#╟⚒stalker2™-mods-making-discussion

1 messages · Page 25 of 1

teal wing
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kiss it

kindred lotus
#

stupid omniscient respawning piece of shit

pure tendon
#

wait wtf am i tripping or does pressing minus on the numpad hide HUD?

merry mountain
nova jetty
#

@teal wing also if you know how to add just the mask overlay without using reshade..

pearl zodiac
#

got artifacts on your belt?

kindred lotus
pearl zodiac
#

take them off

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it wont bother you

teal wing
cloud lark
nova jetty
#

I understand, I would like to know how to create it now so I can put it in when we get sdk

kindred lotus
#

no way

mighty compass
#

Anyone know how to fix the white bushes i hate those white bush

timid cradle
#

Can someone make a mod to get rid of the hold to select quick use items? I want to use F1 - F4 for all 4 items.

desert valve
stiff canyon
lusty sail
#

Crosshair color changing when look at NPC currently unavailable? As I understand it's hardcoded? Red for enemy, mutants, yellow for neutrals

royal heath
#

ok wow, finally after dodging game breaking bugs with console commands i'm at a dead end, richter || is dead || at 100 rad bar, i guess that's it for me... ffs this game, should be straight up illegal to release something this broken

neat thistle
#

Damn. My UE5 stopped cooking after I updated it to 5.5. I only get this overweight stuff instead of my pakchunk255.... Can someone help?

neat thistle
#

I tried to google how to downgrade and seems like it's impossible with Unreal Engine 😄

#

Once you updated, you stuck with it

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I even tried to uninstall UE5 tools entirely hoping that there will be an option to choose UE version before you install it, but nah. Sad.

spiral tundra
#

Hello guys... Is there any way or mod to disable auto leaning in corners?

grand sequoia
neat thistle
#

I'm doing the same stuff I did on UE5.4 and can't get those results. I probably cooked badly (this is why I'm not able to add new icons still), but at least I cooked. This one is busted, idk.

And fucking no-blender/ue option isn't working either. Fucking hell.

earnest gale
teal wing
#

Delete it

nova jetty
teal wing
#

I can’t believe I even tried it

cloud lark
spiral tundra
earnest gale
grand sequoia
earnest gale
#

yes

grand sequoia
#

Like I genuinely want to know because I installed it last night (the Alive edition with Axxii's Stealth merged) and I'm getting more interactions in general without the annoying enemy popping 15m behind your back

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So I'm just considering it a win

rustic granite
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anyone here on pc game pass

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version of stalker 2

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please can you check your game version for me the game itself, what version it is on

cloud lark
teal wing
#

I was extremely upset and it ruined my experience a lot

teal wing
#

Because I have been used to A Life Maybe which fixes a lot of things

rustic granite
teal wing
#

And A Life Extended just made vanilla WORSE

rustic granite
#

but just curious

teal wing
#

I have further lost faith in the quality of mods currently on nexus

rustic granite
#

want to see if i'm correct about my theory

earnest gale
#

strange, it does not happen to me
i am having a pretty nice experience with extended tbh
maybe i got the perfect mod composition to make it work??

teal wing
#

Having enemies spawn in around corners and stuff

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It’s just not fun

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I had 3 groups of dogs come from behind a wall

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yeah fuck that mod haha it’s trash

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no doubt

grand sequoia
earnest gale
#

not perfect but betetr than vanilla

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and nothing strange like that happened to me yet.. its been 2 days

teal wing
#

Everyone saw it

grand sequoia
mighty compass
#

@earnest gale i tried extended alive and normal while normal felt empty alive felt good for me too no crazy spawn so far

#

Yerts need his coffee hes cranky

teal wing
#

REEEE

earnest gale
#

maybe its just that time of the month kek

mighty compass
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I need me coffee too 🥲

desert valve
#

i did a certain main mission yesterday and now everytime i load a safe my screen is black and my character needs to blink before i can see shit

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any known fix for that?

royal heath
#

anyone has any idea on how i can bypass ||dead richter || in the 100 rad bar ? him being ||dead|| blocks me from progressing the story really

neat thistle
proud flare
#

Hello, newbie here, someone knows how the .cfg files from paks work? like if u have 2 mods that edit the same cfg, it gonna load both? It gonna load the last one? It gonna read the text on both and try to run everything? what happens?

neat thistle
#

I can't even understand how to add custom icons to the game so I'd be able to add more lootables

merry mountain
teal wing
earnest gale
#

anyway i messed around with engine.ini and i think i found what seems (at least for my system) a good balance of NO pop in and performance, its not perfect, for perection we have to wait for yerts guide, but i am more than happy if someone wants to try it and give feedback!

(it includes the skip of shader loading, 3D audio, reduced pop in, and mouse shmoothing)

desert valve
desert valve
merry mountain
ember urchin
#

Hello guys! Does anyone have a working sprint/stamina mod? All the ones I've found are bugged and infinite. Thanks.

rare ruin
#

Line**

grand sequoia
remote crescent
#

Hello lads!

merry mountain
remote crescent
#

2 Questions:

  1. Is someone working on a mod adding more ammo types (like 9x19 HP/9x18 HP)
  2. Is someone working on a fast travel feature like GAMMA (to fast travel via PDA to visited places)
earnest gale
rare ruin
merry mountain
#

./CoreVariables.cfg: MinimalSubtitlesDuration = 5.0
./CoreVariables.cfg: // Duration in seconds for which corpses remain always online after exiting the player's view
ObjPrototypes has no Mention of duration at all, only the underlying cfgs for Mutants

rare ruin
rare ruin
#

I want to go back to working on a mod of mine but I'm lowkey getting doomer mode thinking about it

remote crescent
rare ruin
#

Like, it's going to be 78+ additions of multiple lines each in .cfgs and that's if it even fucking works

rare ruin
pearl lichen
remote crescent
#

Also like add those special types of ammo to stashes/traders since they're basically a legendary loot 😄

pearl lichen
#

and that they have meaningful differences, IMO
otherwise they'll just pollute the loot tables and you'll have to spend more time finding the correct subtype you wanna run

craggy pelican
#

yep. it wasnt what i thinked off.. this one just loads the dev console... i hope to find an "real" modloader, where i can define which mods to load or not...

rare ruin
remote crescent
rare ruin
pearl lichen
#

I used roboto there because I remember seeing it on game files and it turned out close enough to the font

rare ruin
pearl lichen
#

but tbh just learn what you like, once you understand one language you'll just switch to others relatively fast

remote crescent
dusky lintel
#

FYI I've had mods installed for like 5 hrs of my play through no mods I'm aware of turning achievements back on. But I'm still getting all achievements.

remote crescent
dusky lintel
#

That's dope I hated starfield because of this

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But I 100 percent starfield

pure tendon
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yo legends i dont have any modding experience but id love to get into doing a quick retexture for the green ammo crate in the game any guidance for a modding hobo like me PepeHappy

cyan stirrup
#

I must be missing something here but I'm unable to write to the console or to the debug screen through blueprints.
Anyone was successful in doing so?

remote crescent
#

Also I'd love to see a mod fixing quick-use of items... 50% of the time, when I use energy drinks they simply doesn't work (also they do not get consumed)

rare ruin
#

can be canceled by starting sprint or opening inventory in my experience

remote crescent
rare ruin
#

I'm still in the fucking lesser zone

cloud lark
remote crescent
rare ruin
remote crescent
cloud lark
spark pulsar
#

They out to compete with Gamma or something lol?

steel musk
#

Isn't actor data stored in ObjPrototypes.cfg ?

steel musk
#

At least stamina costs and stuff are

rare ruin
#

yeah its in objproto

steel musk
#

RegenHungerPoints is my guess for hunger rate

cloud lark
#

well that explains why there is no thirst in game

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the regen value is at 0.0

rare ruin
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the real question is

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if i upload a mod giving it back

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the amount of shit it fucks with

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lmaooo

steel musk
#

Do they even have a thirst debuff/icon coded in?

rare ruin
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i do not want to sit and create like 15 merges.

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@steel musk 99% yeah

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let me look

cloud lark
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can you send me an unmodified cfg?

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i wanna test around with the hunger regen value

rare ruin
cloud lark
#

thx

rare ruin
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hey so

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@steel musk they don't it looks like...

proud flare
#

any way to unpack ucas files?

rare ruin
cloud lark
#

if my theory is correct then putting hunger at 0.25 would quarter the current hunger rate which is exactly what i want playing with 8 hour days

steel musk
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Anything they didn't enable I assume is cut content

rare ruin
#

you know what

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seeing this

steel musk
#

I'd assume it's the opposite. Lower regen = less hunger

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Since it's regenning

rare ruin
#

I honestly may as well just make a thirst icon and add thirst into the game

cloud lark
#

100 hunger is probably full on starving

steel musk
#

So food decreases it to zero, then it regens over time

cloud lark
#

so regen means the rate at wich your hunger builds

rare ruin
#

^^

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damn INTL keyboard setting

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making me enter two carets

steel musk
#

I assume the hunger/satiety option in Difficulty also affects hunger rate

cloud lark
#

so if you put it at 0.25 then it should in theory take you 4x the time to get hungry

steel musk
#

Veteran doubles it compared to the default 1.0

alpine cradle
#

https://www.youtube.com/watch?v=bnqGR3kqgS0 what is this now ? ..............what effect is it ? cause its not lumen...

cloud lark
#

i would assume that is how effective food is at getting rid of hunger

radiant ledge
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@teal wing hey, remember our discussion about hardware lumen..cvars get invoked just fine in console just fine after applying though so maybe I'm not actually insane 🙂 apart from r.lumen.reflection.hardwareraytracing, this one IS bogus

steel musk
cloud lark
#

it could also just be a hunger regen multiplier

craggy pelican
#

...awesome. how did u get Mod Organizer 2 to work with stalker2? i just installed it, and i cant select my game for the new instance -.- thanks

steel musk
#

Set it to 10, get the munchies

still dew
#

Is anyone working on anything or know an easy way in configs or .ini files to rebind quick melee?

rare ruin
#

whoops did not mean to send that here

teal wing
rare ruin
teal wing
#

I test them at runtime just fine

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It was only r.raytracing that was read only

radiant ledge
steel musk
#

That could work too

teal wing
#

it works for any game

cloud lark
teal wing
#

unless the devs lock it down

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which then you would get an error such as read only, or similar

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Or it simply would ignore

radiant ledge
#

yeah but read only from within an individual config doesn't guarantee a lock from general cvar editing, no? There can be a lock, there may not be one set up for that by devs. Hence me not being sure. Did you test them and find that they do not work? Is it worth it for me to test them? Am I going insane out here? 🙂

foggy hinge
ionic monolith
#

Hi, none of the stamina modes work for me. Even though I only have the longer sprint mod. It still doesn't work. Can someone please advise me how to fix it? Even reinstalling Stalker doesn't help.

remote crescent
#

Someone please make the fast travel mod 😂

crimson laurel
#

who wants some stashes 😏

steel musk
ionic monolith
steel musk
#

Do you have the Steam version or GamePass? They have different folder locations

ionic monolith
#

i have a steam version

steel musk
#

Post the mod's .pak, I'll give a look

ionic monolith
steel musk
ember urchin
#

Stamina mod never works for me.

steel musk
#

At least the 50% version

rare ruin
#

@ionic monolith @ember urchin you may have conflicting mods that both edit the same file

ember urchin
#

Nope.

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I try Stamina mod only and not work or is infinite.

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Every mod i find

rare ruin
#

in this instance, what version did you download for the Longer Sprinting mod?

ember urchin
#

All

rare ruin
#

do you happen to be wearing an artifact

vital coyote
#

still a wip, but i take alot of notes as i learn figured i would put them up for grabs prob will make it a pdf and put it somewhere rn it just covers basic modding and getting into the game through fmoddle https://rentry.org/TravesS2moddingBible

rare ruin
#

two typos @vital coyote

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so far

vital coyote
#

yeah im dyslexic as fuck

rare ruin
#

i feel that

vital coyote
#

haha why i stick to textures and not code

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x)

ionic monolith
#

I also tried all of them and tried wearing the artifact, and I also tried not wearing it.

rare ruin
vital coyote
#

but yee you see it point it out ill change it x)

rare ruin
ionic monolith
vital coyote
#

yeah i cracked into grayzone, same way i did with s2 thought it would be cool if i could rip their BHS out or something eventualy. been studying ue5 stuff

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but head ache

craggy pelican
ember urchin
desert valve
#

i would love to play more but the headbob is killing me

lunar tapir
#

does vortex handle merging conflicts on the fly? anyone know?

vital coyote
#

havent used it but highly dobt

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like 99.999 prercent sure thats a no

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but there are tools out there for that

lunar tapir
#

yea the tools for merging dont work with vortex

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so its either vortex for simplicity but no conflict resolution, or manual for merging

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i guess

vital coyote
#

also no real reason to use vortex atm, and rage made a mo2 plugin if you realy want to use a manager

lunar tapir
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the mo2 plugin does conflict management?

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using loadorder and merging on load?

vital coyote
#

noo totaly diffrent file types

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no mod mangar will do that

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rn atleast

lunar tapir
#

weird that we have the code to execute it, but it cant be ran on launch dynamically

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you would think we just put all the mods in a mod manager folder, it runs the merge and puts the generated one in last on load order and we are good to go

teal wing
vital coyote
#

^

teal wing
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You can start work on it if you like so we can all use vortex

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I’m a bit busy at work to get that going atm

merry mountain
#

id r ather die then use vortex🤢

vital coyote
#

^ x)

lunar tapir
#

lol sure, is there docs on how to make plugins for vortex?

vital coyote
#

there are just tools you can use to merge your mods

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without vortex

teal wing
lunar tapir
#

yea we just need one that works on the fly to execute Stalker2PakCfgMergeTool and add it to modloader last each run

vital coyote
#

yeah for sure

teal wing
#

or just pack in someone’s thing ig

junior igloo
#

id love my thing packed

vital coyote
#

any way to go to the file without closing your search?

rare ruin
vital coyote
#

just sifted through thousands of things dont want to loose my placer

rare ruin
#

it just minimizes it

thorny yacht
#

ayo sasha gray playin sdalger 2 kekwait

vital coyote
#

ohhh ok must have hid behind

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nahh it minimized :/

rare ruin
#

hmm...

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it doesn't look like it will go anywhere without minimizing

vital coyote
#

there are so many things with "actor" in it TT_TT

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there has to be a way

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lmao

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ohh shit i just pressed shift ctrl f and it pulled back my search when i didnt go back to the directory first

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right were i left off same file selected

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you think if i set this to true i can play on my phone 5head

royal heath
#

well, refunded gamepass, got stuck because npc i needed to talk to for main story to proceed is dead for some reason

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such a shame

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will wait a few months hoping it will get fixed

alpine cradle
#

another half day with chat gpt of testing, and it comes down to, UE5 is a broken engine, its only good for screenshots, nothing can be done as of now to fix reflections and popins (popins can be reduced but not fixed - testing on stronge pc) until they update ue5, and also devs work on the game engine as well and also tweak their commands, and hopefully make the engine give all the commands that they put in, we just have to think they are anomalies...sometimes it acutally works..

remote tendon
vital coyote
#

yeah cant wait for the witcher to come out on ue5 as well pepew

think they want us to read more books

alpine cradle
#

btw, how to activate raytracing or pathtracing, console says its read only in projectsettings

royal heath
vital coyote
#

some things cant be done from the consol but work in the ini iirc

alpine cradle
#

+console testing

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aslo most of the commands that gpt gives are not recognized, or actually dont exist, or are blocked by the game

vital coyote
#

ahh well ray tracing comands havent worked for me in the past at all alot of the RT comands that gpt pust out are usless because lumen is a diffrtent and has diffrent commands

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and yes gpt is a good tool to point you in a direction but not 100%

remote tendon
#

@alpine cradle r.DynamicGlobalIlluminationMethod=1 put in engine file

vital coyote
#

50% of the things it gives back to me do nothingm but there is some good info there, one thing i do is in the prompt tell it to

"can you use what you know about unreal engine and web searches to help me find as many things as you can for me.

in your response to this response can you site your sources if applicable, explain what the change will do, what variables i should try and how i should implement the changes into the ini file."

vital coyote
#

the cite your sorces thing is helpfull to just learn more about what your learning about lol

vital coyote
#

im not looking for ini changes rn

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cool recorce tho

remote tendon
vital coyote
#

^ yes

remote tendon
#

was for that bunga guy complaining all week in offical discord too

vital coyote
#

will have alot more controle over things with the proper tools

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ohh hahah yeah i was on your side friendly fire xD

remote tendon
fallen umbra
#

Probably a dumb question with an obvious answer:
If I download the Better Physics mod version that includes the merge of:
Immersive Physics + Longer Day 4h + Realistic Speed + No Dialogue Zoom + 90 FOV,

Do I need to delete my .pak files from Mods folder for Longer Days and Realistic Speed since they’re already included in this merge? Or is it just compatibility?

remote tendon
vital coyote
#

the ini thing is deff cool and worth fucking arround with but we are tuly bumping arround in the dark just stumbling across stuff. there is no guarantee of any line of code that will "fix" the game

fallen umbra
loud peak
#

sorry but are we playing the same game? more bullets? PepeKMS

wanton lynx
#

has anyone actually fixed AI aimbotting yet?

vital coyote
#

there are mods out there not sure if they fiix

alpine cradle
#

some of them have wallhack also

stoic portal
#

+--+

loud peak
vital coyote
#

one protection artifact and some decent armor nothing hurts me, im playing prety much vanella hard mode

wanton lynx
#

I've played through and never found rad protection higher than medium on an artifact

left gate
#

hey guys, do you know if it would be possible to get the number of markers up, to like 100?`or infinite

loud peak
remote tendon
elder pike
#

So far, it has really good feedback

vital coyote
#

yeah hunting for files in this shit is a bitch, someone mentioned the head bobing while walking b4 which sounded like something fairly easy to hunt down, idc about it but could be a cool project, could not find shit

mild plover
#

anyone got the aes key for stalker so i can view the models for art refrences

vital coyote
mild plover
#

thanks

vital coyote
#

o7 good file hunting stalker

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lol

vague lance
#

Hey guys, I've been working of a simple program that would automatically merge two mods. Would anyone be interesting in testing it? I'm doing some finishing touches and it should be somewhat ready to test. I anticipate some bugs. It's a console program, no gui yet.

remote tendon
#

@vital coyote check dms

remote tendon
vague lance
#

Oh really? Could not find anything.

remote tendon
left gate
vague lance
#

Cool! Thanks

vital coyote
remote crescent
#

Can we get to make a thread for ideas for mods? To keep the list fresh

vital coyote
#

that would be cool

frosty portal
#

Any way to move camera using XToggleFreeCamera / ToggleDebugCamera console commands ?

vital coyote
#

the photo mode tool has some cool options

frosty portal
remote crescent
#

Won't lie, I would love to see a mod that adds side-sights i.e. ACOG + Canted Reflex etc.. that one is missing hard 😦

vital coyote
#

nahh just a floating gun

#

still dope for looking at stuff and taking screens

frosty portal
remote crescent
remote crescent
#

On>

frosty portal
#

there could be no player character rendered

green moat
#

Hi, I have a problem with increasing the weight, the mod for more weight does not work, do you know why? THX

vital coyote
#

yeah your body dissapears when going into free cam

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they may have a way to make it work tho im not sure

steel musk
slim ingot
#

just wondering is there any way to change weather/time of day with console commands or anything else yet? Thanks.

vital coyote
vital coyote
vital coyote
ancient nest
green moat
vital coyote
#

ohh nice 🙂 i have a TONE more to add to it just been up for way to long

#

cool thing is when i make an edit it pops up right away

remote crescent
#

.45 ACP HP / 12/76 EXPANSIVE DARTS / 9x39 PPE / 5.45x39 MZHV-13 ...
For the 1st time i see those ammos in trader.. can someone make a mod to make it appear more often? xD (im 25hrs into the game... :v

vital coyote
#

yeah i think thats what i saw there are a few up

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also some for item ids and other things

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im working on a list myself

noble latch
flint flicker
#

Does anyone know what variables effect loot on a corpse (specifically ammo), I'm looking to tone down ammo spawns but not as much as grok's. (I think it's the itemgenerator prototye config, please correct if i'm wrong)

vital coyote
#

but my notes are all over the place rn

remote crescent
#

Im on "Chasing Ghosts" main mission

noble latch
#

ahh

light saddle
#

is there any flashlights mod in the works?

merry mountain
vital coyote
remote crescent
vital coyote
light saddle
#

doesnt work on gamepass

vital coyote
#

ohh then no sorry boss

remote crescent
vital coyote
noble latch
slim ingot
#

one more question actually

I know this would probably break the game to hell and back but can you force a mission to start? like reactivate an old one or something

ancient nest
#

i wonder if varibale scopes are doable

vital coyote
#

you wont be able to do the next one

remote crescent
noble latch
slim ingot
vital coyote
#

ohh yeah you can, there are comands for it but it will break all of the shit

slim ingot
#

k thanks

rare ruin
#

"you have errors in NPCPrototypes.cfg. You have to fix this manually. "missing struct.end somewhere""

noble latch
rare ruin
#

i love how i just

#

forgot to enter the last struct.end in my edit

remote crescent
noble latch
remote crescent
noble latch
mild plover
#

i cant get my fmodel to work for some reason even though everything is set up correct

remote crescent
#

Would that be enough? 😄

noble latch
remote tendon
noble latch
remote crescent
remote crescent
# remote crescent

This SSP would be perfect if it wasn't locked behind main quests to upgrade.. I bet You can only upgrade it at SIRCAA Compound

noble latch
#

however this only happend after i accepted the quest. before it was fine

remote crescent
noble latch
#

dont tell me keep running out of ammo. this was my issue xD

remote crescent
#

Some say it's a bug that will last, some say it's locked behind quests

noble latch
#

even after u slept?

remote tendon
remote crescent
remote crescent
noble latch
remote crescent
#

but if not then it is what it is 😄

desert valve
#

i had to wait forever between 3 and 4 (i believe its locked behind main quest progression?)

#

maybe there is a similar thing before 5?

noble latch
#

i mean if we put our 3 storys togheter this would explain it

#

idk why tho cause there is nothing major happening at rostok 😄

remote crescent
#

I FUCKING LOVE SAIGA WITH DARTS ❤️

#

6 rounds, 5 hits 1 miss

noble latch
#

im just confused why Freedom took it over and Duty lost it. Since i see some Duty scattered around the zone

remote crescent
#

and he's eating concrete

noble latch
#

guess the Ganja just gave them superpowers

rare ruin
#

does anyone know where the fuck I can find the fucking arrays for this cfg

remote crescent
desert valve
noble latch
remote crescent
remote crescent
desert valve
#

havent seen that scope anywhere yet, will probably enounter it at some point

noble latch
noble latch
rare ruin
#

I am trying to make a mod to add all sights for all weapons.

#

so you could use your favorite sight for any weapon, whether or not it makes sense

noble latch
rare ruin
#

at most the only thing you can do with upgrades is remove requirements

noble latch
rare ruin
#

that is what I was guessing when @shrewd rampart and I were looking into the upgrade system, dude spent like 8 hours getting everything in place to theoretically work, it didn't.

noble latch
noble latch
#

i guess they are

rare ruin
#

definitely

#

also a texture

noble latch
#

like the Mutant parts mod?

rare ruin
noble latch
#

arent they present as a 3d item?

#

i didnt used the mod yet so idk

#

i try to keep the game as vanilla as possible until i finished my first playthrough

rare ruin
#

unless somber got a 3d modeler and somehow made the game read new models no, I was on the project for helping him pack the textures in the inventory

#

it effectively is like this

noble latch
#

ahw crab

rare ruin
#

mod i shelved for now:

#

old screenshot from when i first started the mod

exotic token
#

Are there any good mod packs yet
Nexus is flooded with randoms posting random assortments of trash

rare ruin
noble latch
noble latch
#

we only have acess to the textures

#

but cant activley spawn 3d models when i understand u right

rare ruin
rare ruin
noble latch
#

Stalker 2 modding is just pain with the current system 😄

#

Lets just hope they drop the SDK soon.

rare ruin
#

whenever I have an idea, I get hyped, then I realize how much work it takes, and then I realize that it likely is baked in, and then I get doomer mode

noble latch
#

ill just hope the SDK gets better then from Metro Exodus. It was unbarable to work with

rare ruin
noble latch
rare ruin
#

and that shit was ASS

noble latch
#

idk if SDKs in General suck. I just hope it is good

#

But the Enfusion engine was hella fun

#

its just to bugged to bother me to proceed modding there

rare ruin
#

this is a long shot, does anyone have any idea what faction the "Diamond Exoskeleton" belongs to?

remote crescent
#

Shit there's so many ideas to what mods could've solved... ;-; wish I knew how to do it and had time for it 😅

remote crescent
rare ruin
rare ruin
remote crescent
#

Shit i was far off

rare ruin
#

I CAN'T FIND THAT 😭

noble latch
# rare ruin

I was just there. There wasnt a Exo armor for me

rare ruin
noble latch
#

Or hes further in the story

#

many things seem to be behind a Story progression bar

rare ruin
#

the traders work based on generators, but that is also a potentiality

remote crescent
noble latch
#

i mean. i wouldnt have the money anyway

#

fucking repairing costs keep sucking on my toes

remote crescent
# rare ruin

Also the exo that would be sold in rostok would belong to Freedom on like 80% chance

#

Since that lady is selling loners + freedom armors

#

Like Sunrise/Beril-5m or Wind of Freedom etc.. 😄

rare ruin
#

no idea why this guy is having problems

remote crescent
#

Time to get that SOFMOD that I will probably not use XD

remote crescent
#

same issue was with Cuirass

rare ruin
#

i also have that one

ancient nest
#

to make mods i need UE5 installed right?

rare ruin
rare ruin
remote crescent
ancient nest
rare ruin
ancient nest
#

i have 5.4.4 installed

rare ruin
#

you have to have 5.1.1

ancient nest
#

time to install another ue version

rare ruin
#

its rough 💀

ancient nest
#

i dont use UE for college now anyway so i can uninstall 5.4.4

merry mountain
remote crescent
rare ruin
#

i think its NPCPrototypes

#

yep it is

rare ruin
merry mountain
#

or what do you mean with where do i find the array

rare ruin
#

I don't think its balanced, but its the fastest way of doing it

remote crescent
#

Shiiit.... that SOFMOD tho beautiful... sucks 😦

ancient nest
vital coyote
#

yeah takes a while even though its not that big

remote crescent
rare ruin
rare ruin
ancient drum
rare ruin
merry mountain
remote crescent
#

I mean... YOU COULD but.. 😅

#

Ye.. no point, if I were You I'd make one for all and one for cuirass only 😄

rare ruin
#

I have tried many numbers for the right image

#

the left image's attachment prototype doesn't seem to have any restrictions

merry mountain
rare ruin
merry mountain
#

additions are also changes

#

where do you add them

remote crescent
#

Ok... now im waiting for mod to make this can overheat after at least 50rnds... i just put out 120 into the sky and all I got was a small smoke like from a cig... disappointing 🤷‍♂️

#

And for a mod to allow turining off the laser... it's fcking annoying ngl but stats are stats 😄

rare ruin
# merry mountain where do you add them

i'm trying to make a test to Skif's Gun, to see if I can add just a rail to the gun, via the upgrade system from Lens as of right now.

also I am adding them just at the bottom of the entries

limpid hornet
#

Guys, if you need 3d artist help for modding Stalker please let me know.

quick rain
#

someone should make the lasers blue

remote crescent
#

Ok, nvm i just turned off the annoying dot as a crossair and it's perfect ❤️

remote crescent
rare ruin
# merry mountain why would 30 follow 676

see, i tried following the number in the sequence, that also didn't work, so I just tried using the number for the actual APB rail where it's listed, I'm just testing things out

rare ruin
#

that happens everywhere in his entry^

#

like it jumps from 362 to 581

merry mountain
rare ruin
#

what number do I use, because it can't be 4, no?

inland estuary
#

ive been doing the knife skins over on nexus, quick question for everyone; im starting on making the firearms black (did the ptm already), would you guys rather see one big pack or separate pages for each gun?

mint patio
#

stamped 1911 I modeled that I'm porting to the game

rare ruin
ripe flame
#

Has anyone figured out how to make "Money" variable depend on NPC rank in TradePrototypes.cfg or is it a rock-solid entry without any modifier support?

rare ruin
remote crescent
#

XD This game is insane, I keep getting guns out of nowhere.. xD

lost osprey
#

anyone able to help me install a mod?

rare ruin
frigid cairn
#

sup, is there a way to increase the game's render distance past ultra settings? i need it for screenshots

vital coyote
#

r.ViewDistanceScale

#

then the value

#

not sure if it will work in s2 found it online

merry mountain
#

but im not in good condition, maybe we can figure something out another day, have not slept in 36 hours and only ate a few toasts yesterday because i did not sleep and eat while modding kekl

brittle pelican
#

does anyone know if the roadside panic mod is working atm?

rare ruin
#

i remember onetime I stayed up a whole week (DO NOT DO THIS)

#

alright,. after my mod thoughts have been crushed, i think its finally time. to just... play the game

merry mountain
crisp wing
#

Well im thinking some of my mods might be incompatible with mutant loot, dont know which ones it could be though

vital coyote
#

there is a tool on mod db that can find conflicts

#

sory nexus

crisp wing
#

Oh? whats it called?

vital coyote
#

havent tried it myself yet

crisp wing
#

thanks ima see whats conflicting

frigid cairn
crisp wing
#

maybe get a sense for common themes for what conflicts with it, i mean mutant loot is the first actual added content mod so its a good idea

vital coyote
frigid cairn
#

i'm trying to make a mod that blocks weather switching (i'm setting it with the trainer) and disables emissions in one package, i figured out the switching part (i just set weights and transition time to 0), but how do i disable emissions? i tried to unpack the mod from nexus but i've got no clue what the author changed there

vital coyote
#

didnt throw back a "not recoohniced for me

#

yeah its working

#

verry small amounts \

frigid cairn
#

it works only for foliage afaik

#

because some of it is non nanite

vital coyote
#

yeah

frigid cairn
#

and i'm interested in increasing render distance of nanite geometry

crisp wing
#

Ok so

frigid cairn
#

such as the buildings in Pripyat

vital coyote
#

ohh god you will melt your shit

#

but look up nanite spicific values then

frigid cairn
#

as long as i have 10 fps it'll be ok

frigid cairn
crisp wing
#

the conflicts are with Groks Mutant HP edits

merry mountain
vital coyote
#

ohh no i got that from copiolet

#

not the most acurate but if you ask it the right way it has been trained on alot of this shit from other neards

frigid cairn
merry mountain
#

you only need to unpack pakchunk0-Windows.pak

indigo jolt
#

Hi guys. Does anyone know if/where I can modify the amount of rounds each ammo pack object placed in the world (as opposed to stashes/NPC) contains? Including those spawned in breakable boxes.
Most likely it's AmmoPrototypes.cfg

frigid cairn
merry mountain
#

yes

frigid cairn
#

alright, thanks a lot

merry mountain
kindred lotus
#

dudes, where can i find an m14

frigid cairn
quick rain
#

i wish we could point our weapons downwards

gentle garden
#

someone make loadout mode

#

pls

#

im tired of dropping everything to private box then taking 5 bandages 5 medkits each time

merry mountain
#

that takes like 3 seconds

static sonnet
#

is there a way to change animations?

cobalt hamlet
#

anyone find the asset of this armor ?

#

spark faction , dont find by searching spark

merry mountain
static sonnet
gentle garden
chilly oasis
#

Guys, where i can find, how to make own mod ?

static sonnet
#

is there ways to change the UI?

#

i wanna simplify it to make it more nice on the eyes, kinda like stalker gamma/ the eft hp system

merry mountain
#

replacing textures is possible

neat thistle
#

What SID regular Stalker and Bandit NPCs have?

static sonnet
merry mountain
#

replacing textures

#

that need to fit the same space

#

no way to change the ui layout etc

static sonnet
#

you can't script/code anything in?

formal bronze
#

But more reversing is needed to understand the underlying code and interact with it

vapid light
#

the game literally has 8k character textures... what the fuck

formal bronze
#

yeah the backpack too, it's 8k lol

lusty sail
#

Why we need so much pixels…

rare ruin
north wasp
#

Have you checked how fucking godly concrete look in this game KekSkew

rare ruin
#

which means its not actually taking up much

north wasp
#

I can almost touch it

rare ruin
#

does anyone recommend a ReShade?

vital coyote
#

that could be a good mod to work on a downscailer mod for human textures lol

lusty sail
#

I really want to try scripting but can’t. I understand that we need inject blueprint and trigger it some way but haven’t enough info about all that. We limited only to textures, configs, localizations 😢

formal bronze
#

mod add /Game/Mods/"yourmodname"/"yourModActorname"."yourModActorname_C"

#

For loading Blueprints

neat thistle
#

Guys, how to spawn stalker or bandit near me? I tried to use these GeneralNPC_Bandit_Heavy and alike, crashing to desktop :/

fallen umbra
static sonnet
formal bronze
static sonnet
low spear
#

Ye

steel cypress
#

Good evening, I wanted to know where the location file is, I want to translate the mutant loot mod to Pt

desert valve
#

should be under files

steel cypress
#

yes

fallen umbra
#

its possible to create a mod that give the ability to lower the gun. It makes me really nervous constantly aiming at everyone

spark pulsar
#

guys anyone knows the line in the engine.ini file to disable shader warmup on start?

fallen umbra
spark pulsar
static sonnet
#

and animate it..

slim ingot
static sonnet
alpine cradle
elder pike
prime reef
#

r.PSOWarmup.WarmupMaterials=0

spark pulsar
naive widget
#

r.PSOWarmup.WarmupMaterials=0

low torrent
#

man i do hope that gsc manages to implement Hardware RT into stalker 2

#

quality would be crazy

warped pine
#

they're working with UDIMs and VTs

unreal knot
#

Can anyone send me the vanilla (unmodified) "PlayerWeaponSettingsPrototypes.cfg" and the armor equivalent? Please 🙏

rare ruin
#

Whats going on?

desert valve
#

by this point there a like 4 different merge tools, please be more specific xD

#

that specific one should be able to generate the files itself i think

#

maybe the folder is requried? i would try downloading the newest version and try in a new folder

alpine cradle
#

is there anyway to see char stat sheet ? how do i know if an armor (+helmet integrated) is better then an armor + a helmet ?

crisp wing
#

hoping someone adds either AK moddability or an ak12, the sheer dead end of customizablility to the AKs is a bit annoying tbh

cloud lark
#

@rare ruin well i set my hunger regen to 0.0125 and low and behold after letting the game run for oh so many hours at a 8 hour day timescale my character is now very hungry but not dead. it works

shrewd rampart
cloud lark
#

Now we need to make food very rare and super expensive and we can finally stop carrying around a convenient store with us and focus on better survival

#

also we need other food sources like mutent meat

viscid yacht
#

wow

#

amother pro tip

cloud lark
#

that give you rads

viscid yacht
#

40mm underbarrel counts as instakill

#

ever if it does not detonate

#

rofl

shrewd rampart
# rare ruin its so ass

That reminds me, I need to revert my changes, or store them somewhere else cause the only thing NPCPrototypes addidtions did for me is make my saves load a few times slower :/

rare ruin
shrewd rampart
rare ruin
cloud lark
#

@rare ruin i'd probably set it to 0.025 as to not make it completely obsolete as a system in a 8 hour day but i love that this works. Now help me get thirst to work

slow sky
#

Is it possible to make a lower-res model for NPCs in hopes of fixing hub and large fight fps, or do we need better mod support for that?

shrewd rampart
#

Just giving you a lead to look into off the top of my head

icy drift
formal bronze
#

xbox games are a pain in the ass to work with

honest crag
#

Day 2 of politely asking for someone to make a free look mod purely for immersion and gameplay capture purposes ❤️

icy drift
formal bronze
quick parcel
#

ive got a design document typed up with links to all the mods that i was hoping to merge together. would anyone be able to help me with this process? feel confident i could make a pretty neat little QOL overhaul with the stuff already released to the nexus. just looking for good documentation on how to merge changes from various mods together. all of the changes are .cfg based

honest crag
neat thistle
#

Is # gonna work for commentaries in .cfgs of Stalker?

shrewd rampart
#

Pretty sure the compilers expect // and I've not tried /*
.inis expect ; for comments

formal bronze
neat thistle
#

@shrewd rampart @formal bronze Thx!

shrewd rampart
#

Tabs and spaces are also extremely sensitive. Use spaces, convert your tabs to spaces. Also careful with it cause a few of the cfgs got accidently left in with a tab here and there, and if you delete/change that, then it won't compile and format error out. So cross compare with original and your modded changes, see compare plugins in your text editor of choice.

#

Really annoying actually, espescially when using regex and automating thousands of lines of changes just to find there was one tab somewhere in the original and it bricks your file.

neat thistle
#

Damn

livid spire
#

Has anyone attempted to switch models in stalker 2?

crude coral
radiant ravine
#

Yo so what do I have to install to unpack utoc/ucas files

#

lmao mispell

#

don't tell me the whole 14gb ue5 thing

#

I just want to see some shit inside the game

leaden dagger
summer lagoon
#

There is a lot of camera movement in this game, Im wondering if there is some variables to tweaks that somewhere. We need a mod which reduce or remove some camera shakes.

radiant ravine
leaden dagger
#

Get the mapping file and aes key and check the pins for the modding ressources thread

radiant ravine
#

🫡

cedar basin
#

Can we get an end game save?

#

Ultimate edition because that matters i guess

last spire
#

question, how do actually start making mods?
do i just edit the actual cfg files in fmodel and then extract it? how would i even extract it?

#

export raw data?

gusty olive
#

can we just face the reality already that A-life isn't bugged, it just got tuned down to current levels because otherwise xbox would shit itself trying to run this game

last spire
#

i figured it out, the guide doesnt cover the actual how to part

sick pebble
#

Anyone got access to Metro Awakening? There's a material I'd like to get my hands on pepestare

violet jasper
#

If i have a question about a mod whats the best chat channel to ask in? New to the discord

sick pebble
#

Probably the discussions tab in nexus?

#

If it's specifically about that mod

slate orchid
#

I'll give my life to whoever can make the svd have a removable scope

slate orchid
#

And I'll send pictures of my cat, he's pretty damn cute

cerulean quiver
#

Can anyone help me with the AES Prayge idk if it matters but im on game pass

radiant valve
#

Can someone made a mod that disable auto reload?

cerulean quiver
#

about to make one so u can reload while running 💀

radiant valve
viral trout
#

Are there any commands or ways to change the time/weather that are out?

exotic lagoon
#

Anybody have a link to the mod conflict checking tool? can't find it

coarse dagger
exotic token
exotic lagoon
quick rain
#

they shouldve added a ghillie just for immersion

shrewd rampart
#

For the pakmerge, does it just merge two .paks or can you preview it before it does that?

exotic token
#

you can just delete the pak if you don't like it

shrewd rampart
#

Kinda on the fence of using these tools, I think I'd rather merge it myself to be 1000% certrain of things.

exotic token
shrewd rampart
#

A preview mode would be nice, just to check. Though I think others have made attempts at an output of changes/conflicts too.

fast shore
#

Has anyone found which command changes the viewmodel POV(fov)?

#

I want to move the arms of the character a little bit forward

glossy blaze
#

They should make a mod to add clear sky into the game ngl

exotic lagoon
#

BUT muzzle flashes get moved off the muzzle so...

teal wing
#

does anyone know the dfeault flashlight attentuation vlaue? is it 2000?

#

or 2500?

#

messing around with adding shadow casting to flashlight

fast shore
next cave
#

has anyone figured out what parts of the code govern the brightness/range of the flashlight yet?

#

kinda tired of the incandescent flashlight

unreal glacier
#

Are there any mods that extend the effects of energy drinks? I remember the ones from OG lasting a bit longer and giving you crazy regen

exotic lagoon
exotic token
#

You run across Nimble too

inland estuary
#

is there a freecam mod? id like to up my screenshot game for the skins im making.

last spire
#

so i just followed groks tutorial, but after checking the mod in fmodel it doesnt seem any of my changes saved, is this normal or?

teal wing
#

ugh it looks so good

naive widget
#

@teal wing can you try fl_state print :: prints current setup or defaults - might be able to get you the default attenuation value

#

if not i'll load up my save and try it because without a preset

#

@teal wing All default values

teal wing
#

thank you

#

gonna load up and try

#

does deep shadows do anything?

#

i keep messing with it

naive widget
#

AppData\Local\Stalker2\Saved\SaveGames -- if you have a preset there should be a flsave.csv or something

teal wing
#

but it seems "normal" is the only that does much

naive widget
#

I've just refused to ever save a preset and constantly re-enable each time

#

Nothing I've seen noticeable myself while flicking them on and off same with Foreground

teal wing
#

hm

#

do you enjoy the dynamic lights? i cant seem to make it appear actually from the actor view

naive widget
#

I mean I loved x-rays dynamic lights. While I appreciate Lumen and UE5 etc, I also find it to be a buggy mess at times. Idk if the newer UE versions are better on it

#

(Note: i am not a pro modder or anything, just enjoy tech support)

teal wing
#

on that note

#

i have a picture saved somewhere of a light casting down a shaft into a tunnel

#

without ANY gi

#

doesnt that seem odd

#

i can find it, but its very jarring

naive widget
#

Was it you that posted the Comparison shot of Windows with / without the big Lighting blur around them?

next cave
#

ok so i found BP_NPC_Flashlight.uasset, but i can't seem to find BP_L_flashlight_01.uasset to save my life

teal wing
#

negative

next cave
#

i was gonna test it but idk where it is

exotic token
#

I guess you could put hands away

flint flicker
#

Anyone install the bin. audio and can now hear people from far away? constant grunting like drinking?

naive widget
next cave
#

download everything? @teal wing as in the tools or extra files?

next cave
#

ok i feel like i'm missing something important here

modern umbra
#

Whomever heard my cry for faster reloads last night and decided to make a mod, I salute you.

shrewd rampart
exotic token
shrewd rampart
# exotic token how hard is it to update Is it something you'd expect in a future patch or will ...

Depends on the project and the scale of it.
If they use a lot of custom plugins, or outdated/legacy tech -> upgrading is a pain in the ass.
If they use all native UE5 things, and barely any plugins, and only in-house stuff that's easy for them to change. Then it should be easier, still a difficult task. I'd be surprised if they upgrade at all within the next year. It's both a risk and a time sink.
Most games, avoid engine upgrades like a plague because of so many things can go wrong with it, *and usually it does, experienced that already. *

glossy blaze
compact furnace
shrewd rampart
#

Unfortuantely 5.1 to 5.5 is quite a big upgrade, and 5.5 "fixes" the decade old problem of overlapping dynamic lights, with "megalights" although I've not tested peformance metrics on how good it is, eitherway, for them to upgrade- they'd need an extremely good and convincing reason to do so- because both the time sink and the risk of bricking the project version is so high.
The thing is, if they've already started work before hand on an SDK/Editor for editing Stalker 2 on UE5.1 then any upgrades, would also mean to update the SDK which sometimes is tougher to do than upgdating the game project itself.

shrewd rampart
proud cloak
#

Is there a guide on mod merging? Some off my mods conflict and I would love to fix it myself

ocean cedar
#

this is what i use to merge mods

compact furnace
#

I'm running a 3090 and a 7800x3D and on Epic settings with DLSS on native 1080p I'm getting 34 frames in certain parts of Rostock 🥲

exotic token
#

Upgrade game to new engine for more stability and performance
New engine is unstable and has terrible performance
Refuse to update engine to latest patch that fixes issues

#

🧠

shrewd rampart
exotic token
white sentinel
exotic token
#

So I'm hoping it's not that bad

shrewd rampart
#

In that case modding UE games, such as Stalker 2 is a good way to start. Because you're more likely to get hired if you have proven modding experience, espescially if you can get formal education on top of it.

sand parrot
#

Impatiently waiting for Russian ww2 weapon mods

sand parrot
#

Surprise mf

shrewd rampart
sand parrot
rare ruin
#

that was so perfectly timed, now I need to try and fix that.

also in engine.ini or?

proper grove
#

Any mod that fix weather pattern yet?

sand parrot
shrewd rampart
# sand parrot Thank you thank you, possibly fix shimmering On grass?

It's a potential fix for the Lumen GI that looks like you're underwater and sun/directional light is hitting the ground instead, making the GI move all over the place, rather than stay still. Hard to explain. Shimmering on grass is a different issue imho, this might be related to Anti Aliasing settings instead.

proper grove
rare ruin
#

if only there was a true fix for this shit

shrewd rampart
sand parrot
rare ruin
sand parrot
rare ruin
#

is the picture like a hazy sky with a tower

shrewd rampart
sand parrot
sand parrot
#

I think fog looks better on medium

rare ruin
#

i will try that out, because i'm still tweaking these settings

shrewd rampart
rare ruin
#

also also

#

if you guys need an ok farm, sit by the military base, in the past 30 minutes or less i've been attacked 5 times by groups of 5

shrewd rampart
rare ruin
#

though that's with A-Life and Axxii's Sneak

#

lmao

rare ruin
deep ridge
#

I wonder if there is a way to have move speed tied to your mouse wheel in this game or if we need to wait for sdk for something like that

rare ruin
compact furnace
rare ruin
#

you know what's funny

#

i have an RTX 4080, 32GB RAM, but my fucking CPU is a Ryzen 7 5800x

shrewd rampart
sand parrot
#

Almost same specs as you, similar results

#

I have an i7-10k tho

compact furnace
#

Game is just badly optimized, no way around it

sand parrot
#

Patience is key

compact furnace
#

I guess I'll try one of the performance boosting mods later

#

Maybe turn down a few settings from Epic

#

See of that helps

sand parrot
compact furnace
shrewd rampart
#

Mostly a CPU bound game, so any settings that offsets instructions from CPU to GPU, or reduced the CPU intensitivity of those functions, are usually huge wins on their own.

sand parrot
compact furnace
sand parrot
#

Safe zones are awful

compact furnace
#

Guess I should've mentioned I'm using a mod that makes NPCs visible for more distance and spawns them further away, it's not roadside panic tho

Maybe that affects it as well I guess, but without it my immersion is completely ruined

sand parrot
#

Or try frame gen and latency reducing mods

#

Probably the best bet as of now

#

And yea, that’ll affect fps drastically

compact furnace
#

It's fine outside of safe zones, so I guess I'll just do my trading in 40 frames per second

shrewd rampart
#

NPC Logic will be one of the most intensive things for the CPU in a game like this. I doubt they're using AI LODs as they're not native in UE. But who knows, maybe they have some awesome AI devs that do AI optimizations and that might be why they're using a custom version of the engine. 🤞

compact furnace
#

Still not optimistic about getting proper A-Life, how would the console ever run that

rare ruin
#

i believe

#

all we gotta do is believe

compact furnace
#

I believed when they told me my crippling depression would get better, didn't happen

I believed when they said the economy would be getting better, didn't happen

I believed so much and it didn't happen. How can I trust these Devs? 4kms

/s

rare ruin
#

im fucked

compact furnace
#

That's a nice screenshot though, upload it to your PDA so other Stalkers can see how pretty you died

unreal glacier
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How does the repair system work again? is it like a percentage of the base weapon cost?

#

So if a 20,000 coupon weapon is at 90% condition, would it cost 2,000 coupons to repair?

untold prism
#

any1 working on a more extreme crate consumable mod I'm using Grok's Less consumables in crates and it's still so plentiful

unreal glacier
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It's possible they are plentiful as a means to balance the economy

#

nobody thinks to sell meds bc they always use them, but if you got a surplus, it's fair game

next cave
#

Screenshot reminds me, i miss the really pretty post-emission skies from CoP/GAMMA

#

Doesn't really feel like the blowout has many after effects rn

compact furnace
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How cool would it be if the game had some kind of online feature like dark souls with bloodstains but instead you find a corpse with a bit of loot and a PDA describing how they died. Tune that to happen very rarely and all the sudden boom, immersion

compact furnace
torn haven
rare ruin
#

LMAO

hardy bloom
#

whats a good economy mod? tired of risking my gear for a artifact that sells for less than the cost of a few medkits

cloud cipher
untold prism
hardy bloom
#

is that part of the mod

untold prism
# hardy bloom hardcore?

The Mod has different difficulties, Play the game on veteran mode and install the mod's veteran or hardcore difficulty set

hardy bloom
#

looks great, downloading now

compact furnace
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I really feel like they missed out on a lot of "preparation" before going out. Like your light needing batteries and so on. Would make taking care of your gear so much more immersive. The repair system is fine but I feel like they could've gone more in depth with gear management

#

But my God is the world building absolutely phenomenal

hardy bloom
unreal glacier
#

Does anyone know the formula for repair costs?

low torrent
unreal glacier
#

Is it a 1:1 of the base price multiplied by degradation?

low torrent
#

I feel like the visual quality, world building and engine/rt lighting is nice as a baseline and modding other systems later would be amazing since it’s things we can fix vs remaking the map like was needed in anomaly lol

shrewd rampart
low torrent
#

yeah I’m not saying rn, just gonna have to wait for the modding tools to release ig and see how far we can go

#

plus whatever it looks like at first probs won’t even be very far compared to what people figure out over time

#

considering how far anomaly came im always hopeful, obv community made vs company itself but it’s whatever

rare ruin
#

the water on the guns needs a touchup, like what is this

shrewd rampart
#

Once UGCs are able to be done for Stalker 2, it'd be a completely whole different level of flexibility, I pray they use UGCs and SDKs for a inherited from engine source editor.

low torrent
#

Atleast if I decide to learn how to mod for something like stalker 2 it can translate more easily since I’m sure more are gonna flock to UE

untold prism
low torrent
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yeah read the mod page I’m sure they found it required a new save for container loot

exotic token
#

Can weapon ammo type be modded

shrewd rampart
exotic token
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I will literally die if I have to use a PKP in 7.62x39 instead of 7.62x54

last spire
#

does anyone know what 'protection: strike' is?

exotic token
#

in previous games

last spire
#

i have no idea

#

never played the previous ones

shrewd rampart
exotic token
#

oh it's just weapon damage

last spire