#╟⚒stalker2™-mods-making-discussion

1 messages · Page 36 of 1

little sluice
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Hmm perhaps it's like payday where the reticle is a part of the overall sight's texture / mesh?

frozen anvil
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I checked some meshes, there were no glowing bit

lavish lichen
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Figured I’d ask here too. When merging localization manually does it matter the order in which it the added files are put in at the end of the English lines? I’m planning on tackling a DB automerging + throwing into vanilla DB tool

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Like say merging content mods like mutant loot and itemization localizations if it matters which comes first in the merge process

empty helm
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thanks pog I'm looking for the G36 drum mag, where did you find it ? You used a command or it can be found in game ?

spark plinth
spark plinth
tidal dragon
#

was there a mod for faster shader compiling?

crimson laurel
#

faster? no removing? yes

vital coyote
tidal dragon
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i dont skip it

vital coyote
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helps alot when needing to restart constently but faster no

cobalt hamlet
#

i'm seeking traductors for my next mod i will release tomorow (i already have english , french and probably RU).

If someone can do his own language DM me please, thanks a lot.

desert valve
#

what do you need a 🚜 for? 😛

cobalt hamlet
#

tractor translators, dont matter x)

hallow sand
#

Yo I hope someone does more voice lines, I'd love to try my hand at some

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Or some dog sounds, I have 3 huskies WHO LOVE to howl.

vital coyote
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cover me im hiding!

hallow sand
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"There I was, down x18, low on ammo, dick in han" - someone cuts in "you've never even been to one of those fuckin labs you liar"

lavish lichen
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Complete English overhaul that replaces the VAs with ones with Slavic accents lol

desert valve
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why is jump not an EActionType? o.O

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and more importantly, how can i trigger an EActionType

merry mountain
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do you already made a UHT & CXX Header Dump?

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with ue4ss

desert valve
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yep

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thats where i found the action type, but its not leading me anywhere 😄

spark plinth
#

am i moving the 2x and 4x closer on all AR416 rails?

cobalt hamlet
torpid halo
#

@spark plinth I think that the 2x being on that closer position is a bit too close, makes it too big on the screen

merry mountain
spark plinth
desert valve
spark plinth
torpid halo
#

@spark plinth oh, I mean, I played with it on that closer position, its just kind of huge lol but I guess thats a personal preference

merry mountain
spark plinth
desert valve
desert valve
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to get notified on consumable use

torpid halo
merry mountain
desert valve
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sadly "consume" is used quite often in our line of work

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UItemUsageComponent has ConsumeRequiredItems() think

merry mountain
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Function /Script/Stalker2.InventoryNew:OnUseItemHoldTriggered

magic geyser
desert valve
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i want to trigger an action, the enum just holds all actions

merry mountain
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you obviously dont trigger the enum, the action it is lol

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Function /Script/Stalker2.EjectedMagazine:OnHit
wut, when does this trigger, on magazin hitting the ground or what 😅

desert valve
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when i throw the empty mag at you

merry mountain
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now im not sure if he even drops mags

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i have to look

desert valve
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yeah they collide like 900 times per second with the environment and cause hell of a raucous

magic geyser
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only way to know is through collision flags

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isn't there a collision debug in the test build? or maybe showdebug might suffice, don't remember

magic geyser
desert valve
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i dont actually wanna jump, im just confused why jump is not in there 😄

merry mountain
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he never drops mags btw

spark plinth
desert valve
merry mountain
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skiff obviously

desert valve
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o.O i have seen tons of my mags roll around the ground

merry mountain
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hm

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maybe i dont have the type of mags he dumps on the ground idk

desert valve
merry mountain
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my default ak , pistol and viper mags never get droppen somehow

desert valve
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default ak

topaz cape
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ak mags definitely drop

desert valve
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maybe this is settings based or sth?

merry mountain
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maybe, i cant get him to drop any mag, regardless of what i do

desert valve
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reloading seems to do it

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/s

merry mountain
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yeah never for me

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he just puts it away and has a new one with ammo in it

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maybe this is not a thing in 1.0 😅

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im on middle difficulty

vital coyote
desert valve
merry mountain
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i would not use installation support vc for that kekl

lavish lichen
merry mountain
summer silo
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Oh the fact you can't edit CoreVariables, ObjPrototypes and AISettings files like you can the files in folders is infuriating

desert valve
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/Script/Stalker2.InventoryNew:UIInventoryItemAction 🤔

primal robin
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Does anyone know the quest id for Deceive the Deceiver? It’s bugged out and I want to just end it so I can drop the quest marked PDA. Also is there a way to unmark items as quest items?

vital coyote
primal robin
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I looked through that list and did not see that quest listed. Is there a way to output the quest ids via a console command?

vital coyote
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hmm

hot wasp
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anyone able to tell me how to make music mods work? Either I download one or make one it doesnt seem to work at all. I made a simple one to replace the main music and the song i put in with the id of the main song just gets replaced with the og one as soon as I fire the game up.

vital coyote
desert valve
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uhhh i triggered an inventory sort

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one small step for me

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and a small step for everyone else too

vital coyote
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inventory deff needs tlc

lavish lichen
desert valve
#
    local inventory = FindFirstOf("InventoryNew")
    inventory:UIInventorySort()
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with lua in UE4SS

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now how would one get all the items currently in the inventory 🤔

vital coyote
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have you messed with the bp mod loader thing? i was told its can do similar things to how the ue4ss works but less intrusive

desert valve
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i have 0 unreal engine experience so im sticking too lua right now, but im sure what is learned here can later be used there

vital coyote
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simple comand mod add "/Game/Mods/HUDToggle_P/HUDToggle_P.HUDToggle_P_C" and it loads your stuff

desert valve
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you skipped straight to the last step

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lol

vital coyote
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heheh yeah i havent made anything with it but the flashlight mod and faction identification works with it

vital coyote
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feel like pple with biger brians then i can do some cool stuff with it

desert valve
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@cyan stirrup needs to give us a leason in how to use the blueprint stuff

crimson laurel
vital coyote
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"tender love and care" like saying it needs work

crimson laurel
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meh all i think it needs is the buttons like in gamma

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ah and organization sections

vital coyote
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yeah the sorting tabs in anomaly are usfull

crimson laurel
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would be fun if someone made rig-backpack like in tarkov

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alternative gameplays

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fun to change stuff out sometimes

vital coyote
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yeah for sure

crimson laurel
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not to make it standards, just to change it out when u looking for something different

vital coyote
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ohh yeah, my modpack for anomaly is pretty vanilla. and when i feel like switching things up i just have diffrent modules i can turn on

crimson laurel
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not sure if its going to happen but am surprised nobody doing/did the redux magazines already

vital coyote
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one for tacticool guns with mags, one for winter, rogelike ect

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lots of things that go inot that

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models animations, hud stuff, stocking the stores, matching things to the guns

crimson laurel
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models? for what tho

vital coyote
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mags

crimson laurel
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they already exist

vital coyote
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its there when you unload but its not an item you can pick up

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either way its alot and we dont have tools

crimson laurel
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idk i think if someone wanted to do it they could do it already

vital coyote
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lmao sweet summer child

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make it 🙂

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ive been using my free time to learn

crimson laurel
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doesnt need animations, models are already there, hud is already there, stocking the stores aint that hard, the only problems is the BP, which ion know much about tbh

crimson laurel
desert valve
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cant get the inventory to give me its damn items

vital coyote
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hell yeah man 🙂 lots of stuff tho, been taking it one step at a time. something cool tho a game that is on the same engine and has all the rig and inventory and tarcov gameplay can be hacked into the same way you do with s2

crimson laurel
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arena breakout infinite is in 4.26

vital coyote
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i dint know what im looking at but was able to get into grayzone warfare and was gunna look at incursion red river

crimson laurel
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didnt find a way to get the aes key

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and get it on fmodel

vital coyote
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i pulled grayzone into fmodle

crimson laurel
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grayzone still looks like shit imo, hopefully with dev it gets good

vital coyote
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^

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friend bought it for me tho and it has all the systems

pulsar geode
crimson laurel
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grayzone hud gives website vibes

vital coyote
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for sure

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xD

crimson laurel
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glassmorphism

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grayzone ui be like

vital coyote
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ue4ss works with 4.12 To 5.3 breakout is Unreal Engine 4.26 it should work but i would be verry cairfull with anticheat

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is it on steam yet?

crimson laurel
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nah

vital coyote
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ill install it and try if it was :/

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im not puting any tencent launchers on my pc lol

crimson laurel
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should maybe come this month or something

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they said they would actually launch the game before the end of the year

vital coyote
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you have it installed rn?

crimson laurel
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yah

vital coyote
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one sec

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find this folder but in arena

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should be the same filepath binaries win64

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send a screen shot

oak mesa
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Is there a mod organizer for stalker 2?

crimson laurel
vital coyote
crimson laurel
vital coyote
vital coyote
crimson laurel
#

win64?

vital coyote
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chinesegameorwhateveritscalled-Win64-Shipping.exe you wold be what your looking for

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where that is

crimson laurel
vital coyote
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one of these one should "launch" without anti cheat but the game wont actually start you will only see a splash or something \

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maybee

oak mesa
vital coyote
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would be easier if i just had the game

vital coyote
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looks like it should work tho

oak mesa
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I'll try the one on nexus

vital coyote
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same file path same file

oak mesa
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Got it

crimson laurel
vital coyote
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funpolice now i need to crack it

neat thistle
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How to add new items to spawn in destructible stashes such as med boxes etc.?
Once I add new structs in, for example, DestructibleStash_Food_Experienced with new items, game 100% get crash on start saying that my ItemGeneratorPrototypes.cfg is fucked.
How to avoid it? Does anybody know?

gray stream
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You dont need a mod organizer for Stalker 2 because most arent actually mods. They are just config edits. I would highly suggest just merging everything into one file or make your own with everything you want

vital coyote
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^ agree

neat thistle
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I double checked struct.end's

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Seems like amount of items is just hard coded, lol

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I tried to replace sausages etc. with new items - it's working

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Trying to add new - fuck me

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Tried to add just in the same struct, tried to add new groups of structs with items inside - still nothing

crimson laurel
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i mean if mutant generator works then it has to work

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havent really messed with generators yet i think

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item generators tht is

neat thistle
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Idk

crimson laurel
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could be

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dont even know how the subitem category works

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clueless on that

desert valve
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im giving up on lua for now, everything is fucking userdata and you cant do shit with it

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its basically raw memory as far as i can tell

neat thistle
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oof

desert valve
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headers say its float CellSize and lua says userdata and shrugs

desert valve
summer silo
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Bro why do item weights work and everything else doesn't

atomic jacinth
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CoreVariables was basically the first mod.. day night cycle and stamina cost changes.

desert valve
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there is a way to change values in custom files that will not cause conflicts

atomic jacinth
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ObjPrototypes very similar. stam cost changes.

desert valve
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but its not working with every file

atomic jacinth
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oh do you mean like dynamic via lua?

desert valve
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but if i try the same thing with the bandages i just posted it isnt working

atomic jacinth
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ah you're talking about adding struct references to add additional params.

desert valve
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well in general changes structs, but without having to override the entire file

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more like a little patch

atomic jacinth
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also this is a good way to 'hide' your changes and then result in the same problem just expressed differently and have it so people don't know wtf mod is modifying things.

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it''s a super great way to end up with mods that conflict without explicitly understanding why

desert valve
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which is way way less likely

vital coyote
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for real tho

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thought the gun was just ass or the hits werent registering

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yall ever shoot through a light bush and find out it is a titanium wall that only the enemy can shoot through?

torn haven
vital coyote
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super annoying

bright wasp
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Anyone aware of a way to get one of each weapon without typing in every consel command?

peak pendant
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Hello everyone. Please tell me where the textures and inventory icons for the armor are located. In which archive? I can't find it. Thank you.

naive widget
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Stalker 2

eternal bramble
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anyone cooking up a Diamond Exosuit reskin? love this thing but hate the monolith colors lmao

peak pendant
eternal bramble
peak pendant
vital coyote
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says its in pakcunk16-windows.utoc but you can load them all at once

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not seeing all the guns here tho

worn jackal
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I'm looking for a mutant loot mod, any feedback on a mod like this?

vital coyote
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yee

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would turn off auto updates tho

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if an update brakes it you will have to wait for the mod to be updated to get into your save

worn jackal
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Works tho?

vital coyote
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been keeping it vanella "with some tweeks" myself but heard pple like it

worn jackal
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Idk man I miss the skinning

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And killing mutants gives nothing

vital coyote
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same

vital coyote
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not a whole lot

peak pendant
worn jackal
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Damn you got a whole ass list

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Appreciate it bro

crude heart
worn jackal
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Brooo I always get confused about the factions and shoot the wrong dudes

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That's a life saver

vital coyote
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haha nw man

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and its sooooo good

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not on nexus yet but the channel is linked

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no hud with that. chefskiss muh mursion

worn jackal
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Thank you man HH_kissBeijinho

vital coyote
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o7 fuck yeah stalker. i usualy update that for my stream when they ask so if i add anything it will be there lol

worn jackal
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Oh shit send me your stream channel

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I'll show up to support 🫡

neat thistle
#

Does it mean ammo at the bottom won't spawn having 'Weight=0' ?

vital coyote
# worn jackal Oh shit send me your stream channel

ohh thanks man! not sure the rules about self promo here i only pay atention to the s2 modding lol but all my shit is linked on my profile or there is a easter egg on all my sites that have my link tree xD

worn jackal
vital coyote
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thanks homie

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🙂

eternal bramble
peak pendant
vital coyote
chrome cliff
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looks like yall are close to adding models and animations soon

deep ridge
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anyone fix schizo yet?

bright wasp
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Gonna cross post here: Can someone who is playing 1080p 16:9 share a screenshot of their inventory and PDA screen (Upgrades)? Looking to better understand how the UI scales on smaller screens.

deep ridge
#

for me it was ignorable for a while but its like every 5 seconds in game now so its driving me nutz lol

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perhaps working as intended lol

vital coyote
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curious on this, the changes i made in my engine.ini work when i put them in just fine. ive seen a few pages sugest similar any reason why?

atomic jacinth
gray stream
bright wasp
high bay
#

Has anyone made a 3rd person mod yet? Surprised I haven't seen one. I know Skif's animations look dorky as hell, from seeing his shadow run like a doofus.

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But still, It's like one of the first things modded into a fps lol.

bright wasp
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Haven't seen one but im sure its around the corner. Or at least some way to view your character

cursive verge
unreal glacier
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are there any mods that can fix the HUD positioning on ultra wide resolutions

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it seems locked to a 16:9 orientation

vital coyote
unreal glacier
vital coyote
#

o7

orchid star
#

Ultrawide is love, Ultrawide is LIFE
I just bought the 3423DWF and the zone is prettier than ever

vital coyote
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i want one bad, i like flight stuff from time to time would be soo sick with head tracking and everything

rotund badge
#

So, anyone have an issue where FModel literally extracts the completely wrong file?

supple hare
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is there a solution for mod cfg files being cached in save files? CoreVariables.cfg got cached and I can't get the game to pull a new one

deep ridge
#

anyone think maybe the increase draw distance has to do with npcs being heard from a long way off and that causes schizo?

just a hunch because I can hear people I know are in the area but are very far away and im thinking perhaps that is the culprit

arctic patrol
#

Wasn’t an issue prior to Alife mods ,started using ones that increased spawn distance significantly, starting hearing tree people in the distance

spark plinth
#

Someone already changed gun textures, can that person please ping me? I’m in the process of also doing that.

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I need to make that EN2xScope black instead of tan.

grave kite
vital coyote
grave kite
cyan stirrup
spark plinth
#

GSC like to tease it seems.

floral herald
#

Has anyone had any luck using the "XRemoveEffectFromPlayer EffectPrototypeSID" command ive got a permenant psy effect on

barren timber
#

problem with completing the quest "The Assault on the Duga" maybe someone encountered it and solved it? I am following the storyline of the ''Varta'' faction. I reached the stage in this task where you need to gain a foothold at the checkpoint and killed all the monoliths and nothing else happens. There are a couple of buildings nearby, but they are dead ends and you can't interact with the doors, and the task progress stopped at the point where you need to gain a foothold at the checkpoint, although I have already fought off the crowds of monoliths and there is not a single hostile soul within 300 meters of me. I saved at every stage of this mission, loaded saves, went to this point 5 times from different stages but nothing changes. I watched other people's walkthroughs of this mission and everything is fine for them and the mission is updated at the point where nothing happens for me. I downloaded the mod to the console, tried to skip this stage with the command ''XEndQuest E07_MQ06'', but nothing happened, I tried the command ''XEndQuest E07_MQ05'' and friendly NPCs on the mission became hostile and they cannot be killed. What command should I enter to skip this particular stage of the mission and move on?

peak pendant
# vital coyote

There is the first success, we managed to change the texture of the unique "VAL", initially it had a yellow ribbon, now it's blue)

vital coyote
#

fuck yeah man thats dope! pluss the blue dose look super good

peak pendant
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This mod still needs to be finished, not all icons have been changed, maybe later I'll post it on the nexus or in this GAMMA discord

vital coyote
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deff post it, you put the work in why not. i would put it on nexus most defiantly

unreal glacier
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do u think any mobility enhancing mods, like the ones that let you climb ledges or vault taller objects, could break the intended way of navigating?

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Like, maybe you sequence break

arctic monolith
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hey guys - i've done a few UI mods on nexus, but am still struggling to solve the unpak and repak of .json files. have we found or recorded somewhere a solid method of doing so? uassetgui and zentools have been giving me trouble. trying to recolor stat bars and remove hint pop-ups for hold breath.

void owl
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Did you get it working yet?

arctic monolith
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i played with that too and wasn't having any luck 😥

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i'm but a measly graphics dude

void owl
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I had to bang my head against it a couple times to get it working. The guide on the GitHub is not super great. Was planning on making a more visual guide for STALKER but I haven't gotten around it

arctic monolith
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but you did have success with jsontoasset? eventually?

spark plinth
void owl
#

Just woke up, I'll get to the office and at some point I'll get to it

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Lol no no it's normal human times for me, can't spent too much time with stalker mods rn

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Let's talk later, I'll make sure to tag y'all's when I'm ready

void owl
bold trail
#

Could you tag me when you achieve it? thank's a lot

spark plinth
spark plinth
fervent merlin
hexed bane
#

anyone willing to help me , why i get this msg when i click "first install init" on gamma ?

summer silo
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This is stalker 2 chat.

smoky stirrup
#

you lost me on #5. do we go into UE5 in explorer and make the folders or do we import the file/folders in UE5 or do we construct the files in UE5 or? i dropped the file sysytem in UE5 directory in explorer and it doesnt show up in the UI. sucks to get lost this early on 😦 btw the content folder in install directory is full of importenat folders im sure, so "empty". what? specifics.... edit, i think im on to something. THIS folder "UE_5.5\Unreal Projects\DiscordTutorial_001\Content"

plain arch
wicked wind
half willow
umbral swallow
orchid wharf
#

From the day i reached garbadge i havent seen sunny weather in my game it is rainy and cloudy all the time is their any bug or the game is like that do we have any fix for this ??

void owl
grave kite
compact furnace
unreal glacier
#

Does anyone know if "Simple ModLoader and Console Enabler" works with Lyall's "STALKER2Tweak?"

raw crest
raw crest
grave kite
unreal glacier
#

Tourist's Delight?

ember notch
#

Finally getting it to work after hours of suffering

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thanks so much for the tutorial

void owl
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Man I wish the game had spay paints for weapons for DLC instead of getting the same camo pattern on guns and armor

half willow
hallow sand
#

Morningggggg

last spire
#

cheeking their breeky

hallow sand
last spire
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so whos gonna make a mod to disable the doors auto opening and closing?

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didnt know we live with poltergeists now

hallow sand
#

"Must have been the wind"

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Todd howard made his way into this game somehow

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Had an idea, opened the files to find it, lost my idea and what it was about

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GOD DAMNIT LMAO

torn haven
hallow sand
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its almost as if if you sprint towards a door but stop, the gamke thinks you're still running at it

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and opens/shuts it

torn haven
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i only notice the doors auto closing when i sprint thru them

last spire
#

walk up to one and walk far away from one

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they auto open and close

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zone is fucking w/ u in real time

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i call it the gentleman anomaly

hallow sand
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we can't import assets into game files until teh SDK is out right?

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I was also wondering if I can find where their monolog/dialogue is, can I add a ton of lines for NPC's to say?

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Wasn't someone wanting emissions to last longer/red sky affect? I thinmk I found a way to do that

rich aspen
azure mortar
spark plinth
hallow sand
#

what is the x7 armor called in the files? I cannot find it.

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the black version

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XCreateItemInInventoryByID Battle_Dolg_End_Armor 0 1 1

Nvm found it 😄

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[2] = DutyArmor_4_E1_NightVisionUpgrade Wait, the game does have nightvision.

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Just not GOGS

half willow
#

wdym

hallow sand
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I'm in the armor files of the game, there's upgrades for duty armor for nightvision

half willow
#

scroll down

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you're in the obselete section

summer silo
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I mean, nightvision was always part of the helmet in the og games, lol

hallow sand
#

OH

hallow sand
half willow
#

1 sec

hallow sand
#

or how do I know that's what it is

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lmao

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So editing the armorprototypes.cfg won't really do much then?

lusty hemlock
#

Can anyone tell me which Variable in which config file changes global prices?

half willow
#

nevermind

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i misunderstood the config

compact furnace
#

That interview with IGN about A-Life in Stalker 2 is funny as hell

half willow
#

in UpgradePrototypes.cfg you also have:

   ID = 546
   SID = DutyArmor_4_E1_NightVisionUpgrade
   Text = Night Vision
   Hint = Installing NVD.
   Image = Texture2D'/Game/GameLite/FPS_Game/UIRemaster/UITextures/Inventory/T_xleb.T_xleb'
   BaseCost = 1000
   EffectPrototypeSIDs : struct.begin
      [0] = DutyArmor_4_E1_NightVisionEffect
   struct.end
struct.end```
#

So theoretically you could add the EffectPrototypeSID to another piece of armor and see if it works

compact furnace
half willow
#

That armor is unobtainable in game

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it's npc only

compact furnace
#

I haven't seen any armor, duty or otherwise, that I can actually buy and upgrade like that

hallow sand
#

Yeah but It seems to be in the game file, so wco

compact furnace
hallow sand
#

could we console it in?

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And see if we can up

half willow
hallow sand
#

yeah

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Ill give her a shot here in a sec.

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already messing wit hthe X7 suit files

half willow
#

I'll fuck around a bit after work

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so see ya in 3 hours

hallow sand
#

ill try a bit here shortly too an keep you posted

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I'm a retired disabled vet, I got nothing but time LMAO

compact furnace
#

Is there another mention of "_NightvisionEffect" in any other file? Seeing as that kinds needs to be it's own thing to even work

hallow sand
#

in upgrade prototypes

#

and the actual armor upgrade files @compact furnace

#

There's literal meshes and NPC's with NVG gogs too

#

so those are in the files too

#

Just feels they didn't implement a lot they meant to

half willow
#

not to burst your bubble or anything

compact furnace
spark plinth
half willow
#

but DutyArmor_4_E1_NightVisionEffect is NOT defined in EffectPrototypes

spark plinth
half willow
#

so it most likely will not work

compact furnace
lusty hemlock
#

But wouldn’t there have to be some post processing references to the actual NVG effect as well?

hallow sand
compact furnace
half willow
#

I bet it was, most likely cut out

#

cause some files have it and some don't

lusty hemlock
#

Isn’t this endeavour then already doomed? None of the core functionalities are there and neither do we have the tools to work on whatever scraps they did leave us

hallow sand
#

Oh yeah, I was just saying i found it interesting as an upgrade in the files

compact furnace
lusty hemlock
#

(I missed the beginning of the conversation tho)

half willow
compact furnace
#

Did anyone check how the drunk screen effect works? Maybe that can be used as some kind of template to add a NV ?

compact furnace
hallow sand
#

Someone removed the drunk affects with a mod, so we could easily see what they did

half willow
#
                  EffectSID = DrunknessPostProcess
                  RemoveOnTransition = false
               struct.end```
compact furnace
half willow
#
   SID = Drunkness
   MaterialPath = MaterialInstanceConstant'/Game/_Stalker_2/Materials/PostProcess/Drunkenness/PPM_PostProcess_Drunkenness_Inst.PPM_PostProcess_Drunkenness_Inst'
   HDRMaterialPath = MaterialInstanceConstant'/Game/_Stalker_2/Materials/PostProcess/Drunkenness/PPM_PostProcess_Drunkenness_Inst_HDR.PPM_PostProcess_Drunkenness_Inst_HDR'
   Priority = 17
struct.end```
orchid wharf
spark plinth
#

@empty helm thanks for helping naming the mod. meow_heart_bongo

Moth’s Weapon System Overhaul

M.W.S.O. for short. c:

#

Is it worth me buying the Ultimate edition now or just wait till it’s separated?

sand vault
#

When SDK drops, I want to make a ghost train mod as a type of psi attack. Imagine you're running down the train tracks at night, and you see a light ahead, and it grows bigger, and you start hearing the sounds of a train grow closer, until it hits you and blasts you off the track. Make it look like a glowing semi-transparent passenger train.

I also want to make it so you can use the train tracks as a way to travel across the map. Put a guy on one of those track carts like they had in the Metro games, and let you catch rides with him when he comes by. Make it so he's at certain areas during certain times of the day, and is persistent in the world.

sand vault
#

I have so many ideas for this game. Probably gonna need a lot of help figuring it out.

spark plinth
#

All I want is a really good Alife mod and persistent quests that cycle.

sand vault
#

I also want to make a persistent reputation and mission system with Stalkers you meet along the way.

#

This is the idea I had for the reputation / mission system.

sinful cypress
#

UH, this would be a lot to do! Reminds me a bit on "Reputation"-Mod from Fallout
Hope you can get this done

sand vault
#

Yeah, it's a lot. It'll be possible with the SDK, but not easy.

#

And I've never modded UE. All of my experience is in Creation Engine and Redengine.

sinful cypress
#

I also never used UE until now ^^
Did mostly Robco-Patcher and (sure) xedit + CK and NifSkope etc.
"Stalker Universe" is new for me

sand vault
#

Yeah, I used Nifskope, XEdit, WolvenKit, GIMP, MI Setup Builder, etc..

amber halo
#

Hello everyone. Please someone can help me? I wanna make mod for stalker 2 but have no knowledge.
How to load uasset to UE? Change texture of some mesh?
How to add\change translations\texts?
Already get knowledge about FModel, and unrealpack but that's all... 😦

little sluice
amber halo
#

It is possible to add new meshes? with textures etc and spawn somewhere in game?

half willow
spark plinth
half willow
#

Yeah was joking (gsc dont sue me pls)

crimson laurel
#

such a cool mod i found, reduce hunger and increase hunger 😈

merry mountain
spark plinth
#

Now I can mod the new guns too

half willow
#

-$80

spark plinth
desert valve
crimson laurel
#

the 2 editions is mostly to support the devs not bc omg new items 😈

spark plinth
half willow
sand vault
#

The journalist mission for the base game pre-order only gave me two stashes, Garbage and Swamp. Is this normal? I didn't get it when I first started the game because my pre-order status was broken on Steam. They enabled it when I contacted support, and the mission started when I was already halfway through the game.

half willow
crimson laurel
#

should i make a mod where u get glass shards from breaking bottles and windows 🧐

#

and wood from planks and shit

#

🤓

half willow
#

bruh is making minecraft

crimson laurel
#

yea

#

how are u gona craft shit later

spark plinth
crimson laurel
#

crafts gna need glass 😈

#

or bartering

half willow
#

Stalker Bedwars inc

crimson laurel
#

u get wood/metal in gamma and shit so

sand vault
#

Get rare mutant materials from killing mutants and breaking down artifacts to use the materials to make endgame gear.

crimson laurel
#

glass is a plus

raw crest
#

why changing RT to True is not enabling HWRT?

half willow
#

only software rt

raw crest
half willow
#

i am not joking

#

we had this discussion here like 2 days ago

#

you'd have to recompile the game to add hwrt kekw

raw crest
crimson laurel
#

We examine the differences between software and hardware ray tracing in Silent Hill 2 and try to point them out. Is there a big difference? Does it matter, and is it worth it? Let's find out.

Check my Balck Myth: Wukong ray tracing comparison video: https://youtu.be/MhTAaZt51vI

OST: https://youtu.be/z6_Qju7FJEA?si=lmljKcnI3_FPjYM7

PC SETUP:
...

▶ Play video
#

lumen vs hardware

#

here shows a 4090 lost 20fps with hardwareRT

#

from 90 to 70

mellow prawn
#

Hi

crimson laurel
#

maybe once the game is optimized enough they could add the option

desert valve
mellow prawn
#

Where do I find Shay's Living Zone discussion ?

mellow prawn
#

thanks

desert valve
raw crest
# crimson laurel from 90 to 70

tbh i would take that trade off, like they are already forcing botched software RT on us that destroys game's performance, let me pick something

mellow prawn
#

Is there a console command to REMOVE an aquired blueprint from the inventory ?

spark plinth
#

Hey @half willow did the whole making mods supper compatible work at the end?

#

I want to give it a try today

umbral swallow
hallow sand
#

Ayoooooo?

crimson laurel
#

asbestos is cancerogenous dont wear it

hallow sand
#

The X7 is now upgradeable 😄

#

Upgrade comparison to vanilla (minus like a +15 to psy in the file from me lol)

amber halo
#

I did like in tutor, but can't see copied uassets in UE

mellow prawn
mellow prawn
# hallow sand Oh fuck LMAO

You can also replace the upgrades on the bugged SIRCA DLC suit and SSP-100 wit the Spark versions to make them upgradable

half willow
hallow sand
#

Have you been messing wit htrying to add more pgrade slots?

mellow prawn
#

also add Sprint naturally to exos without sprint by replacing their upgrade trees with the exos that have upgrade trees

amber halo
hallow sand
#

I assume we can't do much with adding until sdk

half willow
mellow prawn
#

I explained how in this post :

#

I tried fixing the bugged stamina regen upgrade in the Zircon armor yesterday, but it gave me an error. Thats something to do wit hthe upgrade effects file.

eternal sapphire
sand vault
#

If you make it a DLC, you don't have to worry about conflicts between mods

#

It only edits the portion of the cfg file you're making the changes to.

#

It's a nice system

half willow
sand vault
#

Herbata is the goat for figuring it out.

eternal sapphire
half willow
# eternal sapphire It doesn't have to be DLC for this.

From my experience it does as long as you want to append lines to the base config files like UpgradePrototypes.cfg, if you want to append lines to files not in the GameData folder directly, like for example GameData\ItemPrototypes, then you can just rip any .cfg file right into there and it will work

mellow prawn
untold pilot
#

Are NPCs still shooting at player through walls or is that fixed?

eternal sapphire
sand vault
#

How lol

#

Yeah, I'm curious

eternal sapphire
void owl
half willow
void owl
#

I know this is not coding, but I'm just tryna be funny

void owl
desert valve
eternal sapphire
# half willow will take a look in a sec

I learned the files still need alphabetical load order when packed, idk how them being in different folders would change this. for example: my file with the mutant edits was called "MutantLoot.cfg" but wouldn't edit snorks until I named it "ZzMutantLoot.cfg"

half willow
#

UE5 loads files in alphabetical order, and the last one loaded is always treated as the most important, thus winning any conflicts

#

damn

#

I'll have to recheck this

desert valve
#

same, might explain why the bandage thing wasnt working yesterday evening

#

nah turns out i already figured that out yesterday and called it ZBandageNoHealing.cfg

#

still doesnt work though

amber halo
#

Guys, is it possible to exit existing textures? I cant load it to UE 5.1 ? Where can be problem?

mellow prawn
# half willow I have:

What file do you edit for weapons and armor upgrade slots ? and whats the process for doing it ?

orchid wharf
sand vault
#

Is there a console command to set max framerate, so I can limit framerate while using framegen? The ingame menu limit doesn't work.

#

Ah, it's t.MaxFPS =

#

But still doesn't work.

#

Did anyone ever get the stash inventory menu window size increased?

desert valve
desert valve
sand vault
#

Auto?

#

You mean in engine.ini?

desert valve
#

ingame settings

crimson belfry
#

Enabling framegen also enables Reflex, which automatically limits fps a few fps below max refresh rate

desert valve
crimson belfry
#

Nvm then

sand vault
#

It won't let you limit framerate

#

Works well, really well actually, but that's the issue. Can't keep Gsync working with my 100Hz monitor when my FPS is hitting 120+.

crimson belfry
#

Try Afterburner/Rivatuner to limit your fps then, or directly on driver level

sand vault
#

So, I just disabled it and am running DLAA, limited my monitor refresh rate to 75Hz and can hold that. Don't need upscaling or framegen apparently.

#

With the STK2 - SPF mod, the game runs great now even without those enabled.

#

Every so often I dip into 60-70FPS range when I hit a settlement, but it only happens for a second, and then it jumps back up to 75FPS. That's good enough for me for now.

half willow
#

But making custom upgrades is pointless as of now, we still haven't figured out how to get the technicians to upgrade them:

#

You can give it a shot

#

If you figure it out, you'd be making a huge impact for a lot of our mods

azure mortar
spring idol
thorny yacht
#

Has anyone played around with outdoor brightness. We all know how you adjust nights in gamma. Bright, slightly bright, slightly dark and dark nights. Right now outdoors are too bright. Playing around brightness and gamma settings doesnt cut it. I want to be scared as fuck at night but now its just like walking during the day its kinda meh

pearl zodiac
#

if you're looking for "darker" days go find a moody reshade on nexus lol

thorny yacht
#

No no, i want to make nighttime great again. Like really fucking dark

pearl zodiac
#

might be your monitor then

#

turning down gamma for me makes the game pitch fucking black at nighttime

#

so i would check your monitor too

thorny yacht
#

my monitor is fine, im playing gamma and nights are actually dark

half willow
pearl zodiac
thorny yacht
pearl zodiac
#

i gave you some help and you threw it away

#

so good luck

thorny yacht
#

everyone here have the same brightness in every video or screenshot

pearl zodiac
eternal sapphire
#

If anyone is looking for a project set this to true and go talk to a tech. In CoreVariables.cfg

thorny yacht
#

I tried reshades brother. Its not cool

vital coyote
vital coyote
raw crest
#

Someone else said potato models are for when nanite does not work and fallbacks to potatos

compact furnace
vital coyote
#

My game crashes like how the world ended in 2012

compact furnace
raw crest
#

Because potatos are like 20-30 poligons lol

thorny yacht
vital coyote
compact furnace
spark plinth
raw crest
#

I modified TAA based on what those optimization guys from Thread Active or whatever it is told me

#

Results are atrocious

#

Left is modified TAA and right is Xess, his eyes disappeared with TAA

spark plinth
vital coyote
raw crest
#

I cant believe how i managed to achieve blurry AND dithery look, usually it is one or other

summer silo
#

GUYS

#

Actually give me a second..

half willow
#

BRUH

summer silo
#

IT CAN LOAD

LOOSE FILES AFTER ALL

raw crest
#

I wait 5 minutes to open the damned game

summer silo
#

Ryzen 7 9700x and RTX 4080s on 32GB's of 6000mhz ram kek

#

But yeah

#

IT LOADS LOOSE FILES

#

WHAT THE HELL

#

AMBULANCE

#

Out my window wtf happened there

#

brb

thorny yacht
#

Marked one WHAT THE HELL!!??

desert valve
lean oar
desert valve
#

i though the video stopped

#

lol

gusty olive
#

@leaden dagger https://www.ign.com/articles/stalker-2-dev-gsc-game-world-explains-for-the-first-time-what-went-wrong-with-a-life-20-and-why-it-was-removed-from-the-games-description-on-steam

In short, optimization issues ahead of launch forced GSC to shrink the area around the player in which A-Life 2.0 works. It is supposed to extend much farther in virtual distance terms than it currently does, but to get Stalker 2 into a decent place performance wise across PC and Xbox Series X and S, the developers had to reduce this distance. Then came the bugs on top.

OH MY GOD its almost as if they had to gut alife for consoles like ive been fucking saying since day one

IGN

Stalker 2 developer GSC Game World explains for the first time what went wrong with A-Life 2.0, and why it was removed from the game’s description on Steam.

#

FUCKING TOLD YOU SO

ripe flame
#

Working on UI, and there's a lot of misplaced objects. How can I move this by 1 pixel to the right? This is Content\GameLite\FPS_Game\UIRemaster\UITextures\Inventory\Equipment\T_equip_background_right.png

And I've found referring to it here (Content\GameLite\FPS_Game\UIRemaster\Inventory\W_EquipmentSlots.cfg):

  {
    "Type": "Image",
    "Name": "BackgroundRight",
    "Outer": "WidgetTree",
    "Class": "UScriptClass'Image'",
    "Properties": {
      "Brush": {
        "ImageSize": {
          "X": 11.5,
          "Y": 680.0
        },
        "ResourceObject": {
          "ObjectName": "Texture2D'T_equip_background_right'",
          "ObjectPath": "/Game/GameLite/FPS_Game/UIRemaster/UITextures/Inventory/Equipment/T_equip_background_right.0"
        }
      },
      "Slot": {
        "ObjectName": "HorizontalBoxSlot'W_EquipmentSlots_C:WidgetTree.HorizontalBox_833.HorizontalBoxSlot_4'",
        "ObjectPath": "/Game/GameLite/FPS_Game/UIRemaster/Inventory/W_EquipmentSlots.28"
      }
    }
  },

Increasing "X": 11.5, did nothing.

Tried to add to "Properties" this for testing, also nothing:

      "LayoutData": {
        "Offsets": {
          "Left": 100.0
        }
      },
raw crest
lean oar
#

What about your storage?

raw crest
#

1TB M1 ssd, 16GB ram

eternal sapphire
summer silo
#

IT JUST WORKS

lean oar
raw crest
raw crest
summer silo
#

shader complications

raw crest
#

pepew mine is complication

eternal sapphire
summer silo
#

PFFFFFF

raw crest
#

After every watch i wait 40 minutes for full compilation

summer silo
#

I don't think it loads base gamedata cfg's

lean oar
#

Jesus wtf

raw crest
#

I don't live in US so i don't have access to micro center

spark plinth
lean oar
raw crest
half willow
spark plinth
raw crest
spark plinth
half willow
lean oar
#

I'd have gone for the collectors edition if shipping wouldn't have cost me a damn leg to where I live

raw crest
spark plinth
# half willow 💀

Shhhhhh, we will mod the heck out of it to make it what it should have been.

lean oar
#

Who knows, GSC could potentially also fix it themselves KekSkew

lean oar
#

Exactly haha

#

It's about having faith keepo

frank summit
#

Hey folks. I've been working on the gamerguides database for this game since launch and thought you lot would be the best to ask - should item IDs be added to pages? i figure they might be useful for modders, but have to assume most of you know item IDs like the back of your hands 😛

summer silo
#

Okay so we can load almost anything loosely

spark plinth
# lean oar Exactly haha

My only concern is nobody has a concrete clue on what the heck the “multiplayer” will look like and how that will effect modding as a whole.

summer silo
#

These seem to just not vibe with any attempt tho

#

Can't update values in them without a complete overwrite within a pak file
Which sucks tbh

raw crest
lean oar
half willow
summer silo
#

Wait..

raw crest
frank summit
summer silo
#

Loose DLC

#

Genius

half willow
#

if you get that shit to work

summer silo
#

On it

half willow
#

im going over to your house

gusty olive
summer silo
#

DO NOT

half willow
#

and bringing you a cold żubr

spark plinth
summer silo
spark plinth
half willow
summer silo
#

Look. Łomża cytrynowa or nothing.

half willow
#

Ait

#

Deal

lean oar
#

The cytrusowy

half willow
#

the cytr-ussy

summer silo
#

SteamPlatformProviderEngine has to be packed

half willow
#

yeah

#

that one obviously

#

but the DLCGameData\moddir doesnt probably

#

maybe hopefully

ripe flame
#

Will "DLC" approach work for those who didn't buy DLC?

half willow
#

yes

summer silo
#

Hey so uh you can just uh, have all of them with one id

half willow
#

i know

frank summit
summer silo
#

oh

#

lol

#

Well I didn't

half willow
#

delete this ss

summer silo
#

Time to see if the truth will set me free

frank summit
#

No worries. You'll need to download a mod to get access to the console but it should be handy, especially for weapons 😛

raw crest
#

pepestare i want the Monolith Seva

#

From Ultimate edition

#

I should have bought ultimate when it was 20$ last year I'm a dumbass

summer silo
#

Look two years ago the Ultimate Collectors edition costed $190

#

In Poland

#

Am dumbass too

raw crest
#

I live in Turkey for certain time each year so i had chance to buy it for 20$, i decided 10$ is enough PepeKMS

half willow
#

YO

#

IT TOTALY WORKS

#

LOOSE DLC WORKS

raw crest
#

What does it mean, explain it for us newbies

summer silo
#

WAIT
DOES IT?

raw crest
half willow
#

you dont need a .pak file

#

for the dlc dir

#

just for the content provider

#

XD

raw crest
half willow
#

you just rip it

raw crest
#

Ok so, can you check if it has same save blocker similar to DLCs

half willow
#

sure can

#

gimme a sec

desert valve
#

should behave the same

raw crest
#

Imagine downloading mod and then your save requiring it to play with that save pepew wouldn't be optimal

spark plinth
half willow
raw crest
half willow
#

nah fo4 def gives you a warning if youre missing a mod you previously had on the same save, it still lets you load it tho

#

but if the mod adds new content and you happen to have it in your inventory

#

then guess what

#

ctd

raw crest
lean oar
# half willow ctd

not necessarily, they are a bit more robust than that but you will def fuck with your save if you keep adding and removing mods during a playthrough

ripe flame
half willow
#

I loaded the save no problems

summer silo
#

I still can't replace CoreVariables..

spark plinth
half willow
#

we in HACKERMANS

raw crest
crimson laurel
#

@eternal sapphire not even a single mention of disassemble beside corevariable

half willow
crimson laurel
#

🧐

eternal sapphire
summer silo
half willow
#

anyone knows of some kind of cli tool to edit files within a .pak file without unpacking it?

raw crest
eternal sapphire
half willow
#

or rather, does anyone know if the repak tool has a public repo?

#

nvm found it

ripe flame
#

We need a mod that adds "Delete item" in right click menu.

lavish lichen
#

So far there's no exception handling on corrupted/removed item slots, so the only workaround is save editing which isn't possible yet

raw crest
#

You all, modio works with adding files to games on the run without restart, is not possible to use whatever loading it uses for current mods?

summer silo
# half willow gimme

Yeah, no, this doesn't work kekl

DefaultConfig_Herbata : struct.begin {refurl=../../GameData/CoreVariables.cfg;refkey=DefaultConfig}
  // frequency in seconds
  SID = DefaultConfig_Herbata
  Priority = 1
  SkyLightUpdateDeltaTime = 2
  RealToGameTimeCoef = 12
  // Stamina
  StaminaRegenStateCoefs : struct.begin
    [0] : struct.begin
      StateTag = EStateTag::Sprint
      Value = -1.1
    struct.end
    [1] : struct.begin
      StateTag = EStateTag::SlowRun
      Value = 0
    struct.end
    [2] : struct.begin
      StateTag = EStateTag::Run
      Value = -0.65
    struct.end
    [3] : struct.begin
      StateTag = EStateTag::Aim
      Value = -0.25
    struct.end
  struct.end
  // / Player consts
  FOVDefault = 100.0
  CutsceneFOVDefault = 100.0
  DialogFOVDefault = 100.0
struct.end```
eternal sapphire
summer silo
#

Unless..

half willow
#

thats not how you're supposed to do it

#

gimme a sec

half willow
# summer silo Yeah, no, this doesn't work <:kekl:1028025674688102441> ```st DefaultConfig_Herb...

this is gonna look stupid as fuck but try ripping this:

   bGSCEnsure = false
   bStartWithMenu = true
   bAllowDropOnClick = false
// Inventory consts
   InventorySPDrainCoef = 0.024
   InventorySPOverweightDrainCoef = 0.05
   InventoryPenaltyLessWeight = 50.0
   // Falling consts
   StaminaFallingDamageCoef = 0.5
   bShowBrokenGameDataWindows = true
   PathToBrokenGameData = C:\STALKER2.sym\git\s2gamebuild\Saved\BrokenGameData
   TriggerDebugDrawDistance = 5000.0
   // frequency in seconds
   Priority = 1
   SkyLightUpdateDeltaTime = 2
   RealToGameTimeCoef = 12
   // Stamina
   StaminaRegenStateCoefs : struct.begin
     [0] : struct.begin
       StateTag = EStateTag::Sprint
       Value = -1.1
     struct.end
     [1] : struct.begin
       StateTag = EStateTag::SlowRun
       Value = 0
     struct.end
     [2] : struct.begin
       StateTag = EStateTag::Run
       Value = -0.65
     struct.end
     [3] : struct.begin
       StateTag = EStateTag::Aim
       Value = -0.25
     struct.end
   struct.end
   // / Player consts
   FOVDefault = 100.0
   CutsceneFOVDefault = 100.0
   DialogFOVDefault = 100.0
struct.end```
spark plinth
#

Mmm yes, code we hope everyone coming here understands.

#

We all speak Stalker in here

half willow
half willow
#

what file did you save it as

summer silo
#

CoreVariablesCustom.cfg

half willow
ripe flame
sinful cypress
#

add

void owl
#

Wait did we just realize we can load loose cfg files?

sinful cypress
#

yeah

void owl
#

I'm trying to catch up

half willow
#

dont think that zz will make a difference in a DLC packed mod

summer silo
#

Some can be loaded loose
Some can't

void owl
half willow
#

now I feel like it's just the CoreVariables

#

Cause I got mine working

#

and I couldnt before

sinful cypress
#

the /ref ones?

ripe flame
#

@eternal sapphire
Can you please write a step-by-step guide on how you did it in Monster Loot for UE/Stalker 2 newbies like me? That would help a lot. Thanks!

dark grail
#

lmfao

#

entitled af

magic geyser
spark plinth
#

Petition to have a modding vc channel?

#

So we can help each other easier?

half willow
spark plinth
#

Also, for the peeps that are visual learners (including myself)

summer silo
#

Stalker 2 dedicated vc overall would be nice

spark plinth
half willow
#

wait what the fuck

molten cargo
summer silo
#

Congrats
You unlocked the secret Hip follower.
Its a floating hip bone from a bloodsucker.

molten cargo
#

Whoever replaced the font and cursor with the og stuff 🫶

sinful cypress
#

Thx whoever found this out, great

ripe flame
sinful cypress
#

idk what that means :p
I just copied the code from the original cfg and created a new .cfg with those lines and removed the healing from bandages

spark plinth
sinful cypress
#

ah wait

ripe flame
oak plinth
smoky stirrup
#

anyone know a good tutorial how to set up UE5 to open uasset files for S2? ive followed a few but... not works. or just an app to view uassets, i pretty much need some info from one right now.... i think..

cobalt hamlet
#

I tried with DynamicItemGeneration and it seem that is not working , did you have to put Zz right behind the name of the files @ripe flame ?

ripe flame
compact furnace
#

I think my game is starting to kick the bucket, Icons for savegames are not correct anymore, sounds from an underground area keep playing despite me being outside now and the mission that I turned in at the duty bartender does not update in my PDA despite having received my rewards 2zzzzyyyyypanic

#

Could mods even cause this?

ripe flame
cobalt hamlet
#

i will try with zz stuff

compact furnace
spark plinth
vital coyote
#

ohh fr thats sick

cobalt hamlet
ripe flame
#

Damn

ripe flame
cobalt hamlet
#

yep i added it to try now ^^

merry mountain
ripe flame
cobalt hamlet
#

hmm in my original files it was a[*]

ripe flame
# cobalt hamlet hmm in my original files it was a```[*]```

It could be right. I am just looking at how Mutant Loot did it:

MutantFleshGenerator : struct.begin {refurl=../ItemGeneratorPrototypes.cfg;refkey=[0]}
   SID = MutantFleshGenerator
   ItemGenerator : struct.begin
      [0] : struct.begin
         Category = EItemGenerationCategory::Junk
         bAllowSameCategoryGeneration = true
         PossibleItems : struct.begin
            [0] : struct.begin
               ItemPrototypeSID = MutantBlood
               Chance = 0.5
               MinCount = 1
               MaxCount = 2
            struct.end
            [1] : struct.begin
               ItemPrototypeSID = MutantMeat
               Chance = 0.6
               MinCount = 1
               MaxCount = 3
            struct.end
            [2] : struct.begin
               ItemPrototypeSID = MutantHide
               Chance = 0.3
               MinCount = 1
               MaxCount = 2
            struct.end
            [3] : struct.begin
               ItemPrototypeSID = FleshEye
               Chance = 0.7
               MinCount = 1
               MaxCount = 1
            struct.end
         struct.end
      struct.end
   struct.end
struct.end
cobalt hamlet
#

MutantLoot dont use a SubItemGenerator

#

in my case i use the SubItemGenerator

sinful cypress
#

So, all I did was copy those lines in my new cfg, create the folder and drop the cfg in.

And it works.

Will try this refurl stuff youre talking about also

cobalt hamlet
sinful cypress
#

yes

spark plinth
# vital coyote when where and is it open?

The person is called Ace. I ain’t pinging em since we whelmed this chat yesterday evening and today morning, trying to get them in here. He will write in here when he is ready.

#

He also plans on doing a tutorial for everyone to follow

vital coyote
ripe flame
magic geyser
cobalt hamlet
#

Yep @ripe flame not working even with ItemGenerator

cobalt hamlet
magic geyser
#

Yeah

cobalt hamlet
#

even with ItemGenerator is not working

#

maybe the path in refurl is not good ?

ripe flame
#

Just wanted to say if the path is correct

cobalt hamlet
#

The files is placed into the same directories of DynamicItemGenerator.cfg

#

so the path seem to be correct

desert valve
magic geyser
cobalt hamlet
magic geyser
#

the patch generator

#

ty

#

oh, ok

cobalt hamlet
#

btw PatchGenerator is a new thing not created yet in Dynamic

magic geyser
#

first struct is not an item generator

#

(and thus not a sub item generator)

#

ref should be {refurl=../ItemGeneratorPrototypes.cfg;refkey=[0]}

#

eh, might not work

amber halo
#

Where to find declaration of items ? Like name and description?

cobalt hamlet
#

i tried a bunch of different configurations and it seem that no one work 😦

sinful cypress
#

Like this?

magic geyser
cobalt hamlet
#

I already overwrite the DynamicGenerator for my mod

#

and it work good

magic geyser
#

Using loose files?

raw zealot
#

Unpopular opinion but devs should first fix what they promised when they where marketing this game first and then interviews to magazines.

https://www.ign.com/articles/stalker-2-dev-gsc-game-world-explains-for-the-first-time-what-went-wrong-with-a-life-20-and-why-it-was-removed-from-the-games-description-on-steam

IGN

Stalker 2 developer GSC Game World explains for the first time what went wrong with A-Life 2.0, and why it was removed from the game’s description on Steam.

amber halo
#

Hey, any tutorial to work with translations\descriptions?

ripe flame
desert valve
#

realized it to late 😄

merry mountain
#

||stupid people|| : game studios only consist of developers

raw zealot
#

Crazy how facts are rage bait these days

vital coyote
merry mountain
#

you obviously dont realize that game studios also employ other people then just devs

raw zealot
#

Or should players expect modders to make gamma 2 and fix it.It was literally listed in steam as a game that has a life 2 included

desert valve
ripe flame
#

Guys, please, let's stick to modding here. It's hard to look for valueable info after these rants 🙂

merry mountain
#

its all fake news

raw zealot
#

Ye departments dont communicate they dont have their own channels.Mate you sound like the only job you ve had in your life is walmart get lost

desert valve
vital coyote
#

lol ohh yeah just came here to argue

spark plinth
#

We try to strictly keep this chat to modding discussions

merry mountain
#

yeah if he does not gtfo just ask the mods to remove him from the channel

#

also they should not allow people with newcomer role in the first place

vital coyote
#

i dont think he has to gtfo lol i just saw that turning inot a brick of text pluss newbies wanna mod too

merry mountain
vital coyote
#

agreed

merry mountain
vital coyote
#

ohh ive been in the server for so long just lurking and peeping anomaly mods untill now i didnt even know there was like a react role or anything.

merry mountain
#

my guess at this time is , when they release the sdk it will be a disappoinment becauuse we already long ripped the game into pieces and it wont offer us much more

vital coyote
#

was gunna sugest that exact thing xD (a react role that is)

desert valve
#

you have to be more positive my dudes

vital coyote
#

proper debug without jank will be nice

#

it exists they just dont want us to have it rn lol

merry mountain
#

if they wanted to give us debug tools, they would have not removed them again

#

instead they could have just said :: here you go, some debug buiild for moddiinig before we release the sdk

#

would have even gotten them great attention

spark plinth
#

It’s just a matter of trial and error

merry mountain
#

thats what im saying

#

at the point of them releasing the sdk in an unkown future, we willl have figured most stuff out already

#

without their help

desert valve
#

which of you lovely peoples wants to show me how get one of those delicous blueprint mods going i here so much about

vital coyote
#

i agree they should just give it to us instead of treating modders with kiddie gloves, my assumption they know their updates are going to break stuff in the begining.

merry mountain
#

they could have just told us stuff tho, then they could have saved us from much work

spark plinth
vital coyote
#

pple in here know things

merry mountain
desert valve
desert valve
merry mountain
#

for the blueprint loader mod its a straight command you can use to load them

pliant edge
#

guys, Im not a modder and don`t have much info on how things work. but at the current state of the game, what is modding limited to? like what is possible to mod in? guns, equipment, systems idk

vital coyote
spark plinth
#

Wrong blueprint in my brain

merry mountain
desert valve
spark plinth
vital coyote
#

think its all made in ue

merry mountain
#

not sure, i dont do blueprints, only Lua stuff with ue4ss

#

you can also use C++

vital coyote
#

then exported

desert valve
#

debugging that stuff is torture

merry mountain
vital coyote
#

and yeah can load scripts like that into the game as well, was gunna look into a simpe twitch intergration by running a comand by hotkey intergration one day when i have the time

pliant edge
merry mountain
vital coyote
#

^

#

aes is the encryption key

main wing
#

new patch dropped dudes

vital coyote
#

o.o

desert valve
#

indeed