#╟⚒stalker2™-mods-making-discussion

1 messages · Page 26 of 1

last spire
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wonder what putting it as 0.0 would do then

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or maybe this controls the armor value

shrewd rampart
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Seems so! Also fuck them for using tabs here.

last spire
shrewd rampart
last spire
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probably not considering everyone has 100 FP

shrewd rampart
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It's probably stamina-related?

lunar lynx
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DMs for open funny

last spire
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could be since mutants have action drains as well

modern umbra
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Anything in config that points to loot respawns?

last spire
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psudogiant only has strike protection

shrewd rampart
shrewd rampart
last spire
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are we sure mutants have armor?

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i do recall ppl saying using ap brings their TTK down considerably but i dont see anything armor related

shrewd rampart
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It's Protection/Strike that is their armour tier/level/multiplier

last spire
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so putting 0.0 would effectively strip a psudo from its armor?

shrewd rampart
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Most mods either reduce their HP or Strike Protection, or- both.
For some reason none of the mutants use 2.0

shrewd rampart
last spire
shrewd rampart
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Would like to test that, as one of the things I am doing for myself is rebalancing the damage/calibers/ammotypes etc. To make the game a bit more immersive for myself, and instead of making it easier- just brutal in a fair way.

last spire
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worst case scenario 0.1

last spire
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Nexus Mods :: S.T.A.L.K.E.R. 2: Heart of Chornobyl

Makes NPC's do as much damage as the player, in vanilla they do roughly 3 times less damage

Nexus Mods :: S.T.A.L.K.E.R. 2: Heart of Chornobyl

Rebalances weapon damage and penetration values based on caliber and barrel length, so you can play whatever you want without feeling like you're using a peashooter at later areas

shrewd rampart
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There's a bunch of mods out there that do all that, so I recommend taking a look at them if you're not sure- just none that I fully want to use on their own 🙂

last spire
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realistically speaking, a psudogiant would have armor in the sense that it has so much layers of flesh that its effectively an carapace, makes sense ye?

last spire
shrewd rampart
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Far from finished, but I don't have large amounts of time to this, and the time that I do use on these mods usually end up in finding out shit is hardcoded of things I want to do 🙂 Everything else is fine to mod, just takes time to find what you want.

last spire
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hope the sdk drops soon

modern umbra
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For one, I want respawning loot and more side quests to be given.

shrewd rampart
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The way I am testing weapon damage on mutants for e.g
Is I set mutant base damage to 0.0, give them a predictable amount of health, and compare how many shots it takes to kill one after spawning one infront of me. For e.g - 100hp, and use a base damage weapon that does 25 -> should take 5 shots to kill with no armor calculation -> add in armour into the fact and it should increase how many bullets take to kill with a weapon that does roughly 1.0 armour pen. That roughly gives you an idea of how much armour means on non armour pen weapons. Balance around that- and then increase armour pen on AP ammo types, and you get something a bit more playable that still requires you to swap between ammo types for different reasons.

last spire
modern umbra
last spire
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i feel you

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tbh bit of a shame i cant accept more than 1

modern umbra
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I want to be able to do two or three a day. Refresh happens every 24 hours in game.

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Also, make defense missions for every base, not just Zalissya.

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Can use AI to make the radio announcements.

last spire
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but a bit off topic, would setting it to 0 be the same as 0.0, have you tried it, does it break smtn?

shrewd rampart
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Not tried it, just using game design theory

last spire
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maybe its 10% resistance/protection per value

shrewd rampart
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All weapons have at least 1.0 armour pen, so it expects things to have at least that much.

last spire
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so 2.5 would be 25% resist

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probably not it because that would break the weapons values and its illogical

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kinda crazy to think psudos have 4000hp and 40% resistance tho lol

shrewd rampart
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I feel like they forgot an extra 0 on Gauss btw.
Cause a fully upgraded Saiga-12 does more damage/dps than a Gauss rifle

last spire
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ive noticed that, saiga is strangely good against mutants in general

shrewd rampart
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3.0 Armour pen base- is nuts

shrewd rampart
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Considering you can combine it with AP ammo

last spire
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is about drive its about power

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how does ap ammo work?

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does it just give you 1 flat level of pen or does it depend on the ammo itself

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like 9mm giving only 0.5 more pen

shrewd rampart
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It adds a multiplier to AP on the positive.
HP ammo reduces the AP by a bit, but increases base damage

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FMJ has standard multipliers I think

gaunt lotus
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So wait, what was the findings when using a 1.0 pen weapon on an enemy with 0 armor vs enemy with 1.0 armor?

gaunt lotus
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ah ok

shrewd rampart
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I gave a logical way to test it if someone wants to test it

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I am kinda busy with something else atm

gaunt lotus
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Im hoping its not some bullshit "If weapon pen >= enemy armor, then deal full damage, if not, deal reduced damage"

lunar lynx
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DMs for open funny

gaunt lotus
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Anomaly detector starts beeping

shrewd rampart
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? What does that even mean.

celest duneBOT
exotic token
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If that's the case then it would be easy for them to get some pretty hilarious armor capability

shrewd rampart
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I am just confused as to why there's only 1.0, 3.0 or 4.0 used for the Mutants, where's 2.0 gone?! And why is a Bloodsucker using 3.0 instead of 2.0 armour multi/layer/tier?

slow sky
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i kept vanilla hp but lowered armor of bloodsuckers by just 1 and my saiga kills them in 3-4 shots

shrewd rampart
slow sky
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yeah

shrewd rampart
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I am fine with making it so that AK takes 15 shots (half a mag) roughly to kill a bloodsucker. I think that's fair, and then later on end-mid games weapons could maybe do it in 7-8 from AR and 3-4 from shottys/sniper rifles.
Not 3 mags though. That's bullet sponge territory. Personally I am going to make them deadlier, but squishier- but not to the point they're trivial to deal with. There needs to be a threat still for every mutant. 🙂

velvet hare
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Hey guys, what tool do you use for unpacking the .pak files? i want to edit some mods, someone suggested "Unreal Pak decoder"?

rare ruin
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@shrewd rampart bobr, i need your technical analysis

rare ruin
shrewd rampart
rare ruin
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ArmorConditionalEffect

shrewd rampart
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Is there any valid reason as to why not create a new array element, instead of replacing it?

rare ruin
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ArmorConditionalEffect checks to see if sprint is possible, then blocks it

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so I replaced it with AddSprintEffect, just in case the armor didn't allow sprint innately

silk urchin
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anyone found a way to rip out nanite meshes?

shrewd rampart
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Do you know if it does more than just check for sprint? because it's named in a way that's reusable across many other functions.
Did you try putting the armor conditional effect "Last" in the array, and put your AddSprintEffect before it in the array?

rare ruin
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i checked to make sure, i'll look again

ancient drum
shrewd rampart
modern umbra
shrewd rampart
slate orchid
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im just waiting for a mod to let me remove the scope off the SVD ❤️

modern umbra
unreal knot
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Can anyone send me the vanilla (unmodified) "PlayerWeaponSettingsPrototypes.cfg" and the armor equivalent? Please 🙏

rare ruin
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@shrewd rampart

ancient drum
ancient drum
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let me quicktest it

slate orchid
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❤️ bless you

shrewd rampart
unreal knot
last spire
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without fucking the timescale for everything else

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@shrewd rampart seems like anyone can edit your google doc and ur missing sofmod in the unique list

shrewd rampart
last spire
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the red dot ar416

ancient drum
last spire
slate orchid
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its so close

shrewd rampart
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Gun_SOFMOD_AR nvm found it

last spire
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ye that

shrewd rampart
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It inherits directly from GunM16_ST

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So no need to duplicate it, because the stats are basically the same, just it comes with pre-installed upgrades. But the base values are the same.

last spire
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i see, mb

shrewd rampart
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np, thanks for checking

foggy arch
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Anyone know how to restart the "Seek, and You Shall Find mission"

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Damn i used XGP to play game at first,nut when i trun my savefile to steam ultimate version,the mission cant not show out

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Is that a code can be used for it?

mild gorge
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the ammo breakables can act as hockey pucks (run into them). ||ex||-Monolith base is perfect for it
when multiplayer comes out, I'd play lmao

last spire
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methinks that a great mod to make when the modkit drops is one where you get inf stamina inside trade hubs, bit gamey tho

shrewd rampart
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Are the white outlines around gunns in the darkness supposed to be there, or did I fuck something up in the engine.ini 🙂

last spire
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i think you 100% borked something

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dont recall them having that noticable shader

shrewd rampart
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Maybe sharpness

last spire
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whats it at?

mild gorge
last spire
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good to know

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this too

ancient drum
last spire
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stalker 2 is just one big phat rpg, its over folks

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no shot playing the guitar is considered a threat KekSkew

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how bad is the tune

mild gorge
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maybe it's so you can set it to 0

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as dumb as it sounds, it makes sense to include with a radius or whatever it controls

deep ridge
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anyone know what setting changes the npc walking speed?

last spire
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odds are its all individual

deep ridge
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sick thanks

last spire
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wouldnt this control the speed of vaulting animations? or would it be just uphill movspeed

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or maybe its just snapping the player from point a to point b regardless of how slow or quick the anims are

acoustic vortex
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for the longer days mod are you supposed to install all of these or just 1?

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oops sorry wrong chat 🥺

sand parrot
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I think it’s dlss and framegen fkn it

shrewd rampart
woeful crane
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My man!!!! God I wish I wasn't dumb ASF 😂

shrewd rampart
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I can still see it, but- it's not as prominent.

sand parrot
shrewd rampart
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I also changed my settings and recompiled shaders. So might have something to do with it

sand parrot
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Possibly so, you have dlss or framegen on?

shrewd rampart
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Using:

Texture: High
Hair: Medium
Object: Epic
Effects: Epic
Materials: High

Post Processing: Low-Epic -> Keep changing it.
AA: High
Motion Blur: 0% and Off
Depth of Field: Low
Light Shafts: Enabled
Sharpness: 20%-50%

Upscaling: DLSS
Upscaling Quality: DLAA or Quality
Ray Reconstruction: Enabled
FSR 3 Frame Gen: Enabled

Shading Quality: Medium
Global Illumination: High
Reflections: High
Shadow Quality: High

Clouds: Medium
Fog: Epic
Sky: High
Foliage: Medium
DrawDistance: Far

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Just swapped to DLSS/d and RR -> Kinda tanks my performance compared to my previous setttings tbh. Not sure if worth

low torrent
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I lose around 20 fps w RR enabled

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same w a friend of mine

shrewd rampart
low torrent
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Although yerts reports a 40% increase so

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40

sand parrot
shrewd rampart
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Ok, 30 series here.

sand parrot
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Same

shrewd rampart
low torrent
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@teal wing what gpu do u use for nvidia

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I consistently lose 20 ish fps

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not just in crowded areas

shrewd rampart
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Ok, time to slowly readd things back into the engine.ini and see what's causing that artifacting.

modern umbra
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The extended mag for the Vector needs work.

modern umbra
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I'll be making a ton of firearms changes when the tool releases.

last spire
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hot take an rpg warhead should 1 shot controllers

modern umbra
crisp bolt
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does anyone know the skeletal mesh for npcs?

foggy hinge
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Something of an idea.

tidal yew
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When Anomaly 2

foggy hinge
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Mutants and stalkers create backpacks when they die in specific anomalies.

tidal yew
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Would be cool

foggy hinge
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What if someone made a new context menu option to create a stash with an option that the player could stash items in?

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Similar to Anomaly.

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Basically using that same functionality from those backpacks but with the player creating them through their inventory.

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This should be possible in theory.

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I do believe we can add things to the context menus

cloud lark
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@rare ruin member us talking about scopes and such? Got a different weapon now with higher zoom and it still works fine

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I think what you experienced was simply the "after cutscene" scope bug

cloud lark
last spire
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yep

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i can only really accept a giant tanking one before going down to some primary fire, and even then if its a headshot i dont care how much layers of flesh it has it needs to be dead

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was kinda hoping s2 would have that realistic grounded combat but its a bit fallout 4y

rare ruin
last spire
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an easy fix would probably be to make the warhead deal 10k dmg lol

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would it be alright to remove the 'f' in this case?

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xbone has 4 difficulties or something?

rare ruin
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@shrewd rampart i am seeing reports that this may be intended behavior (all enemies almost always having exos)

shrewd rampart
shrewd temple
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Is there a way to speed up equip and unequip animations for weapons?

shrewd rampart
pure tendon
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I wonder how hard it would be to dsiable death animations and run just the ragdoll?

fast shore
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Cant wait for modders to bring back ragdoll after death instead of a goofy ahh bloodsucker

compact furnace
cloud lark
cloud lark
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meaning?

fast shore
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Number with a decimal point

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Google what is a float in coding

cloud lark
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ok but whats the benefit of this?

fast shore
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It means that the parameter can take from 0 to 0.05 for example. Boolean would mean the parameter is either true or false (0 or 1)

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Just math

last spire
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THE MATH AINT MATHING MAKA

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WHO PUTS LETTERS IN MATH

unreal glacier
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Would anyone be kind enough to paste the contents of an unmodified EffectPrototypes.cfg

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Needing it for reference

merry mountain
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you have it yourself already

cloud lark
unreal glacier
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I do?

merry mountain
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unpack pakchunk0-Windows.pak

unreal glacier
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oh thanks

merry mountain
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it contains all cfgs

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unpack like that for example

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with this key

last spire
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my god you guys have no idea how good it feels to not have to kiss the texture of an item to get the melee to register

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man this just rejuvenated my soul

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200 units should be the sweet spot

topaz cape
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feels even better to not have to take the knife out

last spire
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I KNOW RIGHT

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WE USE BUTTSTOCKS IN THIS HOUSE

topaz cape
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just smash it with the stock

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done

last spire
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very tacticool

cloud lark
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Tried cutting bread with my buttstock, didn't work

near glacier
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you guys melee crates? I use buck shots 😎

topaz cape
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skill issue tbh

last spire
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its out of sheer rage

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not anymore tho, its fixed now

topaz cape
last spire
fast shore
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Has anyone found a way to move weapon viewpoint without external tools

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Maybe through the console

last spire
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ye console should have smtn

cloud lark
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i have over 150 RGD-5 Grenades in my stash. When ever i see a room full of crates i just toss one in and play loot vacuume.

last spire
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is there a way to get out of the lesser zone early btw?

near glacier
topaz cape
last spire
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i was beelining to sofmod but drowned in 2cm of shallow water and stopped by a 30m tall gate

topaz cape
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such is life in the zone

last spire
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will say, i made the sprint speed lower but the stamina consumption a bit less and it feels great and weighty

topaz cape
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oh yea, i gotta adjust walk/run speed too

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feels way off

cloud lark
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you can go east through the checkpoint then cut to wildisland and north from there or you can go west into burned forrest. north checkpoint is locked off

topaz cape
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what's the cfg?

last spire
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for the sprint?

topaz cape
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ya

last spire
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lemee get that 4 u realq

topaz cape
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got it, cheers

last spire
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its under movementparams

topaz cape
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oh hey, that has the vaulting parameters too

last spire
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650 sprint feels great

pure tendon
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Im an absolute modding noob but i wanted to give the ammo box a retexture to remove the big ammo icon on the boxes, any idea why i cant see the ammo icon in the 3D viewer?

topaz cape
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low crouch where GSC???

last spire
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ye i saw that too

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its either a cut prone position mechanic or its like a forced something

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maybe exo idk

true topaz
topaz cape
true topaz
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They probably just use lowcrouch name for it and likely cut it to not work like OG lowcrouch

cloud lark
last spire
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turn this from 0.1 to 2.0 and its doom eternal

cloud lark
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i wanna be able to jump from lesser zone straight to CNPP. MAKE IT SO!

last spire
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i just killed a flesh in 5 ak shots lol

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but to be fair i do have a weapon rebalance and 1.5 dmg in and out soooo

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probably hit the head too

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ive made the mistake of balancing mutants around 1.0 dealt and taken damage with their healthpools

pure tendon
cloud lark
pure tendon
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ye thats what i was thinkin too

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ill have a look

ancient nest
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i got fmodel working
(i have no clue what to do next)

cloud lark
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@pure tendon while you're at it would you mind making a version of the ammo crate that is a bit less neon green and a little closer to IRL crates with a darker green tone?

pure tendon
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yea absolutely, the color also sticked out to me

ancient nest
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am i right in assuming that if i want to edit something i should make a UE5 project, create the folders to that file and then create the file and when im done pak the project?

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ive never made a mod for a UE5 gmae

cloud lark
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is there like a CFG that handles the prices of everything or are prices for individual items handled in individual files?

sudden oxide
errant imp
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can someone help me? I drunk with professor special vodka and drunk effect dont go away. Can i off this ?

cloud lark
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have you tried turning it off and on again?

kindred lotus
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what is low crouch blyat

errant imp
subtle junco
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I cant seem to install UE 5.1, only UE 5.1.1. Where would I find 5.1? Wow, what a convoluted way to get 5.1. Idk why Epic doesn't just make every version available to download through the EGL

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just trying to make a death screen replacer

last spire
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modder pls update to 5.5 /s

shrewd rampart
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Any idea what could be causing this (see puddle artifacting), modifying engine.ini and messing around with reflections/lumen etc.
And while I can get them to look awesome when at a distance/at an angle. As soon as I get close, shit becomes a blob or a noisy reflection instead. Whether I use Engine.ini or not, this still happens, the only difference is it's more noticable with higher quality reflections in the first place.

neat thistle
summer silo
shrewd rampart
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For a more/less noticable blending between the two?

summer silo
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It's less about the distance and more that screenspace means once the object leaves your FOV it gets replaced

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High quality cause it sees the pole

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Low quality because its no longer in your fov

shrewd rampart
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Right... Makes sense. Sighs

summer silo
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Screen Space Shaders has a similar thing in Anomaly, except there it looks better because reflections just fade when the object that is reflected is not in view

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Honestly I'd wish for a way to toggle Lumen reflections off

shrewd rampart
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I can get it to fade too, but the fading is too aggressive/becomes a reflection with zero charm to it.

shrewd rampart
#

Let me see

sand parrot
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r.Lumen.Reflections.Allow=0

shrewd rampart
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Yep, you're right on that one

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Not exactly pretty though, and it introduces jitteriness when the player is moving. That might have to do with the temporal stuff tho, or maybe upscaling methods.

last spire
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is there a way to disable this dogshit eye adaptation bullshit

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i cant see shit inside buildings

sand parrot
last spire
shrewd rampart
# last spire is there a way to disable this dogshit eye adaptation bullshit

If you disable it entirely, it'll be like a nuke just went off outside...
I am trying to reduce it (and clamp it)

Try this and see if it's worse or better:

;; Eye Adaptation and Global Exposure Settings
;; [Uses some outdated older UE version CVARs that might no lonnger work in UE5.1+]
r.DefaultFeature.AutoExposure=1 ;Ensures auto-exposure (eye adaptation) is enabled.
r.EyeAdaptationQuality=2 ;Enables high-quality eye adaptation (use 1 for medium quality).
r.AutoExposure.Method=0 ;Uses histogram-based auto-exposure (best for dynamic scenes). 1 = Basic.
r.AutoExposure.SpeedUp=3.0 ;Adjusts the speed of brightening when entering dark areas.
r.AutoExposure.SpeedDown=2.5 ;Adjusts the speed of darkening when entering bright areas.
r.AutoExposure.MinBrightness=0.8 ;Prevents exposure from going too dark.
r.AutoExposure.MaxBrightness=1.2 ;Prevents exposure from going too bright.
r.AutoExposure.Bias=0.0 ;Adjusts the overall brightness; positive values make scenes brighter, negatives darker.
r.EyeAdaptation.LuminanceMin=0.8 ;Defines the lowest luminance auto-exposure will adapt to.
r.EyeAdaptation.LuminanceMax=1.2 ;Defines the highest luminance auto-exposure will adapt to.
r.Color.Mid=0.85 ;Sets the midtones to be more darker <=1 or brighter >=1+ (use subtly)

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Ultimately the problem is most interiors have a post process volume that completely makes this pointless, since the one placed in the world has set a higher priority than the global one.

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Also I don't remember EyeAdaptation or AutoExposure being this much of a pain in older versions of UE... ffs

last spire
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i fail to understand why devs these days are so hellbent on shoving every post process in the users face and thinking it wont be ugly, distracting or somethin inbetween without giving us an option to disable all that shit

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like are you trying to fucking blind me?

shrewd rampart
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Technically going from Post Processing High to Low -> SHOULD be doing what you just described, however it's forced on a different layer completely.

last spire
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it has the same energy as going into ads and the entire screen becoming blurry because of fucking depth of field

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like my own eyes already do that u dont need to shove that

fast shore
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Whats wrong with auto exposure it works like intended

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If devs would listen to yall the game would look like tarkov

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No thanks

sand parrot
#

Tad bit too bright upon walking outside

shrewd rampart
last spire
#

if devs disable a disliked visual effect the game will become tarkov

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thats it everybody, he won

fast shore
shrewd rampart
sand parrot
#

Lmao, why compare that knock off to this?

fast shore
#

Siri play flight - broke boi

last spire
#

i did it, i solved inflation

wooden birch
#

i miss the hover faction thing wtf is even the point in the crosshair

last spire
#

@shrewd rampart you were correct, putting 0.0 for strike protection strips them of all armor

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so its essentially 10% damage reduction per 1.0

shrewd rampart
#

How do you know it's 10%?

last spire
#

i stripped the blind dogs of all armor and they go down in 1 hit from 5.45 to the body, granted i also have a mod making every weapon lethal

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i put it at 5.0 and shot them with regular ammo and it took more hits

pure tendon
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yooo are there LUT's in this game or is resahde the only option?

last spire
#

i dont know for sure but its consistent enough to the point where its a flat % in dmg reduc

sand parrot
last spire
#

probably 2 to 3 hits if you strip them of armor and use this mod

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but yeah its fucking great

sand parrot
#

Ima need that

last spire
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same author, makes the weapons by player and npcs be 1:1 in dmg and pen

sand parrot
#

I thought about using it

last spire
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i tried playing at 1.5 damage dealt and taken, lol not happening at the start of the game, so im keeping it at an even 1

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bullets hurt, actual prep needed

sand parrot
#

Possibly will download it once more free play mods are added

topaz cape
#

not gonna touch enemy damage values until AI is at least servicable

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got lasered in the back of my head one time too often

last spire
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thats fair, but there is one that removes their aimbot

topaz cape
#

doesn't help much if 4 bandits spawn right behind me and unload their shotguns :D

last spire
#

weird ball users cant relate

little sluice
#

Does it usually take more than 10 min to package a mod in UE5 for something like a single texture swap?

shrewd rampart
sand parrot
#

Isn’t there a mod that removes spawning from behind?

last spire
#

we LOVE mods

sand parrot
#

I need that one, can’t find it

last spire
#

be honest, am i the only one hating on the firestream anomaly being too wide

topaz cape
last spire
crimson laurel
sand parrot
#

It be hot

floral garden
sand parrot
last spire
#

i promise you, you cant go inbetween 2 firestreams

sand parrot
last spire
#

the one that spews shit is lava, but im just saying its not lava

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my point is the firestream cooks you from too great a distance when you shouldnt even be able to trigger it

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probably gonna merge it ngl

topaz cape
#

oh hey

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surely patch soon

last spire
#

i wonder how the patch will interact with existing mods

topaz cape
#

everything breaks

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start from scratch

last spire
#

yeah probably but this isnt CE2

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maybe smtn survives

plain arch
#

Anyone know if theres a mod for lowered weapons like in gamma

topaz cape
#

it's prolly gonna be fine, we're just fiddling around with values anyway

last spire
plain arch
#

ive realised if you go up against a wall the weapon gets pointed downwards as if its lowerd maybe someone can do something with that

compact furnace
#

I'd assume that stuff that must changes configs and stuff will not break most likely

last spire
#

only some weapons have it 'lowered' lowered

#

but if you point at an npc the game wont let you shoot, theres an unique anim

sand parrot
plain arch
shrewd rampart
plain arch
#

because having the gun pointed all the time is immersion breaking sometimes

#

holstering it is nice tho

plain arch
#

yeah true

shrewd rampart
#

PC overheated and crashed while adjusting lumen/reflection/lighting shit... F. ☠️

last spire
#

3rd person stalker when

plain arch
#

3rd person option would be so fire

#

eventually

#

there more anim for third person then i thought for the shadow if you look at something like cyberpunk its complety broken

last spire
#

i'm gonna give skif's pistol weight Chadge

#

funny how its 0.0 but has a 30% less weight upgrade module

dire edge
#

So the weight modifications I've merged into the roadside picnic mod doesn't seem to be working, it was prior when I was using the Alife Extended merges, conflict finder doesn't find any conflicts either

heady socket
#

I can cope with all the bugs but the head bob is making me throw up

raw crest
#

what does amount of Zs mean, load order?

sand parrot
white sentinel
#

Style is right

sand parrot
#

It’s probably load order or something

white sentinel
#

Ignore other answers

raw crest
#

I thought i found the reason why some of the mods are not working 😔

white sentinel
#

Remove Z, maybe they are sleeping

sand parrot
#

Wake them up

cloud lark
#

you guys are the worst

slate jasper
#

any way to remove the timer between generated missions? I want grind that shiet

sand parrot
#

Wish you could accept missions from pda

last spire
#

rare item indeed

white sentinel
#

and they are timed

sand parrot
raw crest
#

you all any idea why sprint cost 75 is not working, i feel like only bloodsucker mod works out of all

cloud lark
slate jasper
lusty sail
sand parrot
white sentinel
raw crest
sand parrot
#

One or the other

raw crest
#

Are grok's mods compatible with each ohter

shrewd rampart
#

Was there a patch? I suddenly had to accept term and conditions again, dafuq.

last spire
#

u modified lumen, epic is coming for you stalker

topaz cape
unreal glacier
#

I got an idea for rebalancing the medkits: what if the yellow one gave you something like "health regen" for 60 seconds, maybe 200 HP max?

last spire
#

hp is capped at 100, so youd have that as like a pre med option?

unreal glacier
#

So basically, instead of getting health immediately, or even within a short-medium delay, you'd have a longer lasting regenerative effect of gaining 200 health over 60 seconds, helping to offset chip damage from anomalies

last spire
#

kinda like it

unreal glacier
#

Yes

last spire
#

i dont bother using any of the other medkits so id love to see something more than just oh u get healed more cause its yellow

unreal glacier
#

yesss loll

#

it was so silly how they worked in SoC, they were just the best ones in the game

last spire
#

tbh standard medkits can go down to like 30% of max hp, yellow 50 and blue 80 and start giving them some variance

unreal glacier
#

but having a fundamental difference in how it works would set it apart, as well as having an emphasis on radiation treatment rather than bleeding. all of those changes make sense given the kit's original purpose

#

I was thinking of making the blue ones work really quick, but with the least HP restored

last spire
#

thanks for reminding me soldiercfm, gonna remove healing from bandages realq

unreal glacier
#

and the red ones can be the middle-lane option with medium restore in a medium delay

#

I saw someone already made a mod to rebalance consumables and was inspired to do some tinkering myself, so I'll test it out and see if it feels right

last spire
#

ye ik the one u mean

#

i do wonder if removing healing from bandages removes the ui tooltip as well

#

i highly doubt it

#

that premedding medkit would be great in pripyat tho

unreal glacier
#

could always just make them heal like 5 HP or something

#

so that they still technically "heal"

#

but not to any significant degree

last spire
#

0.00001

unreal glacier
#

lolll

last spire
#

sooner or later someones gonna make a resource on which game settings can be tweaked and work in an existing save and which ones require a new save

young temple
last spire
raw crest
last spire
young temple
shrewd rampart
# last spire u modified lumen, epic is coming for you stalker

Heh, part of my career requirements to learn more about it. But I am not sure doing it through Stalker is a good idea so far. Going back to default settings, is actually better than changing it in engine.ini, or I am doing way too much there without knowing the default values they're using. = )

young temple
#

Time to apply to work as dev in Epic to fix Lumen and then leave

last spire
#

"why do you want this job"
"to fix your shitty lighting tech"

shrewd rampart
#

It's more about defaults, and how other devs use them, and lack of good documentation for UE in-general.

#

Also damn, Stalker 2 saves cache way way way too many things. Like lighting stuff (why?) for e.g had to leave the area and come back just to get the lighting inside to update to new settings then resave again, change settings, and do that again- sighs

last spire
#

you start a new game and thats 32mb of save data

#

its insane

#

also id just like to say that i really appreciate stalker 2s prologue being super short and not annoying

kindred lotus
shrewd rampart
#

I had trouble with modding it at first cause of all the cache issues.
Even made a google doc and research about it, luckily managed to resolve it temporarily but I see cache issues everywhere in this game.

last spire
topaz cape
last spire
#

inb4 they updated to ue5.5 in a week

kindred lotus
#

ooh interesting

topaz cape
last spire
#

its over

kindred lotus
last spire
#

limited edition snoop dogg artifact NFT

#

applies permanent drunk effect

#

300% max hp

void owl
#

I dont think day time should affect length of weather? Can someone confirm for me if it really does?

lunar jay
#

Damn, I wish there was a mod that adds + one cell for an artifact, that is, you take an artifact in your left hand and shoot with a pistol or UZI in your right + it will illuminate the area

lunar jay
last spire
#

ballin

lunar jay
#

I already have 2 of these in my underwear So there is no point in this

last spire
#

yeah but they dont get heavy as u take shots

floral garden
cedar basin
#

Anyone with ultimate edition wanna drop some saves

sand parrot
last spire
void owl
#

I think my mod might be bugging at some point, I've had multiple reports of weather's lasting way too long

#

Latest change I made should further prevent weather's sticking , specifically Rain weather

floral garden
# sand parrot I don’t know if it’s linked, but I played in rain forever

if I were to program the game it would absolutely be linked, weather is events based on game time
game time would be 1 IRL minute = 10 minutes originally and I make it 1 IRL minute is 5 that would make the delta for weather events progress at 50% speed, so you would have to change the duration for weather events be half that to compensate.

void owl
#

But I'm still not sure of it's maybe a bug with extremely long lasting day. I play with day length doubled (12h per IRL hour) and I haven't had these issues of extremely long weather's

void owl
floral garden
void owl
#

Most of the nicecities of the mod are the expanded transitions between weather

floral garden
last spire
#

not sure how much it helps, but you can have rainy to rainy, clear to clear, cloudy to cloudy weathers

#

the only exception is emissions i believe, cant have them back to back

void owl
#

Yes most weather can repeat twice

last spire
#

might be favoring one due to rng or it could be bugged in your save

floral garden
void owl
#

Emissions are weird, you're guaranteed to have them within 18 weather events of each other. Each time it doesn't get picked it has an increase time to happen until it is forced. But even on vanilla I only saw like 1 emission

kindred lotus
#

fellas, is the mark 1 emr the M14?

floral garden
void owl
#

Anyways, if you using my mod, please provide feedback🐱. I unfortunately am only one full time salary man and get like 2 hours max a day to play the game 🙂

void owl
#

Since my mod I've seen 2-3 more emissions

summer silo
#

Besides, I think I know why they didn't bother

last spire
#

also i think this is skifs pistol

summer silo
#

UE5 tools became increasingly unstable

last spire
#

unstable how

kindred lotus
summer silo
#

5.3, 5.4 and 5.5 crash constantly and have ludicrously worse performance than previous versions

#

On forums people straight up go back to UE4 for game making kekl

floral garden
# void owl Since my mod I've seen 2-3 more emissions

interesting, I've had alot of emissions on my first playthrough, funny thing I found regarding first zone is that you can explore the whole zone an not have an anomaly event, and you can go to the poppy field and pick up the item and the sleep anomaly won't activate ;p

last spire
#

days gone runs well sooooo

summer silo
#

Like yeah, updating to 5.5 could be beneficial for us as the end users.

void owl
summer silo
#

But imagine the dev side, having to deal with constant crashes and performance issues when developing kekl

floral garden
summer silo
#

Not to mention making the changes done to 5.1 carry over to 5.5 withouth breaking the entire project

void owl
#

I'm waiting for AI patches before I go vanilla again

#

It's why I'm trying not to rush the story

uneven kelp
#

please tell me how the Chance line works? The higher the value, the higher the chance of spawning?

using bread as an example
ItemPrototypeSID = Bread
Chance = 0.3
MinCount = 1
MaxCount = 1

pseudo harness
floral garden
last spire
#

is anyone ingame rn

#

can someone tell me the value of skifs pistol

pseudo harness
#

7578 fully upgraded

last spire
#

ty

pseudo harness
#

93 % dura

summer silo
#

Did someone actually manage to make Skif's pistol sellable? kekw

void owl
#

Also I'd like to ask if anyone here is using my Veteran to Master Difficulty Rebalance. I know there's a lot of difficulty mods out, but I'd also like to get some feedback on that

neat thistle
#

I have a question : who are these Corpus NPCs?

#

Can't find info about this faction

#

Or who that is

void owl
pseudo harness
shrewd rampart
# crimson laurel no clue

I tried, just comes back to the same problem. Interiors have Post Process Volumes that override anything we try to do. Works nicely for outside, does not work for the transitions for interiors to exterior though. That'll still happen.

upbeat latch
#

does anyone know where to edit weapon mod costs? it's not with the rest of them in DifficultyPrototypes.cfg

summer silo
#

kek

shrewd rampart
upbeat latch
shrewd rampart
upbeat latch
#

thanks

steel musk
shrewd rampart
#

Ah, same train of thought in the same second as Nyamses 🙂

summer silo
#

I wouldn't do that anyway.

shrewd rampart
#

yep

summer silo
#

Skif will just pull it out of his ass during cutscenes anyway kekw

steel musk
#

That pistol is forever in our inventories

pseudo harness
steel musk
#

No wonder they made it so good compared to everything else

craggy pelican
#

would u mind to share it to me? thanks^^

#

hi, any mod out / or the knowledge on how to edit / extract / read the ingame #Tips, shown during booting time? i like to read them all, but they vanish a way too fast for me 😉 thanks^^ p.s. or just tell me, which .pak file i have to extract...

slender coral
#

Hi!

Is there an argument i can add to a shortcut to launch without shader compile?

steel musk
last spire
#

Has anyone found out what controls the auto sort feature, the reloading system and the auto leaning mechanics?

steel musk
#

Check the various Engine.ini tweak mods around and Ctrl+F for warmup, you should find the line

slender coral
steel musk
slender coral
#

Thank you!

pure tendon
#

If any of you modding legends can find the ammo decal on those damn green ammo boxes youll be hailed as a king

compact furnace
pure tendon
#

wait this went over my head, is ther actually a spot for these decals ayo

#

i will find this god dammit

twilit scroll
#

can someone make weapon degradation depend more on how rapid the shooting is and not just a fixed value

steel musk
#

That would require a script, similar to how Grok did with GBOOBS

twilit scroll
#

gg

#

it's joever

pseudo harness
twilit scroll
#

yeah

#

it doesn't matter

steel musk
#

Per shot AND environmental damage as well

pseudo harness
#

doesn't that automatically degrade Full auto guns quicker

twilit scroll
#

no

#

it makes single shot weapons worse

pseudo harness
pseudo harness
twilit scroll
#

full auto guns benefit from this system

#

which I find UNIMMERSIVE

steel musk
#

Full auto guns don't benefit from having lower damage than the Makarov, however KekSkew

twilit scroll
#

we got a calibre mod for that

young temple
#

To be fair, full auto weapons are made to be able to deal with being fired full auto

#

Love the videos where they fire the gun untill it breaks.

pure tendon
#

hm i saw that but didnt seem to see the ammo icon

topaz cape
#

right, it's just an icon, not actual text

unreal glacier
topaz cape
#

or is it? i actually can't remember what the boxes look like

#

oh wait, that's for the

#

thingy

#

small ammo boxes, not the crates

pure tendon
#

yea looks like a flammable icon in ur pic

foggy hinge
topaz cape
ancient nest
#

so where are stalker 2 textures /j

ancient nest
#

oh the one the person had

#

looks like calibers?

#

a decal maybe?

topaz cape
#

it's referenced for the green ammo crate thing, but i've never seen any with one of these on it

ancient nest
#

maybe its the decal on it? or somethign cut?

true topaz
#

Might be cut as well true

lusty sail
topaz cape
pure tendon
lusty sail
#

I'm already try to build pak with changed decals to transparent

pure tendon
#

absolutely king man

lusty sail
#

Its soo long

pure tendon
#

well done

lusty sail
#

pakchunk-39.utoc -> Stalker2/Content/_Stalker_2/props/general/gas/Textures/T_int_decals_01_D

pure tendon
#

wonder why they did it that way instead of just the icon on the lid within the texture

topaz cape
void owl
lusty sail
#

I wanted make blue metalcrates like OG from SOC without decals

topaz cape
#

and here i am looking for wood instead of metal

#

:D

lusty sail
#

And it was successful

#

57 mins for building pak wtf ue5

topaz cape
#

ah yea, it's here too

#

i only looked at

#

good stuff, learned something

pure tendon
#

yea here i am looking and searching for "ammo" no wonder i cant find anything

lusty sail
#

Wanna test no decals mod?

severe citrus
lusty sail
severe citrus
#

Thank you 😊

lusty sail
#

@pure tendon look at screenshots, it works. 57 mins of packing one texture xD

severe citrus
#

Awesome mod btw. Is it going on Nexus?

pure tendon
#

les goo

ancient drum
pure tendon
#

why so long to pack?

lusty sail
#

Yeah, but if someone could make this metal crates not only spawn meds - it would be awesome

#

Like OG soc crates, it might be random stuff as ammo, antirads, meds other stuff

lusty sail
topaz cape
#

nice

ancient drum
topaz cape
#

stalkerlands 2

quick heart
severe citrus
topaz cape
#

there's some wooden planks that are still yellow

severe citrus
#

Ahh gotcha

lusty sail
topaz cape
#

the big stash bag has been modded already

lusty sail
#

I turn off and I haven't yellow paint

ancient drum
lusty sail
topaz cape
#

ye, those

topaz cape
buoyant blaze
#

Anybody else run into a constant radiation bug? And no, I don't have any artifacts on me

eternal plover
#

Would it be possible to reupload somewhere? The pinned link expired theres28Pls . Thanks a lot!

buoyant blaze
#

I think I might have to adjust some CFGs just to get rid of that radiation

#

is passive radiation loss a stat anywhere I can change?

azure mortar
#

usually bugs like that are fixed this way

topaz cape
buoyant blaze
#

thanks Ill try both

buoyant blaze
#

nope nvm its back again

#

back to CFG I go

#

out of curiosity, how much is a single weak radiation artefact reducing in cfg value?

#

I think this happened when i installed a artifact rebalancing mod but I havent noticed it for multiple hours because I always had them running

lusty sail
crimson laurel
lusty sail
#

What will happend if two texture mods has same chunk id?

crimson laurel
#

no idea, try it out

cloud lark
crimson laurel
#

^

void owl
#

Is there any good guides on modifying uasset files? I swear I'm on the verge of fixing the removed weather events from the game to look good enough to re enable then, but I haven't figured out how to cook uasset Files and repack them

lusty sail
void owl
#

I would even give anyone my modded files for them to try cooking them for me

cloud lark
crimson laurel
void owl
#

How so? Im seriously curious about it

raw crest
#

You all is there a way to download .obj files of objects in the game

void owl
#

What's the difference between cooking a texture file and a DataAsset file

crimson laurel
#

uasset is just an unreal asset which, u do not ahve access to unless it's images

coral grail
#

Yo, I can't wait for anomaly 2.0, where I can have open world AND join THE FUCKING FACTIONSSSSS

crimson laurel
#

or meshes

void owl
#

I mean I have already unpacked the uasset and dumped it into clear text

#

Just need to recompile it somehow

#

But yeah i understand if it's not possible

crimson laurel
#

from my understanding, not possible rn, that uasset is likely a blueprint

#

and you dont have the raw blueprint file

#

uasset is just a way for ue to read the blueprint

#

and other assets

void owl
#

Hmmm okay interesting

crimson laurel
#

but you can probably manipulate the weather on the .pak files

void owl
#

If I'd show you the files I'm talking about, would you be able to figure out if it's really a blueprint? From reading it, I understand it's a DataAsset file from UE, which then references various other files, such like the CloudData, Light Curve, Effects etc.

raw crest
crimson laurel
#

you can try

raw crest
#

Like there is one truck i would like to use for another game as a mod, i would need .obj model

void owl
void owl
#

I want to reenable the Light Rain and Thundery weather, and all they are missing are cloud and lighting. I found the files for the working weather's in the uasset and managed to dump and read their characteristics, and just slightly altered them and added their IDs for Light Rainy and Thundery. Now I just need to figure out if it would actually work

raw crest
floral garden
crimson laurel
raw crest
# floral garden I honestly would not do that.

Other modders ripped me apart for suggesting something like that while ago, so i understand not everyone agrees on this. But i personally don't see anything wrong as long as it is not for commercial use

void owl
#

i guess anyone here who would like to take a glance at these files and let me know if its possible to cook them back into uassets, please go ahead :p

crimson laurel
cloud lark
#

what is it with these people asking for mods that disable anomalies and/or Mutants in Stalker. Like why are you even playing this game in the first place? Go play Stardew Valley or something uuuugh.

raw crest
crimson laurel
#

i will use placeholder from other games until i make my own that feels original to the game

floral garden
crimson laurel
raw crest
crimson laurel
#

i mean if youre doing a driving mod, then taking it from this game wont be ur best option, probably

raw crest
floral garden
# crimson laurel leap?

I say I would not personally copy/rip assets to use as a mod in another game, you then make the presumption that I think it is okay to rip other games assets to put into Stalker2.

crimson laurel
#

but without ripping assets from a game instead of probably taking 1 month would take 6 months

floral garden
crimson laurel
#

plenty is a plenty stretch

raw crest
#

Most quality models are paid

#

Unless you rip them too with easy extensions, which actually feels wrong instead of taking them from another game

floral garden
#

I am just stating my opinion, it is fine to have difference of opinion, but yiun decided that because i said I would not do so, somehow that meant it was okay the other way around, which I did not state.

crimson laurel
#

am certainly against stealing assets from people that are selling them, but from existent games, ion mind as long as it's a placeholder or you can't or don't have funds/time to do it

lusty sail
floral garden
lusty sail
#

As I remember since 2007 when stalker modding was born, no one cares about all this things. Or maybe I not know too deep about that stuff

crimson laurel
#

theres some people that do personal work and they give u the model if u ask kindly, but as i said, some (very few), you still have to work and do animations and other stuff

rustic granite
#

hi, anyone have any idea why bushed and tree's have a gray discoloration to them, but as soon as i get near they turn normal ?

crimson laurel
crimson laurel
rustic granite
#

so anyway to fix this

crimson laurel
#

no

rustic granite
#

i already uninstalled the game too

crimson laurel
#

theres a way to fix, wait for sdk or wait for hotfixes if it bothers u so much

rustic granite
#

cuz it's kinda shitty. i've been trying to fix this for quite some time now.

#

mhmm

#

alright

rustic granite
#

a lot

crimson laurel
#

and report it to gsc

rustic granite
#

everytime i get near bushes or some trees (not all of em, but quite a few) they turn normal

raw crest
#

Screenshot to see it would be nice

lusty sail
#

Looks like LOD stuff

crimson laurel
#

it could also be your computer that doesnt load the lods fast enough

barren timber
#

Could mods be released for Stalker 2 to change the game interface on a large scale in the next month? for example, in the previous parts of the series you could see pictures of deceased NPCs in their inventories where it was still clear what faction they belonged to and I would like to see something similar in Stalker 2 because it has a positive effect on immersion and creates the impression that the NPCs really live in the world games.

crimson laurel
#

i also have that

crimson laurel
lusty sail
#

Only textures, configs, models (?)

crimson laurel
spring coral
#

How to change Weapon Viewmodel FOV

Solution 1:
"Flawless Widescreen" software (search it on Google). It's legit, free and awesome.
Don't be fooled by the name, it doesn't require to have Ultrawide screen setup.
I use it since FarCry 3 to change viewmodel FOV for games which don't allow it.

Solution 2:
"STALKER2Tweak" (search it on Google). Similar solution but use ASI/dll file.

crimson laurel
# barren timber

oh that at the top, maybe we can have that once sdk comes out, until then its unlikely

#

but someone working on making the npcs drop their faction patch

compact furnace
chrome ferry
#

you guys are hopefully the ones to ask, but is it possible to make bloodsuckers spawn less and make room for boars to spawn instead? or is that buried deep in A-life files we have no access to yet?

spring coral
crimson laurel
chrome ferry
#

no i want to see other mutants than bloodsuckers in general. ive seen 3 boars in 40 hours of play and 50 bloodsuckers

#

guess i should have worded it differently 😅

crimson laurel
#

i havent seen many bloodsuckers myself

#

unless its dark outside or am in a cave

#

or lab

slow sky
compact furnace
slow sky
#

random villages i visit in packs of 2, 3 are spawned when you open a stash (that i found so far), overall a looot of bloodsuckers. The fear of them is kinda weak in this one simple because you encounter them constantly

crimson laurel
#

the only problem i have with mutants specially bloodsuckers is they tank 10 shotgun shells to the face, i didnt add the mod cus i think it will conflict

spring coral
chrome ferry
#

just encountered 3 around yaniv outside. and 2 around garbage. they are everywhere in my game, but ive got a couple of mods installed , one affecting alife spawn radius

slow sky
compact furnace
chrome ferry
#

was just wondering if its possible to force the game to choose other mutants from the spawnpool or if i have to wait for the modding tools

#

or atleast diversify spawns somewhat

compact furnace
spring coral
compact furnace
crimson belfry
#

Doesn't seem to work for detectors

desert hollow
#

@drifting tapir i cannot access our thread

drifting tapir
#

Wot

glass cave
slow sky
# chrome ferry was just wondering if its possible to force the game to choose other mutants fro...

maybe try editing ALifeDirectorScenarioPrototypes.cfg

I dont think you can remove scripted spawns yet, like a bloodsucker spawning when you loot a specific stash

but you could try some things, like under "FallbackNPCTypes" you could remove the Bloodsucker entry. from the name it sounds like FallbackNPCTypes will spawn one of its types of monster after some requirements have not been met. removing Bloodsucker from that might work, even if a bit.

Also there seem to be events with "ScenarioWeight" variable assigned to them, you could lower the number there under bloodsuckers

#

this is just me going through the .cfg really quickly and giving ideas, idk if any of it will work

void owl
#

So no way to cook the files I provided before?? 😦

#

Im so sad, I just want nicer and additional weather in the game 😦

cloud lark
#

i wish there was something like super emission that lasted 3 times as long and spawned all kinds of mutants even near settlements rattling at the boarded up windows and doors leading to the safezones. all the while lights cutting in and out and massive lightningstorms creating horrific nightmare fuel in shadows.

slow sky
bright sage
#

does anyone know what "Armor_Strike_Add" does in DifficultyPrototypes.cfg?

void owl
#

Either add more bullet resistance to amor or increase bullet penetration

#

Most probably the former

bright sage
#

that was my assumption as well. I guess I set it to something stupid high and see if I notice a difference

chrome ferry
lunar jay
#

People, I want to install 10+ mods on stalker and start a new game, is it worth doing? After all, a new patch will be released very soon and it could theoretically break my game and mods?

rustic granite
cloud lark
lunar jay
merry mountain
#

why should they

#

the game wont change in any meaningfull way

#

it will still be the same game

#

they wont change the entire filestructure or whatever

#

thats not feasible for a patch

lunar jay
#

Thank you

rustic granite
rustic granite
merry mountain
#

if so, thats the cause for 99.999% of issues like that

rustic granite
#

this is my problem. but stil yet to test and enigine.ini that i got have merged with what qmqz gave me

rustic granite
#

that's my problem

merry mountain
#

what do you mean, "used it on vanilla engine"

rustic granite
rustic granite
#

i tested it on the vanilla engine of the game the defualt one, had same problems. and multiple other engines,tweaks etc. and i have mates that has the almost exact same hardware as me. and they don't have this problem, even a guy on discord here has a 3070 and he doesn't have these shitty LOD's. so either something is fucked somewhere or UE5 is ass or GSC isn't doing their job, no offence to them or the game but that's the conclusion i have

merry mountain
#

you mean you changed default engine iini and since then you have problems

#

thats why you should not touch stuff you dont understand

rustic granite
#

no, so on the default engine i have these problems too, with an edidted one aswell, but when i fisrt started playing. like easily the first 15-20hrs i had non of these problems

#

only started happening what like 2-3 days ago

merry mountain
#

by default there is no Engine ini in the Config\Windows dir

rustic granite
#

and yes, i already verifies/repaired game and re-installed with all default vanilla settings etc

#

there is for pc game pass

#

everytime you load the game as new, it creates one, well for me it does

slow sky
#

Anyone knows a way to read coordinates for the teleport function of UETools?

rustic granite
#

even if i delete it and start a game it creates one

#

for me atleast

merry mountain
rustic granite
#

but also fiddle there was a utube video/or reddit i think where a guy said there is major bugs/texture shit starting to happen in-game as soon as you get the mission where you have to go to clear-sky. and that is where i am in the game now...but dunno if that's at all true

slow sky
merry mountain
#

if its a bug within the game, nothing you can do except waiting for patch

raw crest
raw crest
#

Or whatever they call it

#

Atmospheric fog

rustic granite
#

those bushes are easily like 10-15m away though

#

could be that, haven't tried such a line yet

#

as to my knowledge

raw crest
#

Ok now i see

#

I was looking at distance trees

rustic granite
#

ye, the distant trees have the same problem as with the bushes, and not even the far distant trees, 15m trees away too

raw crest
rustic granite
#

i'm pretty sure i narrowed it down that it has to do something with either shadows/possibly lumen idk,LOD for sure, or fog

charred mural
#

might be a dumb question but i wanna make some changes to a mod, how do i edit the pak file?

rustic granite
raw crest
rustic granite
#

my theory

raw crest
#

Since it was happening on vanilla game as well

rustic granite
#

how the shit do you do that, my game compiles shaders on each launch

#

but this could work

raw crest
#

Let me find the location of files

rustic granite
#

pc game pass version btw dec

raw crest
#

It is folder somewhere you need to delete

rustic granite
#

ok i'll also look around

raw crest
#

Doesn't matter since you will be deleting all csche

#

For other games as well

rustic granite
#

ooh, thought it stalker 2's personal shader cache

merry mountain
# slow sky so I have to be in a place to read the coordinates, cant find out coordinates of...
Intro;V(X=340931.38, Y=666722.19, Z=409.60);R(0)
Start_02;V(X=367538.00, Y=595014.00, Z=212.17);R(0)
OldBridge_Hut;V(X=362269.19, Y=589130.19, Z=750.27);R(0)
Zalissya;V(X=401922.22, Y=549398.50, Z=698.31);R(0)
SW_Church;V(X=761943.12, Y=712179.81, Z=2849.92);R(0)
SW_EastTower;V(X=743126.25, Y=764860.44, Z=1989.11);R(0)
SW_FishingFarm;V(X=767872.62, Y=732877.50, Z=1384.00);R(0)
SW_Pumping;V(X=743319.88, Y=736860.38, Z=1887.85);R(0)
SW_ClearSky;V(X=783729.06, Y=756685.00, Z=1621.93);R(0)
SW_BurntFarm;V(X=737051.75, Y=709953.06, Z=1781.97);R(0)
SW_NorthTower;V(X=761805.69, Y=726109.50, Z=1428.26);R(0)
ART_MUSEUM;V(X=1007865.62, Y=36386.11, Z=61790.83);R(Y=348.64)
Rostok;V(X=317827.750000,Y=415159.250000,Z=702.566772);R(0) 
raw crest
#

Delete whatever is inside of this

merry mountain
#

Also if you mess with graphic and shader settings make sure to enable shader compile on start if you disabled that, or you will get all sorts of weird effects

rustic granite
#

810 items

rustic granite
#

this a problem Dec ?

rustic granite
rustic granite
sharp meteor
rustic granite
#

and ?

#

are you not being flashbanged when entering a room/buildings anymore ?

#

or exiting them

sharp meteor
#

Still a bit, but at least you can see in the interior on a sunny day

rustic granite
#

mhmm, maybe he improves it. but glad it works.

rustic granite
#

guesing it's the fog lines ?

#

wanna test with that aswell too see if it fucks off

raw crest
rustic granite
#

no, the far trees and bushes also have this fucked white/grey decoloration

raw crest
rustic granite
#

alright, it's done

red urchin
rustic granite
#

40 files left over from the 810 that was in there originally

red urchin
raw crest
#

That's alot of shader cache

summer silo
#

Wait its just a cvar? lmao

raw crest
rustic granite
raw crest
#

Alr

rustic granite
red urchin
rustic granite
topaz cape
rustic granite
#

ooh the distant fog lines, well the fog lines, you know wherei can get them or you have em nearby. wanna see if the fog could be causing issues too

raw crest
red urchin
#

i see

topaz cape
#

most noticable on roadsigns

rustic granite
raw crest
rustic granite
raw crest
#

You mean you deleted file, because by default there isn't one

#

Just drag it and drop it to desktop

raw crest
rustic granite
topaz cape
rustic granite
#

everytime you install the game there is one, or if you run the game it creates one

lunar tapir
#

anyone think its possible to have an icon show up for friendly npc with reticles disabled? so like, if it would turn green, enable custom hud element icon

raw crest
lunar tapir
#

or like have it enabled but transparent until green

rustic granite
#

for me at least

#

everytime i run the game after i close it there's an engine.ini

#

or when you install

#

deleted it at 18:51 and launched the game and exited it and it made a new one

raw crest
barren timber
raw crest
rustic granite
#

yup

compact furnace
#

The even longer days mod also does not work for me, also have 25% reduced repair cost, no idea how those two even clash

rustic granite
#

going to launch now and check @raw crest

cloud lark
#

because they edit the same file

#

merge the mods

barren timber
rustic granite
#

will ask my bro to laucn hthe game and just take pictures, not currently at my pc at this moment

wraith saddle
vital coyote
#

thank god, all i have seen is people making the game easier chefskiss

ngl if you do the side stuff you kinda over level, im on hard and the game feels hella easy

rustic granite
steel musk
raw crest
raw crest
#

poor svd

vital coyote
#

yeah im playing pretty much venella and aslong as you use the games systems there is no need to nerf everything imo

spring coral
#

We can now use SVD with ironsight using slugs! 😂

vital coyote
#

besides mutants

merry mountain
raw crest
rustic granite
#

yeah, it's all good, been through a lot of people tryna help me fix this issue but at this point i'm also just over it. i don't know anymore. i alone sat with engine.ini and uses so many variables trying to figure it out but no sucess. so if anyone else has an idea they can @ me, otherwise yeah will wait till gsc decides to help me 😄

vital coyote
#

shits just annoying

steel musk
#

Yeah, you meet Strike Resist 2/3 mutants from the getgo, like Bloodsuckers. Your guns do shit damage

#

Why they gave mutants armor is beyond me

raw crest