#╟⚒stalker2™-mods-making-discussion
1 messages · Page 6 of 1
l'open world je ne sais pas encore trop comment c'est géré
hmmm, okay je vais voir ça
Flashlight in ai globals? Why not lol
oh fuck, the french are taking over! No one expects the french inquisition
I think you're mistaking what flashlight values are in there
Quick high-school french save me
Because you edited the AI file, i think it's more of the detection values of the flashlight
its something with player visibility so idk if its your flashlight or the rendering of NPC's flashlights
Could anyone with the enabled console try entering the following command? Would love to know which active value is returned for you by default.
r.Lumen.Reflections.ScreenSpaceReconstruction
@honest glade FlashlightVisionConeLength would be the distance at which AI will react to your flashlight
I figured it's just funny
imma scrap that
can be
wait dont download yet
imma change it back
or to something reasonable
anyone got an aes key for a brother?
check pinned, you can extract it in 10 seconds
Absolute warzone @worn temple hahaha
https://github.com/Dmgvol/UE_Modding/tree/main?tab=readme-ov-file Dmgvol UE modding guide
There's a good chance Flashlight values in an AI cfg file would be for the flashlight detection xD
@honest glade in UE5, AI works with a component, you can edit it so your AIs have perception components
nvm test this anyway, I don't think the values I changed will change that much, i just put like 5 more meters or so
AI can have ear perception, sight perception, touch perception, and so on
any chance the shotgun slugs can be turned red if buckshot and green if slugs? So its easy to differentiate when reloading? Or is that SDK stuff?
yes yes touch perception is there
guys for some reason while in dialogue i now have to press a button when the other person stops talking to proceed.. any idea why ? did i click on something i shouldn't have ? it's annoying to have to wait him to say soemthing and then press a button instead of him continue talk
So they probably made it so that the AI also reacts visually to your flashlight
I changed the earing perception too, the value during a storm was too high
was like HearingCoef = 0.9 or something, I changed to 0.1, but maybe 0.2 is better
@worn temple So far it doesn't seem to be spawning them further away, just more of them.
A very simple way of visualizing this in your mind is that each perception sense has a radius at which the AI will react.
what do you think the FlairCoef is?
and your player actions will trigger any of the senses depending on how they coded it. Most will make sense by itself, they will hear you from some distance depending on your player state (crouching, running, etc), and see you if there's no static mesh between you and the AI, etc
guys, a life doesnt exist in the games files right?
Let me check the whole file
I got it dw
this the modified
It does, there's a lot of mentions of A-Life in the game, though I can't see anything about layers, offline/online but it might be included in the ALifeDirector/ALifeSubsystem and since I can't see the code, I can't tell. But A-Life is in the game, though the S2 A-Life could only mean "random spawn encounter" and that's it
What is it about people constantly asking about a life
jesus thats not good news
That was Just speculation 🤦🏻
So @honest glade the FlairCoef seems to be a coefficient that represents how well an NPC will react depending on the weather. The worse the weather, the lower the coef is, suggesting reduced ability to detect environmental details
It's not really bad news either it's just a idk
Bro the mutants are absolute tanks in the game, some of them shouldn’t even be tanks
Especially the flesh
Check out pinned for groks mod on that
Ping it for me
Also I’m on Xbox not pc
@honest glade notice the default value of the FlairCoef is 1.0 for clear weather, 0.9 for light rain, etc..
ok yeah makes sense, well I mainly tweaked the visibility and hearing so that alone should do the trick (or maybe not and I should change flair values too)
So I ain’t modding s2 until another good year or two
Is there anyway the compass can not turn red and show red arrows for enemies? Any mod capable of doing that?
Ahh sucks hopefully devs change it
Go to settings..
I’m still having a blast
Yeah it's still fun
doesn't seem to work @rain finch ?
Same !
@torpid kite tu pourrais test plusieurs fois ?
et dire si tu vois des changements substanciels
Seems fine from the Picture?
I cant see anything in order to change the compass, what setting do you mean?
Parce que c'est moi qui aie pak le mod 
Rahh
I wanna have the compass for my quests and stashes only, not to turn red and show enemies
Anyone here encountered the mercs yet?
threat indicator?
I really wanna know what they look like
no not that, thats been off since the beginning
J'vais le garder en jouant pour l'instant, voir si je sens une différence ( j'ai remarqué que je pouvais sprint à l'infini aussi, va savoir pourquoi ~ )
@torpid kite t'as installé d'autres mods ?
I mean this compass, it turns red and shows the enemies on the compass which is just stupid
non
Curse discords lack of a translate function
Hm idk well If there isnt another Option F only option to Turn IT Off complitly then i guess
I'm just saying I was doubting the mod was functionning, I paked it for Grok
So maybe I've done it wrong lmao
Lol
Lol
And apparently the mod also gives infinite stamina
i'm sorry if you feel excluded i will talk in english
Hows that Axii mod anyone tested if it works well?
Who knows why
It's alright I was just making jokes
Kinda look like the same as they do in Stalker 1. Blue camo uniform with NATO weapons
english do you speak it
(on est partout les français)
je m'appelle je suis 🇫🇷
Noted
hard
ehm why is bread my armor now?
BREAD
its a known ANOMALY
anomalous bread is back
frenchmen build 
feature FTFY
Best feature
@honest glade ```
CharacterPoseSettings : struct.begin
[0] : struct.begin
Pose = EStateTag::LowCrouchInPlace
VisibilityCoef = 0.75
NoiseCoef = 0.05
struct.end
[1] : struct.begin
Pose = EStateTag::Crouch
VisibilityCoef = 0.75
NoiseCoef = 0.1
struct.end
[2] : struct.begin
Pose = EStateTag::Walk
VisibilityCoef = 1.0
NoiseCoef = 0.6
struct.end
[3] : struct.begin
Pose = EStateTag::Run
VisibilityCoef = 1.1
NoiseCoef = 0.8
struct.end
[4] : struct.begin
Pose = EStateTag::Sprint
VisibilityCoef = 1.2
NoiseCoef = 1.0
struct.end
[5] : struct.begin
Pose = EStateTag::None
VisibilityCoef = 1.0
NoiseCoef = 0.8
struct.end
struct.end
I changed those
There are even coefs depending on the material type you're on
all set to 1.0 somehow 
well ig they kinda ignored it
Back in Cordon, feel at home ❤️
idk if the visibility coef changes the NPC behaviour (prob) but I tweaked it a bit on crouch and low chrouch
my home is abandoned in s2 
yeah it's worth testing out
Okay j'pense que quelque chose va pas {x quand j'ai cassé deux caisses en bois les machins était remplie avec 7 items chacune ( vodka, canned food etc.. )
Farmstead?
Hey guys, any way to troubleshoot my mods if they aren't working? (Just put them in the paks/mods and that's it)
Donc ça augmente les probabilités de trouver des items au lieu de les réduire c'est ça ?
possiblement
is anyone working on enemy visiblity and spawn ranges 
si t'as l'occasion et que tu trouves un stash, save devant et teste plusieurs fois
save / reload
Cooking with too many coef will make the npcs probably fully blind eventually
since any coef will be a multiplicative change right
factory
Does that visibility mod also helps for npc to be less superman at night?
I have no idea how they implemented it tbh, my guess is the coefs are used in the UEPerceptionSystem, but how each coef interact with each other idk. I don't think they just blatantly multiply coefs, because if you're crouched in the night and in heavy rain, yeah they would just be blind lmao
the folder needs to be named ~mods
needs a lot of testing and I dont have the game yet so
maybe later
Needs the '~' too?
yes
Thanks ❤️
saw a video of someone explaining how to mod something
and his mod file didn't have the ~

Guess I'm sitting through the loading screen again 😦
btw, is there a mod that makes enemies spawn further away
and not 10 meters away from you
or I just wait till alife hotfix 
alife fix maybe
or try this one
see if it changes something
i had one yesterday that I changed some spawning and despawning distance values
if you want to try
yeah
I just want spawns further away
I wonder if it’s possible to make it so energy drinks give you a stamina regen for like a minute or two after use
Feels silly chugging 4 of them back to back
why was this not pinned
are you playing with this mod?
https://www.nexusmods.com/stalker2heartofchornobyl/mods/49
its just a test
No I’ll try it
oh boy lets give it a try
is there a trader somewhere in the garbage? I really dont wanna run back all the way to the lesser zone
Rostok has 3
@honest glade I'm currently testing https://www.nexusmods.com/stalker2heartofchornobyl/mods/62 For @worn temple
Seems like it the game isn't spawning them further away but it's definitely spawning more of them
there is.
if mine works in terms of spawning distance, the two of them combined would be awsome
mmmm they might conflict tho. will test asp
The mod folder should be like this ??
they can or not, its a way to test it and see indeed (different files too)
@honest glade Well that's the thing, Nicks mod is meant to address both the spawn distance and amount I think, so something isn't right with the distance, could have something to do with the minimum spawn distance
nan nan
spawning distance can be affected by another file too, thats my hope
@rain finch bro it should be like this as my game is very unplayble with PC specs of i5-12400f , rtx 3060, 16 gb ram
But as of amount it definitely has more life, so the spawn slots work.. Just addressing the distance issue 
yes its like this
J'ai vérifié l'heure à laquelle j'ai pris les screenshots, c'est bien le bon ordre
ok bro
Oo that should be more than enough. check your drivers and set graphs to med
Tu as moyen de test les NPCs ? @torpid kite
how much fps are you getting with your settings?
My ryzen 5 and 4060 ti is struggling with it so no wonder 😦
yeh there should be a option to hide the enemies
i am getting around 70 - 80 with medium settings with FG but it is shutterting so much like so my i can play it , it is droping like 1-2 fps
how wtf .. must be a pc issue then . cuz i m on a 3070ti 1080p /AMD Ryzen 7 3700X 8-Core Processor 3.80 GHz 32gb ram ddr4 and an ssd nvme and it runs smooth at High abobe 80fps np
Need testing on a mod that edits supplies spawns in stashes and NPCs, check the pins guys 
Sure, will see
so what mods are you running?
My ryzen 5 is probably the weak link but still, also about 30 minutes on the initial load screen every time, with my m.2 ssd
Its crazy
check your power settings
these two that's it for now
and i m using 0 performance mods
must be something on your end /hardware/driver issue
We definitly needs less grenade spam
Unsure what, haven't had issues like this b efore
And these mods are working ??
Yeah
ye i heard those work
Can someone share their steam account like just to download the game i guess Gamepass version is a bit more laggy
what tool should I use to get the usmap file?
what about grenade damage?
needa a boost also area size
Any idea how I should try and troubleshoot that?
okidoki
i can ide bhind a tree and get 0 damage
and i mean a real smal tree
although careful cuz if i m bhind a wall i do wanna get 0 damage
imagine geting killed bhind a wall (thinks to myself "wall must have fallen on me")
kek
i would install ryzen master to see the temps /
check the system power definitions and make sure its not on saving power mode
see if theres any updates on drivers (use the windows update tool)
Nvidia drivers up to date
Run the nvidia tool to show you the % in game
ALT+Z
those are the 1st steps
Would these get affected at all by the npc damage to players which is modified by the difficulty setting?
Grenades seem intended to just about almost kill you, at least in Veteran, but not oneshot if you're at full health
no
difficulty changes the weapon values
well we could say grenades are weapons, but we can test and see if it conflicts
see this video it is working like this
did the same thing to me until i forced to start in DX12 through steam.. did you try that?
What CPU do you have @orchid wharf have you checked temps for throttling?
i have gamepass version how can i switch it bro ??
i5-12400f i have checked the temp it is low only
give me the full details of your rig
if you dont have steam, right click on the game and click on properties, and type -dx12 on the comments under the shortcut tab
i5-12400f , 16 GB ram , rtx 3060
downloading ue5.1 rn will heavily try to edit the .utoc .ucas
and what seting are you on atm?
medium With DLSS quality and frame gen on
'-dx12' like this ??
-dx12
yes i did like this only \
Welp.....I said I wouldn't....but here I am
Curse you grok
see
cracks his shitcode knuckles
I cant store skifs pistol. Its just stuck in my inventory... thats nice
Yeah dude and it costs weight
should work
its stuck in everybodies inventory
quest item
oh lol, weird thing though
ok now i'll try it again
@gaunt bay Skif's pistol doesn't weigh anything
It's just annoying having it there though
0.38kg, so its okay
you'll need it
I think Grok mentioned was working on max weight mod any luck on that
That's odd you can mod it to be 50% lighter...
I guess it's just lasted over from PMT standard mods
barely weighs anything I think he means
Well I have a pda stuck in my inventory and I have no idea what for lol
0.38kg for me
I think mods make it weight smth
🤡
Bubba pda lol
starts giving error
Works on my machine
Is there any mod that prevents shitspawn? +3 bandits were spawned right on my head without them been walking from other point
delete the line and update your drivers
Are you win10?
we working on that
Much appreciated!!!
In the shortcuts property, keep the target the same, but append the -dx12 at the end
If it's windows 10
anyone know if a-life actually exists?
As far as I can tell it's in the files but borked.
you can test this new version
https://www.nexusmods.com/stalker2heartofchornobyl/mods/62
it does its just broken
@honest glade Is anyone testing the mod atm? I can if ya want
What do you mean broken ?
I was testing Nicks one but think they're AFK atm
As in not working as intended
Sorry to ask again mby someone else also tested those optimize mods and ini file did those worked for you and in which situations?
Much like myself
I run in 1080 ti with low and barely any stutter just forcing dx12
It just works (tm)
forcing dx12 helps?
Absolutely. It fixed all my issues
mine or @worn temple 's?
Don't get me wrong there is some tolerable lag in rostok but like
I expect that
Your spawn tweaks for alife @honest glade I already tested Nick's and it needs more fixing
but can test yours too if you need someone im saying
did you test the updated one?
Yes
ok then test this one and see if anything changes
Will do
a good way to test is when you see a squad, turn back and run like 50 meters, see if they despawn
11 bro
Oh okay I can't help u there
its updated bro
I tried to regedit windows update
Im also doing it but I wonder if all those optimization stuff even works some people saying they got 15 fps some says 2-3
(it still backdoors)
Well do you understand the nature of shitcode?
can you post The screenshot how you did it
No
I'm at work
Ask chatgpt to guide you through it
(I mean that btw, it will actually help you. Probably. Maybe.)
Good luck
@honest glade they are also updated
Knowing how this shit goes forcing dx12 on it will have unforseen consequences for me eventually
🤡
@honest glade how far out are they meant to spawn?
what card do u have cus the new driver went bork for me
RTX 3060
I remember forcing a certain GAMMA issue where forcing dx10 would cause a certain Hi rez loading screen mod to crash the game

What the fuck
You should NOT have to force dx12 with an 3060
i got a 2060 and i got better frames in the previous driver than the newest one
But uh....do what works lmao
wait, do we actually need to type dx12 command in steam
no, but if you do, it forces to be dx12
would that be beneficial
should i get the previous version ??
try
i have no knowledge about directX
it is not showing even after scan
This mod changes the damage of explosions/grenades to give more damage to the player, kinda like GAMMA (needs some testing).
- Before prop's explosions gave 90% damage to the player and 100% damage to NPCs, and now gives 100% for both (can change this more)
- Grenades now do way more damage to the player (from 80% to 150%)
- Grenade blast radius was increased by 2 meters, and also the impulse and concussion radius has been increased by roughly 1~1,5 meters.
- RPG is the most damage inflicting explosive for the player now dealing 200% damage (90% previously), but damage to NPCs remains at 800%
Need someone to test this:
- a commented screenshot of your health before and after a grenade explosion (without the mod)
- a commented screenshot of your health before and after a grenade explosion (with the mod)
did you specify the folder?
yes
wish we had vulkan
And I'm running on a 1080 ti shitrig

What sort of issues
Not being able to run my game
can someone make a mod with flashlight distance?

it is not letting me do it manually
More precisely though, my game looked and ran better, I could improve some of the textures and draw distance with less impact on my performance. Towns didn't lag as badly and my fps remains fairly consistent
Noted
I can't speak for anyone else's shit though. And my computer is....about as insane as I am
(very)
I highly recommend the optimization mod on nexus
RTX 4080 Super paired with a Ryzen 7 9700X and 32GB's of 6000MHz DDR5 RAM is insane enough? 
Like for example before I was forcing it on -re4(I think) and it fucking ran for 7 hours, then I hit a crash in dark valley and try to boot saves with nothing but black screens
@rain finch can u pin this? 
Until I deleted it and replaced it with dx12
And then it works better than before
But how the fuck do you even run a game 7 hours on a renderer and then it crashed and now it refuses
????
I couldn't tell you
But is my PC insane enough 
Any mod for flashlight yet?
Restart the game and shader cache and now it should work under that theory
Which it didn't
We need a mod to see weapon durability without picking the guns off the ground xD
The A-life 2.0 is more or less working as intended. The devs have stated that the a-life is basically spawning things around you to create a "unique" experience for you. It seems that there is no persistent living world outside of the spawning radius.
Slava Lukyanenka, the producer and creative director of S.T.A.L.K.E.R. 2: Heart of Chornobyl, offers an insightful look into the development of the much-anticipated sequel.
Restarted my computer too
Is anyone working on a modding wiki for STALKER 2 ? That could be really helpful to keep on delivering even better mods
8 gigs should be ok
I mean it works better than before so I am not going to page file
Thus
No false advertising 
Unless it decides to hate me again
not sure if its needed as the mod db has a description which would likely cover everything u would find in a wiki
I don't trust journos who haven't seen the code
Or their "interviews"
unless u are referring to a guide to modding wiki
Or even what the devs say
its the devs quotes themselves who said it
Man doesn't trust the devs - How could this be???
maybe once people start to know if its possible to edit .utoc and .ucas, going to try that rn
If the Zone is dead aside from a X meters radius around you, that'll be sad
I'm referring on a guide for beginners to advanced modders, so that everyone can make mods, or so that advanced modders can get up to work
maybe that was done bc of performance idk, hopefully they can fix everything 🤣
otherwise we will shit on em until a-life is fixed 😡 ha
Just like Palworld did, Hogwarts Legacy, and so on, we need to document stuff (even though it's mostly the same for UE games)
they said its "not working"
yeah no shit we can see that 
though, it feels like the game isn't heavily Blueprint-based which is a godsend
Look at what the dev says carefully
got banned for saying they're doing damage control about that, they should make an announcement, not a lost message in a channel without any pings or anything
He does NOT say it's working as intended
He doesn't even answer the question really
He just describes what's happening now
If the intent is to populate the current Region you're in, so events happens as you move about, that's okay by me
clearly, currently it's a bug even though everything hints to A-Life being a random encounter spawner
i aint even joining that shit, just way too many normies and newcomers probably asking how to fix crashes and how to kill bloodsucker 24 7
well yeah you shouldn't, people are smoking copium heavily "GSC can't lie" (even though they're not lying, they're omitting)
so the same as #╓☢stalker2™-chat-not-gamma-keep-waiting 
not enough
Well, it's a lie by omission.
if we cant see it and it seems natural, I agree. But now it doesnt feel natural at all
They're doing it to try and sidestep an issue they're actively working a fix for
At this point I'll just wait and see, any speculation is just that, speculation.
sorry I missed this
- the minimum spawn distance is 100 meters (was at 25 meters)
- the minimum despawn distance is 300 meters (was at 30 meters)
- agent count is at 120 (was at 60), so we can test this too and change more
and i mean fucking really? "its not working"? and you didnt know this before release GSC? sure, we believe u... thats why a-life 2.0 was NEVER demonstrated 
As you'd expect someone to do when they realize that a major gamebreaking bug has gutted an extremely integral system to their game.
🤡
we shouldnt be able to see, but it still should be calculated behind or at least make it feel natural and make them spawn a couple hundred meters away
They aren't going to outright say "oh yeah that major selling point of the game launched like shit and we bandaided it"
A-Life was never demonstrated, it was removed from the steam page. GSC isn't an indie studio anymore, they have automated tests (as all companies do, I'm not a gamedev but a dev, and we have a 80% code coverage with code reviews on every PR, as everyone should) and QA tests
we all knew s2 is gonna be a jumble at the start, yet we all wanna try it out :()
this is cyberpunk all over again, no point to complain but just wait
based on this release so far, no QA 
they KNEW they shipped the game without A-Life, they're doing damage control, it's NOT a bug, it's a FEATURE lol
it is in no way comprable to that shit show xD
true that
yeah 1000 percent, they straight up fucking lied. A-life 2.0? ILL BELIEVE IT WHEN I FUCKING SEE IT GSC
they probably needed more money to keep the development its okay, as long as things get fixed, still fun to play with shit bricked
nah they probably do, but there might have been quite a lot of bugs that they couldn't fix on time, it happens a lot and that's fair because some bugs have more priority than others
as long as the performance issues are fixed asap
the only thing messing with my gameplay are the ue5 crashes
Anyways yes it's very disappointing but I'm really not too worried about it
i think they needed at least 1 more year to cook but microsoft pushed the release or funding was running low or whatever
wait what?? At first nothing happens and then they decide to go full destroy on me??
thats gonna take longer then expected, modders will do it instead of them tbh, GSC needs to fix visual tear of textures overlapping
thats s2 for u rn
If they stop releasing broken games I'd stop sailing the high seas so much.
probably yeah, there's quite a lot of mentions about ALife in the code so they did work on it, but probably never shipped it because it's not feature complete or optimized enough
they msut have not seen you before 
Literally I had to sail the high seas this time because I could not be assured that I could even run this game.
thats why u never pre order anything but wait and just see the game burn infront of u
I could literally press F to talk to them lol, great stuff...
Considering how CPU intensive the game currently is, A-Life 2.0 would probably decrease FPS even further. We'll have to wait and see how it all ends up
Gamepass is my high seas at this point
not really, wanna see something funny
Depends on if Alife 2 was optimized or not
precisely
Wel - more optimized than Alife 1 was
so my gpu is maxed but cpu is chilling af
Yep that's what I think too, game isn't optimized enough and that's probably why they didn't ship ALife
Look at how your cores are being used, not the full % use
It probably doesn't use ALL cores, just a few
I'm still excited. Honestly I'm thrilled. The game has everything that it needs
"Oops we only see it now, sorry"
not on my end tho, I see the dark less saturated red, the portion it should heal, roughly quarter of the health bar, but it never heals it
yes but that only happens if you have upscaling + FG on
eye adaptation is necesary for such game, but its over baked, as in most games... interiors are so dark...
But yes, this is definitely an Early Access and not full release. I'm personally okay with it, given the circumstances, but yeah, lots of people feel disappointed and lied to
I wonder how long it will take them to unfuck it. Shall we place bets?
my cores are not maxed out most of the time, only in city which im in rn
I give it at least a month.
local exposure ? tell me more?
With the mod bandages heal very very little
Pris d'une save clean où les npc n'étaient pas encore mort sur les deux tests, 11 corps lootés au total à chaque fois, j'ai juste compté les loot individuel déjà présent sur eux, j'ai pas compté les munitions présentes dans les chargeurs de leur armes par exemple.
Maybe even 2 or 3 months
@rain finch can u pls pin this 🥺
I wish all mods would state what files exactly they change, so we can know if a different mod will alter the same file and conflict
i ber 10€ that it will take them till march to make it playable on "low end pcs" and about january for the game to be playable as intended
Please
I think they realized it when they tried to remove it off the steam store on the down low and knew it was too late.
They probably attempted another delay
And we're shot down

people would've realized the cyberpunk 1.0 spawns
So said fuck it let her ride
even without AL marketing
It's either that or they already were working on it but just couldn't hit the deadline
i bet if they release sorce code to the game its gonna be fixed in a week xD
And then marketing goes oh shit and removes it, gets caught, re adds it
nah dude it was for "marketing reasons" lol (clearly not)
TBH guys you should be happy, you are actively working on the development of your (to be) favorite game 
So except for blueprint mods, are people developing lua/cpp mods using ue4ss ?
you're not allowed to enter tho, that's why i think
Any1 found a Toggle Hud mod yet?
Oren, weren't you the guy that asked me for the AES key this morning, then I sent you the repo where everything is explained and you can extract the AES key in 2 seconds, and you blocked me for not sending you the key right away ?
@honest glade whats this? CoreVariables.cfg
ill be honest, i cant seem to see what faction im actually with xD
like normally u can tell with just looking and knowing but now its all over the place
Just two unique rifles in one corpse, never change stalker 2, or maybe do idk
I did not change any of these, so idk
Just stumbled upon it
Ouais c'est moi, je voulais éviter de faire les manips car je bosse en même temps et je pensais que tu allais gentiment me donner la clé AES comme un vrai camarade histoire de faire gagner du temps à tout le monde, mais tant pis je fais les manips moi-même
44% isnt chilling

Stalker 2 gunshot sound for gamma when
Also its just called special lol
wait stalker 2 is single thread?
i tried one of them but didnt change shit
yes
also @worn temple these squads are way too big
yeah but I mean they were all chill and stuff for a while and then BAM
Yes during my tests earlier it like a damn world war @honest glade
at least instantly start blasting me if I walk into your base lol
Nick overtuned a little
Probably means that certain processes are single-threaded, so it can't work on multiple processes at the same time, which bottlenecks everything until it's done
@rain finch you made the "news"
also fuck those mutants.
also fuck that guy that sends you into the bloodsucker cave after an artifact. If it weren't for the fact the artifact doesn't spawn without the quest i'd institur a shoot on sight policy for future play thrus. instead its shoot on second sight.
Or something similar to that
oh yea btw, does anyone else feel like the game is actually not 64 square km?
are you guys trying to fix up "a-life"? cant wait to see what you cook up
I really have the Feeling some people Just want to brute force that gsc is betreaying and lying to you Reading this crap all day makes me vomit
@frosty portal tu te rends compte que tu me l'aurais expliqué je t'aurais donné la key ?
Ou même mieux, si tu comprenais pas les explications je t'aurais expliqué comment le faire très rapidement. Mais t'as préféré me bloquer visiblement. Je te souhaite une bonne continuation et bonne chance dans ton modding en tout cas 👍
Comme dit l'adage "quand un homme a faim, il vaut mieux lui apprendre à pêcher que lui donner du poisson"
"If it weren't for the fact the artifact doesn't spawn without the quest i'd institur a shoot on sight policy for future play thrus"
EXACTLY! I hate this kind of design
quote from reddit " Dataminers have already gathered information about existing systems that relate to alife in any meaningful way. The result - there are no scripts or variables that would define alife as we expect it to be. The only thing that currently exists in the scripts of stalker 2 is the simple spawner with a bunch of presets and spawn/despawn timers.
That's the proof: https://imgur.com/a/aFCb9eI"
used zzzz_SuperALife.pak. well, the Zone became livelier, but shitspawn situation just worsened: in 20meters not only 5 bandits were spawned but 5 loners too. the Zone became a bullethell (tested at Kordon near pig farms)
not you, we made the news!
Nick did something that worked in a way, but the squads are way too big
Those are literally just cfg files
Is it okay to Upload Here GOG Version of Ultimate edition content? All bonus pack included? GSC Make those stuff only install on top of Standard Edition?

its over
Would this work on gamepass version?
well the issue im trynna fix is pretty much if you turn back and run 50 meters they despawn, and the way they spawn in front of you
No, only if you have GOG Standard Version
OMG
people are dumb af and they dont know thts just the exposed configs 😈🤣
People Just want to believe gsc fuck with them and brute force that they fucked Up hard and selling lies i dont get it makes me sick
Killing myself
there must have been a lot of bugs to fix if they didnt even manage A-life to work properly, its not like its not even implemented, its just so bugged it doesnt work
Mornin modders! 🤠
We need a "screaming into the void" channel lol
howdy
You can get Ultimate edition from my server if you want
it seems like to me they never meant to implement true alife but instead a farcry spawning system
gratz as well. i have a limited memory for names. only reason i recognize Grok is because i helped with a mod of his back in the day 😉
It's why I left the regular stalker2 chat here lol
Hello Lamp, did you workout flashlight?
lamp fixing the flashlight? poetry.
Last night no I attempted to but the Uassets turned up a dead end so I said fuck it and went to sleep
i think everyone that is trying to learn how to mod needs a congrats even if they aren't in the modlist mentioned 😏
I am also trying to but it's so hard for literally no reason lol @gusty olive
nope, A-life is clearly there, I saw it with many instances already, random stalker groups going through forests, same with mutant packs, then occasionally those groups running into each other and fighting, its all the same like in original trilogy, just spawning is extremely bugged
we can only hope that is the case but i doubt it
give me one reason why wouldnt they implement it?

A-Life is literally USP of stalker, its what sells the game
Yeah i cant do this anymore people are Just forcing themself to believe they fucked up and the Game is shit. "Its just far cry in chernobyl" how delusional do you want to be ? Yes! I have to force myself to Not read the Chats. Because i lose all believe in humanity its getting worse every year
it might be there right, iv been going through the zone and iv only seen "set spawns" for the AI to do a shootout yea... and the rest is just empty
There’s a lot of “spotlight” “light” etc but didn’t find anything on flashlights and they’re all encrypted uasset files
Have you tried using CTRL + SHIFT + F to find stuff, been way easier for me
see and thats my point, I never saw this happen in my run, everything spawned organically more or less, only couple of weird instances when enemies spawned nearby
open a pakchunk and try it for whatever you're looking for @high plaza
Working on a new engine they didn't use to (UE5), lack of time, resources. They might have worked on it but they had problems with performance, and that might be why they didn't ship the game with it.
Now, since the game is released, will they bother implementing it ? It's currently on "very positive" on steam
Been using ctrl f I’ll add shift
that would be great, any updates on that?
Like the game is fucked in some areas, but that doesn't mean it is the worst thing known to man
Check pinned, FModel doesn't let you edit real .uassets
You have to open the assets in UE5
check pinned, we don't have a fully working version yet
I've seen a bit of both, some organic spawns and some real bullshit ones
from my pov it seems like its working as intended only very buggy
UAssetGUI ?
Yeah exactly i dont say everything is perfekt but what some people are ranting here just leaves me speachless
aight ty
@high plaza Idk if it's anything but check pakchunk0 and search flashlight
theirs CFG there
"but they had problems with performance"
Lol, do you realize that they already had A-Life working on an archaic 32-bit single threaded engine back in 2007? UE 5 performance is like 50x better than Xray
do you know what it can/can't do already? I'm looking to replace the deathscreen texture
No the uasset files in the FModel you extract them and open them in a new project in ue5 and cook them into a new file
Anyone have a clue what setting it is that makes populated areas lag so badly?
Dont try you will lose to the brainroted and brainwashed people
👍
Remember not to use the Modding channel as Chat 2.0
no way, just go in a forest and wait.... if you run through it there is nothing that will spawn. atleast for me its a running simulator rn. has good story tho 🙂
Anyone knows how to change resolution without launching the game. I have a decent PC, but I crash on first loading screen. Errors says I should lower the resolution, but I never get the chance to go into options.
also both engines are c++, so if anything, their prior experience with Xray only helped them with UE5
That's not an argument, those engines are made differently, they were the one who made X-Ray engine. Do you think it's easier to implement a complex system when you already are skilled with your engine, or is it easier to work on a foreign engine made by other developers ?
Ask a freelance to work on your legacy system, he'll cry about it and might even tell you to consider writing a new one from scratch
And Not a ranting/hating channel
Fair my bad chat 1.0 is just so bad 

from my pov it's not working very well, i only see spawn when i do something, the life react to me, they're not doing their own thing, sometimes there's a shootout but i never seen these guys walking somewhere, it's always away and out of view from me, same for bandits patrol, they always spawn aggroed to me, npc spawn when i clear something and not before, a base is empty until i get my foot in there
you are right I am out 😉
When the devs will release modding tool for stalker 2
maybe have to wait 1 year damn
Hey guys, i found this mod and want to install it...the Creator says..."C:\Users%username%\AppData\Local\Stalker2\Saved\Config\Windows", but i cant find these foulders in my Stalker to Foulders...btw iam playing on Gamepass. Is there maybe a difference? This is the link to the Mod...."https://www.nexusmods.com/stalker2heartofchornobyl/mods/60"
Don't really need those atm
GamePass version is a different beast altogether due to Microsoft packaging it differently
Does anyone know a command to change the weapon/hud fov model?, the guns look huge!
So..where do i have to put my mods? Create a mods folder somewhere?
There is a mod for this...https://www.nexusmods.com/stalker2heartofchornobyl/mods/76
Sorry, haven't read how to mod the GamePass version. In theory you'd try and find the Stalker2/Config/etc folder, but not sure
It's probably in a different location than normal
it doesnt matter, just shoot everyone. There are no faction relations that you could fuck up anyway.
noone remembers anything, all normal squads will be despawned and destroyed after some time
lol
Year thats exactly my problem, i cant find these folders.
@merry mountain Wait the AI is that bad
Wooh crazy 🙂 Thanks for the info. Yeah mutants are so uninteresting: they need so much ammo for no return, why should you even kill them...? Imo they should be a balance between running or fighting. Currelty it's just about running and healing
Gamepass path for that is C:\Users\"user"\AppData\Local\Stalker2\Saved\Config\WinGDK
iv ran away from 3 chaimeras already xD
yeah like many people already said, best thing to do is just ignore them / tank them, run away and ignore, its a waste of time and bullets otherwise
Yeah ... i run away if possible too
In terms of gamepass modding this game actually is really easy compared to every other game I've done
yeah chimeras health pool is simply crazy
do u know how much?
2500HP
They really need to have some major update for stalker 2 otherwise mods are there to fix but the fact that u could shoot anybody regardless of their factions and they won't remeber sounds like the Ai is bad or ALIFE
ahahah its just scenarios 

oh hell naw
yes its stupid
Cats have 400
What'd be the equivalent for them in the originals?
and i deal 60 dmg 🙂
what do you mean? damage system is completely different, xray uses 1 as full life and everything starts with 1, it's just a matter of damage resistances in XRay
Was using a Veteran difficulty modifier that also changed NPC outgoing damage to 1.2, but only stated it increased PC damage to 1. Fuck me, no wonder my life just poofs
and guns just break like they are toys xD
@rain finch U gonna make mods for stalker 2 when they release modding tool like weapon of Alife fix mods?
Just export and let it do its thing and prayge you'll have what you want. The tool currently bugs because of a texture that is 3GB of size
I already started making mods
"A-life is real trust me guys, stop gaslighting "
@rain finch Holy shoot can't wait bro
true that, so when 444?
I dont know why, but iff i go to../Users/user/appdata/.....there is no appdata after, user. Wtf why? I dont understand
i think you're not supposed to do that. It would work only for trivial files

can anyone test this?

like there has to be a mod watching here and timing the people out that just rant and hate 4 real talk about mods and not cry all the time
we got decent progress last night just the game relaced our new assets when starting the game
or maybe they werent made right who knows
its a hidden folder, you need to enable viewing of hidden folders in windows, or post this into your explorer location / adress field : %appdata%/../Local/
adding new models is not the priority though lol
so i am assuming we will have great mods under 2 months
breaking into the LUA system is more important x)
then we can start reverse engineer the scripts to make our own systems and actually fix the game
The reason why i wanted to install this mod.."https://www.nexusmods.com/stalker2heartofchornobyl/mods/60"..is because i have extreeeeeme stutters, every fev meters, almost like every 2mins or so, its unplayable. i tried dlss, and all the other stuff, with medium settings and more. but it doesent seem to work, same stutters as before
Grok i need to thank you for nerfing bloodsuckers, u are really a chad
im posting mods and no one bats an eye..
but when I post ALife cfgs..
SOCIETY


i have a 3060 gti rtx nvidia
Have you guys figured out a way to make mods not overwrite each other?, currently a lot of mods are touching CoreVariables.cfg
This does not change the FOV of the hud/weapon model.
im just trying to make the flashlight usable
can we already extract the scripts atm? i dont think so or can we?
I have rtx 2050 and i get 30fps on low rtx 2050 is a joke by nvidia💯
from my understanding to edit the files, fmodel will not help you (unless it's for trivial modifications), so you gotta use zentools to unpack - then uassetgui to edit the files like usual, which is covered in dmgvol's guide then iostorepackager to repak edited files
zen pack is tricky cuz files are encrypted
maybe just try the fov slider??
it's not working entirely, but I managed to extract half of the games paks
dev is working on a fix
any luck with this one axxii?
i mean rtx 2050 is actually a joke made by nvidia
Nope there's no way atm just unpak, diff the files, and make the changes and repak
year man, same. but sometimes i get such extreme stutters that i cant even move properly
We need a tool able to do this automatically
M02 WHEN lmao
That's why I told you to check pinned @high plaza there's a zentool version that can help you extract half the files until it crashes because of a texture asset that is too big. And the PackageFilter param isn't working properly
(take the mods folder, unpack everything, diff all the conflicting files, let the player decide how to resolve the conflicts, repak everything
That'd be pretty baller
indeed
I'll see if I can cook up something like that in Rust
Atm its alot to ask of the average user lol
Is there a repository with the latest/updated unpacked files?
ah i got dencently far with model veiwer and zentools on my own last night but was hitting road blocks and gave up thanks for the help good man
But then again the average user isn't here 
you guys are cooking with the mods
has anyone delved deep into the files to pinpoint the user headlamp vs NPC headlamp diffs?
figuring it out
I'll update the pin as soon as we have a working version of Zentools, so keep checking them here
I mean...i understand that they developed a game while in war, thats hard af, and that it needs time for pollish. but its litrly unplayable for me at this point. thats why iam so desperate to get performance mods.
in the og games, was the headlamp an item or something the player always had?
That would be so cool !! For paking and unpaking, you just need the unrealpaker exe
@high plaza I'm so confused lol what's flashlight got to do with difficulty
npc uses of flashlights are affected by difficulty
so the AI uses flashlights in combat maybe?
wAit there are performance mod but not that much have u tried those that are in nexusmods?
Ahh okay that makes more sense yeah
also @rare ruin, I saw your comment about the compatibility on my mod page, lmk what that would entail and I'd happily do it
based on ai level yes
this is to mimic the usage of NVGs I guess
so there are no NVGs in the game?
aka NPCs all see in the dark anyway
no
yee, will try a few things, just gotta get through my work day first before the ADHD hits 
rip
even stalker CoP had nvgs...
we need a sleep mod pls ❤️
just shoot me a DM if you need some info
Yes there are!! Currently i try to install these mods, but i cant find the right folders by any means..
Never did bother to learn rust
Are you on the xboox version?
Game pass, Pc
will do, appreciate it
btw...is there any way to port mods from gamma or anomaly to stalker 2? Is this even allowed btw...is there any way to port mods from gamma or anomaly to stalker 2? Is this even allowed ?
wtf
\Xbox Games\S.T.A.L.K.E.R. 2- Heart of Chornobyl (Windows)\Content\Stalker2\Content\Paks\mods
iam sorry, iam a fg clown xD
you having a stroke there buddy
witcher 3 script merger is pretty much what we need could it be adapted or does the author play stalker
? https://www.nexusmods.com/witcher3/mods/484
or C:\Users\ <user>\AppData\Local\Stalker2\Saved\Config\WinGDK
short answer no its completely different
ok thanks to both off u guys
❤️
if we get modding tools, how hard would it be to port weapons from ready or not, tarkov, and cod?
but... after User...there is no appdata or local, and i dont understand why^^
Think imma give up on the flashlight
Can anyone vouch if this is any good?https://www.nexusmods.com/stalker2heartofchornobyl/mods/7
use win+r and type %appdata% then backtrack one folder
didnt do anything for me personally
I'm running a RTX 2060 and have 90-100 FPS with FSR framegen but it's causing my mouse to feel err heavy? Delayed? I tried the input.ini edit thing and it didn't do much
'dah crud thanks tho
yeah its the FSR framegen, got the same thing going on
already tryed that before i came here
nothing
Might have a less grenade spam mod working
it is
Try %localappdata% instead
it's the frame gen
ok wait
their frame gen fucking sucks
tbh honest auto unpak > diff merge > let the player decide on the line conflicts > repak would work flawlessly
100 fps with frame gen means you are natively below 50 fps, which isnt optimal
ok did it, and than search for what again, local?
yea I know :< it's why I'm looking for something that can make me play at 60+fps without it
So what I did was increasing the radius, because @worn temple made some mistakes on the distance (100 meters max spawning distance and 10 meters minimum spawn distance, so they would spawn in front of you I think)
- Also decreased the amount of mutants that would spawn based on your stalker rank.
test it guys 
get a better rig
cuz without framegen I'm sitting at 50-55 only on good parts
I knowwwwww HAHAHAHAHAHA
just waiting for the 13th month bonus
would that pair with my grenade damage mod? 
thats promising
imo it make the game spawn nothing
ey grok there is a mod for ammo and granades reduced weight by 50% now
https://www.nexusmods.com/stalker2heartofchornobyl/mods/67
its one of those, it will either go really well or really shit moments 
if the game has no scenario target it might just fail triggering anything
thats what Im thinking it can happen too
wait imma fix it
Yep 🙂 ! it's in the pinned modlist
Oh! Before I bugger off, @rain finch https://www.nexusmods.com/stalker2heartofchornobyl/mods/23
Your mod is just plug and play right? I just follow the instructions and play my save as is?
yes 😉
Anyone else experiencing grass flickering? i'm playing on 1080p TAA
As expected of Grok-sama! Ight thanks~ Y'all have a good weekend!
ah i was only paying attention to the announcements post about it sorry about that
im digging in cfg files but idk c++ so idk how tow change intesity or anythng
then it should be Local\Stalker2\Saved\Config\WinGDK or Windows. Just make sure u put the right modded files where they belong cause from what I know only "S.T.A.L.K.E.R. 2 - Ultimate Engine Tweaks (Anti-Stutters - Lower Latency - No Film Grain - No Chromatic Aberration - Lossless)" needs u to really access this path.
Which cfg @high plaza
BP_L _FLASHLIGHT 01.uasset
looking at otheres too
there was one im trying to find last night that had HUE variables as well
did you try the update to address the pixelated reflections?
Btw I'll update it and it will have a modular HP modification for each mutant
not yet i changed it acording to the update but havejnt launched the game yet
ight report back when you do
Just need to get back home to pak the file actually 😦
seems to fix it for me and a couple others
Still looking for feedback concerning this mod
im trying to crunch this out before i get my wisdom tooth pulled today
will test soon tm
Testing it now
Need a mod to make pdas weigh 0 cause i'm just stuck with one for a supposed quest
you mean weight?
Is it Bubb's PDA?
Yes
Also Yes
I'm pretty sure you have to deliver it to an NPC in garbage, at least that's what the description seems to imply
That would make sense, just annoying since I can't drop it
yeah, quest items should be weightless
if the content is still the same if you save infront of a stash, you might need to regenerate the contents using "XRegenerateItemsInStashes" for it to take effect
that's a console command ?
yes
Dude, there are two fovs in FPS games. Some games have a slider and it affects both, the FOV of the view and the model/HUD, and other games affect only one FOV, like Stalker 2 where the slider affects only widening the "view" FOV.
neat !
is there a list of console commands somewhere ? It could be nice for #╟⚒stalker2™-mod-resources
hello, there's an inventory grid mod? like the inventory in stalker 2 where you can organize the way you want?
for GAMMA ? no
this channel is for stalker 2 modding too
turn off fsr, it increases latency, u will get 50-60+ fps anyway
sorry i seached for "modding" and went trough this channel
a shame, it would be fun to waste a lot of time doing some tetris and getting killed just like in dayz
would be great ! it's getting obnoxious how much grenades they have in their pocket
its from this mod https://www.nexusmods.com/stalker2heartofchornobyl/mods/18 , its for some reason under moderation / review on nexus
link to post with mod, since the mod is under review right now and cannot be accessed, download here #╟⚒stalker2™-mods-making-discussion message see also readme
Some console commands : #╟⚒stalker2™-mods-making-discussion message
Enable console with ~ or / on numpad
Backspace for freecam mode , Strg + F1 to teleport to freecam location
Anyone far enough in the game, is there AP .45 ammo? Because in the files, the AP version of .45 has a AP modifier of 0.5. Wtf GSC
what cfg file are you messing with? or is it a script?
the leaked stalker 2 build has it aswell
Thank you everyone for helping make this game better 🙂
Yeah I think I gotta regenerate it @merry mountain Grok's is the one without energy drink
@rain finch
there's iirc
Is it possible... To make a mod, so that you can reload while sprinting... ? Hint hint GROK 🤣
Damn, then it's actually doing 50% less pen than default .45, if the files are to be believed. Thanks
That channel quickly becoming a mod wishlist rather than a modding discussion one
Oh, nevermind. ArmorPiercingMod seems to be a multiplier
is it not 50% more penetration ?
Which is still weird, since 9x18 AP has a modifier of 1.3, while .45 AP has a modifier of 0.5
maybe it's based on the base damage of the ammo or something ?
It probably modifies the weapons base AP value
@merry mountain I need console enabler if you have it
what cfg file are you checking?
AmmoPrototypes
Weapon balance is all over the place, imo. What with Skif's Pistol doing more damage than the .45 UDP pistol, etc
Suppose a LOT is balanced around accuracy and penetration instead of raw damage
I suppose since you have to have it as a quest item they wanted it to be good
Doesn't make it good though
Or anyone else that has it, I require the console enabler mod. It's under review on nexus atm
thanks, yes that might be it. Another test is killing NPCs
We should probably get a mod releases chat for posting pak files 👀
Quick question: If I want to search for some values like ammo damage do I have to unpack the game files or are they accessible through the good old notepad?
hold on there is sleep fatigue? i didnt see it at all?
not much difference it seems :/
Maybe the stash populates at game start, so you can't modify it after?
Since they're always present, all you get is their locations
That's what i experienced too yeah, and sometimes i think it does the inverse of what is intented
there's a console command to reroll stashes
Ah, gotcha
maybe responds to specific variables or maybe its deeper than that
Bare in mind I don't have console btw.. I was thinking maybe just in case I might need to regenerate but idk
Have any of the mods so far cured the random fps drop that just doesn’t return to normal ever?
Rip to the bozos playing this on console, with what i've been seeing going on here. the amount of tweaking needed to get this to function atm is insane lol
Just woke up, whattup stalkers. I seem to have installed the game so if anyone needs testing lemme know
In theory, increase the penetration values of weapons/ammo, but that would also affect a lot of other things
I know grok is doing some mod testing and maybe axii?
So both Light_Military_Helmet and Battle_Military_Helmet have 0 Rad protection. I think I have the Light version and it has a filter, so I assume GSC left the wrong values
Seems like they’re having a better time bc there’s less variance so half of their games aren’t running like shit
They don't get to fix things but they don't have as much to fix
flashlight modding is taking some nice steps
can u test this one? #╟⚒stalker2™-mods-making-discussion message
anyways talk to yall later gonna get a wisdom tooth pulled !
gl homie
it will be alright i'm sure
https://www.nexusmods.com/stalker2heartofchornobyl/mods/81?tab=description anyone tried this one yet? Looks interesting
I'm considering modding all T1 artifacts by removing their Radiation, so you can at least use them early on without needing a -Radiation artifact to balance them out
Has anyone tried to increase the flashlight's radius or strength?
It's my main gripe during night time to be honest.
It's in the works, but not sure if we'll get actual results.
lampdude is working on it
Modders 🫶
im trynna fix stealth tho
Stealth? Like, how they see you at night?
I think stealth is a general AI issue, they ALL know where you are
and during the day, pretty much NPCs spotting you in general
Kinda sad that since NPCs see at night, your flashlight has zero effect on them
https://www.nexusmods.com/stalker2heartofchornobyl/mods/44 have people been able to do this without it causing issues?
You can turn it on behind them in a dark place and they simply don't react
i got spotted during a mission and the entire base turned and looked at me in a frame
yes
before - after
the LODs need to be fixed tbh
what's what ?
noticeable pop out
before left, after right
same result as me ahi
I was modifying the values and they could spot you pretty easily during foggy weather and stuff
thanks, that's so weird
after save reload
it will increase or decrease the drops ?
it will increase the drops at 99
okay okay
Watch 99 drop nothing
@rain finch Okay here, these are the bodies of 4 different corpse before
And after is these
yeah... not much different it seem
Hey man where did u find this file?
its a desktop shortcut for stalker 2
Thanks ! Yes on early npcs the difference might hard to sample
"They ruin everything"
Did bro even play the game for such a bullshit article ?
This was tested in Garbage for reference
I just read that, he never fought a bloodsucker for sure
Did he even play the original games?
60 round is putting it lightly too, that's if you don't miss
Can anyone tell me why the used mods i downloaded dont work ingame...like weight reduction etc, nothing changes for me ingame
Even with my mod I had to shoot 30 rounds to kill a bloodsucker (might have missed a lot for sure)
More like, 120 round without mods tbh
Another L take by game "journalists"
Really? I've killed one with a single shotgun blast with your mod
Stalker 2 chat channel is evolving, they're writing articles now
weight reduction, you need to modify your carry weight in some way for it to work

Yeah screw having nuanced balance, make everything two shot you AND tank ten point blank 12 gage shots
What does that mean, i dropped some cans for example and picked them up, still same weight
@rain finch made some edits to the pinned post. So to make it clear FModel exports aren't compatible with UAssetGUI. So it's ok to edit cfgs, inis but you will be stuck if you wanna change Blueprint values or any binaries.
oh shit
" i get that people can play like they want, BUT i don't like how they play so it me rant on this article for four paragraph"
Can anyone confirm if anomaly locations change when an emission occurs?
That's why we definitely need Zentools to be working.
Hey ya'll, JakesLongerDays has been updated for compatibility as well as some additional content, such as increased pay (Grok's tweaks Quest Pay as well! Thanks Grok!) https://www.nexusmods.com/stalker2heartofchornobyl/mods/44
Can anyone tell me why my mods dont work, i put the .pak files into the mods folder...then i go ingame and load my save, nothing changes
Have there been any mentions about it messing with any other ingame systems?
needs to be called ~mods
the folder ofc
Game pass is buns it’s not letting me create a desktop shortcut don’t wanna reinstall
yes
1 mention, and that's storms last a long time. I'll look into over the weekend, likely that they are working on ticks. Otherwise no complaints!
I have it on 3x and I think it’s a good day length
Are emissions rare-ish? I've only seen one in a pretty long while
Every 3/4 days I think
How "stable" are Stalker 2 pak mods when it comes to future patches? Will it break any current saves once they release an update like for example modding a Bethesda game would?
Is it now compatible with longer sprint?
no, its basically just changing values in config files
There are config files. It should'nt break your save file I think
pretty stable, there's like 1 or 2 mods that aren't that stable
it wont break anything tho
Let me check, I've been using longer sprint already lol
you can just delete the mods
Are we cooking any A-life mods btw
Ah cheers, that was exactly the kind of answer I was looking for 👌
Axxii be cooking hard
Did you try creating the shortcut from within gamepass itself?
check pinned if you want to test it
and test this one too
https://www.nexusmods.com/stalker2heartofchornobyl/mods/62
Are there any mods you guys would recommend other then the ones in accountments
both Jake's longer days and no beeping anomalies are such QoL improvements - thanks guys
Oh and for groks balance tweaks are you refering to his mutant changes or difficulty changes or both?
That one makes skiff schizophrenia for me
although this one is being tested on a stream rn
It's Grok's balance tweaks PLUS quest pay increase.
that one has the squad sizes too big, mine has smaller squads
also ranges the spawn of mutants/stalkers depending on your rank
I thought the beeping is just a thing because theyd have detectors on their person or something. Makes sense to me but I get that peopel dont like it
GAMMA doesnt have so thats why I made it
I am curious about the character before mods, I can confirm my mods have been working with the folder simply called mods and no special character
am trying to cook up a .utoc .ucas but seems hard to package and ship the damn files
idk might work for some ppl or not
yeah I can see that most people are Gamma only players haha, I love gamma too, great stuff
@Axxi is the latest one you dropped in discord updated Alife?
Yes, it should be work together now.
Thanks!
yes, but download this one to make sure
Okie
nvm its the same one :p
Anyone know how to change the viewmodel fov in Stalker 2
not yet
Is there a mod to remove the aim dot already ?
you can disable this in the option ._.
OOh !
the crosshair?
Yup
thanks
The crosshair is fully disableable
will do
If you mean crosshair it's in settings, a lot of hud elements can be turned off which is nice
we need a keybind to hide hud 
Do any of the modders have any idea yet how spawning works? Are enemies just spawning randomly in compounds when you arrive or are there places that have them there and make them spawn before you arrive? I think this is my biggest gripe with the game, there is no feeling of stuff being there before you get to the place, it's very noticeable and completely destroys the immersion for me. In the original games I could never tell when stuff spawned around me in the open world, maybe because of the longer spawnd distance or the actual A-life system.
Is there a way you’ve seen to keep the compass but remove the health and stamina shit
First thing I did when I started was turn crosshair off, so much better
Idm the compass bc not being able to walk while using pda is kinda cheeks
if iits not already possible, it should be easy, you can bind a Key to send a console command to hide / unhide hud
make sure mine is below longer sprint, loading order matters there.
does this conflict with any other mod?
Hello just joined to ask a question here in Stalker 2 to see if anyone else is experiencing this and perhaps brainstorm a solution.
I have an issue where none of the .pak mods are working on my steam version. Neither ones downloaded from Nexus, nor ones I packaged myself after making the changes to the .cfgs using FModel, UnrealPaks etc.
I tried putting it in ~mods folder, I tried using Vortex Extension and nothing seems to work for me.
Annoyingly, I can't get the logs to enable either to figure out what's going on.
Got it
did you create the folder in the correct file path?
@shrewd rampart Is this in "S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks~mods"
if you unpack your pak, has it this path structure inside it? Stalker2\Content\GameLite\GameData
\steamapps\common\S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods
Please check and tell me if this is the correct one, I assume it is.
Yes it's correct
Yes, I've tried both with and without the file structure.
Is it normal that selling items only gives you about 10% of their total value in Koupons?
Anyone tried tweaking economy values?
without wont work
Yep, assumed so. But had to try both anyways, when none of the .paks are working for me 😦
Grabbing at straws here, not sure what's going on. Works for friends, doesn't work for me
pretty sure you can disable them separately
