#🤖🐛🦑helldivers
1 messages · Page 8 of 1
The heavy laser
ah, nope, that's a support
the backpack is ammo backpack

You either need a backpack or a mule

extra large ammo pack my beloved
Tbf like i said today, i might run supply backpack with flamethrower
Jump Pack 

My friend who brings a jump pack, an autocannon, a grenade launcher and a hmg placement to every mission

Wait
Autocannon
Who has the bp then?
Also I gave the jump pack to my lvl 3 friend once

ideally your fren who acts as loader needs the backpack
He brings the stuff for himself
My "fren who acts as a loader" is always absent when I need a reload 

Its funny, he deployed the hmg placement in a dif 8 erradication bug mission
30 seconds in
We temporarily fixed that issue by holding each other's backpacks
Jump pack needs a little buff
yes
It needs to recharge faster
You just don't know the secret way of "this rock is mine"
nah, I just don't need AI abuse to deal with mobs

Also I said it once, and I'll say it again
There is no bad gear
Just bad helldivers
First time using Autocannon , This Game is awesome
#HellDivers #HelldiversII
🎥Zairy47
💖 9.39K 🔁 781
Ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
90% true
there are SOME equipment that's crappy
Like?
So based
revolver + sycthe here i go again
balistic shield does nothing of real value
False
I used the ballistic shield to great effect
I mean the scythe is pretty shit right now if you compare it to the first game
i like it for being infinite ammo
how? Vs chaff, I can deal with them with just an AR with no issues. Vs anything bigger they just shoot through the shield
Dw, a better version will arrive soon
Didn't have that issue
the shotgun ?
Sure, a tank will blast through
So will rockets
But most regular lasers just stop and deal no damage
really? Once you get to the armored Automatons, they just shoot through your shield, as in the dmg they do leaves me at 10%hp

Didn't happen to me

always happens to me 
And I will probably lose all clips of shield being useful
But what I want
it's why I stopped using it
But I can always make more
Grim
Kosm

But who is the 🤡
I want the cowboy hat hat
i really hope this one ends up being a wip model
I don't think it is
because it looks like half a Jar-5
The clown moment is using the ballistic shield as intended
the correct back is using it as back armor
unironically

THAT'S NOT HOW IT'S SUPPOSED TO BE USED
I USE IT TO PUSH A FRONT NOT RUN LIKE A COWARD
been that way since modern warfare 2
Now you're both having a 🤡 moment
you think I play that garbage of a game series?
Holy shit
the old one
Ok, nevermind
not the new one
because crab meta is a tactic
ah, fair
But in terms of back armor
It does protect your back
It's just
Smaller
Because it retracts a bit
But I did see it bounce lasers on multiple occasions
The only real issue the ballistic shield has for me is that you drop it when you ragdoll
Yeah that's really annoying
But yeah unironically it does not work on larger lases (AT AT's)
it does work on heavy devas but uhhh
It works on walkers
heavy devas put so much shots it doesn't care
I tested it
I'm serious tho, everytime I tried to use it and test it I end up fucked standing up.
MG Robo shreds through it
Heavy cannon robo hits you and you ragdoll
Rocket Robo kills you
From my experiance trying to make the shield work, (AND I DID TRY TO MAKE IT WORK I LOVE SHIELDS! Blitz, Montanya MY BELOVEDS!) I just get bodies

It works on walkers
It didn't on like day 3 of the game being out
it either works
or it has such bad coverage it doesn't
I had a fucking clip of me 1v1'ing a shield devastator with my own shield
Have you used it it in first person
And you don't even really aim to the middle of the screen
you're showing 80% of your body
What, no
FKN HOW?! WHEN?!
80% is an exageration
but it shows way more than the arm, even wehn crouching
btw
XD
how often are you all crashing
Just re-aim
I saw that bug
You should see just the visor
Most of the screen would be your shield
everytime I start a mission and die. It takes like 10 or so seconds to crash to the ground, but other than that not often

On my current temporary laptop? More often than before
I use the shield in 3rd person
That's the way to go
Lets goo we won
You literally don't know where are you aiming at in 1st person
You aim slightly to the right of the middle of your screen iirc
i was about to say it looks different
then noticed its hd1
I don't even know how to explain it to you
what difference does it make if you aim 3rd on 1st person?

I guess it's my 300 hours as a tank player in Div2
You actually see


bruh

The famous breaker
It's just a small rectangle of vision
Major Order ends in 16h19min
I wonder if Joel's gonna flip both planets 5 minutes before it finishes 
I know, I used it
i just don't get what the difference is between using it in 3rd and 1st person
@sharp kindle
does it actually change the angle?
It's weird
You don't really aim in the center of the screen anymore
It's slightly to your right
Anyway
The things I saw the shield defend against includes
-Regular lasers from regular bots
-Devastators (except rockets)
-Walkers, sometimes
-On rare occassions, melee hits
is the shield perma by the way
It can be broken

Because it was either a cannon or a rocket
Oh yeah, the rail gun used to be a primary
so its THAT durable
Yes
I mean, technically
The shield can survive a rocket sometimes
You, on the other hand, can't


"Hero of fed" 
To be 100% honest
I've survived multiple direct hits from a rocket
And I don't know how it works
with the shield ?
lmao
But mostly without
rockets are weird
Direct hits, again
yesterday i got hit on the head with a rocket
Yesterday, for example
only half of my hp was gone
Biggest shitstorm ever
We are on extraction
No reinforcements left
And I'm the last man alive
3 super samples in my pocket
And I got hit
By 4 rockets
And still escaped
The first one took me down to like 10% health
The rest I got hit while under Stim
I went flying, my dude

But it very well could be just how wonky explosive damage is
but they manage to always put it on lore
@sharp kindle
Don't let me on a bike
I will try to do a flip
Also
Best quality of life imo
Supply stratagem is always available in HD2
Back in hd1 someone had to carry it
like the supply pack ?
I guess you had to equip it
And the people reloading the RR were extremely useful
well that was a lousy diff 5 match I've had
team insisted on bringing mortars, we lost half our reinforcements to mortar FF alone
then they also insisted on charging into a bot base themselves, continously, while they got sniped by the cannon turret lol
spamming reinforce
decided to try out heavy armor and the Jar 8 Dominator
Yeah, pop those weakpoints like butter with it
but otherwise not suited for all the small fries
still doesn't feel explosive even tho it's classified as an explosive weapon lol
It's very stronk for a normal weapon
You can shoot something point blank and you don't get hit
Scam
heavy ass gun
Better CS
I used the CS once and I don't feel like it's bad
1 more week for new weaponry
scythe needs either a longer heat cycle or just more damage overall
Handheld piss laser not fun enough for me
Also
I just don't like energy weapons in general
So that's also it
We'll see when new weapons drop, tho would prefer a LMG type of primary
I want a, uh
Shotgun secondary
Maybe a db, maybe just a small pump
But a shotgun
Revolver shotgun
Just saw a video about how chargers have less armor after missing a charge
Chat, is this true?
Apperently for now it kinda is, no idea if bug or intended tho
Stalwart used to be primary

As people have mentioned before, shame its relegated to a support weapon
Is railgun ruined??? Is arc thrower the new meta??
Rail gun now makes it IMPOSSIBLE to run an Ironman on higher diff
yeah it's no longer that versatile , it can still work but u have to charge it meaning you have to stay still
and that was the whole point of the railgun, not having to sit still that much
For a second I thought I was in Helldiver discord lol
If I could not die to my teammates rover every 2 min that would be great
The thing about the rover is that they always magically love to aim on your ass, though owner is partly responsible for being behind you at times
I wouldn't blame them most of the time though
It's either that or they all leave durring the mission
The rover becomes a problem the moment u get surrounded
I dont
The only thing I get slightly miffed about time to time is mortar users on bugs to be honest, can be great to an effect but there has been vastly so much FF off it that I just stopped bringing it
Yea it happens all the time as well
gonna try to solo a few 9s to get medals if i can
may Joel have mercy
You might as well just vibe at D5 and chill tho
D5?
Ah that's what I call the difficulties
Difficulty 1-9, so I just shortened it to D1-9 usually
1 being Trivial, for obvious reasons, and 9 helldive, kek
Arnt you fancy lol
On another note, I haven't used Railgun in a while so the nerf has wholly missed me
I like to abbreviate a lot of things to a fault, so, yeah, kinda
Recoilless rifle for charger is vibez
Pair with EMS to give breathing space to allow reloading, and gas for swarm clearing
That said if the map has either increased stratagem call time or cd effect, the two is dead lol
Is the stalwart even useful?
It's pretty good trash clear, but does suffer slightly when it comes to turning speed
So if enemy is approaching in a wide angle you are gonna have some issues sweeping them sll
But the 200 ammo per mag box is very abundant for trash deletion
This is assuming bugs only
Automatons you are better off bringing other support weapons
Such as?
Stalwart will suffer a decent TTK time against bile Spewer and nursing Spewer also, and charger with bile titan too for obvious reason
lmao never fucking mind
IMMEDIATELY all my strats are jammed, and im getting stunlocked so bad i cannot hit V fast enough to live outside leaving my pod
i mean what else did i expect
Not just me being stunned locked lol
Recoilless rifle allows you to deal with drop ship in one shot to the engine, two shot Hulk to the eye, and handle the rest of the roster pretty well
Autocannon is a good alternative, also two shots hulk to the eye, pushes devastator shields back and kills him in two shots to the body, can delete fabricators if you ricochet the shot into the vent, can also delete dropship objectives with four shots to the engine
Spear is a great anti building weaponry, but do not use it as is, currently heavily marred with issues on lock on, not so great Vs armoured units
Railgun, I do not know post nerf
And like an impact, all weapon with explosive projectiles can deal with emplacements such as anti air emplacements, or artilleries
Not specifically primaries, they don't do that.
Man you got alot of knowledge about this shit lol
I play automatons more than I do bugs haha
I think I got like 90 hours on bots
20 on bugs
XD
I've got like 12 hrs total lol
Oh somewhat fresh newcomer, that's fine
We all gotta start somewhere
I heard people say automatons are harder than bugs but frankly
I beg to differ, bugs rip my shit apart in solo lol
do you still have to time the dropship before shooting it down or do enemies stop getting dropped even after you destroy it
It's very hard to shoot down a dropship before it spawns enemies for it to drop, as you are pre-aiming where their engines might be, since they will be on the move very quickly
Once they stop on the spot, they still kinda swivel but by then the enemies already appear
Once they do, even if you shoot it down they will still drop the enemies then
Oh yeah, you can use the laser cannon to melt Hulks if you cook their eyeball a bit
Albeit, 95% of the time you will kill some of them from the impact blast
And if there was specials coming off it, like huge enemies
They will get stuck under it.
The dropship becomes a physical barrier in the world for a moment of time
in my experience they glitch through the dropship falling on top of them, take zero damage and now have the advantage of the wreck blocking my shots but not theirs 
Oh yeah it tends to get pretty RNG sometimes
But it usually has favoured me
Bugs are terrible solo lol
The only way to truly prevent it ever spawning enemy was shooting it down on the way, which is only possible with Spear
Except, that was pre-update.
Post-update spear no longer guaranteed one shot drop ships regardless of where they hit it.
Yeah bugs are miserable solo since it's hard to disengage once you locked into combat
Chargers are an especially a huge nuisance.
Oh true, laser cannon is actually an extremely effective deterrent against Hulk now
I'm not certain how useful it is against other enemies but it's a good option against that guy specifically
Now that I think about it, the light gunner armor might be good for automatons
It's a light armor with extra padding
Also just noticed this changed from 0
I tried the jetpack but feel like its still the same
think that set will come tomorrow or the one after
ok so, from what i understand, extra padding just adds 50 AR, which means
150 armor
550 speed
and 125 stamina regen
did you buy that with SC?
I envy their ability to turn while charging
Yeah a while back
Yeah I did half an hour or so and got 135
🚶
Railgun+shield 
god i love official helldiver server
its having a meltdown
1 tweak and they are already crying about how the game is ruined
actual doomposting over there
Indeed
best part is i think some of the devs left the server cus of the backlash
mmm, drama
Bro...

Yeah it's a shitshow atm
The reddit ain't much better
Also
Anyone want a mission on their lurkers ?
what happened to "play what you want"
Excuse me, what
What is everyone's favourite stratagem?
Personally, I'm partial to the now buffed 380 mm barrage.
For pure fun value the airburst
But man I observed the helldivers discord for a couple minutes and it really is what I thought it'd be
its so much fun watching it
"Railgun didn't need the nerf, it was just the only viable support weapon" Man I ain't ever seen a post so wrong on so many levels spoken so confidently
Wait, I have.
People when they can't bring a steel maul to a middle school fight: 
muh railgun + shield
Meanwhile some people use recoilless and teamwork 
I think people were just too used to it being able to just delete everything that they forgot you ain't supposed to be killing everything that moves in high diff in the first place
Like the amount of randoms that would attack a patrol moving away from us on diff 9 was very concerning
"My brother in christ i have 4 mags left"
It is honestly kind of depressing how insane people have become after the nerf, like they genuinely need help from a medical professional
I'm fine with what they play with, I'm just teasing

Aproximately 1.5k people have made negative steam reviews specifically because of the balance patch.
Because this one patch alone apparently means that the game is now actually bad, according to them. 
To be entirely honest, I think they just don't wanna learn how to use something other than railgun at this point.
Like play how you want but dear god man get a grip
Losing their everloving shit because of one change
There were no changes to the arc gun, which has been the beet support weapon for me lately. Very excited to try the flamethrower again
Flamethrower fucks now
IT FUCKIN FUCKS?? HELL YEA
I love the napalm and gas strike strategems, chemical ass warfare this game has become
And the amount of people who don't get the laser cannons job was made painfully clear with this patch
Insane anti bug-breach meta: gas arty, stun arty, flamey boi
The flamethrower is actually op after the buff, funnily enough
I was having fun with it severing bots in half, and the extreme cold planets making it even more effective is very fun @raw folio
omg these people 
Why yes dear player, hard should be hard
I would have liked to see something done with the liberator penetrator or the counter-sniper though.
I think a peak buff would be to make counter sniper medium pen, but that's just me
Yeah, counter sniper serves no real purpose right now, more pen would be nice... Maybe less damage to compensate
Well the thing with it right now is it's supposed to be a "harder hitting diligence" with less capacity and a different scope.
But I don't really see the advantage of the added damage as it is rn
I remember high difficulty on Helldivers 1
Be me
Forget to make sure the game is set to Friends Only
A random joins
Uses up all Reinforcements and does nothing to help
Leaves
Be forced to complete the mission without dying in 4 minutes
Good old guerilla warfare
Also yeah, parts of the community is a little separated from the fact that diff 9 is supposed to be difficult.
Also Railgun now needs 2 shots to disable a walker 
On unsafe?
Highest difficulty is supposed to be difficult? Incomprehensible
On safe
Bad game uninstalled
Highest current difficulty
As long as unsafe is one-hit, all is well
Unsafe requires me to use 1st person to know when no to blow up
Unless I don't know about something
Just wing it 

Can't wait until they have to figure out how to make the newer ones then
Just guess 
Imma go back to AC for now
trust me don't
Bye bye Jump Pack 
We still got some enemies they can def add
Might just yoink the ones added in the last update for it I suppose
plus bosses
Can't wait until the last 3 are added again
I love that Bile Titans are supposed to be mid sized bugs 
Remember. they're considered small on their home planet

I think using other the shoulder aim still exposes the meter on the side of the gun
Dear God
Hive Lord when?
Punisher now deals 405 damage
Punish buff was beefy
how is everyone enjoying the patch so far?
I think its fine. The community is losing their damn minds
For all non meta-sluts: good update
Dunno, haven't played the game in a week
For meta-sluts: on suicide watch
Should I try it? 
slugger my beloved
I need to unlock Slugger first 
slugger is good, but I prefer the sight on the diligence myself
Heavy Medic Armor is all I want
Heavy medic armour with jump pack and flame thrower would be pog
The new meta
All that after wreaking havoc in a mech, firing its last round into the face of a stalker, jet packing up to toast a titan from his own back
I invited you by accident
I would love a mission to take out the guns shooting down super destroyers in orbit though
That'd be neat
i want my super destroyer to blow up when i quit the game
?
You missed the
Insanities
I didn't

I saw it
How to write "skill issue"
It's literal definition of skill issue
Mfs want to play halo
Meanwhile souls players eatin this game for breakfast
The railgun has wiggle room on me being amused by it because you need some form of AT for some enemies. However calling the shield backpack necessary is not.
You can run it if you want
Oh okay lmao
Don't get me wrong
Discord consensus seems to be that armor is
Once again broken
I like that the spear reloads with ammo packs now, but hope the targetting is worked on
Just don't say the word "necessary" for a defensive item
Not fun
Man...craaaaazy
So yeah
I saw a video where a guy was buffed by the heavy padded armor a lot though
All armors were medium armor rating of 100
I mean I just did automatons on difficulty 8 with medium armor and I get destroyed
I feel like I can no longer outrun common enemies 
Oh well I just need to not get hit like usual
I'm not expecting to tank but I can barely survive

This man getting the genuine experience of thinning out his family line, as was intended
Autos are still the most unfun faction to play by grace of either no reliable stratagems or long cooldown
Or both 
Nah
Well
I still prefer bots over bugs
What we just did was hell 
You're a helldiver
I take combinations, autocannon is nice as it has staying power and reloads with ammo packs, gas strike weakens drops a lot and is fast
get used to it
I used eagle smokes to defend myself though

Quite useful, I used them while my teammates were getting obliterated
Finally a good change 
And I did the objectives alone
That said, I was the only one that extracted and no reinforcements were left
But all objectives were completed
4 hits before dying
Does anyone find the revolver useful?
And warriors have a chance random crit and 1 tap u in light armor
I love it but cant find its use
I haven't bought the steeled veterans
One tap clueless idiots
Bro buy steeled veterans
I'm waiting for the new warbond
I can't spend money rn
And I farmed sc for the new warbond
Don't want to spend
Prob best wait for the new pack
Yes it does that, and pierce i think, but reload is slow and its bad for panic as opposed to the uzi i find
We don't know of it has good shit
Because revolver is for cool guys who don't panic 
LOL point taken
It's going to be better once we have more secondaries
For 1
It hits hard
Has no recoil compared to the smg and can 2 tap warriors on headshot
Bad
Low ammo
Comical reload
Fun side
Revolver is not a bug weapon
It does a cowboy twirl when you unholster it
Revolver is a bot weapon
Would agree but bug headshots are easier
Yes, but you need more firerate on bugs
Another question:
If funding allows for 20 reinforcements, why not send 20 helldivers at a time? Why only 4?
We need to microwave them
Hunters are the only chaff bugs which can catch up with you in medium
We can only microwave 4 at a time
Will they rename the Explosive category to Concussive as well? 

The PLAS-1 Scorcher is the only "Explosive" primary in my heart
(I've killed myself several time while shooting a hunter)
Jar-5 is good.
Yeah I think the armors aren't good lol
wait till we get the plasma shotgun

kinda yes and no
nah
All guns now lack ammo
Aka, the "primary weapon team obliterator mk.2"
I dun like the new rating system
but 120 and 380 are straight baller now
It insults me
Also look at this stupid idiot
Because how do you feel being in enemy artillery motherfuckers 
Lol automatons landing, 85% chance to be within artillery range as soon as you land
And get into D-Day warzone from the getgo
Both?
Both variant can go fuck themselves lol
All 3 of them go down in one railgun shot to the waist or leg
Shield ones appear to require unsafe mode now tho
because, uh
I just hate how much aim stagger the damn one with the shield gives tbh sometimes
shield
They all also go down in one Diligence or Jar headshot
Or Senator
Liberator Penetrator also turns them into another mob
Except the shield ones
I mean yeah obviously they ain't a problem in isolation, 1v1. I'm more talking when combined with everything else that happens lol
Nah
Nyeh
Depending on the variant, they are either low or medium priority for me
The rocket ones can be scary, but they usually stay far away
The shield ones aren't really a problem
The normal ones are just another mob
The highest priority is always the fucking outpost cannon 
Then Hulks / Tanks
Rocket Devastators
Rocket Marauders
Shield Devastators
Then everything else
Oh, yeah
Walkers
They are above Rocket Devastators
I'm kind of sad that I can't just Safe mode them anymore 
I feel ya
My current computer barely has 45 frames in the destroyer 
But I am a madman who refuses to lower their settings too much 
Not my frames going down by like 50% when playing on dusty planet
Gotta simulate all that dust
I like how my frames drop to like 20-25 after completing a mission
And they stay like that until I switch locations
It's almost as if the game keeps the location you just played at loaded until you zoom (as in, move) somewhere else
At this point I just want mechs and vehicles to be in alr
Also, I think that's too much blast
The problem with armor ATM is that it can be inconsistent tbh
It's bad, in general
Like when a scavenger can somehow headshot you or something lol
ATM I basically just run the light arnor with extra padding
So it's basically pre armor working updat
Just no passive
I don't think it's a fair trade
I just swapped to a medium armor with the same passive
The passive is more important to me than speed anyway

You'd assume that the console is safe 
I'm used to +2 stims and +2s stim duration
Actually screw the +2 stims, the duration saved my ass more than once
Stims are more important of a consideration if I'm doing automatons, yeah
And even then I have both light and med variant anyhow
I'd still swap to a light on bugs
The one I used pre-patch
Because armor is apparently worthless on bugs anyway
So I have speed and passive and I still just die 
So nothing changed
Ain't worth tanking their attacks anyway cuz if the attacks hit U wrong still deletes 50% HP per hit so lol
Even with heavy and extra padding
A shame really
Considering how heavy worked in HD1
I fully hoped it would be the same here but nah, lol
Maybe it will
I never played HD1 so I don't know how it worked there, but maybe it will 
I decided it would be fun to showcase how much of a difference the heavy armor perk used to make in the first Helldivers game while we wait for the Armor Rating to be fixed in Helldivers 2
A pretty short video on them
yeah
it almost works like HD1 for heavy enemies
except its inconsistent as hell
since apparently our head arent armored or something from what i heard off people
so if shit somehow hit our head it just ignores the entire armor rating system
for the smaller units, not so much
small calibre rounds doesnt glance, small bugs still a damn big threat (to an extent) etc.
I do wonder what they want to do with the extra salvo upgrade now the effective time for barrage are doubled
cuz atm it empty lol
lmao what
So ao
not really, still unreliable
It's actually decent now
For bugs, that is
Automatons it's still ass as ever lol
Okay yeah flamethrower is the least hassle of ways to deal with chargers now for sure to be honest
Half a clip to the leg extremities and it dies quick, which is easily done
Slight problem only being that if you wanna use it the whole game you definitely need supply pack
but otherwise for a weapon that literally has no other mode of operation but spray till they die and can reload on the go, frankly it's now my go to for anti charger weaponry
Sure that its not the Arc Thrower?
Arc takes about 10+ shots
and has to be head taps
becausa damage spreading is a thing anyhow
but yeah flamethrower seems to be the ok way rn
angle is irrelevant, damage is consistent
I dunno tbh, I half expected it's just some modded in stuff people is doing these days or somethin
Reason one why I bring supply pack tbh lol, when I run out of stim healing myself from the flames
But I also learnt that you can just back dive when bugs get too close and still spray mid dive
So it's actually not too much of an issue too often
Yeah that's why it's now my preferred method, no need to worry about much positioning or timing, reloading included since u could run around while doin it
Just be aware of surrounding, spray leg till ded
Job done
Dont set yourself on fire
Thats what annoys me most
Spontaneous combastioun
Or whatever its spelled
I rather prepare for the worst scenario than assume I'd do my best everytime to be honest, cause I can never imagine not setting myself on fire pretty often with how much flame I'm outputting, especially considering the engaging range of a flamethrower
Though it's usually the hunters that's annoying
Other enemies only become a problem if they are swarming you from a wide angle so you have to turn around to cover bigger areas
Also
For the first time I got kicked mid game while playing with flamethrower
Not sure what I did wrong, maybe the host got pissy that I left fire patches all over and just didn't like that? Lol, cause I definitely didn't spray anyone directly
I just think at this point
It's not the guns
it's the Titans and Chargers
You never hear people bitch about Hulks or Tanks
but Titans and Chargers are like
number 1 fuck off
Tanks are what ? 2 shots
Hulks are one
Chargers are annoying and TItans .....
self speaking
3 turret shots on overchage, 2 AT rockets, 2 nades at the back or 1 rocket at the back
hulks is the same, 4 body shots, 1 eye shot, 1 rocket eye, or 2 body rockets/1 back
they're also nearly not as mobile
Chagers are 2 leg shots, 3 headshots (with recoiless), Titans are 2 headshots and I don't know how many body shots...
I tried a bot Erad 5
It's really like
Fucked now? like, I can't take eradication missions anymore
Also the laser doesn't work out very well when dealing with hulks on Erads.. they get too close too fast (Scorchers)
Oh crash on mission start
How is the helldiving going?
Honestly tank is never an issue unless they are at a far distance and there is no cover to close the engagement range
Once you are within nade throwing distance, it's gg ez game over
two nade to the vent and it's dead
tbh the only true threat of Hulk is the flamethrower variant
as that's the closest we get to a charger of the bots
Yeah I ran a full mission the the laser beam
and even with a group it likes "moving" around too much with the 30% crouching recoil bonus
and by moving I mean the beam keeps "jumping"
i didnt use it yet tbh so idk how effective laser canon is compared to the current railgun now
Nobody said their an issue
If the answer is yes, it's currently still better
I usualy nade them
yeah tank is funny enough the clown of the automatons lol
unless its like the quad MG one
or whatever laser cannon mg they usin
cuz that thing spin much faster
Shield nerf is also not that bad
shield is like 6s addition to recharge
but made up with far quicker full recharge of shield HP once up
But I'm like
Having a really bad time this morning
Trying to make the laser work
it takes too long to even de arm devastators
speaking of titans im curious how much flamethrower it'd take to bake them lol
baiting them to stand still is pretty easy
so if you're not under pressure i presume it wont be too hard to 1v1 them with flamethrower
laser still just kinda have the issue of that delay on initial firing tbh
flamethrower technically has it too but once you first spurted it out,
any subsequent trigger press is instant
wish laser was like that
But yeah flamethrower is now my number 1 go to, just so i can easily deal with chargers
fuck them lol
also anyone noticed at times the game just refuse to let you steer your pod lol
*its like, naw, get locked on *
personally they need to add 40k armor to the game
Ok current thoughts
you either play very slow
or you spam strats
Noo
I think they need to do a balance pass on enemies next
So they stop shooting without turning/facing a direction
And for chargers to be less of a "I am here to ruin your mood"
I'm also just not making many of the alternatives or new options work very well tbh
so I might just go back to unsafe railgun and shield "meta"
Since it's just flexible enough
Flamethrower is good but I feel like the new options don't work well in high difficulties
Sure,they do work, just not as good one would expect
Anyone know what the 71mb update was for HD2?
Yeah
Laser is not good w the sway on hulks
Or devas
Ust takes too long
And lets you get easily blasted at mid range
Yeah, used the laser on difficulty 8 on Automatons and I got destroyed
Had to spam eagle smokes to have a chance
I don't think I'll touch until the new warbond arrives
Last night I just didn't have fun playing it
Not because of the railgun, since I'm primarily an EAT user, but the fact that you get overwhelmed by agile chargers and you die stupidly quickly
Like,heavy armor is completely useless xD
It barely protects you, guess it's called heavy because you can barely run with it
the best armor is not getting hit in the first place
Just gonna run unsafe railgun
Ran 2 full bot ops
It really is
They have to balance enemy firing angles
It's just a bit egregious to see them firing 70º shots without turning
XD
Yeah
The devs want us to use stratagems but they add 50% extra cooldown to them with a modifier 👍
Cooldown wise, even without the 50%
Like last night was the first time I had no fun at all
3 mins per some of them is a bit toolong
yeah this morning felt miserable to me
I actually went back to work
instead of playing another op
And I love helldivers, I have been playing Arrowhead games since Gauntlet
I'll guess I'll run railgun, rail cannon, rocket pods, and orbital laser
That or might use eagle airstrike instead of laser
run Cluster
Cluster Railgun, Railcannon
Shieldpack if you can fit it
Shield is worth but tbh with how it is rn I would run something else
Yeah definitely
but like not like this
I did a 5 solo
The laser killed 60 bots bro
and like 15s I had a hulk on me
And I saw
I couldn't even hide on top of one of the hill
they kept sending suicide jetpacks
Several hulks
How the fuck do you deal with that quickly without getting rid of your stratagems
This is not the first game
I think they have to reconsider stratagems in endgame
that or they've been testing with like
"dev build iwth everythiung"
which is like stupid
because i'm sure this is trivial w mechs with autocanons
because you can just deal with 6 hulks easy
(since you basically have 4 AC's)
A challenging game can be fun
a frustrating game is a mistake 
Currently Helldivers 2 went from "challenging (dealing w enemy groups on high diff) to frustrating due being unable to deal with enemy groups in 9
X
Yeah I guess it's still early for the game
This is the first big balance patch too
But like I said, the problem is dealing with so many chargers at once with the options we have
Running away from them is an option, because you shouldn't fight every single enemy, but they catch up to you and not only that, they are extremely agile
Like come on man a unit like that shouldn't turn that quickly and precise
I think this is like a triple issue
One: pre patch the railgun was dealing w armor really well and being flexible
so the "charger" issues was more like "just bring more railguns"
after patch, now it's very notable how anal the charger spam is and how... forza horizon 5 they behave move and feel
Gran Turismo: Charger Edition
If these are supposed to be "mid/high" tier enemies they shouldn't spam 8 of them per breach
put a "per player" cap or something
that or stop fucking spawning patrols 70 meters behind walking at you
Hunter patrols are notoriously guilty of this
But yeah either downgrade charger armor somwhere
make their ass actually soft point
or idk
There's many ways to handle it without touching weapon balance
And ? 

You know, I'm not going to care
I'm just going to
with my good friend @clear lintel

I'll run the sweaty build, farm a lil and try not too hard and just chill

back to suffering at work
Good luck
I have enough super credits for the next warbond, so I'll chill out until the new one arrives
Same, Warbonds, SC's, Samples
Might just play Terraria or try Calamity again
You know, Masochism
Bryh
I mean, its actually balanced now imo, cant just run around like an idiot with the old shield recharge
Just need more samples on my end, otherwise just need to stock up a little on medals for the 14th
Hey it's better than fishing 100 days now
I gotta finish Calamity, but with the mod that adds another difficulty
Can't remember the name now
Infernum
I've done that in master mode one time and I really wouldn't want to do it again
It's more balanced but not completely. As I said before, the issue are the enemies and how fragile you are atm
Including every super boss mod
Heavy armor would be great if it wouldn't make you flinch
You see, I'm a special kind of sufferer
Understandable
It's already done so I'm not doing it again
I do think Infernum is not a good difficulty
XD
I also have beaten every Fargo, Stars above and thorium
in Master
That's nice








