#[0.33] KAR-BOTE Combined Arms
6172 messages ยท Page 7 of 7 (latest)
glorious
yes i just checked
it might be a little wonky if you get really close with the LCAC turrets but the rest of the ships are large enough it shouldn't be a problem
the camera controls dont sem to do anything, they bind just fine but pressing them in (a multiplayer) game does nothing...also deploying similar issue
client
i bound next camera, next unit, and deploy unit, none of those 3 work
host of this game just tried next/prev camera, also doesnt do anything for them
he's on the argus, im on the cursor
So your next project isn't looking over the Devotion, Andromeda, Ironside and Styx, right...
damn
It'd be real awks if the line of "Non-compatibility" was shattered. ๐
Great job... Really love the cursed Annex pilot seat.
also, spawning a shard on a player argus spawns me on the helipad, to predictable results
no damage though
Like, what sick mind does this. ๐
it also plays the ifrit music, idk if that's expected
though its better than the compas music
ifrit?
Yeah, can't turn at high or low speed. Utter pig.
the shard does?
yeah, if im not mistaken
also when i spawn the cursor some other music played...idr the name i'd need to check
i just put up a multiplayer lobby with bote only to test, and controls seem to be working there
cursor should be terminal
annex is as well
i think that's it, and it fits very well
hyperion is harmony sands, and dynamo might be nuclear escalation iirc
shard is vortex
hm...maybe QoL messes with things? or some clientside mods like NOTT or smth?
maybe?
the bindings all showed up in the new catagory though right? are you binding them to keyboard or a controller
also just noticed on my shard...nothing fires manually now, after that bugged spawn...
can you try without other mods to test the controls?
also i wont say this won't happen, but even with permission and the correct assets, it would require modifications to blueprinter and keeping up with updates would be time consuming, so not anywhere in the near future
still doesnt work, tried binding to a different controller too, nope...
looking into it
the swapped music for the boats is really great...that gonna happen for KAR too?
@austere socket it works for host, not for client
yeah the camera controls
working on fixing stuff, may want to hold off until i fix it
Update is real!!!
just give the ship an EW module that plays the Rickroll 24/7, debuffs weapon system accuracy for datalink-dependent weapons 
cruel
Damn, our Argus was made weaker than the AI ones~ Fair enough~
Unless I've gone insane or my game is being disagreeable
Quitting my job to try BOTE 1.4
Truly a mod to quit your job for
I'm joking, I'll be done by 4 PM
its a little broken so if you expect to use multiplayer you have time
yeah but you are smarter than the AI so you can like not fire off NL-98's at air to air missiles and stuff, and you can get resupplies still (and faster)
Just an observation, nothing more, wasn't sure if I was insane or not~
weaker might be subjective 
I'm having a hard time convincing my friend for a KAR-BOTE multiplayer, but I'll try the new one and like before I'll tell u if I find errors, cause I enjoy testing everything.
i do need someone to help me do a little bit of testing so if anyone is good for a little bit ping
need someone to host a bote only lobby so i can join as client and see whats going wrong
Could try after 16:30 (GMT +2 Athens)
i will be well asleep by then
Fudgesickles
well technically i should be waking up probably around then but nothing to do right now so sleep schedule is goofy
we'll see if i manage to awaken
Should be a funny experience considering we both use Linux
yes
I've been abusing my system with a whole load of mods
Unholy combinations of QoL + KAR + BOTE + Aryx's mods
i tend to not actually play modded a whole lot because i'm usually working on said mod(s) while all of the lobbies are being hosted so i just unload them and try to find a good pvp server
It's not a bad combo until I actually managed to break the map, simply got launched 1977289273928m in the air and some things got stuck underneath the map

I have this problem where you can't switch back to the boat if you eject or die in the controlled plane
@austere socket FOBs isnt working
The resupply mechanic is a little buggy, and as expected, doesn't work with QoL
This is why it's indicated to not use QOL and BOTE together
Don't be like me
Guys, could you please tell me how to land units from the OTB-31 landing craft? Am I correct in assuming I need to set up a FOB first?
@austere socket sry for ping but uhh...yeah interesting deployments on the argus..
You can, or you can also take units by themselves in the selection screen/button
once you select your load of vehicles you want to take, reach your destination and deploy by using the keybind you gave to deploy units after pressing G to bring down the cargo ramp
does for anyone else the new camera swap system not work I bind a key to it I press it nothing happens
How do I unlock a nuclear weapon on a ship?
huh?
I don't think it's indicated anywhere, lol
just comes up every once in a while in this chat
I just like to break things
If it's QoL, assume that it will break something โข
Thank you very much for your help!
That bug's fixed as well with just the mod by itself
Annex has ALMD-N (20kt) onboard.
Also has a number of Piledrivers, though non-Nuclear.
Ah fck, do I need to rebind my keys?
I didn't update the mod yet
for me it remembered the keybinds I had before, even if they weren't shown
I did then fck it by rebinding it and had to reinstall BOTE because of it so I have to rebind my stuff again as a result
god I wish these NO servers didn't have these horrible a*s draconian swear filters
Fricking frick! Oh geez!
stupid a*s bs
Okay, so, it appears that there is no spawn offset for any ships which is bad
which is bad times 2 because..
ya can't deploy as backup
for some reason seem that i cant use the numpad as keybind to deploy planes
the stratolance from the annex kinda spins from certain angles
me using num 0
it still does that at Flanking speed
I see
it sorta makes sense
not really
also just makes me not wanna use them and use the NL-98's instead 
so it's better off getting fixed if possible
nl98 better i lowkey never use r9 (they dont track poop)
X of death
when using LFD the vortex doesnt seem to be able to take off? its computer sometimes get clipped when raising from the elevator or it just drives into the water for some reason
anyone know how i just switched vehicles with this mod
emergency swap key? #1488992920316018788 message
WHAT THAT IS SO COOL
I CAN FINALLY PLAY NUCLEAR OPTION IN MY FAVOURITE PLAYSTYLE
this will be so fun when using one of the carriers to spawn planes and take control of them
and swap back after death
this is your brain on patchnotes
yes
more features more obliterating pesky crickets

"im just a rank 0 crimket"
hey how do i spawn in a carrier ?
ship dock/fob
do i need to place one myself ?
i think this is causing the issue that some people are having with controls, i need to find a way to wipe the old ones ๐ญ, hopefully after this it wont be an issue again though
I see
BOTE v1.4.1
FIXES:
- Spawn offsets now work for clients in multiplayer
- Fixed possible bug with camera switching
If your controls do not work, it is likely because you had an earlier version of bote installed before. Try binding something in the main category for the game to the controls you used previously and then unbinding them to clear them, and then binding in the new category, this should not need to be done again after this. Alternately, reset your bindings entirely, but try option 1 first. After either option, you can try before resetting bindings, restart the game a few times, and if that does not work try unloading other mods while doing the restarts, this should hopefully get the game to register the new controls. This should not be an issue if you have not installed the mod before 1.4.0
ADDITIONS (i forgot to mention in the last patch notes)
- New throttle system, anything below flank speed and pitch only put out the normal amount of thrust the vanilla ship has. Using FLANK speed and with no meaningful negative pitch input will allow you to get the full thrust out of your engine (forward only), allowing for fast travel. Reduction to full during combat situations or air ops is recommended
- New LCAC weapon options
- New LCAC Cargo option
KNOWN ISSUES/NON ISSUES
- Shows as 1.4.0 in game, this is known, this is just a hotfix, no content changes
- Possible position desyncs with fobs still exist, but I have not noticed them with anything but the airbase center part, future improvements will be coming
Smaller issues may exist still, but this should fix major issues stopping you from using the mod
https://github.com/MinecrackTyler/BoscaliOceanTrainingExercise/releases/latest
mp issues are fixed (with more testing), included are possible fixes for control issues, which should only happen if you have had old versions of BOTE installed pre 1.4.0
what dose FOB mean
Forward operating base
so i can lounch vehicles from it?
you can build it kinda like in the mission editor
not as fancy
Kramenka Armoured Reinforcements (KAR) and Boscali Ocean Training Exercise (BOTE) are two mods for the game Nuclear Option which make the ground and naval forces playable, adding many new weapons and several new logistics mechanics.
Downloads:
Blueprinter: https://github.com/nikkorap/NOBlueprinter-Releases/releases/latest
KAR: https://github.c...
example at linked time
How do you enter that moment?
how do you launch helicopters or do they launch automatically
also how do i launch my aircraft from it without scuttling the ship
ym trojan?
I do use BOTE and QoL together just for shits and giggles
A BOTE - QoL mod bridge would be funny
