#[0.33] [AIRCRAFT] Aryx's F-16M King Viper
1 messages · Page 6 of 1
Is it possible in future to make some guide how to make planes/vehicles for NO? I just have Jaskal and Skelter 3d models, and think to make it when I will have some free time
I can't wait for the shenanigans with the 127mm railgun gunship loadout
she's working on one
Jackal?
same, though I'm really looking forward to being a proper heavy AWACS/EWAR/heavy munitions cornerstone for my group with it
no a guide on how to make aircraft for NO
tarantula-chimera rivalry boutta be insane
Chimera clears all day any day of the week
could try my hand at writing a bit up for it, as I work in Unity myself, but I've never touched NO's actual assets so I wouldn't know where to start on actual numbers for balancing and performance, making something that works in the game's physics environment, etc.
yeah it's crazy how it blends both the Tarantula and Medusa capabilities in one large fixed wing aircraft
And yet we couldn't get a jammer on the viper mod
I will still lament this decision
sadly I can somewhat understand why she didn't but still wish it did
The tula still has a big advantage in that it can take off from ships and forward air bases, so it's still not totally obsolete
tbh, I was personally planning on making a fixed-wing heavy support aircraft if the new official plane we got wasn't that, but the Chimera blows what I was planning out of the water so I'm moving on to something else
I don't, because if you're gonna just give it to the big plane anyways, making it oppressive in that regard, why not just give it to the viper anyway. It's not a free win pylon
oh absolutely that's the great part with it that it doesn't make anything obsolete same with the F-16
honestly i could see CTOL versions of both the 'tula and the 'tex being pretty nice, you could trade VTOL capability for more speed/fuel/weaponry
once I actually learn the ins-and-outs, current plan is to make something more akin to an F-111/F-117 like I thought the Alkyon was going to be initially
It was tried, but it was way too crazy
It might still be crazy on the big plane as well tho, but we'll see
the bigger reason my guess is that it would make the F-16 more survivable which reduces its big set back of being a glass cannon and pushes it to being a bit more over powered compared to other aircraft
as a ground-pounder I love having a COIN prop, an attacker/trainer, and a heavy CAS bird in the same game, but I miss having a more dedicated high-speed precision fighter-bomber
also, thinking about it, add the Tornado to the mix of influences for the design
(especially since we have submunition dispensers now)
she said there will be work done to make a F-22EX style aircraft and a possible rank 0 helicopter that is inspired by 2 games
ooh, now that sounds exciting
Because it was incredibly OP
version 2 then the final one
it shifted the viper from “Very strong for a rank 2” to “strong for a rank 4” lmao
yeah I totally understand why we don't have it
lol it just proves how cracked a irl F-16 can be
Honestly, at first I was a bit on the fence about blown wings, but it's really growing on me
Also makes more sense, considering the side cannons that can be equipped
made the engine gauges a bit more readable
Have you managed to figure out those issues, or no luck so far?
Also, love that bumblebee reference lmao
other issues are kicking my ass but I'll get em
Ya like jazz?

link isnt working for me :c
I gotta sleep to wake up for work but can't wait to check it out tomorrow when I get home. <3
Don't worry, I'll play it for you
is this in 2 and a half hours or a day and 2 and half hours ???
either way LETS GO
window starts in 2 and a half hours
ah, i cant wait
We will be looking forward to your work
Get some rest tho after
we need one of the best modders still alive
Reminder that it says WINDOW and not actual release time
Looking forwards to it.
I feel like this is a bad idea. I don't like the idea of creating for posts that are not completed yet. The current post of aircraft that are "under development" have already come and gone; we see that it's in development, then we move on. Most people are not bothering to check it after. So when it launches, not much traffic the project is going to get, as opposed to making posts as soon as the aircraft is ready.
Even then, Aryx has a whole lineup of aircraft they have in mind to work on, so it's gonna be absurd to create multiple posts for all of them, let alone them having to bounce between conversations of different aircraft that are colossally different from each other.
fs3 incident
this
I'd lowkenuenky crash out if I opened up #1457927084587483260 and 97% of the aircraft that are posted are just "under development" despite being posted.
^
F-106G be like
Btw, current status: development hell 
Like I am all for letting people take their time with the creative process, it's important ❤️
I really appreciate mod creators~
But I will internally detonate if I have to stare at a wall of "later :3" every day ;-;
See, that and not-being-a-completely-awful-person is why I don't give into my brain's desire to scream 'pleeeeeaaaase lemme test it' at modders :3
Instead I sit there, drooling on the window, staring at people making exactly what I want and waiting~ With love :3
There's one "development" mod that I'm not gonna point out which shows absolutely no progress other than the initial model in the first post
I can’t wait
Sorry, but you're waiting. 🥱 🔥
there are three of these
After the first one I just crashed out and avoid looking at newer ones lowkey
I have my guess, but I kinda purposefully don't check the channels beyond waiting for them to do stuff because I get the feeling it's just 90% people going "when?"
Nuh uh
I lowkey was like "YO ANOTHER AIRCRAFT" saw a lack of download, saw no other image, just text details of what it might do. Crashed out.
Instead I just stalk Aryx because they gave me the joy of watching hordes of migs accomplish nothing against eachother.
And honestly if I had more free time and more patience with the editor I think the mig alone could keep me giggling for another 2 mod releases.
F-16 is all I need
Learn a simple way to start the F-16 Fighter Jet. This shows the simplest way to start the F-16 if you're in a rush this is not the recommended way. This is for educational purposes only and is not intended to be replicated. Happy Flying!
Bully in the Alley Remix
Boot this up with MFD mod
Honestly having the F-16 from normal smoll runways has been a joy for casual play with friends.
Absolutely peak
this is exactly why i only make my forum posts on release
Unfortunately because I knew you were getting stuff done I was still screaming internally every time I saw a picture of any WIPs 👀
...Every person I personally VC with was well aware of my excitement but y'know...
No "when" posts because I...That doesn't...Doesn't do anything...
God knows if I wanted to "when when when!" every project in existence I liked I literally would not have time to actually do anything
I'm in Japan timezones so when I saw Aryx go "tomorrow" on a post that was "yesterday" I was low-key ecstatic till I realized it was the day after.
Then saw it got delayed
It's ok, we collectively love Aryx, they can take their time :3
My annoyance is directed at the fact I am subject to the passage of time :3
Just please please please do delay it if it turns out there's something wrong 👀 Better that than rushing for a set window.
Delayed because you're SHORT 🗣️🔥🔥🚒
So mean :(
we need 105 howitzer
mc260 is out 🙏
will do release here once the trailer is ready
peak
nuclear option community is racking up more modded aircraft than i can count
idk how to count tho
a mig 15, an f16, and a new fictional cargo aircraft before the release of the fs3 ternion
that is insane
does the fq-106 count?
yeah
so thats like 5
the fq106 was the first step of making modded aircraft
i think there are 4 but there is a "5th" if you count the kamikaze drones
i still see that as a win tho
early access build of mc260 is on the shipyard, will do full public release later
the more the harrier??????
Comical TWR when near empty
does not represent performance with realistic combat load
Well my first goal is unsurprisingly going to be finding a way to keep a radar alive long enough to put rams next to it in a bitchy place using this lovely creature
Sorry but what exactly is the shipyard
what in the actual fu
0.9 T/W at 100% fuel...
thats nuts for cargo transport
Railgun is definitely good for sub-capital ships
Aryx's own discord server
Very minor thing, but the joystick in the cockpit view should use the bottom of the stick as the pivot point, not the center of the stick
naturally a lot of its balance needs dialled in
there's a few problems
wanted to get it out for testing, proper public release tomorrow
she'll be a lot more dialled in and reasonable by then
already fixing the supersonic ability of it 
yeah you put globemaster III engines on a hercules
I was able to shoot my wingtip off with the railgun while engaging a Hyperion, not sure if the front or rear did it
Its more like C-5 Galaxy engines on an A400
fixed in the latest build
nah the dry weight of the thing is similar to the herc, but i did some napkin math and the thrust is similar to the PW 2000
150kN per engine asl, 4 engines
- over-wing configuration for blown wings gives insane lift
naturally with payload she's a bit heftier
yeah but its a tad too much lift
less thrust needed
i mean, sure, but at the same time it takes off as fast as an ifrit on full afterburner, even completely dry thats way off
this just in: a heavy lift jet with nothing in it has good twr?
shiiiiet
next you'll tell me a clean ifrit on 5% fuel has good twr
a heavy lift jet with a weight similar to the hercules carrying engines that was supposed to push triple its weight
you may note that the hercules is over 100 years old by the time of NO
well yeah but at the same time is it necessary to give it globemaster tier engines
perhaps there is a desire for more capacity in a similar size airframe thus lending to an inherently more powerful engine setup
yes
being able to take off at mtow is good actually
the globemaster can carry the entire chimera as payload
the chimera could carry the chimera as a payload
I am absolutely adoring the creatura so far :3
it can carry 4 chimeras as payload before it cant lift off :V
If there is ever a 1 cargo slot short range deployable radar I will proceed to be a horrible person
the supersonic speed isnt exactly the chimeras fault though given the darkreach and compass can hit supersonic speed without diving or anything
actually so can the medusa
is there even a single jet in the game that cant break the sound barrier at high altitudes actually
i do want to get it to subsonic however as I have an even larger cargo plane planned for the distant future
the extreme thrust definitely contributes
Clearly the answer is adding armour.
the globemaster has a min T/W of 0.277 though, so you can definitely lower the thrust while keeping high payload
I am a sane and kind human being.
Also doing this within the first 6-10 minutes depending on starting cash & such is really funny :3
You can definitely circle around a carrier and keep its missiles off you with the jammer + infinite flares while you blast it with railguns, but it doesnt seem you get enough ammo to sink it. Lots of 127mm holes but no big damage
I wasn't paying much attention but I did just have a wing sheer off on deployment of the airbreaks at high speed and honestly...Probably on me. No idea.
smh this generation got too coddled by their fancy FBW systems, younglins dont know how to treat their aircraft right /s
Also mounting the railgun in the back at low load can indeed lead to the aircraft doing a backflip on take-off, 10/10, no notes. ❤️
A true reminder of my time with weapon mods in KSP
The FRCV has no paracute when airdropped, but it seems to handle crashing into the Earth at mach 1 just fine 
Also shooting my own wing off :3
Again, my fault, no issues, just having fun :3
remember that one chinese t59 video
the FRCV is him
The thing weighs thirty seven tons empty ?
kinds standard for a transport its size yeah i think
the globemaster III weighs 128 tons empty
C130H weighs 34 tons empty
But this thing has almost double the max takeoff weight
Hmmm...It can be quite durable...
Coudln't quite land it, despite circling the map. Lost too much control at landing speeds :3
It's out?
My eepy ass saw Aryx mention their shipyard and I just kind of er...Rubbed my 2 functioning sleep craving braincells together and went to their github 👀
I'll have you know, it's perfect~
I mean probably not but...Took off, flew, shot things...Delivered unlawfully violent amount of RAM-45 launchers.
And I intend to fly nothing but it as much as possible over the next few sessions of NO
Flys well, does silly things...
And you hold no power to delay it because some form of it is already in my hands >:3
latest early access build adjusts that
the FRCV has to be deployed sheridan style
rolling landing on the ground
she’s too heavy for chutes
it’s in the base msg of this channel, the server at least
Don't shame her like that, I like my machines a lil chubby >:(
I spent hours at work doing literally nothing and then this released past midnight, 90% of anything I say will be incoherrent in one way or another :3
it’s mostly empty space
Apart from my praise, those parts are true.
Anyway I should sleep so that the lovely plane doesn't keep me up to 5 in the morning...
Good luck to the people that do have more time to fly it early :3
I hope it's delayed when you wake up.
But I already haaaaaaave it~ :3 ❤️
we have airliners finally🥹
My question is, will it drop? 🧐
Drop what? Like thug-shaker style?
What else would u think I was talking about, common 😒
Me waiting for the day we can airdrop them like paratroopers
3 Orca's running into Agrapol with a Vortex clearing the way
The humble Agrapol personnel looking up:
But it’s not out fully yet, right?
It's in Aryx' Shipyard Discord server
Early access
"1.0.0.1"
Is it a server we can join?
I believe the invite is in the F-16M King Viper mod forum @sinful topaz
Thank you!
i can't use pitch control surfaces on the cargo jet.
im unsure of rudder, as i haven't gotten off the ground to try.
roll does work however
not sure how i can describe it other than i just simply can't pull up.
i've dropped the weight and have gotten up to speeds of 800kph, still no lift.
im not sure where i can provide logs from if needed, but im willing to find them if needed
https://medal.tv/games/nuclear-option/clips/mzbBDepdhvKipYXqG?invite=cr-MSxBYWEsNDQwNzMwNDYx&v=30
https://medal.tv/games/nuclear-option/clips/mzbA3Aodo89TGqmKm?invite=cr-MSxsakcsNDQwNzMwNDYx&v=30
https://medal.tv/games/nuclear-option/clips/mzbov8PTsORQN_wFW?invite=cr-MSxBWEgsNDQwNzMwNDYx&v=30
https://medal.tv/games/nuclear-option/clips/mzbhDmwK4EMJi4q9m?invite=cr-MSxpWVosNDQwNzMwNDYx&v=30
Have you tried turning off some other mods
Like idk, NOTT?
i don't think i have nott running, but i can check.
is it known to cause issues?
take that back, i guess i did have it running
My mod list for example seems totally fine with it.
this is mine (now with nott disabled)
i suppose nott just simply is incompatible.
it works now, thanks for the help <3
Livery idea 
Because it has ridiculous engines
It weighs about 1/3rd of a globemaster III while having 0.8x the thrust
Maybe give Aryx time to release the mod first before posting the link in the official NO server? 🙃
@low valley u good with this? ^^^
so freaking epic
Seeing people posting the github link all over the place as well
sigh
Its public access on their github, and they mentioned it in this channel earlier. I'm not gatekeeping something that's labeled on their github as "Public Release", even then, Aryx is currently making a formal public release.
I don't see the reason to gatekeep something if their intention was to not gatekeep it. If Aryx wanted to gatekeep it to certain people on its first release, it woudnt be on their github page.
I just find it weird that several people posted the link already BEFORE Aryx, effectively hijacking the release
🥱
what do u expect us to do with people asking about it then
gatekeep it?
"sorry, but its not released yet" even though its posted?
I don't know, wait a bit and let her make the thread, just as a courtesy to the dev who made the bloody thing?
^
so what am i supposed to respond to people asking about it
Aryx already mentioned its in their github, someone asked about it, so i directed them where to give it to them
point them to their server if they're so inclined to investigating? 
god forbid i gatekeep something thats released
yall acting like im leaking something thats public bruh
But you have a point, it is out. I would at least just leave it to the creator to push it out
Anyways, it'll have its forum later. Just let Aryx polish the mod enough to do so ig!
It's not necessarily leaking, since it is technically a public release, that's fair. But I do find it odd that Aryx didn't post the github link anywhere on the server, but several people felt that it's necessary that they do it first, before Aryx made the thread and released it, with all the info and trailer
son it is NOT that deep 💔
Because nobody said otherwise? Aryx already told us they have the early access part released, and has shown no intention that they want it gatekept or limited.
Someone asked about it. No matter how you tell them, it'll eventually lead to the same exact result, it's just being more direct. I don't see how this at all is a problem. There's not a flood of people in here going to my link, i'm not taking credit for the release, i'm just directing them to Aryx's github which they themselves pointed out, which no matter how you beat around the bush, it's still gonna lead them to the same place.
Assuming that what you're vaguely conveying that we don't give them the information to give it to them, how pissed would you be when you asked about random players giving screenshots of them actively using the aircraft, they all refuse to give you anything leading up to it, or vaguely say statements that give you little to no information at all, and then later found out it was already posted publically, and that a group of people gatekept it.
^ ^ ^ ^ ^ ^ ^ ^ ^
Like I said, don't know why people act like i'm leaking something thats public. I'm not preventing Aryx from making a formal form of the aircraft at all.
human asks if mod is out yet
another human responds with public link to mod out of courtesy for them so they don’t have to search for 20 minutes
urrrgh dude why post before mod creator
I’m like 90% sure aryx jst said that the only reason there isn’t a forum post yet is because they wanna finish the launch trailer n stuff
but its not like its some exclusive access item its literally a public link son
DMs exist
Dude
genuinely don’t understand the problem
if he made his own forum post and took the work for his own then I’d get it but he’s literally just helping people out
Do you have anything suggesting they do not want any links of their publicly posted mod here?
If it’s a public item then there is no reason to restrict distributive methods especially if he’s still giving full credit to aryx
Easy, Aryx could've posted the link herself, but she never did 
the only reason I could think of is maybe they wanna polish some stuff but even then it’s not like u made a big announcement for it or anything
literally just posted a link in a completely separate mod forum that 99% of people will miss anyways 💔
She's just waiting for the trailer before making a formal post about it. I see nothing stating to not post a link that is public.
Again, could've used DMs
oook but there’s nothing obligating him to do that or any necessary reason to
like son are we for real right now 😭
im slightly starting to feel like theyre ragebaiting
I just said that it would be courteous to the mod developer who worked her ass off on this to let her do a proper public release on this server
personally I don’t wanna dig around for 30 minutes looking for a discord link to find said mod when a chill guy can just drop it in the channel for me and save me a half an hour of my time
but that’s just me what do I know
LITERALLY bro
dude aryx will still get to do that and 99.9999% of the attention for it will be received there
ong id crash out if someone is gatekeeping something PUBLIC
these r the same types of people who are like those Japanese modders who gatekeep a full fidelity MH-60M on dcs 😭
Bloody hell, DMs bro. It takes a few seconds to right click a guy
also fell naramo enjoyer based
gatekeeping a public gmod workshop addon
GHPC player too 🤝
ok but tell me
lowkey same
Low teir bait
in what capacity does this effect YOUR day
OR
the overall perception of the mod and Aryx’s ability to release it
how does this affect the stock market
I’ll give you a hint son
Not really, but I do care about the mod, and about letting it have a proper release
zero.
and it’s gonna get that
posting the early access link in here to save someone some time isn’t going to hurt that like at all
its still gonna get a proper release, they just released it early and waiting for their trailer to finish before making an official post
It is going to get its own trailer and channel in likely a few hours dude
or days idk
I don’t really care when the trailer comes out cuz it will be awesome regardless
Okay, you know what - whatever. Let's drop this circus of a discussion. You think you're right, I think I'm right, we're never gonna convince each other otherwise
have you also considered the fact that some people may be at the cap for servers and may not have the ABILITY to join said server to find the link
ok son that sounds good
-# I'm pretty sure I'm older than you tho 
irrelevant to me and u have no idea how old I am
I call people son becuase it’s funny not because I mean it in a literal sense
Gotcha
Brother, drop it. We already agreed to disagree
mission 13 with this is lowkey fire tho
as soon as i got off work i hopped on for it
- QOL fixed random AI liveries
absolute peak
I’ve been working on a pc upgrade so I can transfer my old parts into a new case and bring it to campus
ive been using gaming laptops
but as of rn every time an update comes out for a game or a new mod drops
I gotta sit here
I have a Mac for school so my gaming options are very limited
🥀
One thing that kinda nerfs the plane as a long range gunship - Vehicle Depot hitboxes, you can't really hit them with railguns 
has aryx clarified if this will get a boom of some sort when AAR eventually comes in like 8000 years
would be a cool mission set
I imagine it’s impossible rn of course
one problem is that its a heavy vehicle so it can only spawn in medium hangars
which lowkenuienly sucks when i try this in altercation
She's a big girl, ye
I always edit vanilla missions to my liking when playing solo tbh
Mostly just adding some AA on both sides or enabling locked aircraft
this
I wanna do the “formal” launch here once the teething issues found from the test are done and solved
how did you actually get the chimera to this point already????
are you sleeping 😭
i swear you just started it
I consider this to be horrendously unfinished
if I was being more realistic with my original deadline I would've given it another week to get QA in
AI cant takeoff with it 😭
Yeah the AI are silly with it
i mean I wouldve figured like several months for an entirely new aircraft 😭
ig you just built different
i do find it funny how close the all seeing eye is from getting scraped off when exiting the hangar lolll
deadass the biggest design constraint for this plane was the medium hangar
it's why it has such an odd design
if the large hangar was ingame already I could've had a larger wing (more lift) with normal engine arrangements
fire design wdym
this mod already everywhere
MFSX players already gaming with this shit
type shi
shi
apparently its coming with the cargo plane but thats like not gonna drop till the end of the year so mega rip
it'll be a lot more stable once I get the full formal release ready, I wanted to get it out so people could A) find bugs and B) enjoy the plane™
centimeters from ending your career every time you take off 🤣
If they do manage - they really like to faceplant into the nearest mountain they find
natural selection
intended feature
if the AI cannot ball with the aircraft, the AI pilot does NOT deserve the aircraft
lowkey ts fun asf to fly with too
I say we give it a disposable solid rocket booster for initial takeoff.
Yeah it should have inwardly folding wings.
lemme try to land this on a cursor
Make it be able to spawn on the helipad it deploys 

Okay maybe two slingshots.
main things:
- Cargo ramp does not close
- Particles on the 30mm and 57mm are wacky
- A bit too much speed [SOLVED AS OF EA 1.0.0.1]
- No wingtip vortices atm
- No landing gear lights atm
- Rear gun can clip your own left wing [SOLVED AS OF EA 1.0.0.1]
- Flight Stick doesn't rotate from its base
- Throttle zeroed at the halfway mark
- FRCV-105 can survive being dropped at mach jesus [SOLVED AS OF EA 1.0.0.1]
- RAM-45 SAM Turret dies instantly if paradropped due to insufficient chutes [SOLVED AS OF EA 1.0.0.1]
- Thrust is excessive [SOLVED AS OF EA 1.0.0.1]
- RWR doesn't work until close range
RAM-45 turret gonna have an inbuilt radar or is it gonna be like qol where you'll need a separate radar?
the qol one is also from vanilla
we use the same one
it requires an external radar yeah
ah, never seen the vanilla ram45 turret tbh but yeah fair enough
There will be some additional payloads for the Chimera dropping later as well, including an air-deployable helipad and an MMR-S3 launcher
hidden in the files more or less
that explains it
the supersonic chimera thing should be fixed in the early access build in the shipyard, changed how the engines work
main thing is you only get the full 152kN thrust per engine at sea level and at low speed
once you pick up speed it drops off
calling it some garbage like "adaptive takeoff throttle" or some shit
Hits blunt,
air-launched Stratolances (so, er, Aerolances) when.
qol R6:
speaking of which also I noticed that when playing with qol, F-16s 20mm gets turned into a 25mm
That's intentional, from what I've read before.
ah I thought a qol file overwrites something by accident replacing the gun
qol replaces the 20mm 500rd version with a 25
so both the vortex and viper get it
I guess not mine then
"every qol copy is personalized"
Revoker and Vortex
none of which have the 25mm, yet F-16 has it
oh well I guess BDF wanted to spice up their arsenal a little bit
wacky
at least they fixed randomized liveries lowkey
coast guard ibis <3
Why isn't the MC260 moving? What should I do?
do you have any other mods installed?
It's incompatible with NOTT
Yes, the MIG 15 and F16 work great.
Is there a special engine start button for the MC260?
No
Then why do I give it full throttle and the plane still stands still?
Rank 1 fighter jet getting radar yet SARHs would be really freaking funny honestly...
I understand that some error occurred because of which the ms260 does not move. I have already tried everything.
what does your bepinex console say?
Impractical but satisfying.
@graceful trail it's in the base post here
HELL YEAH
two actually
TWO RAILGUNS!??!
though it mostly just makes you spend twice as much ammo to kill the same amount of things.
But since its a bit inaccurate it can increase your chance to hit stuff that's outside of normal accurate range (10km)
is a cargo plane/AWACS/railgunship
It can also carry some bombs or AGMs
it's a heavy multirole
it can be a gunship, a cargo plane, an AWACS or a bomber
oh so basically just like the C-130
nice
the tarantula is cool and all but
I want a conventional cargo plane and boy this is it
it's also STOL
the blown-wing design and high thrust gives it exceptional takeoff performance
hell yeah
This is definitely less agile than the tarantula, But the survivability feels significantly higher than the Tara just due to the jammers and speed
honestly I don't really mind
(well, agility in roll and yaw, it vastly outperforms the tara in pitch authority)
Yeah it's good at pitching because of the absolutely gigantic elevators
her roll auth SUCKS tho
again the tarantula is nice with its VTOL capability but I've just had an itch for again a conventional transport plane
and well
We'll be getting one in vanilla later this year too
Yeah and since its yaw only due to split ailerons you can't do any funky stomping on rudder to help it roll either.
Logistics players eating good this year because there's the vanilla cargo jet incoming my Chimera, my V-51 tiltrotor and probably the P2082 team's helicopter
So definitely gotta plan ahead on rolls
gonna have to set the HOTAS and head tracker up again
imma lowkey just fly cargo ops
tbh I might add some yaw auth to the elevators
actually
improve surviability and whatnot
would the railgun be any good against ships
it's very good against ships
terminal control gonna be so ez
yeah in a 1v1 you absolutely obliterate ships since you can jam them nicely and stay out of IR missile ranges.
1vX with long range SAMs eeeeh you're still good vs ships but you're not as free
gonna have to do a BDF spooky livery for this thing
do you have a proper layered texture template available?
Javi made one in #livery-creation-and-discussion
I'm sick of hacking shit together from the textures mitch gives us
she'll probably make a decal layer like her other stuff later
yeah in terms of the flight model. A little bit more yaw authority at slower speeds especially would be quite nice.
like sub 500 km/h
like come on mitch the friggin substance painter to photoshop button is RIGHT THERE just give us a psd and I'm sure it can be converted to xcf for gimp users like PLEASE FOR GOD SAKES
You modders need to quit making such cool shit cause Mitch might avoid the design now
mitch hire me 
I am a fast worker and can be trusted around what is basically my dream game to work on
I'm a unity generalist, can do a little bit of everything, main skill is the 3d and art side of things but I program robots for a living so I'm not half bad at that either 
I was educated as a 3d generalist but I heavily favour texturing
i just do code things
my substance painter skills far outmatch any other software I use
yeah I know
tonk.jpg
but yeah my methodology of making a template has more or less consisted of me doing absolute black magic with the textures that are shoved into the blend file
is chimera ready to install?
and then also doing some patch tool shit in photoshop
anyways, i love cargo aircraft
my templates are extremely cursed but
they work
or at least
the shit that goes into making them work
is cursed
and is really only possible thanks to the level of just straight up esoteric knowledge of substance painter I possess
Btw, @low valley , have you tried to make the railguns alternating, or no luck so far?
No luck so far sadly
Ah, damn it :c
Although, honestly, the biggest issue with the railguns for me is that it likes to bounce shots in a 2m area around the target, but has trouble actually hitting things 
The 57mm does it too, bit hard to hit smaller ground units
I think that would require
-both railguns being one turret
-halving reload for them
-have the animation and firing position alternate between the two barrels
-this creates illusion of two alternating railguns
OR
-just figuring out how to do staggered fire
I think this is fair though. Like I still managed to kill radar MSV's at 19km with them.
The illusion way - that will probably mess with the loadouts quite a bit, and overall modularity of the plane (like, if one railgun gets hit and destroyed, SOMEHOW, then idk what will happen with the other one)
But yeah, staggered fire would be great, but it seems like it's not in any of the default game/blueprinter functions
Took like 4 volleys before one of them hit, but it can definitely hit
And wiht the projectiles being un-interceptable I think that level of inaccuracy is kinda needed for them to be balanced.
I've only seen it done on BOTE with how the 130mm gun on Dynamo has two barrels and they alternate with each shot
the animation, that is
Yeah, a bit of RNG is involved, but one person here mentioned really liking the plane for mission 13 - I've seen them miss a good few times in a row just bouncing near the tank I was trying to hit, and I was at around 7-8 km
I do want to use them more (literally only done half an escalation mission solo with them so far) to get a bit mroe experience with them before saying anything for sure.
turrets are tied to parts so if one is detached it can’t fire
But with how they're unguided and ground units are honestly hauling ass along roads. try to aim when they're on a straight patch of road
The current kill range record with the railguns is @scenic bramble who took out a factory from 108km
if they're on a curved road even if the aim is accurate, they'll "dodge" before the shot lands.
for taking out tanks i personally prefer the 57
They're VERY good against buildings tho, except vehicle depots but that's wonky hitboxes of the depots themselves at fault
the rate of fire makes up for it
Shelling naval targets from well outside of their normal ranges (Unless its a damn Argus and its NL99s) is very fun
Also I need to see if the 30mm turret option can do PDC work if your quick enough with targeting...
These things are pretty bouncy too :v
For now I think the Chimera is most effective against larger targets
For naval targets I also noticed, although it may have been to the way that shard was maneuvering yesterday, it really likes to target the ass of the ship?
It aims COM, which is about amid ships asl
I hit kinda everywhere on shards so far. Feels like its just dispersion
Having intrusive thoughts about how close you'd have to be to manually target the bridge section.
Kinda worked to top-down attack it but also I died. 😌
Safer to just plonk it from 15km
i could not make it work, made me sad Xd
dont know how to set the mod up
Have you ever used other mods? Do you have BepinEx installed?
yes i do, but i have only used nomm
Ah. There's a way to install it with Nomm, somehow, but I always installed manually, idk
For this mod you need Blueprinter as well, though
Oh it would also be really nice if the Chimeras gear had a bit more drag
good call
With how disruptive the airbrakes can be to flight controls on final approach, especially with any damage.
yeah actaully, make it a lot more lmao. Sitting here with flaps, 1% power, lightly loaded, gear down, on glideslope, and it's really not slowing down unless I put in the airbrake xD
roger that
Huh, and here I was calling my wing shooting a skill issue :3
Its very hard to not do it xD
Once I get back from work I should grab that version & force the people that still tolerate me to fly it in a group
Tbf I only did it once & still had enough wing to fly.
And then I lost the rest of the wing to an spaag & lacked the roll authority to land 👀
yeah, though you definitely notice that missiing control surface
Missing control surface, naaah.
Rocket conversion.
shrodinger's survivability
chimera can survive a lot of damage
but she also falls apart like lego
To be fair if someone made a plane more survivable than the brawler I think I'd actually produce enough dopamine to be happy longer than 20 minutes
She can do a lot of things kinda well & a few things other aircraft can't while being unique in many ways sooooo....
Permanent addition to everything I do from now~
that's pretty much her purpose
heavy multirole
Oh I need to add factories for her to a map & watch the AI flail around :3
Chimera-only AIvAI time :3
Is what I'd say if I didn't have to track down every factory 1 by 1, the main driving force stopping me from making levels
I also adore that the Chimera is somehow both one of the most well defended aircraft by far under the medusa, yet horrifyingly vulnerable to the extent that a cricket in the wrong place is terrifying :3
It is capable of easily defending itself
until it isn't
its veryyy reliant not not being hit or only taking hits to the fuselage instead of the wing
But it is quite good at not getting hit for how massive it is
I'm like 90% sure all aircraft rely on not being hit.
Until someone makes a reliable forcefield projector mod
oh for sure. NO aircraft in general are very resilient
Several SAM sites? All good.
1 angry compass with a gun? Rip :3
New plan, going to my mig only level and seeing how many I can take in a dogfight.
Once I'm home ;-;
lmao, sounds great. Is it in #1130830373937492050 ? or only private
Private, far from polished, it's just a horrifyingly edited escalation.
ah k
I mean I could give it a once-over & add it to the workshop, and watch all the people that don't read the description cry.
My only uploaded workshop item, escalation except the AI are in a constant state of suffering & the game balance was eaten, lmao.
Is it meant to be able to hit super sonic? (barely)? just feels like those engines wouldnt really appreciate supersonic airstreams very much.
i just tested it and saw that
also managed to take down a carrier with the railguns, though the accuracy is a bit sketchy
i did get overspeed warnings very shortly after, but hoenstly does that mean anything? have yet to see any kind of damage from overspeed in the game.
i found it extremly accurate... but too much so just kept slamming the center deck and bridge, leeaving the radar intact etc.
far more effective against hte shard
i saw it and went too low, hitting the water on the front
though the rest went to the center
also is it me or this thing reduced the radar missile detection ???
i got alarms of RAMs at less than five kilometers
like that could be a death sentence if you are dealing with anything more than a single boltstrike
though i don't know if it is a bug but the jammers didn't deplete the capacitor or if the thing produces so much energy that it can run them non stop
also didn't jam at some angles
The engines just produce that much power
i thought so with four of those engines just making sure
i should test those railguns more
Not sure why but my forward turret tries to remove itself from the fuselage as soon as the Weapon Lock is dropped...
ive had it happen a few times with darkreach where the leading edge of a wing will pop off
sometimes if you pull up hard an elevator will snap
but usually there’s 0 damage
the Chimera's thrust-to-weight is huge for what it is
feels like flying an oversized Compass
...my own 57mm just shot off my wingtip
now i can't yaw left
i love the chimera thank you so much aryx
what if
split elevons
wow, without anything in the cargo bays this thing can pull 8 Gs
WHAT IS THIS CLIMB RATE.
THIS IS ON THE SAME LEVEL AS THE IFRIT.
given enough altitude this thing just casually flies at Mach 1.4
Well I don't know if ifrit level but it is insane for a cargo aircraft
Though I guess it fits for the futuristic setting
Is there any way to modify the power curves in the game ???, so it retains all the power till transonic speeds
Though I guess it may be too much cause I believe I took off in full load with less than half the runway
How does one access the early builds ? I’d be very interested to test mods and do some feedback QA before their release
we were doing this last night and hitting stuff at like 100km with the railgun 😂
Aryx’s server
Which I think is in the main post
Thanks ! Haven’t noticed
I'm keeping the 1.0 Version just to have the insane cargo hauler on hand for fun!
that's what I'm doing rn
(now 117km)
Talk about air artillery
Was it with line of sight or a parabolic shot behind something
oh my god 
First try.
Well...First try after I rememberd to get the carrier to move first.
Not really sure how, with people watching, I forgot the carrier should probably be moving to help the first 2 times
MC-260 Chimera EARLY ACCESS – The Fire-Breathing Shapeshifter
In today’s video, we’re checking out the MC-260 Chimera (aka the “Chi-Chi”), an early access multirole aircraft created by Aryx. This STOL heavy cargo plane can carry over 100 tones and still operate from rough environments while also doubling as a bomber, gunship, and supp...
i up this btw
Man I freaking love it!the MC-260 is such good mod it looks and feels like vanilla plane!
the double railgun for airsupport is so fun!
be mindful that the railguns have no limits to traversal, blown my wing off a few times.
Has on the updated version
DUDEEE IT BREAKS BY PARTS
HOLLYYYYYY
THIS IS SO FIRE
Still finding the front turret on the Chimera likes to vibrate until it rips itself free of the fusalage. Is this a mod stack issue, or something with the Chimera mod itself?
That's an intense feature. If the gunner can't control their weapon, they cannot have the weapon.
I mean...I keep flying every time it happens...and I have definitely taken off with a railgun in the front turret slot explicitly to see if it'd hit anyone on the ground... It is entertaining, but I also want to shell stuff from 12km out with two 127mm Railguns!
Also, the massive RCS (12.0+) is really fun since you're dodging missiles constantly. It really sharpens your flying skills.
how
How does it happen in a physical sense? The turret immediately starts violently vibrating in its mount the moment the weapon lock drops, and eventually its...gone, and I have a big whole in the forward part of the body of the jet. On a technical level, I have no idea, but it might be a problem with the mod itself, or it might just arise from all the other mods I run alongside it. Strange things like that do happen from time to time.
Need video tbh
That's fair, I'll see what I can do tomorrow. Thanks.
I meant to say that this is an intended feature of natural selection.
I haven't experienced this because I usually run the rotary cannon or railgun in my front slot.
While*
Yeah I'm about to kill this autocorrect bro.
It does feel that way. Not sure if the co-pilot mod also adds turret gunners, but if so, they're also gone...so I imagine they're that committed to controlling his weapon
Heads up fellas there is a dedicated thread for the Chimera up now
PLEASEEEEEE FOR THE LOVE OF GOD MAKE THE F16 LESS SHAKY😭
wobbly f-16
Someone posted this trickshot on Reddit
FRCV-106 was destroyed
imagine being the crew of that FRCV-105 lmao
i suspect i don't know how to fly this thing
Its the jiggy jig plane.
oh hey this is the king viper page 💀
F-16 still jiggle?
I'd have to play in it again to see.
I thought it was fixed
Someone said it was still jiggling earlier so i said the jiggy lol
Yes
it does?
Yes….alot
which version you on
of the plane
Yes
Jiggly how? like it feels really stable on my install
There's like a slight pitch oscillation when >mach 1.3 at sea level
but not at medium or high alt
mig-29 when?
never
Maybe he is talking about the yaw jiggle while landed, not sure though.
I'm on Version 1.09 this is the case for me.
I see the problem
The tail ultra wiggles at mach 1.5 , although it just fixed itself now I talked about it
Also this is a interesting plane Aryx, thank you.
co-pilot mod?
is there ANY way to make this work with multiplayer? me and a friend have all the same mods, i host and he cant find the lobby
exact same mods are required, compare bepinex/plugins folders and mod versions.
You need to make sure it's the same versions, at least for blueprinter mods
Most of the clientside mods are not the issue
Most of the time
lowkey slightly wish there was a plane with a tailgunner
Bomber pilots in question
would be peak
I believe this says enough :3
Oop gotta link the guy over~
Someone asked something in the Chimera chat and I remembered it was answered here :3
Sorry guys, I'm a bit late to the party here. Couple questions about this mod. One, why no IRST ball sensor (or something like the F-35's EOTS)? Also what kind of engine does it have? Was there any attempt to model it like it has an actual Viper engine (say GE-129 or GE-132), or are we just assuming it has a fictional near-future engine like everything else in NO? Either way, great mod, wish it was official tbh. Could totally be the lightweight fighter for one faction and let the other side have the Revoker!
She does have an EOTS, look under the lerx and on top of the nose.
Engine is an upgraded F120
obviously we need additional FLIRs and NV sights on the wing roots

engine amidst the structural elements
Ah, didn't immediately see that, it's pretty small. Future tech miniaturization at its finest!
secretly preggo with more avionics
yep, originally had the EOTS in the bump then decided to put em ifrit style on the sides, filled the bump with avionics blocks instead
As in the adaptive cycle engine from the ATF (F-22/F-23 program)?
Cool
which is why she doesn't need the avionics spine
on the bump seems catastrophic to the DSI's well being
That's how it gets rid of the boundary layer air don't you know
then I realised that was a terrible idea for maintainers and went for two arrays side by side instead
sample size for DSIs are kinda low so
aye
do ai use the aircraft?
if you place factories in missions for them, they do
noted, thank u
so true Atali 42
Why does this keep happening smh
i js downloaded the mod and i think i did i right but i cant spawn it in i can every other aircraft except the f16?
new patch that released 10 seconds ago somehow managed to break alot of mods
just wait 5-8 hrs till aryx locks in and releases the new patch
ohhhh i gotchu
blessed be the nikkorap (should be fixed shortly, he's pushed some stuff to blueprinter for it)
was just wondering what was going on with why I coulden't spawn any aircraft
Get the new blueprinter version
yeah I saw, i'm still waiting for it to be uploaded to NOMM
ah speak of the devil, there it is
I'm a little surprised this doesn't have CFTs like the F-16E/F/I/V do
Would add to the ultra modernized aesthetic you get with the DSI
Just my opinion though
are the mods fixed now?
external fuel tanks aren't in the game yet
no mechanics for that
Hey Aryx probably not the best place to ask, but heard you are making an F-22 mod, dunno how much progress you have done on the modeling, but I have a model to offer
Made it for the VTOL VR F-22 Mod, figured y'all might get some use out of it
510k tris
250k cockpit + 260k exterior/ weapons
Can easily cut it down cuz the cockpit is overly detailed for VR reasons
Meant having them permanently attached
Plan is to more or less make a nuclear-optionised F-22 with a few design changes that'd suit an export model (twoseater amongst other things)
boris shows up yet again (hello)
Cool! F-22B or will it get some other name
F-22E currently

2 seater jets make the ol brain happy
why is my mod not working? when i put the f16 into plugins and reload the game nothing happens
latest NO hotfix needs latest blueprinter version
how do i install the blueprinter? do i js move it into the NO folder?
same way you install f-16
drag blueprinter file into plugins folder
Aight sounds good
If you want any help modeling (probs not Chimera looks phenomenal), or want to save some time and reuse F-22 components, I will happily offer those up
I got stealth drop tank and IRST pods done up, and lots of stencils made ready for Substance workflow already
what blueprint mod do i need for it to work because i have it installed but i just can spawn/ get the f16
do you have the right version?
uhh i think i mean got the mod yesterday so i tink?
Am I tweaking or is it every so often when I take off with a moderately heavy load, the F-16 likes to wobble up and down aggressively (pitch up and down) if I were to pull like maybe 60-70° during said ascend which has on several occasions, nosed me into the ground before I could get enough altitude
when i think of unstability i think of the kestrel
that thing doesn't wanna go straight goddamn
the funnier name for "annoying as hell uncommanded pitch oscillation"
So thats what was causing the funny aggressive nodding
was a combination of a few things working together to be annoying
True,
I wasn’t even paying attention and I think thats what happened to some F-16 AI that tried to takeoff from Sandrift
then I promptly joined them.
Prompting this incident
- left wingtip was tensored to the fuselage rather than the wing root, causing the left wingtip to flex more than the right one (induced rightwards roll when you pitch up)
- asymmetric pylon mass distribution at heavy warload causing a constant leftwards roll
- badly tuned FBW
6th gen fighter cosplay
My beloved Viper yearns to be a 6th gen
Didn’t realise AB didn’t have sound, my chudass after 10 hours of Uber everyday be making me tweak
Again, I cannot thank you enough Aryx. The F-16 of all the jets added to N.O, a jet that I grew up with (thanks to Ace Combat-6) being in my favourite funny jet game is nothing short of wonders and magic
:D

Oooh..
That's just normal f 16 weathering
Bubblepit.
because they're ugly
viper don't need no tumors on 'em
viper needs to be SLEEK.
finally someone who knows ball
I know an F-16 crew chief and he despises any and all vipers with CFTs
i like to think that vipers with cfts are just vipers that are poorly treated by their crew chiefs and they get fat because of it
yes
similar to feeding a dog too many treats
hey aryx, your server links don't work
This is performing as a frontline light fighter, the whole reason CFTs exist is to expand capability beyond that without all of the tradeoffs of carrying bags (drag and pylon count)
in this fictional model it also got massively upgraded supercruise performance
Even with a draggy loadout it goes quite far on dry thrust
can someone teeach me how to install mods pls
#1457932420882894901 message the old guide still works
ik i need someone to call and teach me
i dont like reading guides i cant understand them
i am just bad at it
...
I don't have that much attention to give right now. looking at youtube you can try https://youtu.be/OVFHZCXEnc4?si=MiJkY8UC9g0fIap7 that one maybe? I haven't watched it but it was the first result when searching for it
This is a short guide on how to install mods for Nuclear Option that I made in like an hour. In this video, I demonstrate how to install mods both manually and with the Nuclear Option Mod Manager (NOMM).
For Primeva 2082:
https://discord.com/invite/qqMwyr2qxR
For BepinEx Installation Guide:
https://docs.google.com/document/d/16aRWcrkt89YEn9_TH...
So, is there a way to get the ai to use the aircraft, instead of just the vanilla ones?
if you modify the mission (or get one) that has factories and/or reserves of the modded aircraft they will spawn with them normally
yeah kind of a pain to find where they are and put them into the editor
All mod planes are now gray and unusable on free flight?
@low valley any idea??
Not available at any airbases for some reason
update blueprinter
Lov u
the engine is stupid powerful
still accelerating at 0% throttle (clean w/~40% fuel)
Wind
While the acceleration may be a bit exaggreated it is true that IRL the viper will accelerate on level tarmac with the engine idling
if you don't put on the parking brake or apply manual braking it'll do its best to start rolling away
not all aircraft start moving at idle thrust. Definitely some interaction between airframe weight, static friction of its wheel setup, and just how low the jet engines can idle.
But F-16s do start moving
That's what happens when you have what is essentially a very small airframe with a big ass engine strapped to it lol
I mean the F-15 has two of those
Suddenly I want a mirage like aircraft in game
not much but some like very little
yet enough to get rear ended on the taxi way by an irm 1
Oh how I wish there to be an F-15 mod one day
my precious eagle.... I want to fly it in NO....
There is someone making it!
https://discord.com/channels/909034158205059082/1490816477316780083
It's been a while though since we had any updates
big throttle doesn't want you to know that you can go -1% throttle and still move
update the blueprinter, it worked for me
alr ty
gotchu
works now thank yu very much
no problem mate
@low valleylink no worky
go to the link at the very top
Bro how do i install this ?
https://github.com/Aryx3D/Aryx-F-16M scroll down a bit
well, it should all fit in 1 page
Thank you I am blind asf
Why is it doing that
Why is it throbbing
:DD
man playing with the f-16 in NO made me finally get back into the DCS F-16
like riding a bike i instantly knew how to start it up lol, after a couple years of not playing
Will the F16M later have drop tanks?
Planned down the line
Probably after the next map comes out, I hear it's gonna be HUGE
Tho I really hope in the future we get a snow map or have the ability to change the texture map of the current maps.
Nice!
I think the next map is a snow map, like a mountain landlocked based off the few pics I saw reminds me of the andes but more shorter mountains
I heard it was supposed to be a desert map
I think its a mix? some parts are like desert and there'll be like high altitude mountain parts w snow kind of like heartlands
Do you find the game interesting? Here is a playlist with videos about (almost) all of the game's content:
https://www.youtube.com/playlist?list=PLbGjigUUHrAYuFUllrBtKA1RgmETZhcMZ
Original VOD:
https://www.youtube.com/watch?v=ZPPnlxNPARc
Shock Front Studios Twitch:
https://www.twitch.tv/shockfrontstudios
Trailer GBM-500GS
https://youtube.com/...
oh shit it is desert yeah
both
yes
Damn, we need a seasons mod now 😩
alongside drop tanks, conformal fuel tanks?
CFTs are hideous so unlikely.
understandable, I was thinking of them as an optional thing
Based
Tho, they at least look decent on F-15s
But God damn f-16 CFTs are a travesty
exactly.
The CTFs on the f 16 ain't bad
They give some Interesting shapes to the plain upper surface
I don't think they're the worst but at first they did feel weird and that they broke up the shape of the F-16 too much
so I do get it
Is it normal for the AI to just do this?
Seems like I rarely ever see them use this cause of this
They turn a smooth surface into a block, ruins the sexy curves in my opinion
Same thing with the F-16 XL
Just looks, wrong...
I like them cause they disrupt the upper plains
I instead dislike the f 15 ones cause they only really make the bottom shape of the f 15 bigger
They don't add some interesting gesture to it
But you know these are planes that think of volume and aerodynamics so interesting shape design is not like there all the time
F-16 must keep its curves, its a must
I kind of like them on the 16 for the uglyness of them. But I have a perculiar fondess for slapdash solutions.
I won't lie I like the f 16 with more straight lines and angled shapes
I like the mirage f 1 somewhat for the same reason though that one still has lots of curved plains
they make them fat
It just gives the F-16 a different vibe with CFT’s
The F-15’s CFT’s hides it
The F-16’s CFT’s are like giant chipmunk cheeks and that ruins the sleek identity of the F-16
Hey don’t diss on my precious experimental F-16XL
That has more range than your “normal” f-16
boith this and the ternion i have downloaded and can get the to apper in the aircraft selection menu, however they are un avaible to purchase at every airbase, how to i remady this? i had the f16 working previously and now have deleted and re installed this one. please advise
scrolled up, updated the blue printer, thanks to the person who helped the other guy earlier
Honestly, if they made the wings a more triangular shape than what we have is probably hate it less. But then it's be closer to a mirage lol
Cranked delta wings are love, cranked delta wings are life
peak
f16xl would fit perfectly into nuclear option i think
perfect blemd of futureistic and weird
extra large blasts
That f15 with canards would fit aswell lol
True
MiG-35 Fulcrum-X for PALA when?
I kinda wish for a modernized SU-34 looking jet with less Air to air weapons and more of a focus on ground attack
Any ideas why the f-16 gets an autocannon instead of the gau with the qol mod?
what
ah
it seems that I understood you
because qol authors decide what aircraft carries
not the other way around
I believe QoL confuses the F-16 for the FQ-106
RAAAAAAHHHHH
idk
qol is funky like that
it does all kinds of weird shit
its a good mod but it pushes bepinex quite a bit
Yeye but I don't know if it's intentional or not, feels wrong having an autocannon f-16 LMAO
Yeah I always wondered if it was a "futuristic" choice for the mod. Having a 25mm
It's a downgrade in every way
wait maybe it is
1200 30mm gau vs 520 25mm ac
cuz cannons in nuclear option work like flak when the target is an aircraft
Ohhh didn't know that
thats like one of the futuristic thing the industry does in their little canon
Good ole VT fuze
