#╟⚒stalker2™-mods-making-discussion
1 messages · Page 4 of 1
will visual studio code work?
yes
Gamma 2.0 when🌚
with "XStartQuestBySID ND_Debug" you can start a Debug Quest which gives you an svd and does some other stuff , look at Stalker2\Content\Paks\pakchunk0-Windows\Stalker2\Content\GameLite\GameData\QuestNodePrototypes\ND_Debug.cfg
check pins 
@keen river I might have found the blueprint for the flashlight
If someone has a working usmap please dm me, mine seems to give fatal error in fmodel
have looked through all the chunks and found this one.
do i need ue5 for uasset files
no
pachunk27-Windows.utoc/Stalker2/Content/light/BP/BP_NPC_flashlight.uasset
It is named NPC flashlight so not sure if its reused for the player or not too
But that is the only reference to flashlights outside of the player character BP I can find
Lots of params in there to change
you guys are unhinged ❤️
working on a loot quantity reduction for consumables and ammos because i hate myself 
Does any1 know, after i install some mods will i still able to get achievements ?
no am not
can anyone unpack scripts?
you'll still get them
man how do i wokr on uasset files
there's no abnormal file checking for mods afaik
theres a shit ton more of dots, they are smaller too i believe lol
Found the flashlight, tho it's driving most of it's values from data tables
nah dude I give up @worn temple
hhhmmmmmmmmmm
so all i do is unzip the mods into the PAKs/Mods folder and then its good to go?
currently looks like this and i dont think tis doing anything lol
gamepass or steam?
steam
its so stupid that we have to start seperating lol
Where was it?
going faaaast
can try the other version of the stamina mod, it's pretty obvious if it's working or not in my experience
man who woulda thought trying to mod a flahlight brighter would give me a headache
I'd hasard a guess it's this one
Not too sure as the values I'm seeing are wacky

wait isn't that just radiation?
yes lol
Welcome to game dev haha
You could reference search from the T_flashlight_Cookie texture to be sure
yes but u can see it at the bottom left anyway
Tho it mostly seems to reference a Sel character and not the BP character
Might work
might explode
look tho
it might be better than default lol
not that one
ofc
we need a mod that lets us pick up all three missions/quests from barkeepers etc and/or atleast reduce the cooldown timer on those, dont know what it is
Wait. By white dots I thought about the white dot when looking at items you can grab for example
my bad
https://github.com/atenfyr/UAssetGUI would this work for uasset changes?
where can i find stalker 2 mod list?
It probably won't work out of the box
Removing the filmgrain from radiation might not be possible until Blueprint modding method is better established
Nexus has some, ModDB has some, just search STALKER 2 and itll pop up
The radiation grain effect is most likely driven by a post process material, you'd need to edit it
I think I can invert it, but not sure if its the color tho
Yeah modify that one
the gamma 2 mod list i mean
use stat unit and stat fps on the console to see unreal engine perf shit 😈
hmmm
Heard you got a usmap file, that true?
thats right
anyone else having issues with having the spatial distortion around Vortex anomalies and Bloodsuckers being invisible after installing some mods
Is it the one from the leaked alpha?
anyone figured out how to make enemies stop popping in and out at range?
no
it's killing me inside lol
Intensity might also be changable in the CoreVariables.cfg file
hmmm
i wonder if there is a line of code that can enable/disable spatial distortion around objects
How large are unreal units?
Yeah you just have to turn refraction off as a postprocess
who wanna try this and see what happens
see if the Alife just spawns in outta nowhere
what does it do
imma try it, fuck it
1 cm I think
I increased the AgentSpawnNavMeshQueryDistance
to 1000
where is S2 modlist that Gork posted?
openin stalker 2 now
That's just the downward query for finding the terrain nav mesh
this either works or idk.. explodes
where's gamma 2
hmmm makes sense
damn
unFORTUNATE
so
you all crazy motherfuckers
I love you all
.1 meters is a cm right? My smooth brain can’t think rn
are those base settings?
Should have quest rewards and weight adjustments up in a minute, there is another weight adjustment on nexus that has a good variety.
Have we identified the characters code names yet?
quest rewards will need to be a modified version of Groks mod though, until I can find a different place to adjust quest rewards
Yeah that’s right I’m pretty sure, 3000 ue units is pretty close
im fucking retarded
dude just add 2 more zeroes and bump the agents to 120 and see what happens lol
I feel like the Medkits and Consumables Rebalance mod is a bit too punishing. Making medkit the only source of healing is a bit rough
Two more units would be very very far
we start simple
chill
For all we know those values are being multiplied in a script bc that seems way too close, like almost right in your face close
What other values can you tweak in those files?
yes, in some file it has a value of 100000.0 for a distance of 100m according to a comment in the cfg
What file is that with those Alife params? I wanna look 👀
Lettuce have a good peak
hmm
some more like luminance
and AI visibility
where is that located? in settings or a specific .ini file
how many mods have been released? like real mods?
There’s only been config tweaks
Anyone wanna see if their game explodes?
Would be an .ini, you need r.RefractionQuality=0.
Which goes in the engine scalability settigns
@honest glade I try'd modifying the values for Alife and it just would not go
oop
I am up for it bro
whats this do
Guys, lemme know when there is Thomas the Tank Engine mod is in 
I am not even gonna ask what it does
ok if someone wants to test this, i bumped the Alife spawn and despawn radius
it didnt?
i like this fov
Randomly changing alife values to see if something breaks
if you want to cheese stashes , XRegenerateItemsInStashes
Nothing worked, I was literally with you in voice chat bruh lol
@honest glade @worn temple do these work at all or is this just an experiment
Reminds me of Necromunda with its fish eye lense look.
but these values changed
its a test
which files are you working in
Maybe ALife is disabled right now?
which cfg file did you change? cuz this one is the one out of the folder
the main ones
https://github.com/Archengius/ZenTools i found this to help with encrypted uassets but im lost
I changed the alife population manager and director
Possible that it is handled via blueprints too
AIGlobals.cfg
cant find it in either Engine or GameUserSettings
theres a alife enable and disable console but doesnt change nun from what i see
the devs have acknowledged "there are problems with alife" whether that means its completely dead or not who knows
Well it won't be at 0, obviously
i try to load uassets in the gui and it says this
My bet is it's completely broken and they disabled it until it can be fixed and they patched in a workaround that makes enemies spawn randomly behind you, but who knows really
Does anyone know if you can access the source code in FModel?
seems like its missing on my end, maybe a mod ini version of engine didnt have it, in which section of engine should i place it?, the scalability ini is empty for me
u can access about anythitng ig
did anyone data mine stalker 2 until now or delved into the accessible code that we know of?
Can you show a screenshot I’m not on my pc rn
just did a massacre via console 🤣🤣🤣
@worn temple sorry to ping, but I am curious, what variables did you change in your "Longer Sprinting" mod? I was looking at it (to just learn) and I can't see a difference between vanilla and the modded changes..
do i need to extract the .pak files? ik its a dumb question but i feel like i always screw up modding stuff
look pin
already did
StaminaRegenStateCoefs : struct.begin
[0] : struct.begin
StateTag = EStateTag::Sprint
Value = -0.75
struct.end
[1] : struct.begin
StateTag = EStateTag::SlowRun
Value = 0
struct.end
[2] : struct.begin
StateTag = EStateTag::Run
Value = -0.33
struct.end
[3] : struct.begin
StateTag = EStateTag::Aim
Value = -0.13
struct.end
struct.end```
That section
then what do u need exactly?
In CoreVariables.cfg
This reduces Radiation Dots effects to appear so early and so intensely, on higher rads the effect is the same as it seems appropiate, but in lower rads the post process effect is way lower
Needs testing
like i have grok's .pak files but do i need to extract that with something to somewhere at all or is it good to go
okay that's exactly what I thought, but when looking at your pak in fmodel, it says sprint is -1.4. I tried setting my test mod to 0, to test and see how it works, but it had no effect.
What have you done exactly
I am currently playing with this
do u want to enable the mod? is that what u want? if so just Add the pak file in the S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\ ~mods (create the ~mods folder if it doesn't exist).
perfect thank you
Yeah -1.4 would be default, fmodel might just be showing the original ones?
In an engine.ini placed at : AppData\Local\Stalker2\Saved\Config\Windows
write:
[/Script/Engine.RendererSettings]
r.DisableDistortion=1
r.RefractionQuality=1
I am already seeing mod conflicts. For example my Radiation Dots effect modifies the CoreVariables.cfg file which has so many vars, including stamina consumption for sprinting. If you have a mod for reduced stamina cost and you install RadiationDots effect, it will replace it
Made alife scenarios more likely to happen, more likely to happen closer, increased number of actors/mutants spawn allowance
Paks~mods or Paks~mods ?
You could technically move tweaks into CoreVariablesCustom.cfg
but that's just 2 diff files that can conflict
like that
It is the first time I saw an aftermath
oh, it ignores the \
\~
i see, if i want to make the distortion visible again i assume from top to bottom i put 0 and then 1
yeah
it is very likely, though I'm thoroughly confused as to why my test mod wasn't working, can you take a look at my pak? If you have time, of course!
~a
You'd just clear both lines. The default values aren't necessarily 1
Yeah I'm running into a lot more events now as well, but I haven't played on it long enough to know if it's just coincidental
any idea why my game ignores the mods?
Sure, drop it in here with a ping for me
need to put two backslashes, first one escapes the second one, so it's written as a text character and not interpreted
it should work
let me just make one last test, I want to see if I was being dumb with the value real quick
hm because i currently dont have those lines and i cant see distortions in game
if someone testes these two mods and any ends up working, ping me (I'll read tomorrow gn)
#╟⚒stalker2™-mods-making-discussion message #╟⚒stalker2™-mods-making-discussion message
Distortion is also driven by your Effects quality in game
inside:
The only thing different for me is that a drive M for the game, it is not on C
theres no exosuits in this game?
No crash and no error message. Game boots normally
and nothing changes whatsoever?
Reach the end game and find out
My changes will have to wait tomorrow for quest stuff, Grok is off and I'm tired of staring at the configs and loading shaders lol
just tested low - medium - high - epic and no change
compling shaders is the death of me
nothing. I can join a channel and share screen. No one else had an issue like this before?
makes testing tweaks to mods so tedious
no idea, maybe it's just your perception, looks fien to me
@worn temple i am just really stupid LMAO, I forgot that its a Coefficient, its not a straight value, it literally can't be zero mathematically, changing it to 0.1 worked
RIP
@worn temple for you weight mod, easiest fix is hercules
for the trilogy not stalker 2
i'm dying, thanks for willingness to help though nick!
no he said like the original trilogy on consoles
dos the no weight mod change in the item description? I will install it to test
does it change to 0 I mean
yes the weight mod changes the weight of ammo to 0 at least, it should change the number displaying too
i havent tested it myself tho
tbh same
testing super a life rn, game at least boots up
havent gotten farther then that
will keep you updated
check @abstract viper mod too
the console uses mod.io for mod browser https://mod.io/g/stalker-soc
in my save rn
everything appears to be normal
no frame drops
game didnt crash
we'll see
theres literally 30 mods here 🤣
gamma on console when 😂
if you see a stalker squad, turn your back to them and run/walk like 50 or so meters, and see if they despawn
did you get this to work?
i feel so much more confident now that I realize it was just me being an idiot with math. time to look and see what else there is
Anybody have any advice on where to start learning how to mod this game
Check pins
go crazy
^
man why enemies are damn bullet sponges
Big bless 🙌
Tried Groks rebalance?
no cus i dont play in veteran gamemode
praise the oh lord grok for fixing bloodsuckers in this game
what mode u playing? Stalker?
Hi, quick question
yes, also i mean NPC, not creatures
if someone needs key and usmap just check my profile description
mods work on gog too?
tell them to check my profile description
I can maybe make a mod for that tomorrow
description on nexus mentions steam and game pass only, so, no GOG?
test it
i mean i really notice the NPCs are bullet sponges, maybe its just me
hmm show me a screenshot of your game's folder
it shouldn´t be a problem?
if you need money for testing, "XAddMoneyToPlayer 50000" in console
i was checking mods for the game and before i downloaded them wanted to know
i dont think it matters, should be fine
yup
the folder layout it's prob the same
Thanks guys
and it should work fine
^
i got attacked by military and then immediately a firefight broke out between ward and bandits like 10 meters in front of me
a-live is not even on steampage anymore:)
Can anyone confirm if drinking 1 vodka vs drinking 5 vodkas back to back produce the same drowsiness effect?
just know that if you disable distortion, anomalies become invisible as do bloodsuckers (completely).
so its not really an option
"I was answering that question even before the game was released. It was just an update of a marketing text aimed at newer players to avoid the repetition in text. =)
In no way we were trying to hide it.
Unfortunately, there are issues with A-life right now. We know about them and we are fixing them atm."
-Mol1t
thanks
i think this is prolly the most reasonable explanation
what is this XDD
lmao
to enable slowmo mode use "XSetXRayMode true"
so uassets are heavy encrypted cant seem to get into them
did u add the damn usmap
yus
sounds like a stalker moment
try opening fmodel with admin
are you trying a-life mod?
did you check if they despawn after 50 meters or so
yes
i can see this but i cant export into notepad or visual code
sorry im stupid i wanted to as to Conner 😦
ah
just ctrl c ctrl v
.uasset is compiled directly from unreal engine
you cant edit them anyway
........ i stg
couldnt, killed them all too quickly
but I was the one who made the mod 
unless u make a unreal engine "game" just to save .uasset and .utoc
letsgoooo
.utoc is table of content
oh i wasnt planning to, just wanted to get distortion back into my game as i was missing them, figured out the cause though!
those fucks did NOT stand a chance against vss
lets make an item that enables this for like 15 seconds or whatever and can be bought at the medic
are you trying the A-Life mod?
is this c#
yeah
c++
idk if it works tho don't be too excited, @worn temple addon could be working instead
havent seen any friendlies yet
where do we put our .pak folders?
theres a total of 46k audio media 😈
yes i am 0 excited, but if he says yes i will feel a little better
ill replace the old one and try it
its just placebo stuff
figured out the cause of the missing distortion, its the latest version of Stalker Optimizer mod pak, will need to wait for an update
wait so which one are you running? 
if i configure this how do i inject it into the game?
nickmillons
where do we put our .pak folders?
i said i was running super a life 
be proud you started a cascade of a-life mods
😎
ohh okok
I didn't trust
https://www.youtube.com/watch?v=ZZrEZMi6X5o&list=PLQyrynUmnHDsB8CHILpZ_9AYXODkaNBQE try this out, maybe it will work
Next Episode: https://youtu.be/Qceiehba2Ic
Patreon: https://www.patreon.com/illusorysoftware
Tools used in this video:
UModel: https://www.gildor.org/en/projects/umodel#files
Unreal Mod Unlocker Pro: https://www.patreon.com/illusorysoftware
Unreal Engine 4 Editor: https://store.epicgames.com/en-US/download/
You don't need the Pro Beta to mod y...
no problem!
show it in action
I hope it works
ill let you know if it works
currently testing
I know this is a huge shot in the dark, but has anyone happened to find the radio song locations?
don't think so
so far this doesnt crash my game and frame rate is stable
i found what seems to be every single line of dialogue in the game :D
radio song no only voices
that
could i make the code a .pak?
maybe it takes directly from the internet
damn, I want to find a song so I can shazam it 😂 I can't get it on the radio in game
no if its utoc its utoc, utoc is table as content meaning, where all assets are cooked and compiled to
should be possible but probably hard, idk never tried
we in the testing phase
test out and share ur accomplishments
until we get the SDK
found the player character's voice files too
...doesnt help ive never modded before and im incompetent
everyone is incompetent dont worry
anyone made anythign to tweak durability rate for gear? i wanna still have to repair it just not as often
Same, we seem to be all in the same boat lol
Check out nexusmods iirc there's one alreayd
grok's mod did? I can't remember, but I think it did
it did
i found the game sound effects, radio may be here
though they are all numbers.wems :D

nah its not there doubt it
I beliv
so Imma see tomorrow if I can tweak the AI spotting to make it a bit better, I heard they spot you from miles away
Some were mentioning eye adjustments being a pain. Well, here's a mod
https://www.nexusmods.com/stalker2heartofchornobyl/mods/54
FINALLY
try simply changing a gun texture
@desert canyon how it went?
ive encountered nothing
i found a singular song, idk its usage, but its a song.
i just want to make the flashlight brighter KEK
and the mod I posted?
dont think heap is usually this empty
i am not going to continue looking through all those sound effect files, i found a few songs, but oh my god, it exports to my file explorer, and its SO MANY
something is unhappy im here
damn imma start tweaking with blender tomorrow too then

your alife the game boots up
does grok's list also make damage to the player more deadly too when it comes to both npcs and mutants?
will continue to update
prob, check the description of his mod
nice job dude
it mentinos "Changes weapon damage from x0.75 to x0.90 in Hard " in grok's balanced difficulties. Does this apply to both player and npcs? kinda vague imo
You targeted that file?
BOLT
no
im just poking around
Literally make the bolt pink
crazy detail
I'm guessing it just increases the player damage output to mutants and npcs huh?
i believe so
nah it targets your weapon damage multiplier
PINK
i wonder how that compares to the npc and mutant damage multiplier.
don't think anyone knows besides grok
I'm in bed so I can't check
cuz I have the file
cuz right now its either this mod https://www.nexusmods.com/stalker2heartofchornobyl/mods/51
or grok's
I have a hard time choosing rn
Pepto Boltmol
why did i find this in the game?
ye sounds good
was watching a streamer play with this mod, he said it feels nice and kinda liked it more than Grok's
the less tanky patch is makin my game crash
arent those OG?
yeh
i did see older stalker names or renamed stalker 2 folders
some assets open some dont
they tend to use old stuff as reference and such
I think I might try that mod out. These mods typically are safe to uninstall whenever an update comes right that potentially fixes the issues or breaks the mod?
ik grok's list is safe
delete it and download again, if it persists, just keep it deleted
yeah but a launch shouldnt have those files anymore ig 🦜

ive been playing a few hours with this mod i like it
these mods are like extra levels of safe
very safe
meh some do
its a single file and ez to remove at a button too noice...
if it breaks all u need to do is install 155gb again 
hopefully gsc gets their shit together and gives us actuall good modding tools
in the year 2025 I would expect lmao
but shouldnt anyway
any update?
i found gun patterns 🤣🤣
wow, you all are already finding A LOT of stuff even if the game didnt release a mod kit!
Wonderful! Maybe we can start modding the first little things easily! 
idek what to do or where to start
just study the links i sent ig
@crimson laurel i found the song on youtube, somehow someone made a playlist of every song. https://youtu.be/IFBdw_3OULM?si=HFsK1CBcQYvCUzYS
Provided to YouTube by Amuseio AB
Додому · Гурт Дно · Daryna&Vasylyna
Додому
℗ нічосі рекордс
Released on: 2023-02-03
Producer: Олександр Дворецький
Producer: Олексій Сілаков
Producer: Костянтин Маркочань
Mixer: Олександр Дворецький
Composer: Олексій Сілаков
Composer: Костянтин Маркочань
Auto-generated by YouTube.
nice
there we go, UI textures
well ig tomorrow is time to download the game and mess with textures
where did you even find those?
find koupons
pakchunk16 utoc
ahhh
2.5gb
have ~mods folder, mods don't seem to be doing anything though
not that much
what's the file path?
D:\Games\S.T.A.L.K.E.R. 2- Heart of Chornobyl (Windows)\Content\Stalker2\Content\Paks~mods
hmm
There is no paks folder in the previous stalker 2 path so
its supposed to be ~mods inside of the paks folder
GYATT EXOSKELETON ICON GOES BONKERS
S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks~mods
like that?
Look at that chonky boi
oh what
chonky ass boi
i have no clue
how do i get of this room
nvm i forgot discord is dumb and gets rid of the /
You're missing a second content folder but yes
i've done PS5 controller icon swaps for the dang HUD ButtonPresses but I cannot get UE5 to recook into .uasset files that work
he's actually not
wait
Insert the fuse you found earlier in one of the rooms next to the guy impaled
mb i thought i was in there
there shouldn't be a second content folder
Gamepass version
hmm
huh
have u tried to cook the .utoc in a unreal engine game?
oh i know why i think
Yes?
Yeah that is a gamepass thing
oh shit so its not repak-ing .uassets into a new .pak, but rather a new .utoc instead?
its a shot in the dark, but the paks you're likely using are designed for Steam's file path
which is, as you can see, different from gamepass'
ffs
yeah, .utoc is a table of content different from pak
for utoc u have to compile them directly in a new unreal engine
i could try and repak them for you in the filepath for your version? but what mods are you using
and .utocs would end up in ~mods the same way?
you got game pass?
so if u dont have unreal engine downloaded, start downloading and try out
i believe so
Question for the modders (thank you guys):
Is there a specific reason for why Nexus Mods is being used over ModDB?
forgot to send as a reply
beautiful, yeah i've got UE5. thanks for the insight
Yeah in gamepass every game starts with game name/content
only nexus is allowed by gsc, from what i know of
I think it's cuz some guy started uploading there 
i could try and repak them for you in the filepath for your version? but what mods are you using
Just to give you guys an example
What do you mean? Source?
dm me if you can
i dont have a source but its to monitor what mods people doing, so they dont like give dlcs for free, give preorder content as mods, etc...
nexus is better long term for anything modpacking related aswell since they have archives and multiple uploaded versions of files
it should be working as it is
theres 47 attachments in the game
nice
theres a gauss magazine upgrade 🤣🤣
Damn bro, no spoilers
i assume mods out there already fuck with corevariables.cfg
noticed it contains the dialog fov change
Okay so after a certain cutscene involving S****r and F***t my viewmodel was zoomed out, my game is set to 110 fov using the gamesettings config. I had my detector out when I went into the cutscene and when I came out, the gun model matched the FOV, so it's definitely possible to raise the viewmodel fov but like I said it just happened randomly after the cutscene somewhere halfway through the game
trying not to give spoilers tho
Yeah I've seem them a couple, waiting for my game to download to test out how we can make mods more compatible
because as of now mods that modify online 1 line of a file will overwrite the entire file
this is the #1 thing i want rn i wish i knew how to manually activate that
yeah i figured as much, packs the cfg in the pack and overwrites depending on who has the lowest alphabet letter
anyone know if this conflicts with reduced stamina usage?
the thing i want is the way the gun sways when u move ur camera around, i dont like the sway/delay whatsoever
No, it doesn't seem to conflict
alrighty
u said u were trying it xD
Looks like this totally breaks zoomed scopes, at least on the SVD, so probably why viewmodel FOV is locked by default
yeah, a little after the message i left heap and bandits and freedom immediately spawned in 20 meters in front of me and started fighting
i dont think it works
would still increase the fov ngl
they arent the same thing
left one is an Ini file, right is a mod
or vice versa
anyways, right one worked for me, do that
there sm performance mods i just dk who to pick but i will try that one out, thank u bud!
left one made gravity anomalies, and bloodsuckers invisible completely
which is a bug
thats exactly my worry yep
thank u again! gna hop on inna bit here, was getting groks dmg mod
any others rn that feel like theyre mandatory? Lol if ud call it that
Check the list in Pins
gotcha. thanks fellers
Bro I don't know about this file, but the mod you have uploaded to the nexus makes the skiff schizophrenic. People jump in and out of thin air, I got dange bars coming out of everywhere.
found the deathscreen background that someone hated 😈
OMG YES FUCK THAT GUY
hue hue trailer image :3
now try to edit it xppxp
yummers says the bloodsucker
ur first mod
will try
damn id take this over the bloodsucker death screen lmfao
alright what do i do for the death image
not sure if this is the right place to put this, but im unsure if the damage rebalance grok put out is working properly, or maybe the AK really just does that little damage. normal stalker in nothing but a gas mask took two headshots lol
Please add Shrek

doesnt matter what matters is making sure that u can somehow change it
ya^
wheres the image at
pakchunk16-Windows.utoc Stalker2/Content/GameLite/FPS_Game/UIRemaster/UITextures/DeathScreen
PLEASE
Add 1 person behind that couch for every death
CAT JUMPSCARE
Please someone delete that bloodsucker from my game
The casting couch though lol
time to snooze, almost 3 am already 🤣
I'm getting these massive stutters every few seconds even with stutter fixes. would any mods i have installed override the fix?
or am i just cooked?
idk man
just cooked, needs to wait for the optimization hotfixes
my performance is dogshit too
lol alright thanks 
its either like 70fps or 10
sometimes am at like 20fps but then i tab off the game and go back
and it goes up to 50 again
🤣
death screen file is encrypted cant touch it
boy, am saying with unreal engine new game and cooking .utoc there

if you can edit the utoc u can do anything
so its a good try
damn ill install unreal
yah
do i need the ue5_1 like the game
make a mod to replace it, annoying to look at
🤣
ye most likely
did they rel a SDK for modding?
No, but the game is not hard to tweak
Tooling will release shortly, it's what they say
so its unreal 5.1.1
Here's a cool bodycam mod
https://www.nexusmods.com/stalker2heartofchornobyl/mods/63
its coo but i think not what we need currently! lol
yet 😉
working onb it
yes
this is in list, is this needed for any mods?
or an option as well? i got s.2 tweaks so idk if this wld ruin it
thts just for performance
kind of a longshot but does anyone know if there`s a unreal engine setting to make water reflections less bright?
no clue
After hours of tearing my hair out trying to get my mods to work on gamepass, this chain of yours finally helped me. Hopefully it'll help others, too.
Steam Users: S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks~mods
GAMEPASS USERS: S.T.A.L.K.E.R. 2\Content\Stalker2\Content\Paks~mods
ty I was wondering where this was located
The mods don't seem to do anything for me, at least not the stanina one
That's so weird. I was having the same issue until I changed the file structure, and now they work for me.
any chance we could get ray reconstruction ported over instead of the regular denoiser? SH2 did it and it worked great. both UE5 games so im thinking it might just work as is
wdym b y change file structure
So basically I was following the file structure in all the mod descriptions, i.e.
So I was creating a new Paks folder, ~mods folder, and dropping the mods in there
For Gamepass, it's further along in the file chain
oh yeh gamepass might not work
But it does work for me
oh good
Which is awesome!
so its just an extra content folder before Stalker2
Yup!
good to know
I'll update my mod's desc, ty
Guys, I'm kind of scared to mod this. 160 gigs is a lot to redownload if I mess up.
Sure thing!
most of these mods are pretty safe
Modding in this is dropping files in a folder and if you want to uninstall them you just delete the file. It doesn't edit core files
Oh, cool.
UE pak system is kind of neat like that
it just has priority on the code that it exists under the mods folder
Does anyone have this damned usmap file? Been at it for a couple hours.... I got the AES key.... just need this stinkin' file...
look at my profile
damn cookin a utoc in UE5 that works is melting my brain
is there a mod to toggle the hud on and off?
I'm still downloading UE5 to attempt the very same
to turn on ray reconstruction instead of the shitty lumen denoiser add
"r.NGX.DLSS.denoisermode=1
r.Lumen.Reflections.BilateralFilter=0
r.Lumen.Reflections.ScreenSpaceReconstruction=0
r.lumen.Reflections.Temporal=0
r.Shadow.Denoiser=0
r.SceneColorFringeQuality=0"
to engine.ini and place the most up to date nvngx_dlssd.dll with your dlss plugin folder
if you figure it out, let me know

why not turn off lumen entirely?
What do I need if I want to edit someone's pak? Like if I only want the repair cost reduction from Grok's rebalance
cause lumen is nice?
still want RT
nvidia denoiser is just better
Let me know too. If we can mod stuff this way I'll install UE5 and start tinkering.
you need unrealpak, pinned msg here
do u have before/after comparison? idk what this does
i dont have comparison on hand but someone did the same thing in silent hill.
Anyone familiar with where/which .pak general text is stored? Trying to fix some grammar issues and add real weapon names.
So, if there is no Engine.ini P40L0X says to "use his" what does he mean?
from what i understood you just drag it in
Read the tutorial but it's not making sense to me. Only time unrealpak is mentioned is at the end, seemingly after any edits
when you download the one linked, it comes with 3 bat files, which you can use to drag and drop files/folders into
since you wanna first unpak, you drag and drop your pak into UnrealUnpak.bat
Where do we add these in Engine.ini? Under [Engine.RendererSettings]?
then when you have made changes, you drag and drop your folder into UnrealPak-With-Compression.bat (or no compression)
system settings
does this actually wokr on stalker 2?
Thank you!
same engine and both use SW lumen so it should. need people to test though to confirm
meanwhile 
bet i can test it
Working on testing too
you need to grab updated dlssd.dll files
Where does the nvngx_dlssd.dll come from/where do I place it
where?
the guns are in the first .pak with 6gb or sum like that
oop thanks
G:\SteamLibrary\steamapps\common\S.T.A.L.K.E.R. 2 Heart of Chornobyl\Engine\Plugins\Marketplace\DLSS\Binaries\ThirdParty\Win64
replace the dlss.dll with the most up to date as well
booting to test now
im assuming this is without the quotations when actually entering it into the ini
yes
tyty
if i have to cope and use frame gen i might as well make it look as nice as possible
so i need to turn on dlss or frame gen for this to wokr or what?
yeah turn on DLSS
It added ray reconstruction to the options menu
That might've been there before and I hadn't noticed it though
my dlss option is gone
Lighting looks a lot better
nah ray reconstruction wasnt there beforehand
i saw someone mention it earlier so i started looking for it
then i couldnt find it lol
help dlss dlaa is gone
honestly might turn frame gen off and just cap to 60
thats wayy better
they shouldnt be gone
mind if i use this in the mod page??
go for it!
Frame gen input lag was killing me til I installed this mod https://www.nexusmods.com/stalker2heartofchornobyl/mods/7 now it feels smooth to play all around
If anyone is having FG lag I did this in the NVIDIA control panel and I no longer have issues.
I did this yesterday and it helped but the mod I just mentioned completely erases input lag
my dlaa is gone and ray reconstruction is gone
I will also download that mod then
does anyone know how I can make a pak that modifies the same cfg but edits different variables compatible with another that edits the same cfg but is also different variables?
https://www.techpowerup.com/download/nvidia-dlss-dll/ here's the regular latest dlss dll
well it automatically put those settings into a catagory in the engine ini
so i know it saved
Does anyone know what could be causing these white specks? I didnt notice it playing last night but that was before I installed any mods.
rads
its radiation
yea
that's radiation
feature of the game not a bug
im glad they actually show the rad bar now lol
Oh wack, guess I just didnt really see it before
you can disable it from what I know, but i need to figure out where again
its an ini if i remember
As long as I know its not something I broke I can get along with it haha, thanks y'all
no problem!
@coral bay got it working looks GOOD
you got your flashlight?
no im taking a break from that fucking flashlight project it was making my head hurt
LMAO, that is so real
so much bullshit steps FOR A FLASHLIGHT
only because of the way they made the light i think tbh
does gamepass ver not work
We got a flashlight mod?
for modding
im trying to
It does
rads
hm i still cant get the ray recon setting to show
i have a 40 series and have nvidia frame gen where the option was for someone else
is there a way to make two mods that edit the same file, but have different edits, compatible?
Wrong mods folder path then
where is the ini located?
What ini? The engine ini?
yea
the website for new dlls files is wonky make sure you get the ones on the left page its newest there
In local app data
oh? is it better than the one we had before? the freecam and console enabler
since i used the one from the announcment
Go on pcgamingwiki.com and search stalker 2, will tell all the paths
ty
well i see the option for ray reconstruction set to false in applied settings cfg but it just doenst show up in game
ill change to true and see if it works lol
I don't think the game supports that
no clue. i just post updates.
We wait for official updates
I hope we get some crucial hot fix patch soon especially for fps
well I got UE5 but I dunno how to import the uasset
do i have to put a ~ in the mod folder name?
The goat would be engine update to 5.5 but I Don't think they will ever do that
Yes
tnx
if its a texture, you can use FModel to export the textures from the utocs as PNGs, then bring them into a UE5 project. which will in turn remake them into uassets
yea ty, I just wasnt hitting save when I imported the image
Endorse it if you can ❤️ https://www.nexusmods.com/stalker2heartofchornobyl/mods/65
This mod is not currently available
export as uasset and put the uasset inside the unreal engine game files, do not try the import button
ok i did it lets see if it works
Ohh my gaaaahd, the psy dogs the psydogs are insane!! Somebody nerf them by half-ing their health, the are tank! A literal tank
hmm it is breaking for me now
hm
They are killing me in real life ahhhhhhhhhh
shit is mad noisy. did you change anything?
the ray recon?
nope just using DLAA and ray reconstruction
i noticed stalker is mad nosiy by default
film grain is on
ooo..
dont get me started on water refelctions lmao
fr
its bad
what else is in your engine.ini?
i probs have a conflict somewhere
i have that game improvment code in my engine ini
I tried swapping the deathscreen, didnt work, so you may need some extra steps to make a compatible uasset
yeah that's what i have as well
did u cook the .utoc with the paths?
packagin from UE5 now, fingers crossed the utoc works
do you have a 40 series card
folder structure
4090
hm i have a 4080 works fine for me
let me try again with a different DLSS setting
2070 super working fine for me
nope, how do I do that?
no clue 
if this works, i'll write up a tut
didnt get to study that part
bet
glass cubes look dogshit
Looking at your mod instructions: What happens if I don't have an Engine.ini in the appdata/../windows folder?

nothing
make the file or download the one i have
can you post a screenshot of this? I'll find something similar in my game and see if its doing the same thing
if u dont have just make one
ty
Maybe y'all already know this but I haven't gotten CoreVariablesCustom to accept any overrides and I'm convinced it doesn't work, so can't try and minimize conflicts through that 
I was just gonna ask if CoreVariables mods conflict with one another
Yeah they do
They're just hard overrides, not like dltx
I hate UE5 lol
oh lord
probably because the modders copy pasted the whole code and not just the changes needed? idk
Yeeesh. Okay I'll look for something like that and report back
Im still in Zalissya so not sure where the nearest place like this would be
KOALAS
Does anyone know if y can download groks mods without restarting story?
yes u can
dude youre literally a genius lmao
that's the lumen variant though
worth trying, will report back on testing
What do you think handles the reflection in game?
yes this is replacing the lumen denoiser with nvidias
it's working for some people and not others. trying to figure out why
Yeah, the light accumulation denoiser, not the entire subsystems
ight let me look
about to try
Flip the temporal to 1 and it should be good
Is there a way to increase saturation?
I just want a tiny tiny little bit more of it on my scene.
Use your nvidia control panel
hey, whatsup.
how would i go about unpacking .pak files to tweak a few values? is this even a thing or do modders generaly dislike the practice? (some do in valheim)
saw some creature health adjustment mod and wanna go for a 40% reduction instead of 50%
I'm using AMD
oops, i found easter eggs
check first pin u need unrealpak
i didnt manage to unpack the file with that tool
Potato, tomato, Amd should have the equivalent
i was trying to locate the WidgetBlueprint but I found the easter eggs instead.
It actually does and I was blind. My bad
i didnt manage to unpack the file with that tool
i'll try again
Does anyone know where stamina values are located ?
check what jcaleb said, when u drag the .pak it makes a folder
what are you looking to do with it
Either raise max stamina, or boost stamina regen (or both)
Is there a mod that fixes the flashlight so it’s not like a phone light yet
few of us were trying to figure that out today
not yet
thats my project
its in pakchunk0-windows.pak/Stalker2/GameLite/GameData/ click the packages tab and scroll to CoreVariables.cfg
you will find the // Stamina entry
KEEP IN MIND, its coefficients, not straight values.
definitely doesn't work kek, to be expected tbh
CoreVariables, great that's what I was looking for thanks!
do you have any idea where WidgetBlueprint may be?
I'm wanting to make a mod that increases the interaction distance for speaking to NPCs and from what I can discern, it looks like it has to do with a blueprint
@high plaza are ou running this?:https://www.nexusmods.com/stalker2heartofchornobyl/mods/7
I haven't really looked into blueprints because I don't know of any meaningful way to modify them currently
i wonder if this is what's conflicting
@pearl lichen @arctic monolith look at this https://github.com/rm-NoobInCoding/UnrealReZen
no
Also I saw that Grok wanted a mod that reduces ammo and grenade weights instead of putting them at 0, which I did. Did someone posted it already or should I upload mine ?
already trying it haha
mightve found our culprit then
good
i'm running this with the ray reconstruction
go ahead
i would like this
got ya, I can see a bunch of "interactiondistance" and "interactionradius" but changing things doesn't seem to effect speaking to NPCs
Alright, let me test it first and I'll upload it
it output the files, time to test ig
hmmm i just tested without ray reconstruction on and it's still doing it. something else is borked i think
@pearl lichen @arctic monolith https://modding.wiki/en/hogwartslegacy/developers/packaging
A short tutorial explaining how to use chunk assignment to cook and export your mod.
keeps giving me some sort of critical error when dragging the .pak file onto the UnrealUnpack.bat :/
does this mean the .pak might be encrypted?
rename the file, delete any number characters
oh thanks
its trying to read a magic number, whatever that is, from the file name
I encountered this earlier as well
still doesnt do it. damn...
sure!
https://www.nexusmods.com/stalker2heartofchornobyl/mods/41?tab=description
its this mod, took the 50% version of it.
may i attach the file in this channel or is there some kind of rule against it?
its fine
whats the modability looking like?
rudimentary but works
just coding values atm but were digging deeper
really curious what the tools will look like to push pass the surface level
damn, sad. guess i'll stick to the 50% file or look for another option then. would've loved some customized values that are different per mutant.
tyvm for helping tho! o7
it will probably be similar to the squad SDK if I were to take a guess




