjectilePrototypeSID = P918
      struct.end
      [2] : struct.begin
         AmmoType = EAmmoType::Supersonic
         ProjectilePrototypeSID = P918
      struct.end
   struct.end
   Positive = EBeneficial::Negative
   ShowUpgradeEffectValue = false
   ShowUpgradeEffect = true
struct.end
ICWArmorPiercingNeg10Effect : struct.begin {refurl=../EffectPrototypes.cfg;refkey=ArmorPiercingTemplate}
   SID = ICWArmorPiercingNeg10Effect
   ValueMin = -10%
   ValueMax = -10%
   Positive = EBeneficial::Negative
   ShowUpgradeEffectValue = true
   ShowUpgradeEffect = true
struct.end```

No matter what tech I bring it to, the upgrade is always greyed out as "This technician cannot install this upgrade." Is there a specific way I need to insert my custom upgrade into the arrays of `NPCPrototypes.cfg`?
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The effects properly display, as well as the localization.

hazy ivy
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tech upgrades are generated at game start

forest rune
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What about the XStartQuestNodeBySID OXATechRefresh command from your mod?

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tl;dr- making a custom unique weapon pack that will feature new upgrades, mainly balanced around MHM

hazy ivy
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that's a workaround that uses the same questnode structure as the one that adds the Faust psy helmet upgrade mid-game

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then you trigger the custom questnode with that command

forest rune
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Right, right.

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Even after starting a new game, the upgrade is still unavailable though.

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for clarity:

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|| yes, im aware the 9x18 caliber doesnt have a RIP variant, im just dumb||

modest saffron
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are changes made to difficultyPrototypes.cfg processed when changed? or only at game start?

tidal yew
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Do you mean at the start of a new game or every time you load the save by game start?

modest saffron
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yeah if i make changes mid game, do they reflect ingame when i load the game up?

tidal yew
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As with most cfg’s it should be every time you load the game, I think.

modest saffron
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well then, im doing something wrong lol, back to the drawing board!

tidal yew
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You’ll have to wait for the more experienced lads to reply, I’ve only done editing to ai spawns and weapon configs.

modest saffron
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all good, thanks for your help 🙂

void owl
modest saffron
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ah thank you 🙂

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yeah last night i seem to have made a mess of my mod swhen id had a few too many, have to roll back my changes

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twas pullin my hair out in frustration today

delicate basin
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will there be a mod that will make bots a bit more realistic in the form of gunfights? like they are using their weapons as they were at 100%, no jamming, no degraded stats, but when you kill em and loot, their weapons are usually falling apart.

hazy ivy
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The weapon degradation is just a balancing mechanic so every kill isn't a cash pinata

delicate basin
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oh ok thanks

slim moss
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im having issues getting the start command to work it keeps saying its an unknown command? im entering it word for word and im using simple modloader. ciggarettes crash my game and medkits, aside the basic (expired) ones do nothing

hazy ivy
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Install sounds broken, could you post your mods folder?

slim moss
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wait oxa goes into mods or paks?

hazy ivy
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mods, that's the issue

slim moss
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im using prototype with simple mod loader

hazy ivy
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reduced repair cost is incompatible

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as is reasonable weapon degradation

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and probably the carry weight one too

slim moss
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mutant loot and larger inverntory window are fine?

hazy ivy
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not 100% certain but they should be ok

slim moss
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also will i have to restart? i just did the side quest with the ninth?

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i did start a new save after "incorrectly" installing it.

hazy ivy
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I'd advise starting again

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I've no idea what changes will take effect and which ones won't if it's installed weird

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and some changes are processed at new game start

slim moss
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it crashed..

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on start

hazy ivy
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give it a couple attempts, sometimes its temperamental on first couple loads

slim moss
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is this correct?

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it loaded but all the text was fine names

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and i didnt have the right loading screen

hazy ivy
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is simple modloader in Paks?

slim moss
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yes

hazy ivy
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ok you'll need to run the Simple Modloader activation command

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mod add /Game/Mods/OXA_Prototype/ModActor.ModActor_C

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and delete the localization files from Mutant Loot

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also I believe SML only initializes when a game is loaded, so the menu might look normal regardless

slim moss
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i had a stalekr prototype menu?

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ok ok lemme try this

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so
start game
run command
restart?

hazy ivy
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yea see if that gets the menu back

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although with the way SML works, I'm not sure if it will or not

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either way if you start a new game and open your inventory, a repair menu should appear on the left

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if it does, you're all good

slim moss
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what about the crashing when it compiles shaders?

hazy ivy
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I've had a couple users report that after 2-3 attempts it just starts working

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i think its due to the way unreal caches assets or something

slim moss
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IT WORKED!! MENU AQUIRED

hazy ivy
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ayyyyyyy

slim moss
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ok lemme get through the tutorial

hazy ivy
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if you open your inventory

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do you see the repair thingy?

slim moss
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ii do, but now this came up while looting and wont go away

hazy ivy
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lol Shift+T

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when you press T on an NPC it identifies their faction

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but because it's in development, I left the debug HUD in so if players find an unidentified NPC (red dot) they can send me that info and I can fix it

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but that all looks good, means SML is doing its job

slim moss
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scientific kit isnt healing

hazy ivy
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btw the original bandages and medkits are useless now, I need to put some useable med supplies in the prologue though

slim moss
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has green tag. new description but doesn't heal

hazy ivy
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well that ain't right

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green one?

slim moss
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yes

hazy ivy
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I'll take a look

slim moss
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armny kits too btw

hazy ivy
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btw are you thewanderer2277 on nexus

slim moss
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yes!

hazy ivy
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haha figured, way too similar an issue

slim moss
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yeah i posted there before found the sub thread in discord

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oh and yes cigs did crash my game when used from inventory but didn't work from hotkey

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like at all

hazy ivy
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yea the lack of animations means certain things can't be used from hotkey

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cigarettes, repair kits

slim moss
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undertstood but the the crash?

hazy ivy
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are they still crashing?

slim moss
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heavnt found any

hazy ivy
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should be ok now, the crash was because the game hadn't correctly loaded all of OXA's assets

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but now everything's in the right spot it should be ok

slim moss
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and the non working medkits?

hazy ivy
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a fun mystery for me to solve

slim moss
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whats the command for god mode? theres no good medicals items and im stuck

hazy ivy
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XCreateItemInInventoryByID OXACons_MedkitT1 0 3 1 |
XCreateItemInInventoryByID OXACons_Tourniquet 0 3 1 |

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those should keep you going for a bit

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dunno the command for god mode off the top of my head

slim moss
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trail mix crashed me

hazy ivy
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Fixed in latest update, should be available in a few minutes

slim moss
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awesome!

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cant equip reapir tools

hazy ivy
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Info on repair tools is in the Quick Start Guide

slim moss
#

yeah my repairt max is still 80, ive played a bit, tried to use repair stuffs but its not working right

slim moss
hazy ivy
#

just tested it and it's working fine at my end

slim moss
#

i had a fort 221 at 45 percent and it didnt get repaired but the widget said it did

slim moss
#

should i reenter the actgivation command?

hazy ivy
#

XCreateItemInInventoryByID OXACons_MedkitT2 0 1 1
XCreateItemInInventoryByID OXACons_MedkitT3 0 1 1

#

spawncodes for the new versions

#

if they work then its just the leftover ones that spawn in world that are an issue, I'll be swapping them out eventually

hazy ivy
slim moss
modest saffron
#

does the following set/change equip/holster weapons?
ShowEquipmentTime = 1.0
HideEquipmentTime = 1.0
and if so, is larger value quicker or slower?

stoic sand
#

Hello everyone Who can share the preservation from the wild island? I was playing on a cloud service and at one point all the saves disappeared. I bought a steam game and I don't want to replay 3 cards again

#

Всем привет! кто может поделиться сейвом на диком острове (желательно квест с поиском индуктора?)

minor cedar
void owl
#

Really nice tool

fervent stratus
void owl
slim moss
hazy ivy
#

and it's otherwise working normally? you mouse-over the AK, the durability bar fills up on the widget, you Use the gun oil and the weapon slot icon is highlighted, you press the corresponding number

slim moss
#

pres number? huh?

#

OK I FIGURED IT OUT THANK YOU

slim moss
modest saffron
#

something ha hardwritten the 'Y' key to swap primary/pistol. no matter what i do in the games settings, somehow this keybind overwrites the game. Is there any known mod that uses the Y key for swap primary/pistol OR is there a way to make a mod that overwrites everything else to the key i want to use?

lusty latch
#

hello guys:D

slim moss
hazy ivy
slim moss
#

Are attachments supposed to spawn on enemy guns or inventories?

hazy ivy
#

should be, are they not?

hazy ivy
slim moss
#

Just plain guns, ive made it to rostok and not even an optic found on someone i shot

hazy ivy
#

You're very unlikely to find any until you reach 'experienced'

#

can't remember what mission triggers that

slim moss
hazy ivy
#

slug

slim moss
#

they have a buck poattern ads well

#

as"

hazy ivy
#

this in v2.4.4?

slim moss
#

no, 2.4.3?

hazy ivy
#

2.4.4 just got uploaded, should be fixed

slim moss
#

also had issues with 9x18 hollow points and 7.62x54 hollow points

#

unable to load, the pm could load the 9x18 hp but it had a item code name

rugged crypt
#

okay i have a question

#

how do i change the recoil of the guns via rebalancing?

void owl
#

SDK Closed beta started

orchid vale
#

Were you able to get the SDK? Or no comment because of NDA?

mental zealot
#

Shay showed the list but who passed is unknown

orchid vale
#

Copy, thanks. I hope the SDK is good

sterile falconBOT
#

Warned freshantussy for: We do not care + read the rules (especially rule #2)
Warning: 1

void owl
#

We are allowed to tell others we're in though

orchid vale
#

thanks for sharing, looking forward for them to release it publicly.

dense swift
worthy meadow
#

Is there any space we can request mods to those who got access to the SDK? Tbh just wanna ask about new guns, attachments, nvgs, etc.

#

Ik it just started lol, but I left stalker 2 at launch to wait for the sdk

hazy ivy
#

No, SDK access is all subject to an NDA

#

the same applies to anything created with the SDK

rugged crypt
supple hare
#

RecoilParams

daring fable
#

gooßd luck and have fun for those who are in the closed beta test

rugged crypt
# supple hare RecoilParams

hi, so thank you for responding that was very kind of you so thank you again, but question here, so how do i see which gun i am changing the recoil for, since the weapons general setup prototype.cfg is a mess compared to the normal stalker weapon cfg.rxt files that i am used to from the original trilgoy and anomaly so how do i see which gun i am changing

modest saffron
#

1st thing the sdk testers need to do is put raw weapon stats back

rugged crypt
rugged crypt
rugged crypt
supple hare
void owl
#

my ai slop plugin ❤️

warped oak
#

ehi guys does anybody know if there is an enigne.ini command to change the sensitivity for controllers? it's really a pain to play like this 🥲

plucky turret
void owl
warped oak
void owl
hazy ivy
#

get a bigger controller

warped oak
warped oak
cunning barn
# void owl SDK Closed beta started

This is incredibly cool! According to the roadmap they will also release a modding guide. It's going to be really interesting to see what the SDK will look like

summer silo
#

Doggo attachment increases your aim skill exponentially.

compact kettle
#

Does anyone know if war nymph and LASS are not working in the current update?

grave rose
#

You'll have to remove Newbie status if you want to access more specific channels.

compact kettle
#

thanks

worthy meadow
#

Are the modders who got access allowed to release mods or is it more of a testing period to test to the sdk?

dense swift
worthy meadow
void owl
#

Yup

#

We're working hard tho. By the time SDK releases there'll be plenty of mods ready

worthy meadow
void owl
#

We're def trying and the GSC SDK team is top notch. Really helpful people

lean oar
#

Hell yeah, that's good to hear

fossil jolt
void owl
#

I think papa Grok has his hands tied with Gamma already

rain finch
#

I would rather work on SPT modpack

worthy meadow
worthy meadow
rain finch
worthy meadow
#

meant sdk wise but i assume we cant speak on that

rain finch
rain finch
# worthy meadow WTT?

Im part of the discord and the team yes. I already worked on the game balance to provide a meaningful progression

#

And published the GitHub repo already

worthy meadow
rain finch
#

I need to convert all server edits to an actual mod. Never took the time to do it

worthy meadow
minor cedar
#

nvm I see what you did in the modpack now, nice I do like it myself

fervent stratus
#

this a thing?

#

drops stalker 2

grave rose
rain finch
#

I think it was made for 3.8.1

#

And I used it with SIT, untested with Fika

#

but for purely solo, as long as you use 3.8.1 with mods version corresponding to thisversion, it should work

real mantle
#

hey would any know if gamma is going to be made for stalker 2

grave rose
#

You'll prob have to search around for other overhaul mods once SDK has been out for a while.

real mantle
#

ok thanks

dense swift
#

Man I hope people aren't joining the server in hopes Grok made mods for S2

oak vector
#

heyy so im trying out oxa and with the change of the medical items im struggling to even get out of the tutorial area.. ive got the mod working but theres 0 commands for the medical consumables the mod adds

hazy ivy
#

XCreateItemInInventoryByID OXACons_MedkitT1 0 1 1 |
XCreateItemInInventoryByID OXACons_Tourniquet 0 1 1 |

rancid hazel
#

what's the best way for me to lock down my STALKER 2 game from updating on Steam so I dont have to mess with mods until they're updated and I have time to do so?

covert lotus
dense swift
covert lotus
merry mountain
covert lotus
# merry mountain idk if you have tried the demo, but road to vostok is garbage

Ok, what game from scratch have you made? What assets? Models? Make? Isn’t garbage at all and is in fact extremely impressive.

It’s also in the top ten “most wish listed games” on steam. So when it releases and ships 2+ million units won’t be “garbage” then either.

If you can’t craft anything why then tear others down? Shame.

I’d love to see someone as extremely talented as Gr0k make a stalker style game and it ship 2+ million units. He definitely deserves that kind of payday. IMHO*

atomic lance
#

Making a game is completely different than managing and tweaking a modpack kekl

arctic lion
# merry mountain idk if you have tried the demo, but road to vostok is garbage

its fine for what it is. if you follow the progression in discord, there is definitely things to look forward to. the game is literally in it's infancy and better than most other early access of the same genre. and it's a singleplayer experience with raw survival elements vs other extraction shooters that turn it into a arcadey experience which aint it for me personally chief. give it time.

crisp bolt
#

What I don't get is bashing an alpha demo that's a proof of concept more than anything. Just a weird take to put a concrete opinion on that.

arctic lion
#

takes suggestions too lol

#

i suggested mantling system and a freelook/firstperson body 🤷 hopefully he gets to it when he can

covert lotus
thick widget
#

Yup Gr0k just has to invest 6-12 years on development, potentially find 10-15 team members to help. Find funding for said time/help and then you get Stalkerbit!

#

Or maybe an unfinished barren No Mans Stalker!

covert lotus
atomic lance
#

Bro its a modpack its not that deep. Grok didn't even make 90% of the stuff thats in the modlist, its all years of community effort.

mental zealot
#

I mean why do you need mod.io on PC if you can just throw files into the root of the game

fervent stratus
#

gamepass

next cave
#

Chasing the ever elusive "broken formatting" has me like pepew

minor cedar
mental zealot
#

It will be a shame if SDK doesn't come out in Q2

next cave
#

ok wow, weapongeneralsetupprototypes is just fucked on export

#

at least going off the checker, it thinks templateweapon ends on line 76
wait, wtf....it's breaking because of comments at the end of lines?

next cave
#

aaaaaaaaand trying to "fix" that makes the game crash

minor cedar
next cave
#

I left them alone

void owl
void owl
#

Then fix from there

minor cedar
#

I hope enshittification for Nexus won't happen, like it does for so many things these days

minor cedar
arctic lion
#

whatever you say bud

hazy ivy
#

jesus fucking christ

#

what a shithole

lean oar
#

fuckin lmao

hazy ivy
#

finally, a modding community for those who keep a fleshlight taped to the underside of their desk

lean oar
#

and here I thought that's loverslab

#

what makes you think that this is in any way connected to nexusmods

#

just grasping at straws

#

also it's god damn linkedin

tribal pond
#

okay the anti-woke mods stuff is weird but they are right about that kind of language from the new owner being concerning

#

after all that's the ceo and founder of the company that now owns nexus

crisp bolt
#

At least we still have moddb GrokChadGAMMA

hazy ivy
#

I've been hearing that modding is being killed off and we'll have to pay subscription fees for big titty elf mods for 10 years now, still waiting

#

if nexus gets shit then something else will replace it and everything will continue to be fine

#

i really hope its that site with the maga hat sonic mod and the one that stops me from seeing a medieval man kissing another medieval man and getting bricked up beyond all belief

tribal pond
#

what a rush it must be to be a top modder on that site

#

unfortunately I don't think nexus is easily replaced. most other modding platforms are trying to make modding simple and frictionless (like steam workshop) and they deliberately don't implement features that non-casual users would find useful

#

if you want decent search filters or the ability to search through thousands of comments while troubleshooting, it's really just nexus

#

not that nexus will certainly need to be replaced. it's still early to be too doomer about this

hazy ivy
#

that's the thing though, there's no competition for Nexus in it's current state because there's no need for competition. Nexus does a decent job, and whilst it's far from perfect, it's more than good enough.

lean oar
lean oar
#

Ah yes, much better

void fable
#

Hello. Are there any plans/works on making GAMMA for STALKER 2?

lean oar
#

Not from grok

crisp bolt
atomic lance
#

Escape From Tarkov is down on the hall to the left

rocky stirrup
#

i can not even find gamma mode file to instal it

hazy ivy
rocky stirrup
#

i just want to get link or something

#

i don't even know if it will run good on not very good pc's

lean oar
rocky stirrup
#

thanks

quiet axle
#

it seems like most of the popular stalker 2 mods are kinda fallen off

#

are most people playing vanilla with small modifications?

lean oar
#

??

dense swift
#

It's not a game with endless replayability, so it's unfair to say popular mods have fallen off when the playerbase has, as is expected of most single player games, moved on
You ask which ones are "good" mods, you get recommended the same ones, and told to avoid outdated ones whatever

rocky stirrup
#

does GAMMA hase good optimization ?

dense swift
#

Haha

dense swift
celest duneBOT
#

@rocky stirrup The game engine used for Anomaly is old, old to the point that you can't use the full 'potential' of your computer resources. Even with a 3090 Ti and a i7 11300 your game might lag.
It's highly suggested to check this channel, even if have a beefy PC: #╰⚡fps-optimisation

dense swift
#

No

rugged dove
#

Are there some mods or Support for G9 Ultrawides ? Massive Tearing and overall there is something off, like a short teleport when going trough doors

hearty night
#

Hiya, I don't know if this is the right place to post this, but with the mod kit for Stalker 2 apparently being released soon, I thought now would be the right time to post it.

I want to bring back the IL86 from Stalker 1 into Stalker 2. The screenshot is my model, as you can see it's a bit of an "updated" version (loosely) based on the newest version of the real thing.
The model itself is about 40,000 triangles and uses 4k textures - I targeted those figures to try and match the models in S2.

However, I am no good at animating, so I'd like to collaborate with an animator to get it up and running in Stalker 2.

If this is the wrong place to post something like this, or you know a better place to try, please let me know.

So, does anyone want to team up for this little project?

minor cedar
echo kettle
#

@teal wing Heyo, Downloaded your .ini file because other mod needed it but where do I put it? the mods folder? I am new to Stalker 2 modding so thanks for help

arctic lion
#

i wonder what happens when you drive a vehicle through certain anomalies

echo kettle
cold bobcat
#

are there mmods for better performance

strong coyote
cold bobcat
#

do they help

#

if im running a rtx 2060 for example

strong coyote
#

But I recommend you to check few of these mods from nexus and choose the best one for you

#

I ended with Ultra+ mods (it acutally makes the game look better and fixes many of the performance issues, but need to be tweaked carefully since certain options could tank your fps down)

cold bobcat
#

hmm interesting

#

thank you i will try it

cold bobcat
#

@strong coyote you alive ?

strong coyote
#

joking

#

whats up?

cold bobcat
#

well im playing around with the mods and stuff

#

if i want to use ultra + i have to delete the one you sent right?

#

i cant use them both

strong coyote
#

ultra+ is recommended to leave it alone

#

with no engine.ini or mods that changes the optimizations

cold bobcat
#

and is the dynamic weather ovewrhaul nice to pair with this

#

any idea

strong coyote
cold bobcat
#

not a strong one now rtx 2060

strong coyote
#

install ultra+ menager for sure

#

and then tweak some settings

#

dont do crazy stuff, leave most of them on game/standard

#

and dont use ray reconstruction - it looks really good but it is very demanding. Use temporal denoiser instead

#

also dont forget to update your dlss via swapper to the newest version and use preset K in nvidia panel

#

game will become much more cleaner and sharper

cold bobcat
#

and the dynamic weather overhaul do you use it

strong coyote
#

one of the best mods for s2

#

recommend it anytime

#

if you have any more questions in the future just pm me 😉

cold bobcat
#

i will hah

#

thanks

#

will try to make everything work now and see how it goes

regal elbow
#

Are you modders ready

drowsy yarrow
#

Stalker 2 mods i havent noticed many updated and released in the past week or so, is that bcs of the new nexus ownership ?
Or just modders waiting for modkit

#

and yeah 1.5 isnt out but I meant updates to existing as we see generally

lean oar
#

Just waiting for the SDK

summer silo
#

Shape the Zone your way with the Zone Kit! Unleash your tinkering nature and modify existing content or create something new — animations, weapons, mechanics, and even wonders of the Zone. Official Mod Support is here, so now is the time to create your own content and use modifications made by your fellow stalkers. You can access modifications at Steam Workshop and Mod.io, and if you want to try making your own, Zone Kit is available for download at: Link (Posters Note: It appears the link is yet to be published)

regal elbow
#

It's here

lusty sail
#

Yeee, sdk out

summer silo
#

HOLY

FUCK

#

It weights 700GB's?!

#

Dear lord you people will need a dedicated SSD for this shit kekw

lean oar
#

Holy shit LMAO

stiff prism
#

Jesus Fucking christ !!!

tidal sable
stiff prism
summer silo
#

I wish you were joking
I had to dl 150gb's of cod to play warzone with friends last time kekl

lean oar
#

Probably also includes a huge asset library?

drowsy yarrow
#

nice

pearl sentinel
stiff prism
#

a quick fix they could already work on is to give the option to modders as to what they want to download on the SDK.

pearl sentinel
#

No wonder its 700gb

#

"whats not in the SDK is:
Audio
Configuration and INI files"

#

They literally got everything else

#

From Niagara particles to blueprints

#

Animations

#

Etc

lean oar
#

That's nuts

summer silo
#

So we can practically do everything?

stiff prism
#

that is a very extreme way of compensating for the limits of UE5 modding

stiff prism
#

if i have another 1tb external drive one day i will try to see it's limits

summer silo
lean oar
#

The madlads

summer silo
#

Imma go buy a 4tb m.2

#

The fact we can fit 4tb on this piece of silicone and that it can read at 7450MB/s still amazes me.

desert canyon
#

im excited to see what you guys do

summer silo
#

Same tbh
I'm not much of a modder nowadays.

stiff prism
#

i just imagine them sitting around a table like
dev 1 :"so our franchise is known for it's modding but STALKER 2 is on UE5 which is very limited in terms of modding. Any ideas ?"
dev 2 :"Make a specialised editing software for the game maybe ?"
dev 1 : "too long and expensive to make we need something better"
dev 3 : "Pack the entire source code of the game"
dev 1 : "but that's almost a terrabite !"
dev 3 : "did i stutter ?"

dense swift
#

So it's 700GB because "Fuck you, you can do ANYTHING"?

summer silo
#

It's 700GB's because its pretty much uncompressed 75% of STALKER 2

dense swift
summer silo
#

Like, this is raw stalker 2

dense swift
#

That's some unprecedented freedom from a AAA game

#

Kinda based

summer silo
#

fr

dense swift
#

But also 700 GB

stiff prism
lean oar
#

So let me understand this, they basically open sourced 75% of the game?

stiff prism
#

yes

#

absolute madlads

west meteor
#

c++ source code is not in the SDK based on the video linked above

lean oar
#

That is fucking nuts in today's world

dense swift
#

Did you know
There's 61TB high speed SSDs out there

summer silo
#

Hey @unkempt canopy
Modding tools out
Lets add AKM

drifting tapir
#

the pictures on epicgames show animgraphs for weapons and all mesh texture assets

#

so they might have done the same thing they did for og stalker (opensourced the game)

west meteor
#

I wouldn't say they opensourced the original game... anomaly was based on leaked code that was patched up by the community while GSC was practically dead. They didn't stop it and even actively supported it lately (to some degree), but it wasn't really intentional

unkempt canopy
dense swift
#

@unkempt canopy download the SDK

dense swift
#

Just clear out some videos and images

unkempt canopy
#

even with good internet it will prob take 6-10 hours to download lol

#

with ur average dogshit internet thats days

lean oar
#

Cries in 30mbit

drowsy yarrow
#

1.5 is available

summer silo
#

We've been talking about it for a bit now kekleo2

west meteor
#

SDK stopped downloading for me... are servers a bit overloaded maybe?

dense swift
#

Yeah probably

summer silo
#

So when do you think workshop will be enabled on steam? kekw

#

Cause the SDK seems to have upload to both Mod.IO and Workshop

unkempt canopy
west meteor
#

deleted downloaded data and restarted epic launcher and now it is downloading again...

#

epic ftw

stiff prism
#

compensating for UE5's lack of modding capabilities by releasing 75% of the source code is like if genghis khan destroyed the great wall of china with a nuke

autumn swan
gaunt dome
#

sdk weigh 700gb?

#

I hope I just misunderstood

summer silo
#

Nope

#

It's basically 75% of the game decompressed.

#

Game development is a heavy task kekw

#

Though it makes it more impressive that they managed to keep the game in 150GB size

dense swift
#

Modmakers: "Wow I can basically do anything"
Modmakers' drives, full of Modern Games™: Narudie

merry mountain
#

@dense swift spam

#

Posting it as screenshot so its not autodetected by scanning the message 😄

dense swift
#

We do have a bot for it

merry mountain
#

for detecing spam messages in images?

#

i mean, one could use OCR or a LLM with visual capabilites, idk how good that would work

dense swift
#

It works pretty good actually

dreamy pike
#

Watching non-modders complain about the size of the SDK on reddit and Steam is a bit lol

#

yeah, it sucks that it's so big

#

but it is what it is

merry mountain
#

it puts the entry level to modding this very high tho, so i could understand if people are disappointed, but thats because its a UE5 Game that is already large in compiled version

#

but there is not much one could change about that

runic token
#

hi im a bit lost, any links for documentations of the zone kit? ^^"

magic geyser
#

Just checking in, source code is not in the kit, right? Only blueprints.

mental zealot
#

Can we add new mutants? Or modify them

magic geyser
mental zealot
#

Need tier-based zones

magic geyser
#

Still haven't downloaded it, but I assume people will be able to do almost anything. Limitations probably will be related to things not exposed to blueprints (internal functions, some variables, etc), but it might not be a big problem for most cases.

stiff prism
#

well fuck

#

that's sad

desert canyon
arctic lion
#

"Phase 1" of the zone kit.. wow i can't mod EVERYTHING wtf

#

like.. chill. lmao.

subtle jasper
regal elbow
#

@soft drift

#

keep in mind this is the very first version of the sdk

#

dont get your hopes up

arctic lion
dense swift
worthy meadow
#

Where can we find mods from those who had access during the closed beta? Nexus, here, or Modio

#

cause ik some modders said theyll release their mods when sdk is public

arctic lion
#

nexus

#

updated tab

dreamy pike
toxic frigate
fervent stratus
#

ayo hol up brothers

#

its not the full shit

#

temper expectations HARD

#

matter of fact you will prob wonder why its so big right now

dreamy pike
#

I'm getting to the point where I just really ask myself why I keep getting my hopes up for Stalker 2

#

just to be disappointed every single time

boreal smelt
#

Leave discord and put it out of your brain for 5-10 years then check to see if it not dog or if modders have fixed it by then

arctic lion
#

stalker gamma hasn't gone anywhere.

#

alot of us are pretty stoked.

summer silo
#

@void owl are your mods on Workshop just ports or did you get early access to the sdk and made them with that? 👀

void owl
summer silo
#

Oh nice

pulsar pike
#

For vortex extension, I set the path folder into .../stalker2, right?

rain juniper
#

Hi guys. Is there a way to upload to mod.io without SDK? I see ability to upload file, but which folder struc should be? Like in other mods?

gaunt dome
#

if only the SDK was made properly, why did they give 700 GB of assets, why didn't they make decompilation a feature and only give tools in the product, what nonsense

arctic lion
#

probably performs better than the actual game atleast

rain juniper
thick widget
rain juniper
frozen anvil
#

somone who installed zone kit, can you tell me if you can edit hud/ui stuff?

gaunt dome
dense swift
#

It's the literal first phase

#

Give it time

#

Open beta access

gaunt dome
#

Do you think they'll think of removing the assets?

#

700 GB is really not normal

merry mountain
primal rose
#

its hittin hentai folder numbers

spark gate
#

"The size of the mod kit is a result of the in-game assets being uncompressed for the mod makers. It's a big game, and the assets are many, resulting in a considerable size of the download. The Zone Kit is currently in phase one, so we'll explore the opportunities to optimize its size (if possible) in the future. we launched the Zone Kit as Phase 1, because we want to develop it together with Mod Makers. It already has a lot of features, but still this is Phase 1. On Phase 2 there will be even more things to do with the Zone via the Zone Kit." - GSC on reddit (if anyone missed it)

daring fable
#

is there a mod for debug console yet?

#

simple mod loader doesnt do it anymore 😄

signal trellis
summer silo
#

kek
position mod kinda wonky atm

arctic lion
#

tacticool?

#

mine wasn't doing that

wind willow
grave sand
#

same

#

works for me

tropic whale
#

does MHM work for 1.5?

#

I was going to run BB which is updated for 1.5 but it recommends MHM

bitter cosmos
#

I wouldn't touch it until the author updates it, and that may not happen since the author put it in maintenance mode right now.

brisk oracle
rain finch
#

I simply don’t have that much free space

crisp bolt
hazy ivy
#

Unfortunately the size is pretty much unavoidable - The files aren't just compressed like they are in a zip, they're converted entirely. Some can be extracted, but others lose massive amounts of data which is only required at the development stage. A good example is blueprints; in their raw form they're nodes of C++, but once packaged they become machine code and are impossible to reverse.

grave sand
#

The moment it’s possible to edit / add quests is when I’ll spend 7 hours to download the sdk

fervent stratus
#

bro if grok sees whats in it

crisp bolt
fervent stratus
#

i think he wont say a word and not in a good way hha

crisp bolt
#

speed run uninstall

fervent stratus
#

bro burns his ssd to not infect it

#

wait

#

that dont make sense nvm

hazy ivy
#

Anyone happen to know which .cfg contains the player's starting loadout?

tidal dragon
#

did they release the mod kit?

#

they said there would be some kind of beta modkit when 1.5 releases

exotic token
harsh tiger
tidal dragon
exotic token
#

I appreciate the lack of half measures

sleek turtle
wind wraith
#

Any chance we can make a sort of 3D pda now? I saw some people playing on ultra widescreen it would show first person hands.
Just push the PDA away from our face for the effect?

lusty wind
#

cant wait for the Stalker 2 Gamma pack Kek

crisp bolt
#

look for E01_MQ01_PlayerItemGenerator

hazy ivy
#

yay

#

hopefully this will put a dent in the 'MeDKIt buGgED' crowd

mental zealot
#

Can we adjust the brightness of the outside when we are inside?

mental zealot
mental zealot
crisp bolt
# mental zealot Why do developers ignore this?

It's a work around for their real world lighting scene, unfortunately the version of auto exposure used in UE 5.1 is one of the worst, if you where to fully remove auto exposure(eye adaptation as well) the world would white out due to the intensity of the lighting.

#

still investigating workarounds, but that mod you linked does a pretty decent job with engine commands

next cave
#

considering the size of the SDK, they might as well just sell it as an SSD with it preinstalled

crisp bolt
dense swift
#

That might be faster than a regular download for many

crisp bolt
rain finch
hazy ivy
crisp bolt
#

but at least they're trying Smilers

hazy ivy
#

Yea I feel they're leaning way too hard on the whole 'add new stuff' aspect of modding. Sure, new weapons are cool, but Stalker didn't become incredibly popular amongst modders because you could add new guns. People want new mechanics, new features, new things to actually keep you engaged with the game, and the only reasonable method of doing that is via blueprint modding. Yet we have an SDK that's less capable at blueprint modding than a UE5.1 build thrown together by some guy who didn't know what a json file was 6 months ago.

#

I still have to google how an OR gate works

#

I can never remember what it does with two 1s

crisp bolt
#

If not I do my self Smilers

#

Idk who thought the new game experience should give the player a 7.62x54 rifle with an optic right out the gate...

#

Gotta earn that optic

hazy ivy
ionic trellis
real forge
# crisp bolt It's a work around for their real world lighting scene, unfortunately the versio...

Ultra plus mod seems to do pretty good job of fighting it https://youtu.be/kjOzw07hdck

S.T.A.L.K.E.R. 2: Heart of Chornobyl Ultra Plus Mod graphics and performance comparison benchmark at 4K, 1440p DLAA/DLSS 4 Quality + DLSS 4 Multi Frame Generation on Unreal Engine 5 and Epic settings on RTX 5080 + i7 14700F

S.T.A.L.K.E.R. 2: Heart of Chornobyl Ultra Plus (Best Performance and Visuals for Everyone) Mod is created by SammiLucia a...

▶ Play video
#

I also managed to play with it off but there is still a switch in brightness when u exist tavern in zalissya

#

And i couldnt remove that

#

I wanted to do fps “mod” but i never managed to disable these 2D LODs, worst case i could see both 3d tree and 2d version of it at the same time

crisp bolt
crisp bolt
real forge
#

but ye if somebody would find a way to remove these png lods from existence pls tag, i hate everything about them, and whatever i tried with ue config didnt work(

real forge
pulsar pike
pulsar pike
void owl
#

Most know as the Weather Mod guy

pulsar pike
#

ah cool. i have a tiny suggestion, just to have before and after photos in the image sections on nexus

void owl
#

yeah lol i have some but theyre old

pulsar pike
#

i can tell some differences with the muzzle flashes but not so much with the impact particle vfx

void owl
#

Impact PArticle VFX is barely noticeable atm. Just a cloud of smoke for a second or so, even less for some surfaces

pulsar pike
#

i havent seen any smoke clouds now that i think about it

arctic lion
#

imma test it

pulsar pike
#

unless its these?

regal elbow
#

No clue, just forwarded a message, sorry

graceful tusk
#

what causes the block to achievements with mods?

#

Trying to figure out how to make bypass it so i can use my QoL mods

arctic lion
#

Achievements.cfg

stark jay
#

so is there a consensus on where new mods are going to go now? Pretty much everyone generally hates steam workshop, and i don't know anything about mod.io

or are we all sticking with nexus

arctic lion
#

I mean, it's pretty simple. If you want modularity stick with nexus. if you want simplicity go with steam workshop/zone kit.

#

you can mix them, just make sure they don't overwrite something or other 🤷

stark jay
#

i mean more like what's the generally agreed upon platform for MOST mods, like how moddb was for old stalker

spice smelt
#

Hi Haxorus big fan

spice smelt
#

Because of Workshop limitations though, I'm pretty sure Nexus is still going to be the primary place for more complex modding

#

so basically, IMO - Nexus first, Workshop/mod.io second

#

although judging by the numbers on my own mod, Workshop is still winning in terms of download because of its simplicity

#

Also, since you're here does that mean SCAR-H Redux will move to Stalker 2 now? 😆

#

man I can't wait, you're going to be a legend here if you upload anything* early

minor cedar
#

now we're just missing F34R here and Stalker weapon modding will start off explosively kekl

summer silo
#

I like how someone on reddit said people wanting achievements with mods installed is a "skill issue"

#

Claiming people want to make the game easier and keep getting trophies

#

Bitch most modders are masochists that make stalker games harder kekw

#

Give it a month and we'll have Misery 2

#

For legal reasons: This was an exaggeration.

rich kernel
#

also i dunno

When you upload or post content to our site, you grant us the following rights to use that content:
a worldwide, non-exclusive, royalty-free, transferable licence for our partners and advertisers to use the content for their purposes and in accordance with the functionality of the site forever;
i.e. nexus has rights to get your mod as ai training data and you cant withdraw your rights

#

mod.io for example has

You may also grant mod.io and the Relevant Game Admin further rights via the UGC Control Panel, including rights to use your User Generated Content for sale, resale, transfer of access, or publication on other media for users of our Services and other third parties to use, purchase access to, resell, transfer, share and access. (Enhanced License Rights). Enhanced License Rights are revocable by you at any time, subject to the Monetization Terms and these Terms of Use.

#

mod.io's regular license says

for the sole purpose of providing the Services and otherwise in accordance with these Terms

#

nexus does not.

drifting tapir
#

Not sure about mod.io, but steam workshop has no version control or file control for users.

It is inadequate for complex modlists.

rich kernel
#

steam workshop is garbage here yes

#

also steam workshop limits gog and unreal store users because they cant download mods

#

i think internally steam workshop does have version control, it's just valve hid it from users?

crisp bolt
rich kernel
#

might be just replacing files, i dunno

crisp bolt
#

If using cfgs with refrul etc.

rich kernel
#

steam uses steamapi's functions to mount folders i believe?

#

i dont have emulator at hand to tell you exactly how it works

crisp bolt
#

Actually it places it in a workshop folder but gsc told the game to search this file path the same way it does the game you can essentially place a pak anywhere with or after the exe and the game would read the pak

rich kernel
#

if it looks in workshop folder, the implementation is incorrect

#

other is pretty much standard ue behavior

crisp bolt
#

Steam api mounts it yes but the game reads it from the paths it has access to read. And the mount is in the workshop folder you can place a pak in there and the game will throw a fit saying it's out of version, and prompts you to reload, which is the api control, but it still loads the pak

#

At least this is behavior I saw when... Breaking the sdk smile_degtyarev

rich kernel
#

windows doesnt feature that level of isolation for win32 apps

crisp bolt
#

Game saves to user game reads save from user shrug

indigo beacon
#

anyone crazy enough to try the SDK with only 16gb of ram? (tempted to give it a try)

crisp bolt
#

I mean you can throw W.e knowledge and logic you want, I'm just explaining what I've experienced and throwing a potential solution.

crisp bolt
indigo beacon
#

im always doing shit that is painful the only painful thing is going to be installing it on HDD due to my ssd only being 500gb (someone mentioned it would be good to have bundles instead for people that only work with scripts etc)

crisp bolt
#

Yeah Grok mentioned that, would be ideal... Don't know if we'll get that tho lol

indigo beacon
#

we can hope for phase 2 of sdk

#

yolo ig, i gotta clean up some space for that monster to download

rich kernel
#

ue4 and ue5 editor doesnt like running from hdd

crisp bolt
indigo beacon
#

i always suffered with shit i tried to do so nothing gonna change

#

jesus christ 😭

#

470gb to download

#

welp here we go

#

1% downloaded xd

#

avg download at 500mbit so thats solid

crisp bolt
indigo beacon
mental zealot
crisp bolt
indigo beacon
crisp bolt
#

But realistically you would never do that, but if you do manage to load that. When you try and load a chunk if you think your section square on the partition is small, think smaller lol and try that.

#

The scary thing is the ui world map

indigo beacon
#

i used to run UE5 to test some stuff in the past and im interested in mod creation anyway so i might as well yolo it and make my pc suffer a bit more (not like i havent pushed it past the limits many times already, including a 4.4GHz validation on my cpu running 1.4v+)

crisp bolt
#

Idk what texture resolution they have it in, but it's far beyond 4k

indigo beacon
#

also ig when it comes to storage im no stranger to huge filesizes, from arma3 modding (500gb of mods) to skyrim exceeding 600gb total lmao

#

tho my pc hates me doing ANYTHING other than installing LOL

indigo beacon
#

god i fucking hate HDD's and how they go from 60mb/s to 1mb/s write outta nowhere and then refuse to go faster again...

tidal dragon
#

its literally the difference of operating with sequence data and randomized data

#

SSD may not go as dip to 1 MB/s but compared to their sequencial data, its still a massive drop

indigo beacon
#

yeah i hate it. it ran 500-600mbit write for first 70gb and then tanked to 5mbit with constant full drops to 0 lol

#

also writing mbit as thats what epic is showing for whatever reason

#

still i have the same thing with steam and others so yeah

#

i need to buy a 2nd m.2 ssd in future as hdd is just too painfully slow unless you have that shit under a big raid array

thick widget
indigo beacon
#

at least they fixed the aimbot through near impossible to see through grids lol

rich kernel
#

plus ssd doesn't have problems with speed degradation tied to place of heads on platter

#

its slc cache to actual storage speed and thats it

#

ssds do have issues when it stops responding during trim operations

#

but generally its not that bad

subtle beacon
#

Anyone been successful in adding completely new inventory items yet using ZoneKit?

bronze burrow
#

How about a mod that adds a goal - Earn money for a new house?
All because the house was destroyed.
Yes, the game uses coupons as currency. But add a currency exchanger and that's it.
No difficult choices. HOUSE. The Zone took the house. So we'll take the money from the Zone.

#

As a joke addon.

bright haven
#

50 minutes ,bruh 💀
(slow-ass HDD + 16gb RAM)

waxen crow
#

Hey, sorry if this has been asked before or is posted elsewhere but, with the news of mod tools for stalker 2 is there any GAMMA for it planned in the future?

arctic lion
#

2077

#

grok confirmed

summer silo
#

Right now Grok doesn't want to make GAMMA for stalker 2 because it doesn't have same modding potential as Anomaly

wispy oak
#

Are we able to add animations? Or is that not a possibility yet

summer silo
#

SDK allows new weapons yes

#

People just need to figure it out

#

But rn apparently having two blueprint mods at once breaks the game kekw

drifting tapir
#

Why do you even want GAMMA 2.

Gamma is great as it is. But it will always be here: in the best case scenario stalker 2 modding should break free of gamma, do things that cant be done in gamma -- not try to replicate it.

Gamma is a modpack of a modpack of a modpack: both its unparalled depth and design+technical challenges come from this. S2 is a clean slate.

bright haven
wispy oak
stark jay
hazy ivy
indigo beacon
#

100gb left to download 😂

#

from 470gb... well not bad considering it is hdd speeds kekl

#

my isp gonna be like what the fuck is that retard doing (new isp as well as i moved some time ago xD)

solid lynx
#

How is s2 modding going, how restrictive is it?

#

are we able to change base systems or add new systems, or are we limited to new guns and items

arctic lion
#

it's phase 1

past atlas
#

stalker 2 gamma already ready?

fervent stratus
dense swift
misty oyster
#

Is it just me or is the modding kit really slow and cursed ?

#

I am used to work with Unity a lot, but this is so slow