#╟⚒stalker2™-mods-making-discussion

1 messages · Page 40 of 1

covert radish
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player

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oh actually both

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i forgot i wanted to change npcs too

sinful cypress
covert radish
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their dmg is a bit underwhelming sometimes

sinful cypress
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it depends ^^

cerulean talon
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hello. If i want to make a blueprint mod, should i use UE 5.1? Or the latest is fine

covert radish
spring idol
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usually you want to stick to the same editor version for the game you're working on

barren timber
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is there a mod that shows what exact characteristics unique artifacts like the stun ball have? in the description it is not clear how much it protects from bullets and I don’t understand whether it is better than an artifact that weakly protects from bullets

covert radish
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I want to merge it with my other merge of corevariables mods and i dont want to miss anything

still dew
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has anyone made a thing to rebind quick melee yet?

merry cradle
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someone make a mod to sort items in inventory like in Anomaly

still dew
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click S?

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Or sort better?

vague knoll
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anyone know of any mod that reduce the loot significantly

humble cove
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Is there any photomode mod?

covert radish
bright wasp
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Do we know if npc’s only wear the NPC labeled armors or do they pull from the player and npc ones?

Also does item gen effect their equipped load out or just that bodies ‘loot box’ after death?

vague knoll
ocean stump
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anyone have remove crosshair mod ? i got a crosshair bug and i tried to remove it but doesnt seems to work

oblique crater
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is there an NPC SID list?

worthy sparrow
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is anyone working on anything that keeps track of what's in each pak or utoc so when modders wanna edit files they dont have to look through all the different ones?

merry mountain
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fmodel does that

worthy sparrow
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hmm, ok, let me see if i can explain this better.

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i made a reference sheet for foliage. so if you want to edit a specific grass texture, instead of extracting them all in fmodel and opening them in your img editor to see what they look like, to determine the name of the foliage you want to change, you look at the sheet, look for the picture, and then see the name immediately. you dont have to extract anything. thats the point of my sheet. to eliminate that step.

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that's what i mean for the vanilla game pak and utoc files, is there a ref sheet to view what's inside those, so if you're looking for a specific thing, you can look at the ref sheet, without having to look in all the different archives in fmodel. does that make more sense?

merry mountain
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you dont need to extract to find stuff, not sure i get what you mean

worthy sparrow
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ok, so, if someone wants to edit certain attachments of a weapon, how would they find those files in fmodel?

merry mountain
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by looking at the appropirate folders you see in fmodel, for example

Stalker2/Content/GameLite/FPS_Game/UIRemaster/UITextures/Inventory/WeaponAndAttachments/
Stalker2/Content/_Stalker_2/weapons/attachments/

eternal sapphire
worthy sparrow
merry mountain
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You type in attachments and immidiatly see the folders

covert radish
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I’m on 1.02 tho

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Not 1.03

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And yeah I’ll send it to u when I get gome

merry mountain
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it works, just overrides all changes the devs done to those files in the patches

covert radish
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Yea cuz they don’t change file structure

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Tho I saw that latest patch broke ledge garbbing and some other stuff

worthy sparrow
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my mistake. i didn't realize you could load all the .pak and utoc files and then search with keywords and stuff to find it.

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i wish i had known that earlier 🥲

covert radish
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I wish that someone made a mod that’d reduce loot to like TLOU1 hard difficulty levels

covert radish
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i tweaked some things myself too, like antirads cuz there was so many of em

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also those wooden boxes that used to have food and drinks are always or almost always empty

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and medkits only have bandages, if anything

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you can still find stuff on ground tho

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and there's still too much of it there imo, I'll probably try to change that if it's possible when I'll be bored

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and repairs are cheaper

lusty sail
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I hate that shit, how is the fuk it must work? My code for iterating through cfg file is cry and crash my program because of this strange type of array struct, that have inside another struct... In other artifacts ViewOffset and EffectOnPickupPrototypeSIDs is separated...

covert radish
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what's the name of groza (grom) in WeaponGeneralSetupPrototypes.cfg?

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is itGunGrim_ST_Player?

vague knoll
flint flicker
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Does anyone know how to make durability icons on weapons match the trader value? IE if you can sell at 25%, how to make the yellow shield come up at 25%

void owl
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Hi I just saw that Mutant loot managed to make custom CFGs for his mod, so it now it doesnt have compatibility issues. Is there a guide or something on how this was achieved?

magic shuttle
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any mods fix arena round 4 bug?

hallow sand
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It's not a bug.

magic shuttle
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oh

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k thank

hallow sand
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np 😄

desert valve
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alltough it could be a bit more obvious

magic shuttle
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should prob mention it in game..lol

desert valve
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the magic is in the correct references and if you manipulate existing keys load order gets important

void owl
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Ah very interesting.

Is there some kind of user made guide on how to ref stuff? for example, id like to get the **RealToGameTimeCoef ** variable from CoreVariables, then using this i could calculate a number that i could use as an additive variable for my weather mod to determine how long weathers min/max duration values should be think

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Oh wow im looking into his .pak and custom cfg. What a genius

desert valve
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none that i know of and what you describe is sadly not possible AFAIK

crimson laurel
ripe flame
void owl
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Wont know till i try... Unfortunately, i have just had not enough time anymore for my mod :/

desert valve
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nvidia dont do this to me

void owl
lusty sail
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refkey=[0] is reference of the first structure at the top of the file?

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Because I don't see [0] : struct.begin ... in QuestItemPrototypes

oak mesa
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I wonder if there's someone out there working on a winter stalker 2 weather ... So it can snow in the zone ..

lusty sail
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Yee, some condition works, now I can preview quest items

tidal yew
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where are the prices for ammo located? im changing the dynamicitemgen to make npcs sell all types of ammo, but some of them are too expensive to buy in bulk so i want to change the price as well

lusty sail
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I guess in ItemPrototypes/AmmoPrototypes.cfg

tidal yew
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will take a look, thank you !

plain horizon
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You're bloody joking. I knew it was doing a fair bit but bloddy hell

real forge
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?

plain horizon
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Modio using as much CPU as it is when it actually isnt doing anything atm

real forge
real forge
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idk if i can force ue to smooth out loading of this funny village somehow

plain horizon
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That is insane

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Never seen it do that

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Even without mods?

real forge
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even if i build top pc tommorow it will still drop to like 60 probably

real forge
plain horizon
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Nah if you're on a hot fresh build, you'll A: see a fuck load of good difference and B: have new different problems lol

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but yeh, I getcha

real forge
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5500x? and 5700x3d latest drivers no mods benchmark. you can clearly see when bro enters the village)

plain horizon
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At the very least run perf mods as a base. Vanilla is fully plonked on most systems, even mine and it is barely a notch below top spec

hazy ivy
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Anyone have a copy of IOStorePackagev2? The download link in the Useful Tools has expired

plain horizon
hazy ivy
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It might just be another dead end, but won't know until I can find it 🙂

plain horizon
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Farkin sign me up for the news letter, I dont know what I could possibly be doing wrong at this point lol

verbal yoke
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Wondering if there's going to be a program for Stalker 2 like the creation kit for fallout 4? Does anyone have any insight on this?

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I am wanting to implement new guns into the game.

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Or is it a matter of just creating the weapon (handgun for example) in unreal engine and importing it into Stalker 2?

plain horizon
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We are a while off an official SDK. BUT there are some characters working in the background to bootleg one from what i've heard

verbal yoke
teal wing
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i would be surprised if it was out in 2025

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2026 at the earliest

tidal yew
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any idea why the vendors are selling the wrong amount of ammo? i set it to 210-300 but they are selling upwards to 500

cobalt hamlet
plain horizon
lusty sail
cobalt hamlet
plain horizon
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Oh thats wicked I didnt see the screenshot

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@cobalt hamlet How do you pack .uassets? I've managed to do a pack with rezen but game crashes immediately. Have had a good search around here but im stumped. Why do your packs work and not my single file I was trying to test?

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I'm SO close its killing me haha

frozen anvil
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maybe stupid question, how do I extract .uexp files with Fmodel? it only does .uasset

gusty moss
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I was picking through DynamicItemGenerator.cfg in hopes of making npcs drop armor more frequently when they die. What does weight do? Weight is used for WeaponPrimary and BodyArmor categories. Obviously weapon drop & secondary weapon is often found on the body, but armor do not drop for some reason. Other categories such as Head & SubItemGenerator are using chance.
I added chance 1.0 (it means 100%) to bunch of armors and killed newly spawned npcs, I was able to loot 1-2 pieces of different armors per dead npcs body. Does it mean some NPCs can spawn with double armor equipped? Is there a better way to make NPCs drop their equipped armor? How does weight & chance interact with one another?

vital coyote
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is there anyway you copy your save onto the other save slot at all? wanted to try Alife extended on save slot 3 but on my current playthrough on save slot 2, so i can easily swap between them.

i have a hunch it has to do with a mix between the CampaignsSave.sav and whats in the data folder but im unsure

plain horizon
vital coyote
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there is no real refrence to 1,2,3 slots im asuming the stuff in the data follder is your save file in cronlogical order and is linked in some way to the campaignssave.sav

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but no clue how to interact with a .sav file to look in there

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opening it in notepad gives me the crafting table lenguage like a file it cant read lol

plain horizon
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Good shout, that is a weird one. I've always found game saves to be a fuck around. See if someones made a tool for UE that can do these

vital coyote
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for sure, all this ue stuff needs some sort of tool to do anything -_-

plain horizon
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Thankfully theres already a good deal floatin about

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Still alot missing

vital coyote
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absolutly! prety amazing what we can do day 1

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was ripping into all the files poking around and stuff since it came out but its one hell of a learning curve. 7z needs a pak plugin lmao

plain horizon
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your modding guide put me onto packing .uassets

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it all works but theres just bits and pieces missing from all these tools for stalker specifically. Can make a Utoc,ucas pack but my ones crash immediately lol. Ah well, we'll get there

vital coyote
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ayy thats dope glad it helped 🙂 i still need to fuck with .uassets and expand on alot, pluss more tools keep popping up.

plain horizon
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Fucken aye soldier, keep it up 🫡 . If you find out how to proper do .uasset packs I'd drop that in there too. because theres alot to muck around with there. The installs are straight forward but the bits and pieces are a mystery to me

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I'm trying to build a knowledge base myself for everyone to dig into as well. nowhere near complete but slowly we're getting to grips with it

vital coyote
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still wierd why they would encrypt your saves in some wierd filetype, i get the game assets and configs but the saves sould be accessible

got this tool that may convert it https://pspp.benpfaff.org/

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havent tried yet

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and for sure man! got a link to your stuff? 🙂

plain horizon
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Oh ahah, its not up anywhere and 99% of it is all the speculation we have. total mess that needs organising, most is still in my head and needs to be written down lol

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When I can do that and make a somewhat legible library for it and what cfg's and respective values do I'll push it public, but I'm way off atm

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The A-life fellas are doing insanely good work with all the online behaviour vars and all that. + Shay and Wool are doing a great job documenting stuff as is within their cfgs

vital coyote
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and yeah i want to mess with an alife mod but want it on its own save but dont want to start again lol

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i have been puting links to inportant looken stuff like that up here if i find em

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ohh and some at the bottem

plain horizon
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A-Life extended feels nice atm. just the standard version, gives you enough craziness. that and wools npc overhaul are nice

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I havent tried shays in a bit tho, im sure they've made leaps and bounds over there

vital coyote
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yeah a-life extended was the one i was looking into, i played with shays a bit but then patch broke it and the mod changed a tone with a bunch of diffrent versions and other mods packed with it that got a bit confusing

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trying to keep the game as vanella as posible for my first playthrough but if im not plowing through quests the zone feels dead

plain horizon
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I only run a single personal pak with all the changes from other mods. It's the one thing that keeps me in the loop with whats happening in them files. I might drop the whole thing on nexus once I'm happy with it, but it'll be a big overhaul

vital coyote
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yeah mine is mostly just qol stuff atm but there are a tone of mods i want to try on another playthrough

plain horizon
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same + a bit more. The one thing I'd recommend doing is going into difficultyprototypes if you're playing on veteran and equalising player and NPC damage. so whack doing only 75% damage and they do 2% more than base

vital coyote
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Yeah I feel like a tank man shits too easy

lusty sail
plain horizon
lusty sail
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Also started listing some shit, because everything is a mess

vital coyote
plain horizon
vital coyote
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Why don’t you make an open doc y’all can both add too?

lusty sail
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But it need to restart game 999+ times for checking how every parameter is affect on gameplay... Damn

plain horizon
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I was thinking of starting a thread and having everyone dump what they have in there. then we can start building a whole doc

vital coyote
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Set trusted people to read and write and then links for read only for others to get the info

lusty sail
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Hmm, would be nice

vital coyote
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Only so trolls can’t wipe the page

nova delta
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Does anyone know if there is a mod to be able to walk with your gun out but at a lower or passive position?

plain horizon
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Owner can accept write changes on a shared doc

vital coyote
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Ohh word

vital coyote
nova delta
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dang..... I love using the Clusterfuck gun but it takes so much of the screen up lmao..... Guess the name fits

winged hemlock
plain horizon
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Thats so funky. How'd you get it to do that in the first place?

stuck token
# vital coyote is there anyway you copy your save onto the other save slot at all? wanted to tr...

try this:
make a new save in slot 3.
copy that save out of the save folder (you can tell wich it is with the file time etc.)
copy your save from slot 2 (you can tell wich it is with the file time etc.) out of the save folder
rename it with the name from new save from slot 3 you copied earlier
put the renamed save from slot 2 in your save folder
it should be now in slot 3
load it, make a new save and the date and time should now be right also

winged hemlock
plain horizon
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were min/max the same values before?

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Its probably a class function and making them anything but the same will make them do that

stuck token
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it works in the same slot

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so it should work in between slots too

winged hemlock
vital coyote
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so like this is for sure my last save from last night they have the date modified new save should be on top ima try it

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wait no

plain horizon
# winged hemlock yes

Yeah defs a class function then, unless theres something in an item/artifact generator cfg that you can change to stop that. Might be out of our hands at the moment. Which is a shame because I like the idea

stuck token
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to be sure

vital coyote
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at the bottem

stuck token
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just make a new save in slot 2 so it has the actual time and date. so you can tell its the right one

plain horizon
# winged hemlock Sad

Best you could do is set values to default and just have it randomise between them. Thats weird ass behaviour though, surprised it didnt kill your performance

stuck token
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thx for confirmation 😄 and i am happy that it worked

vital coyote
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was wierd still had the photo of the starter aria when i saw the save file

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but after loading i was where i was on slot 2

stuck token
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yeah it takes the values (image, date, time) from the original
when you save again with that save then all is fixed

vital coyote
stuck token
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now i can go to sleep.
needed that itch be scratched first KekStressed

vital coyote
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haha dude ty ty now i can use this as my test save and not run the start

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rest easy mr big brain chad

stuck token
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nothing big brain but i take the credit of course
i had a problem myself and just tried this
only in the same Slot and not switching from one to the other

vital coyote
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yeah made sense that the campaign files would track by file name

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i knew these were my saves but i was more focused on trying to get into the .sav file to see how it worked

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would prob still be benificial to get in there one day to mess with stuff like skiping the intro or rogelike mods

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best way to play anomaly is with the ironman rogelike mod and i need it in this for sure x)

vital coyote
green sundial
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Which mod to use for better stalker/human models for gamma?

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saw a youtube video and it said it was listed which mod to use based off if you play gamme or anomaly

torn haven
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this isn’t gamma nor anomaly

green sundial
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shit wrong tab

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thanks homie

exotic token
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PLEASE

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I WILL LITERALLY DIE IF I HAVE TO USE A 7.62x39 OR 5.45x39 PKM

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AAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHH

spark plinth
bright wasp
radiant valve
charred grove
warm sky
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Hello, juste a little question, can i rename the pak from mods or this will break it ?

little sluice
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As long as it ends with a "_P" and has no spaces

warm sky
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Perfect thank. whats the fonction of _P ? Some mods have other don't

half willow
little sluice
cobalt hamlet
plain horizon
hallow sand
# last spire Why

Cause the game doesn't have much for variation and it should probably be that caliber lol

last spire
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Game chambered it wrong?

hallow sand
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Like there's no 7.62x39 ak variants

hallow sand
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yes

exotic token
last spire
stoic portal
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would it be possible to recreate the weapon crafting system from gamma in stalker 2?

hallow sand
last spire
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Who is this SDK and why is he slowing things down

hallow sand
last spire
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ill do better than tell em

coarse jacinth
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I'll help

last spire
coarse jacinth
coarse jacinth
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You can click on the emoji to view where it's from

hallow sand
coarse jacinth
crimson laurel
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joining rn

sharp turtle
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just pooped a little when this guy came howling over verynice

restive hornet
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Are there some caps for stats(as example you can increase max weight beyond 140kg)? If yes where I can find them?

hallow sand
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Then use fmodel to see wehre those are

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I can't think of it right meow.

last spire
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they did it

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they ended ammo racism

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gj trixmajster

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now what do we do with 7.62x39 pepew

hallow sand
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moth has it set up on the drowned

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ak

last spire
hallow sand
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depends what you want to do, they both have adv/disadv

last spire
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pen

hallow sand
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7.62 hits harder

last spire
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which 762

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39 or 54

hallow sand
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39, well 54 hits harder than 39

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but both should hit harder than 556

last spire
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so more damage but lesser pen or its also better for pen

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?

hallow sand
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well 7.62 has more pen than 556 IRL, I dunno how they did it all ingame

last spire
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good enough

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thanks

hallow sand
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❤️ sorry yeah I have modded my gun stuff ingame so it's not nearly vanilla

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or id help more

spark plinth
spark plinth
last spire
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100% forged

spark plinth
last spire
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photoshoped

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u cant hoodwink me

spark plinth
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Gaslighting is real.

last spire
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i play overwatch, i gaslight my own tank

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its a skill

spark plinth
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Anyway, STALKER 2 modding

last spire
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HOW DID I KNOW

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MARVEL RIVALS WAS GONNA BE IN YOUR NEXT SENTENCE

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everywhere i go i see it

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get out of my head

spark plinth
last spire
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no fuck no

spark plinth
last spire
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big brother china harvesting my data twice as hard with that

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also the dev is uber shady

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some mobile game scam type beat

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or killing off their games

spark plinth
zenith solstice
eternal sapphire
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Has anyone found the Wwise soundbank file or an effective way to decode the audio files?

warm sky
#

Hey Stalker, do you generally prefer a lot of little mods that do 1 thing or a big overhaul? Because first I modded with Grok little mods and this morning I found the overhaul of Maklane that do the "same" all in one. So modlist will be 6 mods against 21...

clear mountain
sinful cypress
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I dont like Modlists IF the just include non-selfmade modcontent and just use other modfiles without providing the downloads to the Authors.
Therefore Collections are made!
Modlists "steal" the Modauthors downloads, cause they just use merged .pak files insted provide a Collection where every Mod gets downloaded individually

clear mountain
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I don't blame merged modes as modlists tho, some people want quick plug and play with combined mods, if not they had to spend their time to put and evaluate the mod

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there is a demand so there's a supply imo

loud peak
sinful cypress
sinful cypress
loud peak
sinful cypress
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cant find a "sorry" smiley ^^

loud peak
#

@sinful cypress to finish this, today someone wrote to me in nexus, this is the conversation:

loud peak
remote crescent
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,Yo lads

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Anyone has plans to specifically mod the "Clusterfuck" ? I mean like change the stats/ammo caliber/add canted sight

warm sky
merry mountain
clear mountain
merry mountain
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You can make mods that dont need the merging most do atm, but i dont think most mod authors changed to that way of handling the files

twilit pike
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Do anyone have GameData configs unpacked? Can't you drop me FastTravelLocationPrototypes.cfg and FastTravelPrototypes.cfg? Don't have the game installed but interested in whats in these configs, since game lacks of fast travel points and guides.
Or maybe i can find them somewhere?

spark plinth
sinful cypress
nimble heron
#

do you guys know why is FactionPrototypes.cfg completely empty, is it a placeholder or incomplete dev?

ripe flame
undone turret
#

Hi friends, I'm trying to make a rebalance for myself and possibly for publishing. I have experience in game design, but not in UE5. While editing the UE files I encountered a number of oddities. It feels like a number of variables are not working. For example
DifficultyPrototypes.cfg - as far as I understand it is a basic file defining parameters affecting the complexity.
In it NPC_HP, it seems that does not work at all.
Weapon_BaseDamage also do not feel the effect.

At the moment the settings are as follows:

SID = Hard
NPC_HP = 8.0
Weapon_BaseDamage = 0.5
NPC_Weapon_BaseDamage = 1
Mutant_BaseDamage = 1.35
BuyCondition = 0.5
Weapon_Durability = 2.0
Weapon_DurabilityDamage = 0.25
Explosion_BaseDamage = 1.50
SellCondition = 1.25
Armor_Durability = 3.0
Effect_Satiety = 2
Regen_HP = 0.75
Reward_MainLine_Money = 3.0
Reward_SideLine_Money = 2.0
Radiation_AccumulationSpeed = 1.5
Anomaly_Damage = 1
Upgrade_Cost = 0.70
Repair_Cost = 1
Effect_Bleeding = 1
Consumable_Cost = 1.75
TitleSID = sid_misc_newGame_difficultyyVeteran_STI
DescriptionSID = sid_misc_newGame_difficultyVeteran_SDE

In this case, the exoskeleton NPC falls with one two bullets to the head from the assault rifle and a short line in the stomach.
Please advise me, perhaps I am not taking into account some nuances.

warm sky
#

Somebody have a method to see witch customisation the mods Optimized Tweak do ? I have my Engine.ini for motion blur and tonemap and I don't want to overlap the moda

bitter saffron
#

hi, this has probably been asked multiple times, but is it even possible to see and export models at LOD0 from fmodel ? i have put the AES and mapping file already
(couldn't find anything using searchbar)

thin marsh
#

Hey ! I was wondering if anyone knew how to make it so i constantly have this view distance :

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It happens randomly when lagging during a conversation and such and i like it much better than the normal one (you can see much more of the gun and arms / hands

little sluice
bitter saffron
#

is it because of nanite ?

little sluice
thin marsh
#

Thanks, i'll have a look !

little sluice
raw zealot
#

Still no working a life officially?

little sluice
#

Does ninjaripper work with S2?

spark plinth
spark plinth
elder pike
#

Someone has got to make the SRM 1216
Curious how much it would cost to pay someone to make it

elder pike
spark plinth
bitter saffron
spark plinth
bitter saffron
spark plinth
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It won’t work either way. The devs making their unique build of UE5.1 is really the kicker on why we can’t decrypt their cooked .uasset

bitter saffron
# spark plinth Ah, to remodel and such?

long story short: i think devs used the same floorplans that i used for my models, especially Energetik 👀 i have done a full pripyat as it was in 1986, and i want to port it to S2 when SDK releases
so i want to see if its the same size ect

spark plinth
#

I was able to decrypt the attachment .uasset reference file.

spark plinth
#

Also, that is awesome, hope to see it.

lean condor
#

Hi everyone, I'm trying to put more mods together trying to do as little damage as possible. Could someone tell me/explain which mods should have priority over others in case of conflict?

lusty sail
#

Someone who coded before any type of parser for cfg files or somehow understands recursive iterating though dictionaries, help, i'm stuck with that type of nested structures:

 property_6_nested_mixed : struct.begin
      test_array_prop = 1
      array_prop_nest : struct.begin
         [0] = Bois
         [1] = 10
         nested_dict : struct.begin
            X = 1
            Y = 2
            Z = 3
        struct.end
      struct.end
   struct.end
spark plinth
summer tartan
#

Can we add sounds to the game?

#

Can we edit the visual effects directly without having to use ReShade?

summer tartan
spark plinth
#

I personally haven’t messed with audio to know if we can or can’t.

summer tartan
#

I was told we can't change the aiming sway while moving because it's hard-coded somehow

#

I want to make a mod to allow reloading during sprint and in mid-air

drifting tapir
#

@half willow do you still have a savegame with the psi-radiation bug?

half willow
#

no

drifting tapir
#

I want to see if my mod can theoretically fix it.
Cause im adding an item that reduces 100 psy points

half willow
#

nah i nuked that entire save slot kekw

drifting tapir
#

But i dont think so in theory, because it seems the psy bug is cause by scripted "permanent PSY".

Which is different from regular PSY. (Pernanent psy is like a change to max hp, while regular psy is like current psy hp)

half willow
#

thats a thing?

lunar tapir
half willow
#

oh

drifting tapir
half willow
#

yeah yeah got it

amber halo
#

Hy there, guys is any way to update CoreVariables.cfg without rewrite whole CFG file?!

lusty sail
amber halo
#

What about EffectPrototypes.cfg ?

half willow
drifting tapir
half willow
amber halo
half willow
#

did you ever ask the right person

amber halo
#

I am kidding 😄 😄 😄

half willow
# amber halo You know how?
Nexus Mods :: S.T.A.L.K.E.R. 2: Heart of Chornobyl

Herbata's Mod-as-DLC Loader is a Windows application designed to streamline the process of preparing and managing mods as DLC for the game S.T.A.L.K.E.R. 2: Heart of Chornobyl. This program automates

lunar tapir
amber halo
#

I know how, but the CoreVariables no chance. Also seems like CoreVariablesCustom too have no chance.

amber halo
amber halo
half willow
#

no dice

amber halo
#

Any other files that can't not be "Compatible" ? 😄 Or maybe some other tuts for new mod maker? 😄

lunar tapir
# half willow Yep

What happens when you try to reference it? Game just takes the value from original CoreVariables only?

half willow
drifting tapir
lunar tapir
#

So basically we need to have an on the fly merger for edits to it anyway, so might as well make a tool that does that with any cfg if we want fully universally compatible mods?

#

wonder why they limited the referencing of some cfg, so odd

half willow
lunar tapir
#

load order dictates whos edit holds and whos doesn't, no?

half willow
amber halo
lunar tapir
#

well thats what a load order is for, if I take a massive overhaul mod but don't like part, I get another mod that tweaks the part I don't like, my load order is me expressly trying to change that

amber halo
half willow
drifting tapir
#

I think the modding meta should be (and likely will be?) modders using refurl method, with patches between the custom cfgs.

Instead of replacing and merging basegame cfgs.

lunar tapir
#

perfect, except its not universal because of the random cfg limitations 😦

amber halo
#

DLC method is just the way where files are placed, so no need to place it into dlc folder, it can be near other files, is that true?

half willow
#

unless I was doing something wrong

amber halo
#

Because Effects must be in inner folder =\

half willow
#

so thats what Im saying

amber halo
half willow
#

just gets more complicated

amber halo
#

But CoreVariables, not 😦

half willow
#

With the dlc method if you want to change load order, you just change the one folder name

#

and here you have to go in and change every single file

amber halo
#

z zz zzz zzzz 😄
Order is based on loadin *.pak file

#

So no need to change every file

half willow
#

you can load loose files like that

amber halo
#

What? 😄

half willow
#

yeah

amber halo
#

rly?

#

just place in ~mods folder?

half willow
#

no

amber halo
#

how?

half willow
#

place them according to the folder structure

#

Stalker2\Content\GameLite\GameData

drifting tapir
#

Loose is bad though. Theres no reason to not pak if you are using this method

amber halo
#

OMG! You f*** genius! 😄

#

But for development!

drifting tapir
#

Yeah for sure

cobalt hamlet
amber halo
#

Already did it

amber halo
drifting tapir
#

Probably dangerous to release loose files as mods though.

Im getting ptsd imagining trying to troubleshoot users breaking their games in the most incomprehensible way because of improperly uninstalled or overwritten loose cfgs in their game directory.

cobalt hamlet
#

Did you keep the original name of DIG ? or you put a custom name ?

cobalt hamlet
#

i tried and it dont work for me

amber halo
cobalt hamlet
#

even with ItemGenerator placed

#

it depend and what you try to add i think

#

i dont want to overwrite everything, just add new things

amber halo
#

You make wrong constuction.

cobalt hamlet
#

yea one struct.end is missed on the screenshot

#

but last time i tried it was not missing

amber halo
#

No

#

This is not the issue.

#

go PM

#

@cobalt hamlet You are welcome 😉

drifting tapir
#

Whats the issue?

amber halo
#

Wrong structure. 🙂

#

Of overriding cfg.

drifting tapir
#

The asterisk means it is pointer?

Im not sure

drifting tapir
drifting tapir
amber halo
#

One more question. Is it way to pack textures and localizationdb in one pak file? Or if you change config, localization, textures you will have 7 files in mod? Like 1 for cfg, 3 for localization, 3 for textures?

#

@half willow CoreVariables cannot be placed into dlc game data also?

undone turret
#

Friends, in a neighboring chat I asked about the calculation of ammo value ArmorPiercingMod = -0.8.
Since I am zero in understanding floating points, perhaps it is more reasonable to use a specific example. I have fairly accurate values for the penetration of the 919 cal. Let's take it as 1. And the penetration values of the 918, which is 0.8 of the 919.
How do I reflect that in this system?

amber halo
#

shit 😄

#

So, do i need to use your tool to pack DLC or unrealpack will be good if the correct folder and path's ?

#

@half willow ?

half willow
#

you need the tool if you want to use a folder in the DLCGameData path

#

otherwise do whatever you want

sinful cypress
#

If you do it like this example down there and only edit the stuff you want to change (mostly a few lines/values) you dont need to override the whole original cfg.
And then you can place it in "Stalker2/Content/Gamelite/Gamedata/.."
Just a .zip needed, no pak => IF you want to upload it to Nexus

Example:

sand vault
#

Man, game started crashing after reaching STC Malachite and hovering over the personal stash inventory. Never used Mutant Loot, so it's not that. It only happens after reaching Malachite. And only when I hover over ammo. So weird.

#

Haven't had any major issues up until now.

#

Maybe I'll try removing all the ammo from my inventories and then go there, then buy more ammo afterward. Or drop it on the ground outside or something. Not sure..

#

I wonder if any of these descriptive ammo box mods could cause that

loud peak
#

Not sure if people will find this usefull, but I've made a script to adjust values, like loot for example. The process is simple, run the code in Google Colab, upload the original file (.cfg), adjust the pattern_multipliers and patterns and once it has finished recompiling, you will have the option to download the new .cfg with the new values

#

left vanilla, right the recompiled file, ready to repack

#

I am not sure how to proceed from here. Do I make a new post as if this is a mod? I upload it to Nexus... somehow?

sand vault
#

You could upload it to Nexus and just put the "How-to" in the download section as a txt file, and also in the description, and put a link to it.

loud peak
#

like if it were a Google Sheet?

sand vault
#

I did that for my "compacting Form-IDs" how-to for Skyrim.

#

Right

loud peak
#

thanks ❤️

sand vault
#

You can put the script in the download section too I'm sure

loud peak
sand vault
#

Yeah, then just tell people to rename it.

#

Or just rar it up

loud peak
winged hemlock
raw crest
winged hemlock
#

This is real weapons damage list? It`s a joke?

#

Or this file is better?

raw crest
#

It has to be wrong lol

winged hemlock
#

But they made a separete files for players weapons damage and NPC weapons damage

raw crest
winged hemlock
#

There is many base things, which are just needed because of the engine

winged hemlock
#

Oh 737 such a great number

winged hemlock
exotic token
#

@willow warren @signal mango @sullen shard @sinful cypress
I LOVE YOU

raw crest
#

We don't have two different warhead for rpg right, i wish we had heat and he 😔

#

@winged hemlock since you made the mod, is there value for armor piercing effectiveness of explosives

raw crest
raw crest
winged hemlock
raw crest
#

I imagine two warheads for RPG would be good for non armored enemies with bigger explosion radius and armored enemies with slighly smaller concentrated radious with bigger damage

raw crest
winged hemlock
#

No human

#

Maybe giant and himera, didn`t tested yet

gusty moss
#

So I was poking in DynamicItemGenerator.cfg and noticed that some NPCs has two SubItemGenerator. One referencing consumable items, always and sometimes one referencing armors. I think the intended way for NPCs to have armor in their inventory is through SubItemGenerator method. The BodyArmor category is purely for armor that they themselves "wear". This is potentially why we are seeing NPCs sometimes drop double armor. But this is just a theory without any confirmation, require some testing first.
Just thought I share it here.

sand vault
#

That crash I was getting at STC Malachite's personal stash was because of the 9 Malachite Permits I had in my inventory. Something about how their quest status changed when entering Malachite bugged my inventory.

#

I used CheatEngine to remove them before going in, and simply used the badge instead.

#

Boom, no more crash

plain arch
#

Such an old message but ive also noticed that he puts the gun down in a low state when you go up against a wall with the gun out

bright echo
#

I've been testing the A-Life mods available currently, it seems none works with my game, maybe only A-Life Extended, any ideas onwhat i should do, and wich one of the A-Life Mods is the better at this moment?

#

did i post this on the right channel? if not i am sorry, just let me know and i will delete

winged hemlock
#

@exotic token

#

Also autofire upgrade for Saiga

storm turtle
#

I'm begging at this point. Big gunfights like the one involving ||Monolith in Pripyat|| are a god damn nightmare to figure out who's who unless I get close enough to let them start shooting at me first, especially at night.

#

They're all wearing vaguly dark lookign camo and similar masks, it's almost impossible

merry mountain
#

?

winged hemlock
#

because of

merry mountain
winged hemlock
#

Which are trash

#

I use UE4SS

#

and that modloader brakes it

merry mountain
#

thats a you problem tho

#

i have not suggested it to you

#

most normal players dont have ue4ss running

winged hemlock
#

)))))

#

for sure)

still dew
#

Ok so I did the commands 'XDKFinishQuest RSQ08 true' and 'XDKFinishQuest RSQ09 true' to get rid of the 'ghost' quests on the repeatable quest givers, and while that cleared the objectives, they still don't seem to be giving new quests after an emission. Is there another step to this? Like should I set it back to false?

kindred lotus
#

man this game is so fucking weird. going from 1080p to 1440p doesnt change the FPS

drifting tapir
ripe flame
drifting tapir
# drifting tapir ok based on my tests with my own mod effects i think i did "fix" infinite psy bu...

applying an effect with -100 permanent psy points basically breaks all my modded psy effects. Prevents psy from building up at all - i took enough drugs to apply 100k psy points after i applied the "fix" and i saw no psy effects applied on player.

I havent got someone to test on a busted savegame yet, but theoretically this "fix" should completely break the psy mechanic but stop the infinite psy-radiation bug.

The infinite psy bug is likely the opposite of what my "fix" does, where a permanent psy effect (used for quests, or for kill borders) is applied on player but not removed, which means you have permanent psy stuck on you that cannot be removed by psyblock

ripe flame
finite pumice
#

Hey so I came from stalker 2 official discord someone said gamma modders might be able to guide me using the dev console I’m trying to mess with effect IDs temporary/permanent. along with that I know you can kind of check your characters status effect using a command debug or something
Like the positive effect of an artifact I know the command for adding affects to player/npc etc problem is I don’t know if I’m executing it correctly

#

For example XApplyeffectOnplayer ProtectRadiation9 is there anything that should follow that is that only applicable to armor/artifacts in terms of if I created an item?

twilit pike
#

Can anyone send me FastTravelPrototypes.cfg and FastTravelLocationPrototypes.cfg cfgs please? They should be in GameData

tall marten
#

has anyone tried misery mod on the nexus, is it gooD?

twilit pike
# winged hemlock

Unlucky it has no info about how to actually make new guide somewhere. I guess some other file spawns stalkers and gives them some 'roles'. However seems like its possible to make fasttravel point to Duga here, thats something.

summer silo
#

fyi I just tested something last night.
If you have two cfg's that edit the same entry, the later file will take over.
One cfg turned text stats into numbers, the other reduced item weights.

Reduced Sausage weight was 0.2kg, after loading the numerical stats mod afterwards the weight went back to 0.4 Wahh
But, making the stat mod reference the cfg with the reduced item weights first made the game use both 0.2kg an tell me how much satiety the sausage exactly gave.

foggy hinge
summer silo
#

Not at the moment, no

foggy hinge
#

That is alright, I am curious if loading things as a DLC completely mitigates these types of conflicts entirely.

#

This was the same case I had when applying my mutant changes with Sombers Mutant Loot.

#

The mod would apply my stat changes and still load Mutant Loot

#

But some people reported different experiences with different mods.

summer silo
#

I am using loose file format so that might have something to do with it?

sinful cypress
#

Tested it with Ammo changes and not all changes will be used (no matter of DLC approach or „normal“ Loose approach).
Weight changes worked, both cfg get loaded and both work.
Ammo-Type change via Loose does not apply then, no matter where it gets loaded, dunno if the game handles them somehow different.
If I load ammo-type change alone, it works. 🤷‍♂️

sterile falconBOT
#

📋 Your current level

You're placed at 14325th in the leaderboard.

summer silo
#

Bruh..
Learning more and more about Unreal Engine 5 and it's "revolutionary" tech is making me seethe kekw

#

Fuck Lumen and Nanite

#

stalker 2 honestly didn't need those. It just needed good LOD's and lighting.
Apparently the entire reason why Lumen was even invented was because of Fortnite kekw

#

Big open world with destructible environment that needed dynamic lighting that looks good.
Meanwhile s2 doesn't need that shit because the world is static.

#

The game runs like shite because the lighting engine is trying to figure out whether that static wall that will never be broken or moved away still exists.

#

And then there's the cancer that is Nanite which rears its ugly head the most during the crane cutscene at the Slag Heap.
If you look at the distant terrain you'll see Nanite popin loading in chunks of the cooling towers and CNPP. Something we wouldn't be even talking about if they used regular LOD's kekl

woeful crane
# summer silo Bruh.. Learning more and more about Unreal Engine 5 and it's "revolutionary" tec...

Unreal Engine is the biggest joke to be released on the game industry since Denuvo anti-tamper.
Epic doesn't give a fuck how badly that engine is as long as they can post videos showing off "OHH look SHINY THINGS" every few months. Unreal Engine back in the day and Im talking 10-15+ years ago, used to mean you were gonna get a game that looked good, and could also run on a literal potato, now it means nothing but hitching, frame drops, and unoptimized bullshit.

and it sucks that the one company I wholeheartedly believe made a game engine that could go toe to toe with Unreal wand whoop its ass in optimization was CDPR with their RedEngine and sadly they've even went to the darkside, shelving the RedEngine over UE5...Fucking sad man.

summer silo
#

RedEngine's flaws surfaced with Cyberpunk 2077 tbf

woeful crane
#

Not with Phantom Liberty, They turned that game into something amazing.. granted it should have never left the shop in that state

summer silo
#

If there is one dev team that could do something good with UE5 it would probably be CDPR

woeful crane
#

True, its just ever since UE4 Its like we've watched games developed on it start to devolve over time

summer silo
#

I'm not holding my breath here for it but I think they could drop something good on the engine.

woeful crane
#

Now, is alot of this the fault of developers, Most definitely.

summer silo
#

As for STALKER 2, I doubt we'll see much improvements graphics wise.
Nanite can't really be improved rn and Software Lumen is literal slop.
The one mod I expect someone to try and make is a mod that removes Lumen entirely and replaces it with normal lighting engine to see if it improves performance kekl

woeful crane
#

but at the same time devs turn to UE5 BECUASE its an established engine.

woeful crane
#

I didnt mean to quote myself lmao

summer silo
#

STALKER 2 on IdTech.. Now that would be something.

woeful crane
#

Wait

summer silo
#

But personally I think they should have stuck with Unreal Engine 4 instead of updating to 5 for the lazy slop like Lumen or Nanite

woeful crane
#

I thought it was on UE5

half willow
#

na give me gSrc

woeful crane
#

Well that explains alot lmao

summer silo
#

It is not :D

#

Indiana Jones is the most impressive game I seen this year. It's not only fun but also runs flawlessly for me.
120FPS at 1440p, and the base game uses Ray Tracing at all times.

#

And we are talking

Native 1440p

#

No DLSS or FG

woeful crane
#

I know man, it looks good as fuck, my card dont support raytracing so I didnt even try when I learned it was always RT,

real forge
woeful crane
#

you should check out Threat Interactive on youtube, that dude goes into alot of detail on UE5's problems.

summer silo
#

All my info comes from that channel lmao

woeful crane
#

XD

summer silo
#

The fact you can't even disable TAA without getting major artifacting

#

Explains why STALKER 2 looks so fucking bad with it off

woeful crane
#

I'm glad dudes getting the recongniion he deserves. I

woeful crane
real forge
# summer silo Indiana Jones is the most impressive game I seen this year. It's not only fun bu...

Shadow popping and some of general popping, shadow quality sucks and is barely fixed with full pt, textures ass in a lot of places and smaller world scale etc if compared to stalker.

I think crew motorfest is a better example with snowdrop engine(probably only game that i enjoyed playing at 60 fps, usually i would stick to potato quality but play at 180-240). Avatar game seems to look impressive in terms of graphics/fps with a lot more scaling

real forge
real forge
# summer silo Did we play the same game?

A 'robust' recommended PC hardware spec sheet led to concern for many when it comes to PC Indiana Jones performance, but it turns out to be a well-optimised game that can run well even on today's mainstream graphics cards. Rendering performance is mostly a non-issue, but the VRAM allocation of your GPU is of crucial importance, in concert with ...

▶ Play video
summer silo
#

Even Nanite requires it.

real forge
wide cypress
#

especially since a lot of the more obscure techniques he talks about aren't always discussed and I wasn't even aware of them, despite me working on a graphics engine at the moment, having the keywords is amazing

summer silo
#

That being said Indiana Jones came out in a much better state than most of the recent big AAA games.

real forge
summer silo
#

I'm talking recent games in general.

foggy hinge
#

I'm working on overhauling consumables, ofc messing with the localization bc I am adding new effects and whatnot, but some of the effects in-game keep showing up with this localization SID for the values

#

If anyone's got an idea, please let me know.

#

This is what my energetic drink changes look like.

   Weight = 0.15
   Cost = 140.0

   EffectPrototypeSIDs : struct.begin
      [0] = EnegeticSatiety1
      [1] = EnergeticStamina
      [2] = EnergeticStaminaInstant3
      [3] = EnergeticsPoppyFieldSleepiness
      [4] = EnergeticSleepiness
      [5] = EnergyDrinkPostProcess
      [6] = EnergeticStaminaPerAction1
   struct.end
   ShouldShowEffects : struct.begin
      [0] = true
      [1] = true
      [2] = true
      [3] = false
      [4] = false
      [5] = false
      [6] = false
   struct.end
struct.end
ripe flame
#

I don’t see a struct for value type

#

It’s in original Energetic

foggy hinge
#

You mean EffectsDisplayTypes?

ripe flame
#

Yes, I believe so. It determines how value is displayed - as a “tier” or a plain number value

foggy hinge
#

Mkay, lemme try

ripe flame
#

Also, you do not have to include all existing array entries. Just type in ‘[6] = …’ right away, all existing previous entries from original should still work

foggy hinge
#

Mm, I was kind of thinking that

#

I will try after this

ripe flame
foggy hinge
#

Original games have always been in Roubles.

#

https://stalker.fandom.com/wiki/Ruble#:~:text=The ruble (Russian%3A%20%D1%80%D1%83%D0%B1%D0%BB%D1%8C%2C,for%20mission%20rewards%20or%20trading.

S.T.A.L.K.E.R. Wiki

The ruble (Russian: рубль, rubl’) is a form of currency in "The Zone". It is attained from doing jobs or selling items and artifacts. The ruble is given the acronym RU whenever it appears as a...

ripe flame
#

Before the invasion this logic could work

foggy hinge
#

It's not logic, it's facts. The lore tied to currency in the games has always been Roubles and there's no real explained reason why they changed it.
https://steamcommunity.com/app/20510/discussions/0/1698294337777278622/

In STALKER, the currency is rubles (RB). The game centers around the Chernobyl Nuclear powerplant which is in Ukraine. The Official Ukrainian Currency is Ukranian hryvnia. GSC game world is Ukrainian, but why would they use rubles as the currency?

#

I'm not arguing about a change to currency bc that's how I want to use it.

crimson laurel
#

just think for a second

ripe flame
#

The fact is that now official currency is Coupons, and it’s canon.

crimson laurel
#

for me it makes sense, it's a zone currency, only exists inside the zone

foggy hinge
raw crest
crimson laurel
#

crying about some damn icon

foggy hinge
#

But I'm not?

#

I'm literally defending my point to my change bc I'm being questioned to why I changed it.

raw crest
foggy hinge
#

Yeah, by the lady at the boat and that's it afaik

raw crest
#

tho it is not my game so do you whatever you feel like

foggy hinge
#

"Changed to coupons for whatever reason"

#

She says something like that or so

raw crest
#

there is more to it, you just missed it

crimson laurel
#

imagine that whole european union changed to euro in 2000

foggy hinge
#

I probably haven't gotten to it yet

crimson laurel
#

must be revolutionary

ripe flame
#

“Whatever reason” 🙄

crimson laurel
#

they literally trying to make russia as far as possible from the game and the developers, why would they keep rubles

foggy hinge
#

LMFAO you really can't just let someone enjoy a game the way they want to huh?

raw crest
#

you all lets not fight about how people want to mod their own game

crimson laurel
#

i don't care about what you do with the game? go on and make all npcs naked with anime style

foggy hinge
#

Sorry, I don't want to tie in real world issues to my gaming experience.

foggy hinge
ripe flame
#

You can enjoy it as you want. We are just curious why.

foggy hinge
#

No, no. Don't weasel yourself out of this.

crimson laurel
#

am not belittling you for changing the currency, it was for the fact that you said "there's no real explained reason why they changed it"

foggy hinge
#

You knew the intentions and pressured me into why I changed it and wanted to explain to me why it was that way.

ripe flame
foggy hinge
#

Neither.

#

I support my own country bc that's what I need to worry about right now.

crimson laurel
ripe flame
#

👏

crimson laurel
#

honestly that was laughable and i don't even need to know what country u in

#

end of discussion

foggy hinge
#

Proving my point exactly.

#

You don't care what I do, but you're obviously berating me for my opinion

crimson laurel
#

you're altruistic

foggy hinge
#

I'm realistic, my current needs to not need me to prioritize my focus on a third world country.

#

I need to survive as much as they do.

ripe flame
#

There’s war in your country?

crimson laurel
#

am sure you have no idea how much that third world country is impacting your economy

foggy hinge
#

I'm done, y'all are so stubborn to understand that other people outside of Ukraine are also important. There's war in many other countries but Ukraine clearly needs the attention.

crimson laurel
ripe flame
#

Sounds like white lives matter

crimson laurel
#

long live syria

foggy hinge
#

Y'all literally just don't get it.

raw crest
#

DisgustedClint stop baiting him

crimson laurel
#

what are we supposed to get? chadchris

#

that man is from the us, completely understandable now

raw crest
#

im sure politics of any kind is not allowed in this server, so please just drop it KekStressed

gaunt radish
#

I will slap the entire band if war talk or discrimination for anything, even liking russian stuff in a game, will occur

#

I hope it is clear now

merry mountain
#

and mods that have done so where previously removed from nexus by request from GSC as far as i know

spring idol
#

cookers

foggy hinge
#

It did change it to Roubles

merry mountain
#

yes and it was removed because of that

#

now its back because it removed that

foggy hinge
#

I was unaware they had

#

Which is fair, so I'll need to update it then.

#

But like Jesus holy shit y'all didn't need to tear me apart for it

merry mountain
#

i dont , i just wanted to tell that they do remove mods for that

kindred lotus
#

anyone here good on .ini tweaks? i want to make this game run well on my laptop

merry mountain
#

so you dont end up having your mod removed

foggy hinge
#

Yee, I know you didn't

kindred lotus
#

Nahh lol, it's decent. rtx 4070 laptop version

foggy hinge
#

I don't plan on making changes like those though, so it's fine

merry mountain
raw crest
merry mountain
#

Any mod platform run by any company in a state with normal laws will remove stuff if the rights holder requests it

#

so as long as you dont want to run an "underground" mod platform that tries to not be held accountable, this will happen

crimson laurel
#

^

merry mountain
#

and its not like they are running around and removing mods left and right

#

most stuff usually stays up

#

the only mods that are not on the normal mod platforms i know, are mods that add hardcore s*x related stuff for example

#

or mods that add "substance" consumption to games where "it does not belong"

#

like games mainly targeted at an underage userbase or those that should be family friendly etc

raw crest
#

btw we dont have npc guides mod yet right PepeHands

merry mountain
#

you mean additional guides?

#

for fast travel

raw crest
foggy hinge
#

There's a mod to do that

#

But there is a caveat

#

You lose the "What's new in the zone" dialogue option but honestly never use it myself

half willow
#

and 90% of the time its the same dialogue

#

so you're not missing much

foggy hinge
#

Yee, I noticed that to

#

It's very repetitive

half willow
#

the lines seem to be faction based

#

and each faction has like 5 lines

#

so yeah

foggy hinge
#

Though just be careful with that mod since it seems to break some things

raw crest
foggy hinge
kindred lotus
#

ok but for real, can anyone recommend good tweaks to make?

#

i cant seem to troubleshoot performance properly. going from Epic preset 1440p quality DLSS to Low 1080p ultra performance DLSS makes the FPS go from 40 to 70

#

makes no sense

foggy hinge
#

Really useful looking program

foggy hinge
kindred lotus
#

its like theres a dynamic renderer that adjusts the resolution to keep the average fps at 60

foggy hinge
#

Take a look at that.

#

It has quite a few really useful tweaks.

finite pumice
#

Has anyone figured out the SID for lead protected containers either the upgrade SID/armor specific container SID or a general one

#

Because container1 and radiation absorption SIDs respectively one just adds a container and the other for some reason does what it means in a different way you just absorb radiation which it insta kills you lol

summer tartan
#

Can I allow ADS in midair?

sand vault
#

Okay, this is a first. Wth is this thing moving around on the side of this building?

#

Looks like ferrofluid

half willow
#

souls of the damned

lavish lichen
half willow
raw crest
sinful cypress
#

Anyone has an Idea, why edited weight values for Consumables seems not to work for most/all? people....
Some say it works, most people posted "wont work" at ALL consumable weight mods, no matter which Modauthor
The original cfg is ConsumablePrototypes.cfg
I tried now the .pak approch, the loose-file and the DLCGameData approch, none works for me huh

foggy prairie
#

So has anybody checked out the SDK generator released on UC ?

#

Got tired of bumping on official discord to release the SDK. Just noticed that reversal, structs & offsets + SDK were on UC

#

They're already developing cheats for the not present multiplayer LOL

foggy hinge
#

WDYM by UC?

foggy prairie
#

Unknowncheats. @foggy hinge

sinful cypress
#

No, and I wont

foggy hinge
#

No, then.

#

Likely won't be an SDK bc it's not something you can just make from reverse engineering the game.

foggy prairie
#

Which in turn

fading cedar
#

those SDKs are just for making C++ mods and don't support the editor

foggy prairie
fading cedar
#

they leverage the class size metadata each UObject and any blueprint exported fields to generate c++ headers

#

and use pattern scanning to bind to function pointers

foggy prairie
#

I see

#

In the end we get cheats before getting to mod the game to Anomaly levels. Lol glad I stumbled upon this.

fading cedar
#

it could be used to make gameplay mods

#

best to wait for the real sdk though so you dont have to distribute a dll and deal with conflicts in native code

foggy prairie
#

Hmm

#

I'm going to continue digging to see what I can find. Rather get the show going for everyone to speed run getting S2 to our fruition.

fading cedar
#

a lot of the classes the dumper will export will be missing fields due to many being native only classes that don't export to Blueprints

#

if you have the ability you can inspect their memory to figure out the missing fields

#

also there would be many missing functions or functions that don't have the right prototype

half willow
#

hey, anyone here owns the game on epic?

#

need someone for testing

summer tartan
#

is the best site right now NexusMods?

sinful cypress
summer tartan
#

thanks

#

I'm looking for a place to learn more about this, I have a list of about 55 mods I want to make

#

small tweaks

foggy prairie
# fading cedar a lot of the classes the dumper will export will be missing fields due to many b...

Discussing this on my discord, there was a program that essentially updated the structs and offsets/knew what to use when the game updated so it wouldn't absolutely break the game/mod/cheats. Whether that program (Which I think was created for CSGO cheats) could be adapted to S2, I don't know, as cheating in Stalker never really had a following. Whilst It would be a major pain in the ass to essentially hard code/"cheating" mods/gameplay mods into the game this way. It could be a way to start making bigger mods in preparation for the official SDK to be released. In Theory I could be wrong as I'm not a master coder and haven't coded since Arma 2 dayz mod days and Xray days. Yet I have an relentless drive to unf*ck the UI in this game.

summer tartan
#

i made this as a trainer, all it does is type in console commands

hearty hamlet
#

I'm curious how easy is to change sounds in Stalker 2. Like I want to change/enhance PDA sounds, so when you turn PDA on, you can hear the mixture of Anomaly's beep and the button press from Stalker 2.

summer tartan
fading cedar
hearty hamlet
#

Like, with some mods you get the idea that it's possible - I'm using the first aid sound effects without that stuff.

foggy prairie
hearty hamlet
#

Like I already saw the meme mods with drinking/eating sfx.

fading cedar
#

I think the modding community for this game might end up using C++ based mods anyway because Blueprints has horrible CPU performance.

hearty hamlet
#

And changing sound effects and music is possible, as proven by some vids and mods. Like there's already a mod that replaces all the ambience with Mooze's.

bright wasp
#

Does anyone know if there is a way currently to removed placed items in the world? Ie, the fixed spawns for armors and named items, etc

foggy prairie
summer tartan
hearty hamlet
#

And file extentions.

summer tartan
#

yes, me too, i want to replace gun sounds

#

if it's as simple as swapping assets then it should be easy

#

what prevents us from changing gun sounds?

hearty hamlet
#

Like there's no problem for me mixing sound effects and perhaps make the mod where when you use PDA you can hear the beep from Anomaly.

foggy prairie
# hearty hamlet I'm just curious how the sound files work and if simple replacements are possibl...

I'd say that similar to what @fading cedar was saying and what we're talking about right now. Is without the official SDK you're essentially hard coding changes into the game files. With every update the game provides , while you wouldn't have to change the logic you would have to find why and what broke your changes. The structs/offsets would change. Correct me if I'm wrong , been awhile since I really coded or modded my own game.

summer tartan
#

that's not that big of a deal, if it works

#

so what can we do without doing that? just add config files?

foggy prairie
#

From my understanding yes

#

That is pretty much all you can do.

hearty hamlet
#

I say that confings and codes could really break things when patching the game, but sound files? Unless they state in patch notes that they replaced the sound effect... I wouldn't say it's too bad if you just re-replace the sound effect.

summer tartan
#

gotcha...

summer tartan
fading cedar
#

thats what gets written to the pak files

hearty hamlet
#

Like, how else lads fixed the obnoxious healing effect sound and headshot sounds - is it a mixture of code and file replacement?

foggy prairie
hearty hamlet
#

When the rootfiles were stored and you could easily replace sounds.

fading cedar
#

stalker 2 uses a modified verison of ue5.1 but if they haven't changed the sound file structure then you could try to use that version of the engine to export a pak or uasset with your sounds

summer tartan
#

if they released the official SDK for this, people would go crazy and make a whole new game out of it like palworld lol, i don't think they want that

hearty hamlet
fading cedar
#

they said they are going to release it, but they probably want to fix bugs otherwise it'll break mods

hearty hamlet
#

Alot of mods kept that niche until we got Stalker 2.

fading cedar
#

the SDK is just the unreal engine editor with their changes applied

#

by license they have to distribute it on epic games store

foggy prairie
hearty hamlet
fading cedar
#

yeah you can sometimes make your own build of the engine

#

depends on what types of assets you want to change

#

anything that heavily depends on their own classes would be a lot of effort

#

basic things like sounds, models, textures its possible

foggy prairie
#

I see

hearty hamlet
#

I just want to make simple mode, akin to one that replaces the sound effect for first aids, that just goes "stab" rather than "stab - EPIC SOUND EFFECT"

#

For me, it's just two sound effects - PDA on, and PDA off.

foggy prairie
#

Take in for an example , the missing statistics menu in the PDA/Reputation menu.

#

That was presented in earlier gameplay footage showcases.

fading cedar
#

ah stalker is using wwise audio

foggy prairie
#

NVG and Bino code is there but is disabled/removed as well.

half willow
#

Does anyone here own the game on Epic or GOG?
Looking for beta testers to help with getting the DLC Mod Loader tool working on those platforms.

fading cedar
#

similar to how that SDK generator works

#

you'd need to build unreal engine which is... something

#

takes me an hour and thirty minutes on a 7950x for a full build

summer tartan
#

so we can't change animations or anything either I guess

hearty hamlet
#

So wait

#

In order to just replace two sound files.

#

Do I really have to rebuild an entire Unreal Engine?

fading cedar
#

they have to be cooked into the package files and the layout of the data structures varies by engine version and game

#

so without going into too much technical detail the answer is sadly yes

amber halo
#

BandageBleeding4 : struct.begin Duration = 2 Charges = 4 ValueMin = -100 ValueMax = -100 struct.end

Is here someone who can explain to me what means Charges, Duration, ValueMax, ValueMin? And how it's calculated?
As i understand that:
If we will set:
Duration = 10 Charges = 4 ValueMin = -10 ValueMax = -100
Then if we will use 2x bandages in one time, we will have -20 bleeding during 10 seconds? Or we will have -2 of bleeding point each second?
If we will use 6 bandages, we will have -60 (or -6) or it will be limited by Charges? So -40 (or -4 each sec).

#

Maybe @loud peak ?

summer tartan
#

I measured 160ms of (audio) mouselag, using my microphone. from clicking the mouse, to hearing the weapon fire

#

That is unplayable

#

I also measured it in SoC and it seems instantaneous

ripe flame
#

Small change, but so much better now

foggy hinge
#

The games latency is insanely bad

#

The frame times and optimization for CPU usage is one of the bigger factors

summer tartan
#

Stalker 2: 100-120ms without any TAA/DLSS/frame gen enabled
Stalker SoC: 84ms, which for some reason feels 100% instantaneous... possibly also due to the sharper gun sound

foggy hinge
summer tartan
#

SoC sounds to me, like the click and gunshot are 1 sound, it's very close. i'll have to test again but it's quite a bit of lag, +36ms doesn't seem that much

foggy hinge
#

You could basically maximize your healing just by rolling a new value by hovering your mouse over it

summer tartan
#

the saturation effect appears before drinking the vodka, lol

foggy hinge
#

If you set the min to something like 20 and max 30, and change the value to show value and time then look at it in-game it changes the value Everytime you hover your mouse over it.

summer tartan
#

why

foggy hinge
#

Idk

#

That's just the way they decided to determine RNG values

#

That's why so many consumables have the same min/max

#

It's so stupid.

summer tartan
#

by hovering time? does anyone even do that

foggy hinge
#

By literally just mousing over the item in your inventory, yeah

summer tartan
#

well you said "over the time" did you mean over the item?

foggy hinge
#

Oh, yeah that's a typo

#

Autocorrect on mobile 😂

summer tartan
#

o_o

#

we were trying to figure it out..

#

bandages created by in-game time..

foggy hinge
#

Hah! Sorry I didn't even realize

#

I think charges basically does nothing

#

My guess is that it would determine how many times an item can be used before it's gone completely

#

Duration is self explanatory

summer tartan
# foggy hinge The games latency is insanely bad

this is not playable for me. on top of the 120ms mouselag, the very long ADS time/crouch time, and the aimsway while moving/crouchwalking... if you crouchwalk backwards diagonally, the aimer moves like crazy. i just finished playing the original trilogy and it didnt have this stuff

#

crouch time might be able to change in config, not sure

#

i really want to stop cancelling reload with sprint, also

foggy hinge
#

They seriously need to get the optimization under control

summer tartan
#

those results were done with the r.OneFrameThreadLag=0

foggy hinge
#

This is probably by far one of the worst optimized games I've played

#

Worse than Bethesda

summer tartan
#

they just need to fix the performance and tree popping... and mouselag, and all movement/shooting mechanics... and create an AI system essentially from scratch, redesign areas with more interesting things to do/explore, rebalance guns, change loot variety, give NPCs more dialogue, redo the english voice acting and then it'll be a pretty good game

#

🙂

#

NPCs right now, consistently don't react when I shoot them in the face. Or their friends. This is reproducible (so far in Cordon, Zalyssia and Bar)

#

2 guys will be talking, I'll shoot one, and the second guy will just smile and walk away

#

I've headshotted a guy twice and he DID NOT REACT

#

NPCs continuously spawning right next to me in Cordon - I don't even think this is a bug, I think they just left this unfinished... they just spawn outside

merry mountain
#

the spawn radius is very tiny

summer tartan
#

spawn radius of what?

merry mountain
#

of npcs

summer tartan
#

they're neutral NPCs in Cordon, why should they need to spawn anywhere?

#

they live there

merry mountain
#

i obviosuly mean normal npcs you encounter in the wild

summer tartan
#

well i should have been more clear, i mean the guys who live in the actual Cordon town itself

#

when i assault them, they just start insta-spawning clones right next to the building across from the trader

#

it's not like a random occurrence, it's very easy to make this stuff happen

merry mountain
#

yeah i know what you mean

#

happens at all the settled locations i think

#

at least at most

summer tartan
#

i mean i know you're not supposed to attack your friendly NPCs but come on, this is ridiculous

summer tartan
#

im going to make a video of just that

desert valve
#

yeah

#

some respawn endlessly and some are immortal

loud peak
# amber halo > `BandageBleeding4 : struct.begin > Duration = 2 > Charges = 4 > Value...

For example, taking the values of your second example, the values you've there states that the bandage, in that case (BandageBleeding4) will heal between 10 and 100 bleeding points (RNG between those two values). The bleeding points that it will heal, will heal during 10 seconds. Charges means (if I'm not wrong), how many bandages you can add at the same tame, so you can apply 4 bandages but the fifth won't take effect till the duration of one of them reach 0. Sorry for my english, hope it helps

amber halo
#

Then if i will set ValueMin and ValueMax to -100, it will not heal?

#

Because this is default:

Duration = 2 Charges = 4 ValueMin = -100 ValueMax = -100

loud peak
#

ValueMin makes it heal a minimun of points
ValueMax makes it heal a maximun of points

#

so if you make
ValueMin = -30
ValueMax = -60

Every time you use a bandage it will heal between 30 to 60 points

#

it can be 30, it can be 35, 37, 50, 59... whatever between those values

#

matching values in both variables will make the bandage to always heal the same points, taking the RNG

little sluice
real forge
ripe flame
little sluice
ripe flame
#

Yet it is much better for mod makers: monetization and more platforms

little sluice
#

Does mod.io have monetization options? I've never seen it in the games that have it

real forge
half willow
winged hemlock
half willow
winged hemlock
vocal jetty
#

how important is the load order IF the mods dont intefere with another?

#

is there like a global rule when setting the order?

half willow
#

if the mods don't interfere with each other, the load order doesn't matter

#

but that's a perfect world you'd be living in

#

unless you plan on using like 2-3 mods in total

vocal jetty
#

yeah ofc... lets say I got 2 mods interfere and I use the \Stalker2PakCfgMergeTool to merge those two? which one shoudll go first in order then?

half willow
#

If you merged them then you would end up having only 1 mod in the end, no?

#

that's what merging means

#

or am I missing something

vocal jetty
#

thats what I thought too. but Shays Alife and NPCCombatoverhaul is interfering as it seems.... when I use the tool I still have both folders in my ~mods and an additional _merged_cfg_modpack_loadPriority_100_P.pak

hallow sand
#

cause you need the originals to stay

vocal jetty
#

sorry for those "stupid" questions... im just starting to build my own

hallow sand
#

it doesn't merge them in the literal sense

vocal jetty
half willow
#

I just thought that merging actually meant merging

hallow sand
#

^i find it easier to take the twi files side by side in note++