#╟⚒stalker2™-mods-making-discussion
1 messages · Page 1 of 1 (latest)
and another one 
this is not good
why are you purple
yapping

reload while sprinting 
time to mute this 

another stalker 2 general chat shitpost channel to watch over
aah potentially true
Anything interesting that popped up in S2 and might be considered to be ported over to Anomaly? (general question, i don't follow the game and anything that it contains. Asking more if there's like some neat features there)
maybe this one is discussion like https://discord.com/channels/912320241713958912/967696698065436682
atm it's more about "how to mod stalker2" than "let's post mods" so I think an open channel is good enough
ye that's what i had in mind
play at night
grok bless you for the tanky bloodsuckers mod. the cave was just stupid.
someone got a mod to add A-life to stalker 2? lul
GAMMA v2??
Its there
Die
give it some time. modders would defo do their thing ;D
doesnt feel like its there, shit keeps spawning next to me
i mean it will happen with time so LOL
Stalker 2 is cool, but i felt like Gamma is cooler
dont clutter this channel with bullshit, keep it to 90% modding talk
okay grok, can we just remove all the unfunny gamma 2 talk and the casual gameplay stalker 2 talk from this channel? this will absolutely become "stalker2-chat 2.0" because noone reads
So far I can't find any real config files at all, is there anywhere the day night cycle can be drawn out? Shit happens so fast
ill remove myself
Also sleeping is completely disjointed from the cycle too, it's been two in game days and not so much as a yawn
i feel like the another mod that would be helpful is a bit better flashlight, shit is still darker than everything. also holy hell the lighting changes from inside and outside of buildings is horrid. bright as hell outside, door wide open, and inside is pitch black, can barely see anything.
Oh the eye adaption is ridiculous
We don't need a better flashlight, just better tuned adaption
lighting indoors is terrible
yup.
cannot see a damn thing, the laterns give off nothing
i think one that shoots farther is better
its literally annoying, someone is shooting you from inside a building and you dont know where that person is as any window is just pitch black
Yeah it can be sunniest day outside but you can’t see a dammn thing even in a room full of windows
or something like radiophobia3 where you can switch between 2 modes for flashlight
yup... that defo needs a change.
Just a tip, change the gamma from the base 40% to 50% makes it a little more bearable
I thought I'd try everything stock settings but nah
@rain finch I'm not sure how far you have gotten in Stalker 2. But some of my friends who beelined the main story and gotten further say that you earn a lot more money from missions later on so maybe repairing equipment will not be as big a pain in the deeper regions of the zone?
i did that and still not the best. what kind of monitor you need to have to see these tiny differences, devs might just have a damn monster brightness on monitors.
The whole sleeping mechanic appeared when I finished the spoiler ||1st round of the arena|| but I haven't played futher so who knows
also considering checking out HDR mode. anyone played around with that?
And here come grok pings
wondering how the blacks will be affected, if that doesn't change much then it waiting for kids will be needed
at least the ping is "maybe don't make mod and waste time" ((play the game)) instead of "please make gamma 2" lol
if some gigachad could make a mod to alter the viewmodel fov, that would be great
Bhsro in S2 when
also wondering, existing performance mods, worth it for low end setup? (RX580 8GB + R5 2600) just wondering if imma have any performance gains as playing FSR on ultraperformance aint the best quality. looks ass tbh
It's now part of my headcannon that Skrif hugs their Emotional Support MP5 when travelling the zone
yes
theres few of em already, which one works the best for yall?
but that is more for #╓☢stalker2™-chat-not-gamma-keep-waiting i guess
i mean its modding talk kinda so
is there any mod that would increase day/night duration?
the nights feel like ages as well lol
i want to explore the zone so badly and then, goes night time
i can;t even make it to another area
Me too! Need to be able to sleep in every bed.. or have a camp option
i just do it anyway, changing the speed of night/day cycle would be hella nice.
tbf we also notice night a lot more than day, but yeah, time moves way too fast. I can't even travel 1 km before day is half done
Hey @rain finch if ever you find the time (lol, probably not happening) i'd like to pick your brain on how to start making mods for S2. I can also help if you need batch work or some tests done (Compiling shaders urgh) I am a game dev (Technical Designer)
Crude and brief tutorial of how to perform simple modding in STALKER 2
Get the tools:
- Fmodel: https://github.com/4sval/FModel/releases
- unrealpak: https://github.com/btwOreO/unrealpak/archive/refs/heads/main.zip
Hack stuff:
- Get the AES key (google the tutorials, not sure it's legal).
- Get the usmap file (google the tutorials, not sure it's legal).
Extracting files
- Boot Fmodel
- Go to Directory at the top > AES key, write down the AES key.
- Go to Settings > Set Local Mapping File Enabled, and browse the mapping file there, point to the usmap file.
- In Settings, set the game UE version to UE5_1.
- Start browsing the paks files and using FModel: https://github.com/Dmgvol/UE_Modding/blob/main/TheBasics/UsingFModel.md
- Extract files you desire.
Modify the files the way you want
.cfg files are trival, just open them and edit the values. Textures, models and the like are harder to work with, as you need to cook the files once they are extracted in an empty UE project to generate uasset cooked files. Without the cooking, certain files won't be loaded by the game (if you find an uasset file in a pak, the file in your mod needs to be an uasset file, even though that uasset file might only contain a single png).
Repak the files
- Make a folder named
MyModName_P - Copy the modified files in there with the full folder structure starting from
Stalker2orEngine. - Your mod should thus look like
MyModName_P/Stalker2/GameLite/GameData... - Drag and drop that folder on the unrealpak
UnrealPak-With-Compression.bat, it will generate a .pak file.
Loading the mod
- Add the pak file in the
S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods(create the~modsfolder if it doesn't exist).
ayooo nice

time to turn off the game and check out the mods
i agree day and night are to short id like it if both were increased or day was a little longer and night is the same
a way to change lenght of day/night would be nice (kinda like what 7DTD does)
idk much about unreal modding but i hope some kind of MCM will appear soon to tweak mods that will be coming out
some people say day and night cycle speed is tightly connected to game logic, if you mingle in that AI becomes passive, guns don't shoot properly and stuff. I just read that, don't know for myself
We probably wont need MCM on unreal, I think we can straight up inject the stuff directly into the ingame menus but that would require the devs help
that would be painful if thats true
getting the devs to make a built in MCM for modding would be sick (considering they already said that modding will be a thing 100%) all users like to tweak their mods even if slightly and without a way to have everything in one place will be kinda annoying.
If we get gamma 2 I'm buying the game 
just get gamepass :^)
ayo? is it actually doable?
if that previous comment was true then this wouldnt be possible currently
Might be this ?
would this be in minutes?
looks like changing the day to night ratio is the fast option for now but making the cycle longer would fuck up game logic?
dumb question if im making a mod folder do i name it "mods" or "~mods"
if thats in minutes then would it be possible to make one day last 1 hour? would be way better than the short day/night cycle that there is currently
~mods
ok ty
I don't know
I didn't even play the game

1 hour in realtime = 24 hours ingame as default
I guess so yes
well you are a grease monkey, by the end of the day you will know ;P
I'll try making a mod and will post it here
@rain finch ig we will need to do some testing, if you have any beta testing shit throw it my way my pc would be crying but im up to helping with at least that
It is defo a little too short, but if its extended I'll kill myself if we don't have the option to sleep
hi guys, just a quick question, i really would love to make a sawn-off shotty being available as sidearm instead of a pistol. i played like that in gamma and loved it. is it possible to make it fittable into pistol slot?
it feels way shorter, i have 2 hours ingame and it went like 4 times already with the day
since you already made mods for stalker2 which is insane 😄
I think our sense of time gets fucky due to weather changing the lighting. 1 hour is what GSC told before
give it time lol, currently people are doing optimalisation and other fixes, that stuff would defo be doable with time
yeah its way too dark, getting a mod to change weather settings like in Gamma would be hella nice as weather really makes everything just stupidly dark most of the time.
ye sure, i believe so! 🙂 was just wondering
i think that was anomaly base settings now that i think about it
I just feel like the "eye adaptation" thing and interiors are just too dark by default
yeah the differences between inside and outside are too great. lowering the values and balancing the lighting would be a must
i'm trying not to play the game even tho i waited so long, just so i can fine tune it to my liking with mods, the zone is way to nice to explore it during night time to be fair
A mod to change the Veteran player damage back to 1.0 from 0.75 would be nice too
tbh i hate the "eye adaptation"
Why though?
Wouldn't it be best to wait a bit with how buggy the game was since gsc will probably fix a lot of stuff themselves?
im just playing it even if its kinda unplayable lol
considering how stalker modding community is i can imagine them fixing everything way faster than GSC would ever be able to. maybe GSC would even allow some mods and fixes to be implemented into the main game if the community works together.
I will w8 for decent downgrade and optimalisation mod, game starts for 10 minutes and run like ass on my 1050ti (with a downgrade mod already)
1050ti? how the hell have you even launched the game LOL
it's even playable xD
im running 40fps without any mods on my RX580 8GB. just got the mods installed so lets see how different it becomes.
if anything i would be able to squeeze out some performance and OC my CPU and GPU.
Oh well
download more ram
How much do you have? 
vram fix version makes starting the game up longer and running worse, but I didn't get this error when entering newbie village. I did on regular BOOST version tho, only when approached this village
Okay at least
got this rn on compiling shaders so imma try my luck with the vram fix version
welp launching it again. hopefully no crash this time. cmon my RX580 you can do it 😂
the little gpu that could
i mean this gpu is 100% capable of running some heavy games. Cyberpunk runs 60fps on medium settings stable with no stutters. ig this game just needs some fixes currently.
also compiling shaders is now actually going really fast compared to previously with the non vram fix version
we need animal skinning. Ammo check. Weapon inspect and a handful of weapons and I am happy lol this game is amazing
Tbh I'm having trouble running the game with the 1060 GB, which tbh it's been able to run a lot of stuff
A life improvements
so some mechanics from the old games would be nice tho i agree.
3gb or 6gb model?
and that 100%
6Gb
should run just fine considering its minimal req
better healing too. more in depth like gamma is needed too.
Yeah, but frame gen looks like ass and without it's rough
does make me kinda sad that stealth is near impossible
without framegen the performance is just horrid. artifacting with the "blurry" textures as you walk past something is just jarring
how do i mod stalker i see .pak files but im not familiar
look at pinned
i shoulda checked that didnt see it thans!
I'll try to fiddle with the settings more, tbh I probably didn't try hard enough
another issue i spotted on my setup without framegen the screen tends to flicker. no issue with FSR on and Framegen on.
WHEN GAMMA 2.0? 
my issue is i had steam game recording running in the background 💀
lol
I'm probably gonna order a 7800 XT tomorrow anyway, that 1060 is getting old... It's been through hell and back tho, drawer computers, open air motherboards, burnt PSU... It's still living
Agree
for the most part im good but when i got to rookie town it was about 40-30
Give slow progression, more survival etc
wish i had money for it.
for me it was fps drops during fights. especially with 4-5 enemies at once. no problems with mutants but when npc's start shooting shit goes down a bit
also that
Well, I have enough money, but my bank said nope, think again, come back tomorrow and we'll let you... So now I have 24h to be torn about should I do it rather than follow the impulse
how about actual a-life 
who needs le fancy graphics and le open world if the mechanics of the game FUCKING SUCK 
tbh as long as your PSU can support it and you wont bottleneck cpu just do it. or you could actually just wait a bit till january for new GPU drops and possible price drops on older gen cards.
can anyone make the lower health mods for all the mutants? A psydog(the one that multiplies) took 18 buckshot bullets to kill. I think all the mutants in this game are a literal tank
feel free to let me know if you plan to just shelf your 1060, I might give it a new life instead
I won't say anything, but russian hacking forums are something else 
whats the limits of modding so far im assuming you cant add weapons or new animations yet?
say something 
Wtf 
lol my gpu (wrong person i think you pinged as well) is RX 580. im not planning to shelf it untill i have actual money for a new rig LOL
Last time I waited for price drops on older gens they didn't happen, and I'm itching for stalker 2... PSU should be good enough (650W) and CPU too (R5 5600X)

Changing certain files, such as mutant hp, weapon stats, etc. So nothing complext atm, not without modding tools
there is already fixes by grog for blood/meat/polter
gotcha
feel free to let me know if you plan to just shelf your 1060, I might give it a new life instead
@indigo beacon sry I pinged the wrong dudinski
7800 XT should work fine with that setup then.
no problem lmao
See pin for more info on why I had to look around 
Nah I'm? Keeping that one, it's going on a wall with a frame, that thing survived hell and back xD
The dog is giving me mental sickness. 18 buck shots... All within 5 feet
im on veteran difficulty and it feels like lowly bandits are super soldiers i might tinker with enemy health pools
been there for too long, ik what you talking bout LOL
Veteran decreases your damage by 25%, so there's that, but yes, always aim for the head, chest shots are almost useless
yeah i always go for heads now
lmao i should put my GT210 in a frame, that thing made me survive my earliest gaming days with my optiplex back in the day
ah you mean the key
dogs aint as bad. 3 good shots with the AK and its down.
i might remove the veteran damage decrease as well
yup. these forums are a goldmine on stuff like this, kinda makes sense due to reverse engineering aspect of some stuff like this.
Not the normal dogs
The one that multiplies
pseudos?
Psydogs
hell naw i havent met them yet i hope i dont meet em.
Psydogs are a pain. They're tanky and spawn 7-8 clones all the time
and ye right psydogs, pseudos are the non multiplicating ones.
They are like mini bosses
i hope no one is mental enough to introduce psysuckers to S2...
Yeah this 1060 is my first GPU, did some eGPU since I couldn't afford a full desktop, had to Dremel a hole in my laptop to fit the cable in the wifi card slot xD no enclosure of course (5 of the 8 years of this puppy were spent running without enclosure)
Please someone do
Fractures too
eat shit? LOL
fractures aint that bad tbh.
psysuckers are just adding two annoyances into a whole bundle.
Anyway, I wish GSC released stalker 2 eariler so people like daddy grok and other modders could sit on this steaming pile of shiet and do what needs to be done
Gamma fractures with S2 tankiness 
tbh yeah. even with them "give us more time to polish it up" still didnt work out as well.
how bout no.
exactly, GSC needs to know their perimeter better, they tried it's cool but we all know it's gonna end in gamma 2 in 10 years
one thing i love are the lightning storms they are amazing
anyone tried this one? any good?
https://www.nexusmods.com/stalker2heartofchornobyl/mods/14
I think it's fine, just not what the community evolved to, it's truer to the originals than what people have been able to make with mods, and the community has been kept alive by mods, not the original game
yeah. pretty much.
lets be real GSC needed 2 more years of cooking but microsoft demanded a release
yup. i mean hell official server is 1/5th of what this server is.
I'm personally fine with how it released. It's playable but has issues, so it's more of an Early Access to be fair. I'm satisfied, but I can absolutely understand if people are angry at the state it's in.
but ngl? i dont mind this. this community is amazing. modding the stalker games always gave me something more to do when i already did everything in basic games.
this is already sorta #╓☢stalker2™-chat-not-gamma-keep-waiting 2.0
im satisfied yes theres some jank and AI not working as intended but it could've be WAY worse
even Anomaly imo could be a full blown official release continuation. it was a mod by the community for the community.
2 more years of grok alone will do better than 2 years in the making, not even considering other talented modders. He already hotfixed an issue that was a pain in the assholes (and ez to fix but gsc...)
Yup, but they know it, and they acknowledged that, in fact they allow anomaly and gamma to stay standalone without requiring the copy even though most game companies would have said he'll no
I'd venture into modding myself but not sure about the whole AES key thing, don't want to mess with that
currently we shouldnt think about adding new stuff but focusing on optimising the game SO we can actually start introducing new stuff.
i mean it doesnt have proper a-life. its the one thing the game needed
because they know how much the community forged the path for the games.
100%
i forgot to launch msi afterburner and riva. gotta see performance rn after launching
All games are forged by their community, no community no game, yes it's truer for stalker, but it's true for all games
Testing this atm
and where is the multiplayer btw?
im on 1440p with a 4080 on all epic dlaa and getting a stable 60 so im gooood
i feel stalker community in general is a bit more tighter knit than other modding communities or game communities. at least in my expierience of being in many different ones.
they said it won't be available on release iirc
Yeah I would say that's true, but I wouldn't have been shocked if they had said no to standalones either way, disappointed but not shocked
yeah multiplayer is a future content update
and yet they did. and it made stalker even more popular thanks to the community forging its own path.
Anyone wanna debug my FModel, its borked 😮
yeah we arent getting it ever
^ lol
not that its important
if its like original stalker games then yup
rather fix the game than a tacked on tdm
100% agree
tbh i could not care less about multiplayer in stalker
considering that the world currently is one entity i wonder if the posibility of coop is a thing. idk if there are any areas that are special load zones
Nah I think we'll be getting it, now they got a good cash flow they'll be able to secure development for a while
yeah they had 123 thousand players thats a lot of money we just gave gsc
stalker 2 on ps2
literally LOL
silent hill
and remember thats just SteamDB...
they should drop all multi shit and fix the game, and redesign the a-lie 2.0
Bro playing on GTX 1070
gamepass users are also a MASSIVE part
very true
close, RX580 lol. expected the mod to improve performance currently no visible boost
Guys, this is not stalker2 chat 2.0 
We'll see what they do, next few weeks are gonna be spent on bug patching anyway not multi
im so excited for the stalker 2 modding scene though
i hope one of their patches is an ultrawide patch to fix 21:9 and 32:9
This
i feel like UE5 modding is gonna be a bit rough tho
It's either GSC fixes the game or modders for them
Maybe they'll make a nice modding framework, they did say they wanted to spend attention to modders
tfw no AN94
Why play?
op game crashed after gpu OC that aint good LOL
time will tell
either gsc works hard and fixes the game or they do what bethesda does and let the modding community fix the game for them
Can I play S2 on a Radeon HD4850 X2
at least gsc tried to change the engine 
I mean I'm not putting it past some madlad from the modding community to make a framework modders can use like harmony for rimworld
VERY FAIR
That's what you get from Eastern European development
UE5 is so nice but it still has fundamental issues
Most of their budget went to black coffee and cigs
i don't think people have really caught up with UE5 yet
Yeah, I mean x-ray is still a b tho
guys, this is not #╓☢stalker2™-chat-not-gamma-keep-waiting
can you like move the chatting there
this is for modding the game

ong fr fr
Much like you don't see much pointless chatting in #╙🖇mods-making-discussion
Questions, answers, advice pertaining to modding
Move yer asses to #╓☢stalker2™-chat-not-gamma-keep-waiting
i wish i werent so braindead, so i could make mods as well.
But you can :)
i tried learning coding and this shit is black magic for me.
hellowww
Now get out there and apply some effort, this brick shithouse wasn't built in a day
Sent you a dm
Cant code anything for Stalker 2 yet, so this is the time
Recheck pins, I think you're supposed to use a .bat file to repack that
you can just ask that here
this is exactly the channel for it
i need a genius to tutor me lmao
same here. if i were to start learning how to mod.
Have you figured out FModel yet, I can't seem to make it look like it is supposed to look
Stalker 2 is a joke..
I didnt look into that at all yet
Not the channel for that sentiment
yeah i dont have the game so the file directory was incomplete :p
Yeah that'll do it
has anyone tried if forward shading works in S2?
oh god the artifacting...
you need the aes encryption key
I got it, might have the wrong one? Do you have it?
Shall we compare in DM 😛
I presume we dont need to make a mod folder, The .pak mod files go directly into the pak folder with all the deafault pak files ? S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks~mods , this ~mods just means this is the folder for mods
yes, the game loads all paks and overrides it with the stuff in the ~mods folder that is a normal way also for other games, you can lookup how exactly this works online
Grok i will not do gamma 2
Also grok 2 hours in game 2 mods already done
so in here right
Someone please make AN94 with Zenitco B13, 6L31 60 round mags, and Hexagon 5.45 suppressor, Aimpoint T2 w/ G33 magnifier on Unity mounts
yes if you create a folder called ~mods and put your .pak file there it should get loaded
ah thats what i was confused about
oh hell yeah modding chat
weasnt sure if i needed to make a folder called mods
do i also need to ad this ~ symbol to the name
Hey! Can anyone redirect me to any tutorials or links that can help me learn modding for S2? I want to reduce the health of enemies, or maybe change the damage values of guns. I've never modded in my life but I'm very eager to learn.
You will be glad to know I unfucked myself
first time FModel user issue
Look in the pins
are you able to open .uasset files?
Ah I just saw @formal bronze comment. That's a good place to start out?
Legend, cheers!
Hey everyone
so what is this ase key everyone saying and where can I get it?
It's a bit confusing
Is that going to unpack game?
Like all resources?3d, anim, item, levels, scripts and textures or ?
Looking around right now, not sure I can
i assume you need the "usmap file"
pretty much you do, yes
where the hell do u put the usmap
Oh this channel got pins too, very nice then
But how much can this tool unpack?
I need textures and models mostly
yes
how so
anyone here desperate for performance try putting this in ur engine ini
https://pastebin.com/MbKastjt
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
just drag and drop 😈
no clue. look around for info. it probs can unlock it all considering the AES keys.
ohh ok i did it
i fucked arround with the config files more than i wanted to admit but couldnt figure out what makes AI vanish (they get out of the render distance) when tehy are more than 50m away, changing a few things in the A-Life and spawn settings was still quite nice not getting a full squad spawned on top of my head everytime i leave a tower
I will try myself then and report here, thanks for the help

oh was recording rn
So I'm completely new to modding. If I follow the pinned comment, will I be able to change health values/weapon damage values or is that just unknown until someone tries it?
does anyone know where the hell u put the usmap in fmodel
you can if you know anything about coding
Ah, nvm, I can't access locked files somehow hmmmmmmm, might be the wrong key in the end
How modding been
you can, i can do it myself, just not .uassets yet
Then this weekend I'll start to learn coding 😂
c# will help you then
c sharp
Cheers, I'll look up some beginner tutorials for C sharp!
looking forward to seeing you programm in unreal engine using C#
Yeah it's probably gonna take quite a bit of time of tweaking and testing around. Maybe it's the SpawnDistanceMin and Max of the groups?
ah ty king, all i found was alpha for stalker 2 but hopefully it works lol
Oh so no C sharp? I'm confused now lol
Yeah this should be possible as of now
c# is for unity
the problem is that this only handles the Alife part but not the scripted and random encounters
I'm really excited to learn it, cause I just want my enemies to die with a few shots, just like I do
So c++ it is
i mean if u understand the method of any programming language u will know how it works with any language, with a bit of understanding the "wording" but same thing
Mmm i'll look around for some Encounters cfgs, trynna unpak some stuff
are we aware of AP FMJ ammo in the game or the nerfs to the mobs are being based on early game experience?
biggest issue for me currently is not even that but that every npc over 50 meters just vanishes
maybe, to say it better, not any but most general purpose languages
Download this, check it, specifically the DifficultyPrototypes.cfg file and follow the pinned guide, you might be able to accomplish what you need without coding knowledge
cries as full time c dev
Hopefully this is modifiable via config files and will not require reverse engineering to fix it... As of now I have only found spawn variables related to the ALife
please someone is there any tweaks already to turn off random encounters? like you opened stash = blodseeker spawn, you discovered new interest point = blooseeker spawns, it comes to the crazynes, i got to the location then the boys spawn, i killed them, then got the stash that i camed for, bloodseekers spawned, i killed them, then took the natural loot that was there, bloodseeker spawned, now i got dlc stash and script spawned another bloodfreakingseeker, ALL 3 StASHES ARE IN 10 METERS OF EACH OTHER ON military warehouses
am i wrong? maybe am say dumb shit, am not gonna lie i mostly use ai to code even tho i understand how to read them, just cant write them, like a newborn 🤣🤣🤣🤣🤣
afaik it looks more or less like hard coded at least that part
i would strongly dissagree because every language has different usecases and quirks
i mean that's right but if you know a programming language you already have a basis for how programming is essentially, idk how i can say it lmao
theres a bunch of languages that based on other languages
what happens to bodies of mutants and npcs past 50m? they disappear too?
yeah but just because rust is based on c its still a whole other language
no they have a timer at least what i experienced and saw in the files
yeah
if anyone needs fmodel usmap and aes key let me know i can give them
Checking out the GenericLairPrototypes.cfg file from the LairPrototypes folder, there's some stuff... I'm also seeing a lot of "Spawn Weight" values, maybe the game despawns npcs after certain spawn weight threshold has been reached?
is there a way to remove depth of field entirely? couldnt find it in engine.ini
it uses a mix of that and a distance to the player, from what i figured it is that for distances ever 100000 is a kilometer (this is speculative)
can someone try this one?
am trying to learn hwo to mod stalker 2 meanwhile my pc is barely running stalker 2 at this stage 🤣
why dont you just load it?
i dont have the game
yeah im modding the game without having the game

I am not entirely sure if the lairs are not for something later in the game, because the config doesnt really seem to fit into anything that i encountered in 8 hours of playing the game
roger that
Same haha with my 500kb/s downlaod speed the game is taking a week to download
hi guys is there a way too increase the stanima or decrease the use of stanima
https://www.virustotal.com/gui/file/5a67de8c6b01e6b38d6f421946034bdf1dbb0c6d0c706e2ba4a63dbf18cb7976?nocache=1 whats the mod for? ill try it
VirusTotal
yes
how?
We need a mods posting for stalker2 hoc tbfh
am certainly somewhere is the config file, theres just too many lines to read atm, but if you look for it you can find it and manually edit yourself
disables the passive anomaly beep like in gamma
but its actually easy to mod the game
there is like "templates" for guns if u want to add guns and stuff
Time to add 2000 guns
true
we have to wait for performance fix first, then we can start new adding stuff to the game
muskets?
Who woulnd want a musket
????
Musket would be OP as Fuck way too big Firerate
thats what i was saying in #╟⚒stalker2™-mods-making-discussion its a must at this state.
wait im on this chat already oop
Don't have the game can't test it out but this mod should make medkit healing slower and not a "press F1 to fully heal"
yeah.. im not gonna play until someone compiles all these mods into one. holy fuck. imagine downloading 20 seperate things to fix the most basic shbit
hes just testing stuff out
To be fair this is how early stages of any modding scene start, a lot of testing, going back and forth, etc
A lot of it is going to basic for now till modding tools are released
Probably going to be a lot of nice textures that can be ported to anomaly
We need to figure out a way to bypass compiling shaders when testing mods
some of the new npc models might be nice! (not the chud)
they will certainly fix that, we have to wait ig, it's on their end
ported to anomaly 💀
is it possible to port stalker 2 tex to anomaly?
probably not gonna happen until someones writes a full shader cache system which is good luck with that
Sure it is, you just have to recreate the bump map, which is pretty simple
ah ok
i hard need mod that turns off random ivents guys
was the advanced health system of GAMMA a mod, right?
yes
turn off random AI spawning on top of your head NONSTOP 
with all the extra medications and kits
also did anyone already make a mod for better flashlight?
so now I know its not working, can u try this one?
The medkits are part of basic anomaly, same with meds which are a remnant of Mysery
@tidal dragon Don't think so, I've been checking nexus every so often and haven't seen any flashlight mods yet
we need a mod to bring back dynamic lighting as well. flashlights that dont cast shadows are dogshit. HELLO? 2001 called, they want their graphics back
can anybody point me to the mod which lowers health pool on bloodsuckers?
Crafting system and hideout system is all i want from gamma tbh.
Check ModNexus
Someone posted it in stalker chat
yeah medkits are basic of the game, but the pills, the body parts health system, that was a mod right?
Marilyn
or anyone that can test it (i dont have the game
)
thank you a lot!
Yeah Body Health System Overhaul
cant wait to have it on stalker 2 too, that was really, really good and immersive
but for now, i drastically need a better torchlight mod, or some global illumination improvements
Interesting!! Did anyone try it ?
Getting caught up here, is it a waste of time to learn Python before other coding languages?
Works pretty well for me, what are your issues with the GI ?
its just too poor, doesnt illuminate a dark room at all, like fairly small room
Mod that has makes the flashlight not seem like a phone light pls
Can you make a performance improvement mod 
exactly, feels like phone flash light
the game doesnt have dynamic lights bro
besides the flashlight being complete wank that is
It does
no, it has baked in lighting
Same, I think the beam needs to be a wider radius
No, virtual shadow maps are all dynamic
Being able to remap flashloght hotkey at all would be an improvement
okay so why do flashlights, campfires, anomalies, lighting strikes, grenades, lamps all not cast dyanmic lighht and shadows?
Its upsetting it doesnt work xD
Is it possible to modify or view S2 source code?
So much to do
I have heard they have toned down the A-Life system as well
and also range
They cast dynamic lights, on all quality settings. They only cast shadows on certain shadow quality settings
Yes
gsc is aware of the issue and looking into it
How?
If someone can mod my Infinite money glitch out i would be eternaly greatfull,game is buggier than expected.
Following the pinned message
i have not seen a single screenshot or gameplay bit that attests to this
campfires never cast any light
Insane sprint speed adjusted from default 820 to 600, if anyone can try lemme know the result. My game will finish downloading in a week lol
I mean, that's enough for me
Hey guys, the mods folder that grok metions, we have to create it right?
I actually could, I've been making lighting in UE5 for a while now
i will eagerly await it if you do,thing just is what will GSC fix bythemself
looks amazing other than those radiating dots of light 🤣
Those are just the bright outside because of the exposure
yeah but its "radiating" too much maybe idk who cares anyways
feels like a phone torchlight
But that's without my headlamp, that's only the GI
I think he means 'too much bloom'
Yeah bloom needs a touch up
yo anyone wanna test a mod for me?
then i spelled it wrong, i mean it feels the torch needs a much higher "diffusion" if u get what i mean
You want the torch to bounce more light?
https://i.imgur.com/q4abPJg.jpeg look, torch is on and i cant enlight at 10 meters
isnt even 10 meters, prob 5-6
He want to increase the lumen of the torch
seems like the angle of the torch is also downward angle to much a little more level would be cool
Ah yeah if we can modify the components of an actor that's an easy fix to change the attenuation radius
also what version of UE 5 we have here? definitely not 5.5 cus that just released, having MegaLights here would have made a difference
where is the light?
looks like something from a 2000 game
if u come up with a mod im happy to test it
its either 5.3 or 5.4
maybe
that is kinda what the feeling has to be imo, true stalker experience
yeah its aiming at the ground. if you could use the torch like normal (where you look thats where the light goes) would be way better instead of this downwards facing torch
are u in-game rn?
If you mean the game, I'm pretty sure the devs stated it was UE 5.1
Could be wrong
It's not downward, it's facing your camera, it looks downward because the low radius only hits the ground in front of you and not far away
then that explains why the game has cpu bottlenecks
no, the original stalker games had campfires that cast light and shadows, 15 years ago.
ah. still yikes tbh.
5.1 is just before Nanite -_- haha
also just wanted to throw out there those of you working on stuff for us playing the game we greatly appreciate you and your hard work , greatly appreciated and loved and needed ❤️ ❤️ ❤️
Yeah it's 5.1
To see the exact UE5 I think you can go to the Details tab of the .exe file
Right now we have top left, people probably want toward the bottom right
So what performance mods should I use?
@willow hornet 2 and 12 look great to me
True, 2 looks good
What’s the UES key?
But they do:
u mean just after?
speak for urselves i want the x1 🤣
beautiful
Only some do. Watch this video https://youtu.be/cHQ3jAeza60?si=_FdhOq_JC7lISL1_
STALKER 2: Heart of Chornobyl (yes that is the correct Ukrainian spelling for the town) had a troubled review period - but the truth is that while there are issues, the day one experience, covered here, is much more positive. Alex takes you through the game's technology, its audiovisual features, performance and the outlook on Xbox Series X and ...
If anyone makes a mod where I can change the health of enemies, I'll literally pay you for it 😂I just watched 30 min of c++ tutorials and I am very much done
2 and 12 like the other person said.
I’ve got a little bit of experience with c++ in UE
Anyone succeeded an edit of the carry weight ? Tried everything related to it in CFG and it doesn’t work. I think it’s Blueprint controlled 😦
these are work in progress mods?
Isn't there already a mod of it on Nexus?
its with cheat engine
It wouldn’t make much sense for it to be bp controlled I think
No, that's real life 
It’s a cheat engine trainer
Ugh
grok did
im wondering, as a modder is it possible to do changes in the games blueprints? or is it impossible.
Yeah but I mean for humans too
just check the files, prob in there
Impossible, you'd need the project source files to do so
so i guess waiting for official modding tools would be the only option.
Not without an SDK i think
Pretty much, if they even expose those settings
Can you adjust the weight of every single item instead?
okay but where is the campfire light?
You can’t unpack uasset bp’s iirc
Didn't gsc say they'd be very open to modding? I have no clue how it works so will they make it more moddable over time or?
They need to release a proper SDK
definetely they going to release an SDK considering their stance on modding
Ah okay. Is that something that usually takes a long time? Or is it just wait and see
u can only change it if they exposed the bps, but ion know nun of that yet
Dunno, I'll check once I find one in my game 
Could be 1 month, could be a year, nobody knows
Gotcha
we first have to wait for the game to get fixed, performance wise
because mods will likely get broken with hotfixes
Let's just say there will be sexy naked bloodsuckers before they release it 
^
Well thanks to all you modders. Makes the game a lot more fun to not have to shoot an enemy 6x in the chest with 5.45 so I'd love a damage value mod or something like that
freedomers will be happy

also one more question, the fact u can aim a t someone and see his rank and faction was gamma mod too?
Download Grok's mod, that's a good start
can u test a mod for me sir? 
So like without the sdk, what can or can't you do? Because there's still mods being released. Does the sdk just open up every single file or something?
lol. Massive pain
i mean you can certainly go through and search for the config, atm am studying the whole thing
Not near my pc atm my friend
i can do mod testings
imma send you a DM on how to
There are limited things you can do with UE modding without an SDK. Usually can edit some tables, do texture swaps, and a few other things. You can look at ITR to get an idea of some of the stuff that is possible without SDK. then again that was on ue4 iirc so not sure how different ue5 is
Which difficulty did you take ? It’s mostly veteran difficulty I think
Veteran. Do you recommend switching to stalker?
^ Difficulty makes you do less damage
Yes. Cause veteran difficulty puts guns damage to x0.75
i mean its kinda dumb that difficulties increase hp pool, it should increase their IQ and quadruple hs you in a blink of a second 🤣🤣🤣
That is always the worst system imo. Just make me have less health AND the enemy less health at higher difficulties...
i might have a fix for that
Literally this lol
wtf this is awful
Jesus that's so stupid. Will do it immediately when I get home...
and have less money...
Anyone figured out a way to use Reshade on the GamePass version? Graphics are stunning but that yellow tint is getting to me xD
Iirc this was true of the original games as well
So since you know about that, is there any chance you can, you know, change that :))
Even at Stalker it took me 4 full mag of AK to down a bloodsucker ahahaha, get Grok's mod
I will make trade of knowledge 😉
To get a higher fov and weapon fov:
Goto:
C:\Users(USERNAME)\AppData\Local\Stalker2\Saved(A LOOONG LIST OF NUMBERS AND LETTERS)\GameSettings
Open: AppliedSettings.cfg
Change this:
FieldOfView = 110.0
to
FieldOfView = 120.0
(Or whatever you like)
Make the "AppliedSettings.cfg" read only before launching the game.
I have to spend 2 mags killing all the dogs just to get enough money to buy 1 mag from it lol. Makes no sense
Grok what is ur next mod u are currently working? the weight?
Anyone know if there is a difficulty completion achievement? I wanna swap to stalker from veteran cause fuck that 0.75x bs
its not hard, just search through and edit numbers and then pack the pak, and u good
shotgun 1/2-shots a dog btw depends on your aim. Try to get it asap
And you will have 100500 ammo later on
can you chnage the vet difficulty damage reduction?
I think like a lower cost based on difficulty would work
Easy - 30%
Stalker - 20%
Veteran - 10% or 15%
Maybe even a slider to let you choose your own discount would work
I have never ever modded anything in my life haha so might be more challenging for me. Don't even know where to start looking
what you guys think? for Veteran difficulty
So yeah campfires do have lights and shadows 
isnt this too dark still
well on pinned it shows how you can do it, as @honest glade just screenshotted u just need to change numbers
i mean a campfire, should have plenty ot enlightning power
u want a fireball?
Campfires aren't really that bright irl
huh. what settings? ultra?
That's just because the tonemapper hasn't fully kicked in for the night
Medium
yeah but look at the boxxes, they are very, very dark
Tbh it looks realistic to me
whats the path for the difficulties tho? can u tell me?
Im playing on epic with hdr and the lighting is pretty dark. Also on an oled so that may also be causing it to be even darker lol but it looks cool
Looks legit to me
that pic i posted was also done at medium. and it looks like there is absolutely 0 light coming from the fire
thius looks good actually
Yeah, it's real life
I think the darkness is cool... if flashlights were better or nvgs existed
Stalker2\Content\GameLite\GameData\ I think
Is there a mod to get rid of the horrendous camera movement while moving?
During the day with the sunlight exposure the low light of campfires doesn't really show.
Blame proper light exposure 
I like it. Specially the Mutant AttackCooldown, with some testing and tweaking it might make fights more brutal in Veteran
ok but what .pak or .utoc
I gotta say for the scale this game looks incredible the only issue I have is the foliage popping too much
idk I already have it unpacked
i can send you
nah no worries
this was atmospheric as hell. this is how it should be
And yeah most lights are shadow casting:
It's in that folder, the file being DifficultyPrototypes.cfg
dont want to be wrong but this was much more powerful than stalker 2 is now, enlightning i mean
Brother what’s the difference besides it looking real now?
Yes I’ll try
But during the day a campfire doesn't really shine any light. That's how exposure works
Thank you
I don't get people complaining about the tankyness of the bloodsucker. It's finaly a challenge like they should be. The bloodsucker is zones apex predator, with mutations that make it that tanky, not like other humanoid mutants.
its more like dawn or dusk in that screenshot, not full daylight.
The screenshot you posted is a game without a proper tonemapper and exposure
I think pseudogiant, bloodsucker and chimera should be absolute tanks
Campfires really don't throw that much light, the OG games exaggerated the effect to show off their fancy dynamic lighting tech
but why have so many of them at starting locations
Wouldn't be a big deal if they didn't spawn at every other location you go to
And an encounter with either of 3 should never be easy
Oh no, all the guns are plugged in via blueprints 
need some more input on this, to know if you guys think its hard or not
I ran into like 10 of them in the starting area alone
Because they’re everywhere and it’s immersion breaking as hell running in a circle and fighting them over and over again
Someone complaining about the game because of campfire lighting, despite clearly never having seen a campfire in the day themselves, perfectly encapsulates the really unhinged attitude to this game rn
there should be any in starting zone then imo if they are 'end game' monsters
is there any mod to limite the times you can save in a specific time?
their mechanics suck tho, invisible and hit you without any tell
apart from maybe an introduction with help of npc stalkers maybe
I'm pretty happy with the current lighting calibration and I'm someone who does vidya lighting for a living 
Hey @crimson laurel do you have usmap?
I think the lighting is dope
I hope we find a quick way to boost veteran difficulty damage to 1.0x soon, that is absolute BS.
Can you imagine with base HP high armor bloodsuckers and you're already doing 0.75x? 
also tf is wrong with enemies they are full of granades lol, feels like call of duty sometimes
yes
Mfs wanna boost the gamma up in game like its minecraft so they can see in caves
they have an audio tell when they're charging and you can see/track them anyway..?
Right besides, they're probably just using UE5's global lighting solution no?
yeah they literally spam nades every 2 secs for me kinda dumb
The main thing I’m not impressed with is reflections. They seem very low quality even when on epic settings
yeah bro ive never seen a campfire in my life. are you dumb? the screenshot i posted was not at full daylight.
THIS is a screenshot at full daylight
you mean with everything being a blurry fuzzy mess?
Random question, does anyone know if A-Life is actually implemented into the game? So far the game has felt like NPCs just spawn on a small radius around you when wandering the zone
I'm 10 hours in i only bumped into 2
and with a bunch of effects you cannot turn off
Upload the mod and it might get people to test it
its A life 2.0 and its currently totally broken
14 hours and I've killed 11
For the 3 mod files that Grok Made, do i put these in the paks folder or do i make a folder in there called Mods and put them there?
Yeah it's the lumen pipeline, albeit an old version that came with 5.1 so a lot of issues still aren't fixed
This explains your opinion on the matter. Not trying to be an ass by saying that lol
would be a fucking dream
Man's still popping a nerve over campfires lmfao
8-9 of them within the first 5 hours
Daaaaamn
nade costs less then 30 bullets lol
now use the flashlight.
Check out Pins
nvm i found it
Do you think that being in UE5 will somehow change the moddability of the game in worse or better?
They find the time to update to Unreal 5.4 and it doesnt break everything
@leaden dagger how do you feel about the flashlight? Seems dim to me but I’m assuming it’s a choice
i think its kinda weird the game doesnt have raytracing
I'm a dev with no game dev experience but surely they must have tested it worked before deploying to prod right?
Correct me if im wrong
The flashlight actually ruins the game's graphics because of no shadows lol
Depends on the tech. If they use nanite, we can't really inject a non-nanite mesh properly
From what they claimed, it "works" but not as "intended" so they "buffed" the "Random Encounter AI" to compensate while they "figure it out"
yeah, tested i guess, but its currently broken, and they are working on it
Depends on the exposure interior/time of day where you're at. In the interiors it's really bright already same in caves
from what i know nanite is still very inefficient
xbox npcs have .9 hp compared to 1 on pc 🤣
oof, hopefully thats true! Thanks guys
It’s definitely usable just curious on your opinion in terms of realism since you’ve got that dev experience 🙂
It works pretty darn good if you work around the limitations and model your objects properly
what's weird is even the NPC stalkers flashlights cast shadows but the player's doesn't - there's something blueprint related (BP_L_flashlight_01) that has some variables for cone angle, intensity, falloff and "caststaticshadows = false" in a .json that seems promising. Followed a palword tutorial for packing it in UE but haven't had any luck getting any changes reflected in game. Either it's the wrong file or I'm doing something wrong with the cooking in UE
DevTest : Something is weird with Alife 2.0, doesnt seem to work proper
Producer : Does it brick the game?
DevTest : Well no bu.....
Producer : Ship it.
Real
The classic "Is it a breaking change? No? Push to prod, then slap it as a bug in backlog"
No way Xbox version comes pre installed with bullet sponge remover mod
It's clearly tuned more towards a cinematic/gameplay experience more-so than a real flashlight, so I'm fine with it
i mean yes, but the traditional method can still net better gains, given im half talking out of my ass here and just going from my massive youtube brain
Literally had this exact same issue at work
Good to see all industries suffer the same lmao
What about all the modding not concerning the nanites? Like mods about behavior of NPCs, NPCs spawning and so on?
Humans be humaning
I mean, software dev is pretty universal with the "We need to ship" pressure versus "QA". You could in theory test a game like Stalker 2 for 2 years and still likely find issues
Right but you'd never have the same quality with traditionnal LOD chain. The amount of geometry you can chuck at Nanite is insane
Hey, just downloaded the mod for less tanky bloodsuckers, where should I drop the files?
I make medical implants for a living and our corpo overlords treat small issues in my field the same lmfao
Modding anything code related is going to require an SDK to get access to the source code
Yeah flashlight nor muzzle flash cast shadows. Same with fire barrels don’t cast npc shadows
thats what im saying
Depends on what's been done in code vs blueprint
true
Any moderator around?
and that supposedly should come with the mod kit they should release in future?
IG we usually dont ship with many bugs cause testing is more straight forward, I cant even imagine testing a game with so many moving parts that you cant mock
Hopefully yeah
Clear, thanks
Anyone know if I should still install groks damage modifier mod if I swap my game to stalker difficulty? Don’t wanna make them too weak
honestly im quite impressed that the game has mostly minor bugs
Particularly in games that are so big, sometimes it becomes untestable, so you make automated tools to batch test stuff, but there is limitation to specific repro cases. But this is a discussion for another channel.
A lot of the data that describes the game behaviour is in cfg scripts
I personally don’t mind shooting an npc and seeing them float away into the atmosphere shit is hilarious
this has been made love you can tell, its been through a war and a pandemic
sometimes you can softlock story line by talking to npc, still same good old 2004 scripting approach
It is what it is. Even with like, management software I work with, there's usually quite a few bugs we ship with because they don't affect utility of the application, and in a way it does show the client we're always "making it better"
Last line of the pinned message
i mean as long as you having fun playing, better than getting 10fps after dying and loading the save 🤣
Okay, that's a good one
what is the lowest dura for weapons to be repaired?
This game looks and feels like far cry lol
While we're at it, Anomalies also cast dynamic lighting
okidoki
The burners don't cast shadows
If anyone could test this slower healing items I would appreciate it. This should fix "press F1 to instantly heal"
There is no F1 to instantly heal
Always an animation
will test now
I meant the medkits, it heals way too fast from what I've seen
but the healing is very very fast
at the first scanner thing, i didnt know i had to not stand near it and instantly died and while i died my character kept saying "yep still alive"
Would it be able to mod the hot keys so they're f1/f4 again 😂this new system is just horrendous
The point was that they cast light. That was the initial discussion
is this ue 5.5?
Is this also possible for energy drinks to turn them into a stamina regen buff instead?
A very modified 5.1
@leaden dagger maybe you know but did you notice that when you are in a building with the door open facing outside, the light outside is way more intense?
this tweaks the Veteran difficulty and restores the weapon damage multiplier to 1.0x
guy should be dead from all the sugar
custom stuff good ig
my stalker has a trail of soda cans behind him
Yeah this seems totally possible, I'll try to do modify it now
Really? I'll be home in a bit and I can try it out, dunno how it's easy to test the difference though
Have people already started modding this game 😂
Fair enough, but that's a fairly low bar that I'd expect a game from the 90s to clear. It does seem like a lot of lights do cast shadows though, I just find the flashlight to be a puzzling omission
ye if anyone needs a tester i have no life and will test
try shooting anything pretty much
Oh, I might be able to plug in new grenades, seems much easier than guns, hmmmmmm dynamite stick anyone? 
Yeah but that seems highly inconsistent at times too haha
and I put this on the mod folder in Stalker2\Content\Paks? sry im new
Might be alot of trouble. I just think a 5 minute stamina regen buff is more immersive than drinking 20 energy drinks in a row
@willow hornet I was also just looking at grenades lol
Yeah there's local exposure, so when you're inside, the exposure is lower and the bright outside is the sun. It's a normal camera thing
The fact there is only two... 
Any idea if the grenade spam is fixable without the sdk?
Yeah, although interesting that F1 is stronger it seems, I don't think it displays stats of the nades in-game
How's the energy drink called in-game? Just "energy drink"? Don't have the game yet lol
unless im tripping
Can most likely change AI behavior
@formal bronze i clicked something by acciudent by b anyways its still fast healing
have you noticed that all animations are going within same context? you can start animation A and in the end start animation B instead and effect of animation B will be finished almost instantly
A large shadow casting that's always moving from the player could quite drastically impact performances. I kind of understand why they did it. Puzzled why it's not just an option in the graphics tho
Which means you do or don't need sdk?
Non-Stop Energy Drink or something
Roger 👍 Will keep modifying
stalkers be chuckin nades like kobe
yes
~mods
You can also use 4 bandage from your inventory and stack them effect for 1 animation count
tysm
but fr the healing in this game at least for medkits is almsot instant
with the thingy? i thought just mods
Has there been anything about adding Stalker 2 to Mod Organizer 2? We cant go back to JSGME 😭
Would it be able to mod the hot keys so they're f1/f4 again 😂this new system is just horrendous
Anyone know? Or is it just bad luck for us pc users
when you are getting 2-shot at hard difficulty this is the only solution
I think it needs the thingy
Anyone tried this yet https://www.nexusmods.com/stalker2heartofchornobyl/mods/35
i see
I love that thingy is the professional name for it
true
Like people mentionned earlier, this could fuck up a lot of things
also on vet diff im getting killed more by bullshit than actual gameplay
but the current system is good too imo, you don't have any emergency buttons except healthpack
I imagine so that’s why I’m wondering if anyone’s tried it
Do you get less money from veteran too? Cause I'm thinking of just going to stalker mode then cause you get barely any money on veteran
i upped the mutant and npc damage so.. 
you'll have a ride
And is the cost of products also affected by difficulty?
you can change yes
I didnt yet
The rang of flashlights in interiors feels pretty okay to me
apparently the night and day cycle is tied to important things in game like npc activity and a lot more
From what someone said, you get more money later in the game
I guess stalkers can only afford shitty halogen flashlights in 2024
chat is there a keybinds.ini or something similar ?
Wouldn't say low amount of money early on (Veteran difficulty) https://i.imgur.com/UHEDkis.jpeg
Yeah, if I can increase my damage output I'll stay in veteran. Cause I use 3 mags in a firefight just to get enough money to buy 1 haha
You do earn less money from tasks in Veteran, also sells for less too, but not sure
If you are wearing a 1922 coal miner hat
It would be cool to be able to upgrade the suit's flashlight, and there's multiple upgrade points that are still locked on suits, so that might be a possibility
After a fight I need to repair my kit, weapon, need new ammo. And I get like 600 for a sidequest if I'm lucky, while 1 mag is like 300 haha
Also a +1 to making the Energy Drink buff last longer than 15-20 seconds 
Not sure if you got a response to this but this didn't work for me
You get like 0.8 of the reward
Avoiding fights and running away from random encounters is an option
so Im trynna disable the passive anomaly beep, and so far changed the radius, put all the anomalies on the exclusion, and still not working 
any help appreciated
But what's the fun in that 🙂
The fat fuck still lives huh
Sometimes hard to do when they spawn next to you then spawn another group in the direction you're running to
Ayyy don't spoil!
bandaid fix would be to replace the sound file with a blank one.
Yeah I was thinking that
It's in game lore, calm down
I'm not serious. Just didn't wanna know the asshole was still in this game
Change the sound file path to another sound from something else
Can't wait to sell 3 artifacts for 250 roubles to him
I don't actually know if he his, but he gets a mension here
tried that
i swear there was a mod at nexusmods but now it's gone
Sidorovich does get mentioned in multiple PDAs from the Lesser Zone
that would beep another sound 
So I assume he is alive and swindl- I mean, trading
yeah I hid it
any news on stalker 2 gamma? obviously not talking about within like next week but in terms of years?
im updating
Remove the sound then?
Next week!
srs?
No
Nowhere near enough mods to even consider doing a compilation like GAMMA, so 2077
😦
Sidorovich is a load-bearing element of the zone. If he ever moves his fat ass out of that chair the zone implodes. 😛 (this is not a spoiler, is joke)
anyone had any issues with overlapping textures in this game? specifically in the sphere?
Awaiting official SDK so modders can cook
Mod to replace Sidorovich with a giant Meatchunk artifact instead
Look at the map, that's when he fell off his chair, das why the zone looks like that
Sometimes yes, the textures fight with each other
here if anyone wanna try
I heard motion blur only owrks in cutscenes instead of gameplay anyone know how to activate it via config?
awesome thought i was suffering from zone madness
Also, can anyone confirm that Skif's Pistol does indeed do more damage than the UDP pistol, which is chambered in .45 ?
Anyone else get huge mouse lag in the main village?
Still beeping sadly
im gonna kms
Don't do that
5-10 years and im not exaggerating
Lemme take a looksies
Could anyone test this out?
- Slower healing of medkits
- Energetic Drinks should last 300 seconds instead of 40-45
i would kill for 5th quick-slot mod so i can put stamina regen there
Xray engine was open sourced and still took years and years till we got call of chernobyl, which led to anomaly, which led to Gamma
Trying now
Anyone tried those performance fixes mods on nexus? Real or just placebo?
Because other than the shotgun, Skif's Pistol is the most powerful weapon I own, and it's weird how 9x18 trumps the Viper 5 and the AKs
Too many crashes… the game is unplayable
Haven't had a single crash in 4 hours. Sucks man...
I played 12 hours without any crashes
I shit you not, lemme mount a scope on it and I am fine with using it for the whole game. It SLAPS lol
@pulsar comet dont jinx urself i played 4-5h no crash last night then had 5 crash back to back
9x18 is more powerful than 50 cal. Any gun nerd knows that
hard to say, im testing now another one - https://www.nexusmods.com/stalker2heartofchornobyl/mods/2?tab=posts version 2 for less stutters and i cant comply, im with fg 97 fps lock in middle of town with rtx 4060 and ryzen 5 7500f 32gb ram on middle preset and balanced dlss 1080p
i've only ever had crashes with FSR3 Frame Gen enabled tbh
3 seconds of realtime = 1 minute ingame, and it appears like the energy drink lasts about 15 seconds, so could be that whatever number you place there needs to be divided by 3 to get the correct duration in seconds, assuming the default is 45
Fsr3 Frame gen makes my game actually playable. Without it the fps is just too low
Running smooth with everyting on epic, FSR native AA and fsr3 frame gen on for 20h, no crashes, no issues, smooth 80fps
I'll give it test anyways
https://www.nexusmods.com/stalker2heartofchornobyl/mods/17
I think it definitely works, I'm playing with 14900k and 4080 Super with Frame Gen on and at the very least it's reduced input delay
ah, nice detail, thanks
Interesting. Will try it out later
obv 9x18 = 162
quick maths
once we all test mods and get them working the discord should add a forum thread showcase thingy
I got extended day night cycle working, didn't have any issues.
Is there any setting that governs how often you can get the repeatable missions? Because if you extend the day cycle, it might increase their cooldown timer as well
it that a mod?
id say sleep but you cant set how long you sleep for 
Just putting it out there,
I updated my DLSS version to 3.8.10 and it fixed the hud flickering when using FSR Frame Gen. (Using a RTX 2080)
I got nvidia reflex enabled and are playing at 3440x1440 at medium high settings. Getting around 80 to 110 fps without any input delay,
For anyone having issues with input delay when using FSR FrameGen, try to update the DLSS version 🙂
Will be soon, doing a final test run with the variants, will be putting on nexus after that.
you, dear sir, are a literal god, thank you!
Stats for this weapon are hidden somewhere nebulous
Huh interesting. Got a rtx 2080ti so I'll try it out. Got huge input delay in the city
imagine the mods arent plug and play yet and you need a new save file
city for me now drops around the 60 to 80 mark. But way less input delay compared to standard dlss version
But fsr is amd right? So how does updating dlss impact it?
It lasted around 50 seconds for me, although that was me counting, no timer.
Not sure why but it seems like the newer version of dlss plays nicer with FSR FG
Fair enough! Cheers mate will try it out
The medkit or the energy drink?
The energy drink
k thanks, will do some more modifying
Going to compare the medkit speed now, since I dont remember what vanilla was
can also use dlss swap to swap between dlss files as well
It was still pretty fast though
Yeah thought that too. Is that nexus mod just the same thing done differently then?
vet diff mod no work lowly bandit is still capt america :(
pretty much the same but allows you to swap back and forth with ease and auto detects your games.
at this point I think its either the packer that is fucking up or the path of the folder
well this is new to everyone so it could be anything
Well atleast they dont tank 3 Headshots like Bloodsuckers
oh idk i hit a bandit twice in the head and he looked at me like i offended his bloodline
The UDP .45 pistol has less damage than the PM 9mm pistol
@steel musk
Hitting them with bolts is funnier
i never thought of that lmao
How is fhe modding chat
Tbh Headshots are solid 1 taps i dont know if you even play Vet tbh.
Bloodsuckers on the other hand are FUCKING beefy
Is this game looking mallable
more accurate and more damage from far tho 😈
well he had a rad suit on so maybe it was that
Still, you'd expect it to do at least the same damage
LMAO
DETAILS MAN THEY ARE IMPROTAND
The ammo price difference is ridiculous though. 9x18 is 7 per bullet, 45 is 23 or so
omg ammo is SO EXPENSIVE
No shit that the Armor makes difference DUH, Ski mask gonna block shit unlike real armor
time to fix it 😈
nah he shouldnt be wearing armor im better
are the mods save safe?
Haven't had any issue
i mean they arent working yet so




