#╓☢stalker2™-chat-not-gamma-keep-waiting
1 messages · Page 298 of 1
They also changed that fairly quickly for fo76
The idea was that it was meant to be 100% player driven community, like Ultima or that old stuff. It didn't work because 1) the concept is stupid and 2)They made the blunder of releasing the game incredibly buggy, and we all know that this is what online videogame critiques will focus on
yeah, the settlers update was one of the first new pieces of content the game got, due to how people hated having to interact with nothing but computer terminals and protectrons
would be weird or smth but i feel that a implementation of "MP" that would fit is see notes made by other players and other minimal actions via-online while the player it's alone in his playthrought, connected while he don't play with other players
like what soulslikes do with player messages on the ground?
yeah
Not only that, but i think the biggest problem is, that bethesda has become so reliant on mods to "fix" and make their games fun, that it become even more obvious how generic and boring their games have become with a online game where mods arent a thing.
I would kinda enjoy that
My main issue with FO76 is that people started pushing The Outer Worlds as an example of a good "Fallout" game because it was made by obisidan. The Outer Worlds is possibly the most boring game ever made.
in fact
I'd enjoy some kind of invasion mode where you take up a bounty and invade another player's game to take them out

yeah... lmao
people glazing obsidian when all of their talent left 20 years ago
Never seen anyone hype outer worlds tbh.
I will admit Pillars of Eternity and Grounded are very good, though.
Well, outer worlds aint great, but i never had the same feeling of "this game is soulless" as i had with F4.
uh oh
Back when FO76 it was very hyped, but died quickly as soon as people actually tried the damn game
the SOVL argument
I'm pretty sure the Todd hates Obsidian story came out in that period
Todd hates obsidian period.
Scarxxx_1970merc takes the bounty by Fangautism_engineer
Idk sounds like some sloptuber shit.
if todd hated obsidian they wouldn't have been allowed to make FNV
use yer brains pls

The narrative is that Todd resents obsidian for making a better fallout or whatever.
Sloptuber shit.
Bro season 2 of Fallout is in fucking Mojave with NCR, Legion and fucking House around.
yeah and it's stupid. Why would he hate the fact that FNV makes him money?
it's the ideal win-win scenario. Making money off a game he didn't have to work on.
likely this is just hatemongering from people trying to keep the "us vs. them" status quo in the fandom
Can't wait for Todd to just release like F03 and FNV like tomorrow like he did with Oblivion
"todd hates obsidian because they made a REAL fallout game for REAL fallout fans" 
peak chud behavior.
HoC Tuah
Yeah true
emission on that thang
I quite enjoy HoC in its current state
F:NV being the best thing since estrogen :3
She cheeki on my breeki until an emission occurred in the zone
I'm not a big fan of Lumen (30 on 30) not a big fan of Lumen (30 30 30)
I still haven't jumped into HoC since 1.2, and even then I only played 5 mins to check if performance was improved. It wasn't, for me at least
The fact that Run On My Machine (tm) without any drama is a big plus
Lumen has to go
It STILL looks like shit
still so many games to play before I consider HoC, so I'll just wait for more updates and fixes
Engine upgrade is my only hope
Bro is getting one shot by a motorcycle smh
My backlog is so massive I still have to play the Elden Ring DLC 
got like 260 games I gotta play 😭
I mean it still could have been better if not for bethesda. Just think on all the content of the other side of the colorado we never got because they didnt had the time.
I'll have you know that motorcycle is armed with a spear and does a very nasty charge attack with a window of under 10 frames to dodge it
Obsidian can't release a finished game when they self-publish their own shit, so I don't think Bethesda's absence there would have made any difference
I still need to finish Pathfinder WOTR and I've already put like 200 hours into it
Is it not the colorado? Eh, doesnt matter, i mean there were plans for a lot more legion content. But bethesda didnt gave them the time to do that.
idk man you compare obsidian today to obsidian back then and now say this
oh right, this idiot blocked me. But at least everyone else now knows Obsidian can't release a full game
They were like this back then as well. Fallout 2 is missing a LOT of content. All documented in the Fallout Bible
I don't think that's on Bethesda. They got 18 months to do a cute lil fallout spinoff and they decided to be over achievers about it
i think pillars of eternity games are pretty complete
They tried to make a good game. And if bethesda -especially todd- werent such dicks, they would gave them some more time to do that.
They accepted the 18 months because most of the assets already existed, to they thought they coudl do it. Also, the only limit Bethesda imposed them was that it didn't have to use the Skyrim engine and had to come out before Skyrim, thus the 18 months.
this guy really has a hateboner lmao
Younguns don't remember that the game literally didn't fucking work on release
time is a circle
oh, I do remember having to download at least 3 unofficial patches to stop the random crashing whenever I opened a door.
It took like until what, Old World Blues for the game to be actually playable?
fucking russian roulette on every loading screen.
Wdm by playable? Did you have gamebreaking bugs?
Well that sucks, personally i didnt encounter any of that, but maybe i was lucky.
Wasn't it the PS3 version that was notoriously terrible?
PS3 version was the Cyberpunk of the era
PC you could make it work, but PS3 you were screwed 

No idea, i was always a PC gamer since the SNES era.
it was a shitshow on PC as well
very frequent crashing
until some "dlc patches" and unofficial fixes came along, that is
I played it on Xbox but not until like 2013.
I was like 10 when it released any my parents wouldn't let me play M rates games yet.
But i mean, there is a reason i waited until recently to play stalker 2. 😅
And i still did encounter quite some weird shit that clearly wasnt intented.
Like, glowing hair on NPC in cutscenes, a door in the cinema in pripyat that when closed again did totally freak out and soft locked the game. Weapons that fall trough the floor when a burer took them from me. Bloodsuckers that basically kept me down at the ground until i was dead.
Worst bug I had was flickering horizon on the garbage cutscenes with Richter
"look at that view skifa" yeah it looks like shit Richter
bloodsuckers stunlocking you isn't "unintended", you're just getting wombo combo'd.
wonder how bro would react if he had to fight 2 enemies simultaneously in any soulslike
"broken game pls fix"
The weirdest bug I was was the game not switching back to ultra wide after a cutscene
Guns falling down the ground is a common bug. Doesn't really matter with most of the guns dropped by goons since they suck, but it becomes a bit rage inducing when the burer snags your fully upgraded Saiga and sends it in the shadow realm
Other problem, enemies are a bit too easy to sneak by sometimes, especally Monos during Duga mission. Most of these issues however are very minor if you think about how the game was when it released
iirc the bug where artifacts spawn inside the ground still exists despite GSC claiming they fixed it
as I was saying, time is a circle.
and chaos is a ladder
I mean... a totally bug free stalker game would feel weird to me. I still remember the total mess clear sky was at release.
From my experience as a ukrainian rock enjoyer, the ones that already spawned underground remain there, but the newer ones always spawned where I could grab it. Maybe it exists but it's much rarer.
That was... absolutely unplayable.
Me when Clear Sky:https://www.youtube.com/watch?v=-UyLTAJcwJg
oh shit, grenades
Old (30 Oct. 2017) footage from the time I streamed Clear Sky (in French ew).
My brightest memories were : 1 - No iron sights with pistols because who the fuck knows, 2 - A life bricking my save forever and 3 - Granada
when I played CS, I had more trouble getting sniped by renegades using 8% TOZes at 300m through 5 layers of foliage than dealing with grenades
But i was almost shocked how "little" bugs there were in CoP.
I mean compared to what i was already used to at this point.
When I last played CS I got soft locked by never ending bandit squads in garbage
GSC in the day said that CoP was actually the vision they had to begin with realized.
It's also the one with the staged a life 
It was a lot of fun. Especially with really weird anomaly stuff like the claw.
That is how i did imagine the zone to be.
Not just abandoned stuff taken back by nature, but some landscape that looks like reality and the laws of physics have left the building.
well you'd think by the third game they would know what they were doing
I'll be honest, my opinion of GSC isn't that good 
I was surprised the game ran without any drama and didn't need third party stuff to be playable
Yeah, same, but i feel like that is not a popular opinion here.
never has been, we're just stubborn because the setting and doomer vibes are so good
so we cope with the games being barely functional messes
You'd be surprised
I mean i was surprised when i told people here about my disappointment in the lack of creativity, and i basically got told by this one guy my opinion isnt valid.
u know what game also was done in +- 18 months, Clear Sky
And i still stand by that critique.
Where are all the new creative anomaly fields? Where are all the new mutants?
Where are all the new scifi guns?
Detectors? Whatever.
"true vision" with CoP is smth weird
The game has none of that.
because the entire game was done in concept by just two guys
bro truly is biased from the onset to look for nothing but negativity
ruslan didenko and andrey verpakhovsky
There is a very modern tendency of helding game dev companies in very high regard, maybe in the past I've only seen it with Blizzard. I still remember when CD Project made a coop project with Forza Horizon 4 and release dthe Quadra there, most of the comments were slandering the guys behind Forza Horizon stating that CDPR would make a better car game than them. It was insanity.
I mean technically they even removed pseudo dogs and just replaced them by the psy dogs.
I played Stalker 2 for 3 hours and I've seen "new creative anomaly fields" while he claims the game has none
Let me explain, the "true vision" means this is what they wanted to make when they settled for what was about to become SoC. CoP realized the potential both the game and they had and that they thought was obtainable.
Yeah, yeah, i see your "blocked messages" not gonna read them tho.
Just to let you know.
It depends what you mean by creativity. If you judge a Stalker game by the lack of sci-fi weapons then we're cooked.
I mean we have the gauss since SoC.
The gauss is already plenty
"where are the new creative anomaly fields"
flashbang
glass
poppy field
tornado with the jumping puzzle
mist/fog with another puzzle
I hate the flashbang anomaly
I want to go back in time and beat the idea out of them

And i really mean more stuff like the claw.
there's a new detector too but apparently he missed it
They didnt any of that stuff.
and it's even a sidegrade detector, which is objectively more creative than just adding a "better than svarog" detector
apart of that i don't understand much that thingi, CoP is the "true vision" in the sense of that CoP is exactly what they have planned in paper, not a great achievement.
I could understand the part of "true vision" if it's in refference to the quality of the quests and levels, i mean, "proper quality" (and yes, Zaton-Jupiter aren't exactly masterpieces in level design or very good but u understand)
It's way simpler. When they made SoC and were close to release, CoP is the game they eventually felt like SoC could have been quality, bug and quest wise when they released it. If it's not a great achievement it's because well, it's Stalker not fucking Half Life.
And considering it took them what, 2 more years to reach that, I definitely undestand why they felt like this was the best they could do at the time. Then Stalker 2 was planned and cancelled so we might never know what their actual ceiling would have been, and we have this Stalker 2.
which I reckon is going to take 2 more years before we reach a level that can be considered acceptable by everyone
There will probably still be one or two chuds who will never be satisfied with the game even if it got refined to perfection
e.g. the guy up there claiming the game doesn't have new stuff when it very clearly does
CoP it's ok in being 1:1 a copypaste in-game of the design documents, and in comparison to CS they did the entire game in the half of the time (+-18 months for CS and 8 months for CoP, for in-game content, like 6 months of the development of CoP was just bugfixes and testing).
Lacks of ambition, could be ok?, ok, at the end that's why CoP is the thingi that is, by lack of ambition and proper organisation to keep a recreation 1:1 from the paper to the game.
Well compared to the other stalker games, Stalker 2 has a story. It's a fancy novelty.
pretty much every desdoc of the old S2 it's leaked, and is enough as for realise that this is better than the thingi that would have been the other
Well, when i look how that turned out, i am not sure a story is that good of a thing tbh.
electron magnet
I mean at least i had most fun playing stalker just explore stuff. Find better equipment, find artfefacts, and so on.
Fun fact:
between 2020-2022 or smth the writters of HoC taked some cut-content thingis and taked it ("accidentally") for HoC thinking that are canon because they were reading articles from the russian wiki and zone chronicles, that at these times didn't had a proper division between retail content and cut-content
Hm. Well that might explain some things.
But if that is actually true, that doesnt shine a good light on them tbh.
Yeah, atleast they did the attempt to be faithful, would have been better read the xmls (files of text of the games) but who knows, perhaps in the future they would change thingis of the story via-patches.
I mean maybe that is naive of me, but i have the expectation, if you continue a story, you should know what you continue in the first place!
And by that i mean, you have to read more then just a wiki. Reading just the wiki might be fine if you make fanfaction, or a mod.
Also, the development of the new S2 supposedly initially started as a remake of SoC
origin: Star Trek Discovery Season 1 - re:View
https://youtu.be/ri7v-utIcvY
Feels great. 😅
That would have been even worse.
I mean lets be honest, this whole short segment with sircaa already turns the whole zone into a joke. Artefacts can be farmed now, anomaly they have total control over, emission proof glass.
If that would already happening in a reboot right from the start?
That would be just the worst.
None knows, a SoC remake would be cool, perhaps in form of expansion to HoC.
And according to my understanding, SoC plot is the only one of the trilogy that would be recreated almost 1:1 in HoC map
Not with sircaa around tho. Like especially with that artefact farm, i cant help but wonder, what is the point of those stalker in the zone now when sircaa can produce all the artefacts they want on command?
What is the point of fishing when we can farm as much salmon as we want?
SIRCAA was created after of CoP events
Because it's a small controlled environment that probably takes a lot of resources to generate artifacts
But there are fish we cant farm.
You have the entire world as a customer base for artifacts presumably
good answer. now apply the same logic to artifacts.
Yeah, you see, but that is never clarified. Does it really take a lot of ressources?
Are the numbers they can produce small? We dont know!
Does it really matter? What are you, their accountat?
Auditing the SIRCAA artifact stash like it's Fort Knox
he's just nitpicking to continue his negativity spew
Its obvious that there are artifacts they cant produce, and doing so is at minimum as difficult as manufacturing diamonds. We still mine them for a reason
how dare this game leave things vague and up to interpretation
What we know is 1) SIRCAA can produce low tier artefacts and is trying to sell it to the world 2) Most of the zone economy is still based on smuggling, since there is a lot of Stalker around still sustaining themselves as such
I am grumpy that the sheer existance of sircaa turns the zone into a joke and stalker into some idiots who dive into shark invested waters, to get some pearls and maybe die, when pearl farmers made the diving for pearly completely pointless.
I still remember that SoC mentions Station-32 and Rotten Forest and never it's explained
Is it ever implied SIRCAA is selling artifacts, I assumed artifact-generation is just a byproduct of their experiments to better understand the Zone
I'm going to eat some snacks, wash the dishes and vacuum the house
I hope this nuclear generator of negativity is still around when I get back.
But here is the problem, you assume, you dont know and i dont know, and probably they dont even know them self.
There are some little commercial things going on, as presentation, which also publicize the usefulness fo artifacts. If they sell as item or as concept for study isn't really clarified, but it's sure they're looking to exploit the zone for their advantage and have the resources to do it
Oh yeah right, the thing "we dont have clearance" to listen to it.
it is 100% better to assume there may be more to it than to completely handwave it off and dismiss it because "muh headcanon logic"
Its loosely explored in roadside picnic, scientists out bidding each other and playing dirty to acquire artifacts weither they were extracted from the zone illegally or legally
"they don't even know them self"
guys the writers don't know what they're doing
I mean there is even the implication "even tho it isnt clearly stated and we never see them drive around" that they have anomaly proof vehicles.
But they at the very least move them around.
well that may not necessarily the case in stalker since it's not a 1:1 faithful adaptation of the book
ofc we can assume someone out there wants to monetize this shit because we can always bet on human greed
stalkers themselves do what they do because they want to get rich, mostly.
U don't understand bro......... Syak should have been the writter of S2.....
That is btw also the reason why i always thought the stalker gets sort of "tolerated" by the authorities. Let the low lives die and get those rare and valuable artefacts.
Never said it was 1:1, just that the source lore implies, and stalkers delve into the zone chasing money, artifacts, knowledge, or their wishes granted. If sircaa cornered the market, there would be no stalkers looking for profit
well that's not even a thing we'd need to consult the source material for - it's very clearly portrayed in the games themselves 
No one cares if they loose their live. Better them as soldiers you might have to explain to their families why they had to die in the zone.
My message was a joke based on that guy's message that "not even the writers know"
Black market exists, it's very much obvious none of the stalkers are outstanding gentlemen.
My message was a joke in refference to the author of NLC 7 that supposedly has a great writting
Smuggling etc
I missed the hint, sorry 
But smuggling still has to be worth it.
Sircaa artifacts are most likely regulated. Stalkers could still sell them on the black market to get around regulations.
Yeah this has never happened in the eastern bloc history
Especially if you risk your life against anomalies, mutants and other stalker/bandits.
and what makes you think it isn't worth it
you're still holding on to the idea that sircaa can replicate any artifact in the zone, while that has already been proven false
I dont say it never happened. I say, i made sense before sircaa, now with sircaa, it makes a lot less sense. But they are so vague about it what the implication of that artefact farm actually is.
Tbh i think they should have just left the farm completely out of the story.
It is not like it is an important plot point anyway.
If you would remove it and any and all references to it -not that it even gets mentioned that often, or even shown- nothing would change.
I think it's there to just show how technologically superior Sircaa is to any other entity in the zone.
And it does that very well.
30 minutes ago he was saying that the existence of sircaa made the entire thing a joke
now it's not important

I mean Sircaa is run by people who were involved in the X labs. So... They know a thing or 2.
"it makes stalkers pointless and redundant because they can just produce artifacts so no one needs to risk their lives and hunt for them anymore"
"it's not like it's an important plot point anyway"
This is some monolith level brain fuckery
Hey now, Don't you soil the name of the Monolith.
Sure, it does THAT very well. And at the same time turns the mysterious zone where reality and the laws of physics no longer matter that much into a joke. Where they are able to have this huge complex with giant windows completely anomaly free unless those they have 100% control over.
I think the cost was too great.
Especially because the zone was created after the X labs have gone rouge.
And it wasnt even an intentional creation.
Yeah, because the plot demanded it.
For fecks sake look at this art deko office building they did build right in the middle of the zone that has been completely save for who knows how long.
just go play a different game or something lol
Contains some spoilers:
Idk, I feel portraying them as a vastly superior force and then watching as they get dismantled piece by piece by the end of the story... I enjoyed it. It really shows that regardless of how superior they are they are no match for the zone. Even in the Ward path the ending is a last ditch effort.
What a great argument.
You obviously don't understand the game
but i am enjoying watching this unfold
so keep going
Yeah, yeah, keep going, i am very impressed by your non argumentation.
There's nothing to argue. you just have really bad opinions
lmao
like i don't have to argue with an opinion that's wrong. that'd be crazy
I mean one of the arguments is that it's impossible for people to build a building in a dangerous area
he hates SIRCAA because it exists, but doesn't understand that its failing is literally GSC slapping in his face the fact that the zone really is too dangerous for that, and even in the face of all the founding and power in the world, you can't really control it. It's presented as such so that the fall can be easily understood.
It's not complex guys.
No, the argument is that they basically have this giant office building. That is totally save from anomalies. Until herman does... something.
omg
Well, That's basically what I was saying above, But you nailed it.
Okay, riddle me this, do we see anomalies inside buildings in the zone?
imma need you to start the game from the beginning and pay attention
Yes.
There are anomalies in SIRCAA too, you can even throw bolts at the spiky ball of water
Yeah, you mean the one they basically use as art deko?
Oh sorry, I forgot that it doesn't count as an anomaly.
Wait no it does.
Sircaa not having rampant anomalies is literally part of the story when you get sent to deal with the spacial anomaly.
Should anomalies be dangerous, or should they be a joke?
Also as the other guys said, you get to stalker because there is an anomaly issue ongoing
If you play SIRCAA you realize the situation is pretty serious
And it ends up fucking them up, so yeah, idk why you think it's a joke. It's literally the downfall of SIRCAA, the fact that in their hubris they think they can control anomalies, the zone and even the monolith
Oh... i didnt realise their art deko office building was a dangerous place all that time.
imma noclip to SIRCAA
Oh boy, what a shit show. Imma get the popcorn.
Guess i must have missed that because the fecking glass dome they build for their indoor park made from emission proof glass did distract me.
They have a device that suppresses anomalies within the Sircaa compound.
The device that magically stops working after the plot demanded it.
How hard can it be if I can survive an emission by taking funny drugs in CoP, or by sitting in a metal container
You mean the funny drugs that no longer exist in S2?
The device that stops working when the alpha articfact gets ripped out of an Xlab device and causes the destruction of the security features.
I mean, Did we play the same game?
Cause all of this is covered in the Sircaa mission.
He watched someone review the game and took some notes on the points he made
this is my guess
Cool, so the device was hooked up to a xlab device that didnt even work at all without the alpha artefact?
They probably didn’t bother to pay attention to the story.
that or his ADHD is worse than mine
How does that make sense?
Cool.
Very cool.
god damn homie getting ratio'd
So is even a single person here who can argue without simply devaluing my opinion because they dont like it?
it's not we don't like it, we just paid attention to the story
I'm not understanding, When the alpha artifact is removed from the x-11 device the device goes critical. I do not believe that device was suppressing the anomalies itself. But it fucking explodes and destroys a shit ton of the base. Plus you have full out warfare happening outside because all of the Noontide forces get turned back into Monolithians.
Yeah? Did you? Because so far your argument against me, boils down to, "you are wrong, because i say so".
Don't forget about the various critters getting released because everything goes to shit
Buddy, we’re not out here putting on our thinking-caps pretending that the story is actually bad just because your level of criticism is that of a fucking Cinema Sins video…
i played the game and im not spoon feeding you
Sircaa is literally built on top of a giant Xlab. I would think most of them got released from there.
Okay, please clarify what device. Do you mean the one that prevents the anomalies, or the one where the alpha artefact gets put in to get access to the generators?
The one the alpha artifact gets put in to access the generators.
"how can glass protect me from an emission" when I literally stay in a house withouth half of the roof and survive
And also yeah, that with moon tide monolith is another problem with sircaa, where did those all suddenly come from? Did they beam in? Before it did felt more like this was a small team of noon tide that sneak in, which made sense. But suddenly there are monolith everywhere in sircaa.
Jesus, you can tell he didn’t bother trying to pay attention to the plot, why bother trying to talk to him?
I'll let you know when I figure it out myself.
Those are only an advance unit that snuck inside with strider. You don't send in a unit without QRF.
bro..

Have you missed the part where Scar and Noontide are clearly organizing a raid on SIRCAA to stop them trying to mess witht he monolith? It's like the whole Noontide missions plot.
im at a loss for words
You actively work to make it happen
These are former Monolithians we are talking about, Arguably the most Militarized faction in the zone.
They know how to attack a fortified base.
Post-Monolithians, mind you! Even if they forgot their memories, they still have years of military experience.
Yeah, Noontide is very clearly shown as militarized and ready to do anything, albeit split.
I don't remember exactly, but once i read from x guy that the anabiotics was retired from the zone because em have secondary effects like have problems with PP on the user that consume the anabiotics💔
For real, That muscle memory and training doesn't just vanish.
Also, the fact that anabiotics aren't in game isn't really a plot hole 
There wasn't any water in the old stalkers, thus the meme that they only drank vodka
Considering there is no herding or rudimentary agriculture, is clear that the communities are not settled and those who are, import the stuff in exchange of zone goods - we get to see a lot of canned and processed food, which is possible with a smuggle and black market ring, if you really want to know how the stalkers live. SIRCAA clearly gets state and private funding.
Noontide in contrast is shown to be scavengers that don't know how to live, and that's one of the reasons why Faust and Strider are at odds.
Not to mention, They got the knowledge of Strelok post CoP.
Hell, you can even say that more modern weapons are probably getting exported by the black market, maybe even by mercs (this is a theory of mine, not a fact.)
And if I recall, Streolk used to work at SIRCAA before leaving after he realized they were gonna exploit the zone again, right?
Ngl I would have loved to see SIRCAA have some custom, one of a kind goods like the fresh bread Freedom has (the most pointless event in game tbh) to show how they belong even less
Yes, Strelok was a consultat for SIRCAA, it was already mentioned in CoP iirc
Yes, basically.
Yeah, like a sushi platter of something. Something so exotic that it feels out of place, further adding to the feeling of SIRCCA.
It was, It's part of the ending slides.
Just wanted to know is all.
Idk, There are a lot of problems with Stalker 2 that are luckily being fixed albeit slowly. But the writing was never a problem for me. I think it's the highlight of the game.
Most of the problems are lack of content compared to map size, polish and gameplay issues. Even with the new side mission they released, story was one of the best things of the game, surprisingly.
Agreed.
Personally I like that they chose to leave a lot of things unanswered. It helps curate the mystique of the Zone. No matter how much time is spent in it, There are always more mysteries to discover...And not all of them have answers.
""""""""""LaZy WrItInG"""""""
"if i don't understand the plot it doesn't make sense"
“I refuse to critically think or admit that I didn’t pay attention to the plot. Instead I’ll put on my smart ass cap and pretend I’m far beyond such trivial slop. Please take me seriously.”
It seems to happen a lot in this chat lol.
It took me multiple playthroughs to finally link some stuff together, but that's the point
Cause GOD FUCKING FORBID you lose an argument on the internet these days…
There is so much info hidden behind the ending paths.
imo I think Strelok’s ending is the best.
That is probably my fav as a canon ending. I do really enjoy the ward ending also though.
i still need to do that ending/s
Skif’s ending is literally
fuck it we ball
Ah yes, the zonefucker ending
I still find the spark ending to be the most morally reprehensible.
||I liked the Ward ending. Spark ending fucking sucked, but we could all see that coming from miles away||
||continuing down the spark path made me feel like i knew i was doing something wrong||
I like how the game intentionally makes you believe they’re the “good” guys, only for you to go, “oh wait, nvm, they’re a cult…”
"oh wait, they're actually just Monolith again"
||I had to force myself through it. There were just too many inklings along the way that something was not right.||
SKEEFA! WE MUST SNORT THE SHINING ZONE!
What was the turning point that made you go “something doesn’t feel right…”
Well for me it was quite literally Richter telling you Scar is an asshole after SIRCAA 
Unc tweakin 🥀
Also when they send you to activate the dick smashing machine
||It's just not Scar. I caught on really quick to something being off.||
Spark seems like the obvious good guys up until Promin, then it becomes clear something is very strange, they are also friends with Scientists and that's never a good sign
ik i was committed to the ending, but hearing skif sound like a buck-broken culty was excrutiating
Yeah dude, ||Even after Scar is having second thoughts and you just force him in like a lamb to slaughter.||
That was the part i was like "omg this shit is fucked"
I wasn't expecting it
||I'm actually undecided if Spark is closer as a loose definition to Monolith 2.0 or Sin||
Sin isn't a bad comparison honestly.
Their goals are C-Cons goals, so Monolith 2.0
||overall i think spark ending really doesn't match skiff so it feels more like him succumbing to being a c-con agent or something. reminds me of Fallout 4 "you are a synth" type shi||
phew I'm back and the guy seems to be gone for now 
Speaking of monolith, what was Faust’s plan exactly?
||Sin isn't monolith 2.0 because they follow and protect smth that is real, the zone, instead spark doens't
||
I mean, || Scar was literally designed by C-Con to be a cult leader. The others just bought into the bullshit or and just too blind to see it. Ward didn't really help themselves either. Their heavy handed tactics drove tons of Stalkers directly into Scars arms.||
Faust's plan was to turn everyone into a Monolith to give them "joy" but when SKEEFA beat the shit out of him that changed
Did he seriously ask about anomalies inside buildings? I hope that was sarcasm otherwise we'd have to tell him to replay the entire OG trilogy
||Pretty sure he meant it as spark being sin 2.0||
||Good observation, but instead of Sin I suppose you meant Spark. Also, Sin is not canon, bu from fan recreation they could fit Spark a bit more I suppose.||
that makes sense
So essentially turning everyone into lobotomized terrorists, got it.
Yes
hot take
Do it >:3
I haven't finished the game yet... and while I do already know some spoilers I'd rather not know them all 
I wouldn't if you have not done the endings. It's going to majorly spoil some of them.
||Toad don't appear in a forest||
yeah I know you guys are smart enough to use the spoiler tag correctly 
The way he saw it was his brothers suffered less as monolithians, instead of being segregated from the rest of the zone in a waste processing facility
skiff turns ||into a wienerbutt||
I can see where he’s coming from. It’s just his execution was kinda… well y’know.
Y’know how certain cult leaders tell you can gain immortality by killing yourself in a ritual? Yeah, Faust makes me think of THOSE cultists
||Well he IS a controller, I don't think he can think in another way||
The problem with Faust || is that while he had ok motivations the outcome of his plan took away free will from people who didn't want it. Strider at least let people choose their own path.||
At least he kinda learned that it might not be the way after Skeefa defeats him and went after Project Y instead
Strider is so based, it’s a damn shame what happens to him…
||As I was saying, being a controller I would've been surprised of the contrary. He's a good window on what would a mutant think if you think about it, he really is incomprehensible even to most noontiders.||
I have a battle of conscience every time the strider decision happens.
Especially when the music kicks in… fuck…
DLC for Alternative Noontide route/ending
We can only hope so
I do think Noon is one of the weaker moments in the story.
They don't built them up enough pre major events imo
If your not already invested from CoP it can kind of feel really rushed.
They did them dirty.
They are the most interesting factrion, but you interact with them very little. It's mostly Strider carrying them.
It would’ve been so damn cool if some of them actually resisted the wish granter.
Spark is the liberal wing of monolith or something
Idk how death cult is "liberal" but it works 
Sin Camo in gamma is so cool
Oh god… I hate how right that sounds…
What do you get if you mix a freedomer with a monolithian... Spark.
They were stripped of all natural psi resistance so that wouldn't be possible
The most we get to see them fight back against it is Strider trying to Kobain himself

Well, I mean. ||If they were in psi resistant bunkers like the one dude later in the story.||
Yeah Spirit makes it out cause of that
But any monolith outside of that just gets turned instantly
Ig you can use the liberal defition at the time of the French revolution
Oh god…
And what do you get when you mix a canister of sprite with a Seva
THE SPRITE SUIT
Wardeners cannot comprehend the complexity of the sprite suit
SKEEFA THEY ARE CRINGE
I thought thats why || quiet asked for the psi field device so he could create a counter barrier or something)||
Since hes a vendor
Would be cool if you got to keep him if you do the sidequest
God, their camo pattern is so ASS…
Thank fuck they don’t have an exoskeleton. I can only imagine how hideous they would make it.
I like the Sprite camo tho. Doesn't look very useful, but at least it's distinct
It's the best looking one by miles imo.
I don't think it looks that bad, Maybe a bit too much contrast.
I can understand that, I'd assume they probably pulled back on the foliage as that usually has a pretty big performance impact.
There's a mod that fixes that, it's on steam tho... spark something
If the engine fixes it and modders can go hog wild I’m sure stalker 2 will be fine but waiting for all these fixes is tragic
Yeah, And sadly your wait is even longer since mods need approval before they are posted to the xbox mod menu.
I think stalker 2 could greatly benefit from more gas masks
everybody should be wearing some type of respirator or mask
otherwise you have to look at the same plain ass face
Yeah, I've been saying the same thing for a long time. It's always odd running into someone out in the world with their face exposed.
i don't necessarily have a problem with them not wearing gas masks but I do hope they will eventually add more face variety
I'm having the same issue with KCD2 rn, I keep thinking I'm running into people I've met before but it's just random person Nr. 23 with the same face
I mean it fits the zone perfectly and it looks less lazy, but for KCD2 I can understand that
Tell them to stop being poor and invest in better head protection. 
Hounskull bascinets for everybody.
yeah, more variety in general wouldn't be amiss
Would be less effort to program in most of the already included mask models than add 50 more faces
At least I’d assume
Ooh, I fw this
I'm very curious about this
the entire UI looks a bit... too clean and modern-ish though? I can't find the right words for it but I miss the 'scavenger'-ish theme
This is from OXA prototype, for it's repair and modifications system
Looks like pda 90s with a military ergonomic case
Wow, I don’t know if this is a placebo effect, but I feel like a goddamn tank with an exoskeleton on in OXA:P
Don’t take this as fact, but I think Oxidie might’ve used gen AI for certain items.
But I can forgive that seeing how much effort they’re putting into the mod overall.
Looks like the entire model except the screen is ai
something about the lighting I guess
SID HATES HIM
See how this stalker made 100K coupons with this simple trick!
The funni anomaly
I thought this was only in the pripyat school, guess there are more
My guesses for STALKER 2's DLC location/s:
-Limansk
-Deserted Hospital
-Dead City
-Darkscape

Why would they ever add Darkscape 
Wild Island is already there, between Garbage and Cordon
Dig out the Brain Scorcher 
yes
there smth at the right side of the cordon that seems be the equal to darkscape
is the servers down?
Servers?
Wdym
cant update G.A.M.M.A. by the launcher. is the servers down?
sorry im new here. idk if this is the right channel to ask
im just not sure if its down or if im doing something wrong
oh, i was doing something wrong indeed. my bad xd
Next time, try #🔨base-gamma-support
my bad guys
this tbh
I'd love to revisit the labs
but not this. fuck that whole place.

Well, watched a friend get the Project Y ending
Honestly probably the coolest one
Btw wtf ||Faust|| jumpscare?
||Turns out he was right to label you as an emissary of the monolith||
Hello, I have a question about installing GAMMA. I followed the instructions. When I opened GAMMA Launcher and performed the first installation, no error message appeared. Is this normal?
try newbies-chat above. and it's probably ok? did you manage to get in the game?

Dead city is already in the game, it's called Pripyat. Shit barely happens
they could just add more quests to existing locations
like they did with stories untold
They will most likely add the western part of Pripyat
also a official mechanic of Point of No Return ^
Guys, how do I turn on DLSS in the G.A.M.M.A.?? They said that there is DLSS here, but on my RTX 4060 it is not in the settings.
modpack?
Point of No Return, im pretty sure, is going to try to be its own spinoff with its own story, quests, mechanics.
modpack then
sure lol

how "advanced" are they I wonder
capable of wielding weapons? or just snorks 2.0
they're just dudes that pull sick sambo shit
sambo?
just russian martial arts
skif has to learn kung fu and scar teaches him wax on wax off
Creepers

Creepers? Aw Man
So we back in the zone got our AK strafing from side to side side side to side
Can anyone confirm how much of the "GAMMA 2" list work?

I think im mainly hoping the ridiculous tanky mutant health mod works to be honest.
Im not great at all this modding stuff dude, Im one of the laymen who installed GAMMA using GOG, No judgement zone...
not judging ya, just have a look through nexusmods and make sure that the mods you use have been updated at least within the last mods.
and as for installing the mods, do it manually, it's simple enough
Appreciate you!
The mod was updated prior to the 1.7 game update and people with save files have experienced some weird loot issues, Curious if it is safe to start on 1.7 from the start.
@low slate@slender hull можно мне русского модера помочь очень надо
хотябы подсказать
пиши в ЛС модераторам если тебе модератор нужен
chaos is a ladder
still waiting on that optimization update for stalker 2
@pseudo bay (metraxi_62878) has been banned for reason: New account, seemingly joined only to advertise a game they're supposedly working on.
Why's there MGS3 piss filter on him
Because his Monolith Gone Solid

Okay, I forgot that he's supposed to be there on purpose. I just happen to go there before the mission wanted me to, thus the MGS3 piss filter
||Bro no way you can actually sneak into the hospital now (still janky as hell but at least is doable)||
Last time I did I had to just bolt it and spend the extra money repairing my shit, so apart from the moral conundrum and philosophical undertone that shit wasn't even worth doing stealth.
that part is pretty easy to stealth now, i just did it a few days ago
though you will definitely need to come back later for the rat killer if you do it that way
no way to grab that without either breaking stealth or failing the optional afaik
Nah I got it stealth, a life found a way
by that I meant a life somehow manged to aggro the dude keeping watch so I just waltzed it and took the gun
which will stay in my stash until the heat death of the universe
indeed
Throwing bolts to lure them is also a way you can get people out of your path
It's a bit janky anyway
Stalker 2 is unironically the closest the game has ever gotten to a funcioning stealth system
Average eastern european summer day
I honestly can't fucking tell if it's just horrible weather or an emission is coming
||huh apparently if you spare Roosvelt he appears in Garbage during the main quest, didn't know that||
Hey guys! I have a quick question and I don't want to post on reddit so I thought of asking here :))
In S2 i started a new playthrough and while I was doing the mission for the barkeep in Rostok, i randomly got Banzai's radio. Is it okay that I ignore the mission and come back later? I've googled and it seems players encoutered bugs where he wouldn't be in the old mine or he would be lifeless laying in the cage.
You're fine to ignore and continue the game and go there whenever you feel like
I avoided that quest for a very long time after hearing the radio call and had no bugs or issues when I finally got to it
Thanks! I did post on reddit as well some time later. Also, went to Banzai after the barkeep job and he was just fine. Good to know that I can ignore him tho. Might ignore the next quest until I get better equipment :)))
I ended up picking off a duty guy at the checkpoint towards Rostok in Garbage for a Freedom mission, do they eventually forget about it/stop shooting at me? If they don't, is there a console command/npc payoff or something to do that?
is it just that one particular squad or is it all of duty that's hostile?
if you didnt get a side quest popup telling you to lay low for a few days and then make amends with duty's leader, its likely just that one squad you pissed off
you can either finish them off or stay away for awhile until they move on
its just the one squad
i'm pretty sure its the guards that regularly stay there however
do they eventually forget or?
i'd imagine the hostility will stop if you stay away long enough yes
but i only know for sure that's how it works when its the faction as a whole
ive never left survivors in a single squad ive pissed off even by accident 😛
i did only because it was not likely i'd win against all of them so I chose an angle to pick off my target then ran lol
just to make sure, this is happening in stalker 2 right? not gamma?
i see, may want to check your channels then
oh its the section above. huh, didn't think there'd be a stalker 2 section in here
in any case, in my experience in gamma, if you aggro a group that stays put forever, they will stay hostile forever
fun. i'll have to deal with them then
you'd have to use debug and manually disable their hostility to you
or just finish them off later
hopefully that won't anger duty as a whole if i do enough
i've done a fair amount of quests for them at least
even if it does, its nothing you couldn't regain later with more tasks
fair enough
but a few kills wont tarnish your goodwill too hard
fair enough, well time to see what happens
Hey guys, so I'm tryna mod Stalker 2 after my first vanilla playthrough, and I'm seeing this in the guides a lot
"Stalker2/Content/Paks/~mods"
Obviously I know where to go to find the /Paks folder, that's no issue, but I'm just wondering in terms of the /~mods. Does this mean that the "mods" folder is optional, that I will need to manually create the folder myself, or that I need to create the folder and include the tilde (~) in the name?
||The more I play the Ward path, the more I feel like this is the devs intended path. There is no way Korshunov would forgive you or Dalin would help you if you go Spark, and the interaction with Scar works better as a Ward, since he comes off very standoffish and aggressive even if you're with Spark.||
Ward path was ||cathartically fulfilling|| vs Spark
is there a mp mod? for stalker 2
no.
Try again when multiplayer releases officially
alr so the website i found is fake and prob a virus download thx i needed some confirmation
they have plans for that?
yes. if it's anything like the OG's some team deathmatch/capture the flag stuff, unfortunately
Does stalker 2 have modpack or something?
there are a handful of modlists on Nexus, as well as a few other places I'm sure
||I mean the Spark path just throws red flags at you left and right. Scar is the most untrustworthy mfer in the zone lmao||
Ward path is superior due to not losing the only base in the southwestern part of the map, unless it was "fixed" already
But in the end it doesn't matter. Whole story boils down to three choices near the end 
me3 moment
Epstein Files-level spoilers 
Korshunov is ||a great character, character of the year!!!||
Not enough Bill Clinton
Pripyat in Veteran+ got hands goddamn
||I got my cheeks clapped by the Controller spawning behind you + Chimera near the helicopter combo.||
This dude just solo'd around 20 snorks some 6 zombies and a Chimera, sat there and started playing guitar, he's the real John Chornobyl
I hadn't been in Pripyat since what, patch 1.4? Still empty of actual content but at least something is trying to kill me while I explore
hi folks, silly stuff i suppose.
however i played S2 early 2025 and was able to do everything just fine, game was decent though now a year later i am trying a new playthrough since there's been several big updates.
i am however very much annoyed and wondering if they changed anything about the visual part of anomalies in the past year because i get killed constantly by crap i cannot see. for example many hidden electro or grav anomalies. i used to be able to spot the shimmering and borders of bubbles fairly well and navigate around these, same for the electro effects which were not too hard to navigate around, but now it's just pure luck it seems as most of the anomaly is invisible.
throwing bolts also does activate the anomaly as usual, but there's little to no indication as to where the bolt hit said anomaly.
didn´t bolts spark or cause a visual que the moment they enter any anomaly beyond just activate it?
nice skill issue emoji, but i finished the game after it came out... the bloodsuckers and fleshes were the real nightmare back then being bullet sponges... they're just silly now
In some cases yes , in other not really…. I noticed that on higher difficulty the range is increased
I couldn’t resist really ….
i mean, usually it is a skill issue, but this time i can sometimes see the border and it still gets me while iḿ outside of it so.... hence the question if they changed anything.
if it's a difficulty thing then damn...
I am annoyed of electro anomalies when you throw a bolt , it do not trigger but I assume Skif workout is so good that he touches them with his vast shoulders and you end up dying
yeah, stuff like that
No they didn’t , but they acknowledged that ….
I am also praying for rework of bulat armors
i am playing on veteran difficulty, may bump it back to stalker and see if that changes my experience with anomalies if it is a range thing that changes with that.
I would suggest just to un equip weapons to protect them from breaking and plan on getting to objective with taking damage
On veteran it doesn’t apply only on master
problem is... most anomalies like electro kill me in one go... at least while i'm still in the lesser zone haha
Oh yes that’s a true case and should be
currently trying to drag bubbles body out of that anomaly field... that used to be a easy mission, but i can´t see the damn anomalies properly so... yeah
one of the early missions
There might be something wrong with your game if you can't see them
At the beginning gravity and electro will one shot you
i know
screenshots of these anomalies aren´t great, though the effect is there.
How old are you ? I turned 30 and I can’t see for shit , usually when I play my wife helps me with finding staff and anomalies , utilize partners
STLKER are you really veteran ? Going for artifact hunting at night ????
im 34, and my vision is better then my peers so... and like i said i finished the game a year ago...
night? that's morning
See I need help with vision ahhahaha turn brightness hahaha
What time ? Like early morning
It’s too dark to do that
early game, most anomalies 1 shot you, so that's intended. but if you're having problems seeing or anomalies are giving you a problem just try and find/buy the Veles detector
No brother it’s bad weather , I swear , I personally would just come back
DONT LET YOUR EGO CONSUME YOU
Yeah that’s EGO Issue
i've been in that field all day, light doesn´t really matter since they don´t get any clearer in daylight... not noticeably so at least.
as for the one shotting, i am aware of that... thatś not my problem...
without bubbles body on my back i can activate and run through not too much issue... same for most other anomalies, howver when artifact hunting or in this case a mission dancing on the edge of anomalies is a must and... i can no longer do that to my annoyance since the border is invisible/gone.
bolts activate a anomaly, but there's no visual que of where it activates
beyond the center of the anomaly doing its thing that is
i am jumping in to verify bolt effects in anomalies
cause im like 99% sure they are there
would be nice because bolt effects i may be confused with gamma 😒
I don’t think so , I started my veteran just couple weeks ago , I died twice there but there was no such problem … maybe get flashlight mod to better see edges IDK
here, now itś getting a bit too dark hehehe
I assume that you play without mods as it got dark really fast
loaded a save
might reload an even earlier one and just shoot the guy and move on.
Also I remember that you need to diactivate 2 anomalies when going through to complete the quest
After first run I do that , Guy doesn’t pay you too much and then drinks your vodka
Any news ?
There is also a beeping that lets you know that you are close to a anomaly before you run into any anomalies..
here, true midnight... well 4:28am
Hello darkness my old friend
yup, that works just fine, beeps like a crazy heartbeat getting to the edge
they're uploading
you made a video?
yup
neat, easy to compare material
fire no streak or anything for bolt
same behaviour here by the looks of it, so that tracks
3 more vids
while we wait, maybe interesting to compare settings if that matters?
the invis grav anomaly
chem does have bolt reaction
and elec anomaly completely eats the bolt
everything epic and using custom U+ settings.
i got some things on high or medium(like hair) most things on epic. only post processing is on low since i don´t like the vignette and bloom it adds
as for the vids, looks like the behaviour is the same.
if anything the edge of the grav anomaly looks clearer/more obviously like a bubble.
the bolt effects i must have confused from gamma then
thanks for the comparison
custom U+ settings? those engine.ini stuff?
no prob. I was surprised to not see the bolt for elec to atleast spark or something. and or catch it on fire.
U+ has it's own program to tweak settings.
ah, its a "mod" so to say then.
since i'm on linux i doubt i can use that.
looks pretty neat, essentially engine.ini tweaks via a interface instead of by hand
They do have a manual variant that i believe is similar to engine.ini
It utilizes UE4SS to change the settings so if linux
it's fine.
once i get the anomalies back under control and i don´t die to stuff i can´t see i'll be A-OK.
maybe i'll turn down FoV a bit which may help with clarity on edges due to smaller perspective. itś on 100 atm (on a 3440x1440 screen)
you can use legacyfov
i mean, i can just set it to 85 or something and that should pull things closer to the character visually
default is 90 i believe
always a funky effect pressing = and see the screen zoom out... very "immersivemode" lol (which by default is at 105)
r.UseLegacyMaintainYFOVViewMatrix=TRUE and i have my fov at 92
yup, on 85 i am able to clear the field even in the dark...
i guess FoV settings mess enough with the visibility of the anomaly border deu to resolution or something...
that a setting for engine.ini or console command?
i don't doubt that. I get some texture glitches bc it's rendering a further tesselation model. it's pretty minimal but it makes sense it effects the anomalies too
both. engine.ini
i just keep it in my engine.ini so i never have to touch it
i can add that to engine.ini no issues, console commands are harder due to linux and UETools... haven´t tried to get that to work yet so no console for me.
but say, if i kept 110 fov vanilla, i'd get even worse tesselation/texture stuff.
so if you zoomed in with right click you'd see textures kinda warping up and down/in and out sometimes
oh, i have turned that off in the settings, i hate that zoom effect on ads and such haha
looks like that command does not work in console, so engine.ini
hmm, i may not have a engine.ini since i use steam + linux... damn... time to find GameUserSettings.ini instead
steamapps/compatdata/1643320/pfx/drive_c/users/steamuser/AppData/Local/Stalker2/Saved/Config/Windows ?
yup
so you have that folder?
yup
if there isn't a engine.ini in there you can make one
probably going to use this, "all in one" solution haha
https://www.nexusmods.com/stalker2heartofchornobyl/mods/17?tab=description
I'm sure there might be useful commands in there to help, but beware some stuff is AI slop code
it's been downloaded 128k times (unique dls) with almost 3k endorsements, i think it's ok hahaha
not reading anything about serious issues at least.
now ctrl+F to see if your command is already in there
nope
it would go under [SystemSettings]
searching for system and there is no such header...
[core.system] and... "LogWindowsTextInputMethodSystem=all off" (pos: 613 & 820)
that's everything with system in it haha
hmm, i read that first line of yours "will probably crash on AMD"
i got a AMD RX9070... lol
yeah, but that's nvidia
yes
there's some AMD warnings in general so before i commit i might want to check those at least
Im just showing you mine as an example
pick whatever you need for AMD lol
im sure the AMD cards benefit from engine.ini mods more than nvidia
probably
since nvidia is better at raytracing which UE5 uses
or lumen, whatever they call it these days
the engine update cannot come soon enough
i wish everyone just trashed UE5... it sucks
would force epic/unreal to remake that pile of junk
probably can´t hurt to just put it there and see what happens 😋
well, looks like the game runs a lot better now at least, so unless it's the placebo effect it's doing something.
thanks for the chat, i'll be off for today.
cheers!
hello , i haven't played stalker 2 since it launched back in 2024 , are there any mods that increase the performance or does the game run fine now?
Engine tweaks mod on Nexus works pretty well
game good yet?
I did a full playthrough a week ago and didn't encounter any progression stoppers, quest glitches, or things that needed console commands to fix
Corpses do stripper poses sometimes though
So yes, game gud
Could anyone advise if Shay’s living zone is not compatible with other mods in your experience? Thank you
Check the nexus pages of the mods, probably faster
any1 onow how to fix this
I combined guardian suit with Mask 1 helmet , with no artifacts my physical protection is maxed out …. In S2 does it distinguish hits on head and torso ?
Bro looks like Nicolas Cage 😭
#╟📸stalker2™-media message

I have encountered strange bug , that upon dealing with snorks for Honta , he won’t speak to me after short dialogue with his friend and moreover there is no audio to his speech ….just subtitles
Didn’t find anything in the internet and tried to sleep/reload didn’t work, let me know if you know the fix
Playing on XBOX with mods for Shay zone , weather , flash light , emission and more quest with no wait time for new and no enemies shown and bar always white
power consumption is suprisingly gud 
Is this game very cpu heavy?
Yes. deceptively so.
Wonder when the next update will drop
They might be gearing towards the engine one now
yeah it's been a while
surely this time it's the engine upgrade 
Ward is the best faction in the zone, who else could have a kitchen setup like this
im glad I sided with them this playthrough, i do not regret it at all
Does anyone know what that says on the pot in the top right by any chance?
Sauce/side dish
bro fell for the psy-op
coolest squad I have come across in the zone, all members of Degytarev's corps. Named Trojan, Aquaman, and Czech. they just saved my ass from some snorks
u don't have nothing of that with spark
ward never looked soooo good
Im doing the first assault on the duga in the ward playthrough, i dont understand how im supposed to beat this shit on master
you have to go into the checkpoint, some monoloth dudes magically spawn where you came from, trapping you inside. if you stay outside you die before you can even use a medkit, if you go inside, youre even more trapped and they can shoot through a portion of the wall. i have shot || about 8 Fausts, when does this trigger into the end of the quest? its so frustrating||
||WHAT THE FUCK AM I SUPPOSED TO DO WHEN 6 FAUSTS SPAWN AND SURROUND ME||
|| IM ACTUALLY RAGING RN, combat situations in some campaign missions are so unfair, such bullshit, you have to cheese everything ||
Plays on the bullshit difficulty
Omg it's bullshit

Hello, I'm considering getting the game. I kinda really the experience Gamma gave and I was hoping to get something similar from this. I heard vanilla is quite different in terms of progression and difficulty etc.
I was looking at some mods to see what was possible as the game is over a year old now. I saw Oxides eXpanded Armory had a kind of full overhaul version? That changes alot of aspects of the game, more than just Weapons and attachments... Is this a step into the direction I am looking for?
Are there other mods / overhauls that you can recommend? Or should I just stick to GAMMA? 😂
I would stick to GAMMA tbh or go with OXA Prototype imo
S2 is doing alot less than what GAMMA is adding and modifying big picture wise
well, S2 is more of the OG stalker games which is very much not what gamma is trying to be like
your best bet is probably trying one of the OGs see if you enjoy that kinda game and if you do, get S2
atm modding tools are still rather limited, but there's some real wizardry being done with a lot of the mods
Well I did try the original games. I really liked the more sandboxy feel of GAMMA and Stalker 2, atleast from what I have seen looks more sandbox than the older games.
GAMMA can be clunky and frustrating. I love it, but I was hoping I could get a lite version of Gamma in a next gen shell...
I liked the lethality, the sparcity of loot, the struggle of building up and even after having some gear, still sometimes getting screwed by the zone.
Vanilla Stalker 2 seems too... Easy? Simplistic? Not sure what the right word is. And I can only speak from what I have seen in videos and streams....
So I was hoping to give it a little more spice with mods...
But maybe I'd have to wait another year or so to really get that out of the game.
I'll have a look at it! Thanks!
https://files.catbox.moe/bmhgrn.mp4
Have any of you guys seen this variant of the Colonel's introduction before? Ive put 600 hours into this game and this is the** first time** Ive seen this.
The only factors that I did unique to this run were
-Master difficulty.
-Killed only 2 ward soldiers/stealthed at the factory where you're introduced to scar and diddnt rescue the Spark soldier.
-Did not do a hit for Varan.
I want to say thats the intro I got for him on my very first playthrough, where I sided against, or did not help the ward at every opportunity
But, that was when the game first launched. I only did my second playthrough just recently, where I helped and sided with them at every opportunity, and this meeting was a lot more pleasant
Ive done this section of game at least 15 times.
There were 2 variants.
1: Siding with Zotov in Zalyssia to find Squint leads the Colonel being glad to see you again and you miss the Combatant (unique skinned AK)
2: Siding with Richter in Zalyssia to find Squint leads to Skif forcefully thrown onto the chair and demonstrating to the Colonel you were a soldier by reassembling and inspecting the Combatant. Getting to keep it if you side with the Ward for the Wild Island arc.
or am I just having a bizarre Mandela Effect moment
the dissassembly and reassembly of the gun does sound familiar
but it's just been too long at this point for me to say for certain if thats what I personally experienced on my first run or if I've just seen it in a video somewhere
the scene in your video is also familiar, so I just can't say for sure
I think I may have just come across a rare conditional cut-scene variant. And I have a feeling its how you handled the first encounter with the Ward at the factory.
right now, i'm leaning towards the scene in your video being the one I personally experienced on my first playthrough
Did you sneak into the factory basement and not wipe out the entire factory of Ward (where you are introduced to Scar)
I have foggy memories of being surprised at the gun reassembly variant, like thinking it was cool that that scene could be different
I would honestly just be guessing at this point and dont want to mislead you, that playthrough was too long ago to remember something that specific
All i can tell you for sure is that i sided against, or actively hindered the Ward wherever I possibly could
then Ill wait for another opinion
https://www.reddit.com/r/stalker/comments/1h1iuzy/whats_the_difference_between_showing_and_not/
they say siding with the ward here gives you the AK, but in this variant, siding with the Ward does not give you the AK. It wasnt even present in the cutscene entirely
it doesnt help that my recent playthrough was ward-sided, so I never actually went to that factory/lab lol
relevant?
i can at least confirm that on my recent playthrough, I did give Zotov the sensors and showed Korshunov the PDA, and I did not get any guns
Oh my god, you mean
that 3 choice dialogue where zotov asks
if its the stalker way?
Holy cow that was at first glance the most inconsequential dialogue choice
I think it's killing the ward
it sounds like there's possibly 4 different ways that scene can play then
cause i've chosen all 3 of those choices and didn't get that cut scene
that reddit post is saying he got a cordial korshunov meeting but still had the gun reassembly
I got a cordial meeting with no gun
Theres a 4th variant too with the AK present and no punching holy shit stalker 2
you know they say stalker 2 is frontloaded in terms of quality
but I diddnt think this is what they meant
this would probably be pretty easy to nail down for sure with the zone kit
at least, thats my assumption
i'm in the process of learning it right now, ill make a note of this and see if i can learn more about it when i get better with it
nah the reddit post @slim moth shared confirms my suspicions that at least the factory segment is a condition to these variants
theres a 4th variation man
yeah, seems like the scene can either be violent or cordial, and have the gun or not
any combination
I can't think of many other scenes with variants other than just straight up different paths/locations
if only the rest of the game had this much....roleplay
I cant find the launcher for gamma when I open the gamma launcher in the .groks folder it opens a command prompt
been trying to download this for 3 hours now
For those of you that have played a lot of GAMMA, any recommendations on mods for Stalker 2? I’m finally giving it a go, and I feel like I’m equally parts pleasantly surprised and disappointed. It certainly could have been worse, but it’s also missing some things.
i know theres mods out there but seems no particualrly difinitive direction to take
Shay’s Living Zone , no markers for enemies and the danger red line removal , more side quests and no wait (meaning you don’t have to wait for a week to get another job, same author) , flashlight by ace , and you can throw some weather mods and more forest like mods
But GAMMA and Stalker in general it’s 2 different games bro … ppl confuse STALKER and Escape from Tarkov in Stalker Universe (gamma)
Don’t expect Stalker be a GAMMA
appreciate the recomendations, i've plated through all of the games, was not expecting Stalker 2 to be gamma, but its just missing some of the texture of the erlier games, be it A life, toned down horror, cant quite put my finger on it
blood suckers not having glowing white eyes and soundlign like nightmare fuel
Shay Live zone good fix , I stumbled on quite interesting scenarios… I found group of dead loners and bandits and snorks were feasting on them … in wild territory I found couple of bloodsuckers and mercs just crouched waiting on construction sites for ambush … random burers in swamps … chimera in red forest was just runing through forest …. Elks in burned forest
Lot of “outcomes” and victors just looting corpses …
Oh and Distant Horizons by Shay …. I personally didn’t do it yet as it breaks some quests and Agro zone but I am sure that soon the bubble increase mods would be a thing
For me good fix was turning the function “you are in danger “ made it very spontaneous
I personally play on Xbox , I got keyboard and mouse and having blast but you can also get mods for more weapons
good recommendations, ill have to give that a shot, i think im about 1/2 way through the game, and, i am pleasantly suprised. just hoping to add a little somthign for the second half
now if only we could go back to Xray lighting that would be a dream for me
This game and modding going to a right direction it’s going to take time but it’s worth it , I am on my 3d playthrough, first modded one
yea feel like the stalker 2 devs 'got it' which is nice. like while it might not be my ideal stalker experience, a dozen playthrough of CoP and thousands of hours in Anom and Gamma have ruined me.
but i knew i was never going to get the perfect stalker game
if i have one legitimate gripe, i really wish thay had stuck to Xray instead of UE5
I would say the we need UE 5.5+ and HWRT instead of X-RAY. 
they ditched x-ray for a reason
instead of having to work on their own engine and take 20 more years, they just went with UE5 bc of "easy" and they can have help from ANYONE else that's worked with UE5
If You are starting New Playthrough then perhaps You can go with my collection but I would advise to go at least Veteran mode as Unlimited is greatly balanced for Veteran & Master difficulties.
There are few additional mods as addons for Unlimited that can make your playthrough more hardcore or ease out a bit also on Master if You find it too difficult.
NEW GAME IS MANDATORY !
https://www.nexusmods.com/games/stalker2heartofchornobyl/collections/k2befk
We wouldn't have S2 until 2030 otherwise
Any news btw from GSC about some roadmap for 2026 or they still quiet ?
I honestly wish I found out about gamma after S2, the gunplay in S2 is just so infuriating at times
i haven't seen shit.
Very nice , do you have any rework for quests ?
`Gamma is not Stalker - its more like Tarkov combined with Sims 
Any rework on multiple side quests ?
Blyat
you are repeatin yourself dude 😄
What that means cyka 😄
quest tools, narrative tools are next phase of Zone kit
Does your mod allow to get more side quests in the same time ? Or does it make the cooldown to get side quests faster ?
Knowing English all life , but then when my autistic ass gets excited I just throw my language skills in a trash
https://www.nexusmods.com/stalker2heartofchornobyl/mods/585
something like this?
I have that one but you can’t get them all in same time shame )
so accepting multiple quests at once
Da
finally. No I have not added that feature for 0 cooldown n side quests.
But I can throw it in for upcoming Revision update as Optional stuff.
I really do not want to make collection a bloat with cigarettes that doesn't even light up, some base building stuff and crafting that is not related to Stalker roots in general and many other mods that are just useless. There is already a lot of stuff included but mostly from great mod devs and no bloat inmho.
Do you stream ?
no
Thats Gamma hype obviously but as we have many gamma players they like that stuff. Something for everyone i guess
not my stuff tho
My Iron Man in gamma was ruined by furniture killing me
So I destroyed my own in response ahaha
I mean base building I would also oppose but the hideout maybe
There is this new quest where you kind of build new base in burned forest
https://www.youtube.com/watch?v=h5DlkUL2mGo
i want diiiis
A preview on my work in progress mod that adds Base Building and a Temperature System into STALKER 2. Unreleased for the moment being. Will be available in 2026. Support me on Ko-Fi! https://ko-fi.com/zunasw
im so mad clickrad got to test it
nothing new about the next roadmap, tho, doens't matters much because GSC probably is going to annouce "DLC1" this month and release it in april or smth, if they post a roadmap, it will spoil some thingis and destroy possible hype
I am more interested about Engine update
vaporware at this point
yeah right, agree with u on this
Sometimes i read that the engine update is going released alongside the DLC, and that video posted a few weeks ago in the CNPP it's recorded on the engine update sooo probably release that engine update and the DLC1 at the same time will concentrate:
"Holy moly, these guys are awesome", "This is so COOL and SIGMA", "This UNKNOWN Ukraini Company Did The Best Update Ever", "SDALGER 2 Receive the Biggest update since his release", "SDALGER 2 now is the thingi that should have been at release", "These devs have the biggest balls of ukraini and u didn't knew"
oh engine update is going to happen, without a shadow of a doubt. they teased images/scenes of it
I saw that video and I also saw back in a day trailer which supposed to be from the game... but we all know that has been post-process video like the same as for CP77 ultra realistic PhotoPunk and so on videos. I will believe it only when I will see it. that small teaser doesn't prove anything nor its pointing to UE5.5+ yet.
But I hope that in upcoming months we will be able to melt our GPUs and enjoy the Zone with more accurate lighting tech + functional A-Life (2.0
)
im hesitant in my expectations for Alife 2.0
someone ping support channel rq?
checking out the Shay's suit of mods for Stalker 2 they are pretty nice
yo guys how often have you come across a crystal thorn in anomalies? In endgame (right before going in the Foundation) I can’t find a single one, even in psi anomalies
I haven't seen some artifacts even once. Pure rng luck
I was thinking Shay must hang out around these parts.
i got to show you a funny bug i got, not even sure if related to your mods but entertaining
well i got my own mod post post in this server so yeah 😄
dont mind the filming on my phone like a heathen
i assume rats are a new weather effect?
Yo how much content does gamma have
idk ask in a gamma channel not stalker 2
This is the stalker 2 Chat, might be better in the newbie chat for gamma, but a large games worth id say. i've sunk 100s of hours. and main quest is long in itself
hej so arent npc supposed to react when you got your gun drawn out and pointing at them, or is that not a thing in stalker 2?
Any Brazilians here?
can anyone point me to a stalker 2 mod that allows you to lower (holster) your weapon and have it stay on screen like how tha gamma holster looks
if you like stalker alot yea
First 20 minutes of SDALGER 2. Impressions are: charging handle on AK is on the correct side. Very good. Graphics and shading on medium is also pretty decent. Game runs about as good as GAMMA does, although I am not playing at 100% upscaling yet. Default controls are weird and I’m changing those immediately. Ukie voice acting sounds better than the American action movie voice acting they used(I want Steven Blum and other voice actors doing silly ruskie/balkan accents so I’m immediately sad). It’s… very much westernized and I hate the new UI.
I also don’t quite enjoy how the game pauses for inventory/PDA stuff.
My eurojank-fried brain is going to need to adjust to it all
The vanilla game is like a solid 7/10, kinda depends on your hardware.
Very bad* it should be all wrong
New day, new questions! 😄
Sill looking for 1.8.1 save after swamps(started new game and im not really happy to play same part from the beginning) on STALKER Unlimited
Left handed weapons mod when 
How is the game now is it playable? I tried the game when it released and it was buggy unfinished mess
It is
Alife and lumen are inexistent at the moment but I haven't encountered any critical errors
lumen does exist, and is the main reason why the game runs and looks like ass
Wish they'd actually properly implement it
surely with the engine update 
Ey man, it’s canon to the cutscenes
i heard that alife was fixed, at least somewhat, and they were mostly just working on improving it to the level of the og games now. is this not the case? decided to start a new playthrough the other day, but ill probably hold off if alife is still busted.
Hi guys, who knows where to get the winter map mod in the pda? I have Winter Tale installed, and the pda still has the same map, is there a mod to change it for winter? Help please
if you're asking about anomaly/gamma, try asking here #╟🔰☢newbies-chat
no no, stalker 2
oh? I didn't know stalker 2 had a winter map mod. My bad.
I've solved my problem.
so the Duga Sniper 🙁
Is stalker 2 worth it? I'm a newbie to stalker series. I tried GAMMA and I liked a lot however it's too hardcore and there are lots of things you need to know. how is stalker 2 in terms of graphics, atmosphere and gun mechanics?
also is there mod packs?
if being too hardcore is what you diddnt like about gamma, stalker 2 is literally your game



