#[0.33] [AIRCRAFT] Aryx's F-16M King Viper
6813 messages · Page 7 of 7 (latest)
That's sick had no idea
add drop tanks
do we know when we getting the bigger map is it even this year?
It was shown off in the last dev stream, and is planned for .35 late this year
Drop tanks?
How will their turrets fit in its weapon bays?
you dont fly long enough for drop tanks to be viable
That’s the most ridiculous abbreviation ever
Because GAU refers to a specific series of rotary machineguns and cannons
Of which the specific weapon the F-16 carries isn’t one
Made further abysmal by the fact that several GAU series weapons specifically are autocannons in the broad sense
except theyre not?
lmao
gau 8 as an example
They are what people call autocannons, yes
If you go about it semantically, there are rather few true autocannons left in service
Commonly people refer to automatic cannons broadly as autocannons however
yo @low valley can i get an invite link for your sv?
do ppl just not read the og message or sumn
😭
QOL overwrites the base game's 500rd 20mm cannon weapon definition with a 25mm autocannon
I brought it up to the mod's devs and they also said that, thx for answering!
It's because the M61 Vulcan pre dates the 1962 Tri Service Designation Munition System
Every airborne gun after would get the designation GAU (Airborne Gun Unit)
AGU 
Gun, Airborne - Unit
Nonsense acronyms from the US as usual
The Unit part is really useful knowledge
I thought the implication of a gun pod was that it would come in several distinct and not unifiable pieces
Unit means it's a self operating
Instead of what
Being hand-loaded?

Can you really call something that doesn’t do anything, a gun?
What
Exactly
That did not make any sense
Exactly
Not sure what point you're making
The implication in gun, airborne, is that it is a gun, and not a random subassembly that does nothing
It's the entire unit
Worst standardization system ever devised
Its one of the easiest designation systems I've seen
Anyways the F-16 in the form of A-16 and F/A-16 has used the GAU-8 technically
But in the form of the GPU-5 Gunpod
That uses the GAU-13
They used the 4 barrel version right
I wouldn’t call that a Gau-8 by technicality
With a super mid rate of fire of only 2400 rpm, it is perhaps the most disappointing rotary cannon ever
It's a cut down variant of it
Cut down and with 33% of the barrels removed 
And the RoF decreased by 40%
dunno exactly how the math works out on that one anyway
Probably because they aren't trying to maximize rate of fire
It sits in a gunpod assembly
You'd probably want a lower rate of fire for the caliber anyways
clearly u haven't seen the Chicane's rotary cannon
That would be the only reason to use a rotary cannon you know
I've heard good things about the GSh-6-30
That thing is a death laser
2400 rpm is higher than almost every single barrel gun out there
So
Wait i thought it was a single barrel gun
It's intentional because you don't want to immediately dump all your ammo
But not 4x higher
So?
Its shit
Of which barrel heating for higher practical RoF is the only one
apparently Wikipedia has the aircraft, missile, and electronics designation systems, but i can't find the one for these
it isn't
Where normal guns would jam.
Which would be fine if not mounted in a gunpod with 300 rounds
idk if gas-operated ones are capable of this
electronic ones are misfire-tolerant tho
They can't
They need a cocking charge to try to cycle it
Try
Not chainguns or revolver cannons or any aircraft autocannon made after like 1950
It's proven that cocking charges aren't guaranteed to clear a jam
.....no?
Also chainguns don't count
Also have a much lower fire rate
Err no, only if the cartridge is busted up in the chamber or something
Lmao what
There isn't any chain gun that can fire as fast as the fastest gas or recoil driven gun
They have the benefits from an electric rotary without the weight or rate of fire of them
True but fortunately ^
Not really what I meant
They use a rotary for the better rate of fire and the gun time
They are not helicopters who want to conserve ammo
They want to make a gun that fits in a gunpod
350 rounds
Absolute highest rate of fire is not a priority
Also, the damn Hind has a more impressive gun than the Gau-13
iirc any externally powered gun is misfire tolerant, except Metal Storm guns
They literally took a GSh-23L and stuck it to the side
It's a pretty meh gun
Surely there has to be an exception
Burns through ammo and has a ton of recoil
But generally yea
I'm not sure why they did that
i mentioned the only exception i know of
No 👍
It’s a GSh-30-2K
i wonder why telescoped ammo isn't more common
Fires the same standardized ammunition as the 2A42 out of a longer barrel, and does so at a rate of up to 3200 rpm
Ajax uses it…
Isn’t that reason enough? 
Changing standard ammo, slow process
idk what that is
That's fair, still a suboptimal gun for the platform
nvm it's an IFV
Worst armoured fighting vehicle ever made, maybe?
its autocannon uses it
Yea its the size of an IFV but carries 4 people
i see a modern light tank and automatically call it an IFV lol
It's APC variant rips out the turret for a RWCS MG
Lol
Huuuuuge improvements over fv432))
I think they shouldve chosen the warrior 40mm instead of this... thing
the Rikhter R-23 uses it too btw
its only operational use was in the Tu-22 error-plane
XM274
Ares my beloathed
The finest Eugene Stoner creation
G11 is the real shit though
the LSAT also used telescoped ammo, both cased and caseless
Hans I dropped my mag
Cased Telescoped, fully combustible, squared cartridges
Cocoa powder came out
caseless*
Both
thought it only used caseless
Telescoped and caseless
ah
that's what i meant, i was just correcting the cased part
But it is cased telescoped, problem is the case is caseless 
I hate the term telescoped though, because it means two different things
It's case is the propellant
that's called caseless telescoped
I have never in my life heard that used before
Telescoped is the proper term
Telescoped is when the projectile expands during flight
Which is why that whole thing is annoying to deal with
It's when something can extend or collapse in itself
fun fact: the aforementioned Rikhter R-23 is the only cannon to have been fired in space
Well, in that case it doesn’t apply very well to CTA huh…
In any case the cased telescoped part is important to distuinguish it from telescoping rods
why isn't it just called enveloped ammunition
When you drop the cased part you don’t know what you’re dealing with anymore
Because that word sounds stupid
Cased Telescoped doesn’t?
the projectile is still enveloped in the propellant
Right so we use the cooler sounding word instead
Enveloped, embedded, recessed
would it make sense to call the F-14's recessed pylons telescoped?
I'm pretty sure gunsmiths didn't know what any of those words were
No because that's not what telescoped means?
Telescoped is a specific kind of geometry
In my opinion telescoped implies movement, something that is distinctly lacking in CTA
Most relevant F-16M discussion right here
This is also the opinion of just about any dictionary in existence
Telescoped pretty much just means shorten lengthwise
Not really anything with movement
Telescoping is movement
Lengthwise
it's describing an alteration to lengthwise dimensions either way
it's not really wrong to say it's telescoped (or telescopic)
But its manufactured that way, so no altering is taking place
Case telescoped describes a cartridge that has its bullet telescoped into the case, it's shorter lengthwise than a conventional cartridge
it's relative to standard ammunition cartridges
At this point i could call the bricks in my wall telescoped
Because they’re shorter than if i arranged them all lengthwise 
guh?
No offense but you kinda just say random shit sometimes and think you are proving a point
Because it is quite literally nonsensical to call ammunition telescoped when no telescoping has taken place
We literally just explained what the word means
You are hallucinating that it requires movement
No
To be telescoped is to have an object shortened lengthwise
Its nonsensical to imply that something being telescoped doesn’t require telescoping
Otherwise anything that exists is telescoped
Uh, yeah you can telescope anything if you shorten it lengthwise
It doesn't mean just ammunition
Because it could theoretically be arranged in a way that is ‘longer’ lengthwise
You are very good at confusing yourself and everyone around you
You seem very confused as well
I'ma be real I didn't know what chat this was
I am confused why you 2 have made this your personal debate thread for the last 1hr45min
I am confused why you care
can you two kiss and make up you're driving down the rent of my F-16 channel
Isn’t that a good thing if you’re paying
why can't we live rent-free in this channel
you think I mod this fast for free?
its not free real estate
erm
yes (because you release your mods for free)
besides the cost of time

some damage model feedback, it should not fly anymore with the vertical stab gone
it should be doing the flippy
nah its got that little bit, your bef fine
The tiny bit of structure and lower vertical strakes can do it surely 😌
(No, generally losing more than half of the vertical stab should make it fully unstable in the yaw axis)
i’m gonna be honest with you every time i’ve lost my vstab i’ve spun out and died so idk what you’re doing to survive it
I don't know either. The rear was also loose and wobbling up and down so maybe that was contributing
And I lost it while straight and level
you have the latest version of the mod?
1.1.1.1 yes
maybe it was a one off thing idk
Next time tear it off in the editor then fly numerous times to see what happens as a test control
Or just accept that weird stuff happoens sometimes and it's not a big deal
True
Just curious, does the game engine calculate a dynamic FM when you lose flight surfaces or is that something you need to program?
Flight model is entirely procedural and dependent on the aircraft’s parts
Behind the scenes it can be described as souped up KSP
designing custom aircraft actually have to be somewhat realistic as CoM/CoP affects things & turnrate and agility is not just a parameter but the interaction of all the aerodynamics of the parts.
Woah that's mind blowing
It's awesome behind the scenes, but really does require a lot of iteration and testing to get aircraft flying well :p
So you're saying a better Compass is possible if its model wasn't based on a bar of soap?
Naturally.
😉
I love it
Put these in the documentary lolz
Also sadge that I recognize that specific clearing which I also have pancaked into more than a few times
Had a feeling it was KSP like in terms of flight models, I love that actually.
Basically KSP FAR
That end though lol
Just downright disassembled at high speed.
holy shit
it shattered
speak for yourself, im going bingo afterburning everywhere on ignus
…you're not supposed to fly with afterburners on the entire time
The only reason why that's viable for anything that isn't a bomber or can otherwise carry a crap ton of fuel, is because Heartland is honestly a bad map
Tbh Aryx gave this future F-16 crazy powerful dry thrust. So the afterburner isn't even all that useful compared to other NO planes
use it for getting up to speed and dogfighting but you can come out of it once you're at your desired airspeed and it'll generally just stay there.
Flying at max throttle the entire time really is something that shouldn't be encouraged by design, but y'know… Alkyon.
Brawler (flight model/engine thrust problem practically mandates doing so for getting semi-servicable flight performance)

Cricket, well there are genuine use cases where you don't want to be going full throttle (12.7mm gun runs, loitering, etc)
Tara, AB-4 and the compass I think are the three where I spend the longest % of flight time at maximum throttle I think.
And brawler of course
2050-2080s engine tech, babey
oh I don't mind at all. Just that ppl using their afterburner all day in this plane are wasting even more fuel than usual
Afterburner up to mach 1.4-1.8 and then throttle back
looking forward to what you cook up for a no version of the f16
what
the mod's already out 😭
oh
it's been out for a month 😭
Looking forward to aryx making a cargo plane mod
i was kinda hoping for something korean war era
Dont be ridiculous its never happening
cant wait for someone to do a freaking b52 bomber
I could see it if total conversion mods are made possible but yea highly unlikely
SO wait, if it uses dynamically calculated FMs, could I make a plane in something like SP2 and then remake it for NO in blender?
in theory if thats what I understand
but the physics might not be 100% so some revisions probably would be in order
Just do it in blender
But the game doesn’t work like how you think it does
I was more thinking just use SP2 to test and develop a planes FM to what I like, then rebuild a clone of the model in blender and push it through unity. Assuming the NO modding process isn't to different from what I've done elsewhere that should be reasonable
Why not use full throttle all the time
It is very different from what i’ve heard
Higher ir signature and you need to carry more fuel which means a heavier load
I just burn all that fuel off as I move
Yea exactly
I’m a speed is life kinda F-16 pilot
If I need to sacrifice fuel for my carry load, so be it
But my loadouts are usually balanced enough I don’t need it
Then you just gotta live — or die — faster
And frankly, unless I’ve been loitering far longer than I have any right to - Why am I running outta gas on the Falcon?
Because I’ve already expended all my ammunition by then and the smart thing is rtb to do it all over again
Tbf the Viper is extremely thirsty on burner
More than anything else in my experience
Unless I’ve been chasing an Ifrit for the past 7 minutes
Then again I dunno how the other folks play
I’m usually in and out with the Viper, maybe strafe a truck or two here or there or a APC. (I’m staying far away from those IFV freaks)
Plenty of landing spots too
That’s another thing
If you’re bingo fuel you can always land at a helipad or something
ehhh, the Falcon might not survive taking off from those conditions
Upcoming VTOLTrainer1 and the Vortex gets away with it
And uh, ig the Medusa and Cricket
I mean, I successfully landed a Compass on taxiway at Vigil Cay once
You don’t need to tske off
You just leave the vehicle and respawn it at another field
I always land my planes on the highway bases and helipads
They’re closer than the main airfields
yall, is it just me who instead of having 20mm gun in the f16 i got 25mm autocannon? i have no idea why its 25mm now, i didnt change anything at all literally
QOL seems to do that
It's a known thing with the QoL mod.
@low valley No big deal at all but nobody here said anything about it. I get a noticeable stutter right as the takeoff music plays, which seems to be a result of the game engine loading up the track file? I tested it by swapping in a different audio file and there was no stutter. And it doesn't reoccur until I restart the game. Could just be my PC but no other aircraft does that.
Just an fyi! 
It's likely due to it being loaded when called, and staying in ram*. I haven't looked at the code myself, but that seems to be the cause
Actually my game does this with the f16 too. I always almost bonk back into the runway cause of the stutter.
QoL replaces the 20mm 500-round rotary cannon with a 25mm cannon, intended for the Kestrel
1.1.2 / 1.1.3 update
Fixed music loading stutter on takeoff
Added cockpit night lights
Improved wing vapour
Remastered cockpit
Textured landing gear
Landing gear struts are no longer misaligned on spawn and now actively move with suspension
Engine nozzle rendering improvements
FBW and flight model tuning
Added strut to forward gear
Moved to rank 3
Fixed landing gear clipping into intake tunnel when retracted
Reduced RCS from 0.3 to 0.1
Armour changes (Check wiki for more detail.)
Adjusted weapon sets: Removed centreline Tusko-B and radar missiles
Fixed engine sound playing in mission editor and encyclopedia
Adjusted flare dispenser rate
Adjusted fuel efficiency
Marginal reduction in thrust
Fixed collisions not doing any damage
Fixed issues with landing gear struts clipping out the door
Fixed lower pylon causing weird collisions```
What should we expect a lil' more about the Falcon's FBW tuning?
it’s a monster in bfm now, actually has relaxed stability
do this thing compatible with qol?
none of Aryx's aircraft are affected by QoL, and Aryx's aircraft don't affect it
no
also the Kestrel has been out of date for months and desperately needs a fly-by-wire update
QoL does modify the Kestrel's loadout
Well… it gets an equaliser doesn’t it
actually yea i forgot about that
unintended side effect of the 500-round 20mm rotary being replaced with a 25mm autocannon
Is the 25 better or worse anyway
worse
whats wrong with it? feels fine to me
yea it can pull silly G but its unnamed so it makes sense
0.33 changed aircraft fly-by-wire systems
the Kestrel's is calibrated for 0.32 and will lose control when its weapons are emptied
oh thats intresting
also yea now im having issues whenever i pull up or down it does it but then pulls the opposite almost bobbing about making stable flight kinda hard
oh, that's why i started wildly oscillating in it.
does anyone know how to enable stability assist?
f
Long press F
nah, clearly what you are looking for is ctrl-shift + C
I always do before I ask something but on mobile there's no button to go to the top, it sucks😭
why was I looking all the way to the 16th by default, they're not even here anymore 💔
can we change the nomm description to state its rank 3 now
i really am not sure if thats the right place to ask, but, would it work in co-op escalation if everyone installs it?
Yes, but AI will not use it without the funny factory equalising mod or without you just making a version where there's an f-16 factory on each end.
oh so there's also a mod that adds f16 factories? also thanks for answering
There's a mod that can make the enemy reserves even out between all craft, to the best of my memory.
But you can also just open escalation, add a factory/edit an un-used one on both teams, set them to the F16 & then do 'save as'
Surprised people don't believe the F16M was too nerfed with that new poll.
it did get some QoL changes to go along with the nerfs tbf
imo I thought it was fine at rank 2 (and at rank 3 it struggles to compete with the other aircraft in that lineup and only has payload variety with funny TWR to its name compared to say, a Revoker)
-# 2 circle perf. is very good though I have to give it that
I mean, we have the Brawler at rank 2 already I do not think a rank 2 air superiority fighter like the F-16M is off the rails in any real way
but I will caveat that once again... the F-16M is a modded aircraft
no idea where the concept of "modded aircraft must be balanced exactly to the vanilla standard before anything else" came from
Probably because it's extremely well made so it's easy to think it's vanilla?
I feel like thats how it could be explained
Its not like anything else in the game except payload and twr matter anyway
yeah and the problem (several, actually) there is that mods aren't vanilla content, nor should they be treated as such
the other thing is that balance should not be a primary concern for mods if it would actually impede the design intention of the mod itself
whar
fly the Brawler and come back to me on that one when a Cricket out-flies you at altitude
Super maneouvrability is overrated
That… is the TWR
You said it yourself literally a minute ago
it struggles worse than a loaded cricket at altitude
that's not a TWR issue
And F-16 has both
I'm talking about a clean Brawler here
If you’re talking about turning circle, the cricket will outfly a revoker as well ¯_(ツ)_/¯
But no one cares
Because it goes literally 400 kmh
And can’t carry shit
The F-16 is stupid fast and has better payload than the Revoker
It will be fine as a rank 3 balance-wise
Now, you brought up the fact that modded aircraft don’t necessarily have to be balanced — while that is true, i still think it adds to gameplay and usability of the modded aircraft if it isn’t ridiculously overpowered.
Ternion may be stupid powerful, but it can’t spawn just anywhere and has zero stealth capability, which means it doesn’t outright replace all other aircraft
how did the F-16M outright replace all other aircraft
I wouldn't say the Cricket "can't carry shit" for that matter either, x16 AGM-48s (or x14 with an ECM Pod) is pretty impressive for its size and weight
(plus a 20mm ventral turret to go with that)
Reddit neckbeards
F-16 is eternal, glory to the Viper
I just sent that message without seeing the context 💀
Anyway, all hail the light fighter...(I still think a Rafale in-game would be pretty cool though)
I myself fly the F-16 over the Revoker because I used to originally fly the Revoker like an F-16 before,
Atleast for ground attack..
I’d argue the F-16 is just in a damn good spot overall, its a light jet that will straight up be obliterated if it gets sneezed on, and can be an alternative due to it being a rank-3 aircraft that can somehow takeoff from K92 and all of that
Meanwhile the Revoker can still do its job and have a little bit more oomph to it with its armaments ig. Idk
Will admit I haven’t flown the Revoker much since the F-16 mod but again, personal preference. I installed the mod, I’m an absolute Viper glazer and the Revoker clicked with my brain like the F-16 clicked with me as well
two of my favourite jets in the game in a game that I love.
I also don’t have much issue with the F-16 losing its centreline missile pylons. I always multirole sortied with it, and I’d rather have Kingpin’s or a 500LR cluster bomb for superior ground attack over having a single schmitty
The TWR makes it funny, and yeah even if the engine was reduced a little, it does make the F-16 more thoughtful in a fight more than “slam the airbrakes then slam the throttle”
its still a beast in BFM and all of that joy and whimsy, and its clear what its set out to do and it does it well,
Dunno, I really can’t find much to say other than the F-16 being the multirole king that it is and that I love it, and the Revoker to me is more of a speedy, green monster energy snorting crackhead that relies more on careful preplanning and devastating weaponry
My only nitpick with the F-16 is the fact that it's rank 3
I can see spawning from revetments being a point of contention but if your focus is A2G rather than A2A then I guess it's nice to have the Viper
Granted, the Brawler is already right there at rank 2

(Even with the bad flight model)
Otherwise if I'm going for multirole the preferred option is the Vortex unless I really need the most speed I can get
I find the Vortex to be a niche case.
How so
It's still a rank 3 aircraft and can actually fly faster than the Revoker
Then again my usual method is to go in, drop stuff and leave
You can compromise with external GBM-500s
And unlike the F-16 it actually has IWBs to begin with
With a much better RCS too (and energy capacity for ECM)
The only noticeable thing is the worse TWR, worse turn circle performance, and less flexibility in terms of the variety of payloads you can take
It's still agile enough to hold its own in a dogfight but ideally you don't want to merge to begin with… that goes for any fighter aircraft
Thats kinda my gripe, to lose the stealth in favour of having the bigger boom
The Revoker doesn’t have stealth, its pure speed and agility with the boom to make it more than capable in striking and running away.
I dunno, I’m genuinely curious in trying to see the Vortex in a better light
GBM-500s have a tiny RCS value all things considered
..wait, actual?
that might give the Vortex some credit as a stealth aircraft I can fly to deep strike a location without busting my ass in a Ifrit with its price and runway requirements
Upon arrival within 2.5km (1.6mi) of the designated target, this 500kg glide bomb dispenses 12 GS25 submunitions capable of independently finding and targeting hostile units in the vicinity.― Encyclopedia
This heavy stand-off weapon is ideal for taking out clusters of targets or naval Assets' hardpoints...
Even with IWBs only you shouldn't expect to use the Vortex as some wasteland generator, it's more of a precision strike tool
I always figured it to be that specifically
Revoker with IWBs only isn't going to get the job done nearly as well either way
But I just never found myself flying the Vortex as much as I do with the Revoker with the same goals in mind somejow
idk,
Genuinely a skill issue on my part
Might need to force myself to use the Vortex more in order to better understand it
And the F-16M completely lacks IWBs and takes external munitions only
It also can't carry as many nukes.

I mean yeah
That
I usually just fly fast and have a route in mind so that I’m in and out
Ig the Vortex stealth could help in this case
IWB or not usually doesn’t matter to me as much unless its a stealth aircraft or somethin’, as long as I take out the priority targets like Bolstrikes, etc consistently, I’m good
Valid strat but that that point if my concern isn't aerial targets I'm just using the Brawler for low profile NoTE flights that need a lot of payload
fair
funnily I prefer the Chicane over the Brawler in this case.
If it isn't time sensitive, Chicane is a preferable alternative
Unfortunately such situations are almost always time sensitive unless taking such flights at the very beginning of a round
Speaking of time, an issue with vanilla is that logistics has too little value for how much time it takes to transport stuff

I'd love to do logistics but it's genuinely never worthwhile over exchanging blows with the enemy instead
Even in dire situations
Chimera logi my beloved
then again I’m too busy being a glorified chair force pilot to bother..
Maybe with the new bigger map when it rolls around, Heartland but 4x bigger it might see more logi because of the distances?
Heartland is too close quartered and the pace of early game is far too quick for the logi’s to settle in, and even if you did, lose the air war and some random Compass detonates your cheeky munition drop
I dunno, the Chicane is such low cortisol its satisfying for me over the Brawler being a missile truck where its the same “in-and-out” by technicality.
Never was much of an A-10 fan but I can appreciate the comedy of sinking a fleet with the Brawler
I'd love a 2000 km map, being able to make full use of the range of the Darkreach and its weapons would be glorious.
I'll take a 400 km map though, it will at least push some of the smaller aircraft to their limits when it comes to range and might make aerial refueling necessary...now that I would love to do.
A small tactical transport like the C-27J would be fun. If they end up adding kamikaze drones it might be fun to run something like an An-27 or a Kodiak 100 against them as a gunship.
I think it’d make for a interesting balance
400km means theres value in deploying the lower tier frontliner aircraft as they get to the fights sooner
And then the higher tier aircraft genuinely has arrival time,
The higher tier aircraft taking time, but its mitigated by most of them being supersonic
Meanwhile smaller tier aircraft provide active data and etc whilst the fighters and multiroles and bombers arrive
arads and jam pods planned?
Pretty sure the jamming pods were found to just be too powerful
even if the Falco's juice aint much, being able to jam is still quite stronk, which would likely have the F-16 punch way above it's price and class
qol mod gives majority of vanilla aircraft sead loadouts and no one seems to complain, + the f-16 is a dedicated sead platform irl
qol is a separate subject
it changes the game as a whole
while aryx is def annoyed about balance discussions, she still sorta adheres to game classification
and jammer pods could make F-16 rank 4
any and all balance concerns go outta the window once mods are introduced lmfao
especially considering no one can join a vanilla server with said mods
I still think that so called modded aircraft balance is ultimately futile
you can have it within reason but it's never going to hold up to the vanilla standards, being a modded aircraft
yeah it's a stupid argument
the way ppl cry about it you'd think there was an epidemic of them getting absolutely curbstomped in public lobbies
I mean you can try to balance the Sparkfrit for example and efforts were made in the design of the mod itself to stop it from outclassing the Medusa in its EW role, but outside of EW (and defensive countermeasures), it is in most respects, a very clear upgrade over the Medusa

that's just one example
SuperIfrit... I don't think it needs explanation why a mach 11+ capable version of the Ifrit with obscenely powerful engines is arguably more of a threat than even the UFO
(and it's at rank 5 with half the cost)
again I got no idea why there were balance complaints about Aryx's mods specifically
they're on the tame side of things in the modding landscape
lmao
I see no one complaining in the other modded aircraft threads about balance
but every time I take a look around RAH-72 discussion or maybe even the F-16M
complaints
💔
it'll be the same ppl wanting infinite ammo mods and stuff too
hey, that's not my idea, that's aryx's
yeah i know but that’s kinda the whole point of what i’m trying to say lol
she’s the one making it, if she wanted to make the gun shoot nuclear bullets there’s fuckall anyone else could do about it
but type and complain
Ultimately balance is just up to the mod dev as anyone sane intended :3
Hard disagree
That just makes no sense that's asinine
I'm going to make the rank zero $5 fighter that can also perform as good as a UFO and fire 7000 missiles. Nobody is going to use that
Balance is a good part of any good mod
hello my name is nobody
Cool. You can dick around with like three friends for 5 minutes when actual servers will be running mods that are balanced with the game
lmao fine by me
Unless like the server decides to add every single mod ever
not like that’s not already happening with the 2 modded server per day that pop up
Most mod developers don't want to waste like days or for most people weeks of their time to get something that people don't want
Are you saying that balance doesn't matter whatsoever
with mods?
no
all expectations of “balance” are immediately thrown out
only time that becomes an issue is if said mods can be used freely amonst ppl playing vanilla
I'm genuinely so confused how you think you are in a silent majority
which is not the case
People want things to work with the game?????
the silent majority is ppl crying about balance
Like?
what’s not working
I am genuinely dumbfounded how this is even an argument
Yeah, just throw out all rules of balancing. Just don't give a shit anymore
The amount of effort you're putting in to just get it to work. There's no reason to not make it work with the game
if it carries out its intended function then it works
It's intended. Function is flying. Do you understand how hard it is to get a single thing imported into game that can fly?
ah yes because that’s the only function planes in this game have
If you're going to put that much effort into something and just make it comically unbalanced that's just there's no reason. I don't think the majority of people are going to use something entirely overpowered
"Personal effort and fun is useless if people that don't want to screw around don't like it"
ppl use op stuff all the time just for shits and giggles
Replace people with I
ppl actually have this thing called fun when they play the game
I guess the event content was a waste of time huh :(
I'm not installing any mod that just comedically unbalances the game
It quite literally was
Like
oh brother
THEY FINALLY SEE THE LIGHT!
Simply leave the modders alone~
so YOU don’t use it
you can just say that
it’s easier than assuming everyone shares ur mindset
pretty sure javi is a modder
and in touch with aryx
I talk w atrx She values balance very greatly
Yeah I literally worked on the tern 😭
The amount of effort that goes into balancing the F-16 and the turning on is just entirely lost on the majority of people
I love autocorrect
The Tern sine waved from underpowered to overpowered before eventually getting to where it is now. Even then there's debates on whether it's too tanky
I'm well aware balancing is high effort. :3 I just think the one specific argument that "why bother if not balanced" was annoying AF :3
My take on it:
If a plane is overpowered, even if it's RIDICULOUSLY overpowered - it's allowed to be if that's something the mod creator wants it to be. Yeah, even if it's a Rank 0 $5 thing that outperforms the UFO. The problem with balance - different people have different opinions on balance, and they want it balanced in a different way. That's why I'll keep saying that if you think a mod is unbalanced, and you don't like it - delete the mod and move on.
I'm the silly creature that arrives to bash one point I hate & then vanishes :3
Let the mod maker make whatever the hell they want, it will find its audience
bingo
I disliked the point that "balance absolutely doesn't matter because it's a mod", even mod creators don't think that way
I also sometimes use OP modded weapons in Fallout/Terraria/whatever game can be modded if it's fun/funny lmao
Unfortunately if the mod creator wants balance...There ya go~ :3 It shall be balanced :3
Sometimes their audience is indeed vanilla~
That's one I'll keep making, mostly because It's much simpler to get across than a complicated discussion about "vision, decisions, this-this-this-that" with every person who complains. Don't like - don't play, just four words :v
also this
Oh a reply to a blocked message, pain...
or go make ur own
I feel bad for the mental trauma Javiair is having to endure
idk why you blocked me tbh
I suppose, people I saw in "the incident" are quite stupid, so that statement could work better than any explanation for them I suppose
Y'know Javiair has been typing for ages and I hope they aren't stressing themselves out
I mean there's that but for the amount of effort a Creator puts in, at least currently, unless it's explicitly designed to be a shit post (eg mig 15) making it comically unbalanced is Not what most authors are trying to do right now, which is especially what Eric's is trying to do with the F-16 and MC260, In the context of this thread, this aircraft is supposed to be balanced
Oh there it is :3
Hey, you know it takes zero effort to not be an ass
Hey now, that is genuine concern, despite my behaviour~
It's a discussion after all, not an argument, I have no ill will to you, promise.
And about this particular discussion - when I came in here I wasn't even sure who's on which side lmao, so I'm guessing that this was a bit of a... miscommunication that got unnecessarily heated, as we're all on Aryx's side in this one 
plane game trauma goes crazy
I'm just here to disagree with the parts of both sides I don't like :3
The more detailed and passionate the game the more passionate the trauma~
all i’m saying is if a modder decides to do something then that’s their prerogative, no matter how anyone else feels about it
Also to jump back like 50 hours yea no the F-16 absolutely should not get jamming pods, I think I read that earlier and just...Balancing nightmare
That's fair too 
no matter how “balanced”
Yes, including being balanced to vanilla :3
Therefore this entire argument is people agreeing :3
not wanting to add to the fire, I find the "its a mod, balance is thrown out of the window already" argument feels quite dismissive. It depends entirely on what's being done, what the vision is, what it's trying to accomplish sorta thing far more insightful and helpful in how a mod is perceived and therefore balanced.
Hey, I agree, I just disagreed with initial "where jammer pods, f-16 irl had them too" 
If someone wants to make gigafart destroyer of unborn universes 9000 in the body of a Spitfire, they shall and those who want gigafart DUN-9000 shall get it
If the mod author wants to make an aircraft that stands out among the vanilla crew but is still a part of the sandbox, then we should be able to discuss it with them in a thoughtful and helpful manner
Exactly why I'm so aggressive on this. We all know that people barely read the original posts, they barely look up information, and no way in hell they're gonna listen to pages of explanations and justifications, so it's much easier to tell them to just delete the mod and move on, because the mod creator doesn't owe them anything
I like that the balance discussion every day of every thing ever is an endless loop of everyone actually secretly agreeing that the mod dev should do what they want, and then like every few weeks we beat someone with rocks for claiming that mod devs should bend to the will of yelling.
wait this isn't the shipyard.
Lmao
I'm well aware that Aryx cares about balance, and that she has her own vision on that. But I have a REALLY big problem with people attempting to bully her into re-balancing stuff to fit their own vision
shipyard is quite chill
Oguri got too hungry for mod drama and wandered off, huh.
(average Discord moment: "Wait, this isn't [X] server/channel")
Oops ping was on I should evaporate ;-;
this thread is actually quite heated compared to shipyard, especially since Aryx returned
im gonna get ramen to celebrate the new ramen themed scenario coming in 1-2 months
we should give everyone ice cream
I both do and don't want context...
Hell yea :3
I'd post more but this is the F-16 channel not the Uma channel I can't get too sidetracked---
There's a fine line between giving advice and being a bully
Like the F-16 I think is pretty well balanced
If there's something I want improved, I'll ask nicely
we engage in diplomatic diplomacy
Not what most people seem to do where they come in droves and just complain
If I ever want a mod improved I silent sit in the back crying because I can't do it yet and I'd melt into a puddle if I told a mod developer to change things.
To be fair I've gotten to a point where I can call literally every mod developer my friend so
Well, yeah, no one's gonna push it on Aryx's server if they don't want to get nuked by the mod team. People do it here and on reddit because they can do it without getting kicked out 
I Have the ability to talk to them like one
On a more relevant goofy topic
I think I'd rather quit gaming than have to talk about gaming on Reddit...
Opinions on the F-16 losing the centreline A2A missiles?
It makes communication especially when needing to be critical a lot easier
I think the nuclear option Reddit should reserve itself a special ticket in hell
Ah, you added 2 extra words, "nuclear option"
I don't take centerline anything
it looks bad
I'm not against it. Honestly it's not that little of a change and I feel like that's more an atg pylon anyway
But at the same time it's really funny
You know what thats just based af.
I mean I guess the word "the" is also extra in the joke...
True
We had Fashion Souls, now we have Fashion Option? 
It is kinda funny watching my beloved Falco sling a Schmitty outta it’s belly
I go there to laugh my ass off with a bucket of popcorn at the ridiculous things people say
Fashion is a vitally important part of all combat.
My dumbass spent 2 hours getting a thematic drip everytime a new Destiny-2 story/expansion drops
I am after all ((sadly)) a WT player and I am SADDENED by the sheer number of players with no decals or deco with their settings on "historical"
I mean I make liveries. I can't disagree
And then realising I’m a chud who never takes off star eaters
And for that matter I was indoctrinated into Forza and I refuse not to decorate cars before using them
That aside I outright just don't take certain weapons in certain spots if I think they look bad ;-;
The joke writes itself with my profile picture
Theres beauty in the ugliness sometimes
True, true, certain types of goofy are beautiful, I do account for that.
Unrestricted weapons cricket with five rail guns
That is the most beautiful loadout of all time
But that's not bala------
It looks so cursed
”you telling me this chud is the meta defining combat spacecraft?”
As much as I like nice shapes, you better tell me that thing goes in atmosphere or I'm gonna evaporate.
Fed up of space-only craft being so pointy ;-;
I've actually never played with it. I've just seen so many screenshots of that thing
Unironically I just never felt like it
I don't even play qol
It was made by the Ferrarai of the space corpo’s.
Well outside of making it work
I kinda wish there was a biiig log of what QoL does and doesn’t change
unless there is
then fuh
I played with it wanting to literally to carry more AIR-2s and then discovered that the AI prevention was er...50 years out, so~
Because everytime I see QoL mentioned, I always seem to get the impression it’s meant to be a total rebalance for the game meant to emphasise much faster, chaotic combat where everything is far more lethal on it’s own
Being given unrestricted nonsense actually just leads to me using too many unguided weapons or covering a brawler wing tip to wing tip in gun pods.
Like the 20mm being changed to 25mm
and the AT-145’s losing its top attack properties so its a return to form. (Sorta) for the former now bygone era of 42 lynchpin’s wiping out sandrift.
God, lynchpins were so silly pre-laser...
I never used AGM-48’s ever when I realised there was no consequences over the whimsy and joy of one tapping an entire convoy with 28 lynchies
Imagine Lynchpin-loaded Brawler without the need to paint the targets 
A friend of mine still complains about them being changed to laser guided to this day, altho nowadays I think its more of a unfunny ironic bit than anything from him
That's basically what it is
When it was updated I had to remind people I was playing with over and over that it was changed...
And then they just gave up on using them ;-;
It did make kingpins nicer though :3
I had a guy complain about N.O being weird and boring and the weapons being inaccurate because his AGM-48 didn’t hit its mark. (He fired off arc and I think it slammed into the ground)
Oh kingpins are perfect with laser
Lynchpins are still spammable but to a less extent
Kingpin’s became my compliment to AGM-48 spam
Honestly, there just needs to be a way to encourage buddy lazing more
the chud Linebreaker MBT never saw it coming
Laser.. pods…
And small point benefits I'd say
oh and maybe UI that better signifies if someone is lasering the same target as you
Yep
because unless you are cag larp, super milsim roleplay
True, we have points for jamming, so why not that as well
I deadass go
“Oh, wait, they’re lasering it for m- nevermind.”
It's really annoying to not know if the target is lazed by another person or not
I was thinking more of an assist system like you get say a third of the points of the person who killed the vehicle if you lase it for them
The AI being more aggro with the jamming pods is a right step imo
Who knows, maybe we’ll get some more laser action
We're getting artillery. I hope there's a laser buff with that
Especially if we’re getting SPG’s firing shells that require the lasers to hit their-
oi ya stole my point you delectable knob
Well they require them to be accurate
They can fire freeform inaccurately
Ye
I genuinely do think more info on whats being lased or not will help massively
Like even if the lasers dont get buffed
or have a way to increase it
Being able to know if someone is what without needing to scan all friendly aircraft to see what they’re targeting before promptly realising they swapped targets
Hell most of the time you end up wasting ammo because the IFV got slimed by the same guy who was giving you laser assist
it kinda is
"QoL" in the name is a legacy from the early mod history
(honestly suprised its not renamed)
same
I think, something that would be nice, passive lasing?
If there's an aircraft in the area that uses munitions that don't require lasers - it's kinda wasted. So they could be programmed to automatically lase the targets someone WITH laser-guided munitions selects, but doesn't have enough lasers for
putting optical guided lynchpins on my brawler and making a beeline to Vigil Cay Naval Airbase (I am a Boscali patriot with a dream and a hatred for Vigil Cay)
Harmony Sands is getting it for sure, there's a Stratolance battery there in Terminal Control that was a bastard to get to with AI teammates
Fer De Lanceeee
@coral jolt hey, sry 4 pinging, but do u have icon for F-16M like this type
?
where do i downloead it?
It keeps pitching up and down violently even if I enable flight assist
update to latest version
Thanks
F-16M 1.1.4 update
- Improved default liveries
- Impact tolerance adjustments (no longer flames out instantly if you take off slightly too early)
- More FBW tuning, oscillations reduced substantially
- Fixed cockpit night lighting strobing at high speed
- Fixed flight assist being off by default (Thank you zloy_farrash for figuring this one out)
- Adjusted cockpit textures to not be vantablack because of shadowing
- Landing Gear base widened slightly
Improved default BDF liveries
Impact tolerance adjustments (no longer flames out instantly if you take off slightly too early)
More FBW tuning, oscillations reduced substantially
Fixed cockpit nigh...
Landing gear base widened slightly
I wonder if this’ll mitigate the wobbly taxiing at all.
Even so I definitely need to be easier on the rudder on the ground.
Keep up the great work, Aryx.
by like 3 degrees but it does help
Elite f 16 knowledge
sead options 🛐 ❤️
holy shite the gear change wasn't lying
tipping over like a moron at 60kph now instead of 40 🙏
but fr it's awesome it makes it so much easier to recover from doing the
The stanky taxi to runway leg
viper hain't recovered from the bevvies he had at the pub crawl yet 😔
Exceptional
Got it was so annoying
Hell yes i drive like an idiot, hell no i won’t drive properly
Ahh it was fine, it's not DCS. if you tipped over you could tip back upright with some wiggles
Don't need to respawn just cause your wing is scraping along the tarmac for a few hundred meters
Yea true, and thank goodness for that
On the plus side this has taught me a lesson for my next fighter
it’ll have a very wide gearbase because people are in a hurry apparently
for better or worse the pace of sorties in NO is blisteringly fast.
players eventually figure out exactly how much taxiway you need to takeoff from
i do find it funny there’s like 3 aircraft that actually need the runway
darkreach, brawler and alkyon
lowk the reason why mitch's been getting more and more creative with taxiways on ignus and newmap™
everyone got STOL in this bish
Especially since we'll be getting runway cratering soon™
Brawler counts as 0.5
Yea but noone’s been using runways all this time
Runways? Where we’re going, we don’t need runways!
Runways are terrain, as are taxiways...I'd imagine we'll see some PAB-125 shenanigans before too long
0.8 honestly
it CAN take off from taxiways but you need a comically long and straight one
Easier to just take out the hangars tbh ¯_(ツ)_/¯
Local man invents runways

is this pala's version of the f-16?
Isn’t that just an f16
doesnt look like an f-16
Or F-5
Long fighter 1
<t:1780851600:R>
how much scythes will it carry?
4
Nah way smaller, from the clues Aryx has given more akin to an F-5.
I foresee some F-104 shenanigans
Fly fast, dump missiles, gtfo
And I'm all for it
I love tiny speed demons 
I support the shit head
i was using the F-16 viper and was around 1500kmh, i tilt up alittle bit then all the sudden the jet just completely folded itself and crashed, the pilot died instantly
i have no idea what happened
the jet was shaking up and down a bit from the speed alone
Oh hell yeah, the F-5 is goated
Yes sometimes we ARE in a hurry because we don't want to be nuked (related Revoker clip)
this excites me 
I want QoL weapons to be seperated one day, they seem neat but I don't want all of QoL lol
Please Aryx I need this
My hornet kinda wingless
what a small baby it is
it's not a horney
Beefed up FCk-1
f-5?
Oh fk... that's why she still has shown it fully.
Oh god I dislike that thing. I'm sure it's great, but I need proof of it.

